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- If a target type is not listed for an action, then it uses the default targeting method, which has a higher chance to go after party members with higher LIFE, though it's not guaranteed to do so. The AI only runs if the enemy in question gets a chance to act. If they cannot act due to an ailment cancelling their action or some other means of getting disrupted, the routine will simply be paused where it left off, and no counters will increase.
- AI routines only run when it is the user's turn, allowing enemies to react instantly to certain situations.
- The exception to this is using the Hacker's luvshock.exe skill, which overwrites the routine with telling the enemy to attack their own side, while letting any counters increment or be set to a certain value in the process. This means madstrife.exe can help skip over undesirable actions where ailments can cause enemies to get stuck on routines until conditions change.
- Some routines are unused. If a routine has no visible way to reach it, the game cannot access it.
- Rabi
- ====
- -Take 1 action per turn.
- -If counter 1 is at or above 1:
- --Attack. Set counters 0 and 1 to 0.
- -If counter 0 is at or above 2:
- --2/3 chance to attack. Add 1 to counter 0.
- --1/3 chance to use Chomp (Targets the party member with the highest LIFE). Add 1 to counter 1.
- -Else:
- --3/4 chance to attack. Add 1 to counter 0.
- --1/4 chance to use Chomp (Targets the party member with the highest LIFE). Add 1 to counter 1.
- Slime
- =====
- -Take 1 action per turn.
- -If counter 1 is at or above 1:
- --Attack (Default targeting). Set counter 1 to 0.
- -Else:
- --3/5 chance to attack.
- --1/5 chance to use Hurl Phlegm (Targets party members without a DEF debuff). Add 1 to counter 1.
- --1/5 chance to use Hurl Sign (Targets the party member with the highest LIFE). Add 1 to counter 1.
- Poison Frog
- ===========
- -Take 1 action per turn.
- -If counter 1 is at or above 1:
- --Attack. Set counters 0 and 1 to 0.
- -If any party members are inflicted with Poison:
- --Attack.
- -Else:
- --1/3 chance to attack.
- --2/3 chance to use Venom (Targets party members that are not inflicted with Poison). Add 1 to counter 1.
- Roper
- =====
- -Take 1 action per turn.
- -If the turn count is at or below 1:
- --2/3 chance to attack. Add 1 to counter 0.
- --1/3 chance to use Nematocyst (Targets the party member with the highest LIFE). Add 1 to counter 1.
- -If counter 1 is at or above 1:
- --Attack. Set counters 0 and 1 to 0.
- -If counter 0 is at or above 2:
- --1/2 chance to attack. Add 1 to counter 0.
- --1/2 chance to use Nematocyst (Targets the party member with the highest LIFE). Add 1 to counter 1.
- -Else:
- --2/3 chance to attack. Add 1 to counter 0.
- --1/3 chance to use Nematocyst (Targets the party member with the highest LIFE). Add 1 to counter 1.
- Bluegrass Nymph
- ===============
- -Take 1 action per turn.
- -If counter 1 is at or above 1:
- --Attack. Set counters 0 and 1 to 0.
- -If any party member is inflicted with Paralysis:
- --Attack.
- -If counter 0 is at or above 2:
- --Use Paralysis Scale (Targets party members that are not inflicted with Paralysis). Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --1/4 chance to attack. Add 1 to counter 0.
- --3/4 chance to use Paralysis Scale (Targets party members that are not inflicted with Paralysis). Add 1 to counter 1.
- Badger
- ======
- -Take 1 action per turn.
- -If counter 1 is at or above 1:
- --Attack. Set counters 0 and 1 to 0.
- -If counter 0 is at or above 2:
- --2/3 chance to attack. Add 1 to counter 0.
- --1/3 chance to use Frenzied Scratching (Targets the party member with the highest LIFE). Add 1 to counter 1.
- -Else:
- --3/4 chance to attack. Add 1 to counter 0.
- --1/4 chance to use Frenzied Scratching (Targets the party member with the highest LIFE). Add 1 to counter 1.
- Dragelope
- =========
- -Take 1 action per turn.
- -If counter 1 is at or above 1:
- --Attack. Set counters 0 and 1 to 0.
- -If counter 0 is at or above 2:
- --2/3 chance to attack. Add 1 to counter 0.
- --1/3 chance to use Rear Kick (Targets the party member with the highest LIFE). Add 1 to counter 1.
- -Else:
- --3/4 chance to attack. Add 1 to counter 0.
- --1/4 chance to use Rear Kick (Targets the party member with the highest LIFE). Add 1 to counter 1.
- Wild Ape
- ========
- -Take 1 action per turn.
- -If counter 1 is at or above 1:
- --Attack. Set counters 0 and 1 to 0.
- -If counter 0 is at or above 1:
- --1/3 chance to attack. Add 1 to counter 0.
- --2/3 chance to use Claw Scratch (Targets the party member with the highest LIFE). Add 1 to counter 1.
- -Else:
- --3/4 chance to attack. Add 1 to counter 0.
- --1/4 chance to use Claw Scratch (Targets the party member with the highest LIFE). Add 1 to counter 1.
- Mandala Fan
- ===========
- -Take 1 action per turn.
- -If the turn count at or below 1:
- --1/3 chance to attack. Add 1 to counter 0.
- --1/3 chance to use Flash. Set counter 1 to 1.
- --1/3 chance to use Flash Freeze. Set counter 1 to 1.
- -If counter 1 is at 1:
- --Attack. Set counters 0, 1, and 2 to 0.
- -If counter 0 is at or above 1:
- --1/4 chance to attack. Add 1 to counter 0.
- --1/4 chance to use Flash. Set counter 1 to 1.
- --2/4 chance to use Flash Freeze. Set counter 1 to 1.
- -Else:
- --Attack. Add 1 to counter 0.
- Scorpion
- ========
- -Take 1 action per turn.
- -If the turn count at or below 1:
- --2/4 chance to attack. Add 1 to counter 0.
- --1/4 chance to use EM Barrier (Targets the user's side). Set counter 1 to 1.
- --1/4 chance to use Thunder Stab (Targets the party member with the highest LIFE). Set counter 0 to 0. Set counter 1 to 1.
- -If counter 1 is at 1:
- --Attack. Set counters 1 and 2 to 0.
- -If counter 0 is at or above 1 and self does not have a Lightning Counter buff:
- --1/4 chance to attack. Add 1 to counter 0.
- --2/4 chance to use Thunder Stab (Targets the party member with the highest LIFE). Set counter 0 to 0. Set counter 1 to 1.
- --1/4 chance to use EM Barrier (Targets the user's side). Set counter 0 to 0. Set counter 1 to 1.
- -If counter 0 is at or above 1 and self has a Lightning Counter buff:
- --1/3 chance to attack. Add 1 to counter 0.
- --2/3 chance to use Thunder Stab (Targets the party member with the highest LIFE). Set counter 0 to 0. Set counter 1 to 1.
- -Else:
- --1/2 chance to attack. Add 1 to counter 0.
- --1/2 chance to use Thunder Stab (Targets the party member with the highest LIFE). Set counter 0 to 0. Set counter 1 to 1.
- Giant Pincer
- ============
- -Take 1 action per turn.
- -If the turn count at or below 1:
- --1/4 chance to attack. Add 1 to counter 0.
- --2/4 chance to use Solidify (Targets the user's side).
- --1/4 chance to use Bubble Breath (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
- -If counter 1 is at 1:
- --Attack. Add 1 to counter 0. Set counter 1 to 0.
- -If self does not have a DEF buff:
- --1/4 chance to attack. Add 1 to counter 0.
- --2/4 chance to use Bubble Breath (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
- --1/4 chance to use Solidify (Targets the user's side). Add 1 to counter 0.
- -If counter 0 is at or above 1:
- --1/3 chance to attack. Add 1 to counter 0.
- --2/3 chance to use Bubble Breath (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Attack. Add 1 to counter 0.
- Smilodon
- ========
- -Take 1 action per turn.
- -If counter 1 is at or above 1:
- --Attack. Set counters 0 and 1 to 0.
- -If counter 0 is at or above 2:
- --1/2 chance to attack. Add 1 to counter 0.
- --1/2 chance to use Slashing Claw (Targets the party member with the highest LIFE). Add 1 to counter 1.
- -Else:
- --2/3 chance to attack. Add 1 to counter 0.
- --1/3 chance to use Slashing Claw (Targets the party member with the highest LIFE). Add 1 to counter 1.
- Wraith
- ======
- -Take 1 action per turn.
- -If the extra turn phase is active:
- --Use Noxious Surge (Targets party members that are not inflicted with Downer).
- -If the turn count at or below 1:
- --1/4 chance to attack. Add 1 to counter 0.
- --1/4 chance to use Swaying React (Targets the user's side).
- --1/4 chance to use Plasma Ball. Set counter 1 to 1.
- --1/4 chance to use Cursed Surge.
- -If counter 1 is at 1:
- --Attack. Set counters 0, 1, and 2 to 0.
- -If counter 0 is at or above 1 and self does not have a Sway React buff:
- --1/5 chance to attack. Add 1 to counter 0.
- --2/5 chance to use Swaying React (Targets the user's side).
- --1/5 chance to use Plasma Ball. Set counter 1 to 1.
- --1/5 chance to use Cursed Surge.
- -If counter 0 is at or above 1 and self has a Sway React buff:
- --1/4 chance to attack. Add 1 to counter 0.
- --2/4 chance to use Plasma Ball. Set counter 1 to 1.
- --1/4 chance to use Cursed Surge.
- -Else:
- --1/4 chance to attack. Add 1 to counter 0.
- --2/4 chance to use Plasma Ball. Set counter 1 to 1.
- --1/4 chance to use Cursed Surge.
- Blossom
- =======
- Routine 1:
- -Take 1 action per turn.
- -Attack.
- Routine 2:
- -Take 1 action per turn.
- -If counter 1 is at or above 1:
- --Attack. Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 2, at least 1 party member does not have an ATK debuff, and at least 1 party member does not have a MAT debuff:
- --Use Draining Pollen. Set counter 0 to 0. Add 1 to counter 1.
- -If at least 1 party member does not have an ATK debuff, and at least 1 party member does not have a MAT debuff:
- --2/3 chance to attack. Add 1 to counter 0.
- --1/3 chance to use Draining Pollen. Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Attack. Add 1 to counter 0.
- Murderbear
- ==========
- -Take 1 action per turn.
- -If the turn count at or below 1:
- --1/3 chance to attack.
- --1/3 chance to use Chomp. Set counter 2 to 1.
- --1/3 chance to use Gather Power (Targets the user's side). Add 1 to counter 0.
- -If counter 1 is at or above 3:
- --Use Gather Power (Targets the user's side). Add 1 to counter 0. Set counter 1 to 0.
- -If counter 2 is at 1:
- --Attack. Add 1 to counters 0 and 1. Set counter 2 to 0.
- -If counter 0 is at or above 2:
- --1/3 chance to attack. Add 1 to counters 0 and 1.
- --2/3 chance to use Chomp. Set counter 0 to 0. Add 1 to counters 1 and 2.
- -Else:
- --1/2 chance to attack. Add 1 to counters 0 and 1.
- --1/2 chance to use Chomp. Set counter 0 to 0. Add 1 to counters 1 and 2.
- Zombie Soldier
- ==============
- -Take 1 action per turn.
- -If the turn count at or below 1:
- --2/4 chance to attack. Add 1 to counters 0 and 1.
- --1/4 chance to use Blindfire. Set counter 2 to 0.
- --1/4 chance to use Toxic Ooze. Set counter 2 to 0.
- -If self is at or below 45% LIFE and global counter 0 is at 0:
- --Use Rise Again (Targets the user's side). Add 1 to counter 0. Set global counter 0 to 10.
- -If global counter 0 is at 0:
- --Use Blindfire. Set global counter 0 to 10.
- -If counter 2 is at 1:
- --Attack. Add 1 to counter 0. Set counter 2 to 0.
- -If counter 0 is at or above 1:
- --1/4 chance to use Blindfire. Add 1 to counter 0. Set counter 2 to 0.
- --2/4 chance to use Toxic Ooze (Targets party members that are not inflicted with Poison). Add 1 to counter 0. Set counter 2 to 0.
- --1/4 chance to attack. Add 1 to counter 0.
- -Else:
- --Attack. Add 1 to counters 0 and 1.
- Nighthawk
- =========
- -Take 1 action per turn.
- -If the turn count at or below 1:
- --1/2 chance to attack. Add 1 to counter 0.
- --1/2 chance to use Mach Wing (Targets the user's side).
- -If counter 1 is at 1:
- --Attack. Set counters 0, 1, and 2 to 0.
- -If counter 0 is at or above 1:
- --1/3 chance to attack. Add 1 to counter 0.
- --2/3 chance to use Shock Wing (Targets the party member with the highest LIFE). Set to counter 1 to 1.
- -Else:
- --1/2 chance to attack. Add 1 to counter 0.
- --1/2 chance to use Shock Wing (Targets the party member with the highest LIFE). Set to counter 1 to 1.
- Green Turtle
- ============
- -Take 1 action per turn.
- -If the turn count at or below 1:
- --2/4 chance to use Tremor. Set counter 2 to 1.
- --2/4 chance to use Harden (Targets the user's side). Set counter 1 to 0.
- -If counter 1 is at or above 4:
- --Use Harden (Targets the user's side). Add 1 to counter 0. Set counter 1 to 0.
- -If counter 2 is at 1:
- --Attack. Set counters 0 and 2 to 0. Add 1 to counter 1.
- -If counter 0 is at or above 2:
- --Use Tremor. Set counter 0 to 0. Add 1 to counters 1 and 2.
- -Else:
- --Attack. Add 1 to counters 0 and 1.
- Trash Golem
- ===========
- -Take 1 action per turn.
- -If the turn count at or below 1:
- --1/2 chance to attack. Add 1 to counter 0.
- --1/2 chance to use Earthquake. Add 1 to counter 1.
- -If counter 1 is at 1:
- --Attack. Set counters 0 and 1 to 0.
- -If counter 2 is at or above 3:
- --Use Earthquake. Set counter 1 to 1. Set counter 2 to 0.
- -If counter 0 is at or above 1:
- --1/3 chance to attack. Add 1 to counters 0 and 2.
- --2/3 chance to use Golem Hammer (Targets the party member with the highest LIFE). Set to counter 1 to 1. Add 1 to counter 2.
- -Else:
- --2/3 chance to attack. Add 1 to counters 0 and 2.
- --1/3 chance to use Golem Hammer (Targets the party member with the highest LIFE). Set to counter 1 to 1. Add 1 to counter 2.
- Flying Shark
- ============
- -Take 1 action per turn.
- -If counter 1 is at or above 1:
- --Attack. Set counter 1 to 0.
- -If counter 0 is at or above 3:
- --1/3 chance to use Ice Drill (Targets the party member with the highest LIFE). Set to counter 0 to 0. Add 1 to counter 1.
- --2/3 chance to use Ice Drill. Set to counter 0 to 0. Add 1 to counter 1.
- -If counter 0 is at or above 1:
- --1/4 chance to attack. Add 1 to counter 0.
- --3/4 chance to use Ice Drill (Targets the party member with the highest LIFE). Set to counter 0 to 0. Add 1 to counter 1.
- -Else:
- --1/3 chance to attack. Add 1 to counter 0.
- --2/3 chance to use Ice Drill (Targets the party member with the highest LIFE). Set to counter 0 to 0. Add 1 to counter 1.
- Wild Boar
- =========
- -Take 1 action per turn.
- -If the turn count at or below 1:
- --1/2 chance to attack.
- --1/2 chance to use Gather Qi (Targets the user's side).
- -If counter 2 is at or above 4:
- --Use Gather Qi (Targets the user's side). Set counter 2 to 0.
- -If counter 1 is at or above 1:
- --Attack. Set counter 1 to 0.
- -If counter 0 is at or above 2:
- --1/3 chance to attack. Add 1 to counters 0 and 2.
- --2/3 chance to use Rush (Targets the party member with the highest LIFE). Set to counter 0 to 0. Add 1 to counters 1 and 2.
- -Else:
- --1/2 chance to attack. Add 1 to counters 0 and 2.
- --1/2 chance to use Rush (Targets the party member with the highest LIFE). Set to counter 0 to 0. Add 1 to counters 1 and 2.
- Deathscissor
- ============
- -Take 1 action per turn.
- -If the extra turn phase is active:
- --Use Predator (Targets the party member with the highest LIFE).
- -If the turn count at or below 1:
- --1/3 chance to attack. Add 1 to counter 0.
- --2/3 chance to use Critical React (Targets the user's side).
- -If counter 0 is at or above 1 and self does not have a Critical React buff:
- --1/4 chance to attack. Add 1 to counter 0.
- --3/4 chance to use Critical React (Targets the user's side). Set counter 0 to 0.
- -If counter 0 is at or above 1 and self has a Critical React buff:
- --Attack. Add 1 to counter 0.
- -If self does not have a Critical React buff:
- --1/3 chance to attack. Add 1 to counter 0.
- --2/3 chance to use Critical React (Targets the user's side). Set counter 0 to 0.
- -Else:
- --Attack. Add 1 to counter 0.
- Bloom Seed
- ==========
- -Take 1 action per turn.
- -If counter 0 is at or above 5:
- --Use Escape. Set counter 0 to 0.
- -Else:
- --1/2 chance to attack. Add 1 to counter 0.
- --1/2 chance to use Escape.
- Red Rabi
- ========
- -Take 1 action per turn.
- -If self is at or below 55% LIFE and counter 2 is at 0:
- --1/5 chance to use Grooming (Targets the user's side). Set counter 2 to 10.
- --2/5 chance to attack. Add 1 to counter 0.
- --2/5 chance to use Chomp (Targets the party member with the lowest level). Add 1 to counter 1.
- -If counter 1 is at or above 1:
- --Attack. Set counters 0 and 1 to 0.
- -If counter 1 is at or above 2:
- --1/2 chance to attack (Default targeting). Add 1 to counter 0.
- --1/2 chance to use Chomp (Targets the party member with the highest LIFE). Add 1 to counter 1.
- -Else:
- --3/4 chance to attack. Add 1 to counter 0.
- --1/4 chance to use Chomp (Targets the party member with the highest LIFE). Add 1 to counter 1.
- Blue Rabi
- =========
- -Take 1 action per turn.
- -If self is at or below 55% LIFE and counter 2 is at 0:
- --1/5 chance to use Groom (Targets the user's side). Set counter 2 to 10.
- --2/5 chance to attack. Add 1 to counter 0.
- --2/5 chance to use Tail Slap (Targets the party member with the highest LIFE). Add 1 to counter 1.
- -If counter 1 is at or above 1:
- --Attack. Set counters 0 and 1 to 0.
- -If counter 0 is at or above 2:
- --1/2 chance to attack. Add 1 to counter 0.
- --1/2 chance to use Tail Slap (Targets the party member with the highest LIFE). Add 1 to counter 1.
- -Else:
- --1/3 chance to attack. Add 1 to counter 0.
- --2/3 chance to use Tail Slap (Targets the party member with the highest LIFE). Add 1 to counter 1.
- Magma Slime
- ===========
- -Take 1 action per turn.
- -If the turn count at or below 1:
- --1/2 chance to attack. Add 1 to counter 0.
- --1/2 chance to use Jellify (Targets the user's side).
- -If counter 1 is at 1:
- --Attack. Add 1 to counter 0. Set counter 1 to 0.
- -If self does not have a DEF buff:
- --1/3 chance to attack. Add 1 to counter 0.
- --1/3 chance to use Magma Tackle (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
- --1/3 chance to use Jellify (Targets the user's side). Add 1 to counter 0.
- -If counter 0 is at or above 1:
- --1/3 chance to attack. Add 1 to counter 0.
- --2/3 chance to use Magma Tackle (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Attack. Add 1 to counter 0.
- White Jelly
- ===========
- -Take 1 action per turn.
- -If the turn count at or below 1:
- --1/3 chance to attack. Add 1 to counter 0.
- --2/3 chance to use Tackle (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
- -If counter 1 is at 1:
- --Attack. Add 1 to counter 0. Set counter 1 to 0.
- -If self does not have a DEF buff:
- --1/3 chance to attack. Add 1 to counter 0.
- --2/3 chance to use Tackle (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
- -If counter 0 is at or above 1:
- --1/3 chance to attack. Add 1 to counter 0.
- --2/3 chance to use Tackle (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Attack. Add 1 to counter 0.
- Singing Frog
- ============
- -Take 1 action per turn.
- -If counter 1 is at or above 1:
- --Attack. Set counters 0 and 1 to 0.
- -If any party members are inflicted with Sleep:
- --Attack.
- -Else:
- --3/4 chance to attack.
- --1/4 chance to use Sleep Song (Targets party members that are not inflicted with Sleep). Add 1 to counter 1.
- Froggle
- =======
- -Take 1 action per turn.
- -If counter 1 is at or above 1:
- --Attack. Set counters 0 and 1 to 0.
- -If any party members are inflicted with Sleep:
- --Attack.
- -Else:
- --1/3 chance to attack.
- --2/3 chance to use Sleep Song (Targets party members that are not inflicted with Sleep). Add 1 to counter 1.
- Northcrown
- ==========
- -Take 1 action per turn.
- -If the turn count is at or below 1:
- --1/3 chance to attack. Add 1 to counter 0.
- --2/3 chance to use Nematocyst (Targets the party member with the highest LIFE). Add 1 to counter 1.
- -If counter 1 is at or above 1:
- --Attack. Set counters 0 and 1 to 0.
- -If counter 0 is at or above 2:
- --1/4 chance to attack. Add 1 to counter 0.
- --3/4 chance to use Nematocyst (Targets the party member with the highest LIFE). Add 1 to counter 1.
- -Else:
- --1/3 chance to attack. Add 1 to counter 0.
- --2/3 chance to use Nematocyst (Targets the party member with the highest LIFE). Add 1 to counter 1.
- Airgrass Nymph
- ==============
- -Take 1 action per turn.
- -If counter 1 is at or above 1:
- --Attack. Set counters 0 and 1 to 0.
- -If counter 0 is at or above 2:
- --1/2 chance to use Sleep Scales (Targets party members that are not inflicted with Sleep). Add 1 to counter 1.
- --1/2 chance to use Paralysis Scales (Targets party members that are not inflicted with Paralysis). Add 1 to counter 1.
- -Else:
- --2/6 chance to attack. Add 1 to counter 0.
- --2/6 chance to use Sleep Scales (Targets party members that are not inflicted with Sleep). Add 1 to counter 1.
- --2/6 chance to use Paralysis Scales (Targets party members that are not inflicted with Paralysis). Add 1 to counter 1.
- Darkgrass Nymph
- ===============
- -Take 1 action per turn.
- -If counter 1 is at or above 1:
- --Attack. Set counters 0 and 1 to 0.
- -If counter 0 is at or above 2:
- --1/2 chance to use Stone Scales (Targets party members that are not inflicted with Petrify). Add 1 to counter 1.
- --1/2 chance to use Paralysis Scales (Targets party members that are not inflicted with Paralysis). Add 1 to counter 1.
- -Else:
- --1/5 chance to attack. Add 1 to counter 0.
- --2/5 chance to use Stone Scales (Targets party members that are not inflicted with Petrify). Add 1 to counter 1.
- --2/5 chance to use Paralysis Scales (Targets party members that are not inflicted with Paralysis). Add 1 to counter 1.
- Bunbuku
- =======
- -Take 1 action per turn.
- -If the turn count is at or below 1 and all party members are not inflicted with Confusion:
- --1/3 chance to attack.
- --1/3 chance to use Enchanting Fog.
- --1/3 chance to use Confused Scratching. Add 1 to counter 1.
- -If the turn count is at or below 1:
- --1/2 chance to attack.
- --1/2 chance to use Confused Scratching. Add 1 to counter 1.
- -If counter 1 is at or above 1:
- --Attack. Set counter 1 to 0.
- -If counter 0 is at or above 1 and all party members are not inflicted with Confusion:
- --1/3 chance to attack. Set counter 0 to 0.
- --2/3 chance to use Enchanting Fog. Add 1 to counter 1.
- -If counter 0 is at or above 1:
- --1/3 chance to attack. Add 1 to counter 0.
- --2/3 chance to use Confused Scratching. Add 1 to counter 1.
- -Else:
- --1/2 chance to attack. Add 1 to counter 0.
- --1/2 chance to use Confused Scratching. Add 1 to counter 1.
- Metal Tanuki
- ============
- -Take 2 actions per turn.
- -If global counter 0 is at 0:
- --Use Tanuki Dance (Targets the user's side). Set global counter 0 to 10.
- -If counter 2 is at 0 and self is at or below 30% LIFE:
- --Use Enchanting Fog. Add 1 to counters 0 and 1. Set counter 2 to 10.
- -If counter 1 is at or above 7 and it is the second action in the turn:
- --Use Tanuki Dance (Targets the user's side). Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 3:
- --Use Confused Scratching. Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Attack. Add 1 to counters 0 and 1.
- Enragelope
- ==========
- -Take 1 action per turn.
- -If the turn count is at or below 1:
- --2/4 chance to attack.
- --1/4 chance to use Ultrasonic (Targets party members that are not inflicted with Confusion).
- --1/4 chance to use Rear Kick (Targets the party member with the highest LIFE). Add 1 to counter 1.
- -If counter 1 is at or above 1:
- --Attack. Set counter 1 to 0.
- -If counter 0 is at or above 1:
- --1/4 chance to attack. Add 1 to counter 0.
- --2/4 chance to use Rear Kick (Targets the party member with the highest LIFE). Add 1 to counter 1.
- --1/4 chance to use Ultrasonic (Targets party members that are not inflicted with Confusion). Add 1 to counter 1.
- -Else:
- --1/3 chance to attack. Add 1 to counter 0.
- --1/3 chance to use Rear Kick (Targets the party member with the highest LIFE). Add 1 to counter 1.
- --1/3 chance to use Ultrasonic (Targets party members that are not inflicted with Confusion). Add 1 to counter 1.
- Flushed Monkey
- ==============
- -If the turn count at or below 1:
- --1/4 chance to attack. Add 1 to counter 0.
- --1/4 chance to use Lavarock Toss (Targets the party member with the highest LIFE). Add 1 to counter 1.
- --2/4 chance to use Excited Charge (Targets the user's side).
- -If counter 1 is at 1:
- --Attack. Add 1 to counter 0. Set counter 1 to 0.
- -If self does not have an ATK buff and counter 0 is at or above 1:
- --1/3 chance to attack. Add 1 to counter 0.
- --1/3 chance to use Lavarock Toss (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
- --1/3 chance to use Excited Charge (Targets the user's side). Add 1 to counter 0.
- -If counter 0 is at or above 1:
- --1/3 chance to attack. Add 1 to counter 0.
- --2/3 chance to use Lavarock Toss (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Attack. Add 1 to counter 0.
- Amethyst Fan
- ============
- -Take 1 action per turn.
- -If the turn count at or below 1:
- --1/4 chance to attack. Add 1 to counter 0.
- --2/4 chance to use Flash. Set counter 1 to 1.
- --1/4 chance to use Illusory Fire. Set counter 1 to 1.
- -If counter 1 is at 1:
- --Attack. Set counters 0, 1, and 2 to 0.
- -If counter 0 is at or above 1:
- --1/4 chance to attack. Add 1 to counter 0.
- --1/4 chance to use Flash. Set counter 1 to 1.
- --2/4 chance to use Illusory Fire. Set counter 1 to 1.
- -Else:
- --Attack. Add 1 to counter 0.
- Crimson Fan
- ===========
- -Take 1 action per turn.
- -If the turn count at or below 1:
- --1/4 chance to attack. Add 1 to counter 0.
- --1/4 chance to use Illusory Fire. Set counter 1 to 1.
- --2/4 chance to use Glamorous Light. Set counter 1 to 1.
- -If counter 1 is at 1:
- --Attack. Set counters 0, 1, and 2 to 0.
- -If counter 0 is at or above 1:
- --1/4 chance to attack. Add 1 to counter 0.
- --2/4 chance to use Illusory Fire. Set counter 1 to 1.
- --1/4 chance to use Glamorous Light. Set counter 1 to 1.
- -Else:
- --Attack. Add 1 to counter 0.
- Sky Crab
- ========
- -Take 1 action per turn.
- -If counter 2 is at 0:
- --Use Solidify (Targets the user's side). Set counter 2 to 10.
- -If counter 2 is at 10:
- --1/3 chance to use Bubble Breath (Targets the party member with the highest LIFE). Set counter 2 to 20.
- --2/3 chance to use Bubble Breath. Set counter 2 to 20.
- -If counter 1 is at or above 4:
- --Use Solidify (Targets the user's side). Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 2:
- --1/3 chance to use Bubble Breath (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
- --2/3 chance to use Bubble Breath. Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Attack. Add 1 to counters 0 and 1.
- Death Jackal
- ============
- -Take 1 action per turn.
- -If counter 1 is at or above 1:
- --Attack. Set counters 0 and 1 to 0.
- -If counter 0 is at or above 1:
- --1/4 chance to attack. Add 1 to counter 0.
- --1/4 chance to use Blade Fang (Targets the party member with the highest LIFE). Add 1 to counter 1.
- --2/4 chance to use Slashing Claw (Targets the party member with the highest LIFE). Add 1 to counter 1.
- -Else:
- --1/3 chance to attack. Add 1 to counter 0.
- --1/3 chance to use Blade Fang (Targets the party member with the highest LIFE). Add 1 to counter 1.
- --1/3 chance to use Slashing Claw (Targets the party member with the highest LIFE). Add 1 to counter 1.
- Phantom
- =======
- -Take 1 action per turn.
- -If the turn count at or below 1:
- --1/4 chance to attack. Add 1 to counter 0.
- --1/4 chance to use Noxious Surge (Targets party members that are not inflicted with Downer).
- --2/4 chance to use Cursed Surge (Targets party members that are not inflicted with Curse).
- -If counter 2 is at 1:
- --Attack. Set counter 2 to 0.
- -If counter 0 is at or above 1:
- --2/4 chance to attack. Set counter 0 to 0.
- --1/4 chance to use Noxious Surge (Targets party members that are not inflicted with Downer). Set counter 0 to 0.
- --1/4 chance to use Cursed Surge (Targets party members that are not inflicted with Curse). Set counter 0 to 0.
- -Else:
- --1/2 chance to attack. Add 1 to counter 0.
- --1/2 chance to use Plasma Ball. Set counter 0 to 0. Add 1 to counter 2.
- Rafflesia
- =========
- -Take 1 action per turn.
- -If the turn count at or below 1:
- --3/5 chance to attack. Add 1 to counter 0.
- --1/5 chance to use Blinding Pollen. Set counter 0 to 0. Set counter 1 to 1.
- --1/5 chance to use Draining Pollen. Set counter 0 to 0. Set counter 1 to 1.
- -If counter 1 is at or above 1:
- --Attack. Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 1:
- --2/4 chance to attack. Add 1 to counter 0.
- --1/4 chance to use Blinding Pollen. Set counter 0 to 0. Set counter 1 to 1.
- --1/4 chance to use Draining Pollen. Set counter 0 to 0. Set counter 1 to 1.
- -Else:
- --Attack. Add 1 to counter 0.
- Freesia
- =======
- -Take 1 action per turn.
- -If the turn count at or below 1:
- --2/5 chance to attack. Add 1 to counter 0.
- --1/5 chance to use Sleep Pollen. Set counter 0 to 0. Set counter 1 to 1.
- --2/5 chance to use Draining Pollen. Set counter 0 to 0. Set counter 1 to 1.
- -If counter 1 is at or above 1:
- --Attack. Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 1:
- --1/5 chance to attack. Add 1 to counter 0.
- --2/5 chance to use Sleep Pollen. Set counter 0 to 0. Set counter 1 to 1.
- --2/5 chance to use Draining Pollen. Set counter 0 to 0. Set counter 1 to 1.
- -Else:
- --Attack. Add 1 to counter 0.
- Lazy Bear
- =========
- -Take 1 action per turn.
- -If the turn count at or below 1:
- --2/4 chance to attack.
- --1/4 chance to use Ripper. Set counter 2 to 1.
- --1/4 chance to use Gather Power (Targets the user's side). Add 1 to counter 0.
- -If counter 1 is at or above 3:
- --Use Gather Power (Targets the user's side). Add 1 to counter 0. Set counter 1 to 0.
- -If counter 2 is at 1:
- --Attack. Add 1 to counters 0 and 1. Set counter 2 to 0.
- -If counter 0 is at or above 2:
- --2/3 chance to attack. Add 1 to counters 0 and 1.
- --1/3 chance to use Ripper. Set counter 0 to 0. Add 1 to counters 1 and 2.
- -Else:
- --Attack. Add 1 to counters 0 and 1.
- Twilight Wing
- =============
- -Take 1 action per turn.
- -If the turn count at or below 1:
- --1/3 chance to attack. Add 1 to counter 0.
- --2/3 chance to use Bolt Wing (Targets the party member with the highest LIFE). Set to counter 1 to 1.
- -If counter 1 is at 1:
- --Attack. Set counters 0, 1, and 2 to 0.
- -If counter 0 is at or above 1:
- --1/3 chance to attack. Add 1 to counter 0.
- --2/3 chance to use Bolt Wing (Targets the party member with the highest LIFE). Set to counter 1 to 1.
- -Else:
- --1/2 chance to attack. Add 1 to counter 0.
- --1/2 chance to use Bolt Wing (Targets the party member with the highest LIFE). Set to counter 1 to 1.
- Volcanic Turtle
- ===============
- -Take 1 action per turn.
- -If the turn count at or below 1:
- --2/4 chance to use Fumarole. Set counter 2 to 1.
- --2/4 chance to use Harden (Targets the user's side). Set counter 1 to 0.
- -If counter 1 is at or above 4:
- --Use Harden (Targets the user's side). Add 1 to counter 0. Set counter 1 to 0.
- -If counter 2 is at 1:
- --Attack. Set counters 0 and 2 to 0. Add 1 to counter 1.
- -If counter 0 is at or above 2:
- --Use Fumarole. Set counter 0 to 0. Add 1 to counters 1 and 2.
- -Else:
- --Attack. Add 1 to counters 0 and 1.
- Magnetic Golem
- ==============
- -Take 1 action per turn.
- -If the turn count at or below 1:
- --1/2 chance to attack. Add 1 to counter 0.
- --1/2 chance to use Earthquake. Add 1 to counter 1.
- -If counter 1 is at 1:
- --Attack. Set counters 0 and 1 to 0.
- -If counter 2 is at or above 2:
- --Use Earthquake. Set counter 1 to 1. Set counter 2 to 0.
- -If counter 0 is at or above 1:
- --1/3 chance to attack. Add 1 to counters 0 and 2.
- --2/3 chance to use Golem Hammer (Targets the party member with the highest LIFE). Set to counter 1 to 1. Add 1 to counter 2.
- -Else:
- --1/2 chance to attack. Add 1 to counters 0 and 2.
- --1/2 chance to use Golem Hammer (Targets the party member with the highest LIFE). Set to counter 1 to 1. Add 1 to counter 2.
- Vortex Golem
- ============
- -Take 1 action per turn.
- -If the turn count at or below 1:
- --1/2 chance to attack. Add 1 to counter 0.
- --1/2 chance to use Earthquake. Add 1 to counter 1.
- -If counter 1 is at 1:
- --Attack. Set counters 0 and 1 to 0.
- -If counter 2 is at or above 3:
- --Use Earthquake. Set counter 1 to 1. Set counter 2 to 0.
- -If counter 0 is at or above 1:
- --1/3 chance to attack. Add 1 to counters 0 and 2.
- --2/3 chance to use Golem Hammer (Targets the party member with the highest LIFE). Set to counter 1 to 1. Add 1 to counter 2.
- -Else:
- --1/2 chance to attack. Add 1 to counters 0 and 2.
- --1/2 chance to use Golem Hammer (Targets the party member with the highest LIFE). Set to counter 1 to 1. Add 1 to counter 2.
- Snow Boar
- =========
- -Take 1 action per turn.
- -If the turn count at or below 1:
- --1/2 chance to attack.
- --1/2 chance to use Gather Qi (Targets the user's side).
- -If counter 2 is at or above 4:
- --Use Gather Qi (Targets the user's side). Set counter 2 to 0.
- -If counter 1 is at or above 1:
- --Attack. Set counter 1 to 0.
- -If counter 0 is at or above 2:
- --1/3 chance to attack. Add 1 to counters 0 and 2.
- --2/3 chance to use Rush (Targets the party member with the highest LIFE). Set to counter 0 to 0. Add 1 to counters 1 and 2.
- -Else:
- --1/2 chance to attack. Add 1 to counters 0 and 2.
- --1/2 chance to use Rush (Targets the party member with the highest LIFE). Set to counter 0 to 0. Add 1 to counters 1 and 2.
- Schwarzer Tod
- =============
- -Take 1 action per turn.
- -If the extra turn phase is active:
- --Use Predator (Targets the party member with the highest LIFE).
- -If the turn count at or below 1:
- --1/2 chance to attack. Add 1 to counter 0.
- --1/2 chance to use Critical React (Targets the user's side).
- -If counter 0 is at or above 1 and self does not have a Critical React buff:
- --1/3 chance to attack. Add 1 to counter 0.
- --2/3 chance to use Critical React (Targets the user's side). Set counter 0 to 0.
- -If counter 0 is at or above 1 and self has a Critical React buff:
- --Attack. Add 1 to counter 0.
- -If self does not have a Critical React buff:
- --1/2 chance to attack. Add 1 to counter 0.
- --1/2 chance to use Critical React (Targets the user's side). Set counter 0 to 0.
- -Else:
- --Attack. Add 1 to counter 0.
- Bloom Seed DX
- =============
- -Take 1 action per turn.
- -If counter 0 is at or above 5:
- --Use Escape. Set counter 0 to 0.
- -Else:
- --1/2 chance to attack. Add 1 to counter 0.
- --1/2 chance to use Escape.
- Bloom Seed EX
- =============
- -Take 1 action per turn.
- -If counter 0 is at or above 5:
- --Use Escape. Set counter 0 to 0.
- -Else:
- --1/2 chance to attack. Add 1 to counter 0.
- --1/2 chance to use Escape.
- Bloom Seed 20XX
- ===============
- -Take 1 action per turn.
- -If counter 0 is at or above 5:
- --Use Escape. Set counter 0 to 0.
- -Else:
- --1/2 chance to attack. Add 1 to counter 0.
- --1/2 chance to use Escape.
- Green Tortoise
- ==============
- -Take 1 action per turn.
- -If counter 2 is at 0:
- --Use Harden (Targets the user's side). Set counter 2 to 10.
- -If counter 1 is at or above 4:
- --Use Harden (Targets the user's side). Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 2:
- --Use Tremor. Set counter 0 to 0. Add 1 to counter 1.
- -If counter 0 is at or above 1:
- --1/2 chance to use Tremor. Set counter 0 to 0. Add 1 to counter 1.
- --1/2 chance to attack. Add 1 to counters 0 and 1.
- -Else:
- --Attack. Add 1 to counters 0 and 1.
- Tentacles
- =========
- -Take 1 action per turn.
- -If the turn count is at or below 1:
- --2/3 chance to attack. Add 1 to counter 0.
- --1/3 chance to use Nematocyst (Targets the party member with the highest LIFE). Add 1 to counter 1.
- -If counter 1 is at or above 1:
- --Attack. Set counters 0 and 1 to 0.
- -If counter 0 is at or above 2:
- --1/2 chance to attack. Add 1 to counter 0.
- --1/2 chance to use Nematocyst (Targets the party member with the highest LIFE). Add 1 to counter 1.
- -Else:
- --2/3 chance to attack. Add 1 to counter 0.
- --1/3 chance to use Nematocyst (Targets the party member with the highest LIFE). Add 1 to counter 1.
- Mad Bear
- ========
- -Take 1 action per turn.
- -If counter 2 is at 0:
- --Use Gather Power (Targets the user's side). Set counter 2 to 10.
- -If counter 2 is at 10:
- --Use Chomp (Targets the party member with the highest LIFE). Set counter 2 to 20.
- -If counter 1 is at or above 4:
- --Use Gather Power (Targets the user's side). Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 1:
- --Use Chomp (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
- -If counter 0 is at or above 1:
- --1/2 chance to use Chomp. Set counter 0 to 0. Add 1 to counter 1.
- --1/2 chance to attack. Add 1 to counters 0 and 1.
- -Else:
- --Attack. Add 1 to counters 0 and 1.
- Garbage Golem
- =============
- -Take 1 action per turn.
- -If global counter 0 is at 0:
- --Use Gather Power (Targets the user's side). Set global counter 0 to 10.
- -If global counter 0 is at 10:
- --Use Earthquake. Set global counter 0 to 20.
- -If counter 2 is at 4:
- --Use Gather Power (Targets the user's side). Add 1 to counters 0 and 1. Set counter 2 to 0.
- -If counter 1 is at 3:
- --Use Earthquake. Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 1:
- --Use Golem Hammer (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Attack. Add 1 to counters 0 and 1.
- Feral Hawk
- ==========
- -Take 1 action per turn.
- -If counter 1 is at 1:
- --Attack. Set counters 0, 1, and 2 to 0.
- -If counter 0 is at or above 1:
- --3/4 chance to attack. Add 1 to counter 0.
- --1/4 chance to use Shock Wing (Targets the party member with the highest LIFE). Set to counter 1 to 1.
- -Else:
- --4/5 chance to attack. Add 1 to counter 0.
- --1/5 chance to use Shock Wing (Targets the party member with the highest LIFE). Set to counter 1 to 1.
- Hawk Chief
- ==========
- -Take 1 action per turn.
- -If counter 2 is at 0:
- --Attack. Set counter 2 to 10.
- -If counter 2 is at 10:
- --Use Bolt Wing (Targets the party member with the highest LIFE). Set counter 2 to 20.
- -If counter 0 is at or above 2:
- --Use Bolt Wing (Targets the party member with the highest LIFE). Set to counter 0 to 0.
- -Else:
- --Attack. Add 1 to counter 0.
- Volcanic Tortoise
- =================
- -Take 1 action per turn.
- -If counter 2 is at 0:
- --Use Harden (Targets the user's side). Set counter 2 to 10.
- -If counter 2 is at 10:
- --Use Hot Wind. Set counter 2 to 20.
- -If counter 1 is at or above 3:
- --Use Harden (Targets the user's side). Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 2:
- --Use Hot Wind. Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Attack. Add 1 to counters 0 and 1.
- Bandit Bear
- ===========
- -Take 1 action per turn.
- -If the turn count at or below 1:
- --1/4 chance to attack.
- --1/4 chance to use Gather Power (Targets the user's side). Add 1 to counter 0.
- --2/4 chance to use Ripper. Set counter 2 to 1.
- -If counter 1 is at or above 3:
- --1/3 chance to use Gather Power (Targets the user's side). Add 1 to counter 0. Set counter 1 to 0.
- --2/3 chance to attack. Add 1 to counter 0. Set counter 1 to 0.
- -If counter 2 is at 1:
- --Attack. Add 1 to counters 0 and 1. Set counter 2 to 0.
- -If counter 0 is at or above 2:
- --1/4 chance to attack. Add 1 to counters 0 and 1.
- --3/4 chance to use Ripper. Set counter 0 to 0. Add 1 to counter 1. Set counter 2 to 1.
- -Else:
- --Attack. Add 1 to counters 0 and 1.
- Tachibana
- =========
- -Take 1 action per turn.
- -If global counter 0 is at 0:
- --Use Blindfire. Set global counter 0 to 10.
- -If global counter 0 is at 10:
- --Use Toxic Ooze (Targets party members that are not inflicted with Poison). Set global counter 0 to 20.
- -If counter 1 is at or above 2 and self is at or below 30% LIFE:
- --Use Regeneration (Targets the user's side). Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 1:
- --10/20 chance to use Blindfire. Set counter 0 to 0. Add 1 to counter 1.
- --10/20 chance to use Toxic Ooze (Targets party members that are not inflicted with Poison). Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Attack. Add 1 to counters 0 and 1.
- Rabbit Type Zero
- ================
- -Take 2 actions per turn.
- -If global counter 0 is at 0:
- --Use Chomp. Set global counter 0 to 10.
- -If global counter 0 is at 10 and self is at or below 65% LIFE:
- --Use Tail Slap. Set counter 1 to 0. Set global counter 0 to 20.
- -If global counter 0 is at 20 and self is at or below 30% LIFE:
- --Use Grooming (Targets the user's side). Add 1 to counters 0 and 1. Set global counter 0 to 30.
- -If counter 1 is at or above 6 and global counter 0 is at or above 20:
- --Use Tail Slap. Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 3:
- --Use Chomp. Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Attack. Add 1 to counters 0 and 1.
- Electrolaser
- ============
- -Take 1 action per turn.
- -If counter 0 is at or above 3:
- --Use Clean Sweep. Set counter 0 to 0.
- -If counter 0 is at or above 2:
- --1/3 chance to attack. Add 1 to counter 0.
- --2/3 chance to use Clean Sweep. Set counter 0 to 0.
- -If counter 0 is at or above 1:
- --1/2 chance to attack. Add 1 to counter 0.
- --1/2 chance to use Clean Sweep. Set counter 0 to 0.
- -Else:
- --Attack. Add 1 to counter 0.
- Railgun
- =======
- Routine 1:
- -Take 1 action per turn.
- -If counter 0 is at or above 1, swap to routine 2.
- -If counter 0 is at 0:
- --Use Laser Cannon. Add 1 to counter 0.
- -Else:
- --Attack. Add 1 to counter 0.
- Routine 2:
- -Take 1 action per turn.
- -If counter 0 is at or above 1, swap to routine 3.
- -If counter 0 is at 0:
- --Use Clean Sweep. Set counter 0 to 1.
- -Else:
- --Attack. Add 1 to counter 0.
- Routine 3:
- -Take 1 action per turn.
- -1/3 chance to use Clean Sweep.
- -2/3 chance to use Laser Cannon.
- Dramselfly
- ==========
- -Take 2 actions per turn.
- -If counter 2 is at 0:
- --Use Droning Buzz. Set counter 2 to 10.
- -If counter 2 is at 10 and global counter 0 is at or above 1:
- --Use Droning Buzz (Targets party members that are not inflicted with Confusion). Set counters 0 and 1 to 0. Set counter 2 to 20.
- -If counter 2 is at 20 and global counter 0 is at or above 1:
- --Use Droning Buzz (Targets party members that are not inflicted with Confusion). Set counters 0 and 1 to 0. Set counter 2 to 30.
- -If counter 1 is at or above 4:
- --Use Droning Buzz (Targets party members that are not inflicted with Confusion). Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 2:
- --Use Buzzwing (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --1/2 chance to use Melee attack 1. Add 1 to counters 0 and 1. Add 1 to global counter 0.
- --1/2 chance to use Melee attack 2. Add 1 to counters 0 and 1. Add 1 to global counter 0.
- Little Dragon
- =============
- Routine 1:
- -Take 2 actions per turn.
- -If counter 2 is at 0:
- --Use Gnaw. Set counter 2 to 10.
- -If counter 2 is at 10:
- --Use Gnaw (Targets the party member with the highest LIFE). Set counter 2 to 20.
- -If counter 0 is at or above 2:
- --1/3 chance to use Fireball (Targets the party member with the highest LIFE). Set counter 0 to 0.
- --2/3 chance to use Gnaw (Targets the party member with the highest LIFE). Set counter 0 to 0.
- -Else:
- --Attack. Add 1 to counter 0.
- Routine 2:
- -If counter 1 is at or above 2, swap to routine 2.
- -If counter 2 is at or above 2, swap to routine 3.
- -If counter 0 is at or above 2:
- --1/5 chance to use Fireball (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
- --4/5 chance to use Gnaw (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 2.
- -Else:
- --Attack. Add 1 to counter 0.
- Routine 3:
- -If counter 0 is at or above 10, swap to routine 1.
- -Use Gnaw (Targets the party member with the highest LIFE). Set counter 0 to 10. Add 1 to counter 2.
- Routine 4:
- -If counter 0 is at or above 10, swap to routine 1.
- -Use Fireball (Targets the party member with the highest LIFE). Set counter 0 to 10. Add 1 to counter 2.
- Hammerhead
- ==========
- Routine 1:
- -Take 2 actions per turn.
- -If counter 0 is at or above 4:
- --Use Downstroke (Targets the party member with the highest LIFE). Set counter 0 to 0.
- -Else:
- --Attack. Add 1 to counter 0.
- Routine 2:
- -Take 2 actions per turn.
- -If self is at or below 50% LIFE, swap to routine 2.
- -If counter 0 is at 0:
- --Use Downstroke (Targets the party member with the highest LIFE). Add 1 to counter 0.
- -If counter 1 is at or above 5:
- --Use Downstroke (Targets the party member with the highest LIFE). Set counter 1 to 0.
- -Else:
- --Attack. Add 1 to counter 1.
- Routine 3:
- -Take 2 actions per turn.
- -If counter 0 is at 0 and it is the second action in the turn:
- --Use Gather Power (Targets the user's side). Set counter 0 to 1.
- -If counter 0 is at or above 1 and it is not the second action in the turn:
- --Use Downstroke (Targets the party member with the highest LIFE). Set counter 0 to -5.
- -If counter 2 is at or above 5, self does not have an ATK buff, and it is not the first action in the turn:
- --Use Gather Power (Targets the user's side). Set counter 2 to 0.
- -If counter 1 is at or above 4:
- --Use Downstroke (Targets the party member with the highest LIFE). Set counter 1 to 0.
- -Else:
- --Attack. Add 1 to counter 1.
- Stony Dragon
- ============
- Routine 1:
- -Take 2 actions per turn.
- -If counter 2 is at 0:
- --Use Stone Gaze (Targets party members that are not inflicted with Petrify). Set counter 2 to 10.
- -If counter 1 is at or above 3:
- --Use Stone Breath. Add 1 to counter 0. Set counter 1 to 1.
- -If counter 0 is at or above 2:
- --Use Neck Bite (Targets the party member with the highest LIFE). Set counter 0 to 0.
- -Else:
- --Attack. Add 1 to counters 0 and 1.
- Routine 2:
- -Take 2 actions per turn.
- -If self is at or below 55% LIFE, swap to routine 2.
- -If counter 2 is at 0:
- --Use Stone Gaze (Targets party members that are not inflicted with Petrify). Set counter 2 to 10.
- -If counter 1 is at or above 3:
- --Use Stone Gaze (Targets party members that are not inflicted with Petrify). Add 1 to counter 0. Set counter 1 to 1.
- -If counter 0 is at or above 2:
- --Use Neck Bite (Targets the party member with the highest LIFE). Set counter 0 to 0.
- -Else:
- --Attack. Add 1 to counters 0 and 1.
- Routine 3:
- -Take 2 actions per turn.
- -If counter 2 is at 0:
- --Use Stone Breath. Set counter 2 to 10.
- -If counter 1 is at or above 4:
- --Use Stone Breath. Add 1 to counter 0. Set counter 1 to 1.
- -If counter 0 is at or above 2:
- --Use Neck Bite (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Attack. Add 1 to counters 0 and 1.
- Armanos
- =======
- Routine 1:
- -Take 2 actions per turn.
- -If self is at or below 50% LIFE, swap to routine 2.
- -If counter 2 is at 1:
- --1/3 chance to use Tumble (Targets the party member with the highest LIFE). Set counter 2 to 10.
- --2/3 chance to use Tumble. Set counter 2 to 10.
- -If counter 2 is at 0:
- --1/3 chance to use Tumble (Targets the party member with the highest LIFE). Add 1 to counter 2.
- --2/3 chance to use Tumble. Add 1 to counter 2.
- -If counter 1 is at or above 3:
- --1/3 chance to use Rock Cannon (Targets the party member with the highest LIFE). Add 1 to counter 0. Set counter 1 to 0.
- --2/3 chance to use Rock Cannon. Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 2:
- --1/3 chance to use Tumble (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
- --2/3 chance to use Tumble. Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Attack. Add 1 to counters 0 and 1.
- Routine 2:
- -Take 2 actions per turn.
- -If global counter 0 is at 0 and it is the second action in the turn:
- --Use Gather Power (Targets the user's side). Subtract 1 from counter 0. Set global counter 0 to 10.
- -If global counter 0 is at 20:
- --Use Rock Cannon (Targets the party member with the highest LIFE). Set global counter 0 to 30.
- -If global counter 0 is at 10:
- --Use Rock Cannon. Set global counter 0 to 20.
- -If counter 1 is at or above 3:
- --1/3 chance to use Rock Cannon (Targets the party member with the highest LIFE). Add 1 to counter 0. Set counter 1 to 0.
- --2/3 chance to use Rock Cannon. Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 2:
- --1/3 chance to use Tumble (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
- --2/3 chance to use Tumble. Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Attack. Add 1 to counters 0 and 1.
- Hover Dragon
- ============
- Routine 1:
- -Take 2 actions per turn.
- -If global counter 0 is at 0 and it is the second action in the turn:
- --Use Freeze Breath. Set global counter 0 to 10.
- -If counter 2 is at or above 2, global counter 1 is at 0, and it is the second action in the turn:
- --Use Hexatonic. Set global counter 1 to 10.
- -If global counter 1 is at 10:
- --Use Freeze Breath. Set global counter 1 to 20.
- -If counter 0 is at or above 3:
- --Use Freeze Breath. Set counter 0 to 0.
- -Else:
- --Attack. Add 1 to counters 0, 1, and 2.
- Routine 2:
- -Take 2 actions per turn.
- -If self is at or below 55% LIFE, swap to routine 2.
- -If the turn count at or below 1 and it is the second action in the turn:
- --Use Freeze Breath (Targets the party member with the highest LIFE). Set global counter 0 to 10.
- -If counter 0 is at or above 4:
- --Use Freeze Breath. Set counter 0 to 0.
- -Else:
- --Attack. Add 1 to counter 0.
- Routine 3:
- -Take 2 actions per turn.
- -If global counter 0 is at 0 and it is the second action in the turn:
- --Use Hexatonic. Add 1 to global counter 0.
- -If global counter 0 is at or above 1 and it is not the second action in the turn:
- --Use Freeze Breath. Set global counter 0 to -5.
- -If counter 2 is at or above 8 and it is the second action in the turn:
- --Use Hexatonic. Add 1 to counters 0 and 1. Set counter 2 to 0.
- -If counter 1 is at or above 5:
- --Use Freeze Breath. Add 1 to counters 0 and 2. Set counter 1 to 0.
- -If counter 0 is at or above 2:
- --Use Death Fang (Targets the party member with the highest LIFE). Set counter 2 to 0. Add 1 to counters 1 and 2.
- -Else:
- --Attack. Add 1 to counters 0, 1, and 2.
- Hazard Dragon
- =============
- Routine 1:
- -Take 2 actions per turn.
- -If global counter 2 is at 0:
- --Use Sludge Breath. Set global counter 2 to 10.
- -If global counter 2 is at 10 and counter 2 is at or above 1:
- --Use Fire Breath. Set counter 0 to 1. Set global counter 2 to 20.
- -If global counter 1 is at 0 and self is at or below 45% LIFE:
- --Use Tensile Roll (Targets the user's side). Add 1 to counters 0 and 1. Set global counter 1 to 10.
- -If counter 1 is at or above 8:
- --Use Sludge Breath. Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 3:
- --Use Fire Breath. Set counter 0 to 0. Add 1 to counters 1 and 2.
- -Else:
- --Attack. Add 1 to counters 0, 1, and 2.
- Routine 2:
- -Take 2 actions per turn.
- -If global counter 2 is at 0 and it is the second action in the turn:
- --Use Fire Breath. Set global counter 0 to 10.
- -If global counter 1 is at 0 and self is at or below 45% LIFE:
- --Use Tensile Roll (Targets the user's side). Set global counter 1 to 10.
- -If counter 1 is at or above 6:
- --Use Sludge Breath. Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 3:
- --Use Fire Breath. Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Attack. Add 1 to counters 0 and 1.
- Sumo Dragon
- ===========
- Routine 1:
- -Take 2 actions per turn.
- -If counter 0 is at or above 2, swap to routine 2.
- -Attack. Add 1 to counter 0.
- Routine 2:
- -Take 1 action per turn.
- -If counter 1 is at or above 10, swap to routine 3.
- -If counter 1 is at 0:
- --Use Gather Power (Targets the user's side). Add 1 to counter 0.
- -If counter 1 is at 1:
- --Use Great Horn. Subtract 1 from counter 0. Set counter 1 to 10.
- -Else:
- --Attack. Add 1 to counter 0.
- Routine 3:
- -Take 2 actions per turn.
- -If counter 0 is at or above 3, swap to routine 2.
- -Attack. Add 1 to counter 0.
- Routine 4:
- -Take 1 action per turn.
- -If counter 0 is at or above 10, swap to routine 3.
- -If counter 1 is at 0:
- --Use Gather Power (Targets the user's side). Add 10 to counter 0.
- -Else:
- --Attack.
- Routine 5:
- -Take 1 action per turn.
- -If counter 0 is at or above 10, swap to routine 1.
- -If counter 1 is at 0:
- --Use Great Horn. Add 10 to counter 0.
- -Else:
- --Attack.
- Machine Dragon
- ==============
- Routine 1:
- -Take 2 actions per turn.
- -If counter 2 is at 0 and it is the second action in the turn:
- --Use Fire Breath. Set counter 2 to 10.
- -If counter 2 is at 10 and self is at or below 55% LIFE:
- --Use Regeneration (Targets the user's side). Set counter 2 to 20.
- -If counter 0 is at or above 5:
- --Use Fire Breath. Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Attack. Add 1 to counters 0 and 1.
- Routine 2:
- -Take 2 actions per turn.
- -If counter 1 is at or above 8:
- --Use Regeneration (Targets the user's side). Set counter 1 to 0.
- -If counter 1 is at or above 6:
- --1/2 chance to attack. Add 1 to counters 0 and 1.
- --1/2 chance to use Regeneration (Targets the user's side). Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 4:
- --Use Fire Breath. Set counter 0 to 0. Add 1 to counter 1.
- -If counter 0 is at or above 3:
- --1/3 chance to attack. Add 1 to counters 0 and 1.
- --2/3 chance to use Regeneration (Targets the user's side). Set counter 0 to 0. Add 1 to counter 1.
- -If counter 0 is at or above 2:
- --1/2 chance to attack. Add 1 to counters 0 and 1.
- --1/2 chance to use Regeneration (Targets the user's side). Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Attack. Add 1 to counters 0 and 1.
- D1
- ==
- -Take 1 action per turn.
- -If counter 1 is at 1:
- --Use Fire Breath. Set counter 0 to 0. Set counter 1 to 10.
- -If counter 0 is at or above 2:
- --Use Fire Breath. Set counter 0 to 0.
- -Else:
- --Attack. Add 1 to counters 0 and 1.
- Enshentas
- =========
- Routine 1:
- -Take 2 actions per turn.
- -If the battle started out as a surprise attack, the turn count is at or below 1, and global counter 2 is at 1:
- --Use Regeneration (Targets the user's side). Set global counter 2 to 10.
- -If the battle started out as a surprise attack, the turn count is at or below 1, and global counter 2 is at 0:
- --Use Cursed Gleam. Set global counter 2 to 1.
- -If global counter 0 is at 0 and self is at or below 30% LIFE:
- --Use Cursed Gleam. Add 1 to counters 0 and 1. Set global counter 0 to 10.
- -If global counter 1 is at 0 and self is at or below 55% LIFE:
- --Use Regeneration (Targets the user's side). Add 1 to counters 0 and 1. Set global counter 1 to 10.
- -If counter 2 is at 0 and it is the second action in the turn:
- --Use Freeze Breath. Add 1 to counter 0. Set counter 2 to 10.
- -If counter 1 is at or above 6:
- --Use Freeze Breath. Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 3:
- --Use Headlong Charge (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Attack. Add 1 to counters 0 and 1.
- Routine 2:
- -Take 2 actions per turn.
- -If self is at or below 55% LIFE, swap to routine 2.
- -If the battle started out as a surprise attack, the turn count is at or below 1, and counter 2 is at 1:
- --Use Cursed Gleam. Set counter 2 to 10.
- -If the battle started out as a surprise attack, the turn count is at or below 1, and counter 2 is at 0:
- --Use Headlong Charge (Targets the party member with the lowest LIFE). Add 1 to counter 2.
- -If counter 1 is at or above 5:
- --Use Freeze Breath. Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 3:
- --Use Headlong Charge (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Attack. Add 1 to counters 0 and 1.
- Routine 3:
- -Take 2 actions per turn.
- -If global counter 0 is at 0:
- --Use Regeneration (Targets the user's side). Set global counter 0 to 10.
- -If counter 2 is at or above 10:
- --Use Regeneration (Targets the user's side). Add 1 to counters 0 and 1. Set counter 2 to 0.
- -If counter 1 is at or above 5:
- --Use Freeze Breath. Add 1 to counters 0 and 2. Set counter 1 to 0.
- -If counter 0 is at or above 3:
- --Use Cursed Gleam (Targets party members that are not inflicted with Curse). Set counter 0 to 0. Add 1 to counters 1 and 2.
- -Else:
- --Attack. Add 1 to counters 0 and 1.
- Criminal Dragon
- ===============
- Routine 1:
- -Take 2 actions per turn.
- -If self is at or below 70% LIFE, swap to routine 2.
- -If counter 2 is at or above 6, swap to routine 2.
- -If counter 1 is at 0:
- --Use Headbutt (Targets the party member with the highest LIFE). Set counter 1 to 10. Add 1 to counter 2.
- -If counter 0 is at or above 3:
- --Use Headbutt (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 2.
- -Else:
- --Use Melee attack 1. Add 1 to counters 0 and 2.
- Routine 2:
- -Take 2 actions per turn.
- -If global counter 2 is at 0:
- --Use Typhoon Lariat. Set global counter 2 to 10.
- -If global counter 2 is at 10:
- --Use Muscle Eye (Targets party members that are not inflicted with Skill Seal). Set global counter 2 to 20.
- -If global counter 1 is at 0 and self is at or below 20% LIFE:
- --Use Muscle Eye (Targets party members that are not inflicted with Skill Seal). Set global counter 1 to 10.
- -If counter 1 is at or above 8:
- --Use Typhoon Lariat. Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 3:
- --Use Jump Kick (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Use Melee attack 2. Add 1 to counters 0 and 1.
- Granderodon
- ===========
- Routine 1:
- -Take 2 actions per turn.
- -If global counter 0 is at 0:
- --Use Atmospheric Vibration (Targets self). Set global counter 0 to 10.
- -If counter 1 is at or above 5:
- --Use Atmospheric Vibration (Targets self). Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 3:
- --Use Thunder Breath. Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Attack. Add 1 to counters 0 and 1.
- Routine 2:
- -Take 2 actions per turn.
- -If self is at or below 30% LIFE, swap to routine 2.
- -If counter 0 is at 0:
- --Use Atmospheric Vibration (Targets self). Add 1 to counter 0.
- -If counter 2 is at or above 5:
- --Use Atmospheric Vibration (Targets self). Set counter 2 to 0.
- -If counter 1 is at or above 4:
- --Use Thunder Breath. Set counter 1 to 0. Add 1 to counter 2.
- -Else:
- --Attack. Add 1 to counters 1 and 2.
- Routine 3:
- -Take 2 actions per turn.
- -If counter 0 is at 10:
- --Use Atmospheric Vibration (Targets the user's side). Set counter 0 to 30.
- -If counter 0 is at 0:
- --Use Defenses Up (Targets the user's side). Set counter 0 to 10.
- -If counter 2 is at or above 5:
- --Use Atmospheric Vibration (Targets self). Set counter 2 to 0.
- -If counter 1 is at or above 4:
- --Use Thunder Breath. Set counter 1 to 0. Add 1 to counter 2.
- -Else:
- --Attack. Add 1 to counters 1 and 2.
- Tower Dragon
- ============
- Routine 1:
- -Take 1 action per turn.
- -If counter 0 is at 10, swap to routine 2.
- -If counter 1 is at 10, swap to routine 3.
- -If the turn count is at or below 1:
- --Use Jump (Targets the user's side). Set counter 0 to 10.
- -Else:
- --Use Venom Breath. Set counter 1 to 10.
- Routine 2:
- -Take 2 actions per turn.
- -If counter 0 is at or above 1, swap to routine 3.
- -Use Venom Meteor (Targets party members that are not inflicted with Poison). Add 1 to counter 0.
- Routine 3:
- -Take 2 actions per turn.
- -If global counter 0 is at 10, swap to routine 4.
- -If global counter 0 is at 0, self is at or below 40% LIFE, and it is the second action in the turn:
- --Use Jump (Targets the user's side). Set global counter 0 to 10.
- -If counter 1 is at or above 2 and global counter 1 is at 0:
- --Use Venom Breath. Add 1 to counter 0. Set global counter 1 to 10.
- -If counter 0 is at or above 6:
- --Use Venom Breath. Set counter 0 to 0.
- -Else:
- --Attack. Add 1 to counters 0 and 1.
- Routine 4:
- -Take 2 actions per turn.
- -If counter 0 is at or above 1, swap to routine 3.
- -Use Venom Meteor (Targets party members that are not inflicted with Poison). Add 1 to counter 0. Set global counter 0 to 20.
- Shield Dragon
- =============
- Routine 1:
- -Take 2 actions per turn.
- -If self is at or below 35% LIFE, swap to routine 3.
- -If counter 1 is at or above 3, swap to routine 2.
- -If counter 2 is at 0:
- --1/4 chance to use Thunderball (Targets the party member with the highest LIFE). Add 1 to counter 1. Set counter 2 to 10.
- --3/4 chance to use Thunderball. Add 1 to counter 1. Set counter 2 to 10.
- -If counter 1 is at or above 1:
- --Use a Melee attack. Add 1 to counters 0 and 1.
- -If counter 0 is at or above 1:
- --1/3 chance to use Thunderball (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
- --2/3 chance to use Thunderball. Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Use a Melee attack. Add 1 to counters 0 and 1.
- Routine 2:
- -Take 1 action per turn.
- -If self is at or below 35% LIFE, swap to routine 3.
- -If counter 0 is at 10, swap to routine 1.
- -If counter 0 is at 0:
- --Use Shield Parry (Targets self). Set counter 0 to 10.
- -Else:
- --Use a Melee attack.
- Routine 3:
- -Take 2 actions per turn.
- -If counter 2 is at 0:
- --Use Unleash Power (Targets self). Set counter 2 to 10.
- -If counter 2 is at 10.
- --Use Rampage. Set counter 2 to 20.
- -If counter 2 is at 20:
- --1/3 chance to use Thunderball (Targets the party member with the highest LIFE). Set counter 2 to 30.
- --2/3 chance to use Thunderball. Set counter 2 to 30.
- -If counter 1 is at or above 3:
- --Use Rampage. Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 2:
- --1/3 chance to use Thunderball (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
- --2/3 chance to use Thunderball. Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Use a Claw attack. Add 1 to counters 0 and 1.
- Routine 4:
- -Take 1 action per turn.
- -If self is at or below 45% LIFE, swap to routine 3.
- -If counter 0 is at 10, swap to routine 2.
- -If counter 0 is at 0:
- --Use Shield Parry (Targets self). Set counter 0 to 10.
- -Else:
- --Use a Melee attack.
- Routine 5:
- -Take 2 actions per turn.
- -If self is at or below 45% LIFE, swap to routine 3.
- -If counter 2 is at or above 3, swap to routine 1.
- -If counter 1 is at or above 4, swap to routine 1.
- -If counter 0 is at or above 2:
- --Use Thunderball (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counters 1 and 2.
- -Else:
- --1/3 chance to use a Melee attack. Add 1 to counters 0 and 1.
- --2/3 chance to use a Melee attack. Add 1 to counters 0 and 2.
- Routine 6:
- -Take 2 actions per turn.
- -If global counter 0 is at 10:
- --Use Rampage. Set global counter 0 to 20.
- -If global counter 0 is at 0:
- --Use Rampage. Set global counter 0 to 10.
- -If counter 1 is at or above 3:
- --Use Thunderball (Targets the party member with the highest LIFE). Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 3:
- --Use Rampage. Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Use a Claw attack. Add 1 to counters 0 and 1.
- Tyrannosaurus
- =============
- -Take 2 actions per turn.
- -If global counter 0 is at 0, self is at or below 55% LIFE, and it is the second action in the turn:
- --Use Tyrant's Roar (Targets the user's side). Set global counter 0 to 10.
- -If global counter 0 is at 10:
- --Use Mow Down. Set counter 1 to 0. Set global counter 0 to 20.
- -If counter 1 is at or above 4:
- --Use Mow Down. Add 1 to counters 0 and 2. Set counter 1 to 0.
- -If counter 0 is at or above 2:
- --1/3 chance to use Sharptooth (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counters 1 and 2.
- --2/3 chance to use Sharptooth. Set counter 0 to 0. Add 1 to counters 1 and 2.
- -Else:
- --Attack. Add 1 to counters 0, 1, and 2.
- Dragonfly
- =========
- -Take 2 actions per turn.
- -If counter 2 is at 0:
- --Use Droning Buzz. Set counter 2 to 10.
- -If counter 2 is at 10 and global counter 0 is at or above 1:
- --Use Droning Buzz (Targets party members that are not inflicted with Confusion). Set counters 0 and 1 to 0. Set counter 2 to 20.
- -If counter 2 is at 20 and global counter 0 is at or above 1:
- --Use Droning Buzz (Targets party members that are not inflicted with Confusion). Set counters 0 and 1 to 0. Set counter 2 to 30.
- -If counter 2 is at 30 and self is at or below 25% LIFE:
- --Use Sleepy Buzz (Targets party members that are not inflicted with Sleep). Add 1 to counters 0 and 1. Set counter 2 to 40. Set global counter 0 to 0.
- -If counter 1 is at or above 4:
- --Use Droning Buzz (Targets party members that are not inflicted with Confusion). Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 2:
- --Use Buzzwing (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --1/2 chance to use Melee attack 1. Add 1 to counters 0 and 1. Add 1 to global counter 0.
- --1/2 chance to use Melee attack 2. Add 1 to counters 0 and 1. Add 1 to global counter 0.
- Microdragon
- ===========
- Routine 1:
- -Take 2 actions per turn.
- -If counter 2 is at 0:
- --Use Gnaw (Targets the party member with the highest LIFE). Set counter 2 to 10.
- -If counter 2 is at 10:
- --Use Spinedge Claw. Set counter 2 to 20.
- -If counter 1 is at or above 4:
- --Use Spinedge Claw. Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 2:
- --1/3 chance to use Fireball (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
- --2/3 chance to use Gnaw (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Attack. Add 1 to counters 0 and 1.
- Routine 2:
- -If counter 1 is at or above 2, swap to routine 2.
- -If counter 2 is at or above 2, swap to routine 3.
- -If counter 0 is at or above 2:
- --1/3 chance to use Fireball (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
- --2/3 chance to use Gnaw (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 2.
- -Else:
- --Attack. Add 1 to counter 0. Add 1 to global counter 1.
- Routine 3:
- -If counter 0 is at or above 20, swap to routine 1.
- -If counter 0 is at 0:
- --Use Spinedge Claw. Set counter 0 to 10.
- -If counter 0 is at 10:
- --Use Gnaw. Set counter 0 to 20.
- -Else:
- --Attack.
- Routine 4:
- -If counter 0 is at or above 20, swap to routine 1.
- -If counter 0 is at 0:
- --Use Spinedge Claw. Set counter 0 to 10.
- -If counter 0 is at 10:
- --Use Fireball. Set counter 0 to 20.
- -Else:
- --Attack.
- Hammerer
- ========
- Routine 1:
- -Take 2 actions per turn.
- -If counter 2 is at 0:
- --1/4 chance to use Downstroke (Targets the party member with the highest LIFE). Set counter 2 to 10.
- --3/4 chance to use Downstroke. Set counter 2 to 10.
- -If counter 2 is at 10:
- --Use Mow Down. Set counter 2 to 20.
- -If counter 1 is at or above 5:
- --Use Mow Down. Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 3:
- --1/3 chance to use Downstroke (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
- --2/3 chance to use Downstroke. Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Attack. Add 1 to counters 0 and 1.
- Routine 2:
- -Take 2 actions per turn.
- -If self is at or below 55% LIFE, swap to routine 2.
- -If counter 2 is at 0:
- --Use Downstroke (Target the party member with the highest LIFE). Set counter 2 to 10.
- -If counter 1 is at or above 4:
- --Use Downstroke (Target the party member with the highest LIFE). Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 3:
- --Use Mow Down. Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Attack. Add 1 to counters 0 and 1.
- Routine 3:
- -Take 2 actions per turn.
- -If global counter 0 is at 0 and it is the second action in the turn:
- --Use Gather Power (Targets the user's side). Set global counter 0 to 10.
- -If global counter 0 is at 10:
- --Use Mow Down. Set global counter 0 to 20.
- -If counter 1 is at or above 5:
- --Use Downstroke (Target the party member with the highest LIFE). Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 3:
- --Use Mow Down (Target the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Attack. Add 1 to counters 0 and 1.
- Salamander
- ==========
- Routine 1:
- -Take 2 actions per turn.
- -If counter 1 is at 0:
- --Use Fire Breath. Set counter 1 to 1.
- -If counter 0 is at or above 3:
- --Use Fire Breath (Targets the party member with the highest LIFE). Set counter 0 to 0.
- -Else:
- --Attack. Add 1 to counter 0.
- Routine 2:
- -Take 2 actions per turn.
- -If counter 0 is at or above 5:
- --Use Fire Breath (Targets the party member with the highest LIFE). Set counter 0 to 0.
- -If counter 0 is at or above 2:
- --1/4 chance to attack. Add 1 to counter 0.
- --3/4 chance to use Fire Breath (Targets the party member with the highest LIFE). Set counter 0 to 0.
- -Else:
- --Attack. Add 1 to counter 0.
- Blizzasaurus
- ============
- Routine 1:
- -Take 2 actions per turn.
- -If counter 2 is at 1:
- --1/3 chance to use Tumble (Targets the party member with the highest LIFE). Set counter 2 to 10.
- --2/3 chance to use Tumble. Set counter 2 to 10.
- -If counter 2 is at 0:
- --1/3 chance to use Ice Cannon (Targets the party member with the highest LIFE). Add 1 to counter 2.
- --2/3 chance to use Ice Cannon. Add 1 to counter 2.
- -If counter 1 is at or above 3:
- --1/3 chance to use Tumble (Targets the party member with the highest LIFE). Add 1 to counter 0. Set counter 1 to 0.
- --2/3 chance to use Tumble. Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 2:
- --1/3 chance to use Ice Cannon (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
- --2/3 chance to use Ice Cannon. Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Attack. Add 1 to counters 0 and 1.
- Routine 2:
- -Take 2 actions per turn.
- -If self is at or below 55% LIFE, swap to routine 2.
- -If counter 2 is at 1:
- --1/3 chance to use Tumble (Targets the party member with the highest LIFE). Set counter 2 to 10.
- --2/3 chance to use Tumble. Set counter 2 to 10.
- -If counter 2 is at 0:
- --1/3 chance to use Ice Cannon (Targets the party member with the highest LIFE). Add 1 to counter 2.
- --2/3 chance to use Ice Cannon. Add 1 to counter 2.
- -If counter 1 is at or above 3:
- --1/3 chance to use Tumble (Targets the party member with the highest LIFE). Add 1 to counter 0. Set counter 1 to 0.
- --2/3 chance to use Tumble. Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 2:
- --1/3 chance to use Ice Cannon (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
- --2/3 chance to use Ice Cannon. Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Attack. Add 1 to counters 0 and 1.
- Routine 3:
- -Take 2 actions per turn.
- -If global counter 0 is at 0 and it is the second action in the turn:
- --Use Gather Power (Targets the user's side). Subtract 1 from counter 0. Set global counter 0 to 10.
- -If global counter 0 is at 20:
- --1/3 chance to use Ice Cannon (Targets the party member with the highest LIFE). Set global counter 0 to 30.
- --2/3 chance to use Ice Cannon. Set global counter 0 to 30.
- -If global counter 0 is at 10:
- --1/3 chance to use Tumble (Targets the party member with the highest LIFE). Set global counter 0 to 20.
- --2/3 chance to use Tumble. Set global counter 0 to 20.
- -If counter 1 is at or above 3:
- --1/3 chance to use Ice Cannon (Targets the party member with the highest LIFE). Add 1 to counter 0. Set counter 1 to 0.
- --2/3 chance to use Ice Cannon. Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 2:
- --1/3 chance to use Tumble (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
- --2/3 chance to use Tumble. Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Attack. Add 1 to counters 0 and 1.
- Dracoprism
- ==========
- -Take 2 actions per turn.
- -If global counter 2 is at 0 and it is the second action in the turn:
- --Use Six-winged Buzz. Add 1 to counters 0 and 1. Set global counter 2 to 10.
- -If global counter 2 is at 10
- --Use Fire Breath. Add 1 to counters 0 and 1. Set global counter 2 to 20.
- -If global counter 1 is at 0, self is at or below 45% LIFE, global counter 2 is at 20, and the turn count is above 3:
- --Use Six-winged Buzz. Add 1 to counters 0 and 1. Set global counter 1 to 10.
- -If counter 1 is at or above 5:
- --Use Fire Breath. Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 3 and self is at or below 50% LIFE:
- --Use Death Fang (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Attack. Add 1 to counters 0 and 1.
- Chemical Dragon
- ===============
- -Take 2 actions per turn.
- -If counter 1 is at 0 and it is the second action in the turn:
- --Use Sludge Breath. Set counter 0 to 0. Set counter 1 to 10.
- -If counter 0 is at 6:
- --Use Sludge Breath (Targets the party member with the highest LIFE). Set counter 0 to 0.
- -Else:
- --Attack. Add 1 to counter 0.
- Killhorn Dragon
- ===============
- Routine 1:
- -Take 1 action per turn.
- -If counter 0 is at or above 20, swap to routine 2.
- -If counter 0 is at 0:
- --Use Gather Power (Targets the user's side). Set counter 0 to 10.
- -If counter 0 is at 10:
- --Use Great Horn. Set counter 0 to 20.
- -Else:
- --Attack.
- Routine 2:
- -Take 2 actions per turn.
- -If counter 0 is at or above 3, swap to routine 1.
- -Attack. Add 1 to counter 0.
- Thunder Dragon
- ==============
- Routine 1:
- -Take 2 actions per turn.
- -If global counter 0 is at 0 and it is the second action in the turn:
- --Use Thunder Breath. Set global counter 0 to 10.
- -If counter 2 is at or above 6 and it is the second action in the turn:
- --Use Gather Power (Targets the user's side). Add 1 to counters 0 and 1. Set counter 2 to 0.
- -If counter 1 is at or above 5:
- --Use Thunder Breath. Set counter 1 to 0. Add 1 to counter 2.
- -If counter 0 is at or above 3:
- --Use Sonic Boom. Set counter 0 to 0. Add 1 to counters 1 and 2.
- -Else:
- --Attack. Add 1 to counters 0, 1, and 2.
- Routine 2:
- -Take 2 actions per turn.
- -If self is at or below 55% LIFE, swap to routine 2.
- -If counter 1 is at or above 5:
- --Use Thunder Breath. Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 3:
- --Use Sonic Boom (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Attack. Add 1 to counters 0 and 1.
- Routine 3:
- -Take 2 actions per turn.
- -If global counter 0 is at 2 and it is the second action in the turn:
- --Use Gather Power (Targets the user's side). Add 1 to global counter 0.
- -If global counter 0 is at or above 1 and it is not the second action in the turn:
- --Use Thunder Breath. Set global counter 0 to -5.
- -If counter 2 is at or above 6 and it is the second action in the turn:
- --Use Gather Power (Targets the user's side). Add 1 to counters 0 and 1. Set counter 2 to 0.
- -If counter 1 is at or above 5:
- --Use Thunder Breath. Add 1 to counters 0 and 2. Set counter 1 to 0.
- -If counter 0 is at or above 3:
- --Use Sonic Boom (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counters 1 and 2.
- -Else:
- --Attack. Add 1 to counters 1 and 2.
- Freeze Dragon
- =============
- -Take 2 actions per turn.
- -If global counter 0 is at 0 and it is the second action in the turn:
- --Use Freeze Breath. Set global counter 0 to 10.
- -If counter 2 is at or above 6 and it is the second action in the turn:
- --Use Gather Power (Targets the user's side). Add 1 to counters 0 and 1. Set counter 2 to 0.
- -If counter 1 is at or above 5:
- --Use Freeze Breath. Add 1 to counters 0 and 2. Set counter 1 to 0.
- -If counter 0 is at or above 3:
- --Use Sonic Boom. Set counter 0 to 0. Add 1 to counters 1 and 2.
- -Else:
- --Attack. Add 1 to counters 0, 1, and 2.
- Snapdragon
- ==========
- Routine 1:
- -Take 2 actions per turn.
- -If the battle started out as a surprise attack, the turn count is at or below 1, and global counter 2 is at 1:
- --Use Harden Skin (Targets the user's side). Set global counter 2 to 10.
- -If the battle started out as a surprise attack, the turn count is at or below 1, and global counter 2 is at 0:
- --Use Headlong Charge (Targets the party member with the lowest LIFE). Set global counter 2 to 1.
- -If global counter 1 is at 0 and self is at or below 25% LIFE:
- --Use Harden Skin (Targets the user's side). Add 1 to counter 0. Set global counter 1 to 10.
- -If counter 2 is at 0 and it is the second action in the turn:
- --Use Thunder Breath. Add 1 to counter 0. Set counter 2 to 10.
- -If counter 1 is at or above 6:
- --Use Thunder Breath. Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 3:
- --Use Headlong Charge (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Attack. Add 1 to counters 0 and 1.
- Routine 2:
- -Take 2 actions per turn.
- -If self is at or below 50% LIFE, swap to routine 2.
- -If the battle started out as a surprise attack, the turn count is at or below 1, and counter 2 is at 1:
- --Use Harden Skin (Targets the user's side). Set counter 2 to 10.
- -If the battle started out as a surprise attack, the turn count is at or below 1, and counter 2 is at 0:
- --Use Headlong Charge (Targets the party member with the lowest LIFE). Add 1 to counter 2.
- -If counter 1 is at or above 5:
- --Use Thunder Breath. Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 2:
- --Use Headlong Charge (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Attack. Add 1 to counters 0 and 1.
- Routine 3:
- -Take 2 actions per turn.
- -If counter 2 is at 0:
- --Use Harden Skin (Targets the user's side). Set global counter 2 to 10.
- -If counter 1 is at or above 5:
- --Use Thunder Breath. Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 2:
- --Use Headlong Charge (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Attack. Add 1 to counters 0 and 1.
- Destroyer Dragon
- ================
- -Take 2 actions per turn.
- -If global counter 0 is at 0:
- --Use Muscle Eye. Set global counter 0 to 10.
- -If global counter 0 is at 10 and self is at or below 30% LIFE:
- --Use Muscle Eye. Add 20 to global counter 0.
- -If counter 0 is at or above 2:
- --1/3 chance to use Jump Kick (Targets the party member with the highest LIFE). Set counter 0 to 0.
- --2/3 chance to use Jump Kick. Set counter 0 to 0.
- -Else:
- -Attack. Add 1 to counter 0.
- Cornarodon
- ==========
- Routine 1:
- -Take 2 actions per turn.
- -If global counter 0 is at 0:
- --Use Cold Front (Targets self). Set global counter 0 to 10.
- -If counter 1 is at or above 5:
- --Use Cold Front (Targets self). Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 3:
- --Use Ice Breath. Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Attack. Add 1 to counters 0 and 1.
- Routine 2:
- -Take 2 actions per turn.
- -If self is at or below 30% LIFE, swap to routine 2.
- -If counter 0 is at 0:
- --Use Cold Front (Targets self). Add 1 to counter 0.
- -If counter 2 is at or above 5:
- --Use Cold Front (Targets self). Set counter 2 to 0.
- -If counter 1 is at or above 4:
- --Use Ice Breath. Set counter 1 to 0. Add 1 to counter 2.
- -Else:
- --Attack. Add 1 to counters 1 and 2.
- Routine 3:
- -Take 2 actions per turn.
- -If counter 0 is at 10:
- --Use Cold Front (Targets the user's side). Set counter 0 to 30.
- -If counter 0 is at 0:
- --Use Defenses Up (Targets the user's side). Set counter 0 to 10.
- -If counter 2 is at or above 5:
- --Use Cold Front (Targets self). Set counter 2 to 0.
- -If counter 1 is at or above 4:
- --Use Ice Breath. Set counter 1 to 0. Add 1 to counter 2.
- -Else:
- --Attack. Add 1 to counters 1 and 2.
- Cannon Dragon
- =============
- Routine 1:
- -Take 2 actions per turn.
- -If global counter 0 is at 10, swap to routine 2.
- -If global counter 0 is at 0, self is at or below 30% LIFE, and it is the second action in the turn:
- --Use Jump (Targets the user's side). Set global counter 0 to 10.
- -If global counter 0 is at 20 and self is at or below 30% LIFE:
- --Use Defense (Targets the user's side). Set global counter 0 to 30.
- -If global counter 1 is at 0:
- --Use Venom Breath. Add 1 to counter 0. Set global counter 1 to 10.
- -If counter 1 is at or above 4:
- --Use Venom Breath. Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 2 and any party members are inflicted with Poison:
- --Use Venomous Tail (Targets party members that are inflicted with Poison). Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Attack. Add 1 to counters 0 and 2. Set counter 1 to 1.
- Routine 2:
- -Take 2 actions per turn.
- -If counter 0 is at or above 1, swap to routine 1.
- -Use Venom Meteor (Targets party members that are not inflicted with Poison). Add 1 to counter 0. Set global counter 0 to 20.
- Routine 3:
- -Take 2 actions per turn.
- -If global counter 0 is at 10, swap to routine 2.
- -If global counter 1 is at 10, swap to routine 3.
- -If the turn count is at or below 1:
- --Use Jump (Targets the user's side). Set counter 1 to 10.
- -Else:
- --Use Venom Breath. Set counter 1 to 10.
- Routine 4:
- -Take 2 actions per turn.
- -If counter 0 is at or above 1, swap to routine 1.
- -Use Venom Meteor (Targets party members that are not inflicted with Poison). Add 1 to counter 0. Set global counter 0 to 20.
- Aegis Dragon
- ============
- Routine 1:
- -Take 2 actions per turn.
- -If self is at or below 35% LIFE, swap to routine 3.
- -If counter 1 is at or above 3, swap to routine 2.
- -If global counter 0 is at 0:
- --1/4 chance to use Thunderball (Targets the party member with the highest LIFE). Add 1 to counter 1. Set global counter 0 to 10.
- --3/4 chance to use Thunderball. Add 1 to counter 1. Set global counter 0 to 10.
- -If global counter 0 is at 10:
- --Use Counter React (Targets self). Add 1 to counter 1. Set global counter 0 to 20.
- -If counter 0 is at or above 2:
- --1/3 chance to use Thunderball (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
- --2/3 chance to use Thunderball. Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Use a Melee attack. Add 1 to counters 0 and 1.
- Routine 2:
- -Take 1 action per turn.
- -If self is at or below 35% LIFE, swap to routine 3.
- -If counter 0 is at 10, swap to routine 1.
- -If the extra turn phase is active:
- --Use Thunderball. Set counter 0 to 10.
- -If counter 0 is at 0:
- --Use Shield Parry (Targets self). Set counter 0 to 10.
- -Else:
- --Use a Melee attack.
- Routine 3:
- -Take 2 actions per turn.
- -If counter 2 is at 0:
- --Use Unleash Power (Targets self). Set counter 2 to 10.
- -If counter 2 is at 10.
- --Use Rampage. Set counter 2 to 20.
- -If counter 2 is at 20:
- --1/2 chance to use Thunderball (Targets the party member with the highest LIFE). Set counter 2 to 30.
- --1/2 chance to use Thunderball. Set counter 2 to 30.
- -If counter 1 is at or above 3:
- --Use Rampage. Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 2:
- --1/3 chance to use Thunderball (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
- --2/3 chance to use Thunderball. Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Use a Claw attack. Add 1 to counters 0 and 1.
- Routine 4:
- -Take 1 action per turn.
- -If self is at or below 35% LIFE, swap to routine 3.
- -If counter 0 is at 10, swap to routine 2.
- -If the extra turn phase is active:
- --Use Unleash Power (Targets self). Set counter 0 to 10.
- -If counter 0 is at 0:
- --Use Shield Parry (Targets self). Set counter 0 to 10.
- -Else:
- --Use a Melee attack.
- Routine 5:
- -Take 2 actions per turn.
- -If self is at or below 35% LIFE, swap to routine 3.
- -If counter 2 is at or above 3, swap to routine 1.
- -If counter 1 is at or above 4, swap to routine 1.
- -If global counter 2 is at 0:
- --Use Counter React (Targets the user's side). Add 1 to counters 2 and 3. Set global counter 2 to 10.
- -If counter 0 is at or above 2:
- --Use Thunderball (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counters 1 and 2.
- -Else:
- --1/3 chance to use a Melee attack. Add 1 to counters 0 and 1.
- --2/3 chance to use a Melee attack. Add 1 to counters 0 and 2.
- Routine 6:
- -Take 2 actions per turn.
- -If global counter 0 is at 10:
- --Use Rampage. Set global counter 0 to 20.
- -If global counter 0 is at 0:
- --Use Rampage. Set global counter 0 to 10.
- -If counter 1 is at or above 3:
- --Use Thunderball (Targets the party member with the highest LIFE). Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 3:
- --Use Rampage. Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Use a Claw attack. Add 1 to counters 0 and 1.
- Dinosaurus
- ==========
- -Take 2 actions per turn.
- -If global counter 0 is at 0, self is at or below 55% LIFE, and it is the second action in the turn:
- --Use Tyrant's Roar (Targets the user's side). Set global counter 0 to 10.
- -If global counter 0 is at 10:
- --Use Mow Down. Set counter 1 to 0. Set global counter 0 to 20.
- -If counter 1 is at or above 4:
- --Use Mow Down. Add 1 to counters 0 and 2. Set counter 1 to 0.
- -If counter 0 is at or above 2:
- --1/3 chance to use Sharptooth (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counters 1 and 2.
- --2/3 chance to use Sharptooth. Set counter 0 to 0. Add 1 to counters 1 and 2.
- -Else:
- --Attack. Add 1 to counters 0, 1, and 2.
- D2
- ==
- -Take 1 action per turn.
- -If counter 0 is at or above 2:
- --Use Fire Breath. Set counter 0 to 0.
- -If counter 0 is at or above 1:
- --Use Fire Breath. Set counter 0 to 0.
- -Else:
- --Attack. Add 1 to counters 0.
- Dragonlord
- ==========
- -Take 2 actions per turn.
- -If global counter 0 is at 0 and it is the second action in the turn:
- --1/6 chance to use Fire Breath. Set global counter 0 to 10.
- --2/6 chance to use Freeze Breath. Set global counter 0 to 10.
- --3/6 chance to use Thunder Breath. Set global counter 0 to 10.
- -If counter 2 is at or above 6 and it is the second action in the turn:
- --Use Gather Power (Targets the user's side). Add 1 to counters 0 and 1. Set counter 2 to 0.
- -If counter 1 is at or above 5:
- --1/6 chance to use Fire Breath. Set counter 1 to 0. Add 1 to counter 2.
- --2/6 chance to use Freeze Breath. Set counter 1 to 0. Add 1 to counter 2.
- --3/6 chance to use Thunder Breath. Set counter 1 to 0. Add 1 to counter 2.
- -If counter 0 is at or above 3:
- --Use Sonic Boom. Set counter 0 to 0. Add 1 to counters 1 and 2.
- -Else:
- --Attack. Add 1 to counters 0, 1, and 2.
- Wyvern
- ======
- Routine 1:
- -Take 2 actions per turn.
- -If global counter 0 is at 0 and it is the second action in the turn:
- --Use Fire Breath. Set global counter 0 to 10.
- -If counter 2 is at or above 6 and it is the second action in the turn:
- --Use Gather Power (Targets the user's side). Add 1 to counters 0 and 1. Set counter 2 to 0.
- -If counter 1 is at or above 5:
- --Use Fire Breath. Set counter 1 to 0. Add 1 to counter 2.
- -If counter 0 is at or above 3:
- --Use Sonic Boom. Set counter 0 to 0. Add 1 to counters 1 and 2.
- -Else:
- --Attack. Add 1 to counters 0, 1, and 2.
- Routine 2:
- -Take 2 actions per turn.
- -If self is at or below 55% LIFE, swap to routine 2.
- -If counter 1 is at or above 5:
- --Use Fire Breath. Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 2:
- --Use Sonic Boom (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Attack. Add 1 to counters 0 and 1.
- Routine 3:
- -Take 2 actions per turn.
- -If global counter 0 is at 2 and it is the second action in the turn:
- --Use Gather Power (Targets the user's side). Add 1 to global counter 0.
- -If global counter 0 is at or above 1 and it is not the second action in the turn:
- --Use Fire Breath. Set global counter 0 to -5.
- -If counter 2 is at or above 6 and it is the second action in the turn:
- --Use Gather Power (Targets the user's side). Add 1 to counters 0 and 1. Set counter 2 to 0.
- -If counter 1 is at or above 4:
- --Use Fire Breath. Add 1 to counters 0 and 2. Set counter 1 to 0.
- -If counter 0 is at or above 2:
- --Use Sonic Boom (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counters 1 and 2.
- -Else:
- --Attack. Add 1 to counters 1 and 2.
- Tower Draggy
- ============
- Routine 1:
- -Take 1 action per turn.
- -If counter 0 is at 10, swap to routine 2.
- -Use Jump (Targets the user's side). Set counter 0 to 10.
- Routine 2:
- -Take 2 actions per turn.
- -If counter 0 is at or above 1, swap to routine 3.
- -Use Venom Meteor (Targets party members that are not inflicted with Poison). Add 1 to counter 0.
- Routine 3:
- -Take 2 actions per turn.
- -If global counter 0 is at 10, swap to routine 4.
- -If global counter 0 is at 0, self is at or below 40% LIFE, and it is the second action in the turn:
- --Use Jump (Targets the user's side). Set global counter 0 to 10.
- -If counter 1 is at or above 2 and global counter 1 is at 0:
- --Use Venom Breath. Add 1 to counter 0. Set global counter 1 to 10.
- -If counter 2 is at or above 1 and any party members are inflicted with Poison:
- --Use Venomous Tail (Targets party members that are inflicted with Poison). Add 1 to counters 0 and 1. Set counter 2 to 0.
- -If counter 0 is at or above 6:
- --Use Venom Breath. Set counter 0 to 0. Add 1 to counters 1 and 2.
- -Else:
- --Attack. Add 1 to counters 0, 1, and 2.
- Routine 4:
- -Take 2 actions per turn.
- -If counter 0 is at or above 1, swap to routine 3.
- -Use Venom Meteor (Targets party members that are not inflicted with Poison). Add 1 to counter 0. Set global counter 0 to 20.
- Dragonfly V
- ===========
- -Take 2 actions per turn.
- -If counter 2 is at 10:
- --Use Buzzwing (Targets the party member with the highest LIFE). Add 1 to counter 0. Set counter 2 to 20.
- -If counter 2 is at 0 and global counter 0 is at or above 1:
- --Use Memory of Eden. Set counter 2 to 10.
- -If global counter 0 is at 0 and self is at or below 50% LIFE:
- --Use Sleepy Buzz (Targets party members that are not inflicted with Sleep). Add 1 to counters 0 and 1. Set global counter 0 to 10.
- -If counter 1 is at or above 5:
- --Use Memory of Eden (Targets party members that are not inflicted with Confusion). Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 2:
- --Use Buzzwing (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --1/2 chance to use Melee attack 1. Add 1 to counters 0 and 1.
- --1/2 chance to use Melee attack 2. Add 1 to counters 0 and 1.
- Dramselfly V
- ============
- -Take 2 actions per turn.
- -If counter 2 is at 10:
- --Use Droning Buzz (Targets party members that are not inflicted with Confusion). Add 1 to counter 0. Set counter 2 to 20.
- -If counter 2 is at 0 and global counter 0 is at or above 1:
- --Use Droning Buzz. Set counter 2 to 10.
- -If global counter 0 is at 0 and self is at or below 50% LIFE:
- --Use Sleepy Buzz (Targets party members that are not inflicted with Sleep). Add 1 to counters 0 and 1. Set global counter 0 to 10.
- -If counter 1 is at or above 4:
- --Use Droning Buzz (Targets party members that are not inflicted with Confusion). Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 2:
- --Use Buzzwing (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --1/2 chance to use Melee attack 1. Add 1 to counters 0 and 1.
- --1/2 chance to use Melee attack 2. Add 1 to counters 0 and 1.
- Little Dragon V
- ===============
- -Take 2 actions per turn.
- -If counter 2 is at 0:
- --Use Gnaw (Targets the party member with the highest LIFE). Set counter 2 to 10.
- -If counter 2 is at 10:
- --Use Spinedge Claw. Set counter 2 to 20.
- -If counter 1 is at or above 4:
- --Use Spinedge Claw. Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 2:
- --1/3 chance to use Fireball (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
- --2/3 chance to use Gnaw (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Attack. Add 1 to counters 0 and 1.
- Microdragon V
- =============
- -Take 1 action per turn.
- -If counter 2 is at 1:
- --Attack. Set counters 0 and 2 to 0.
- -If counter 0 is at or above 1:
- --1/7 chance to attack. Add 1 to counter 0.
- --2/7 chance to use Gnaw (Targets the party member with the highest LIFE). Add 1 to counter 2.
- --2/7 chance to use Spinedge Claw. Add 1 to counter 2.
- --2/7 chance to use Fireball. Add 1 to counter 2.
- -Else:
- --1/4 chance to attack. Add 1 to counter 0.
- --1/4 chance to use Gnaw (Targets the party member with the highest LIFE). Add 1 to counter 2.
- --1/4 chance to use Spinedge Claw. Add 1 to counter 2.
- --1/4 chance to use Fireball. Add 1 to counter 2.
- Hammerhead V
- ============
- -Take 1 action per turn.
- -If counter 0 is at or above 1:
- --Use Downstroke (Target the party member with the highest LIFE). Set counter 0 to 0.
- -Else:
- --1/2 chance to attack. Add 1 to counter 0.
- --1/2 chance to use Downstroke. Set counter 0 to 0.
- Hammerer V
- ==========
- -Take 2 actions per turn.
- -If counter 2 is at 0:
- --1/4 chance to use Downstroke (Target the party member with the highest LIFE). Set counter 2 to 10.
- --3/4 chance to use Downstroke. Set counter 2 to 10.
- -If counter 2 is at 10:
- --Use Mow Down. Set counter 2 to 20.
- -If counter 1 is at or above 5:
- --Use Mow Down. Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 3:
- --1/3 chance to use Downstroke (Target the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
- --2/3 chance to use Downstroke. Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Attack. Add 1 to counters 0 and 1.
- Stony Dragon V
- ==============
- -Take 2 actions per turn.
- -If counter 2 is at 0:
- --Use Stone Gaze (Targets party members that are not inflicted with Petrify). Set counter 2 to 10.
- -If counter 1 is at or above 3:
- --Use Stone Breath. Add 1 to counter 0. Set counter 1 to 1.
- -If counter 0 is at or above 2:
- --Use Neck Bite (Targets the party member with the highest LIFE). Set counter 0 to 0.
- -Else:
- --Attack. Add 1 to counters 0 and 1.
- Blizzasaurus V
- ==============
- -Take 2 actions per turn.
- -If counter 2 is at 1:
- --1/3 chance to use Tumble (Targets the party member with the highest LIFE). Set counter 2 to 10.
- --2/3 chance to use Tumble. Set counter 2 to 10.
- -If counter 2 is at 0:
- --1/3 chance to use Ice Cannon (Targets the party member with the highest LIFE). Add 1 to counter 2.
- --2/3 chance to use Ice Cannon. Add 1 to counter 2.
- -If counter 1 is at or above 3:
- --1/3 chance to use Tumble (Targets the party member with the highest LIFE). Add 1 to counter 0. Set counter 1 to 0.
- --2/3 chance to use Tumble. Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 2:
- --1/3 chance to use Ice Cannon (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
- --2/3 chance to use Ice Cannon. Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Attack. Add 1 to counters 0 and 1.
- Hover Dragon V
- ==============
- -Take 1 action per turn.
- -If counter 1 is at or above 1:
- --Use Freeze Breath. Set counters 0 and 1 to 0.
- -If counter 0 is at or above 2:
- --Use Freeze Breath. Set counter 0 to 0.
- -If counter 0 is at or above 1 and at least 1 party member does not have an Ice Resist debuff:
- --1/3 chance to attack. Add 1 to counter 0.
- --1/3 chance to use Six-winged Buzz. Set counter 0 to 0. Add 1 to counter 1.
- --1/3 chance to use Freeze Breath. Set counter 0 to 0.
- -If counter 0 is at or above 1:
- --1/3 chance to attack. Add 1 to counter 0.
- --2/3 chance to use Freeze Breath. Set counter 0 to 0.
- -Else:
- --Attack. Add 1 to counter 0.
- Dracoprism V
- ============
- -Take 1 action per turn.
- -If counter 0 is at or above 2:
- --1/2 chance to use Fire Breath. Set counter 0 to 0.
- --1/2 chance to use Six-winged Buzz (Targets the party member with the highest LIFE). Set counter 0 to 0.
- -If counter 0 is at or above 1:
- --1/3 chance to attack. Add 1 to counter 0.
- --1/3 chance to use Six-winged Buzz (Targets the party member with the highest LIFE). Set counter 0 to 0.
- --1/3 chance to use Death Fang. Set counter 0 to 0.
- -Else:
- --Attack. Add 1 to counter 0.
- Hazard Dragon V
- ===============
- -Take 1 action per turn.
- -If counter 0 is at or above 2 and any party member has the Poison effect:
- --2/3 chance to use Sludge Breath. Set counter 0 to 0.
- --1/3 chance to attack. Add 1 to counter 0.
- -If counter 0 is at or above 1 and any party member has the Poison effect:
- --1/2 chance to use Sludge Breath. Set counter 0 to 0.
- --1/2 chance to attack. Add 1 to counter 0.
- -Else:
- --Attack. Add 1 to counter 0.
- Sumo Dragon V
- =============
- Routine 1:
- -Take 1 action per turn.
- -If counter 1 is at or above 10, swap to routine 2.
- -If counter 0 is at or above 1:
- --Use Gather Power (Targets the user's side). Set counter 0 to 0. Set counter 1 to 10.
- -Else:
- --1/2 chance to attack. Add 1 to counter 0.
- --1/2 chance to use Gather Power (Targets the user's side). Set counter 0 to 0. Set counter 1 to 10.
- Routine 2:
- -Take 1 action per turn.
- -If counter 0 is at or above 10, swap to routine 1.
- -Use Great Horn. Set counter 0 to 10.
- Dragonlord V
- ============
- -Take 2 actions per turn.
- -If global counter 0 is at 0 and it is the second action in the turn:
- --1/6 chance to use Fire Breath. Set global counter 0 to 10.
- --2/6 chance to use Freeze Breath. Set global counter 0 to 10.
- --3/6 chance to use Thunder Breath. Set global counter 0 to 10.
- -If counter 2 is at or above 6 and it is the second action in the turn:
- --Use Gather Power (Targets the user's side). Add 1 to counters 0 and 1. Set counter 2 to 0.
- -If counter 1 is at or above 5:
- --1/6 chance to use Fire Breath. Set counter 1 to 0. Add 1 to counter 2.
- --2/6 chance to use Freeze Breath. Set counter 1 to 0. Add 1 to counter 2.
- --3/6 chance to use Thunder Breath. Set counter 1 to 0. Add 1 to counter 2.
- -If counter 0 is at or above 3:
- --Use Sonic Boom. Set counter 0 to 0. Add 1 to counters 1 and 2.
- -Else:
- --Attack. Add 1 to counters 0, 1, and 2.
- Machine Dragon V
- ================
- -Take 1 action per turn.
- -If counter 1 is at or above 2:
- --1/3 chance to attack. Add 1 to counter 0.
- --2/3 chance to use Fire Breath. Set counter 0 to 0.
- -If counter 0 is at or above 1:
- --1/2 chance to attack. Add 1 to counter 0.
- --1/2 chance to use Fire Breath. Set counter 0 to 0.
- -Else:
- --2/3 chance to attack. Add 1 to counter 0.
- --1/3 chance to use Fire Breath. Set counter 0 to 0.
- Thunder Dragon V
- ================
- -Take 2 actions per turn.
- -If global counter 0 is at 0 and it is the second action in the turn:
- --Use Thunder Breath. Set global counter 0 to 10.
- -If counter 2 is at or above 6 and it is the second action in the turn:
- --Use Gather Power (Targets the user's side). Add 1 to counters 0 and 1. Set counter 2 to 0.
- -If counter 1 is at or above 5:
- --Use Thunder Breath. Set counter 1 to 0. Add 1 to counter 2.
- -If counter 0 is at or above 3:
- --Use Sonic Boom. Set counter 0 to 0. Add 1 to counters 1 and 2.
- -Else:
- --Attack. Add 1 to counters 0, 1, and 2.
- Freeze Dragon V
- ===============
- -Take 1 action per turn.
- -If counter 1 is at or above 1:
- --Attack. Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 2:
- --1/2 chance to use Freeze Breath. Set counter 0 to 0. Add 1 to counter 1.
- --1/2 chance to use Sonic Boom. Set counter 0 to 0. Add 1 to counter 1.
- -If counter 0 is at or above 1:
- --1/5 chance to attack. Add 1 to counter 0.
- --2/5 chance to use Freeze Breath. Set counter 0 to 0. Add 1 to counter 1.
- --2/5 chance to use Sonic Boom. Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Attack. Add 1 to counters 0 and 1.
- Enshentas V
- ===========
- -Take 1 action per turn.
- -If counter 2 is at 0:
- --1/2 chance to use Subtle Curse (Targets party members that are not inflicted with Curse). Add 1 to counters 0 and 1. Set counter 2 to 10.
- --1/2 chance to attack. Add 1 to counters 0 and 1. Set counter 2 to 10.
- -If counter 1 is at or above 3:
- --2/3 chance to use Subtle Curse (Targets party members that are not inflicted with Curse). Add 1 to counter 0. Set counter 1 to 0.
- --1/3 chance to attack. Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 2:
- --1/3 chance to use Freeze Breath. Set counter 0 to 0. Add 1 to counter 1.
- --2/3 chance to use Headlong Charge. Set counter 0 to 0. Add 1 to counter 1.
- -If counter 0 is at or above 1:
- --1/3 chance to attack. Add 1 to counters 0 and 1.
- --1/3 chance to use Freeze Breath. Set counter 0 to 0. Add 1 to counter 1.
- --1/3 chance to use Headlong Charge. Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Attack. Add 1 to counters 0 and 1.
- Fervor Dragon V
- ===============
- -Take 2 actions per turn.
- -If the battle started out as a surprise attack, the turn count is at or below 1, and global counter 2 is at 1:
- --Use Harden Skin (Targets the user's side). Set global counter 2 to 10.
- -If the battle started out as a surprise attack, the turn count is at or below 1, and global counter 2 is at 0:
- --Use Headlong Charge (Targets the party member with the lowest LIFE). Set global counter 2 to 1.
- -If global counter 1 is at 0 and self is at or below 25% LIFE:
- --Use Harden Skin (Targets the user's side). Add 1 to counter 0. Set global counter 1 to 10.
- -If counter 2 is at 0 and it is the second action in the turn:
- --Use Thunder Breath. Add 1 to counter 0. Set counter 2 to 10.
- -If counter 1 is at or above 6:
- --Use Thunder Breath. Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 3:
- --Use Headlong Charge (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Attack. Add 1 to counters 0 and 1.
- Criminal Dragon V
- =================
- Routine 1:
- -Take 2 actions per turn.
- -If self is at or below 70% LIFE, swap to routine 2.
- -If counter 2 is at or above 6, swap to routine 2.
- -If counter 1 is at 0:
- --Use Headbutt (Targets the party member with the highest LIFE). Set counter 1 to 10. Add 1 to counter 2.
- -If counter 0 is at or above 3:
- --Use Headbutt (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 2.
- -Else:
- --Use Melee attack 1. Add 1 to counters 0 and 2.
- Routine 2:
- -Take 2 actions per turn.
- -If global counter 2 is at 0:
- --Use Muscle Eye (Targets party members that are not inflicted with Skill Seal). Set global counter 2 to 10.
- -If global counter 2 is at 10 and it is the second action in the turn:
- --Use Muscle Charge (Targets the user's side). Set global counter 2 to 20.
- -If global counter 2 is at 20:
- --Use Typhoon Lariat. Set global counter 2 to 30.
- -If global counter 1 is at 0 and self is at or below 20% LIFE:
- --Use Muscle Eye (Targets party members that are not inflicted with Skill Seal). Set global counter 1 to 10.
- -If counter 1 is at or above 8 and it is the second action in the turn:
- --Use Muscle Charge (Targets the user's side). Add 1 to counters 0 and 1. Set counter 2 to 10.
- -If counter 1 is at or above 8 and counter 2 is at 10:
- --Use Typhoon Lariat. Add 1 to counter 0. Set counters 1 and 2 to 0.
- -If counter 0 is at or above 3:
- --Use Jump Kick (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Use Melee attack 2. Add 1 to counters 0 and 1.
- Cornarodon V
- ============
- -Take 2 actions per turn.
- -If global counter 0 is at 0:
- --Use Cold Front (Targets self). Set global counter 0 to 10.
- -If counter 1 is at or above 5:
- --Use Cold Front (Targets self). Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 3:
- --Use Ice Breath. Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Attack. Add 1 to counters 0 and 1.
- Tower Dragon V
- ==============
- Routine 1:
- -Take 2 actions per turn.
- -If global counter 0 is at 10, swap to routine 2.
- -If global counter 0 is at 0, self is at or below 30% LIFE, and it is the second action in the turn:
- --Use Jump (Targets the user's side). Set global counter 0 to 10.
- -If global counter 0 is at 20 and self is at or below 30% LIFE:
- --Use Defense (Targets the user's side). Set global counter 0 to 30.
- -If global counter 1 is at 0:
- --Use Venom Breath. Add 1 to counter 0. Set global counter 1 to 10.
- -If counter 1 is at or above 4:
- --Use Venom Breath. Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 2 and any party members are inflicted with Poison:
- --Use Poisonous Tail (Targets party members that are inflicted with Poison). Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Attack. Add 1 to counters 0, 1, and 2.
- Routine 2:
- -Take 2 actions per turn.
- -If counter 0 is at or above 1, swap to routine 1.
- -Use Venom Meteor (Targets party members that are not inflicted with Poison). Add 1 to counter 0. Set global counter 0 to 20.
- Shield Dragon V
- ===============
- Routine 1:
- -Take 2 actions per turn.
- -If self is at or below 35% LIFE, swap to routine 3.
- -If counter 1 is at or above 3, swap to routine 2.
- -If global counter 0 is at 0:
- --1/4 chance to use Thunderball (Targets the party member with the highest LIFE). Add 1 to counter 1. Set global counter 0 to 10.
- --3/4 chance to use Thunderball. Add 1 to counter 1. Set global counter 0 to 10.
- -If global counter 0 is at 10:
- --Use Counter React (Targets self). Add 1 to counter 1. Set global counter 0 to 20.
- -If counter 0 is at or above 2:
- --1/3 chance to use Thunderball (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
- --2/3 chance to use Thunderball. Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Use a Melee attack. Add 1 to counters 0 and 1.
- Routine 2:
- -Take 1 action per turn.
- -If self is at or below 35% LIFE, swap to routine 3.
- -If counter 0 is at 10, swap to routine 1.
- -If the extra turn phase is active:
- --Use Thunderball. Set counter 0 to 10.
- -If counter 0 is at 0:
- --Use Shield Parry (Targets self). Set counter 0 to 10.
- -Else:
- --Use a Melee attack.
- Routine 3:
- -Take 2 actions per turn.
- -If counter 2 is at 0:
- --Use Unleash Power (Targets self). Set counter 2 to 10.
- -If counter 2 is at 10.
- --Use Rampage. Set counter 2 to 20.
- -If counter 2 is at 20:
- --1/2 chance to use Thunderball (Targets the party member with the highest LIFE). Set counter 2 to 30.
- --1/2 chance to use Thunderball. Set counter 2 to 30.
- -If counter 1 is at or above 3:
- --Use Rampage. Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 2:
- --1/3 chance to use Thunderball (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
- --2/3 chance to use Thunderball. Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Use a Claw attack. Add 1 to counters 0 and 1.
- Salamander V
- ============
- -Take 2 actions per turn.
- -If global counter 0 is at 0 and it is the second action in the turn:
- --Use Fire Breath. Set global counter 0 to 10.
- -If counter 2 is at or above 5:
- --Use Neck Bite. Add 1 to counters 0 and 1. Set counter 2 to 0.
- -If counter 1 is at or above 3:
- --Use Fire Breath. Add 1 to counters 0 and 2. Set counter 1 to 0.
- -If counter 0 is at or above 2:
- --Use Searing Gaze (Targets party members without a Fire Resist debuff). Set counter 0 to 0. Add 1 to counters 1 and 2.
- -Else:
- --Attack. Add 1 to counters 0, 1, and 2.
- Dinosaurus V
- ============
- -Take 2 actions per turn.
- -If global counter 0 is at 0, self is at or below 55% LIFE, and it is the second action in the turn:
- --Use Tyrant's Roar (Targets the user's side). Set global counter 0 to 10.
- -If global counter 0 is at 10:
- --Use Mow Down. Set counter 1 to 0. Set global counter 0 to 20.
- -If counter 1 is at or above 4:
- --Use Mow Down. Add 1 to counters 0 and 2. Set counter 1 to 0.
- -If counter 0 is at or above 2:
- --1/3 chance to use Sharptooth (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counters 1 and 2.
- --2/3 chance to use Sharptooth. Set counter 0 to 0. Add 1 to counters 1 and 2.
- -Else:
- --Attack. Add 1 to counters 0, 1, and 2.
- Destructigon V
- ==============
- -Take 2 actions per turn.
- -If global counter 0 is at 0:
- --Use Muscle Eye. Set global counter 0 to 10.
- -If global counter 0 is at 10 and self is at or below 30% LIFE:
- --Use Muscle Eye. Add 20 to global counter 0.
- -If counter 0 is at or above 2:
- --1/3 chance to use Jump Kick (Targets the party member with the highest LIFE). Set counter 0 to 0.
- --2/3 chance to use Jump Kick. Set counter 0 to 0.
- -Else:
- -Attack. Add 1 to counter 0.
- Takehaya
- ========
- Routine 1:
- -Take 2 actions per turn.
- -If there are 1 or less enemies in the battle, swap to routine 2.
- -If counter 2 is at 0, counter 0 is at or above 2, and there are 3 or more enemies in the battle:
- --Use SKY Impact. Set counters 0 and 2 to 0. Set counter 1 to 10.
- -If counter 1 is at or above 6 and there are 3 or more enemies in the battle:
- --Use SKY Impact. Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 3:
- --1/3 chance to use Grand Strike (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
- --2/3 chance to use Grand Strike. Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Attack. Add 1 to counters 0 and 1.
- Routine 2:
- -Take 2 actions per turn.
- -If counter 2 is at 0:
- --Use Gather Power (Targets the user's side). Set counter 2 to 10.
- -If counter 2 is at 10:
- --Use Grand Strike (Targets the party member with the highest LIFE). Set counter 2 to 20.
- -If counter 0 is at 3:
- --Use Grand Strike. Set counter 0 to 0.
- -Else:
- --Attack. Add 1 to counter 0.
- Routine 3:
- -Take 1 action per turn.
- -If counter 1 is at or above 2:
- --Use Gather Power (Targets the user's side). Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 1:
- --Use Grand Strike (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Attack. Add 1 to counters 0 and 1.
- Routine 4:
- -Take 1 action per turn.
- -If counter 1 is at or above 2:
- --Use Gather Power (Targets the user's side). Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 1:
- --Use Grand Strike (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Attack. Add 1 to counters 0 and 1.
- Neko
- ====
- -Take 1 action per turn.
- -If counter 0 is at or above 1:
- --Use Attack Down (Targets party members that do not have an ATK debuff). Set counter 0 to 0.
- -Else:
- --Use Freeze. Add 1 to counter 0.
- Daigo
- =====
- -Take 1 action per turn.
- -If counter 0 is at or above 1:
- --Use Power Hook. Set counter 0 to 0.
- -Else:
- --Use Attack. Add 1 to counter 0.
- Dragoner Takehaya
- =================
- Routine 1:
- -Take 1 action per turn.
- -If counter 1 is at or above 10, swap to routine 2.
- -Use SKY. Set counter 0 to 10.
- Routine 2:
- -Take 2 actions per turn.
- -If global counter 2 is at or above 10, swap to routine 3.
- -If self is at or below 65% LIFE and it is the second action in the turn:
- --Use Dragon Blood (Targets the user's side). Set global counter 2 to 10.
- -If counter 1 is at or above 5:
- --Use SKY. Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 3:
- --Use Double Javelin. Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --1/3 chance to use Melee attack 1. Add 1 to counters 0 and 1.
- --2/3 chance to use Melee attack 2. Add 1 to counters 0 and 1.
- Routine 3:
- -Take 2 actions per turn.
- -If global counter 2 is at or above 20, swap to routine 4.
- -If global counter 0 is at 0:
- --Use Supersonic Spin. Set global counter 0 to 10.
- -If global counter 0 is at 10:
- --Use D-Cell Activate (Targets the user's side). Set global counter 0 to 20.
- -If self is at or below 25% LIFE and global counter 2 is at 0:
- --Use D-Cell Activate (Targets the user's side). Set counter 2 to 10.
- -If counter 2 is at 10 and it is the first action in the turn:
- --Use Supersonic Spin. Set counter 2 to 20.
- -If counter 2 is at 20 and it is the second action in the turn:
- --Use Human Blood (Targets the user's side). Set counter 2 to 30. Set global counter 2 to 20.
- -If counter 1 is at or above 5:
- --Use Supersonic Spin. (Target the party member with the highest LIFE). Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 3:
- --Use Thunder Breath. Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Use Melee attack 3. Add 1 to counters 0 and 1.
- Routine 4:
- -Take 2 actions per turn.
- -If global counter 2 is at 20 and it is the second action in the turn:
- --Use Exhaust Mode (Targets the user's side). Set global counter 2 to 30.
- -If global counter 2 is at 30:
- --Use SKY. Set global counter 2 to 40.
- -If counter 2 is at or above 6 and it is the second action in the turn:
- --Use Exhaust Mode (Targets the user's side). Set counter 2 to 0. Set global counter 1 to 10.
- -If global counter 1 is at 10:
- --Use SKY. Set counter 2 to 0. Set global counter 1 to 0.
- -If counter 1 is at or above 4:
- --Use SKY. Add 1 to counters 0 and 2. Set counter 1 to 0.
- -If counter 0 is at or above 3:
- --Use Double Javelin. Set counter 0 to 0. Add 1 to counters 1 and 2.
- -Else:
- --1/3 chance to use Melee attack 1. Add 1 to counters 0, 1, and 2.
- --2/3 chance to use Melee attack 2. Add 1 to counters 0, 1, and 2.
- Ino
- ===
- -Take 1 action per turn.
- -If counter 1 is at 1:
- --Attack. Set counters 0 and 1 to 0.
- -If counter 0 is at or above 2:
- --1/2 chance to use Cure (Targets the enemy with the lowest LIFE). Set counter 0 to 0. Set counter 1 to 1.
- --1/2 chance to use Attack Boost (Targets an enemy without an ATK buff). Set counter 0 to 0. Set counter 1 to 1.
- -If counter 0 is at or above 1:
- --2/4 chance to attack. Add 1 to counter 0.
- --1/4 chance to use Cure (Targets the enemy with the lowest LIFE). Set counter 0 to 0. Set counter 1 to 1.
- --1/4 chance to use Attack Boost (Targets an enemy without an ATK buff). Set counter 0 to 0. Set counter 1 to 1.
- -Else:
- --Attack. Add 1 to counter 0.
- Guchi
- =====
- -Take 1 action per turn.
- -If counter 0 is at or above 1:
- --1/3 chance to attack. Add 1 to counter 0.
- --2/3 chance to use Double Cut. Set counter 0 to 0.
- -Else:
- --Attack. Add 1 to counter 0.
- Neko
- ====
- Routine 1:
- -Take 1 action per turn.
- -If there are 1 or less enemies in the battle, swap to routine 2.
- -If counter 0 is at or above 1:
- --Use Attack Down (Targets party members that do not have an ATK debuff). Set counter 0 to 0.
- -Else:
- --Use Freeze. Add 1 to counter 0.
- Routine 2:
- -Take 1 action per turn.
- -If counter 1 is at 1:
- --Use Freeze. Set counter 1 to 10.
- -If counter 1 is at 0:
- --Use All Down (Targets party members that do not have an ATK debuff). Set counter 1 to 1.
- -If counter 0 is at or above 1:
- --Use Attack Down (Targets party members that do not have an ATK debuff). Set counter 0 to 0.
- -Else:
- --Use Freeze. Add 1 to counter 0.
- Neko
- ====
- Routine 1:
- -Take 1 action per turn.
- -If counter 0 is at or above 1:
- --Use Attack Down (Targets party members that do not have an ATK debuff). Set counter 0 to 0.
- -Else:
- --Use Freeze. Add 1 to counter 0.
- Routine 2:
- -Take 1 action per turn.
- -If counter 1 is at 1:
- --Use Freeze. Set counter 1 to 10.
- -If counter 1 is at 0:
- --Do nothing. (Targets party members that do not have an ATK debuff). Set counter 1 to 1.
- -If counter 0 is at or above 1:
- --Use Attack Down (Targets party members that do not have an ATK debuff). Set counter 0 to 0.
- -Else:
- --Use Freeze. Add 1 to counter 0.
- Routine 3:
- -Take 1 action per turn.
- -If counter 0 is at or above 1:
- --Use Attack Down (Targets party members that do not have an ATK debuff). Set counter 0 to 0.
- -Else:
- --Use Freeze. Add 1 to counter 0.
- Daigo
- =====
- Routine 1:
- -Take 1 action per turn.
- -If there are 1 or less enemies in the battle, swap to routine 2.
- -If counter 1 is at or above 1, global counter 0 is at 0, and there are 2 or more enemies in the battle:
- --Use SKY Combo. Set counters 1 and 2 to 0. Set global counter 0 to 10.
- -If counter 2 is at or above 2 and there are 2 or more enemies in the battle:
- --Use SKY Combo. Add 1 to counters 0 and 1. Set counter 2 to 0.
- -If counter 0 is at or above 1:
- --Use Power Hook (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counters 1 and 2.
- -Else:
- --Attack. Add 1 to counters 0, 1, and 2.
- Routine 2:
- -Take 2 actions per turn.
- -If counter 2 is at 1:
- --Use Power Hook (Targets the party member with the highest LIFE). Set counter 2 to 0.
- -If counter 2 is at 0:
- --Use Raging Ambition (Targets the user's side). Set counter 2 to 1.
- -If counter 0 is at or above 3:
- --Use Power Hook (Targets the party member with the highest LIFE). Set counter 0 to 0.
- -Else:
- --Attack. Add 1 to counter 0.
- Daigo
- =====
- Routine 1:
- -Take 1 action per turn.
- -If there are 1 or less enemies in the battle, swap to routine 2.
- -If counter 1 is at or above 2:
- --Use Mark of Vigor. Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 2:
- --Use Power Hook (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Attack. Add 1 to counters 0 and 1.
- Routine 2:
- -Take 1 action per turn.
- -If counter 2 is at 0:
- --Use Power Hook (Targets the party member with the highest LIFE). Set counter 2 to 10.
- -If counter 0 is at or above 1:
- --Use Power Hook (Targets the party member with the highest LIFE). Set counter 0 to 0.
- -Else:
- --Attack. Add 1 to counter 0.
- Routine 3:
- -Take 1 action per turn.
- -If counter 2 is at or above 3:
- --Do nothing. Add 1 to counters 0 and 1. Set counter 2 to 0.
- -If counter 1 is at or above 2:
- --1/2 chance to do nothing. Add 1 to counters 0 and 2. Set counter 1 to 0.
- --1/2 chance to use Mark of Vigor (Targets the enemy with the lowest LIFE). Add 1 to counters 0 and 2. Set counter 1 to 0.
- -If counter 0 is at or above 1:
- --Use Power Hook. Set counter 0 to 0. Add 1 to counters 1 and 2.
- -Else:
- --Attack. Add 1 to counters 0, 1, and 2.
- Tao
- ===
- -Take 1 action per turn.
- -If counter 0 is at or above 1:
- --1/3 chance to attack. Add 1 to counter 0.
- --2/3 chance to use Double Cut. Set counter 0 to 0.
- -Else:
- --Attack. Add 1 to counter 0.
- Tao
- ===
- -Take 1 action per turn.
- -If counter 0 is at or above 1:
- --1/3 chance to attack. Add 1 to counter 0.
- --2/3 chance to use Double Cut. Set counter 0 to 0.
- -Else:
- --Attack. Add 1 to counter 0.
- Akira
- =====
- -Take 1 action per turn.
- -If counter 0 is at or above 1:
- --1/3 chance to attack. Add 1 to counter 0.
- --2/3 chance to use Double Cut. Set counter 0 to 0.
- -Else:
- --Attack. Add 1 to counter 0.
- Akira
- =====
- -Take 1 action per turn.
- -If counter 0 is at or above 1:
- --1/3 chance to attack. Add 1 to counter 0.
- --2/3 chance to use Double Cut. Set counter 0 to 0.
- -Else:
- --Attack. Add 1 to counter 0.
- Ino
- ===
- -Take 1 action per turn.
- -If counter 1 is at 1:
- --Attack. Set counters 0 and 1 to 0.
- -If counter 0 is at or above 2:
- --1/2 chance to use Cure (Targets the enemy with the lowest LIFE). Set counter 0 to 0. Set counter 1 to 1.
- --1/2 chance to use Attack Boost (Targets an enemy without an ATK buff). Set counter 0 to 0. Set counter 1 to 1.
- -If counter 0 is at or above 1:
- --2/4 chance to attack. Add 1 to counter 0.
- --1/4 chance to use Cure (Targets the enemy with the lowest LIFE). Set counter 0 to 0. Set counter 1 to 1.
- --1/4 chance to use Attack Boost (Targets an enemy without an ATK buff). Set counter 0 to 0. Set counter 1 to 1.
- -Else:
- --Attack. Add 1 to counter 0.
- Guchi
- =====
- -Take 1 action per turn.
- -If counter 0 is at or above 1:
- --1/3 chance to attack. Add 1 to counter 0.
- --2/3 chance to use Double Cut. Set counter 0 to 0.
- -Else:
- --Attack. Add 1 to counter 0.
- Ino
- ===
- -Take 1 action per turn.
- -If counter 1 is at 1:
- --Attack. Set counters 0 and 1 to 0.
- -If counter 0 is at or above 2:
- --1/2 chance to use Cure (Targets the enemy with the lowest LIFE). Set counter 0 to 0. Set counter 1 to 1.
- --1/2 chance to use Attack Boost (Targets an enemy without an ATK buff). Set counter 0 to 0. Set counter 1 to 1.
- -If counter 0 is at or above 1:
- --2/4 chance to attack. Add 1 to counter 0.
- --1/4 chance to use Cure (Targets the enemy with the lowest LIFE). Set counter 0 to 0. Set counter 1 to 1.
- --1/4 chance to use Attack Boost (Targets an enemy without an ATK buff). Set counter 0 to 0. Set counter 1 to 1.
- -Else:
- --Attack. Add 1 to counter 0.
- Guchi
- =====
- -Take 1 action per turn.
- -If counter 0 is at or above 1:
- --1/3 chance to attack. Add 1 to counter 0.
- --2/3 chance to use Double Cut. Set counter 0 to 0.
- -Else:
- --Attack. Add 1 to counter 0.
- Kimo
- ====
- -Take 1 action per turn.
- -If counter 0 is at or above 1:
- --1/3 chance to attack. Add 1 to counter 0.
- --2/3 chance to use Double Cut. Set counter 0 to 0.
- -Else:
- --Attack. Add 1 to counter 0.
- Kaku
- ====
- -Take 1 action per turn.
- -If counter 0 is at or above 1:
- --1/3 chance to attack. Add 1 to counter 0.
- --2/3 chance to use Double Cut. Set counter 0 to 0.
- -Else:
- --Attack. Add 1 to counter 0.
- Warcry
- ======
- Routine 1:
- -Take 1 action per turn.
- -If counter 0 is at or above 3:
- --Use Searing Firesphere. Add 1 to counter 0.
- -If counter 0 is at 2:
- --Do nothing. Add 1 to counter 0.
- -If counter 0 is at 1:
- --Do nothing. Add 1 to counter 0.
- -If counter 0 is at 0:
- --Do nothing. Add 1 to counter 0.
- -Else:
- --Attack. Add 1 to counter 0.
- Routine 2:
- -Take 1 action per turn.
- -If counter 0 is at or above 3:
- --Use Searing Firesphere. Add 1 to counter 0.
- -If counter 0 is at 2 or above:
- --Use Gather Power. Add 1 to counter 0.
- -Else:
- --Attack. Add 1 to counter 0.
- The Scaber
- ==========
- Routine 1:
- -Take 2 actions per turn.
- -If self is at or below 70% LIFE, swap to routine 2.
- -If counter 2 is at 0:
- --Use Thrash Head (Targets the user's side). Add 1 to counters 0 and 1. Set counter 2 to 10.
- -If counter 1 is at or above 6:
- --Use Thrash Head (Targets the user's side). Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 3:
- --Use Sewer Breath. Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Attack. Add 1 to counters 0 and 1.
- Routine 2:
- -Take 2 actions per turn.
- -If global counter 2 is at 0:
- --Use Head Stomp (Targets the party member with the highest LIFE). Add 1 to counters 0 and 1. Set global counter 2 to 10.
- -If global counter 2 is at 10 and self is at or below 25% LIFE:
- --1/3 chance to use Head Stomp (Targets the party member with the highest LIFE). Set counter 0 to 0. Set global counter 2 to 20.
- --2/3 chance to use Head Stomp. Set counter 0 to 0. Set global counter 2 to 20.
- -If global counter 2 is at 20 and self is at or below 25% LIFE:
- --1/3 chance to use Head Stomp (Targets the party member with the highest LIFE). Set counter 0 to 0. Set global counter 2 to 30.
- --2/3 chance to use Head Stomp. Set counter 0 to 0. Set global counter 2 to 30.
- -If counter 0 is at or above 5:
- --1/3 chance to use Head Stomp (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counters 1 and 2.
- --2/3 chance to use Head Stomp. Set counter 0 to 0. Add 1 to counters 1 and 2.
- -If counter 1 is at or above 6:
- --Use Thrash Head (Targets the user's side). Add 1 to counters 0 and 2. Set counter 1 to 0.
- -If counter 2 is at or above 3:
- --Use Sewer Breath. Add 1 to counters 0 and 1. Set counter 2 to 0.
- -Else:
- --Attack. Add 1 to counters 0, 1, and 2.
- Routine 3:
- -Take 2 actions per turn.
- -If self is at or below 65% LIFE, swap to routine 2.
- -If counter 2 is at 0:
- --Use Thrash Head (Targets the user's side). Add 1 to counters 0 and 1. Set counter 2 to 10.
- -If counter 1 is at or above 6:
- --Use Thrash Head (Targets the user's side). Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 4:
- --1/3 chance to use Head Stomp (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
- --2/3 chance to use Head Stomp. Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Attack. Add 1 to counters 0 and 1.
- Routine 4:
- -Take 2 actions per turn.
- -If self is at or below 25% LIFE and it is the second action in the turn:
- --Use Grand Charge (Targets the user's side). Add 1 to counters 0 and 1. Set global counter 2 to 10.
- -If global counter 2 is at 10:
- --Use Sewer Breath. Add 1 to counters 0 and 1. Set global counter 2 to 20.
- -If global counter 2 is at 20 and self is at or below 25% LIFE:
- --Use Head Stomp (Targets the party member with the highest LIFE). Set counter 0 to 0. Set global counter 2 to 30.
- -If global counter 2 is at 30 and self is at or below 25% LIFE:
- --Use Head Stomp (Targets the party member with the highest LIFE). Set counter 0 to 0. Set global counter 2 to 40.
- -If counter 2 is at or above 6 and global counter 1 is at 0:
- --Use Grand Charge (Targets the user's side). Add 1 to counters 0 and 1. Set global counter 1 to 10.
- -If counter 2 is at or above 6 and global counter 1 is at 10:
- --Use Sewer Breath. Set counter 2 to 0. Set global counter 1 to 0.
- -If counter 1 is at or above 6:
- --Use Thrash Head (Targets the user's side). Add 1 to counters 0 and 2. Set counter 1 to 0.
- -If counter 0 is at or above 5:
- --1/3 chance to use Head Stomp (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counters 1 and 2.
- --2/3 chance to use Head Stomp. Set counter 0 to 0. Add 1 to counters 1 and 2.
- -Else:
- --Attack. Add 1 to counters 0, 1, and 2.
- Jigowatt
- ========
- Routine 1:
- -Take 2 actions per turn.
- -If counter 2 is at or above 5, swap to routine 3.
- -If self is at or below 55% LIFE, swap to routine 2.
- -If counter 2 is at 0 and it is the 2nd action in the turn:
- --Use Clean Sweep.
- -If counter 1 is at or above 3:
- --Use Aimed Shot (Targets the party member with the highest LIFE). Add 1 to counters 0 and 2. Set counter 1 to 0.
- -If counter 0 is at or above 2:
- --Use Clean Sweep. Set counter 0 to 0. Add 1 to counters 1 and 2.
- -Else:
- --Use Ranged attack 1. Add 1 to counters 0, 1, and 2.
- Routine 2:
- -Take 2 actions per turn:
- -If counter 2 is at or above 10, swap to routine 3.
- -If global counter 1 is at 0:
- --Use Discharge. Set global counter 1 to 10.
- -If counter 2 is at or above 6 and global counter 2 is at 10:
- --1/2 chance to use Aimed Shot (Targets the party member with the highest LIFE). Set global counter 2 to 0.
- --1/2 chance to use Clean Sweep. Set global counter 2 to 0.
- -If counter 2 is at or above 6 and global counter 2 is at 0:
- --Use Discharge. Add 1 to counters 0 and 1. Set counter 2 to 10. Add 10 to global counter 2.
- -If counter 1 is at or above 3:
- --Use Aimed Shot (Targets the party member with the highest LIFE). Add 1 to counters 0 and 2. Set counter 1 to 0.
- -If counter 0 is at or above 2:
- --Use Clean Sweep. Set counter 0 to 0. Add 1 to counters 1 and 2.
- -Else:
- --1/3 chance to use Ranged attack 1. Add 1 to counters 0, 1, and 2.
- --2/3 chance to use Ranged attack 2. Add 1 to counters 0, 1, and 2.
- Routine 3:
- -Take 1 action per turn.
- -If counter 0 is at or above 10 and self is at or above 56% LIFE, swap to routine 1.
- -If counter 0 is at or above 10 and self is at or below 55% LIFE, swap to routine 2.
- -If counter 0 is at or above 2:
- --Use Railgun. Set counter 0 to 10. Set global counter 2 to 0.
- -If counter 0 is at or above 1:
- --Use Rail Charge (Targets the user's side). Add 1 to counter 0. Set global counter 2 to 0.
- -Else:
- --Use Rail Charge (Targets the user's side). Add 1 to counter 0. Set global counter 2 to 0.
- Lore-A-Lua
- ==========
- Routine 1:
- -Take 2 actions per turn.
- -If self is at or below 55% LIFE, swap to routine 2.
- -If the extra turn phase is active and it is the first action in the turn:
- --Use Second Harvest.
- -If the extra turn phase is active and it is the second action in the turn:
- --Use a Ranged attack.
- -If global counter 0 is at 0:
- --Use Swaying React (Targets self). Add 1 to counter 1. Set global counter 0 to 10.
- -If counter 2 is at or above 8 and self does not have a Sway React buff:
- --Use Swaying React (Targets self). Add 1 to counters 0 and 1. Set counter 2 to 0.
- -If counter 1 is at or above 4:
- --Use Blindness Whisper (Targets party members that are not inflicted with Blind). Add 1 to counters 0 and 2. Set counter 1 to 0.
- -If counter 0 is at or above 2:
- --Use Crimson Scythe. Set counter 0 to 0. Add 1 to counters 1 and 2.
- -Else:
- --Use a Ranged attack. Add 1 to counters 0, 1, and 2.
- Routine 2:
- -Take 1 action per turn.
- -If counter 0 is at 10, swap to routine 3.
- -If counter 0 is at 0:
- --Use Full Moon Roar. Set counter 0 to 10.
- -Else:
- --Use a Ranged attack.
- Routine 3:
- -Take 2 actions per turn.
- -If the extra turn phase is active and it is the first action in the turn:
- --Use Second Harvest.
- -If the extra turn phase is active and it is the second action in the turn:
- --Use a Ranged attack.
- -If global counter 1 is at 0 and self does not have a Sway React buff:
- --Use Swaying React (Targets self). Add 1 to counter 1. Set global counter 1 to 10.
- -If global counter 2 is at or above 6:
- --Use Full Moon Roar. Add 1 to counters 0, 1, and 2. Set global counter 2 to 0.
- -If counter 2 is at or above 8 and self does not have a Sway React buff:
- --Use Swaying React (Targets self). Add 1 to counters 0 and 1. Set counter 2 to 0. Add 1 to global counters 0 and 2.
- -If counter 1 is at or above 3:
- --Use Blindness Whisper (Targets party members that are not inflicted with Blind). Add 1 to counters 0 and 2. Set counter 1 to 0. Add 1 to global counters 0 and 2.
- -If counter 0 is at or above 2:
- --Use Crimson Scythe. Set counter 0 to 0. Add 1 to counters 1 and 2. Add 1 to global counters 0 and 2.
- -Else:
- --Use a Ranged attack. Add 1 to counters 0, 1, and 2. Add 1 to global counters 0 and 2.
- Routine 4:
- -Take 2 actions per turn.
- -If self is at or below 55% LIFE, swap to routine 2.
- -If the extra turn phase is active and it is the first action in the turn:
- --Use Second Harvest.
- -If the extra turn phase is active and it is the second action in the turn:
- --Use a Ranged attack.
- -If global counter 0 is at 0:
- --Use Swaying React (Targets self). Add 1 to counter 1. Set global counter 0 to 10.
- -If counter 2 is at or above 8 and self does not have a Sway React buff:
- --Use Swaying React (Targets self). Add 1 to counters 0 and 1. Set counter 2 to 0.
- -If counter 1 is at or above 4:
- --Use Blindness Whisper (Targets party members that are not inflicted with Blind). Add 1 to counters 0 and 2. Set counter 1 to 0.
- -If counter 0 is at or above 2:
- --Use Bloody Whisper (Targets party members that are not inflicted with Bleed). Set counter 0 to 0. Add 1 to counters 1 and 2.
- -Else:
- --Use a Ranged attack. Add 1 to counters 0, 1, and 2.
- Routine 5:
- -Take 1 action per turn.
- -If counter 0 is at 10, swap to routine 3.
- -If counter 0 is at 0:
- --Use Full Moon Roar. Set counter 0 to 10.
- -Else:
- --Use a Ranged attack.
- Routine 6:
- -Take 2 actions per turn.
- -If the extra turn phase is active and it is the first action in the turn:
- --Use Second Harvest.
- -If the extra turn phase is active and it is the second action in the turn:
- --Use a Ranged attack.
- -If global counter 1 is at 0 and self does not have a Sway React buff:
- --Use Swaying React (Targets self). Add 1 to counter 1. Set global counter 1 to 10.
- -If global counter 2 is at or above 6:
- --Use Full Moon Roar. Add 1 to counters 0, 1, and 2. Set global counter 2 to 0.
- -If counter 2 is at or above 8 and self does not have a Sway React buff:
- --Use Swaying React (Targets self). Add 1 to counters 0 and 1. Set counter 2 to 0. Add 1 to global counters 0 and 2.
- -If global counter 0 is at or above 4:
- --Use Crimson Scythe (Targets the party member with the highest LIFE). Add 1 to counters 0, 1, and 2. Set global counter 0 to 0. Add 1 to global counter 2.
- -If counter 1 is at or above 3:
- --Use Blindness Whisper (Targets party members that are not inflicted with Blind). Add 1 to counters 0 and 2. Set counter 1 to 0. Add 1 to global counters 0 and 2.
- -If counter 0 is at or above 2:
- --Use Bloody Whisper (Targets party members that are not inflicted with Bleed). Set counter 0 to 0. Add 1 to counters 1 and 2. Add 1 to global counters 0 and 2.
- -Else:
- --Use a Ranged attack. Add 1 to counters 0, 1, and 2. Add 1 to global counters 0 and 2.
- Trinitro
- ========
- Routine 1:
- -Take 2 actions per turn.
- -If self is at or below 55% LIFE, swap to routine 2.
- -If counter 1 is at or above 4 and it is the first action in the turn:
- --Use Tail Blade. Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 3:
- --Use Flame Bane. Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --1/3 chance to use a Fang attack. Add 1 to counters 0 and 1.
- --2/3 chance to use a Ranged attack. Add 1 to counters 0 and 1.
- Routine 2:
- -Take 2 actions per turn:
- -If global counter 2 is at 0:
- --Use High Speed Regeneration (Targets the user's side). Set global counter 2 to 10.
- -If global counter 2 is at 10 and it is the second action in the turn:
- --Use Heat Charge (Targets the user's side). Set global counter 2 to 20.
- -If global counter 2 is at 20:
- --Use Heat Breath. Set global counter 2 to 30.
- -If global counter 2 is at 30 and self is at or below 30% LIFE:
- --Use Internal Flare (Targets the user's side). Add 1 to counters 0, 1, and 2. Add 1 to global counter 0. Set global counter 2 to 50.
- -If counter 2 is at or above 14:
- --Use High Speed Regeneration (Targets the user's side). Add 1 to counters 0 and 1. Set counter 2 to 0. Add 1 to global counter 0.
- -If global counter 0 is at or above 7, global counter 1 is at 0, and it is the second action in the turn:
- --Use Heat Charge (Targets the user's side). Add 1 to counters 0, 1, and 2. Add 1 to global counter 0. Set global counter 1 to 10.
- -If global counter 0 is at or above 7 and global counter 1 is at 10:
- --Use Heat Breath. Add 1 to counters 0, 1, and 2. Set global counters 0 and 1 to 0.
- -If counter 1 is at or above 4 and it is the first action in the turn:
- --Use Tail Blade. Add 1 to counters 0 and 2. Set counter 1 to 0. Add 1 to global counter 0.
- -If counter 0 is at or above 3 and it is the first action in the turn:
- --Use Flame Bane. Set counter 0 to 0. Add 1 to counters 1 and 2. Add 1 to global counter 0.
- -Else:
- --1/2 chance to use a Fang attack. Add 1 to counters 0, 1, and 2. Add 1 to global counter 0.
- --1/2 chance to use a Ranged attack. Add 1 to counters 0, 1, and 2. Add 1 to global counter 0.
- Sleepy Hollow
- =============
- Routine 1:
- -Take 2 actions per turn.
- -If life is at or below 70%, swap to routine 2.
- -If global counter 1 is at 0:
- --Use Confusion Scales. Set global counter 1 to 10.
- -If global counter 1 is at 10:
- --Use Poison Scales. Set global counter 1 to 20.
- -If counter 0 is at or above 8:
- --Use Sleep Scales (Targets party members that are not inflicted with Sleep). Set counter 0 to 0. Add 1 to counters 1 and 2.
- -If counter 2 is at or above 4:
- --Use Confusion Scales (Targets party members that are not inflicted with Chaos). Add 1 to counters 0 and 1. Set counter 2 to 0.
- -If counter 1 is at or above 2:
- --Use Poison Scales (Targets party members that are not inflicted with Poison). Add 1 to counters 0 and 2. Set counter 1 to 0.
- -Else:
- --Use a Claw attack. Add 1 to counters 0, 1, and 2.
- Routine 2:
- -Take 2 actions per turn.
- -If global counter 2 is at 0 and it is the second action in the turn:
- --Use Gather Power. Set global counter 2 to 10.
- -If global counter 2 is at 10:
- --Use Madness Flight. Set global counter 1 to 0. Set global counter 2 to 20.
- -If global counter 0 is at or above 8, global counter 1 is at 0, and it is the second action in the turn:
- --Use Gather Power. Add 1 to counters 0, 1, and 2. Add 1 to global counter 0. Set global counter 1 to 10.
- -If global counter 0 is at or above 8 and global counter 1 is at 10:
- --Use Madness Flight. Add 1 to counters 0, 1, and 2. Set global counters 0 and 1 to 0.
- -If counter 2 is at or above 6 and it is the second action in the turn:
- --Use Sleep Scales (Targets party members that are not inflicted with Sleep). Add 1 to counters 0 and 1. Set counter 2 to 0. Add 1 to global counter 0.
- -If counter 1 is at or above 4:
- --Use Poison Scales (Targets party members that are not inflicted with Poison). Add 1 to counters 0 and 2. Set counter 1 to 0. Add 1 to global counter 0.
- -If counter 0 is at or above 3 and it is the second action in the turn:
- --Use Double Claw. Set counter 0 to 0. Add 1 to counters 1 and 2. Add 1 to global counter 0.
- -Else:
- --1/2 chance to use a Claw attack. Add 1 to counters 0, 1, and 2. Add 1 to global counter 0.
- --1/2 chance to use a Melee attack. Add 1 to counters 0, 1, and 2. Add 1 to global counter 0.
- Zero-Blue
- =========
- Routine 1:
- -Take 2 actions per turn.
- -If self is at or below 70% LIFE, swap to routine 2.
- -If counter 1 is at or above 5:
- --Use Sleep Bite (Targets the party member with the highest LIFE). Set counter 1 to 0. Add 1 to counter 0.
- -If counter 0 is at 3 or above:
- --Use Freeze Breath. Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --1/2 chance to use a Fang attack. Add 1 to counters 0 and 1.
- --1/2 chance to use a Melee attack. Add 1 to counters 0 and 1.
- Routine 2:
- -Take 2 actions per turn.
- -If global counter 2 is at 0:
- --Use Blizzard (Targets the user's side). Set global counter 2 to 10.
- -If global counter 2 is at 10:
- --Use Pressurized Coldfront (Targets the user's side). Set global counter 2 to 20.
- -If global counter 2 is at 20, self is at or below 30% LIFE, and self does not have a Fire Resist buff:
- --Use Pressurized Coldfront (Targets the user's side). Set global counter 2 to 30.
- -If global counter 1 is at 0:
- --Use Freeze Breath. Add 1 to counter 2. Set global counter 1 to 10.
- -If counter 2 is at or above 10:
- --Use Blizzard (Targets the user's side). Add 1 to counters 0 and 1. Set counter 2 to 0.
- -If counter 1 is at or above 7:
- --Use Sleep Bite (Targets the party member with the highest LIFE). Add 1 to counters 0 and 2. Set counter 1 to 0.
- -If counter 0 is at or above 4:
- --Use Freeze Breath. Set counter 0 to 0. Add 1 to counters 1 and 2.
- -Else:
- --2/3 chance to use a Fang attack. Add 1 to counters 0, 1, and 2.
- --1/3 chance to use a Melee attack. Add 1 to counters 0, 1, and 2.
- Routine 3:
- -Take 2 actions per turn.
- -If global counter 0 is at 10:
- --Use Pressurized Coldfront (Targets the user's side). Set global counter 0 to 20.
- -If global counter 1 is at or above 9:
- --Use Pressurized Coldfront (Targets the user's side). Set counter 2 to 0. Set global counter 1 to 0.
- -If counter 2 is at or above 8:
- --Use Blizzard (Targets the user's side). Set counter 2 to 0. Add 1 to global counter 0.
- -If counter 1 is at or above 5:
- --Use Sleep Bite (Targets the party member with the highest LIFE). Add 1 to counters 0 and 2. Set counter 1 to 0. Add 1 to global counter 0.
- -If counter 0 is at or above 3:
- --Use Freeze Breath. Set counter 0 to 0. Add 1 to counters 1 and 2. Add 1 to global counter 0.
- -Else:
- --2/3 chance to use a Fang attack. Add 1 to counters 0, 1, and 2. Add 1 to global counter 1.
- --1/3 chance to use a Melee attack. Add 1 to counters 0, 1, and 2. Add 1 to global counter 1.
- Dragoness Mizuchi
- =================
- Routine 1:
- -Take 2 actions per turn.
- -If self is at or below 60% LIFE, swap to routine 5.
- -If global counter 1 is at 0:
- --Use Fireball. Set global counter 1 to 10.
- -If counter 2 is at or above 5:
- --Use Sealing Gaze (Targets party members that are not inflicted with Skill Seal). Add 1 to counters 0 and 1. Set counter 2 to 0.
- -If counter 1 is at or above 4:
- --Use Fireball. Add 1 to counters 0 and 2. Set counter 1 to 0.
- -If counter 0 is at or above 2:
- --Use Thunderball (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counters 1 and 2.
- -Else:
- --Use a Claw attack. Add 1 to counters 0, 1, and 2.
- Routine 2:
- -Take 2 actions per turn.
- -If global counter 0 is at 10, swap to routine 3.
- -If global counter 2 is at 0 and self is at or below 25% LIFE:
- --Use Last (Targets the user's side). Set global counter 2 to 10.
- -If global counter 2 is at 10 and self does not have a Lightning Counter buff:
- --Use Thunder Shield (Targets the user's side). Set global counter 2 to 20.
- -If counter 2 is at or above 8 and global counter 0 is at 0:
- --Use Sealing Gaze (Targets party members that are not inflicted with Poison). Add 1 to counters 0 and 1. Set counter 2 to 0. Set global counter 0 to 10.
- -If counter 1 is at or above 6:
- --1/2 chance to use Fireball. Add 1 to counters 0 and 2. Set counter 1 to 0.
- --1/2 chance to use Thunderball. Add 1 to counters 0 and 2. Set counter 1 to 0.
- -If counter 0 is at or above 3:
- --Use Bloodnail. Set counter 0 to 0. Add 1 to counters 1 and 2.
- -Else:
- --2/3 chance to use a Melee attack. Add 1 to counters 0, 1, and 2.
- --1/3 chance to use a Claw attack. Add 1 to counters 0, 1, and 2.
- Routine 3:
- -Take 1 action per turn.
- -If counter 0 is at 10, swap to routine 4.
- -If counter 0 is at 0:
- --Use Gather Power (Targets the user's side). Set counter 0 to 10.
- -Else:
- --Use a Claw attack. Set counter 0 to 10.
- Routine 4:
- -Take 2 actions per turn.
- -If counter 0 is at 10, swap to routine 2.
- -If counter 0 is at 0:
- --Use Icicle Eden. Set counter 0 to 10. Set global counter 0 to 0.
- -If counter 0 is at 10:
- --1/6 chance to use Fireball. Set counter 0 to 10. Set global counter 0 to 0.
- --2/6 chance to use Thunderball (Targets the party member with the highest LIFE). Set counter 0 to 10. Set global counter 0 to 0.
- --3/6 chance to use Bloodnail. Set counter 0 to 10. Set global counter 0 to 0.
- -Else:
- --Use a Claw attack. Set counter 0 to 10.
- Routine 5:
- -Take 1 action per turn.
- -If counter 0 is at 10, swap to routine 6.
- -If counter 0 is at 0:
- --Use Gather Power (Targets the user's side). Set counter 0 to 10.
- -Else:
- --Use a Claw attack. Set counter 0 to 10.
- Routine 6:
- -Take 2 actions per turn.
- -If counter 0 is at 10, swap to routine 2.
- -If counter 0 is at 0:
- --Use Icicle Eden. Set counter 0 to 10.
- -If counter 0 is at 10:
- --Use Thunder Shield (Targets the user's side). Set counter 0 to 10.
- -Else:
- --Use a Claw attack. Set counter 0 to 10.
- True Niara
- ==========
- Routine 1:
- -Take 2 actions per turn.
- -If self is at or below 65% LIFE, swap to routine 2.
- -If counter 2 is at or above 6:
- --Use Nihil Gaze. Add 1 to counters 0 and 1. Set counter 2 to 0.
- -If counter 1 is at or above 5:
- --Use True Dragon Breath. Add 1 to counters 0 and 2. Set counter 1 to 0.
- -If counter 0 is at 3 or above:
- --Use Black Blaze. Set counter 0 to 0. Add 1 to counters 1 and 2.
- -Else:
- --1/2 chance to use a Fang attack. Add 1 to counters 0, 1, and 2.
- --1/2 chance to use a Ranged attack. Add 1 to counters 0, 1, and 2.
- Routine 2:
- -Take 2 actions per turn.
- -If global counter 2 is at or above 8, swap to routine 3.
- -If global counter 2 is at 20:
- --Use Nihil Gaze. Set global counter 2 to 0.
- -If global counter 1 is at 0:
- --Use Killer React (Targets the user's side). Set global counter 1 to 10.
- -If global counter 1 is at 10:
- --Use True Dragon Fang. Set global counter 1 to 20.
- -If global counter 1 is at 20:
- --Use Nihil Gaze. Set global counter 1 to 30.
- -If the extra turn phase is active and it is the first action in the turn:
- --Use Repair (Targets the user's side).
- -If the extra turn phase is active and it is the second action in the turn:
- --Use a Fang attack.
- -If counter 2 is at or above 7:
- --Use Nihil Gaze. Add 1 to counters 0 and 1. Set counter 2 to 0. Add 1 to global counters 0 and 2.
- -If global counter 0 is at or above 6:
- --Use Black Blaze. Add 1 to counters 0, 1, and 2. Set global counter 0 to 0. Add 1 to global counter 2.
- -If counter 1 is at 4 or above:
- --Use True Dragon Breath. Add 1 to counters 0 and 2. Set counter 1 to 0. Add 1 to global counters 0 and 2.
- -If counter 0 is at 3 or above:
- --Use True Dragon Fang. Set counter 0 to 0. Add 1 to counters 1 and 2. Add 1 to global counters 0 and 2.
- -Else:
- --1/2 chance to use a Ranged attack. Add 1 to counters 0, 1, and 2. Add 1 to global counters 0 and 2.
- --1/2 chance to use a Fang attack. Add 1 to counters 0, 1, and 2. Add 1 to global counters 0 and 2.
- Routine 3:
- -Take 1 action per turn.
- -If counter 0 is at or above 10, swap to routine 2.
- -If the extra turn phase is active and it is the first action in the turn:
- --Use Repair (Targets the user's side). Set counter 0 to 10. Set global counter 2 to 20.
- -If counter 0 is at or above 2:
- --Use True Dragon Meteor 2020. Set counter 1 to 10. Set global counter 2 to 20.
- -If counter 0 is at 1 or above:
- --Use Gather Power (Targets the user's side). Add 1 to counter 0. Set global counter 2 to 20.
- -Else:
- --Use Gather Power (Targets the user's side). Add 1 to counter 0. Set global counter 2 to 20.
- Wounded Warcry
- ==============
- Routine 1:
- -Take 2 actions per turn.
- -If self is at or below 55% LIFE, swap to routine 2.
- -If counter 1 is at or above 4:
- --Use Searing Firesphere. Set counter 1 to 0.
- -If counter 0 is at or above 2:
- --Use Giga Break (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Attack. Add 1 to counters 0 and 1.
- Routine 2:
- -Take 1 action per turn.
- -If counter 0 is at or above 10, swap to routine 3.
- -Use Gather Power (Targets the user's side). Add 10 to counter 0.
- Routine 3:
- -Take 2 actions per turn.
- -If global counter 0 is at 0:
- --Use Tyhpoon Howl. Set counter 1 to 0. Set global counter 0 to 50.
- -If counter 2 is at or above 7 and it is the second action in the turn:
- --Use Gather Power. Add 1 to global counter 1.
- -If counter 2 is at or above 7, global counter 1 is at or above 1, and it is the first action in the turn:
- --Use Typhoon Howl. Add 1 to counter 1. Set counter 2 to 0. Set global counter 1 to 0.
- -If counter 1 is at or above 4 and it is the second action in the turn:
- --Use Searing Firesphere. Set counter 1 to 0. Add 1 to counter 2.
- -If counter 0 is at or above 2:
- --Use Giga Break (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counters 1 and 2.
- -Else:
- --1/3 chance to use a Claw attack. Add 1 to counters 0, 1, and 2.
- --2/3 chance to use a Fang attack. Add 1 to counters 0, 1, and 2.
- Scaber (Body)
- =============
- -Take 2 actions per turn.
- -If global counter 0 is at 0:
- --Use Stomach Roll. Add 1 to counters 0 and 1. Set global counter 0 to 10.
- -If counter 2 is at 0 and self is at or below 40% LIFE:
- --Use Gather Power (Targets self). Add 1 to counters 0 and 1. Set counter 2 to 10.
- -If counter 1 is at or above 5:
- --Use Paralyze Jet. Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 4:
- --Use Stomach Roll. Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Attack. Add 1 to counters 0 and 1.
- Scaber (Tail)
- =============
- Routine 1:
- -Take 2 actions per turn.
- -If counter 0 is at 0 and self is at or below 40% LIFE:
- --Use Gather Power (Targets the user's side). Set counter 2 to 10.
- -If counter 1 is at or above 3:
- --Use Tail Swing. Add 1 to counter 0. Set counter 2 to 0.
- -If counter 0 is at or above 3 and self is at or below 50% LIFE:
- --1/3 chance to use Pierce (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
- --2/3 chance to use Pierce. Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Attack. Add 1 to counters 0 and 1.
- Routine 2:
- -Take 2 actions per turn.
- -If self is at or below 55% LIFE, swap to routine 3.
- -If counter 1 is at or above 6:
- --Use Gather Power (Targets the user's side). Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 3:
- --Use Tail Swing. Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Attack. Add 1 to counters 1 and 2.
- Routine 3:
- -Take 2 actions per turn.
- -If global counter 0 is at 0:
- --Use Pierce (Targets the party member with the highest LIFE). Set global counter 0 to 10.
- -If global counter 0 is at 10:
- --Use Gather Power (Targets the user's side). Set global counter 0 to 20.
- -If counter 2 is at or above 8:
- --Use Gather Power (Targets the user's side). Add 1 to counters 0 and 1. Set counter 2 to 0.
- -If counter 1 is at or above 5:
- --Use Tail Swing. Add 1 to counters 0 and 2. Set counter 1 to 0.
- -If counter 0 is at or above 3:
- --Use Pierce (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counters 1 and 2.
- -Else:
- --Attack. Add 1 to counters 0, 1, and 2.
- True Niara
- ==========
- Routine 1:
- -Take 1 action per turn.
- -If counter 0 is at or above 3, swap to routine 2.
- -If counter 0 is at or above 2:
- --Use True Dragon Meteor 2020 (Targets the user's side). Set counter 0 to 3.
- -If counter 0 is at or above 1:
- --Use Gather Power (Targets the user's side). Set counter 0 to 2.
- -Else:
- --Use Gather Power (Targets the user's side). Set counter 0 to 1.
- Routine 2:
- -Take 1 action per turn.
- -If counter 0 is at or above 1:
- --Use True Dragon Breath. Set counter 0 to 0.
- -Else:
- --Attack. Add 1 to counter 0.
- Illusory Bellow
- ===============
- Routine 1:
- -Take 2 actions per turn.
- -If self is at or below 55% LIFE, swap to routine 2.
- -If counter 1 is at or above 4:
- --Use Searing Firesphere. Set counter 1 to 0.
- -If counter 0 is at or above 2:
- --Use Giga Break (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Attack. Add 1 to counters 0 and 1.
- Routine 2:
- -Take 1 action per turn.
- -If counter 0 is at or above 10, swap to routine 3.
- -Use Gather Power (Targets the user's side). Add 10 to counter 0.
- Routine 3:
- -Take 2 actions per turn.
- -If global counter 0 is at 0:
- --Use Tyhpoon Howl. Set counter 1 to 0. Set global counter 0 to 50.
- -If counter 2 is at or above 7 and it is the second action in the turn:
- --Use Gather Power. Add 1 to global counter 1.
- -If counter 2 is at or above 7, global counter 1 is at or above 1, and it is the first action in the turn:
- --Use Typhoon Howl. Add 1 to counter 1. Set counter 2 to 0. Set global counter 1 to 0.
- -If counter 1 is at or above 4 and it is the second action in the turn:
- --Use Searing Firesphere. Set counter 1 to 0. Add 1 to counter 2.
- -If counter 0 is at or above 2:
- --Use Giga Break (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counters 1 and 2.
- -Else:
- --1/3 chance to use a Claw attack. Add 1 to counters 0, 1, and 2.
- --2/3 chance to use a Fang attack. Add 1 to counters 0, 1, and 2.
- Illusory Insectoid
- ==================
- Routine 1:
- -Take 2 actions per turn.
- -If self is at or below 70% LIFE, swap to routine 2.
- -If counter 2 is at 0:
- --Use Thrash Head (Targets the user's side). Add 1 to counters 0 and 1. Set counter 2 to 10.
- -If counter 1 is at or above 6:
- --Use Thrash Head (Targets the user's side). Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 3:
- --Use Sewer Breath. Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Attack. Add 1 to counters 0 and 1.
- Routine 2:
- -Take 2 actions per turn.
- -If global counter 2 is at 0:
- --Use Head Stomp (Targets the party member with the highest LIFE). Add 1 to counters 0 and 1. Set global counter 2 to 10.
- -If global counter 2 is at 10 and self is at or below 25% LIFE:
- --1/3 chance to use Head Stomp (Targets the party member with the highest LIFE). Set counter 0 to 0. Set global counter 2 to 20.
- --2/3 chance to use Head Stomp. Set counter 0 to 0. Set global counter 2 to 20.
- -If global counter 2 is at 20 and self is at or below 25% LIFE:
- --1/3 chance to use Head Stomp (Targets the party member with the highest LIFE). Set counter 0 to 0. Set global counter 2 to 30.
- --2/3 chance to use Head Stomp. Set counter 0 to 0. Set global counter 2 to 30.
- -If counter 0 is at or above 5:
- --1/3 chance to use Head Stomp (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counters 1 and 2.
- --2/3 chance to use Head Stomp. Set counter 0 to 0. Add 1 to counters 1 and 2.
- -If counter 1 is at or above 6:
- --Use Thrash Head (Targets the user's side). Add 1 to counters 0 and 2. Set counter 1 to 0.
- -If counter 2 is at or above 3:
- --Use Sewer Breath. Add 1 to counters 0 and 1. Set counter 2 to 0.
- -Else:
- --Attack. Add 1 to counters 0, 1, and 2.
- Illusory Charger
- ================
- Routine 1:
- -Take 2 actions per turn.
- -If counter 2 is at or above 5, swap to routine 3.
- -If self is at or below 55% LIFE, swap to routine 2.
- -If counter 2 is at 0 and it is the 2nd action in the turn:
- --Use Clean Sweep.
- -If counter 1 is at or above 3:
- --Use Aimed Shot (Targets the party member with the highest LIFE). Add 1 to counters 0 and 2. Set counter 1 to 0.
- -If counter 0 is at or above 2:
- --Use Clean Sweep. Set counter 0 to 0. Add 1 to counters 1 and 2.
- -Else:
- --Use Ranged attack 1. Add 1 to counters 0, 1, and 2.
- Routine 2:
- -Take 2 actions per turn:
- -If counter 2 is at or above 10, swap to routine 3.
- -If global counter 1 is at 0:
- --Use Discharge. Set global counter 1 to 10.
- -If counter 2 is at or above 6 and global counter 2 is at 10:
- --1/2 chance to use Aimed Shot (Targets the party member with the highest LIFE). Set global counter 2 to 0.
- --1/2 chance to use Clean Sweep. Set global counter 2 to 0.
- -If counter 2 is at or above 6 and global counter 2 is at 0:
- --Use Discharge. Add 1 to counters 0 and 1. Set counter 2 to 10. Add 10 to global counter 2.
- -If counter 1 is at or above 3:
- --Use Aimed Shot (Targets the party member with the highest LIFE). Add 1 to counters 0 and 2. Set counter 1 to 0.
- -If counter 0 is at or above 2:
- --Use Clean Sweep. Set counter 0 to 0. Add 1 to counters 1 and 2.
- -Else:
- --1/3 chance to use Ranged attack 1. Add 1 to counters 0, 1, and 2.
- --2/3 chance to use Ranged attack 2. Add 1 to counters 0, 1, and 2.
- Routine 3:
- -Take 1 action per turn.
- -If counter 0 is at or above 10 and self is at or above 56% LIFE, swap to routine 1.
- -If counter 0 is at or above 10 and self is at or below 55% LIFE, swap to routine 2.
- -If counter 0 is at or above 2:
- --Use Railgun. Set counter 0 to 10. Set global counter 2 to 0.
- -If counter 0 is at or above 1:
- --Use Rail Charge (Targets the user's side). Add 1 to counter 0. Set global counter 2 to 0.
- -Else:
- --Use Rail Charge (Targets the user's side). Add 1 to counter 0. Set global counter 2 to 0.
- Illusory Empress
- ================
- Routine 1:
- -Take 2 actions per turn.
- -If self is at or below 70% LIFE, swap to routine 2.
- -If the extra turn phase is active:
- --Use Extra Dead.
- -If global counter 0 is at 0:
- --Use Infinity Sway React (Targets self). Add 1 to counter 1. Set global counter 0 to 10.
- -If counter 1 is at or above 4:
- --Use Blindness Whisper (Targets party members that are not inflicted with Blind). Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 2:
- --Use Crimson Scythe. Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Use a Ranged attack. Add 1 to counters 0 and 1.
- Routine 2:
- -Take 1 action per turn.
- -If counter 0 is at 10, swap to routine 3.
- -If counter 0 is at 0:
- --Use Full Moon Roar. Set counter 0 to 10.
- -Else:
- --Use a Ranged attack.
- Routine 3:
- -Take 2 actions per turn.
- -If the extra turn phase is active:
- --Use Extra Dead.
- -If global counter 1 is at 0:
- --Use Lifesteal (Targets the party member with the highest LIFE). Add 1 to counter 1. Set global counter 1 to 10.
- -If global counter 2 is at or above 6:
- --Use Full Moon Roar. Add 1 to counters 0, 1, and 2. Set global counter 2 to 0.
- -If counter 2 is at or above 4:
- --Use Lifesteal (Targets the party member with the highest LIFE). Add 1 to counters 0 and 1. Set counter 2 to 0. Add 1 to global counter 2.
- -If counter 1 is at or above 3:
- --Use Blindness Whisper (Targets party members that are not inflicted with Blind). Add 1 to counters 0 and 2. Set counter 1 to 0. Add 1 to global counters 0 and 2.
- -If counter 0 is at or above 2:
- --Use Crimson Scythe. Set counter 0 to 0. Add 1 to counters 1 and 2. Add 1 to global counters 0 and 2.
- -Else:
- --Use a Ranged attack. Add 1 to counters 0, 1, and 2. Add 1 to global counters 0 and 2.
- Illusory Gold
- =============
- Routine 1:
- -Take 2 actions per turn.
- -If self is at or below 55% LIFE, swap to routine 2.
- -If counter 1 is at or above 4 and it is the first action in the turn:
- --Use Tail Blade. Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 3:
- --Use Flame Bane. Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --1/3 chance to use a Fang attack. Add 1 to counters 0 and 1.
- --2/3 chance to use a Ranged attack. Add 1 to counters 0 and 1.
- Routine 2:
- -Take 2 actions per turn:
- -If global counter 2 is at 0:
- --Use High Speed Regeneration (Targets the user's side). Set global counter 2 to 10.
- -If global counter 2 is at 10 and it is the second action in the turn:
- --Use Heat Charge (Targets the user's side). Set global counter 2 to 20.
- -If global counter 2 is at 20:
- --Use Heat Breath. Set global counter 2 to 30.
- -If global counter 2 is at 30 and self is at or below 30% LIFE:
- --Use Internal Flare (Targets the user's side). Add 1 to counters 0, 1, and 2. Add 1 to global counter 0. Set global counter 2 to 50.
- -If counter 2 is at or above 14:
- --Use High Speed Regeneration (Targets the user's side). Add 1 to counters 0 and 1. Set counter 2 to 0. Add 1 to global counter 0.
- -If global counter 0 is at or above 7, global counter 1 is at 0, and it is the second action in the turn:
- --Use Heat Charge (Targets the user's side). Add 1 to counters 0, 1, and 2. Add 1 to global counter 0. Set global counter 1 to 10.
- -If global counter 0 is at or above 7 and global counter 1 is at 10:
- --Use Heat Breath. Add 1 to counters 0, 1, and 2. Set global counters 0 and 1 to 0.
- -If counter 1 is at or above 4 and it is the first action in the turn:
- --Use Tail Blade. Add 1 to counters 0 and 2. Set counter 1 to 0. Add 1 to global counter 0.
- -If counter 0 is at or above 3 and it is the first action in the turn:
- --Use Flame Bane. Set counter 0 to 0. Add 1 to counters 1 and 2. Add 1 to global counter 0.
- -Else:
- --1/2 chance to use a Fang attack. Add 1 to counters 0, 1, and 2. Add 1 to global counter 0.
- --1/2 chance to use a Ranged attack. Add 1 to counters 0, 1, and 2. Add 1 to global counter 0.
- Sleepy Hollow
- =============
- Routine 1:
- -Take 2 actions per turn.
- -If the turn count is above 3, swap to routine 2.
- -If counter 2 is at 0:
- --Use Confusion Scales. Set counter 2 to 10.
- -If counter 1 is at or above 4:
- --Use Poison Scales (Targets party members that are not inflicted with Poison). Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 2:
- --Use Sleep Scales (Targets party members that are not inflicted with Sleep). Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Use a Melee attack. Add 1 to counters 0 and 1.
- Routine 2:
- -Take 1 action per turn.
- -If counter 0 is at or above 0:
- --Use Madness Flight.
- -Else:
- --Use a Melee attack.
- Sleepy Hollow
- =============
- Routine 1:
- -Take 2 actions per turn.
- -If the turn count is above 3, swap to routine 2.
- -If counter 2 is at 0:
- --Use Confusion Scales. Set counter 2 to 10.
- -If counter 1 is at or above 4:
- --Use Poison Scales (Targets party members that are not inflicted with Poison). Add 1 to counter 0. Set counter 1 to 0.
- -If counter 0 is at or above 2:
- --Use Sleep Scales (Targets party members that are not inflicted with Sleep). Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --Use a Melee attack. Add 1 to counters 0 and 1.
- Routine 2:
- -Take 1 action per turn.
- -If counter 0 is at or above 0:
- --Use Madness Flight.
- -Else:
- --Use a Melee attack.
- Illusory Dream
- ==============
- Routine 1:
- -Take 2 actions per turn.
- -If life is at or below 70%, swap to routine 2.
- -If global counter 1 is at 0:
- --Use Confusion Scales. Set global counter 1 to 10.
- -If global counter 1 is at 10:
- --Use Poison Scales. Set global counter 1 to 20.
- -If counter 0 is at or above 8:
- --Use Sleep Scales (Targets party members that are not inflicted with Sleep). Set counter 0 to 0. Add 1 to counters 1 and 2.
- -If counter 2 is at or above 4:
- --Use Confusion Scales (Targets party members that are not inflicted with Chaos). Add 1 to counters 0 and 1. Set counter 2 to 0.
- -If counter 1 is at or above 2:
- --Use Poison Scales (Targets party members that are not inflicted with Poison). Add 1 to counters 0 and 2. Set counter 1 to 0.
- -Else:
- --Use a Claw attack. Add 1 to counters 0, 1, and 2.
- Routine 2:
- -Take 2 actions per turn.
- -If global counter 2 is at 0 and it is the second action in the turn:
- --Use Gather Power. Set global counter 2 to 10.
- -If global counter 2 is at 10:
- --Use Madness Flight. Set global counter 1 to 0. Set global counter 2 to 20.
- -If global counter 0 is at or above 8, global counter 1 is at 0, and it is the second action in the turn:
- --Use Gather Power. Add 1 to counters 0, 1, and 2. Add 1 to global counter 0. Set global counter 1 to 10.
- -If global counter 0 is at or above 8 and global counter 1 is at 10:
- --Use Madness Flight. Add 1 to counters 0, 1, and 2. Set global counters 0 and 1 to 0.
- -If counter 2 is at or above 6 and it is the second action in the turn:
- --Use Sleep Scales (Targets party members that are not inflicted with Sleep). Add 1 to counters 0 and 1. Set counter 2 to 0. Add 1 to global counter 0.
- -If counter 1 is at or above 4:
- --Use Poison Scales (Targets party members that are not inflicted with Poison). Add 1 to counters 0 and 2. Set counter 1 to 0. Add 1 to global counter 0.
- -If counter 0 is at or above 3 and it is the second action in the turn:
- --Use Double Claw. Set counter 0 to 0. Add 1 to counters 1 and 2. Add 1 to global counter 0.
- -Else:
- --1/2 chance to use a Claw attack. Add 1 to counters 0, 1, and 2. Add 1 to global counter 0.
- --1/2 chance to use a Melee attack. Add 1 to counters 0, 1, and 2. Add 1 to global counter 0.
- Illusory Azure
- ==============
- Routine 1:
- -Take 2 actions per turn.
- -If self is at or below 70% LIFE, swap to routine 2.
- -If counter 1 is at or above 5:
- --Use Sleep Bite (Targets the party member with the highest LIFE). Set counter 1 to 0. Add 1 to counter 0.
- -If counter 0 is at 3 or above:
- --Use Freeze Breath. Set counter 0 to 0. Add 1 to counter 1.
- -Else:
- --1/2 chance to use a Fang attack. Add 1 to counters 0 and 1.
- --1/2 chance to use a Melee attack. Add 1 to counters 0 and 1.
- Routine 2:
- -Take 2 actions per turn.
- -If global counter 2 is at 0:
- --Use Blizzard (Targets the user's side). Set global counter 2 to 10.
- -If global counter 2 is at 10:
- --Use Cold Front Compression (Targets the user's side). Set global counter 2 to 20.
- -If global counter 2 is at 20, self is at or below 30% LIFE, and self does not have a Fire Resist buff:
- --Use Cold Front Compression (Targets the user's side). Set global counter 2 to 30.
- -If global counter 1 is at 0:
- --Use Freeze Breath. Add 1 to counter 2. Set global counter 1 to 10.
- -If counter 2 is at or above 10:
- --Use Blizzard (Targets the user's side). Add 1 to counters 0 and 1. Set counter 2 to 0.
- -If counter 1 is at or above 7:
- --Use Sleep Bite (Targets the party member with the highest LIFE). Add 1 to counters 0 and 2. Set counter 1 to 0.
- -If counter 0 is at or above 4:
- --Use Freeze Breath. Set counter 0 to 0. Add 1 to counters 1 and 2.
- -Else:
- --2/3 chance to use a Fang attack. Add 1 to counters 0, 1, and 2.
- --1/3 chance to use a Melee attack. Add 1 to counters 0, 1, and 2.
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