Advertisement
Guest User

Untitled

a guest
Dec 7th, 2019
795
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 33.44 KB | None | 0 0
  1. Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Managed'
  2. Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.0f2 (292b93d75a2c)
  4. Forcing GfxDevice: Null
  5. GfxDevice: creating device client; threaded=0
  6. NullGfxDevice:
  7. Version: NULL 1.0 [1.0]
  8. Renderer: Null Device
  9. Vendor: Unity Technologies
  10. Begin MonoManager ReloadAssembly
  11. - Completed reload, in 0.108 seconds
  12. UnloadTime: 0.403700 ms
  13. 2019-12-05T20:56:47 0.053 INF Awake
  14. 2019-12-05T20:56:47 0.109 INF Version: Alpha 18.2 (b5) Compatibility Version: Alpha 18.2, Build: Windows 64 Bit
  15. 2019-12-05T20:56:47 0.110 INF System information:
  16. 2019-12-05T20:56:47 0.110 INF OS: Windows 10 (10.0.0) 64bit
  17. 2019-12-05T20:56:47 0.110 INF CPU: Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz (cores: 4)
  18. 2019-12-05T20:56:47 0.110 INF RAM: 16335 MB
  19. 2019-12-05T20:56:47 0.110 INF GPU: Null Device (128 MB)
  20. 2019-12-05T20:56:47 0.111 INF Graphics API: NULL 1.0 [1.0] (shader level 3.0)
  21. 2019-12-05T20:56:47 0.128 INF Last played version: Alpha 18.2
  22. 2019-12-05T20:56:47 0.129 INF Local UTC offset: -6 hours
  23. 2019-12-05T20:56:47 0.137 INF Command line arguments: 7DaysToDieServer -logfile C:\Program Files (x86)\Steam\steamapps\common\7 Days to Die Dedicated Server\\7DaysToDieServer_Data\output_log_dedi__2019-12-05__20-56-46.txt -quit -batchmode -nographics -configfile=serverconfig.xml -dedicated
  24. 2019-12-05T20:56:47 0.147 INF Parsing server configfile: C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/../serverconfig.xml
  25. 2019-12-05T20:56:47 0.192 INF Parsing server configfile successfully completed
  26. 2019-12-05T20:56:47 0.192 INF Starting dedicated server level=Navezgane game name=Furious Styles
  27. 2019-12-05T20:56:47 0.192 INF Maximum allowed players: 8
  28. 2019-12-05T20:56:47 0.192 INF Game mode: GameModeSurvival
  29. 2019-12-05T20:56:47 0.193 INF Dedicated server only build
  30. 2019-12-05T20:56:47 0.194 INF Not running in Big Picture Mode, no on-screen keyboard available
  31. 2019-12-05T20:56:47 0.194 INF Starting PlayerInputManager...
  32. 2019-12-05T20:56:47 0.213 INF InControl (version 1.6.17 build 9143, native module = False, XInput = False)
  33. 2019-12-05T20:56:47 0.300 INF Starting UserProfileManager...
  34. 2019-12-05T20:56:47 0.412 INF Occlusion: Awake
  35. 2019-12-05T20:56:47 0.417 INF Texture quality is set to 3
  36. 2019-12-05T20:56:47 0.465 INF [MODS] No mods folder found
  37. 2019-12-05T20:56:47 0.479 INF Loading permissions file at 'absolute path/serveradmin.xml'
  38. 2019-12-05T20:56:47 0.493 INF Loading permissions file done.
  39. 2019-12-05T20:56:48 0.898 INF UMA Overlay loading took 247 ms
  40. 2019-12-05T20:56:48 0.900 INF UMA Slot loading took 2 ms
  41. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
  42. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
  43. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
  44. WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
  45. 2019-12-05T20:56:48 1.231 INF Reloading serveradmin.xml
  46. 2019-12-05T20:56:48 1.231 INF Loading permissions file at 'absolute path/serveradmin.xml'
  47. 2019-12-05T20:56:48 1.233 INF Loading permissions file done.
  48. 2019-12-05T20:56:48 1.478 INF WorldStaticData.Init() needed 0.574s
  49. 2019-12-05T20:56:48 1.490 INF Started Telnet on 8081
  50. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libc
  51. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libc.dll
  52. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libc
  53. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libc
  54. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libc.dll
  55. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libc
  56. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11
  57. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11.dll
  58. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11
  59. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11
  60. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11.dll
  61. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11
  62. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11
  63. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11.dll
  64. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11
  65. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/lib/System/Library/Frameworks/Carbon.framework/Versions/Current/Carbon
  66. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/lib/System/Library/Frameworks/Carbon.framework/Versions/Current/Carbon.dll
  67. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/lib/System/Library/Frameworks/Carbon.framework/Versions/Current/Carbon
  68. 2019-12-05T20:56:48 1.597 INF Started Terminal Window
  69. 2019-12-05T20:56:48 1.598 INF Awake done in 1545 ms
  70. 2019-12-05T20:56:48 1.606 INF WinThread started
  71. 2019-12-05T20:56:48 1.624 INF NET: Starting server protocols
  72. 2019-12-05T20:56:48 1.636 INF NET: LiteNetLib server started
  73. 2019-12-05T20:56:48 1.638 INF [Steamworks.NET] NET: Server started
  74. 2019-12-05T20:56:48 1.638 INF Started thread SteamNetworkingServer
  75. 2019-12-05T20:56:48 1.644 INF StartGame
  76. 2019-12-05T20:56:49 1.882 INF Persistent GamePrefs saved
  77. GamePref.AdminFileName = serveradmin.xml
  78. GamePref.AirDropFrequency = 24
  79. GamePref.AirDropMarker = True
  80. GamePref.AutopilotMode = 0
  81. GamePref.BedrollDeadZoneSize = 15
  82. GamePref.BedrollExpiryTime = 45
  83. GamePref.BlockDamageAI = 50
  84. GamePref.BlockDamageAIBM = 50
  85. GamePref.BlockDamagePlayer = 100
  86. GamePref.BloodMoonEnemyCount = 2
  87. GamePref.BloodMoonFrequency = 14
  88. GamePref.BloodMoonRange = 0
  89. GamePref.BloodMoonWarning = 8
  90. GamePref.BuildCreate = False
  91. GamePref.ConnectToServerIP = 127.0.0.1
  92. GamePref.ConnectToServerPort = 26900
  93. GamePref.ControlPanelEnabled = True
  94. GamePref.ControlPanelPort = 8080
  95. GamePref.CraftTimer =
  96. GamePref.CreateLevelDim = 8
  97. GamePref.CreateLevelName = My Level
  98. GamePref.CreativeMenuEnabled = False
  99. GamePref.DayCount = 3
  100. GamePref.DayLightLength = 20
  101. GamePref.DayNightLength = 1200
  102. GamePref.DebugMenuEnabled = False
  103. GamePref.DebugMenuShowTasks = False
  104. GamePref.DebugStopEnemiesMoving = False
  105. GamePref.DropOnDeath = 3
  106. GamePref.DropOnQuit = 0
  107. GamePref.DynamicSpawner =
  108. GamePref.EACEnabled = True
  109. GamePref.EnemyDifficulty = 0
  110. GamePref.EnemySpawnMode = True
  111. GamePref.FavoriteServersList =
  112. GamePref.FragLimit = 20
  113. GamePref.GameDifficulty = 2
  114. GamePref.GameGuidClient =
  115. GamePref.GameMode = GameModeSurvival
  116. GamePref.GameName = Furious Styles
  117. GamePref.GameNameClient = My Game
  118. GamePref.GameVersion = Alpha 18.2
  119. GamePref.GameWorld = Navezgane
  120. GamePref.HideCommandExecutionLog = 0
  121. GamePref.JoiningOptions = True
  122. GamePref.LandClaimCount = 1
  123. GamePref.LandClaimDeadZone = 30
  124. GamePref.LandClaimDecayMode = 0
  125. GamePref.LandClaimExpiryTime = 7
  126. GamePref.LandClaimOfflineDurabilityModifier = 4
  127. GamePref.LandClaimOnlineDurabilityModifier = 4
  128. GamePref.LandClaimSize = 41
  129. GamePref.LastGameResetRevision = 0
  130. GamePref.LastLoadedPrefab =
  131. GamePref.LastLoadedPrefabSize =
  132. GamePref.LootAbundance = 200
  133. GamePref.LootRespawnDays = 7
  134. GamePref.LootTimer =
  135. GamePref.MatchLength = 10
  136. GamePref.MaxSpawnedAnimals = 200
  137. GamePref.MaxSpawnedZombies = 60
  138. GamePref.MaxUncoveredMapChunksPerPlayer = 131072
  139. GamePref.NoGraphicsMode = True
  140. GamePref.OptionsAA = 1
  141. GamePref.OptionsAllowController = True
  142. GamePref.OptionsAmbientVolumeLevel = 1
  143. GamePref.OptionsAudioOcclusion = False
  144. GamePref.OptionsBackgroundGlobalOpacity = 0.75
  145. GamePref.OptionsControllerVibration = True
  146. GamePref.OptionsDeferredLighting = True
  147. GamePref.OptionsDisableChunkLODs = False
  148. GamePref.OptionsDynamicMusicDailyTime = 0.3
  149. GamePref.OptionsDynamicMusicEnabled = True
  150. GamePref.OptionsFieldOfView = 65
  151. GamePref.OptionsFieldOfViewNew = 65
  152. GamePref.OptionsForegroundGlobalOpacity = 1
  153. GamePref.OptionsGamma = 0.375
  154. GamePref.OptionsGfxBloom = True
  155. GamePref.OptionsGfxDOF = False
  156. GamePref.OptionsGfxMotionBlur = 1
  157. GamePref.OptionsGfxOcclusion = True
  158. GamePref.OptionsGfxSSAO = True
  159. GamePref.OptionsGfxSSReflections = 1
  160. GamePref.OptionsGfxSunShafts = True
  161. GamePref.OptionsGraphicsQuality = 2
  162. GamePref.OptionsGrassDistance = 1
  163. GamePref.OptionsHudOpacity = 1
  164. GamePref.OptionsHudSize = 2
  165. GamePref.OptionsInterfaceSensitivity = 0.75
  166. GamePref.OptionsInvertMouse = False
  167. GamePref.OptionsJournalPopup = True
  168. GamePref.OptionsLODDistance = 0.5
  169. GamePref.OptionsMenuMusicVolumeLevel = 0.7
  170. GamePref.OptionsMicVolumeLevel = 0.75
  171. GamePref.OptionsMouseSensitivity = 0.5
  172. GamePref.OptionsMusicVolumeLevel = 0.2
  173. GamePref.OptionsOverallAudioVolumeLevel = 1
  174. GamePref.OptionsPlayChanceFrequency = 3
  175. GamePref.OptionsPlayChanceProbability = 0.983
  176. GamePref.OptionsPlayerModel = playerMale
  177. GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
  178. GamePref.OptionsPOICulling = 1
  179. GamePref.OptionsReflectedShadows = False
  180. GamePref.OptionsReflectionBounces = 0
  181. GamePref.OptionsReflectionCullList = Default
  182. GamePref.OptionsReflectionFarClip = 3000
  183. GamePref.OptionsReflectionQuality = 1
  184. GamePref.OptionsReflectionRefreshMode = ViaScripting
  185. GamePref.OptionsReflectionRefreshRate = 0
  186. GamePref.OptionsReflectionShadowDistance = 60
  187. GamePref.OptionsReflectionTimeSlicingMode = IndividualFaces
  188. GamePref.OptionsResolution = 0
  189. GamePref.OptionsScreenBoundsValue = 1
  190. GamePref.OptionsShadowDistance = 1
  191. GamePref.OptionsShowCompass = True
  192. GamePref.OptionsShowCrosshair = True
  193. GamePref.OptionsStabSpawnBlocksOnGround = True
  194. GamePref.OptionsStreamingMipmapsBudget = 4096
  195. GamePref.OptionsStreamingMipmapsEnabled = True
  196. GamePref.OptionsTempCelsius = False
  197. GamePref.OptionsTerrainQuality = 3
  198. GamePref.OptionsTextureFilter = 1
  199. GamePref.OptionsTextureQuality = 1
  200. GamePref.OptionsTreeDistance = 4
  201. GamePref.OptionsTreeQuality = 1
  202. GamePref.OptionsUMATextureQuality = 1
  203. GamePref.OptionsViewDistance = 6
  204. GamePref.OptionsVoiceChatEnabled = True
  205. GamePref.OptionsVoiceVolumeLevel = 0.75
  206. GamePref.OptionsVsync = 1
  207. GamePref.OptionsWaterParticleLimiter = 0.5
  208. GamePref.OptionsWaterQuality = 1
  209. GamePref.OptionsZoomMouseSensitivity = 0.5
  210. GamePref.PartySharedKillRange = 500
  211. GamePref.PersistentPlayerProfiles = False
  212. GamePref.PlayerAutologin = False
  213. GamePref.PlayerId =
  214. GamePref.PlayerKillingMode = 2
  215. GamePref.PlayerName = Player
  216. GamePref.PlayerSafeZoneHours = 5
  217. GamePref.PlayerSafeZoneLevel = 5
  218. GamePref.PlayerToken =
  219. GamePref.RebuildMap = False
  220. GamePref.SaveGameFolder = absolute path
  221. GamePref.SelectionContextMode = 0
  222. GamePref.SelectionOperationMode = 0
  223. GamePref.ServerAdminSlots = 0
  224. GamePref.ServerAdminSlotsPermission = 0
  225. GamePref.ServerDescription = A chill 7 Days to Die server
  226. GamePref.ServerDisabledNetworkProtocols =
  227. GamePref.ServerIP =
  228. GamePref.ServerIsPublic = True
  229. GamePref.ServerLoginConfirmationText = Have fun. Don't be a douche.
  230. GamePref.ServerMaxAllowedViewDistance = 12
  231. GamePref.ServerMaxPlayerCount = 8
  232. GamePref.ServerMaxWorldTransferSpeedKiBs = 512
  233. GamePref.ServerName = Crangis McBasketball's Zombie Apocalypse
  234. GamePref.ServerPort = 26900
  235. GamePref.ServerReservedSlots = 0
  236. GamePref.ServerReservedSlotsPermission = 100
  237. GamePref.ServerVisibility = 2
  238. GamePref.ServerWebsiteURL =
  239. GamePref.ShowFriendPlayerOnMap = True
  240. GamePref.TelnetEnabled = True
  241. GamePref.TelnetFailedLoginLimit = 10
  242. GamePref.TelnetFailedLoginsBlocktime = 10
  243. GamePref.TelnetPort = 8081
  244. GamePref.TerminalWindowEnabled = True
  245. GamePref.UNUSED_OptionsBloom =
  246. GamePref.UNUSED_OptionsDOF =
  247. GamePref.UNUSED_OptionsImageEffects =
  248. GamePref.UNUSED_OptionsMotionBlur =
  249. GamePref.UNUSED_OptionsObjectBlur =
  250. GamePref.UNUSED_OptionsSSAO =
  251. GamePref.UNUSED_OptionsSunShafts =
  252. GamePref.UserDataFolder = absolute path
  253. GamePref.WorldGenSeed = asdf
  254. GamePref.WorldGenSize = 4096
  255. GamePref.XPMultiplier = 400
  256. GamePref.ZombieBMMove = 2
  257. GamePref.ZombieFeralMove = 2
  258. GamePref.ZombieMove = 0
  259. GamePref.ZombieMoveNight = 2
  260. GamePref.ZombiePlayers = True
  261. GameStat.AirDropFrequency = 0
  262. GameStat.AirDropMarker = False
  263. GameStat.AllowedViewDistance = 12
  264. GameStat.AnimalCount = 0
  265. GameStat.AutoParty = False
  266. GameStat.BedrollExpiryTime = 45
  267. GameStat.BlockDamagePlayer = 100
  268. GameStat.BloodMoonDay = 0
  269. GameStat.BloodMoonEnemyCount = 8
  270. GameStat.BloodMoonWarning = 8
  271. GameStat.ChunkStabilityEnabled = True
  272. GameStat.CraftTimer =
  273. GameStat.CurrentRoundIx = 0
  274. GameStat.DayLightLength = 18
  275. GameStat.DayLimitActive = False
  276. GameStat.DayLimitThisRound = 0
  277. GameStat.DropOnDeath = 1
  278. GameStat.DropOnQuit = 0
  279. GameStat.EnemyCount = 0
  280. GameStat.EnemyDifficulty = Normal
  281. GameStat.EnemySpawnMode = True
  282. GameStat.FragLimitActive = False
  283. GameStat.FragLimitThisRound = 0
  284. GameStat.GameDifficulty = 2
  285. GameStat.GameDifficultyBonus = 1
  286. GameStat.GameModeId = 0
  287. GameStat.GameState = 0
  288. GameStat.GlobalMessageToShow =
  289. GameStat.IsCreativeMenuEnabled = False
  290. GameStat.IsFlyingEnabled = False
  291. GameStat.IsPlayerCollisionEnabled = True
  292. GameStat.IsPlayerDamageEnabled = True
  293. GameStat.IsResetMapOnRestart = False
  294. GameStat.IsSaveSupplyCrates = True
  295. GameStat.IsSpawnEnemies = True
  296. GameStat.IsSpawnNearOtherPlayer = False
  297. GameStat.IsTeleportEnabled = False
  298. GameStat.IsVersionCheckDone = False
  299. GameStat.LandClaimCount = 1
  300. GameStat.LandClaimDeadZone = 30
  301. GameStat.LandClaimDecayMode = 0
  302. GameStat.LandClaimExpiryTime = 3
  303. GameStat.LandClaimOfflineDurabilityModifier = 32
  304. GameStat.LandClaimOnlineDurabilityModifier = 32
  305. GameStat.LandClaimSize = 41
  306. GameStat.LoadScene =
  307. GameStat.LootTimer =
  308. GameStat.OptionsPOICulling = 0
  309. GameStat.PartySharedKillRange = 100
  310. GameStat.PlayerKillingMode = KillStrangersOnly
  311. GameStat.ScoreDiedMultiplier = -5
  312. GameStat.ScorePlayerKillMultiplier = 1
  313. GameStat.ScoreZombieKillMultiplier = 1
  314. GameStat.ShowAllPlayersOnMap = False
  315. GameStat.ShowFriendPlayerOnMap = True
  316. GameStat.ShowSpawnWindow = False
  317. GameStat.ShowWindow =
  318. GameStat.ShowZombieCounter = False
  319. GameStat.TimeLimitActive = False
  320. GameStat.TimeLimitThisRound = 0
  321. GameStat.TimeOfDayIncPerSec = 20
  322. GameStat.XPMultiplier = 100
  323. GameStat.ZombieHordeMeter = False
  324. 2019-12-05T20:56:49 1.980 INF StartAsServer
  325. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
  326. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
  327. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
  328. WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
  329. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
  330. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
  331. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
  332. WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
  333. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
  334. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
  335. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
  336. WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
  337. 2019-12-05T20:56:55 8.199 INF Block IDs with mapping
  338. 2019-12-05T20:56:55 8.199 INF BlockIDs from Mapping
  339. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
  340. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
  341. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
  342. WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
  343. 2019-12-05T20:56:58 11.396 INF Item IDs with mapping
  344. 2019-12-05T20:56:58 11.397 INF ItemIDs from Mapping
  345. WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
  346. WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
  347. HDR Render Texture not supported, disabling HDR on reflection probe.
  348.  
  349. (Filename: C:\buildslave\unity\build\Runtime/Camera/ReflectionProbes.cpp Line: 269)
  350.  
  351. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
  352. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
  353. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
  354. WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
  355. 2019-12-05T20:57:12 25.523 INF createWorld: Navezgane, Furious Styles, GameModeSurvival
  356. 2019-12-05T20:57:12 25.524 INF Occlusion: Disabled
  357. 2019-12-05T20:57:12 25.586 INF Started thread ChunkRegeneration
  358. 2019-12-05T20:57:12 25.588 INF Started thread ChunkCalc
  359. 2019-12-05T20:57:12 25.711 INF World.Load: Navezgane
  360. 2019-12-05T20:57:12 25.739 INF BloodMoon SetDay: day 21, last day 7, freq 14, range 0
  361. 2019-12-05T20:57:12 25.742 INF BloodMoon SetDay: day 14, last day 0, freq 14, range 0
  362. 2019-12-05T20:57:16 29.343 INF Started thread GenerateChunks
  363. 2019-12-05T20:57:16 29.683 INF Loading dtm raw file took 287ms
  364. 2019-12-05T20:57:17 29.821 INF Biomes image size w= 3072, h = 3072
  365. 2019-12-05T20:57:17 30.023 INF Loading and creating biomes took 335ms
  366. 2019-12-05T20:57:19 31.852 INF Loading and creating shader control textures took 1828ms
  367. 2019-12-05T20:57:19 32.561 INF Loading and parsing of generator took 708ms
  368. 2019-12-05T20:57:20 32.855 INF Started thread SaveChunks absolute path/Navezgane/Furious Styles\Region
  369. 2019-12-05T20:57:21 34.145 INF [DECO] read 280/302
  370. 2019-12-05T20:57:21 34.618 INF AstarManager Init
  371. 2019-12-05T20:57:22 35.348 INF Weather Packages Created FROM BIOMES
  372. 2019-12-05T20:57:22 35.348 INF createWorld() done
  373. 2019-12-05T20:57:22 35.349 INF Calculating world hashes
  374. 2019-12-05T20:57:22 35.351 INF Loading players.xml
  375. 2019-12-05T20:57:22 35.442 INF Loaded player
  376. 2019-12-05T20:57:22 35.547 INF VehicleManager absolute path/Navezgane/Furious Styles/vehicles.dat, loaded 0
  377. 2019-12-05T20:57:22 35.658 INF Setting for 'DayNightLength' does not match the default (server will go to the modded category): current = 1200, default = 60
  378. 2019-12-05T20:57:22 35.658 INF Setting for 'DayLightLength' not within the default range (server will go to the modded category): current = 20, default = 12 - 18
  379. 2019-12-05T20:57:22 35.658 INF Setting for 'DropOnDeath' does not match the default (server will go to the modded category): current = 3, default = 1
  380. 2019-12-05T20:57:22 35.658 INF Setting for 'BloodMoonEnemyCount' does not match the default (server will go to the modded category): current = 2, default = 8
  381. 2019-12-05T20:57:22 35.658 INF Setting for 'BlockDamageAI' does not match the default (server will go to the modded category): current = 50, default = 100
  382. 2019-12-05T20:57:22 35.658 INF Setting for 'BlockDamageAIBM' does not match the default (server will go to the modded category): current = 50, default = 100
  383. 2019-12-05T20:57:22 35.658 INF Setting for 'LootRespawnDays' does not match the default (server will go to the modded category): current = 7, default = 30
  384. 2019-12-05T20:57:22 35.658 INF Setting for 'LootAbundance' does not match the default (server will go to the modded category): current = 200, default = 100
  385. 2019-12-05T20:57:22 35.658 INF Setting for 'AirDropFrequency' does not match the default (server will go to the modded category): current = 24, default = 72
  386. 2019-12-05T20:57:22 35.658 INF Setting for 'XPMultiplier' does not match the default (server will go to the modded category): current = 400, default = 100
  387. 2019-12-05T20:57:22 35.659 INF [EAC] Starting EAC server
  388. 2019-12-05T20:57:22 35.666 INF [EAC] Log: [EAC Server] [Info] [SetLogCallback] Procedure: 0000028391E00D30 LogLevel: Verb.
  389. 2019-12-05T20:57:22 35.666 INF [EAC] Log: [EAC Server] [Info] [Initialize] ServerName: '7 Days To Die' RegisterTimeout: 60.
  390. 2019-12-05T20:57:22 35.671 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 1h EventName: 'game_round_start' Parameters: { map_name (string) }.
  391. 2019-12-05T20:57:22 35.671 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 2h EventName: 'game_round_end' Parameters: { winning_team_id (uint32) }.
  392. 2019-12-05T20:57:22 35.671 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 3h EventName: 'player_spawn' Parameters: { player (client), team_id (uint32), character_id (uint32) }.
  393. 2019-12-05T20:57:22 35.671 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 4h EventName: 'player_despawn' Parameters: { player (client), player_death (uint32), player_killer (client) }.
  394. 2019-12-05T20:57:22 35.671 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 5h EventName: 'player_revive' Parameters: { player_revived (client), player_reviving (client) }.
  395. 2019-12-05T20:57:22 35.671 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 6h EventName: 'player_tick' Parameters: { player (client), player_position (vec3f), player_viewrotation (quat), player_health (uint32), player_tickflags (uint32) }.
  396. 2019-12-05T20:57:22 35.671 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 7h EventName: 'player_useweapon' Parameters: { player (client), player_position (vec3f), player_viewrotation (quat), player_fov (uint32), weapon_id (uint32), melee_attack (uint32) }.
  397. 2019-12-05T20:57:22 35.671 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 8h EventName: 'player_takedamage' Parameters: { player_victim (client), player_victim_position (vec3f), player_victim_viewrotation (quat), player_attacker (client), player_attacker_position (vec3f), player_attacker_viewrotation (quat), player_attacker_fov (uint32), weapon_id (uint32), hitbone_id (uint32), damage_taken (uint32), damage_flags (uint32) }.
  398. 2019-12-05T20:57:22 35.671 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 9h EventName: 'player_downed' Parameters: { player_victim (client), player_attacker (client) }.
  399. 2019-12-05T20:57:22 35.671 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: Ah EventName: 'player_death' Parameters: { victim (client), victim_shots_fired (uint64), victim_shots_landed (uint64), attacker (client), attacker_shots_fired (uint64), attacker_shots_landed (uint64) }.
  400. 2019-12-05T20:57:22 35.671 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: Bh EventName: 'game_round_start_v2' Parameters: { map_name (string), mode_name (string), round_time_seconds (uint32), start_frame_number (uint64), start_delta_seconds (uint32) }.
  401. 2019-12-05T20:57:22 35.758 INF StartGame done
  402. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libc
  403. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libc.dll
  404. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libc
  405. 2019-12-05T20:57:23 36.253 INF [Steamworks.NET] GameServer.Init successful
  406. 2019-12-05T20:57:23 36.266 INF [Steamworks.NET] Making server public
  407. 2019-12-05T20:57:24 37.159 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90130988819039235, public IP=172.10.45.60
  408. 2019-12-05T20:57:27 39.934 INF Calculating hashes took 4584 ms (world size 683 MiB)
  409. 2019-12-05T20:57:49 62.153 INF [DECO] written 280/302
  410. 2019-12-05T20:58:11 84.437 INF NET: LiteNetLib: Connect from: 192.168.1.254:61660
  411. 2019-12-05T20:58:11 84.450 INF Started thread NCS_Reader_0_0
  412. 2019-12-05T20:58:11 84.451 INF Started thread NCS_Writer_0_0
  413. 2019-12-05T20:58:11 84.456 INF Started thread NCS_Reader_0_1
  414. 2019-12-05T20:58:11 84.456 INF Started thread NCS_Writer_0_1
  415. 2019-12-05T20:58:11 84.457 INF [NET] PlayerConnected EntityID=-1, PlayerID='', OwnerID='', PlayerName=''
  416. 2019-12-05T20:58:11 84.461 INF NPCID.Write
  417. 2019-12-05T20:58:11 84.524 INF NPPL.Read
  418. 2019-12-05T20:58:11 84.536 INF PlayerLogin: chris_v_25/Alpha 18.2
  419. 2019-12-05T20:58:11 84.536 INF Client IP: 192.168.1.254
  420. 2019-12-05T20:58:11 84.538 INF [Steamworks.NET] Auth.AuthenticateUser()
  421. 2019-12-05T20:58:11 84.545 INF [Steamworks.NET] Authenticating player: chris_v_25 SteamId: 76561197970490466 TicketLen: 1024 Result: k_EBeginAuthSessionResultOK
  422. 2019-12-05T20:58:12 84.790 INF [Steamworks.NET] Authentication callback. ID: 76561197970490466, owner: 76561197970490466, result: k_EAuthSessionResponseOK
  423. 2019-12-05T20:58:12 84.791 INF Steam authentication successful, registering with EAC: EntityID=-1, PlayerID='76561197970490466', OwnerID='76561197970490466', PlayerName='chris_v_25'
  424. 2019-12-05T20:58:12 84.791 INF [EAC] Registering user: EntityID=-1, PlayerID='76561197970490466', OwnerID='76561197970490466', PlayerName='chris_v_25'
  425. 2019-12-05T20:58:12 84.793 INF [EAC] Log: [EAC Server] [Info] [RegisterClient] Client: 0000000000000001 PlayerGUID: 76561197970490466 PlayerIP: 192.168.1.254 OwnerGUID: 76561197970490466 PlayerName: chris_v_25
  426. 2019-12-05T20:58:12 84.935 INF [EAC] Log: [EAC Server] [Info] [QueueClientUpdate] Client: 0000000000000001 Session: 1 Status: Client Authenticated Message: Client authenticated.
  427. 2019-12-05T20:58:12 84.954 INF [EAC] UserStatusHandler callback. Status: ClientAuthenticatedLocal ReqKick: False Message: Client authenticated
  428. 2019-12-05T20:58:12 85.100 INF [EAC] Log: [EAC Server] [Info] Connection established.
  429. 2019-12-05T20:58:12 85.151 INF [EAC] Log: [EAC Server] [Info] [Register Client] Success (1/2). Client: 0000000000000001.
  430. 2019-12-05T20:58:12 85.454 INF [EAC] Log: [EAC Server] [Info] [Register Client] Success (2/2). Client: 0000000000000001
  431. 2019-12-05T20:58:12 85.454 INF [EAC] Log: [EAC Server] [Info] [QueueClientUpdate] Client: 0000000000000001 Session: 1 Status: Client Authenticated Remotely Message: Client authenticated remotely.
  432. 2019-12-05T20:58:12 85.487 INF [EAC] UserStatusHandler callback. Status: ClientAuthenticatedRemote ReqKick: False Message: Client authenticated remotely
  433. 2019-12-05T20:58:12 85.487 INF EAC authentication successful, allowing user: EntityID=-1, PlayerID='76561197970490466', OwnerID='76561197970490466', PlayerName='chris_v_25'
  434. 2019-12-05T20:58:12 85.489 INF Allowing player with id 76561197970490466
  435. 2019-12-05T20:58:12 85.587 INF RequestToEnterGame: 76561197970490466/chris_v_25
  436. 2019-12-05T20:58:12 85.589 INF [DECO] written 280/302
  437. 2019-12-05T20:58:22 95.643 INF Time: 1.56m FPS: 20.00 Heap: 1198.4MB Max: 1198.4MB Chunks: 0 CGO: 0 Ply: 0 Zom: 0 Ent: 0 (0) Items: 0 CO: 0 RSS: 2233.9MB
  438. 2019-12-05T20:58:39 112.056 INF RequestToSpawnPlayer: 171, chris_v_25, 12
  439. 2019-12-05T20:58:39 112.142 INF Created player with id=171
  440. 2019-12-05T20:58:39 112.146 WRN InitBreadCrumbs chris_v_25 (545.4, 63.1, 438.7)
  441. 2019-12-05T20:58:43 116.345 INF GMSG: Player 'chris_v_25' joined the game
  442. 2019-12-05T20:58:43 116.369 INF PlayerSpawnedInWorld (reason: JoinMultiplayer, position: 545, 62, 438): EntityID=171, PlayerID='76561197970490466', OwnerID='76561197970490466', PlayerName='chris_v_25'
  443. 2019-12-05T20:58:52 125.655 INF Time: 2.06m FPS: 32.05 Heap: 1248.1MB Max: 1248.1MB Chunks: 729 CGO: 9 Ply: 1 Zom: 0 Ent: 3 (3) Items: 0 CO: 1 RSS: 2305.3MB
  444. 2019-12-05T20:59:13 146.712 INF GMSG: Player 'chris_v_25' died
  445. Calling Animator.GotoState on Synchronize layer
  446.  
  447. (Filename: C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
  448.  
  449. 2019-12-05T20:59:22 155.718 INF Time: 2.56m FPS: 32.92 Heap: 1242.6MB Max: 1248.1MB Chunks: 756 CGO: 18 Ply: 1 Zom: 0 Ent: 4 (4) Items: 1 CO: 1 RSS: 2324.0MB
  450. 2019-12-05T20:59:31 163.809 INF PlayerSpawnedInWorld (reason: Died, position: 550, 63, 445): EntityID=171, PlayerID='76561197970490466', OwnerID='76561197970490466', PlayerName='chris_v_25'
  451. 2019-12-05T20:59:52 185.761 INF Time: 3.06m FPS: 30.40 Heap: 1246.9MB Max: 1248.1MB Chunks: 766 CGO: 20 Ply: 1 Zom: 0 Ent: 4 (4) Items: 1 CO: 1 RSS: 2324.1MB
  452. 2019-12-05T21:00:23 215.810 INF Time: 3.56m FPS: 33.90 Heap: 1255.0MB Max: 1255.0MB Chunks: 766 CGO: 20 Ply: 1 Zom: 0 Ent: 4 (4) Items: 1 CO: 1 RSS: 2324.2MB
  453. 2019-12-05T21:00:39 231.966 INF VehicleManager saving 0 (0 / 0)
  454. 2019-12-05T21:00:53 245.839 INF Time: 4.06m FPS: 29.94 Heap: 1264.2MB Max: 1264.2MB Chunks: 766 CGO: 18 Ply: 1 Zom: 0 Ent: 4 (4) Items: 1 CO: 1 RSS: 2324.4MB
  455. 2019-12-05T21:01:23 275.850 INF Time: 4.56m FPS: 30.54 Heap: 1247.0MB Max: 1264.2MB Chunks: 766 CGO: 18 Ply: 1 Zom: 0 Ent: 4 (4) Items: 1 CO: 1 RSS: 2331.9MB
  456. 2019-12-05T21:01:39 291.872 INF Player chris_v_25 disconnected after 3.0 minutes
  457. 2019-12-05T21:01:39 291.967 INF Player disconnected: EntityID=171, PlayerID='76561197970490466', OwnerID='76561197970490466', PlayerName='chris_v_25'
  458. 2019-12-05T21:01:39 291.967 INF [EAC] FreeUser: EntityID=171, PlayerID='76561197970490466', OwnerID='76561197970490466', PlayerName='chris_v_25'
  459. 2019-12-05T21:01:39 291.968 INF [EAC] Log: [EAC Server] [Info] [UnregisterClient] Client: 0000000000000001 PlayerGUID: 76561197970490466
  460. 2019-12-05T21:01:39 291.968 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [Backend] Disconnected.
  461. 2019-12-05T21:01:39 291.975 INF GMSG: Player 'chris_v_25' left the game
  462. 2019-12-05T21:01:39 291.980 INF Exited thread NCS_Reader_0_0
  463. 2019-12-05T21:01:39 291.980 INF Exited thread NCS_Writer_0_1
  464. 2019-12-05T21:01:39 291.980 INF Exited thread NCS_Writer_0_0
  465. 2019-12-05T21:01:39 291.980 INF Exited thread NCS_Reader_0_1
  466. 2019-12-05T21:01:39 291.987 INF NET: LiteNetLib: Client disconnect from: 192.168.1.254:61660 (DisconnectPeerCalled)
  467. 2019-12-05T21:01:47 299.825 INF Clearing all pools
  468. 2019-12-05T21:01:53 305.885 INF Time: 5.06m FPS: 19.94 Heap: 1252.6MB Max: 1264.2MB Chunks: 766 CGO: 0 Ply: 0 Zom: 0 Ent: 0 (4) Items: 1 CO: 0 RSS: 2330.5MB
  469. 2019-12-05T21:01:57 309.958 INF Executing command 'shutdown' by Terminal Window
  470. 2019-12-05T21:01:57 310.041 INF Preparing quit
  471. 2019-12-05T21:01:57 310.042 INF Disconnect
  472. 2019-12-05T21:01:57 310.044 INF [NET] ServerShutdown
  473. 2019-12-05T21:01:57 310.045 INF NET: Stopping server protocols
  474. 2019-12-05T21:01:57 310.064 INF NET: LiteNetLib server stopped
  475. 2019-12-05T21:01:57 310.070 INF Exited thread SteamNetworkingServer
  476. 2019-12-05T21:01:57 310.071 INF [Steamworks.NET] NET: Server stopped
  477. 2019-12-05T21:01:57 310.077 INF SaveAndCleanupWorld
  478. 2019-12-05T21:01:57 310.123 INF Saving 0 of chunks took 20ms
  479. 2019-12-05T21:01:57 310.124 INF [EAC] Stopping EAC server
  480. 2019-12-05T21:01:57 310.125 INF [EAC] Log: [EAC Server] [Info] [Destroy] Called
  481. 2019-12-05T21:01:57 310.128 INF [EAC] Stopping EAC scout service
  482. 2019-12-05T21:01:57 310.130 INF [Steamworks.NET] Stopping server
  483. 2019-12-05T21:01:57 310.175 INF [Steamworks.NET] Exiting Lobby
  484. 2019-12-05T21:01:57 310.177 INF AstarManager Cleanup
  485. 2019-12-05T21:01:57 310.182 INF World.Unload
  486. 2019-12-05T21:01:57 310.187 INF Exited thread GenerateChunks
  487. 2019-12-05T21:01:57 310.190 INF Exited thread SaveChunks absolute path/Navezgane/Furious Styles\Region
  488. 2019-12-05T21:01:57 310.195 INF World.Cleanup
  489. 2019-12-05T21:01:57 310.196 INF Exited thread ChunkRegeneration
  490. 2019-12-05T21:01:57 310.203 INF Exited thread ChunkCalc
  491. 2019-12-05T21:01:57 310.205 INF VehicleManager saving 0 (0 / 0)
  492. 2019-12-05T21:01:57 310.216 INF Persistent GamePrefs saved
  493. 2019-12-05T21:01:57 310.282 INF Persistent GamePrefs saved
  494. 2019-12-05T21:01:57 310.282 INF Cleanup
  495. 2019-12-05T21:01:57 310.287 INF Closing Terminal Window
  496. 2019-12-05T21:01:57 310.321 INF WinThread ended
  497. 2019-12-05T21:01:57 310.325 INF Ended Terminal Window
  498. 2019-12-05T21:01:57 310.552 INF Terminating threads
  499. 2019-12-05T21:01:57 310.552 INF OnApplicationQuit
  500. 2019-12-05T21:01:57 310.553 INF Terminating threads
  501. 2019-12-05T21:01:57 310.553 INF OnApplicationQuit
  502. Setting up 2 worker threads for Enlighten.
  503. Thread -> id: 24f8 -> priority: 1
  504. Thread -> id: 298c -> priority: 1
  505. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  506.  
  507. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  508.  
  509. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  510.  
  511. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  512.  
  513. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  514.  
  515. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement