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Oct 21st, 2017
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  1. Awareness - Awareness is the ability to directly be cognizant of events, players should always have knowledge of the opponents' position on the field, whether that is cavalry, archer or infantry, they should always be looking around and to think one step ahead of the opposing team. In fights, the players should be able to have fast reactions to calls and to fight in a position where their team can help and out the way of the opponents archers and cavalry.
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  4. Cleaving - Cleaving is the performance and the ability to adapt to their teammates in unison within team fights. Having high 'Cleaving' means the player is able to go into the infantry fights giving high damage whilst taking very minimal, their playstyles should adapt to the situation. If their team dies, they play very defensive and allow the cavalry to do their work, with this coordination, the player should easily be able to kill the rest of the players whilst taking little damage.
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  6. Clutch Ability - The 'Clutch Ability' category is very important. This 'Ability' requires patience, skill, and knowledge of the surrounding area. If the player is very high in this category, this means that the player can easily be able to use perfect footwork and game mechanics to beat the rest of the team, they find openings and weaknesses quickly and be able to pull off stunts which cause the team to win. This doesn't mean that your entire team should be dead before you can clutch. If the majority of your team dies and the opposing team has more than double the remanding of your own team then the weaker team can easily work in unison to be able to clutch the round, much like a 2 v 5.
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  8. Special Weapons - Special Weapons are weapons which aren't commonly used but are effective with certain people. Getting lots of kills with Javelins and also with other weapons such as 2H awl-pike, pike etc are all classed as 'Special Weapons'. They should be able to consistently use these weapons well to be high on this list.
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  10. Survivability - Survivability is the ability to survive in a lot of pressure in a team fight. Players should not die early in any circumstances and should adapt their playstyle to suit the situation which allows them to survive longer and take less damage.
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  12. Tech - Tech is how much the player knows the game's mechanics and how they use the game to their own advantage.
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