sexykate

SexyKate's HawkenSystemSettings.ini

Sep 23rd, 2012
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  1. [SystemSettings]
  2. StaticDecals=False
  3. DynamicDecals=False
  4. UnbatchedDecals=False
  5. DecalCullDistanceScale=1.000000
  6. DynamicLights=True
  7. DynamicShadows=False
  8. LightEnvironmentShadows=False
  9. CompositeDynamicLights=True
  10. SHSecondaryLighting=True
  11. DirectionalLightmaps=True
  12. MotionBlur=False
  13. MotionBlurPause=False
  14. MotionBlurSkinning=1
  15. DepthOfField=False
  16. AmbientOcclusion=False
  17. Bloom=False
  18. bAllowLightShafts=False
  19. Distortion=False
  20. FilteredDistortion=True
  21. DropParticleDistortion=False
  22. bAllowDownsampledTranslucency=False
  23. SpeedTreeLeaves=False
  24. SpeedTreeFronds=False
  25. OnlyStreamInTextures=False
  26. LensFlares=False
  27. FogVolumes=False
  28. FloatingPointRenderTargets=True
  29. OneFrameThreadLag=False
  30. UseVsync=False
  31. UpscaleScreenPercentage=True
  32. Fullscreen=True
  33. AllowOpenGL=False
  34. AllowRadialBlur=False
  35. AllowSubsurfaceScattering=True
  36. AllowImageReflections=False
  37. AllowImageReflectionShadowing=False
  38. bAllowSeparateTranslucency=False
  39. bAllowPostprocessMLAA=False
  40. bAllowHighQualityMaterials=True
  41. MaxFilterBlurSampleCount=16
  42. SkeletalMeshLODBias=1
  43. ParticleLODBias=1000
  44. DetailMode=0
  45. MaxDrawDistanceScale=0.800000
  46. ShadowFilterQualityBias=0
  47. MaxAnisotropy=0
  48. MaxMultiSamples=1
  49. bAllowD3D9MSAA=False
  50. bAllowTemporalAA=False
  51. TemporalAA_MinDepth=500.000000
  52. TemporalAA_StartDepthVelocityScale=100.000000
  53. MinShadowResolution=64
  54. MinPreShadowResolution=8
  55. MaxShadowResolution=1024
  56. MobileShadowTextureResolution=1120
  57. MaxWholeSceneDominantShadowResolution=1280
  58. ShadowFadeResolution=128
  59. PreShadowFadeResolution=16
  60. ShadowFadeExponent=0.250000
  61. ResX=1920
  62. ResY=1080
  63. ScreenPercentage=100.000000
  64. SceneCaptureStreamingMultiplier=1.000000
  65. ShadowTexelsPerPixel=1.300000
  66. PreShadowResolutionFactor=0.500000
  67. bEnableBranchingPCFShadows=False
  68. bAllowHardwareShadowFiltering=False
  69. TessellationAdaptivePixelsPerTriangle=48.000000
  70. bEnableForegroundShadowsOnWorld=False
  71. bEnableForegroundSelfShadowing=False
  72. bAllowWholeSceneDominantShadows=False
  73. bUseConservativeShadowBounds=False
  74. ShadowFilterRadius=2.000000
  75. ShadowDepthBias=0.012000
  76. PerObjectShadowTransition=60.000000
  77. PerSceneShadowTransition=600.000000
  78. CSMSplitPenumbraScale=0.500000
  79. CSMSplitSoftTransitionDistanceScale=4.000000
  80. CSMSplitDepthBiasScale=0.500000
  81. CSMMinimumFOV=40.000000
  82. CSMFOVRoundFactor=4.000000
  83. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  84. UnbuiltNumWholeSceneDynamicShadowCascades=3
  85. WholeSceneShadowUnbuiltInteractionThreshold=50
  86. bAllowFracturedDamage=True
  87. NumFracturedPartsScale=1.000000
  88. FractureDirectSpawnChanceScale=1.000000
  89. FractureRadialSpawnChanceScale=1.000000
  90. FractureCullDistanceScale=1.000000
  91. bForceCPUAccessToGPUSkinVerts=false
  92. bDisableSkeletalInstanceWeights=false
  93. HighPrecisionGBuffers=False
  94. AllowSecondaryDisplays=False
  95. SecondaryDisplayMaximumWidth=1280
  96. SecondaryDisplayMaximumHeight=720
  97. MobileFeatureLevel=0
  98. MobileFog=True
  99. MobileHeightFog=False
  100. MobileSpecular=True
  101. MobileBumpOffset=True
  102. MobileNormalMapping=True
  103. MobileEnvMapping=True
  104. MobileRimLighting=True
  105. MobileColorBlending=True
  106. MobileColorGrading=False
  107. MobileVertexMovement=True
  108. MobileOcclusionQueries=False
  109. MobileGlobalGammaCorrection=False
  110. MobileAllowGammaCorrectionWorldOverride=True
  111. MobileLODBias=-0.500000
  112. MobileBoneCount=75
  113. MobileBoneWeightCount=2
  114. MobileUsePreprocessedShaders=True
  115. MobileFlashRedForUncachedShaders=False
  116. MobileWarmUpPreprocessedShaders=True
  117. MobileCachePreprocessedShaders=False
  118. MobileProfilePreprocessedShaders=False
  119. MobileUseCPreprocessorOnShaders=True
  120. MobileLoadCPreprocessedShaders=True
  121. MobileSharePixelShaders=True
  122. MobileShareVertexShaders=True
  123. MobileShareShaderPrograms=True
  124. MobileEnableMSAA=False
  125. MobileContentScaleFactor=1.000000
  126. MobileVertexScratchBufferSize=150
  127. MobileIndexScratchBufferSize=10
  128. MobileLightShaftScale=2.000000
  129. MobileLightShaftFirstPass=0.500000
  130. MobileLightShaftSecondPass=1.000000
  131. MobileModShadows=True
  132. MobileTiltShift=False
  133. MobileMaxMemory=300
  134. MobilePostProcessBlurAmount=32.0
  135. MobileTiltShiftPosition=0.500000
  136. MobileTiltShiftFocusWidth=0.300000
  137. MobileTiltShiftTransitionWidth=0.500000
  138. MobileMaxShadowRange=500.000000
  139. MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0)
  140. MobileClearDepthBetweenDPG=False
  141. MobileSceneDepthResolveForShadows=TRUE
  142. ApexLODResourceBudget=1000000020040877300000.000000
  143. ApexDestructionMaxChunkIslandCount=2500
  144. ApexDestructionMaxShapeCount=0
  145. ApexDestructionMaxChunkSeparationLOD=1.000000
  146. ApexDestructionMaxActorCreatesPerFrame=-1
  147. ApexDestructionMaxFracturesProcessedPerFrame=-1
  148. ApexDestructionSortByBenefit=True
  149. ApexGRBEnable=false
  150. ApexGRBGPUMemSceneSize=128
  151. ApexGRBGPUMemTempDataSize=128
  152. ApexGRBMeshCellSize=7.500000
  153. ApexGRBNonPenSolverPosIterCount=9
  154. ApexGRBFrictionSolverPosIterCount=3
  155. ApexGRBFrictionSolverVelIterCount=3
  156. ApexGRBSkinWidth=0.025000
  157. ApexGRBMaxLinearAcceleration=1000000.000000
  158. bEnableParallelAPEXClothingFetch=True
  159. ApexClothingAvgSimFrequencyWindow=60
  160. ApexClothingAllowAsyncCooking=True
  161. ApexClothingAllowApexWorkBetweenSubsteps=FALSE
  162. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  163. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  164. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  165. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=4,MipGenSettings=TMGS_SimpleAverage)
  166. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=4,MipGenSettings=TMGS_SimpleAverage)
  167. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=4,MipGenSettings=TMGS_SimpleAverage)
  168. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  169. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  170. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  171. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  172. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  173. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  174. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  175. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  176. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  177. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  178. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  179. TEXTUREGROUP_Lightmap=(MinLODSize=16,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  180. TEXTUREGROUP_Shadowmap=(MinLODSize=16,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=4,MipGenSettings=TMGS_SimpleAverage)
  181. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  182. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  183. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  184. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  185. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  186. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  187. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Blur5)
  188. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  189. TextureDetailLevel=1
  190. GraphicsQualityLevel=0
  191. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  192.  
  193. [SystemSettingsBucket1]
  194. BasedOn=SystemSettings
  195. StaticDecals=False
  196. DynamicDecals=False
  197. UnbatchedDecals=True
  198. DecalCullDistanceScale=0.4
  199. DynamicShadows=False
  200. LightEnvironmentShadows=False
  201. MotionBlur=False
  202. DepthOfField=False
  203. AmbientOcclusion=False
  204. Bloom=False
  205. bAllowLightShafts=False
  206. Distortion=False
  207. DropParticleDistortion=True
  208. LensFlares=False
  209. AllowRadialBlur=False
  210. bAllowSeparateTranslucency=False
  211. bAllowPostprocessMLAA=False
  212. bAllowHighQualityMaterials=False
  213. SkeletalMeshLODBias=1
  214. DetailMode=0
  215. MaxDrawDistanceScale=0.8
  216. MaxAnisotropy=1
  217. MaxShadowResolution=256
  218. MaxWholeSceneDominantShadowResolution=256
  219. ScreenPercentage=100.000000
  220. ShadowTexelsPerPixel=0.5
  221. bAllowWholeSceneDominantShadows=True
  222. bUseConservativeShadowBounds=True
  223. bAllowFracturedDamage=False
  224. FractureCullDistanceScale=0.25
  225. TextureDetailLevel=0 ; 0-low,1-mid,2-high,3-ultra
  226.  
  227. [SystemSettingsBucket2]
  228. BasedOn=SystemSettings
  229. StaticDecals=True
  230. DynamicDecals=False
  231. UnbatchedDecals=True
  232. DecalCullDistanceScale=0.5
  233. DynamicShadows=False
  234. LightEnvironmentShadows=False
  235. MotionBlur=False
  236. DepthOfField=True
  237. AmbientOcclusion=False
  238. Bloom=False
  239. bAllowLightShafts=True
  240. Distortion=False
  241. DropParticleDistortion=True
  242. LensFlares=True
  243. AllowRadialBlur=False
  244. bAllowSeparateTranslucency=False
  245. bAllowPostprocessMLAA=False
  246. bAllowHighQualityMaterials=False
  247. SkeletalMeshLODBias=1
  248. DetailMode=0
  249. MaxDrawDistanceScale=0.9
  250. MaxAnisotropy=2
  251. MaxShadowResolution=512
  252. MaxWholeSceneDominantShadowResolution=512
  253. ScreenPercentage=100.000000
  254. ShadowTexelsPerPixel=0.9
  255. bAllowWholeSceneDominantShadows=True
  256. bUseConservativeShadowBounds=True
  257. bAllowFracturedDamage=False
  258. FractureCullDistanceScale=0.5
  259. TextureDetailLevel=1 ; 0-low,1-mid,2-high,3-ultra
  260.  
  261. [SystemSettingsBucket3]
  262. BasedOn=SystemSettings
  263. StaticDecals=True
  264. DynamicDecals=True
  265. UnbatchedDecals=True
  266. DecalCullDistanceScale=0.6
  267. DynamicShadows=True
  268. LightEnvironmentShadows=True
  269. MotionBlur=False
  270. DepthOfField=True
  271. AmbientOcclusion=True
  272. Bloom=True
  273. bAllowLightShafts=True
  274. Distortion=True
  275. DropParticleDistortion=False
  276. LensFlares=True
  277. AllowRadialBlur=True
  278. bAllowSeparateTranslucency=False
  279. bAllowPostprocessMLAA=True
  280. bAllowHighQualityMaterials=True
  281. SkeletalMeshLODBias=0
  282. DetailMode=1
  283. MaxDrawDistanceScale=1.0
  284. MaxAnisotropy=4
  285. MaxShadowResolution=1024
  286. MaxWholeSceneDominantShadowResolution=1280
  287. ScreenPercentage=100.000000
  288. ShadowTexelsPerPixel=1.3
  289. bAllowWholeSceneDominantShadows=True
  290. bUseConservativeShadowBounds=False
  291. bAllowFracturedDamage=True
  292. FractureCullDistanceScale=1.0
  293. TextureDetailLevel=2 ; 0-low,1-mid,2-high,3-ultra
  294.  
  295. [SystemSettingsBucket4]
  296. BasedOn=SystemSettings
  297. StaticDecals=True
  298. DynamicDecals=True
  299. UnbatchedDecals=True
  300. DecalCullDistanceScale=0.8
  301. DynamicShadows=True
  302. LightEnvironmentShadows=True
  303. MotionBlur=True
  304. DepthOfField=True
  305. AmbientOcclusion=True
  306. Bloom=True
  307. bAllowLightShafts=True
  308. Distortion=True
  309. DropParticleDistortion=False
  310. LensFlares=True
  311. AllowRadialBlur=True
  312. bAllowSeparateTranslucency=False
  313. bAllowPostprocessMLAA=True
  314. bAllowHighQualityMaterials=True
  315. SkeletalMeshLODBias=0
  316. DetailMode=2
  317. MaxDrawDistanceScale=1.1
  318. MaxAnisotropy=8
  319. MaxShadowResolution=2048
  320. MaxWholeSceneDominantShadowResolution=2048
  321. ScreenPercentage=100.000000
  322. ShadowTexelsPerPixel=2
  323. bAllowWholeSceneDominantShadows=True
  324. bUseConservativeShadowBounds=False
  325. bAllowFracturedDamage=True
  326. FractureCullDistanceScale=1.5
  327. TextureDetailLevel=2 ; 0-low,1-mid,2-high,3-ultra
  328.  
  329. [SystemSettingsBucket5]
  330. BasedOn=SystemSettings
  331. StaticDecals=True
  332. DynamicDecals=True
  333. UnbatchedDecals=True
  334. DecalCullDistanceScale=1.0
  335. DynamicShadows=True
  336. LightEnvironmentShadows=True
  337. MotionBlur=True
  338. DepthOfField=True
  339. AmbientOcclusion=True
  340. Bloom=True
  341. bAllowLightShafts=True
  342. Distortion=True
  343. DropParticleDistortion=False
  344. LensFlares=True
  345. AllowRadialBlur=True
  346. bAllowSeparateTranslucency=False
  347. bAllowPostprocessMLAA=True
  348. bAllowHighQualityMaterials=True
  349. SkeletalMeshLODBias=0
  350. DetailMode=2
  351. MaxDrawDistanceScale=1.2
  352. MaxAnisotropy=16
  353. MaxShadowResolution=4096
  354. MaxWholeSceneDominantShadowResolution=4096
  355. ScreenPercentage=100.000000
  356. ShadowTexelsPerPixel=4.0
  357. bAllowWholeSceneDominantShadows=True
  358. bUseConservativeShadowBounds=False
  359. bAllowFracturedDamage=True
  360. FractureCullDistanceScale=2.0
  361. TextureDetailLevel=3 ; 0-low,1-mid,2-high,3-ultra
  362.  
  363. [SystemSettingsScreenshot]
  364. BasedOn=SystemSettings
  365. MaxAnisotropy=16
  366. ShadowFilterQualityBias=1
  367. MinShadowResolution=16
  368. ShadowFadeResolution=1
  369. MinPreShadowResolution=16
  370. PreShadowFadeResolution=1
  371. ShadowTexelsPerPixel=4.0f
  372. PreShadowResolutionFactor=1.0
  373. MaxShadowResolution=4096
  374. MaxWholeSceneDominantShadowResolution=4096
  375. CompositeDynamicLights=FALSE
  376. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  377. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  378. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  379. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  380. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  381. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  382. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  383. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  384. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  385. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  386. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  387. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  388. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  389. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=linear,MipFilter=linear)
  390. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  391. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  392. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  393. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  394. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  395. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  396. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  397. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  398. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  399. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  400. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  401.  
  402. [SystemSettingsEditor]
  403. BasedOn=SystemSettings
  404.  
  405. [SystemSettingsSplitScreen2]
  406. BasedOn=SystemSettings
  407. bAllowWholeSceneDominantShadows=False
  408. bAllowLightShafts=False
  409. DetailMode=1
  410.  
  411. [SystemSettingsMobile]
  412. BasedOn=SystemSettings
  413. Fullscreen=True
  414. DirectionalLightmaps=False
  415. DynamicLights=False
  416. SHSecondaryLighting=False
  417. StaticDecals=True
  418. DynamicDecals=False
  419. UnbatchedDecals=False
  420. MotionBlur=FALSE
  421. MotionBlurPause=FALSE
  422. DepthOfField=FALSE
  423. AmbientOcclusion=FALSE
  424. Bloom=FALSE
  425. Distortion=FALSE
  426. FilteredDistortion=FALSE
  427. DropParticleDistortion=TRUE
  428. FloatingPointRenderTargets=FALSE
  429. MaxAnisotropy=2
  430. bAllowLightShafts=FALSE
  431. MobileModShadows=False
  432. MobileClearDepthBetweenDPG=False
  433. MaxFilterBlurSampleCount=4
  434. DynamicShadows=False
  435. MobileMaxMemory=300
  436.  
  437. [SystemSettingsMobilePreviewer]
  438. BasedOn=SystemSettingsMobile
  439. Fullscreen=False
  440.  
  441. [SystemSettingsMobileTextureBias]
  442. BasedOn=SystemSettingsMobile
  443. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  444. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  445. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  446. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  447. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  448. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  449. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  450. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  451. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  452. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  453. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  454. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  455. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  456. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  457. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  458. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  459. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  460. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  461. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  462. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  463. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  464. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  465. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  466. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  467. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  468.  
  469. [SystemSettingsAndroid]
  470. BasedOn=SystemSettingsMobileTextureBias
  471.  
  472. [SystemSettingsFlash]
  473. BasedOn=SystemSettingsMobileTextureBias
  474. MotionBlur=FALSE
  475. MotionBlurPause=FALSE
  476. DepthOfField=FALSE
  477. AmbientOcclusion=FALSE
  478. Bloom=FALSE
  479. Distortion=FALSE
  480. FilteredDistortion=FALSE
  481. bAllowLightShafts=TRUE
  482. MobileModShadows=True
  483. DynamicShadows=True
  484. MobileClearDepthBetweenDPG=True
  485. DirectionalLightmaps=False
  486. MobileHeightFog=False
  487.  
  488. [SystemSettingsFlash_Detail]
  489. BasedOn=SystemSettingsMobileTextureBias
  490. MotionBlur=FALSE
  491. MotionBlurPause=FALSE
  492. DepthOfField=FALSE
  493. AmbientOcclusion=FALSE
  494. Bloom=FALSE
  495. Distortion=FALSE
  496. FilteredDistortion=FALSE
  497. bAllowLightShafts=TRUE
  498. MobileModShadows=True
  499. DynamicShadows=True
  500. MobileClearDepthBetweenDPG=True
  501. DirectionalLightmaps=True
  502. MobileHeightFog=True
  503.  
  504. [SystemSettingsIPhone]
  505. BasedOn=SystemSettingsMobileTextureBias
  506.  
  507. [SystemSettingsIPhone3GS]
  508. BasedOn=SystemSettingsMobileTextureBias
  509. LensFlares=False
  510. DetailMode=1
  511. MobileEnableMSAA=True
  512. MobileMaxMemory=100
  513.  
  514. [SystemSettingsIPhone4]
  515. BasedOn=SystemSettingsMobile
  516. MobileContentScaleFactor=2.0
  517. LensFlares=False
  518.  
  519. [SystemSettingsIPhone4S]
  520. BasedOn=SystemSettingsMobile
  521. MobileEnableMSAA=True
  522. bAllowLightShafts=True
  523. MobileModShadows=True
  524. DynamicShadows=False
  525. ShadowDepthBias=0.025
  526. MobileContentScaleFactor=2.0
  527. MaxShadowResolution=256
  528. MobileShadowTextureResolution=256
  529.  
  530. [SystemSettingsIPodTouch4]
  531. BasedOn=SystemSettingsMobileTextureBias
  532. MobileContentScaleFactor=2.0
  533. LensFlares=False
  534. MobileMaxMemory=100
  535.  
  536. [SystemSettingsIPad]
  537. BasedOn=SystemSettingsMobileTextureBias
  538. MobileFeatureLevel=1
  539. MobileFog=False
  540. MobileSpecular=False
  541. MobileBumpOffset=False
  542. MobileNormalMapping=False
  543. MobileEnvMapping=False
  544. MobileRimLighting=False
  545. MobileMaxMemory=100
  546. MobileContentScaleFactor=0.9375
  547.  
  548. [SystemSettingsIPad2]
  549. BasedOn=SystemSettingsMobile
  550. MobileEnableMSAA=False
  551. bAllowLightShafts=True
  552. MobileModShadows=True
  553. DynamicShadows=False
  554. ShadowDepthBias=0.016
  555. MobileContentScaleFactor=1.0
  556. MaxShadowResolution=256
  557. MobileShadowTextureResolution=256
  558.  
  559. [SystemSettingsIPad3]
  560. BasedOn=SystemSettingsMobile
  561. MobileEnableMSAA=False
  562. bAllowLightShafts=True
  563. MobileModShadows=True
  564. DynamicShadows=True
  565. ShadowDepthBias=0.016
  566. MobileContentScaleFactor=1.40625
  567. MaxShadowResolution=256
  568. MobileShadowTextureResolution=256
  569. MobileMaxMemory=500
  570.  
  571. [SystemSettingsIPad2_Detail]
  572. BasedOn=SystemSettingsIPad2
  573.  
  574. [Configuration]
  575.  
  576. [HawkenGame.R_PreviewMech]
  577. bPreloadPresetTextures=false ; this takes up a lot of texture memory, need to find a better way to avoid the ugly popping
  578.  
  579. [TextureSettingsLow]
  580. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=512,LODBias=1)
  581. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=1)
  582. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=2)
  583. TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=512,LODBias=1,NumStreamedMips=4)
  584. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=512,LODBias=1,NumStreamedMips=4)
  585. TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=512,LODBias=1,NumStreamedMips=4)
  586. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  587. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  588. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  589. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=512,LODBias=0)
  590. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=512,LODBias=0)
  591. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=512,LODBias=0)
  592. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=2048,LODBias=1)
  593. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=1024,LODBias=1)
  594. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  595. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=1)
  596. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1)
  597. TEXTUREGROUP_Lightmap=(MinLODSize=16,MaxLODSize=1024,LODBias=1)
  598. TEXTUREGROUP_Shadowmap=(MinLODSize=16,MaxLODSize=2048,LODBias=0,NumStreamedMips=4)
  599. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  600. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
  601. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=linear,MipFilter=point)
  602. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=point)
  603. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  604. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  605. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  606. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=linear)
  607.  
  608. [TextureSettingsMid]
  609. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
  610. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
  611. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
  612. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=1,NumStreamedMips=4)
  613. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=1,NumStreamedMips=4)
  614. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1,NumStreamedMips=4)
  615. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  616. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  617. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  618. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  619. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  620. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  621. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  622. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=1024,LODBias=1)
  623. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  624. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  625. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1)
  626. TEXTUREGROUP_Lightmap=(MinLODSize=16,MaxLODSize=4096,LODBias=0)
  627. TEXTUREGROUP_Shadowmap=(MinLODSize=16,MaxLODSize=4096,LODBias=0,NumStreamedMips=4)
  628. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  629. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
  630. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=linear,MipFilter=point)
  631. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=point)
  632. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  633. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  634. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  635. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  636.  
  637. [TextureSettingsHigh]
  638. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  639. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  640. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  641. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=2048,LODBias=0,NumStreamedMips=4)
  642. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0,NumStreamedMips=4)
  643. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0,NumStreamedMips=4)
  644. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  645. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  646. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  647. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  648. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  649. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  650. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  651. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=2048,LODBias=0)
  652. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  653. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  654. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  655. TEXTUREGROUP_Lightmap=(MinLODSize=16,MaxLODSize=4096,LODBias=0)
  656. TEXTUREGROUP_Shadowmap=(MinLODSize=16,MaxLODSize=4096,LODBias=0,NumStreamedMips=3)
  657. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  658. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
  659. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  660. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  661. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  662. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  663. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  664. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  665.  
  666. [TextureSettingsUltra]
  667. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  668. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  669. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  670. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=4)
  671. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=4)
  672. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=4)
  673. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  674. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  675. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  676. TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  677. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  678. TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  679. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  680. TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  681. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  682. TEXTUREGROUP_Skybox=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  683. TEXTUREGROUP_UI=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  684. TEXTUREGROUP_Lightmap=(MinLODSize=16,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  685. TEXTUREGROUP_Shadowmap=(MinLODSize=16,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  686. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  687. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  688. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  689. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  690. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  691. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  692. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  693. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  694.  
  695. [Screenshot]
  696. BasedOn=SystemSettingsBucket5
  697.  
  698. [SystemSettingsCooking]
  699. BasedOn=SystemSettingsBucket5
  700.  
  701. [IniVersion]
  702. 0=1348345178.000000
  703. 1=1348345178.000000
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