maarkR

Alien Arcadium Speedrun Strategy [October 2023]

Nov 14th, 2022 (edited)
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  1. Time Estimates:
  2. r1-10: 4:54
  3. r1-20: 11:18
  4. r1-30: 16:05
  5. r1-50: 28:40
  6. r1-59: 34:30
  7. r1-70: 41:50
  8. r1-80: 48:30
  9. r1-90: 55:15
  10. r1-100: 1:02:00
  11. r1-105: 1:03:30
  12.  
  13. Fastest Sum of Bests yet to have known: 1:02:xx (multiple people)
  14.  
  15. Fastest Completed: (times marked with * mean that they were not achieved in the current WR)
  16. *r1-10: 4:55 (Lovests, RyuunosukeMogumo, xQ_ESW, boge/mr0gan, edcr, maark, Fitable/ + Seosean) -1s
  17. *r1-20: 11:24 (maark, edcr, boge, xQ_ESW) -1s
  18. *r1-30: 16:31 (maark, edcr, boge, xQ_ESW) -2s
  19. r1-50: 29:07 (maark, edcr, boge, xQ_ESW) -5s
  20. *r1-59: 35:03 (maark, edcr, boge, xQ_ESW) -10s
  21. *r1-60: 35:47 (maark, edcr, boge, mr0gan) -24s
  22. r1-70: 42:17 (maark, edcr, boge, xQ_ESW) -16s
  23. r1-80: 48:57 (maark, edcr, boge, xQ_ESW) -23s
  24. r1-90: 55:41 (maark, edcr, boge, xQ_ESW) -45s
  25. r1-100: 1:02:33 (maark, edcr, boge, xQ_ESW) -42s
  26. r1-105: 1:04:14 (maark, edcr, boge, xQ_ESW) -38s
  27.  
  28. Fastest r60-69 segment (r60 start - r70 start) - 6m26s (maark, edcr, boge, xQ_ESW) -10s
  29. Fastest r70-79 segment (r70 start - r80 start) - 6m40s (maark, edcr, boge, xQ_ESW) -14s
  30. Fastest r80-89 segment (r80 start - r90 start) - 6m44s (maark, edcr, boge, xQ_ESW) -12s
  31. Fastest r90-r99 segment (r90 start - r100 start) - 6m52s (maark, edcr, boge, xQ_ESW) -10s
  32. Fastest r100-105 segment (r100 start - r105 end) - 1m40s (maark, edcr, Fitable, Choco Chungus)
  33.  
  34. Patterns:
  35. Insta Kill r2 (saves over 7s)
  36. Shopping Spree r6 (saves over 10s)
  37.  
  38. Strategy:
  39. r1 - p1, p2, p3 + p4 (get NRP), p5 + p4 (get NRP)
  40.  
  41. r2-9, 11 - p1, p2, p3 + p4, p5
  42.  
  43. r10 - p1 + p2 (Roller slime), p3 + p4 (TP slime), p5 (Bumper slime), middle (Ferris slime)
  44.  
  45. r12 - p1 + p2, p3 + p4 + p5, middle, sentinels
  46.  
  47. r13-14, 17, 20 - p1 + p2, p3 + p4, p5, middle
  48.  
  49. r15 - p1 + p2 (Roller slime), p5 + p3 (TP slime) start at p3, p4 (Ferris + Bumper slimes), middle
  50.  
  51. r16 - p1 + p2 (Roller slime), p3 + p4 + p5 (Bumper slime), middle (Ferris slime), sentinels (TP slime) start at TP
  52.  
  53. r18 - p1 + p2 (Roller + Ferris slimes), p3 + p4 + p5 (TP + Bumper slimes), middle, ghast
  54.  
  55. r19 - p1 + p2, p3 + p4 + p5, middle, ghast
  56.  
  57. r21 - open everything, buy QF, roll
  58. > Targeting priorities: ZZ - sentinels, RR - ghasts, GD - giants if no DB, ghasts otherwise (rush to Ferris and ult it before the last wave), DB - giants, ghasts
  59.  
  60. >> Gun Layouts: 3 ZZ + RR + GD, 1 ZZ + RR + DB (if NRDB Strategy isn't being performed, all 4 players go for the first gun layout)
  61. >> Perk Layouts: 3 QF + EH + FR, 1 QF + EH + FB
  62.  
  63. No Reload DB strategy:
  64. The person performing this has to get no reload DB (the same mechanic as getting NRP - if you pick up one from previous rounds, you have to get knocked to lose it, if you lose DB - same thing) after NRDB is acquired, swap 6th inventory slot in controls menu with whatever slot your DBSG (real one) is in
  65.  
  66. During SLA rounds (22, 27, 28, 30, 32, 33, 36, 38, 41, 42, 44, 45, 48, 49, 50, 51, 53) stand on the block CLOSEST to middle that does NOT spawn any bumper windows, wallshoot p5 at the start of each wave and then kill middle, LRod mobs after the giants are dead
  67.  
  68. In the middle of r58 start rolling for GD (replace DB - after replacing, NRDB will not be usable), if you do not end up getting GD before r59 start, keep rolling r59, upon acquiring GD, swap controls back to normal
  69.  
  70. Wall Shooting Strategy (WSS):
  71. Everyone is in Roller
  72. > p2 + p3 + p4 (Entrance + TP golems)
  73. > fw1 + p1 + rc1 (Ferris golem) - if NRDB Strategy isn't being performed, fw1 will not spawn
  74. > fw2 (alt) + rc2
  75. > p5 (NRDB)
  76. Everybody targets middle afterwards
  77.  
  78. r22 - WSS
  79. r23 - SLA + slimes in the respective positions
  80. r24 - Remember about targeting priority, stay together
  81. r25 - Players with SG/DB stand very close to the slime, players with only ranged guns go Roller corner
  82. r26 - Spread: 1 Bumper, 1 TP, 1 Ferris, 1 Roller
  83. r27 - WSS (1 player with ZZ (not the NRDB player) targets sentinels afterwards)
  84. r28 - WSS
  85.  
  86. Slime/Magma Round Wall Shooting Strategy (r29, r31, r34):
  87. Roller WS p1
  88. Ferris shoot p2
  89. Bumper shoot p4
  90. TP LRod middle (at the start of last wave, shoot TP slimes/magmas while middle mobs are falling down)
  91.  
  92. Everybody does their respective area afterwards
  93.  
  94. r29 - Spread: 1 Roller, 1 Ferris, 1 TP, 1 Bumper
  95. r30 - WSS (1 player with ZZ (not the NRDB player) targets sentinels afterwards)
  96.  
  97. r31 - Spread
  98.  
  99. r32 - WSS
  100.  
  101. r33 - SLA + slimes in respective positions (Remember about targeting priorities)
  102.  
  103. r34 - Spread
  104.  
  105. r35 - Copy r25 Strategy
  106.  
  107. r36 - WSS
  108.  
  109. r37 - Remember about targeting priorities
  110.  
  111. r38 - WSS
  112.  
  113. > On rounds 39 (wave 3), 43 (wave 3), 47 (wave TWO), 52 (wave 1 AND 3) players LRod slimes/magmas (1 player from Ferris LRods TP slimes/magmas (if the 2nd player in Ferris doesn't have LRod, then prioritize LRodding Ferris over TP)
  114.  
  115. r39 - Spread: 1 Roller, 2 Ferris, 1 Bumper
  116.  
  117. r40 - WSS (After last wave spawns, everybody rushes to the middle of the maps and looks 4 different ways (p2 + p3 + p4, Roller + p1, Ferris, Bumper + p5; stack LRods upon each other in hopes of glitching the o1 (making the next round start instantly), kill the glitched o1 once the next round starts)
  118.  
  119. r41 - WSS (Split targets separately for each player - 2 will help with middle, 2 will kill ghasts after the Wall Shoots)
  120.  
  121. r42 - WSS
  122.  
  123. r43 - Copy r39 Strategy
  124.  
  125. r44 - WSS
  126.  
  127. r45 - WSS (Remember about splitting targets separately)
  128.  
  129. r46 - Spread: 1 Door (Ferris), 1 Roller, 1 Entrance (on last wave, shoot the golems into the closest player, then rush to them and LRod golems after they do), 1 p4 (spruce block that is touching a sandstone wall on 1 of its sides), LRod golems w3
  130.  
  131. Lightning Rod Order Strategy (lOrder):
  132. Due to the game nullifying any LRod that is used at the same time as the first, spacing them out gives the best result, the first use of it is in r47 (do NOT LRod TP, but rather lOrder in ferris (about 1s between each one)
  133.  
  134. r47 - Copy r39 Strategy !! Do NOT LRod TP
  135. Ferris players MUST kill Entrance golems after every magma is dead (ditch ghasts)
  136. Bunper player MUST kill ghasts after every magma is dead (ditch golems)
  137.  
  138. r48 - WSS (Remember about stacking LRods upon each other to glitch the o1)
  139.  
  140. r49 - WSS
  141.  
  142. r50 - WSS
  143.  
  144. r51 - WSS
  145.  
  146. r52 - Spread: 2 Roller (1 of them MUST be NRDB player), 2 Ferris
  147. lOrder w1, lOrder w3
  148. !! REFILL RR AFTER W2 !!
  149.  
  150. r53 - WSS
  151.  
  152. r54 - SLA (Make sure that every golem is dead before w4 (clowns)
  153. !! REFILL RR AFTER FIRST WAVE OF GIANTS !!
  154.  
  155. r55 - SLA (Make sure not to spawn bumper)
  156. !! TARGET MAGMAS !!
  157. !! REFILL RR AFTER 3RD WAVE OF GIANTS !!
  158.  
  159. r56/57 - Spread: 1 Middle + Entrance and TP golems (NRDB player), 1 Ferris, 2 Roller (1 LRods w2, 1 LRods w3
  160.  
  161. Everybody helps NRDB player with golems afterwards
  162.  
  163. r58 - Copy r54 Strategy
  164.  
  165. r59 - Ledge infront of SG
  166.  
  167. Opposite Perk Strategy (OPP Perk):
  168. Due to the way Mini Space Blasters are designed, they will stop moving towards you if they are able to attack you from a certain range
  169.  
  170. Starting rounds 60, 69, 79, 89, 99 in opposite perk and waiting there until 60 - last wave; 69, 79, 89, 99 - w3 and then rushing to perk corner makes MSB unable to hit the players from a distance, forcing them to come right into the corner thus making them a victim of the LRod
  171.  
  172. Having 1 player agro everything before rushing into perk corner, getting low and then getting knocked down in perk corner has shown better results than every player trying to stay alive and at full health by the time of rushing
  173.  
  174. r60 - OPP perk, lOrder w3
  175.  
  176. x1 - FOTW, lOrder w3
  177. 1 Player kills stuck dogs
  178. !! TARGET MAGMAS !!
  179. !! DO NOT DROP DOWN AFTER LAST WAVE !!
  180. > If the NRDB player still has not gotten GD by this round, go to Roller to let them roll
  181.  
  182. x2 - WSS
  183.  
  184. x3 - SLA, WS creepers on last wave, LRod small portions of dogs after last wave spawns
  185. !! TARGET DOGS !!
  186.  
  187. x4 - FOTW, lOrder w3
  188. Make sure that every blaze is dead by the time of lOrder
  189. !! DROP DOWN AFTER 2ND LROD !!
  190.  
  191. x5 - SLA, LRod in order every time a group of small magmas comes to the corner
  192. !! WS ALT ON LAST WAVE !!
  193.  
  194. x6 - SLA, LRod magmas on PRE-Last wave
  195. !! TARGET MAGMAS!!
  196.  
  197. x7 - SLA, LRod magmas w1 (1 TP, 1 Bumper, 1 Roller, 1 Ferris)
  198. Afterwards, LRod portions of mobs that make it close to the corner
  199. !! REFILL RR AFTER W2 !!
  200. !! TARGET MAGMAS (not the ones that come out of Fire and Molten zombies) !!
  201.  
  202. x8 - FOTW (1 Entrance golems, 1 TP golems, 1 Ferris golems, 1 Roller golems), lOrder w3
  203. !! PLAYER WHO LROD'S FIRST KILLS STUCK MOBS AFTERWARDS !!
  204. !! DROP DOWN AFTER 2ND LROD !!
  205.  
  206. x9 - OPP Perk
  207.  
  208. x0 - SLA, lOrder o1s after last wave is dead
  209. Micromanage a lot between shooting golems and killing clowns/giants
  210.  
  211. r101 - Yea
  212.  
  213. r102-105 - Copy the strategy from last wave of r40
  214.  
  215. Current WR: 1:04:52
  216.  
  217. !!! IMPORTANT!!!
  218. The current World Record uses a strategy that will not be written here
  219.  
  220. Tags:
  221. o1 - The Old One
  222. TP - target practice
  223. NRP - no reload pistol
  224. NRDB - no reload double barrel shotgun
  225. FOTW - fly on the wall
  226. SLA - spawn limit action (back roller)
  227. OPP Perk - left side of perk machine
  228. lOrder - LRod order
  229. LRod - lightning rod skill
  230.  
  231. Thanks to: me ofc, edcr, Fitable, xQ_ESW and other small contributors who helped with the making and improving of the strategy
  232.  
  233. Discord: fitable (not the owner of this paste, message him for questions regardless)
  234.  
  235. Last Updated: 10th October 2023
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