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May 25th, 2019
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  1. --Horrible_Nightmare
  2. function clerp(c1,c2,al)
  3. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  4. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  5. for i,v in pairs(com1) do
  6. com1[i] = v+(com2[i]-v)*al
  7. end
  8. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  9. end
  10. Personality = "Brave"
  11. vt = Vector3.new
  12. bc = BrickColor.new
  13. plr = game:service'Players'.LocalPlayer
  14. char = plr.Character
  15. Player = game.Players.LocalPlayer
  16. Character = Player.Character
  17. mouse = plr:GetMouse()
  18. humanoid = char:findFirstChild("Humanoid")
  19. torso = char:findFirstChild("Torso")
  20. head = char.Head
  21. Head = char.Head
  22. ra = char:findFirstChild("Right Arm")
  23. la = char:findFirstChild("Left Arm")
  24. rl = char:findFirstChild("Right Leg")
  25. ll = char:findFirstChild("Left Leg")
  26. rs = torso:findFirstChild("Right Shoulder")
  27. ls = torso:findFirstChild("Left Shoulder")
  28. rh = torso:findFirstChild("Right Hip")
  29. lh = torso:findFirstChild("Left Hip")
  30. neck = torso:findFirstChild("Neck")
  31. rss = game:GetService("RunService").RenderStepped
  32. rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  33. anim = char:findFirstChild("Animate")
  34. root = char.HumanoidRootPart
  35. rootpart = char:findFirstChild("HumanoidRootPart")
  36. RootPart = char:findFirstChild("HumanoidRootPart")
  37. camera = workspace.CurrentCamera
  38. attack = false
  39. attackdebounce = false
  40. equipped=true
  41. trispeed=.2
  42. attackmode='none'
  43. idle=0
  44. Anim="Idle"
  45. Grabbed = false
  46. grab = nil
  47. Create = LoadLibrary("RbxUtility").Create
  48. --
  49.  
  50.  
  51. CV="Lime Green"
  52. local txt = Instance.new("BillboardGui", Character)
  53. txt.Adornee = Character .Head
  54. txt.Name = "_status"
  55. txt.Size = UDim2.new(2, 0, 1.2, 0)
  56. txt.StudsOffset = Vector3.new(-9, 8, 0)
  57. local text = Instance.new("TextLabel", txt)
  58. text.Size = UDim2.new(10, 0, 7, 0)
  59. text.FontSize = "Size24"
  60. text.TextScaled = true
  61. text.TextTransparency = 0
  62. text.BackgroundTransparency = 1
  63. text.TextTransparency = 0
  64. text.TextStrokeTransparency = 0
  65. text.Font = "Highway"
  66. text.TextStrokeColor3 = Color3.new(0,0,1)
  67.  
  68. v=Instance.new("Part")
  69. v.Name = "ColorBrick"
  70. v.Parent=Player.Character
  71. v.FormFactor="Symmetric"
  72. v.Anchored=true
  73. v.CanCollide=false
  74. v.BottomSurface="Smooth"
  75. v.TopSurface="Smooth"
  76. v.Size=Vector3.new(10,5,3)
  77. v.Transparency=1
  78. v.CFrame=Character.Torso.CFrame
  79. v.BrickColor=BrickColor.new(CV)
  80. v.Transparency=1
  81. text.TextColor3 = Color3.new( 1, 1, 0 )
  82. v.Shape="Block"
  83. text.Text = "Evil Morty"
  84.  
  85.  
  86.  
  87.  
  88.  
  89.  
  90.  
  91. function chatfunc(text)
  92. local chat = coroutine.wrap(function()
  93. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  94. Character:FindFirstChild("TalkingBillBoard"):destroy()
  95. end
  96. local naeeym2 = Instance.new("BillboardGui",Torso)
  97. naeeym2.Size = UDim2.new(0,100,0,40)
  98. naeeym2.StudsOffset = Vector3.new(0,3,0)
  99. naeeym2.Adornee = Character.Torso
  100. naeeym2.Name = "TalkingBillBoard"
  101. local tecks2 = Instance.new("TextLabel",naeeym2)
  102. tecks2.BackgroundTransparency = 1
  103. tecks2.BorderSizePixel = 0
  104. tecks2.Text = ""
  105. tecks2.Font = "Fantasy"
  106. tecks2.TextSize = 30
  107. tecks2.TextStrokeTransparency = 0
  108. tecks2.TextColor3 = Color3.new(.6,0,0)
  109. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  110. tecks2.Size = UDim2.new(1,0,0.5,0)
  111. local tecks3 = Instance.new("TextLabel",naeeym2)
  112. tecks3.BackgroundTransparency = 1
  113. tecks3.BorderSizePixel = 0
  114. tecks3.Text = ""
  115. tecks3.Font = "Fantasy"
  116. tecks3.TextSize = 30
  117. tecks3.TextStrokeTransparency = 0
  118. tecks3.TextColor3 = Color3.new(255,255,0)
  119. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  120. tecks3.Size = UDim2.new(1,0,0.5,0)
  121. for i = 1,string.len(text),1 do
  122.  
  123. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=421058925", Character, 6, .8)
  124.  
  125. tecks2.Text = string.sub(text,1,i)
  126. tecks3.Text = string.sub(text,1,i)
  127. wait(0.01)
  128. end
  129. wait(2)
  130. for i = 1, 50 do
  131. swait()
  132. tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  133. tecks2.Rotation = tecks2.Rotation - .8
  134. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  135. tecks2.TextTransparency = tecks2.TextTransparency + .04
  136. tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  137. tecks3.Rotation = tecks2.Rotation + .8
  138. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  139. tecks3.TextTransparency = tecks2.TextTransparency + .04
  140. end
  141. naeeym2:Destroy()
  142. end)
  143. chat()
  144. end
  145. function onChatted(msg)
  146. chatfunc(msg)
  147. end
  148. Player.Chatted:connect(onChatted)
  149.  
  150. abss = Instance.new("BillboardGui",Character)
  151. abss.Size = UDim2.new(10,0,10,0)
  152. abss.Enabled = false
  153. abss.Name = "ROCKYMOUNT"
  154. imgl = Instance.new("ImageLabel",abss)
  155. imgl.Position = UDim2.new(0,0,0,0)
  156. imgl.Size = UDim2.new(1,0,1,0)
  157. imgl.Image = "rbxassetid://711463989"
  158. imgl.BackgroundTransparency = 1
  159. imgl.ImageColor3 = Color3.new(0,255,255)
  160. img2 = Instance.new("ImageLabel",abss)
  161. img2.Position = UDim2.new(0,0,0,0)
  162. img2.Size = UDim2.new(1,0,1,0)
  163. img2.Image = "rbxassetid://711463989"
  164. img2.BackgroundTransparency = 1
  165. img2.ImageColor3 = Color3.new(0,255,255)
  166.  
  167.  
  168.  
  169. --
  170. char.Head.face.Texture = "http://www.roblox.com/asset/?id=142803529"
  171. --
  172. for i,v in pairs(Character:children()) do
  173. if v:IsA("Accessory") then
  174. v:Remove()
  175. end
  176. end
  177. for i,v in pairs(char:GetChildren()) do if v:IsA("Pants") then v:Remove() end end
  178. wait()shirt = Instance.new("Shirt", char)
  179. shirt.Name = "Shirt"
  180. pants = Instance.new("Pants", char)
  181. pants.Name = "Pants"
  182. --
  183. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=774796630"
  184. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=305802434"
  185. --
  186. local Music = Instance.new("Sound",torso)
  187. Music.SoundId = "rbxassetid://1076326478"
  188. Music.Volume = 5
  189. Music.Looped = true
  190. Music:Play()
  191. --
  192. local BC = Character["Body Colors"]
  193. BC.HeadColor = BrickColor.new("Pastel brown")
  194. BC.LeftArmColor = BrickColor.new("Pastel brown")
  195. BC.LeftLegColor = BrickColor.new("Pastel brown")
  196. BC.RightArmColor = BrickColor.new("Pastel brown")
  197. BC.RightLegColor = BrickColor.new("Pastel brown")
  198. BC.TorsoColor = BrickColor.new("Pastel brown")
  199.  
  200.  
  201. local Hat = Instance.new("Part", Character)
  202. Hat.Name = "Hat"
  203. Hat.CanCollide = false
  204. Hat.BrickColor = BrickColor.new("Black")
  205. Hat.Transparency = 0
  206. Hat.Material = "Plastic"
  207. Hat.Size = Vector3.new(1, 1, 2)
  208. Hat.TopSurface = Enum.SurfaceType.Smooth
  209. Hat.BottomSurface = Enum.SurfaceType.Smooth
  210.  
  211. local Weld = Instance.new("Weld", Hat)
  212. Weld.Part0 = Character.Head
  213. Weld.Part1 = Hat
  214. Weld.C1 = CFrame.new(0, -0.4, 0)
  215.  
  216. local M2 = Instance.new("SpecialMesh")
  217. M2.Parent = Hat
  218. M2.MeshId = "http://www.roblox.com/asset/?id=15730710"
  219. M2.TextureId = "rbxassetid://20642711"
  220. M2.Scale = Vector3.new(1.05, 1.1, 1.1)
  221.  
  222.  
  223.  
  224.  
  225. local Hat2 = Instance.new("Part", Character)
  226. Hat2.Name = "Hat2"
  227. Hat2.CanCollide = false
  228. Hat2.BrickColor = BrickColor.new("Black")
  229. Hat2.Transparency = 0
  230. Hat2.Material = "Plastic"
  231. Hat2.Size = Vector3.new(1, 1, 2)
  232. Hat2.TopSurface = Enum.SurfaceType.Smooth
  233. Hat2.BottomSurface = Enum.SurfaceType.Smooth
  234.  
  235. local Weld = Instance.new("Weld", Hat2)
  236. Weld.Part0 = Character.Head
  237. Weld.Part1 = Hat2
  238. Weld.C1 = CFrame.new(0, -0.4, 0.020)
  239.  
  240. local M2 = Instance.new("SpecialMesh")
  241. M2.Parent = Hat2
  242. M2.MeshId = "http://www.roblox.com/asset/?id=74969506"
  243. M2.Scale = Vector3.new(1.025, 1, 1.05)
  244.  
  245.  
  246.  
  247. ff = Instance.new("ForceField",char)
  248. ff.Visible = false
  249.  
  250. function RemoveOutlines(part)
  251. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  252. end
  253.  
  254. CFuncs = {
  255. ["Part"] = {
  256. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  257. local Part = Create("Part"){
  258. Parent = Parent,
  259. Reflectance = Reflectance,
  260. Transparency = Transparency,
  261. CanCollide = false,
  262. Locked = true,
  263. BrickColor = BrickColor.new(tostring(BColor)),
  264. Name = Name,
  265. Size = Size,
  266. Material = Material,
  267. }
  268. RemoveOutlines(Part)
  269. return Part
  270. end;
  271. };
  272.  
  273. ["Mesh"] = {
  274. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  275. local Msh = Create(Mesh){
  276. Parent = Part,
  277. Offset = OffSet,
  278. Scale = Scale,
  279. }
  280. if Mesh == "SpecialMesh" then
  281. Msh.MeshType = MeshType
  282. Msh.MeshId = MeshId
  283. end
  284. return Msh
  285. end;
  286. };
  287.  
  288. ["Mesh"] = {
  289. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  290. local Msh = Create(Mesh){
  291. Parent = Part,
  292. Offset = OffSet,
  293. Scale = Scale,
  294. }
  295. if Mesh == "SpecialMesh" then
  296. Msh.MeshType = MeshType
  297. Msh.MeshId = MeshId
  298. end
  299. return Msh
  300. end;
  301. };
  302.  
  303. ["Weld"] = {
  304. Create = function(Parent, Part0, Part1, C0, C1)
  305. local Weld = Create("Weld"){
  306. Parent = Parent,
  307. Part0 = Part0,
  308. Part1 = Part1,
  309. C0 = C0,
  310. C1 = C1,
  311. }
  312. return Weld
  313. end;
  314. };
  315.  
  316. ["Sound"] = {
  317. Create = function(id, par, vol, pit)
  318. coroutine.resume(coroutine.create(function()
  319. local S = Create("Sound"){
  320. Volume = vol,
  321. Pitch = pit or 1,
  322. SoundId = id,
  323. Parent = par or workspace,
  324. }
  325. wait()
  326. S:play()
  327. game:GetService("Debris"):AddItem(S, 6)
  328. end))
  329. end;
  330. };
  331.  
  332. ["ParticleEmitter"] = {
  333. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  334. local fp = Create("ParticleEmitter"){
  335. Parent = Parent,
  336. Color = ColorSequence.new(Color1, Color2),
  337. LightEmission = LightEmission,
  338. Size = Size,
  339. Texture = Texture,
  340. Transparency = Transparency,
  341. ZOffset = ZOffset,
  342. Acceleration = Accel,
  343. Drag = Drag,
  344. LockedToPart = LockedToPart,
  345. VelocityInheritance = VelocityInheritance,
  346. EmissionDirection = EmissionDirection,
  347. Enabled = Enabled,
  348. Lifetime = LifeTime,
  349. Rate = Rate,
  350. Rotation = Rotation,
  351. RotSpeed = RotSpeed,
  352. Speed = Speed,
  353. VelocitySpread = VelocitySpread,
  354. }
  355. return fp
  356. end;
  357. };
  358.  
  359. CreateTemplate = {
  360.  
  361. };
  362. }
  363.  
  364. New = function(Object, Parent, Name, Data)
  365. local Object = Instance.new(Object)
  366. for Index, Value in pairs(Data or {}) do
  367. Object[Index] = Value
  368. end
  369. Object.Parent = Parent
  370. Object.Name = Name
  371. return Object
  372. end
  373.  
  374. function newPart(Parent, brickcolor, transparency, anchored, cancollide, size, name)
  375. local fp = Instance.new("Part")
  376. fp.Parent = Parent
  377. fp.Transparency = transparency
  378. fp.Anchored = anchored
  379. fp.CanCollide = cancollide
  380. fp.Locked = true
  381. fp.BrickColor = brickcolor
  382. fp.Name = name
  383. fp.Size = size
  384. fp.Position = torso.Position
  385. NoOutline(fp)
  386. fp.Material = "SmoothPlastic"
  387. fp:BreakJoints()
  388. return fp
  389. end
  390. function mesh(Mesh, part, meshtype, meshid, offset, scale)
  391. local mesh = Instance.new(Mesh)
  392. mesh.Parent = part
  393. if Mesh == "SpecialMesh" then
  394. mesh.MeshType = meshtype
  395. if meshid then
  396. mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
  397. end
  398. end
  399. if offset then
  400. mesh.Offset = offset
  401. end
  402. mesh.Scale = scale
  403. return mesh
  404. end
  405. function weld(parent, part0, part1, c0)
  406. local weld = Instance.new("Weld")
  407. weld.Parent = parent
  408. weld.Part0 = part0
  409. weld.Part1 = part1
  410. weld.C0 = c0
  411. return weld
  412. end
  413. function weld5(part0, part1, c0, c1)
  414. weeld=Instance.new("Weld", part0)
  415. weeld.Part0=part0
  416. weeld.Part1=part1
  417. weeld.C0=c0
  418. weeld.C1=c1
  419. return weeld
  420. end
  421.  
  422. function thread(f)
  423. coroutine.resume(coroutine.create(f))
  424. end
  425.  
  426. Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
  427. if hit.Parent==nil then
  428. return
  429. end
  430. h=hit.Parent:FindFirstChild("Humanoid")
  431. for _,v in pairs(hit.Parent:children()) do
  432. if v:IsA("Humanoid") then
  433. h=v
  434. end
  435. end
  436. if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  437. h=hit.Parent.Parent:FindFirstChild("Humanoid")
  438. end
  439. if hit.Parent.className=="Hat" then
  440. hit=hit.Parent.Parent:findFirstChild("Head")
  441. end
  442. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  443. if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  444. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  445. return
  446. end]]
  447. -- hs(hit,1.2)
  448. c=Instance.new("ObjectValue")
  449. c.Name="creator"
  450. c.Value=game:service("Players").LocalPlayer
  451. c.Parent=h
  452. game:GetService("Debris"):AddItem(c,.5)
  453. Damage=math.random(minim,maxim)
  454. -- h:TakeDamage(Damage)
  455. blocked=false
  456. block=hit.Parent:findFirstChild("Block")
  457. if block~=nil then
  458. print(block.className)
  459. if block.className=="NumberValue" then
  460. if block.Value>0 then
  461. blocked=true
  462. if decreaseblock==nil then
  463. block.Value=block.Value-1
  464. end
  465. end
  466. end
  467. if block.className=="IntValue" then
  468. if block.Value>0 then
  469. blocked=true
  470. if decreaseblock~=nil then
  471. block.Value=block.Value-1
  472. end
  473. end
  474. end
  475. end
  476. if blocked==false then
  477. -- h:TakeDamage(Damage)
  478. h.Health=h.Health-Damage
  479. showDamage(hit.Parent,Damage,.5,TorsoColor)
  480. else
  481. h.Health=h.Health-(Damage/2)
  482. showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
  483. end
  484. if Type=="Knockdown" then
  485. hum=hit.Parent.Humanoid
  486. hum.PlatformStand=true
  487. coroutine.resume(coroutine.create(function(HHumanoid)
  488. swait(1)
  489. HHumanoid.PlatformStand=false
  490. end),hum)
  491. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  492. --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  493. local bodvol=Instance.new("BodyVelocity")
  494. bodvol.velocity=angle*knockback
  495. bodvol.P=5000
  496. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  497. bodvol.Parent=hit
  498. rl=Instance.new("BodyAngularVelocity")
  499. rl.P=3000
  500. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  501. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  502. rl.Parent=hit
  503. game:GetService("Debris"):AddItem(bodvol,.5)
  504. game:GetService("Debris"):AddItem(rl,.5)
  505. elseif Type=="Normal" then
  506. vp=Instance.new("BodyVelocity")
  507. vp.P=500
  508. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  509. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  510. if KnockbackType==1 then
  511. vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
  512. elseif KnockbackType==2 then
  513. vp.velocity=Property.CFrame.lookVector*knockback
  514. end
  515. if knockback>0 then
  516. vp.Parent=hit.Parent.Torso
  517. end
  518. game:GetService("Debris"):AddItem(vp,.5)
  519. elseif Type=="Up" then
  520. local bodyVelocity=Instance.new("BodyVelocity")
  521. bodyVelocity.velocity=vt(0,10,0)
  522. bodyVelocity.P=1000
  523. bodyVelocity.maxForce=Vector3.new(1e+009, 1e+009, 1e+009)
  524. bodyVelocity.Parent=hit
  525. game:GetService("Debris"):AddItem(bodyVelocity,1)
  526. rl=Instance.new("BodyAngularVelocity")
  527. rl.P=3000
  528. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  529. rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
  530. rl.Parent=hit
  531. game:GetService("Debris"):AddItem(rl,.5)
  532. elseif Type=="Snare" then
  533. bp=Instance.new("BodyPosition")
  534. bp.P=2000
  535. bp.D=100
  536. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  537. bp.position=hit.Parent.Torso.Position
  538. bp.Parent=hit.Parent.Torso
  539. game:GetService("Debris"):AddItem(bp,1)
  540. elseif Type=="Target" then
  541. if Targetting==false then
  542. ZTarget=hit.Parent.Torso
  543. coroutine.resume(coroutine.create(function(Part)
  544. swait(5)
  545. end),ZTarget)
  546. TargHum=ZTarget.Parent:findFirstChild("Humanoid")
  547. targetgui=Instance.new("BillboardGui")
  548. targetgui.Parent=ZTarget
  549. targetgui.Size=UDim2.new(10,100,10,100)
  550. targ=Instance.new("ImageLabel")
  551. targ.Parent=targetgui
  552. targ.BackgroundTransparency=1
  553. targ.Image="rbxassetid://4834067"
  554. targ.Size=UDim2.new(1,0,1,0)
  555. cam.CameraType="Scriptable"
  556. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  557. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  558. workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  559. Targetting=true
  560. RocketTarget=ZTarget
  561. for i=1,Property do
  562. --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
  563. if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
  564. swait()
  565. end
  566. --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
  567. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  568. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  569. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
  570. end
  571. Targetting=false
  572. RocketTarget=nil
  573. targetgui.Parent=nil
  574. cam.CameraType="Custom"
  575. end
  576. end
  577. debounce=Instance.new("BoolValue")
  578. debounce.Name="DebounceHit"
  579. debounce.Parent=hit.Parent
  580. debounce.Value=true
  581. game:GetService("Debris"):AddItem(debounce,Delay)
  582. c=Instance.new("ObjectValue")
  583. c.Name="creator"
  584. c.Value=Player
  585. c.Parent=h
  586. game:GetService("Debris"):AddItem(c,.5)
  587. CRIT=false
  588. hitDeb=true
  589. AttackPos=6
  590. end
  591. end
  592.  
  593. showDamage=function(Char,Dealt,du,Color)
  594. m=Instance.new("Model")
  595. m.Name=tostring(Dealt)
  596. h=Instance.new("Humanoid")
  597. h.Health=0
  598. h.MaxHealth=0
  599. h.Parent=m
  600. c=Instance.new("Part")
  601. c.Transparency=1
  602. c.BrickColor=Color
  603. c.Name="Head"
  604. c.TopSurface=0
  605. c.BottomSurface=0
  606. c.formFactor="Plate"
  607. c.Size=Vector3.new(1,.4,1)
  608. ms=Instance.new("CylinderMesh")
  609. ms.Scale=Vector3.new(.8,.8,.8)
  610. if CRIT==true then
  611. ms.Scale=Vector3.new(1,1.25,1)
  612. end
  613. ms.Parent=c
  614. c.Reflectance=0
  615. Instance.new("BodyGyro").Parent=c
  616. c.Parent=m
  617. if Char:findFirstChild("Head")~=nil then
  618. c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
  619. elseif Char.Parent:findFirstChild("Head")~=nil then
  620. c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
  621. end
  622. f=Instance.new("BodyPosition")
  623. f.P=2000
  624. f.D=100
  625. f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  626. f.position=c.Position+Vector3.new(0,3,0)
  627. f.Parent=c
  628. game:GetService("Debris"):AddItem(m,.5+du)
  629. c.CanCollide=false
  630. m.Parent=workspace
  631. c.CanCollide=false
  632. end
  633.  
  634. function MagniDamage(Hit, Part, magni, mindam, maxdam, knock, Type)
  635. for _, c in pairs(workspace:children()) do
  636. local hum = c:findFirstChild("Humanoid")
  637. if hum ~= nil then
  638. local head = c:findFirstChild("Torso")
  639. if head ~= nil then
  640. local targ = head.Position - Part.Position
  641. local mag = targ.magnitude
  642. if mag <= magni and c.Name ~= Player.Name then
  643. Damagefunc(Hit, head, mindam, maxdam, knock, Type, RootPart, .2, 1, 3)
  644. end
  645. end
  646. end
  647. end
  648. end
  649.  
  650.  
  651.  
  652.  
  653. Player=game:GetService("Players").LocalPlayer
  654. Character=Player.Character
  655. PlayerGui=Player.PlayerGui
  656. Backpack=Player.Backpack
  657. Torso=Character.Torso
  658. Head=Character.Head
  659. Humanoid=Character.Humanoid
  660. m=Instance.new('Model',Character)
  661. LeftArm=Character["Left Arm"]
  662. LeftLeg=Character["Left Leg"]
  663. RightArm=Character["Right Arm"]
  664. RightLeg=Character["Right Leg"]
  665. LS=Torso["Left Shoulder"]
  666. LH=Torso["Left Hip"]
  667. RS=Torso["Right Shoulder"]
  668. RH=Torso["Right Hip"]
  669. Face = Head.face
  670. Neck=Torso.Neck
  671. it=Instance.new
  672. attacktype=1
  673. vt=Vector3.new
  674. cf=CFrame.new
  675. euler=CFrame.fromEulerAnglesXYZ
  676. angles=CFrame.Angles
  677. cloaked=false
  678. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  679. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  680. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  681. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  682. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  683. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  684. RootPart=Character.HumanoidRootPart
  685. RootJoint=RootPart.RootJoint
  686. RootCF=euler(-1.57,0,3.14)
  687. attack = false
  688. attackdebounce = false
  689. deb=false
  690. equipped=true
  691. hand=false
  692. MMouse=nil
  693. combo=0
  694. mana=0
  695. trispeed=.2
  696. attackmode='none'
  697. local idle=0
  698. local Anim="Idle"
  699. local Effects={}
  700. local gun=false
  701. local shoot=false
  702. local sine = 0
  703. local change = 1
  704. player=nil
  705.  
  706. mouse=Player:GetMouse()
  707. --save shoulders
  708. RSH, LSH=nil, nil
  709. --welds
  710. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  711. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  712. LH=Torso["Left Hip"]
  713. RH=Torso["Right Hip"]
  714. TorsoColor=Torso.BrickColor
  715. function NoOutline(Part)
  716. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  717. end
  718. player=Player
  719. ch=Character
  720. RSH=ch.Torso["Right Shoulder"]
  721. LSH=ch.Torso["Left Shoulder"]
  722. --
  723. RSH.Parent=nil
  724. LSH.Parent=nil
  725. --
  726. RW.Name="Right Shoulder"
  727. RW.Part0=ch.Torso
  728. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  729. RW.C1=cf(0, 0.5, 0)
  730. RW.Part1=ch["Right Arm"]
  731. RW.Parent=ch.Torso
  732. --
  733. LW.Name="Left Shoulder"
  734. LW.Part0=ch.Torso
  735. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  736. LW.C1=cf(0, 0.5, 0)
  737. LW.Part1=ch["Left Arm"]
  738. LW.Parent=ch.Torso
  739.  
  740.  
  741. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  742. local wld = Instance.new("Weld", wp1)
  743. wld.Part0 = wp0
  744. wld.Part1 = wp1
  745. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  746. end
  747.  
  748.  
  749. newWeld(RootPart, Torso, 0, -1, 0)
  750. Torso.Weld.C1 = CFrame.new(0, -1, 0)
  751. newWeld(Torso, LeftLeg, -0.5, -1, 0)
  752. LeftLeg.Weld.C1 = CFrame.new(0, 1, 0)
  753. newWeld(Torso, RightLeg, 0.5, -1, 0)
  754. RightLeg.Weld.C1 = CFrame.new(0, 1, 0)
  755.  
  756.  
  757.  
  758.  
  759.  
  760.  
  761. holy = false
  762. mod4 = Instance.new("Model",char)
  763.  
  764. ptez = {0.7, 0.8, 0.9, 1}
  765.  
  766. function FindNearestTorso(Position,Distance,SinglePlayer)
  767. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  768. local List = {}
  769. for i,v in pairs(workspace:GetChildren())do
  770. if v:IsA("Model")then
  771. if v:findFirstChild("Torso")then
  772. if v ~= char then
  773. if(v.Torso.Position -Position).magnitude <= Distance then
  774. table.insert(List,v)
  775. end
  776. end
  777. end
  778. end
  779. end
  780. return List
  781. end
  782.  
  783.  
  784. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  785. local fp=it("Part")
  786. fp.formFactor=formfactor
  787. fp.Parent=parent
  788. fp.Reflectance=reflectance
  789. fp.Transparency=transparency
  790. fp.CanCollide=false
  791. fp.Locked=true
  792. fp.BrickColor=brickcolor
  793. fp.Name=name
  794. fp.Size=size
  795. fp.Position=Torso.Position
  796. NoOutline(fp)
  797. fp.Material="SmoothPlastic"
  798. fp:BreakJoints()
  799. return fp
  800. end
  801.  
  802. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  803. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  804. end
  805.  
  806. function swait(num)
  807. if num==0 or num==nil then
  808. game:service'RunService'.Stepped:wait(0)
  809. else
  810. for i=0,num do
  811. game:service'RunService'.Stepped:wait(0)
  812. end
  813. end
  814. end
  815.  
  816.  
  817. Debounces = {
  818. CanAttack = true;
  819. CanJoke = true;
  820. NoIdl = false;
  821. Slashing = false;
  822. Slashed = false;
  823. Slapping = false;
  824. Slapped = false;
  825. ks = false;
  826. }
  827.  
  828. function grap()
  829. attack = true
  830. Debounces.on = true
  831. Debounces.NoIdl = true
  832. Debounces.ks = true
  833. if Grab == false then
  834. gp = nil
  835. end
  836. for i = 0,3,0.06 do
  837. swait()
  838. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.1)
  839. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.1)
  840. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2)
  841. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(90), math.rad(0), math.rad(-90)),.2)
  842. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.3)
  843. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.3)
  844. end
  845. con1=la.Touched:connect(function(hit)
  846. ht = hit.Parent
  847. hum1=ht:FindFirstChild('Humanoid')
  848. if hum1 ~= nil then
  849. if Debounces.ks==true then
  850. z = Instance.new("Sound",head)
  851. z.SoundId = "rbxassetid://169380525"
  852. z.Volume = 1
  853. z:Play()
  854. Debounces.ks=false
  855. end
  856. hum1.PlatformStand=true
  857. gp = ht
  858. Grab = true
  859. asd=weld5(la,ht:FindFirstChild("Torso"),CFrame.new(0,-1,1.5),CFrame.new(0,0,0))
  860. asd.Parent = la
  861. asd.Name = "asd"
  862. asd.C0=asd.C0*CFrame.Angles(math.rad(-90),math.rad(180),0)
  863. --[[elseif hum1 == nil then
  864. con1:disconnect()
  865. wait() return]]--
  866. end
  867. end)
  868. for i = 0,3,0.06 do
  869. swait()
  870. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.1)
  871. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.1)
  872. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2)
  873. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(90), math.rad(0), math.rad(-90)),.2)
  874. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.3)
  875. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.3)
  876. end
  877. for i = 0,3,0.06 do
  878. swait()
  879. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.1)
  880. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.1)
  881. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2)
  882. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(90), math.rad(0), math.rad(-90)),.2)
  883. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.3)
  884. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.3)
  885. if Debounces.on == false then break end
  886. end
  887. chatfunc("Now Is The Time For Action...")
  888. wait(3)
  889. chatfunc("Now Die")
  890. wait(2)
  891. if hum1 == nil then
  892. Debounces.on = false
  893. Debounces.NoIdl = false
  894. end
  895. con1:disconnect()
  896. for i,v in pairs(FindNearestTorso(torso.CFrame.p,4))do
  897. if v:FindFirstChild('Humanoid') then
  898. v.Humanoid:TakeDamage(math.random(99999999,99999999))
  899.  
  900. end
  901. end
  902. attack = false
  903.  
  904.  
  905.  
  906.  
  907. end
  908. explosion = Instance.new("Sound",char)
  909. explosion.Volume = 50
  910. explosion.SoundId = "rbxassetid://255679373"
  911.  
  912.  
  913. click = Instance.new("Sound",char)
  914. click.Volume = 50
  915. click.SoundId = "rbxassetid://410814187"
  916.  
  917.  
  918.  
  919. function story()
  920. attack = true
  921. Character.Humanoid.WalkSpeed = 0
  922. local con5=Humanoid.Touched:connect(function(hit) Damagefunc(hit,0,0,math.random(0,0),"Snare",RootPart,.2,1) end)
  923. for i = 5, 60 do
  924. swait()
  925. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
  926. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2)
  927. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)),.2)
  928. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2)
  929. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
  930. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8)
  931. end
  932. chatfunc("Would you like to hear a story?")
  933. wait(3)
  934. click:Play()
  935. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
  936. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2)
  937. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2)
  938. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2)
  939. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
  940. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8)
  941. chatfunc("Yeah me neither.")
  942. wait(3)
  943. explosion:Play()
  944. local S = Instance.new("Explosion",workspace)
  945. S.Position = ra.Position
  946. S.BlastPressure = 5
  947. S.BlastRadius = 15
  948. S.ExplosionType = 2
  949. wait(2)
  950.  
  951.  
  952. attack = false
  953.  
  954. con5:disconnect()
  955.  
  956.  
  957. Character.Humanoid.WalkSpeed = 16
  958. end
  959.  
  960. function quickshank()
  961. attack = true
  962. local con5=Humanoid.Touched:connect(function(hit) Damagefunc(hit,13,17,math.random(0,0),"Knockdown",RootPart,.2,1) end)
  963. for i = 1,5,0.30 do
  964. swait()
  965. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-90), math.rad(0)), 0.4)
  966. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(30),math.rad(0),math.rad(60)),.2)
  967. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2)
  968. LW.C0 = clerp(LW.C0, CFrame.new(-.7, 0.5, -0.7) * angles(math.rad(50), math.rad(0), math.rad(90)),.2)
  969. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(100), math.rad(40), math.rad(-90)), 0.8)
  970. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.76, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(30)), 0.8)
  971. end
  972. daggertoHA()
  973. for i = 5, 45 do
  974. swait()
  975. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
  976. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2)
  977. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2)
  978. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2)
  979. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
  980. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8)
  981.  
  982. end
  983. attack = false
  984.  
  985. con5:disconnect()
  986.  
  987. daggertotorso()
  988.  
  989. end
  990.  
  991.  
  992.  
  993.  
  994. function punches()
  995.  
  996.  
  997. attack = true
  998.  
  999. local con5=Humanoid.Touched:connect(function(hit) Damagefunc(hit,13,17,math.random(2,5),"Snare",RootPart,.2,1) end)
  1000. daggertoHA()
  1001. Character.Humanoid.WalkSpeed = 0
  1002. for i = 5, 45 do
  1003. swait()
  1004. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
  1005. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2)
  1006. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2)
  1007. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2)
  1008. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8)
  1009. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
  1010. end
  1011.  
  1012.  
  1013. for i = 5, 45 do
  1014. swait()
  1015. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
  1016. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2)
  1017. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2)
  1018. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2)
  1019. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
  1020. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8)
  1021. end
  1022.  
  1023. daggertotorso()
  1024. for i = 5, 45 do
  1025. swait()
  1026. Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-90)), 0.3)
  1027. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(0), 0, math.rad(90)), 0.3)
  1028. RW.C0 = clerp(RW.C0, CFrame.new(1.5, -0.1, 0) * CFrame.Angles(math.rad(160), math.rad(45), 0), 0.2)
  1029. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.3)
  1030. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.2) * CFrame.Angles(math.rad(90), math.rad(-45), 0), 0.2)
  1031. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.3)
  1032. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(105), 0) * CFrame.Angles(math.rad(0), 0, 0), 0.3)
  1033. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), -math.rad(60), math.rad(0)) * CFrame.Angles(math.rad(0), 0, 0), 0.3)
  1034. end
  1035.  
  1036.  
  1037.  
  1038.  
  1039.  
  1040. Character.Humanoid.WalkSpeed = 16
  1041. con5:disconnect()
  1042. attack = false
  1043.  
  1044.  
  1045. end
  1046.  
  1047.  
  1048.  
  1049.  
  1050.  
  1051. local daggerModel = Instance.new("Model", char)
  1052. local daggerHandle
  1053. o1 = daggerModel
  1054. o2 = Instance.new("Part")
  1055. o3 = Instance.new("SpecialMesh")
  1056. o4 = Instance.new("Part")
  1057. o5 = Instance.new("SpecialMesh")
  1058. o6 = Instance.new("Part")
  1059. o7 = Instance.new("SpecialMesh")
  1060. o8 = Instance.new("Part")
  1061. o9 = Instance.new("SpecialMesh")
  1062. o10 = Instance.new("Part")
  1063. o11 = Instance.new("SpecialMesh")
  1064. o12 = Instance.new("Part")
  1065. o13 = Instance.new("SpecialMesh")
  1066. o14 = Instance.new("WedgePart")
  1067. o15 = Instance.new("SpecialMesh")
  1068. o16 = Instance.new("WedgePart")
  1069. o17 = Instance.new("SpecialMesh")
  1070. o18 = Instance.new("Part")
  1071. o19 = Instance.new("SpecialMesh")
  1072. o20 = Instance.new("Part")
  1073. o21 = Instance.new("SpecialMesh")
  1074. o22 = Instance.new("Part")
  1075. o23 = Instance.new("SpecialMesh")
  1076. o24 = Instance.new("Part")
  1077. o25 = Instance.new("SpecialMesh")
  1078. o26 = Instance.new("Part")
  1079. o27 = Instance.new("SpecialMesh")
  1080. o28 = Instance.new("Part")
  1081. o29 = Instance.new("SpecialMesh")
  1082. o30 = Instance.new("Part")
  1083. o31 = Instance.new("SpecialMesh")
  1084. o32 = Instance.new("Part")
  1085. o33 = Instance.new("SpecialMesh")
  1086. o34 = Instance.new("Part")
  1087. o35 = Instance.new("SpecialMesh")
  1088. o36 = Instance.new("Part")
  1089. o37 = Instance.new("SpecialMesh")
  1090. o38 = Instance.new("Part")
  1091. o39 = Instance.new("SpecialMesh")
  1092. o40 = Instance.new("Part")
  1093. o41 = Instance.new("SpecialMesh")
  1094. o42 = Instance.new("Part")
  1095. o43 = Instance.new("SpecialMesh")
  1096. o44 = Instance.new("Part")
  1097. o45 = Instance.new("SpecialMesh")
  1098. o46 = Instance.new("Part")
  1099. o47 = Instance.new("SpecialMesh")
  1100. o48 = Instance.new("Part")
  1101. o49 = Instance.new("SpecialMesh")
  1102. o50 = Instance.new("Part")
  1103. o51 = Instance.new("SpecialMesh")
  1104. o52 = Instance.new("Part")
  1105. o53 = Instance.new("SpecialMesh")
  1106. o54 = Instance.new("Part")
  1107. o55 = Instance.new("SpecialMesh")
  1108. o56 = Instance.new("Part")
  1109. o57 = Instance.new("SpecialMesh")
  1110. o58 = Instance.new("Part")
  1111. o59 = Instance.new("SpecialMesh")
  1112. o60 = Instance.new("Part")
  1113. o61 = Instance.new("SpecialMesh")
  1114. o62 = Instance.new("Part")
  1115. o63 = Instance.new("SpecialMesh")
  1116. o64 = Instance.new("Part")
  1117. o65 = Instance.new("SpecialMesh")
  1118. o66 = Instance.new("Part")
  1119. o67 = Instance.new("SpecialMesh")
  1120. o68 = Instance.new("Part")
  1121. o69 = Instance.new("SpecialMesh")
  1122. o70 = Instance.new("WedgePart")
  1123. o71 = Instance.new("SpecialMesh")
  1124. o72 = Instance.new("WedgePart")
  1125. o73 = Instance.new("SpecialMesh")
  1126. o74 = Instance.new("WedgePart")
  1127. o75 = Instance.new("SpecialMesh")
  1128. o76 = Instance.new("WedgePart")
  1129. o77 = Instance.new("SpecialMesh")
  1130. o78 = Instance.new("WedgePart")
  1131. o79 = Instance.new("SpecialMesh")
  1132. o80 = Instance.new("WedgePart")
  1133. o81 = Instance.new("SpecialMesh")
  1134. o82 = Instance.new("Part")
  1135. o83 = Instance.new("SpecialMesh")
  1136. o84 = Instance.new("Part")
  1137. o85 = Instance.new("SpecialMesh")
  1138. o86 = Instance.new("Part")
  1139. o87 = Instance.new("SpecialMesh")
  1140. o88 = Instance.new("Part")
  1141. o89 = Instance.new("SpecialMesh")
  1142. o90 = Instance.new("Part")
  1143. o91 = Instance.new("SpecialMesh")
  1144. o92 = Instance.new("Part")
  1145. o93 = Instance.new("SpecialMesh")
  1146. o94 = Instance.new("Part")
  1147. o95 = Instance.new("SpecialMesh")
  1148. o96 = Instance.new("Part")
  1149. o97 = Instance.new("SpecialMesh")
  1150. o98 = Instance.new("Part")
  1151. o99 = Instance.new("SpecialMesh")
  1152. o100 = Instance.new("Part")
  1153. o101 = Instance.new("SpecialMesh")
  1154. o102 = Instance.new("Part")
  1155. o103 = Instance.new("SpecialMesh")
  1156. o104 = Instance.new("Part")
  1157. o105 = Instance.new("SpecialMesh")
  1158. o106 = Instance.new("Part")
  1159. o107 = Instance.new("SpecialMesh")
  1160. o108 = Instance.new("Part")
  1161. o109 = Instance.new("SpecialMesh")
  1162. o110 = Instance.new("Part")
  1163. o111 = Instance.new("SpecialMesh")
  1164. o112 = Instance.new("Part")
  1165. o113 = Instance.new("SpecialMesh")
  1166. daggerHandle = Instance.new("Part")
  1167. o115 = Instance.new("SpecialMesh")
  1168. o116 = Instance.new("Part")
  1169. o117 = Instance.new("SpecialMesh")
  1170. o118 = Instance.new("WedgePart")
  1171. o119 = Instance.new("SpecialMesh")
  1172. o120 = Instance.new("WedgePart")
  1173. o121 = Instance.new("SpecialMesh")
  1174. o122 = Instance.new("WedgePart")
  1175. o123 = Instance.new("SpecialMesh")
  1176. o124 = Instance.new("WedgePart")
  1177. o125 = Instance.new("SpecialMesh")
  1178. o2.Parent = o1
  1179. o2.Material = Enum.Material.Metal
  1180. o2.BrickColor = BrickColor.new("Fossil")
  1181. o2.Position = Vector3.new(9.27460861, 10.1175337, 10.5000019)
  1182. o2.Rotation = Vector3.new(0, 0, 89.9999008)
  1183. o2.Anchored = true
  1184. o2.CanCollide = false
  1185. o2.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1186. o2.CFrame = CFrame.new(9.27460861, 10.1175337, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1187. o2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1188. o2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1189. o2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1190. o2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1191. o2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1192. o2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1193. o2.Color = Color3.new(0.623529, 0.631373, 0.67451)
  1194. o2.Position = Vector3.new(9.27460861, 10.1175337, 10.5000019)
  1195. o3.Parent = o2
  1196. o3.Scale = Vector3.new(0.291840583, 0.486401021, 0.39999944)
  1197. o3.MeshType = Enum.MeshType.Brick
  1198. o4.Parent = o1
  1199. o4.Material = Enum.Material.Sand
  1200. o4.BrickColor = BrickColor.new("Deep orange")
  1201. o4.Position = Vector3.new(9.5, 9.1558609, 10.5000019)
  1202. o4.Rotation = Vector3.new(0, 0, 89.9999008)
  1203. o4.Anchored = true
  1204. o4.CanCollide = false
  1205. o4.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1206. o4.CFrame = CFrame.new(9.5, 9.1558609, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1207. o4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1208. o4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1209. o4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1210. o4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1211. o4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1212. o4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1213. o4.Color = Color3.new(0.831373, 0.564706, 0.741176)
  1214. o4.Position = Vector3.new(9.5, 9.1558609, 10.5000019)
  1215. o5.Parent = o4
  1216. o5.Scale = Vector3.new(0.194560394, 0.972802103, 0.999998569)
  1217. o5.MeshType = Enum.MeshType.Cylinder
  1218. o6.Parent = o1
  1219. o6.Material = Enum.Material.Sand
  1220. o6.BrickColor = BrickColor.new("Deep orange")
  1221. o6.Position = Vector3.new(9.57513332, 9.3737402, 10.4227705)
  1222. o6.Rotation = Vector3.new(0, 0, 89.9999008)
  1223. o6.Anchored = true
  1224. o6.CanCollide = false
  1225. o6.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1226. o6.CFrame = CFrame.new(9.57513332, 9.3737402, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1227. o6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1228. o6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1229. o6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1230. o6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1231. o6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1232. o6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1233. o6.Color = Color3.new(0.831373, 0.564706, 0.741176)
  1234. o6.Position = Vector3.new(9.57513332, 9.3737402, 10.4227705)
  1235. o7.Parent = o6
  1236. o7.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
  1237. o7.MeshType = Enum.MeshType.Cylinder
  1238. o8.Parent = o1
  1239. o8.Material = Enum.Material.Sand
  1240. o8.BrickColor = BrickColor.new("Deep orange")
  1241. o8.Position = Vector3.new(9.57513332, 9.2610445, 10.4227705)
  1242. o8.Rotation = Vector3.new(0, 0, 89.9999008)
  1243. o8.Anchored = true
  1244. o8.CanCollide = false
  1245. o8.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1246. o8.CFrame = CFrame.new(9.57513332, 9.2610445, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1247. o8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1248. o8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1249. o8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1250. o8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1251. o8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1252. o8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1253. o8.Color = Color3.new(0.654902, 0.368627, 0.607843)
  1254. o8.Position = Vector3.new(9.57513332, 9.2610445, 10.4227705)
  1255. o9.Parent = o8
  1256. o9.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
  1257. o9.MeshType = Enum.MeshType.Cylinder
  1258. o10.Parent = o1
  1259. o10.Material = Enum.Material.Metal
  1260. o10.BrickColor = BrickColor.new("Fossil")
  1261. o10.Position = Vector3.new(9.5, 10.1175337, 10.5000019)
  1262. o10.Rotation = Vector3.new(0, 0, 89.9999008)
  1263. o10.Anchored = true
  1264. o10.CanCollide = false
  1265. o10.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1266. o10.CFrame = CFrame.new(9.5, 10.1175337, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1267. o10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1268. o10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1269. o10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1270. o10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1271. o10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1272. o10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1273. o10.Color = Color3.new(0.623529, 0.631373, 0.67451)
  1274. o10.Position = Vector3.new(9.5, 10.1175337, 10.5000019)
  1275. o11.Parent = o10
  1276. o11.Scale = Vector3.new(0.291840583, 0.972802103, 0.999998569)
  1277. o11.MeshType = Enum.MeshType.Brick
  1278. o12.Parent = o1
  1279. o12.Material = Enum.Material.Metal
  1280. o12.BrickColor = BrickColor.new("Fossil")
  1281. o12.Position = Vector3.new(8.97408676, 10.1175337, 10.5772333)
  1282. o12.Rotation = Vector3.new(-179.999954, -8.61036686E-10, 90.0001297)
  1283. o12.Anchored = true
  1284. o12.CanCollide = false
  1285. o12.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1286. o12.CFrame = CFrame.new(8.97408676, 10.1175337, 10.5772333, -2.29477882E-6, -1.00000107, -1.50279251E-11, -1.00000107, 2.29477882E-6, 9.23854657E-7, -9.23857328E-7, 1.72093451E-11, -1)
  1287. o12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1288. o12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1289. o12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1290. o12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1291. o12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1292. o12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1293. o12.Color = Color3.new(0.623529, 0.631373, 0.67451)
  1294. o12.Position = Vector3.new(8.97408676, 10.1175337, 10.5772333)
  1295. o13.Parent = o12
  1296. o13.Scale = Vector3.new(0.291840583, 0.486401021, 0.299999535)
  1297. o13.MeshType = Enum.MeshType.Wedge
  1298. o14.Parent = o1
  1299. o14.Material = Enum.Material.Metal
  1300. o14.BrickColor = BrickColor.new("Deep orange")
  1301. o14.Position = Vector3.new(9.4248724, 11.4241877, 10.4690952)
  1302. o14.Rotation = Vector3.new(2.3858726, 90, 0)
  1303. o14.Anchored = true
  1304. o14.CanCollide = false
  1305. o14.Size = Vector3.new(0.308925033, 0.721885383, 0.308925003)
  1306. o14.CFrame = CFrame.new(9.4248724, 11.4241877, 10.4690952, 1.66824151E-7, 1.90568983E-6, 1, 0.0416292995, 0.99913317, -1.91098252E-6, -0.99913317, 0.0416292995, 8.73469972E-8)
  1307. o14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1308. o14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1309. o14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1310. o14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1311. o14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1312. o14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1313. o14.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1314. o14.Position = Vector3.new(9.4248724, 11.4241877, 10.4690952)
  1315. o15.Parent = o14
  1316. o15.Scale = Vector3.new(0.0972801968, 1, 0.499999493)
  1317. o15.MeshType = Enum.MeshType.Wedge
  1318. o16.Parent = o1
  1319. o16.Material = Enum.Material.Metal
  1320. o16.BrickColor = BrickColor.new("Deep orange")
  1321. o16.Position = Vector3.new(9.57513428, 11.4241877, 10.4690952)
  1322. o16.Rotation = Vector3.new(2.3858726, -90, 0)
  1323. o16.Anchored = true
  1324. o16.CanCollide = false
  1325. o16.Size = Vector3.new(0.308925033, 0.721885383, 0.308925003)
  1326. o16.CFrame = CFrame.new(9.57513428, 11.4241877, 10.4690952, -1.66824151E-7, 1.99311262E-6, -1, -0.0416292995, 0.99913317, 1.99832948E-6, 0.99913317, 0.0416292995, -8.37076541E-8)
  1327. o16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1328. o16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1329. o16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1330. o16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1331. o16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1332. o16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1333. o16.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1334. o16.Position = Vector3.new(9.57513428, 11.4241877, 10.4690952)
  1335. o17.Parent = o16
  1336. o17.Scale = Vector3.new(0.0972801968, 1, 0.500001907)
  1337. o17.MeshType = Enum.MeshType.Wedge
  1338. o18.Parent = o1
  1339. o18.Material = Enum.Material.Metal
  1340. o18.BrickColor = BrickColor.new("Fossil")
  1341. o18.Position = Vector3.new(9.7253933, 10.1175337, 10.5000019)
  1342. o18.Rotation = Vector3.new(0, 0, 89.9999008)
  1343. o18.Anchored = true
  1344. o18.CanCollide = false
  1345. o18.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1346. o18.CFrame = CFrame.new(9.7253933, 10.1175337, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1347. o18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1348. o18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1349. o18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1350. o18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1351. o18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1352. o18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1353. o18.Color = Color3.new(0.623529, 0.631373, 0.67451)
  1354. o18.Position = Vector3.new(9.7253933, 10.1175337, 10.5000019)
  1355. o19.Parent = o18
  1356. o19.Scale = Vector3.new(0.291840583, 0.486401021, 0.39999944)
  1357. o19.MeshType = Enum.MeshType.Brick
  1358. o20.Parent = o1
  1359. o20.Material = Enum.Material.Metal
  1360. o20.BrickColor = BrickColor.new("Fossil")
  1361. o20.Position = Vector3.new(9.7253933, 10.1175337, 10.6081247)
  1362. o20.Rotation = Vector3.new(-179.999954, -2.68632783E-10, -89.9999161)
  1363. o20.Anchored = true
  1364. o20.CanCollide = false
  1365. o20.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1366. o20.CFrame = CFrame.new(9.7253933, 10.1175337, 10.6081247, 1.46029845E-6, 1, -4.68852648E-12, 1, -1.46029845E-6, 9.23857442E-7, 9.23857442E-7, -6.0376335E-12, -1)
  1367. o20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1368. o20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1369. o20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1370. o20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1371. o20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1372. o20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1373. o20.Color = Color3.new(0.623529, 0.631373, 0.67451)
  1374. o20.Position = Vector3.new(9.7253933, 10.1175337, 10.6081247)
  1375. o21.Parent = o20
  1376. o21.Scale = Vector3.new(0.291840583, 0.486401021, 0.299999535)
  1377. o21.MeshType = Enum.MeshType.Wedge
  1378. o22.Parent = o1
  1379. o22.Material = Enum.Material.Sand
  1380. o22.BrickColor = BrickColor.new("Deep orange")
  1381. o22.Position = Vector3.new(9.57513332, 9.59913445, 10.4227705)
  1382. o22.Rotation = Vector3.new(0, 0, 89.9999008)
  1383. o22.Anchored = true
  1384. o22.CanCollide = false
  1385. o22.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1386. o22.CFrame = CFrame.new(9.57513332, 9.59913445, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1387. o22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1388. o22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1389. o22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1390. o22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1391. o22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1392. o22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1393. o22.Color = Color3.new(0.831373, 0.564706, 0.741176)
  1394. o22.Position = Vector3.new(9.57513332, 9.59913445, 10.4227705)
  1395. o23.Parent = o22
  1396. o23.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
  1397. o23.MeshType = Enum.MeshType.Cylinder
  1398. o24.Parent = o1
  1399. o24.Material = Enum.Material.Sand
  1400. o24.BrickColor = BrickColor.new("Deep orange")
  1401. o24.Position = Vector3.new(9.57513332, 9.48643684, 10.4227705)
  1402. o24.Rotation = Vector3.new(0, 0, 89.9999008)
  1403. o24.Anchored = true
  1404. o24.CanCollide = false
  1405. o24.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1406. o24.CFrame = CFrame.new(9.57513332, 9.48643684, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1407. o24.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1408. o24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1409. o24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1410. o24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1411. o24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1412. o24.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1413. o24.Color = Color3.new(0.654902, 0.368627, 0.607843)
  1414. o24.Position = Vector3.new(9.57513332, 9.48643684, 10.4227705)
  1415. o25.Parent = o24
  1416. o25.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
  1417. o25.MeshType = Enum.MeshType.Cylinder
  1418. o26.Parent = o1
  1419. o26.Material = Enum.Material.Sand
  1420. o26.BrickColor = BrickColor.new("Deep orange")
  1421. o26.Position = Vector3.new(9.42487049, 9.3737402, 10.4227705)
  1422. o26.Rotation = Vector3.new(0, 0, 89.9999008)
  1423. o26.Anchored = true
  1424. o26.CanCollide = false
  1425. o26.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1426. o26.CFrame = CFrame.new(9.42487049, 9.3737402, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1427. o26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1428. o26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1429. o26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1430. o26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1431. o26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1432. o26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1433. o26.Color = Color3.new(0.831373, 0.564706, 0.741176)
  1434. o26.Position = Vector3.new(9.42487049, 9.3737402, 10.4227705)
  1435. o27.Parent = o26
  1436. o27.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
  1437. o27.MeshType = Enum.MeshType.Cylinder
  1438. o28.Parent = o1
  1439. o28.Material = Enum.Material.Sand
  1440. o28.BrickColor = BrickColor.new("Deep orange")
  1441. o28.Position = Vector3.new(9.42487049, 9.2610445, 10.4227705)
  1442. o28.Rotation = Vector3.new(0, 0, 89.9999008)
  1443. o28.Anchored = true
  1444. o28.CanCollide = false
  1445. o28.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1446. o28.CFrame = CFrame.new(9.42487049, 9.2610445, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1447. o28.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1448. o28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1449. o28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1450. o28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1451. o28.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1452. o28.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1453. o28.Color = Color3.new(0.654902, 0.368627, 0.607843)
  1454. o28.Position = Vector3.new(9.42487049, 9.2610445, 10.4227705)
  1455. o29.Parent = o28
  1456. o29.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
  1457. o29.MeshType = Enum.MeshType.Cylinder
  1458. o30.Parent = o1
  1459. o30.Material = Enum.Material.Sand
  1460. o30.BrickColor = BrickColor.new("Deep orange")
  1461. o30.Position = Vector3.new(9.42487049, 9.82452583, 10.4227705)
  1462. o30.Rotation = Vector3.new(0, 0, 89.9999008)
  1463. o30.Anchored = true
  1464. o30.CanCollide = false
  1465. o30.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1466. o30.CFrame = CFrame.new(9.42487049, 9.82452583, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1467. o30.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1468. o30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1469. o30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1470. o30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1471. o30.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1472. o30.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1473. o30.Color = Color3.new(0.831373, 0.564706, 0.741176)
  1474. o30.Position = Vector3.new(9.42487049, 9.82452583, 10.4227705)
  1475. o31.Parent = o30
  1476. o31.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
  1477. o31.MeshType = Enum.MeshType.Cylinder
  1478. o32.Parent = o1
  1479. o32.Material = Enum.Material.Sand
  1480. o32.BrickColor = BrickColor.new("Deep orange")
  1481. o32.Position = Vector3.new(9.42487049, 9.48643684, 10.4227705)
  1482. o32.Rotation = Vector3.new(0, 0, 89.9999008)
  1483. o32.Anchored = true
  1484. o32.CanCollide = false
  1485. o32.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1486. o32.CFrame = CFrame.new(9.42487049, 9.48643684, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1487. o32.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1488. o32.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1489. o32.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1490. o32.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1491. o32.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1492. o32.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1493. o32.Color = Color3.new(0.654902, 0.368627, 0.607843)
  1494. o32.Position = Vector3.new(9.42487049, 9.48643684, 10.4227705)
  1495. o33.Parent = o32
  1496. o33.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
  1497. o33.MeshType = Enum.MeshType.Cylinder
  1498. o34.Parent = o1
  1499. o34.Material = Enum.Material.Sand
  1500. o34.BrickColor = BrickColor.new("Deep orange")
  1501. o34.Position = Vector3.new(9.42487049, 9.71183014, 10.4227705)
  1502. o34.Rotation = Vector3.new(0, 0, 89.9999008)
  1503. o34.Anchored = true
  1504. o34.CanCollide = false
  1505. o34.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1506. o34.CFrame = CFrame.new(9.42487049, 9.71183014, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1507. o34.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1508. o34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1509. o34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1510. o34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1511. o34.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1512. o34.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1513. o34.Color = Color3.new(0.654902, 0.368627, 0.607843)
  1514. o34.Position = Vector3.new(9.42487049, 9.71183014, 10.4227705)
  1515. o35.Parent = o34
  1516. o35.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
  1517. o35.MeshType = Enum.MeshType.Cylinder
  1518. o36.Parent = o1
  1519. o36.Material = Enum.Material.Sand
  1520. o36.BrickColor = BrickColor.new("Deep orange")
  1521. o36.Position = Vector3.new(9.42487049, 9.59913445, 10.4227705)
  1522. o36.Rotation = Vector3.new(0, 0, 89.9999008)
  1523. o36.Anchored = true
  1524. o36.CanCollide = false
  1525. o36.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1526. o36.CFrame = CFrame.new(9.42487049, 9.59913445, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1527. o36.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1528. o36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1529. o36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1530. o36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1531. o36.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1532. o36.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1533. o36.Color = Color3.new(0.831373, 0.564706, 0.741176)
  1534. o36.Position = Vector3.new(9.42487049, 9.59913445, 10.4227705)
  1535. o37.Parent = o36
  1536. o37.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
  1537. o37.MeshType = Enum.MeshType.Cylinder
  1538. o38.Parent = o1
  1539. o38.Material = Enum.Material.Sand
  1540. o38.BrickColor = BrickColor.new("Deep orange")
  1541. o38.Position = Vector3.new(9.42487049, 9.48643684, 10.5772333)
  1542. o38.Rotation = Vector3.new(0, 0, 89.9999008)
  1543. o38.Anchored = true
  1544. o38.CanCollide = false
  1545. o38.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1546. o38.CFrame = CFrame.new(9.42487049, 9.48643684, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1547. o38.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1548. o38.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1549. o38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1550. o38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1551. o38.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1552. o38.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1553. o38.Color = Color3.new(0.654902, 0.368627, 0.607843)
  1554. o38.Position = Vector3.new(9.42487049, 9.48643684, 10.5772333)
  1555. o39.Parent = o38
  1556. o39.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
  1557. o39.MeshType = Enum.MeshType.Cylinder
  1558. o40.Parent = o1
  1559. o40.Material = Enum.Material.Sand
  1560. o40.BrickColor = BrickColor.new("Deep orange")
  1561. o40.Position = Vector3.new(9.42487049, 9.93722153, 10.4227705)
  1562. o40.Rotation = Vector3.new(0, 0, 89.9999008)
  1563. o40.Anchored = true
  1564. o40.CanCollide = false
  1565. o40.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1566. o40.CFrame = CFrame.new(9.42487049, 9.93722153, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1567. o40.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1568. o40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1569. o40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1570. o40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1571. o40.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1572. o40.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1573. o40.Color = Color3.new(0.654902, 0.368627, 0.607843)
  1574. o40.Position = Vector3.new(9.42487049, 9.93722153, 10.4227705)
  1575. o41.Parent = o40
  1576. o41.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
  1577. o41.MeshType = Enum.MeshType.Cylinder
  1578. o42.Parent = o1
  1579. o42.Material = Enum.Material.Sand
  1580. o42.BrickColor = BrickColor.new("Deep orange")
  1581. o42.Position = Vector3.new(9.42487049, 9.2610445, 10.5772333)
  1582. o42.Rotation = Vector3.new(0, 0, 89.9999008)
  1583. o42.Anchored = true
  1584. o42.CanCollide = false
  1585. o42.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1586. o42.CFrame = CFrame.new(9.42487049, 9.2610445, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1587. o42.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1588. o42.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1589. o42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1590. o42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1591. o42.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1592. o42.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1593. o42.Color = Color3.new(0.654902, 0.368627, 0.607843)
  1594. o42.Position = Vector3.new(9.42487049, 9.2610445, 10.5772333)
  1595. o43.Parent = o42
  1596. o43.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
  1597. o43.MeshType = Enum.MeshType.Cylinder
  1598. o44.Parent = o1
  1599. o44.Material = Enum.Material.Sand
  1600. o44.BrickColor = BrickColor.new("Deep orange")
  1601. o44.Position = Vector3.new(9.42487049, 9.3737402, 10.5772333)
  1602. o44.Rotation = Vector3.new(0, 0, 89.9999008)
  1603. o44.Anchored = true
  1604. o44.CanCollide = false
  1605. o44.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1606. o44.CFrame = CFrame.new(9.42487049, 9.3737402, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1607. o44.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1608. o44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1609. o44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1610. o44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1611. o44.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1612. o44.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1613. o44.Color = Color3.new(0.831373, 0.564706, 0.741176)
  1614. o44.Position = Vector3.new(9.42487049, 9.3737402, 10.5772333)
  1615. o45.Parent = o44
  1616. o45.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
  1617. o45.MeshType = Enum.MeshType.Cylinder
  1618. o46.Parent = o1
  1619. o46.Material = Enum.Material.Sand
  1620. o46.BrickColor = BrickColor.new("Deep orange")
  1621. o46.Position = Vector3.new(9.42487049, 9.59913445, 10.5772333)
  1622. o46.Rotation = Vector3.new(0, 0, 89.9999008)
  1623. o46.Anchored = true
  1624. o46.CanCollide = false
  1625. o46.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1626. o46.CFrame = CFrame.new(9.42487049, 9.59913445, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1627. o46.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1628. o46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1629. o46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1630. o46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1631. o46.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1632. o46.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1633. o46.Color = Color3.new(0.831373, 0.564706, 0.741176)
  1634. o46.Position = Vector3.new(9.42487049, 9.59913445, 10.5772333)
  1635. o47.Parent = o46
  1636. o47.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
  1637. o47.MeshType = Enum.MeshType.Cylinder
  1638. o48.Parent = o1
  1639. o48.Material = Enum.Material.Sand
  1640. o48.BrickColor = BrickColor.new("Deep orange")
  1641. o48.Position = Vector3.new(9.42487049, 9.82452583, 10.5772333)
  1642. o48.Rotation = Vector3.new(0, 0, 89.9999008)
  1643. o48.Anchored = true
  1644. o48.CanCollide = false
  1645. o48.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1646. o48.CFrame = CFrame.new(9.42487049, 9.82452583, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1647. o48.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1648. o48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1649. o48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1650. o48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1651. o48.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1652. o48.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1653. o48.Color = Color3.new(0.831373, 0.564706, 0.741176)
  1654. o48.Position = Vector3.new(9.42487049, 9.82452583, 10.5772333)
  1655. o49.Parent = o48
  1656. o49.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
  1657. o49.MeshType = Enum.MeshType.Cylinder
  1658. o50.Parent = o1
  1659. o50.Material = Enum.Material.Sand
  1660. o50.BrickColor = BrickColor.new("Deep orange")
  1661. o50.Position = Vector3.new(9.42487049, 9.71183014, 10.5772333)
  1662. o50.Rotation = Vector3.new(0, 0, 89.9999008)
  1663. o50.Anchored = true
  1664. o50.CanCollide = false
  1665. o50.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1666. o50.CFrame = CFrame.new(9.42487049, 9.71183014, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1667. o50.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1668. o50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1669. o50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1670. o50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1671. o50.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1672. o50.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1673. o50.Color = Color3.new(0.654902, 0.368627, 0.607843)
  1674. o50.Position = Vector3.new(9.42487049, 9.71183014, 10.5772333)
  1675. o51.Parent = o50
  1676. o51.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
  1677. o51.MeshType = Enum.MeshType.Cylinder
  1678. o52.Parent = o1
  1679. o52.Material = Enum.Material.Sand
  1680. o52.BrickColor = BrickColor.new("Deep orange")
  1681. o52.Position = Vector3.new(9.42487049, 9.93722153, 10.5772333)
  1682. o52.Rotation = Vector3.new(0, 0, 89.9999008)
  1683. o52.Anchored = true
  1684. o52.CanCollide = false
  1685. o52.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1686. o52.CFrame = CFrame.new(9.42487049, 9.93722153, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1687. o52.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1688. o52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1689. o52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1690. o52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1691. o52.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1692. o52.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1693. o52.Color = Color3.new(0.654902, 0.368627, 0.607843)
  1694. o52.Position = Vector3.new(9.42487049, 9.93722153, 10.5772333)
  1695. o53.Parent = o52
  1696. o53.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
  1697. o53.MeshType = Enum.MeshType.Cylinder
  1698. o54.Parent = o1
  1699. o54.Material = Enum.Material.Metal
  1700. o54.BrickColor = BrickColor.new("Fossil")
  1701. o54.Position = Vector3.new(9.87565517, 10.1175337, 10.5000019)
  1702. o54.Rotation = Vector3.new(0, 0, 89.9999008)
  1703. o54.Anchored = true
  1704. o54.CanCollide = false
  1705. o54.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1706. o54.CFrame = CFrame.new(9.87565517, 10.1175337, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1707. o54.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1708. o54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1709. o54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1710. o54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1711. o54.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1712. o54.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1713. o54.Color = Color3.new(0.623529, 0.631373, 0.67451)
  1714. o54.Position = Vector3.new(9.87565517, 10.1175337, 10.5000019)
  1715. o55.Parent = o54
  1716. o55.Scale = Vector3.new(0.291840583, 0.486401021, 0.39999944)
  1717. o55.MeshType = Enum.MeshType.Brick
  1718. o56.Parent = o1
  1719. o56.Material = Enum.Material.Metal
  1720. o56.BrickColor = BrickColor.new("Deep orange")
  1721. o56.Position = Vector3.new(9.50000191, 10.6133986, 10.5000019)
  1722. o56.Rotation = Vector3.new(0, 0, 89.9999008)
  1723. o56.Anchored = true
  1724. o56.CanCollide = false
  1725. o56.Size = Vector3.new(0.90156883, 0.308925033, 0.308925003)
  1726. o56.CFrame = CFrame.new(9.50000191, 10.6133986, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1727. o56.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1728. o56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1729. o56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1730. o56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1731. o56.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1732. o56.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1733. o56.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1734. o56.Position = Vector3.new(9.50000191, 10.6133986, 10.5000019)
  1735. o57.Parent = o56
  1736. o57.Scale = Vector3.new(1, 0.972802103, 0.39999944)
  1737. o57.MeshType = Enum.MeshType.Brick
  1738. o58.Parent = o1
  1739. o58.Material = Enum.Material.Metal
  1740. o58.BrickColor = BrickColor.new("Deep orange")
  1741. o58.Position = Vector3.new(9.7253952, 10.6133986, 10.5000019)
  1742. o58.Rotation = Vector3.new(0, 0, 89.9999008)
  1743. o58.Anchored = true
  1744. o58.CanCollide = false
  1745. o58.Size = Vector3.new(0.901568711, 0.308925033, 0.308925003)
  1746. o58.CFrame = CFrame.new(9.7253952, 10.6133986, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1747. o58.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1748. o58.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1749. o58.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1750. o58.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1751. o58.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1752. o58.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1753. o58.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1754. o58.Position = Vector3.new(9.7253952, 10.6133986, 10.5000019)
  1755. o59.Parent = o58
  1756. o59.Scale = Vector3.new(1, 0.486401021, 0.199999735)
  1757. o59.MeshType = Enum.MeshType.Brick
  1758. o60.Parent = o1
  1759. o60.Material = Enum.Material.Metal
  1760. o60.BrickColor = BrickColor.new("Deep orange")
  1761. o60.Position = Vector3.new(9.27461052, 10.6133986, 10.5000019)
  1762. o60.Rotation = Vector3.new(0, 0, 89.9999008)
  1763. o60.Anchored = true
  1764. o60.CanCollide = false
  1765. o60.Size = Vector3.new(0.901568711, 0.308925033, 0.308925003)
  1766. o60.CFrame = CFrame.new(9.27461052, 10.6133986, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1767. o60.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1768. o60.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1769. o60.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1770. o60.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1771. o60.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1772. o60.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1773. o60.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1774. o60.Position = Vector3.new(9.27461052, 10.6133986, 10.5000019)
  1775. o61.Parent = o60
  1776. o61.Scale = Vector3.new(1, 0.486401021, 0.19999972)
  1777. o61.MeshType = Enum.MeshType.Brick
  1778. o62.Parent = o1
  1779. o62.Material = Enum.Material.Metal
  1780. o62.BrickColor = BrickColor.new("Deep orange")
  1781. o62.Position = Vector3.new(9.7253952, 10.6133976, 10.54634)
  1782. o62.Rotation = Vector3.new(-179.999954, -2.68632783E-10, -89.9999161)
  1783. o62.Anchored = true
  1784. o62.CanCollide = false
  1785. o62.Size = Vector3.new(0.901568711, 0.308925033, 0.308925003)
  1786. o62.CFrame = CFrame.new(9.7253952, 10.6133976, 10.54634, 1.46029845E-6, 1, -4.68852648E-12, 1, -1.46029845E-6, 9.23857442E-7, 9.23857442E-7, -6.0376335E-12, -1)
  1787. o62.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1788. o62.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1789. o62.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1790. o62.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1791. o62.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1792. o62.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1793. o62.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1794. o62.Position = Vector3.new(9.7253952, 10.6133976, 10.54634)
  1795. o63.Parent = o62
  1796. o63.Scale = Vector3.new(1, 0.486401021, 0.0999998599)
  1797. o63.MeshType = Enum.MeshType.Wedge
  1798. o64.Parent = o1
  1799. o64.Material = Enum.Material.Metal
  1800. o64.BrickColor = BrickColor.new("Deep orange")
  1801. o64.Position = Vector3.new(9.27460861, 10.6133976, 10.4536638)
  1802. o64.Rotation = Vector3.new(0, 0, 90)
  1803. o64.Anchored = true
  1804. o64.CanCollide = false
  1805. o64.Size = Vector3.new(0.901568711, 0.308925033, 0.308925003)
  1806. o64.CFrame = CFrame.new(9.27460861, 10.6133976, 10.4536638, 0, -1, 0, 1, 0, 0, 0, 0, 1)
  1807. o64.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1808. o64.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1809. o64.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1810. o64.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1811. o64.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1812. o64.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1813. o64.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1814. o64.Position = Vector3.new(9.27460861, 10.6133976, 10.4536638)
  1815. o65.Parent = o64
  1816. o65.Scale = Vector3.new(1, 0.486401021, 0.0999998599)
  1817. o65.MeshType = Enum.MeshType.Wedge
  1818. o66.Parent = o1
  1819. o66.Material = Enum.Material.Metal
  1820. o66.BrickColor = BrickColor.new("Deep orange")
  1821. o66.Position = Vector3.new(9.7253933, 10.6133976, 10.4536638)
  1822. o66.Rotation = Vector3.new(0, 0, -90)
  1823. o66.Anchored = true
  1824. o66.CanCollide = false
  1825. o66.Size = Vector3.new(0.901568711, 0.308925033, 0.308925003)
  1826. o66.CFrame = CFrame.new(9.7253933, 10.6133976, 10.4536638, 0, 1, 0, -1, 0, 0, 0, 0, 1)
  1827. o66.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1828. o66.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1829. o66.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1830. o66.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1831. o66.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1832. o66.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1833. o66.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1834. o66.Position = Vector3.new(9.7253933, 10.6133976, 10.4536638)
  1835. o67.Parent = o66
  1836. o67.Scale = Vector3.new(1, 0.486401021, 0.0999998599)
  1837. o67.MeshType = Enum.MeshType.Wedge
  1838. o68.Parent = o1
  1839. o68.Material = Enum.Material.Metal
  1840. o68.BrickColor = BrickColor.new("Fossil")
  1841. o68.Position = Vector3.new(9.12434864, 10.1175337, 10.5000019)
  1842. o68.Rotation = Vector3.new(0, 0, 89.9999008)
  1843. o68.Anchored = true
  1844. o68.CanCollide = false
  1845. o68.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1846. o68.CFrame = CFrame.new(9.12434864, 10.1175337, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1847. o68.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1848. o68.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1849. o68.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1850. o68.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1851. o68.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1852. o68.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1853. o68.Color = Color3.new(0.623529, 0.631373, 0.67451)
  1854. o68.Position = Vector3.new(9.12434864, 10.1175337, 10.5000019)
  1855. o69.Parent = o68
  1856. o69.Scale = Vector3.new(0.291840583, 0.486401021, 0.39999944)
  1857. o69.MeshType = Enum.MeshType.Brick
  1858. o70.Parent = o1
  1859. o70.Material = Enum.Material.Metal
  1860. o70.BrickColor = BrickColor.new("Deep orange")
  1861. o70.Position = Vector3.new(9.57513142, 11.4241877, 10.5302076)
  1862. o70.Rotation = Vector3.new(-2.38585591, -90, 0)
  1863. o70.Anchored = true
  1864. o70.CanCollide = false
  1865. o70.Size = Vector3.new(0.308925033, 0.721885383, 0.308925003)
  1866. o70.CFrame = CFrame.new(9.57513142, 11.4241877, 10.5302076, 0, 0, -1, 0.0416290127, 0.999133229, 0, 0.999133229, -0.0416290127, 0)
  1867. o70.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1868. o70.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1869. o70.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1870. o70.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1871. o70.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1872. o70.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1873. o70.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1874. o70.Position = Vector3.new(9.57513142, 11.4241877, 10.5302076)
  1875. o71.Parent = o70
  1876. o71.Scale = Vector3.new(0.0972801968, 1, 0.499999493)
  1877. o71.MeshType = Enum.MeshType.Wedge
  1878. o72.Parent = o1
  1879. o72.Material = Enum.Material.Metal
  1880. o72.BrickColor = BrickColor.new("Deep orange")
  1881. o72.Position = Vector3.new(9.5721941, 11.4235878, 10.5305443)
  1882. o72.Rotation = Vector3.new(90.0000687, 22.6198883, 77.7747879)
  1883. o72.Anchored = true
  1884. o72.CanCollide = false
  1885. o72.Size = Vector3.new(0.308925033, 0.308925033, 0.743802428)
  1886. o72.CFrame = CFrame.new(9.5721941, 11.4235878, 10.5305443, 0.195465967, -0.902144015, 0.384615749, 0.0814429894, -0.37589401, -0.923076808, 0.977322876, 0.211754352, -1.18399169E-6)
  1887. o72.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1888. o72.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1889. o72.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1890. o72.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1891. o72.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1892. o72.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1893. o72.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1894. o72.Position = Vector3.new(9.5721941, 11.4235878, 10.5305443)
  1895. o73.Parent = o72
  1896. o73.Scale = Vector3.new(0.0972801968, 0.459406942, 1)
  1897. o73.MeshType = Enum.MeshType.Wedge
  1898. o74.Parent = o1
  1899. o74.Material = Enum.Material.Metal
  1900. o74.BrickColor = BrickColor.new("Deep orange")
  1901. o74.Position = Vector3.new(9.42780685, 11.4235897, 10.5305443)
  1902. o74.Rotation = Vector3.new(90.000061, -22.6196823, -77.7748642)
  1903. o74.Anchored = true
  1904. o74.CanCollide = false
  1905. o74.Size = Vector3.new(0.308925033, 0.308925033, 0.743801713)
  1906. o74.CFrame = CFrame.new(9.42780685, 11.4235897, 10.5305443, 0.195465043, 0.902145624, -0.384612441, -0.0814420208, -0.375890821, -0.923078239, -0.977323234, 0.211753115, -9.59232921E-7)
  1907. o74.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1908. o74.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1909. o74.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1910. o74.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1911. o74.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1912. o74.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1913. o74.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1914. o74.Position = Vector3.new(9.42780685, 11.4235897, 10.5305443)
  1915. o75.Parent = o74
  1916. o75.Scale = Vector3.new(0.0972801968, 0.459412366, 1)
  1917. o75.MeshType = Enum.MeshType.Wedge
  1918. o76.Parent = o1
  1919. o76.Material = Enum.Material.Metal
  1920. o76.BrickColor = BrickColor.new("Deep orange")
  1921. o76.Position = Vector3.new(9.27754593, 11.0629578, 10.5305433)
  1922. o76.Rotation = Vector3.new(-89.999939, 22.6196823, -102.225136)
  1923. o76.Anchored = true
  1924. o76.CanCollide = false
  1925. o76.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1926. o76.CFrame = CFrame.new(9.27754593, 11.0629578, 10.5305433, -0.195465043, 0.902145624, 0.384612441, 0.0814420208, -0.375890821, 0.923078239, 0.977323234, 0.211753115, 9.59232921E-7)
  1927. o76.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1928. o76.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1929. o76.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1930. o76.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1931. o76.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1932. o76.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1933. o76.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1934. o76.Position = Vector3.new(9.27754593, 11.0629578, 10.5305433)
  1935. o77.Parent = o76
  1936. o77.Scale = Vector3.new(0.0972801968, 0.459412366, 0.192309767)
  1937. o77.MeshType = Enum.MeshType.Wedge
  1938. o78.Parent = o1
  1939. o78.Material = Enum.Material.Metal
  1940. o78.BrickColor = BrickColor.new("Deep orange")
  1941. o78.Position = Vector3.new(9.72245789, 11.0629578, 10.5305433)
  1942. o78.Rotation = Vector3.new(-89.9999313, -22.6198883, 102.225212)
  1943. o78.Anchored = true
  1944. o78.CanCollide = false
  1945. o78.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1946. o78.CFrame = CFrame.new(9.72245789, 11.0629578, 10.5305433, -0.195465967, -0.902144015, -0.384615749, -0.0814429894, -0.37589401, 0.923076808, -0.977322876, 0.211754352, 1.18399169E-6)
  1947. o78.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1948. o78.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1949. o78.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1950. o78.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1951. o78.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1952. o78.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1953. o78.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1954. o78.Position = Vector3.new(9.72245789, 11.0629578, 10.5305433)
  1955. o79.Parent = o78
  1956. o79.Scale = Vector3.new(0.0972801968, 0.459406942, 0.19230932)
  1957. o79.MeshType = Enum.MeshType.Wedge
  1958. o80.Parent = o1
  1959. o80.Material = Enum.Material.Metal
  1960. o80.BrickColor = BrickColor.new("Deep orange")
  1961. o80.Position = Vector3.new(9.42486763, 11.4241877, 10.5302076)
  1962. o80.Rotation = Vector3.new(-2.38585591, 90, 0)
  1963. o80.Anchored = true
  1964. o80.CanCollide = false
  1965. o80.Size = Vector3.new(0.308925033, 0.721885383, 0.308925003)
  1966. o80.CFrame = CFrame.new(9.42486763, 11.4241877, 10.5302076, 0, 0, 1, -0.0416290127, 0.999133229, 0, -0.999133229, -0.0416290127, 0)
  1967. o80.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1968. o80.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1969. o80.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1970. o80.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1971. o80.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1972. o80.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1973. o80.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1974. o80.Position = Vector3.new(9.42486763, 11.4241877, 10.5302076)
  1975. o81.Parent = o80
  1976. o81.Scale = Vector3.new(0.0972801968, 1, 0.500001907)
  1977. o81.MeshType = Enum.MeshType.Wedge
  1978. o82.Parent = o1
  1979. o82.Material = Enum.Material.Sand
  1980. o82.BrickColor = BrickColor.new("Deep orange")
  1981. o82.Position = Vector3.new(9.57513332, 9.82452583, 10.4227705)
  1982. o82.Rotation = Vector3.new(0, 0, 89.9999008)
  1983. o82.Anchored = true
  1984. o82.CanCollide = false
  1985. o82.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1986. o82.CFrame = CFrame.new(9.57513332, 9.82452583, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1987. o82.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1988. o82.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1989. o82.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1990. o82.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1991. o82.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1992. o82.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1993. o82.Color = Color3.new(0.831373, 0.564706, 0.741176)
  1994. o82.Position = Vector3.new(9.57513332, 9.82452583, 10.4227705)
  1995. o83.Parent = o82
  1996. o83.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
  1997. o83.MeshType = Enum.MeshType.Cylinder
  1998. o84.Parent = o1
  1999. o84.Material = Enum.Material.Sand
  2000. o84.BrickColor = BrickColor.new("Deep orange")
  2001. o84.Position = Vector3.new(9.57513332, 9.71183014, 10.4227705)
  2002. o84.Rotation = Vector3.new(0, 0, 89.9999008)
  2003. o84.Anchored = true
  2004. o84.CanCollide = false
  2005. o84.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2006. o84.CFrame = CFrame.new(9.57513332, 9.71183014, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  2007. o84.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2008. o84.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2009. o84.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2010. o84.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2011. o84.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2012. o84.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2013. o84.Color = Color3.new(0.654902, 0.368627, 0.607843)
  2014. o84.Position = Vector3.new(9.57513332, 9.71183014, 10.4227705)
  2015. o85.Parent = o84
  2016. o85.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
  2017. o85.MeshType = Enum.MeshType.Cylinder
  2018. o86.Parent = o1
  2019. o86.Material = Enum.Material.Metal
  2020. o86.BrickColor = BrickColor.new("Fossil")
  2021. o86.Position = Vector3.new(8.97408676, 10.1175337, 10.4227705)
  2022. o86.Rotation = Vector3.new(9.75009287E-4, -1.38743428E-9, 89.9998703)
  2023. o86.Anchored = true
  2024. o86.CanCollide = false
  2025. o86.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2026. o86.CFrame = CFrame.new(8.97408676, 10.1175337, 10.4227705, 2.29477951E-6, -1, -2.42152964E-11, 1.00000262, 2.29477314E-6, -1.70171261E-5, 1.6450882E-5, 1.16878295E-11, 1.00000024)
  2027. o86.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2028. o86.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2029. o86.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2030. o86.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2031. o86.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2032. o86.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2033. o86.Color = Color3.new(0.623529, 0.631373, 0.67451)
  2034. o86.Position = Vector3.new(8.97408676, 10.1175337, 10.4227705)
  2035. o87.Parent = o86
  2036. o87.Scale = Vector3.new(0.291840583, 0.486401021, 0.299999535)
  2037. o87.MeshType = Enum.MeshType.Wedge
  2038. o88.Parent = o1
  2039. o88.Material = Enum.Material.Metal
  2040. o88.BrickColor = BrickColor.new("Deep orange")
  2041. o88.Position = Vector3.new(9.27461052, 10.6133976, 10.54634)
  2042. o88.Rotation = Vector3.new(-179.999954, -8.61036686E-10, 90.0001297)
  2043. o88.Anchored = true
  2044. o88.CanCollide = false
  2045. o88.Size = Vector3.new(0.901568711, 0.308925033, 0.308925003)
  2046. o88.CFrame = CFrame.new(9.27461052, 10.6133976, 10.54634, -2.29477882E-6, -1.00000107, -1.50279251E-11, -1.00000107, 2.29477882E-6, 9.23854657E-7, -9.23857328E-7, 1.72093451E-11, -1)
  2047. o88.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2048. o88.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2049. o88.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2050. o88.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2051. o88.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2052. o88.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2053. o88.Color = Color3.new(0.905882, 0.905882, 0.92549)
  2054. o88.Position = Vector3.new(9.27461052, 10.6133976, 10.54634)
  2055. o89.Parent = o88
  2056. o89.Scale = Vector3.new(1, 0.486401021, 0.0999998599)
  2057. o89.MeshType = Enum.MeshType.Wedge
  2058. o90.Parent = o1
  2059. o90.Material = Enum.Material.Sand
  2060. o90.BrickColor = BrickColor.new("Deep orange")
  2061. o90.Position = Vector3.new(9.57513332, 9.93722153, 10.4227705)
  2062. o90.Rotation = Vector3.new(0, 0, 89.9999008)
  2063. o90.Anchored = true
  2064. o90.CanCollide = false
  2065. o90.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2066. o90.CFrame = CFrame.new(9.57513332, 9.93722153, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  2067. o90.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2068. o90.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2069. o90.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2070. o90.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2071. o90.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2072. o90.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2073. o90.Color = Color3.new(0.654902, 0.368627, 0.607843)
  2074. o90.Position = Vector3.new(9.57513332, 9.93722153, 10.4227705)
  2075. o91.Parent = o90
  2076. o91.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
  2077. o91.MeshType = Enum.MeshType.Cylinder
  2078. o92.Parent = o1
  2079. o92.Material = Enum.Material.Sand
  2080. o92.BrickColor = BrickColor.new("Deep orange")
  2081. o92.Position = Vector3.new(9.57513332, 9.2610445, 10.5772333)
  2082. o92.Rotation = Vector3.new(0, 0, 89.9999008)
  2083. o92.Anchored = true
  2084. o92.CanCollide = false
  2085. o92.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2086. o92.CFrame = CFrame.new(9.57513332, 9.2610445, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  2087. o92.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2088. o92.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2089. o92.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2090. o92.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2091. o92.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2092. o92.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2093. o92.Color = Color3.new(0.654902, 0.368627, 0.607843)
  2094. o92.Position = Vector3.new(9.57513332, 9.2610445, 10.5772333)
  2095. o93.Parent = o92
  2096. o93.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
  2097. o93.MeshType = Enum.MeshType.Cylinder
  2098. o94.Parent = o1
  2099. o94.Material = Enum.Material.Sand
  2100. o94.BrickColor = BrickColor.new("Deep orange")
  2101. o94.Position = Vector3.new(9.57513332, 9.3737402, 10.5772333)
  2102. o94.Rotation = Vector3.new(0, 0, 89.9999008)
  2103. o94.Anchored = true
  2104. o94.CanCollide = false
  2105. o94.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2106. o94.CFrame = CFrame.new(9.57513332, 9.3737402, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  2107. o94.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2108. o94.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2109. o94.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2110. o94.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2111. o94.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2112. o94.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2113. o94.Color = Color3.new(0.831373, 0.564706, 0.741176)
  2114. o94.Position = Vector3.new(9.57513332, 9.3737402, 10.5772333)
  2115. o95.Parent = o94
  2116. o95.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
  2117. o95.MeshType = Enum.MeshType.Cylinder
  2118. o96.Parent = o1
  2119. o96.Material = Enum.Material.Sand
  2120. o96.BrickColor = BrickColor.new("Deep orange")
  2121. o96.Position = Vector3.new(9.57513332, 9.59913445, 10.5772333)
  2122. o96.Rotation = Vector3.new(0, 0, 89.9999008)
  2123. o96.Anchored = true
  2124. o96.CanCollide = false
  2125. o96.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2126. o96.CFrame = CFrame.new(9.57513332, 9.59913445, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  2127. o96.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2128. o96.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2129. o96.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2130. o96.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2131. o96.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2132. o96.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2133. o96.Color = Color3.new(0.831373, 0.564706, 0.741176)
  2134. o96.Position = Vector3.new(9.57513332, 9.59913445, 10.5772333)
  2135. o97.Parent = o96
  2136. o97.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
  2137. o97.MeshType = Enum.MeshType.Cylinder
  2138. o98.Parent = o1
  2139. o98.Material = Enum.Material.Sand
  2140. o98.BrickColor = BrickColor.new("Deep orange")
  2141. o98.Position = Vector3.new(9.57513332, 9.48643684, 10.5772333)
  2142. o98.Rotation = Vector3.new(0, 0, 89.9999008)
  2143. o98.Anchored = true
  2144. o98.CanCollide = false
  2145. o98.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2146. o98.CFrame = CFrame.new(9.57513332, 9.48643684, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  2147. o98.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2148. o98.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2149. o98.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2150. o98.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2151. o98.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2152. o98.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2153. o98.Color = Color3.new(0.654902, 0.368627, 0.607843)
  2154. o98.Position = Vector3.new(9.57513332, 9.48643684, 10.5772333)
  2155. o99.Parent = o98
  2156. o99.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
  2157. o99.MeshType = Enum.MeshType.Cylinder
  2158. o100.Parent = o1
  2159. o100.Material = Enum.Material.Sand
  2160. o100.BrickColor = BrickColor.new("Deep orange")
  2161. o100.Position = Vector3.new(9.57513332, 9.71183014, 10.5772333)
  2162. o100.Rotation = Vector3.new(0, 0, 89.9999008)
  2163. o100.Anchored = true
  2164. o100.CanCollide = false
  2165. o100.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2166. o100.CFrame = CFrame.new(9.57513332, 9.71183014, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  2167. o100.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2168. o100.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2169. o100.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2170. o100.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2171. o100.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2172. o100.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2173. o100.Color = Color3.new(0.654902, 0.368627, 0.607843)
  2174. o100.Position = Vector3.new(9.57513332, 9.71183014, 10.5772333)
  2175. o101.Parent = o100
  2176. o101.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
  2177. o101.MeshType = Enum.MeshType.Cylinder
  2178. o102.Parent = o1
  2179. o102.Material = Enum.Material.Sand
  2180. o102.BrickColor = BrickColor.new("Deep orange")
  2181. o102.Position = Vector3.new(9.57513332, 9.82452583, 10.5772333)
  2182. o102.Rotation = Vector3.new(0, 0, 89.9999008)
  2183. o102.Anchored = true
  2184. o102.CanCollide = false
  2185. o102.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2186. o102.CFrame = CFrame.new(9.57513332, 9.82452583, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  2187. o102.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2188. o102.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2189. o102.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2190. o102.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2191. o102.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2192. o102.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2193. o102.Color = Color3.new(0.831373, 0.564706, 0.741176)
  2194. o102.Position = Vector3.new(9.57513332, 9.82452583, 10.5772333)
  2195. o103.Parent = o102
  2196. o103.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
  2197. o103.MeshType = Enum.MeshType.Cylinder
  2198. o104.Parent = o1
  2199. o104.Material = Enum.Material.Sand
  2200. o104.BrickColor = BrickColor.new("Deep orange")
  2201. o104.Position = Vector3.new(9.57513332, 9.93722153, 10.5772333)
  2202. o104.Rotation = Vector3.new(0, 0, 89.9999008)
  2203. o104.Anchored = true
  2204. o104.CanCollide = false
  2205. o104.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2206. o104.CFrame = CFrame.new(9.57513332, 9.93722153, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  2207. o104.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2208. o104.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2209. o104.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2210. o104.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2211. o104.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2212. o104.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2213. o104.Color = Color3.new(0.654902, 0.368627, 0.607843)
  2214. o104.Position = Vector3.new(9.57513332, 9.93722153, 10.5772333)
  2215. o105.Parent = o104
  2216. o105.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
  2217. o105.MeshType = Enum.MeshType.Cylinder
  2218. o106.Parent = o1
  2219. o106.Material = Enum.Material.Metal
  2220. o106.BrickColor = BrickColor.new("Fossil")
  2221. o106.Position = Vector3.new(9.27460861, 10.1175337, 10.3918791)
  2222. o106.Rotation = Vector3.new(0, 0, 90)
  2223. o106.Anchored = true
  2224. o106.CanCollide = false
  2225. o106.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2226. o106.CFrame = CFrame.new(9.27460861, 10.1175337, 10.3918791, 0, -1, 0, 1, 0, 0, 0, 0, 1)
  2227. o106.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2228. o106.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2229. o106.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2230. o106.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2231. o106.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2232. o106.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2233. o106.Color = Color3.new(0.623529, 0.631373, 0.67451)
  2234. o106.Position = Vector3.new(9.27460861, 10.1175337, 10.3918791)
  2235. o107.Parent = o106
  2236. o107.Scale = Vector3.new(0.291840583, 0.486401021, 0.299999535)
  2237. o107.MeshType = Enum.MeshType.Wedge
  2238. o108.Parent = o1
  2239. o108.Material = Enum.Material.Metal
  2240. o108.BrickColor = BrickColor.new("Fossil")
  2241. o108.Position = Vector3.new(9.7253933, 10.1175337, 10.3918791)
  2242. o108.Rotation = Vector3.new(0, 0, -90)
  2243. o108.Anchored = true
  2244. o108.CanCollide = false
  2245. o108.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2246. o108.CFrame = CFrame.new(9.7253933, 10.1175337, 10.3918791, 0, 1, 0, -1, 0, 0, 0, 0, 1)
  2247. o108.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2248. o108.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2249. o108.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2250. o108.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2251. o108.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2252. o108.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2253. o108.Color = Color3.new(0.623529, 0.631373, 0.67451)
  2254. o108.Position = Vector3.new(9.7253933, 10.1175337, 10.3918791)
  2255. o109.Parent = o108
  2256. o109.Scale = Vector3.new(0.291840583, 0.486401021, 0.299999535)
  2257. o109.MeshType = Enum.MeshType.Wedge
  2258. o110.Parent = o1
  2259. o110.Material = Enum.Material.Metal
  2260. o110.BrickColor = BrickColor.new("Fossil")
  2261. o110.Position = Vector3.new(10.0259171, 10.1175337, 10.4227705)
  2262. o110.Rotation = Vector3.new(-9.16732475E-4, 0, -90)
  2263. o110.Anchored = true
  2264. o110.CanCollide = false
  2265. o110.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2266. o110.CFrame = CFrame.new(10.0259171, 10.1175337, 10.4227705, 0, 1, 0, -1, 0, 1.6E-5, 1.6E-5, 0, 1)
  2267. o110.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2268. o110.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2269. o110.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2270. o110.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2271. o110.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2272. o110.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2273. o110.Color = Color3.new(0.623529, 0.631373, 0.67451)
  2274. o110.Position = Vector3.new(10.0259171, 10.1175337, 10.4227705)
  2275. o111.Parent = o110
  2276. o111.Scale = Vector3.new(0.291840583, 0.486401021, 0.299999535)
  2277. o111.MeshType = Enum.MeshType.Wedge
  2278. o112.Parent = o1
  2279. o112.Material = Enum.Material.Metal
  2280. o112.BrickColor = BrickColor.new("Fossil")
  2281. o112.Position = Vector3.new(10.0259171, 10.1175337, 10.5772333)
  2282. o112.Rotation = Vector3.new(-180, 0, -90)
  2283. o112.Anchored = true
  2284. o112.CanCollide = false
  2285. o112.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2286. o112.CFrame = CFrame.new(10.0259171, 10.1175337, 10.5772333, 0, 1, 0, 1, 0, 0, 0, 0, -1)
  2287. o112.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2288. o112.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2289. o112.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2290. o112.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2291. o112.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2292. o112.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2293. o112.Color = Color3.new(0.623529, 0.631373, 0.67451)
  2294. o112.Position = Vector3.new(10.0259171, 10.1175337, 10.5772333)
  2295. o113.Parent = o112
  2296. o113.Scale = Vector3.new(0.291840583, 0.486401021, 0.299999535)
  2297. o113.MeshType = Enum.MeshType.Wedge
  2298. daggerHandle.Name = "Handle"
  2299. daggerHandle.Parent = o1
  2300. daggerHandle.Material = Enum.Material.Sand
  2301. daggerHandle.BrickColor = BrickColor.new("Deep orange")
  2302. daggerHandle.Position = Vector3.new(9.5, 10.0424032, 10.5000019)
  2303. daggerHandle.Rotation = Vector3.new(0, 0, 89.9999008)
  2304. daggerHandle.Anchored = true
  2305. daggerHandle.CanCollide = false
  2306. daggerHandle.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2307. daggerHandle.CFrame = CFrame.new(9.5, 10.0424032, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  2308. daggerHandle.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2309. daggerHandle.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2310. daggerHandle.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2311. daggerHandle.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2312. daggerHandle.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2313. daggerHandle.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2314. daggerHandle.Color = Color3.new(0.831373, 0.564706, 0.741176)
  2315. daggerHandle.Position = Vector3.new(9.5, 10.0424032, 10.5000019)
  2316. o115.Parent = daggerHandle
  2317. o115.Scale = Vector3.new(0.194560394, 0.972802103, 0.999998569)
  2318. o115.MeshType = Enum.MeshType.Cylinder
  2319. o116.Parent = o1
  2320. o116.Material = Enum.Material.Metal
  2321. o116.BrickColor = BrickColor.new("Fossil")
  2322. o116.Position = Vector3.new(9.27460861, 10.1175337, 10.6081247)
  2323. o116.Rotation = Vector3.new(-179.999954, -8.61036686E-10, 90.0001297)
  2324. o116.Anchored = true
  2325. o116.CanCollide = false
  2326. o116.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2327. o116.CFrame = CFrame.new(9.27460861, 10.1175337, 10.6081247, -2.29477882E-6, -1.00000107, -1.50279251E-11, -1.00000107, 2.29477882E-6, 9.23854657E-7, -9.23857328E-7, 1.72093451E-11, -1)
  2328. o116.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2329. o116.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2330. o116.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2331. o116.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2332. o116.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2333. o116.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2334. o116.Color = Color3.new(0.623529, 0.631373, 0.67451)
  2335. o116.Position = Vector3.new(9.27460861, 10.1175337, 10.6081247)
  2336. o117.Parent = o116
  2337. o117.Scale = Vector3.new(0.291840583, 0.486401021, 0.299999535)
  2338. o117.MeshType = Enum.MeshType.Wedge
  2339. o118.Parent = o1
  2340. o118.Material = Enum.Material.Metal
  2341. o118.BrickColor = BrickColor.new("Deep orange")
  2342. o118.Position = Vector3.new(9.27754593, 11.0629578, 10.4687595)
  2343. o118.Rotation = Vector3.new(-90.0000839, 22.6199036, -77.7748032)
  2344. o118.Anchored = true
  2345. o118.CanCollide = false
  2346. o118.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2347. o118.CFrame = CFrame.new(9.27754593, 11.0629578, 10.4687595, 0.195465684, 0.902143955, 0.384615988, -0.0814427212, -0.375894308, 0.923076749, 0.977322996, -0.211754009, -1.38773248E-6)
  2348. o118.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2349. o118.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2350. o118.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2351. o118.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2352. o118.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2353. o118.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2354. o118.Color = Color3.new(0.905882, 0.905882, 0.92549)
  2355. o118.Position = Vector3.new(9.27754593, 11.0629578, 10.4687595)
  2356. o119.Parent = o118
  2357. o119.Scale = Vector3.new(0.0972801968, 0.459406942, 0.19230932)
  2358. o119.MeshType = Enum.MeshType.Wedge
  2359. o120.Parent = o1
  2360. o120.Material = Enum.Material.Metal
  2361. o120.BrickColor = BrickColor.new("Deep orange")
  2362. o120.Position = Vector3.new(9.42780972, 11.4235878, 10.4687595)
  2363. o120.Rotation = Vector3.new(89.9999161, -22.6198959, -102.225197)
  2364. o120.Anchored = true
  2365. o120.CanCollide = false
  2366. o120.Size = Vector3.new(0.308925033, 0.308925033, 0.743802428)
  2367. o120.CFrame = CFrame.new(9.42780972, 11.4235878, 10.4687595, -0.195465684, 0.902144015, -0.384615898, 0.0814427212, -0.375894219, -0.923076749, -0.977322996, -0.211754009, 1.3692204E-6)
  2368. o120.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2369. o120.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2370. o120.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2371. o120.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2372. o120.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2373. o120.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2374. o120.Color = Color3.new(0.905882, 0.905882, 0.92549)
  2375. o120.Position = Vector3.new(9.42780972, 11.4235878, 10.4687595)
  2376. o121.Parent = o120
  2377. o121.Scale = Vector3.new(0.0972801968, 0.459406942, 1)
  2378. o121.MeshType = Enum.MeshType.Wedge
  2379. o122.Parent = o1
  2380. o122.Material = Enum.Material.Metal
  2381. o122.BrickColor = BrickColor.new("Deep orange")
  2382. o122.Position = Vector3.new(9.57219601, 11.4235897, 10.4687595)
  2383. o122.Rotation = Vector3.new(89.9999313, 22.6196995, 102.225166)
  2384. o122.Anchored = true
  2385. o122.CanCollide = false
  2386. o122.Size = Vector3.new(0.308925033, 0.308925033, 0.743801713)
  2387. o122.CFrame = CFrame.new(9.57219601, 11.4235897, 10.4687595, -0.195465595, -0.902145445, 0.384612709, -0.0814420581, -0.375891119, -0.92307806, 0.977323174, -0.211753651, 1.19834056E-6)
  2388. o122.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2389. o122.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2390. o122.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2391. o122.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2392. o122.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2393. o122.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2394. o122.Color = Color3.new(0.905882, 0.905882, 0.92549)
  2395. o122.Position = Vector3.new(9.57219601, 11.4235897, 10.4687595)
  2396. o123.Parent = o122
  2397. o123.Scale = Vector3.new(0.0972801968, 0.459412366, 1)
  2398. o123.MeshType = Enum.MeshType.Wedge
  2399. o124.Parent = o1
  2400. o124.Material = Enum.Material.Metal
  2401. o124.BrickColor = BrickColor.new("Deep orange")
  2402. o124.Position = Vector3.new(9.72245789, 11.0629578, 10.4687595)
  2403. o124.Rotation = Vector3.new(-90.0000763, -22.6197033, 77.7748337)
  2404. o124.Anchored = true
  2405. o124.CanCollide = false
  2406. o124.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2407. o124.CFrame = CFrame.new(9.72245789, 11.0629578, 10.4687595, 0.195465595, -0.902145386, -0.384612769, 0.0814420581, -0.375891209, 0.923078001, -0.977323174, -0.211753651, -1.21685264E-6)
  2408. o124.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2409. o124.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2410. o124.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2411. o124.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2412. o124.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2413. o124.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2414. o124.Color = Color3.new(0.905882, 0.905882, 0.92549)
  2415. o124.Position = Vector3.new(9.72245789, 11.0629578, 10.4687595)
  2416. o125.Parent = o124
  2417. o125.Scale = Vector3.new(0.0972801968, 0.459412366, 0.192309767)
  2418. o125.MeshType = Enum.MeshType.Wedge
  2419. local daggerWeld = Instance.new("Weld", ch)
  2420. local DWC0, DWC1
  2421. for i, v in pairs(daggerModel:GetChildren()) do
  2422. if v:IsA("BasePart") then
  2423. local w = Instance.new("Weld", daggerModel)
  2424. w.Part0 = daggerHandle
  2425. w.Part1 = v
  2426. w.C0 = daggerHandle.CFrame:inverse()
  2427. w.C1 = v.CFrame:inverse()
  2428. v.Anchored = false
  2429. end
  2430. end
  2431. function daggertotorso()
  2432. daggerWeld.Part0 = Torso
  2433. daggerWeld.Part1 = daggerHandle
  2434. daggerWeld.C1 = CFrame.new(0, -0.75, -0.65)
  2435. daggerWeld.C0 = CFrame.Angles(0, 0, math.rad(210))
  2436. DWC0 = daggerWeld.C0
  2437. DWC1 = daggerWeld.C1
  2438. end
  2439. function daggertoRA()
  2440. daggerWeld.Part0 = ra
  2441. daggerWeld.Part1 = daggerHandle
  2442. daggerWeld.C1 = CFrame.new(0, -1, 0)
  2443. daggerWeld.C0 = CFrame.Angles(0, math.rad(90), 0)
  2444. DWC0 = daggerWeld.C0
  2445. DWC1 = daggerWeld.C1
  2446. end
  2447. function daggertoHA()
  2448. daggerWeld.Part0 = ra
  2449. daggerWeld.Part1 = daggerHandle
  2450. daggerWeld.C1 = CFrame.new(-1, 1, 0)
  2451. daggerWeld.C0 = CFrame.Angles(0, math.rad(90), 0)
  2452. DWC0 = daggerWeld.C0
  2453. DWC1 = daggerWeld.C1
  2454. end
  2455. function daggertoLHA()
  2456. daggerWeld.Part0 = la
  2457. daggerWeld.Part1 = daggerHandle
  2458. daggerWeld.C1 = CFrame.new(-1, 1, 0)
  2459. daggerWeld.C0 = CFrame.Angles(0, math.rad(90), 0)
  2460. DWC0 = daggerWeld.C0
  2461. DWC1 = daggerWeld.C1
  2462. end
  2463. daggertotorso()
  2464.  
  2465.  
  2466. function hito(partoz, magn, dmg, debtim)
  2467. for _, guy in pairs(workspace:GetChildren()) do
  2468. if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("Head") and guy ~= plr.Character and magn > (guy:FindFirstChild("Head").Position - partoz.Position).magnitude and guy:FindFirstChild("Head"):FindFirstChild("alabo") == nil then
  2469. do
  2470. local humz = guy:FindFirstChild("Humanoid")
  2471. local hed = guy:FindFirstChild("Head")
  2472. humz:TakeDamage(dmg)
  2473. local db = Instance.new("StringValue")
  2474. db.Name = "alabo"
  2475. db.Parent = hed
  2476. delay(debtim, function()
  2477. db:Destroy()
  2478. end)
  2479. end
  2480. end
  2481. end
  2482. end
  2483. function Crater(Torso,Radius)
  2484. spawn(function()
  2485. local Ray = Ray.new(char.Torso.Position,Vector3.new(0,-1,0)*10)
  2486. local Ignore = {}
  2487. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  2488. if v.Character ~= nil then
  2489. Ignore[#Ignore+1] = v.Character
  2490. end
  2491. end
  2492. local Hit,Pos,SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
  2493. if Hit == nil then return end
  2494. local Parts = {}
  2495. for i = 1,360,10 do
  2496. local P = Instance.new("Part",char.Torso.Parent)
  2497. P.Anchored = true
  2498. P.FormFactor = "Custom"
  2499. P.BrickColor = Hit.BrickColor
  2500. P.Material = Hit.Material
  2501. P.TopSurface = "Smooth"
  2502. P.BottomSurface = "Smooth"
  2503. P.Size = Vector3.new(5,10,10)*(math.random(80,100)/100)
  2504. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  2505. Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-45)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
  2506. if math.random(0,5) == 0 then -- rubble
  2507. local P = Instance.new("Part",char.Torso.Parent)
  2508. P.Anchored = true
  2509. P.CanCollide = false
  2510. P.FormFactor = "Custom"
  2511. P.BrickColor = Hit.BrickColor
  2512. P.Material = Hit.Material
  2513. P.TopSurface = "Smooth"
  2514. P.BottomSurface = "Smooth"
  2515. P.Size = Vector3.new(2,2,2)*(math.random(80,100)/100)
  2516. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  2517. P.CanCollide = true
  2518. Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-50)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
  2519. end
  2520. end
  2521. for i = 0,1,0.05 do
  2522.  
  2523. wait(0.02)
  2524. end
  2525. for i,v in pairs(Parts) do
  2526. if v[1].Size.X > 2.1 then
  2527. v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
  2528. end
  2529. v[1].Anchored = false
  2530. end
  2531. for i = 0,1,0.05 do
  2532. for i2,v in pairs(Parts) do
  2533. v[1].Transparency = i
  2534. if i == 1 then
  2535. v[1]:Destroy()
  2536. elseif i >= 0.25 then
  2537. v[1].CanCollide = false
  2538. end
  2539. end
  2540. wait(0.02)
  2541. end
  2542. Parts = nil
  2543. end)
  2544. end
  2545.  
  2546. function Ult()
  2547. chatfunc("It's Funny")
  2548. attack = true
  2549. daggertoLHA()
  2550. for i = 0,2,0.06 do
  2551. swait()
  2552. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.1)
  2553. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-30)),.2)
  2554. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2)
  2555. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3*i) * angles(math.rad(60*i), math.rad(0), math.rad(-20*i)),.2)
  2556. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(0)), 0.2)
  2557.  
  2558.  
  2559. end
  2560.  
  2561.  
  2562.  
  2563. con5=Humanoid.Touched:connect(function(hit)
  2564. if attackdebounce == false then
  2565. attackdebounce = true
  2566. Damagefunc(hit,0,0,math.random(5,15),"Snare",RootPart,0,1)
  2567.  
  2568. wait(0.2)
  2569. attackdebounce = false
  2570. end
  2571. end)
  2572.  
  2573. for i = 0,1,0.12 do
  2574. swait()
  2575. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
  2576. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.4)
  2577. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2)
  2578. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40*i), math.rad(-100)),.4)
  2579. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.3)
  2580.  
  2581.  
  2582. end
  2583. daggertoLHA()
  2584. for i = 5, 45 do
  2585. swait()
  2586. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
  2587. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2)
  2588. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2)
  2589. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2)
  2590. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8)
  2591. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
  2592. end
  2593.  
  2594. daggertoHA()
  2595. for i = 5, 45 do
  2596. swait()
  2597. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
  2598. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2)
  2599. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2)
  2600. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2)
  2601. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
  2602. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8)
  2603. end
  2604. daggertoLHA()
  2605. for i = 5, 30 do
  2606. swait()
  2607. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
  2608. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2)
  2609. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2)
  2610. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2)
  2611. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8)
  2612. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
  2613. end
  2614. chatfunc("You can easily die...")
  2615. daggertoHA()
  2616. for i = 5, 30 do
  2617. swait()
  2618. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
  2619. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2)
  2620. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2)
  2621. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2)
  2622. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
  2623. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8)
  2624. end
  2625. daggertoLHA()
  2626. for i = 5, 20 do
  2627. swait()
  2628. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
  2629. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2)
  2630. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2)
  2631. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2)
  2632. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8)
  2633. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
  2634. end
  2635.  
  2636. daggertoHA()
  2637. for i = 5, 20 do
  2638. swait()
  2639. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
  2640. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2)
  2641. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2)
  2642. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2)
  2643. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
  2644. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8)
  2645. end
  2646. daggertotorso()
  2647. for i = 1,5,0.30 do
  2648. swait()
  2649. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-90), math.rad(0)), 0.4)
  2650. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(30),math.rad(0),math.rad(60)),.2)
  2651. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2)
  2652. LW.C0 = clerp(LW.C0, CFrame.new(-.7, 0.5, -0.7) * angles(math.rad(50), math.rad(0), math.rad(90)),.2)
  2653. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(100), math.rad(40), math.rad(-90)), 0.8)
  2654. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.76, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(30)), 0.8)
  2655. end
  2656. for i = 5, 45 do
  2657. swait()
  2658. Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-90)), 0.3)
  2659. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(0), 0, math.rad(90)), 0.3)
  2660. RW.C0 = clerp(RW.C0, CFrame.new(1.5, -0.1, 0) * CFrame.Angles(math.rad(160), math.rad(45), 0), 0.2)
  2661. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.3)
  2662. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.2) * CFrame.Angles(math.rad(90), math.rad(-45), 0), 0.2)
  2663. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.3)
  2664. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(105), 0) * CFrame.Angles(math.rad(0), 0, 0), 0.3)
  2665. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), -math.rad(60), math.rad(0)) * CFrame.Angles(math.rad(0), 0, 0), 0.3)
  2666. end
  2667. wait(1.3)
  2668. daggertotorso()
  2669. chatfunc("With such a low IQ skid.")
  2670. for i = 5, 20 do
  2671. swait()
  2672. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
  2673. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2)
  2674. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)),.2)
  2675. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2)
  2676. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
  2677. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8)
  2678. end
  2679. local woosh = Instance.new("Part",workspace)
  2680. woosh.Size = Vector3.new(12, 12, 20)
  2681. woosh.BrickColor = BrickColor.new("Fossil")
  2682. local me = Instance.new("FileMesh",woosh)
  2683. me.MeshId = "rbxassetid://437347603"
  2684. me.Scale = Vector3.new(1.3, 1.3, 1)
  2685. woosh.CanCollide = false
  2686. woosh.Anchored = false
  2687. woosh.CFrame = woosh.CFrame:lerp(woosh.CFrame * CFrame.new(0, 0, -22), 0.4)
  2688. woosh.CFrame = woosh.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  2689. woosh.CFrame = char:FindFirstChild("Right Arm").CFrame
  2690. woosh.CFrame = woosh.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  2691. local woosh2 = Instance.new("Part",workspace)
  2692. woosh2.Size = Vector3.new(12, 12, 20)
  2693. woosh2.BrickColor = BrickColor.new("Fossil")
  2694. local me2 = Instance.new("FileMesh",woosh2)
  2695. me2.MeshId = "rbxassetid://3270017"
  2696. me2.Scale = Vector3.new(1.3, 1.3, 0.4)
  2697. woosh2.CanCollide = false
  2698. woosh2.Anchored = true
  2699. woosh2.CFrame = woosh2.CFrame:lerp(woosh2.CFrame * CFrame.new(0, 0, -22), 0.4)
  2700. woosh2.CFrame = woosh2.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  2701. woosh2.CFrame = char:FindFirstChild("Right Arm").CFrame * CFrame.new(0,-3,0)
  2702. woosh2.CFrame = woosh2.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  2703. local woosh3 = Instance.new("Part",workspace)
  2704. woosh3.Size = Vector3.new(12, 12, 20)
  2705. woosh3.BrickColor = BrickColor.new("Fossil")
  2706. local me3 = Instance.new("FileMesh",woosh3)
  2707. me3.MeshId = "rbxassetid://3270017"
  2708. me3.Scale = Vector3.new(1, 1, 0.4)
  2709. woosh3.CanCollide = false
  2710. woosh3.Anchored = true
  2711. woosh3.CFrame = woosh3.CFrame:lerp(woosh3.CFrame * CFrame.new(0, 0, -22), 0.4)
  2712. woosh3.CFrame = woosh3.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  2713. woosh3.CFrame = char:FindFirstChild("Right Arm").CFrame * CFrame.new(0,-4.5,0)
  2714. woosh3.CFrame = woosh3.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  2715. local woosh1 = Instance.new("Part",workspace)
  2716. woosh1.Size = Vector3.new(12, 12, 20)
  2717. woosh1.BrickColor = BrickColor.new("Fossil")
  2718. local me1 = Instance.new("FileMesh",woosh1)
  2719. me1.MeshId = "rbxassetid://489415447"
  2720. me1.Scale = Vector3.new(1, 1, 0.4)
  2721. woosh1.CanCollide = false
  2722. woosh1.Anchored = true
  2723. woosh1.CFrame = char:FindFirstChild("Right Arm").CFrame * CFrame.new(0,-4.5,0)
  2724. local woosh4 = Instance.new("Part",workspace)
  2725. woosh4.Size = Vector3.new(12, 12, 20)
  2726. woosh4.BrickColor = BrickColor.new("Fossil")
  2727. local me4 = Instance.new("FileMesh",woosh4)
  2728. me4.MeshId = "rbxassetid://http://www.roblox.com/asset/?id=1051557"
  2729. me4.Scale = Vector3.new(1.3,0.1,1)
  2730. woosh4.CanCollide = false
  2731. woosh4.Anchored = true
  2732. woosh4.CFrame = char:FindFirstChild("Right Arm").CFrame
  2733. local woosh4 = Instance.new("Part",workspace)
  2734. woosh4.Size = Vector3.new(12, 12, 20)
  2735. woosh4.BrickColor = BrickColor.new("Fossil")
  2736. local me4 = Instance.new("FileMesh",woosh4)
  2737. me4.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2738. me4.Scale = Vector3.new(2,3.3,2)
  2739. woosh4.CanCollide = false
  2740. woosh4.Anchored = true
  2741. woosh4.CFrame = char:FindFirstChild("Right Arm").CFrame
  2742. local v = Instance.new("BodyVelocity", woosh)
  2743. v.velocity = woosh.CFrame.lookVector *100
  2744. v.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2745. Crater()
  2746. for i = 0.14,1,0.015 do
  2747. wait()
  2748. hito(woosh, 40, 50,0)
  2749.  
  2750. woosh.CFrame = woosh.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.1)
  2751. woosh1.CFrame = woosh1.CFrame * CFrame.fromEulerAnglesXYZ(0,0.2,0)
  2752. woosh.Transparency = woosh.Transparency + 0.04
  2753. woosh2.CFrame = woosh2.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.2)
  2754. woosh2.Transparency = woosh2.Transparency + 0.03
  2755. me2.Scale = me2.Scale + Vector3.new(2,2,1.8)
  2756. woosh3.CFrame = woosh3.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.2)
  2757. woosh3.Transparency = woosh3.Transparency + 0.035
  2758. me3.Scale = me3.Scale + Vector3.new(1.3,1.3,1)
  2759. me1.Scale = me1.Scale + Vector3.new(2,1,2)
  2760. woosh1.Transparency = woosh1.Transparency + 0.04
  2761. woosh4.CFrame = woosh4.CFrame * CFrame.fromEulerAnglesXYZ(0,0.2,0)
  2762. woosh4.Transparency = woosh4.Transparency + 0.02
  2763. me4.Scale = me4.Scale + Vector3.new(2,4,2)
  2764. end
  2765. woosh3:remove()
  2766. woosh2:remove()
  2767. woosh1:remove()
  2768. woosh4:remove()
  2769. woosh:remove()
  2770. con5:disconnect()
  2771. attack = false
  2772. daggertotorso()
  2773. end
  2774.  
  2775.  
  2776.  
  2777.  
  2778.  
  2779.  
  2780.  
  2781.  
  2782.  
  2783. what = false
  2784. char.Humanoid.MaxHealth = 9900000
  2785. char.Humanoid.Health = 9900000
  2786.  
  2787.  
  2788. mouse.KeyDown:connect(function(key)
  2789. if string.byte(key) == 48 then
  2790.  
  2791. Humanoid.WalkSpeed = 38
  2792. end
  2793. end)
  2794.  
  2795. mouse.KeyUp:connect(function(key)
  2796. if string.byte(key) == 48 then
  2797.  
  2798. Humanoid.WalkSpeed = 16
  2799. end
  2800. end)
  2801.  
  2802.  
  2803.  
  2804.  
  2805. mouse.KeyDown:connect(function(key)
  2806. if key == 'r' and attack == false then
  2807. quickshank()
  2808. end
  2809. if key == "e" and attack == false then
  2810. punches()
  2811. end
  2812. if key == "t" and attack == false then
  2813. story()
  2814. end
  2815. if key == "c" and attack == false then
  2816. grap()
  2817. end
  2818. if key == "f" and attack == false then
  2819. Ult()
  2820. end
  2821. end)
  2822.  
  2823.  
  2824.  
  2825. local sine = 0
  2826. local change = 1
  2827. local val = 0
  2828. Humanoid.Animator.Parent = nil
  2829. idleanim=.4
  2830. while true do
  2831. swait()
  2832. sine = sine + change
  2833. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  2834. local velderp=RootPart.Velocity.y
  2835. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  2836. if equipped==true or equipped==false then
  2837. if attack==false then
  2838. idle=idle+1
  2839. else
  2840. idle=0
  2841. end
  2842. if idle>=500 then
  2843. if attack==false then
  2844. --Sheath()
  2845. end
  2846. end
  2847. if RootPart.Velocity.y > 1 and hitfloor==nil then
  2848. Anim="Jump"
  2849. if attack==false then
  2850. change = 2
  2851. Humanoid.CameraOffset = Vector3.new(0,0,0)
  2852. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0 + 360 * math.cos (sine / 30)),math.rad(0),math.rad(0)),.3)
  2853. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  2854. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(10)), 0.3)
  2855. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3)
  2856. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3)
  2857. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(0)),.3)
  2858. end
  2859. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  2860. Anim="Fall"
  2861. change = 1
  2862. if attack==false then
  2863. Humanoid.CameraOffset = Vector3.new(0,0,0)
  2864. RH.C0=clerp(RH.C0,cf(1,0.20,-0.25)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2865. LH.C0=clerp(LH.C0,cf(-1,-0.70,-0.25)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2866. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2867. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(40),math.rad(0),math.rad(0)),.3)
  2868. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.65, 0) * angles(math.rad(-10), math.rad(0), math.rad(90)), 0.3)
  2869. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.65, 0) * angles(math.rad(-10), math.rad(0), math.rad(-90)), 0.3)
  2870. end
  2871. elseif torvel<1 and hitfloor~=nil then
  2872. Anim="Idle"
  2873. if attack==false then
  2874. Humanoid.CameraOffset = Vector3.new(0,0,0)
  2875. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05*math.cos(sine/65), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  2876. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0 - 5 * math.cos(sine / 60)),math.rad(0),math.rad(0)),.3)
  2877. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(5 + 2.5 * math.cos(sine / 60))),.3)
  2878. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-5 - 2.5 * math.cos(sine / 60))),.3)
  2879. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.05*math.cos(sine/65), 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(-4)), 0.8)
  2880. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.05*math.cos(sine/65), 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(4)), 0.8)
  2881. end
  2882. elseif torvel>2 and torvel<22 and hitfloor~=nil then
  2883. Anim="Walk"
  2884. if attack==false then
  2885. Humanoid.CameraOffset = Vector3.new(0,0,0)
  2886. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.2)
  2887. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05*math.cos(sine/7.5), 0) * CFrame.Angles(math.rad(-10+2*math.cos(sine/15)), 0, 0), 0.8)
  2888. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-4+2*math.sin(sine/18)),math.rad(0),math.rad(0)),.2)
  2889. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0 - 25 * math.cos(sine / 8)),math.rad(0),math.rad(10 + 1.25 * math.cos(sine / 16))),.3)
  2890. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0 + 25 * math.cos(sine / 8)),math.rad(0),math.rad(-10 - 1.25 * math.cos(sine / 16))),.3)
  2891. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.4*math.cos(sine/8)/2, 0 *math.sin(sine/8)/2) * CFrame.Angles(math.rad(0) + -math.sin(sine/8)/1.2, math.rad(0), 0), .8)
  2892. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.4*math.cos(sine/8)/2,0 *-math.sin(sine/8)/2) * CFrame.Angles(math.rad(0) + math.sin(sine/8)/1.2, math.rad(0), 0), .8)
  2893. end
  2894. elseif torvel>=22 and hitfloor~=nil then
  2895. Anim="Run"
  2896. if attack==false then
  2897. Humanoid.CameraOffset = Vector3.new(0,0,0)
  2898. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-0.2)* angles(math.rad(20),math.rad(0),math.rad(0)),.2)
  2899. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(-20+2*math.cos(sine/6)), 0, 0), 0.8)
  2900. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-12+5*math.cos(sine/5)),math.rad(0),math.rad(0)),.2)
  2901. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(35 + 70 *math.cos (sine / -5)),math.rad(0),math.rad(0)),.2)
  2902. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(35 - 70 *math.cos (sine / -5)),math.rad(0),math.rad(0)),.2)
  2903. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.4*math.cos(sine/4)/2, 0 *math.sin(sine/4)/2) * CFrame.Angles(math.rad(0) + -math.sin(sine/4)/1.2, math.rad(0), 0), .8)
  2904. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.4*math.cos(sine/4)/2,0 *-math.sin(sine/4)/2) * CFrame.Angles(math.rad(0) + math.sin(sine/4)/1.2, math.rad(0), 0), .8)
  2905. end
  2906. end
  2907. end
  2908. end
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