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- #include <SFML/Main.hpp>
- #include <SFML/Graphics.hpp>
- #include <iostream>
- int main( int argc, char* argv[] )
- {
- sf::RenderWindow window( sf::VideoMode::getDesktopMode(), "Test" );
- while ( window.isOpen() )
- {
- sf::Event event;
- while ( window.pollEvent( event ) )
- {
- if ( event.type == sf::Event::TouchBegan )
- {
- std::cout << "A: " << event.touch.x << ", " << event.touch.y << std::endl;
- sf::Vector2i pos = sf::Touch::getPosition( event.touch.finger );
- std::cout << "B: " << pos.x << ", " << pos.y << std::endl;
- }
- }
- window.clear();
- window.display();
- }
- return 0;
- }
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