Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Managed'
- Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/MonoBleedingEdge/etc'
- Initialize engine version: 2019.1.0f2 (292b93d75a2c)
- Forcing GfxDevice: Null
- GfxDevice: creating device client; threaded=0
- NullGfxDevice:
- Version: NULL 1.0 [1.0]
- Renderer: Null Device
- Vendor: Unity Technologies
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.108 seconds
- UnloadTime: 0.403700 ms
- 2019-12-05T20:56:47 0.053 INF Awake
- 2019-12-05T20:56:47 0.109 INF Version: Alpha 18.2 (b5) Compatibility Version: Alpha 18.2, Build: Windows 64 Bit
- 2019-12-05T20:56:47 0.110 INF System information:
- 2019-12-05T20:56:47 0.110 INF OS: Windows 10 (10.0.0) 64bit
- 2019-12-05T20:56:47 0.110 INF CPU: Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz (cores: 4)
- 2019-12-05T20:56:47 0.110 INF RAM: 16335 MB
- 2019-12-05T20:56:47 0.110 INF GPU: Null Device (128 MB)
- 2019-12-05T20:56:47 0.111 INF Graphics API: NULL 1.0 [1.0] (shader level 3.0)
- 2019-12-05T20:56:47 0.128 INF Last played version: Alpha 18.2
- 2019-12-05T20:56:47 0.129 INF Local UTC offset: -6 hours
- 2019-12-05T20:56:47 0.137 INF Command line arguments: 7DaysToDieServer -logfile C:\Program Files (x86)\Steam\steamapps\common\7 Days to Die Dedicated Server\\7DaysToDieServer_Data\output_log_dedi__2019-12-05__20-56-46.txt -quit -batchmode -nographics -configfile=serverconfig.xml -dedicated
- 2019-12-05T20:56:47 0.147 INF Parsing server configfile: C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/../serverconfig.xml
- 2019-12-05T20:56:47 0.192 INF Parsing server configfile successfully completed
- 2019-12-05T20:56:47 0.192 INF Starting dedicated server level=Navezgane game name=Furious Styles
- 2019-12-05T20:56:47 0.192 INF Maximum allowed players: 8
- 2019-12-05T20:56:47 0.192 INF Game mode: GameModeSurvival
- 2019-12-05T20:56:47 0.193 INF Dedicated server only build
- 2019-12-05T20:56:47 0.194 INF Not running in Big Picture Mode, no on-screen keyboard available
- 2019-12-05T20:56:47 0.194 INF Starting PlayerInputManager...
- 2019-12-05T20:56:47 0.213 INF InControl (version 1.6.17 build 9143, native module = False, XInput = False)
- 2019-12-05T20:56:47 0.300 INF Starting UserProfileManager...
- 2019-12-05T20:56:47 0.412 INF Occlusion: Awake
- 2019-12-05T20:56:47 0.417 INF Texture quality is set to 3
- 2019-12-05T20:56:47 0.465 INF [MODS] No mods folder found
- 2019-12-05T20:56:47 0.479 INF Loading permissions file at 'absolute path/serveradmin.xml'
- 2019-12-05T20:56:47 0.493 INF Loading permissions file done.
- 2019-12-05T20:56:48 0.898 INF UMA Overlay loading took 247 ms
- 2019-12-05T20:56:48 0.900 INF UMA Slot loading took 2 ms
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
- 2019-12-05T20:56:48 1.231 INF Reloading serveradmin.xml
- 2019-12-05T20:56:48 1.231 INF Loading permissions file at 'absolute path/serveradmin.xml'
- 2019-12-05T20:56:48 1.233 INF Loading permissions file done.
- 2019-12-05T20:56:48 1.478 INF WorldStaticData.Init() needed 0.574s
- 2019-12-05T20:56:48 1.490 INF Started Telnet on 8081
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libc
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libc.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libc
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libc
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libc.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libc
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/lib/System/Library/Frameworks/Carbon.framework/Versions/Current/Carbon
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/lib/System/Library/Frameworks/Carbon.framework/Versions/Current/Carbon.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/lib/System/Library/Frameworks/Carbon.framework/Versions/Current/Carbon
- 2019-12-05T20:56:48 1.597 INF Started Terminal Window
- 2019-12-05T20:56:48 1.598 INF Awake done in 1545 ms
- 2019-12-05T20:56:48 1.606 INF WinThread started
- 2019-12-05T20:56:48 1.624 INF NET: Starting server protocols
- 2019-12-05T20:56:48 1.636 INF NET: LiteNetLib server started
- 2019-12-05T20:56:48 1.638 INF [Steamworks.NET] NET: Server started
- 2019-12-05T20:56:48 1.638 INF Started thread SteamNetworkingServer
- 2019-12-05T20:56:48 1.644 INF StartGame
- 2019-12-05T20:56:49 1.882 INF Persistent GamePrefs saved
- GamePref.AdminFileName = serveradmin.xml
- GamePref.AirDropFrequency = 24
- GamePref.AirDropMarker = True
- GamePref.AutopilotMode = 0
- GamePref.BedrollDeadZoneSize = 15
- GamePref.BedrollExpiryTime = 45
- GamePref.BlockDamageAI = 50
- GamePref.BlockDamageAIBM = 50
- GamePref.BlockDamagePlayer = 100
- GamePref.BloodMoonEnemyCount = 2
- GamePref.BloodMoonFrequency = 14
- GamePref.BloodMoonRange = 0
- GamePref.BloodMoonWarning = 8
- GamePref.BuildCreate = False
- GamePref.ConnectToServerIP = 127.0.0.1
- GamePref.ConnectToServerPort = 26900
- GamePref.ControlPanelEnabled = True
- GamePref.ControlPanelPort = 8080
- GamePref.CraftTimer =
- GamePref.CreateLevelDim = 8
- GamePref.CreateLevelName = My Level
- GamePref.CreativeMenuEnabled = False
- GamePref.DayCount = 3
- GamePref.DayLightLength = 20
- GamePref.DayNightLength = 1200
- GamePref.DebugMenuEnabled = False
- GamePref.DebugMenuShowTasks = False
- GamePref.DebugStopEnemiesMoving = False
- GamePref.DropOnDeath = 3
- GamePref.DropOnQuit = 0
- GamePref.DynamicSpawner =
- GamePref.EACEnabled = True
- GamePref.EnemyDifficulty = 0
- GamePref.EnemySpawnMode = True
- GamePref.FavoriteServersList =
- GamePref.FragLimit = 20
- GamePref.GameDifficulty = 2
- GamePref.GameGuidClient =
- GamePref.GameMode = GameModeSurvival
- GamePref.GameName = Furious Styles
- GamePref.GameNameClient = My Game
- GamePref.GameVersion = Alpha 18.2
- GamePref.GameWorld = Navezgane
- GamePref.HideCommandExecutionLog = 0
- GamePref.JoiningOptions = True
- GamePref.LandClaimCount = 1
- GamePref.LandClaimDeadZone = 30
- GamePref.LandClaimDecayMode = 0
- GamePref.LandClaimExpiryTime = 7
- GamePref.LandClaimOfflineDurabilityModifier = 4
- GamePref.LandClaimOnlineDurabilityModifier = 4
- GamePref.LandClaimSize = 41
- GamePref.LastGameResetRevision = 0
- GamePref.LastLoadedPrefab =
- GamePref.LastLoadedPrefabSize =
- GamePref.LootAbundance = 200
- GamePref.LootRespawnDays = 7
- GamePref.LootTimer =
- GamePref.MatchLength = 10
- GamePref.MaxSpawnedAnimals = 200
- GamePref.MaxSpawnedZombies = 60
- GamePref.MaxUncoveredMapChunksPerPlayer = 131072
- GamePref.NoGraphicsMode = True
- GamePref.OptionsAA = 1
- GamePref.OptionsAllowController = True
- GamePref.OptionsAmbientVolumeLevel = 1
- GamePref.OptionsAudioOcclusion = False
- GamePref.OptionsBackgroundGlobalOpacity = 0.75
- GamePref.OptionsControllerVibration = True
- GamePref.OptionsDeferredLighting = True
- GamePref.OptionsDisableChunkLODs = False
- GamePref.OptionsDynamicMusicDailyTime = 0.3
- GamePref.OptionsDynamicMusicEnabled = True
- GamePref.OptionsFieldOfView = 65
- GamePref.OptionsFieldOfViewNew = 65
- GamePref.OptionsForegroundGlobalOpacity = 1
- GamePref.OptionsGamma = 0.375
- GamePref.OptionsGfxBloom = True
- GamePref.OptionsGfxDOF = False
- GamePref.OptionsGfxMotionBlur = 1
- GamePref.OptionsGfxOcclusion = True
- GamePref.OptionsGfxSSAO = True
- GamePref.OptionsGfxSSReflections = 1
- GamePref.OptionsGfxSunShafts = True
- GamePref.OptionsGraphicsQuality = 2
- GamePref.OptionsGrassDistance = 1
- GamePref.OptionsHudOpacity = 1
- GamePref.OptionsHudSize = 2
- GamePref.OptionsInterfaceSensitivity = 0.75
- GamePref.OptionsInvertMouse = False
- GamePref.OptionsJournalPopup = True
- GamePref.OptionsLODDistance = 0.5
- GamePref.OptionsMenuMusicVolumeLevel = 0.7
- GamePref.OptionsMicVolumeLevel = 0.75
- GamePref.OptionsMouseSensitivity = 0.5
- GamePref.OptionsMusicVolumeLevel = 0.2
- GamePref.OptionsOverallAudioVolumeLevel = 1
- GamePref.OptionsPlayChanceFrequency = 3
- GamePref.OptionsPlayChanceProbability = 0.983
- GamePref.OptionsPlayerModel = playerMale
- GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
- GamePref.OptionsPOICulling = 1
- GamePref.OptionsReflectedShadows = False
- GamePref.OptionsReflectionBounces = 0
- GamePref.OptionsReflectionCullList = Default
- GamePref.OptionsReflectionFarClip = 3000
- GamePref.OptionsReflectionQuality = 1
- GamePref.OptionsReflectionRefreshMode = ViaScripting
- GamePref.OptionsReflectionRefreshRate = 0
- GamePref.OptionsReflectionShadowDistance = 60
- GamePref.OptionsReflectionTimeSlicingMode = IndividualFaces
- GamePref.OptionsResolution = 0
- GamePref.OptionsScreenBoundsValue = 1
- GamePref.OptionsShadowDistance = 1
- GamePref.OptionsShowCompass = True
- GamePref.OptionsShowCrosshair = True
- GamePref.OptionsStabSpawnBlocksOnGround = True
- GamePref.OptionsStreamingMipmapsBudget = 4096
- GamePref.OptionsStreamingMipmapsEnabled = True
- GamePref.OptionsTempCelsius = False
- GamePref.OptionsTerrainQuality = 3
- GamePref.OptionsTextureFilter = 1
- GamePref.OptionsTextureQuality = 1
- GamePref.OptionsTreeDistance = 4
- GamePref.OptionsTreeQuality = 1
- GamePref.OptionsUMATextureQuality = 1
- GamePref.OptionsViewDistance = 6
- GamePref.OptionsVoiceChatEnabled = True
- GamePref.OptionsVoiceVolumeLevel = 0.75
- GamePref.OptionsVsync = 1
- GamePref.OptionsWaterParticleLimiter = 0.5
- GamePref.OptionsWaterQuality = 1
- GamePref.OptionsZoomMouseSensitivity = 0.5
- GamePref.PartySharedKillRange = 500
- GamePref.PersistentPlayerProfiles = False
- GamePref.PlayerAutologin = False
- GamePref.PlayerId =
- GamePref.PlayerKillingMode = 2
- GamePref.PlayerName = Player
- GamePref.PlayerSafeZoneHours = 5
- GamePref.PlayerSafeZoneLevel = 5
- GamePref.PlayerToken =
- GamePref.RebuildMap = False
- GamePref.SaveGameFolder = absolute path
- GamePref.SelectionContextMode = 0
- GamePref.SelectionOperationMode = 0
- GamePref.ServerAdminSlots = 0
- GamePref.ServerAdminSlotsPermission = 0
- GamePref.ServerDescription = A chill 7 Days to Die server
- GamePref.ServerDisabledNetworkProtocols =
- GamePref.ServerIP =
- GamePref.ServerIsPublic = True
- GamePref.ServerLoginConfirmationText = Have fun. Don't be a douche.
- GamePref.ServerMaxAllowedViewDistance = 12
- GamePref.ServerMaxPlayerCount = 8
- GamePref.ServerMaxWorldTransferSpeedKiBs = 512
- GamePref.ServerName = Crangis McBasketball's Zombie Apocalypse
- GamePref.ServerPort = 26900
- GamePref.ServerReservedSlots = 0
- GamePref.ServerReservedSlotsPermission = 100
- GamePref.ServerVisibility = 2
- GamePref.ServerWebsiteURL =
- GamePref.ShowFriendPlayerOnMap = True
- GamePref.TelnetEnabled = True
- GamePref.TelnetFailedLoginLimit = 10
- GamePref.TelnetFailedLoginsBlocktime = 10
- GamePref.TelnetPort = 8081
- GamePref.TerminalWindowEnabled = True
- GamePref.UNUSED_OptionsBloom =
- GamePref.UNUSED_OptionsDOF =
- GamePref.UNUSED_OptionsImageEffects =
- GamePref.UNUSED_OptionsMotionBlur =
- GamePref.UNUSED_OptionsObjectBlur =
- GamePref.UNUSED_OptionsSSAO =
- GamePref.UNUSED_OptionsSunShafts =
- GamePref.UserDataFolder = absolute path
- GamePref.WorldGenSeed = asdf
- GamePref.WorldGenSize = 4096
- GamePref.XPMultiplier = 400
- GamePref.ZombieBMMove = 2
- GamePref.ZombieFeralMove = 2
- GamePref.ZombieMove = 0
- GamePref.ZombieMoveNight = 2
- GamePref.ZombiePlayers = True
- GameStat.AirDropFrequency = 0
- GameStat.AirDropMarker = False
- GameStat.AllowedViewDistance = 12
- GameStat.AnimalCount = 0
- GameStat.AutoParty = False
- GameStat.BedrollExpiryTime = 45
- GameStat.BlockDamagePlayer = 100
- GameStat.BloodMoonDay = 0
- GameStat.BloodMoonEnemyCount = 8
- GameStat.BloodMoonWarning = 8
- GameStat.ChunkStabilityEnabled = True
- GameStat.CraftTimer =
- GameStat.CurrentRoundIx = 0
- GameStat.DayLightLength = 18
- GameStat.DayLimitActive = False
- GameStat.DayLimitThisRound = 0
- GameStat.DropOnDeath = 1
- GameStat.DropOnQuit = 0
- GameStat.EnemyCount = 0
- GameStat.EnemyDifficulty = Normal
- GameStat.EnemySpawnMode = True
- GameStat.FragLimitActive = False
- GameStat.FragLimitThisRound = 0
- GameStat.GameDifficulty = 2
- GameStat.GameDifficultyBonus = 1
- GameStat.GameModeId = 0
- GameStat.GameState = 0
- GameStat.GlobalMessageToShow =
- GameStat.IsCreativeMenuEnabled = False
- GameStat.IsFlyingEnabled = False
- GameStat.IsPlayerCollisionEnabled = True
- GameStat.IsPlayerDamageEnabled = True
- GameStat.IsResetMapOnRestart = False
- GameStat.IsSaveSupplyCrates = True
- GameStat.IsSpawnEnemies = True
- GameStat.IsSpawnNearOtherPlayer = False
- GameStat.IsTeleportEnabled = False
- GameStat.IsVersionCheckDone = False
- GameStat.LandClaimCount = 1
- GameStat.LandClaimDeadZone = 30
- GameStat.LandClaimDecayMode = 0
- GameStat.LandClaimExpiryTime = 3
- GameStat.LandClaimOfflineDurabilityModifier = 32
- GameStat.LandClaimOnlineDurabilityModifier = 32
- GameStat.LandClaimSize = 41
- GameStat.LoadScene =
- GameStat.LootTimer =
- GameStat.OptionsPOICulling = 0
- GameStat.PartySharedKillRange = 100
- GameStat.PlayerKillingMode = KillStrangersOnly
- GameStat.ScoreDiedMultiplier = -5
- GameStat.ScorePlayerKillMultiplier = 1
- GameStat.ScoreZombieKillMultiplier = 1
- GameStat.ShowAllPlayersOnMap = False
- GameStat.ShowFriendPlayerOnMap = True
- GameStat.ShowSpawnWindow = False
- GameStat.ShowWindow =
- GameStat.ShowZombieCounter = False
- GameStat.TimeLimitActive = False
- GameStat.TimeLimitThisRound = 0
- GameStat.TimeOfDayIncPerSec = 20
- GameStat.XPMultiplier = 100
- GameStat.ZombieHordeMeter = False
- 2019-12-05T20:56:49 1.980 INF StartAsServer
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
- 2019-12-05T20:56:55 8.199 INF Block IDs with mapping
- 2019-12-05T20:56:55 8.199 INF BlockIDs from Mapping
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
- 2019-12-05T20:56:58 11.396 INF Item IDs with mapping
- 2019-12-05T20:56:58 11.397 INF ItemIDs from Mapping
- WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
- HDR Render Texture not supported, disabling HDR on reflection probe.
- (Filename: C:\buildslave\unity\build\Runtime/Camera/ReflectionProbes.cpp Line: 269)
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
- 2019-12-05T20:57:12 25.523 INF createWorld: Navezgane, Furious Styles, GameModeSurvival
- 2019-12-05T20:57:12 25.524 INF Occlusion: Disabled
- 2019-12-05T20:57:12 25.586 INF Started thread ChunkRegeneration
- 2019-12-05T20:57:12 25.588 INF Started thread ChunkCalc
- 2019-12-05T20:57:12 25.711 INF World.Load: Navezgane
- 2019-12-05T20:57:12 25.739 INF BloodMoon SetDay: day 21, last day 7, freq 14, range 0
- 2019-12-05T20:57:12 25.742 INF BloodMoon SetDay: day 14, last day 0, freq 14, range 0
- 2019-12-05T20:57:16 29.343 INF Started thread GenerateChunks
- 2019-12-05T20:57:16 29.683 INF Loading dtm raw file took 287ms
- 2019-12-05T20:57:17 29.821 INF Biomes image size w= 3072, h = 3072
- 2019-12-05T20:57:17 30.023 INF Loading and creating biomes took 335ms
- 2019-12-05T20:57:19 31.852 INF Loading and creating shader control textures took 1828ms
- 2019-12-05T20:57:19 32.561 INF Loading and parsing of generator took 708ms
- 2019-12-05T20:57:20 32.855 INF Started thread SaveChunks absolute path/Navezgane/Furious Styles\Region
- 2019-12-05T20:57:21 34.145 INF [DECO] read 280/302
- 2019-12-05T20:57:21 34.618 INF AstarManager Init
- 2019-12-05T20:57:22 35.348 INF Weather Packages Created FROM BIOMES
- 2019-12-05T20:57:22 35.348 INF createWorld() done
- 2019-12-05T20:57:22 35.349 INF Calculating world hashes
- 2019-12-05T20:57:22 35.351 INF Loading players.xml
- 2019-12-05T20:57:22 35.442 INF Loaded player
- 2019-12-05T20:57:22 35.547 INF VehicleManager absolute path/Navezgane/Furious Styles/vehicles.dat, loaded 0
- 2019-12-05T20:57:22 35.658 INF Setting for 'DayNightLength' does not match the default (server will go to the modded category): current = 1200, default = 60
- 2019-12-05T20:57:22 35.658 INF Setting for 'DayLightLength' not within the default range (server will go to the modded category): current = 20, default = 12 - 18
- 2019-12-05T20:57:22 35.658 INF Setting for 'DropOnDeath' does not match the default (server will go to the modded category): current = 3, default = 1
- 2019-12-05T20:57:22 35.658 INF Setting for 'BloodMoonEnemyCount' does not match the default (server will go to the modded category): current = 2, default = 8
- 2019-12-05T20:57:22 35.658 INF Setting for 'BlockDamageAI' does not match the default (server will go to the modded category): current = 50, default = 100
- 2019-12-05T20:57:22 35.658 INF Setting for 'BlockDamageAIBM' does not match the default (server will go to the modded category): current = 50, default = 100
- 2019-12-05T20:57:22 35.658 INF Setting for 'LootRespawnDays' does not match the default (server will go to the modded category): current = 7, default = 30
- 2019-12-05T20:57:22 35.658 INF Setting for 'LootAbundance' does not match the default (server will go to the modded category): current = 200, default = 100
- 2019-12-05T20:57:22 35.658 INF Setting for 'AirDropFrequency' does not match the default (server will go to the modded category): current = 24, default = 72
- 2019-12-05T20:57:22 35.658 INF Setting for 'XPMultiplier' does not match the default (server will go to the modded category): current = 400, default = 100
- 2019-12-05T20:57:22 35.659 INF [EAC] Starting EAC server
- 2019-12-05T20:57:22 35.666 INF [EAC] Log: [EAC Server] [Info] [SetLogCallback] Procedure: 0000028391E00D30 LogLevel: Verb.
- 2019-12-05T20:57:22 35.666 INF [EAC] Log: [EAC Server] [Info] [Initialize] ServerName: '7 Days To Die' RegisterTimeout: 60.
- 2019-12-05T20:57:22 35.671 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 1h EventName: 'game_round_start' Parameters: { map_name (string) }.
- 2019-12-05T20:57:22 35.671 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 2h EventName: 'game_round_end' Parameters: { winning_team_id (uint32) }.
- 2019-12-05T20:57:22 35.671 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 3h EventName: 'player_spawn' Parameters: { player (client), team_id (uint32), character_id (uint32) }.
- 2019-12-05T20:57:22 35.671 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 4h EventName: 'player_despawn' Parameters: { player (client), player_death (uint32), player_killer (client) }.
- 2019-12-05T20:57:22 35.671 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 5h EventName: 'player_revive' Parameters: { player_revived (client), player_reviving (client) }.
- 2019-12-05T20:57:22 35.671 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 6h EventName: 'player_tick' Parameters: { player (client), player_position (vec3f), player_viewrotation (quat), player_health (uint32), player_tickflags (uint32) }.
- 2019-12-05T20:57:22 35.671 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 7h EventName: 'player_useweapon' Parameters: { player (client), player_position (vec3f), player_viewrotation (quat), player_fov (uint32), weapon_id (uint32), melee_attack (uint32) }.
- 2019-12-05T20:57:22 35.671 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 8h EventName: 'player_takedamage' Parameters: { player_victim (client), player_victim_position (vec3f), player_victim_viewrotation (quat), player_attacker (client), player_attacker_position (vec3f), player_attacker_viewrotation (quat), player_attacker_fov (uint32), weapon_id (uint32), hitbone_id (uint32), damage_taken (uint32), damage_flags (uint32) }.
- 2019-12-05T20:57:22 35.671 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 9h EventName: 'player_downed' Parameters: { player_victim (client), player_attacker (client) }.
- 2019-12-05T20:57:22 35.671 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: Ah EventName: 'player_death' Parameters: { victim (client), victim_shots_fired (uint64), victim_shots_landed (uint64), attacker (client), attacker_shots_fired (uint64), attacker_shots_landed (uint64) }.
- 2019-12-05T20:57:22 35.671 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: Bh EventName: 'game_round_start_v2' Parameters: { map_name (string), mode_name (string), round_time_seconds (uint32), start_frame_number (uint64), start_delta_seconds (uint32) }.
- 2019-12-05T20:57:22 35.758 INF StartGame done
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libc
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libc.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libc
- 2019-12-05T20:57:23 36.253 INF [Steamworks.NET] GameServer.Init successful
- 2019-12-05T20:57:23 36.266 INF [Steamworks.NET] Making server public
- 2019-12-05T20:57:24 37.159 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90130988819039235, public IP=172.10.45.60
- 2019-12-05T20:57:27 39.934 INF Calculating hashes took 4584 ms (world size 683 MiB)
- 2019-12-05T20:57:49 62.153 INF [DECO] written 280/302
- 2019-12-05T20:58:11 84.437 INF NET: LiteNetLib: Connect from: 192.168.1.254:61660
- 2019-12-05T20:58:11 84.450 INF Started thread NCS_Reader_0_0
- 2019-12-05T20:58:11 84.451 INF Started thread NCS_Writer_0_0
- 2019-12-05T20:58:11 84.456 INF Started thread NCS_Reader_0_1
- 2019-12-05T20:58:11 84.456 INF Started thread NCS_Writer_0_1
- 2019-12-05T20:58:11 84.457 INF [NET] PlayerConnected EntityID=-1, PlayerID='', OwnerID='', PlayerName=''
- 2019-12-05T20:58:11 84.461 INF NPCID.Write
- 2019-12-05T20:58:11 84.524 INF NPPL.Read
- 2019-12-05T20:58:11 84.536 INF PlayerLogin: chris_v_25/Alpha 18.2
- 2019-12-05T20:58:11 84.536 INF Client IP: 192.168.1.254
- 2019-12-05T20:58:11 84.538 INF [Steamworks.NET] Auth.AuthenticateUser()
- 2019-12-05T20:58:11 84.545 INF [Steamworks.NET] Authenticating player: chris_v_25 SteamId: 76561197970490466 TicketLen: 1024 Result: k_EBeginAuthSessionResultOK
- 2019-12-05T20:58:12 84.790 INF [Steamworks.NET] Authentication callback. ID: 76561197970490466, owner: 76561197970490466, result: k_EAuthSessionResponseOK
- 2019-12-05T20:58:12 84.791 INF Steam authentication successful, registering with EAC: EntityID=-1, PlayerID='76561197970490466', OwnerID='76561197970490466', PlayerName='chris_v_25'
- 2019-12-05T20:58:12 84.791 INF [EAC] Registering user: EntityID=-1, PlayerID='76561197970490466', OwnerID='76561197970490466', PlayerName='chris_v_25'
- 2019-12-05T20:58:12 84.793 INF [EAC] Log: [EAC Server] [Info] [RegisterClient] Client: 0000000000000001 PlayerGUID: 76561197970490466 PlayerIP: 192.168.1.254 OwnerGUID: 76561197970490466 PlayerName: chris_v_25
- 2019-12-05T20:58:12 84.935 INF [EAC] Log: [EAC Server] [Info] [QueueClientUpdate] Client: 0000000000000001 Session: 1 Status: Client Authenticated Message: Client authenticated.
- 2019-12-05T20:58:12 84.954 INF [EAC] UserStatusHandler callback. Status: ClientAuthenticatedLocal ReqKick: False Message: Client authenticated
- 2019-12-05T20:58:12 85.100 INF [EAC] Log: [EAC Server] [Info] Connection established.
- 2019-12-05T20:58:12 85.151 INF [EAC] Log: [EAC Server] [Info] [Register Client] Success (1/2). Client: 0000000000000001.
- 2019-12-05T20:58:12 85.454 INF [EAC] Log: [EAC Server] [Info] [Register Client] Success (2/2). Client: 0000000000000001
- 2019-12-05T20:58:12 85.454 INF [EAC] Log: [EAC Server] [Info] [QueueClientUpdate] Client: 0000000000000001 Session: 1 Status: Client Authenticated Remotely Message: Client authenticated remotely.
- 2019-12-05T20:58:12 85.487 INF [EAC] UserStatusHandler callback. Status: ClientAuthenticatedRemote ReqKick: False Message: Client authenticated remotely
- 2019-12-05T20:58:12 85.487 INF EAC authentication successful, allowing user: EntityID=-1, PlayerID='76561197970490466', OwnerID='76561197970490466', PlayerName='chris_v_25'
- 2019-12-05T20:58:12 85.489 INF Allowing player with id 76561197970490466
- 2019-12-05T20:58:12 85.587 INF RequestToEnterGame: 76561197970490466/chris_v_25
- 2019-12-05T20:58:12 85.589 INF [DECO] written 280/302
- 2019-12-05T20:58:22 95.643 INF Time: 1.56m FPS: 20.00 Heap: 1198.4MB Max: 1198.4MB Chunks: 0 CGO: 0 Ply: 0 Zom: 0 Ent: 0 (0) Items: 0 CO: 0 RSS: 2233.9MB
- 2019-12-05T20:58:39 112.056 INF RequestToSpawnPlayer: 171, chris_v_25, 12
- 2019-12-05T20:58:39 112.142 INF Created player with id=171
- 2019-12-05T20:58:39 112.146 WRN InitBreadCrumbs chris_v_25 (545.4, 63.1, 438.7)
- 2019-12-05T20:58:43 116.345 INF GMSG: Player 'chris_v_25' joined the game
- 2019-12-05T20:58:43 116.369 INF PlayerSpawnedInWorld (reason: JoinMultiplayer, position: 545, 62, 438): EntityID=171, PlayerID='76561197970490466', OwnerID='76561197970490466', PlayerName='chris_v_25'
- 2019-12-05T20:58:52 125.655 INF Time: 2.06m FPS: 32.05 Heap: 1248.1MB Max: 1248.1MB Chunks: 729 CGO: 9 Ply: 1 Zom: 0 Ent: 3 (3) Items: 0 CO: 1 RSS: 2305.3MB
- 2019-12-05T20:59:13 146.712 INF GMSG: Player 'chris_v_25' died
- Calling Animator.GotoState on Synchronize layer
- (Filename: C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
- 2019-12-05T20:59:22 155.718 INF Time: 2.56m FPS: 32.92 Heap: 1242.6MB Max: 1248.1MB Chunks: 756 CGO: 18 Ply: 1 Zom: 0 Ent: 4 (4) Items: 1 CO: 1 RSS: 2324.0MB
- 2019-12-05T20:59:31 163.809 INF PlayerSpawnedInWorld (reason: Died, position: 550, 63, 445): EntityID=171, PlayerID='76561197970490466', OwnerID='76561197970490466', PlayerName='chris_v_25'
- 2019-12-05T20:59:52 185.761 INF Time: 3.06m FPS: 30.40 Heap: 1246.9MB Max: 1248.1MB Chunks: 766 CGO: 20 Ply: 1 Zom: 0 Ent: 4 (4) Items: 1 CO: 1 RSS: 2324.1MB
- 2019-12-05T21:00:23 215.810 INF Time: 3.56m FPS: 33.90 Heap: 1255.0MB Max: 1255.0MB Chunks: 766 CGO: 20 Ply: 1 Zom: 0 Ent: 4 (4) Items: 1 CO: 1 RSS: 2324.2MB
- 2019-12-05T21:00:39 231.966 INF VehicleManager saving 0 (0 / 0)
- 2019-12-05T21:00:53 245.839 INF Time: 4.06m FPS: 29.94 Heap: 1264.2MB Max: 1264.2MB Chunks: 766 CGO: 18 Ply: 1 Zom: 0 Ent: 4 (4) Items: 1 CO: 1 RSS: 2324.4MB
- 2019-12-05T21:01:23 275.850 INF Time: 4.56m FPS: 30.54 Heap: 1247.0MB Max: 1264.2MB Chunks: 766 CGO: 18 Ply: 1 Zom: 0 Ent: 4 (4) Items: 1 CO: 1 RSS: 2331.9MB
- 2019-12-05T21:01:39 291.872 INF Player chris_v_25 disconnected after 3.0 minutes
- 2019-12-05T21:01:39 291.967 INF Player disconnected: EntityID=171, PlayerID='76561197970490466', OwnerID='76561197970490466', PlayerName='chris_v_25'
- 2019-12-05T21:01:39 291.967 INF [EAC] FreeUser: EntityID=171, PlayerID='76561197970490466', OwnerID='76561197970490466', PlayerName='chris_v_25'
- 2019-12-05T21:01:39 291.968 INF [EAC] Log: [EAC Server] [Info] [UnregisterClient] Client: 0000000000000001 PlayerGUID: 76561197970490466
- 2019-12-05T21:01:39 291.968 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [Backend] Disconnected.
- 2019-12-05T21:01:39 291.975 INF GMSG: Player 'chris_v_25' left the game
- 2019-12-05T21:01:39 291.980 INF Exited thread NCS_Reader_0_0
- 2019-12-05T21:01:39 291.980 INF Exited thread NCS_Writer_0_1
- 2019-12-05T21:01:39 291.980 INF Exited thread NCS_Writer_0_0
- 2019-12-05T21:01:39 291.980 INF Exited thread NCS_Reader_0_1
- 2019-12-05T21:01:39 291.987 INF NET: LiteNetLib: Client disconnect from: 192.168.1.254:61660 (DisconnectPeerCalled)
- 2019-12-05T21:01:47 299.825 INF Clearing all pools
- 2019-12-05T21:01:53 305.885 INF Time: 5.06m FPS: 19.94 Heap: 1252.6MB Max: 1264.2MB Chunks: 766 CGO: 0 Ply: 0 Zom: 0 Ent: 0 (4) Items: 1 CO: 0 RSS: 2330.5MB
- 2019-12-05T21:01:57 309.958 INF Executing command 'shutdown' by Terminal Window
- 2019-12-05T21:01:57 310.041 INF Preparing quit
- 2019-12-05T21:01:57 310.042 INF Disconnect
- 2019-12-05T21:01:57 310.044 INF [NET] ServerShutdown
- 2019-12-05T21:01:57 310.045 INF NET: Stopping server protocols
- 2019-12-05T21:01:57 310.064 INF NET: LiteNetLib server stopped
- 2019-12-05T21:01:57 310.070 INF Exited thread SteamNetworkingServer
- 2019-12-05T21:01:57 310.071 INF [Steamworks.NET] NET: Server stopped
- 2019-12-05T21:01:57 310.077 INF SaveAndCleanupWorld
- 2019-12-05T21:01:57 310.123 INF Saving 0 of chunks took 20ms
- 2019-12-05T21:01:57 310.124 INF [EAC] Stopping EAC server
- 2019-12-05T21:01:57 310.125 INF [EAC] Log: [EAC Server] [Info] [Destroy] Called
- 2019-12-05T21:01:57 310.128 INF [EAC] Stopping EAC scout service
- 2019-12-05T21:01:57 310.130 INF [Steamworks.NET] Stopping server
- 2019-12-05T21:01:57 310.175 INF [Steamworks.NET] Exiting Lobby
- 2019-12-05T21:01:57 310.177 INF AstarManager Cleanup
- 2019-12-05T21:01:57 310.182 INF World.Unload
- 2019-12-05T21:01:57 310.187 INF Exited thread GenerateChunks
- 2019-12-05T21:01:57 310.190 INF Exited thread SaveChunks absolute path/Navezgane/Furious Styles\Region
- 2019-12-05T21:01:57 310.195 INF World.Cleanup
- 2019-12-05T21:01:57 310.196 INF Exited thread ChunkRegeneration
- 2019-12-05T21:01:57 310.203 INF Exited thread ChunkCalc
- 2019-12-05T21:01:57 310.205 INF VehicleManager saving 0 (0 / 0)
- 2019-12-05T21:01:57 310.216 INF Persistent GamePrefs saved
- 2019-12-05T21:01:57 310.282 INF Persistent GamePrefs saved
- 2019-12-05T21:01:57 310.282 INF Cleanup
- 2019-12-05T21:01:57 310.287 INF Closing Terminal Window
- 2019-12-05T21:01:57 310.321 INF WinThread ended
- 2019-12-05T21:01:57 310.325 INF Ended Terminal Window
- 2019-12-05T21:01:57 310.552 INF Terminating threads
- 2019-12-05T21:01:57 310.552 INF OnApplicationQuit
- 2019-12-05T21:01:57 310.553 INF Terminating threads
- 2019-12-05T21:01:57 310.553 INF OnApplicationQuit
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 24f8 -> priority: 1
- Thread -> id: 298c -> priority: 1
- GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement