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  1. ; Ultimate Engine Tweaks - Created by P40L0X
  2. ; If you found this useful, please consider to support my work here: https://www.patreon.com/techoptimized
  3.  
  4. ;============================================================
  5. ;================== ENGINE SETTINGS =========================
  6. ;============================================================
  7. [/Script/Engine.Engine]
  8. bAllowMultiThreadedShaderCompile=1
  9. bSmoothFrameRate=0 ; Only if you have VRR enabled on your display, otherwise delete it (both from here & [ConsoleVariables] section at the bottom)
  10.  
  11. ;============================================================
  12. ;================== RENDERER SETTINGS =======================
  13. ;============================================================
  14. [/Script/Engine.RendererSettings]
  15. ; VRR & tearing (only if applicable)
  16. r.VSync=0 ; Only if you have VRR enabled on your display, otherwise delete it (both from here & [ConsoleVariables] section at the bottom)
  17. r.D3D11.UseAllowTearing=1 ; Only if you have VRR enabled on your display, otherwise delete it (both from here & [ConsoleVariables] section at the bottom)
  18. r.D3D12.UseAllowTearing=1 ; Only if you have VRR enabled on your display, otherwise delete it (both from here & [ConsoleVariables] section at the bottom)
  19.  
  20. ; Post Processing Settings
  21. r.FilmGrain=0 ; Delete this if you want to keep Film Grain (both from here & [ConsoleVariables] section at the bottom)
  22. r.Tonemapper.GrainQuantization=0 ; Delete this if you want to keep Film Grain (both from here & [ConsoleVariables] section at the bottom)
  23. r.NT.Lens.ChromaticAberration.Intensity=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [ConsoleVariables] section at the bottom)
  24. r.SceneColorFringe.Max=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [ConsoleVariables] section at the bottom)
  25. r.SceneColorFringeQuality=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [ConsoleVariables] section at the bottom)
  26. r.MaxAnisotropy=16
  27. r.Tonemapper.Sharpen=0.2
  28.  
  29. ; CUSTOM SETTINGS START --------------------------------------------
  30. [SystemSettings]
  31. r.DepthOfFieldQuality=0
  32. r.SceneColorFringeQuality=0
  33. r.Tonemapper.Sharpen=0
  34. r.Tonemapper.GrainQuantization=0
  35. r.MotionBlur.TargetFPS=0
  36.  
  37. ; TAA Settings
  38. r.DefaultFeature.AntiAliasing=0
  39. r.PostProcessAAQuality=0
  40. r.Reflections.Denoiser.TemporalAccumulation=1
  41. r.Reflections.Denoiser=2
  42. r.TemporalAA.Algorithm=0
  43. r.TemporalAA.Upsampling=0
  44. r.TemporalAACurrentFrameWeight=0.2
  45. r.TemporalAAFilterSize=1.0
  46. r.TemporalAASamples=4
  47. r.TemporalAASharpness=0
  48. ' CUSTOM SETTINGS END --------------------------------------------
  49.  
  50. ; DLSS/FSR/XeSS Settings
  51. r.BasePassForceOutputsVelocity=1
  52. r.FidelityFX.FSR.RCAS=0
  53. r.FidelityFX.FSR2.AutoExposure=1
  54. r.FidelityFX.FSR2.Sharpness=0.0
  55. r.FidelityFX.FSR3.AutoExposure=1
  56. r.FidelityFX.FSR3.Sharpness=0.0
  57. r.FidelityFX.FSR4.AutoExposure=1
  58. r.FidelityFX.FSR4.Sharpness=0.0
  59. r.NGX.DLSS.AutoExposure=1
  60. r.NGX.DLSS.EnableAutoExposure=1
  61. r.NGX.DLSS.PreferNISSharpen=0
  62. r.NGX.DLSS.Sharpness=0
  63. r.NIS.Enable=0
  64. r.XeSS.AutoExposure=1
  65.  
  66. ; D3D11 Settings
  67. D3D11.AFRUseFramePacing=1
  68. D3D11.Aftermath=0
  69. D3D11.AsyncDeferredDeletion=1
  70. D3D11.ForceThirtyHz=0
  71. D3D11.InsertOuterOcclusionQuery=1
  72. D3D11.MaximumFrameLatency=3
  73. D3D11.ResidencyManagement=1
  74.  
  75. ; D3D12 Settings
  76. D3D12.AFRUseFramePacing=1
  77. D3D12.Aftermath=0
  78. D3D12.AsyncDeferredDeletion=1
  79. D3D12.ForceThirtyHz=0
  80. D3D12.InsertOuterOcclusionQuery=1
  81. D3D12.MaximumFrameLatency=3
  82. D3D12.ResidencyManagement=1
  83.  
  84. ; Async & Pipeline functions
  85. r.AOAsyncBuildQueue=1
  86. r.AsyncCompute.AdaptiveBuffer=1
  87. r.AsyncCompute.ParallelDispatch=1
  88. r.AsyncCompute=1
  89. r.AsyncCreateLightPrimitiveInteractions=1
  90. r.AsyncPipelineCompile=1
  91. r.CompileShadersForDevelopment=0
  92. r.CookOutUnusedDetailModeComponents=1
  93. r.D3D.RemoveUnusedInterpolators=1
  94. r.EnableAsyncComputeTranslucencyLightingVolumeClear=1
  95. r.EnableAsyncComputeVolumetricFog=1
  96. r.UseAsyncShaderPrecompilation=1
  97.  
  98. ; GPU Crash Management
  99. r.D3D11.GPUCrashDebuggingMode=0
  100. r.D3D11.GPUTimeout=0
  101. r.D3D12.GPUCrashDebuggingMode=0
  102. r.D3D12.GPUTimeout=0
  103. r.GPUCrash.Collectionenable=0
  104. r.GPUCrash.DataDepth=0
  105. r.GPUCrashDebugging.Aftermath.Callstack=0
  106. r.GPUCrashDebugging.Aftermath.Markers=0
  107. r.GPUCrashDebugging=0
  108. r.GPUCrashDump=0
  109. r.GPUDefrag.MaxRelocations=0
  110.  
  111. ; RHI & Threading
  112. r.GraphicsThread.EnableBackgroundThreads=1
  113. r.GraphicsThread.UseThreadedDestruction=1
  114. r.GTSyncType=2
  115. r.RHICmdUseParallelAlgorithms=1
  116. r.RHICmdUseThread=1
  117. r.RHIThread.Priority=2
  118. r.RHIThread=1
  119.  
  120. ; RHI Sync & Caching
  121. RHI.ResourceTableCaching=1
  122. RHI.SyncAllowEarlyKick=1
  123. RHI.SyncThreshold=999
  124.  
  125. ; Other RHI Settings
  126. r.RHI.UseParallelDispatch=1
  127. r.RHICmdBuffer.EnableThreadedCompletion=1
  128. r.RHICmdBypass=0
  129.  
  130. ; I/O & Virtual Textures
  131. r.IO.UseDirectStorage=1
  132. r.IO.VirtualTextures=1
  133.  
  134. ; Lumen Settings
  135. r.Lumen.DiffuseIndirect.Allow=1
  136. r.Lumen.DiffuseIndirect.AsyncCompute=1
  137. r.LumenScene.Lighting.AsyncCompute=1
  138. r.Lumen.ScreenProbeGather.AsyncCompute=1
  139.  
  140. ; Parallel Computing Settings
  141. r.ParallelAnimationCacheConversion=1
  142. r.ParallelAnimationCacheConversionAsync=1
  143. r.ParallelAnimationCacheStreaming=1
  144. r.ParallelAnimationCompression=1
  145. r.ParallelAnimationCompressionAsync=1
  146. r.ParallelAnimationEvaluation=1
  147. r.ParallelAnimationRetargeting=1
  148. r.ParallelAnimationRetargetingAsync=1
  149. r.ParallelAnimationStreaming=1
  150. r.ParallelAnimationStreamingAsync=1
  151. r.ParallelAnimationUpdate=1
  152. r.ParallelAsyncComputeSkinCache=1
  153. r.ParallelAsyncComputeTranslucency=1
  154. r.ParallelBasePass=1
  155. r.ParallelBatchDispatch=1
  156. r.ParallelCulling=1
  157. r.ParallelDestruction=1
  158. r.ParallelDistanceField=1
  159. r.ParallelDistributedScene=1
  160. r.ParallelGraphics=1
  161. r.ParallelInitViews=1
  162. r.ParallelLandscapeLayerUpdate=1
  163. r.ParallelLandscapeSplatAtlas=1
  164. r.ParallelLandscapeSplineSegmentCalc=1
  165. r.ParallelLandscapeSplineUpdate=1
  166. r.ParallelLightingBuild=1
  167. r.ParallelLightingComposition=1
  168. r.ParallelLightingInject=1
  169. r.ParallelLightingPropagation=1
  170. r.ParallelLightingSetup=1
  171. r.ParallelMeshBuildUseJobCulling=1
  172. r.ParallelMeshBuildUseJobMerging=1
  173. r.ParallelMeshDrawCommands=1
  174. r.ParallelMeshMerge=1
  175. r.ParallelMeshProcessing=1
  176. r.ParallelNavBoundsCalc=1
  177. r.ParallelNavBoundsInit=1
  178. r.ParallelNavBoundsUpdate=1
  179. r.ParallelNavOctreeUpdate=1
  180. r.ParallelParticleUpdate=1
  181. r.ParallelPhysicsScene=1
  182. r.ParallelPhysicsStepAsync=1
  183. r.ParallelPostProcessing=1
  184. r.ParallelPrePass=1
  185. r.ParallelReflectionCaptures=1
  186. r.ParallelReflectionEnvironment=1
  187. r.ParallelRendering=1
  188. r.ParallelRenderUploads=1
  189. r.ParallelSceneCapture=1
  190. r.ParallelSceneColorGather=1
  191. r.ParallelShaderCompile=1
  192. r.ParallelSkeletalClothBoundsCalc=1
  193. r.ParallelSkeletalClothGather=1
  194. r.ParallelSkeletalClothPrepareSim=1
  195. r.ParallelSkeletalClothSimulate=1
  196. r.ParallelSkeletalClothSkinning=1
  197. r.ParallelSkeletalClothUpdate=1
  198. r.ParallelSkeletalClothUpdateBounds=1
  199. r.ParallelSkeletalClothUpdateVerts=1
  200. r.ParallelTaskShaderCompilation=1
  201. r.ParallelTonemapping=1
  202. r.ParallelTranslucency=1
  203. r.ParallelVelocity=1
  204. r.ParallelZPrepass=1
  205.  
  206. ; Pipeline & Target
  207. r.PipelineStateCache.AsyncCompileAfterTypes=1
  208. r.PreTileTextures=1
  209. r.RDG.AsyncCompute=1
  210. r.Renderer.UseGPUInstancing=1
  211.  
  212. ; Render Thread
  213. r.RenderThread.EnableTaskGraphThread=1
  214. r.RenderThread.Priority=2
  215.  
  216. ; Shader Stats
  217. r.ShaderLibrary.PrintExtendedStats=0
  218.  
  219. ; Shadows & Atmosphere
  220. r.Shadow.Virtual.Enable=1
  221. r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=1
  222. r.SSS.Burley.EnableProfileIdCache=1
  223.  
  224. ; VRS & Virtual Textures
  225. r.VRS.ContrastAdaptiveShading=0
  226. r.VRS.Enable=1
  227. r.VRS.EnableImage=1
  228. r.VRS.Tier=2
  229. r.VT.ParallelFeedbackTasks=1
  230.  
  231. ; Texture Streaming & Thread Pool
  232. r.TextureStreaming.DiscardUnusedMips=1
  233. r.TextureStreaming.UseBackgroundThreadPool=1
  234. r.TextureStreaming.UseDeferredLock=1
  235. r.TextureStreaming=1
  236. r.ThreadPool.BackgroundThreadPriority=0
  237. r.ThreadPool.EnableBackgroundThreads=1
  238. r.ThreadPool.EnableHighPriorityThreads=1
  239.  
  240. ; Streaming
  241. r.Streaming.DefragDynamicBounds=1
  242. r.Streaming.LimitPoolSizeToVRAM=1
  243. r.Streaming.MaxMipLevelReduction=0
  244. r.Streaming.StressTest.ExtraAsyncLatency=0
  245. r.Streaming.UseAsyncRequestsForDDC=1
  246. r.Streaming.UseBackgroundThreadPool=1
  247. r.Streaming.UseNewMetrics=1
  248. r.Streaming.UsePerTextureBias=1
  249.  
  250. ;---------------------- Miscellaneous ----------------------
  251. r.AllowMultiThreadedShaderCreation=1
  252. r.DontLimitOnBattery=1
  253. r.DumpGPU=0
  254. r.Emitter.FastPoolEnable=1
  255. r.EnableDebugSpam_GetObjectPositionAndScale=0
  256. r.EnableMultiThreadedRendering=1
  257. r.FinishCurrentFrame=0
  258. r.ForceAllCoresForShaderCompiling=1
  259. r.ForceOcclusionQueryBatching=1
  260. r.GeometryCollection.Nanite.AsyncCompute=1
  261. r.GeometryCollection.Nanite=1
  262. r.NGX.LogLevel=0
  263. r.OneFrameThreadLag=1
  264. r.ShaderDrawDebug=0
  265. r.Shaders.Optimize=1
  266. r.SupportAllShaderPermutations=0
  267. r.ThreadedShaderCompilation=1
  268. r.UniformBufferPooling=1
  269.  
  270. ;============================================================
  271. ;================== TEXTURE STREAMING =======================
  272. ;============================================================
  273. [TextureStreaming]
  274. PoolSizeVRAMPercentage=75
  275.  
  276. ;============================================================
  277. ;================== STREAMING SETTINGS ======================
  278. ;============================================================
  279. [/Script/Engine.StreamingSettings]
  280. s.AsyncLoadingThreadEnabled=1
  281. s.AsyncLoadingThreadPriority=2
  282. s.MinBulkDataSizeForAsyncLoading=262144
  283. s.ProcessPrestreamingRequests=1
  284.  
  285. ;============================================================
  286. ;================== GARBAGE COLLECTION SETTINGS =============
  287. ;============================================================
  288. [/Script/Engine.GarbageCollectionSettings]
  289. gc.AllowParallelGC=1
  290. gc.MultithreadedDestructionEnabled=1
  291.  
  292. ;============================================================
  293. ;================== SHADER COMPILER SETTINGS ================
  294. ;============================================================
  295. [ShaderCompiler]
  296. bAllowAsynchronousShaderCompiling=1
  297. bAllowCompilingThroughWorkerThreads=1
  298. bAsyncShaderCompileWorkerThreads=1
  299. bEnableOptimizedShaderCompilation=1
  300. MaxShaderJobBatchSize=150
  301. MaxShaderJobs=1000
  302. NumUnusedShaderCompilingThreads=2
  303.  
  304. ;============================================================
  305. ;================== SHADER PIPELINE CACHE ===================
  306. ;============================================================
  307. [ShaderPipelineCache]
  308. r.ShaderPipelineCache.AsyncCompileRate=32
  309. r.ShaderPipelineCache.BackgroundBatchSize=32
  310. r.ShaderPipelineCache.BatchTime=3
  311. r.ShaderPipelineCache.Enabled=1
  312. r.ShaderPipelineCache.PrecompileBatchTime=5
  313. r.ShaderPipelineCache.PrecompileFrameTime=20
  314. r.ShaderPipelineCache.StartupCache=1
  315.  
  316. ;============================================================
  317. ;================== DEV OPTIONS: SHADERS ====================
  318. ;============================================================
  319. [DevOptions.Shaders]
  320. bAllowShaderCompilingWorker=1
  321. bOptimizeForLocalShaderBuilds=1
  322. bUseBackgroundCompiling=1
  323. WorkerThreadPriority=0
  324.  
  325. ;============================================================
  326. ;================== INPUT SETTINGS ==========================
  327. ;============================================================
  328. [Engine.InputSettings]
  329. bEnableMouseSmoothing=0
  330. bViewAccelerationEnabled=0
  331. RawMouseInputEnabled=1
  332.  
  333. ;============================================================
  334. ;================== RENDERING THREAD SETTINGS ===============
  335. ;============================================================
  336. [RenderingThread]
  337. bAllowAsyncRenderThreadUpdates=1
  338. bAllowThreadedRendering=1
  339.  
  340. ;============================================================
  341. ;================== PHYSICS SETTINGS ========================
  342. ;============================================================
  343. [Physics]
  344. p.AsyncSceneEnabled=1
  345. p.Chaos.PerParticleCollision.ISPC=1
  346. p.Chaos.Spherical.ISPC=1
  347. p.Chaos.Spring.ISPC=1
  348. p.Chaos.TriangleMesh.ISPC=1
  349. p.Chaos.VelocityField.ISPC=1
  350. p.Chaos.VisualDebuggerEnable=0
  351.  
  352. ;================== AUDIO (AK) SETTINGS =====================
  353. ;============================================================
  354. ;============================================================
  355. [/Script/AKAudio.AkSettings]
  356. bEnableMultiCoreRendering=1
  357.  
  358. ;============================================================
  359. ;================== CRASH REPORT CLIENT =====================
  360. ;============================================================
  361. [CrashReportClient]
  362. bAgreeToCrashUpload=0
  363. bImplicitSend=0
  364.  
  365. ;============================================================
  366. ;================== LOG SETTINGS ============================
  367. ;============================================================
  368. [Core.Log]
  369. Global=none
  370. LogAI=none
  371. LogAnalytics=none
  372. LogAnimation=none
  373. LogBlueprint=none
  374. LogConfig=none
  375. LogCore=none
  376. LogInput=none
  377. LogInteractiveProcess=none
  378. LogLinker=none
  379. LogMemory=none
  380. LogNetwork=none
  381. LogOnline=none
  382. LogOnlineEntitlement=none
  383. LogOnlineEvents=none
  384. LogOnlineFriend=none
  385. LogOnlineGame=none
  386. LogOnlineIdentity=none
  387. LogOnlinePresence=none
  388. LogOnlineSession=none
  389. LogOnlineTitleFile=none
  390. LogOnlineUser=none
  391. LogPakFile=none
  392. LogPhysics=none
  393. LogPluginManager=none
  394. LogRenderer=none
  395. LogRenderTargetPool=none
  396. LogShaderCompiler=none
  397. LogStreaming=none
  398. LogTelemetry=none
  399. LogTemp=none
  400. LogUObject=none
  401. +Suppress=Error
  402. +Suppress=Scriptlog
  403. +Suppress=Scriptwarning
  404. +Suppress=Warning
  405.  
  406. ;============================================================
  407. ;================== ERROR HANDLING ==========================
  408. ;============================================================
  409. [Engine.ErrorHandling]
  410. bPromptForRemoteDebugging=0
  411. bPromptForRemoteDebugOnEnsure=0
  412.  
  413. ;============================================================
  414. ;================== TELEMETRY SETTINGS ======================
  415. ;============================================================
  416. [/Script/WInstrumentedProfilersSettings.WTelemetrySettings]
  417. bEnableTelemetry=0
  418.  
  419. ;============================================================
  420. ;================== HYDRA CRASH HANDLER =====================
  421. ;============================================================
  422. [FATHydraCrashHandler]
  423. LogCrashReportHydra=0
  424. LogCrashUploader=0
  425.  
  426. ;============================================================
  427. ;================== NETWORK SETTINGS ========================
  428. ;============================================================
  429. [/Script/Engine.NetworkSettings]
  430. net.AllowAsyncLoading=1
  431.  
  432. ;============================================================
  433. ;================== CONSOLE VARIABLES ======================= (many CVARs are purposely duplicated here in order to bypass game overrides on load)
  434. ;============================================================
  435. [ConsoleVariables]
  436. r.VSync=0 ; Only if you have VRR enabled on your display, otherwise delete it (both from here & [/Script/Engine.RendererSettings] top section)
  437. r.D3D11.UseAllowTearing=1 ; Only if you have VRR enabled on your display, otherwise delete it (both from here & [/Script/Engine.RendererSettings] top section)
  438. r.D3D12.UseAllowTearing=1 ; Only if you have VRR enabled on your display, otherwise delete it (both from here & [/Script/Engine.RendererSettings] top section)
  439. bSmoothFrameRate=0 ; Only if you have VRR enabled on your display, otherwise delete it (both from here & [/Script/Engine.Engine] top section)
  440. t.AllowSmoothFrameRate=0 ; Only if you have VRR enabled on your display, otherwise delete it
  441. r.FilmGrain=0 ; Delete this if you want to keep Film Grain (both from here & [/Script/Engine.RendererSettings] top section)
  442. r.Tonemapper.GrainQuantization=0 ; Delete this if you want to keep Film Grain (both from here & [/Script/Engine.RendererSettings] top section)
  443. r.NT.Lens.ChromaticAberration.Intensity=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [/Script/Engine.RendererSettings] top section)
  444. r.SceneColorFringe.Max=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [/Script/Engine.RendererSettings] top section)
  445. r.SceneColorFringeQuality=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [/Script/Engine.RendererSettings] top section)
  446. AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=0
  447. AudioThread.BatchAsyncBatchSize=256
  448. AudioThread.EnableBatchProcessing=1
  449. bAgreeToCrashUpload=0
  450. bAllowAsynchronousShaderCompiling=1
  451. bAllowAsyncRenderThreadUpdates=1
  452. bAllowCompilingThroughWorkerThreads=1
  453. bAllowMultiThreadedAnimationUpdate=1
  454. bAllowMultiThreadedShaderCompile=1
  455. bAllowShaderCompilingWorker=1
  456. bAllowThreadedRendering=1
  457. bAsyncShaderCompileWorkerThreads=1
  458. bCanBlueprintsTickByDefault=0
  459. bEnableMouseSmoothing=0
  460. bEnableMultiCoreRendering=1
  461. bEnableOptimizedShaderCompilation=1
  462. bEnableTelemetry=0
  463. bImplicitSend=0
  464. bOptimizeAnimBlueprintMemberVariableAccess=1
  465. bOptimizeForLocalShaderBuilds=1
  466. bPromptForRemoteDebugging=0
  467. bPromptForRemoteDebugOnEnsure=0
  468. bSmoothFrameRate=0
  469. bSupportsGPUScene=1
  470. bSupportsWaveOperations=1
  471. bUseAsyncComputeContext=1
  472. bUseBackgroundCompiling=1
  473. bViewAccelerationEnabled=0
  474. csv.trackWaitsGT=0
  475. csv.trackWaitsRT=0
  476. D3D11.AFRUseFramePacing=1
  477. D3D11.Aftermath=0
  478. D3D11.AsyncDeferredDeletion=1
  479. D3D11.ForceThirtyHz=0
  480. D3D11.InsertOuterOcclusionQuery=1
  481. D3D11.MaximumFrameLatency=3
  482. D3D11.ResidencyManagement=1
  483. D3D12.AFRUseFramePacing=1
  484. D3D12.Aftermath=0
  485. D3D12.AsyncDeferredDeletion=1
  486. D3D12.ForceThirtyHz=0
  487. D3D12.InsertOuterOcclusionQuery=1
  488. D3D12.MaximumFrameLatency=3
  489. D3D12.ResidencyManagement=1
  490. EnableMathOptimisations=1
  491. FX.AllowAsyncTick=1
  492. FX.BatchAsync=1
  493. FX.BatchAsyncBatchSize=128
  494. FX.EarlyScheduleAsync=1
  495. fx.EnableCircularAnimTrailDump=0
  496. fx.Niagara.AsyncCompute=1
  497. fx.Niagara.DebugDraw.Enabled=0
  498. fx.ParticlePerfStats.Enabled=0
  499. gc.AllowParallelGC=1
  500. gc.MultithreadedDestructionEnabled=1
  501. GeometryCache.OffloadUpdate=1
  502. landscape.RenderNanite=1
  503. LogAI=none
  504. LogAnalytics=none
  505. LogAnimation=none
  506. LogBlueprint=none
  507. LogConfig=none
  508. LogCore=none
  509. LogCrashReportHydra=0
  510. LogCrashUploader=0
  511. LogInput=none
  512. LogInteractiveProcess=none
  513. LogLinker=none
  514. LogMemory=none
  515. LogNetwork=none
  516. LogOnline=none
  517. LogOnlineEntitlement=none
  518. LogOnlineEvents=none
  519. LogOnlineFriend=none
  520. LogOnlineGame=none
  521. LogOnlineIdentity=none
  522. LogOnlinePresence=none
  523. LogOnlineSession=none
  524. LogOnlineTitleFile=none
  525. LogOnlineUser=none
  526. LogPakFile=none
  527. LogPhysics=none
  528. LogPluginManager=none
  529. LogRenderer=none
  530. LogRenderTargetPool=none
  531. LogShaderCompiler=none
  532. LogStreaming=none
  533. LogTelemetry=none
  534. LogTemp=none
  535. LogUObject=none
  536. +Suppress=Error
  537. +Suppress=Scriptlog
  538. +Suppress=Scriptwarning
  539. +Suppress=Warning
  540. MaxShaderJobBatchSize=150
  541. MaxShaderJobs=1000
  542. memory.logGenericPlatformMemoryStats=0
  543. net.AllowAsyncLoading=1
  544. niagara.CreateShadersOnLoad=1
  545. NumUnusedShaderCompilingThreads=2
  546. p.AsyncSceneEnabled=1
  547. p.Chaos.PerParticleCollision.ISPC=1
  548. p.Chaos.Spherical.ISPC=1
  549. p.Chaos.Spring.ISPC=1
  550. p.Chaos.TriangleMesh.ISPC=1
  551. p.Chaos.VelocityField.ISPC=1
  552. p.Chaos.VisualDebuggerEnable=0
  553. PoolSizeVRAMPercentage=75
  554. r.AllowMultiThreadedShaderCreation=1
  555. r.AOAsyncBuildQueue=1
  556. r.AsyncCompute.AdaptiveBuffer=1
  557. r.AsyncCompute.ParallelDispatch=1
  558. r.AsyncCompute=1
  559. r.AsyncCreateLightPrimitiveInteractions=1
  560. r.AsyncPipelineCompile=1
  561. r.BasePassForceOutputsVelocity=1
  562. r.CompileShadersForDevelopment=0
  563. r.CookOutUnusedDetailModeComponents=1
  564. r.D3D.RemoveUnusedInterpolators=1
  565. r.D3D11.GPUCrashDebuggingMode=0
  566. r.D3D11.GPUTimeout=0
  567. r.D3D12.GPUCrashDebuggingMode=0
  568. r.D3D12.GPUTimeout=0
  569. r.DefaultFeature.AntiAliasing=2
  570. r.DontLimitOnBattery=1
  571. r.DumpGPU=0
  572. r.Emitter.FastPoolEnable=1
  573. r.EnableAsyncComputeTranslucencyLightingVolumeClear=1
  574. r.EnableAsyncComputeVolumetricFog=1
  575. r.EnableDebugSpam_GetObjectPositionAndScale=0
  576. r.EnableMultiThreadedRendering=1
  577. r.FidelityFX.FSR.RCAS=0
  578. r.FidelityFX.FSR2.AutoExposure=1
  579. r.FidelityFX.FSR2.Sharpness=0.0
  580. r.FidelityFX.FSR3.AutoExposure=1
  581. r.FidelityFX.FSR3.Sharpness=0.0
  582. r.FidelityFX.FSR4.AutoExposure=1
  583. r.FidelityFX.FSR4.Sharpness=0.0
  584. r.FinishCurrentFrame=0
  585. r.ForceAllCoresForShaderCompiling=1
  586. r.ForceOcclusionQueryBatching=1
  587. r.GeometryCollection.Nanite.AsyncCompute=1
  588. r.GeometryCollection.Nanite=1
  589. r.GPUCrash.Collectionenable=0
  590. r.GPUCrash.DataDepth=0
  591. r.GPUCrashDebugging.Aftermath.Callstack=0
  592. r.GPUCrashDebugging.Aftermath.Markers=0
  593. r.GPUCrashDebugging=0
  594. r.GPUCrashDump=0
  595. r.GPUDefrag.MaxRelocations=0
  596. r.GraphicsThread.EnableBackgroundThreads=1
  597. r.GraphicsThread.UseThreadedDestruction=1
  598. r.GTSyncType=2
  599. r.IO.UseDirectStorage=1
  600. r.IO.VirtualTextures=1
  601. r.Lumen.DiffuseIndirect.Allow=1
  602. r.Lumen.DiffuseIndirect.AsyncCompute=1
  603. r.LumenScene.Lighting.AsyncCompute=1
  604. r.Lumen.ScreenProbeGather.AsyncCompute=1
  605. r.MaxAnisotropy=16
  606. r.NGX.DLSS.AutoExposure=1
  607. r.NGX.DLSS.EnableAutoExposure=1
  608. r.NGX.DLSS.PreferNISSharpen=0
  609. r.NGX.DLSS.Sharpness=0
  610. r.NGX.LogLevel=0
  611. r.NIS.Enable=0
  612. r.OneFrameThreadLag=1
  613. r.ParallelAnimationCacheConversion=1
  614. r.ParallelAnimationCacheConversionAsync=1
  615. r.ParallelAnimationCacheStreaming=1
  616. r.ParallelAnimationCompression=1
  617. r.ParallelAnimationCompressionAsync=1
  618. r.ParallelAnimationEvaluation=1
  619. r.ParallelAnimationRetargeting=1
  620. r.ParallelAnimationRetargetingAsync=1
  621. r.ParallelAnimationStreaming=1
  622. r.ParallelAnimationStreamingAsync=1
  623. r.ParallelAnimationUpdate=1
  624. r.ParallelAsyncComputeSkinCache=1
  625. r.ParallelAsyncComputeTranslucency=1
  626. r.ParallelBasePass=1
  627. r.ParallelBatchDispatch=1
  628. r.ParallelCulling=1
  629. r.ParallelDestruction=1
  630. r.ParallelDistanceField=1
  631. r.ParallelDistributedScene=1
  632. r.ParallelGraphics=1
  633. r.ParallelInitViews=1
  634. r.ParallelLandscapeLayerUpdate=1
  635. r.ParallelLandscapeSplatAtlas=1
  636. r.ParallelLandscapeSplineSegmentCalc=1
  637. r.ParallelLandscapeSplineUpdate=1
  638. r.ParallelLightingBuild=1
  639. r.ParallelLightingComposition=1
  640. r.ParallelLightingInject=1
  641. r.ParallelLightingPropagation=1
  642. r.ParallelLightingSetup=1
  643. r.ParallelMeshBuildUseJobCulling=1
  644. r.ParallelMeshBuildUseJobMerging=1
  645. r.ParallelMeshDrawCommands=1
  646. r.ParallelMeshMerge=1
  647. r.ParallelMeshProcessing=1
  648. r.ParallelNavBoundsCalc=1
  649. r.ParallelNavBoundsInit=1
  650. r.ParallelNavBoundsUpdate=1
  651. r.ParallelNavOctreeUpdate=1
  652. r.ParallelParticleUpdate=1
  653. r.ParallelPhysicsScene=1
  654. r.ParallelPhysicsStepAsync=1
  655. r.ParallelPostProcessing=1
  656. r.ParallelPrePass=1
  657. r.ParallelReflectionCaptures=1
  658. r.ParallelReflectionEnvironment=1
  659. r.ParallelRendering=1
  660. r.ParallelRenderUploads=1
  661. r.ParallelSceneCapture=1
  662. r.ParallelSceneColorGather=1
  663. r.ParallelShaderCompile=1
  664. r.ParallelSkeletalClothBoundsCalc=1
  665. r.ParallelSkeletalClothGather=1
  666. r.ParallelSkeletalClothPrepareSim=1
  667. r.ParallelSkeletalClothSimulate=1
  668. r.ParallelSkeletalClothSkinning=1
  669. r.ParallelSkeletalClothUpdate=1
  670. r.ParallelSkeletalClothUpdateBounds=1
  671. r.ParallelSkeletalClothUpdateVerts=1
  672. r.ParallelTaskShaderCompilation=1
  673. r.ParallelTonemapping=1
  674. r.ParallelTranslucency=1
  675. r.ParallelVelocity=1
  676. r.ParallelZPrepass=1
  677. r.PipelineStateCache.AsyncCompileAfterTypes=1
  678. r.PostProcessAAQuality=6
  679. r.PreTileTextures=1
  680. r.RDG.AsyncCompute=1
  681. r.Reflections.Denoiser.TemporalAccumulation=1
  682. r.Reflections.Denoiser=2
  683. r.Renderer.UseGPUInstancing=1
  684. r.RenderThread.EnableTaskGraphThread=1
  685. r.RenderThread.Priority=2
  686. r.RHI.UseParallelDispatch=1
  687. r.RHICmdBuffer.EnableThreadedCompletion=1
  688. r.RHICmdBypass=0
  689. r.RHICmdUseParallelAlgorithms=1
  690. r.RHICmdUseThread=1
  691. r.RHIThread.Priority=2
  692. r.RHIThread=1
  693. r.ShaderDrawDebug=0
  694. r.ShaderLibrary.PrintExtendedStats=0
  695. r.ShaderPipelineCache.AsyncCompileRate=32
  696. r.ShaderPipelineCache.BackgroundBatchSize=32
  697. r.ShaderPipelineCache.BatchTime=3
  698. r.ShaderPipelineCache.Enabled=1
  699. r.ShaderPipelineCache.PrecompileBatchTime=5
  700. r.ShaderPipelineCache.PrecompileFrameTime=20
  701. r.ShaderPipelineCache.StartupCache=1
  702. r.Shaders.Optimize=1
  703. r.Shadow.Virtual.Enable=1
  704. r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=1
  705. r.SSS.Burley.EnableProfileIdCache=1
  706. r.Streaming.DefragDynamicBounds=1
  707. r.Streaming.LimitPoolSizeToVRAM=1
  708. r.Streaming.MaxMipLevelReduction=0
  709. r.Streaming.StressTest.ExtraAsyncLatency=0
  710. r.Streaming.UseAsyncRequestsForDDC=1
  711. r.Streaming.UseBackgroundThreadPool=1
  712. r.Streaming.UseNewMetrics=1
  713. r.Streaming.UsePerTextureBias=1
  714. r.SupportAllShaderPermutations=0
  715. r.TemporalAA.Algorithm=1
  716. r.TemporalAA.Upsampling=1
  717. r.TemporalAACurrentFrameWeight=0.2
  718. r.TemporalAAFilterSize=1.0
  719. r.TemporalAASamples=4
  720. r.TemporalAASharpness=0
  721. r.TextureStreaming.DiscardUnusedMips=1
  722. r.TextureStreaming.UseBackgroundThreadPool=1
  723. r.TextureStreaming.UseDeferredLock=1
  724. r.TextureStreaming=1
  725. r.ThreadedShaderCompilation=1
  726. r.ThreadPool.BackgroundThreadPriority=0
  727. r.ThreadPool.EnableBackgroundThreads=1
  728. r.ThreadPool.EnableHighPriorityThreads=1
  729. r.Tonemapper.Sharpen=0.2
  730. r.UniformBufferPooling=1
  731. r.UseAsyncShaderPrecompilation=1
  732. r.VRS.ContrastAdaptiveShading=0
  733. r.VRS.Enable=1
  734. r.VRS.EnableImage=1
  735. r.VRS.Tier=2
  736. r.VT.ParallelFeedbackTasks=1
  737. r.XeSS.AutoExposure=1
  738. RawMouseInputEnabled=1
  739. RHI.ResourceTableCaching=1
  740. RHI.SyncAllowEarlyKick=1
  741. RHI.SyncThreshold=999
  742. s.AsyncLoadingThreadEnabled=1
  743. s.AsyncLoadingThreadPriority=2
  744. s.MinBulkDataSizeForAsyncLoading=262144
  745. s.ProcessPrestreamingRequests=1
  746. Slate.bAllowThrottling=0
  747. t.MaxFPS=0
  748. TaskGraph.Enable=1
  749. UseAllCores=1
  750. WorkerThreadPriority=0
  751.  
  752. ;============================================================
  753. ;================== CUSTOM/OPTIONAL SETTINGS ================
  754. ;============================================================
  755. ; You can add other custom CVARs/Sections below
  756.  
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