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Dec 13th, 2016
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  1. PVP = true //Enable PVP.
  2.  
  3. PauseEmpty = false //If true the server won't update if no players are on it (farming won't progress, etc.)
  4.  
  5. GlobalChat = true //Enable the Global Chat (/all command in chat).
  6.  
  7. Open = true //Open to all (no whitelist)
  8.  
  9. ServerWelcomeMessage = <RGB:1,0,0> Welcome to Project Zomboid MP test ! to chat locally press \"t\", to global chat press \"y\" or add \"/all\" before chatting <LINE> Press /help to have a list of server commands <LINE> <RGB:1,1,1> //Displayed message in the global chat when a client connect.
  10.  
  11. LogLocalChat = false //Log the local chat in the chat window (client side).
  12.  
  13. AutoCreateUserInWhiteList = false //If you server is open, this option will allow the server to create the user in whitelist if they entered the server with a password, so his username will be protected.
  14.  
  15. DisplayUserName = true //False = you won't see another players username on top of their head + their name won't be logged inside the local chat
  16.  
  17. SpawnPoint = 0,0,0 //Use this to define a custom spawn point instead of the random one from character creation.
  18.  
  19. SafetySystem = true //Allow the user to change their safety (if false and if PVP=true, then the safety will always be off).
  20.  
  21. ShowSafety = true //Allow the players to see if someone have his safety off with the skull icon.
  22.  
  23. SafetyToggleTimer = 100 //When the player disable safety it take some times before HE enable it (tho the other players see it instantly), define it here
  24.  
  25. SafetyCooldownTimer = 120 //Every time you hit someone in safety off, add this timer to the cool down before you can actually toggle safety off
  26.  
  27. SpawnItems = //Add spawning items to new player, ex : Base.Axe,Base.WaterBottleFull... (every item need to be separated by a ",")
  28.  
  29. DefaultPort = 16261 //Default port used by the server
  30.  
  31. Mods=BedfordFalls;AnotherMod... //Used to add mods to your server, like maps or other things, player will NEED to have this mods installed.
  32.  
  33. DoLuaChecksum = true //Do the lua checksum
  34.  
  35. Public = false //If true send the info of the server to pz.com to be visible in the public server list
  36.  
  37. PublicName = //Required for public server
  38.  
  39. PublicDescription = //Optionnal, for public server
  40.  
  41. MaxPlayers = 64 //Max players who can connect on the server (admin can by pass this)
  42.  
  43. PingFrequency = 10 //Time between each client ping, in second
  44.  
  45. PingLimit = 400 //Ping limit before being kicked, need to be 5 time over, in millisecond, 0 disbaled it.
  46.  
  47. HoursForLootRespawn = 0 //Enable loot respawn if > 0, then the zone need to be unseen for X (this parameter) hours before respawn loot in it.
  48.  
  49. MaxItemsForLootRespawn = 4 //For the loot respawn, if a container have more items than this number, it won't respawn loot (use it to limit respawn in safe house for example..)
  50.  
  51. HoursForZombiesRespawn = 0 //Enable zombies respawn if > 0, then the zone need to be unseen for X (this parameter) hours before respawn zombies on it, only on road.
  52.  
  53. IncreaseZombieRespawnBy=0 //Ammount of additional zombies you want to have spawned if HoursForZombiesRespawn > 0. Example, an area spawns a default of 10 Zombies. You have IncreaseZombieRespawnBy=20 -> The area will spawn 30 Zombies (10 naturally and 20 additional zombies).
  54.  
  55. DropOffWhiteListAfterDeath=false // If true, will remove the player's entry in the white list after his death, need to have white list enabled.
  56.  
  57. NoFireSpread=false // If true, the fire won't spread
  58.  
  59. AnnounceDeath=false // If true, everytime a player die a message will be displayed in the chat
  60.  
  61. AllowDestructionBySledgehammer=true // introduced in build 32, If false this won't allow the use of the sledgehammer to destroy stuff
  62.  
  63. SteamScoreboard=false //hides the Steam Avatar and profile name in the scoreboard. Can also be set to "admin" so only admins can see them. Set to "true" to display it for everyone to see.
  64.  
  65. KickFastPlayers=true //auto-kick players moving around the map too fast
  66.  
  67. ServerPlayerID=1401685174
  68.  
  69. RCONPort=27015 //select the port for the rcon connection
  70.  
  71. RCONPassword= //select rcon password
  72.  
  73. WorkshopItems= //list Workshop Mod IDs for the server to download. Separated by a semicolon. Example WorkshopItems=514427485;513111049
  74.  
  75. SteamPort1=8766 //sets up the first Steam port used
  76.  
  77. SteamPort2=8767 //sets up the secondSteam port used
  78.  
  79. SteamVAC=true //Enables or disables VAC protection
  80.  
  81. Password=HAILKINGSPIFFO //Players can only connect to the server if they have the password. In this example "HAILKINGSPIFFO".
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