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  1.  
  2.  
  3. wait(0.2)
  4.  
  5. Player = game:GetService("Players").LocalPlayer
  6. PlayerGui = Player.PlayerGui
  7. Cam = workspace.CurrentCamera
  8. Backpack = Player.Backpack
  9. Character = Player.Character
  10. Humanoid = Character.Humanoid
  11. Mouse = Player:GetMouse()
  12. RootPart = Character["HumanoidRootPart"]
  13. Torso = Character["Torso"]
  14. Head = Character["Head"]
  15. RightArm = Character["Right Arm"]
  16. LeftArm = Character["Left Arm"]
  17. RightLeg = Character["Right Leg"]
  18. LeftLeg = Character["Left Leg"]
  19. RootJoint = RootPart["RootJoint"]
  20. Neck = Torso["Neck"]
  21. RightShoulder = Torso["Right Shoulder"]
  22. LeftShoulder = Torso["Left Shoulder"]
  23. RightHip = Torso["Right Hip"]
  24. LeftHip = Torso["Left Hip"]
  25. local sick = Instance.new("Sound",Character)
  26. sick.SoundId = "rbxassetid://1392883147"
  27. sick.Looped = true
  28. sick.Pitch = 1
  29. sick.Volume = 1
  30. sick:Play()
  31.  
  32. IT = Instance.new
  33. CF = CFrame.new
  34. VT = Vector3.new
  35. RAD = math.rad
  36. C3 = Color3.new
  37. UD2 = UDim2.new
  38. BRICKC = BrickColor.new
  39. ANGLES = CFrame.Angles
  40. EULER = CFrame.fromEulerAnglesXYZ
  41. COS = math.cos
  42. ACOS = math.acos
  43. SIN = math.sin
  44. ASIN = math.asin
  45. ABS = math.abs
  46. MRANDOM = math.random
  47. FLOOR = math.floor
  48.  
  49. --//=================================\\
  50. --|| USEFUL VALUES
  51. --\\=================================//
  52.  
  53. Animation_Speed = 3
  54. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  55. local Speed = 16
  56. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  57. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  58. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  59. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  60. local DAMAGEMULTIPLIER = 1
  61. local ANIM = "Idle"
  62. local ATTACK = false
  63. local EQUIPPED = false
  64. local HOLD = false
  65. local COMBO = 1
  66. local Rooted = false
  67. local SINE = 0
  68. local KEYHOLD = false
  69. local CHANGE = 2 / Animation_Speed
  70. local WALKINGANIM = false
  71. local VALUE1 = false
  72. local VALUE2 = 0
  73. local ROBLOXIDLEANIMATION = IT("Animation")
  74. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  75. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  76. --ROBLOXIDLEANIMATION.Parent = Humanoid
  77. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  78. WEAPONGUI.Name = "Weapon GUI"
  79. local Weapon = IT("Model")
  80. Weapon.Name = "Adds"
  81. local Effects = IT("Folder", Character)
  82. Effects.Name = "Effects"
  83. local ANIMATOR = Humanoid.Animator
  84. local ANIMATE = Character.Animate
  85. local UNANCHOR = true
  86. local HITFLOOR = nil
  87. local HITPOS = nil
  88. local DED = false
  89. local SOULWELL = 666
  90. local HITPLAYERSOUNDS = {"199149137", "199149186", "199149221", "199149235", "199149269", "199149297"}
  91. local SLASHSOUNDS = {"28144268","28144277","28144291"}
  92.  
  93. --//=================================\\
  94. --\\=================================//
  95.  
  96.  
  97. --//=================================\\
  98. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  99. --\\=================================//
  100.  
  101. ArtificialHB = Instance.new("BindableEvent", script)
  102. ArtificialHB.Name = "ArtificialHB"
  103.  
  104. script:WaitForChild("ArtificialHB")
  105.  
  106. frame = Frame_Speed
  107. tf = 0
  108. allowframeloss = false
  109. tossremainder = false
  110. lastframe = tick()
  111. script.ArtificialHB:Fire()
  112.  
  113. game:GetService("RunService").Heartbeat:connect(function(s, p)
  114. tf = tf + s
  115. if tf >= frame then
  116. if allowframeloss then
  117. script.ArtificialHB:Fire()
  118. lastframe = tick()
  119. else
  120. for i = 1, math.floor(tf / frame) do
  121. script.ArtificialHB:Fire()
  122. end
  123. lastframe = tick()
  124. end
  125. if tossremainder then
  126. tf = 0
  127. else
  128. tf = tf - frame * math.floor(tf / frame)
  129. end
  130. end
  131. end)
  132.  
  133. --//=================================\\
  134. --\\=================================//
  135.  
  136. --//=================================\\
  137. --|| SOME FUNCTIONS
  138. --\\=================================//
  139.  
  140. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  141. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  142. end
  143.  
  144. function PositiveAngle(NUMBER)
  145. if NUMBER >= 0 then
  146. NUMBER = 0
  147. end
  148. return NUMBER
  149. end
  150.  
  151. function NegativeAngle(NUMBER)
  152. if NUMBER <= 0 then
  153. NUMBER = 0
  154. end
  155. return NUMBER
  156. end
  157.  
  158. function Swait(NUMBER)
  159. if NUMBER == 0 or NUMBER == nil then
  160. ArtificialHB.Event:wait()
  161. else
  162. for i = 1, NUMBER do
  163. ArtificialHB.Event:wait()
  164. end
  165. end
  166. end
  167.  
  168. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  169. local NEWMESH = IT(MESH)
  170. if MESH == "SpecialMesh" then
  171. NEWMESH.MeshType = MESHTYPE
  172. if MESHID ~= "nil" and MESHID ~= "" then
  173. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  174. end
  175. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  176. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  177. end
  178. end
  179. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  180. NEWMESH.Scale = SCALE
  181. NEWMESH.Parent = PARENT
  182. return NEWMESH
  183. end
  184.  
  185. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  186. local NEWPART = IT("Part")
  187. NEWPART.formFactor = FORMFACTOR
  188. NEWPART.Reflectance = REFLECTANCE
  189. NEWPART.Transparency = TRANSPARENCY
  190. NEWPART.CanCollide = false
  191. NEWPART.Locked = true
  192. NEWPART.Anchored = true
  193. if ANCHOR == false then
  194. NEWPART.Anchored = false
  195. end
  196. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  197. NEWPART.Name = NAME
  198. NEWPART.Size = SIZE
  199. NEWPART.Position = Torso.Position
  200. NEWPART.Material = MATERIAL
  201. NEWPART:BreakJoints()
  202. NEWPART.Parent = PARENT
  203. return NEWPART
  204. end
  205.  
  206. local function weldBetween(a, b)
  207. local weldd = Instance.new("ManualWeld")
  208. weldd.Part0 = a
  209. weldd.Part1 = b
  210. weldd.C0 = CFrame.new()
  211. weldd.C1 = b.CFrame:inverse() * a.CFrame
  212. weldd.Parent = a
  213. return weldd
  214. end
  215.  
  216.  
  217. function QuaternionFromCFrame(cf)
  218. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  219. local trace = m00 + m11 + m22
  220. if trace > 0 then
  221. local s = math.sqrt(1 + trace)
  222. local recip = 0.5 / s
  223. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  224. else
  225. local i = 0
  226. if m11 > m00 then
  227. i = 1
  228. end
  229. if m22 > (i == 0 and m00 or m11) then
  230. i = 2
  231. end
  232. if i == 0 then
  233. local s = math.sqrt(m00 - m11 - m22 + 1)
  234. local recip = 0.5 / s
  235. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  236. elseif i == 1 then
  237. local s = math.sqrt(m11 - m22 - m00 + 1)
  238. local recip = 0.5 / s
  239. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  240. elseif i == 2 then
  241. local s = math.sqrt(m22 - m00 - m11 + 1)
  242. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  243. end
  244. end
  245. end
  246.  
  247. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  248. local xs, ys, zs = x + x, y + y, z + z
  249. local wx, wy, wz = w * xs, w * ys, w * zs
  250. local xx = x * xs
  251. local xy = x * ys
  252. local xz = x * zs
  253. local yy = y * ys
  254. local yz = y * zs
  255. local zz = z * zs
  256. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  257. end
  258.  
  259. function QuaternionSlerp(a, b, t)
  260. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  261. local startInterp, finishInterp;
  262. if cosTheta >= 0.0001 then
  263. if (1 - cosTheta) > 0.0001 then
  264. local theta = ACOS(cosTheta)
  265. local invSinTheta = 1 / SIN(theta)
  266. startInterp = SIN((1 - t) * theta) * invSinTheta
  267. finishInterp = SIN(t * theta) * invSinTheta
  268. else
  269. startInterp = 1 - t
  270. finishInterp = t
  271. end
  272. else
  273. if (1 + cosTheta) > 0.0001 then
  274. local theta = ACOS(-cosTheta)
  275. local invSinTheta = 1 / SIN(theta)
  276. startInterp = SIN((t - 1) * theta) * invSinTheta
  277. finishInterp = SIN(t * theta) * invSinTheta
  278. else
  279. startInterp = t - 1
  280. finishInterp = t
  281. end
  282. end
  283. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  284. end
  285.  
  286. function Clerp(a, b, t)
  287. local qa = {QuaternionFromCFrame(a)}
  288. local qb = {QuaternionFromCFrame(b)}
  289. local ax, ay, az = a.x, a.y, a.z
  290. local bx, by, bz = b.x, b.y, b.z
  291. local _t = 1 - t
  292. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  293. end
  294.  
  295. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  296. local frame = IT("Frame")
  297. frame.BackgroundTransparency = TRANSPARENCY
  298. frame.BorderSizePixel = BORDERSIZEPIXEL
  299. frame.Position = POSITION
  300. frame.Size = SIZE
  301. frame.BackgroundColor3 = COLOR
  302. frame.BorderColor3 = BORDERCOLOR
  303. frame.Name = NAME
  304. frame.Parent = PARENT
  305. return frame
  306. end
  307.  
  308. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  309. local label = IT("TextLabel")
  310. label.BackgroundTransparency = 1
  311. label.Size = UD2(1, 0, 1, 0)
  312. label.Position = UD2(0, 0, 0, 0)
  313. label.TextColor3 = TEXTCOLOR
  314. label.TextStrokeTransparency = STROKETRANSPARENCY
  315. label.TextTransparency = TRANSPARENCY
  316. label.FontSize = TEXTFONTSIZE
  317. label.Font = TEXTFONT
  318. label.BorderSizePixel = BORDERSIZEPIXEL
  319. label.TextScaled = false
  320. label.Text = TEXT
  321. label.Name = NAME
  322. label.Parent = PARENT
  323. return label
  324. end
  325.  
  326. function NoOutlines(PART)
  327. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  328. end
  329.  
  330. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  331. local NEWWELD = IT(TYPE)
  332. NEWWELD.Part0 = PART0
  333. NEWWELD.Part1 = PART1
  334. NEWWELD.C0 = C0
  335. NEWWELD.C1 = C1
  336. NEWWELD.Parent = PARENT
  337. return NEWWELD
  338. end
  339.  
  340. local S = IT("Sound")
  341. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  342. local NEWSOUND = nil
  343. coroutine.resume(coroutine.create(function()
  344. NEWSOUND = S:Clone()
  345. NEWSOUND.Parent = PARENT
  346. NEWSOUND.Volume = VOLUME
  347. NEWSOUND.Pitch = PITCH
  348. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  349. NEWSOUND:play()
  350. if DOESLOOP == true then
  351. NEWSOUND.Looped = true
  352. else
  353. repeat Swait() until NEWSOUND.Playing == false
  354. NEWSOUND:remove()
  355. end
  356. end))
  357. return NEWSOUND
  358. end
  359.  
  360. function CFrameFromTopBack(at, top, back)
  361. local right = top:Cross(back)
  362. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  363. end
  364.  
  365. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  366. function WACKYEFFECT(Table)
  367. local TYPE = (Table.EffectType or "Sphere")
  368. local SIZE = (Table.Size or VT(1,1,1))
  369. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  370. local TRANSPARENCY = (Table.Transparency or 0)
  371. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  372. local CFRAME = (Table.CFrame or Torso.CFrame)
  373. local MOVEDIRECTION = (Table.MoveToPos or nil)
  374. local ROTATION1 = (Table.RotationX or 0)
  375. local ROTATION2 = (Table.RotationY or 0)
  376. local ROTATION3 = (Table.RotationZ or 0)
  377. local MATERIAL = (Table.Material or "Neon")
  378. local COLOR = (Table.Color or C3(1,1,1))
  379. local TIME = (Table.Time or 45)
  380. local SOUNDID = (Table.SoundID or nil)
  381. local SOUNDPITCH = (Table.SoundPitch or nil)
  382. local SOUNDVOLUME = (Table.SoundVolume or nil)
  383. coroutine.resume(coroutine.create(function()
  384. local PLAYSSOUND = false
  385. local SOUND = nil
  386. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  387. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  388. PLAYSSOUND = true
  389. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  390. end
  391. EFFECT.Color = COLOR
  392. local MSH = nil
  393. if TYPE == "Sphere" then
  394. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  395. elseif TYPE == "Block" then
  396. MSH = IT("BlockMesh",EFFECT)
  397. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  398. elseif TYPE == "Wave" then
  399. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  400. elseif TYPE == "Ring" then
  401. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  402. elseif TYPE == "Slash" then
  403. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  404. elseif TYPE == "Round Slash" then
  405. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  406. elseif TYPE == "Swirl" then
  407. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  408. elseif TYPE == "Skull" then
  409. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  410. elseif TYPE == "Crystal" then
  411. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  412. end
  413. if MSH ~= nil then
  414. local MOVESPEED = nil
  415. if MOVEDIRECTION ~= nil then
  416. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  417. end
  418. local GROWTH = SIZE - ENDSIZE
  419. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  420. if TYPE == "Block" then
  421. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  422. else
  423. EFFECT.CFrame = CFRAME
  424. end
  425. for LOOP = 1, TIME do
  426. Swait()
  427. MSH.Scale = MSH.Scale - GROWTH/TIME
  428. if TYPE == "Wave" then
  429. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  430. end
  431. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  432. if TYPE == "Block" then
  433. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  434. else
  435. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  436. end
  437. if MOVEDIRECTION ~= nil then
  438. local ORI = EFFECT.Orientation
  439. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  440. EFFECT.Orientation = ORI
  441. end
  442. end
  443. if PLAYSSOUND == false then
  444. EFFECT:remove()
  445. else
  446. repeat Swait() until SOUND.Playing == false
  447. EFFECT:remove()
  448. end
  449. else
  450. if PLAYSSOUND == false then
  451. EFFECT:remove()
  452. else
  453. repeat Swait() until SOUND.Playing == false
  454. EFFECT:remove()
  455. end
  456. end
  457. end))
  458. end
  459.  
  460. Debris = game:GetService("Debris")
  461.  
  462. function SpawnSoul(Humanoid)
  463. coroutine.resume(coroutine.create(function()
  464. local TORSO = Humanoid.Parent:FindFirstChild("Torso") or Humanoid.Parent:FindFirstChild("UpperTorso")
  465. local SOULMODEL = IT("Model",Effects)
  466. SOULMODEL.Name = Humanoid.Parent.Name.."'s Soul"
  467. local SOUL = CreatePart(3, SOULMODEL, "Neon", 0, 0, "Really red", "Head", VT(0.5,0.5,0.5))
  468. SOUL.CFrame = CF(TORSO.Position)
  469. local A1 = IT("Attachment",SOUL)
  470. A1.Position = Vector3.new(0, 0.25, 0)
  471. local A2 = IT("Attachment",SOUL)
  472. A2.Position = Vector3.new(0, -0.25, 0)
  473. local Trail = IT("Trail",SOUL)
  474. Trail.LightEmission = 0.3
  475. Trail.FaceCamera = true
  476. Trail.Texture = "rbxassetid://945758042"
  477. Trail.Attachment0 = A1
  478. Trail.Attachment1 = A2
  479. Trail.Lifetime = 0.5
  480. Trail.MinLength = 0
  481. Trail.Transparency = NumberSequence.new(0)
  482. Trail.Color = ColorSequence.new(SOUL.Color)
  483. MakeForm(SOUL,"Ball")
  484. local DISTANCE = nil
  485. local HUM = IT("Humanoid",SOULMODEL)
  486. repeat
  487. Swait()
  488. SOUL.CFrame = CF(SOUL.Position,Torso.Position)*CF(0,0,-0.2)
  489. DISTANCE = (SOUL.Position - Torso.Position).Magnitude
  490. until DISTANCE < 0.4
  491. WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = "444667859", SoundPitch = 2, SoundVolume = 2})
  492. SOUL.Transparency = 1
  493. A1.Parent = Torso
  494. A2.Parent = Torso
  495. Trail.Parent = Torso
  496. Debris:AddItem(SOULMODEL,10)
  497. SOULWELL = SOULWELL + 1
  498. for i = 1, 100 do
  499. Swait()
  500. Trail.Transparency = NumberSequence.new(i/100)
  501. end
  502. A1:remove()
  503. A2:remove()
  504. Trail:remove()
  505. end))
  506. end
  507.  
  508. function Shatter(Part)
  509. if Part.Transparency == 0 then
  510. local SOUNDPART = CreatePart(3, Effects, "Glass", 0, 1, Part.BrickColor, "OOF", VT(0,0,0))
  511. Debris:AddItem(SOUNDPART,5)
  512. CreateSound("626807593", SOUNDPART, 3, MRANDOM(8,12)/10, false)
  513. local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z
  514. local SIZESET = SIZE/4
  515. local XOffset = Part.Size.X*1.5/SIZESET
  516. local YOffset = Part.Size.Y*1.5/SIZESET
  517. local ZOffset = Part.Size.Z*1.5/SIZESET
  518. for x = 1, math.ceil(XOffset) do
  519. for y = 1, math.ceil(YOffset) do
  520. for z = 1, math.ceil(ZOffset) do
  521. local SHARD = CreatePart(3, Effects, "Glass", 0, 0.15, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false)
  522. SHARD.CanCollide = true
  523. SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-Part.Size.X/4),(Part.Size.Y/2-Part.Size.Y/4),(Part.Size.Z/2-Part.Size.Z/4))
  524. SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3
  525. Debris:AddItem(SHARD,MRANDOM(10,25)/10)
  526. for _, c in pairs(Part:GetChildren()) do
  527. if c.ClassName == "ParticleEmitter" or c.ClassName == "PointLight" or c.ClassName == "Fire" then
  528. c:Clone().Parent = SHARD
  529. end
  530. end
  531. end
  532. end
  533. end
  534. end
  535. Part:remove()
  536. end
  537.  
  538. function MakeForm(PART,TYPE)
  539. if TYPE == "Cyl" then
  540. local MSH = IT("CylinderMesh",PART)
  541. elseif TYPE == "Ball" then
  542. local MSH = IT("SpecialMesh",PART)
  543. MSH.MeshType = "Sphere"
  544. elseif TYPE == "Wedge" then
  545. local MSH = IT("SpecialMesh",PART)
  546. MSH.MeshType = "Wedge"
  547. end
  548. end
  549.  
  550. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  551. local DIRECTION = CF(StartPos,EndPos).lookVector
  552. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  553. end
  554.  
  555. function turnto(position)
  556. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  557. end
  558.  
  559. --//=================================\\
  560. --|| WEAPON CREATION
  561. --\\=================================//
  562.  
  563. local HAT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Tophat", VT(1,1,1),false)
  564. local Hatweld = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT, CF(0,1,0), CF(0, 0, 0))
  565. CreateMesh("SpecialMesh", HAT, "FileMesh", "97094619", "97094572", VT(1,1,1), VT(0,0,0))
  566.  
  567. local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Tophat", VT(1,1,1),false)
  568. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HandlePart, CF(0, -2, -5.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)), CF(0, 0, 0))
  569. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "95891318", "95891299", VT(1,1,1), VT(0,0,0))
  570.  
  571. for _, c in pairs(Weapon:GetChildren()) do
  572. if c.ClassName == "Part" then
  573. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  574. end
  575. end
  576.  
  577. local EyeSizes={
  578. NumberSequenceKeypoint.new(0,1,0),
  579. NumberSequenceKeypoint.new(1,0,0)
  580. }
  581. local Trans={
  582. NumberSequenceKeypoint.new(0,0.5,0),
  583. NumberSequenceKeypoint.new(1,1,0)
  584. }
  585. local PE=Instance.new("ParticleEmitter")
  586. PE.LightEmission=.8
  587. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  588. PE.Size=NumberSequence.new(EyeSizes)
  589. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  590. PE.Rotation=NumberRange.new(0,360)
  591. PE.Transparency = NumberSequence.new(Trans)
  592. PE.Rate=999
  593. PE.VelocitySpread = 10000
  594. PE.Acceleration = Vector3.new(0,75,0)
  595. PE.Drag = 5
  596. PE.Speed = NumberRange.new(6,6)
  597. PE.Texture="http://www.roblox.com/asset/?id=241936182"
  598. PE.ZOffset = -1.5
  599. PE.Name = "Rage"
  600. PE.Enabled = false
  601.  
  602. function particles(art)
  603. PE:Clone().Parent = art
  604. end
  605.  
  606. for _, c in pairs(Character:GetChildren()) do
  607. if c.ClassName == "Part" and c ~= RootPart then
  608. particles(c)
  609. end
  610. end
  611.  
  612. local SKILLTEXTCOLOR = C3(0,0,0)
  613. local SKILLFONT = "Antique"
  614. local SKILLTEXTSIZE = 7
  615.  
  616. Weapon.Parent = Character
  617.  
  618. Humanoid.Died:connect(function()
  619. if SOULWELL > 0 then
  620. SOULWELL = SOULWELL - 1
  621. Humanoid.Parent = nil
  622. Humanoid.MaxHealth = "inf"
  623. Humanoid.Health = "inf"
  624. refit()
  625. Humanoid.Parent = Character
  626. else
  627. DED = true
  628. sick:Destroy()
  629. ATTACK = true
  630. wait(2)
  631. for _, c in pairs(Character:GetChildren()) do
  632. if c.ClassName == "Part" then
  633. c.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))
  634. end
  635. end
  636. for _, c in pairs(Character:GetChildren()) do
  637. if c.ClassName == "Part" then
  638. Shatter(c)
  639. end
  640. end
  641. end
  642. end)
  643.  
  644. function refit()
  645. Character.Parent = nil
  646. Weapon.Parent = Character
  647. HandlePart.Parent = Weapon
  648. HandleWeld.Parent = RightArm
  649. HAT.Parent = Character
  650. Hatweld.Parent = Character
  651. RootJoint.Parent = RootPart
  652. Neck.Parent = Torso
  653. RightShoulder.Parent = Torso
  654. LeftShoulder.Parent = Torso
  655. RightHip.Parent = Torso
  656. LeftHip.Parent = Torso
  657. RootPart.Parent = Character
  658. LeftArm.Parent = Character
  659. RightArm.Parent = Character
  660. RightLeg.Parent = Character
  661. LeftLeg.Parent = Character
  662. Torso.Parent = Character
  663. Head.Parent = Character
  664. Character.Parent = workspace
  665. end
  666.  
  667. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.100, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  668. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  669. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.631, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  670.  
  671. local SOULFRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.815, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Soul Frame")
  672.  
  673. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Spire Wave", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  674. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Soul Bomb", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  675. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Soul Rage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
  676.  
  677. local SOULTEXT = CreateLabel(SOULFRAME, "Souls : [0]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Souls")
  678.  
  679. --//=================================\\
  680. --|| DAMAGE FUNCTIONS
  681. --\\=================================//
  682.  
  683. function StatLabel(CFRAME, TEXT, COLOR)
  684. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  685. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  686. local BODYGYRO = IT("BodyGyro", STATPART)
  687. game:GetService("Debris"):AddItem(STATPART ,5)
  688. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  689. BILLBOARDGUI.Adornee = STATPART
  690. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  691. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  692. BILLBOARDGUI.AlwaysOnTop = false
  693. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  694. TEXTLABEL.BackgroundTransparency = 1
  695. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  696. TEXTLABEL.Text = TEXT
  697. TEXTLABEL.Font = SKILLFONT
  698. TEXTLABEL.FontSize="Size42"
  699. TEXTLABEL.TextColor3 = COLOR
  700. TEXTLABEL.TextStrokeTransparency = 1
  701. TEXTLABEL.TextScaled = true
  702. TEXTLABEL.TextWrapped = true
  703. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  704. for i = 1, 50 do
  705. Swait()
  706. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  707. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  708. end
  709. THEPART.Parent = nil
  710. end),STATPART, TEXTLABEL)
  711. end
  712.  
  713. --//=================================\\
  714. --|| DAMAGING
  715. --\\=================================//
  716.  
  717. function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier,DoesOneShot)
  718. coroutine.resume(coroutine.create(function()
  719. local defence = Instance.new("BoolValue",Humanoid.Parent)
  720. defence.Name = ("HitBy"..Player.Name)
  721. game:GetService("Debris"):AddItem(defence, 0.001)
  722. Damage = Damage * DAMAGEMULTIPLIER
  723. if Humanoid.Health ~= 0 then
  724. local CritChance = MRANDOM(1,100)
  725. if CritChance < CritRate + 1 then
  726. Damage = Damage*CritMultiplier
  727. end
  728. if Damage > Humanoid.Health then
  729. Damage = math.ceil(Humanoid.Health)
  730. if Damage == 0 then
  731. Damage = 0.1
  732. end
  733. end
  734. if DoesOneShot == false then
  735. for _, c in pairs(Humanoid.Parent:GetChildren()) do
  736. if c.Name ~= "HumanoidRootPart" and c.Name ~= "Torso" and c.Name ~= "Head" and c.Name ~= "UpperTorso" and c.Name ~= "LowerTorso" then
  737. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  738. if MRANDOM(1,20) == 1 then
  739. Shatter(c)
  740. end
  741. end
  742. end
  743. end
  744. Humanoid.Health = Humanoid.Health - Damage
  745. if Humanoid.Parent:FindFirstChild("Head") then
  746. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], Humanoid.Parent.Head, 5, 1)
  747. if CritChance < CritRate + 1 then
  748. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0))
  749. else
  750. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, C3(0, 0, 0))
  751. end
  752. end
  753. elseif DoesOneShot == true then
  754. --print("["..Humanoid.Parent.Name.."]: One shot!? Really!?!?")
  755. Humanoid.Parent:BreakJoints()
  756. if Humanoid.Parent:FindFirstChild("Head") then
  757. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "INF", C3(1, 0, 0))
  758. end
  759. for _, c in pairs(Humanoid.Parent:GetChildren()) do
  760. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  761. Shatter(c)
  762. end
  763. end
  764. end
  765. if Humanoid.Health == 0 then
  766. --print("["..Humanoid.Parent.Name.."]: It's like stepping on glass, but worse!")
  767. SpawnSoul(Humanoid)
  768. for _, c in pairs(Humanoid.Parent:GetChildren()) do
  769. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  770. Shatter(c)
  771. end
  772. end
  773. end
  774. end
  775. end))
  776. end
  777.  
  778. function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,BESERK)
  779. local dmg = math.random(10000,100000)
  780. for i,v in ipairs(workspace:GetChildren()) do
  781. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  782. local body = v:GetChildren()
  783. for part = 1, #body do
  784. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  785. if(body[part].Position - position).Magnitude < radius then
  786. if v.ClassName == "Model" then
  787. if v:FindFirstChildOfClass("Humanoid") then
  788. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier,BESERK)
  789. local bv = Instance.new("BodyVelocity")
  790. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  791. bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
  792. bv.Parent = body[part]
  793. Debris:AddItem(bv,0.2)
  794. end
  795. end
  796. end
  797. end
  798. end
  799. end
  800. if v:FindFirstChild("HitBy"..Player.Name) then
  801. v:FindFirstChild("HitBy"..Player.Name):remove()
  802. end
  803. end
  804. end
  805.  
  806. --//=================================\\
  807. --|| ATTACK FUNCTIONS AND STUFF
  808. --\\=================================//
  809.  
  810. function Slash()
  811. ATTACK = true
  812. Rooted = false
  813. for i=0, 0.2, 0.1 / Animation_Speed do
  814. Swait()
  815. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  816. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  817. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  818. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  819.  
  820. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(40), RAD(65), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  821. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(120), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  822. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  823. end
  824. CreateSound(SLASHSOUNDS[MRANDOM(1,#SLASHSOUNDS)], HandlePart, 5, 1)
  825. if COMBO == 1 then
  826. COMBO = 2
  827. for i=0, 0.1, 0.1 / Animation_Speed do
  828. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.1)
  829. Swait()
  830. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-65)), 1 / Animation_Speed)
  831. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(65)), 1 / Animation_Speed)
  832. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  833. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  834.  
  835. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(40), RAD(65), RAD(62)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  836. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1.5) * ANGLES(RAD(120), RAD(0), RAD(30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  837. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  838. end
  839. AoEDamage(HandlePart.Position,5,5,15,5,2,2,VALUE1)
  840. for i=0, 0.15, 0.1 / Animation_Speed do
  841. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.12)
  842. Swait()
  843. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 2 / Animation_Speed)
  844. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(75)), 2 / Animation_Speed)
  845. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  846. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  847.  
  848. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(40), RAD(65), RAD(62)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  849. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1.5) * ANGLES(RAD(120), RAD(0), RAD(30)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  850. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  851. end
  852. elseif COMBO == 2 then
  853. COMBO = 1
  854. for i=0, 0.2, 0.1 / Animation_Speed do
  855. Swait()
  856. RootPart.CFrame = RootPart.CFrame*CF(0,0,0.1)
  857. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  858. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
  859. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  860. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  861.  
  862. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  863. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  864. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(7, -6, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  865. end
  866. AoEDamage(HandlePart.Position,5,5,15,5,2,2,VALUE1)
  867. for i=0, 0.1, 0.1 / Animation_Speed do
  868. Swait()
  869. RootPart.CFrame = RootPart.CFrame*CF(0,0,0.15)
  870. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  871. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
  872. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  873. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  874.  
  875. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  876. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  877. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(7, -6, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  878. end
  879. end
  880. ATTACK = false
  881. Rooted = false
  882. end
  883.  
  884. function SpireWave()
  885. if HITFLOOR ~= nil then
  886. ATTACK = true
  887. Rooted = false
  888. local GYRO = IT("BodyGyro",RootPart)
  889. GYRO.D = 100
  890. GYRO.P = 2000
  891. GYRO.MaxTorque = VT(0,4000000,0)
  892. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  893. for i=0, 1, 0.1 / Animation_Speed do
  894. Swait()
  895. WACKYEFFECT({Time = 100, EffectType = "Skull", Size = VT(5,5,5), Size2 = VT(1.8,1.8,1.8), Transparency = 0.8, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(90))*ANGLES(RAD(0),RAD(180),RAD(0)), MoveToPos = LeftArm.CFrame*CF(0,-1,0)*CF(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15)).p, RotationX = MRANDOM(-25,25)/15, RotationY = MRANDOM(-25,25)/15, RotationZ = MRANDOM(-25,25)/15, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  896. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  897. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  898. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  899. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  900. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  901.  
  902. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  903. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  904. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  905. end
  906. WACKYEFFECT({Time = 100, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(90))*ANGLES(RAD(0),RAD(180),RAD(0)), MoveToPos = nil, RotationX = 0.2, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = "305685800", SoundPitch = 1, SoundVolume = 3})
  907. GYRO:remove()
  908. coroutine.resume(coroutine.create(function()
  909. local PITS = {}
  910. local FRAME = RootPart.CFrame
  911. for i = 1, 120 do
  912. Swait()
  913. local CFRAME = FRAME*CF(MRANDOM(-10,10)/10,0,5-(i)).p
  914. local HITFLOOR,HITPOS,NORMAL = Raycast(CFRAME, (CF(CFRAME, CFRAME + VT(0, -1, 0))).lookVector, 25, Character)
  915. if HITFLOOR ~= nil then
  916. if MRANDOM(1, 2) == 1 then
  917. local ICICLE = IT("CornerWedgePart",Effects)
  918. ICICLE.Locked = true
  919. ICICLE.CanCollide = false
  920. ICICLE.Anchored = true
  921. ICICLE.BrickColor = BRICKC"Brick yellow"
  922. ICICLE.Material = "Marble"
  923. ICICLE.Size = VT(i/10,i/2,i/10)
  924. ICICLE.CFrame = CF(HITPOS)*CF(MRANDOM(-i/10,i/10),0,MRANDOM(-i/10,i/10))*ANGLES(RAD(MRANDOM(-25,25)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-25,25)))
  925. table.insert(PITS,ICICLE)
  926. --CreateSound("588693156", ICICLE, 3, MRANDOM(8,12)/10, false)
  927. AoEDamage(ICICLE.Position,ICICLE.Size.X,5,15,5,2,2,VALUE1)
  928. WACKYEFFECT({EffectType = "Wave", Size = VT(ICICLE.Size.X*3,2,ICICLE.Size.X*3), Size2 = VT(0,6,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Fabric", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  929. end
  930. else
  931. break
  932. end
  933. end
  934. wait(2)
  935. coroutine.resume(coroutine.create(function()
  936. for i = 1, 10 do
  937. Swait()
  938. for e=1,#PITS do
  939. if PITS[e]~=nil then
  940. local E = PITS[e]
  941. E.Transparency = E.Transparency + 0.1
  942. end
  943. end
  944. end
  945. for e=1,#PITS do
  946. if PITS[e]~=nil then
  947. local E = PITS[e]
  948. E:remove()
  949. end
  950. end
  951. end))
  952. end))
  953. ATTACK = false
  954. Rooted = false
  955. end
  956. end
  957.  
  958. function SoulBomb()
  959. ATTACK = true
  960. Rooted = false
  961. local GYRO = IT("BodyGyro",RootPart)
  962. GYRO.D = 100
  963. GYRO.P = 2000
  964. GYRO.MaxTorque = VT(0,4000000,0)
  965. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  966. local BOMB = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "SkullBomb", VT(0,0,0))
  967. for i=0, 2, 0.1 / Animation_Speed do
  968. BOMB.CFrame = RootPart.CFrame*CF(0,5,0)
  969. Swait()
  970. WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,3,0), Transparency = 0, Transparency2 = 1, CFrame = CF(BOMB.Position+VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))), MoveToPos = BOMB.Position, RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(1,0,0), SoundID = "444667859", SoundPitch = 2, SoundVolume = nil})
  971. WACKYEFFECT({Time = 100, EffectType = "Skull", Size = VT(6,6,6), Size2 = VT(8,8,8), Transparency = 0, Transparency2 = 1, CFrame = BOMB.CFrame, MoveToPos = BOMB.Position+VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))/10, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = "305685800", SoundPitch = 1, SoundVolume = nil})
  972. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  973. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  974. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  975. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  976. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  977.  
  978. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  979. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 1, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  980. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  981. end
  982. GYRO:remove()
  983. coroutine.resume(coroutine.create(function()
  984. BOMB.CFrame = CF(BOMB.Position,Mouse.Hit.p)
  985. local IMPACT = false
  986. for i = 1,150 do
  987. Swait()
  988. if MRANDOM(1,5) == 1 then
  989. WACKYEFFECT({Time = 50, EffectType = "Skull", Size = VT(5,5,5), Size2 = VT(1.8,1.8,1.8), Transparency = 0.8, Transparency2 = 1, CFrame = BOMB.CFrame, MoveToPos = BOMB.CFrame*CF(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15)).p, RotationX = MRANDOM(-25,25)/15, RotationY = MRANDOM(-25,25)/15, RotationZ = MRANDOM(-25,25)/15, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  990. end
  991. WACKYEFFECT({Time = 10, EffectType = "Skull", Size = VT(5,5,5), Size2 = VT(8,8,8), Transparency = 0, Transparency2 = 1, CFrame = BOMB.CFrame, MoveToPos = BOMB.Position+VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))/10, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = "305685800", SoundPitch = 1, SoundVolume = nil})
  992. BOMB.CFrame = BOMB.CFrame*CF(0,0,-1)
  993. local HIT = Raycast(BOMB.Position, BOMB.CFrame.lookVector, 2, Character)
  994. if HIT ~= nil then
  995. IMPACT = true
  996. break
  997. end
  998. end
  999. if IMPACT == true then
  1000. AoEDamage(BOMB.Position,15,15,25,5,2,2,VALUE1)
  1001. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(BOMB.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1002. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CF(BOMB.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1003. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(BOMB.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1004. else
  1005. BOMB:remove()
  1006. end
  1007. end))
  1008. ATTACK = false
  1009. Rooted = false
  1010. end
  1011.  
  1012. function SoulRage()
  1013. ATTACK = true
  1014. Rooted = true
  1015. for i=0, 1, 0.1 / Animation_Speed do
  1016. Swait()
  1017. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1018. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1019. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1020. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1021.  
  1022. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1023. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1024. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, 2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1025. end
  1026. local WELL = math.ceil(SOULWELL/2)
  1027. for i=1, SOULWELL do
  1028. Swait()
  1029. SOULWELL = SOULWELL - 1
  1030. WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,3,0), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = Torso.Position+VT(MRANDOM(-15,15),MRANDOM(-2,15),MRANDOM(-15,15)), RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(1,0,0), SoundID = "444667859", SoundPitch = 2, SoundVolume = 2})
  1031. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1032. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1033. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1034. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1035.  
  1036. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1037. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1038. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, 2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1039. end
  1040. ATTACK = false
  1041. Rooted = false
  1042. VALUE1 = true
  1043. VALUE2 = WELL
  1044. for i = 1, WELL do
  1045. wait(1)
  1046. VALUE2 = VALUE2 - 1
  1047. end
  1048. VALUE1 = false
  1049. end
  1050.  
  1051.  
  1052. --//=================================\\
  1053. --|| ASSIGN THINGS TO KEYS
  1054. --\\=================================//
  1055.  
  1056. function MouseDown(Mouse)
  1057. if ATTACK == false then
  1058. Slash()
  1059. end
  1060. end
  1061.  
  1062. function MouseUp(Mouse)
  1063. HOLD = false
  1064. end
  1065.  
  1066. function KeyDown(Key)
  1067. KEYHOLD = true
  1068. if Key == "z" and ATTACK == false then
  1069. SpireWave()
  1070. end
  1071.  
  1072. if Key == "b" and ATTACK == false then
  1073. SoulBomb()
  1074. end
  1075.  
  1076. if Key == "c" and ATTACK == false and VALUE1 == false then
  1077. if SOULWELL > 1 then
  1078. SoulRage()
  1079. end
  1080. end
  1081. end
  1082.  
  1083. function KeyUp(Key)
  1084. KEYHOLD = false
  1085. end
  1086.  
  1087. Mouse.Button1Down:connect(function(NEWKEY)
  1088. MouseDown(NEWKEY)
  1089. end)
  1090. Mouse.Button1Up:connect(function(NEWKEY)
  1091. MouseUp(NEWKEY)
  1092. end)
  1093. Mouse.KeyDown:connect(function(NEWKEY)
  1094. KeyDown(NEWKEY)
  1095. end)
  1096. Mouse.KeyUp:connect(function(NEWKEY)
  1097. KeyUp(NEWKEY)
  1098. end)
  1099.  
  1100. --//=================================\\
  1101. --\\=================================//
  1102.  
  1103.  
  1104. function unanchor()
  1105. if UNANCHOR == true then
  1106. g = Character:GetChildren()
  1107. for i = 1, #g do
  1108. if g[i].ClassName == "Part" then
  1109. g[i].Anchored = false
  1110. end
  1111. end
  1112. end
  1113. end
  1114.  
  1115.  
  1116. --//=================================\\
  1117. --|| WRAP THE WHOLE SCRIPT UP
  1118. --\\=================================//
  1119.  
  1120. Humanoid.Changed:connect(function(Jump)
  1121. if Jump == "Jump" and (Disable_Jump == true) then
  1122. Humanoid.Jump = false
  1123. end
  1124. end)
  1125.  
  1126. while true do
  1127. Swait()
  1128. if DED == false then
  1129. Character.Parent = workspace
  1130. Humanoid.Parent = Character
  1131. ANIMATE.Parent = nil
  1132. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1133. IDLEANIMATION:Play()
  1134. SINE = SINE + CHANGE
  1135. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1136. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1137. HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1138. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1139. if ATTACK == false then
  1140. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(40), RAD(65), RAD(32)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1141. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(120), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1142. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1143. end
  1144. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1145. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1146. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1147. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1148. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1149. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1150. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1151. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1152. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1153. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1154. end
  1155. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1156. ANIM = "Jump"
  1157. if ATTACK == false then
  1158. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1159. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1160. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1161. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1162. end
  1163. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1164. ANIM = "Fall"
  1165. if ATTACK == false then
  1166. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1167. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1168. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1169. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1170. end
  1171. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1172. ANIM = "Idle"
  1173. if ATTACK == false then
  1174. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1175. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1176. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1177. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1178. end
  1179. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1180. ANIM = "Walk"
  1181. if ATTACK == false then
  1182. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1183. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1184. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1185. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1186. end
  1187. end
  1188. unanchor()
  1189. Humanoid.MaxHealth = "inf"
  1190. Humanoid.Health = "inf"
  1191. if Rooted == false then
  1192. Disable_Jump = false
  1193. Humanoid.WalkSpeed = Speed
  1194. elseif Rooted == true then
  1195. Disable_Jump = true
  1196. Humanoid.WalkSpeed = 0
  1197. end
  1198. for _, c in pairs(Character:GetChildren()) do
  1199. if c.ClassName == "Part" then
  1200. for _, q in pairs(c:GetChildren()) do
  1201. if q.ClassName == "ParticleEmitter" and q.Name ~= "Rage" then
  1202. q:remove()
  1203. elseif q.ClassName == "ParticleEmitter" and q.Name == "Rage" then
  1204. q.Enabled = VALUE1
  1205. end
  1206. end
  1207. if c:FindFirstChildOfClass("Fire") then
  1208. c:FindFirstChildOfClass("Fire"):remove()
  1209. end
  1210. if c == Head then
  1211. if c:FindFirstChild("Hood") == nil then
  1212. local M = CreateMesh("SpecialMesh", Head, "FileMesh", "181343290", "181343313", VT(1,1,1), VT(0,0,0))
  1213. M.VertexColor = VT(1, 0.85, 0.62)
  1214. M.Name = "Hood"
  1215. end
  1216. if c:FindFirstChild("face") then
  1217. c.face:remove()
  1218. end
  1219. end
  1220. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1221. c:remove()
  1222. end
  1223. end
  1224. script.Parent = WEAPONGUI
  1225. SOULTEXT.Text = "Souls : ["..SOULWELL.."]"
  1226. if VALUE1 == false then
  1227. SKILL3TEXT.Text = "[C] Soul Rage"
  1228. else
  1229. SKILL3TEXT.Text = "["..VALUE2.."] Soul Rage"
  1230. end
  1231. Humanoid.DisplayDistanceType = "None"
  1232. Humanoid.Name = "Reaper"
  1233. end
  1234. end
  1235.  
  1236. --//=================================\\
  1237. --\\=================================//
  1238.  
  1239.  
  1240.  
  1241.  
  1242.  
  1243. --//====================================================\\--
  1244. --|| END OF SCRIPT
  1245. --\\====================================================//--
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