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- Iron Harvest Change Log 01 - New COOP Mode and 3v3 Map
- General Changes
- The 7th Rusviet mission has been significantly reworked. The AI has been adjusted and a bug has been fixed that sometimes let to an overproduction of guardian mechs. As a result, previous saved games are now invalidated for this mission.
- Fixes to aid progression for those who played during the open beta and hadn’t completed the missions in the intended order.
- Mechs preview skins are now always removed before a new one is displayed.
- Background diagnostic tools added to create detailed logs when online services fail (pending).
- Added auto reconnect to online services after 30 seconds if connection unexpectedly lost.
- If not accepted, the EULA auto pops-up so that it is easier to access online services.
- U.I. fixes and improvements to accommodate text changes.
- Language localisation improvements and fixes.
- SFX added.
- Saved game improvement, incl.an overwrite function when you have reached the maximum number of save games possible.
- General improvements to aid match making.
- GOG pre-order mech skins are now available.
- Steam achievements are now available.
- New Campaign COOP Mode
- You now have the option to play through the entire campaign with a buddy. Coordination is key.
- You only need go to the Campaign overview menu.
- Click the mission you want to play.
- Invite a buddy and play.
- You’ll play the campaign as normal, however each of you can control all available units. Work together to achieve your goals and blame the other person when you lose! :P
- New Multiplayer/Skirmish Map
- Fresh from the trenches, 2Sk3tchy has created this overview to tempt you once more into battle.
- New Native Mode Story Trailer
- We’re also pleased to work with so many international peoples and so we now have a native mode cut of the Story Trailer. Somehow, even if you don’t understand the language, the words carry extra weight when spoken by a native.
- Balance Changes
- We collected data and feedback from all your battles and are working on balancing changes. These changes are currently being tested and if everything works out will be part of next week’s update.
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