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- All compiler errors have to be fixed before you can enter playmode!
- 0x00007FF723C53FBC (Unity) StackWalker::GetCurrentCallstack
- 0x00007FF723C57491 (Unity) StackWalker::ShowCallstack
- 0x00007FF7224E5B15 (Unity) GetStacktrace
- 0x00007FF72480BF0B (Unity) DebugStringToFile
- 0x00007FF723C88444 (Unity) DebugLogHandler_CUSTOM_Internal_Log
- 0x000002868B1DD5AB (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- 0x000002868B1DD46B (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- 0x000002868B1DCC71 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
- 0x000002868B1DC9AD (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
- 0x000002868B1DC80B (Mono JIT Code) [SceneView.cs:3393] UnityEditor.SceneView:ShowNotification (string)
- 0x000002868B1DBDA3 (Mono JIT Code) [SceneView.cs:3399] UnityEditor.SceneView:ShowCompileErrorNotification ()
- 0x000002869335D3F5 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr)
- 0x00007FF8BE8CBFB0 (mono-2.0-bdwgc) [mini-runtime.c:2809] mono_jit_runtime_invoke
- 0x00007FF8BE852142 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke
- 0x00007FF8BE85B13F (mono-2.0-bdwgc) [object.c:2968] mono_runtime_invoke
- 0x00007FF723BD48CF (Unity) CallStaticMonoMethod
- 0x00007FF723BD44BA (Unity) CallStaticMonoMethod
- 0x00007FF723BD4231 (Unity) CallStaticMonoMethod
- 0x00007FF721C548BD (Unity) PlayerLoopController::SetIsPlaying
- 0x00007FF721C57C07 (Unity) Application::TickTimer
- 0x00007FF7224ED030 (Unity) MainMessageLoop
- 0x00007FF7224EFA4F (Unity) WinMain
- 0x00007FF7251A6B02 (Unity) __scrt_common_main_seh
- 0x00007FF914A97BD4 (KERNEL32) BaseThreadInitThunk
- 0x00007FF91556CED1 (ntdll) RtlUserThreadStart
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