Advertisement
tchnmncr

Hex-A-Tron.pde

Sep 19th, 2017
211
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.23 KB | None | 0 0
  1. /**
  2. * Hex-A-Tron
  3. *
  4. * by tchnmncr @ eldri.tech
  5. *
  6. * See http://eldri.tech/portfolio/vehicles/#Hex-A-Tron
  7. * for more info.
  8. *
  9. */
  10.  
  11. PImage bg, fg; // background and foreground images
  12. PShape grid; // svg grid of 16 triangles
  13. PShape[] sectors = new PShape[16]; // array of triangles from grid
  14. int prevSect1 = 0; // # of first previous sector
  15. int prevSect2 = 0; // # of second previous sector
  16. String[] lines; // lines of string data from text file
  17. int hIndex = 0; // horizontal (x) index
  18. int vIndex = 0; // vertical (y) index
  19.  
  20. void setup() {
  21. size(1920, 1080); // set screen size to 1080p
  22.  
  23. // load png and svg images
  24. bg = loadImage("bg.png");
  25. fg = loadImage("fg.png");
  26. grid = loadShape("grid.svg");
  27.  
  28. // fill PShape[] array with shapes from svg file
  29. for (int i = 0; i < sectors.length; i++) {
  30. sectors[i] = grid.getChild(str(i));
  31. }
  32.  
  33. // get lines of string data from text file
  34. lines = loadStrings("spell.txt");
  35. }
  36.  
  37. void draw() {
  38.  
  39. // draw background layer
  40. background(bg);
  41.  
  42. // reset previous sectors' colors
  43. sectors[prevSect1].setFill(#660000);
  44. sectors[prevSect2].setFill(#660000);
  45.  
  46. // get the next character in the file
  47. char newChar = lines[vIndex].charAt(hIndex);
  48.  
  49. // if that character is not '*' then
  50. // change colors for sectors corresponding to character's hex value
  51. if (newChar != '*') {
  52.  
  53. String hexVal = hex(newChar);
  54.  
  55. int newSect1 = unhex(str(hexVal.charAt(2)));
  56. int newSect2 = unhex(str(hexVal.charAt(3)));
  57.  
  58. // debug
  59. // println(newChar + " " + hexVal + " " + newSect1 + " " + newSect2);
  60. // println("hIndex: " + hIndex + " vIndex: " + vIndex);
  61.  
  62. // set new sectors' colors
  63. sectors[newSect1].setFill(#aa0000);
  64. sectors[newSect2].setFill(#ff0000);
  65.  
  66. // record sector values to reset in the next iteration
  67. prevSect1 = newSect1;
  68. prevSect2 = newSect2;
  69. }
  70.  
  71. // draw the sectors
  72. shape(grid);
  73.  
  74. // advance horizontal and vertical indices
  75. hIndex++;
  76. if (hIndex == lines[vIndex].length()) {
  77. hIndex = 0;
  78. vIndex++;
  79. if (vIndex == lines.length) {
  80. vIndex = 0;
  81. }
  82. }
  83.  
  84. // draw foreground layer
  85. image(fg, 0, 0);
  86.  
  87. // delay one second
  88. delay(1000);
  89. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement