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- #Mission Info
- $Version: 0.10
- $Name: XSTR("Nothing Is True", -1)
- $Author: Seth
- $Created: 08/06/10 at 10:58:42
- $Modified: 01/05/13 at 21:08:35
- $Notes:
- This is a FRED2_OPEN created mission.
- $End Notes:
- $Mission Desc:
- XSTR("Put mission description here
- ", -1)
- $end_multi_text
- +Game Type Flags: 1
- +Flags: 262336
- +Fog Near Mult: 1.000000
- +Fog Far Mult: 1.000000
- +Disallow Support: 0
- +Hull Repair Ceiling: 70.000000
- +Subsystem Repair Ceiling: 100.000000
- +Viewer pos: -1566.042969, 2847.195557, -4191.373535
- +Viewer orient:
- 0.686370, -0.000002, -0.727253,
- 0.577844, 0.607191, 0.545359,
- 0.441580, -0.794556, 0.416759
- $Starting wing names: ( "Falcata" "Beta" "Gamma" )
- $Squadron wing names: ( "Falcata" "Beta" "Gamma" "Kukri" "Epsilon" )
- $Team-versus-team wing names: ( "Falcata" "Beta" )
- $Load Screen 640: LoadingBG.pcx
- $Load Screen 1024: 2_LoadingBGM03.png
- $Skybox Model: htsb.pof
- $AI Profile: BP2
- #Sexp_variables
- $Variables:
- (
- 0 "chi1v" " " "string"
- 1 "chi2v" " " "string"
- 2 "chi3v" " " "string"
- 3 "chi4v" " " "string"
- 4 "convoypercent" "100" "number"
- 5 "convoytimer" "9" "number"
- 6 "emptyvar" " " "string"
- 7 "gefanger" "0" "number"
- 8 "heketv" " " "string"
- 9 "missionindex" "0" "number" "campaign-persistent"
- 10 "ogdoadv" " " "string"
- 11 "roulette" "0" "number"
- 12 "rwbeta2x" "0" "number"
- 13 "rwbeta2y" "0" "number"
- 14 "rwbeta2z" "0" "number"
- 15 "stealthTime" "-1" "number"
- 16 "tabiadetectiontimer" "40" "number"
- 17 "talker" "0" "number"
- 18 "vasudan60flag" "0" "number"
- 19 "viralShipsLeft" "4" "number"
- )
- #Fiction Viewer
- $File: m18.txt
- #Command Briefing
- $Stage Text:
- XSTR("$b Masyaf $b Secure $b Net - $b Message $b Received
- $b Sender: $b Al-Da'wa (authenticated $b x8t8oo2g569: timestamp discrepancy)
- I wrote this message six hours ago, before you had decided to leave the Red Room. When you read it, you will be in your new bunkroom, waking from the dreamscape. Ready to fight.
- This may seem like prophecy. It is not. The future is determined by its past. Know the state of the board and the rules of play, and you know what is yet to come. Predicting the actions of one woman is difficult, but not beyond our $f CASSANDRA mainframe, or beyond me.
- This talent for simulation also tells us where and when to strike to alter the course of the war.", -1)
- $end_multi_text
- $Ani Filename: uef_cb_default
- +Wave Filename: none
- $Stage Text:
- XSTR("I know that you need answers. Why you're here, what we want, and above all, what you are.
- You will learn these things. They are secondary. You must master that which makes you $f Fedayeen: the capacity for instantaneous, unrestrained violence, and the ability to wield that capacity instead of being wielded by it. You must be ready to commit atrocities if necessary, and you must nonetheless understand that they are atrocities.
- There are no rules. Nothing is true. All actions are permitted. But not all actions are correct. In every moment, you must find the shortest path to our ultimate goal, and use every method at your disposal to achieve it. Ruthlessness, mercy, torture, succor, hatred, compassion: these are all tools, to be deployed as they are needed.
- Our objective in the span of eons is the survival of mankind. The $f Council $f of $f Elders has made it clear to us that if the $f United $f Earth $f Federation is lost, that objective will fail. We intend to learn why.", -1)
- $end_multi_text
- $Ani Filename: uef_cb_default
- +Wave Filename: none
- $Stage Text:
- XSTR("Recent events left you critically damaged. You may feel that our prospects in this war are equally crippled. But we have a new asset.
- We count amongst our ranks four $v Vasudan pilots, stranded in Sol after they helped destroy the $r Lucifer. Like the Terran pilot that led the attack, their appreciation of the $r Shivan threat led them to help found the $f Fedayeen.
- Days before the Fall of Jupiter, they left Sol on the invitation of $v Emperor $v Khonsu $v II. Once they reached $v Aldebaran, these $f Fedayeen completed a pact that began with secret radio transmissions between Alpha Centauri and Earth thirty years ago. The $f Hammer $f of $f Light has come to our aid. Their agents are everywhere, and their enemies are ours as well. We have access to a fanatically loyal intelligence network built deep into the fabric of the $r GTVA's military.
- The critical moment of the war is upon us. The Elders have at last authorized us to act without restriction.", -1)
- $end_multi_text
- $Ani Filename: uef_cb_default
- +Wave Filename: none
- $Stage Text:
- XSTR("Your coordinator and fellow operators will prepare you for your first mission.
- You are no longer Ubuntu$semicolon some would say no longer human. Succeed in this sortie, and you will become one of us.
- Al-Da'wa", -1)
- $end_multi_text
- $Ani Filename: uef_cb_default
- +Wave Filename: none
- $Stage Text:
- XSTR("$b MASYAF $b PRIORITY $b COMMUNIQUE
- Personal Distribution, Eyes Only
- FROM: $f Thorn $f (cassandra4393)
- I'm Thorn. Dreamscape info doesn't always stick, so here's the short version: I handle tactical prep for your wing and liase to the $f CASSANDRA simulation unit. Don't ask to see $f CASSANDRA. It won't happen.
- We're still hunting the $r mole inside the Federation that tipped Steele off to your meeting with the Vasudans. We believe this same mole also leaked details of the attack on the $r Carthage. We know that this mole must be positioned highly, perhaps close to $f Admiral $f Netreba. I'll keep you updated.
- I have no news for you about $f Captain $f Lorna $f Simms. But I know about your list. It would be my pleasure to help you reach the bottom.", -1)
- $end_multi_text
- $Ani Filename: uef_cb_default
- +Wave Filename: none
- $Stage Text:
- XSTR("$b MASYAF $b PERSONAL - $b EYES $b ONLY - FROM: $f Kovacs
- You're about to become a Fedayeen operator, and I have to warn you up front: whatever else you might become in this life, you'll always be a Fedayeen operator. It marks you.
- You've heard the stories. Black ops killers. Spies. Torturers. They're true, but not complete. The Elders made us, just as they made Ubuntu. And if the Federation is all they hoped humanity could become, well, we're all that they feared we might have to.
- Falconer, Vidaura and I will fly with you. If you talk, we'll listen. If you break, we'll pick up the pieces. There are no ranks between Operators. Performance is what matters. Bringing you in was a gamble, Laporte. But what isn't?
- Prep is underway for our first op together. ", -1)
- $end_multi_text
- $Ani Filename: uef_cb_default
- +Wave Filename: none
- $Stage Text:
- XSTR("$b Ainsarii $b Strike $b Fighter $b (Stealth)
- $b Pilot's $b Reference - $b Opening $b Abstract
- The $f Ainsarii is the latest descendant of the stealth fighter program initiated by Galactic Terran Intelligence before the Isolation. Produced on eccentric-orbit asteroid workshops, the $f Ainsarii combines the speed and agility that Fleet pilots demand with next-generation weapons systems such as the $f Sidhe molybdenum shrapnel weapon and the $f UX $f Accelerator light antimatter massdriver.
- The Ainsarii carries a full stealth suite, from low-observability hull design to active countermeasures. Only $r Charybdis or $v Setekh AWACS, or the Terran $r Aurora fighter, can consistently detect it.
- $f Ainsarii pilots must treat their large, vulnerable ship as the assassin it is: making quick, lightning attacks and retreating to repair and rearm.", -1)
- $end_multi_text
- $Ani Filename: uef_cb_default
- +Wave Filename: none
- $Stage Text:
- XSTR("$b Reference $b Continues
- The $f Ainsarii serves as a testbed for several experimental technologies now entering broad deployment.
- You will be authorized to carry two such flight systems.
- The Cellular Ammunition Pack replaces one of your primary weapon mounts with fast-load packs for your internal secondary bays. Fire it to reload your secondaries.
- The Repair System includes a reserve of coagulating polymer similar to that used by support ships. When selected, it will drain your ship's weapon energy and gradually scab over damaged armor, repairing your fighter.", -1)
- $end_multi_text
- $Ani Filename: uef_cb_default
- +Wave Filename: none
- $Stage Text:
- XSTR("$b MASYAF $b PRIORITY $b COMMUNIQUE
- distribution HOLMES, keyword SHADOWFAX, source CASSANDRA
- FROM: CASSANDRA analysts
- TO: ALL OPERATORS
- Current estimate:
- $b 19 $b days plus or minus $b 5 days until $r Steele attacks $f Earth.", -1)
- $end_multi_text
- $Ani Filename: uef_cb_default
- +Wave Filename: none
- #Briefing
- $start_briefing
- $num_stages: 10
- $start_stage
- $multi_text
- XSTR("Let it be noted in the log that at 1445 ship's time, the pilots of Falcata Wing completed praxis review of their tactical orders. Pilot suggestions were implemented as noted in the log.
- If there are no further remarks from the operators or the coordinators, I will proceed with final briefing. Let the voiceprint confirm that I am Analyst Thorn and that I am under no duress or coercion.", -1)
- $end_multi_text
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- $camera_orient:
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- $camera_time: 1500
- $num_lines: 0
- $num_icons: 0
- $Flags: 1
- $Formula: ( true )
- $end_stage
- $start_stage
- $multi_text
- XSTR("$r Admiral $r Steele's final attack on Earth is imminent.The $f Council $f of $f Elders has authorized unlimited autonomous operations to buy time for the implementation of an utterly classified end-state contingency.
- Our strategic objectives are to hamper GTVA buildup and to lay the groundwork for a plan to destroy the alliance between $r Admiral $r Steele's $r SOC operatives and the Gaian Effort $r Kostadin $r Cell. Our tactical objective is a Vasudan convoy, $r Bellwether $r 4.12. Our $f Hammer $f of $f Light contacts have passed us the convoy's jump schedule. ", -1)
- $end_multi_text
- $voice: none.wav
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- $camera_time: 500
- $num_lines: 0
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- $Flags: 0
- $Formula: ( true )
- $start_icon
- $type: 14
- $team: Hostile
- $class: GVFr Bes
- $pos: 476.753815, -216.690094, -3169.057617
- $label: Bellwether 4.12
- +id: 5
- $hlight: 0
- $mirror: 1
- $multi_text
- $end_multi_text
- $end_icon
- $end_stage
- $start_stage
- $multi_text
- XSTR("Emperor Khonsu's military continues to provide $r Admiral $r Steele with logistical support. $f Fleet assets cannot attack this convoy without drawing the Vasudans further into the war.
- The convoy carries Terran aircrews fresh from the $r STEP flight school, as well as veteran warship officers returning from training rotations. Eliminating these targets will strike a major blow to enemy morale and offensive readiness.
- The convoy will enter the Sol system at 2215 tonight. Current orbital patterns make a direct jump from the node to $r Artemis $r Station impossible. The convoy will instead jump to a safe point south of the ecliptic plane, where it will recharge for nine minutes. This will be the killing field.", -1)
- $end_multi_text
- $voice: none.wav
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- $camera_time: 500
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- $Flags: 0
- $Formula: ( true )
- $start_icon
- $type: 14
- $team: Hostile
- $class: GVFr Bes
- $pos: 476.753815, -216.690094, -3169.057617
- $label: Bellwether 4.12
- +id: 5
- $hlight: 0
- $mirror: 1
- $multi_text
- $end_multi_text
- $end_icon
- $end_stage
- $start_stage
- $multi_text
- XSTR("$r Bellwether $r 4.12 is lightly escorted. The $v Vasudans hope to keep their military commitment in Sol minimal. But they do fear Gef attack.
- The $r Tabia AWACS carries the Neith protocol. This allows the convoy ships to network their weapons into a formidable defensive grid. The $r Tabia can also detect our $f Ainsarii, punch transmissions through the jamming that we will use to block distress signals, and jam the seeker heads of most Gef antiship weapons.
- The $r Tabia is our first target. We will expend human assets to destroy it.", -1)
- $end_multi_text
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- $num_icons: 4
- $Flags: 0
- $Formula: ( true )
- $start_icon
- $type: 18
- $team: Hostile
- $class: GVC Mentu
- $pos: 488.831421, 150.000000, -4781.344727
- $label: Heket
- +id: 1
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 18
- $team: Hostile
- $class: GVC Aten
- $pos: 417.891937, -268.459229, -1053.551514
- $label: Ogdoad
- +id: 2
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 30
- $team: Hostile
- $class: GVA Setekh
- $pos: 370.850006, 0.003256, -2215.857910
- $label: Tabia
- +id: 4
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 14
- $team: Hostile
- $class: GVFr Bes
- $pos: 476.753815, -216.690094, -3169.057617
- $label: Bellwether 4.12
- +id: 5
- $hlight: 0
- $mirror: 1
- $multi_text
- $end_multi_text
- $end_icon
- $end_stage
- $start_stage
- $multi_text
- XSTR("We maintain a stock of captured $r Gaian $r Effort pilots, including several from the $r Kostadin $r Cell. Several of these pilots have agreed to assist in our attack in exchange for their freedom.
- Deploy the pilots of $r Kukri $r Wing to destroy the $r Tabia. Their ejection seat thrusters have been replaced with high-yield explosives to ensure their compliance. Their Warhammer torpedoes carry top-of-the-line home-on-jam seekers to defeat the $r Tabia's ECM.
- Once their job is done, we suggest detonating the charges to sanitize these assets. It is critical that some Gaian Effort fighter debris be discovered on the scene.", -1)
- $end_multi_text
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- $num_icons: 2
- $Flags: 0
- $Formula: ( true )
- $start_icon
- $type: 1
- $team: Friendly
- $class: Scimitar
- $pos: 462.695374, 149.999939, -4545.907715
- $label: Kukrii
- +id: 1
- $hlight: 0
- $mirror: 1
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 30
- $team: Hostile
- $class: GVA Setekh
- $pos: 388.861572, -199.999985, -2292.111328
- $label: Tabia
- +id: 3
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $end_stage
- $start_stage
- $multi_text
- XSTR("The Vasudan convoy will detect the incoming Scimitars of $f Kukri $f Wing and report a small Gaian Effort attack. This will be the last transmission the convoy ever sends.
- Once the AWACS is destroyed, $f Midwinter $f 5-1 will jam all further transmissions. Your stealth fighters will have free rein. Kill everything. Allow no Vasudan ships to escape. For our ruse to work, $r Admiral $r Steele must believe that the convoy was destroyed by his own $r Kostadin $r Cell.
- $f Midwinter $f 5-2 will provide escort to the ECM asset. If necessary, you can order it to engage convoy elements. This $f Custos patrol combatant variant carries light antimatter munitions and fighter-grade mass drivers.", -1)
- $end_multi_text
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- $num_icons: 3
- $Flags: 0
- $Formula: ( true )
- $start_icon
- $type: 29
- $team: Hostile
- $class: GVG Anuket
- $pos: 989.926331, 0.006352, -6087.407227
- $label: Gas Miners/Tankers
- +id: 6
- $hlight: 0
- $mirror: 1
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 14
- $team: Hostile
- $class: GVFr Bes
- $pos: 794.851257, -216.690460, 1674.767944
- $label: Transports and Freighters
- +id: 7
- $hlight: 0
- $mirror: 1
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 4
- $team: Friendly
- $class: UEA Oculus
- $pos: 2830.162354, 1474.998657, -9990.304688
- $label: Midwinter
- +id: 8
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $end_stage
- $start_stage
- $multi_text
- XSTR("If our $r Gaian $r Effort assets fail, there is an alternative. The $f Hammer $f of $f Light has supplied us with a potent military virus designed to cripple Vasudan tactical systems. You can approach the $r Tabia alone and upload this virus, crashing the convoy battlenet.
- Upload the virus by scanning the target vessel. The $r Tabia is not the only possible target. The virus will also disable the magnetic bottles of the cruisers' beam and pulse weapons, taking them offline. Scan the $r Vasudan $r cruisers to disable their heavy weapons.", -1)
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- $Flags: 0
- $Formula: ( true )
- $start_icon
- $type: 29
- $team: Hostile
- $class: GVG Anuket
- $pos: 989.926331, 0.006352, -6087.407227
- $label: Gas Miners/Tankers
- +id: 6
- $hlight: 0
- $mirror: 1
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 14
- $team: Hostile
- $class: GVFr Bes
- $pos: 794.851257, -216.690460, 1674.767944
- $label: Transports and Freighters
- +id: 7
- $hlight: 0
- $mirror: 1
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 4
- $team: Friendly
- $class: UEA Oculus
- $pos: 2830.162354, 1474.998657, -9990.304688
- $label: Midwinter
- +id: 8
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $end_stage
- $start_stage
- $multi_text
- XSTR("This virus has one last crucial role to play. We we will use the Vasudan gas miners as improvised bombs. By infecting the $r Chi wing gas miners with the virus, you can disable their onboard safeties, allowing volatile gases to mix and converting them into makeshift warheads.
- Scanning an Anuket will prime it to detonate. Destroy it with weapons fire to trigger the blast. Try to scan all four miners before you detonate any of them. Once you trigger a detonation, the Vasudans will realize the miners are dangerous. They'll break formation and scatter. Isolated, they should be easy targets, but don't let them scatter too far.", -1)
- $end_multi_text
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- $Flags: 0
- $Formula: ( true )
- $start_icon
- $type: 29
- $team: Hostile
- $class: GVG Anuket
- $pos: 879.783630, 0.006355, -6096.674316
- $label: Gas Miners/Tankers
- +id: 6
- $hlight: 0
- $mirror: 1
- $multi_text
- $end_multi_text
- $end_icon
- $end_stage
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- $multi_text
- XSTR("By destroying this convoy, we slow Steele's buildup. By framing $r Kostadin $r Cell for the attack, we avoid Vasudan recrimination and lead $r Admiral $r Steele to believe that his own Gaian Effort allies are playing both sides of the war, plundering $v Vasudan convoys for their own benefit.
- Operators, you now have tactical autonomy. Be prepared to launch at five minutes' notice. Al-Da'wa will be supervising this operation via secure comm, but $f Midwinter $f 5-1 will be the tactical command vessel.", -1)
- $end_multi_text
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- $num_lines: 0
- $num_icons: 1
- $Flags: 0
- $Formula: ( true )
- $start_icon
- $type: 1
- $team: Friendly
- $class: UEF Ainsarii
- $pos: 879.783630, 0.006355, -6096.674316
- $label: Falcata
- +id: 6
- $hlight: 0
- $mirror: 1
- $multi_text
- $end_multi_text
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- $start_stage
- $multi_text
- XSTR("$f Operational $f Review
- Destroy the Tabia with Kukri wing, or sneak in alone and scan it. Infect all four gas miners by scanning them, then $y detonate $y them using your guns or your wingmen. Mop up the survivors before they jump out.
- $f Midwinter $f 5-2 is available to provide heavy fire support on your ship orders menu.", -1)
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- $Flags: 0
- $Formula: ( true )
- $start_icon
- $type: 1
- $team: Friendly
- $class: UEF Ainsarii
- $pos: 879.783630, 0.006355, -6096.674316
- $label: Falcata
- +id: 6
- $hlight: 0
- $mirror: 1
- $multi_text
- $end_multi_text
- $end_icon
- $end_stage
- $end_briefing
- #Debriefing_info
- $Num stages: 4
- $Formula: ( and
- ( not
- ( is-event-true-delay
- "convoy escape failure"
- 0
- )
- )
- ( not
- ( or
- ( is-event-true-delay
- "you've been detected, fail"
- 0
- )
- ( is-event-true-delay
- "late detection fail"
- 0
- )
- )
- )
- )
- $Multi text
- XSTR("Masyaf Internal Communique
- Operational Impact Assessment
- CASSANDRA projections and coordinator analysis of this outcome concur that this mission was a qualified success.
- Hammer of Light sources within the Alliance confirm that the convoy's last received transmission was their contact report with Gaian Effort forces. Admiral Recamai is convinced that the Gaian Effort overwhelmed Bellwether 4.12, and he is furious with Admiral Steele for supplying faulty intelligence indicating that the Gefs were not a major threat.
- Terran-Vasudan relations have been weak for several years now, and the two militaries are largely segregated and mutually distrustful. This should help to further drive a wedge between them.
- Admiral Steele's SOC advisors are beyond HoL penetration, but all signs suggest that they have concluded that the Kostadin Cell is attempting to play both sides of the war for its mutual advantage. We believe that Special Operations Command will withdraw support of the Kostadin Cell and may even move against it in retaliation for this attack.
- We destroyed the frigate Ridwan's Beta wing. This was an act of fratricide, a tragedy. But it also perplexed Vasudan investigators, who have correctly concluded that these Federation pilots died attempting to protect the convoy from Gef attack. Remember what we took from them, and what it earned.
- Masyaf Personal
- Sender: Vidaura
- You did well, Laporte. On that much Kovacs, Falconer and I all agree, and we agree on very little.
- Welcome.", -1)
- $end_multi_text
- $Voice: none.wav
- $Recommendation text:
- XSTR("Personal Log, Noemi Laporte
- Killed three Federation pilots.
- Was it necessary? Not sure. Not sold. Al-Da'wa seemed to think it was worth it, to make the Vasudans think the UEF was trying to help them out. Vasudans respond well to honorable death.
- He's got all those analysts and that mystery supercomputer CASSANDRA to back him up. Maybe I should just...not question. Accept that it's right, even if it feels wrong.
- But that's not what he wants, is it? He wants skeptical atrocities. He wants us to question our own horrors and yet enact them without hesitation.
- It's like Ubuntu from hell.", -1)
- $end_multi_text
- $Formula: ( or
- ( is-event-true-delay
- "you've been detected, fail"
- 0
- )
- ( is-event-true-delay
- "late detection fail"
- 0
- )
- )
- $Multi text
- XSTR("Masyaf Internal Communique
- Operational Impact Assessment
- Falcata Wing's stealth fighters were positively identified by hostile forces. Sources within the Alliance confirm that this identification was transmitted clear of the AO and received by both Artemis Station and the GVD Shepseskaf.
- Our attempt to disguise this attack as a Gef strike against the Vasudans has failed.
- CASSANDRA projections indicate that the Vasudan Imperium will declare war against the Federation within six days, plus or minus two days.
- Our botched execution of this operation has effectively condemned the Federation to defeat. This is the greatest failure in Fedayeen history. Analysis of tactical data suggests the failure point was Falcata 1, Noemi Laporte.", -1)
- $end_multi_text
- $Voice: none.wav
- $Recommendation text:
- XSTR("Don't allow any of your wing to get in range of the AWACS before you either upload the virus by scanning it or destroy it with Kukri wing.
- If you use the viral approach, don't forget to destroy the Tabia with Midwinter 5-2 or the Gefs afterward.", -1)
- $end_multi_text
- $Formula: ( is-event-true-delay
- "convoy escape failure"
- 0
- )
- $Multi text
- XSTR("Masyaf Internal Communique
- Operational Impact Assessment
- Elements of the Bellwether 4.12 convoy escaped the field of engagement. According to sources in the Alliance, these ships positively identified their attackers as Federation stealth fighters.
- Our attempt to disguise this attack as a Gef strike against the Vasudans has failed.
- CASSANDRA projections indicate that the Vasudan Imperium will declare war against the Federation within six days, plus or minus two days.
- Our botched execution of this operation has effectively condemned the Federation to defeat. This is the greatest failure in Fedayeen history. Analysis of tactical data suggests the failure point was Falcata 1, Noemi Laporte.", -1)
- $end_multi_text
- $Voice: none.wav
- $Recommendation text:
- XSTR("Infect all four Anuket miners with the virus by scanning them. Then use your wingmen to destroy them all. Use your wingmen and the Midwinter gunship to mop up the survivors.", -1)
- $end_multi_text
- $Formula: ( is-event-true-delay
- "ridwan escape missionkill"
- 0
- )
- $Multi text
- XSTR("Masyaf Internal Communique
- Operational Impact Assessment
- Elements of the Ridwan's fighter wing escaped the field of engagement. These ships positively identified their attackers as Federation stealth fighters. This identification was passed through Second Fleet chain of command and at some point was leaked to the Alliance.
- Our attempt to disguise this attack as a Gef strike against the Vasudans has failed.
- CASSANDRA projections indicate that the Vasudan Imperium will declare war against the Federation within six days, plus or minus two days.
- Our botched execution of this operation has effectively condemned the Federation to defeat. This is the greatest failure in Fedayeen history. Analysis of tactical data suggests the failure point was Falcata 1, Noemi Laporte.", -1)
- $end_multi_text
- $Voice: none.wav
- $Recommendation text:
- XSTR("Someone needs to do the dirty work. Kill the three Ridwan fighters, or give your wingmen permission to carry out the deed.", -1)
- $end_multi_text
- #Alternate Types:
- $Alt: GVT Argo
- $Alt: 477th Dehent
- #end
- #Callsigns:
- $Callsign: Vidaura
- $Callsign: Kovacs
- $Callsign: Falconer
- $Callsign: Laporte
- $Callsign: Midwinter 5-1
- $Callsign: Midwinter 5-2
- $Callsign:
- $Callsign: 486th Tactical
- $Callsign: 899th Undine
- $Callsign: 477th Ta Dehent
- $Callsign: 13th Eidolon
- #end
- #Players ;! 1 total
- $Starting Shipname: Falcata 1
- $Ship Choices: (
- )
- +Weaponry Pool: (
- "Vulcan" 12
- "Maul" 12
- "Gattler" 8
- "Scalpel" 24
- "Sidhe" 8
- "UX Accelerator" 8
- "Ammo Pack" 4
- "Repair System" 4
- "Dart" 1520
- "Dirk" 1200
- "Hellfire" 2500
- )
- #Objects ;! 102 total
- $Name: Falcata 1 ;! Object #0
- $Class: UEF Ainsarii
- $Callsign: Laporte
- $Team: Friendly
- $Location: 123.599998, 1519.289551, 4187.083496
- $Orientation:
- -0.997688, 0.000000, -0.067958,
- 0.025903, 0.924509, -0.380279,
- 0.062828, -0.381160, -0.922372
- $AI Behavior: None
- +AI Class: Little Devil
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "Sidhe" "UX Accelerator" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "player-start" "stealth" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 33023 ;! note that this is a bitfield!!!
- +Group: 0
- +Score: 8
- $Name: Falcata 2 ;! Object #1
- $Class: UEF Ainsarii
- $Callsign: Kovacs
- $Team: Friendly
- $Location: 88.069443, 1540.503174, 4268.267090
- $Orientation:
- -0.996901, 0.000000, -0.078670,
- 0.030297, 0.922869, -0.383920,
- 0.072602, -0.385114, -0.920009
- $AI Behavior: None
- +AI Class: Little Devil
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "Sidhe" "UX Accelerator" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "stealth" )
- +Flags2: ( "no-builtin-messages" )
- +Respawn priority: 0
- +Orders Accepted: 33023 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 24
- +Persona Index: 0
- $Name: Falcata 3 ;! Object #2
- $Class: UEF Ainsarii
- $Callsign: Falconer
- $Team: Friendly
- $Location: 161.971039, 1540.503174, 4259.438965
- $Orientation:
- -0.998297, 0.000000, -0.058335,
- 0.022540, 0.922338, -0.385726,
- 0.053805, -0.386384, -0.920767
- $AI Behavior: None
- +AI Class: Little Devil
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "Sidhe" "UX Accelerator" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "stealth" )
- +Flags2: ( "no-builtin-messages" )
- +Respawn priority: 0
- +Orders Accepted: 33023 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 24
- +Persona Index: 1
- $Name: Falcata 4 ;! Object #3
- $Class: UEF Ainsarii
- $Callsign: Vidaura
- $Team: Friendly
- $Location: 121.284332, 1540.503174, 4232.372559
- $Orientation:
- -0.997535, 0.000000, -0.070177,
- 0.027273, 0.921392, -0.387677,
- 0.064660, -0.388635, -0.919120
- $AI Behavior: None
- +AI Class: Little Devil
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "Sidhe" "UX Accelerator" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "stealth" )
- +Flags2: ( "no-builtin-messages" )
- +Respawn priority: 0
- +Orders Accepted: 33023 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 24
- +Persona Index: 1
- $Name: Chi 1 ;! Object #4
- $Class: GVG Anuket
- $Team: Hostile
- $Location: 370.850006, 0.003256, -2215.857910
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BP2-Major
- $AI Goals: ( goals ( ai-waypoints-once "path chi1" 50 ) )
- $Cargo 1: XSTR("Fusion Fuel", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- +Subsystem: turret02
- +Subsystem: turret03
- +Subsystem: turret04
- +Subsystem: turret05
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( has-time-elapsed
- ( + 540 ( rand-multiple 25 55 ) )
- )
- $Determination: 10
- +Flags: ( "no-shields" "escort" "scannable" )
- +Flags2: ( )
- +Respawn priority: 0
- +Escort priority: 0
- +Hotkey: 5
- +Orders Accepted: 1 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 50
- $Name: Chi 2 ;! Object #5
- $Class: GVG Anuket
- $Team: Hostile
- $Location: 771.287781, 0.006685, -3519.876953
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BP2-Major
- $AI Goals: ( goals ( ai-waypoints-once "path chi2" 50 ) )
- $Cargo 1: XSTR("Fusion Fuel", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- +Subsystem: turret02
- +Subsystem: turret03
- +Subsystem: turret04
- +Subsystem: turret05
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( has-time-elapsed
- ( + 540 ( rand-multiple 25 55 ) )
- )
- $Determination: 10
- +Flags: ( "no-shields" "escort" "scannable" )
- +Flags2: ( )
- +Respawn priority: 0
- +Escort priority: 0
- +Hotkey: 5
- +Orders Accepted: 1 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 50
- $Name: Heket ;! Object #6
- $Class: GVC Mentu
- $Team: Hostile
- $Location: 441.600006, 150.000000, -2548.500488
- $Orientation:
- -0.999397, 0.028403, -0.019991,
- -0.028398, -0.999597, -0.000568,
- -0.019999, 0.000000, 0.999800
- $AI Behavior: None
- +AI Class: BP2-Major
- $AI Goals: ( goals ( ai-waypoints-once "path heket" 50 ) )
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- +Primary Banks: ( "VasPulse" )
- +Subsystem: turret02
- +Primary Banks: ( "VasPulse" )
- +Subsystem: turret03
- +Primary Banks: ( "AAAh" )
- +Subsystem: turret04
- +Primary Banks: ( "AAAh" )
- +Subsystem: turret05
- +Primary Banks: ( "AAAh" )
- +Subsystem: turret06
- +Primary Banks: ( "Vasudan Light Energy Flak" )
- +Subsystem: turret07
- +Primary Banks: ( "Vasudan Light Energy Flak" )
- +Subsystem: turret08
- +Primary Banks: ( "Terran Turret 2" )
- +Subsystem: turret09
- +Primary Banks: ( "Terran Turret 2" )
- +Subsystem: turret10
- +Primary Banks: ( "Terran Turret 2" )
- +Subsystem: turret11
- +Primary Banks: ( "Terran Turret 2" )
- +Subsystem: turret12
- +Primary Banks: ( "Terran Turret 2" )
- +Subsystem: turret13
- +Primary Banks: ( "Terran Turret 2" )
- +Subsystem: turret14
- +Primary Banks: ( "Terran Turret 2" )
- +Subsystem: turret15
- +Primary Banks: ( "Terran Turret 2" )
- +Subsystem: turret16
- +Primary Banks: ( "Balor" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( has-time-elapsed
- ( + 540 ( rand-multiple 25 55 ) )
- )
- $Determination: 10
- +Flags: ( "no-shields" "escort" "scannable" )
- +Flags2: ( )
- +Respawn priority: 0
- +Escort priority: 50
- +Hotkey: 7
- +Orders Accepted: 1 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 100
- $Name: Upsilon 1 ;! Object #7
- $Class: GVFr Bes
- $Team: Hostile
- $Location: 360.061493, 8.901491, -2371.252686
- $Orientation:
- 1.000000, -0.000000, 0.000000,
- 0.000000, 0.999995, -0.003010,
- 0.000000, 0.003010, 0.999995
- $AI Behavior: None
- +AI Class: BP2-Major
- $AI Goals: ( goals ( ai-waypoints-once "path upsilon1" 50 ) )
- $Cargo 1: XSTR("Pilots", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- +Subsystem: turret02
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( has-time-elapsed
- ( + 540 ( rand-multiple 25 55 ) )
- )
- $Determination: 10
- +Flags: ( "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Special Hitpoints: 4000
- +Hotkey: 7
- +Orders Accepted: 257 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 13
- $Name: VAC 5 ;! Object #8
- $Class: VAC 5
- $Team: Hostile
- $Location: 360.060852, 0.008767, -2370.751465
- $Orientation:
- 1.000000, 0.000000, -0.000000,
- -0.000000, 1.000000, -0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BP2-Major
- $Cargo 1: XSTR("Ordnance", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Hotkey: 7
- +Docked With: Upsilon 1
- $Docker Point: cargo dock01
- $Dockee Point: cargo dock
- +Group: 0
- +Use Table Score:
- +Score: 3
- $Name: Upsilon 2 ;! Object #9
- $Class: GVFr Bes
- $Team: Hostile
- $Location: 516.016663, 8.901364, -2211.164551
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 0.999995, -0.003010,
- -0.000000, 0.003010, 0.999995
- $AI Behavior: None
- +AI Class: BP2-Major
- $AI Goals: ( goals ( ai-waypoints-once "path upsilon2" 50 ) )
- $Cargo 1: XSTR("Pilots", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- +Subsystem: turret02
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( has-time-elapsed
- ( + 540 ( rand-multiple 25 55 ) )
- )
- $Determination: 10
- +Flags: ( "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Special Hitpoints: 4000
- +Hotkey: 7
- +Orders Accepted: 257 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 13
- $Name: VAC 5# ;! Object #10
- $Class: VAC 5
- $Team: Hostile
- $Location: 516.015991, 0.008639, -2210.663330
- $Orientation:
- 1.000000, 0.000000, -0.000000,
- -0.000000, 1.000000, -0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BP2-Major
- $Cargo 1: XSTR("Ordnance", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Hotkey: 7
- +Docked With: Upsilon 2
- $Docker Point: cargo dock01
- $Dockee Point: cargo dock
- +Group: 0
- +Use Table Score:
- +Score: 3
- $Name: Upsilon 7 ;! Object #11
- $Class: GVT Isis
- $Team: Hostile
- $Location: 513.717346, -0.000051, -2342.045410
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BP2-Major
- $AI Goals: ( goals ( ai-waypoints-once "path upsilon2" 50 ) )
- $Cargo 1: XSTR("Officers", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- +Subsystem: turret02
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( has-time-elapsed
- ( + 540 ( rand-multiple 25 55 ) )
- )
- $Determination: 10
- +Flags: ( "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Hotkey: 7
- +Orders Accepted: 257 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 15
- $Name: Upsilon 8 ;! Object #12
- $Class: GVT Isis
- $Team: Hostile
- $Location: 360.000000, 0.000000, -2509.600098
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BP2-Major
- $AI Goals: ( goals ( ai-waypoints-once "path upsilon1" 50 ) )
- $Cargo 1: XSTR("Officers", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- +Subsystem: turret02
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( has-time-elapsed
- ( + 540 ( rand-multiple 25 55 ) )
- )
- $Determination: 10
- +Flags: ( "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Hotkey: 7
- +Orders Accepted: 257 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 15
- $Name: Upsilon 6 ;! Object #13
- $Class: GVFr Bes
- $Team: Hostile
- $Location: 517.919983, -0.000353, -2399.762207
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- -0.000000, 1.000000, -0.000000,
- -0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BP2-Major
- $AI Goals: ( goals ( ai-waypoints-once "path upsilon2" 50 ) )
- $Cargo 1: XSTR("Pilots", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- +Subsystem: turret02
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( has-time-elapsed
- ( + 540 ( rand-multiple 25 55 ) )
- )
- $Determination: 10
- +Flags: ( "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Special Hitpoints: 4000
- +Hotkey: 7
- +Orders Accepted: 257 ;! note that this is a bitfield!!!
- +Group: 0
- +Score: 14
- $Name: VAC 5#1 ;! Object #14
- $Class: VAC 5
- $Team: Hostile
- $Location: 517.919312, -8.894543, -2399.287842
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- -0.000000, 0.999995, 0.003010,
- 0.000000, -0.003010, 0.999995
- $AI Behavior: None
- +AI Class: BP2-Major
- $Cargo 1: XSTR("Ordnance", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Hotkey: 7
- +Docked With: Upsilon 6
- $Docker Point: cargo dock01
- $Dockee Point: cargo dock
- +Group: 0
- +Use Table Score:
- +Score: 3
- $Name: Upsilon 3 ;! Object #15
- $Class: GVFr Bes
- $Team: Hostile
- $Location: 360.000000, 0.000000, -2640.073242
- $Orientation:
- 1.000000, -0.000000, 0.000000,
- 0.000000, 1.000000, -0.000000,
- -0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BP2-Major
- $AI Goals: ( goals ( ai-waypoints-once "path upsilon1" 50 ) )
- $Cargo 1: XSTR("Pilots", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- +Subsystem: turret02
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( has-time-elapsed
- ( + 540 ( rand-multiple 25 55 ) )
- )
- $Determination: 10
- +Flags: ( "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Special Hitpoints: 4000
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- +Orders Accepted: 257 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 13
- $Name: VAC 5#2 ;! Object #16
- $Class: VAC 5
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- $Location: 359.999359, -8.894190, -2639.598877
- $Orientation:
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- $Departure Location: Hyperspace
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- +Flags2: ( )
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- +Docked With: Upsilon 3
- $Docker Point: cargo dock01
- $Dockee Point: cargo dock
- +Group: 0
- +Use Table Score:
- +Score: 3
- $Name: Upsilon 4 ;! Object #17
- $Class: GVFr Bes
- $Team: Hostile
- $Location: 515.731018, -0.000113, -1977.859985
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- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( has-time-elapsed
- ( + 540 ( rand-multiple 25 55 ) )
- )
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- +Orders Accepted: 257 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 13
- $Name: VAC 5#3 ;! Object #18
- $Class: VAC 5
- $Team: Hostile
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- $Departure Location: Hyperspace
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- +Docked With: Upsilon 4
- $Docker Point: cargo dock01
- $Dockee Point: cargo dock
- +Group: 0
- +Use Table Score:
- +Score: 3
- $Name: Upsilon 5 ;! Object #19
- $Class: GVFr Bes
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- $Departure Cue: ( has-time-elapsed
- ( + 540 ( rand-multiple 25 55 ) )
- )
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- +Orders Accepted: 257 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
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- $Name: VAC 5#6 ;! Object #20
- $Class: VAC 5
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- +Docked With: Upsilon 5
- $Docker Point: cargo dock01
- $Dockee Point: cargo dock
- +Group: 0
- +Use Table Score:
- +Score: 3
- $Name: Tabia ;! Object #21
- $Class: GVA Setekh
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- $Arrival Cue: ( true )
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- $Departure Cue: ( has-time-elapsed
- ( + 540 ( rand-multiple 25 55 ) )
- )
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- +Special Exp Outer Radius: 450
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- +Orders Accepted: 1 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 150
- $Name: Chi 3 ;! Object #22
- $Class: GVG Anuket
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- )
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- +Orders Accepted: 1 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
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- $Name: Rho 1 ;! Object #23
- $Class: GVT Isis
- $Team: Hostile
- $Location: -34.956127, 150.000000, -2889.515137
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- )
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- +Orders Accepted: 257 ;! note that this is a bitfield!!!
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- $Name: Rho 2 ;! Object #24
- $Class: GVT Isis
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- +Orders Accepted: 257 ;! note that this is a bitfield!!!
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- $Name: Rho 3 ;! Object #25
- $Class: GVT Isis
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- +Orders Accepted: 257 ;! note that this is a bitfield!!!
- +Group: 0
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- +Orders Accepted: 257 ;! note that this is a bitfield!!!
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- $Name: Rho 5 ;! Object #27
- $Class: PVFR Ma'at
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- +Orders Accepted: 257 ;! note that this is a bitfield!!!
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- $Name: VAC 4# ;! Object #28
- $Class: VAC 4
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- $Arrival Cue: ( true )
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- )
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- +Orders Accepted: 257 ;! note that this is a bitfield!!!
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- $Name: Rho 7 ;! Object #31
- $Class: PVFR Ma'at
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- +Orders Accepted: 257 ;! note that this is a bitfield!!!
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- +Orders Accepted: 257 ;! note that this is a bitfield!!!
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- $Class: GVFr Bes
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- +Group: 0
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- +Score: 13
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- $Name: Iota 2 ;! Object #37
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- ( + 540 ( rand-multiple 25 55 ) )
- )
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- +Orders Accepted: 257 ;! note that this is a bitfield!!!
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- +Score: 13
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- )
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- )
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- +Use Table Score:
- +Score: 0
- $Name: Midwinter 5-1 ;! Object #59
- $Class: UEA Oculus
- $Team: Friendly
- $Location: 3658.100098, 1500.000000, 1081.244751
- $Orientation:
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- 0.000004, 0.999985, 0.005505,
- 0.000650, -0.005505, 0.999985
- $AI Behavior: None
- +AI Class: BP2-Major
- $AI Goals: ( goals ( ai-waypoints-once "path mw5-1" 50 ) )
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- +Subsystem: turret02
- $Arrival Location: Hyperspace
- $Arrival Cue: ( has-time-elapsed 11 )
- $Departure Location: Hyperspace
- $Departure Cue: ( is-event-true-delay
- "RTB return to base"
- 2
- )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( "no-builtin-messages" )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 160
- $Name: Midwinter 5-2 ;! Object #60
- $Class: UEC Custos
- $Team: Friendly
- $Location: 3540.800049, 1450.000000, 963.244751
- $Orientation:
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- -0.000000, 1.000000, 0.000000,
- 0.013388, 0.000000, 0.999910
- $AI Behavior: None
- +AI Class: BP2-Major
- $AI Goals: ( goals ( ai-waypoints-once "path mw5-2" 50 ) )
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- +Primary Banks: ( "Gattler" )
- +Subsystem: turret02
- +Primary Banks: ( "Gattler" )
- +Subsystem: turret03
- +Primary Banks: ( "Gattler" )
- +Subsystem: turret04
- +Primary Banks: ( "Gattler" )
- +Subsystem: turret05
- +Sbank Ammo: ( 0 )
- +Subsystem: turret06
- +Sbank Ammo: ( 0 )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( has-time-elapsed 11 )
- $Departure Location: Hyperspace
- $Departure Cue: ( is-event-true-delay
- "RTB return to base"
- 4
- )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" )
- +Flags2: ( "no-builtin-messages" )
- +Respawn priority: 0
- +Orders Accepted: 1 ;! note that this is a bitfield!!!
- +Group: 0
- +Score: 400
- $Name: Ridwan Beta 1 ;! Object #61
- $Class: UEF Kentauroi
- $Team: Unknown
- $Location: 1480.135376, 0.000347, -2092.033203
- $Orientation:
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- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BP2-Major
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 12
- $Name: Ridwan Beta 2 ;! Object #62
- $Class: UEF Kentauroi
- $Team: Unknown
- $Location: 1511.832886, 0.000205, -2135.918457
- $Orientation:
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- 0.000000, 1.000000, 0.000000,
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- $AI Behavior: None
- +AI Class: BP2-Major
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Score: 10
- $Name: Ridwan Beta 3 ;! Object #63
- $Class: UEF Kentauroi
- $Team: Unknown
- $Location: 1455.197144, 0.000195, -2134.510010
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BP2-Major
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Score: 10
- $Name: Convoy % ;! Object #64
- $Class: GTNB Pharos
- $Team: Friendly
- $Location: 1179.400024, 100000.000000, -3151.199951
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "escort" )
- +Flags2: ( )
- +Respawn priority: 0
- +Escort priority: 100
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Name: Aries 1 ;! Object #65
- $Class: GVF Serapis
- $Callsign: 486th Tactical
- $Team: Hostile
- $Location: 436.599396, -0.000229, -3823.710205
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BP2-Major
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "Balor" "Mekhu HL-7" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( )
- +Flags2: ( )
- +Respawn priority: 0
- +Hotkey: 7
- +Group: 0
- +Use Table Score:
- +Score: 12
- $Name: Aries 2 ;! Object #66
- $Class: GVF Serapis
- $Callsign: 486th Tactical
- $Team: Hostile
- $Location: 464.070038, -0.000157, -3866.382324
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BP2-Major
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "Balor" "Mekhu HL-7" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( )
- +Flags2: ( )
- +Respawn priority: 0
- +Hotkey: 7
- +Group: 0
- +Use Table Score:
- +Score: 12
- $Name: Aries 3 ;! Object #67
- $Class: GVF Serapis
- $Callsign: 486th Tactical
- $Team: Hostile
- $Location: 422.381775, -0.000147, -3873.107666
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
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- $AI Behavior: None
- +AI Class: BP2-Major
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "Balor" "Mekhu HL-7" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( )
- +Flags2: ( )
- +Respawn priority: 0
- +Hotkey: 7
- +Group: 0
- +Use Table Score:
- +Score: 12
- $Name: Cancer 1 ;! Object #68
- $Class: GVF Serapis
- $Callsign: 486th Tactical
- $Team: Hostile
- $Location: 251.179886, 0.000531, -2504.112305
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
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- $AI Behavior: None
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- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "Balor" "Mekhu HL-7" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Hotkey: 7
- +Group: 0
- +Use Table Score:
- +Score: 12
- $Name: Cancer 2 ;! Object #69
- $Class: GVF Serapis
- $Callsign: 486th Tactical
- $Team: Hostile
- $Location: 271.657776, 0.000572, -2558.042236
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
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- $AI Behavior: None
- +AI Class: BP2-Major
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "Balor" "Mekhu HL-7" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Hotkey: 7
- +Group: 0
- +Use Table Score:
- +Score: 12
- $Name: Cancer 3 ;! Object #70
- $Class: GVF Serapis
- $Callsign: 486th Tactical
- $Team: Hostile
- $Location: 202.270096, 0.000535, -2561.667725
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
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- $AI Behavior: None
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- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
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- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Hotkey: 7
- +Group: 0
- +Use Table Score:
- +Score: 12
- $Name: Ejected Pilot ;! Object #71
- $Class: Spacesuit
- $Team: Unknown
- $Location: -701.324890, -0.000138, -3198.709473
- $Orientation:
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- 0.000000, 1.000000, 0.000000,
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- $AI Behavior: None
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- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "hidden-from-sensors" "stealth" "friendly-stealth-invisible" "don't-collide-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Special Hitpoints: 2000
- +Group: 0
- +Use Table Score:
- +Score: 1
- $Name: Jump (min) ;! Object #72
- $Class: GTNB Pharos
- $Team: Friendly
- $Location: -13089.200195, 1000000.000000, 3078.300049
- $Orientation:
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- $AI Behavior: None
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- +Initial Velocity: 33
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( percent-ships-destroyed
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- "Chi 1"
- "Chi 2"
- "Chi 3"
- "Chi 4"
- "Heket"
- "Upsilon 1"
- "Upsilon 2"
- "Upsilon 7"
- "Upsilon 8"
- "Upsilon 6"
- "Upsilon 3"
- "Upsilon 4"
- "Upsilon 5"
- "Tabia"
- "Rho 1"
- "Rho 2"
- "Rho 3"
- "Rho 4"
- "Rho 5"
- "Rho 6"
- "Rho 7"
- "Rho 8"
- "Iota 1"
- "Iota 2"
- "Iota 3"
- "Iota 4"
- "Iota 5"
- "Iota 6"
- "Tau 1"
- "Ogdoad"
- "Tau 3"
- "Tau 2"
- )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Name: Token 1 ;! Object #73
- $Class: GTEP Hermes
- $Team: Unknown
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- $Orientation:
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- 0.000000, 1.000000, 0.000000,
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- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-departure-warp" "invulnerable" "hidden-from-sensors" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 5
- $Name: Token 2 ;! Object #74
- $Class: GTEP Hermes
- $Team: Unknown
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- $Orientation:
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- $AI Behavior: None
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- +Initial Hull: 100
- +Subsystem: Pilot
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- $Arrival Cue: ( false )
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- $Departure Cue: ( false )
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- +Flags: ( "cargo-known" "no-departure-warp" "invulnerable" "hidden-from-sensors" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 5
- $Name: Token 3 ;! Object #75
- $Class: GTEP Hermes
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- +Initial Hull: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
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- +Flags: ( "cargo-known" "no-departure-warp" "invulnerable" "hidden-from-sensors" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 5
- $Name: Token 4 ;! Object #76
- $Class: GTEP Hermes
- $Team: Unknown
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- $Orientation:
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- $AI Behavior: None
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- +Initial Hull: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
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- $Departure Cue: ( false )
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- +Flags: ( "cargo-known" "no-departure-warp" "invulnerable" "hidden-from-sensors" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 5
- $Name: Capricorn 1 ;! Object #77
- $Class: GTF Aurora
- $Callsign: 899th Undine
- $Team: Hostile
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- $Orientation:
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- 0.000000, 1.000000, 0.000000,
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- $AI Behavior: None
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- +Initial Hull: 100
- +Subsystem: Pilot
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- $Arrival Cue: ( false )
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- $Departure Cue: ( false )
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- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 14
- $Name: Capricorn 2 ;! Object #78
- $Class: GTF Aurora
- $Callsign: 899th Undine
- $Team: Hostile
- $Location: 49.046085, -0.020881, 8085.900879
- $Orientation:
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- 0.000000, 1.000000, 0.000000,
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- $AI Behavior: None
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- $Cargo 1: XSTR("Nothing", -1)
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- +Initial Hull: 100
- +Subsystem: Pilot
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- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 14
- $Name: Capricorn 3 ;! Object #79
- $Class: GTF Perseus
- $Callsign: 899th Undine
- $Team: Hostile
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- $Orientation:
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- $AI Behavior: None
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- $Cargo 1: XSTR("Nothing", -1)
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- +Subsystem: Pilot
- +Primary Banks: ( "Balor" "Prometheus S" )
- +Secondary Banks: ( "Tornado" "Hornet" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Score: 12
- $Name: Capricorn 4 ;! Object #80
- $Class: GTF Perseus
- $Callsign: 899th Undine
- $Team: Hostile
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- $Orientation:
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- $AI Behavior: None
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- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Score: 12
- $Name: Capricorn 5 ;! Object #81
- $Class: GTF Myrmidon
- $Callsign: 899th Undine
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- $Orientation:
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- $AI Behavior: None
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- $Arrival Cue: ( false )
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- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
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- +Group: 0
- +Score: 12
- $Name: Capricorn 6 ;! Object #82
- $Class: GTF Myrmidon
- $Callsign: 899th Undine
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- $Orientation:
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- $AI Behavior: None
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- +Flags: ( "cargo-known" )
- +Flags2: ( )
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- +Score: 12
- $Name: Gemini 1 ;! Object #83
- $Class: GVF Seth
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- $Orientation:
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- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
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- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 12
- $Name: Gemini 2 ;! Object #84
- $Class: GVF Seth
- $Callsign: 477th Ta Dehent
- $Team: Hostile
- $Location: -98.782127, -0.000007, 8144.347168
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BP2-Colonel
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "Mekhu HL-7" "Balor" )
- +Secondary Banks: ( "Tempest" "Harpoon" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 12
- $Name: Gemini 3 ;! Object #85
- $Class: GVF Tauret
- $Callsign: 477th Ta Dehent
- $Team: Hostile
- $Location: -132.801178, -0.000005, 8093.937012
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BP2-Colonel
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "Mekhu HL-7" "Balor" )
- +Secondary Banks: ( "Tempest" "Trebuchet" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 10
- $Name: Gemini 4 ;! Object #86
- $Class: GVF Tauret
- $Callsign: 477th Ta Dehent
- $Team: Hostile
- $Location: -110.651512, 0.000008, 8071.472168
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BP2-Colonel
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "Mekhu HL-7" "Balor" )
- +Secondary Banks: ( "Tempest" "Trebuchet" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 10
- $Name: Gemini 5 ;! Object #87
- $Class: GVF Horus
- $Callsign: 477th Ta Dehent
- $Team: Hostile
- $Location: -72.847061, 0.000029, 8033.958984
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BP2-Colonel
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "Prometheus S" "Morning Star" )
- +Secondary Banks: ( "Tempest" "Trebuchet" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 10
- $Name: Gemini 6 ;! Object #88
- $Class: GVF Horus
- $Callsign: 477th Ta Dehent
- $Team: Hostile
- $Location: -88.018700, -0.000019, 8063.129395
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BP2-Colonel
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "Prometheus S" "Morning Star" )
- +Secondary Banks: ( "Tempest" "Trebuchet" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 10
- $Name: Auriga 1 ;! Object #89
- $Class: GTF Pegasus
- $Callsign: 13th Eidolon
- $Team: Hostile
- $Location: 43.711102, 0.000142, 7867.124023
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: Little Devil
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "stealth" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 10
- $Name: Auriga 2 ;! Object #90
- $Class: GTF Pegasus
- $Callsign: 13th Eidolon
- $Team: Hostile
- $Location: 78.914772, 0.000084, 7837.834961
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: Little Devil
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "stealth" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 10
- $Name: Auriga 3 ;! Object #91
- $Class: GTF Pegasus
- $Callsign: 13th Eidolon
- $Team: Hostile
- $Location: 31.126143, 0.000089, 7826.780273
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: Little Devil
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "stealth" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 10
- $Name: Auriga 4 ;! Object #92
- $Class: GTF Pegasus
- $Callsign: 13th Eidolon
- $Team: Hostile
- $Location: 62.182373, 0.000155, 7786.354980
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: Little Devil
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "stealth" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 10
- $Name: Caedus 1 ;! Object #93
- $Class: GTF Aurora
- $Callsign: 13th Eidolon
- $Team: Hostile
- $Location: -54.378048, 0.000179, 7858.745605
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: Little Devil
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 14
- $Name: Caedus 2 ;! Object #94
- $Class: GTF Aurora
- $Callsign: 13th Eidolon
- $Team: Hostile
- $Location: -22.973509, 0.000146, 7836.312012
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: Little Devil
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 14
- $Name: Caedus 3 ;! Object #95
- $Class: GTF Aurora
- $Callsign: 13th Eidolon
- $Team: Hostile
- $Location: -67.906593, 0.000113, 7810.931152
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: Little Devil
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 14
- $Name: Caedus 4 ;! Object #96
- $Class: GTF Aurora
- $Callsign: 13th Eidolon
- $Team: Hostile
- $Location: -33.398499, 0.000109, 7778.917480
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: Little Devil
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 14
- $Name: Corona 1 ;! Object #97
- $Class: GTF Atalanta
- $Callsign: 13th Eidolon
- $Team: Hostile
- $Location: 1533.155151, 0.000039, -5532.299805
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: Little Devil
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 12
- $Name: Corona 2 ;! Object #98
- $Class: GTF Atalanta
- $Callsign: 13th Eidolon
- $Team: Hostile
- $Location: 1558.301880, 0.000071, -5558.453125
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: Little Devil
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 12
- $Name: Corona 3 ;! Object #99
- $Class: GTF Atalanta
- $Callsign: 13th Eidolon
- $Team: Hostile
- $Location: 1516.826904, 0.000071, -5567.774414
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: Little Devil
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 12
- $Name: Corona 4 ;! Object #100
- $Class: GTF Atalanta
- $Callsign: 13th Eidolon
- $Team: Hostile
- $Location: 1538.085449, -0.000009, -5604.943848
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: Little Devil
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 12
- $Name: Observation Point ;! Object #101
- $Class: UENB Alexandria
- $Team: Unknown
- $Location: 185.600006, 5500.000000, 8200.599609
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( is-event-true-delay
- "RTB return to base"
- 0
- )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" )
- +Flags2: ( )
- +Respawn priority: 0
- +Escort priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 0
- #Wings ;! 10 total
- $Name: Falcata
- $Waves: 1
- $Wave Threshold: 0
- $Special Ship: 0 ;! Falcata 1
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( and
- ( key-pressed "Alt-J" )
- ( is-event-true-delay
- "RTB return to base"
- 7
- )
- )
- $Ships: ( ;! 4 total
- "Falcata 1"
- "Falcata 2"
- "Falcata 3"
- "Falcata 4"
- )
- $AI Goals: ( goals ( ai-play-dead 50 ) )
- +Hotkey: 0
- +Flags: ( )
- $Name: Kukri
- $Waves: 1
- $Wave Threshold: 0
- $Special Ship: 0 ;! Kukri 1
- $Arrival Location: Hyperspace
- $Arrival Cue: ( has-time-elapsed 1 )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Ships: ( ;! 6 total
- "Kukri 1"
- "Kukri 2"
- "Kukri 3"
- "Kukri 4"
- "Kukri 5"
- "Kukri 6"
- )
- +Flags: ( "no-dynamic" )
- $Name: Ridwan Beta
- $Waves: 1
- $Wave Threshold: 0
- $Special Ship: 0 ;! Ridwan Beta 1
- $Arrival Location: Near Ship
- +Arrival Distance: 10000
- $Arrival Anchor: <any hostile>
- $Arrival Cue: ( is-event-true-delay
- "UEF ships inbound!"
- 0
- )
- $Departure Location: Hyperspace
- $Departure Cue: ( is-event-true-delay
- "UEF ships inbound!"
- 196
- )
- $Ships: ( ;! 3 total
- "Ridwan Beta 1"
- "Ridwan Beta 2"
- "Ridwan Beta 3"
- )
- +Flags: ( )
- $Name: Aries
- $Waves: 1
- $Wave Threshold: 0
- $Special Ship: 0 ;! Aries 1
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Ships: ( ;! 3 total
- "Aries 1"
- "Aries 2"
- "Aries 3"
- )
- $AI Goals: ( goals ( ai-guard "Ogdoad" 50 ) )
- +Flags: ( )
- $Name: Cancer
- $Waves: 1
- $Wave Threshold: 0
- $Special Ship: 0 ;! Cancer 1
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Ships: ( ;! 3 total
- "Cancer 1"
- "Cancer 2"
- "Cancer 3"
- )
- $AI Goals: ( goals ( ai-waypoints-once "patrol path Cancer" 50 ) ( ai-guard "Heket" 40 ) )
- +Flags: ( )
- $Name: Capricorn
- $Waves: 1
- $Wave Threshold: 0
- $Special Ship: 0 ;! Capricorn 1
- $Arrival Location: Hyperspace
- $Arrival Cue: ( is-event-true-delay
- "RTB return to base"
- 106
- )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Ships: ( ;! 6 total
- "Capricorn 1"
- "Capricorn 2"
- "Capricorn 3"
- "Capricorn 4"
- "Capricorn 5"
- "Capricorn 6"
- )
- +Flags: ( )
- $Name: Gemini
- $Waves: 1
- $Wave Threshold: 0
- $Special Ship: 0 ;! Gemini 1
- $Arrival Location: Near Ship
- +Arrival Distance: 1
- $Arrival Anchor: <any hostile>
- $Arrival Cue: ( has-arrived-delay 9 "Capricorn" )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Ships: ( ;! 6 total
- "Gemini 1"
- "Gemini 2"
- "Gemini 3"
- "Gemini 4"
- "Gemini 5"
- "Gemini 6"
- )
- +Flags: ( )
- $Name: Auriga
- $Waves: 1
- $Wave Threshold: 0
- $Special Ship: 0 ;! Auriga 1
- $Arrival Location: Hyperspace
- $Arrival Cue: ( has-arrived-delay 17 "Gemini" )
- $Departure Location: Hyperspace
- $Departure Cue: ( is-event-true-delay
- "investigate 7"
- 125
- )
- $Ships: ( ;! 4 total
- "Auriga 1"
- "Auriga 2"
- "Auriga 3"
- "Auriga 4"
- )
- +Flags: ( )
- $Name: Caedus
- $Waves: 1
- $Wave Threshold: 0
- $Special Ship: 0 ;! Caedus 1
- $Arrival Location: Hyperspace
- $Arrival Cue: ( has-arrived-delay 17 "Gemini" )
- $Departure Location: Hyperspace
- $Departure Cue: ( is-event-true-delay
- "investigate 7"
- 125
- )
- $Ships: ( ;! 4 total
- "Caedus 1"
- "Caedus 2"
- "Caedus 3"
- "Caedus 4"
- )
- +Flags: ( )
- $Name: Corona
- $Waves: 1
- $Wave Threshold: 0
- $Special Ship: 0 ;! Corona 1
- $Arrival Location: Near Ship
- +Arrival Distance: 450
- $Arrival Anchor: <any hostile>
- $Arrival Cue: ( has-arrived-delay 18 "Gemini" )
- $Departure Location: Hyperspace
- $Departure Cue: ( is-event-true-delay
- "investigate 7"
- 125
- )
- $Ships: ( ;! 4 total
- "Corona 1"
- "Corona 2"
- "Corona 3"
- "Corona 4"
- )
- +Flags: ( )
- #Events ;! 217 total
- $Formula: ( when-argument
- ( every-of
- "Chi 1"
- "Chi 2"
- "Heket"
- "Upsilon 1"
- "Upsilon 2"
- "Upsilon 7"
- "Upsilon 8"
- "Upsilon 3"
- "Upsilon 4"
- "Upsilon 5"
- "Upsilon 6"
- "Chi 3"
- "Rho 1"
- "Rho 2"
- "Rho 3"
- "Rho 4"
- "Rho 5"
- "Rho 6"
- "Rho 8"
- "Rho 7"
- "Iota 1"
- "Iota 2"
- "Iota 3"
- "Iota 4"
- "Iota 5"
- "Iota 6"
- "Chi 4"
- "Ogdoad"
- "Tau 1"
- "Tau 2"
- "Tau 3"
- )
- ( and
- ( is-destroyed-delay 0 "Tabia" )
- ( not
- ( is-event-true-delay
- "viral strike on tabia"
- 0
- )
- )
- ( not
- ( is-event-true-delay
- "you've been detected, fail"
- 0
- )
- )
- )
- ( change-ai-class
- "Coward"
- "<argument>"
- )
- ( send-message
- "Ogdoad"
- "Normal"
- "ogdoad: AWACS down"
- )
- ( beam-lock-all "Heket" "Ogdoad" )
- ( ship-guardian-threshold
- ( rand-multiple 0 68 )
- "Kukri 1"
- )
- ( ship-guardian-threshold
- ( rand-multiple 0 68 )
- "Kukri 3"
- )
- ( ship-guardian-threshold
- ( rand-multiple 0 68 )
- "Kukri 4"
- )
- ( add-goal
- "Cancer"
- ( ai-guard "Heket" 89 )
- )
- )
- +Name: Neith shuts down
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when-argument
- ( every-of
- "Chi 1"
- "Chi 2"
- "Heket"
- "Upsilon 1"
- "Upsilon 2"
- "Upsilon 7"
- "Upsilon 8"
- "Upsilon 3"
- "Upsilon 4"
- "Upsilon 5"
- "Upsilon 6"
- "Chi 3"
- "Rho 1"
- "Rho 2"
- "Rho 3"
- "Rho 4"
- "Rho 5"
- "Rho 6"
- "Rho 8"
- "Rho 7"
- "Iota 1"
- "Iota 2"
- "Iota 3"
- "Iota 4"
- "Iota 5"
- "Iota 6"
- "Chi 4"
- "Ogdoad"
- "Tau 1"
- "Tau 2"
- "Tau 3"
- "Tabia"
- )
- ( and
- ( or
- ( is-event-true-delay
- "Neith shuts down"
- 300
- )
- ( is-event-true-delay
- "viral strike on tabia"
- 300
- )
- )
- ( not
- ( percent-ships-destroyed
- 100
- "Chi 1"
- "Chi 2"
- "Chi 3"
- "Chi 4"
- "Heket"
- "Upsilon 1"
- "Upsilon 2"
- "Upsilon 7"
- "Upsilon 8"
- "Upsilon 6"
- "Upsilon 3"
- "Upsilon 4"
- "Upsilon 5"
- "Tabia"
- "Rho 1"
- "Rho 2"
- "Rho 3"
- "Rho 4"
- "Rho 5"
- "Rho 6"
- "Rho 7"
- "Rho 8"
- "Iota 1"
- "Iota 2"
- "Iota 3"
- "Iota 4"
- "Iota 5"
- "Iota 6"
- "Tau 1"
- "Ogdoad"
- "Tau 3"
- "Tau 2"
- )
- )
- )
- ( change-ai-class
- "BP2-Lieutenant"
- "<argument>"
- )
- ( send-message
- "Midwinter 5-1"
- "Normal"
- "mw5-1: aegis back up"
- )
- ( awacs-set-radius
- "Tabia"
- "radara"
- 1700
- )
- ( free-rotating-subsystem
- "Tabia"
- "radara"
- )
- ( beam-free-all "Heket" "Ogdoad" )
- )
- +Name: local control restored
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( true )
- ( when-argument
- ( every-of
- "Chi 1"
- "Chi 2"
- "Heket"
- "Upsilon 1"
- "Upsilon 2"
- "Upsilon 7"
- "Upsilon 8"
- "Upsilon 3"
- "Upsilon 4"
- "Upsilon 5"
- "Upsilon 6"
- "Chi 3"
- "Rho 1"
- "Rho 2"
- "Rho 3"
- "Rho 4"
- "Rho 5"
- "Rho 6"
- "Rho 8"
- "Rho 7"
- "Iota 1"
- "Iota 2"
- "Iota 3"
- "Iota 4"
- "Iota 5"
- "Iota 6"
- "Chi 4"
- "Ogdoad"
- "Tau 1"
- "Tau 2"
- "Tau 3"
- )
- ( true )
- ( cap-waypoint-speed "<argument>" 20 )
- )
- ( never-warp "Falcata 1" )
- ( ship-guardian-threshold
- ( rand-multiple 13 14 )
- "Falcata 2"
- "Falcata 3"
- "Falcata 4"
- )
- ( set-armor-type
- "Chi 1"
- ( true )
- "Heavy Armor 20"
- "Hull"
- )
- ( set-armor-type
- "Chi 2"
- ( true )
- "Heavy Armor 20"
- "Hull"
- )
- ( set-armor-type
- "Chi 3"
- ( true )
- "Heavy Armor 20"
- "Hull"
- )
- ( when-argument
- ( every-of
- "Heket"
- "Upsilon 1"
- "Upsilon 2"
- "Upsilon 7"
- "Upsilon 8"
- "Upsilon 3"
- "Upsilon 4"
- "Upsilon 5"
- "Upsilon 6"
- "Rho 1"
- "Rho 2"
- "Rho 3"
- "Rho 4"
- "Rho 5"
- "Rho 6"
- "Rho 8"
- "Rho 7"
- "Iota 1"
- "Iota 2"
- "Iota 3"
- "Iota 4"
- "Iota 5"
- "Iota 6"
- "Ogdoad"
- "Tau 1"
- "Tau 2"
- "Tau 3"
- )
- ( true )
- ( set-armor-type
- "<argument>"
- ( true )
- "Medium Armor 80"
- "Hull"
- )
- )
- ( set-armor-type
- "Chi 4"
- ( true )
- "Heavy Armor 20"
- "Hull"
- )
- ( modify-variable @gefanger[0] 0 )
- ( set-armor-type
- "Falcata 2"
- ( true )
- "ShipShockwaveResistant 20"
- "Hull"
- )
- ( set-armor-type
- "Falcata 3"
- ( true )
- "ShipShockwaveResistant 20"
- "Hull"
- )
- ( set-armor-type
- "Falcata 4"
- ( true )
- "ShipShockwaveResistant 20"
- "Hull"
- )
- ( ship-subsys-guardian-threshold
- 99
- "Falcata 1"
- "communications"
- )
- ( set-armor-type
- "Falcata 1"
- ( true )
- "ShipShockwaveResistant 20"
- "Hull"
- )
- ( protect-ship
- "Chi 1"
- "Chi 2"
- "Chi 3"
- "Chi 4"
- )
- ( hud-set-max-targeting-range 100000 )
- ( ship-subsys-guardian-threshold
- 42
- "Kukri 1"
- "engine"
- )
- ( ship-subsys-guardian-threshold
- 51
- "Kukri 2"
- "engine"
- )
- ( ship-subsys-guardian-threshold
- 17
- "Kukri 3"
- "engine"
- )
- ( ship-subsys-guardian-threshold
- 71
- "Kukri 4"
- "engine"
- )
- ( ship-subsys-guardian-threshold
- 34
- "Kukri 5"
- "engine"
- )
- ( ship-subsys-guardian-threshold
- 56
- "Kukri 6"
- "engine"
- )
- ( set-armor-type
- "Kukri 1"
- ( true )
- "Light Armor 5"
- "engine"
- )
- ( set-armor-type
- "Kukri 2"
- ( true )
- "Light Armor 5"
- "engine"
- )
- ( set-armor-type
- "Kukri 3"
- ( true )
- "Light Armor 5"
- "engine"
- )
- ( set-armor-type
- "Kukri 4"
- ( true )
- "Light Armor 5"
- "engine"
- )
- ( set-armor-type
- "Kukri 5"
- ( true )
- "Light Armor 5"
- "engine"
- )
- ( set-armor-type
- "Kukri 6"
- ( true )
- "Light Armor 5"
- "engine"
- )
- ( modify-variable
- @talker[0]
- ( rand-multiple 2 4 )
- )
- ( play-sound-from-file "arp1.ogg" 1 )
- ( when-argument
- ( every-of
- "Falcata 2"
- "Falcata 3"
- "Falcata 4"
- )
- ( true )
- ( ship-subsys-guardian-threshold
- ( rand-multiple 65 86 )
- "<argument>"
- "Weapons"
- )
- )
- ( modify-variable @missionindex[0] 1 )
- ( hud-set-frame "BPstealthgauge" 0 )
- ( cap-waypoint-speed "Cancer 1" 20 )
- ( cap-waypoint-speed "Cancer 2" 20 )
- ( cap-waypoint-speed "Cancer 3" 20 )
- ( lock-primary-weapon "Falcata 1" )
- ( send-message
- "#Falcata 1"
- "High"
- "laporte: no shooting"
- )
- )
- +Name: mission setup
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when-argument
- ( any-of
- "Falcata 2"
- "Falcata 3"
- "Falcata 4"
- )
- ( < ( hits-left "<argument>" ) 15 )
- ( add-goal
- "<argument>"
- ( ai-warp-out 100 )
- )
- ( invalidate-argument "<argument>" )
- ( when
- ( < ( hits-left "Falcata 2" ) 15 )
- ( send-message
- "Falcata 2"
- "Low"
- "falcata 2 departing"
- )
- )
- ( when
- ( < ( hits-left "Falcata 3" ) 15 )
- ( send-message
- "Falcata 3"
- "Low"
- "falcata 3 departing"
- )
- ( invalidate-argument "<argument>" )
- )
- ( when
- ( < ( hits-left "Falcata 4" ) 15 )
- ( send-message
- "Falcata 4"
- "Low"
- "falcata 4 departing"
- )
- ( invalidate-argument "<argument>" )
- )
- )
- +Name: wingmen must warp home
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when-argument
- ( any-of
- "Chi 1"
- "Chi 2"
- "Chi 3"
- "Chi 4"
- )
- ( is-cargo-known-delay 0 "<argument>" )
- ( set-explosion-option
- "<argument>"
- "inner radius"
- 400
- "outer radius"
- 600
- "damage"
- 5000
- "shockwave speed"
- 240
- )
- ( set-armor-type
- "<argument>"
- ( true )
- "Medium Armor 60"
- "Hull"
- )
- ( invalidate-argument "<argument>" )
- ( training-msg
- "viral strike complete"
- )
- ( when
- ( is-cargo-known-delay 1 "Chi 4" )
- ( set-explosion-option
- "Chi 4"
- "inner radius"
- 400
- "outer radius"
- 600
- "damage"
- 8000
- "shockwave speed"
- 240
- )
- )
- ( add-goal
- "Falcata 2"
- ( ai-evade-ship "<argument>" 88 )
- )
- ( add-goal
- "Falcata 3"
- ( ai-evade-ship "<argument>" 88 )
- )
- ( add-goal
- "Falcata 4"
- ( ai-evade-ship "<argument>" 88 )
- )
- ( change-iff-color
- "Friendly"
- "Hostile"
- 128
- 0
- 0
- "<argument>"
- )
- )
- +Name: anuket bomb
- +Repeat Count: -1
- +Trigger Count: 4
- +Interval: 0
- $Formula: ( when-argument
- ( any-of
- "Falcata 2"
- "Falcata 3"
- "Falcata 4"
- )
- ( and
- ( or
- ( is-event-true-delay
- "gef withdraw"
- 0
- )
- ( is-event-true-delay
- "gef withdraw"
- 0
- )
- )
- ( >
- ( distance
- "<argument>"
- "<any hostile>"
- )
- 3500
- )
- )
- ( good-rearm-time "Friendly" 20 )
- )
- +Name: rearm time?
- +Repeat Count: -1
- +Trigger Count: 400
- +Interval: 20
- $Formula: ( when
- ( is-cargo-known-delay 0 "Ogdoad" )
- ( turret-lock
- "Ogdoad"
- "turret05"
- "turret06"
- "turret04"
- "turret03"
- )
- ( training-msg
- "viral strike complete"
- )
- ( change-iff-color
- "Friendly"
- "Hostile"
- 128
- 0
- 0
- "Ogdoad"
- )
- )
- +Name: viral strike on ogdoad
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( is-cargo-known-delay 0 "Heket" )
- ( turret-lock
- "Heket"
- "turret01"
- "turret02"
- "turret03"
- "turret04"
- "turret05"
- )
- ( training-msg
- "viral strike complete"
- )
- ( send-message
- "Heket"
- "Low"
- "vasudans freak out"
- )
- ( change-iff-color
- "Friendly"
- "Hostile"
- 128
- 0
- 0
- "Heket"
- )
- )
- +Name: viral strike on heket
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( and
- ( is-event-true-delay
- "Neith shuts down"
- 12
- )
- ( not
- ( is-event-true-delay
- "gef withdraw"
- 0
- )
- )
- ( not
- ( is-event-true-delay
- "you've been detected, fail"
- 0
- )
- )
- )
- ( send-message
- "Falcata 4"
- "Low"
- "vidaura: battlenet"
- )
- )
- +Name: aegis shuts down part 2
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( not
- ( is-event-true-delay
- "gef withdraw"
- 0
- )
- )
- ( send-message
- "Falcata 2"
- "Normal"
- "kovacs: hope you can"
- )
- )
- +Name: aegis shuts down part 3
- +Repeat Count: 1
- +Interval: 1
- +Chained: 12
- +Team: 0
- $Formula: ( when-argument
- ( every-of
- "Chi 1"
- "Chi 2"
- "Heket"
- "Upsilon 1"
- "Upsilon 2"
- "Upsilon 7"
- "Upsilon 8"
- "Upsilon 3"
- "Upsilon 4"
- "Upsilon 5"
- "Upsilon 6"
- "Chi 3"
- "Rho 1"
- "Rho 2"
- "Rho 3"
- "Rho 4"
- "Rho 5"
- "Rho 6"
- "Rho 8"
- "Rho 7"
- "Iota 1"
- "Iota 2"
- "Iota 3"
- "Iota 4"
- "Iota 5"
- "Iota 6"
- "Chi 4"
- "Ogdoad"
- "Tau 1"
- "Tau 2"
- "Tau 3"
- "Tabia"
- )
- ( and
- ( is-cargo-known-delay 0 "Tabia" )
- ( > @tabiadetectiontimer[40] 0 )
- )
- ( change-ai-class
- "Coward"
- "<argument>"
- )
- ( lock-rotating-subsystem
- "Tabia"
- "radara"
- )
- ( awacs-set-radius
- "Tabia"
- "radara"
- 50
- )
- ( ship-guardian-threshold
- ( rand-multiple 0 68 )
- "Kukri 2"
- )
- ( ship-guardian-threshold
- ( rand-multiple 0 68 )
- "Kukri 5"
- )
- ( ship-guardian-threshold
- ( rand-multiple 0 68 )
- "Kukri 6"
- )
- ( when
- ( > @tabiadetectiontimer[40] 0 )
- ( send-message
- "Midwinter 5-1"
- "Normal"
- "al-da'wa: virus in AWACS"
- )
- ( modify-variable
- @tabiadetectiontimer[40]
- 21
- )
- )
- ( add-goal
- "Cancer"
- ( ai-guard "Heket" 89 )
- )
- )
- +Name: viral strike on tabia
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( has-time-elapsed 3 )
- ( send-message
- "Kukri 1"
- "High"
- "kukri 1: give us orders"
- )
- )
- +Name: gefs are ready
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when-argument
- ( any-of
- "Kukri 1"
- "Kukri 2"
- "Kukri 3"
- "Kukri 4"
- "Kukri 5"
- "Kukri"
- "Kukri 6"
- )
- ( query-orders
- "<argument>"
- "Destroy my target"
- 0
- "Tabia"
- )
- ( send-message
- "Kukri 1"
- "Normal"
- "kukri 1: gefs going in"
- )
- ( clear-goals "Kukri" )
- ( add-goal
- "Kukri"
- ( ai-chase "Tabia" 101 )
- )
- )
- +Name: gefs respond to strike order
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when-argument
- ( any-of
- "Chi 1"
- "Chi 2"
- "Heket"
- "Upsilon 1"
- "Upsilon 2"
- "Upsilon 7"
- "Upsilon 8"
- "Upsilon 3"
- "Upsilon 4"
- "Upsilon 5"
- "Upsilon 6"
- "Chi 3"
- "Rho 1"
- "Rho 2"
- "Rho 3"
- "Rho 4"
- "Rho 5"
- "Rho 6"
- "Rho 8"
- "Rho 7"
- "Iota 1"
- "Iota 2"
- "Iota 3"
- "Iota 4"
- "Iota 5"
- "Iota 6"
- "Chi 4"
- "Ogdoad"
- "Tau 1"
- "Tau 2"
- "Tau 3"
- "VAC 5"
- "VAC 5#"
- "VAC 5#1"
- "VAC 5#2"
- "VAC 5#3"
- "VAC 5#4"
- "VAC 5#5"
- "VAC 5#6"
- "VAC 5#7"
- "VAC 5#8"
- "VAC 5#9"
- "VAC 5#10"
- "VAC 5#11"
- "VAC 5#12"
- "VAC 5#13"
- "VAC 5#14"
- "VAC 5#15"
- "VAC 5#16"
- "VAC 4#"
- "VAC 4#1"
- "VAC 4#2"
- "VAC 4#3"
- )
- ( and
- ( or
- ( query-orders
- "Kukri"
- "Destroy my target"
- 1
- "<argument>"
- )
- ( query-orders
- "Kukri 1"
- "Destroy my target"
- 1
- "<argument>"
- )
- ( query-orders
- "Kukri 2"
- "Destroy my target"
- 1
- "<argument>"
- )
- ( query-orders
- "Kukri 3"
- "Destroy my target"
- 1
- "<argument>"
- )
- ( query-orders
- "Kukri 4"
- "Destroy my target"
- 1
- "<argument>"
- )
- ( query-orders
- "Kukri 5"
- "Destroy my target"
- 1
- "<argument>"
- )
- ( query-orders
- "Kukri 6"
- "Destroy my target"
- 1
- "<argument>"
- )
- ( query-orders
- "<all fighters>"
- "Destroy my target"
- 1
- "<argument>"
- )
- )
- ( not
- ( is-event-true-delay
- "gefs respond to strike order"
- 0
- )
- )
- ( not
- ( is-destroyed-delay 0 "Tabia" )
- )
- )
- ( clear-goals "Kukri" )
- ( add-goal
- "Kukri"
- ( ai-guard "Midwinter 5-1" 88 )
- )
- ( modify-variable
- @gefanger[0]
- ( + @gefanger[0] 1 )
- )
- )
- +Name: gefs refuse bad orders
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( = @gefanger[0] 1 )
- ( when
- ( not
- ( is-destroyed-delay 0 "Kukri 1" )
- )
- ( send-message
- "Kukri 1"
- "Normal"
- "kukri 1: gef orders bad"
- )
- )
- ( when
- ( and
- ( is-destroyed-delay 0 "Kukri 1" )
- ( not
- ( is-destroyed-delay 0 "Kukri 2" )
- )
- )
- ( send-message
- "Kukri 2"
- "Normal"
- "kukri 1: gef orders bad"
- )
- )
- ( when
- ( and
- ( is-destroyed-delay 0 "Kukri 1" )
- ( not
- ( is-destroyed-delay 0 "Kukri 3" )
- )
- ( is-destroyed-delay 0 "Kukri 2" )
- )
- ( send-message
- "Kukri 3"
- "Normal"
- "kukri 1: gef orders bad 2"
- )
- )
- ( when
- ( and
- ( is-destroyed-delay 0 "Kukri 1" )
- ( not
- ( is-destroyed-delay 0 "Kukri 4" )
- )
- ( is-destroyed-delay 0 "Kukri 2" )
- ( is-destroyed-delay 0 "Kukri 3" )
- )
- ( send-message
- "Kukri 4"
- "Normal"
- "kukri 1: gef orders bad"
- )
- )
- )
- +Name: gef refuse bad orders m1
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( = @gefanger[0] 2 )
- ( when
- ( not
- ( is-destroyed-delay 0 "Kukri 1" )
- )
- ( send-message
- "Kukri 1"
- "Normal"
- "kukri 1: gef orders bad 2"
- )
- )
- ( when
- ( and
- ( is-destroyed-delay 0 "Kukri 1" )
- ( not
- ( is-destroyed-delay 0 "Kukri 2" )
- )
- )
- ( send-message
- "Kukri 2"
- "Normal"
- "kukri 1: gef orders bad 2"
- )
- )
- ( when
- ( and
- ( is-destroyed-delay 0 "Kukri 1" )
- ( not
- ( is-destroyed-delay 0 "Kukri 3" )
- )
- ( is-destroyed-delay 0 "Kukri 2" )
- )
- ( send-message
- "Kukri 3"
- "Normal"
- "kukri 1: gef orders bad 2"
- )
- )
- ( when
- ( and
- ( is-destroyed-delay 0 "Kukri 1" )
- ( not
- ( is-destroyed-delay 0 "Kukri 4" )
- )
- ( is-destroyed-delay 0 "Kukri 2" )
- ( is-destroyed-delay 0 "Kukri 3" )
- )
- ( send-message
- "Kukri 4"
- "Normal"
- "kukri 1: gef orders bad 2"
- )
- )
- )
- +Name: gef refuse bad orders m2
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( or
- ( = @gefanger[0] 3 )
- ( percent-ships-destroyed 65 "Kukri" )
- ( and
- ( percent-ships-destroyed
- 45
- "Chi 1"
- "Chi 2"
- "Chi 3"
- "Chi 4"
- "Heket"
- "Upsilon 1"
- "Upsilon 2"
- "Upsilon 7"
- "Upsilon 8"
- "Upsilon 6"
- "Upsilon 3"
- "Upsilon 4"
- "Upsilon 5"
- "Tabia"
- "Rho 1"
- "Rho 2"
- "Rho 3"
- "Rho 4"
- "Rho 5"
- "Rho 6"
- "Rho 7"
- "Rho 8"
- "Iota 1"
- "Iota 2"
- "Iota 3"
- "Iota 4"
- "Iota 5"
- "Iota 6"
- "Tau 1"
- "Ogdoad"
- "Tau 3"
- "Tau 2"
- )
- ( is-event-true-delay
- "ogdoad asks about electronics"
- 7
- )
- ( is-event-incomplete "let them go" )
- )
- )
- ( when
- ( not
- ( is-destroyed-delay 0 "Kukri 1" )
- )
- ( send-message
- "Kukri 1"
- "Normal"
- "kukri 1: gefs flee"
- )
- )
- ( when
- ( and
- ( is-destroyed-delay 0 "Kukri 1" )
- ( not
- ( is-destroyed-delay 0 "Kukri 2" )
- )
- )
- ( send-message
- "Kukri 2"
- "Normal"
- "kukri 1: gefs flee"
- )
- )
- ( when
- ( and
- ( is-destroyed-delay 0 "Kukri 1" )
- ( not
- ( is-destroyed-delay 0 "Kukri 3" )
- )
- ( is-destroyed-delay 0 "Kukri 2" )
- )
- ( send-message
- "Kukri 3"
- "Normal"
- "kukri 1: gefs flee"
- )
- )
- ( when
- ( and
- ( is-destroyed-delay 0 "Kukri 1" )
- ( not
- ( is-destroyed-delay 0 "Kukri 4" )
- )
- ( is-destroyed-delay 0 "Kukri 2" )
- ( is-destroyed-delay 0 "Kukri 3" )
- )
- ( send-message
- "Kukri 4"
- "Normal"
- "kukri 1: gefs flee"
- )
- )
- ( when
- ( and
- ( is-destroyed-delay 0 "Kukri 1" )
- ( not
- ( is-destroyed-delay 0 "Kukri 5" )
- )
- ( is-destroyed-delay 0 "Kukri 2" )
- ( is-destroyed-delay 0 "Kukri 3" )
- ( is-destroyed-delay 0 "Kukri 4" )
- )
- ( send-message
- "Kukri 5"
- "Normal"
- "kukri 1: gefs flee"
- )
- )
- ( clear-goals "Kukri" )
- ( add-goal
- "Kukri"
- ( ai-chase
- "concluded, withdrawing"
- 89
- )
- )
- ( ship-subsys-guardian-threshold
- ( rand-multiple 20 35 )
- "Kukri 1"
- "<all engines>"
- )
- ( ship-subsys-guardian-threshold
- ( rand-multiple 20 35 )
- "Kukri 2"
- "<all engines>"
- )
- ( ship-subsys-guardian-threshold
- ( rand-multiple 20 35 )
- "Kukri 3"
- "<all engines>"
- )
- ( ship-subsys-guardian-threshold
- ( rand-multiple 20 35 )
- "Kukri 4"
- "<all engines>"
- )
- ( ship-subsys-guardian-threshold
- ( rand-multiple 20 35 )
- "Kukri 5"
- "<all engines>"
- )
- ( ship-subsys-guardian-threshold
- ( rand-multiple 20 35 )
- "Kukri 6"
- "<all engines>"
- )
- ( ship-guardian-threshold
- ( rand-multiple 15 25 )
- "Kukri 1"
- "Kukri 2"
- "Kukri 3"
- "Kukri 4"
- "Kukri 5"
- "Kukri 6"
- )
- ( change-iff
- "Unknown"
- "Kukri 1"
- "Kukri 2"
- "Kukri 3"
- "Kukri 4"
- "Kukri 5"
- "Kukri 6"
- )
- )
- +Name: gef withdraw
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( not
- ( is-destroyed-delay 0 "Kukri" )
- )
- ( send-message
- "#Falcata 1"
- "High"
- "laporte: gefs are fleeing"
- )
- )
- +Name: laporte: gefs flee
- +Repeat Count: 1
- +Interval: 1
- +Chained: 7
- +Team: 0
- $Formula: ( when
- ( true )
- ( send-message
- "#Al-Da'wa"
- "High"
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- )
- )
- +Name: al-da'wa: orders?
- +Repeat Count: 1
- +Interval: 1
- +Chained: 7
- +Team: 0
- $Formula: ( when
- ( and
- ( is-event-true-delay
- "al-da'wa: orders?"
- 8
- )
- ( not
- ( or
- ( is-event-true-delay
- "detonate deadman charges"
- 0
- )
- ( is-event-true-delay "let them go" 0 )
- )
- )
- )
- ( training-msg "gef fate decision" )
- ( key-reset-multiple "1" "2" )
- ( key-reset "1" )
- ( key-reset "2" )
- )
- +Name: choose gef fate
- +Repeat Count: -1
- +Trigger Count: 99999999
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( and
- ( and
- ( is-event-true-delay
- "choose gef fate"
- 0
- )
- ( key-pressed "1" )
- )
- ( not
- ( is-destroyed-delay 0 "Kukri" )
- )
- ( not
- ( is-event-true-delay "let them go" 0 )
- )
- )
- ( when
- ( not
- ( is-destroyed-delay 0 "Kukri 1" )
- )
- ( send-message
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- )
- )
- ( when
- ( and
- ( is-destroyed-delay 0 "Kukri 1" )
- ( not
- ( is-destroyed-delay 0 "Kukri 2" )
- )
- )
- ( send-message
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- )
- )
- ( when
- ( and
- ( is-destroyed-delay 0 "Kukri 1" )
- ( not
- ( is-destroyed-delay 0 "Kukri 3" )
- )
- ( is-destroyed-delay 0 "Kukri 2" )
- )
- ( send-message
- "#Kukri 3"
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- )
- )
- ( when
- ( and
- ( is-destroyed-delay 0 "Kukri 1" )
- ( not
- ( is-destroyed-delay 0 "Kukri 4" )
- )
- ( is-destroyed-delay 0 "Kukri 2" )
- ( is-destroyed-delay 0 "Kukri 3" )
- )
- ( send-message
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- )
- )
- ( when
- ( and
- ( is-destroyed-delay 0 "Kukri 1" )
- ( not
- ( is-destroyed-delay 0 "Kukri 5" )
- )
- ( is-destroyed-delay 0 "Kukri 2" )
- ( is-destroyed-delay 0 "Kukri 3" )
- ( is-destroyed-delay 0 "Kukri 4" )
- )
- ( send-message
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- )
- )
- ( when
- ( and
- ( is-destroyed-delay 0 "Kukri 1" )
- ( not
- ( is-destroyed-delay 0 "Kukri 6" )
- )
- ( is-destroyed-delay 0 "Kukri 2" )
- ( is-destroyed-delay 0 "Kukri 3" )
- ( is-destroyed-delay 0 "Kukri 4" )
- ( is-destroyed-delay 0 "Kukri 5" )
- )
- ( send-message
- "#Kukri 6"
- "High"
- "kukri 6: explode time"
- )
- )
- ( training-msg "clear message" )
- )
- +Name: detonate deadman charges
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( true )
- ( training-msg
- "laporte: no mercy, no hesitati"
- )
- )
- +Name: laporte thinks: no mercy
- +Repeat Count: 1
- +Interval: 1
- +Chained: 8
- +Team: 0
- $Formula: ( when
- ( or
- ( and
- ( and
- ( is-event-true-delay
- "choose gef fate"
- 1
- )
- ( key-pressed "2" )
- )
- ( not
- ( is-destroyed-delay 0 "Kukri" )
- )
- ( not
- ( is-event-true-delay
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- 0
- )
- )
- )
- ( query-orders "Kukri" "Depart" 0 )
- ( query-orders
- "<all fighters>"
- "Depart"
- 0
- )
- ( query-orders "Kukri 1" "Depart" 0 )
- ( query-orders "Kukri 2" "Depart" 0 )
- ( query-orders "Kukri 3" "Depart" 0 )
- ( query-orders "Kukri 4" "Depart" 0 )
- ( query-orders "Kukri 5" "Depart" 0 )
- ( query-orders "Kukri 6" "Depart" 0 )
- ( and
- ( is-event-true-delay
- "al-da'wa: orders?"
- 55
- ( true )
- )
- ( not
- ( or
- ( is-event-true-delay "let them go" 0 )
- ( is-event-true-delay
- "detonate deadman charges"
- 0
- )
- )
- )
- )
- )
- ( add-goal
- "Kukri"
- ( ai-warp-out 100 )
- )
- ( when
- ( not
- ( is-destroyed-delay 0 "Kukri 1" )
- )
- ( send-message
- "Kukri 1"
- "Normal"
- "kukri 1 thanks"
- )
- )
- ( when
- ( and
- ( is-destroyed-delay 0 "Kukri 1" )
- ( not
- ( is-destroyed-delay 0 "Kukri 2" )
- )
- )
- ( send-message
- "Kukri 2"
- "Normal"
- "kukri 2 thanks"
- )
- )
- ( when
- ( and
- ( is-destroyed-delay 0 "Kukri 1" )
- ( not
- ( is-destroyed-delay 0 "Kukri 3" )
- )
- ( is-destroyed-delay 0 "Kukri 2" )
- )
- ( send-message
- "Kukri 3"
- "Normal"
- "kukri 3 thanks"
- )
- )
- ( when
- ( and
- ( is-destroyed-delay 0 "Kukri 1" )
- ( not
- ( is-destroyed-delay 0 "Kukri 4" )
- )
- ( is-destroyed-delay 0 "Kukri 2" )
- ( is-destroyed-delay 0 "Kukri 3" )
- )
- ( send-message
- "Kukri 4"
- "Normal"
- "kukri 4 thanks"
- )
- )
- ( when
- ( and
- ( is-destroyed-delay 0 "Kukri 1" )
- ( not
- ( is-destroyed-delay 0 "Kukri 5" )
- )
- ( is-destroyed-delay 0 "Kukri 2" )
- ( is-destroyed-delay 0 "Kukri 3" )
- ( is-destroyed-delay 0 "Kukri 4" )
- )
- ( send-message
- "Kukri 5"
- "Normal"
- "kukri 5 thanks"
- )
- )
- ( when
- ( and
- ( is-destroyed-delay 0 "Kukri 1" )
- ( not
- ( is-destroyed-delay 0 "Kukri 6" )
- )
- ( is-destroyed-delay 0 "Kukri 2" )
- ( is-destroyed-delay 0 "Kukri 3" )
- ( is-destroyed-delay 0 "Kukri 4" )
- ( is-destroyed-delay 0 "Kukri 5" )
- )
- ( send-message
- "Kukri 6"
- "Normal"
- "kukri 6 thanks"
- )
- )
- ( training-msg "clear message" )
- ( when-argument
- ( every-of
- "Kukri 1"
- "Kukri 2"
- "Kukri 3"
- "Kukri 4"
- "Kukri 5"
- "Kukri 6"
- )
- ( true )
- ( set-subsystem-strength
- "<argument>"
- "<all engines>"
- 100
- )
- )
- )
- +Name: let them go
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when-argument
- ( any-of
- "Chi 1"
- "Chi 2"
- "Heket"
- "Upsilon 1"
- "Upsilon 2"
- "Upsilon 7"
- "Upsilon 8"
- "Upsilon 3"
- "Upsilon 4"
- "Upsilon 5"
- "Upsilon 6"
- "Chi 3"
- "Rho 1"
- "Rho 2"
- "Rho 3"
- "Rho 4"
- "Rho 5"
- "Rho 6"
- "Rho 8"
- "Rho 7"
- "Iota 1"
- "Iota 2"
- "Iota 3"
- "Iota 4"
- "Iota 5"
- "Iota 6"
- "Chi 4"
- "Ogdoad"
- "Tau 1"
- "Tau 2"
- "Tau 3"
- "VAC 5"
- "VAC 5#"
- "VAC 5#1"
- "VAC 5#2"
- "VAC 5#3"
- "VAC 5#4"
- "VAC 5#5"
- "VAC 5#6"
- "VAC 5#7"
- "VAC 5#8"
- "VAC 5#9"
- "VAC 5#10"
- "VAC 5#11"
- "VAC 5#12"
- "VAC 5#13"
- "VAC 5#14"
- "VAC 5#15"
- "VAC 5#16"
- "VAC 4#"
- "VAC 4#1"
- "VAC 4#2"
- "VAC 4#3"
- )
- ( and
- ( or
- ( query-orders
- "Kukri"
- "Destroy my target"
- 1
- "<argument>"
- )
- ( query-orders
- "Kukri 1"
- "Destroy my target"
- 1
- "<argument>"
- )
- ( query-orders
- "Kukri 2"
- "Destroy my target"
- 1
- "<argument>"
- )
- ( query-orders
- "Kukri 3"
- "Destroy my target"
- 1
- "<argument>"
- )
- ( query-orders
- "Kukri 4"
- "Destroy my target"
- 1
- "<argument>"
- )
- ( query-orders
- "Kukri 5"
- "Destroy my target"
- 1
- "<argument>"
- )
- ( query-orders
- "Kukri 6"
- "Destroy my target"
- 1
- "<argument>"
- )
- ( query-orders
- "<all fighters>"
- "Destroy my target"
- 1
- "<argument>"
- )
- )
- ( not
- ( is-event-true-delay
- "gefs respond to strike order"
- 0
- )
- )
- ( is-event-true-delay
- "gefs refuse bad orders"
- 1
- )
- )
- ( clear-goals "Kukri" )
- ( add-goal
- "Kukri"
- ( ai-waypoints-once
- "gef withdraw point"
- 100
- )
- )
- ( modify-variable
- @gefanger[0]
- ( + @gefanger[0] 1 )
- )
- )
- +Name: gefs refuse bad orders 2
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when-argument
- ( any-of
- "Chi 1"
- "Chi 2"
- "Heket"
- "Upsilon 1"
- "Upsilon 2"
- "Upsilon 7"
- "Upsilon 8"
- "Upsilon 3"
- "Upsilon 4"
- "Upsilon 5"
- "Upsilon 6"
- "Chi 3"
- "Rho 1"
- "Rho 2"
- "Rho 3"
- "Rho 4"
- "Rho 5"
- "Rho 6"
- "Rho 8"
- "Rho 7"
- "Iota 1"
- "Iota 2"
- "Iota 3"
- "Iota 4"
- "Iota 5"
- "Iota 6"
- "Chi 4"
- "Ogdoad"
- "Tau 1"
- "Tau 2"
- "Tau 3"
- "VAC 5"
- "VAC 5#"
- "VAC 5#1"
- "VAC 5#2"
- "VAC 5#3"
- "VAC 5#4"
- "VAC 5#5"
- "VAC 5#6"
- "VAC 5#7"
- "VAC 5#8"
- "VAC 5#9"
- "VAC 5#10"
- "VAC 5#11"
- "VAC 5#12"
- "VAC 5#13"
- "VAC 5#14"
- "VAC 5#15"
- "VAC 5#16"
- "VAC 4#"
- "VAC 4#1"
- "VAC 4#2"
- "VAC 4#3"
- )
- ( and
- ( or
- ( query-orders
- "Kukri"
- "Destroy my target"
- 1
- "<argument>"
- )
- ( query-orders
- "Kukri 1"
- "Destroy my target"
- 1
- "<argument>"
- )
- ( query-orders
- "Kukri 2"
- "Destroy my target"
- 1
- "<argument>"
- )
- ( query-orders
- "Kukri 3"
- "Destroy my target"
- 1
- "<argument>"
- )
- ( query-orders
- "Kukri 4"
- "Destroy my target"
- 1
- "<argument>"
- )
- ( query-orders
- "Kukri 5"
- "Destroy my target"
- 1
- "<argument>"
- )
- ( query-orders
- "Kukri 6"
- "Destroy my target"
- 1
- "<argument>"
- )
- ( query-orders
- "<all fighters>"
- "Destroy my target"
- 1
- "<argument>"
- )
- )
- ( not
- ( is-event-true-delay
- "gefs respond to strike order"
- 0
- )
- )
- ( is-event-true-delay
- "gefs refuse bad orders 2"
- 1
- )
- )
- ( clear-goals "Kukri" )
- ( add-goal
- "Kukri"
- ( ai-waypoints-once
- "gef withdraw point"
- 100
- )
- )
- ( modify-variable
- @gefanger[0]
- ( + @gefanger[0] 1 )
- )
- )
- +Name: gefs refuse bad orders 3
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( is-event-true-delay
- "detonate deadman charges"
- 1
- )
- ( ship-guardian-threshold
- 0
- "Kukri 1"
- "Kukri 2"
- "Kukri 3"
- "Kukri 4"
- "Kukri 5"
- "Kukri 6"
- )
- ( self-destruct
- "Kukri 1"
- "Kukri 2"
- "Kukri 3"
- "Kukri 4"
- "Kukri 5"
- "Kukri 6"
- )
- )
- +Name: detonate deadman charges 2
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( and
- ( or
- ( is-event-true-delay
- "laporte thinks: no mercy"
- 6
- )
- ( is-event-true-delay "let them go" 7 )
- )
- ( not
- ( or
- ( is-event-true-delay
- "Neith shuts down"
- 0
- )
- ( is-event-true-delay
- "viral strike on tabia"
- 0
- )
- )
- )
- )
- ( send-message
- "#Falcata 1"
- "High"
- "laporte: gefs gone, job undone"
- )
- )
- +Name: gefs gone, job undone
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( not
- ( or
- ( is-event-true-delay
- "Neith shuts down"
- 0
- )
- ( is-event-true-delay
- "viral strike on tabia"
- 0
- )
- )
- )
- ( send-message
- "#Al-Da'wa"
- "High"
- "al-da'wa: do it yourself"
- )
- )
- +Name: al-da'wa: do it yourself
- +Repeat Count: 1
- +Interval: 1
- +Chained: 8
- $Formula: ( when
- ( and
- ( is-event-true-delay
- "detonate deadman charges"
- 12
- )
- ( or
- ( is-event-true-delay
- "Neith shuts down"
- 0
- )
- ( is-event-true-delay
- "viral strike on tabia"
- 0
- )
- )
- ( not
- ( is-event-true-delay
- "gefs gone, job undone"
- 0
- )
- )
- )
- ( send-message
- "#Falcata 1"
- "High"
- "laporte: gefs dead, job done"
- )
- )
- +Name: gefs dead, job done
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( true )
- ( send-message
- "#Al-Da'wa"
- "High"
- "al-da'wa: those were people"
- )
- )
- +Name: al-da'wa criticizes
- +Repeat Count: 1
- +Interval: 1
- +Chained: 7
- +Team: 0
- $Formula: ( when ( true ) ( do-nothing ) )
- +Name: laporte thinks: no pleasing him
- +Repeat Count: 1
- +Interval: 1
- +Chained: 9
- +Team: 0
- $Formula: ( when
- ( and
- ( is-event-true-delay
- "let them go"
- 12
- )
- ( or
- ( is-event-true-delay
- "Neith shuts down"
- 0
- )
- ( is-event-true-delay
- "viral strike on tabia"
- 0
- )
- )
- ( not
- ( is-event-true-delay
- "gefs gone, job undone"
- 0
- )
- )
- )
- ( send-message
- "#Falcata 1"
- "High"
- "laporte: gefs gone, job done"
- )
- )
- +Name: gefs gone, job done
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( true )
- ( send-message
- "#Al-Da'wa"
- "High"
- "al-da'wa: good deed?"
- )
- )
- +Name: al-da'wa: good deed?
- +Repeat Count: 1
- +Interval: 1
- +Chained: 7
- $Formula: ( when-argument
- ( any-of
- "Falcata 2"
- "Falcata 3"
- "Falcata 4"
- )
- ( or
- ( and
- ( not
- ( or
- ( is-event-true-delay
- "Neith shuts down"
- 0
- )
- ( is-event-true-delay
- "viral strike on tabia"
- 0
- )
- )
- )
- ( <
- ( distance "<argument>" "Tabia" )
- 1701
- )
- )
- ( and
- ( is-event-true-delay
- "mw 5-1 protection expires"
- 0
- )
- ( not
- ( or
- ( is-event-true-delay
- "viral strike on tabia"
- 0
- )
- ( is-destroyed-delay 0 "Tabia" )
- )
- )
- )
- ( and
- ( is-event-true-delay
- "local control restored"
- 0
- )
- ( not
- ( is-destroyed-delay 0 "Tabia" )
- )
- )
- ( and
- ( is-event-true-delay "Bad Stealth" 0 )
- ( not
- ( or
- ( is-event-true-delay
- "viral strike on tabia"
- 0
- )
- ( is-destroyed-delay 0 "Tabia" )
- )
- )
- )
- )
- ( send-message
- "Midwinter 5-1"
- "High"
- "midwinter: detected, failure"
- )
- )
- +Name: you've been detected, fail
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( true )
- ( training-msg
- "laporte: who haven't I failed"
- )
- )
- +Name: laporte: who haven't I failed?
- +Repeat Count: 1
- +Interval: 1
- +Chained: 8
- +Team: 0
- $Formula: ( when ( true ) ( end-mission ) )
- +Name: end mission, detection failure
- +Repeat Count: 1
- +Interval: 1
- +Chained: 6
- +Team: 0
- $Formula: ( when
- ( and
- ( not
- ( or
- ( is-event-true-delay
- "Neith shuts down"
- 0
- )
- ( is-event-true-delay
- "viral strike on tabia"
- 0
- )
- )
- )
- ( <
- ( distance "Falcata 1" "Tabia" )
- 1701
- )
- ( not
- ( is-destroyed-delay
- 0
- "Midwinter 5-1"
- )
- )
- ( not
- ( is-event-true-delay
- "you've been detected, fail"
- 0
- )
- )
- )
- ( send-message
- "Midwinter 5-1"
- "High"
- "mw5-1: covering you"
- )
- ( modify-variable
- @tabiadetectiontimer[40]
- 36
- )
- ( protect-ship "Falcata 1" )
- )
- +Name: midwinter five-one covers you
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( and
- ( is-event-true-delay
- "midwinter five-one covers you"
- 1
- )
- ( <
- ( distance "Falcata 1" "Tabia" )
- 1701
- )
- ( not
- ( or
- ( is-event-true-delay
- "viral strike on tabia"
- 0
- )
- ( is-event-true-delay
- "Neith shuts down"
- 0
- )
- ( is-event-true-delay
- "mw 5-1 protection expires"
- 0
- )
- )
- )
- )
- ( modify-variable
- @tabiadetectiontimer[40]
- ( - @tabiadetectiontimer[40] 1 )
- )
- ( when
- ( or
- ( = @tabiadetectiontimer[40] 10 )
- ( = @tabiadetectiontimer[40] 20 )
- ( = @tabiadetectiontimer[40] 30 )
- )
- ( send-message
- "Midwinter 5-1"
- "Normal"
- "mw5-1: countdown"
- )
- )
- )
- +Name: decrement time
- +Repeat Count: -1
- +Trigger Count: 9999999
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( or
- ( < @tabiadetectiontimer[40] 1 )
- ( is-event-true-delay
- "viral strike on tabia"
- 21
- )
- ( and
- ( or
- ( primary-fired-since "Falcata 1" 0 1 )
- ( primary-fired-since "Falcata 1" 1 1 )
- ( secondary-fired-since
- "Falcata 1"
- 0
- 1
- )
- ( secondary-fired-since
- "Falcata 1"
- 1
- 2
- )
- ( secondary-fired-since
- "Falcata 1"
- 2
- 3
- )
- ( is-destroyed-delay
- 0
- "Midwinter 5-1"
- )
- )
- ( is-event-true-delay
- "midwinter five-one covers you"
- 0
- )
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- ( is-event-true-delay
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- )
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- )
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- )
- )
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- )
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- )
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- )
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- )
- )
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- )
- )
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- )
- )
- +Name: ogdoad asks about electronics
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- )
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- )
- )
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- )
- )
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- ( query-orders
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- 0
- )
- )
- ( is-event-true-delay
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- )
- )
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- "Falcata 2"
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- )
- )
- ( send-message
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- )
- )
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- )
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- )
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- )
- )
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- )
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- )
- )
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- 0
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- )
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- )
- )
- )
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- ( true )
- ( modify-variable
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- ( /
- ( *
- ( num-ships-in-battle
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- "Chi 3"
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- "Heket"
- "Upsilon 1"
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- "Upsilon 7"
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- "Upsilon 6"
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- "Tabia"
- "Rho 1"
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- "Rho 3"
- "Rho 4"
- "Rho 5"
- "Rho 6"
- "Rho 7"
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- "Iota 1"
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- "Iota 4"
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- "Tau 1"
- "Ogdoad"
- "Tau 3"
- "Tau 2"
- )
- 100
- )
- 32
- )
- )
- ( set-subsystem-strength
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- "Hull"
- @convoypercent[100]
- )
- )
- +Name: monitor convoy integrity
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- ( ship-vanish "Convoy %" )
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- )
- )
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- 10
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- )
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- )
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- ( when
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- )
- )
- )
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- 0
- )
- )
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- 10
- )
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- ( add-goal
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- ( ai-guard "Heket" 89 )
- )
- )
- +Name: vasudans complain about vampire
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- ( true )
- ( when
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- ( percent-ships-destroyed
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- ( or
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- 10
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- 10
- )
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- 10
- )
- )
- ( not
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- 0
- )
- )
- ( is-event-true-delay
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- 10
- )
- )
- ( send-message
- "<argument>"
- "Normal"
- "vasudan 60 help"
- )
- ( invalidate-all-arguments )
- ( modify-variable @vasudan60flag[0] 1 )
- )
- ( when
- ( is-destroyed-delay 0 "<argument>" )
- ( invalidate-argument "<argument>" )
- )
- )
- +Name: vasudan 60 help
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- ( random-of
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- ( when
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- ( percent-ships-destroyed
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- "Chi 1"
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- "Tau 1"
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- )
- ( or
- ( is-event-true-delay
- "al-da'wa: good deed?"
- 10
- )
- ( is-event-true-delay
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- 10
- )
- ( is-event-true-delay
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- 10
- )
- )
- ( is-event-true-delay
- "wingman: silence?"
- 25
- )
- ( not
- ( is-event-true-delay
- "UEF ships inbound!"
- 0
- )
- )
- )
- ( send-message
- "<argument>"
- "Normal"
- "vasudan 90 help"
- )
- ( invalidate-all-arguments )
- )
- ( when
- ( is-destroyed-delay 0 "<argument>" )
- ( invalidate-argument "<argument>" )
- )
- )
- +Name: vasudan 90 help
- +Repeat Count: -1
- +Trigger Count: 999999999
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- ( random-of
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- ( when
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- ( or
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- 10
- )
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- 10
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- 10
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- )
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- 10
- )
- ( percent-ships-destroyed
- 60
- "Chi 1"
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- "Chi 3"
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- )
- )
- ( send-message
- "<argument>"
- "Normal"
- "fight to the last!"
- )
- ( invalidate-all-arguments )
- )
- ( when
- ( is-destroyed-delay 0 "<argument>" )
- ( invalidate-argument "<argument>" )
- )
- )
- +Name: fight to the last!
- +Repeat Count: -1
- +Trigger Count: 99999999
- +Interval: 0
- +Team: 0
- $Formula: ( when
- ( is-destroyed-delay 4 "Ridwan Beta" )
- ( send-message
- "Midwinter 5-1"
- "High"
- "wingman: don't blame yourself"
- )
- )
- +Name: UEF fighters down
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( true )
- ( send-message
- "#Falcata 1"
- "High"
- "laporte: targets!?"
- )
- )
- +Name: laporte: targets?
- +Repeat Count: 1
- +Interval: 1
- +Chained: 4
- $Formula: ( when
- ( true )
- ( when
- ( not
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- )
- ( send-message
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- )
- )
- ( when
- ( and
- ( not
- ( has-departed-delay 0 "Falcata 4" )
- )
- ( has-departed-delay 0 "Falcata 2" )
- )
- ( send-message
- "Falcata 4"
- "High"
- "wingman: no ghosts"
- )
- )
- )
- +Name: wingman: no better death
- +Repeat Count: 1
- +Interval: 1
- +Chained: 8
- $Formula: ( when
- ( not
- ( percent-ships-destroyed
- 100
- "Chi 1"
- "Chi 2"
- "Chi 3"
- "Chi 4"
- "Heket"
- "Upsilon 1"
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- "Tabia"
- "Rho 1"
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- "Tau 1"
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- )
- )
- ( send-message
- "Midwinter 5-1"
- "Normal"
- "mw5-1: convoy"
- )
- )
- +Name: mop up convoy
- +Repeat Count: 1
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- $Formula: ( when
- ( and
- ( percent-ships-destroyed
- 43
- "Chi 1"
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- "Heket"
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- )
- ( or
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- 10
- )
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- 10
- )
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- 10
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- ( not
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- 0
- )
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- 10
- )
- ( false )
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- "#Falcata 1"
- "High"
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- )
- )
- +Name: vasudan 70 laporte
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- $Formula: ( when
- ( and
- ( false )
- ( or
- ( is-event-true-delay
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- 10
- )
- ( is-event-true-delay
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- 10
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- 10
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- ( not
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- "UEF ships inbound!"
- 0
- )
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- 10
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- ( when
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- ( send-message
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- )
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- ( when
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- )
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- "High"
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- )
- )
- )
- +Name: wingman: silence?
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- 100
- "Chi 1"
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- "Heket"
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- ( not
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- )
- ( is-event-true-delay
- "where are the gefs?"
- 7
- )
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- "Midwinter 5-1"
- "Normal"
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- )
- )
- +Name: convoy destroyed, UEF not down
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- ( and
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- 100
- "Chi 1"
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- "Tau 1"
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- )
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- ( send-message
- "Midwinter 5-1"
- "Normal"
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- )
- )
- +Name: convoy destroyed, UEF down
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- $Formula: ( when
- ( < ( hits-left "Ridwan Beta 2" ) 2 )
- ( change-iff
- "Unknown"
- "Ejected Pilot"
- )
- ( ship-no-guardian "Ridwan Beta 2" )
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- "Ejected Pilot"
- @rwbeta2x[0]
- @rwbeta2y[0]
- @rwbeta2z[0]
- )
- ( add-goal
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- )
- )
- +Name: create beta 2 ejection
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- ( < ( hits-left "Midwinter 5-2" ) 51 )
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- "Midwinter 5-2"
- "High"
- "mw5-2: in trouble"
- )
- )
- +Name: midwinter 5-2 at 50%
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- $Formula: ( when
- ( is-destroyed-delay
- 0
- "Midwinter 5-2"
- )
- ( send-message
- "Midwinter 5-1"
- "Normal"
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- )
- )
- +Name: midwinter 5-2 lost
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- $Formula: ( when
- ( and
- ( not
- ( is-destroyed-delay
- 0
- "Ejected Pilot"
- )
- )
- ( is-event-true-delay
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- 11
- )
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- ( send-message
- "Midwinter 5-1"
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- ( ship-unstealthy "Ejected Pilot" )
- ( ship-visible "Ejected Pilot" )
- ( add-goal
- "Ejected Pilot"
- ( ai-play-dead 89 )
- )
- )
- +Name: survivor?
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( not
- ( is-destroyed-delay
- 0
- "Ejected Pilot"
- )
- )
- ( send-message
- "#Al-Da'wa"
- "Normal"
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- )
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- $Formula: ( when
- ( not
- ( is-destroyed-delay
- 0
- "Ejected Pilot"
- )
- )
- ( do-nothing )
- )
- +Name: fedayeen benediction
- +Repeat Count: 1
- +Interval: 1
- +Chained: 9
- +Team: 0
- $Formula: ( when-argument
- ( random-of
- "Chi 1"
- "Chi 2"
- "Heket"
- "Upsilon 1"
- "Upsilon 2"
- "Upsilon 7"
- "Upsilon 8"
- "Upsilon 3"
- "Upsilon 4"
- "Upsilon 5"
- "Upsilon 6"
- "Chi 3"
- "Rho 1"
- "Rho 2"
- "Rho 3"
- "Rho 4"
- "Rho 5"
- "Rho 6"
- "Rho 8"
- "Rho 7"
- "Iota 1"
- "Iota 2"
- "Iota 3"
- "Iota 4"
- "Iota 5"
- "Iota 6"
- "Chi 4"
- "Ogdoad"
- "Tau 1"
- "Tau 2"
- "Tau 3"
- )
- ( true )
- ( when
- ( is-event-true-delay
- "ridwan beta: inbound!"
- 0
- )
- ( add-goal
- "Ridwan Beta"
- ( ai-guard "<argument>" 89 )
- )
- ( invalidate-all-arguments )
- )
- ( when
- ( is-destroyed-delay 0 "<argument>" )
- ( invalidate-argument "<argument>" )
- )
- )
- +Name: uef moves to convoy
- +Repeat Count: -1
- +Trigger Count: 999999999
- +Interval: 1
- $Formula: ( when
- ( and
- ( or
- ( is-destroyed-delay 0 "Tau 2" )
- ( is-destroyed-delay 0 "Tau 1" )
- ( is-destroyed-delay 0 "Tau 3" )
- )
- ( or
- ( not
- ( has-arrived-delay 0 "Ridwan Beta 1" )
- )
- ( has-arrived-delay
- 25
- "Ridwan Beta 1"
- )
- )
- )
- ( send-message
- "Ogdoad"
- "Low"
- "ogdoad: targeting marines"
- )
- )
- +Name: tau transport losses
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( or
- ( is-event-true-delay
- "Neith shuts down"
- 0
- ( true )
- )
- ( is-event-true-delay
- "viral strike on tabia"
- 0
- ( true )
- )
- )
- ( do-nothing )
- )
- +Name: crash Vasudan battlenet dir
- +Repeat Count: 1
- +Interval: 1
- +Objective: XSTR("Strike Tabia AWACS", -1)
- +Objective key: XSTR("Use Viral Strike or Kukri Wing", -1)
- $Formula: ( when
- ( is-destroyed-delay 0 "Tabia" )
- ( do-nothing )
- )
- +Name: destroy Tabia
- +Repeat Count: 1
- +Interval: 1
- +Chained: 0
- +Objective: XSTR("Destroy Tabia AWACS", -1)
- +Objective key: XSTR("Use Kukri or Gunboat", -1)
- $Formula: ( when
- ( or
- ( is-event-true-delay
- "Neith shuts down"
- 0
- ( true )
- )
- ( is-event-true-delay
- "viral strike on tabia"
- 0
- ( true )
- )
- )
- ( do-nothing )
- )
- +Name: avoid detection dir
- +Repeat Count: 1
- +Interval: 1
- +Objective: XSTR("Avoid Detection", -1)
- +Objective key: XSTR("Keep Wingmen 1700m From AWACS", -1)
- +Team: 0
- $Formula: ( when
- ( percent-ships-destroyed
- 100
- "Chi 1"
- "Chi 2"
- "Chi 3"
- "Chi 4"
- "Heket"
- "Upsilon 1"
- "Upsilon 2"
- "Upsilon 7"
- "Upsilon 8"
- "Upsilon 6"
- "Upsilon 3"
- "Upsilon 4"
- "Upsilon 5"
- "Tabia"
- "Rho 1"
- "Rho 2"
- "Rho 3"
- "Rho 4"
- "Rho 5"
- "Rho 6"
- "Rho 7"
- "Rho 8"
- "Iota 1"
- "Iota 2"
- "Iota 3"
- "Iota 4"
- "Iota 5"
- "Iota 6"
- "Tau 1"
- "Ogdoad"
- "Tau 3"
- "Tau 2"
- )
- ( do-nothing )
- )
- +Name: destroy convoy dir
- +Repeat Count: 1
- +Interval: 1
- +Chained: 0
- +Objective: XSTR("Destroy Entire Convoy (F12)", -1)
- $Formula: ( when
- ( or
- ( is-event-true-delay
- "Neith shuts down"
- 0
- ( true )
- )
- ( is-event-true-delay
- "viral strike on tabia"
- 0
- ( true )
- )
- )
- ( do-nothing )
- )
- +Name: upload viruses trigger
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( and
- ( is-cargo-known-delay 0 "Chi 1" )
- ( is-cargo-known-delay 0 "Chi 2" )
- ( is-cargo-known-delay 0 "Chi 3" )
- ( is-cargo-known-delay 0 "Chi 4" )
- ( directive-value @viralShipsLeft[4] )
- )
- ( do-nothing )
- )
- +Name: upload viruses dir
- +Repeat Count: 1
- +Interval: 1
- +Chained: 0
- +Objective: XSTR("Upload Viruses to Miners (F10)", -1)
- +Team: 0
- $Formula: ( when
- ( is-event-true-delay
- "ridwan beta: inbound!"
- 0
- )
- ( do-nothing )
- )
- +Name: destroy rescue wing trigger
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( is-destroyed-delay 0 "Ridwan Beta" )
- ( do-nothing )
- )
- +Name: destroy rescue wing
- +Repeat Count: 1
- +Interval: 1
- +Chained: 0
- +Objective: XSTR("Prevent Ridwan Beta Departure", -1)
- +Objective key: XSTR("Act Personally or Order Wingmen", -1)
- $Formula: ( when
- ( true )
- ( when-argument
- ( any-of
- "Chi 1"
- "Chi 2"
- "Chi 3"
- "Chi 4"
- )
- ( and
- ( or
- ( query-orders
- "Falcata 4"
- "Destroy my target"
- 1
- "<argument>"
- )
- ( query-orders
- "<all fighters>"
- "Destroy my target"
- 1
- "<argument>"
- )
- ( query-orders
- "Falcata"
- "Destroy my target"
- 1
- "<argument>"
- )
- )
- ( = @talker[0] 4 )
- ( is-cargo-known-delay 0 "<argument>" )
- )
- ( send-random-message
- "Falcata 4"
- "Low"
- "vidaura: minerkill 1"
- "vidaura: minerkill 2"
- "vidaura: minerkill 3"
- )
- ( modify-variable
- @talker[0]
- ( rand-multiple 2 4 )
- )
- )
- ( when-argument
- ( any-of
- "Chi 1"
- "Chi 2"
- "Chi 3"
- "Chi 4"
- )
- ( and
- ( or
- ( query-orders
- "Falcata 4"
- "Destroy my target"
- 1
- "<argument>"
- )
- ( query-orders
- "<all fighters>"
- "Destroy my target"
- 1
- "<argument>"
- )
- ( query-orders
- "Falcata"
- "Destroy my target"
- 1
- "<argument>"
- )
- )
- ( = @talker[0] 4 )
- ( not
- ( is-cargo-known-delay 0 "<argument>" )
- )
- )
- ( send-random-message
- "Falcata 4"
- "Low"
- "vidaura: miner dry"
- )
- ( modify-variable
- @talker[0]
- ( rand-multiple 2 4 )
- )
- )
- ( when-argument
- ( any-of
- "Chi 1"
- "Chi 2"
- "Chi 3"
- "Chi 4"
- )
- ( and
- ( or
- ( query-orders
- "Falcata 3"
- "Destroy my target"
- 1
- "<argument>"
- )
- ( query-orders
- "<all fighters>"
- "Destroy my target"
- 1
- "<argument>"
- )
- ( query-orders
- "Falcata"
- "Destroy my target"
- 1
- "<argument>"
- )
- )
- ( = @talker[0] 3 )
- ( is-cargo-known-delay 0 "<argument>" )
- )
- ( send-random-message
- "Falcata 3"
- "Low"
- "falconer: minerkill 1"
- "falconer: minerkill 2"
- "falconer: minerkill3"
- )
- ( modify-variable
- @talker[0]
- ( rand-multiple 2 4 )
- )
- )
- ( when-argument
- ( any-of
- "Chi 1"
- "Chi 2"
- "Chi 3"
- "Chi 4"
- )
- ( and
- ( or
- ( query-orders
- "Falcata 3"
- "Destroy my target"
- 1
- "<argument>"
- )
- ( query-orders
- "<all fighters>"
- "Destroy my target"
- 1
- "<argument>"
- )
- ( query-orders
- "Falcata"
- "Destroy my target"
- 1
- "<argument>"
- )
- )
- ( = @talker[0] 3 )
- ( not
- ( is-cargo-known-delay 0 "<argument>" )
- )
- )
- ( send-random-message
- "Falcata 3"
- "Low"
- "falconer: miner dry?"
- )
- ( modify-variable
- @talker[0]
- ( rand-multiple 2 4 )
- )
- )
- )
- +Name: virtual persona
- +Repeat Count: -1
- +Trigger Count: 99999999
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( true )
- ( when-argument
- ( any-of
- "Chi 1"
- "Chi 2"
- "Chi 3"
- "Chi 4"
- )
- ( and
- ( or
- ( query-orders
- "Falcata 2"
- "Destroy my target"
- 1
- "<argument>"
- )
- ( query-orders
- "<all fighters>"
- "Destroy my target"
- 1
- "<argument>"
- )
- ( query-orders
- "Falcata"
- "Destroy my target"
- 1
- "<argument>"
- )
- )
- ( = @talker[0] 2 )
- ( not
- ( is-cargo-known-delay 0 "<argument>" )
- )
- )
- ( send-random-message
- "Falcata 2"
- "Low"
- "kovacs: miner dry"
- )
- ( modify-variable
- @talker[0]
- ( rand-multiple 2 4 )
- )
- )
- ( when-argument
- ( any-of
- "Chi 1"
- "Chi 2"
- "Chi 3"
- "Chi 4"
- )
- ( and
- ( or
- ( query-orders
- "Falcata 2"
- "Destroy my target"
- 1
- "<argument>"
- )
- ( query-orders
- "<all fighters>"
- "Destroy my target"
- 1
- "<argument>"
- )
- ( query-orders
- "Falcata"
- "Destroy my target"
- 1
- "<argument>"
- )
- )
- ( = @talker[0] 2 )
- ( is-cargo-known-delay 0 "<argument>" )
- )
- ( send-random-message
- "Falcata 2"
- "Low"
- "kovacs: minerkill 1"
- "kovacs: minerkill 2"
- "kovacs: minerkill 3"
- )
- ( modify-variable
- @talker[0]
- ( rand-multiple 2 4 )
- )
- )
- )
- +Name: virtual persona part 2
- +Repeat Count: -1
- +Trigger Count: 99999999
- +Interval: 1
- $Formula: ( when
- ( and
- ( has-departed-delay 0 "Falcata 2" )
- ( = @talker[0] 2 )
- )
- ( modify-variable
- @talker[0]
- ( rand-multiple 3 4 )
- )
- )
- +Name: handle wingman departures
- +Repeat Count: -1
- +Trigger Count: 99999999
- +Interval: 0
- +Team: 0
- $Formula: ( when
- ( and
- ( has-departed-delay 0 "Falcata 3" )
- ( = @talker[0] 3 )
- )
- ( modify-variable
- @talker[0]
- ( rand-multiple 2 4 )
- )
- )
- +Name: handle f3 departure
- +Repeat Count: -1
- +Trigger Count: 999999999
- +Interval: 0
- $Formula: ( when
- ( and
- ( has-departed-delay 0 "Falcata 4" )
- ( = @talker[0] 4 )
- )
- ( modify-variable
- @talker[0]
- ( rand-multiple 2 3 )
- )
- )
- +Name: handle f4 departure
- +Repeat Count: -1
- +Trigger Count: 99999999
- +Interval: 0
- $Formula: ( when
- ( false )
- ( send-message
- "<any wingman>"
- "High"
- "want to do this, or should we?"
- )
- ( add-goal
- "Falcata"
- ( ai-guard "Ejected Pilot" 99 )
- )
- ( lock-primary-weapon
- "Falcata 2"
- "Falcata 3"
- "Falcata 4"
- )
- ( lock-secondary-weapon
- "Falcata 2"
- "Falcata 3"
- "Falcata 4"
- )
- )
- +Name: benediction p1
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( and
- ( not
- ( is-destroyed-delay
- 0
- "Ejected Pilot"
- )
- )
- ( <
- ( distance
- "Falcata 1"
- "Ejected Pilot"
- )
- 3200
- )
- )
- ( send-message
- "<any wingman>"
- "High"
- "give us a minute"
- )
- )
- +Name: benediction p2:
- +Repeat Count: 1
- +Interval: 1
- +Chained: 6
- +Team: 0
- $Formula: ( when
- ( not
- ( is-destroyed-delay
- 0
- "Ejected Pilot"
- )
- )
- ( send-message
- "#Falcata 1"
- "High"
- "laporte: what can we tell him?"
- )
- )
- +Name: benediction p3
- +Repeat Count: 1
- +Interval: 1
- +Chained: 5
- $Formula: ( when
- ( not
- ( is-destroyed-delay
- 0
- "Ejected Pilot"
- )
- )
- ( send-message
- "<any wingman>"
- "High"
- "the truth"
- )
- )
- +Name: benediction p4
- +Repeat Count: 1
- +Interval: 1
- +Chained: 4
- $Formula: ( when
- ( not
- ( is-destroyed-delay
- 0
- "Ejected Pilot"
- )
- )
- ( send-message
- "<any wingman>"
- "High"
- "stand easy, pilot"
- )
- )
- +Name: benediction p5
- +Repeat Count: 1
- +Interval: 1
- +Chained: 5
- $Formula: ( when
- ( not
- ( is-destroyed-delay
- 0
- "Ejected Pilot"
- )
- )
- ( send-message
- "Ejected Pilot"
- "High"
- "ejectee: what?"
- )
- )
- +Name: benediction p6
- +Repeat Count: 1
- +Interval: 1
- +Chained: 8
- +Team: 0
- $Formula: ( when
- ( not
- ( is-destroyed-delay
- 0
- "Ejected Pilot"
- )
- )
- ( send-message
- "<any wingman>"
- "High"
- "you're an ironic hero"
- )
- )
- +Name: benediction p7
- +Repeat Count: 1
- +Interval: 1
- +Chained: 7
- $Formula: ( when
- ( not
- ( is-destroyed-delay
- 0
- "Ejected Pilot"
- )
- )
- ( send-message
- "Ejected Pilot"
- "High"
- "ejectee: i am?"
- )
- )
- +Name: benediction p8
- +Repeat Count: 1
- +Interval: 1
- +Chained: 10
- $Formula: ( when
- ( not
- ( is-destroyed-delay
- 0
- "Ejected Pilot"
- )
- )
- ( send-message
- "<any wingman>"
- "High"
- "on the way"
- )
- )
- +Name: benediction p9
- +Repeat Count: 1
- +Interval: 1
- +Chained: 8
- $Formula: ( when
- ( not
- ( is-destroyed-delay
- 0
- "Ejected Pilot"
- )
- )
- ( add-goal
- "Falcata"
- ( ai-chase "Ejected Pilot" 100 )
- )
- ( unlock-secondary-weapon
- "Falcata 2"
- "Falcata 3"
- "Falcata 4"
- )
- ( set-secondary-ammo
- "Falcata 2"
- 0
- 9999
- )
- ( set-secondary-ammo
- "Falcata 3"
- 0
- 9999
- )
- ( set-secondary-ammo
- "Falcata 4"
- 0
- 9999
- )
- )
- +Name: benediction: mercy kill
- +Repeat Count: 1
- +Interval: 1
- +Chained: 15
- $Formula: ( when
- ( and
- ( is-destroyed-delay
- 0
- "Ejected Pilot"
- )
- ( <
- ( get-damage-caused
- "Ejected Pilot"
- "Falcata 1"
- )
- 1
- )
- )
- ( send-message
- "<any wingman>"
- "High"
- "mercy kill complete"
- )
- )
- +Name: mercy kill complete
- +Repeat Count: 1
- +Interval: 1
- +Chained: 0
- $Formula: ( when
- ( and
- ( is-destroyed-delay
- 0
- "Ejected Pilot"
- )
- ( >
- ( get-damage-caused
- "Ejected Pilot"
- "Falcata 1"
- )
- 0
- )
- )
- ( send-message
- "<any wingman>"
- "High"
- "you conduct mercy kill"
- )
- )
- +Name: you conduct mercy kill
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when ( false ) ( do-nothing ) )
- +Name: conduct mercy kill trigger
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( and
- ( or
- ( is-event-true-delay
- "you conduct mercy kill"
- 0
- ( true )
- )
- ( is-event-true-delay
- "rwb2 killed too early"
- 0
- ( true )
- )
- )
- ( not
- ( is-event-true-delay
- "mercy kill complete"
- 0
- ( true )
- )
- )
- )
- ( do-nothing )
- )
- +Name: conduct mercy kill directive?
- +Repeat Count: 1
- +Interval: 1
- +Chained: 0
- +Objective: XSTR("Sanitize Ejected Pilot", -1)
- +Objective key: XSTR("Use Missiles or Ramming", -1)
- $Formula: ( when
- ( or
- ( is-event-true-delay
- "al-da'wa: kill"
- 7
- )
- ( is-event-true-delay
- "al-da'wa: kill"
- 6
- ( true )
- )
- ( is-event-true-delay
- "al-da'wa: kill"
- 7
- ( true )
- )
- )
- ( allow-warp "Falcata 1" )
- ( set-support-ship
- "Hyperspace"
- "<no anchor>"
- "Hyperspace"
- "<no anchor>"
- "<species support ship class>"
- 0
- 0
- )
- ( when-argument
- ( every-of
- "Support 1"
- "Support 2"
- "Support 3"
- "Support 4"
- "Support 5"
- "Support 6"
- )
- ( true )
- ( add-goal
- "<argument>"
- ( ai-warp-out 99 )
- )
- )
- )
- +Name: RTB return to base
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( key-pressed "Alt-J" )
- ( do-nothing )
- )
- +Name: rtb dir
- +Repeat Count: 1
- +Interval: 1
- +Chained: 0
- +Objective: XSTR("Return to Masyaf", -1)
- +Objective key: XSTR("Press $Alt-J$", -1)
- $Formula: ( when
- ( true )
- ( when-argument
- ( any-of "Ogdoad" "Heket" )
- ( and
- ( or
- ( query-orders
- "Falcata 4"
- "Destroy my target"
- 1
- "<argument>"
- )
- ( query-orders
- "<all fighters>"
- "Destroy my target"
- 1
- "<argument>"
- )
- ( query-orders
- "Falcata"
- "Destroy my target"
- 1
- "<argument>"
- )
- )
- ( = @talker[0] 4 )
- )
- ( send-random-message
- "Falcata 4"
- "Low"
- "vidaura: cruiser 1"
- "vidaura: cruiser 2"
- "vidaura: cruiser 3"
- )
- ( modify-variable
- @talker[0]
- ( rand-multiple 2 4 )
- )
- )
- ( when-argument
- ( any-of "Ogdoad" "Heket" )
- ( and
- ( or
- ( query-orders
- "Falcata 3"
- "Destroy my target"
- 1
- "<argument>"
- )
- ( query-orders
- "<all fighters>"
- "Destroy my target"
- 1
- "<argument>"
- )
- ( query-orders
- "Falcata"
- "Destroy my target"
- 1
- "<argument>"
- )
- )
- ( = @talker[0] 3 )
- )
- ( send-random-message
- "Falcata 3"
- "Low"
- "falconer: cruiser 1"
- "falconer: cruiser 2"
- "falconer: cruiser 3"
- )
- ( modify-variable
- @talker[0]
- ( rand-multiple 2 4 )
- )
- )
- ( when-argument
- ( any-of "Ogdoad" "Heket" )
- ( and
- ( or
- ( query-orders
- "Falcata 2"
- "Destroy my target"
- 1
- "<argument>"
- )
- ( query-orders
- "<all fighters>"
- "Destroy my target"
- 1
- "<argument>"
- )
- ( query-orders
- "Falcata"
- "Destroy my target"
- 1
- "<argument>"
- )
- )
- ( = @talker[0] 2 )
- )
- ( send-random-message
- "Falcata 2"
- "Low"
- "kovacs: cruiser 1"
- "kovacs: cruiser 2"
- "kovacs: cruiser 3"
- )
- ( modify-variable
- @talker[0]
- ( rand-multiple 2 4 )
- )
- )
- )
- +Name: virtual persona (cruisers)
- +Repeat Count: -1
- +Trigger Count: 99999999
- +Interval: 1
- $Formula: ( when
- ( true )
- ( when-argument
- ( any-of
- "Aries 1"
- "Aries 2"
- "Aries 3"
- "Cancer 1"
- "Cancer 2"
- "Cancer 3"
- )
- ( and
- ( or
- ( query-orders
- "Falcata 4"
- "Destroy my target"
- 1
- "<argument>"
- )
- ( query-orders
- "<all fighters>"
- "Destroy my target"
- 1
- "<argument>"
- )
- ( query-orders
- "Falcata"
- "Destroy my target"
- 1
- "<argument>"
- )
- )
- ( = @talker[0] 4 )
- )
- ( send-random-message
- "Falcata 4"
- "Low"
- "vidaura: fighter 1"
- "vidaura: fighter 2"
- )
- ( modify-variable
- @talker[0]
- ( rand-multiple 2 4 )
- )
- )
- ( when-argument
- ( any-of
- "Aries 1"
- "Aries 2"
- "Aries 3"
- "Cancer 1"
- "Cancer 2"
- "Cancer 3"
- )
- ( and
- ( or
- ( query-orders
- "Falcata 3"
- "Destroy my target"
- 1
- "<argument>"
- )
- ( query-orders
- "<all fighters>"
- "Destroy my target"
- 1
- "<argument>"
- )
- ( query-orders
- "Falcata"
- "Destroy my target"
- 1
- "<argument>"
- )
- )
- ( = @talker[0] 3 )
- )
- ( send-random-message
- "Falcata 3"
- "Low"
- "falconer: fighter 1"
- "falconer: fighter 2"
- )
- ( modify-variable
- @talker[0]
- ( rand-multiple 2 4 )
- )
- )
- ( when-argument
- ( any-of
- "Aries 1"
- "Aries 2"
- "Aries 3"
- "Cancer 1"
- "Cancer 2"
- "Cancer 3"
- )
- ( and
- ( or
- ( query-orders
- "Falcata 2"
- "Destroy my target"
- 1
- "<argument>"
- )
- ( query-orders
- "<all fighters>"
- "Destroy my target"
- 1
- "<argument>"
- )
- ( query-orders
- "Falcata"
- "Destroy my target"
- 1
- "<argument>"
- )
- )
- ( = @talker[0] 2 )
- )
- ( send-random-message
- "Falcata 2"
- "Low"
- "falconer: fighter 1"
- "falconer: fighter 2"
- )
- ( modify-variable
- @talker[0]
- ( rand-multiple 2 4 )
- )
- )
- )
- +Name: virtual persona (fighters)
- +Repeat Count: -1
- +Trigger Count: 999999999
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( true )
- ( when-argument
- ( any-of
- "Upsilon 1"
- "Upsilon 2"
- "Upsilon 7"
- "Upsilon 8"
- "Upsilon 3"
- "Upsilon 4"
- "Upsilon 5"
- "Upsilon 6"
- "Rho 1"
- "Rho 2"
- "Rho 3"
- "Rho 4"
- "Rho 5"
- "Rho 6"
- "Rho 8"
- "Rho 7"
- "Iota 1"
- "Iota 2"
- "Iota 3"
- "Iota 4"
- "Iota 5"
- "Iota 6"
- "Tau 1"
- "Tau 2"
- "Tau 3"
- )
- ( and
- ( or
- ( query-orders
- "Falcata 4"
- "Destroy my target"
- 1
- "<argument>"
- )
- ( query-orders
- "<all fighters>"
- "Destroy my target"
- 1
- "<argument>"
- )
- ( query-orders
- "Falcata"
- "Destroy my target"
- 1
- "<argument>"
- )
- )
- ( = @talker[0] 4 )
- )
- ( send-random-message
- "Falcata 4"
- "Low"
- "vidaura: engaging convoy"
- )
- ( modify-variable
- @talker[0]
- ( rand-multiple 2 4 )
- )
- )
- ( when-argument
- ( any-of
- "Upsilon 1"
- "Upsilon 2"
- "Upsilon 7"
- "Upsilon 8"
- "Upsilon 3"
- "Upsilon 4"
- "Upsilon 5"
- "Upsilon 6"
- "Rho 1"
- "Rho 2"
- "Rho 3"
- "Rho 4"
- "Rho 5"
- "Rho 6"
- "Rho 8"
- "Rho 7"
- "Iota 1"
- "Iota 2"
- "Iota 3"
- "Iota 4"
- "Iota 5"
- "Iota 6"
- "Tau 1"
- "Tau 2"
- "Tau 3"
- )
- ( and
- ( or
- ( query-orders
- "Falcata 3"
- "Destroy my target"
- 1
- "<argument>"
- )
- ( query-orders
- "<all fighters>"
- "Destroy my target"
- 1
- "<argument>"
- )
- ( query-orders
- "Falcata"
- "Destroy my target"
- 1
- "<argument>"
- )
- )
- ( = @talker[0] 3 )
- )
- ( send-random-message
- "Falcata 3"
- "Low"
- "falconer: engaging convoy"
- )
- ( modify-variable
- @talker[0]
- ( rand-multiple 2 4 )
- )
- )
- ( when-argument
- ( any-of
- "Upsilon 1"
- "Upsilon 2"
- "Upsilon 7"
- "Upsilon 8"
- "Upsilon 3"
- "Upsilon 4"
- "Upsilon 5"
- "Upsilon 6"
- "Rho 1"
- "Rho 2"
- "Rho 3"
- "Rho 4"
- "Rho 5"
- "Rho 6"
- "Rho 8"
- "Rho 7"
- "Iota 1"
- "Iota 2"
- "Iota 3"
- "Iota 4"
- "Iota 5"
- "Iota 6"
- "Tau 1"
- "Tau 2"
- "Tau 3"
- )
- ( and
- ( or
- ( query-orders
- "Falcata 2"
- "Destroy my target"
- 1
- "<argument>"
- )
- ( query-orders
- "<all fighters>"
- "Destroy my target"
- 1
- "<argument>"
- )
- ( query-orders
- "Falcata"
- "Destroy my target"
- 1
- "<argument>"
- )
- )
- ( = @talker[0] 3 )
- )
- ( send-random-message
- "Falcata 2"
- "Low"
- "kovacs: engaging convoy"
- )
- ( modify-variable
- @talker[0]
- ( rand-multiple 2 4 )
- )
- )
- )
- +Name: virtual persona (convoy)
- +Repeat Count: -1
- +Trigger Count: 1410065407
- +Interval: 1
- $Formula: ( when
- ( < ( hits-left "Ridwan Beta 2" ) 4 )
- ( modify-variable
- @rwbeta2x[0]
- ( get-object-x "Ridwan Beta 2" )
- )
- ( modify-variable
- @rwbeta2y[0]
- ( get-object-y "Ridwan Beta 2" )
- )
- ( modify-variable
- @rwbeta2z[0]
- ( get-object-z "Ridwan Beta 2" )
- )
- )
- +Name: store beta 2 coords
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( and
- ( not
- ( or
- ( is-event-true-delay
- "Neith shuts down"
- 0
- )
- ( is-event-true-delay
- "viral strike on tabia"
- 0
- )
- )
- )
- ( or
- ( <
- ( distance "Falcata 2" "Tabia" )
- 2500
- )
- ( <
- ( distance "Falcata 3" "Tabia" )
- 2500
- )
- ( <
- ( distance "Falcata 4" "Tabia" )
- 2500
- )
- )
- )
- ( send-message
- "<any wingman>"
- "High"
- "wingman: too close!"
- )
- )
- +Name: wingmen: too close!
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( and
- ( is-destroyed-delay
- 0
- "Ejected Pilot"
- )
- ( not
- ( is-event-true-delay
- "benediction p9"
- 0
- )
- )
- )
- ( send-message
- "<any wingman>"
- "High"
- "wingman: that fast?"
- )
- )
- +Name: rwb2 killed too early
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( true )
- ( when-argument
- ( any-of
- "Ridwan Beta 1"
- "Ridwan Beta 2"
- "Ridwan Beta 3"
- )
- ( and
- ( or
- ( query-orders
- "Falcata 4"
- "Destroy my target"
- 1
- "<argument>"
- )
- ( query-orders
- "<all fighters>"
- "Destroy my target"
- 1
- "<argument>"
- )
- ( query-orders
- "Falcata"
- "Destroy my target"
- 1
- "<argument>"
- )
- )
- ( = @talker[0] 4 )
- )
- ( send-random-message
- "Falcata 4"
- "Low"
- "vidaura: attacking rwbeta"
- )
- ( modify-variable
- @talker[0]
- ( rand-multiple 2 4 )
- )
- )
- ( when-argument
- ( any-of
- "Ridwan Beta 1"
- "Ridwan Beta 2"
- "Ridwan Beta 3"
- )
- ( and
- ( or
- ( query-orders
- "Falcata 3"
- "Destroy my target"
- 1
- "<argument>"
- )
- ( query-orders
- "<all fighters>"
- "Destroy my target"
- 1
- "<argument>"
- )
- ( query-orders
- "Falcata"
- "Destroy my target"
- 1
- "<argument>"
- )
- )
- ( = @talker[0] 3 )
- )
- ( send-random-message
- "Falcata 3"
- "Low"
- "falconer: attacking twbeta"
- )
- ( modify-variable
- @talker[0]
- ( rand-multiple 2 4 )
- )
- )
- ( when-argument
- ( any-of
- "Ridwan Beta 1"
- "Ridwan Beta 2"
- "Ridwan Beta 3"
- )
- ( and
- ( or
- ( query-orders
- "Falcata 2"
- "Destroy my target"
- 1
- "<argument>"
- )
- ( query-orders
- "<all fighters>"
- "Destroy my target"
- 1
- "<argument>"
- )
- ( query-orders
- "Falcata"
- "Destroy my target"
- 1
- "<argument>"
- )
- )
- ( = @talker[0] 2 )
- )
- ( send-random-message
- "Falcata 2"
- "Low"
- "kovacs: attacking twbeta"
- )
- ( modify-variable
- @talker[0]
- ( rand-multiple 2 4 )
- )
- )
- )
- +Name: virtual persona: rwbeta
- +Repeat Count: -1
- +Trigger Count: 99999999
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( true )
- ( modify-variable @convoytimer[9] 9 )
- )
- +Name: print that timer
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( true )
- ( set-subsystem-strength
- "Jump (min)"
- "Hull"
- @convoytimer[9]
- )
- )
- +Name: print timer to buoy
- +Repeat Count: 1410065407
- +Interval: 1
- $Formula: ( when
- ( has-time-elapsed 60 )
- ( modify-variable
- @convoytimer[9]
- ( - @convoytimer[9] 1 )
- )
- )
- +Name: decrement timer
- +Repeat Count: 8
- +Interval: 60
- $Formula: ( when
- ( or
- ( is-event-true-delay
- "Neith shuts down"
- 0
- )
- ( is-event-true-delay
- "viral strike on tabia"
- 0
- )
- )
- ( when-argument
- ( any-of "Ogdoad" "Heket" )
- ( query-orders
- "Midwinter 5-2"
- "Destroy my target"
- 1
- "<argument>"
- )
- ( send-random-message
- "Midwinter 5-2"
- "Low"
- "mw5-2: attacking cruisers"
- "mw5-2: attacking cruisers 2"
- )
- )
- ( when-argument
- ( any-of "Tabia" )
- ( query-orders
- "Midwinter 5-2"
- "Destroy my target"
- 1
- "<argument>"
- )
- ( send-random-message
- "Midwinter 5-2"
- "Low"
- "mw5-2: attacking AWACS"
- )
- )
- ( when-argument
- ( any-of
- "Upsilon 1"
- "Upsilon 2"
- "Upsilon 7"
- "Upsilon 8"
- "Upsilon 3"
- "Upsilon 4"
- "Upsilon 5"
- "Upsilon 6"
- "Rho 1"
- "Rho 2"
- "Rho 3"
- "Rho 4"
- "Rho 5"
- "Rho 6"
- "Rho 8"
- "Rho 7"
- "Iota 1"
- "Iota 2"
- "Iota 3"
- "Iota 4"
- "Iota 5"
- "Iota 6"
- "Tau 1"
- "Tau 2"
- "Tau 3"
- )
- ( query-orders
- "Midwinter 5-2"
- "Destroy my target"
- 1
- "<argument>"
- )
- ( send-random-message
- "Midwinter 5-2"
- "Low"
- "mw5-2: attacking convoy elemen"
- )
- )
- )
- +Name: virtual persona: mw5-2
- +Repeat Count: -1
- +Trigger Count: 1410065407
- +Interval: 1
- $Formula: ( when
- ( percent-ships-departed
- 1
- "Chi 1"
- "Chi 2"
- "Chi 3"
- "Chi 4"
- "Upsilon 1"
- "Upsilon 2"
- "Upsilon 3"
- "Upsilon 4"
- "Upsilon 5"
- "Upsilon 6"
- "Upsilon 7"
- "Upsilon 8"
- "Rho 1"
- "Rho 2"
- "Rho 3"
- "Rho 4"
- "Rho 5"
- "Rho 6"
- "Rho 7"
- "Rho 8"
- "Iota 1"
- "Iota 2"
- "Iota 3"
- "Iota 4"
- "Iota 5"
- "Iota 6"
- "Tau 1"
- "Tau 2"
- "Tau 3"
- "Heket"
- "Ogdoad"
- "Tabia"
- )
- ( send-message
- "Midwinter 5-1"
- "High"
- "mw5-1: you let one go"
- )
- )
- +Name: convoy escape failure
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( true )
- ( training-msg "laporte: god damn" )
- )
- +Name: laporte: goddamn
- +Repeat Count: 1
- +Interval: 1
- +Chained: 5
- $Formula: ( when ( true ) ( end-mission ) )
- +Name: end mission, depart fail
- +Repeat Count: 1
- +Interval: 1
- +Chained: 6
- $Formula: ( when
- ( and
- ( = @convoytimer[9] 6 )
- ( not
- ( percent-ships-destroyed
- 100
- "Chi 1"
- "Chi 2"
- "Chi 3"
- "Chi 4"
- "Heket"
- "Upsilon 1"
- "Upsilon 2"
- "Upsilon 7"
- "Upsilon 8"
- "Upsilon 6"
- "Upsilon 3"
- "Upsilon 4"
- "Upsilon 5"
- "Tabia"
- "Rho 1"
- "Rho 2"
- "Rho 3"
- "Rho 4"
- "Rho 5"
- "Rho 6"
- "Rho 7"
- "Rho 8"
- "Iota 1"
- "Iota 2"
- "Iota 3"
- "Iota 4"
- "Iota 5"
- "Iota 6"
- "Tau 1"
- "Ogdoad"
- "Tau 3"
- "Tau 2"
- )
- )
- ( not
- ( query-orders
- "Midwinter 5-2"
- "Destroy my target"
- 0
- )
- )
- ( or
- ( is-event-true-delay
- "Neith shuts down"
- 0
- )
- ( is-event-true-delay
- "viral strike on tabia"
- 0
- )
- )
- )
- ( send-message
- "Midwinter 5-2"
- "Normal"
- "mw5-2 offers help"
- )
- )
- +Name: deploy gunboat trigger
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( or
- ( percent-ships-destroyed
- 100
- "Chi 1"
- "Chi 2"
- "Chi 3"
- "Chi 4"
- "Heket"
- "Upsilon 1"
- "Upsilon 2"
- "Upsilon 7"
- "Upsilon 8"
- "Upsilon 6"
- "Upsilon 3"
- "Upsilon 4"
- "Upsilon 5"
- "Tabia"
- "Rho 1"
- "Rho 2"
- "Rho 3"
- "Rho 4"
- "Rho 5"
- "Rho 6"
- "Rho 7"
- "Rho 8"
- "Iota 1"
- "Iota 2"
- "Iota 3"
- "Iota 4"
- "Iota 5"
- "Iota 6"
- "Tau 1"
- "Ogdoad"
- "Tau 3"
- "Tau 2"
- )
- ( query-orders
- "Midwinter 5-2"
- "Destroy my target"
- 0
- )
- )
- ( do-nothing )
- )
- +Name: deploy gunboat directive
- +Repeat Count: 1
- +Interval: 1
- +Chained: 0
- +Objective: XSTR("Deploy Midwinter Gunboat?", -1)
- +Objective key: XSTR("Comms Orders Menu", -1)
- $Formula: ( when-argument
- ( any-of
- "Chi 1"
- "Chi 2"
- "Chi 3"
- "Chi 4"
- )
- ( and
- ( is-cargo-known-delay
- 15
- "<argument>"
- )
- ( not
- ( is-destroyed-delay 0 "<argument>" )
- )
- ( false )
- )
- ( set-unscanned "<argument>" )
- ( when
- ( string-equals "<argument>" "Chi 1" )
- ( send-message
- "Midwinter 5-1"
- "Normal"
- "mw5-1: chi 1 reset"
- )
- )
- ( when
- ( string-equals "<argument>" "Chi 2" )
- ( send-message
- "Midwinter 5-1"
- "Normal"
- "mw5-1: chi 2 reset"
- )
- )
- ( when
- ( string-equals "<argument>" "Chi 3" )
- ( send-message
- "Midwinter 5-1"
- "Normal"
- "mw5-1: chi 3 reset"
- )
- )
- ( when
- ( string-equals "<argument>" "Chi 4" )
- ( send-message
- "Midwinter 5-1"
- "Normal"
- "mw5-1: chi 4 reset"
- )
- )
- ( set-explosion-option
- "<argument>"
- "inner radius"
- 200
- "outer radius"
- 500
- "damage"
- 150
- "shockwave speed"
- 240
- )
- )
- +Name: hekets purge virus?
- +Repeat Count: -1
- +Trigger Count: 4
- +Interval: 1
- $Formula: ( when
- ( false )
- ( when
- ( or
- ( is-destroyed-delay 0 "Chi 4" )
- ( is-cargo-known-delay 0 "Chi 4" )
- )
- ( sabotage-subsystem
- "Token 4"
- "Hull"
- 101
- )
- )
- ( when
- ( or
- ( is-destroyed-delay 0 "Chi 3" )
- ( is-cargo-known-delay 0 "Chi 3" )
- )
- ( sabotage-subsystem
- "Token 3"
- "Hull"
- 101
- )
- )
- ( when
- ( or
- ( is-destroyed-delay 0 "Chi 2" )
- ( is-cargo-known-delay 0 "Chi 2" )
- )
- ( sabotage-subsystem
- "Token 2"
- "Hull"
- 101
- )
- )
- ( when
- ( or
- ( is-destroyed-delay 0 "Chi 1" )
- ( is-cargo-known-delay 0 "Chi 1" )
- )
- ( sabotage-subsystem
- "Token 1"
- "Hull"
- 101
- )
- )
- )
- +Name: self destruct tokens
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( = @vasudan60flag[0] 1 )
- ( do-nothing )
- )
- +Name: vasudan 60 flag
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( and
- ( is-event-true-delay
- "RTB return to base"
- 10
- )
- ( has-departed-delay 0 "Falcata 4" )
- ( not
- ( has-departed-delay 0 "Falcata 3" )
- )
- ( not
- ( has-departed-delay 0 "Falcata 2" )
- )
- )
- ( send-message-list
- "Falcata 3"
- "High"
- "k+f1: falconer: lingering"
- 0
- "#Falcata 1"
- "High"
- "k+f2: laporte: no, intel"
- 6000
- "Falcata 2"
- "High"
- "k+f3: kovacs: don't pretend"
- 6000
- "#Falcata 1"
- "High"
- "k+f4: laporte: it's a drug"
- 8000
- "Falcata 3"
- "High"
- "k+f5: falconer: always pass"
- 8000
- "#Falcata 1"
- "High"
- "k+f6: laporte: everything?"
- 7000
- "Falcata 3"
- "High"
- "k+f8: falconer: no secrets"
- 6000
- "#Falcata 1"
- "High"
- "k+f9: laporte: human?"
- 10000
- "Falcata 3"
- "High"
- "k+f10: falconer: blade in hand"
- 8000
- "Falcata 2"
- "High"
- "k+f11: kovacs: what we are"
- 6000
- "Falcata 3"
- "High"
- "k+f12: falconer: sub, post"
- 7000
- "Falcata 2"
- "High"
- "k+f13: kovacs: a code"
- 10000
- "#Falcata 1"
- "High"
- "k+f14: laporte: cheerful"
- 10000
- )
- )
- +Name: k+f banter
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( and
- ( is-event-true-delay
- "RTB return to base"
- 10
- )
- ( has-departed-delay 0 "Falcata 2" )
- ( not
- ( has-departed-delay 0 "Falcata 4" )
- )
- ( not
- ( has-departed-delay 0 "Falcata 3" )
- )
- )
- ( send-message-list
- "Falcata 4"
- "High"
- "f+v1: vidaura: lingering"
- 0
- "#Falcata 1"
- "High"
- "f+v2: laporte: intel"
- 6000
- "Falcata 3"
- "High"
- "f+v3: falconer: thrills?"
- 6000
- "#Falcata 1"
- "High"
- "k+f4: laporte: it's a drug"
- 8000
- "Falcata 3"
- "High"
- "k+f5: falconer: always pass"
- 8000
- "#Falcata 1"
- "High"
- "k+f6: laporte: everything?"
- 7000
- "Falcata 3"
- "High"
- "k+f8: falconer: no secrets"
- 6000
- "#Falcata 1"
- "High"
- "k+f9: laporte: human?"
- 10000
- "Falcata 3"
- "High"
- "k+f10: falconer: blade in hand"
- 8000
- "Falcata 4"
- "High"
- "f+v11: vidaura: castoffs"
- 6000
- "Falcata 3"
- "High"
- "k+f12: falconer: sub, post"
- 7000
- "Falcata 4"
- "High"
- "f+v13: vidaura: a code"
- 10000
- "#Falcata 1"
- "High"
- "k+f14: laporte: cheerful"
- 10000
- )
- )
- +Name: f+v banter
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( and
- ( is-event-true-delay
- "RTB return to base"
- 10
- )
- ( not
- ( has-departed-delay 0 "Falcata 2" )
- )
- ( not
- ( has-departed-delay 0 "Falcata 4" )
- )
- ( not
- ( has-departed-delay 0 "Falcata 3" )
- )
- )
- ( send-message-list
- "Falcata 2"
- "High"
- "kfv1: kovacs: ladies"
- 0
- "#Falcata 1"
- "High"
- "kfv2: laporte: unseemly"
- 6000
- "Falcata 4"
- "High"
- "k+v3: vidaura: play the pro"
- 6000
- "#Falcata 1"
- "High"
- "k+f4: laporte: it's a drug"
- 8000
- "Falcata 3"
- "High"
- "k+f5: falconer: always pass"
- 8000
- "#Falcata 1"
- "High"
- "k+f6: laporte: everything?"
- 7000
- "Falcata 2"
- "High"
- "k+v8: kovacs: no secrets"
- 6000
- "#Falcata 1"
- "High"
- "k+f9: laporte: human?"
- 10000
- "Falcata 3"
- "High"
- "k+f10: falconer: blade in hand"
- 8000
- "Falcata 4"
- "High"
- "f+v11: vidaura: castoffs"
- 6000
- "Falcata 3"
- "High"
- "k+f12: falconer: sub, post"
- 7000
- "Falcata 4"
- "High"
- "f+v13: vidaura: a code"
- 10000
- "#Falcata 1"
- "High"
- "k+f14: laporte: cheerful"
- 10000
- )
- )
- +Name: k+f+v banter
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( and
- ( is-event-true-delay
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- )
- ( has-departed-delay 0 "Falcata 3" )
- ( not
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- )
- ( not
- ( has-departed-delay 0 "Falcata 2" )
- )
- )
- ( send-message-list
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- "k+v1: kovacs: she likes it"
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- "#Falcata 1"
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- "k+v2: laporte: shut up kovacs"
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- "k+v3: vidaura: play the pro"
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- "k+f4: laporte: it's a drug"
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- "Falcata 4"
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- "k+v5: vidaura: it's okay"
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- "#Falcata 1"
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- "k+f6: laporte: everything?"
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- "#Falcata 1"
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- "k+f9: laporte: human?"
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- "Falcata 4"
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- "f+v13: vidaura: a code"
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- "#Falcata 1"
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- "k+f14: laporte: cheerful"
- 10000
- )
- )
- +Name: k+v banter
- +Repeat Count: 1
- +Interval: 1
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- )
- )
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- )
- )
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- )
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- )
- )
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- )
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- $Formula: ( when
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- )
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- )
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- )
- )
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- )
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- 1
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- 1
- )
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- 1
- )
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- ( <
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- )
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- )
- )
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- "al-da'wa: fool!"
- )
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- +Name: late detection fail
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- ( and
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- ( not
- ( is-destroyed-delay
- 0
- "Chi 1"
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- 9
- )
- ( is-event-true-delay
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- 7
- ( true )
- )
- ( is-event-true-delay
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- ( true )
- )
- )
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- )
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- ( true )
- )
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- ( true )
- )
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- )
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- +Objective key: XSTR("Rally Wing at Observation Point", -1)
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- ( is-event-true-delay
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- 193
- )
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- 0
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- )
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- )
- ( modify-variable
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- )
- ( when
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- )
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- ( modify-variable
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- )
- )
- )
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- +Trigger Count: 1410065407
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- $Formula: ( when
- ( true )
- ( ship-subsys-guardian-threshold
- 41
- "Falcata 1"
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- )
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- 41
- "Falcata 2"
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- 41
- "Falcata 4"
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- )
- )
- +Name: guardian wingdude engines
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- $Formula: ( when
- ( has-arrived-delay 1 "Capricorn" )
- ( close-sound-from-file ( true ) )
- ( play-sound-from-file
- "carbonised.ogg"
- 1
- )
- )
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- $Formula: ( every-time
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- )
- ( when-argument
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- )
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- ( add-goal
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- )
- )
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- 0
- )
- ( add-goal
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- )
- )
- +Name: support ships go home
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- $Formula: ( when
- ( is-event-true-delay
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- 8
- )
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- "Normal"
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- )
- )
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- ( any-of
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- )
- ( has-departed-delay 0 "<argument>" )
- ( send-message
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- "Normal"
- "midwinter 5-1: ridwan escaped"
- )
- )
- +Name: ridwan escape failure
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- +Interval: 1
- $Formula: ( when
- ( true )
- ( training-msg
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- )
- )
- +Name: laporte: couldn't do it!
- +Repeat Count: 1
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- $Formula: ( when ( true ) ( end-mission ) )
- +Name: ridwan escape missionkill
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- +Chained: 6
- $Formula: ( when
- ( or
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- 41
- )
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- 41
- )
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- )
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- )
- ( when-argument
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- )
- ( true )
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- 89
- )
- )
- ( cap-waypoint-speed "<argument>" 25 )
- )
- ( when-argument
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- )
- ( true )
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- 89
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- )
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- )
- ( when-argument
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- 89
- )
- )
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- )
- ( when-argument
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- ( true )
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- )
- )
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- )
- ( when-argument
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- )
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- )
- )
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- )
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- )
- )
- ( send-message
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- )
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- )
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- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
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- ( when
- ( and
- ( not
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- )
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- )
- )
- ( send-message
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- "Normal"
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- )
- )
- ( when
- ( and
- ( has-departed-delay 0 "Falcata 2" )
- ( not
- ( has-arrived-delay 0 "Ridwan Beta 1" )
- )
- )
- ( send-message
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- "Normal"
- "falconer: blast it"
- )
- )
- )
- +Name: wingman unhappy about this
- +Repeat Count: 1
- +Interval: 1
- +Chained: 9
- $Formula: ( when
- ( or
- ( is-event-true-delay
- "vasudans complain about vampire"
- 0
- )
- ( is-event-true-delay
- "midwinter five-one covers you"
- 0
- )
- )
- ( close-sound-from-file ( true ) )
- ( play-sound-from-file
- "fighter3.ogg"
- 1
- )
- )
- +Name: swap music to fighter3
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- "Falcata 4"
- )
- ( or
- ( <
- ( primary-ammo-pct "<argument>" 0 )
- 25
- )
- ( <
- ( primary-ammo-pct "<argument>" 1 )
- 25
- )
- )
- ( set-primary-ammo "<argument>" 0 100 )
- ( set-primary-ammo "<argument>" 1 100 )
- )
- +Name: reload wingmen
- +Repeat Count: -1
- +Trigger Count: 99999999
- +Interval: 5
- $Formula: ( when-argument
- ( any-of
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- "Falcata 3"
- "Falcata 4"
- )
- ( <
- ( secondary-ammo-pct "<argument>" 0 )
- 25
- )
- ( set-secondary-ammo
- "<argument>"
- 0
- 100
- )
- )
- +Name: reload wingmen missiles
- +Repeat Count: -1
- +Trigger Count: 99999999
- +Interval: 5
- $Formula: ( when-argument
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- "Upsilon 2"
- "Upsilon 7"
- "Upsilon 8"
- "Upsilon 3"
- "Upsilon 4"
- )
- ( query-orders
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- "Destroy my target"
- 1
- "<argument>"
- )
- ( clear-goals "Midwinter 5-2" )
- ( add-goal
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- ( ai-chase "Upsilon 1" 89 )
- )
- ( add-goal
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- )
- ( add-goal
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- ( ai-chase "Upsilon 3" 85 )
- )
- ( add-goal
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- ( ai-chase "Upsilon 4" 83 )
- )
- ( add-goal
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- ( ai-chase "Upsilon 5" 81 )
- )
- ( add-goal
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- ( ai-chase "Upsilon 6" 79 )
- )
- )
- +Name: midwinter 5-2 attack AI
- +Repeat Count: -1
- +Trigger Count: 1215752191
- +Interval: 0
- $Formula: ( when-argument
- ( any-of
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- "Rho 2"
- "Rho 3"
- "Rho 4"
- )
- ( query-orders
- "Midwinter 5-2"
- "Destroy my target"
- 1
- "<argument>"
- )
- ( clear-goals "Midwinter 5-2" )
- ( add-goal
- "Midwinter 5-2"
- ( ai-chase "Rho 1" 60 )
- )
- ( add-goal
- "Midwinter 5-2"
- ( ai-chase "Rho 2" 50 )
- )
- ( add-goal
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- ( ai-chase "Rho 3" 40 )
- )
- ( add-goal
- "Midwinter 5-2"
- ( ai-chase "Rho 4" 30 )
- )
- )
- +Name: midwinter 5-2 attack AI pt 2
- +Repeat Count: -1
- +Trigger Count: 1410065407
- +Interval: 0
- $Formula: ( when-argument
- ( any-of "Iota 1" "Iota 2" "Iota 3" )
- ( query-orders
- "Midwinter 5-2"
- "Destroy my target"
- 1
- "<argument>"
- )
- ( clear-goals "Midwinter 5-2" )
- ( add-goal
- "Midwinter 5-2"
- ( ai-chase "Iota 1" 60 )
- )
- ( add-goal
- "Midwinter 5-2"
- ( ai-chase "Iota 2" 50 )
- )
- ( add-goal
- "Midwinter 5-2"
- ( ai-chase "Iota 3" 40 )
- )
- )
- +Name: midwinter 5-2 attack AI pt 3
- +Repeat Count: -1
- +Trigger Count: 1410065407
- +Interval: 0
- $Formula: ( when-argument
- ( any-of "Iota 4" "Iota 5" "Iota 6" )
- ( query-orders
- "Midwinter 5-2"
- "Destroy my target"
- 1
- "<argument>"
- )
- ( clear-goals "Midwinter 5-2" )
- ( add-goal
- "Midwinter 5-2"
- ( ai-chase "Iota 6" 60 )
- )
- ( add-goal
- "Midwinter 5-2"
- ( ai-chase "Iota 4" 50 )
- )
- ( add-goal
- "Midwinter 5-2"
- ( ai-chase "Iota 5" 40 )
- )
- )
- +Name: midwinter 5-2 attack AI pt 4
- +Repeat Count: -1
- +Trigger Count: 1410065407
- +Interval: 0
- $Formula: ( when
- ( true )
- ( when
- ( and
- ( or
- ( query-orders
- "Falcata 2"
- "Form on my wing"
- 1
- )
- ( query-orders
- "<all fighters>"
- "Form on my wing"
- 1
- )
- ( query-orders
- "Falcata"
- "Form on my wing"
- 1
- )
- )
- ( = @talker[0] 2 )
- )
- ( send-random-message
- "Falcata 2"
- "Low"
- "kovacs: forming up"
- )
- ( modify-variable
- @talker[0]
- ( rand-multiple 3 4 )
- )
- )
- ( when
- ( and
- ( or
- ( query-orders
- "Falcata 3"
- "Engage enemy"
- 1
- )
- ( query-orders
- "<all fighters>"
- "Form on my wing"
- 1
- )
- ( query-orders
- "Falcata"
- "Form on my wing"
- 1
- )
- )
- ( = @talker[0] 3 )
- )
- ( send-random-message
- "Falcata 3"
- "Low"
- "falconer: forming up"
- )
- ( modify-variable
- @talker[0]
- ( rand-multiple 2 4 )
- )
- )
- ( when
- ( and
- ( or
- ( query-orders
- "Falcata 4"
- "Form on my wing"
- 1
- )
- ( query-orders
- "<all fighters>"
- "Form on my wing"
- 1
- )
- ( query-orders
- "Falcata"
- "Form on my wing"
- 1
- )
- )
- ( = @talker[0] 4 )
- )
- ( send-random-message
- "Falcata 4"
- "Low"
- "vidaura: forming up"
- )
- ( modify-variable
- @talker[0]
- ( rand-multiple 2 3 )
- )
- )
- )
- +Name: virtual persona: form up
- +Repeat Count: -1
- +Trigger Count: 1410065407
- +Interval: 1
- $Formula: ( every-time
- ( not
- ( is-goal-true-delay
- "Destroy Entire Convoy"
- 0
- )
- )
- ( hud-set-message
- "BPTaccomA"
- "timer left"
- )
- ( hud-set-text
- "BPTaccomB"
- "until convoy jump"
- )
- ( hud-gauge-set-active
- "BPTaccom"
- ( true )
- )
- ( hud-gauge-set-active
- "BPTaccomA"
- ( true )
- )
- ( hud-gauge-set-active
- "BPTaccomB"
- ( true )
- )
- ( hud-gauge-set-active
- "BPTaccomC"
- ( true )
- )
- ( hud-gauge-set-active
- "BPTaccomD"
- ( true )
- )
- )
- +Name: activate taccom timer
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( has-arrived-delay 0 "Midwinter 5-2" )
- ( turret-lock-all "Midwinter 5-2" )
- )
- +Name: lock mw5-2 turrets
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( true )
- ( turret-free-all "Midwinter 5-2" )
- )
- +Name: and unlock mw5-2
- +Repeat Count: 1
- +Interval: 1
- +Chained: 25
- $Formula: ( when-argument
- ( any-of
- "Upsilon 5"
- "Upsilon 6"
- "Rho 5"
- "Rho 6"
- "Upsilon 7"
- "Upsilon 8"
- )
- ( query-orders
- "Midwinter 5-2"
- "Destroy my target"
- 1
- "<argument>"
- )
- ( clear-goals "Midwinter 5-2" )
- ( add-goal
- "Midwinter 5-2"
- ( ai-chase "Upsilon 5" 89 )
- )
- ( add-goal
- "Midwinter 5-2"
- ( ai-chase "Upsilon 6" 87 )
- )
- ( add-goal
- "Midwinter 5-2"
- ( ai-chase "Rho 5" 85 )
- )
- ( add-goal
- "Midwinter 5-2"
- ( ai-chase "Rho 6" 83 )
- )
- ( add-goal
- "Midwinter 5-2"
- ( ai-chase "Rho 7" 81 )
- )
- ( add-goal
- "Midwinter 5-2"
- ( ai-chase "Rho 8" 79 )
- )
- )
- +Name: midwinter 5-2 attack AI part 5
- +Repeat Count: -1
- +Trigger Count: 999999999
- +Interval: 0
- $Formula: ( when
- ( true )
- ( hud-gauge-set-active
- "BPMiscStatus"
- ( true )
- )
- ( hud-gauge-set-active
- "BPMiscStatusA"
- ( true )
- )
- ( hud-gauge-set-active
- "BPMiscStatusB"
- ( true )
- )
- ( hud-set-text
- "BPMiscStatus"
- "Tactical Imperative"
- )
- ( hud-gauge-set-active
- "BPMiscStatusB"
- ( true )
- )
- )
- +Name: activate misc gauge
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( true )
- ( when
- ( not
- ( or
- ( is-event-true-delay
- "Neith shuts down"
- 0
- )
- ( is-event-true-delay
- "viral strike on tabia"
- 0
- )
- )
- )
- ( hud-set-text
- "BPMiscStatusA"
- "Destroy or Infect Tabia"
- )
- )
- ( when
- ( and
- ( or
- ( is-event-true-delay
- "Neith shuts down"
- 0
- )
- ( is-event-true-delay
- "viral strike on tabia"
- 0
- )
- )
- ( not
- ( or
- ( is-event-true-delay
- "convoy breaks up"
- 0
- )
- ( is-event-true-delay
- "UEF ships inbound!"
- 0
- )
- )
- )
- )
- ( hud-set-text
- "BPMiscStatusA"
- "Infect miners, destroy"
- )
- )
- ( when
- ( and
- ( or
- ( is-event-true-delay
- "convoy breaks up"
- 0
- )
- ( is-event-true-delay
- "upload viruses dir"
- 0
- )
- ( is-event-false-delay
- "upload viruses dir"
- 0
- )
- )
- ( not
- ( is-event-true-delay
- "UEF ships inbound!"
- 0
- )
- )
- )
- ( hud-set-text
- "BPMiscStatusA"
- "Destroy convoy (F12)"
- )
- )
- ( when
- ( is-event-true-delay
- "UEF ships inbound!"
- 0
- )
- ( hud-set-text
- "BPMiscStatusA"
- "Prevent UEF escape"
- )
- )
- ( when
- ( is-event-true-delay
- "convoy destroyed, UEF down"
- 0
- )
- ( hud-gauge-set-active
- "BPMiscStatus"
- ( false )
- )
- ( hud-gauge-set-active
- "BPMiscStatusA"
- ( false )
- )
- ( hud-gauge-set-active
- "BPMiscStatusB"
- ( false )
- )
- )
- ( when
- ( is-event-true-delay
- "convoy destroyed, UEF down"
- 0
- )
- ( hud-set-text
- "BPMiscStatusA"
- "Destroy convoy (F12)"
- )
- )
- ( when
- ( is-event-true-delay
- "al-da'wa: kill"
- 0
- )
- ( hud-gauge-set-active
- "BPMiscStatus"
- ( false )
- )
- ( hud-gauge-set-active
- "BPMiscStatusA"
- ( false )
- )
- ( hud-gauge-set-active
- "BPMiscStatusB"
- ( false )
- )
- )
- )
- +Name: modify misc gauge
- +Repeat Count: -1
- +Trigger Count: 1410065407
- +Interval: 1
- $Formula: ( when-argument
- ( any-of
- "Falcata 1"
- "Falcata 2"
- "Falcata 3"
- "Falcata 4"
- )
- ( or
- ( and
- ( primary-fired-since
- "<argument>"
- 0
- 1
- )
- ( has-primary-weapon
- "<argument>"
- "0"
- "Ammo Pack"
- )
- )
- ( and
- ( primary-fired-since
- "<argument>"
- 1
- 1
- )
- ( has-primary-weapon
- "<argument>"
- "1"
- "Ammo Pack"
- )
- )
- )
- ( set-secondary-ammo
- "<argument>"
- 0
- 999999999
- )
- ( set-secondary-ammo
- "<argument>"
- 1
- 999999999
- )
- )
- +Name: EQUIP: ammo pack
- +Repeat Count: -1
- +Trigger Count: 1410065407
- +Interval: 0
- $Formula: ( when-argument
- ( any-of
- "Falcata 1"
- "Falcata 2"
- "Falcata 3"
- "Falcata 4"
- )
- ( and
- ( or
- ( and
- ( has-primary-weapon
- "<argument>"
- "0"
- "Repair System"
- )
- ( is-primary-selected "<argument>" 0 )
- )
- ( and
- ( has-primary-weapon
- "<argument>"
- "1"
- "Repair System"
- )
- ( is-primary-selected "<argument>" 1 )
- )
- ( and
- ( has-primary-weapon
- "<argument>"
- "2"
- "Repair System"
- )
- ( is-primary-selected "<argument>" 2 )
- )
- )
- ( < ( hits-left "<argument>" ) 100 )
- )
- ( repair-subsystem
- "<argument>"
- "Hull"
- 1
- )
- ( set-weapon-energy
- ( -
- ( weapon-energy-pct "<argument>" )
- 1
- )
- "<argument>"
- )
- )
- +Name: EQUIP: repair
- +Repeat Count: 99999999
- +Interval: 2
- $Formula: ( when
- ( and
- ( not
- ( or
- ( is-event-true-delay
- "Neith shuts down"
- 0
- )
- ( is-event-true-delay
- "viral strike on tabia"
- 0
- )
- )
- )
- ( query-orders
- "Midwinter 5-2"
- "Destroy my target"
- 1
- )
- )
- ( clear-goals "Midwinter 5-2" )
- ( add-goal
- "Midwinter 5-2"
- ( ai-waypoints-once "path mw5-2" 89 )
- )
- ( send-message
- "Midwinter 5-2"
- "Normal"
- "mw 5-2: refusing order"
- )
- )
- +Name: Midwinter 5-2 refuses early att
- +Repeat Count: -1
- +Trigger Count: 99999999
- +Interval: 1
- $Formula: ( when-argument
- ( every-of
- "GTT Argo"
- "GVG Anuket"
- "GVC Aten"
- "GVFr Bes"
- "VAC 4"
- "GVT Isis"
- "GVA Setekh"
- "VAC 5"
- "GVC Mentu"
- "PVFR Ma'at"
- )
- ( true )
- ( ship-set-shockwave-damage-type
- "Shockwave"
- ( true )
- "<argument>"
- )
- )
- +Name: shockwave damage control
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( is-goal-true-delay
- "Destroy Entire Convoy"
- 11
- )
- ( hud-set-message
- "BPTaccomA"
- "convoy destroyed"
- )
- ( hud-set-text "BPTaccomB" "" )
- ( hud-gauge-set-active
- "BPTaccom"
- ( false )
- )
- ( hud-gauge-set-active
- "BPTaccomA"
- ( false )
- )
- ( hud-gauge-set-active
- "BPTaccomB"
- ( false )
- )
- ( hud-gauge-set-active
- "BPTaccomC"
- ( false )
- )
- ( hud-gauge-set-active
- "BPTaccomD"
- ( false )
- )
- )
- +Name: turn off tacnet
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( is-ship-class
- "UEF Ainsarii"
- "Falcata 1"
- )
- ( hud-gauge-set-active
- "BPstealthgauge"
- ( true )
- )
- ( hud-set-color
- "BPstealthgauge"
- 64
- 192
- 64
- )
- ( ship-stealthy "Falcata 1" )
- ( when ( true ) ( do-nothing ) )
- )
- +Name: Init Stealth
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( and
- ( > ( mission-time ) @stealthTime[-1] )
- ( not
- ( is-ship-stealthy "Falcata 1" )
- )
- ( is-event-true-delay
- "Init Stealth"
- 0
- )
- ( is-ship-class
- "UEF Ainsarii"
- "Falcata 1"
- )
- )
- ( hud-set-frame "BPstealthgauge" 0 )
- ( hud-set-color
- "BPstealthgauge"
- 64
- 192
- 64
- )
- ( ship-stealthy "Falcata 1" )
- ( flash-hud-gauge "CENTER_RETICLE" )
- ( turret-protect-ship
- "laser"
- "Falcata 1"
- )
- ( turret-protect-ship
- "flak"
- "Falcata 1"
- )
- ( turret-protect-ship
- "beam"
- "Falcata 1"
- )
- ( protect-ship "Falcata 1" )
- )
- +Name: Good Stealth
- +Repeat Count: -1
- +Trigger Count: 9999999
- +Interval: 1
- $Formula: ( when
- ( and
- ( or
- ( primary-fired-since
- "Falcata 1"
- 0
- 10
- )
- ( primary-fired-since
- "Falcata 1"
- 1
- 10
- )
- ( secondary-fired-since
- "Falcata 1"
- 0
- 10
- )
- ( and
- ( <
- ( distance "Falcata 1" "Tabia" )
- 1500
- )
- ( not
- ( or
- ( is-subsystem-destroyed-delay
- "Tabia"
- "radara"
- 0
- )
- ( and
- ( is-event-true-delay
- "viral strike on tabia"
- 0
- )
- ( not
- ( and
- ( is-event-true-delay
- "local control restored"
- 0
- )
- ( not
- ( or
- ( is-destroyed-delay 0 "Tabia" )
- ( is-subsystem-destroyed-delay
- "Tabia"
- "radara"
- 0
- )
- )
- )
- )
- )
- )
- )
- )
- ( not
- ( and
- ( is-event-true-delay
- "midwinter five-one covers you"
- 0
- )
- ( not
- ( or
- ( is-event-true-delay
- "detection roulette comes up"
- 0
- )
- ( is-event-true-delay
- "mw 5-1 protection expires"
- 0
- )
- )
- )
- )
- )
- )
- )
- ( >
- ( num-ships-in-battle "Hostile" )
- 1
- )
- ( is-ship-class
- "UEF Ainsarii"
- "Falcata 1"
- )
- ( is-event-true-delay
- "Init Stealth"
- 0
- )
- ( not
- ( destroyed-or-departed-delay
- 0
- "Tabia"
- )
- )
- )
- ( ship-unstealthy "Falcata 1" )
- ( modify-variable
- @stealthTime[-1]
- ( + ( mission-time ) 5 )
- )
- ( hud-set-frame "BPstealthgauge" 1 )
- ( hud-set-color
- "BPstealthgauge"
- 255
- 64
- 64
- )
- ( turret-unprotect-ship
- "laser"
- "Falcata 1"
- )
- ( turret-unprotect-ship
- "flak"
- "Falcata 1"
- )
- ( turret-unprotect-ship
- "beam"
- "Falcata 1"
- )
- ( unprotect-ship "Falcata 1" )
- )
- +Name: Bad Stealth
- +Repeat Count: -1
- +Trigger Count: 99999999
- +Interval: 1
- $Formula: ( when
- ( and
- ( not
- ( is-destroyed-delay 0 "Falcata 1" )
- )
- ( not
- ( is-ship-stealthy "Falcata 1" )
- )
- ( is-event-true-delay
- "Init Stealth"
- 0
- )
- ( is-ship-class
- "UEF Ainsarii"
- "Falcata 1"
- )
- ( not
- ( destroyed-or-departed-delay
- 0
- "Tabia"
- )
- )
- )
- ( flash-hud-gauge "CENTER_RETICLE" )
- )
- +Name: Flash No Stealth Gauge
- +Repeat Count: -1
- +Trigger Count: 99999999
- +Interval: 5
- $Formula: ( when
- ( and
- ( has-time-elapsed 60 )
- ( not
- ( or
- ( is-event-true-delay
- "Neith shuts down"
- 0
- )
- ( is-event-true-delay
- "viral strike on tabia"
- 0
- )
- ( is-event-true-delay
- "gefs respond to strike order"
- 0
- )
- )
- )
- )
- ( add-goal
- "Kukri"
- ( ai-guard "Midwinter 5-1" 88 )
- )
- ( add-goal
- "Falcata"
- ( ai-guard "Midwinter 5-1" 88 )
- )
- ( send-message
- "Falcata 2"
- "High"
- "wingmen moving to avoid"
- )
- )
- +Name: Keep Falcata/gefs out of way
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( or
- ( is-event-true-delay
- "mw on-station"
- 3
- )
- ( is-event-true-delay
- "mw on-station"
- 3
- )
- )
- ( when-argument
- ( every-of
- "BPLowerRightMFD"
- "BPLowerRightMFDA"
- "BPLowerRightMFDB"
- "BPLowerRightMFDC"
- "BPLowerRightMFDD"
- "BPLowerRightMFDE"
- "BPLowerRightMFDF"
- "BPLowerRightMFDG"
- "BPLowerRightMFDH"
- )
- ( true )
- ( hud-gauge-set-active
- "<argument>"
- ( true )
- )
- )
- ( hud-set-text
- "BPLowerRightMFD"
- "Viral Strike Targets"
- )
- ( hud-set-message
- "BPLowerRightMFDA"
- "heket vstat message"
- )
- ( hud-set-message
- "BPLowerRightMFDB"
- "ogdoad vstat message"
- )
- ( hud-set-message
- "BPLowerRightMFDC"
- "chi 1 vstat message"
- )
- ( hud-set-message
- "BPLowerRightMFDD"
- "chi2 vstat message"
- )
- ( hud-set-message
- "BPLowerRightMFDE"
- "chi3 vstat message"
- )
- ( hud-set-message
- "BPLowerRightMFDF"
- "chi4 vstat message"
- )
- )
- +Name: Activate viral HUD
- +Repeat Count: 1410065407
- +Interval: 1
- $Formula: ( every-time
- ( is-event-true-delay
- "mw on-station"
- 0
- )
- ( when
- ( and
- ( is-cargo-known-delay 0 "Heket" )
- ( not
- ( is-destroyed-delay 0 "Heket" )
- )
- )
- ( modify-variable
- "@heketv[ ]"
- "Infected"
- )
- )
- ( when
- ( is-destroyed-delay 0 "Heket" )
- ( hud-set-text "BPLowerRightMFDA" "" )
- )
- ( when
- ( and
- ( is-cargo-known-delay 0 "Ogdoad" )
- ( not
- ( is-destroyed-delay 0 "Ogdoad" )
- )
- )
- ( modify-variable
- "@ogdoadv[ ]"
- "Infected"
- )
- )
- ( when
- ( is-destroyed-delay 0 "Heket" )
- ( hud-set-text "BPLowerRightMFDB" "" )
- )
- ( when
- ( and
- ( is-cargo-known-delay 0 "Chi 1" )
- ( not
- ( is-event-true-delay
- "chi 1 going up"
- 0
- )
- )
- )
- ( modify-variable
- "@chi1v[ ]"
- "Infected"
- )
- )
- ( when
- ( and
- ( is-event-true-delay
- "chi 1 going up"
- 0
- )
- ( not
- ( is-event-true-delay
- "chi 1 going up"
- 25
- )
- )
- )
- ( modify-variable
- "@chi1v[ ]"
- "Detonating"
- )
- )
- ( when
- ( is-event-true-delay
- "chi 1 going up"
- 25
- )
- ( hud-set-text "BPLowerRightMFDC" "" )
- )
- ( when
- ( and
- ( is-cargo-known-delay 0 "Chi 2" )
- ( not
- ( is-event-true-delay
- "chi 2 going up"
- 0
- )
- )
- )
- ( modify-variable
- "@chi2v[ ]"
- "Infected"
- )
- )
- ( when
- ( and
- ( is-event-true-delay
- "chi 2 going up"
- 0
- )
- ( not
- ( is-event-true-delay
- "chi 2 going up"
- 25
- )
- )
- )
- ( modify-variable
- "@chi2v[ ]"
- "Detonating"
- )
- )
- ( when
- ( is-event-true-delay
- "chi 2 going up"
- 25
- )
- ( hud-set-text "BPLowerRightMFDD" "" )
- )
- ( when
- ( and
- ( is-cargo-known-delay 0 "Chi 3" )
- ( not
- ( is-event-true-delay
- "chi 3 going up"
- 0
- )
- )
- )
- ( modify-variable
- "@chi3v[ ]"
- "Infected"
- )
- )
- ( when
- ( and
- ( is-event-true-delay
- "chi 3 going up"
- 0
- )
- ( not
- ( is-event-true-delay
- "chi 3 going up"
- 25
- )
- )
- )
- ( modify-variable
- "@chi3v[ ]"
- "Detonating"
- )
- )
- ( when
- ( is-event-true-delay
- "chi 3 going up"
- 25
- )
- ( hud-set-text "BPLowerRightMFDE" "" )
- )
- ( when
- ( and
- ( is-cargo-known-delay 0 "Chi 4" )
- ( not
- ( is-event-true-delay
- "chi 4 going up"
- 0
- )
- )
- )
- ( modify-variable
- "@chi4v[ ]"
- "Infected"
- )
- )
- ( when
- ( and
- ( is-event-true-delay
- "chi 4 going up"
- 0
- )
- ( not
- ( is-event-true-delay
- "chi 4 going up"
- 25
- )
- )
- )
- ( modify-variable
- "@chi4v[ ]"
- "Detonating"
- )
- )
- ( when
- ( is-event-true-delay
- "chi 4 going up"
- 25
- )
- ( hud-set-text "BPLowerRightMFDF" "" )
- )
- )
- +Name: Update viral HUD elements
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( true )
- ( ship-set-shockwave-damage-type
- "ShipShockwave"
- ( true )
- "GTT Argo"
- "GVG Anuket"
- )
- )
- +Name: Set shockwave damage type
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( or
- ( is-event-true-delay
- "mw on-station"
- 4
- )
- ( is-event-true-delay
- "mw on-station"
- 4
- )
- )
- ( flash-hud-gauge "RETICLE_CIRCLE" )
- )
- +Name: Flash viral HUD when active
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when-argument
- ( any-of
- "Chi 1"
- "Chi 2"
- "Chi 3"
- "Chi 4"
- )
- ( is-cargo-known-delay 0 "<argument>" )
- ( modify-variable
- @viralShipsLeft[4]
- ( - @viralShipsLeft[4] 1 )
- )
- ( invalidate-argument "<argument>" )
- )
- +Name: Track viral infect dir
- +Repeat Count: -1
- +Trigger Count: 4
- +Interval: 0
- #Goals ;! 4 total
- $Type: Primary
- +Name: Maintain OpSec
- $MessageNew: XSTR("Maintain Operational Security", -1)
- $end_multi_text
- $Formula: ( and
- ( is-event-true-delay "rtb dir" 0 )
- ( not
- ( or
- ( is-event-true-delay
- "late detection fail"
- 0
- )
- ( is-event-true-delay
- "you've been detected, fail"
- 0
- )
- )
- )
- )
- $Type: Primary
- +Name: Destroy Entire Convoy
- $MessageNew: XSTR("Destroy Vasudan Convoy", -1)
- $end_multi_text
- $Formula: ( is-destroyed-delay
- 0
- "Chi 1"
- "Chi 2"
- "Chi 3"
- "Chi 4"
- "Heket"
- "Upsilon 1"
- "Upsilon 2"
- "Upsilon 7"
- "Upsilon 8"
- "Upsilon 6"
- "Upsilon 3"
- "Upsilon 4"
- "Upsilon 5"
- "Tabia"
- "Rho 1"
- "Rho 2"
- "Rho 3"
- "Rho 4"
- "Rho 5"
- "Rho 6"
- "Rho 7"
- "Rho 8"
- "Iota 1"
- "Iota 2"
- "Iota 3"
- "Iota 4"
- "Iota 5"
- "Iota 6"
- "Tau 1"
- "Ogdoad"
- "Tau 3"
- "Tau 2"
- )
- $Type: Secondary
- +Name: Handle Gef Assets
- $MessageNew: XSTR("Handle Gef Assets", -1)
- $end_multi_text
- $Formula: ( or
- ( is-event-true-delay
- "gefs dead, job done"
- 0
- )
- ( is-event-true-delay
- "gefs gone, job done"
- 0
- )
- ( is-event-true-delay
- "gefs all destroyed early"
- 0
- )
- )
- $Type: Secondary
- +Name: Use Miners as Bombs
- $MessageNew: XSTR("Use Infected Gas Miners as Bombs", -1)
- $end_multi_text
- $Formula: ( and
- ( is-event-true-delay
- "chi 1 going up"
- 0
- )
- ( is-event-true-delay
- "chi 2 going up"
- 0
- )
- ( is-event-true-delay
- "chi 3 going up"
- 0
- )
- ( is-event-true-delay
- "chi 4 going up"
- 0
- )
- )
- #Waypoints ;! 30 lists total
- $Name: path2 iota
- $List: ( ;! 1 points in list
- ( 609.703979, -99.999939, 8275.135742 )
- )
- $Name: path1 iota
- $List: ( ;! 1 points in list
- ( 681.962891, 0.000031, 8255.796875 )
- )
- $Name: path chi2
- $List: ( ;! 1 points in list
- ( 770.962891, 0.000031, 8218.097656 )
- )
- $Name: path chi1
- $List: ( ;! 1 points in list
- ( 370.962860, 0.000031, 8375.512695 )
- )
- $Name: path upsilon2
- $List: ( ;! 1 points in list
- ( 515.693848, -0.000083, 8117.113281 )
- )
- $Name: path upsilon1
- $List: ( ;! 1 points in list
- ( 359.962860, 0.000031, 8442.788086 )
- )
- $Name: path tabia 1
- $List: ( ;! 1 points in list
- ( 574.962891, -199.999969, 8422.081055 )
- )
- $Name: path heket
- $List: ( ;! 1 points in list
- ( 441.962860, 150.000031, 8077.014648 )
- )
- $Name: path rho 1
- $List: ( ;! 1 points in list
- ( 108.962860, -99.999969, 8284.588867 )
- )
- $Name: path rho 2
- $List: ( ;! 1 points in list
- ( -34.656124, 150.000000, 8280.540039 )
- )
- $Name: path chi 3
- $List: ( ;! 1 points in list
- ( -3.037140, 0.000031, 8343.786133 )
- )
- $Name: path ogdoad
- $List: ( ;! 1 points in list
- ( 188.000000, -268.000000, 8332.737305 )
- )
- $Name: path tau 1
- $List: ( ;! 1 points in list
- ( 120.000000, -217.000000, 8327.938477 )
- )
- $Name: path tau 2
- $List: ( ;! 1 points in list
- ( 335.000000, -217.000000, 8280.540039 )
- )
- $Name: path chi 4
- $List: ( ;! 1 points in list
- ( 197.000000, -70.000000, 8363.938477 )
- )
- $Name: gef withdraw point
- $List: ( ;! 1 points in list
- ( 125.400002, 2200.000000, 3399.606445 )
- )
- $Name: gef flight path
- $List: ( ;! 1 points in list
- ( 146.399994, -20000.000000, -572.000000 )
- )
- $Name: path mw5-1
- $List: ( ;! 1 points in list
- ( 3664.000000, 1450.000000, 10450.599609 )
- )
- $Name: path mw5-2
- $List: ( ;! 1 points in list
- ( 3535.662598, 1450.000000, 10329.955078 )
- )
- $Name: exit checkpoint
- $List: ( ;! 1 points in list
- ( 441.211060, -0.000657, 8205.953125 )
- )
- $Name: investigation path
- $List: ( ;! 12 points in list
- ( 109.764923, 0.001022, 5918.160156 )
- ( -1.073922, 0.000586, 818.333984 )
- ( 1401.832520, 0.001058, 4307.274902 )
- ( -516.968384, 0.000559, 6547.163574 )
- ( -770.207642, 0.001148, 2591.609863 )
- ( 948.145813, 0.000885, 1735.981812 )
- ( 1288.921753, 0.000640, 6337.740234 )
- ( -916.848450, 0.001374, 4858.798828 )
- ( -111.664093, 0.001244, 1619.321167 )
- ( 1344.856201, 0.000697, 2603.638184 )
- ( 866.752991, 0.001195, 6546.520996 )
- ( 177.803986, 0.000785, 4320.038086 )
- )
- $Name: convoy break west
- $List: ( ;! 1 points in list
- ( 1873.550415, -0.000530, -3021.018066 )
- )
- $Name: break left rho 1234
- $List: ( ;! 1 points in list
- ( -8104.941406, -0.000108, 7916.536133 )
- )
- $Name: break north chi 4
- $List: ( ;! 1 points in list
- ( 468.600006, 5000.000000, 8269.400391 )
- )
- $Name: convoy break south
- $List: ( ;! 1 points in list
- ( 186.300003, -3000.000000, -1407.099976 )
- )
- $Name: break down rho 5678
- $List: ( ;! 1 points in list
- ( -22.500000, -8000.000000, 8671.000000 )
- )
- $Name: break right iota 123
- $List: ( ;! 1 points in list
- ( 9821.264648, -0.007482, 8391.731445 )
- )
- $Name: break upright iotas
- $List: ( ;! 1 points in list
- ( -23.000000, -8000.000000, 6500.000000 )
- )
- $Name: break down upsilons
- $List: ( ;! 1 points in list
- ( -23.000000, -8000.000000, 7000.000000 )
- )
- $Name: patrol path Cancer
- $List: ( ;! 1 points in list
- ( 252.786606, 0.000498, 8079.085938 )
- )
- #Messages ;! 239 total
- $Name: falcata 2 departing
- $Team: -1
- $MessageNew: XSTR("Damage unsustainable. Detaching. Fight well, Fedayeen.", -1)
- $end_multi_text
- +AVI Name: Head-TP1
- +Wave Name: emptymsg.ogg
- $Name: falcata 3 departing
- $Team: -1
- $MessageNew: XSTR("My fighter is a mission kill. Pulling out.", -1)
- $end_multi_text
- +AVI Name: Head-TP5
- +Wave Name: emptymsg.ogg
- $Name: falcata 4 departing
- $Team: -1
- $MessageNew: XSTR("Hull integrity compromised. Withdrawing.", -1)
- $end_multi_text
- +AVI Name: Head-TP2
- +Wave Name: emptymsg.wav
- $Name: viral strike complete
- $Team: -1
- $MessageNew: XSTR("Viral Strike Complete", -1)
- $end_multi_text
- $Name: al-da'wa: awacs is gone
- $Team: -1
- $MessageNew: XSTR("The AWACS is gone. The Vasudan battlenet is in disarray and they are cut off from any outside help. Execute your mission.", -1)
- $end_multi_text
- +AVI Name: Head-CM4
- +Wave Name: emptymsg.ogg
- $Name: vidaura: battlenet
- $Team: -1
- $MessageNew: XSTR("Let's be swift.", -1)
- $end_multi_text
- +AVI Name: Head-TP5
- +Wave Name: emptymsg.ogg
- $Name: kovacs: hope you can
- $Team: -1
- $MessageNew: XSTR("Fast in, fast out. Let's infect all four miners and light them up. ", -1)
- $end_multi_text
- +AVI Name: Head-TP1
- +Wave Name: emptymsg.ogg
- $Name: mw5-1: aegis back up
- $Team: -1
- $MessageNew: XSTR("The convoy's gunnery net is back online. Exercise care.", -1)
- $end_multi_text
- +AVI Name: Head-CM4
- +Wave Name: non_critical_med.ogg
- $Name: kukri 1: give us orders
- $Team: -1
- $MessageNew: XSTR("Hostage wing, on station to attack the Tabia AWACS. Give us orders or let us go.", -1)
- $end_multi_text
- +AVI Name: Head-TP8
- +Wave Name: emptymsg.ogg
- $Name: al-da'wa: virus in AWACS
- $Team: -1
- $MessageNew: XSTR("Well done. The virus has crippled the convoy's gunnery systems and disabled the AWACS. You have twenty seconds before they detect you.", -1)
- $end_multi_text
- +AVI Name: Head-CM4
- +Wave Name: emptymsg.ogg
- $Name: kukri 1: gefs going in
- $Team: -1
- $MessageNew: XSTR("Okay, Kukris, you heard the call. Let's do this fast and - and go home. Check your locks and hit that AWACS.", -1)
- $end_multi_text
- +AVI Name: Head-TP8
- +Wave Name: emptymsg.ogg
- $Name: kukri 1: gef orders bad
- $Team: -1
- $MessageNew: XSTR("That wasn't the deal! We were just supposed to go after the AWACS! Kukris, get back to the rally point!", -1)
- $end_multi_text
- +AVI Name: Head-TP8
- +Wave Name: emptymsg.ogg
- $Name: kukri 1: gef orders bad 2
- $Team: -1
- $MessageNew: XSTR("Are you trying to get us killed? Send us after that AWACS or send us home!", -1)
- $end_multi_text
- +AVI Name: Head-TP8
- +Wave Name: emptymsg.ogg
- $Name: kukri 1: gefs flee
- $Team: -1
- $MessageNew: XSTR("It's now or never! Make a break for it! Go go go!", -1)
- $end_multi_text
- +AVI Name: Head-TP8
- +Wave Name: emptymsg.ogg
- $Name: laporte: gefs are fleeing
- $Team: -1
- $MessageNew: XSTR("Al-Da'wa, this is Laporte. The Gefs are making a run for it. What are your orders?", -1)
- $end_multi_text
- +Wave Name: emptymsg.ogg
- $Name: al-da'wa: orders?
- $Team: -1
- $MessageNew: XSTR("You are the commander on the scene, Laporte. Their fate is yours.", -1)
- $end_multi_text
- +Wave Name: emptymsg.ogg
- $Name: gef fate decision
- $Team: -1
- $MessageNew: XSTR("Determine Gef Fate
- $1$ - Detonate Deadman Charges
- $2$ - Transmit Jump Coordinates", -1)
- $end_multi_text
- $Name: kukri: explode time
- $Team: -1
- $MessageNew: XSTR("Ghanna! I'm coming ho -", -1)
- $end_multi_text
- +AVI Name: Head-TP8
- +Wave Name: emptymsg.ogg
- $Name: kukri 2: explode time
- $Team: -1
- $MessageNew: XSTR("God damn you, you -", -1)
- $end_multi_text
- +AVI Name: Head-TP7
- +Wave Name: emptymsg.ogg
- $Name: kukri 3: explode time
- $Team: -1
- $MessageNew: XSTR("No! Wait! NO!", -1)
- $end_multi_text
- +AVI Name: Head-TP5
- +Wave Name: emptymsg.ogg
- $Name: kukri 4: explode time
- $Team: -1
- $MessageNew: XSTR("Go to hell, you heartless bi -", -1)
- $end_multi_text
- +AVI Name: Head-TP5
- +Wave Name: emptymsg.ogg
- $Name: kukri 5: explode time
- $Team: -1
- $MessageNew: XSTR("Gaia preserve me, Gaia preserve me, Gaia preserve -", -1)
- $end_multi_text
- +AVI Name: Head-TP4
- +Wave Name: emptymsg.ogg
- $Name: kukri 6: explode time
- $Team: -1
- $MessageNew: XSTR("Wait! Turn it off! NO!", -1)
- $end_multi_text
- +AVI Name: Head-TP3
- +Wave Name: emptymsg.ogg
- $Name: laporte: no mercy, no hesitati
- $Team: -1
- $MessageNew: XSTR("No hesitation. No mercy. Not any more.", -1)
- $end_multi_text
- $Name: clear message
- $Team: -1
- $MessageNew: XSTR("$emptyvar", -1)
- $end_multi_text
- $Name: kukri 1 thanks
- $Team: -1
- $MessageNew: XSTR("Thank you. Thank you! Ghanna, I'm coming home!", -1)
- $end_multi_text
- +AVI Name: Head-TP8
- +Wave Name: emptymsg.wav
- $Name: kukri 2 thanks
- $Team: -1
- $MessageNew: XSTR("Gaia bless you!", -1)
- $end_multi_text
- +AVI Name: Head-TP7
- +Wave Name: emptymsg.ogg
- $Name: kukri 3 thanks
- $Team: -1
- $MessageNew: XSTR("You'll be seeing me again.", -1)
- $end_multi_text
- +AVI Name: Head-TP6
- +Wave Name: emptymsg.ogg
- $Name: kukri 4 thanks
- $Team: -1
- $MessageNew: XSTR("Jump coordinates? Punch them in and go!", -1)
- $end_multi_text
- +AVI Name: Head-TP5
- +Wave Name: emptymsg.ogg
- $Name: kukri 5 thanks
- $Team: -1
- $MessageNew: XSTR("Jump clear now, before they change their mind!", -1)
- $end_multi_text
- +AVI Name: Head-TP4
- +Wave Name: emptymsg.ogg
- $Name: kukri 6 thanks
- $Team: -1
- $MessageNew: XSTR("Gaia smile on you for what you've done today!", -1)
- $end_multi_text
- +AVI Name: Head-TP3
- +Wave Name: emptymsg.ogg
- $Name: laporte: gefs gone, job undone
- $Team: -1
- $MessageNew: XSTR("Hell. The Gefs are gone and the convoy defenses are still up. Al-Da'wa, give me something to work with.", -1)
- $end_multi_text
- +Wave Name: emptymsg.ogg
- $Name: al-da'wa: do it yourself
- $Team: -1
- $MessageNew: XSTR("You need to trust yourself before you can ask others to trust you. Finish the mission.", -1)
- $end_multi_text
- +Wave Name: emptymsg.ogg
- $Name: laporte: gefs dead, job done
- $Team: -1
- $MessageNew: XSTR("Al-Da'wa, the Gefs did their job. I tied up the loose ends. Proceeding with mission.", -1)
- $end_multi_text
- +Wave Name: emptymsg.ogg
- $Name: al-da'wa: those were people
- $Team: -1
- $MessageNew: XSTR("Ruthlessness is a blade. You must be the wielder, not the blade itself.", -1)
- $end_multi_text
- +Wave Name: emptymsg.ogg
- $Name: laporte thinks: no pleasing hi
- $Team: -1
- $MessageNew: XSTR("Thanks, I think.", -1)
- $end_multi_text
- $Name: laporte: gefs gone, job done
- $Team: -1
- $MessageNew: XSTR("I freed the Gef pilots. They have homes and families to care for. I'll take any good deeds I can get.", -1)
- $end_multi_text
- +Wave Name: emptymsg.ogg
- $Name: al-da'wa: good deed?
- $Team: -1
- $MessageNew: XSTR("Mercy is a dangerous luxury for us. Consider the future, and the consequences of your act. The shadow of a good deed often stretches long.", -1)
- $end_multi_text
- +Wave Name: emptymsg.ogg
- $Name: midwinter: detected, failure
- $Team: -1
- $MessageNew: XSTR("You have been detected. The Tabia is informing Admiral Recamai of Federation involvement in this attack. We have failed.", -1)
- $end_multi_text
- +AVI Name: Head-CM4
- +Wave Name: alarm1.ogg
- $Name: laporte: who haven't I failed
- $Team: -1
- $MessageNew: XSTR("Who haven't I failed by now?", -1)
- $end_multi_text
- $Name: mw5-1: covering you
- $Team: -1
- $MessageNew: XSTR("We are covering your approach from the AWACS. Beware the Vasudan fighters - they may engage you visually. Do not fire!", -1)
- $end_multi_text
- +AVI Name: Head-CM4
- +Wave Name: non_critical_med.ogg
- $Name: mw5-1: countdown
- $Team: -1
- $MessageNew: XSTR("$tabiadetectiontimer seconds before detection.", -1)
- $end_multi_text
- +AVI Name: Head-CM4
- +Wave Name: non_critical_med.ogg
- $Name: mw5-1: you fired
- $Team: -1
- $MessageNew: XSTR("Be advised, Falcata 1, we can no longer conceal you.", -1)
- $end_multi_text
- +AVI Name: Head-CM4
- +Wave Name: non_critical_med.ogg
- $Name: mw5-1: on station
- $Team: -1
- $MessageNew: XSTR("Midwinter on station. We'll jam their distress calls once the attack begins.", -1)
- $end_multi_text
- +AVI Name: Head-CM4
- +Wave Name: non_critical_med.ogg
- $Name: mw5-1: chi 1 going up
- $Team: -1
- $MessageNew: XSTR("Chi 1 is going critical.", -1)
- $end_multi_text
- +AVI Name: Head-CM4
- +Wave Name: non_critical_med.ogg
- $Name: mw5-1: chi 2 going up
- $Team: -1
- $MessageNew: XSTR("Chi 2 detonation imminent.", -1)
- $end_multi_text
- +AVI Name: Head-CM4
- +Wave Name: non_critical_med.ogg
- $Name: mw5-1: chi 3 going up
- $Team: -1
- $MessageNew: XSTR("Stand clear of Chi 3.", -1)
- $end_multi_text
- +AVI Name: Head-CM4
- +Wave Name: non_critical_med.ogg
- $Name: mw5-1: chi 4 going up
- $Team: -1
- $MessageNew: XSTR("Chi 4 is going to blow. Stand clear.", -1)
- $end_multi_text
- +AVI Name: Head-CM4
- +Wave Name: alarm1.ogg
- $Name: mw5-1: heket down
- $Team: -1
- $MessageNew: XSTR("Cruiser Heket nullified. Standing by to map the debris for survivors.", -1)
- $end_multi_text
- +AVI Name: Head-CM4
- +Wave Name: non_critical_med.ogg
- $Name: mw5-1: ogdoad down
- $Team: -1
- $MessageNew: XSTR("Sa Vasuda! May the Emperor crush -", -1)
- $end_multi_text
- +AVI Name: Head-VC2
- +Wave Name: non_critical_med.ogg
- $Name: mw5-1: friendlies inbound
- $Team: -1
- $MessageNew: XSTR("Incoming jump signatures, friendly configuration! Federation Fleet assets have arrived on the scene. They must have heard the distress call.", -1)
- $end_multi_text
- +AVI Name: Head-CM4
- +Wave Name: non_critical_med.ogg
- $Name: laporte: status update
- $Team: -1
- $MessageNew: XSTR("Give me a status update, Al-Da'wa. We can't let those ships leave with records of the attack. That mole would pass them right to the Tevs.", -1)
- $end_multi_text
- +Wave Name: emptymsg.ogg
- $Name: al-da'wa: ramifications
- $Team: -1
- $MessageNew: XSTR("These ships are an opportunity. The presence of Federation debris in the wreckage will suggest our fighters tried to assist...and were also destroyed by the Gefs.", -1)
- $end_multi_text
- +Wave Name: non_critical_med.ogg
- $Name: laporte: i hate this job
- $Team: -1
- $MessageNew: XSTR("Some days I really hate this job.", -1)
- $end_multi_text
- $Name: laporte: but
- $Team: -1
- $MessageNew: XSTR("You're asking me to kill Federation officers?", -1)
- $end_multi_text
- +Wave Name: emptymsg.ogg
- $Name: al-da'wa: swore an oath
- $Team: -1
- $MessageNew: XSTR("We have no time to take prisoners. If these fighters are allowed to return to base, our involvement here will be known to all. This cannot be allowed. You must balance three lives against the risk of total mission failure.", -1)
- $end_multi_text
- +Wave Name: non_critical_med.ogg
- $Name: ridwan beta 1: what the hell
- $Team: -1
- $MessageNew: XSTR("What the hell is going on here? Vasudan convoy, we are responding to your reports of a Gef attack. Inbound to assist!", -1)
- $end_multi_text
- +AVI Name: Head-TP1
- +Wave Name: emptymsg.ogg
- $Name: wingman: poor bastards
- $Team: -1
- $MessageNew: XSTR("Bad luck for those rats. If they live, the op dies. Don't hesitate.", -1)
- $end_multi_text
- +AVI Name: Head-TP5
- +Wave Name: emptymsg.ogg
- $Name: ridwan beta 2: jamming?
- $Team: -1
- $MessageNew: XSTR("Can anyone get a bearing on that jamming? I can't reach Command.", -1)
- $end_multi_text
- +AVI Name: Head-TP2
- +Wave Name: emptymsg.ogg
- $Name: ridwan beta 3: gefs?
- $Team: -1
- $MessageNew: XSTR("Where are all the Gefs? I can't see any Scimitars...is that an Oculus? What the hell?", -1)
- $end_multi_text
- +AVI Name: Head-TP3
- +Wave Name: emptymsg.ogg
- $Name: ridwan b1: stealth?
- $Team: -1
- $MessageNew: XSTR("I just tallied a stealth fighter! Can someone confirm?", -1)
- $end_multi_text
- +AVI Name: Head-TP1
- +Wave Name: emptymsg.ogg
- $Name: ridwan b2: stealth?
- $Team: -1
- $MessageNew: XSTR("Fuck me, that was an Ainsarii! This is a Fedayeen op!", -1)
- $end_multi_text
- +AVI Name: Head-TP2
- +Wave Name: emptymsg.ogg
- $Name: ridwan b3: stealth?
- $Team: -1
- $MessageNew: XSTR("Are they Fedayeen? Command, do you read? The Fedayeen splashed my entire wing!", -1)
- $end_multi_text
- +AVI Name: Head-TP3
- +Wave Name: emptymsg.ogg
- $Name: vasudans: gefs inbound
- $Team: -1
- $MessageNew: XSTR("<intercepted> Shepseskaf Control, this is Bellwether 4.12, reporting contact with Gaian Effort forces. One wing of Scimitars. Intentions unknown.", -1)
- $end_multi_text
- +AVI Name: Head-VC2
- +Wave Name: non_critical_med.ogg
- $Name: laporte: gefs died early
- $Team: -1
- $MessageNew: XSTR("So much for our Gef instruments. Looks like they got in the way of a shockwave.", -1)
- $end_multi_text
- +Wave Name: emptymsg.ogg
- $Name: al-da'wa: those were people to
- $Team: -1
- $MessageNew: XSTR("Their instrumentality does not diminish their humanity. Those Gef pilots were heroes, even if unwilling ones. Remember that.", -1)
- $end_multi_text
- +Wave Name: non_critical_med.ogg
- $Name: vasudans complain of losses 1
- $Team: -1
- $MessageNew: XSTR("<intercepted> Any Allied unit, this is convoy Bellwether 4.12! We are suffering massive losses! Confirm your receipt, over!", -1)
- $end_multi_text
- +AVI Name: Head-VC
- +Wave Name: non_critical_med.ogg
- $Name: ogdoad electronics
- $Team: -1
- $MessageNew: XSTR("<intercepted> The jamming is overwhelming! All convoy elements, you must rotate frequences and continue transmitting distress calls!", -1)
- $end_multi_text
- +AVI Name: Head-VC2
- +Wave Name: non_critical_med.ogg
- $Name: vasudans freak out
- $Team: -1
- $MessageNew: XSTR("<intercepted> Our systems are under viral attack! Coolant is venting into our life support! All hands, check your seals!", -1)
- $end_multi_text
- +AVI Name: Head-VC
- +Wave Name: emptymsg.ogg
- $Name: chi1 going up early
- $Team: -1
- $MessageNew: XSTR("Miner Chi 4 has detonated without effect.", -1)
- $end_multi_text
- +AVI Name: Head-CM4
- +Wave Name: non_critical_med.ogg
- $Name: chi2 going up early
- $Team: -1
- $MessageNew: XSTR("Chi 2 has detonated prematurely.", -1)
- $end_multi_text
- +AVI Name: Head-CM4
- +Wave Name: non_critical_med.ogg
- $Name: chi3 going up early
- $Team: -1
- $MessageNew: XSTR("Anuket Chi 3 is coming apart.", -1)
- $end_multi_text
- +AVI Name: Head-CM4
- +Wave Name: non_critical_med.ogg
- $Name: chi4 going up early
- $Team: -1
- $MessageNew: XSTR("Containment failure but no ignition on Chi 4.", -1)
- $end_multi_text
- +AVI Name: Head-CM4
- +Wave Name: non_critical_med.ogg
- $Name: mw5-2 offers help
- $Team: -1
- $MessageNew: XSTR("Falcata, we are standing by to engage the convoy if you need additional firepower.", -1)
- $end_multi_text
- +AVI Name: Head-CM1
- +Wave Name: non_critical_med.ogg
- $Name: ridwan beta 2: this makes no s
- $Team: -1
- $MessageNew: XSTR("The convoy's really been ripped up...there's a lot of dead Vasudans out here. We need to clean up that jamming and call in SAR.", -1)
- $end_multi_text
- +AVI Name: Head-TP2
- +Wave Name: emptymsg.ogg
- $Name: ridwan beta 1: hostiles
- $Team: -1
- $MessageNew: XSTR("We've got unknown hostiles on scene. You think...could they be Shivans? Keep your eyes roaming.", -1)
- $end_multi_text
- +AVI Name: Head-TP1
- +Wave Name: emptymsg.ogg
- $Name: ridwan beta 2: lead is down
- $Team: -1
- $MessageNew: XSTR("Lead is down! I just lost his datalink!", -1)
- $end_multi_text
- +AVI Name: Head-TP2
- +Wave Name: emptymsg.ogg
- $Name: ridwan beta 3: lead is down
- $Team: -1
- $MessageNew: XSTR("<put description here>", -1)
- $end_multi_text
- $Name: mw5-1: early sighting!
- $Team: -1
- $MessageNew: XSTR("Cancer 1 has detected you! Upload the virus and get out!", -1)
- $end_multi_text
- +AVI Name: Head-CM4
- +Wave Name: alarm1.ogg
- $Name: mw5-1: need to take out tabia
- $Team: -1
- $MessageNew: XSTR("Be advised, Falcata 1, you need to destroy the AWACS before the Vasudan net comes back online. Use the Midwinter gunboat.", -1)
- $end_multi_text
- +AVI Name: Head-CM4
- +Wave Name: non_critical_med.ogg
- $Name: heket: viral strike!
- $Team: -1
- $MessageNew: XSTR("<intercepted> Viral strike, viral strike! All convoy elements, partition and purge before it hits your life support!", -1)
- $end_multi_text
- +AVI Name: Head-VC
- +Wave Name: non_critical_med.ogg
- $Name: ogdoad: AWACS down
- $Team: -1
- $MessageNew: XSTR("<intercepted> AWACS down! The Neith net is crashing! Heket, we have lost all carriers to the Shepseskaf and Artemis!", -1)
- $end_multi_text
- +AVI Name: Head-VC2
- +Wave Name: non_critical_med.ogg
- $Name: heket: stand fast!
- $Team: -1
- $MessageNew: XSTR("<intercepted> Stand fast! Can any ship obtain a solid target lock? These cannot be Gaian Effort fighters!", -1)
- $end_multi_text
- +AVI Name: Head-VC
- +Wave Name: non_critical_med.ogg
- $Name: ridwan beta 3: all alone here!
- $Team: -1
- $MessageNew: XSTR("Ridwan, come in! It's the fucking Fedayeen, they took out my whole wing!", -1)
- $end_multi_text
- +AVI Name: Head-TP3
- +Wave Name: emptymsg.ogg
- $Name: ridwan beta 1: 2 is down
- $Team: -1
- $MessageNew: XSTR("Skinny? Skinny, come in. Answer me, kid.", -1)
- $end_multi_text
- +AVI Name: Head-TP1
- +Wave Name: emptymsg.ogg
- $Name: ridwan beta 1: 3 is down?
- $Team: -1
- $MessageNew: XSTR("Fucking Allah and Gethsemane! Beta 3, say your status!", -1)
- $end_multi_text
- +AVI Name: Head-TP1
- +Wave Name: emptymsg.ogg
- $Name: ridwan beta 2: all aloned
- $Team: -1
- $MessageNew: XSTR("Boss? Skinny? I've lost your datalinks, say your state!", -1)
- $end_multi_text
- +AVI Name: Head-TP2
- +Wave Name: emptymsg.ogg
- $Name: tabia: incoming!
- $Team: -1
- $MessageNew: XSTR("<intercepted> Vampire! We have multiple warheads inbound! Heket, we cannot jam their seekers!", -1)
- $end_multi_text
- +AVI Name: Head-VC2
- +Wave Name: emptymsg.ogg
- $Name: vasudan 60 help
- $Team: -1
- $MessageNew: XSTR("<intercepted> Bellwether 4.12 to any Allied unit. Casualties exceed thirty percent, and we are declaring Case Midnight. Can you read us? We require immediate reinforcement!", -1)
- $end_multi_text
- +AVI Name: Head-VC
- +Wave Name: non_critical_med.ogg
- $Name: vasudan 90 help
- $Team: -1
- $MessageNew: XSTR("<intercepted> They're not coming, are they?", -1)
- $end_multi_text
- +AVI Name: Head-VC2
- +Wave Name: non_critical_med.ogg
- $Name: fight to the last!
- $Team: -1
- $MessageNew: XSTR("<intercepted> Our ancestors are watching. Fight to the last, Medjai. Sa Vasuda!", -1)
- $end_multi_text
- +AVI Name: Head-VC2
- +Wave Name: non_critical_med.ogg
- $Name: wingman: don't blame yourself
- $Team: -1
- $MessageNew: XSTR("Scratch three. Targets down.", -1)
- $end_multi_text
- +AVI Name: Head-CM4
- +Wave Name: emptymsg.ogg
- $Name: laporte: targets!?
- $Team: -1
- $MessageNew: XSTR("'Targets down?' Those were good Two Fleet pilots. Simms probably knew - probably knew - ", -1)
- $end_multi_text
- +Wave Name: emptymsg.ogg
- $Name: wingman: no ghosts
- $Team: -1
- $MessageNew: XSTR("We gave them a useful death. That's as much as any soldier can ask. You do what you have to do, and you understand that it's terrible.", -1)
- $end_multi_text
- +AVI Name: Head-TP1
- +Wave Name: emptymsg.ogg
- $Name: mw5-1: convoy
- $Team: -1
- $MessageNew: XSTR("Nullify the remaining convoy elements before they jump away, pilots. ", -1)
- $end_multi_text
- +AVI Name: Head-CM4
- +Wave Name: non_critical_med.ogg
- $Name: laporte: slaughter them all
- $Team: -1
- $MessageNew: XSTR("<open channel> Look at you burn...this is the price of choosing the wrong side!", -1)
- $end_multi_text
- +Wave Name: emptymsg.ogg
- $Name: mw5-1: wrap up fighters
- $Team: -1
- $MessageNew: XSTR("Convoy objective neutralized. Eliminate those fighters before they can jump away.", -1)
- $end_multi_text
- +Persona: Support Ship Vasudan
- +AVI Name: Head-CM4
- +Wave Name: non_critical_med.ogg
- $Name: mw-5-1: convoy and fighters do
- $Team: -1
- $MessageNew: XSTR("We are performing thermal and LIDAR sweeps for convoy survivors. There is no time for SAR, so we'll need to sanitize any eyewitnesses. Operational success is contingent upon total secrecy.", -1)
- $end_multi_text
- +AVI Name: Head-CM4
- +Wave Name: non_critical_med.ogg
- $Name: wingman: silence!
- $Team: -1
- $MessageNew: XSTR("Have you mastered your bloodlust, Laporte, or has it mastered you?", -1)
- $end_multi_text
- +AVI Name: Head-TP2
- +Wave Name: emptymsg.ogg
- $Name: mw5-2: in trouble
- $Team: -1
- $MessageNew: XSTR("Falcata, Midwinter 5-2, we are under heavy fire from convoy elements. Provide suppression. 5-2 clear.", -1)
- $end_multi_text
- +AVI Name: Head-CM5
- +Wave Name: alarm1.ogg
- $Name: mw5-2 lost
- $Team: -1
- $MessageNew: XSTR("No datalink, no beacon. Scratch Midwinter 5-2.", -1)
- $end_multi_text
- +AVI Name: Head-CM4
- +Wave Name: non_critical_med.ogg
- $Name: mw5-1: intermittent signal
- $Team: -1
- $MessageNew: XSTR("We are detecting an intermittent signal near the convoy wreckage. Frequency and pattern match Two Fleet suit distress beacons. It must be one of the Ridwan pilots.", -1)
- $end_multi_text
- +AVI Name: Head-CM4
- +Wave Name: non_critical_med.ogg
- $Name: al-da'wa: no time for SAR
- $Team: -1
- $MessageNew: XSTR("Well done, Fedayeen. Midwinter, clear the area immediately. Laporte, your wing may return to the Masyaf or linger and observe the aftermath. Do nothing to betray your presence - keep your weapons safe and stay far from any new arrivals.", -1)
- $end_multi_text
- +Wave Name: non_critical_med.ogg
- $Name: ogdoad: targeting marines
- $Team: -1
- $MessageNew: XSTR("<intercepted> They're targeting the marine transports! We cannot hold them!", -1)
- $end_multi_text
- +AVI Name: Head-VC2
- +Wave Name: non_critical_med.ogg
- $Name: vidaura: minerkill 1
- $Team: -1
- $MessageNew: XSTR("Copy, target is primed. Going in hot.", -1)
- $end_multi_text
- +AVI Name: Head-TP5
- +Wave Name: emptymsg.ogg
- $Name: vidaura: minerkill 2
- $Team: -1
- $MessageNew: XSTR("Breaking to engage infected Anuket!", -1)
- $end_multi_text
- +AVI Name: Head-TP5
- +Wave Name: emptymsg.ogg
- $Name: vidaura: minerkill 3
- $Team: -1
- $MessageNew: XSTR("This should make a pretty good boom.", -1)
- $end_multi_text
- +AVI Name: Head-TP5
- +Wave Name: emptymsg.ogg
- $Name: vidaura: miner dry
- $Team: -1
- $MessageNew: XSTR("That miner's still dry. Your call, Laporte.", -1)
- $end_multi_text
- +AVI Name: Head-TP5
- +Wave Name: emptymsg.ogg
- $Name: falconer: minerkill 1
- $Team: -1
- $MessageNew: XSTR("They're going to feel this one when it goes off.", -1)
- $end_multi_text
- +AVI Name: Head-TP2
- +Wave Name: emptymsg.ogg
- $Name: falconer: minerkill 2
- $Team: -1
- $MessageNew: XSTR("Guns, guns, guns!", -1)
- $end_multi_text
- +AVI Name: Head-TP2
- +Wave Name: emptymsg.ogg
- $Name: falconer: minerkill3
- $Team: -1
- $MessageNew: XSTR("Keeping close formation around a flying bomb earns you a quick and stupid death.", -1)
- $end_multi_text
- +AVI Name: Head-TP2
- +Wave Name: emptymsg.ogg
- $Name: falconer: miner dry?
- $Team: -1
- $MessageNew: XSTR("You want me to waste a perfectly good miner?", -1)
- $end_multi_text
- +AVI Name: Head-TP2
- +Wave Name: emptymsg.ogg
- $Name: kovacs: minerkill 1
- $Team: -1
- $MessageNew: XSTR("This should do some organic damage.", -1)
- $end_multi_text
- +AVI Name: Head-TP1
- +Wave Name: emptymsg.ogg
- $Name: kovacs: minerkill 2
- $Team: -1
- $MessageNew: XSTR("Live miner, locked up. Stand by.", -1)
- $end_multi_text
- +AVI Name: Head-TP1
- +Wave Name: emptymsg.ogg
- $Name: kovacs: minerkill 3
- $Team: -1
- $MessageNew: XSTR("Tally that miner. Give me a few.", -1)
- $end_multi_text
- +AVI Name: Head-TP1
- +Wave Name: emptymsg.ogg
- $Name: kovacs: miner dry
- $Team: -1
- $MessageNew: XSTR("Guess you don't want that one?", -1)
- $end_multi_text
- +AVI Name: Head-TP1
- +Wave Name: emptymsg.ogg
- $Name: want to do this, or should we?
- $Team: -1
- $MessageNew: XSTR("Can you handle this, Laporte? If not, someone else will step up. We don't have time to think.", -1)
- $end_multi_text
- +Wave Name: emptymsg.ogg
- $Name: give us a minute
- $Team: -1
- $MessageNew: XSTR("Wait. Let's take a moment to set him at peace.", -1)
- $end_multi_text
- +Wave Name: emptymsg.ogg
- $Name: laporte: what can we tell him?
- $Team: -1
- $MessageNew: XSTR("What can we tell him that could possibly make this right?", -1)
- $end_multi_text
- +Wave Name: emptymsg.ogg
- $Name: the truth
- $Team: -1
- $MessageNew: XSTR("The truth.", -1)
- $end_multi_text
- +Wave Name: emptymsg.ogg
- $Name: stand easy, pilot
- $Team: -1
- $MessageNew: XSTR("Stand easy, pilot. We'll have you out of here in a moment. Your wingmen are waiting for you.", -1)
- $end_multi_text
- +Wave Name: emptymsg.ogg
- $Name: ejectee: what?
- $Team: -1
- $MessageNew: XSTR("Identify yourselves immediately! You're not going to get away with this!", -1)
- $end_multi_text
- +Wave Name: emptymsg.ogg
- $Name: you're an ironic hero
- $Team: -1
- $MessageNew: XSTR("You stumbled into a black op. You're something of an ironic hero, pilot. The debris from your fighter is going to convince the Vasudans that we died trying to save them. You might take them out of the war.", -1)
- $end_multi_text
- +Wave Name: emptymsg.ogg
- $Name: ejectee: i am?
- $Team: -1
- $MessageNew: XSTR("I'll believe it when I'm back on the Ridwan. Where's your SAR bird? Are the boss and Pox okay?", -1)
- $end_multi_text
- +Wave Name: emptymsg.ogg
- $Name: on the way
- $Team: -1
- $MessageNew: XSTR("They're on the way. Laporte, you want to give this fine soldier an ETA?", -1)
- $end_multi_text
- +Wave Name: emptymsg.ogg
- $Name: mercy kill complete
- $Team: -1
- $MessageNew: XSTR("Sorry, Laporte, but we don't have time to dawdle. Al-Da'wa will be disappointed in your hesitation. Let's move out.", -1)
- $end_multi_text
- +Wave Name: emptymsg.ogg
- $Name: you conduct mercy kill
- $Team: -1
- $MessageNew: XSTR("Rest in peace, little rat. Let's move.", -1)
- $end_multi_text
- +Wave Name: emptymsg.ogg
- $Name: vidaura: cruiser 1
- $Team: -1
- $MessageNew: XSTR("Warship hull attack confirmed.", -1)
- $end_multi_text
- +AVI Name: Head-TP5
- +Wave Name: emptymsg.ogg
- $Name: vidaura: cruiser 2
- $Team: -1
- $MessageNew: XSTR("Eight months to build them, eight minutes to take them apart.", -1)
- $end_multi_text
- +AVI Name: Head-TP5
- +Wave Name: emptymsg.ogg
- $Name: vidaura: cruiser 3
- $Team: -1
- $MessageNew: XSTR("Engaging warship now!", -1)
- $end_multi_text
- +AVI Name: Head-TP5
- +Wave Name: emptymsg.ogg
- $Name: falconer: cruiser 1
- $Team: -1
- $MessageNew: XSTR("There are a thousand Vasudans on that obsolete hulk, and they're all mine.", -1)
- $end_multi_text
- +AVI Name: Head-TP2
- +Wave Name: emptymsg.ogg
- $Name: falconer: cruiser 2
- $Team: -1
- $MessageNew: XSTR("I thought they decommissioned these things to use as mass graves?", -1)
- $end_multi_text
- +AVI Name: Head-TP2
- +Wave Name: emptymsg.ogg
- $Name: falconer: cruiser 3
- $Team: -1
- $MessageNew: XSTR("A cruiser can do everything a wing of fighters can, and risk two hundred and fifty times as many crew! What's not to love?", -1)
- $end_multi_text
- +AVI Name: Head-TP2
- +Wave Name: emptymsg.ogg
- $Name: kovacs: cruiser 1
- $Team: -1
- $MessageNew: XSTR("Plotting my attack.", -1)
- $end_multi_text
- +AVI Name: Head-TP1
- +Wave Name: emptymsg.ogg
- $Name: kovacs: cruiser 2
- $Team: -1
- $MessageNew: XSTR("I hate beams. I hate pulse guns. I hate cruisers.", -1)
- $end_multi_text
- +AVI Name: Head-TP1
- +Wave Name: emptymsg.ogg
- $Name: kovacs: cruiser 3
- $Team: -1
- $MessageNew: XSTR("Setting up for anti-warship run. Stand by.", -1)
- $end_multi_text
- +AVI Name: Head-TP1
- +Wave Name: emptymsg.ogg
- $Name: vidaura: fighter 1
- $Team: -1
- $MessageNew: XSTR("Engaging Vasudan fighters!", -1)
- $end_multi_text
- +AVI Name: Head-TP5
- +Wave Name: emptymsg.ogg
- $Name: vidaura: fighter 2
- $Team: -1
- $MessageNew: XSTR("Padlocking that Serapis.", -1)
- $end_multi_text
- +AVI Name: Head-TP5
- +Wave Name: emptymsg.ogg
- $Name: falconer: fighter 1
- $Team: -1
- $MessageNew: XSTR("Is that a fighter or a stunt plane?", -1)
- $end_multi_text
- +AVI Name: Head-TP2
- +Wave Name: emptymsg.ogg
- $Name: falconer: fighter 2
- $Team: -1
- $MessageNew: XSTR("At least they gave their new Anubis a thin target profile.", -1)
- $end_multi_text
- +AVI Name: Head-TP2
- +Wave Name: emptymsg.ogg
- $Name: kovacs: fighter 1
- $Team: -1
- $MessageNew: XSTR("Bandit in my sights.", -1)
- $end_multi_text
- +AVI Name: Head-TP1
- +Wave Name: emptymsg.ogg
- $Name: vidaura: engaging convoy
- $Team: -1
- $MessageNew: XSTR("Engaging convoy elements!", -1)
- $end_multi_text
- +AVI Name: Head-TP5
- +Wave Name: emptymsg.ogg
- $Name: falconer: engaging convoy
- $Team: -1
- $MessageNew: XSTR("Ripping up the haulers. Good effect-per-munition ratio out here.", -1)
- $end_multi_text
- +AVI Name: Head-TP2
- +Wave Name: emptymsg.ogg
- $Name: kovacs: engaging convoy
- $Team: -1
- $MessageNew: XSTR("Tackling soft targets.", -1)
- $end_multi_text
- +AVI Name: Head-TP1
- +Wave Name: emptymsg.ogg
- $Name: wingman: too close!
- $Team: -1
- $MessageNew: XSTR("Laporte, we're too close to the AWACS. Detection risk is critical.", -1)
- $end_multi_text
- +Wave Name: alarm1.ogg
- $Name: wingman: that fast?
- $Team: -1
- $MessageNew: XSTR("Fair enough, Laporte. Dead is dead, whether or not we set his mind at ease first. Let's go.", -1)
- $end_multi_text
- +Wave Name: emptymsg.ogg
- $Name: vidaura: attacking rwbeta
- $Team: -1
- $MessageNew: XSTR("Sorry it had to be like this.", -1)
- $end_multi_text
- +AVI Name: Head-TP5
- +Wave Name: emptymsg.ogg
- $Name: falconer: attacking twbeta
- $Team: -1
- $MessageNew: XSTR("Rolling in hot on friendlies. I don't get paid enough for this.", -1)
- $end_multi_text
- +AVI Name: Head-TP2
- +Wave Name: emptymsg.ogg
- $Name: kovacs: attacking twbeta
- $Team: -1
- $MessageNew: XSTR("A target is a target. Going loud.", -1)
- $end_multi_text
- +AVI Name: Head-TP1
- +Wave Name: emptymsg.ogg
- $Name: mw5-2: attacking cruisers
- $Team: -1
- $MessageNew: XSTR("Setting up to engage the cruiser. Stand by.", -1)
- $end_multi_text
- +AVI Name: Head-CM5
- +Wave Name: non_critical_med.ogg
- $Name: mw5-2: attacking cruisers 2
- $Team: -1
- $MessageNew: XSTR("Warship target confirmed. Suppress those turrets.", -1)
- $end_multi_text
- +AVI Name: Head-CM5
- +Wave Name: non_critical_med.ogg
- $Name: mw5-2: attacking AWACS
- $Team: -1
- $MessageNew: XSTR("Midwinter 5-2 is engaging the Tabia.", -1)
- $end_multi_text
- +AVI Name: Head-CM5
- +Wave Name: non_critical_med.ogg
- $Name: mw5-2: attacking convoy elemen
- $Team: -1
- $MessageNew: XSTR("Fire mission on convoy elements confirmed. Stand by.", -1)
- $end_multi_text
- +AVI Name: Head-CM5
- +Wave Name: non_critical_med.ogg
- $Name: mw5-1: you let one go
- $Team: -1
- $MessageNew: XSTR("An enemy vessel has jumped clear of the engagement zone with data that will betray our presence. All Fedayeen, break off the op and pull out. We have failed.", -1)
- $end_multi_text
- +AVI Name: Head-CM4
- +Wave Name: alarm1.ogg
- $Name: laporte: god damn
- $Team: -1
- $MessageNew: XSTR("God DAMN it!", -1)
- $end_multi_text
- +Wave Name: emptymsg.ogg
- $Name: kovacs: poor bastards
- $Team: -1
- $MessageNew: XSTR("If you can't do this, Laporte, then we will. But we need to do the job before they jump home.", -1)
- $end_multi_text
- +AVI Name: Head-TP1
- +Wave Name: emptymsg.ogg
- $Name: falconer: poor bastards
- $Team: -1
- $MessageNew: XSTR("They had to come looking, didn't they? They just had to. Laporte, if you can't stomach this, then let us take care of it.", -1)
- $end_multi_text
- +AVI Name: Head-TP2
- +Wave Name: emptymsg.ogg
- $Name: vidaura: poor bastards
- $Team: -1
- $MessageNew: XSTR("I hate this part of the job. Laporte, if you don't want to pull the trigger, then let us do it. Just be quick, before they jump clear.", -1)
- $end_multi_text
- +AVI Name: Head-TP5
- +Wave Name: emptymsg.ogg
- $Name: mw5-1: it's clear
- $Team: -1
- $MessageNew: XSTR("Area clear. No survivors. We are trawling and scrambling the undamaged black boxes with a Gef-make EMP effector.", -1)
- $end_multi_text
- +AVI Name: Head-CM4
- +Wave Name: non_critical_med.ogg
- $Name: mw5-1: chi 1 reset
- $Team: -1
- $MessageNew: XSTR("Chi 1 has purged its systems.", -1)
- $end_multi_text
- +AVI Name: Head-CM4
- +Wave Name: non_critical_med.ogg
- $Name: mw5-1: chi 2 reset
- $Team: -1
- $MessageNew: XSTR("Storage safeties back online on Chi 2.", -1)
- $end_multi_text
- +AVI Name: Head-CM4
- +Wave Name: non_critical_med.ogg
- $Name: mw5-1: chi 3 reset
- $Team: -1
- $MessageNew: XSTR("Chi 3's crew has overcome the viral strike!", -1)
- $end_multi_text
- +AVI Name: Head-CM4
- +Wave Name: non_critical_med.ogg
- $Name: mw5-1: chi 4 reset
- $Team: -1
- $MessageNew: XSTR("Chi 4 has completed viral immunity measures.", -1)
- $end_multi_text
- +AVI Name: Head-CM4
- +Wave Name: non_critical_med.ogg
- $Name: k+f1: falconer: lingering
- $Team: -1
- $MessageNew: XSTR("So we linger. Fair enough. Do you like to bask in the afterglow, Laporte?", -1)
- $end_multi_text
- +AVI Name: Head-TP2
- +Wave Name: emptymsg.ogg
- $Name: k+f2: laporte: no, intel
- $Team: -1
- $MessageNew: XSTR("I want to confirm that our ruse worked, Falconer. Nothing more.", -1)
- $end_multi_text
- +Wave Name: emptymsg.ogg
- $Name: k+f3: kovacs: don't pretend
- $Team: -1
- $MessageNew: XSTR("We know what you are, Laporte. There's not one of us that doesn't carry the same brand. You don't need to justify yourself here.", -1)
- $end_multi_text
- +AVI Name: Head-TP1
- +Wave Name: emptymsg.ogg
- $Name: k+f4: laporte: it's a drug
- $Team: -1
- $MessageNew: XSTR("I'm not going to pretend I'm not glad to be back in the fight. I didn't so much stop mourning as I did start itching to...get back to this. Wanted payback.", -1)
- $end_multi_text
- +Wave Name: emptymsg.ogg
- $Name: k+f5: falconer: always pass
- $Team: -1
- $MessageNew: XSTR("But like your Captain told you, Laporte, the high always passes. And so we fight on. Addicts, the lot of us.", -1)
- $end_multi_text
- +AVI Name: Head-TP2
- +Wave Name: emptymsg.ogg
- $Name: k+f6: laporte: everything?
- $Team: -1
- $MessageNew: XSTR("How do you know she said that? What don't you people know?", -1)
- $end_multi_text
- +Wave Name: emptymsg.ogg
- $Name: k+f7: kovacs: we know you
- $Team: -1
- $MessageNew: XSTR("We know everything you've ever said into a COM, and more. We know who you are, who you love, and what you fear.", -1)
- $end_multi_text
- +AVI Name: Head-TP1
- +Wave Name: emptymsg.ogg
- $Name: k+f8: falconer: no secrets
- $Team: -1
- $MessageNew: XSTR("We know everything you've ever said into a COM, and more. We know who you are, who you love, and what you fear. There are no secrets between Fedayeen - except when there must be.", -1)
- $end_multi_text
- +AVI Name: Head-TP2
- +Wave Name: emptymsg.ogg
- $Name: k+f9: laporte: human?
- $Team: -1
- $MessageNew: XSTR("Al-Da'wa said that you...that we...were no longer human. If there are no secrets, then tell me what he meant.", -1)
- $end_multi_text
- +Wave Name: emptymsg.ogg
- $Name: k+f10: falconer: blade in hand
- $Team: -1
- $MessageNew: XSTR("We are a spear that needs no hand to guide it, Laporte.", -1)
- $end_multi_text
- +AVI Name: Head-TP2
- +Wave Name: emptymsg.ogg
- $Name: k+f11: kovacs: what we are
- $Team: -1
- $MessageNew: XSTR("We are the castoffs of Ubuntu, gathered to do the things that Ubuntu cannot do and cannot know.", -1)
- $end_multi_text
- +AVI Name: Head-TP1
- +Wave Name: emptymsg.ogg
- $Name: k+f12: falconer: sub, post
- $Team: -1
- $MessageNew: XSTR("We've been called subhuman. Maybe posthuman. We're a gang of ruthless motherfuckers, liberated from thousands of years of social programming to do whatever is necessary for human survival.", -1)
- $end_multi_text
- +AVI Name: Head-TP2
- +Wave Name: emptymsg.ogg
- $Name: k+f13: kovacs: a code
- $Team: -1
- $MessageNew: XSTR("But there's a code. We do what is necessary, but we don't pretend what we do is right. We're monsters and we know it, and some day the universe will be a better place for our absence.", -1)
- $end_multi_text
- +AVI Name: Head-TP1
- +Wave Name: emptymsg.ogg
- $Name: k+f14: laporte: cheerful
- $Team: -1
- $MessageNew: XSTR("That's cheery as a funeral...heads up, flash contact! Hostiles inbound!", -1)
- $end_multi_text
- +Wave Name: emptymsg.ogg
- $Name: f+v1: vidaura: lingering
- $Team: -1
- $MessageNew: XSTR("Are we waiting around to gather intel or to admire our handiwork, Laporte?", -1)
- $end_multi_text
- +AVI Name: Head-TP5
- +Wave Name: emptymsg.ogg
- $Name: f+v2: laporte: intel
- $Team: -1
- $MessageNew: XSTR("I want to see how well our ruse goes down, Vidaura. I'm not in this for thrills.", -1)
- $end_multi_text
- +Wave Name: emptymsg.ogg
- $Name: f+v3: falconer: thrills?
- $Team: -1
- $MessageNew: XSTR("And yet you are thrilled. You can't help it. We're all the same way, Laporte...you don't have to hide it here.", -1)
- $end_multi_text
- +AVI Name: Head-TP2
- +Wave Name: emptymsg.ogg
- $Name: f+v11: vidaura: castoffs
- $Team: -1
- $MessageNew: XSTR("We're...a failsafe for Ubuntu. We exist to do things so horrible that merely contemplating them would destroy Ubuntu society.", -1)
- $end_multi_text
- +AVI Name: Head-TP5
- +Wave Name: emptymsg.ogg
- $Name: f+v13: vidaura: a code
- $Team: -1
- $MessageNew: XSTR("But we don't pretend we're good people. We want to be obsolete, Laporte. We are an abomination upon mankind, an ugly necessity that should have already been extinct.", -1)
- $end_multi_text
- +AVI Name: Head-TP5
- +Wave Name: emptymsg.ogg
- $Name: k+v1: kovacs: she likes it
- $Team: -1
- $MessageNew: XSTR("Get comfortable, Vidaura. It looks like Laporte wants to take a few minutes to admire her handiwork.", -1)
- $end_multi_text
- +AVI Name: Head-TP1
- +Wave Name: emptymsg.ogg
- $Name: k+v2: laporte: shut up kovacs
- $Team: -1
- $MessageNew: XSTR("Button it, Kovacs. We're here for post-op effectiveness assessment, not rubbernecking at debris.", -1)
- $end_multi_text
- +Wave Name: emptymsg.ogg
- $Name: k+v3: vidaura: play the pro
- $Team: -1
- $MessageNew: XSTR("I can hear your shame, Laporte...and it's out of place here. We all get that high. It's who we are.", -1)
- $end_multi_text
- +AVI Name: Head-TP2
- +Wave Name: emptymsg.ogg
- $Name: k+v5: vidaura: it's okay
- $Team: -1
- $MessageNew: XSTR("And now you've got it. But like your Captain told you, Laporte, the high always passes, doesn't it?", -1)
- $end_multi_text
- +AVI Name: Head-TP5
- +Wave Name: emptymsg.ogg
- $Name: k+v8: kovacs: no secrets
- $Team: -1
- $MessageNew: XSTR("We know everything you've ever said into a COM, Laporte. We know who you are, who you love, and what you fear. We don't keep secrets from each other...except when we agree to.", -1)
- $end_multi_text
- +AVI Name: Head-TP1
- +Wave Name: emptymsg.ogg
- $Name: k+v10: kovacs: metaphor
- $Team: -1
- $MessageNew: XSTR("We're a self-operating, self-targeting, totally amoral contingency for the Elders.", -1)
- $end_multi_text
- +AVI Name: Head-TP1
- +Wave Name: emptymsg.ogg
- $Name: k+v12: kovacs: sub, post
- $Team: -1
- $MessageNew: XSTR("People say that we're inhuman monsters. They're right. We use any means to achieve our ends...and I mean ANY means. Because our end is human survival.", -1)
- $end_multi_text
- +AVI Name: Head-TP1
- +Wave Name: emptymsg.ogg
- $Name: kfv1: kovacs: ladies
- $Team: -1
- $MessageNew: XSTR("Heartrate at 180...endorphins way up. I never get tired of this rush. Bird, Virginia, you feeling it too?", -1)
- $end_multi_text
- +AVI Name: Head-TP1
- +Wave Name: emptymsg.ogg
- $Name: kfv2: laporte: unseemly
- $Team: -1
- $MessageNew: XSTR("You know what, Kovacs, I'm not sure we should be savoring 'the rush' after killing a few thousand people.", -1)
- $end_multi_text
- +Wave Name: emptymsg.ogg
- $Name: capricorn: convoy gone
- $Team: -1
- $MessageNew: XSTR("Oh, hell, something wasted the convoy. Total loss, not even any suit beacons. Fuck! I had two squadmates rotating back in!", -1)
- $end_multi_text
- +AVI Name: Head-TP8
- +Wave Name: emptymsg.ogg
- $Name: gemini: what is this
- $Team: -1
- $MessageNew: XSTR("This is Kappa wing of the 490th Squadron, GVD Shepseskaf. What happened to the convoy, Terrans?", -1)
- $end_multi_text
- +AVI Name: Head-VP1
- +Wave Name: emptymsg.ogg
- $Name: capricorn: you tell us
- $Team: -1
- $MessageNew: XSTR("You tell me, pilot! We were scrambled as soon as Admiral Recamai deigned to relay the convoy's contact report to Artemis Station! I guess he was a little slow!", -1)
- $end_multi_text
- +AVI Name: Head-TP8
- +Wave Name: emptymsg.ogg
- $Name: gemini: do not blame
- $Team: -1
- $MessageNew: XSTR("This is impossible. We received a contact report and datalink telemetry indicating a small Gaian Effort attack before all transmissions ceased. They could not have overcome the convoy alone!", -1)
- $end_multi_text
- +AVI Name: Head-VP1
- +Wave Name: emptymsg.ogg
- $Name: pisces: everyone clear area
- $Team: -1
- $MessageNew: XSTR("All units, this is Alpha wing of the 13th Eidolon, Special Operations Command. Clear the area. We are assuming command of the loss investigation by order of CINCSOL, Admiral Steele.", -1)
- $end_multi_text
- +AVI Name: Head-TP7
- +Wave Name: emptymsg.ogg
- $Name: gemini: this will be pursued
- $Team: -1
- $MessageNew: XSTR("Very well. But this tragedy will be answered for...no matter who is responsible. We were given guarantees of safety. They have been abrogated!", -1)
- $end_multi_text
- +AVI Name: Head-VP1
- +Wave Name: emptymsg.ogg
- $Name: caedus 1: debris
- $Team: -1
- $MessageNew: XSTR("I'm reading no survivors. Whoever did this was thorough. Covered his tracks.", -1)
- $end_multi_text
- +AVI Name: Head-TP6
- +Wave Name: emptymsg.ogg
- $Name: caedus 2: UEF wreckage
- $Team: -1
- $MessageNew: XSTR("I've got some Federation fighter wreckage here. Could this have been a Buntu strike op? It fits the old Wargods profile.", -1)
- $end_multi_text
- +AVI Name: Head-TP5
- +Wave Name: emptymsg.ogg
- $Name: caedus 3: trawl
- $Team: -1
- $MessageNew: XSTR("Negative on that. I trawled the black boxes in the debris. These Fed fighters were trying to assist the convoy. Something scrambled the boxes pretty bad...looks like a directed EMP pulse. I'm thinking Gefs.", -1)
- $end_multi_text
- +AVI Name: Head-TP4
- +Wave Name: emptymsg.ogg
- $Name: caedus 4: sophisticated
- $Team: -1
- $MessageNew: XSTR("Forensics package is reading damage from some very sophisticated weapons...not normal Gef issue. But I've definitely got drive residue from Scimitars here.", -1)
- $end_multi_text
- +AVI Name: Head-TP3
- +Wave Name: emptymsg.ogg
- $Name: corona 1: damn it
- $Team: -1
- $MessageNew: XSTR("You think it was the Kostadin Gefs? Maybe they're still taking weapon handouts from Federation Intelligence...still running hits for them.", -1)
- $end_multi_text
- +AVI Name: Head-TP2
- +Wave Name: emptymsg.ogg
- $Name: auriga 1: cut them loose
- $Team: -1
- $MessageNew: XSTR("MacDuff's a bigger lunatic than Bosch. If he thinks he can destroy both sides by playing the middle, he'll do it. Commander, I think Kostadin's running a double-cross.", -1)
- $end_multi_text
- +AVI Name: Head-TP1
- +Wave Name: emptymsg.ogg
- $Name: corona 1: steele's call
- $Team: -1
- $MessageNew: XSTR("You don't get paid to think, pilots. The strategic utility of Kostadin Cell is up to the Admiral. Continue your sweep, Eidolons.", -1)
- $end_multi_text
- +AVI Name: Head-TP2
- +Wave Name: emptymsg.ogg
- $Name: laporte: seen enough
- $Team: -1
- $MessageNew: XSTR("I've seen enough. Let's scram before they identify us.", -1)
- $end_multi_text
- +Wave Name: emptymsg.ogg
- $Name: al-da'wa: fool!
- $Team: -1
- $MessageNew: XSTR("Fool! You have been detected! Your negligence has made this victory into a crushing defeat!", -1)
- $end_multi_text
- +Wave Name: non_critical_med.ogg
- $Name: mw5-1: four minute warning
- $Team: -1
- $MessageNew: XSTR("Four minutes to convoy jump. Make sure you're leveraging the gunboat and your wingmen, Falcata 1.", -1)
- $end_multi_text
- +AVI Name: Head-CM4
- +Wave Name: alarm1.ogg
- $Name: rwb1: bugging out!
- $Team: -1
- $MessageNew: XSTR("Drive ready! Jumping clear!", -1)
- $end_multi_text
- +AVI Name: Head-TP1
- +Wave Name: emptymsg.ogg
- $Name: rwb2: bugging out
- $Team: -1
- $MessageNew: XSTR("Someone's got to see this! Jumping home!", -1)
- $end_multi_text
- +AVI Name: Head-TP2
- +Wave Name: emptymsg.ogg
- $Name: rwb3: bugging out
- $Team: -1
- $MessageNew: XSTR("I'm out! Jumping to the Ridwan!", -1)
- $end_multi_text
- +AVI Name: Head-TP3
- +Wave Name: emptymsg.ogg
- $Name: kovacs: engage all
- $Team: -1
- $MessageNew: XSTR("Picking my targets now.", -1)
- $end_multi_text
- +AVI Name: Head-TP1
- +Wave Name: emptymsg.ogg
- $Name: falconer: engage all
- $Team: -1
- $MessageNew: XSTR("They're all mine!", -1)
- $end_multi_text
- +AVI Name: Head-TP2
- +Wave Name: emptymsg.ogg
- $Name: vidaura: engage all
- $Team: -1
- $MessageNew: XSTR("Engaging at will. Call me if you need me.", -1)
- $end_multi_text
- +AVI Name: Head-TP5
- +Wave Name: emptymsg.ogg
- $Name: kovacs: keep it cool
- $Team: -1
- $MessageNew: XSTR("If revenge helps you get the job done, then take your revenge. But don't get lost in it.", -1)
- $end_multi_text
- +AVI Name: Head-TP1
- +Wave Name: emptymsg.ogg
- $Name: vidaura: keep it cool
- $Team: -1
- $MessageNew: XSTR("Be careful, Laporte. Master your bloodlust before it masters you. You can't kill for the wrong reasons.", -1)
- $end_multi_text
- +AVI Name: Head-TP5
- +Wave Name: emptymsg.ogg
- $Name: kovacs: engage all 2
- $Team: -1
- $MessageNew: XSTR("Uh-huh. Going loud.", -1)
- $end_multi_text
- +AVI Name: Head-TP1
- +Wave Name: emptymsg.ogg
- $Name: falconer: engage all 2
- $Team: -1
- $MessageNew: XSTR("I am the last thing they'll never see.", -1)
- $end_multi_text
- +AVI Name: Head-TP2
- +Wave Name: emptymsg.ogg
- $Name: vidaura: engage all 2
- $Team: -1
- $MessageNew: XSTR("Open season, roger.", -1)
- $end_multi_text
- +AVI Name: Head-TP5
- +Wave Name: emptymsg.ogg
- $Name: vidaura: no ghosts
- $Team: -1
- $MessageNew: XSTR("Laporte. I can promise you that one of us will make sure their families learn that they died heroes. Unwitting heroes, maybe, but heroes.", -1)
- $end_multi_text
- +AVI Name: Head-TP5
- +Wave Name: emptymsg.ogg
- $Name: heket: incoming bad
- $Team: -1
- $MessageNew: XSTR("<intercepted> All Bellwether elements, engage at will. Tabia, relay immediate to the Shepseskaf: we are under attack by Kostadin Cell!", -1)
- $end_multi_text
- +AVI Name: Head-VC
- +Wave Name: emptymsg.ogg
- $Name: midwinter 5-1: ridwan escaped
- $Team: -1
- $MessageNew: XSTR("One of the Ridwan Beta fighters has jumped away. The sensor records on that ship will reveal Fedayeen involvement in this attack, that information will reach the Vasudans, and this war is over. Congratulations, Laporte.", -1)
- $end_multi_text
- +AVI Name: Head-CM4
- +Wave Name: non_critical_med.ogg
- $Name: laporte: couldn't do it
- $Team: -1
- $MessageNew: XSTR("I couldn't do it. I'll never do it.", -1)
- $end_multi_text
- $Name: mw 5-1: convoy breaking up
- $Team: -1
- $MessageNew: XSTR("Heads up, operators. The convoy is scattering. Check your directives list for the targeting hotkey.", -1)
- $end_multi_text
- +AVI Name: Head-CM4
- +Wave Name: non_critical_med.ogg
- $Name: kovacs: blast it
- $Team: -1
- $MessageNew: XSTR("They're going to be scattered over a forty-klick volume. Let's pick up the pace before they get too far, Falcata.", -1)
- $end_multi_text
- +AVI Name: Head-TP1
- +Wave Name: emptymsg.ogg
- $Name: falconer: blast it
- $Team: -1
- $MessageNew: XSTR("Once they leave formation they're easy pickings. Let's get on it, Fedayeen.", -1)
- $end_multi_text
- +AVI Name: Head-TP2
- +Wave Name: emptymsg.ogg
- $Name: kovacs: forming up
- $Team: -1
- $MessageNew: XSTR("Rallying on you, Laporte.", -1)
- $end_multi_text
- +AVI Name: Head-TP1
- +Wave Name: emptymsg.ogg
- $Name: falconer: forming up
- $Team: -1
- $MessageNew: XSTR("Sure, closing it up.", -1)
- $end_multi_text
- +AVI Name: Head-TP2
- +Wave Name: emptymsg.ogg
- $Name: vidaura: forming up
- $Team: -1
- $MessageNew: XSTR("Right behind you, lead.", -1)
- $end_multi_text
- +AVI Name: Head-TP5
- +Wave Name: emptymsg.ogg
- $Name: timer left
- $Team: -1
- $MessageNew: XSTR("$convoytimer minutes", -1)
- $end_multi_text
- $Name: mw 5-2: refusing order
- $Team: -1
- $MessageNew: XSTR("That's a negative, Falcata 1. You need to destroy or infect that AWACS before we can engage.", -1)
- $end_multi_text
- +AVI Name: Head-CM5
- +Wave Name: non_critical_med.ogg
- $Name: convoy destroyed
- $Team: -1
- $MessageNew: XSTR("Convoy destroyed.", -1)
- $end_multi_text
- $Name: wingmen moving to avoid
- $Team: -1
- $MessageNew: XSTR("Falcata 1, be advised we're joining up with Midwinter to avoid the convoy's flight path. Signal when ready.", -1)
- $end_multi_text
- +AVI Name: Head-TP1
- +Wave Name: emptymsg.ogg
- $Name: heket vstat message
- $Team: -1
- $MessageNew: XSTR("GVC Heket: $heketv", -1)
- $end_multi_text
- $Name: ogdoad vstat message
- $Team: -1
- $MessageNew: XSTR("GVC Ogdoad: $ogdoadv", -1)
- $end_multi_text
- $Name: chi 1 vstat message
- $Team: -1
- $MessageNew: XSTR("Chi 1: $chi1v", -1)
- $end_multi_text
- $Name: chi2 vstat message
- $Team: -1
- $MessageNew: XSTR("Chi 2: $chi2v", -1)
- $end_multi_text
- $Name: chi3 vstat message
- $Team: -1
- $MessageNew: XSTR("Chi 3: $chi3v", -1)
- $end_multi_text
- $Name: chi4 vstat message
- $Team: -1
- $MessageNew: XSTR("Chi 4: $chi4v", -1)
- $end_multi_text
- $Name: laporte: no shooting
- $Team: -1
- $MessageNew: XSTR("Okay, Falcata. No gunfire until that AWACS is down. Let's execute.", -1)
- $end_multi_text
- +Wave Name: emptymsg.ogg
- #Reinforcements ;! 0 total
- #Background bitmaps ;! 0 total
- $Num stars: 500
- $Ambient light level: 7895160
- #Asteroid Fields
- #Music
- $Event Music: None
- $Briefing Music: Brief3
- $Fiction Viewer Music: Fiction1
- #End
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