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Sep 4th, 2020
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  1. [CONTENT CHANGES]
  2.  
  3. > M79 changes:
  4. >> Given a proper description. RIP in "E".
  5.  
  6. > All alt ammo types now have their own shell models when reloading.
  7.  
  8. >> Default ammo now has 900 muzzle velocity (instead of 1000).
  9.  
  10. >> Sponge ammo now sets your muzzle velocity to 500 (can't go higher or lower).
  11. >> No longer increases spare ammo count.
  12. >> Damage0 now increases to 60 (instead of 50).
  13. >> Damage1 now increases to 50 (instead of 45).
  14. >> Range0 now increases to 100 (instead of 120).
  15. >> Range1 now increases to 250 (instead of 200).
  16. >> Now sets your head + torso multiplier to 1.67 (Head OG: 2.0x) (Torso OG: 1.5).
  17.  
  18. >> .410 beehive ammo now has an updated description.
  19. >> Pellet count increased to 16. Really flubbed basic math here, should of been 16.
  20. >> Crosshair size now increases by 20%.
  21. >> Bullet speed increases to 1000 (instead of 1250).
  22.  
  23. >> Buckshot (M79) now fires modified M576 grenade cartridge instead of 12 gauge in an adapter.
  24. >> Description updated.
  25. >> Pellet count is now 12 (instead of 8).
  26. >> Now has an aim + hip choke of 1.3 (OG: 2.0).
  27. >> Now increases crosshair size by 10%.
  28.  
  29. >> New ammo type: CTS STING BALL
  30. >> Basically is rubber pellets for the Thumper.
  31.  
  32. >> Flechette now has 2.0 choke (instead of 2.4).
  33.  
  34. >> Slugs changed to Exotic Slugs.
  35. >> Description changed.
  36. >> Shoots two pellets instead of one, one always being centered while the other having high choke.
  37. >> Now increases bullet speed to 1000 (instead of 1250).
  38. >> Crosshair size increased by 20% (only effects 2nd slug).
  39. >> Hip + Aim choke increased to 3.0 (instead of 0.5) (only effects 2nd slug).
  40.  
  41. >> Can now equip Tracerless ammo!
  42.  
  43. >> AP ammo now has 1.0 penetration on the M79.
  44.  
  45. >> Removing the stock will make you hold the M79 more like a typical pistol
  46.  
  47. > AK103 can now equip a 5.56x45mm Conversion to make it sort of like the Ak101, but using a modified GALIL 35 round magazine!
  48. >> Stats make it some where between an AK103 and an AK74... with 35-round Galil magazine with 140 spare rounds.
  49. >> 556 kill unlock.
  50.  
  51. > AK105 can now equip a 5.56x45mm Conversion to make it sort of like the Ak102, but using a modified GALIL 35 round magazine!
  52. >> Stats make it some where between an AK103 and an AK74... with 35-round Galil magazine with 140 spare rounds.
  53. >> Of note: Raises min damage to 24... but sets max damage to 32.
  54. >> 556 kill unlock.
  55.  
  56. > Your arms now display an inhuman aura around them...
  57.  
  58. > Something's not right with the "watch".
  59.  
  60. > Skin has gone a bit... green. Are the soldiers zombies now? Is that why they keep coming back?!
  61.  
  62. > Deagle 44 / 50 recieved a very small amount of hip / aim rot recoil reduction.
  63.  
  64. > "Type 88-2" renamed to "Type 88". Full stock no longer renames it.
  65.  
  66. > Glock 50 GI conversion changes (both G17 + G18):
  67. They were just a little too powerful, so I made the 2 shot a little more conditional.
  68. >> Now increase torso multiplier to 1.2 (instead of 1.1).
  69. >> Now increase damage0 to 45 (instead of 50).
  70. >> New decreases model kick speed by 10% (new).
  71.  
  72. > Turns out the scar 9mm conversions are actually closed bolts, so... I guess you can load an extra bullet into the chamber again?
  73.  
  74. > Scar HAMR 9mm now increases range1 to 200 (instead of decreasing it to 155).
  75. > Reload speed for this attachment increased by roughly 30%. Go try it, you'll see the difference.
  76.  
  77. > AK12 BARS got some heavy changes due to concerns with it being overpowered.
  78. >> Burst now automatically fires.
  79. >> Burst is now two rounds instead of three.
  80. >> Burst lock is around 433 rpm (old SKS rpm).
  81.  
  82. > Made the bizon 9x18mm conversion free. Why not? It doesn't change too much and some people find the 64 round magazine more iconic.
  83.  
  84. > Krinkov 7.62 conversion now reloads at the same speed as default ammo (AKA faster than before).
  85.  
  86. > Krinkov can now equip a 9mm conversion attachment for 520 kills!
  87. Exact stats...
  88. (+) Increases damage1 to 19 (OG: 18).
  89. (+) Increases range0 to 58 (OG: 32).
  90. (+) Decreases crosshair size to 25 (OG: 30).
  91. (+) Decreases crosshair expansion to 350 (OG: 400).
  92. (+) Lowers hipfire spread to 0.065 (from 0.075).
  93. (+) Increases reload speed.
  94. (=) Increases Firepitch by 10%.
  95. (=) Decreases Firevolume by 10%.
  96. (-) Decreases Damage0 to 34 (OG: 37).
  97. (-) Decreases Range1 to 108 (OG: 132).
  98. (-) Lowers bullet speed to 1800 (OG: 2000).
  99. (-) Cuts suppression in half.
  100. (-) Lowers penetration to 0.5 (OG 0.9).
  101.  
  102. > Menu lobby is now a (still work in progress) Halloween version.
  103.  
  104.  
  105. [MAP CHANGES]
  106.  
  107. [GATEWAY] NEW! HALLOWEEN RUINS (BY BATTLEWINER)
  108.  
  109. [STORAGE] NEW! (BY BATTLEWINER)
  110.  
  111. [INFERNO]
  112. > Made lighting more tolerable at night.
  113.  
  114. [FARMLANDS]
  115. > Fixed up messy cols Also made lighting slightly better for night time.
  116.  
  117. [BLACK SITE]
  118. > Fixed col barriers - added an additional one outside, renamed more bricks to proper name, added two more spawns per side.
  119.  
  120. [INDUSTRY] Moved G flag to be easier to capture and harder to defend (should make CTF more balanced), Minor lighting change, Optimisation, More cover in railyard and other areas, Prevented hill camping from parking lot (still need to fix holding bonus), Fixed various boundary breaks (still some to do though). Thumbnail made.
  121.  
  122. [LAKESIDE]
  123. > Made beach into actual terrain, Lots of easter eggs, Visual updates to P side, Experimenting with cobblestone sidewalks (may change colour or material in future) boundary break fixes.
  124.  
  125. [STILIA RESIDENCE]
  126. > Made lighting more adequate for night time. Updated barrel models.
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