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- Tech skill practice
- DO THIS ALL ON VANILLA
- DO THIS ONCE OR TWICE A WEEK IN FULL, AND SOME PART OF THIS ONCE A DAY MINIMUM
- MAKE SURE TO REMEMBER/THINK ABOUT THE PURPOSE OF THESE AS I DO THEM
- > Don’t overcomplicate. “What does this cover? What space does this cover? If opponent knows I’ll do this what can I do instead?” E.g. vs. his dash dance starting from farther away, instead of dash attackinng, I can wait a bit + WD back (defense) or I can just dash dance instead/dash forward dash WD back.
- Before doing strings, just make sure there’s no frame holes (shield grab thing)
- - AC/L fair, bair
- > Try doing it on crouching Falco/Fox
- > Try doing it spaced vs. Samus/Peach in a way that lets you still shield/be safe vs their mash
- > Don’t forget to face different ways
- >If I get bored, try different drifts too + timings (delay fair/bair)
- - Defensive string (aerial dash back, WD back, dash WD back, block, back roll, FJ)
- - Offensive (repeated aerial, tilt, dsmash, grab, dash out dash in grab, dash out dash in dash attack)
- - L canceling dair
- - WD back ftilt, slight wait WD back
- - RC dtilt
- - SH nair OOS
- > Standing puff
- - Shield poke nair for side plat pressure as Sheik
- - Needle cancel (standing, RNS, regular aerial needle cancel)
- - Nair stuff
- > 0 nair, FJ FF nair
- - Dash control, dash dance control
- - Dash wavedash
- - Wavedash
- > WD OOS
- - WD back FF to the ledge
- - Ledgedash practice
- > Kirby drill (20XX)
- > Unclepunch if you can
- - Other ledge actions
- > Waveland in place, shino stall, Sami stall, timing tilt/aerial, getting to platforms, comfort with basic ledge actions
- - Platform movement/threatening range
- > Shield drop
- > Run off aerial + associated range(s)
- > Where can I hit quickly/not so quickly and how do they complement needles? I.e. are there ranges my aerials don’t reach that my needles do?
- > Moving between side and top, top to side (extremely important)
- - Edgeguarding sequences
- > From stage, from ledge
- >> Release bair, WD off bair, run off DJ nair, instant SH nair, teeter, needle from farther away at the ledge, turnaround needle, etc.
- - Corner pressure sequences
- > Stationary/drifting w FJ bair, WD back shield, delayed WD back _> confirm -> ftilt, dash forward dash back bair, WD back charge needles, etc.
- - Juggling sequences
- > Positioning to threaten with bair then converting off that
- > Falling ahead of them
- > Need to study this tbh
- - Punish practice
- > Marth dthrow usmash, Marth low % flowcharts
- > RTC vs. Fox, Falco, Falcon
- > Gimps vs. Fox, Falco (pay attention to trajectory after throw, vary timing of leaving ledge, vary distance from ledge, etc.)
- > Low % throw routes vs. Peach
- > Nana kill
- > Falcon edgeguard (dsmash at the ledge included)
- > Yoshi, Pikachu, Sheik, Ganon CGs (both port and non-port 4)
- > Falco PS/crouch under lasers/moving out of laser stun
- - Neutral practice
- problem:
- "i think when that happens vs CPU i'm often concerned with getting the inputs right, and also i get flustered/don't have a good idea of how to feel/what to think if it goes wrong (eg don't execute correctly, execute correctly but get hit, etc).
- how to say...i'm okay at setting reaction points in specific situations but iteratively adjusting/setting them is hard for me"
- solution:
- > Strong and weak positions in different matchups and shadowboxing different outcomes + slight variations on spacing/timing
- > First train myself to identify good spacings/spacing + action state combinations
- Then train self to think ahead/set reaction point once i achieve those states
- Then get better at executing in all of those situations
- >> This is vs. CPUs
- >> Setting reaction points
- > “Adapting” vs. CPU; changing what I do/what I look for after getting hit even once
- > Getting as close as I can to CPU without getting hit; trying to barely avoid the CPU’s move(s) in terms of timing then counterattacking
- > 20xx recording drills (e.g. get the Fox to full hop aerial a lot? Falco laser -> aerial a lot? etc).
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