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- Time Estimates:
- r1-10: 4:54
- r1-20: 11:18
- r1-30: 16:05
- r1-50: 28:40
- r1-59: 34:30
- r1-70: 41:50
- r1-80: 48:30
- r1-90: 55:15
- r1-100: 1:02:00
- r1-105: 1:03:30
- Fastest Sum of Bests yet to have known: 1:02:xx (multiple people)
- Fastest Completed: (times marked with * mean that they were not achieved in the current WR)
- *r1-10: 4:55 (Lovests, RyuunosukeMogumo, xQ_ESW, boge/mr0gan, edcr, maark, Fitable/ + Seosean) -1s
- *r1-20: 11:24 (maark, edcr, boge, xQ_ESW) -1s
- *r1-30: 16:31 (maark, edcr, boge, xQ_ESW) -2s
- r1-50: 29:07 (maark, edcr, boge, xQ_ESW) -5s
- *r1-59: 35:03 (maark, edcr, boge, xQ_ESW) -10s
- *r1-60: 35:47 (maark, edcr, boge, mr0gan) -24s
- r1-70: 42:17 (maark, edcr, boge, xQ_ESW) -16s
- r1-80: 48:57 (maark, edcr, boge, xQ_ESW) -23s
- r1-90: 55:41 (maark, edcr, boge, xQ_ESW) -45s
- r1-100: 1:02:33 (maark, edcr, boge, xQ_ESW) -42s
- r1-105: 1:04:14 (maark, edcr, boge, xQ_ESW) -38s
- Fastest r60-69 segment (r60 start - r70 start) - 6m26s (maark, edcr, boge, xQ_ESW) -10s
- Fastest r70-79 segment (r70 start - r80 start) - 6m40s (maark, edcr, boge, xQ_ESW) -14s
- Fastest r80-89 segment (r80 start - r90 start) - 6m44s (maark, edcr, boge, xQ_ESW) -12s
- Fastest r90-r99 segment (r90 start - r100 start) - 6m52s (maark, edcr, boge, xQ_ESW) -10s
- Fastest r100-105 segment (r100 start - r105 end) - 1m40s (maark, edcr, Fitable, Choco Chungus)
- Patterns:
- Insta Kill r2 (saves over 7s)
- Shopping Spree r6 (saves over 10s)
- Strategy:
- r1 - p1, p2, p3 + p4 (get NRP), p5 + p4 (get NRP)
- r2-9, 11 - p1, p2, p3 + p4, p5
- r10 - p1 + p2 (Roller slime), p3 + p4 (TP slime), p5 (Bumper slime), middle (Ferris slime)
- r12 - p1 + p2, p3 + p4 + p5, middle, sentinels
- r13-14, 17, 20 - p1 + p2, p3 + p4, p5, middle
- r15 - p1 + p2 (Roller slime), p5 + p3 (TP slime) start at p3, p4 (Ferris + Bumper slimes), middle
- r16 - p1 + p2 (Roller slime), p3 + p4 + p5 (Bumper slime), middle (Ferris slime), sentinels (TP slime) start at TP
- r18 - p1 + p2 (Roller + Ferris slimes), p3 + p4 + p5 (TP + Bumper slimes), middle, ghast
- r19 - p1 + p2, p3 + p4 + p5, middle, ghast
- r21 - open everything, buy QF, roll
- > Targeting priorities: ZZ - sentinels, RR - ghasts, GD - giants if no DB, ghasts otherwise (rush to Ferris and ult it before the last wave), DB - giants, ghasts
- >> Gun Layouts: 3 ZZ + RR + GD, 1 ZZ + RR + DB (if NRDB Strategy isn't being performed, all 4 players go for the first gun layout)
- >> Perk Layouts: 3 QF + EH + FR, 1 QF + EH + FB
- No Reload DB strategy:
- The person performing this has to get no reload DB (the same mechanic as getting NRP - if you pick up one from previous rounds, you have to get knocked to lose it, if you lose DB - same thing) after NRDB is acquired, swap 6th inventory slot in controls menu with whatever slot your DBSG (real one) is in
- During SLA rounds (22, 27, 28, 30, 32, 33, 36, 38, 41, 42, 44, 45, 48, 49, 50, 51, 53) stand on the block CLOSEST to middle that does NOT spawn any bumper windows, wallshoot p5 at the start of each wave and then kill middle, LRod mobs after the giants are dead
- In the middle of r58 start rolling for GD (replace DB - after replacing, NRDB will not be usable), if you do not end up getting GD before r59 start, keep rolling r59, upon acquiring GD, swap controls back to normal
- Wall Shooting Strategy (WSS):
- Everyone is in Roller
- > p2 + p3 + p4 (Entrance + TP golems)
- > fw1 + p1 + rc1 (Ferris golem) - if NRDB Strategy isn't being performed, fw1 will not spawn
- > fw2 (alt) + rc2
- > p5 (NRDB)
- Everybody targets middle afterwards
- r22 - WSS
- r23 - SLA + slimes in the respective positions
- r24 - Remember about targeting priority, stay together
- r25 - Players with SG/DB stand very close to the slime, players with only ranged guns go Roller corner
- r26 - Spread: 1 Bumper, 1 TP, 1 Ferris, 1 Roller
- r27 - WSS (1 player with ZZ (not the NRDB player) targets sentinels afterwards)
- r28 - WSS
- Slime/Magma Round Wall Shooting Strategy (r29, r31, r34):
- Roller WS p1
- Ferris shoot p2
- Bumper shoot p4
- TP LRod middle (at the start of last wave, shoot TP slimes/magmas while middle mobs are falling down)
- Everybody does their respective area afterwards
- r29 - Spread: 1 Roller, 1 Ferris, 1 TP, 1 Bumper
- r30 - WSS (1 player with ZZ (not the NRDB player) targets sentinels afterwards)
- r31 - Spread
- r32 - WSS
- r33 - SLA + slimes in respective positions (Remember about targeting priorities)
- r34 - Spread
- r35 - Copy r25 Strategy
- r36 - WSS
- r37 - Remember about targeting priorities
- r38 - WSS
- > On rounds 39 (wave 3), 43 (wave 3), 47 (wave TWO), 52 (wave 1 AND 3) players LRod slimes/magmas (1 player from Ferris LRods TP slimes/magmas (if the 2nd player in Ferris doesn't have LRod, then prioritize LRodding Ferris over TP)
- r39 - Spread: 1 Roller, 2 Ferris, 1 Bumper
- r40 - WSS (After last wave spawns, everybody rushes to the middle of the maps and looks 4 different ways (p2 + p3 + p4, Roller + p1, Ferris, Bumper + p5; stack LRods upon each other in hopes of glitching the o1 (making the next round start instantly), kill the glitched o1 once the next round starts)
- r41 - WSS (Split targets separately for each player - 2 will help with middle, 2 will kill ghasts after the Wall Shoots)
- r42 - WSS
- r43 - Copy r39 Strategy
- r44 - WSS
- r45 - WSS (Remember about splitting targets separately)
- r46 - Spread: 1 Door (Ferris), 1 Roller, 1 Entrance (on last wave, shoot the golems into the closest player, then rush to them and LRod golems after they do), 1 p4 (spruce block that is touching a sandstone wall on 1 of its sides), LRod golems w3
- Lightning Rod Order Strategy (lOrder):
- Due to the game nullifying any LRod that is used at the same time as the first, spacing them out gives the best result, the first use of it is in r47 (do NOT LRod TP, but rather lOrder in ferris (about 1s between each one)
- r47 - Copy r39 Strategy !! Do NOT LRod TP
- Ferris players MUST kill Entrance golems after every magma is dead (ditch ghasts)
- Bunper player MUST kill ghasts after every magma is dead (ditch golems)
- r48 - WSS (Remember about stacking LRods upon each other to glitch the o1)
- r49 - WSS
- r50 - WSS
- r51 - WSS
- r52 - Spread: 2 Roller (1 of them MUST be NRDB player), 2 Ferris
- lOrder w1, lOrder w3
- !! REFILL RR AFTER W2 !!
- r53 - WSS
- r54 - SLA (Make sure that every golem is dead before w4 (clowns)
- !! REFILL RR AFTER FIRST WAVE OF GIANTS !!
- r55 - SLA (Make sure not to spawn bumper)
- !! TARGET MAGMAS !!
- !! REFILL RR AFTER 3RD WAVE OF GIANTS !!
- r56/57 - Spread: 1 Middle + Entrance and TP golems (NRDB player), 1 Ferris, 2 Roller (1 LRods w2, 1 LRods w3
- Everybody helps NRDB player with golems afterwards
- r58 - Copy r54 Strategy
- r59 - Ledge infront of SG
- Opposite Perk Strategy (OPP Perk):
- Due to the way Mini Space Blasters are designed, they will stop moving towards you if they are able to attack you from a certain range
- Starting rounds 60, 69, 79, 89, 99 in opposite perk and waiting there until 60 - last wave; 69, 79, 89, 99 - w3 and then rushing to perk corner makes MSB unable to hit the players from a distance, forcing them to come right into the corner thus making them a victim of the LRod
- Having 1 player agro everything before rushing into perk corner, getting low and then getting knocked down in perk corner has shown better results than every player trying to stay alive and at full health by the time of rushing
- r60 - OPP perk, lOrder w3
- x1 - FOTW, lOrder w3
- 1 Player kills stuck dogs
- !! TARGET MAGMAS !!
- !! DO NOT DROP DOWN AFTER LAST WAVE !!
- > If the NRDB player still has not gotten GD by this round, go to Roller to let them roll
- x2 - WSS
- x3 - SLA, WS creepers on last wave, LRod small portions of dogs after last wave spawns
- !! TARGET DOGS !!
- x4 - FOTW, lOrder w3
- Make sure that every blaze is dead by the time of lOrder
- !! DROP DOWN AFTER 2ND LROD !!
- x5 - SLA, LRod in order every time a group of small magmas comes to the corner
- !! WS ALT ON LAST WAVE !!
- x6 - SLA, LRod magmas on PRE-Last wave
- !! TARGET MAGMAS!!
- x7 - SLA, LRod magmas w1 (1 TP, 1 Bumper, 1 Roller, 1 Ferris)
- Afterwards, LRod portions of mobs that make it close to the corner
- !! REFILL RR AFTER W2 !!
- !! TARGET MAGMAS (not the ones that come out of Fire and Molten zombies) !!
- x8 - FOTW (1 Entrance golems, 1 TP golems, 1 Ferris golems, 1 Roller golems), lOrder w3
- !! PLAYER WHO LROD'S FIRST KILLS STUCK MOBS AFTERWARDS !!
- !! DROP DOWN AFTER 2ND LROD !!
- x9 - OPP Perk
- x0 - SLA, lOrder o1s after last wave is dead
- Micromanage a lot between shooting golems and killing clowns/giants
- r101 - Yea
- r102-105 - Copy the strategy from last wave of r40
- Current WR: 1:04:52
- !!! IMPORTANT!!!
- The current World Record uses a strategy that will not be written here
- Tags:
- o1 - The Old One
- TP - target practice
- NRP - no reload pistol
- NRDB - no reload double barrel shotgun
- FOTW - fly on the wall
- SLA - spawn limit action (back roller)
- OPP Perk - left side of perk machine
- lOrder - LRod order
- LRod - lightning rod skill
- Thanks to: me ofc, edcr, Fitable, xQ_ESW and other small contributors who helped with the making and improving of the strategy
- Discord: fitable (not the owner of this paste, message him for questions regardless)
- Last Updated: 10th October 2023
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