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clowsui

practice makes perfect

Aug 12th, 2018
166
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  1. Tech skill practice
  2.  
  3. DO THIS ALL ON VANILLA
  4.  
  5. DO THIS ONCE OR TWICE A WEEK IN FULL, AND SOME PART OF THIS ONCE A DAY MINIMUM
  6.  
  7. MAKE SURE TO REMEMBER/THINK ABOUT THE PURPOSE OF THESE AS I DO THEM
  8. > Don’t overcomplicate. “What does this cover? What space does this cover? If opponent knows I’ll do this what can I do instead?” E.g. vs. his dash dance starting from farther away, instead of dash attackinng, I can wait a bit + WD back (defense) or I can just dash dance instead/dash forward dash WD back.
  9.  
  10. Before doing strings, just make sure there’s no frame holes (shield grab thing)
  11.  
  12. - AC/L fair, bair
  13. > Try doing it on crouching Falco/Fox
  14. > Try doing it spaced vs. Samus/Peach in a way that lets you still shield/be safe vs their mash
  15. > Don’t forget to face different ways
  16. >If I get bored, try different drifts too + timings (delay fair/bair)
  17. - Defensive string (aerial dash back, WD back, dash WD back, block, back roll, FJ)
  18. - Offensive (repeated aerial, tilt, dsmash, grab, dash out dash in grab, dash out dash in dash attack)
  19. - L canceling dair
  20.  
  21. - WD back ftilt, slight wait WD back
  22. - RC dtilt
  23. - SH nair OOS
  24. > Standing puff
  25. - Shield poke nair for side plat pressure as Sheik
  26. - Needle cancel (standing, RNS, regular aerial needle cancel)
  27. - Nair stuff
  28. > 0 nair, FJ FF nair
  29.  
  30.  
  31. - Dash control, dash dance control
  32. - Dash wavedash
  33. - Wavedash
  34. > WD OOS
  35. - WD back FF to the ledge
  36.  
  37.  
  38. - Ledgedash practice
  39. > Kirby drill (20XX)
  40. > Unclepunch if you can
  41. - Other ledge actions
  42. > Waveland in place, shino stall, Sami stall, timing tilt/aerial, getting to platforms, comfort with basic ledge actions
  43. - Platform movement/threatening range
  44. > Shield drop
  45. > Run off aerial + associated range(s)
  46. > Where can I hit quickly/not so quickly and how do they complement needles? I.e. are there ranges my aerials don’t reach that my needles do?
  47. > Moving between side and top, top to side (extremely important)
  48.  
  49.  
  50. - Edgeguarding sequences
  51. > From stage, from ledge
  52. >> Release bair, WD off bair, run off DJ nair, instant SH nair, teeter, needle from farther away at the ledge, turnaround needle, etc.
  53. - Corner pressure sequences
  54. > Stationary/drifting w FJ bair, WD back shield, delayed WD back _> confirm -> ftilt, dash forward dash back bair, WD back charge needles, etc.
  55. - Juggling sequences
  56. > Positioning to threaten with bair then converting off that
  57. > Falling ahead of them
  58. > Need to study this tbh
  59.  
  60.  
  61. - Punish practice
  62. > Marth dthrow usmash, Marth low % flowcharts
  63. > RTC vs. Fox, Falco, Falcon
  64. > Gimps vs. Fox, Falco (pay attention to trajectory after throw, vary timing of leaving ledge, vary distance from ledge, etc.)
  65. > Low % throw routes vs. Peach
  66. > Nana kill
  67. > Falcon edgeguard (dsmash at the ledge included)
  68. > Yoshi, Pikachu, Sheik, Ganon CGs (both port and non-port 4)
  69. > Falco PS/crouch under lasers/moving out of laser stun
  70.  
  71. - Neutral practice
  72. problem:
  73. "i think when that happens vs CPU i'm often concerned with getting the inputs right, and also i get flustered/don't have a good idea of how to feel/what to think if it goes wrong (eg don't execute correctly, execute correctly but get hit, etc).
  74. how to say...i'm okay at setting reaction points in specific situations but iteratively adjusting/setting them is hard for me"
  75.  
  76. solution:
  77. > Strong and weak positions in different matchups and shadowboxing different outcomes + slight variations on spacing/timing
  78. > First train myself to identify good spacings/spacing + action state combinations
  79. Then train self to think ahead/set reaction point once i achieve those states
  80. Then get better at executing in all of those situations
  81. >> This is vs. CPUs
  82. >> Setting reaction points
  83. > “Adapting” vs. CPU; changing what I do/what I look for after getting hit even once
  84. > Getting as close as I can to CPU without getting hit; trying to barely avoid the CPU’s move(s) in terms of timing then counterattacking
  85. > 20xx recording drills (e.g. get the Fox to full hop aerial a lot? Falco laser -> aerial a lot? etc).
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