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rick and morty

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  1. --Horrible_Nightmare
  2. function clerp(c1,c2,al)
  3.     local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  4.     local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  5.     for i,v in pairs(com1) do
  6.         com1[i] = v+(com2[i]-v)*al
  7.     end
  8.     return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  9. end
  10. Personality = "Brave"
  11. vt = Vector3.new
  12. bc = BrickColor.new
  13. plr = game:service'Players'.LocalPlayer
  14. char = plr.Character
  15. Player = game.Players.LocalPlayer
  16. Character = Player.Character
  17. mouse = plr:GetMouse()
  18. humanoid = char:findFirstChild("Humanoid")
  19. torso = char:findFirstChild("Torso")
  20. head = char.Head
  21. Head = char.Head
  22. ra = char:findFirstChild("Right Arm")
  23. la = char:findFirstChild("Left Arm")
  24. rl = char:findFirstChild("Right Leg")
  25. ll = char:findFirstChild("Left Leg")
  26. rs = torso:findFirstChild("Right Shoulder")
  27. ls = torso:findFirstChild("Left Shoulder")
  28. rh = torso:findFirstChild("Right Hip")
  29. lh = torso:findFirstChild("Left Hip")
  30. neck = torso:findFirstChild("Neck")
  31. rss = game:GetService("RunService").RenderStepped
  32. rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  33. anim = char:findFirstChild("Animate")
  34. root = char.HumanoidRootPart
  35. rootpart = char:findFirstChild("HumanoidRootPart")
  36. RootPart = char:findFirstChild("HumanoidRootPart")
  37. camera = workspace.CurrentCamera
  38. attack = false
  39. attackdebounce = false
  40. equipped=true
  41. trispeed=.2
  42. attackmode='none'
  43.  idle=0
  44.  Anim="Idle"
  45. Grabbed = false
  46. grab = nil
  47.  Create = LoadLibrary("RbxUtility").Create
  48. --
  49.  
  50.  
  51. CV="Lime Green"
  52.     local txt = Instance.new("BillboardGui", Character)
  53.     txt.Adornee = Character .Head
  54.     txt.Name = "_status"
  55.     txt.Size = UDim2.new(2, 0, 1.2, 0)
  56.     txt.StudsOffset = Vector3.new(-9, 8, 0)
  57.     local text = Instance.new("TextLabel", txt)
  58.     text.Size = UDim2.new(10, 0, 7, 0)
  59.     text.FontSize = "Size24"
  60.     text.TextScaled = true
  61.     text.TextTransparency = 0
  62.     text.BackgroundTransparency = 1
  63.     text.TextTransparency = 0
  64.     text.TextStrokeTransparency = 0
  65.     text.Font = "Highway"
  66.     text.TextStrokeColor3 = Color3.new(0,0,1)
  67.    
  68.     v=Instance.new("Part")
  69.     v.Name = "ColorBrick"
  70.     v.Parent=Player.Character
  71.     v.FormFactor="Symmetric"
  72.     v.Anchored=true
  73.     v.CanCollide=false
  74.     v.BottomSurface="Smooth"
  75.     v.TopSurface="Smooth"
  76.     v.Size=Vector3.new(10,5,3)
  77.     v.Transparency=1
  78.     v.CFrame=Character.Torso.CFrame
  79.     v.BrickColor=BrickColor.new(CV)
  80.     v.Transparency=1
  81.     text.TextColor3 = Color3.new( 1, 1, 0 )
  82.     v.Shape="Block"
  83.     text.Text = "Evil Morty"
  84.    
  85.    
  86.    
  87.    
  88.    
  89.    
  90.    
  91. function chatfunc(text)
  92. local chat = coroutine.wrap(function()
  93. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  94. Character:FindFirstChild("TalkingBillBoard"):destroy()
  95. end
  96. local naeeym2 = Instance.new("BillboardGui",Torso)
  97. naeeym2.Size = UDim2.new(0,100,0,40)
  98. naeeym2.StudsOffset = Vector3.new(0,3,0)
  99. naeeym2.Adornee = Character.Torso
  100. naeeym2.Name = "TalkingBillBoard"
  101. local tecks2 = Instance.new("TextLabel",naeeym2)
  102. tecks2.BackgroundTransparency = 1
  103. tecks2.BorderSizePixel = 0
  104. tecks2.Text = ""
  105. tecks2.Font = "Fantasy"
  106. tecks2.TextSize = 30
  107. tecks2.TextStrokeTransparency = 0
  108. tecks2.TextColor3 = Color3.new(.6,0,0)
  109. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  110. tecks2.Size = UDim2.new(1,0,0.5,0)
  111. local tecks3 = Instance.new("TextLabel",naeeym2)
  112. tecks3.BackgroundTransparency = 1
  113. tecks3.BorderSizePixel = 0
  114. tecks3.Text = ""
  115. tecks3.Font = "Fantasy"
  116. tecks3.TextSize = 30
  117. tecks3.TextStrokeTransparency = 0
  118. tecks3.TextColor3 = Color3.new(255,255,0)
  119. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  120. tecks3.Size = UDim2.new(1,0,0.5,0)
  121. for i = 1,string.len(text),1 do
  122.    
  123. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=421058925", Character, 6, .8)
  124.  
  125. tecks2.Text = string.sub(text,1,i)
  126. tecks3.Text = string.sub(text,1,i)
  127. wait(0.01)
  128. end
  129. wait(2)
  130. for i = 1, 50 do
  131. swait()
  132. tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  133. tecks2.Rotation = tecks2.Rotation - .8
  134. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  135. tecks2.TextTransparency = tecks2.TextTransparency + .04
  136. tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  137. tecks3.Rotation = tecks2.Rotation + .8
  138. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  139. tecks3.TextTransparency = tecks2.TextTransparency + .04
  140. end
  141. naeeym2:Destroy()
  142. end)
  143. chat()
  144. end
  145. function onChatted(msg)
  146. chatfunc(msg)
  147. end
  148. Player.Chatted:connect(onChatted)
  149.  
  150. abss = Instance.new("BillboardGui",Character)
  151. abss.Size = UDim2.new(10,0,10,0)
  152. abss.Enabled = false
  153. abss.Name = "ROCKYMOUNT"
  154. imgl = Instance.new("ImageLabel",abss)
  155. imgl.Position = UDim2.new(0,0,0,0)
  156. imgl.Size = UDim2.new(1,0,1,0)
  157. imgl.Image = "rbxassetid://711463989"
  158. imgl.BackgroundTransparency = 1
  159. imgl.ImageColor3 = Color3.new(0,255,255)
  160. img2 = Instance.new("ImageLabel",abss)
  161. img2.Position = UDim2.new(0,0,0,0)
  162. img2.Size = UDim2.new(1,0,1,0)
  163. img2.Image = "rbxassetid://711463989"
  164. img2.BackgroundTransparency = 1
  165. img2.ImageColor3 = Color3.new(0,255,255)
  166.    
  167.    
  168.    
  169.     --
  170. char.Head.face.Texture = "http://www.roblox.com/asset/?id=142803529"
  171.     --
  172. for i,v in pairs(Character:children()) do
  173. if v:IsA("Accessory") then
  174. v:Remove()
  175. end
  176. end
  177. for i,v in pairs(char:GetChildren()) do if v:IsA("Pants") then v:Remove() end end
  178. wait()shirt = Instance.new("Shirt", char)
  179. shirt.Name = "Shirt"
  180. pants = Instance.new("Pants", char)
  181. pants.Name = "Pants"
  182. --
  183. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=774796630"
  184. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=305802434"
  185. --
  186. local Music = Instance.new("Sound",torso)
  187. Music.SoundId = "rbxassetid://1076326478"
  188. Music.Volume = 5
  189. Music.Looped = true
  190. Music:Play()
  191. --
  192. local BC = Character["Body Colors"]
  193.     BC.HeadColor = BrickColor.new("Pastel brown")
  194.     BC.LeftArmColor = BrickColor.new("Pastel brown")
  195.     BC.LeftLegColor = BrickColor.new("Pastel brown")
  196.     BC.RightArmColor = BrickColor.new("Pastel brown")
  197.     BC.RightLegColor = BrickColor.new("Pastel brown")
  198.     BC.TorsoColor = BrickColor.new("Pastel brown")
  199.    
  200.    
  201. local Hat = Instance.new("Part", Character)
  202. Hat.Name = "Hat"
  203. Hat.CanCollide = false
  204. Hat.BrickColor = BrickColor.new("Black")
  205. Hat.Transparency = 0
  206. Hat.Material = "Plastic"
  207. Hat.Size = Vector3.new(1, 1, 2)
  208. Hat.TopSurface = Enum.SurfaceType.Smooth
  209. Hat.BottomSurface = Enum.SurfaceType.Smooth
  210.  
  211. local Weld = Instance.new("Weld", Hat)
  212. Weld.Part0 = Character.Head
  213. Weld.Part1 = Hat
  214. Weld.C1 = CFrame.new(0, -0.4, 0)
  215.  
  216. local M2 = Instance.new("SpecialMesh")
  217. M2.Parent = Hat
  218. M2.MeshId = "http://www.roblox.com/asset/?id=15730710"
  219. M2.TextureId = "rbxassetid://20642711"
  220. M2.Scale = Vector3.new(1.05, 1.1, 1.1)
  221.  
  222.  
  223.  
  224.  
  225. local Hat2 = Instance.new("Part", Character)
  226. Hat2.Name = "Hat2"
  227. Hat2.CanCollide = false
  228. Hat2.BrickColor = BrickColor.new("Black")
  229. Hat2.Transparency = 0
  230. Hat2.Material = "Plastic"
  231. Hat2.Size = Vector3.new(1, 1, 2)
  232. Hat2.TopSurface = Enum.SurfaceType.Smooth
  233. Hat2.BottomSurface = Enum.SurfaceType.Smooth
  234.  
  235. local Weld = Instance.new("Weld", Hat2)
  236. Weld.Part0 = Character.Head
  237. Weld.Part1 = Hat2
  238. Weld.C1 = CFrame.new(0, -0.4, 0.020)
  239.  
  240. local M2 = Instance.new("SpecialMesh")
  241. M2.Parent = Hat2
  242. M2.MeshId = "http://www.roblox.com/asset/?id=74969506"
  243. M2.Scale = Vector3.new(1.025, 1, 1.05)
  244.  
  245.  
  246.  
  247. ff = Instance.new("ForceField",char)
  248. ff.Visible = false
  249.  
  250. function RemoveOutlines(part)
  251.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  252. end
  253.  
  254. CFuncs = { 
  255.     ["Part"] = {
  256.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  257.             local Part = Create("Part"){
  258.                 Parent = Parent,
  259.                 Reflectance = Reflectance,
  260.                 Transparency = Transparency,
  261.                 CanCollide = false,
  262.                 Locked = true,
  263.                 BrickColor = BrickColor.new(tostring(BColor)),
  264.                 Name = Name,
  265.                 Size = Size,
  266.                 Material = Material,
  267.             }
  268.             RemoveOutlines(Part)
  269.             return Part
  270.         end;
  271.     };
  272.    
  273.     ["Mesh"] = {
  274.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  275.             local Msh = Create(Mesh){
  276.                 Parent = Part,
  277.                 Offset = OffSet,
  278.                 Scale = Scale,
  279.             }
  280.             if Mesh == "SpecialMesh" then
  281.                 Msh.MeshType = MeshType
  282.                 Msh.MeshId = MeshId
  283.             end
  284.             return Msh
  285.         end;
  286.     };
  287.    
  288.     ["Mesh"] = {
  289.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  290.             local Msh = Create(Mesh){
  291.                 Parent = Part,
  292.                 Offset = OffSet,
  293.                 Scale = Scale,
  294.             }
  295.             if Mesh == "SpecialMesh" then
  296.                 Msh.MeshType = MeshType
  297.                 Msh.MeshId = MeshId
  298.             end
  299.             return Msh
  300.         end;
  301.     };
  302.    
  303.     ["Weld"] = {
  304.         Create = function(Parent, Part0, Part1, C0, C1)
  305.             local Weld = Create("Weld"){
  306.                 Parent = Parent,
  307.                 Part0 = Part0,
  308.                 Part1 = Part1,
  309.                 C0 = C0,
  310.                 C1 = C1,
  311.             }
  312.             return Weld
  313.         end;
  314.     };
  315.  
  316.     ["Sound"] = {
  317.         Create = function(id, par, vol, pit)
  318.             coroutine.resume(coroutine.create(function()
  319.                 local S = Create("Sound"){
  320.                     Volume = vol,
  321.                     Pitch = pit or 1,
  322.                     SoundId = id,
  323.                     Parent = par or workspace,
  324.                 }
  325.                 wait()
  326.                 S:play()
  327.                 game:GetService("Debris"):AddItem(S, 6)
  328.             end))
  329.         end;
  330.     };
  331.    
  332.     ["ParticleEmitter"] = {
  333.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  334.             local fp = Create("ParticleEmitter"){
  335.                 Parent = Parent,
  336.                 Color = ColorSequence.new(Color1, Color2),
  337.                 LightEmission = LightEmission,
  338.                 Size = Size,
  339.                 Texture = Texture,
  340.                 Transparency = Transparency,
  341.                 ZOffset = ZOffset,
  342.                 Acceleration = Accel,
  343.                 Drag = Drag,
  344.                 LockedToPart = LockedToPart,
  345.                 VelocityInheritance = VelocityInheritance,
  346.                 EmissionDirection = EmissionDirection,
  347.                 Enabled = Enabled,
  348.                 Lifetime = LifeTime,
  349.                 Rate = Rate,
  350.                 Rotation = Rotation,
  351.                 RotSpeed = RotSpeed,
  352.                 Speed = Speed,
  353.                 VelocitySpread = VelocitySpread,
  354.             }
  355.             return fp
  356.         end;
  357.     };
  358.  
  359.     CreateTemplate = {
  360.    
  361.     };
  362. }
  363.  
  364. New = function(Object, Parent, Name, Data)
  365.     local Object = Instance.new(Object)
  366.     for Index, Value in pairs(Data or {}) do
  367.         Object[Index] = Value
  368.     end
  369.     Object.Parent = Parent
  370.     Object.Name = Name
  371.     return Object
  372. end
  373.  
  374. function newPart(Parent, brickcolor, transparency, anchored, cancollide, size, name)
  375.   local fp = Instance.new("Part")
  376.   fp.Parent = Parent
  377.   fp.Transparency = transparency
  378.   fp.Anchored = anchored
  379.   fp.CanCollide = cancollide
  380.   fp.Locked = true
  381.   fp.BrickColor = brickcolor
  382.   fp.Name = name
  383.   fp.Size = size
  384.   fp.Position = torso.Position
  385.   NoOutline(fp)
  386.   fp.Material = "SmoothPlastic"
  387.   fp:BreakJoints()
  388.   return fp
  389. end
  390. function mesh(Mesh, part, meshtype, meshid, offset, scale)
  391.   local mesh = Instance.new(Mesh)
  392.   mesh.Parent = part
  393.   if Mesh == "SpecialMesh" then
  394.     mesh.MeshType = meshtype
  395.     if meshid then
  396.       mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
  397.     end
  398.   end
  399.   if offset then
  400.     mesh.Offset = offset
  401.   end
  402.   mesh.Scale = scale
  403.   return mesh
  404. end
  405. function weld(parent, part0, part1, c0)
  406.   local weld = Instance.new("Weld")
  407.   weld.Parent = parent
  408.   weld.Part0 = part0
  409.   weld.Part1 = part1
  410.   weld.C0 = c0
  411.   return weld
  412. end
  413. function weld5(part0, part1, c0, c1)
  414.     weeld=Instance.new("Weld", part0)
  415.     weeld.Part0=part0
  416.     weeld.Part1=part1
  417.     weeld.C0=c0
  418.     weeld.C1=c1
  419.     return weeld
  420. end
  421.  
  422. function thread(f)
  423.   coroutine.resume(coroutine.create(f))
  424. end
  425.  
  426. Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
  427.         if hit.Parent==nil then
  428.                 return
  429.         end
  430.         h=hit.Parent:FindFirstChild("Humanoid")
  431.         for _,v in pairs(hit.Parent:children()) do
  432.         if v:IsA("Humanoid") then
  433.         h=v
  434.         end
  435.         end
  436.         if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  437.         h=hit.Parent.Parent:FindFirstChild("Humanoid")
  438.         end
  439.         if hit.Parent.className=="Hat" then
  440.         hit=hit.Parent.Parent:findFirstChild("Head")
  441.         end
  442.         if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  443.         if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  444.         --[[                if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  445.                         return
  446.                 end]]
  447. --                        hs(hit,1.2)
  448.                         c=Instance.new("ObjectValue")
  449.                         c.Name="creator"
  450.                         c.Value=game:service("Players").LocalPlayer
  451.                         c.Parent=h
  452.                         game:GetService("Debris"):AddItem(c,.5)
  453.                 Damage=math.random(minim,maxim)
  454. --                h:TakeDamage(Damage)
  455.                 blocked=false
  456.                 block=hit.Parent:findFirstChild("Block")
  457.                 if block~=nil then
  458.                 print(block.className)
  459.                 if block.className=="NumberValue" then
  460.                 if block.Value>0 then
  461.                 blocked=true
  462.                 if decreaseblock==nil then
  463.                 block.Value=block.Value-1
  464.                 end
  465.                 end
  466.                 end
  467.                 if block.className=="IntValue" then
  468.                 if block.Value>0 then
  469.                 blocked=true
  470.                 if decreaseblock~=nil then
  471.                 block.Value=block.Value-1
  472.                 end
  473.                 end
  474.                 end
  475.                 end
  476.                 if blocked==false then
  477. --                h:TakeDamage(Damage)
  478.                 h.Health=h.Health-Damage
  479.                 showDamage(hit.Parent,Damage,.5,TorsoColor)
  480.                 else
  481.                 h.Health=h.Health-(Damage/2)
  482.                 showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
  483.                 end
  484.                 if Type=="Knockdown" then
  485.                 hum=hit.Parent.Humanoid
  486. hum.PlatformStand=true
  487. coroutine.resume(coroutine.create(function(HHumanoid)
  488. swait(1)
  489. HHumanoid.PlatformStand=false
  490. end),hum)
  491.                 local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  492. --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  493. local bodvol=Instance.new("BodyVelocity")
  494. bodvol.velocity=angle*knockback
  495. bodvol.P=5000
  496. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  497. bodvol.Parent=hit
  498. rl=Instance.new("BodyAngularVelocity")
  499. rl.P=3000
  500. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  501. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  502. rl.Parent=hit
  503. game:GetService("Debris"):AddItem(bodvol,.5)
  504. game:GetService("Debris"):AddItem(rl,.5)
  505.                 elseif Type=="Normal" then
  506.                 vp=Instance.new("BodyVelocity")
  507.                 vp.P=500
  508.                 vp.maxForce=Vector3.new(math.huge,0,math.huge)
  509. --                vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  510.                 if KnockbackType==1 then
  511.                 vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
  512.                 elseif KnockbackType==2 then
  513.                 vp.velocity=Property.CFrame.lookVector*knockback
  514.                 end
  515.                 if knockback>0 then
  516.                         vp.Parent=hit.Parent.Torso
  517.                 end
  518.                 game:GetService("Debris"):AddItem(vp,.5)
  519.                 elseif Type=="Up" then
  520.                 local bodyVelocity=Instance.new("BodyVelocity")
  521.                 bodyVelocity.velocity=vt(0,10,0)
  522.                 bodyVelocity.P=1000
  523.                 bodyVelocity.maxForce=Vector3.new(1e+009, 1e+009, 1e+009)
  524.                 bodyVelocity.Parent=hit
  525.                 game:GetService("Debris"):AddItem(bodyVelocity,1)
  526.                 rl=Instance.new("BodyAngularVelocity")
  527.                 rl.P=3000
  528.                 rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  529.                 rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
  530.                 rl.Parent=hit
  531.                 game:GetService("Debris"):AddItem(rl,.5)
  532.                 elseif Type=="Snare" then
  533.                 bp=Instance.new("BodyPosition")
  534.                 bp.P=2000
  535.                 bp.D=100
  536.                 bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  537.                 bp.position=hit.Parent.Torso.Position
  538.                 bp.Parent=hit.Parent.Torso
  539.                 game:GetService("Debris"):AddItem(bp,1)
  540.                 elseif Type=="Target" then
  541.                 if Targetting==false then
  542.                 ZTarget=hit.Parent.Torso
  543.                 coroutine.resume(coroutine.create(function(Part)
  544.                 swait(5)
  545.                 end),ZTarget)
  546.                 TargHum=ZTarget.Parent:findFirstChild("Humanoid")
  547.                 targetgui=Instance.new("BillboardGui")
  548.                 targetgui.Parent=ZTarget
  549.                 targetgui.Size=UDim2.new(10,100,10,100)
  550.                 targ=Instance.new("ImageLabel")
  551.                 targ.Parent=targetgui
  552.                 targ.BackgroundTransparency=1
  553.                 targ.Image="rbxassetid://4834067"
  554.                 targ.Size=UDim2.new(1,0,1,0)
  555.                 cam.CameraType="Scriptable"
  556.                 cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  557.                 dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  558.                 workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  559.                 Targetting=true
  560.                 RocketTarget=ZTarget
  561.                 for i=1,Property do
  562.                 --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
  563.                 if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
  564.                 swait()
  565.                 end
  566.                 --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
  567.                 cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  568.                 dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  569.                 cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
  570.                 end
  571.                 Targetting=false
  572.                 RocketTarget=nil
  573.                 targetgui.Parent=nil
  574.                 cam.CameraType="Custom"
  575.                 end
  576.                 end
  577.                         debounce=Instance.new("BoolValue")
  578.                         debounce.Name="DebounceHit"
  579.                         debounce.Parent=hit.Parent
  580.                         debounce.Value=true
  581.                         game:GetService("Debris"):AddItem(debounce,Delay)
  582.                         c=Instance.new("ObjectValue")
  583.                         c.Name="creator"
  584.                         c.Value=Player
  585.                         c.Parent=h
  586.                         game:GetService("Debris"):AddItem(c,.5)
  587.                 CRIT=false
  588.                 hitDeb=true
  589.                 AttackPos=6
  590.         end
  591. end
  592.  
  593. showDamage=function(Char,Dealt,du,Color)
  594.         m=Instance.new("Model")
  595.         m.Name=tostring(Dealt)
  596.         h=Instance.new("Humanoid")
  597.         h.Health=0
  598.         h.MaxHealth=0
  599.         h.Parent=m
  600.         c=Instance.new("Part")
  601.         c.Transparency=1
  602.         c.BrickColor=Color
  603.         c.Name="Head"
  604.         c.TopSurface=0
  605.         c.BottomSurface=0
  606.         c.formFactor="Plate"
  607.         c.Size=Vector3.new(1,.4,1)
  608.         ms=Instance.new("CylinderMesh")
  609.         ms.Scale=Vector3.new(.8,.8,.8)
  610.         if CRIT==true then
  611.                 ms.Scale=Vector3.new(1,1.25,1)
  612.         end
  613.         ms.Parent=c
  614.         c.Reflectance=0
  615.         Instance.new("BodyGyro").Parent=c
  616.         c.Parent=m
  617.         if Char:findFirstChild("Head")~=nil then
  618.         c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
  619.         elseif Char.Parent:findFirstChild("Head")~=nil then
  620.         c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
  621.         end
  622.         f=Instance.new("BodyPosition")
  623.         f.P=2000
  624.         f.D=100
  625.         f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  626.         f.position=c.Position+Vector3.new(0,3,0)
  627.         f.Parent=c
  628.         game:GetService("Debris"):AddItem(m,.5+du)
  629.         c.CanCollide=false
  630.         m.Parent=workspace
  631.         c.CanCollide=false
  632. end
  633.  
  634. function MagniDamage(Hit, Part, magni, mindam, maxdam, knock, Type)
  635.     for _, c in pairs(workspace:children()) do
  636.         local hum = c:findFirstChild("Humanoid")
  637.         if hum ~= nil then
  638.             local head = c:findFirstChild("Torso")
  639.             if head ~= nil then
  640.                 local targ = head.Position - Part.Position
  641.                 local mag = targ.magnitude
  642.                 if mag <= magni and c.Name ~= Player.Name then
  643.                     Damagefunc(Hit, head, mindam, maxdam, knock, Type, RootPart, .2, 1, 3)
  644.                 end
  645.             end
  646.         end
  647.     end
  648. end
  649.  
  650.  
  651.  
  652.  
  653. Player=game:GetService("Players").LocalPlayer
  654. Character=Player.Character
  655. PlayerGui=Player.PlayerGui
  656. Backpack=Player.Backpack
  657. Torso=Character.Torso
  658. Head=Character.Head
  659. Humanoid=Character.Humanoid
  660. m=Instance.new('Model',Character)
  661. LeftArm=Character["Left Arm"]
  662. LeftLeg=Character["Left Leg"]
  663. RightArm=Character["Right Arm"]
  664. RightLeg=Character["Right Leg"]
  665. LS=Torso["Left Shoulder"]
  666. LH=Torso["Left Hip"]
  667. RS=Torso["Right Shoulder"]
  668. RH=Torso["Right Hip"]
  669. Face = Head.face
  670. Neck=Torso.Neck
  671. it=Instance.new
  672. attacktype=1
  673. vt=Vector3.new
  674. cf=CFrame.new
  675. euler=CFrame.fromEulerAnglesXYZ
  676. angles=CFrame.Angles
  677. cloaked=false
  678. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  679. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  680. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  681. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  682. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  683. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  684. RootPart=Character.HumanoidRootPart
  685. RootJoint=RootPart.RootJoint
  686. RootCF=euler(-1.57,0,3.14)
  687. attack = false
  688. attackdebounce = false
  689. deb=false
  690. equipped=true
  691. hand=false
  692. MMouse=nil
  693. combo=0
  694. mana=0
  695. trispeed=.2
  696. attackmode='none'
  697. local idle=0
  698. local Anim="Idle"
  699. local Effects={}
  700. local gun=false
  701. local shoot=false
  702. local sine = 0
  703. local change = 1
  704. player=nil
  705.  
  706. mouse=Player:GetMouse()
  707. --save shoulders
  708. RSH, LSH=nil, nil
  709. --welds
  710. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  711. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  712. LH=Torso["Left Hip"]
  713. RH=Torso["Right Hip"]
  714. TorsoColor=Torso.BrickColor
  715. function NoOutline(Part)
  716. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  717. end
  718. player=Player
  719. ch=Character
  720. RSH=ch.Torso["Right Shoulder"]
  721. LSH=ch.Torso["Left Shoulder"]
  722. --
  723. RSH.Parent=nil
  724. LSH.Parent=nil
  725. --
  726. RW.Name="Right Shoulder"
  727. RW.Part0=ch.Torso
  728. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  729. RW.C1=cf(0, 0.5, 0)
  730. RW.Part1=ch["Right Arm"]
  731. RW.Parent=ch.Torso
  732. --
  733. LW.Name="Left Shoulder"
  734. LW.Part0=ch.Torso
  735. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  736. LW.C1=cf(0, 0.5, 0)
  737. LW.Part1=ch["Left Arm"]
  738. LW.Parent=ch.Torso
  739.  
  740.  
  741. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  742.     local wld = Instance.new("Weld", wp1)
  743.     wld.Part0 = wp0
  744.     wld.Part1 = wp1
  745.     wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  746. end
  747.  
  748.  
  749. newWeld(RootPart, Torso, 0, -1, 0)
  750. Torso.Weld.C1 = CFrame.new(0, -1, 0)
  751. newWeld(Torso, LeftLeg, -0.5, -1, 0)
  752. LeftLeg.Weld.C1 = CFrame.new(0, 1, 0)
  753. newWeld(Torso, RightLeg, 0.5, -1, 0)
  754. RightLeg.Weld.C1 = CFrame.new(0, 1, 0)
  755.  
  756.  
  757.  
  758.  
  759.  
  760.  
  761. holy = false
  762. mod4 = Instance.new("Model",char)
  763.  
  764. ptez = {0.7, 0.8, 0.9, 1}
  765.  
  766. function FindNearestTorso(Position,Distance,SinglePlayer)
  767.     if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  768.         local List = {}
  769.         for i,v in pairs(workspace:GetChildren())do
  770.             if v:IsA("Model")then
  771.                 if v:findFirstChild("Torso")then
  772.                     if v ~= char then
  773.                         if(v.Torso.Position -Position).magnitude <= Distance then
  774.                             table.insert(List,v)
  775.                         end
  776.                     end
  777.                 end
  778.             end
  779.         end
  780.     return List
  781. end
  782.  
  783.  
  784. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  785. local fp=it("Part")
  786. fp.formFactor=formfactor
  787. fp.Parent=parent
  788. fp.Reflectance=reflectance
  789. fp.Transparency=transparency
  790. fp.CanCollide=false
  791. fp.Locked=true
  792. fp.BrickColor=brickcolor
  793. fp.Name=name
  794. fp.Size=size
  795. fp.Position=Torso.Position
  796. NoOutline(fp)
  797. fp.Material="SmoothPlastic"
  798. fp:BreakJoints()
  799. return fp
  800. end
  801.  
  802. function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  803. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  804. end
  805.  
  806. function swait(num)
  807. if num==0 or num==nil then
  808. game:service'RunService'.Stepped:wait(0)
  809. else
  810. for i=0,num do
  811. game:service'RunService'.Stepped:wait(0)
  812. end
  813. end
  814. end
  815.  
  816.  
  817. Debounces = {
  818. CanAttack = true;
  819. CanJoke = true;
  820. NoIdl = false;
  821. Slashing = false;
  822. Slashed = false;
  823. Slapping = false;
  824. Slapped = false;
  825. ks = false;
  826. }
  827.  
  828. function grap()
  829.     attack = true
  830.      Debounces.on = true
  831.         Debounces.NoIdl = true
  832.         Debounces.ks = true
  833.         if Grab == false then
  834.         gp = nil
  835. end
  836. for i = 0,3,0.06 do
  837. swait()
  838. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.1)
  839. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.1)
  840. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2)
  841. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(90), math.rad(0), math.rad(-90)),.2)
  842. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.3)
  843. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.3)
  844.     end
  845.     con1=la.Touched:connect(function(hit)
  846.             ht = hit.Parent
  847.             hum1=ht:FindFirstChild('Humanoid')
  848.             if hum1 ~= nil then
  849.                 if Debounces.ks==true then
  850.                 z = Instance.new("Sound",head)
  851.                 z.SoundId = "rbxassetid://169380525"
  852.                 z.Volume = 1
  853.                 z:Play()
  854.                 Debounces.ks=false
  855.                 end
  856.                 hum1.PlatformStand=true
  857.                 gp = ht
  858.                 Grab = true
  859.                 asd=weld5(la,ht:FindFirstChild("Torso"),CFrame.new(0,-1,1.5),CFrame.new(0,0,0))
  860.                 asd.Parent = la
  861.                 asd.Name = "asd"
  862.                 asd.C0=asd.C0*CFrame.Angles(math.rad(-90),math.rad(180),0)
  863.             --[[elseif hum1 == nil then
  864.                 con1:disconnect()
  865.                 wait() return]]--
  866.             end
  867.             end)
  868. for i = 0,3,0.06 do
  869. swait()
  870. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.1)
  871. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.1)
  872. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2)
  873. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(90), math.rad(0), math.rad(-90)),.2)
  874. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.3)
  875. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.3)
  876. end
  877. for i = 0,3,0.06 do
  878. swait()
  879. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.1)
  880. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.1)
  881. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2)
  882. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(90), math.rad(0), math.rad(-90)),.2)
  883. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.3)
  884. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.3)
  885. if Debounces.on == false then break end
  886. end
  887. chatfunc("Now Is The Time For Action...")
  888. wait(3)
  889. chatfunc("Now Die")
  890. wait(2)
  891. if hum1 == nil then
  892.     Debounces.on = false
  893.     Debounces.NoIdl = false
  894.     end
  895.     con1:disconnect()
  896.     for i,v in pairs(FindNearestTorso(torso.CFrame.p,4))do
  897.         if v:FindFirstChild('Humanoid') then
  898.             v.Humanoid:TakeDamage(math.random(99999999,99999999))
  899.  
  900.         end
  901.     end
  902. attack = false
  903.  
  904.  
  905.  
  906.  
  907. end
  908. explosion = Instance.new("Sound",char)
  909. explosion.Volume = 50
  910. explosion.SoundId = "rbxassetid://255679373"
  911.  
  912.  
  913. click = Instance.new("Sound",char)
  914. click.Volume = 50
  915. click.SoundId = "rbxassetid://410814187"
  916.  
  917.  
  918.  
  919. function story()
  920. attack = true
  921. Character.Humanoid.WalkSpeed = 0
  922. local con5=Humanoid.Touched:connect(function(hit) Damagefunc(hit,0,0,math.random(0,0),"Snare",RootPart,.2,1) end)
  923. for i = 5, 60 do
  924. swait()
  925. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
  926. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2)
  927. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)),.2)
  928. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2)
  929. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
  930. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8)
  931. end
  932. chatfunc("Would you like to hear a story?")
  933. wait(3)
  934. click:Play()
  935. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
  936. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2)
  937. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2)
  938. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2)
  939. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
  940. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8)
  941. chatfunc("Yeah me neither.")
  942. wait(3)
  943. explosion:Play()
  944. local S = Instance.new("Explosion",workspace)
  945. S.Position = ra.Position
  946. S.BlastPressure = 5
  947. S.BlastRadius = 15
  948. S.ExplosionType = 2
  949. wait(2)
  950.  
  951.  
  952. attack = false
  953.  
  954. con5:disconnect()
  955.  
  956.  
  957. Character.Humanoid.WalkSpeed = 16
  958. end
  959.  
  960. function quickshank()
  961. attack = true
  962. local con5=Humanoid.Touched:connect(function(hit) Damagefunc(hit,13,17,math.random(0,0),"Knockdown",RootPart,.2,1) end)
  963. for i = 1,5,0.30 do
  964. swait()
  965. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-90), math.rad(0)), 0.4)
  966. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(30),math.rad(0),math.rad(60)),.2)
  967. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2)
  968. LW.C0 = clerp(LW.C0, CFrame.new(-.7, 0.5, -0.7) * angles(math.rad(50), math.rad(0), math.rad(90)),.2)
  969. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(100), math.rad(40), math.rad(-90)), 0.8)
  970. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.76, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(30)), 0.8)
  971. end
  972. daggertoHA()
  973. for i = 5, 45 do
  974. swait()
  975. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
  976. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2)
  977. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2)
  978. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2)
  979. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
  980. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8)
  981.  
  982. end
  983. attack = false
  984.  
  985. con5:disconnect()
  986.  
  987. daggertotorso()
  988.  
  989. end
  990.  
  991.  
  992.  
  993.  
  994. function punches()
  995.  
  996.    
  997. attack = true
  998.  
  999. local con5=Humanoid.Touched:connect(function(hit) Damagefunc(hit,13,17,math.random(2,5),"Snare",RootPart,.2,1) end)
  1000. daggertoHA()
  1001. Character.Humanoid.WalkSpeed = 0
  1002. for i = 5, 45 do
  1003. swait()
  1004. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
  1005. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2)
  1006. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2)
  1007. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2)
  1008. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8)
  1009. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
  1010. end
  1011.  
  1012.  
  1013. for i = 5, 45 do
  1014. swait()
  1015. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
  1016. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2)
  1017. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2)
  1018. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2)
  1019. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
  1020. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8)
  1021. end
  1022.  
  1023. daggertotorso()
  1024. for i = 5, 45 do
  1025.     swait()
  1026.     Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-90)), 0.3)
  1027.     RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(0), 0, math.rad(90)), 0.3)
  1028.    RW.C0 = clerp(RW.C0, CFrame.new(1.5, -0.1, 0) * CFrame.Angles(math.rad(160), math.rad(45), 0), 0.2)
  1029.     RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.3)
  1030.     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.2) * CFrame.Angles(math.rad(90), math.rad(-45), 0), 0.2)
  1031.     LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.3)
  1032.     RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(105), 0) * CFrame.Angles(math.rad(0), 0, 0), 0.3)
  1033.     LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), -math.rad(60), math.rad(0)) * CFrame.Angles(math.rad(0), 0, 0), 0.3)
  1034.  end
  1035.  
  1036.  
  1037.  
  1038.  
  1039.  
  1040. Character.Humanoid.WalkSpeed = 16
  1041. con5:disconnect()
  1042. attack = false
  1043.  
  1044.  
  1045. end
  1046.  
  1047.  
  1048.  
  1049.  
  1050.  
  1051. local daggerModel = Instance.new("Model", char)
  1052.   local daggerHandle
  1053.   o1 = daggerModel
  1054.   o2 = Instance.new("Part")
  1055.   o3 = Instance.new("SpecialMesh")
  1056.   o4 = Instance.new("Part")
  1057.   o5 = Instance.new("SpecialMesh")
  1058.   o6 = Instance.new("Part")
  1059.   o7 = Instance.new("SpecialMesh")
  1060.   o8 = Instance.new("Part")
  1061.   o9 = Instance.new("SpecialMesh")
  1062.   o10 = Instance.new("Part")
  1063.   o11 = Instance.new("SpecialMesh")
  1064.   o12 = Instance.new("Part")
  1065.   o13 = Instance.new("SpecialMesh")
  1066.   o14 = Instance.new("WedgePart")
  1067.   o15 = Instance.new("SpecialMesh")
  1068.   o16 = Instance.new("WedgePart")
  1069.   o17 = Instance.new("SpecialMesh")
  1070.   o18 = Instance.new("Part")
  1071.   o19 = Instance.new("SpecialMesh")
  1072.   o20 = Instance.new("Part")
  1073.   o21 = Instance.new("SpecialMesh")
  1074.   o22 = Instance.new("Part")
  1075.   o23 = Instance.new("SpecialMesh")
  1076.   o24 = Instance.new("Part")
  1077.   o25 = Instance.new("SpecialMesh")
  1078.   o26 = Instance.new("Part")
  1079.   o27 = Instance.new("SpecialMesh")
  1080.   o28 = Instance.new("Part")
  1081.   o29 = Instance.new("SpecialMesh")
  1082.   o30 = Instance.new("Part")
  1083.   o31 = Instance.new("SpecialMesh")
  1084.   o32 = Instance.new("Part")
  1085.   o33 = Instance.new("SpecialMesh")
  1086.   o34 = Instance.new("Part")
  1087.   o35 = Instance.new("SpecialMesh")
  1088.   o36 = Instance.new("Part")
  1089.   o37 = Instance.new("SpecialMesh")
  1090.   o38 = Instance.new("Part")
  1091.   o39 = Instance.new("SpecialMesh")
  1092.   o40 = Instance.new("Part")
  1093.   o41 = Instance.new("SpecialMesh")
  1094.   o42 = Instance.new("Part")
  1095.   o43 = Instance.new("SpecialMesh")
  1096.   o44 = Instance.new("Part")
  1097.   o45 = Instance.new("SpecialMesh")
  1098.   o46 = Instance.new("Part")
  1099.   o47 = Instance.new("SpecialMesh")
  1100.   o48 = Instance.new("Part")
  1101.   o49 = Instance.new("SpecialMesh")
  1102.   o50 = Instance.new("Part")
  1103.   o51 = Instance.new("SpecialMesh")
  1104.   o52 = Instance.new("Part")
  1105.   o53 = Instance.new("SpecialMesh")
  1106.   o54 = Instance.new("Part")
  1107.   o55 = Instance.new("SpecialMesh")
  1108.   o56 = Instance.new("Part")
  1109.   o57 = Instance.new("SpecialMesh")
  1110.   o58 = Instance.new("Part")
  1111.   o59 = Instance.new("SpecialMesh")
  1112.   o60 = Instance.new("Part")
  1113.   o61 = Instance.new("SpecialMesh")
  1114.   o62 = Instance.new("Part")
  1115.   o63 = Instance.new("SpecialMesh")
  1116.   o64 = Instance.new("Part")
  1117.   o65 = Instance.new("SpecialMesh")
  1118.   o66 = Instance.new("Part")
  1119.   o67 = Instance.new("SpecialMesh")
  1120.   o68 = Instance.new("Part")
  1121.   o69 = Instance.new("SpecialMesh")
  1122.   o70 = Instance.new("WedgePart")
  1123.   o71 = Instance.new("SpecialMesh")
  1124.   o72 = Instance.new("WedgePart")
  1125.   o73 = Instance.new("SpecialMesh")
  1126.   o74 = Instance.new("WedgePart")
  1127.   o75 = Instance.new("SpecialMesh")
  1128.   o76 = Instance.new("WedgePart")
  1129.   o77 = Instance.new("SpecialMesh")
  1130.   o78 = Instance.new("WedgePart")
  1131.   o79 = Instance.new("SpecialMesh")
  1132.   o80 = Instance.new("WedgePart")
  1133.   o81 = Instance.new("SpecialMesh")
  1134.   o82 = Instance.new("Part")
  1135.   o83 = Instance.new("SpecialMesh")
  1136.   o84 = Instance.new("Part")
  1137.   o85 = Instance.new("SpecialMesh")
  1138.   o86 = Instance.new("Part")
  1139.   o87 = Instance.new("SpecialMesh")
  1140.   o88 = Instance.new("Part")
  1141.   o89 = Instance.new("SpecialMesh")
  1142.   o90 = Instance.new("Part")
  1143.   o91 = Instance.new("SpecialMesh")
  1144.   o92 = Instance.new("Part")
  1145.   o93 = Instance.new("SpecialMesh")
  1146.   o94 = Instance.new("Part")
  1147.   o95 = Instance.new("SpecialMesh")
  1148.   o96 = Instance.new("Part")
  1149.   o97 = Instance.new("SpecialMesh")
  1150.   o98 = Instance.new("Part")
  1151.   o99 = Instance.new("SpecialMesh")
  1152.   o100 = Instance.new("Part")
  1153.   o101 = Instance.new("SpecialMesh")
  1154.   o102 = Instance.new("Part")
  1155.   o103 = Instance.new("SpecialMesh")
  1156.   o104 = Instance.new("Part")
  1157.   o105 = Instance.new("SpecialMesh")
  1158.   o106 = Instance.new("Part")
  1159.   o107 = Instance.new("SpecialMesh")
  1160.   o108 = Instance.new("Part")
  1161.   o109 = Instance.new("SpecialMesh")
  1162.   o110 = Instance.new("Part")
  1163.   o111 = Instance.new("SpecialMesh")
  1164.   o112 = Instance.new("Part")
  1165.   o113 = Instance.new("SpecialMesh")
  1166.   daggerHandle = Instance.new("Part")
  1167.   o115 = Instance.new("SpecialMesh")
  1168.   o116 = Instance.new("Part")
  1169.   o117 = Instance.new("SpecialMesh")
  1170.   o118 = Instance.new("WedgePart")
  1171.   o119 = Instance.new("SpecialMesh")
  1172.   o120 = Instance.new("WedgePart")
  1173.   o121 = Instance.new("SpecialMesh")
  1174.   o122 = Instance.new("WedgePart")
  1175.   o123 = Instance.new("SpecialMesh")
  1176.   o124 = Instance.new("WedgePart")
  1177.   o125 = Instance.new("SpecialMesh")
  1178.   o2.Parent = o1
  1179.   o2.Material = Enum.Material.Metal
  1180.   o2.BrickColor = BrickColor.new("Fossil")
  1181.   o2.Position = Vector3.new(9.27460861, 10.1175337, 10.5000019)
  1182.   o2.Rotation = Vector3.new(0, 0, 89.9999008)
  1183.   o2.Anchored = true
  1184.   o2.CanCollide = false
  1185.   o2.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1186.   o2.CFrame = CFrame.new(9.27460861, 10.1175337, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1187.   o2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1188.   o2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1189.   o2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1190.   o2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1191.   o2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1192.   o2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1193.   o2.Color = Color3.new(0.623529, 0.631373, 0.67451)
  1194.   o2.Position = Vector3.new(9.27460861, 10.1175337, 10.5000019)
  1195.   o3.Parent = o2
  1196.   o3.Scale = Vector3.new(0.291840583, 0.486401021, 0.39999944)
  1197.   o3.MeshType = Enum.MeshType.Brick
  1198.   o4.Parent = o1
  1199.   o4.Material = Enum.Material.Sand
  1200.   o4.BrickColor = BrickColor.new("Deep orange")
  1201.   o4.Position = Vector3.new(9.5, 9.1558609, 10.5000019)
  1202.   o4.Rotation = Vector3.new(0, 0, 89.9999008)
  1203.   o4.Anchored = true
  1204.   o4.CanCollide = false
  1205.   o4.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1206.   o4.CFrame = CFrame.new(9.5, 9.1558609, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1207.   o4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1208.   o4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1209.   o4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1210.   o4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1211.   o4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1212.   o4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1213.   o4.Color = Color3.new(0.831373, 0.564706, 0.741176)
  1214.   o4.Position = Vector3.new(9.5, 9.1558609, 10.5000019)
  1215.   o5.Parent = o4
  1216.   o5.Scale = Vector3.new(0.194560394, 0.972802103, 0.999998569)
  1217.   o5.MeshType = Enum.MeshType.Cylinder
  1218.   o6.Parent = o1
  1219.   o6.Material = Enum.Material.Sand
  1220.   o6.BrickColor = BrickColor.new("Deep orange")
  1221.   o6.Position = Vector3.new(9.57513332, 9.3737402, 10.4227705)
  1222.   o6.Rotation = Vector3.new(0, 0, 89.9999008)
  1223.   o6.Anchored = true
  1224.   o6.CanCollide = false
  1225.   o6.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1226.   o6.CFrame = CFrame.new(9.57513332, 9.3737402, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1227.   o6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1228.   o6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1229.   o6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1230.   o6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1231.   o6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1232.   o6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1233.   o6.Color = Color3.new(0.831373, 0.564706, 0.741176)
  1234.   o6.Position = Vector3.new(9.57513332, 9.3737402, 10.4227705)
  1235.   o7.Parent = o6
  1236.   o7.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
  1237.   o7.MeshType = Enum.MeshType.Cylinder
  1238.   o8.Parent = o1
  1239.   o8.Material = Enum.Material.Sand
  1240.   o8.BrickColor = BrickColor.new("Deep orange")
  1241.   o8.Position = Vector3.new(9.57513332, 9.2610445, 10.4227705)
  1242.   o8.Rotation = Vector3.new(0, 0, 89.9999008)
  1243.   o8.Anchored = true
  1244.   o8.CanCollide = false
  1245.   o8.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1246.   o8.CFrame = CFrame.new(9.57513332, 9.2610445, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1247.   o8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1248.   o8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1249.   o8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1250.   o8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1251.   o8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1252.   o8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1253.   o8.Color = Color3.new(0.654902, 0.368627, 0.607843)
  1254.   o8.Position = Vector3.new(9.57513332, 9.2610445, 10.4227705)
  1255.   o9.Parent = o8
  1256.   o9.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
  1257.   o9.MeshType = Enum.MeshType.Cylinder
  1258.   o10.Parent = o1
  1259.   o10.Material = Enum.Material.Metal
  1260.   o10.BrickColor = BrickColor.new("Fossil")
  1261.   o10.Position = Vector3.new(9.5, 10.1175337, 10.5000019)
  1262.   o10.Rotation = Vector3.new(0, 0, 89.9999008)
  1263.   o10.Anchored = true
  1264.   o10.CanCollide = false
  1265.   o10.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1266.   o10.CFrame = CFrame.new(9.5, 10.1175337, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1267.   o10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1268.   o10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1269.   o10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1270.   o10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1271.   o10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1272.   o10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1273.   o10.Color = Color3.new(0.623529, 0.631373, 0.67451)
  1274.   o10.Position = Vector3.new(9.5, 10.1175337, 10.5000019)
  1275.   o11.Parent = o10
  1276.   o11.Scale = Vector3.new(0.291840583, 0.972802103, 0.999998569)
  1277.   o11.MeshType = Enum.MeshType.Brick
  1278.   o12.Parent = o1
  1279.   o12.Material = Enum.Material.Metal
  1280.   o12.BrickColor = BrickColor.new("Fossil")
  1281.   o12.Position = Vector3.new(8.97408676, 10.1175337, 10.5772333)
  1282.   o12.Rotation = Vector3.new(-179.999954, -8.61036686E-10, 90.0001297)
  1283.   o12.Anchored = true
  1284.   o12.CanCollide = false
  1285.   o12.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1286.   o12.CFrame = CFrame.new(8.97408676, 10.1175337, 10.5772333, -2.29477882E-6, -1.00000107, -1.50279251E-11, -1.00000107, 2.29477882E-6, 9.23854657E-7, -9.23857328E-7, 1.72093451E-11, -1)
  1287.   o12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1288.   o12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1289.   o12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1290.   o12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1291.   o12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1292.   o12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1293.   o12.Color = Color3.new(0.623529, 0.631373, 0.67451)
  1294.   o12.Position = Vector3.new(8.97408676, 10.1175337, 10.5772333)
  1295.   o13.Parent = o12
  1296.   o13.Scale = Vector3.new(0.291840583, 0.486401021, 0.299999535)
  1297.   o13.MeshType = Enum.MeshType.Wedge
  1298.   o14.Parent = o1
  1299.   o14.Material = Enum.Material.Metal
  1300.   o14.BrickColor = BrickColor.new("Deep orange")
  1301.   o14.Position = Vector3.new(9.4248724, 11.4241877, 10.4690952)
  1302.   o14.Rotation = Vector3.new(2.3858726, 90, 0)
  1303.   o14.Anchored = true
  1304.   o14.CanCollide = false
  1305.   o14.Size = Vector3.new(0.308925033, 0.721885383, 0.308925003)
  1306.   o14.CFrame = CFrame.new(9.4248724, 11.4241877, 10.4690952, 1.66824151E-7, 1.90568983E-6, 1, 0.0416292995, 0.99913317, -1.91098252E-6, -0.99913317, 0.0416292995, 8.73469972E-8)
  1307.   o14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1308.   o14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1309.   o14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1310.   o14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1311.   o14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1312.   o14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1313.   o14.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1314.   o14.Position = Vector3.new(9.4248724, 11.4241877, 10.4690952)
  1315.   o15.Parent = o14
  1316.   o15.Scale = Vector3.new(0.0972801968, 1, 0.499999493)
  1317.   o15.MeshType = Enum.MeshType.Wedge
  1318.   o16.Parent = o1
  1319.   o16.Material = Enum.Material.Metal
  1320.   o16.BrickColor = BrickColor.new("Deep orange")
  1321.   o16.Position = Vector3.new(9.57513428, 11.4241877, 10.4690952)
  1322.   o16.Rotation = Vector3.new(2.3858726, -90, 0)
  1323.   o16.Anchored = true
  1324.   o16.CanCollide = false
  1325.   o16.Size = Vector3.new(0.308925033, 0.721885383, 0.308925003)
  1326.   o16.CFrame = CFrame.new(9.57513428, 11.4241877, 10.4690952, -1.66824151E-7, 1.99311262E-6, -1, -0.0416292995, 0.99913317, 1.99832948E-6, 0.99913317, 0.0416292995, -8.37076541E-8)
  1327.   o16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1328.   o16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1329.   o16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1330.   o16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1331.   o16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1332.   o16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1333.   o16.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1334.   o16.Position = Vector3.new(9.57513428, 11.4241877, 10.4690952)
  1335.   o17.Parent = o16
  1336.   o17.Scale = Vector3.new(0.0972801968, 1, 0.500001907)
  1337.   o17.MeshType = Enum.MeshType.Wedge
  1338.   o18.Parent = o1
  1339.   o18.Material = Enum.Material.Metal
  1340.   o18.BrickColor = BrickColor.new("Fossil")
  1341.   o18.Position = Vector3.new(9.7253933, 10.1175337, 10.5000019)
  1342.   o18.Rotation = Vector3.new(0, 0, 89.9999008)
  1343.   o18.Anchored = true
  1344.   o18.CanCollide = false
  1345.   o18.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1346.   o18.CFrame = CFrame.new(9.7253933, 10.1175337, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1347.   o18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1348.   o18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1349.   o18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1350.   o18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1351.   o18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1352.   o18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1353.   o18.Color = Color3.new(0.623529, 0.631373, 0.67451)
  1354.   o18.Position = Vector3.new(9.7253933, 10.1175337, 10.5000019)
  1355.   o19.Parent = o18
  1356.   o19.Scale = Vector3.new(0.291840583, 0.486401021, 0.39999944)
  1357.   o19.MeshType = Enum.MeshType.Brick
  1358.   o20.Parent = o1
  1359.   o20.Material = Enum.Material.Metal
  1360.   o20.BrickColor = BrickColor.new("Fossil")
  1361.   o20.Position = Vector3.new(9.7253933, 10.1175337, 10.6081247)
  1362.   o20.Rotation = Vector3.new(-179.999954, -2.68632783E-10, -89.9999161)
  1363.   o20.Anchored = true
  1364.   o20.CanCollide = false
  1365.   o20.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1366.   o20.CFrame = CFrame.new(9.7253933, 10.1175337, 10.6081247, 1.46029845E-6, 1, -4.68852648E-12, 1, -1.46029845E-6, 9.23857442E-7, 9.23857442E-7, -6.0376335E-12, -1)
  1367.   o20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1368.   o20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1369.   o20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1370.   o20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1371.   o20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1372.   o20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1373.   o20.Color = Color3.new(0.623529, 0.631373, 0.67451)
  1374.   o20.Position = Vector3.new(9.7253933, 10.1175337, 10.6081247)
  1375.   o21.Parent = o20
  1376.   o21.Scale = Vector3.new(0.291840583, 0.486401021, 0.299999535)
  1377.   o21.MeshType = Enum.MeshType.Wedge
  1378.   o22.Parent = o1
  1379.   o22.Material = Enum.Material.Sand
  1380.   o22.BrickColor = BrickColor.new("Deep orange")
  1381.   o22.Position = Vector3.new(9.57513332, 9.59913445, 10.4227705)
  1382.   o22.Rotation = Vector3.new(0, 0, 89.9999008)
  1383.   o22.Anchored = true
  1384.   o22.CanCollide = false
  1385.   o22.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1386.   o22.CFrame = CFrame.new(9.57513332, 9.59913445, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1387.   o22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1388.   o22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1389.   o22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1390.   o22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1391.   o22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1392.   o22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1393.   o22.Color = Color3.new(0.831373, 0.564706, 0.741176)
  1394.   o22.Position = Vector3.new(9.57513332, 9.59913445, 10.4227705)
  1395.   o23.Parent = o22
  1396.   o23.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
  1397.   o23.MeshType = Enum.MeshType.Cylinder
  1398.   o24.Parent = o1
  1399.   o24.Material = Enum.Material.Sand
  1400.   o24.BrickColor = BrickColor.new("Deep orange")
  1401.   o24.Position = Vector3.new(9.57513332, 9.48643684, 10.4227705)
  1402.   o24.Rotation = Vector3.new(0, 0, 89.9999008)
  1403.   o24.Anchored = true
  1404.   o24.CanCollide = false
  1405.   o24.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1406.   o24.CFrame = CFrame.new(9.57513332, 9.48643684, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1407.   o24.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1408.   o24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1409.   o24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1410.   o24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1411.   o24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1412.   o24.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1413.   o24.Color = Color3.new(0.654902, 0.368627, 0.607843)
  1414.   o24.Position = Vector3.new(9.57513332, 9.48643684, 10.4227705)
  1415.   o25.Parent = o24
  1416.   o25.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
  1417.   o25.MeshType = Enum.MeshType.Cylinder
  1418.   o26.Parent = o1
  1419.   o26.Material = Enum.Material.Sand
  1420.   o26.BrickColor = BrickColor.new("Deep orange")
  1421.   o26.Position = Vector3.new(9.42487049, 9.3737402, 10.4227705)
  1422.   o26.Rotation = Vector3.new(0, 0, 89.9999008)
  1423.   o26.Anchored = true
  1424.   o26.CanCollide = false
  1425.   o26.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1426.   o26.CFrame = CFrame.new(9.42487049, 9.3737402, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1427.   o26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1428.   o26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1429.   o26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1430.   o26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1431.   o26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1432.   o26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1433.   o26.Color = Color3.new(0.831373, 0.564706, 0.741176)
  1434.   o26.Position = Vector3.new(9.42487049, 9.3737402, 10.4227705)
  1435.   o27.Parent = o26
  1436.   o27.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
  1437.   o27.MeshType = Enum.MeshType.Cylinder
  1438.   o28.Parent = o1
  1439.   o28.Material = Enum.Material.Sand
  1440.   o28.BrickColor = BrickColor.new("Deep orange")
  1441.   o28.Position = Vector3.new(9.42487049, 9.2610445, 10.4227705)
  1442.   o28.Rotation = Vector3.new(0, 0, 89.9999008)
  1443.   o28.Anchored = true
  1444.   o28.CanCollide = false
  1445.   o28.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1446.   o28.CFrame = CFrame.new(9.42487049, 9.2610445, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1447.   o28.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1448.   o28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1449.   o28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1450.   o28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1451.   o28.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1452.   o28.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1453.   o28.Color = Color3.new(0.654902, 0.368627, 0.607843)
  1454.   o28.Position = Vector3.new(9.42487049, 9.2610445, 10.4227705)
  1455.   o29.Parent = o28
  1456.   o29.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
  1457.   o29.MeshType = Enum.MeshType.Cylinder
  1458.   o30.Parent = o1
  1459.   o30.Material = Enum.Material.Sand
  1460.   o30.BrickColor = BrickColor.new("Deep orange")
  1461.   o30.Position = Vector3.new(9.42487049, 9.82452583, 10.4227705)
  1462.   o30.Rotation = Vector3.new(0, 0, 89.9999008)
  1463.   o30.Anchored = true
  1464.   o30.CanCollide = false
  1465.   o30.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1466.   o30.CFrame = CFrame.new(9.42487049, 9.82452583, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1467.   o30.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1468.   o30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1469.   o30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1470.   o30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1471.   o30.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1472.   o30.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1473.   o30.Color = Color3.new(0.831373, 0.564706, 0.741176)
  1474.   o30.Position = Vector3.new(9.42487049, 9.82452583, 10.4227705)
  1475.   o31.Parent = o30
  1476.   o31.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
  1477.   o31.MeshType = Enum.MeshType.Cylinder
  1478.   o32.Parent = o1
  1479.   o32.Material = Enum.Material.Sand
  1480.   o32.BrickColor = BrickColor.new("Deep orange")
  1481.   o32.Position = Vector3.new(9.42487049, 9.48643684, 10.4227705)
  1482.   o32.Rotation = Vector3.new(0, 0, 89.9999008)
  1483.   o32.Anchored = true
  1484.   o32.CanCollide = false
  1485.   o32.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1486.   o32.CFrame = CFrame.new(9.42487049, 9.48643684, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1487.   o32.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1488.   o32.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1489.   o32.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1490.   o32.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1491.   o32.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1492.   o32.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1493.   o32.Color = Color3.new(0.654902, 0.368627, 0.607843)
  1494.   o32.Position = Vector3.new(9.42487049, 9.48643684, 10.4227705)
  1495.   o33.Parent = o32
  1496.   o33.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
  1497.   o33.MeshType = Enum.MeshType.Cylinder
  1498.   o34.Parent = o1
  1499.   o34.Material = Enum.Material.Sand
  1500.   o34.BrickColor = BrickColor.new("Deep orange")
  1501.   o34.Position = Vector3.new(9.42487049, 9.71183014, 10.4227705)
  1502.   o34.Rotation = Vector3.new(0, 0, 89.9999008)
  1503.   o34.Anchored = true
  1504.   o34.CanCollide = false
  1505.   o34.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1506.   o34.CFrame = CFrame.new(9.42487049, 9.71183014, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1507.   o34.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1508.   o34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1509.   o34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1510.   o34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1511.   o34.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1512.   o34.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1513.   o34.Color = Color3.new(0.654902, 0.368627, 0.607843)
  1514.   o34.Position = Vector3.new(9.42487049, 9.71183014, 10.4227705)
  1515.   o35.Parent = o34
  1516.   o35.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
  1517.   o35.MeshType = Enum.MeshType.Cylinder
  1518.   o36.Parent = o1
  1519.   o36.Material = Enum.Material.Sand
  1520.   o36.BrickColor = BrickColor.new("Deep orange")
  1521.   o36.Position = Vector3.new(9.42487049, 9.59913445, 10.4227705)
  1522.   o36.Rotation = Vector3.new(0, 0, 89.9999008)
  1523.   o36.Anchored = true
  1524.   o36.CanCollide = false
  1525.   o36.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1526.   o36.CFrame = CFrame.new(9.42487049, 9.59913445, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1527.   o36.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1528.   o36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1529.   o36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1530.   o36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1531.   o36.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1532.   o36.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1533.   o36.Color = Color3.new(0.831373, 0.564706, 0.741176)
  1534.   o36.Position = Vector3.new(9.42487049, 9.59913445, 10.4227705)
  1535.   o37.Parent = o36
  1536.   o37.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
  1537.   o37.MeshType = Enum.MeshType.Cylinder
  1538.   o38.Parent = o1
  1539.   o38.Material = Enum.Material.Sand
  1540.   o38.BrickColor = BrickColor.new("Deep orange")
  1541.   o38.Position = Vector3.new(9.42487049, 9.48643684, 10.5772333)
  1542.   o38.Rotation = Vector3.new(0, 0, 89.9999008)
  1543.   o38.Anchored = true
  1544.   o38.CanCollide = false
  1545.   o38.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1546.   o38.CFrame = CFrame.new(9.42487049, 9.48643684, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1547.   o38.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1548.   o38.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1549.   o38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1550.   o38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1551.   o38.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1552.   o38.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1553.   o38.Color = Color3.new(0.654902, 0.368627, 0.607843)
  1554.   o38.Position = Vector3.new(9.42487049, 9.48643684, 10.5772333)
  1555.   o39.Parent = o38
  1556.   o39.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
  1557.   o39.MeshType = Enum.MeshType.Cylinder
  1558.   o40.Parent = o1
  1559.   o40.Material = Enum.Material.Sand
  1560.   o40.BrickColor = BrickColor.new("Deep orange")
  1561.   o40.Position = Vector3.new(9.42487049, 9.93722153, 10.4227705)
  1562.   o40.Rotation = Vector3.new(0, 0, 89.9999008)
  1563.   o40.Anchored = true
  1564.   o40.CanCollide = false
  1565.   o40.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1566.   o40.CFrame = CFrame.new(9.42487049, 9.93722153, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1567.   o40.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1568.   o40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1569.   o40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1570.   o40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1571.   o40.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1572.   o40.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1573.   o40.Color = Color3.new(0.654902, 0.368627, 0.607843)
  1574.   o40.Position = Vector3.new(9.42487049, 9.93722153, 10.4227705)
  1575.   o41.Parent = o40
  1576.   o41.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
  1577.   o41.MeshType = Enum.MeshType.Cylinder
  1578.   o42.Parent = o1
  1579.   o42.Material = Enum.Material.Sand
  1580.   o42.BrickColor = BrickColor.new("Deep orange")
  1581.   o42.Position = Vector3.new(9.42487049, 9.2610445, 10.5772333)
  1582.   o42.Rotation = Vector3.new(0, 0, 89.9999008)
  1583.   o42.Anchored = true
  1584.   o42.CanCollide = false
  1585.   o42.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1586.   o42.CFrame = CFrame.new(9.42487049, 9.2610445, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1587.   o42.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1588.   o42.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1589.   o42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1590.   o42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1591.   o42.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1592.   o42.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1593.   o42.Color = Color3.new(0.654902, 0.368627, 0.607843)
  1594.   o42.Position = Vector3.new(9.42487049, 9.2610445, 10.5772333)
  1595.   o43.Parent = o42
  1596.   o43.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
  1597.   o43.MeshType = Enum.MeshType.Cylinder
  1598.   o44.Parent = o1
  1599.   o44.Material = Enum.Material.Sand
  1600.   o44.BrickColor = BrickColor.new("Deep orange")
  1601.   o44.Position = Vector3.new(9.42487049, 9.3737402, 10.5772333)
  1602.   o44.Rotation = Vector3.new(0, 0, 89.9999008)
  1603.   o44.Anchored = true
  1604.   o44.CanCollide = false
  1605.   o44.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1606.   o44.CFrame = CFrame.new(9.42487049, 9.3737402, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1607.   o44.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1608.   o44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1609.   o44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1610.   o44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1611.   o44.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1612.   o44.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1613.   o44.Color = Color3.new(0.831373, 0.564706, 0.741176)
  1614.   o44.Position = Vector3.new(9.42487049, 9.3737402, 10.5772333)
  1615.   o45.Parent = o44
  1616.   o45.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
  1617.   o45.MeshType = Enum.MeshType.Cylinder
  1618.   o46.Parent = o1
  1619.   o46.Material = Enum.Material.Sand
  1620.   o46.BrickColor = BrickColor.new("Deep orange")
  1621.   o46.Position = Vector3.new(9.42487049, 9.59913445, 10.5772333)
  1622.   o46.Rotation = Vector3.new(0, 0, 89.9999008)
  1623.   o46.Anchored = true
  1624.   o46.CanCollide = false
  1625.   o46.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1626.   o46.CFrame = CFrame.new(9.42487049, 9.59913445, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1627.   o46.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1628.   o46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1629.   o46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1630.   o46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1631.   o46.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1632.   o46.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1633.   o46.Color = Color3.new(0.831373, 0.564706, 0.741176)
  1634.   o46.Position = Vector3.new(9.42487049, 9.59913445, 10.5772333)
  1635.   o47.Parent = o46
  1636.   o47.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
  1637.   o47.MeshType = Enum.MeshType.Cylinder
  1638.   o48.Parent = o1
  1639.   o48.Material = Enum.Material.Sand
  1640.   o48.BrickColor = BrickColor.new("Deep orange")
  1641.   o48.Position = Vector3.new(9.42487049, 9.82452583, 10.5772333)
  1642.   o48.Rotation = Vector3.new(0, 0, 89.9999008)
  1643.   o48.Anchored = true
  1644.   o48.CanCollide = false
  1645.   o48.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1646.   o48.CFrame = CFrame.new(9.42487049, 9.82452583, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1647.   o48.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1648.   o48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1649.   o48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1650.   o48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1651.   o48.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1652.   o48.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1653.   o48.Color = Color3.new(0.831373, 0.564706, 0.741176)
  1654.   o48.Position = Vector3.new(9.42487049, 9.82452583, 10.5772333)
  1655.   o49.Parent = o48
  1656.   o49.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
  1657.   o49.MeshType = Enum.MeshType.Cylinder
  1658.   o50.Parent = o1
  1659.   o50.Material = Enum.Material.Sand
  1660.   o50.BrickColor = BrickColor.new("Deep orange")
  1661.   o50.Position = Vector3.new(9.42487049, 9.71183014, 10.5772333)
  1662.   o50.Rotation = Vector3.new(0, 0, 89.9999008)
  1663.   o50.Anchored = true
  1664.   o50.CanCollide = false
  1665.   o50.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1666.   o50.CFrame = CFrame.new(9.42487049, 9.71183014, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1667.   o50.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1668.   o50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1669.   o50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1670.   o50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1671.   o50.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1672.   o50.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1673.   o50.Color = Color3.new(0.654902, 0.368627, 0.607843)
  1674.   o50.Position = Vector3.new(9.42487049, 9.71183014, 10.5772333)
  1675.   o51.Parent = o50
  1676.   o51.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
  1677.   o51.MeshType = Enum.MeshType.Cylinder
  1678.   o52.Parent = o1
  1679.   o52.Material = Enum.Material.Sand
  1680.   o52.BrickColor = BrickColor.new("Deep orange")
  1681.   o52.Position = Vector3.new(9.42487049, 9.93722153, 10.5772333)
  1682.   o52.Rotation = Vector3.new(0, 0, 89.9999008)
  1683.   o52.Anchored = true
  1684.   o52.CanCollide = false
  1685.   o52.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1686.   o52.CFrame = CFrame.new(9.42487049, 9.93722153, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1687.   o52.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1688.   o52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1689.   o52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1690.   o52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1691.   o52.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1692.   o52.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1693.   o52.Color = Color3.new(0.654902, 0.368627, 0.607843)
  1694.   o52.Position = Vector3.new(9.42487049, 9.93722153, 10.5772333)
  1695.   o53.Parent = o52
  1696.   o53.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
  1697.   o53.MeshType = Enum.MeshType.Cylinder
  1698.   o54.Parent = o1
  1699.   o54.Material = Enum.Material.Metal
  1700.   o54.BrickColor = BrickColor.new("Fossil")
  1701.   o54.Position = Vector3.new(9.87565517, 10.1175337, 10.5000019)
  1702.   o54.Rotation = Vector3.new(0, 0, 89.9999008)
  1703.   o54.Anchored = true
  1704.   o54.CanCollide = false
  1705.   o54.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1706.   o54.CFrame = CFrame.new(9.87565517, 10.1175337, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1707.   o54.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1708.   o54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1709.   o54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1710.   o54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1711.   o54.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1712.   o54.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1713.   o54.Color = Color3.new(0.623529, 0.631373, 0.67451)
  1714.   o54.Position = Vector3.new(9.87565517, 10.1175337, 10.5000019)
  1715.   o55.Parent = o54
  1716.   o55.Scale = Vector3.new(0.291840583, 0.486401021, 0.39999944)
  1717.   o55.MeshType = Enum.MeshType.Brick
  1718.   o56.Parent = o1
  1719.   o56.Material = Enum.Material.Metal
  1720.   o56.BrickColor = BrickColor.new("Deep orange")
  1721.   o56.Position = Vector3.new(9.50000191, 10.6133986, 10.5000019)
  1722.   o56.Rotation = Vector3.new(0, 0, 89.9999008)
  1723.   o56.Anchored = true
  1724.   o56.CanCollide = false
  1725.   o56.Size = Vector3.new(0.90156883, 0.308925033, 0.308925003)
  1726.   o56.CFrame = CFrame.new(9.50000191, 10.6133986, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1727.   o56.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1728.   o56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1729.   o56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1730.   o56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1731.   o56.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1732.   o56.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1733.   o56.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1734.   o56.Position = Vector3.new(9.50000191, 10.6133986, 10.5000019)
  1735.   o57.Parent = o56
  1736.   o57.Scale = Vector3.new(1, 0.972802103, 0.39999944)
  1737.   o57.MeshType = Enum.MeshType.Brick
  1738.   o58.Parent = o1
  1739.   o58.Material = Enum.Material.Metal
  1740.   o58.BrickColor = BrickColor.new("Deep orange")
  1741.   o58.Position = Vector3.new(9.7253952, 10.6133986, 10.5000019)
  1742.   o58.Rotation = Vector3.new(0, 0, 89.9999008)
  1743.   o58.Anchored = true
  1744.   o58.CanCollide = false
  1745.   o58.Size = Vector3.new(0.901568711, 0.308925033, 0.308925003)
  1746.   o58.CFrame = CFrame.new(9.7253952, 10.6133986, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1747.   o58.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1748.   o58.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1749.   o58.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1750.   o58.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1751.   o58.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1752.   o58.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1753.   o58.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1754.   o58.Position = Vector3.new(9.7253952, 10.6133986, 10.5000019)
  1755.   o59.Parent = o58
  1756.   o59.Scale = Vector3.new(1, 0.486401021, 0.199999735)
  1757.   o59.MeshType = Enum.MeshType.Brick
  1758.   o60.Parent = o1
  1759.   o60.Material = Enum.Material.Metal
  1760.   o60.BrickColor = BrickColor.new("Deep orange")
  1761.   o60.Position = Vector3.new(9.27461052, 10.6133986, 10.5000019)
  1762.   o60.Rotation = Vector3.new(0, 0, 89.9999008)
  1763.   o60.Anchored = true
  1764.   o60.CanCollide = false
  1765.   o60.Size = Vector3.new(0.901568711, 0.308925033, 0.308925003)
  1766.   o60.CFrame = CFrame.new(9.27461052, 10.6133986, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1767.   o60.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1768.   o60.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1769.   o60.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1770.   o60.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1771.   o60.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1772.   o60.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1773.   o60.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1774.   o60.Position = Vector3.new(9.27461052, 10.6133986, 10.5000019)
  1775.   o61.Parent = o60
  1776.   o61.Scale = Vector3.new(1, 0.486401021, 0.19999972)
  1777.   o61.MeshType = Enum.MeshType.Brick
  1778.   o62.Parent = o1
  1779.   o62.Material = Enum.Material.Metal
  1780.   o62.BrickColor = BrickColor.new("Deep orange")
  1781.   o62.Position = Vector3.new(9.7253952, 10.6133976, 10.54634)
  1782.   o62.Rotation = Vector3.new(-179.999954, -2.68632783E-10, -89.9999161)
  1783.   o62.Anchored = true
  1784.   o62.CanCollide = false
  1785.   o62.Size = Vector3.new(0.901568711, 0.308925033, 0.308925003)
  1786.   o62.CFrame = CFrame.new(9.7253952, 10.6133976, 10.54634, 1.46029845E-6, 1, -4.68852648E-12, 1, -1.46029845E-6, 9.23857442E-7, 9.23857442E-7, -6.0376335E-12, -1)
  1787.   o62.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1788.   o62.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1789.   o62.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1790.   o62.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1791.   o62.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1792.   o62.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1793.   o62.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1794.   o62.Position = Vector3.new(9.7253952, 10.6133976, 10.54634)
  1795.   o63.Parent = o62
  1796.   o63.Scale = Vector3.new(1, 0.486401021, 0.0999998599)
  1797.   o63.MeshType = Enum.MeshType.Wedge
  1798.   o64.Parent = o1
  1799.   o64.Material = Enum.Material.Metal
  1800.   o64.BrickColor = BrickColor.new("Deep orange")
  1801.   o64.Position = Vector3.new(9.27460861, 10.6133976, 10.4536638)
  1802.   o64.Rotation = Vector3.new(0, 0, 90)
  1803.   o64.Anchored = true
  1804.   o64.CanCollide = false
  1805.   o64.Size = Vector3.new(0.901568711, 0.308925033, 0.308925003)
  1806.   o64.CFrame = CFrame.new(9.27460861, 10.6133976, 10.4536638, 0, -1, 0, 1, 0, 0, 0, 0, 1)
  1807.   o64.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1808.   o64.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1809.   o64.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1810.   o64.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1811.   o64.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1812.   o64.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1813.   o64.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1814.   o64.Position = Vector3.new(9.27460861, 10.6133976, 10.4536638)
  1815.   o65.Parent = o64
  1816.   o65.Scale = Vector3.new(1, 0.486401021, 0.0999998599)
  1817.   o65.MeshType = Enum.MeshType.Wedge
  1818.   o66.Parent = o1
  1819.   o66.Material = Enum.Material.Metal
  1820.   o66.BrickColor = BrickColor.new("Deep orange")
  1821.   o66.Position = Vector3.new(9.7253933, 10.6133976, 10.4536638)
  1822.   o66.Rotation = Vector3.new(0, 0, -90)
  1823.   o66.Anchored = true
  1824.   o66.CanCollide = false
  1825.   o66.Size = Vector3.new(0.901568711, 0.308925033, 0.308925003)
  1826.   o66.CFrame = CFrame.new(9.7253933, 10.6133976, 10.4536638, 0, 1, 0, -1, 0, 0, 0, 0, 1)
  1827.   o66.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1828.   o66.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1829.   o66.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1830.   o66.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1831.   o66.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1832.   o66.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1833.   o66.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1834.   o66.Position = Vector3.new(9.7253933, 10.6133976, 10.4536638)
  1835.   o67.Parent = o66
  1836.   o67.Scale = Vector3.new(1, 0.486401021, 0.0999998599)
  1837.   o67.MeshType = Enum.MeshType.Wedge
  1838.   o68.Parent = o1
  1839.   o68.Material = Enum.Material.Metal
  1840.   o68.BrickColor = BrickColor.new("Fossil")
  1841.   o68.Position = Vector3.new(9.12434864, 10.1175337, 10.5000019)
  1842.   o68.Rotation = Vector3.new(0, 0, 89.9999008)
  1843.   o68.Anchored = true
  1844.   o68.CanCollide = false
  1845.   o68.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1846.   o68.CFrame = CFrame.new(9.12434864, 10.1175337, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1847.   o68.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1848.   o68.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1849.   o68.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1850.   o68.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1851.   o68.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1852.   o68.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1853.   o68.Color = Color3.new(0.623529, 0.631373, 0.67451)
  1854.   o68.Position = Vector3.new(9.12434864, 10.1175337, 10.5000019)
  1855.   o69.Parent = o68
  1856.   o69.Scale = Vector3.new(0.291840583, 0.486401021, 0.39999944)
  1857.   o69.MeshType = Enum.MeshType.Brick
  1858.   o70.Parent = o1
  1859.   o70.Material = Enum.Material.Metal
  1860.   o70.BrickColor = BrickColor.new("Deep orange")
  1861.   o70.Position = Vector3.new(9.57513142, 11.4241877, 10.5302076)
  1862.   o70.Rotation = Vector3.new(-2.38585591, -90, 0)
  1863.   o70.Anchored = true
  1864.   o70.CanCollide = false
  1865.   o70.Size = Vector3.new(0.308925033, 0.721885383, 0.308925003)
  1866.   o70.CFrame = CFrame.new(9.57513142, 11.4241877, 10.5302076, 0, 0, -1, 0.0416290127, 0.999133229, 0, 0.999133229, -0.0416290127, 0)
  1867.   o70.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1868.   o70.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1869.   o70.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1870.   o70.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1871.   o70.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1872.   o70.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1873.   o70.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1874.   o70.Position = Vector3.new(9.57513142, 11.4241877, 10.5302076)
  1875.   o71.Parent = o70
  1876.   o71.Scale = Vector3.new(0.0972801968, 1, 0.499999493)
  1877.   o71.MeshType = Enum.MeshType.Wedge
  1878.   o72.Parent = o1
  1879.   o72.Material = Enum.Material.Metal
  1880.   o72.BrickColor = BrickColor.new("Deep orange")
  1881.   o72.Position = Vector3.new(9.5721941, 11.4235878, 10.5305443)
  1882.   o72.Rotation = Vector3.new(90.0000687, 22.6198883, 77.7747879)
  1883.   o72.Anchored = true
  1884.   o72.CanCollide = false
  1885.   o72.Size = Vector3.new(0.308925033, 0.308925033, 0.743802428)
  1886.   o72.CFrame = CFrame.new(9.5721941, 11.4235878, 10.5305443, 0.195465967, -0.902144015, 0.384615749, 0.0814429894, -0.37589401, -0.923076808, 0.977322876, 0.211754352, -1.18399169E-6)
  1887.   o72.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1888.   o72.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1889.   o72.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1890.   o72.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1891.   o72.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1892.   o72.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1893.   o72.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1894.   o72.Position = Vector3.new(9.5721941, 11.4235878, 10.5305443)
  1895.   o73.Parent = o72
  1896.   o73.Scale = Vector3.new(0.0972801968, 0.459406942, 1)
  1897.   o73.MeshType = Enum.MeshType.Wedge
  1898.   o74.Parent = o1
  1899.   o74.Material = Enum.Material.Metal
  1900.   o74.BrickColor = BrickColor.new("Deep orange")
  1901.   o74.Position = Vector3.new(9.42780685, 11.4235897, 10.5305443)
  1902.   o74.Rotation = Vector3.new(90.000061, -22.6196823, -77.7748642)
  1903.   o74.Anchored = true
  1904.   o74.CanCollide = false
  1905.   o74.Size = Vector3.new(0.308925033, 0.308925033, 0.743801713)
  1906.   o74.CFrame = CFrame.new(9.42780685, 11.4235897, 10.5305443, 0.195465043, 0.902145624, -0.384612441, -0.0814420208, -0.375890821, -0.923078239, -0.977323234, 0.211753115, -9.59232921E-7)
  1907.   o74.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1908.   o74.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1909.   o74.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1910.   o74.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1911.   o74.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1912.   o74.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1913.   o74.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1914.   o74.Position = Vector3.new(9.42780685, 11.4235897, 10.5305443)
  1915.   o75.Parent = o74
  1916.   o75.Scale = Vector3.new(0.0972801968, 0.459412366, 1)
  1917.   o75.MeshType = Enum.MeshType.Wedge
  1918.   o76.Parent = o1
  1919.   o76.Material = Enum.Material.Metal
  1920.   o76.BrickColor = BrickColor.new("Deep orange")
  1921.   o76.Position = Vector3.new(9.27754593, 11.0629578, 10.5305433)
  1922.   o76.Rotation = Vector3.new(-89.999939, 22.6196823, -102.225136)
  1923.   o76.Anchored = true
  1924.   o76.CanCollide = false
  1925.   o76.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1926.   o76.CFrame = CFrame.new(9.27754593, 11.0629578, 10.5305433, -0.195465043, 0.902145624, 0.384612441, 0.0814420208, -0.375890821, 0.923078239, 0.977323234, 0.211753115, 9.59232921E-7)
  1927.   o76.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1928.   o76.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1929.   o76.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1930.   o76.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1931.   o76.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1932.   o76.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1933.   o76.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1934.   o76.Position = Vector3.new(9.27754593, 11.0629578, 10.5305433)
  1935.   o77.Parent = o76
  1936.   o77.Scale = Vector3.new(0.0972801968, 0.459412366, 0.192309767)
  1937.   o77.MeshType = Enum.MeshType.Wedge
  1938.   o78.Parent = o1
  1939.   o78.Material = Enum.Material.Metal
  1940.   o78.BrickColor = BrickColor.new("Deep orange")
  1941.   o78.Position = Vector3.new(9.72245789, 11.0629578, 10.5305433)
  1942.   o78.Rotation = Vector3.new(-89.9999313, -22.6198883, 102.225212)
  1943.   o78.Anchored = true
  1944.   o78.CanCollide = false
  1945.   o78.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1946.   o78.CFrame = CFrame.new(9.72245789, 11.0629578, 10.5305433, -0.195465967, -0.902144015, -0.384615749, -0.0814429894, -0.37589401, 0.923076808, -0.977322876, 0.211754352, 1.18399169E-6)
  1947.   o78.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1948.   o78.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1949.   o78.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1950.   o78.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1951.   o78.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1952.   o78.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1953.   o78.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1954.   o78.Position = Vector3.new(9.72245789, 11.0629578, 10.5305433)
  1955.   o79.Parent = o78
  1956.   o79.Scale = Vector3.new(0.0972801968, 0.459406942, 0.19230932)
  1957.   o79.MeshType = Enum.MeshType.Wedge
  1958.   o80.Parent = o1
  1959.   o80.Material = Enum.Material.Metal
  1960.   o80.BrickColor = BrickColor.new("Deep orange")
  1961.   o80.Position = Vector3.new(9.42486763, 11.4241877, 10.5302076)
  1962.   o80.Rotation = Vector3.new(-2.38585591, 90, 0)
  1963.   o80.Anchored = true
  1964.   o80.CanCollide = false
  1965.   o80.Size = Vector3.new(0.308925033, 0.721885383, 0.308925003)
  1966.   o80.CFrame = CFrame.new(9.42486763, 11.4241877, 10.5302076, 0, 0, 1, -0.0416290127, 0.999133229, 0, -0.999133229, -0.0416290127, 0)
  1967.   o80.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1968.   o80.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1969.   o80.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1970.   o80.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1971.   o80.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1972.   o80.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1973.   o80.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1974.   o80.Position = Vector3.new(9.42486763, 11.4241877, 10.5302076)
  1975.   o81.Parent = o80
  1976.   o81.Scale = Vector3.new(0.0972801968, 1, 0.500001907)
  1977.   o81.MeshType = Enum.MeshType.Wedge
  1978.   o82.Parent = o1
  1979.   o82.Material = Enum.Material.Sand
  1980.   o82.BrickColor = BrickColor.new("Deep orange")
  1981.   o82.Position = Vector3.new(9.57513332, 9.82452583, 10.4227705)
  1982.   o82.Rotation = Vector3.new(0, 0, 89.9999008)
  1983.   o82.Anchored = true
  1984.   o82.CanCollide = false
  1985.   o82.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1986.   o82.CFrame = CFrame.new(9.57513332, 9.82452583, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1987.   o82.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1988.   o82.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1989.   o82.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1990.   o82.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1991.   o82.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1992.   o82.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1993.   o82.Color = Color3.new(0.831373, 0.564706, 0.741176)
  1994.   o82.Position = Vector3.new(9.57513332, 9.82452583, 10.4227705)
  1995.   o83.Parent = o82
  1996.   o83.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
  1997.   o83.MeshType = Enum.MeshType.Cylinder
  1998.   o84.Parent = o1
  1999.   o84.Material = Enum.Material.Sand
  2000.   o84.BrickColor = BrickColor.new("Deep orange")
  2001.   o84.Position = Vector3.new(9.57513332, 9.71183014, 10.4227705)
  2002.   o84.Rotation = Vector3.new(0, 0, 89.9999008)
  2003.   o84.Anchored = true
  2004.   o84.CanCollide = false
  2005.   o84.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2006.   o84.CFrame = CFrame.new(9.57513332, 9.71183014, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  2007.   o84.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2008.   o84.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2009.   o84.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2010.   o84.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2011.   o84.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2012.   o84.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2013.   o84.Color = Color3.new(0.654902, 0.368627, 0.607843)
  2014.   o84.Position = Vector3.new(9.57513332, 9.71183014, 10.4227705)
  2015.   o85.Parent = o84
  2016.   o85.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
  2017.   o85.MeshType = Enum.MeshType.Cylinder
  2018.   o86.Parent = o1
  2019.   o86.Material = Enum.Material.Metal
  2020.   o86.BrickColor = BrickColor.new("Fossil")
  2021.   o86.Position = Vector3.new(8.97408676, 10.1175337, 10.4227705)
  2022.   o86.Rotation = Vector3.new(9.75009287E-4, -1.38743428E-9, 89.9998703)
  2023.   o86.Anchored = true
  2024.   o86.CanCollide = false
  2025.   o86.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2026.   o86.CFrame = CFrame.new(8.97408676, 10.1175337, 10.4227705, 2.29477951E-6, -1, -2.42152964E-11, 1.00000262, 2.29477314E-6, -1.70171261E-5, 1.6450882E-5, 1.16878295E-11, 1.00000024)
  2027.   o86.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2028.   o86.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2029.   o86.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2030.   o86.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2031.   o86.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2032.   o86.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2033.   o86.Color = Color3.new(0.623529, 0.631373, 0.67451)
  2034.   o86.Position = Vector3.new(8.97408676, 10.1175337, 10.4227705)
  2035.   o87.Parent = o86
  2036.   o87.Scale = Vector3.new(0.291840583, 0.486401021, 0.299999535)
  2037.   o87.MeshType = Enum.MeshType.Wedge
  2038.   o88.Parent = o1
  2039.   o88.Material = Enum.Material.Metal
  2040.   o88.BrickColor = BrickColor.new("Deep orange")
  2041.   o88.Position = Vector3.new(9.27461052, 10.6133976, 10.54634)
  2042.   o88.Rotation = Vector3.new(-179.999954, -8.61036686E-10, 90.0001297)
  2043.   o88.Anchored = true
  2044.   o88.CanCollide = false
  2045.   o88.Size = Vector3.new(0.901568711, 0.308925033, 0.308925003)
  2046.   o88.CFrame = CFrame.new(9.27461052, 10.6133976, 10.54634, -2.29477882E-6, -1.00000107, -1.50279251E-11, -1.00000107, 2.29477882E-6, 9.23854657E-7, -9.23857328E-7, 1.72093451E-11, -1)
  2047.   o88.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2048.   o88.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2049.   o88.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2050.   o88.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2051.   o88.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2052.   o88.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2053.   o88.Color = Color3.new(0.905882, 0.905882, 0.92549)
  2054.   o88.Position = Vector3.new(9.27461052, 10.6133976, 10.54634)
  2055.   o89.Parent = o88
  2056.   o89.Scale = Vector3.new(1, 0.486401021, 0.0999998599)
  2057.   o89.MeshType = Enum.MeshType.Wedge
  2058.   o90.Parent = o1
  2059.   o90.Material = Enum.Material.Sand
  2060.   o90.BrickColor = BrickColor.new("Deep orange")
  2061.   o90.Position = Vector3.new(9.57513332, 9.93722153, 10.4227705)
  2062.   o90.Rotation = Vector3.new(0, 0, 89.9999008)
  2063.   o90.Anchored = true
  2064.   o90.CanCollide = false
  2065.   o90.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2066.   o90.CFrame = CFrame.new(9.57513332, 9.93722153, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  2067.   o90.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2068.   o90.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2069.   o90.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2070.   o90.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2071.   o90.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2072.   o90.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2073.   o90.Color = Color3.new(0.654902, 0.368627, 0.607843)
  2074.   o90.Position = Vector3.new(9.57513332, 9.93722153, 10.4227705)
  2075.   o91.Parent = o90
  2076.   o91.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
  2077.   o91.MeshType = Enum.MeshType.Cylinder
  2078.   o92.Parent = o1
  2079.   o92.Material = Enum.Material.Sand
  2080.   o92.BrickColor = BrickColor.new("Deep orange")
  2081.   o92.Position = Vector3.new(9.57513332, 9.2610445, 10.5772333)
  2082.   o92.Rotation = Vector3.new(0, 0, 89.9999008)
  2083.   o92.Anchored = true
  2084.   o92.CanCollide = false
  2085.   o92.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2086.   o92.CFrame = CFrame.new(9.57513332, 9.2610445, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  2087.   o92.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2088.   o92.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2089.   o92.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2090.   o92.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2091.   o92.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2092.   o92.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2093.   o92.Color = Color3.new(0.654902, 0.368627, 0.607843)
  2094.   o92.Position = Vector3.new(9.57513332, 9.2610445, 10.5772333)
  2095.   o93.Parent = o92
  2096.   o93.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
  2097.   o93.MeshType = Enum.MeshType.Cylinder
  2098.   o94.Parent = o1
  2099.   o94.Material = Enum.Material.Sand
  2100.   o94.BrickColor = BrickColor.new("Deep orange")
  2101.   o94.Position = Vector3.new(9.57513332, 9.3737402, 10.5772333)
  2102.   o94.Rotation = Vector3.new(0, 0, 89.9999008)
  2103.   o94.Anchored = true
  2104.   o94.CanCollide = false
  2105.   o94.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2106.   o94.CFrame = CFrame.new(9.57513332, 9.3737402, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  2107.   o94.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2108.   o94.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2109.   o94.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2110.   o94.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2111.   o94.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2112.   o94.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2113.   o94.Color = Color3.new(0.831373, 0.564706, 0.741176)
  2114.   o94.Position = Vector3.new(9.57513332, 9.3737402, 10.5772333)
  2115.   o95.Parent = o94
  2116.   o95.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
  2117.   o95.MeshType = Enum.MeshType.Cylinder
  2118.   o96.Parent = o1
  2119.   o96.Material = Enum.Material.Sand
  2120.   o96.BrickColor = BrickColor.new("Deep orange")
  2121.   o96.Position = Vector3.new(9.57513332, 9.59913445, 10.5772333)
  2122.   o96.Rotation = Vector3.new(0, 0, 89.9999008)
  2123.   o96.Anchored = true
  2124.   o96.CanCollide = false
  2125.   o96.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2126.   o96.CFrame = CFrame.new(9.57513332, 9.59913445, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  2127.   o96.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2128.   o96.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2129.   o96.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2130.   o96.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2131.   o96.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2132.   o96.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2133.   o96.Color = Color3.new(0.831373, 0.564706, 0.741176)
  2134.   o96.Position = Vector3.new(9.57513332, 9.59913445, 10.5772333)
  2135.   o97.Parent = o96
  2136.   o97.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
  2137.   o97.MeshType = Enum.MeshType.Cylinder
  2138.   o98.Parent = o1
  2139.   o98.Material = Enum.Material.Sand
  2140.   o98.BrickColor = BrickColor.new("Deep orange")
  2141.   o98.Position = Vector3.new(9.57513332, 9.48643684, 10.5772333)
  2142.   o98.Rotation = Vector3.new(0, 0, 89.9999008)
  2143.   o98.Anchored = true
  2144.   o98.CanCollide = false
  2145.   o98.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2146.   o98.CFrame = CFrame.new(9.57513332, 9.48643684, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  2147.   o98.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2148.   o98.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2149.   o98.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2150.   o98.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2151.   o98.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2152.   o98.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2153.   o98.Color = Color3.new(0.654902, 0.368627, 0.607843)
  2154.   o98.Position = Vector3.new(9.57513332, 9.48643684, 10.5772333)
  2155.   o99.Parent = o98
  2156.   o99.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
  2157.   o99.MeshType = Enum.MeshType.Cylinder
  2158.   o100.Parent = o1
  2159.   o100.Material = Enum.Material.Sand
  2160.   o100.BrickColor = BrickColor.new("Deep orange")
  2161.   o100.Position = Vector3.new(9.57513332, 9.71183014, 10.5772333)
  2162.   o100.Rotation = Vector3.new(0, 0, 89.9999008)
  2163.   o100.Anchored = true
  2164.   o100.CanCollide = false
  2165.   o100.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2166.   o100.CFrame = CFrame.new(9.57513332, 9.71183014, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  2167.   o100.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2168.   o100.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2169.   o100.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2170.   o100.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2171.   o100.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2172.   o100.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2173.   o100.Color = Color3.new(0.654902, 0.368627, 0.607843)
  2174.   o100.Position = Vector3.new(9.57513332, 9.71183014, 10.5772333)
  2175.   o101.Parent = o100
  2176.   o101.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
  2177.   o101.MeshType = Enum.MeshType.Cylinder
  2178.   o102.Parent = o1
  2179.   o102.Material = Enum.Material.Sand
  2180.   o102.BrickColor = BrickColor.new("Deep orange")
  2181.   o102.Position = Vector3.new(9.57513332, 9.82452583, 10.5772333)
  2182.   o102.Rotation = Vector3.new(0, 0, 89.9999008)
  2183.   o102.Anchored = true
  2184.   o102.CanCollide = false
  2185.   o102.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2186.   o102.CFrame = CFrame.new(9.57513332, 9.82452583, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  2187.   o102.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2188.   o102.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2189.   o102.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2190.   o102.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2191.   o102.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2192.   o102.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2193.   o102.Color = Color3.new(0.831373, 0.564706, 0.741176)
  2194.   o102.Position = Vector3.new(9.57513332, 9.82452583, 10.5772333)
  2195.   o103.Parent = o102
  2196.   o103.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
  2197.   o103.MeshType = Enum.MeshType.Cylinder
  2198.   o104.Parent = o1
  2199.   o104.Material = Enum.Material.Sand
  2200.   o104.BrickColor = BrickColor.new("Deep orange")
  2201.   o104.Position = Vector3.new(9.57513332, 9.93722153, 10.5772333)
  2202.   o104.Rotation = Vector3.new(0, 0, 89.9999008)
  2203.   o104.Anchored = true
  2204.   o104.CanCollide = false
  2205.   o104.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2206.   o104.CFrame = CFrame.new(9.57513332, 9.93722153, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  2207.   o104.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2208.   o104.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2209.   o104.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2210.   o104.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2211.   o104.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2212.   o104.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2213.   o104.Color = Color3.new(0.654902, 0.368627, 0.607843)
  2214.   o104.Position = Vector3.new(9.57513332, 9.93722153, 10.5772333)
  2215.   o105.Parent = o104
  2216.   o105.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
  2217.   o105.MeshType = Enum.MeshType.Cylinder
  2218.   o106.Parent = o1
  2219.   o106.Material = Enum.Material.Metal
  2220.   o106.BrickColor = BrickColor.new("Fossil")
  2221.   o106.Position = Vector3.new(9.27460861, 10.1175337, 10.3918791)
  2222.   o106.Rotation = Vector3.new(0, 0, 90)
  2223.   o106.Anchored = true
  2224.   o106.CanCollide = false
  2225.   o106.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2226.   o106.CFrame = CFrame.new(9.27460861, 10.1175337, 10.3918791, 0, -1, 0, 1, 0, 0, 0, 0, 1)
  2227.   o106.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2228.   o106.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2229.   o106.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2230.   o106.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2231.   o106.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2232.   o106.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2233.   o106.Color = Color3.new(0.623529, 0.631373, 0.67451)
  2234.   o106.Position = Vector3.new(9.27460861, 10.1175337, 10.3918791)
  2235.   o107.Parent = o106
  2236.   o107.Scale = Vector3.new(0.291840583, 0.486401021, 0.299999535)
  2237.   o107.MeshType = Enum.MeshType.Wedge
  2238.   o108.Parent = o1
  2239.   o108.Material = Enum.Material.Metal
  2240.   o108.BrickColor = BrickColor.new("Fossil")
  2241.   o108.Position = Vector3.new(9.7253933, 10.1175337, 10.3918791)
  2242.   o108.Rotation = Vector3.new(0, 0, -90)
  2243.   o108.Anchored = true
  2244.   o108.CanCollide = false
  2245.   o108.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2246.   o108.CFrame = CFrame.new(9.7253933, 10.1175337, 10.3918791, 0, 1, 0, -1, 0, 0, 0, 0, 1)
  2247.   o108.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2248.   o108.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2249.   o108.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2250.   o108.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2251.   o108.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2252.   o108.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2253.   o108.Color = Color3.new(0.623529, 0.631373, 0.67451)
  2254.   o108.Position = Vector3.new(9.7253933, 10.1175337, 10.3918791)
  2255.   o109.Parent = o108
  2256.   o109.Scale = Vector3.new(0.291840583, 0.486401021, 0.299999535)
  2257.   o109.MeshType = Enum.MeshType.Wedge
  2258.   o110.Parent = o1
  2259.   o110.Material = Enum.Material.Metal
  2260.   o110.BrickColor = BrickColor.new("Fossil")
  2261.   o110.Position = Vector3.new(10.0259171, 10.1175337, 10.4227705)
  2262.   o110.Rotation = Vector3.new(-9.16732475E-4, 0, -90)
  2263.   o110.Anchored = true
  2264.   o110.CanCollide = false
  2265.   o110.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2266.   o110.CFrame = CFrame.new(10.0259171, 10.1175337, 10.4227705, 0, 1, 0, -1, 0, 1.6E-5, 1.6E-5, 0, 1)
  2267.   o110.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2268.   o110.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2269.   o110.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2270.   o110.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2271.   o110.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2272.   o110.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2273.   o110.Color = Color3.new(0.623529, 0.631373, 0.67451)
  2274.   o110.Position = Vector3.new(10.0259171, 10.1175337, 10.4227705)
  2275.   o111.Parent = o110
  2276.   o111.Scale = Vector3.new(0.291840583, 0.486401021, 0.299999535)
  2277.   o111.MeshType = Enum.MeshType.Wedge
  2278.   o112.Parent = o1
  2279.   o112.Material = Enum.Material.Metal
  2280.   o112.BrickColor = BrickColor.new("Fossil")
  2281.   o112.Position = Vector3.new(10.0259171, 10.1175337, 10.5772333)
  2282.   o112.Rotation = Vector3.new(-180, 0, -90)
  2283.   o112.Anchored = true
  2284.   o112.CanCollide = false
  2285.   o112.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2286.   o112.CFrame = CFrame.new(10.0259171, 10.1175337, 10.5772333, 0, 1, 0, 1, 0, 0, 0, 0, -1)
  2287.   o112.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2288.   o112.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2289.   o112.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2290.   o112.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2291.   o112.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2292.   o112.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2293.   o112.Color = Color3.new(0.623529, 0.631373, 0.67451)
  2294.   o112.Position = Vector3.new(10.0259171, 10.1175337, 10.5772333)
  2295.   o113.Parent = o112
  2296.   o113.Scale = Vector3.new(0.291840583, 0.486401021, 0.299999535)
  2297.   o113.MeshType = Enum.MeshType.Wedge
  2298.   daggerHandle.Name = "Handle"
  2299.   daggerHandle.Parent = o1
  2300.   daggerHandle.Material = Enum.Material.Sand
  2301.   daggerHandle.BrickColor = BrickColor.new("Deep orange")
  2302.   daggerHandle.Position = Vector3.new(9.5, 10.0424032, 10.5000019)
  2303.   daggerHandle.Rotation = Vector3.new(0, 0, 89.9999008)
  2304.   daggerHandle.Anchored = true
  2305.   daggerHandle.CanCollide = false
  2306.   daggerHandle.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2307.   daggerHandle.CFrame = CFrame.new(9.5, 10.0424032, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  2308.   daggerHandle.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2309.   daggerHandle.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2310.   daggerHandle.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2311.   daggerHandle.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2312.   daggerHandle.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2313.   daggerHandle.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2314.   daggerHandle.Color = Color3.new(0.831373, 0.564706, 0.741176)
  2315.   daggerHandle.Position = Vector3.new(9.5, 10.0424032, 10.5000019)
  2316.   o115.Parent = daggerHandle
  2317.   o115.Scale = Vector3.new(0.194560394, 0.972802103, 0.999998569)
  2318.   o115.MeshType = Enum.MeshType.Cylinder
  2319.   o116.Parent = o1
  2320.   o116.Material = Enum.Material.Metal
  2321.   o116.BrickColor = BrickColor.new("Fossil")
  2322.   o116.Position = Vector3.new(9.27460861, 10.1175337, 10.6081247)
  2323.   o116.Rotation = Vector3.new(-179.999954, -8.61036686E-10, 90.0001297)
  2324.   o116.Anchored = true
  2325.   o116.CanCollide = false
  2326.   o116.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2327.   o116.CFrame = CFrame.new(9.27460861, 10.1175337, 10.6081247, -2.29477882E-6, -1.00000107, -1.50279251E-11, -1.00000107, 2.29477882E-6, 9.23854657E-7, -9.23857328E-7, 1.72093451E-11, -1)
  2328.   o116.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2329.   o116.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2330.   o116.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2331.   o116.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2332.   o116.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2333.   o116.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2334.   o116.Color = Color3.new(0.623529, 0.631373, 0.67451)
  2335.   o116.Position = Vector3.new(9.27460861, 10.1175337, 10.6081247)
  2336.   o117.Parent = o116
  2337.   o117.Scale = Vector3.new(0.291840583, 0.486401021, 0.299999535)
  2338.   o117.MeshType = Enum.MeshType.Wedge
  2339.   o118.Parent = o1
  2340.   o118.Material = Enum.Material.Metal
  2341.   o118.BrickColor = BrickColor.new("Deep orange")
  2342.   o118.Position = Vector3.new(9.27754593, 11.0629578, 10.4687595)
  2343.   o118.Rotation = Vector3.new(-90.0000839, 22.6199036, -77.7748032)
  2344.   o118.Anchored = true
  2345.   o118.CanCollide = false
  2346.   o118.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2347.   o118.CFrame = CFrame.new(9.27754593, 11.0629578, 10.4687595, 0.195465684, 0.902143955, 0.384615988, -0.0814427212, -0.375894308, 0.923076749, 0.977322996, -0.211754009, -1.38773248E-6)
  2348.   o118.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2349.   o118.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2350.   o118.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2351.   o118.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2352.   o118.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2353.   o118.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2354.   o118.Color = Color3.new(0.905882, 0.905882, 0.92549)
  2355.   o118.Position = Vector3.new(9.27754593, 11.0629578, 10.4687595)
  2356.   o119.Parent = o118
  2357.   o119.Scale = Vector3.new(0.0972801968, 0.459406942, 0.19230932)
  2358.   o119.MeshType = Enum.MeshType.Wedge
  2359.   o120.Parent = o1
  2360.   o120.Material = Enum.Material.Metal
  2361.   o120.BrickColor = BrickColor.new("Deep orange")
  2362.   o120.Position = Vector3.new(9.42780972, 11.4235878, 10.4687595)
  2363.   o120.Rotation = Vector3.new(89.9999161, -22.6198959, -102.225197)
  2364.   o120.Anchored = true
  2365.   o120.CanCollide = false
  2366.   o120.Size = Vector3.new(0.308925033, 0.308925033, 0.743802428)
  2367.   o120.CFrame = CFrame.new(9.42780972, 11.4235878, 10.4687595, -0.195465684, 0.902144015, -0.384615898, 0.0814427212, -0.375894219, -0.923076749, -0.977322996, -0.211754009, 1.3692204E-6)
  2368.   o120.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2369.   o120.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2370.   o120.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2371.   o120.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2372.   o120.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2373.   o120.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2374.   o120.Color = Color3.new(0.905882, 0.905882, 0.92549)
  2375.   o120.Position = Vector3.new(9.42780972, 11.4235878, 10.4687595)
  2376.   o121.Parent = o120
  2377.   o121.Scale = Vector3.new(0.0972801968, 0.459406942, 1)
  2378.   o121.MeshType = Enum.MeshType.Wedge
  2379.   o122.Parent = o1
  2380.   o122.Material = Enum.Material.Metal
  2381.   o122.BrickColor = BrickColor.new("Deep orange")
  2382.   o122.Position = Vector3.new(9.57219601, 11.4235897, 10.4687595)
  2383.   o122.Rotation = Vector3.new(89.9999313, 22.6196995, 102.225166)
  2384.   o122.Anchored = true
  2385.   o122.CanCollide = false
  2386.   o122.Size = Vector3.new(0.308925033, 0.308925033, 0.743801713)
  2387.   o122.CFrame = CFrame.new(9.57219601, 11.4235897, 10.4687595, -0.195465595, -0.902145445, 0.384612709, -0.0814420581, -0.375891119, -0.92307806, 0.977323174, -0.211753651, 1.19834056E-6)
  2388.   o122.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2389.   o122.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2390.   o122.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2391.   o122.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2392.   o122.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2393.   o122.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2394.   o122.Color = Color3.new(0.905882, 0.905882, 0.92549)
  2395.   o122.Position = Vector3.new(9.57219601, 11.4235897, 10.4687595)
  2396.   o123.Parent = o122
  2397.   o123.Scale = Vector3.new(0.0972801968, 0.459412366, 1)
  2398.   o123.MeshType = Enum.MeshType.Wedge
  2399.   o124.Parent = o1
  2400.   o124.Material = Enum.Material.Metal
  2401.   o124.BrickColor = BrickColor.new("Deep orange")
  2402.   o124.Position = Vector3.new(9.72245789, 11.0629578, 10.4687595)
  2403.   o124.Rotation = Vector3.new(-90.0000763, -22.6197033, 77.7748337)
  2404.   o124.Anchored = true
  2405.   o124.CanCollide = false
  2406.   o124.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2407.   o124.CFrame = CFrame.new(9.72245789, 11.0629578, 10.4687595, 0.195465595, -0.902145386, -0.384612769, 0.0814420581, -0.375891209, 0.923078001, -0.977323174, -0.211753651, -1.21685264E-6)
  2408.   o124.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2409.   o124.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2410.   o124.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2411.   o124.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2412.   o124.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2413.   o124.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2414.   o124.Color = Color3.new(0.905882, 0.905882, 0.92549)
  2415.   o124.Position = Vector3.new(9.72245789, 11.0629578, 10.4687595)
  2416.   o125.Parent = o124
  2417.   o125.Scale = Vector3.new(0.0972801968, 0.459412366, 0.192309767)
  2418.   o125.MeshType = Enum.MeshType.Wedge
  2419.   local daggerWeld = Instance.new("Weld", ch)
  2420.   local DWC0, DWC1
  2421.   for i, v in pairs(daggerModel:GetChildren()) do
  2422.     if v:IsA("BasePart") then
  2423.       local w = Instance.new("Weld", daggerModel)
  2424.       w.Part0 = daggerHandle
  2425.       w.Part1 = v
  2426.       w.C0 = daggerHandle.CFrame:inverse()
  2427.       w.C1 = v.CFrame:inverse()
  2428.       v.Anchored = false
  2429.     end
  2430.   end
  2431.   function daggertotorso()
  2432.     daggerWeld.Part0 = Torso
  2433.     daggerWeld.Part1 = daggerHandle
  2434.     daggerWeld.C1 = CFrame.new(0, -0.75, -0.65)
  2435.     daggerWeld.C0 = CFrame.Angles(0, 0, math.rad(210))
  2436.     DWC0 = daggerWeld.C0
  2437.     DWC1 = daggerWeld.C1
  2438.   end
  2439.   function daggertoRA()
  2440.     daggerWeld.Part0 = ra
  2441.     daggerWeld.Part1 = daggerHandle
  2442.     daggerWeld.C1 = CFrame.new(0, -1, 0)
  2443.     daggerWeld.C0 = CFrame.Angles(0, math.rad(90), 0)
  2444.     DWC0 = daggerWeld.C0
  2445.     DWC1 = daggerWeld.C1
  2446.   end
  2447. function daggertoHA()
  2448.     daggerWeld.Part0 = ra
  2449.     daggerWeld.Part1 = daggerHandle
  2450. daggerWeld.C1 = CFrame.new(-1, 1, 0)
  2451.     daggerWeld.C0 = CFrame.Angles(0, math.rad(90), 0)
  2452.     DWC0 = daggerWeld.C0
  2453.     DWC1 = daggerWeld.C1
  2454. end
  2455. function daggertoLHA()
  2456.     daggerWeld.Part0 = la
  2457.     daggerWeld.Part1 = daggerHandle
  2458. daggerWeld.C1 = CFrame.new(-1, 1, 0)
  2459.     daggerWeld.C0 = CFrame.Angles(0, math.rad(90), 0)
  2460.     DWC0 = daggerWeld.C0
  2461.     DWC1 = daggerWeld.C1
  2462. end
  2463.   daggertotorso()
  2464.  
  2465.  
  2466. function hito(partoz, magn, dmg, debtim)
  2467.     for _, guy in pairs(workspace:GetChildren()) do
  2468.       if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("Head") and guy ~= plr.Character and magn > (guy:FindFirstChild("Head").Position - partoz.Position).magnitude and guy:FindFirstChild("Head"):FindFirstChild("alabo") == nil then
  2469.         do
  2470.           local humz = guy:FindFirstChild("Humanoid")
  2471.           local hed = guy:FindFirstChild("Head")
  2472.           humz:TakeDamage(dmg)
  2473.           local db = Instance.new("StringValue")
  2474.           db.Name = "alabo"
  2475.           db.Parent = hed
  2476.           delay(debtim, function()
  2477.             db:Destroy()
  2478.           end)
  2479.         end
  2480.       end
  2481.     end
  2482.   end
  2483. function Crater(Torso,Radius)
  2484.         spawn(function()
  2485.         local Ray = Ray.new(char.Torso.Position,Vector3.new(0,-1,0)*10)
  2486.         local Ignore = {}
  2487.         for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  2488.                 if v.Character ~= nil then
  2489.                         Ignore[#Ignore+1] = v.Character
  2490.                 end
  2491.         end
  2492.         local Hit,Pos,SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
  2493.         if Hit == nil then return end
  2494.         local Parts = {}
  2495.         for i = 1,360,10 do
  2496.                 local P = Instance.new("Part",char.Torso.Parent)
  2497.                 P.Anchored = true
  2498.                 P.FormFactor = "Custom"
  2499.                 P.BrickColor = Hit.BrickColor
  2500.                 P.Material = Hit.Material
  2501.                 P.TopSurface = "Smooth"
  2502.                 P.BottomSurface = "Smooth"
  2503.                 P.Size = Vector3.new(5,10,10)*(math.random(80,100)/100)
  2504.                 P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  2505.                 Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-45)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
  2506.                 if math.random(0,5) == 0 then -- rubble
  2507.                         local P = Instance.new("Part",char.Torso.Parent)
  2508.                         P.Anchored = true
  2509. P.CanCollide = false
  2510.                         P.FormFactor = "Custom"
  2511.                         P.BrickColor = Hit.BrickColor
  2512.                         P.Material = Hit.Material
  2513.                         P.TopSurface = "Smooth"
  2514.                         P.BottomSurface = "Smooth"
  2515.                         P.Size = Vector3.new(2,2,2)*(math.random(80,100)/100)
  2516.                         P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  2517.                       P.CanCollide = true
  2518.   Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-50)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
  2519.                 end
  2520.         end
  2521.         for i = 0,1,0.05 do
  2522.        
  2523.                 wait(0.02)
  2524.         end
  2525.         for i,v in pairs(Parts) do
  2526.                 if v[1].Size.X > 2.1 then
  2527.                         v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
  2528.                 end
  2529.                 v[1].Anchored = false
  2530.         end
  2531.         for i = 0,1,0.05 do
  2532.                 for i2,v in pairs(Parts) do
  2533.                         v[1].Transparency = i
  2534.                         if i == 1 then
  2535.                                 v[1]:Destroy()
  2536.                         elseif i >= 0.25 then
  2537.                                 v[1].CanCollide = false
  2538.                         end
  2539.                 end
  2540.                 wait(0.02)
  2541.         end
  2542.         Parts = nil
  2543.         end)
  2544. end
  2545.  
  2546. function Ult()
  2547. chatfunc("It's Funny")
  2548. attack = true
  2549. daggertoLHA()
  2550. for i = 0,2,0.06 do
  2551. swait()
  2552. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.1)
  2553. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-30)),.2)
  2554. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2)
  2555. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3*i) * angles(math.rad(60*i), math.rad(0), math.rad(-20*i)),.2)
  2556. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(0)), 0.2)
  2557.  
  2558.  
  2559. end
  2560.  
  2561.  
  2562.  
  2563. con5=Humanoid.Touched:connect(function(hit)
  2564. if attackdebounce == false then
  2565. attackdebounce = true
  2566. Damagefunc(hit,0,0,math.random(5,15),"Snare",RootPart,0,1)
  2567.  
  2568. wait(0.2)
  2569. attackdebounce = false
  2570. end
  2571. end)
  2572.  
  2573. for i = 0,1,0.12 do
  2574. swait()
  2575. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
  2576. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.4)
  2577. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2)
  2578. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40*i), math.rad(-100)),.4)
  2579. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.3)
  2580.  
  2581.  
  2582. end
  2583. daggertoLHA()
  2584. for i = 5, 45 do
  2585. swait()
  2586. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
  2587. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2)
  2588. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2)
  2589. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2)
  2590. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8)
  2591. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
  2592. end
  2593.  
  2594. daggertoHA()
  2595. for i = 5, 45 do
  2596. swait()
  2597. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
  2598. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2)
  2599. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2)
  2600. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2)
  2601. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
  2602. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8)
  2603. end
  2604. daggertoLHA()
  2605. for i = 5, 30 do
  2606. swait()
  2607. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
  2608. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2)
  2609. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2)
  2610. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2)
  2611. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8)
  2612. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
  2613. end
  2614. chatfunc("You can easily die...")
  2615. daggertoHA()
  2616. for i = 5, 30 do
  2617. swait()
  2618. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
  2619. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2)
  2620. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2)
  2621. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2)
  2622. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
  2623. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8)
  2624. end
  2625. daggertoLHA()
  2626. for i = 5, 20 do
  2627. swait()
  2628. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
  2629. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2)
  2630. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2)
  2631. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2)
  2632. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8)
  2633. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
  2634. end
  2635.  
  2636. daggertoHA()
  2637. for i = 5, 20 do
  2638. swait()
  2639. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
  2640. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2)
  2641. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2)
  2642. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2)
  2643. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
  2644. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8)
  2645. end
  2646. daggertotorso()
  2647. for i = 1,5,0.30 do
  2648. swait()
  2649. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-90), math.rad(0)), 0.4)
  2650. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(30),math.rad(0),math.rad(60)),.2)
  2651. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2)
  2652. LW.C0 = clerp(LW.C0, CFrame.new(-.7, 0.5, -0.7) * angles(math.rad(50), math.rad(0), math.rad(90)),.2)
  2653. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(100), math.rad(40), math.rad(-90)), 0.8)
  2654. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.76, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(30)), 0.8)
  2655. end
  2656. for i = 5, 45 do
  2657.     swait()
  2658.     Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-90)), 0.3)
  2659.     RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(0), 0, math.rad(90)), 0.3)
  2660.    RW.C0 = clerp(RW.C0, CFrame.new(1.5, -0.1, 0) * CFrame.Angles(math.rad(160), math.rad(45), 0), 0.2)
  2661.     RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.3)
  2662.     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.2) * CFrame.Angles(math.rad(90), math.rad(-45), 0), 0.2)
  2663.     LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.3)
  2664.     RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(105), 0) * CFrame.Angles(math.rad(0), 0, 0), 0.3)
  2665.     LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), -math.rad(60), math.rad(0)) * CFrame.Angles(math.rad(0), 0, 0), 0.3)
  2666. end
  2667. wait(1.3)
  2668. daggertotorso()
  2669. chatfunc("With such a low IQ skid.")
  2670. for i = 5, 20 do
  2671. swait()
  2672. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
  2673. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2)
  2674. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)),.2)
  2675. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2)
  2676. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
  2677. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8)
  2678. end
  2679. local woosh = Instance.new("Part",workspace)
  2680. woosh.Size = Vector3.new(12, 12, 20)
  2681. woosh.BrickColor = BrickColor.new("Fossil")
  2682. local me = Instance.new("FileMesh",woosh)
  2683. me.MeshId = "rbxassetid://437347603"
  2684. me.Scale = Vector3.new(1.3, 1.3, 1)
  2685. woosh.CanCollide = false
  2686. woosh.Anchored = false
  2687. woosh.CFrame = woosh.CFrame:lerp(woosh.CFrame * CFrame.new(0, 0, -22), 0.4)
  2688.         woosh.CFrame = woosh.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  2689.         woosh.CFrame = char:FindFirstChild("Right Arm").CFrame
  2690.         woosh.CFrame = woosh.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  2691.         local woosh2 = Instance.new("Part",workspace)
  2692. woosh2.Size = Vector3.new(12, 12, 20)
  2693. woosh2.BrickColor = BrickColor.new("Fossil")
  2694. local me2 = Instance.new("FileMesh",woosh2)
  2695. me2.MeshId = "rbxassetid://3270017"
  2696. me2.Scale = Vector3.new(1.3, 1.3, 0.4)
  2697. woosh2.CanCollide = false
  2698. woosh2.Anchored = true
  2699. woosh2.CFrame = woosh2.CFrame:lerp(woosh2.CFrame * CFrame.new(0, 0, -22), 0.4)
  2700.         woosh2.CFrame = woosh2.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  2701.         woosh2.CFrame = char:FindFirstChild("Right Arm").CFrame * CFrame.new(0,-3,0)
  2702.         woosh2.CFrame = woosh2.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  2703.                 local woosh3 = Instance.new("Part",workspace)
  2704. woosh3.Size = Vector3.new(12, 12, 20)
  2705. woosh3.BrickColor = BrickColor.new("Fossil")
  2706. local me3 = Instance.new("FileMesh",woosh3)
  2707. me3.MeshId = "rbxassetid://3270017"
  2708. me3.Scale = Vector3.new(1, 1, 0.4)
  2709. woosh3.CanCollide = false
  2710. woosh3.Anchored = true
  2711. woosh3.CFrame = woosh3.CFrame:lerp(woosh3.CFrame * CFrame.new(0, 0, -22), 0.4)
  2712.         woosh3.CFrame = woosh3.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  2713.         woosh3.CFrame = char:FindFirstChild("Right Arm").CFrame * CFrame.new(0,-4.5,0)
  2714.         woosh3.CFrame = woosh3.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  2715.         local woosh1 = Instance.new("Part",workspace)
  2716. woosh1.Size = Vector3.new(12, 12, 20)
  2717. woosh1.BrickColor = BrickColor.new("Fossil")
  2718. local me1 = Instance.new("FileMesh",woosh1)
  2719. me1.MeshId = "rbxassetid://489415447"
  2720. me1.Scale = Vector3.new(1, 1, 0.4)
  2721. woosh1.CanCollide = false
  2722. woosh1.Anchored = true
  2723.         woosh1.CFrame = char:FindFirstChild("Right Arm").CFrame * CFrame.new(0,-4.5,0)
  2724.         local woosh4 = Instance.new("Part",workspace)
  2725. woosh4.Size = Vector3.new(12, 12, 20)
  2726. woosh4.BrickColor = BrickColor.new("Fossil")
  2727. local me4 = Instance.new("FileMesh",woosh4)
  2728. me4.MeshId = "rbxassetid://http://www.roblox.com/asset/?id=1051557"
  2729. me4.Scale = Vector3.new(1.3,0.1,1)
  2730. woosh4.CanCollide = false
  2731. woosh4.Anchored = true
  2732.         woosh4.CFrame = char:FindFirstChild("Right Arm").CFrame
  2733.         local woosh4 = Instance.new("Part",workspace)
  2734. woosh4.Size = Vector3.new(12, 12, 20)
  2735. woosh4.BrickColor = BrickColor.new("Fossil")
  2736. local me4 = Instance.new("FileMesh",woosh4)
  2737. me4.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2738. me4.Scale = Vector3.new(2,3.3,2)
  2739. woosh4.CanCollide = false
  2740. woosh4.Anchored = true
  2741.         woosh4.CFrame = char:FindFirstChild("Right Arm").CFrame
  2742.          local v = Instance.new("BodyVelocity", woosh)
  2743.   v.velocity = woosh.CFrame.lookVector *100
  2744.  v.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2745.   Crater()
  2746.     for i = 0.14,1,0.015 do
  2747.     wait()
  2748.     hito(woosh, 40, 50,0)
  2749.    
  2750.     woosh.CFrame = woosh.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.1)
  2751.         woosh1.CFrame = woosh1.CFrame * CFrame.fromEulerAnglesXYZ(0,0.2,0)
  2752. woosh.Transparency = woosh.Transparency + 0.04
  2753. woosh2.CFrame = woosh2.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.2)
  2754. woosh2.Transparency = woosh2.Transparency + 0.03
  2755. me2.Scale = me2.Scale + Vector3.new(2,2,1.8)
  2756. woosh3.CFrame = woosh3.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.2)
  2757. woosh3.Transparency = woosh3.Transparency + 0.035
  2758. me3.Scale = me3.Scale + Vector3.new(1.3,1.3,1)
  2759. me1.Scale = me1.Scale + Vector3.new(2,1,2)
  2760. woosh1.Transparency = woosh1.Transparency + 0.04
  2761. woosh4.CFrame = woosh4.CFrame * CFrame.fromEulerAnglesXYZ(0,0.2,0)
  2762. woosh4.Transparency = woosh4.Transparency + 0.02
  2763. me4.Scale = me4.Scale + Vector3.new(2,4,2)
  2764. end
  2765. woosh3:remove()
  2766. woosh2:remove()
  2767. woosh1:remove()
  2768. woosh4:remove()
  2769. woosh:remove()
  2770. con5:disconnect()
  2771. attack = false
  2772. daggertotorso()
  2773. end
  2774.  
  2775.  
  2776.  
  2777.  
  2778.  
  2779.  
  2780.  
  2781.  
  2782.  
  2783. what = false
  2784. char.Humanoid.MaxHealth = 9900000
  2785. char.Humanoid.Health = 9900000
  2786.  
  2787.  
  2788. mouse.KeyDown:connect(function(key)
  2789.     if string.byte(key) == 48 then
  2790.  
  2791. Humanoid.WalkSpeed = 38
  2792. end
  2793. end)
  2794.  
  2795. mouse.KeyUp:connect(function(key)
  2796.     if string.byte(key) == 48 then
  2797.  
  2798. Humanoid.WalkSpeed = 16
  2799. end
  2800. end)
  2801.  
  2802.  
  2803.  
  2804.  
  2805. mouse.KeyDown:connect(function(key)
  2806. if key == 'r' and attack == false then
  2807. quickshank()
  2808. end
  2809. if key == "e" and attack == false then
  2810.     punches()
  2811. end
  2812. if key == "t" and attack == false then
  2813.     story()
  2814. end
  2815. if key == "c" and attack == false then
  2816.     grap()
  2817. end
  2818. if key == "f" and attack == false then
  2819.     Ult()
  2820. end
  2821. end)
  2822.  
  2823.  
  2824.  
  2825. local sine = 0
  2826. local change = 1
  2827. local val = 0
  2828. Humanoid.Animator.Parent = nil
  2829. idleanim=.4
  2830. while true do
  2831. swait()
  2832. sine = sine + change
  2833. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  2834. local velderp=RootPart.Velocity.y
  2835. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  2836. if equipped==true or equipped==false then
  2837. if attack==false then
  2838. idle=idle+1
  2839. else
  2840. idle=0
  2841. end
  2842. if idle>=500 then
  2843. if attack==false then
  2844. --Sheath()
  2845. end
  2846. end
  2847. if RootPart.Velocity.y > 1 and hitfloor==nil then
  2848. Anim="Jump"
  2849. if attack==false then
  2850. change = 2
  2851. Humanoid.CameraOffset = Vector3.new(0,0,0)
  2852. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0 + 360 * math.cos (sine / 30)),math.rad(0),math.rad(0)),.3)
  2853. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  2854. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(10)), 0.3)
  2855. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3)
  2856. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3)
  2857. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(0)),.3)
  2858. end
  2859. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  2860. Anim="Fall"
  2861. change = 1
  2862. if attack==false then
  2863. Humanoid.CameraOffset = Vector3.new(0,0,0)
  2864. RH.C0=clerp(RH.C0,cf(1,0.20,-0.25)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2865. LH.C0=clerp(LH.C0,cf(-1,-0.70,-0.25)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2866. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2867. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(40),math.rad(0),math.rad(0)),.3)
  2868. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.65, 0) * angles(math.rad(-10), math.rad(0), math.rad(90)), 0.3)
  2869. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.65, 0) * angles(math.rad(-10), math.rad(0), math.rad(-90)), 0.3)
  2870. end
  2871. elseif torvel<1 and hitfloor~=nil then
  2872. Anim="Idle"
  2873. if attack==false then
  2874. Humanoid.CameraOffset = Vector3.new(0,0,0)
  2875. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05*math.cos(sine/65), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  2876. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0 - 5 * math.cos(sine / 60)),math.rad(0),math.rad(0)),.3)
  2877. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(5 + 2.5 * math.cos(sine / 60))),.3)
  2878. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-5 - 2.5 * math.cos(sine / 60))),.3)
  2879. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.05*math.cos(sine/65), 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(-4)), 0.8)
  2880. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.05*math.cos(sine/65), 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(4)), 0.8)
  2881. end
  2882. elseif torvel>2 and torvel<22 and hitfloor~=nil then
  2883. Anim="Walk"
  2884. if attack==false then
  2885. Humanoid.CameraOffset = Vector3.new(0,0,0)
  2886. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.2)
  2887. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05*math.cos(sine/7.5), 0) * CFrame.Angles(math.rad(-10+2*math.cos(sine/15)), 0, 0), 0.8)
  2888. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-4+2*math.sin(sine/18)),math.rad(0),math.rad(0)),.2)
  2889. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0 - 25 * math.cos(sine / 8)),math.rad(0),math.rad(10 + 1.25 * math.cos(sine / 16))),.3)
  2890. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0 + 25 * math.cos(sine / 8)),math.rad(0),math.rad(-10 - 1.25 * math.cos(sine / 16))),.3)
  2891. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.4*math.cos(sine/8)/2, 0 *math.sin(sine/8)/2) * CFrame.Angles(math.rad(0) + -math.sin(sine/8)/1.2, math.rad(0), 0), .8)
  2892. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.4*math.cos(sine/8)/2,0 *-math.sin(sine/8)/2) * CFrame.Angles(math.rad(0) + math.sin(sine/8)/1.2, math.rad(0), 0), .8)
  2893. end
  2894. elseif torvel>=22 and hitfloor~=nil then
  2895. Anim="Run"
  2896. if attack==false then
  2897. Humanoid.CameraOffset = Vector3.new(0,0,0)
  2898. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-0.2)* angles(math.rad(20),math.rad(0),math.rad(0)),.2)
  2899. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(-20+2*math.cos(sine/6)), 0, 0), 0.8)
  2900. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-12+5*math.cos(sine/5)),math.rad(0),math.rad(0)),.2)
  2901. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(35 + 70 *math.cos (sine / -5)),math.rad(0),math.rad(0)),.2)
  2902. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(35 - 70 *math.cos (sine / -5)),math.rad(0),math.rad(0)),.2)
  2903. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.4*math.cos(sine/4)/2, 0 *math.sin(sine/4)/2) * CFrame.Angles(math.rad(0) + -math.sin(sine/4)/1.2, math.rad(0), 0), .8)
  2904. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.4*math.cos(sine/4)/2,0 *-math.sin(sine/4)/2) * CFrame.Angles(math.rad(0) + math.sin(sine/4)/1.2, math.rad(0), 0), .8)
  2905. end
  2906. end
  2907. end
  2908. end
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