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- #Would work on paper/taco 1.8.8 (should also work on 1.9 - 1.10, but the main version is 1.8.8)
- #Remember, players only can place Cannons on unclaimed region (not on claimed/spawn or any other region)
- DisabledWorld:
- - world_nether
- Mysql:
- address:
- database:
- username:
- password:
- CannonBlock: Dispenser
- PlayersCanDestroy: true
- #Means that player need to break cannon block 50x to it drop
- CannonHealth: 50
- Upgrades:
- Damage:
- #I can create how many levels i want for each upgrade, only need copy and paste the config, changing the Level number
- Level1:
- Price:
- Money: 1000
- Experience: 100
- PermissionNeeded: false
- Permission:
- - Damage1.purchase
- Damage:
- Obsidian: 1
- Bedrock: 1
- Endstone: 1
- #Dont matter if other blocks arent listed here because they ever be breaked with 1 TNT
- AmmoUse:
- #It means that Player only can put this "NormalTNT" on Ammo Gui
- - NormalTNT
- Level2:
- Price:
- Money: 5000
- Experience: 500
- PermissionNeeded: true
- Permission:
- - Damage2.purchase
- Damage:
- Obsidian: 2
- Bedrock: 2
- Endstone: 2
- #Dont matter if other blocks arent listed here because they ever be breaked with 1 TNT
- AmmoUse:
- #It means that Player only can put this "NormalTNT" on Ammo Gui
- - RareTNT
- AmmoSlots:
- Level1:
- Price:
- Money: 1000
- Experience: 100
- PermissionNeeded: false
- Permission:
- - Ammo1.purchase
- #Means that will have one slot avaible to place TNT as ammo
- Slots avaible: 1
- Level2:
- Price:
- Money: 5000
- Experience: 500
- PermissionNeeded: true
- Permission:
- - Ammo2.purchase
- #Means that will have one slot avaible to place TNT as ammo
- Slots avaible: 2
- Range:
- Level1:
- Price:
- Money: 1000
- Experience: 100
- PermissionNeeded: false
- Permission:
- - Range1.purchase
- #The max distance that arrow shooted by the player can reach (in blocks)
- MaxDistance: 50
- Level2:
- Price:
- Money: 5000
- Experience: 500
- PermissionNeeded: true
- Permission:
- - Range2.purchase
- #The max distance that arrow shooted by the player can reach (in blocks)
- MaxDistance: 70
- DoubleTNT:
- Level1:
- Price:
- Money: 1000
- Experience: 100
- PermissionNeeded: false
- Permission:
- - DoubleTNT1.purchase
- #The chance to double the TNT when the arrow reachs the target (in percentage)
- Chance: 10
- Level2:
- Price:
- Money: 5000
- Experience: 500
- PermissionNeeded: true
- Permission:
- - DoubleTNT2.purchase
- #The chance to double the TNT when the arrow reachs the target (in percentage)
- Chance: 15
- AmmoTypes:
- #Used on each Damage Upgrade level
- NormalTNT:
- ID: 406
- #Maybe verify the TNT's types by name?
- Name: "&eNormal TNT"
- RareTNT
- ID: 406
- Name: "&6Rare TNT"
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