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- on rightclick holding wooden sword:
- player's tool is enchanted with unbreaking 634
- player is sneaking
- set {_cooldown} to difference between {Slash.%player%.lastused} and now
- if {_cooldown} is less than 15 seconds:
- message "<pink>%difference between 3 seconds and {_cooldown}% <white>秒後に使用可能"
- stop
- loop living entities in radius 3 of player:
- loop-entity is target entity
- set {Slash.%player%.lastused} to now
- message "足払い!" to player and loop-entity
- play "entity_player_attack_crit" to player at volume 10
- set {_target} to location of loop-entity
- set pitch of {_target} to -90
- teleport loop-entity to {_target}
- apply resistance 5 to player for 2 seconds
- if {combo.%player%} is more than 0:
- set {_damage} to 1 * (1+{combo.%player%}/4)
- damage loop-entity by {_damage} heart
- message "<light aqua>Combo!! +%{combo.%player%}% %{_damage}%damage!" to player
- message "<pink>Combo!! +%{combo.%player%}%" to loop-entity
- push loop-entity upwards at speed 1
- push player upwards at speed 1
- set {combo.%player%} to {combo.%player%} + 1
- else:
- damage loop-entity by 1 heart
- push loop-entity upwards at speed 1
- push player upwards at speed 1
- set {combo.%player%} to 1
- set {_combo} to {combo.%player%}
- wait 20 ticks
- if {_combo} is {combo.%player%}:
- set {combo.%player%} to 0
- on damage:
- attacker is holding wooden sword
- player's tool is enchanted with unbreaking 634
- if {combo.%attacker%} is more than 0:
- set damage to damage * (1+{combo.%attacker%}/4)
- message "<light aqua>Combo!! +%{combo.%attacker%}% %damage%damage!" to attacker
- message "<pink>Combo!! +%{combo.%attacker%}%" to victim
- set {combo.%attacker%} to {combo.%attacker%} + 1
- set {_combo} to {combo.%attacker%}
- wait 15 ticks
- if {_combo} is {combo.%attacker%}:
- set {combo.%attacker%} to 0
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