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[Dvars] PS3 Quantum of Solace Dvars Dump [1.20 / MP]

Jan 22nd, 2026 (edited)
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  1. Dvar Type : Bool   | name="aim_input_graph_enabled" | desc="Use graph for adjusting view input
  2. Dvar Type : Bool   | name="aim_input_graph_debug" | desc="Debug the view input graphs
  3. Dvar Type : Bool   | name="aim_accel_turnrate_enabled" | desc="Enable/disable acceleration of the turnrates
  4. Dvar Type : Bool   | name="aim_accel_turnrate_debug" | desc="Turn on debugging info for the acceleration
  5. Dvar Type : Bool   | name="aim_slowdown_debug" | desc="Turn on debugging info for aim slowdown
  6. Dvar Type : Bool   | name="aim_autoaim_debug" | desc="Turn on auto aim debugging
  7. Dvar Type : Bool   | name="aim_automelee_enabled" | desc="Turn on auto melee
  8. Dvar Type : Bool   | name="aim_automelee_debug" | desc="Turn on auto melee debugging
  9. Dvar Type : Bool   | name="aim_lockon_debug" | desc="Turn on debugging info for aim lock on
  10. Dvar Type : Bool   | name="aim_scale_view_axis" | desc="Scale the influence of each input axis so that the major axis has more influence on the control
  11. Dvar Type : Bool   | name="cover_aim_slowdown_enabled" | desc="Slowdown the turn rate when the cross hair passes over a target
  12. Dvar Type : Bool   | name="cover_corner_aim_enabled" | desc="Corner aim disabled
  13. Dvar Type : Bool   | name="cover_hold_button_to_use" | desc="Use cover by holding a button
  14. Dvar Type : Bool   | name="cover_stick_entry" | desc="Enables entry into cover by pushing in
  15. Dvar Type : Bool   | name="cover_stick_exit" | desc="Enables exit from cover by pulling back
  16. Dvar Type : Bool   | name="cover_stick_exit_locked_while_aim" | desc="Lock exit while we aim round corners
  17. Dvar Type : Bool   | name="cover_stick_exit_locked_while_corner" | desc="Lock exit while traverse round corners or dash
  18. Dvar Type : Bool   | name="cover_test_new_anims" | desc="for testing new animations
  19. Dvar Type : Bool   | name="cover_use_foregrip_anims" | desc="enable anims for foregrip weapons
  20. Dvar Type : Bool   | name="cover_restore_stance" | desc="Restore pre-cover stance upon exiting cover
  21. Dvar Type : Bool   | name="cover_corner_trans_enabled" | desc="?
  22. Dvar Type : Bool   | name="cover_corner_concave_trans_enabled" | desc="?
  23. Dvar Type : Bool   | name="cover_corner_open_trans_enabled" | desc="?
  24. Dvar Type : Bool   | name="cover_new_locomotion" | desc="Enables multiple loco animations for different speeds
  25. Dvar Type : Bool   | name="cover_dash_enabled" | desc="Cover dash enabled
  26. Dvar Type : Bool   | name="cover_dash_fromCover_enabled" | desc="Cover dash enabled (from cover)
  27. Dvar Type : Bool   | name="cover_dash_from1stperson_enabled" | desc="Cover dash enabled (into cover)
  28. Dvar Type : Bool   | name="cover_dash_coplaner_enabled_actual" | desc="Cover dash enabled (into cover)
  29. Dvar Type : Bool   | name="cover_dash_coplaner_enabled" | desc="Cover dash enabled (into cover)
  30. Dvar Type : Bool   | name="cover_dash_into_cover_pre_scan" | desc="Allow scan of cover for dash points before dashing
  31. Dvar Type : Bool   | name="cover_disable" | desc="Disable Bond going into cover. 1 = disabled, 0 = enabled
  32. Dvar Type : Bool   | name="cover_debug_draw" | desc="Draw debug lines etc.
  33. Dvar Type : Bool   | name="cover_debug_camera" | desc="Allows view farther out and not affecting player facing
  34. Dvar Type : Bool   | name="cover_debug_target_tracking" | desc="Debug rendering for view target tracking going into and out of aim
  35. Dvar Type : Bool   | name="cover_debug_output_anims" | desc="Send anim names to console output
  36. Dvar Type : Bool   | name="cover_autoaim_atpeek_with_ads" | desc="Use ADS button to aim at corner
  37. Dvar Type : Bool   | name="cover_exit_by_dash_hold_time" | desc="?
  38. Dvar Type : Bool   | name="cover_debug_link_draw" | desc="Draw all the cover_side_link nodes.
  39. Dvar Type : Bool   | name="jump_slowdownEnable" | desc="Slow player movement after jumping
  40. Dvar Type : Bool   | name="bg_customCameraCollision" | desc="if camera collision should be applied during custom cameras
  41. Dvar Type : Bool   | name="bg_ladder_debug" | desc="Display 3D ladder detection display
  42. Dvar Type : Bool   | name="inertiaDebug" | desc="Show inertia debug information
  43. Dvar Type : Bool   | name="player_scopeExitOnDamage" | desc="Exit the scope if the player takes damage
  44. Dvar Type : Bool   | name="player_debugHealth" | desc="Turn on debugging info for player health
  45. Dvar Type : Bool   | name="player_sustainAmmo" | desc="Firing weapon will not decrease clip ammo.
  46. Dvar Type : Bool   | name="player_speedScaleDebug" | desc="Enables the player_XXXSpeedScale dvars to override gdt and system speed scale settings
  47. Dvar Type : Bool   | name="player_sprintEnabled" | desc="Enable player sprint
  48. Dvar Type : Bool   | name="player_sprintInfinite" | desc="Allow the player to sprint without endurance limitations
  49. Dvar Type : Bool   | name="player_disable_firstpers_anims" | desc="Disable first person anims
  50. Dvar Type : Bool   | name="poison_movementEnabled" | desc="Enable player movement distortion while poisoned
  51. Dvar Type : Bool   | name="wind_movementEnabled" | desc="Enable player movement affected by wind
  52. Dvar Type : Bool   | name="player_turnAnims" | desc="Use animations to turn a player's model in multiplayer
  53. Dvar Type : Bool   | name="bg_shock_sound" | desc="Play shell shock sound
  54. Dvar Type : Bool   | name="bg_shock_lookControl" | desc="Alter player control during shellshock
  55. Dvar Type : Bool   | name="bg_shock_movement" | desc="Affect player's movement speed duringi shellshock
  56. Dvar Type : Bool   | name="player_types_active" | desc="Enable player types system
  57. Dvar Type : Bool   | name="debug_player_types" | desc="Debug info for player types
  58. Dvar Type : Bool   | name="debug_phone" | desc="Debug info for the phone
  59. Dvar Type : Bool   | name="melee_enabled" | desc="enable melee attacks. true = melee allowed
  60. Dvar Type : Bool   | name="bg_quick_kill_enabled" | desc="enable quick kills. true = quick kill allowed
  61. Dvar Type : Bool   | name="qk_always_succeed" | desc="CHEAT: All QKs and Boss Fights will succeed regardless of button press.
  62. Dvar Type : Bool   | name="bg_qk_vision_enable" | desc="Enables the use of vision sets through script on melee and boss battles
  63. Dvar Type : Bool   | name="health_regen_enable" | desc="enable or disable health regeneration
  64. Dvar Type : Bool   | name="ai_ragdoll_death_enable" | desc="Enable ragdoll on AI death
  65. Dvar Type : Bool   | name="scene_anim_debug_draw" | desc="Activates debug drawing.
  66. Dvar Type : Bool   | name="letterboxActive" | desc="Set when the Letterbox is active
  67. Dvar Type : Bool   | name="movebody_debug" | desc="Show debug information for moving bodies
  68. Dvar Type : Bool   | name="movebody_debug3D" | desc="Show onscreen debug information for moving bodies
  69. Dvar Type : Bool   | name="movebody_grab_angle_include_vert" | desc="Include vertical in angle calculation
  70. Dvar Type : Bool   | name="movebody_force_crouch" | desc="Force player to crouch while moving bodies
  71. Dvar Type : Bool   | name="movebody_ragdoll_drag_enable" | desc="Drag bodies in ragdoll, instead of on shoulders
  72. Dvar Type : Bool   | name="movebody_allow_hands" | desc="?
  73. Dvar Type : Bool   | name="trav_enable" | desc="Enable player traversals
  74. Dvar Type : Bool   | name="trav_debug" | desc="Show debug information for traversals
  75. Dvar Type : Bool   | name="mantle_slanted" | desc="Mantle at the approach angle
  76. Dvar Type : Bool   | name="mantle_through_glass" | desc="Mantle through destructible glass enabled
  77. Dvar Type : Bool   | name="mantle_as_traversal" | desc="Handle mantling through traversal system
  78. Dvar Type : Bool   | name="bal_force_constant" | desc="Force is constant for duration (if false, force is sinusoidal)
  79. Dvar Type : Bool   | name="clientSideEffects" | desc="Enable loading _fx.gsc files on the client
  80. Dvar Type : Bool   | name="compassClampIcons" | desc="If true, friendlies and enemy pings clamp to the edge of the radar.  If false, they disappear off the edge.
  81. Dvar Type : Bool   | name="compassRotation" | desc="Style of compass
  82. Dvar Type : Bool   | name="compassObjectiveDrawLines" | desc="Draw horizontal and vertical lines to the active target, if it is within the minimap boundries
  83. Dvar Type : Bool   | name="cg_drawGun" | desc="Draw the view model
  84. Dvar Type : Bool   | name="cg_readTitleStorageLocally" | desc="used to prevent XBL connection for map and gametype data
  85. Dvar Type : Bool   | name="cg_draw2D" | desc="Draw 2D screen elements
  86. Dvar Type : Bool   | name="cg_drawHealth" | desc="Draw health bar
  87. Dvar Type : Bool   | name="cg_drawBreathHint" | desc="Draw a 'hold breath to steady' hint
  88. Dvar Type : Bool   | name="cg_drawMantleHint" | desc="Draw a 'press key to mantle' hint
  89. Dvar Type : Bool   | name="cg_drawLadderHint" | desc="Draw a 'press key to Ladder' hint
  90. Dvar Type : Bool   | name="cg_drawFPSLabels" | desc="Draw FPS Info Labels
  91. Dvar Type : Bool   | name="cg_drawScriptUsage" | desc="Draw debugging information for scripts
  92. Dvar Type : Bool   | name="cg_drawMaterial" | desc="Draw debugging information for materials
  93. Dvar Type : Bool   | name="cg_drawSnapshot" | desc="Draw debugging information for snapshots
  94. Dvar Type : Bool   | name="cg_drawcenterdot" | desc="Turn on center dot
  95. Dvar Type : Bool   | name="cg_debugDrawCenterDot" | desc="Turn on center dot (DEBUG)
  96. Dvar Type : Bool   | name="cg_drawCrosshair" | desc="Turn on weapon crosshair
  97. Dvar Type : Bool   | name="cg_drawTurretCrosshair" | desc="Draw a cross hair when using a turret
  98. Dvar Type : Bool   | name="cg_drawCrosshairNames" | desc="Draw the name of an enemy under the crosshair
  99. Dvar Type : Bool   | name="cg_drawShellshock" | desc="Draw shellshock & flashbang screen effects.
  100. Dvar Type : Bool   | name="cg_viewPersBond" | desc="Draw a full body player character
  101. Dvar Type : Bool   | name="cg_viewZeroRoll" | desc="Zero camera roll
  102. Dvar Type : Bool   | name="cg_hudStanceHintPrints" | desc="Draw helpful text to say how to change stances
  103. Dvar Type : Bool   | name="cg_hudDamageIconInScope" | desc="Draw damage icons when aiming down the sight of a scoped weapon
  104. Dvar Type : Bool   | name="cg_hudGrenadeIconInScope" | desc="Show the grenade indicator when aiming down the sight of a scoped weapon
  105. Dvar Type : Bool   | name="cg_hudGrenadeIconEnabledFlash" | desc="Show the grenade indicator for flash grenades
  106. Dvar Type : Bool   | name="cg_drawLagometer" | desc="Enable the 'lagometer'
  107. Dvar Type : Bool   | name="cg_drawSpreadDebug" | desc="Enable spread debug circle.
  108. Dvar Type : Bool   | name="cg_crosshairDynamic" | desc="Crosshair is Dynamic
  109. Dvar Type : Bool   | name="cg_crosshairEnemyColor" | desc="The crosshair color when over an enemy
  110. Dvar Type : Bool   | name="cg_brass" | desc="Weapons eject brass
  111. Dvar Type : Bool   | name="cg_debugposition" | desc="Output position debugging information
  112. Dvar Type : Bool   | name="cg_debugevents" | desc="Output position debugging information
  113. Dvar Type : Bool   | name="cg_debuglaser" | desc="Output position debugging information
  114. Dvar Type : Bool   | name="cg_nopredict" | desc="Don't do client side prediction
  115. Dvar Type : Bool   | name="cg_footsteps" | desc="Play footstep sounds
  116. Dvar Type : Bool   | name="cg_laserForceOn" | desc="Force laser sights on in all possible places (for debug purposes).
  117. Dvar Type : Bool   | name="cg_thirdPerson" | desc="Use third person view
  118. Dvar Type : Bool   | name="cg_predictItems" | desc="Turn on client side prediction for item pickup
  119. Dvar Type : Bool   | name="cg_teamChatsOnly" | desc="Allow chatting only on the same team
  120. Dvar Type : Bool   | name="cg_drawpaused" | desc="Draw paused screen
  121. Dvar Type : Bool   | name="g_synchronousClients" | desc="Client is synchronized to the server - allows smooth demos
  122. Dvar Type : Bool   | name="con_minicon" | desc="Display the mini console on screen
  123. Dvar Type : Bool   | name="cg_subtitles" | desc="Show subtitles
  124. Dvar Type : Bool   | name="cg_deadChatWithTeam" | desc="If true, dead players can talk to living players on their team
  125. Dvar Type : Bool   | name="cg_deadHearTeamLiving" | desc="If true, dead players can hear living players on their team talk
  126. Dvar Type : Bool   | name="cg_deadHearAllLiving" | desc="If true, dead players can hear all living players talk
  127. Dvar Type : Bool   | name="cg_deadChatWithDead" | desc="If true, dead players can all chat together, regardless of team
  128. Dvar Type : Bool   | name="cg_everyoneHearsEveryone" | desc="If true, all players can all chat together, regardless of team or death
  129. Dvar Type : Bool   | name="cg_descriptiveText" | desc="Draw descriptive spectator messages
  130. Dvar Type : Bool   | name="cg_constantSizeHeadIcons" | desc="Head icons are the same size regardless of distance from the player
  131. Dvar Type : Bool   | name="cg_drawFriendlyNames" | desc="Whether to show friendly names in game
  132. Dvar Type : Bool   | name="cg_drawThroughWalls" | desc="Whether to draw friendly names through walls or not
  133. Dvar Type : Bool   | name="cg_blood" | desc="Show Blood
  134. Dvar Type : Bool   | name="weapcurrent_grenade" | desc="Have any grenades in inventory
  135. Dvar Type : Bool   | name="weapmenu_open" | desc="Tracks if Weapon Carousel is open
  136. Dvar Type : Bool   | name="cg_weapon_carousel" | desc="Enables Weapon Carousel
  137. Dvar Type : Bool   | name="cg_gunswayOverride" | desc="Toggle gunsway override settings
  138. Dvar Type : Bool   | name="cg_disableCustomLoadouts" | desc="Disables the in game menu selection for custom loadouts.
  139. Dvar Type : Bool   | name="cg_debugParticles" | desc="Displays Particle Debug Statistics
  140. Dvar Type : Bool   | name="cg_memPools" | desc="Renders Memory Pools
  141. Dvar Type : Bool   | name="printMemPools" | desc="Output Memory Pools to Console
  142. Dvar Type : Bool   | name="hud_showCoverCornerHint" | desc="Determines whether or not to show "Switch Cover" hints
  143. Dvar Type : Bool   | name="hud_phoneMap" | desc="Signals the phone map to draw.
  144. Dvar Type : Bool   | name="hud_phoneObjectives" | desc="Signals the phone objectives list to draw.
  145. Dvar Type : Bool   | name="cg_scoreboardPingText" | desc="Whether to show numeric ping value
  146. Dvar Type : Bool   | name="cg_scoreboardPingGraph" | desc="Whether to show graphical ping
  147. Dvar Type : Bool   | name="vehDebugClient" | desc="Turn on debug information for vehicles
  148. Dvar Type : Bool   | name="nightVisionDisableEffects" | desc="?
  149. Dvar Type : Bool   | name="cg_water_fx_enabled" | desc="?
  150. Dvar Type : Bool   | name="cg_water_fx_debug" | desc="?
  151. Dvar Type : Bool   | name="cg_weapon_ragdoll_stop_bullets" | desc="Whether or not ragdolls stop client bullets from hitting the mark generated by the server
  152. Dvar Type : Bool   | name="monkeytoy" | desc="Restrict console access
  153. Dvar Type : Bool   | name="con_matchPrefixOnly" | desc="Only match the prefix when listing matching Dvars
  154. Dvar Type : Bool   | name="cl_nodelta" | desc="The server does not send snapshot deltas
  155. Dvar Type : Bool   | name="cl_noprint" | desc="Print nothing to the console
  156. Dvar Type : Bool   | name="onlinegameandhost" | desc="true only if this is an xbox live game AND we're the host, otherwise false
  157. Dvar Type : Bool   | name="onlineunrankedgameandhost" | desc="true only if this is an xbox live RANKED game AND we're the host, otherwise false
  158. Dvar Type : Bool   | name="systemlink" | desc="Current game is a system link game
  159. Dvar Type : Bool   | name="splitscreen" | desc="Current game is a splitscreen game
  160. Dvar Type : Bool   | name="onlinegame" | desc="Current game is an online game with stats, custom classes, unlocks
  161. Dvar Type : Bool   | name="cl_hudDrawsBehindUI" | desc="Should the HUD draw when the UI is up?
  162. Dvar Type : Bool   | name="cl_shownuments" | desc="Show the number of entities
  163. Dvar Type : Bool   | name="cl_showServerCommands" | desc="Enable debugging information for server commands
  164. Dvar Type : Bool   | name="cl_showSend" | desc="Enable debugging information for sent commands
  165. Dvar Type : Bool   | name="cl_showTimeDelta" | desc="Enable debugging information for time delta
  166. Dvar Type : Bool   | name="cl_freezeDemo" | desc="cl_freezeDemo is used to lock a demo in place for single frame advances
  167. Dvar Type : Bool   | name="cl_forceavidemo" | desc="Record AVI demo even if client is not active
  168. Dvar Type : Bool   | name="cl_freelook" | desc="Enable looking with mouse
  169. Dvar Type : Bool   | name="cl_showmouserate" | desc="Print mouse rate debugging information to the console
  170. Dvar Type : Bool   | name="r_inGameVideo" | desc="Allow in game cinematics
  171. Dvar Type : Bool   | name="cl_bypassMouseInput" | desc="Bypass UI mouse input and send directly to the game
  172. Dvar Type : Bool   | name="m_filter" | desc="Allow mouse movement smoothing
  173. Dvar Type : Bool   | name="input_coverViewSensitivity" | desc="Allow mouse movement smoothing
  174. Dvar Type : Bool   | name="input_invertPitch" | desc="Invert gamepad pitch
  175. Dvar Type : Bool   | name="input_invertPitch" | desc="Invert gamepad pitch
  176. Dvar Type : Bool   | name="aim_lockon_enabled" | desc="Aim lock on helps the player to stay on target
  177. Dvar Type : Bool   | name="aim_autoaim_enabled" | desc="Turn on auto aim
  178. Dvar Type : Bool   | name="aim_slowdown_enabled" | desc="Slowdown the turn rate when the cross hair passes over a target
  179. Dvar Type : Bool   | name="cover_hints" | desc="Draw cover hints.
  180. Dvar Type : Bool   | name="cl_ingame" | desc="True if the game is active
  181. Dvar Type : Bool   | name="cg_blood" | desc="Show blood
  182. Dvar Type : Bool   | name="loc_translate" | desc="Turn on string translation
  183. Dvar Type : Bool   | name="fs_ignoreLocalized" | desc="Ignore localized assets
  184. Dvar Type : Bool   | name="party_timerVisible" | desc="party timer is visible in UI
  185. Dvar Type : Bool   | name="party_vetoButtonVisible" | desc="The party veto button is visible in the UI
  186. Dvar Type : Bool   | name="party_vetoPassed" | desc="Did the veto pass?
  187. Dvar Type : Bool   | name="party_connectToOthers" | desc="If false, we will just start our own lobby rather than connect to another lobby, even if others exist
  188. Dvar Type : Bool   | name="party_debug" | desc="Debug party functionality
  189. Dvar Type : Bool   | name="party_host" | desc="True if we are the host of the party
  190. Dvar Type : Bool   | name="party_editingsettings" | desc="True if the host is editing game settings
  191. Dvar Type : Bool   | name="party_teambased" | desc="True if the current playlist is team based
  192. Dvar Type : Bool   | name="party_autoteams" | desc="Enables/Disables auto team functionality
  193. Dvar Type : Bool   | name="party_playervisible" | desc="Whether selected player in party is showing true info or not.  Only valid when used with party feeders.
  194. Dvar Type : Bool   | name="party_iamhost" | desc="True if selected player is you and if you are the host.  Only valid when used with party feeders.
  195. Dvar Type : Bool   | name="cg_hudSplitscreenOffsetsUseScale" | desc="Use splitscreen scaling for element offsets
  196. Dvar Type : Bool   | name="ps3_shouldDoOButtonSwap" | desc="whether or not to swap ps3 buttons
  197. Dvar Type : Bool   | name="fx_enable" | desc="Toggles all effects processing
  198. Dvar Type : Bool   | name="fx_draw" | desc="Toggles drawing of effects after processing
  199. Dvar Type : Bool   | name="fx_draw_sprite_effect" | desc="Toggles drawing of sprite portion of effects
  200. Dvar Type : Bool   | name="fx_draw_nonsprite_effect" | desc="Toggles drawing of nonsprite portion of effects
  201. Dvar Type : Bool   | name="fx_draw_trails_effect" | desc="Toggles drawing of effect trails
  202. Dvar Type : Bool   | name="fx_cull" | desc="Toggles culling of effects on the CPU
  203. Dvar Type : Bool   | name="fx_marks" | desc="Toggles whether bullet hits leave marks
  204. Dvar Type : Bool   | name="fx_marks_smodels" | desc="Toggles whether bullet hits leave marks on static models
  205. Dvar Type : Bool   | name="fx_marks_ents" | desc="Toggles whether bullet hits leave marks on entities
  206. Dvar Type : Bool   | name="fx_freeze" | desc="Freeze effects
  207. Dvar Type : Bool   | name="fx_count" | desc="Debug effects count
  208. Dvar Type : Bool   | name="fx_profile" | desc="Turn on FX profiling
  209. Dvar Type : Bool   | name="fx_drawClouds" | desc="Toggles the drawing of particle clouds
  210. Dvar Type : Bool   | name="custom_camera_tool" | desc="Enable the tool to edit a custom camera
  211. Dvar Type : Bool   | name="custom_camera_awareness_enable" | desc="Enable the tool to edit a custom camera
  212. Dvar Type : Bool   | name="custom_camera_awareness_cover_only" | desc="Enable the tool to edit a custom camera
  213. Dvar Type : Bool   | name="custom_camera_awareness_allow_behind" | desc="Enable the custom camera for the awareness system to look behind the player
  214. Dvar Type : Bool   | name="custom_camera_awareness_show_all" | desc="Enable the custom camera for the awareness system to show all objects, or first only
  215. Dvar Type : Bool   | name="custom_camera_awareness_require_los" | desc="Custom camera for the awareness system requires LOS
  216. Dvar Type : Bool   | name="custom_camera_vehicle_use_drag_camera" | desc="Custom camera for the awareness system requires LOS
  217. Dvar Type : Bool   | name="sv_cheats" | desc="Enable cheats
  218. Dvar Type : Bool   | name="g_synchronousClients" | desc="Call 'client think' exactly once for each server frame to make smooth demos
  219. Dvar Type : Bool   | name="g_logSync" | desc="Enable synchronous logging
  220. Dvar Type : Bool   | name="g_weaponAmmoPools" | desc="Use shared ammunition
  221. Dvar Type : Bool   | name="g_debugDamage" | desc="Show debug information for damage
  222. Dvar Type : Bool   | name="g_eyePosFromTagEye" | desc="For player view pos/dir, use tag_eye rather than tag_camera
  223. Dvar Type : Bool   | name="g_allowVote" | desc="Enable voting on this server
  224. Dvar Type : Bool   | name="g_listEntity" | desc="List the entities
  225. Dvar Type : Bool   | name="g_deadChat" | desc="Allow dead players to chat with living players
  226. Dvar Type : Bool   | name="g_smoothClients" | desc="Enable extrapolation between client states
  227. Dvar Type : Bool   | name="g_antilag" | desc="Turn on antilag checks for weapon hits
  228. Dvar Type : Bool   | name="g_oldVoting" | desc="Use old voting method
  229. Dvar Type : Bool   | name="g_no_script_spam" | desc="Turn off script debugging info
  230. Dvar Type : Bool   | name="g_debugLocDamage" | desc="Turn on debugging information for locational damage
  231. Dvar Type : Bool   | name="melee_debug" | desc="Turn on debug lines for melee traces
  232. Dvar Type : Bool   | name="radius_damage_debug" | desc="Turn on debug lines for radius damage traces
  233. Dvar Type : Bool   | name="g_compassShowEnemies" | desc="Whether enemies are visible on the compass at all times
  234. Dvar Type : Bool   | name="pickupPrints" | desc="Print a message to the game window when picking up ammo, etc.
  235. Dvar Type : Bool   | name="g_playerShadow" | desc="Use a PLAYER_SHADOW entity for the player's shadow
  236. Dvar Type : Bool   | name="g_redCrosshairs" | desc="Whether red crosshairs are enabled
  237. Dvar Type : Bool   | name="missileDebugDraw" | desc="Draw guided missile trajectories.
  238. Dvar Type : Bool   | name="missileDebugText" | desc="Print debug missile info to console.
  239. Dvar Type : Bool   | name="missileDebugAttractors" | desc="Draw the attractors and repulsors.  Attractors are green, and repulsors are yellow.
  240. Dvar Type : Bool   | name="vehHelicopterScaleMovement" | desc="Scales down the smaller of the left stick axes.
  241. Dvar Type : Bool   | name="vehHelicopterSoftCollisions" | desc="Player helicopters have soft collisions (slow down before they collide).
  242. Dvar Type : Bool   | name="vehHelicopterInvertUpDown" | desc="Invert the altitude control on the player helicopter.
  243. Dvar Type : Bool   | name="vehHelicopterHeadSwayDontSwayTheTurret" | desc="If set, the turret will not fire through the crosshairs, but straight ahead of the vehicle, when the player is not freelooking.
  244. Dvar Type : Bool   | name="scr_vehicle_enable_collision_notify" | desc="?
  245. Dvar Type : Bool   | name="vehDebugServer" | desc="Turn on debug information for vehicles
  246. Dvar Type : Bool   | name="com_useConfig" | desc="Use configuration files
  247. Dvar Type : Bool   | name="developer_script" | desc="Enable developer script comments
  248. Dvar Type : Bool   | name="com_scripterrordialog" | desc="Enable on screen display of script runtime error dialogs
  249. Dvar Type : Bool   | name="com_statmon" | desc="Draw stats monitor
  250. Dvar Type : Bool   | name="com_fileReadError" | desc="dvar set from the filesystem when there's an error reading a fastfile
  251. Dvar Type : Bool   | name="useMapPreloading" | desc="Whether to start loading the map before connecting to server
  252. Dvar Type : Bool   | name="useSvMapPreloading" | desc="Whether to start loading the map before starting the server
  253. Dvar Type : Bool   | name="cl_ignoreinput" | desc="Ignore button and stick presses (except in UI)
  254. Dvar Type : Bool   | name="sv_running" | desc="Server is running
  255. Dvar Type : Bool   | name="com_filter_output" | desc="Use console filters for filtering output.
  256. Dvar Type : Bool   | name="com_introPlayed" | desc="Intro movie has been played
  257. Dvar Type : Bool   | name="com_animCheck" | desc="Check anim tree
  258. Dvar Type : Bool   | name="hiDef" | desc="True if the game video is running in high-def.
  259. Dvar Type : Bool   | name="wideScreen" | desc="True if the game video is running in 16x9 aspect, false if 4x3.
  260. Dvar Type : Bool   | name="com_bullet_penetrationEnabled" | desc="Enable/Disable bullet penetration.
  261. Dvar Type : Bool   | name="com_attractmode" | desc="Run attract mode
  262. Dvar Type : Bool   | name="?" | desc="External Dvar
  263. Dvar Type : Bool   | name="showdrop" | desc="Show dropped packets
  264. Dvar Type : Bool   | name="packetDebug" | desc="Enable packet debugging information
  265. Dvar Type : Bool   | name="net_lanauthorize" | desc="Authorise CD keys when using a LAN
  266. Dvar Type : Bool   | name="msg_printEntityNums" | desc="Print entity numbers
  267. Dvar Type : Bool   | name="msg_dumpEnts" | desc="Print snapshot entity info
  268. Dvar Type : Bool   | name="msg_hudelemspew" | desc="Debug hudelem fields changing
  269. Dvar Type : Bool   | name="sv_endGameIfISuck" | desc="End the match if most of the players are lagged out
  270. Dvar Type : Bool   | name="sv_clientSideBullets" | desc="If true, clients will synthesize tracers and bullet impacts
  271. Dvar Type : Bool   | name="sv_floodProtect" | desc="Prevent malicious lagging by flooding the server with commands
  272. Dvar Type : Bool   | name="sv_showCommands" | desc="Print client commands in the log file
  273. Dvar Type : Bool   | name="sv_cheats" | desc="Enable cheats on the server
  274. Dvar Type : Bool   | name="sv_packet_info" | desc="Enable packet info debugging information
  275. Dvar Type : Bool   | name="sv_showAverageBPS" | desc="Show average bytes per second for net debugging
  276. Dvar Type : Bool   | name="sv_botsPressAttackBtn" | desc="Allow testclients to press attack button
  277. Dvar Type : Bool   | name="sv_debugRate" | desc="Enable snapshot rate debugging info
  278. Dvar Type : Bool   | name="sv_debugReliableCmds" | desc="Enable debugging information for 'reliable' commands
  279. Dvar Type : Bool   | name="sv_smp" | desc="Enable server multithreading
  280. Dvar Type : Bool   | name="sv_clientArchive" | desc="Have the clients archive data to save bandwidth on the server
  281. Dvar Type : Bool   | name="clientSideEffects" | desc="Enable loading _fx.gsc files on the client
  282. Dvar Type : Bool   | name="loc_forceEnglish" | desc="Force english localized strings
  283. Dvar Type : Bool   | name="loc_translate" | desc="Enable translations
  284. Dvar Type : Bool   | name="loc_warnings" | desc="Enable localization warnings
  285. Dvar Type : Bool   | name="loc_warningsAsErrors" | desc="Throw an error for any unlocalized string
  286. Dvar Type : Bool   | name="g_allowvote" | desc="?
  287. Dvar Type : Bool   | name="cg_brass" | desc="?
  288. Dvar Type : Bool   | name="fx_marks" | desc="?
  289. Dvar Type : Bool   | name="ui_showList" | desc="Show onscreen list of currently visible menus
  290. Dvar Type : Bool   | name="ui_3dwaypointtext" | desc="Show 3d waypoint icons
  291. Dvar Type : Bool   | name="ui_partyFull" | desc="True if the current party is full.
  292. Dvar Type : Bool   | name="ui_cinematicsTimestamp" | desc="Shows cinematics timestamp on subtitle UI elements.
  293. Dvar Type : Bool   | name="ui_drawCrosshair" | desc="Whether to draw crosshairs.
  294. Dvar Type : Bool   | name="ui_hud_hardcore" | desc="Whether the HUD should be suppressed for hardcore mode
  295. Dvar Type : Bool   | name="ui_uav_allies" | desc="Whether the UI should show UAV to allies
  296. Dvar Type : Bool   | name="ui_uav_axis" | desc="Whether the UI should show UAV to axis
  297. Dvar Type : Bool   | name="ui_uav_client" | desc="Whether the UI should show UAV to this client
  298. Dvar Type : Bool   | name="ui_allow_classchange" | desc="Whether the UI should allow changing class
  299. Dvar Type : Bool   | name="ui_allow_teamchange" | desc="Whether the UI should allow changing team
  300. Dvar Type : Bool   | name="ui_multiplayer" | desc="True if the game is multiplayer
  301. Dvar Type : Bool   | name="sv_cheats" | desc="External Dvar
  302. Dvar Type : Bool   | name="phys_impact_render" | desc="Render a star at the impact origin.
  303. Dvar Type : Bool   | name="phys_impact_fx" | desc="Enable/Disable the physics impact effects.
  304. Dvar Type : Bool   | name="phys_drawcontacts" | desc="Debug draw contact points
  305. Dvar Type : Bool   | name="phys_drawCollisionWorld" | desc="Debug draw collision brushes and terrain triangles
  306. Dvar Type : Bool   | name="phys_drawCollisionObj" | desc="Debug draw collision geometry for each physics object
  307. Dvar Type : Bool   | name="phys_drawAwake" | desc="Debug draw a box indicating which bodies are disabled
  308. Dvar Type : Bool   | name="phys_drawDebugInfo" | desc="Print info about the physics objects
  309. Dvar Type : Bool   | name="phys_drawNitrousVehicle" | desc="Print info about the nitrous vehicles
  310. Dvar Type : Bool   | name="phys_terrain_collision" | desc="Disable to turn off all collision with the world
  311. Dvar Type : Bool   | name="phys_interBodyCollision" | desc="Disable to turn off all inter-body collisions
  312. Dvar Type : Bool   | name="phys_entityCollision" | desc="Enable to turn on entity collision.
  313. Dvar Type : Bool   | name="phys_ragdoll_self_collision" | desc="Enables self collision for ragdolls.
  314. Dvar Type : Bool   | name="phys_userRigidBodies" | desc="Enables user rigid bodies.
  315. Dvar Type : Bool   | name="phys_buoyancyFastComputation" | desc="Simplify the buoyancy calculations
  316. Dvar Type : Bool   | name="phys_buoyancyFovOptimization" | desc="Fov optimize the buoyancy calculations.
  317. Dvar Type : Bool   | name="xblive_anymappacks" | desc="Set to true if the player has any content packs
  318. Dvar Type : Bool   | name="xblive_allmappacks" | desc="Set to true if the player has all the content packs available
  319. Dvar Type : Bool   | name="gpad_rumble" | desc="Enable game pad rumble
  320. Dvar Type : Bool   | name="lb_isgettingdata" | desc="Set when the leaderboards are being updated so the UI can display a dialog.
  321. Dvar Type : Bool   | name="xblive_loggedin" | desc="User is logged into xbox live
  322. Dvar Type : Bool   | name="xenon_voiceDebug" | desc="Debug voice communication
  323. Dvar Type : Bool   | name="xenon_voiceDegrade" | desc="Degrade voice quality
  324. Dvar Type : Bool   | name="session_nonblocking" | desc="Non-blocking Session code
  325. Dvar Type : Bool   | name="systemUiActive" | desc="Is the system UI active
  326. Dvar Type : Bool   | name="xblive_showmarketplace" | desc="true if the player doesn't have all the map packs
  327. Dvar Type : Bool   | name="xblive_rankedmatch" | desc="Current game is a ranked match
  328. Dvar Type : Bool   | name="xblive_privatematch" | desc="Current game is a private match
  329. Dvar Type : Bool   | name="xblive_hostingprivateparty" | desc="true only if we're hosting a party
  330. Dvar Type : Bool   | name="xblive_privatepartyclient" | desc="true only if we're in a party and not the host
  331. Dvar Type : Bool   | name="party_simulateLongQoS" | desc="simulate a real QoS which takes around 30 seconds
  332. Dvar Type : Bool   | name="meet_debug" | desc="Turn on met player packet debugging
  333. Dvar Type : Bool   | name="matchmaking_debug" | desc="Enable matchmaking debugging information
  334. Dvar Type : Bool   | name="debugStats" | desc="Print messages showing when persistent stats are set
  335. Dvar Type : Bool   | name="ps3_voiceBandwidth" | desc="Print voice bandwidth stats (avg bytes/sec)
  336. Dvar Type : Bool   | name="snd_errorOnMissing" | desc="Cause a Com_Error if a sound file is missing.
  337. Dvar Type : Bool   | name="snd_stereo" | desc="Sets whether to use stereo or mono
  338. Dvar Type : Bool   | name="snd_enable2D" | desc="Enable 2D sounds
  339. Dvar Type : Bool   | name="snd_enable3D" | desc="Enable 3D sounds
  340. Dvar Type : Bool   | name="snd_enableStream" | desc="Enable streamed sounds
  341. Dvar Type : Bool   | name="snd_enableReverb" | desc="Enable sound reverberation
  342. Dvar Type : Bool   | name="snd_enableEq" | desc="Enable equalization filter
  343. Dvar Type : Bool   | name="snd_drawEqEnts" | desc="Show which ents can have EQ turned on/off, which ones are on (green) and off (magenta)
  344. Dvar Type : Bool   | name="ragdoll_enable" | desc="Turn on ragdoll death animations
  345. Dvar Type : Bool   | name="ik_enable" | desc="Turn on/off IK
  346. Dvar Type : Bool   | name="ik_optimization" | desc="Turn on/off IK optimizations
  347. Dvar Type : Bool   | name="ik_pelvis_test" | desc="Turn on/off IK pelvis test
  348. Dvar Type : Bool   | name="ik_foot_test" | desc="Turn on/off IK foot test
  349. Dvar Type : Bool   | name="ik_hand_test" | desc="Turn on/off IK hand test
  350. Dvar Type : Bool   | name="ik_left_hand_lerp_test" | desc="Turn on/off left-hand lerp test
  351. Dvar Type : Bool   | name="ik_right_hand_lerp_test" | desc="Turn on/off right-hand lerp test
  352. Dvar Type : Bool   | name="ik_enable_player_hand" | desc="Turn on/off player hand IK
  353. Dvar Type : Bool   | name="ik_enable_player_terrain" | desc="Turn on/off player terrain IK
  354. Dvar Type : Bool   | name="ik_enable_ai_hand" | desc="Turn on/off AI hand IK
  355. Dvar Type : Bool   | name="ik_enable_ai_terrain" | desc="Turn on/off AI terrain IK
  356. Dvar Type : Bool   | name="ik_weapon_offset_enable" | desc="Turn on/off weapon offset
  357. Dvar Type : Bool   | name="ik_recoil_override" | desc="Turn on/off weapon recoil tuning
  358. Dvar Type : Bool   | name="ik_wrist_enable_tweaks" | desc="Turn on/off left-wrist tuning
  359. Dvar Type : Bool   | name="ik_weapon_drop_wall_offset_enable" | desc="Turn on/off weapon drop at wall tuning
  360. Dvar Type : Bool   | name="sf_enable_ingame" | desc="Turn on Scaleform In-Game
  361. Dvar Type : Bool   | name="sf_enable_igvideo" | desc="Turn on Scaleform Bink In-Game
  362. Dvar Type : Bool   | name="sf_enable" | desc="Turn on Scaleform
  363. Dvar Type : Bool   | name="sf_objective_visible" | desc="True when a Scaleform video is playing In-Game
  364. Dvar Type : Bool   | name="sf_scope_visible" | desc="True when the flash scope should be visible
  365. Dvar Type : Bool   | name="sf_hud_visible" | desc="True when the flash hud should be visible
  366. Dvar Type : Bool   | name="sf_memory_stats" | desc="Dump memory statistics.
  367. Dvar Type : Bool   | name="sf_time_stats" | desc="Dump time statistics.
  368. Dvar Type : Bool   | name="sf_rollCredits" | desc="Roll credits when we reach the frontend
  369. Dvar Type : Bool   | name="?" | desc="?
  370. Dvar Type : Int    | name="aim_input_graph_index" | desc="Which input graph to use
  371. Dvar Type : Int    | name="cover_aim_input_graph_index" | desc="Which input graph to use for cover
  372. Dvar Type : Int    | name="cover_stick_entry_vec_len_min" | desc="Min stick vector length for pushing into cover
  373. Dvar Type : Int    | name="cover_stick_exit_vec_len_min" | desc="Min stick vector length for pulling out of cover
  374. Dvar Type : Int    | name="cover_entry_test_times" | desc="Number of tests performed looking for gap in enter-cover automatic peek
  375. Dvar Type : Int    | name="cover_push_vec_len_min" | desc="Minimum length of stick vector for pushing to register (dead zone)
  376. Dvar Type : Int    | name="cover_rightmove_run_enter_min" | desc="Minimum rightmove value from stick to force running facing change
  377. Dvar Type : Int    | name="cover_rightmove_run_exit_max" | desc="Maximum rightmove value from stick to release running facing change
  378. Dvar Type : Int    | name="cover_low_cover_side_move_min" | desc="Minimum rightmove value from stick to strafe while aiming over low cover
  379. Dvar Type : Int    | name="cover_aim_mode_duration_min" | desc="Minimum time in aim mode even if stick is released
  380. Dvar Type : Int    | name="cover_walk_right_move_min" | desc="Min right move while completing a walk animation
  381. Dvar Type : Int    | name="cover_walk_right_move_anim_finish" | desc="Right move value to use to finish the walk animation
  382. Dvar Type : Int    | name="cover_enter_cover_duration_crch" | desc="character model's aiming yaw lerp rate in angles per second
  383. Dvar Type : Int    | name="cover_enter_cover_duration_stnd" | desc="character model's aiming yaw lerp rate in angles per second
  384. Dvar Type : Int    | name="cover_exit_cover_duration_crch" | desc="min cos of angle between inverted surface normal and player dir entering cover to use middle idle
  385. Dvar Type : Int    | name="cover_exit_cover_duration_stnd" | desc="min cos of angle between inverted surface normal and player dir entering cover to use middle idle
  386. Dvar Type : Int    | name="cover_exit_cover_trans_frames" | desc="Temporary (?) - number of client frames to hide model and keep old cam after exit cover
  387. Dvar Type : Int    | name="cover_corner_trans_duration" | desc="duration of transition to other side of corner
  388. Dvar Type : Int    | name="cover_autoaim_trans_duration" | desc="duration of transition from move to aim
  389. Dvar Type : Int    | name="cover_anim_idle_fidgets_interval_min" | desc="Min time between fidgets playing
  390. Dvar Type : Int    | name="cover_anim_idle_fidgets_interval_max" | desc="Max time between fidgets playing
  391. Dvar Type : Int    | name="cover_anim_idle_fidgets_num_variants" | desc="Number of fidget variants per idle type
  392. Dvar Type : Int    | name="cover_dash_button_window" | desc="Time window for pushing cover dash button again after releasing it to do cover dash
  393. Dvar Type : Int    | name="cover_dash_avoid_duration_initial" | desc="Time for initial avoidance behavior
  394. Dvar Type : Int    | name="cover_dash_avoid_duration_max" | desc="Dash collision max duration before exit cover
  395. Dvar Type : Int    | name="cover_dash_locked_stick_duration" | desc="If stick locked after dash, release after this time
  396. Dvar Type : Int    | name="cover_dash_finish_duration_crch" | desc="Maximum width of gap that can be covered by coplanar dash
  397. Dvar Type : Int    | name="cover_dash_finish_duration_stnd" | desc="Maximum width of gap that can be covered by coplanar dash
  398. Dvar Type : Int    | name="cover_dash_stop_time_milli" | desc="Time between stopping cover dash and exiting cover.
  399. Dvar Type : Int    | name="cover_blend_moveidle2moveidlefadetype" | desc="?
  400. Dvar Type : Int    | name="cover_blend_moveidle2moveidlefadegraphindex" | desc="?
  401. Dvar Type : Int    | name="cover_blend_moveaimidle2moveaimidlefadetype" | desc="?
  402. Dvar Type : Int    | name="cover_blend_moveaimidle2moveaimidlefadegraphindex" | desc="?
  403. Dvar Type : Int    | name="cover_blend_entercoverfadetype" | desc="?
  404. Dvar Type : Int    | name="cover_blend_entercoverfadegraphindex" | desc="?
  405. Dvar Type : Int    | name="cover_blend_dashentercoverfadetype" | desc="?
  406. Dvar Type : Int    | name="cover_blend_dashentercoverfadegraphindex" | desc="?
  407. Dvar Type : Int    | name="cover_blend_peektodashfadetype" | desc="?
  408. Dvar Type : Int    | name="cover_blend_peektodashfadegraphindex" | desc="?
  409. Dvar Type : Int    | name="cover_blend_entercovertoidlefadetype" | desc="?
  410. Dvar Type : Int    | name="cover_blend_entercovertoidlefadegraphindex" | desc="?
  411. Dvar Type : Int    | name="cover_blend_idletowalkfadetype" | desc="?
  412. Dvar Type : Int    | name="cover_blend_idletowalkfadegraphindex" | desc="?
  413. Dvar Type : Int    | name="cover_blend_walktoidlefadetype" | desc="?
  414. Dvar Type : Int    | name="cover_blend_walktoidlefadegraphindex" | desc="?
  415. Dvar Type : Int    | name="cover_blend_walktowalkfadetype" | desc="?
  416. Dvar Type : Int    | name="cover_blend_walktowalkfadegraphindex" | desc="?
  417. Dvar Type : Int    | name="cover_blend_stancefadetype" | desc="?
  418. Dvar Type : Int    | name="cover_blend_stancefadegraphindex" | desc="?
  419. Dvar Type : Int    | name="cover_blend_todashfadetype" | desc="?
  420. Dvar Type : Int    | name="cover_blend_todashfadegraphindex" | desc="?
  421. Dvar Type : Int    | name="cover_blend_fromdashfadetype" | desc="?
  422. Dvar Type : Int    | name="cover_blend_fromdashfadegraphindex" | desc="?
  423. Dvar Type : Int    | name="cover_blend_peektoaimfadetype" | desc="?
  424. Dvar Type : Int    | name="cover_blend_peektoaimfadegraphindex" | desc="?
  425. Dvar Type : Int    | name="cover_blend_moveidletoaimfadetype" | desc="?
  426. Dvar Type : Int    | name="cover_blend_moveidletoaimfadegraphindex" | desc="?
  427. Dvar Type : Int    | name="cover_blend_peektomoveidlefadetype" | desc="?
  428. Dvar Type : Int    | name="cover_blend_peektomoveidlefadegraphindex" | desc="?
  429. Dvar Type : Int    | name="cover_blend_moveidletopeekfadetype" | desc="?
  430. Dvar Type : Int    | name="cover_blend_moveidletopeekfadegraphindex" | desc="?
  431. Dvar Type : Int    | name="cover_exit_by_dash_hold_time" | desc="The time to hold down the 'cover/sprint' button to leave cover by dashing
  432. Dvar Type : Int    | name="cover_link_min_push_length" | desc="Minimum length that the analog stick needs to be pressed out to in order to allow a cover link.
  433. Dvar Type : Int    | name="bg_shadowEntityNum" | desc="entnum of playerShadowEntity in MP
  434. Dvar Type : Int    | name="bg_foliagesnd_slowinterval" | desc="The time between each foliage sound when moving slowly
  435. Dvar Type : Int    | name="bg_foliagesnd_fastinterval" | desc="The time between each foliage sound when moving quickly
  436. Dvar Type : Int    | name="bg_foliagesnd_resetinterval" | desc="The time interval before foliage sounds are reset after the player has stopped moving
  437. Dvar Type : Int    | name="player_adsExitDelay" | desc="Delay before exiting aim down sight
  438. Dvar Type : Int    | name="player_sprintForwardMinimum" | desc="The minimum forward deflection required to maintain a sprint
  439. Dvar Type : Int    | name="poison_camRollLerpTime" | desc="Lerp time for camera roll representing amount poison is affecting player movement (msec)
  440. Dvar Type : Int    | name="player_dmgtimer_stumbleTime" | desc="Maximum time to play stumble animations
  441. Dvar Type : Int    | name="player_dmgtimer_flinchTime" | desc="Maximum time to play flinch animations
  442. Dvar Type : Int    | name="bg_quick_kill_default_num_anims" | desc="Number of unarmed quick kill variations
  443. Dvar Type : Int    | name="bg_quick_kill_pistol_num_anims" | desc="Number of pistol quick kill variations
  444. Dvar Type : Int    | name="p99_ammo_chance" | desc="Chance for an enemy who can drop a weapon to drop P99 ammo
  445. Dvar Type : Int    | name="bg_quick_kill_one_press_kill" | desc="Quick Kill - 1 button for guaranteed kill. 1 = on, 0 = off
  446. Dvar Type : Int    | name="bg_qk_branching" | desc="Quick Kill - Branching reward system. 1 = on, 0 = off
  447. Dvar Type : Int    | name="qk_random_select" | desc="Quick Kill - Set which animation you want to play. 1 through 10.
  448. Dvar Type : Int    | name="bg_mk_enable" | desc="Melee Kill enabled. 1 = on, 0 = off
  449. Dvar Type : Int    | name="qk_enable_nonzero_base_ts" | desc="enable non-basic timescaled QKs through script.
  450. Dvar Type : Int    | name="qk_debug" | desc="QK debugging
  451. Dvar Type : Int    | name="qk_ignorefront" | desc="QK ignore front/back collision
  452. Dvar Type : Int    | name="qk_ignoreside" | desc="QK ignore left right collision
  453. Dvar Type : Int    | name="qk_diff_tweak_easy" | desc="Adjust the button press window for quick kill and boss battles for easy mode (in ms)
  454. Dvar Type : Int    | name="qk_diff_tweak_norm" | desc="Adjust the button press window for quick kill and boss battles for normal mode (in ms)
  455. Dvar Type : Int    | name="qk_diff_tweak_hard" | desc="Adjust the button press window for quick kill and boss battles for hard mode (in ms)
  456. Dvar Type : Int    | name="qk_diff_tweak_xprt" | desc="Adjust the button press window for quick kill and boss battles for expert mode (in ms)
  457. Dvar Type : Int    | name="interaction_button_x" | desc="X value of button icons
  458. Dvar Type : Int    | name="interaction_button_y" | desc="Y value of button icons
  459. Dvar Type : Int    | name="interaction_bar_x" | desc="X offset for progress bar centering
  460. Dvar Type : Int    | name="bg_quick_kill_pushback_distance" | desc="How far back you get pushed after failing a quick kill
  461. Dvar Type : Int    | name="movebody_limbs_to_grab" | desc="The amount to scale the movement speed when moving bodies
  462. Dvar Type : Int    | name="bal_cam_relative" | desc="Treats controls as controller relative (0), camera relative (1), camera rel 2d (2)
  463. Dvar Type : Int    | name="ledge_pre_peek_delay" | desc="How long the player will pause at reaching a window before peeking
  464. Dvar Type : Int    | name="cg_buyable_items_balance" | desc="Your current balance for the weapon store
  465. Dvar Type : Int    | name="cg_buyable_items_total_money" | desc="The total amount of money you've earned
  466. Dvar Type : Int    | name="cg_weapon_store_current_category" | desc="The current weapon store category
  467. Dvar Type : Int    | name="cg_current_attachment_screen_weapon" | desc="the currently selected weapon to edit attachments
  468. Dvar Type : Int    | name="cg_currentlySelectedBuyableItem" | desc="?
  469. Dvar Type : Int    | name="compassObjectiveNumRings" | desc="The number of rings when a new objective appears
  470. Dvar Type : Int    | name="compassObjectiveRingTime" | desc="The amount of time between each ring when an objective appears
  471. Dvar Type : Int    | name="cg_cursorHints" | desc="Draw cursor hints where:
  472. 0: no hints
  473.     1:  sin size pulse
  474.     2:  one way size pulse
  475.     3:  alpha pulse
  476.     4:  static image
  477. Dvar Type : Int    | name="cg_hintFadeTime" | desc="Time in milliseconds for the cursor hint to fade
  478. Dvar Type : Int    | name="cg_drawMemOnScreen" | desc="Draw mem info on screen
  479. Dvar Type : Int    | name="cg_drawCrosshairNamesPosX" | desc="Draw mem info on screen
  480. Dvar Type : Int    | name="cg_drawCrosshairNamesPosY" | desc="Draw mem info on screen
  481. Dvar Type : Int    | name="cg_hudDamageIconTime" | desc="The amount of time for the damage icon to stay on screen after damage is taken
  482. Dvar Type : Int    | name="cg_weaponCycleDelay" | desc="The delay after cycling to a new weapon to prevent holding down the cycle weapon button from cycling too fast
  483. Dvar Type : Int    | name="cg_showmiss" | desc="Show prediction errors
  484. Dvar Type : Int    | name="cg_drawBulletTrace" | desc="Draw a debug line following client side bullet trace
  485. Dvar Type : Int    | name="cg_chatTime" | desc="The amount of time that a chat message is visible
  486. Dvar Type : Int    | name="cg_chatHeight" | desc="The font height of a chat message
  487. Dvar Type : Int    | name="cl_paused" | desc="Pause the game
  488. Dvar Type : Int    | name="cg_dumpAnims" | desc="Output animation info for the given entity id
  489. Dvar Type : Int    | name="developer" | desc="Turn on Development systems
  490. Dvar Type : Int    | name="cg_subtitleWidthStandard" | desc="The width of the subtitles on a non wide-screen
  491. Dvar Type : Int    | name="cg_subtitleWidthWidescreen" | desc="The width of the subtitle on a wide-screen
  492. Dvar Type : Int    | name="cg_gameMessageWidth" | desc="The maximum character width of the game messages
  493. Dvar Type : Int    | name="cg_gameBoldMessageWidth" | desc="The maximum character width of the bold game messages
  494. Dvar Type : Int    | name="cg_voicePipesDuration" | desc="How long in seconds killer and victim can talk over voicepipes
  495. Dvar Type : Int    | name="cg_rival" | desc="The entity number of the rival for this client
  496. Dvar Type : Int    | name="cg_enemyNameFadeTime" | desc="Time in milliseconds to fade in enemy names and fade out friendly names
  497. Dvar Type : Int    | name="cg_friendlyNameFadeTime" | desc="Time in milliseconds to fade in friendly names and fade out enemy names
  498. Dvar Type : Int    | name="weapimage_order" | desc="Tracks current order of carousel
  499. Dvar Type : Int    | name="weapon_selection" | desc="Weapon selection index
  500. Dvar Type : Int    | name="firetype" | desc="Currently selected weapon firetype.
  501. Dvar Type : Int    | name="cg_slot1PrimaryWeapon" | desc="slot1 primary weapon
  502. Dvar Type : Int    | name="cg_slot1SecondaryWeapon" | desc="slot1 secondary weapon
  503. Dvar Type : Int    | name="cg_slot1Grenade" | desc="slot1 Grenade
  504. Dvar Type : Int    | name="cg_slot1Gadget1" | desc="slot1 Gadget 1
  505. Dvar Type : Int    | name="cg_slot1Gadget2" | desc="slot1 Gadget 2
  506. Dvar Type : Int    | name="cg_slot1PrimaryAttachment" | desc="slot1 Primary Attachments
  507. Dvar Type : Int    | name="cg_slot1SecondaryAttachment" | desc="slot1 Secondary Attachments
  508. Dvar Type : Int    | name="cg_slot2PrimaryWeapon" | desc="slot2 primary weapon
  509. Dvar Type : Int    | name="cg_slot2SecondaryWeapon" | desc="slot2 secondary weapon
  510. Dvar Type : Int    | name="cg_slot2Grenade" | desc="slot2 Grenade
  511. Dvar Type : Int    | name="cg_slot2Gadget1" | desc="slot2 Gadget 1
  512. Dvar Type : Int    | name="cg_slot2Gadget2" | desc="slot2 Gadget 2
  513. Dvar Type : Int    | name="cg_slot2PrimaryAttachment" | desc="slot2 Primary Attachments
  514. Dvar Type : Int    | name="cg_slot2SecondaryAttachment" | desc="slot2 Secondary Attachments
  515. Dvar Type : Int    | name="cg_slot3PrimaryWeapon" | desc="slot3 primary weapon
  516. Dvar Type : Int    | name="cg_slot3SecondaryWeapon" | desc="slot3 secondary weapon
  517. Dvar Type : Int    | name="cg_slot3Grenade" | desc="slot3 Grenade
  518. Dvar Type : Int    | name="cg_slot3Gadget1" | desc="slot3 Gadget 1
  519. Dvar Type : Int    | name="cg_slot3Gadget2" | desc="slot3 Gadget 2
  520. Dvar Type : Int    | name="cg_slot3PrimaryAttachment" | desc="slot3 Primary Attachments
  521. Dvar Type : Int    | name="cg_slot3SecondaryAttachment" | desc="slot3 Secondary Attachments
  522. Dvar Type : Int    | name="cg_slot4PrimaryWeapon" | desc="slot4 primary weapon
  523. Dvar Type : Int    | name="cg_slot4SecondaryWeapon" | desc="slot4 secondary weapon
  524. Dvar Type : Int    | name="cg_slot4Grenade" | desc="slot4 Grenade
  525. Dvar Type : Int    | name="cg_slot4Gadget1" | desc="slot4 Gadget 1
  526. Dvar Type : Int    | name="cg_slot4Gadget2" | desc="slot4 Gadget 2
  527. Dvar Type : Int    | name="cg_slot4PrimaryAttachment" | desc="slot4 Primary Attachments
  528. Dvar Type : Int    | name="cg_slot4SecondaryAttachment" | desc="slot4 Secondary Attachments
  529. Dvar Type : Int    | name="cg_slot5PrimaryWeapon" | desc="slot5 primary weapon
  530. Dvar Type : Int    | name="cg_slot5SecondaryWeapon" | desc="slot5 secondary weapon
  531. Dvar Type : Int    | name="cg_slot5Grenade" | desc="slot5 Grenade
  532. Dvar Type : Int    | name="cg_slot5Gadget1" | desc="slot5 Gadget 1
  533. Dvar Type : Int    | name="cg_slot5Gadget2" | desc="slot5 Gadget 2
  534. Dvar Type : Int    | name="cg_slot5PrimaryAttachment" | desc="slot5 Primary Attachments
  535. Dvar Type : Int    | name="cg_slot5SecondaryAttachment" | desc="slot5 Secondary Attachments
  536. Dvar Type : Int    | name="cg_slot6PrimaryWeapon" | desc="slot6 primary weapon
  537. Dvar Type : Int    | name="cg_slot6SecondaryWeapon" | desc="slot6 secondary weapon
  538. Dvar Type : Int    | name="cg_slot6Grenade" | desc="slot6 Grenade
  539. Dvar Type : Int    | name="cg_slot6Gadget1" | desc="slot6 Gadget 1
  540. Dvar Type : Int    | name="cg_slot6Gadget2" | desc="slot6 Gadget 2
  541. Dvar Type : Int    | name="cg_slot6PrimaryAttachment" | desc="slot6 Primary Attachments
  542. Dvar Type : Int    | name="cg_slot6SecondaryAttachment" | desc="slot6 Secondary Attachments
  543. Dvar Type : Int    | name="hud_deathQuoteFadeTime" | desc="The time for the death quote to fade
  544. Dvar Type : Int    | name="hud_stance_team_index" | desc="The team icon to show in the stance icon; 0: bond, 1: mi6, 2: org
  545. Dvar Type : Int    | name="hud_healthOverlay_regenPauseTime" | desc="The time in milliseconds before the health regeneration kicks in
  546. Dvar Type : Int    | name="hud_healthOverlay_phaseOne_pulseDuration" | desc="Time in milliseconds to ramp up to the first alpha value (the peak of the pulse)
  547. Dvar Type : Int    | name="hud_healthOverlay_phaseTwo_pulseDuration" | desc="Time in milliseconds to fade the alpha to hud_healthOverlay_phaseTwo_toAlphaMultiplier
  548. Dvar Type : Int    | name="hud_healthOverlay_phaseThree_pulseDuration" | desc="Time in milliseconds to fade the alpha to hud_healthOverlay_phaseThree_toAlphaMultiplier
  549. Dvar Type : Int    | name="hud_healthOverlay_phaseEnd_pulseDuration" | desc="Time in milliseconds to fade out the health overlay after it is done flashing
  550. Dvar Type : Int    | name="cg_ScoresPing_MaxBars" | desc="Number of bars to show in ping graph
  551. Dvar Type : Int    | name="cg_ScoresPing_Interval" | desc="Number of milliseconds each bar represents
  552. Dvar Type : Int    | name="cg_scoreboardScrollStep" | desc="Scroll step amount for the scoreboard
  553. Dvar Type : Int    | name="cg_scoreboardBannerHeight" | desc="Banner height of the scoreboard
  554. Dvar Type : Int    | name="cg_scoreboardItemHeight" | desc="Item height of each item
  555. Dvar Type : Int    | name="cg_scoreboardFont" | desc="Scoreboard font enum ( see menudefinition.h )
  556. Dvar Type : Int    | name="cl_deathMessageWidth" | desc="Pixel width of the obituary area
  557. Dvar Type : Int    | name="?" | desc="?
  558. Dvar Type : Int    | name="con_miniconlines" | desc="Number of lines in the minicon message window
  559. Dvar Type : Int    | name="con_typewriter_printspeed" | desc="Time (in milliseconds) to print each letter in the line.
  560. Dvar Type : Int    | name="con_typewriter_decaystarttime" | desc="Time (in milliseconds) to spend between the build and disolve phases.
  561. Dvar Type : Int    | name="con_typewriter_decayduration" | desc="Time (in milliseconds) to spend disolving the line away.
  562. Dvar Type : Int    | name="cl_stanceHoldTime" | desc="The time to hold the stance button before the player goes prone
  563. Dvar Type : Int    | name="playlist" | desc="The playlist number
  564. Dvar Type : Int    | name="cl_connectionAttempts" | desc="Maximum number of connection attempts before aborting
  565. Dvar Type : Int    | name="cl_shownet" | desc="Display network debugging information
  566. Dvar Type : Int    | name="cl_avidemo" | desc="AVI demo frames per second
  567. Dvar Type : Int    | name="cl_maxpackets" | desc="Maximum number of packets sent per frame
  568. Dvar Type : Int    | name="cl_packetdup" | desc="Enable packet duplication
  569. Dvar Type : Int    | name="cl_match_warmup" | desc="Boolean to turn on/off the warmup screen during match countdown.
  570. Dvar Type : Int    | name="cl_serverStatusResendTime" | desc="Time in milliseconds to resend a server status message
  571. Dvar Type : Int    | name="cl_maxPing" | desc="Maximum ping for the client
  572. Dvar Type : Int    | name="rate" | desc="Player's preferred baud rate
  573. Dvar Type : Int    | name="snaps" | desc="Snapshot rate
  574. Dvar Type : Int    | name="loc_language" | desc="The current language locale
  575. Dvar Type : Int    | name="party_minplayers" | desc="Minimum number of players in a party
  576. Dvar Type : Int    | name="party_maxplayers" | desc="Maximum number of players in a party
  577. Dvar Type : Int    | name="party_gameStartTimerLength" | desc="Time in seconds before a game start once enough party members are ready
  578. Dvar Type : Int    | name="party_pregameStartTimerLength" | desc="Time in seconds before showing and starting the game start timer
  579. Dvar Type : Int    | name="party_timer" | desc="Time until game begins in seconds, for UI display
  580. Dvar Type : Int    | name="party_vetoDelayTime" | desc="Delay time in seconds for a successful map vote to execute
  581. Dvar Type : Int    | name="party_matchedPlayerCount" | desc="Number of matched players before revealing their true names
  582. Dvar Type : Int    | name="party_maxTeamDiff" | desc="Maximum difference allowed between teams before starting a match
  583. Dvar Type : Int    | name="party_minLobbyTime" | desc="Minimum time (in seconds) for a lobby to be open before auto starting a match
  584. Dvar Type : Int    | name="party_connectTimeout" | desc="Connect timeout
  585. Dvar Type : Int    | name="party_firstSubpartyIndex" | desc="Determines sort order and coloring of parties in lobbies.  Randomly set by code.  Dvar provided for debugging.
  586. Dvar Type : Int    | name="dynEnt_explodeMaxEnts" | desc="The maximum number of dynents that can be awakened by one explosion
  587. Dvar Type : Int    | name="sv_maxclients" | desc="The maximum number of clients that can connect to a server
  588. Dvar Type : Int    | name="g_banIPs" | desc="The maximum number of clients that can connect to a server
  589. Dvar Type : Int    | name="g_speed" | desc="Player speed
  590. Dvar Type : Int    | name="g_maxDroppedWeapons" | desc="Maximum number of dropped weapons
  591. Dvar Type : Int    | name="g_inactivity" | desc="Time delay before player is kicked for inactivity
  592. Dvar Type : Int    | name="g_debugBullets" | desc="Show debug information for bullets
  593. Dvar Type : Int    | name="g_playerCollisionEjectSpeed" | desc="Speed at which to push intersecting players away from each other
  594. Dvar Type : Int    | name="g_voiceChatTalkingDuration" | desc="Time after the last talk packet was received that the player is considered by the server to still be talking in milliseconds
  595. Dvar Type : Int    | name="g_ScoresPing_MaxBars" | desc="Number of bars to show in ping graph
  596. Dvar Type : Int    | name="g_ScoresPing_Interval" | desc="Number of milliseconds each bar represents
  597. Dvar Type : Int    | name="g_drawEntBBoxes" | desc="Draw entity bounding boxes
  598. Dvar Type : Int    | name="g_dumpAnims" | desc="Animation debugging info for the given character number
  599. Dvar Type : Int    | name="g_useholdtime" | desc="Time to hold the 'use' button to activate use
  600. Dvar Type : Int    | name="g_useholdspawndelay" | desc="Time in milliseconds that the player is unable to 'use' after spawning
  601. Dvar Type : Int    | name="g_mantleBlockTimeBuffer" | desc="Time that the client think is delayed after mantling
  602. Dvar Type : Int    | name="?" | desc="Time that the client think is delayed after mantling
  603. Dvar Type : Int    | name="scr_vehicle_collision_frame_delay" | desc="?
  604. Dvar Type : Int    | name="scr_vehicle_collision_lines" | desc="?
  605. Dvar Type : Int    | name="scr_vehicle_slam_pre_frames" | desc="?
  606. Dvar Type : Int    | name="scr_vehicle_slam_frames" | desc="?
  607. Dvar Type : Int    | name="scr_vehicle_slam_post_frames" | desc="?
  608. Dvar Type : Int    | name="?" | desc="?
  609. Dvar Type : Int    | name="?" | desc="?
  610. Dvar Type : Int    | name="?" | desc="Feb 16 2009
  611. Dvar Type : Int    | name="com_maxfps" | desc="Cap frames per second
  612. Dvar Type : Int    | name="developer" | desc="Enable development options
  613. Dvar Type : Int    | name="logfile" | desc="Write to log file - 0 = disabled, 1 = async file write, 2 = Sync every write
  614. Dvar Type : Int    | name="fixedtime" | desc="Use a fixed time rate for each frame
  615. Dvar Type : Int    | name="sv_paused" | desc="Pause the server
  616. Dvar Type : Int    | name="cl_paused" | desc="Pause the client
  617. Dvar Type : Int    | name="com_attractmodeduration" | desc="Time when controller is unused before attract mode is enabled
  618. Dvar Type : Int    | name="assert" | desc="?
  619. Dvar Type : Int    | name="?" | desc="External Dvar
  620. Dvar Type : Int    | name="showpackets" | desc="Show packets
  621. Dvar Type : Int    | name="net_profile" | desc="Profile network performance
  622. Dvar Type : Int    | name="net_showprofile" | desc="Show network profiling display
  623. Dvar Type : Int    | name="protocol" | desc="Protocol version
  624. Dvar Type : Int    | name="mapcrc" | desc="crc of the map file
  625. Dvar Type : Int    | name="sv_privateClients" | desc="Maximum number of private clients allowed on the server
  626. Dvar Type : Int    | name="sv_maxclients" | desc="Maximum number of clients on the server
  627. Dvar Type : Int    | name="sv_privateClientsForClients" | desc="The # of private clients (we send this to clients)
  628. Dvar Type : Int    | name="sv_maxHappyPingTime" | desc="Max ping that a player can have that we consider acceptable when calculating if the server is swamped
  629. Dvar Type : Int    | name="sv_maxRate" | desc="Maximum bit rate
  630. Dvar Type : Int    | name="sv_minPing" | desc="Minimum ping allowed on the server
  631. Dvar Type : Int    | name="sv_maxPing" | desc="Maximum ping allowed on the server
  632. Dvar Type : Int    | name="sv_voiceQuality" | desc="Voice quality
  633. Dvar Type : Int    | name="sv_serverid" | desc="Server identification
  634. Dvar Type : Int    | name="sv_fps" | desc="Server frames per second
  635. Dvar Type : Int    | name="sv_timeout" | desc="seconds without any message
  636. Dvar Type : Int    | name="sv_connectTimeout" | desc="seconds without any message when a client is loading
  637. Dvar Type : Int    | name="sv_zombietime" | desc="seconds to sync messages after disconnect
  638. Dvar Type : Int    | name="sv_reconnectlimit" | desc="minimum seconds between connect messages
  639. Dvar Type : Int    | name="sv_padPackets" | desc="add nop bytes to messages
  640. Dvar Type : Int    | name="sv_drawBulletTrace" | desc="Draw bullet traces for this number of frames.
  641. Dvar Type : Int    | name="sv_network_fps" | desc="Number of times per second the server checks for net messages
  642. Dvar Type : Int    | name="sv_maxclients" | desc="Maximum amount of clients on the server
  643. Dvar Type : Int    | name="loc_language" | desc="Language
  644. Dvar Type : Int    | name="ui_netSource" | desc="The network source where:
  645.   0:Local
  646.   1:Internet
  647.   2:Favourites
  648. Dvar Type : Int    | name="ui_currentMap" | desc="Current map index
  649. Dvar Type : Int    | name="ui_serverStatusTimeOut" | desc="Time in milliseconds before a server status request times out
  650. Dvar Type : Int    | name="uiscript_debug" | desc="spam debug info for the ui script
  651. Dvar Type : Int    | name="phys_impact_max_pfx_per_frame" | desc="Maximum number of particle effects spawned on physics object impact. The value is per frame.
  652. Dvar Type : Int    | name="phys_impact_max_sfx_per_frame" | desc="Maximum number of sound effects spawned on physics objects impact. The value is per frame.
  653. Dvar Type : Int    | name="phys_msecstep" | desc="Physics simulation update increment in milliseconds
  654. Dvar Type : Int    | name="phys_maxFloatTime" | desc="Maximum time objects can float (in ms)
  655. Dvar Type : Int    | name="phys_floatTimeVariance" | desc="Variance in time (in ms) objects will float for
  656. Dvar Type : Int    | name="phys_buoyancyRippleFrequency" | desc="How often (in ms) floating objects will play the ripple fx
  657. Dvar Type : Int    | name="phys_buoyancyRippleVariance" | desc="How late (in ms) the ripple fx can be played
  658. Dvar Type : Int    | name="xblive_knownmappacks" | desc="Bitmask of all known map packs
  659. Dvar Type : Int    | name="xblive_foundmappacks" | desc="Bitmask of installed map packs
  660. Dvar Type : Int    | name="gpad_menu_scroll_delay_first" | desc="Menu scroll key-repeat delay, for the first repeat, in milliseconds
  661. Dvar Type : Int    | name="gpad_menu_scroll_delay_rest" | desc="Menu scroll key-repeat delay, for repeats after the first, in milliseconds
  662. Dvar Type : Int    | name="lb_minrefresh" | desc="Minimum time (in seconds) between leaderboard fetches
  663. Dvar Type : Int    | name="lb_maxrows" | desc="Maximum number of rows to fetch
  664. Dvar Type : Int    | name="xenon_maxVoicePacketsPerSec" | desc="Max voice packets per second a client will send
  665. Dvar Type : Int    | name="xenon_maxVoicePacketsPerSecForServer" | desc="Max voice packets per second the server will send
  666. Dvar Type : Int    | name="xblive_mappacks" | desc="0 = original maps only, 1 = new maps only, 2 = both original and new
  667. Dvar Type : Int    | name="invite_waitPeriod" | desc="time in msec you have to wait between sending invites to the same friend
  668. Dvar Type : Int    | name="net_port" | desc="Network port
  669. Dvar Type : Int    | name="stat_version" | desc="Stats version number
  670. Dvar Type : Int    | name="ps3_voiceLoopback" | desc="Loop back local mic to local headset
  671. Dvar Type : Int    | name="ps3_voiceDump" | desc="Dump N frames of microphone input (slow)
  672. Dvar Type : Int    | name="ps3_voiceSensitivity" | desc="Microphone voice detection sensitivity
  673. Dvar Type : Int    | name="ps3_dumpMic" | desc="Output raw mic samples
  674. Dvar Type : Int    | name="snd_khz" | desc="The game sound frequency.
  675. Dvar Type : Int    | name="snd_bits" | desc="The game sound bit rate.
  676. Dvar Type : Int    | name="snd_slaveFadeTime" | desc="The amount of time in milliseconds for a 'slave' sound to fade its volumes when a master sound starts or stops
  677. Dvar Type : Int    | name="snd_levelFadeTime" | desc="The amout of time in milliseconds for all audio to fade in at the start of a level
  678. Dvar Type : Int    | name="ragdoll_debug" | desc="Draw ragdoll debug info
  679. Dvar Type : Int    | name="ragdoll_fps" | desc="Ragdoll update frames per second
  680. Dvar Type : Int    | name="ragdoll_max_life" | desc="Max lifetime of a ragdoll system in msec
  681. Dvar Type : Int    | name="ragdoll_baselerp_time" | desc="Default time ragdoll baselerp bones take to reach the base pose
  682. Dvar Type : Int    | name="ragdoll_jointlerp_time" | desc="Default time taken to lerp down ragdoll joint friction
  683. Dvar Type : Int    | name="ik_debug" | desc="?
  684. Dvar Type : Int    | name="ik_debug_asserts" | desc="?
  685. Dvar Type : Float  | name="aim_turnrate_pitch" | desc="Which input graph to use
  686. Dvar Type : Float  | name="aim_turnrate_pitch_ads" | desc="Which input graph to use
  687. Dvar Type : Float  | name="aim_turnrate_pitch_sniper" | desc="Which input graph to use
  688. Dvar Type : Float  | name="aim_turnrate_yaw" | desc="Which input graph to use
  689. Dvar Type : Float  | name="aim_turnrate_yaw_ads" | desc="Which input graph to use
  690. Dvar Type : Float  | name="aim_turnrate_yaw_sniper" | desc="Which input graph to use
  691. Dvar Type : Float  | name="aim_turnrate_yaw_sprint" | desc="Which input graph to use
  692. Dvar Type : Float  | name="aim_accel_turnrate_lerp" | desc="Which input graph to use
  693. Dvar Type : Float  | name="aim_accel_turnrate_lerp_cover" | desc="Which input graph to use
  694. Dvar Type : Float  | name="aim_accel_turnrate_lerp_cover_dash" | desc="Which input graph to use
  695. Dvar Type : Float  | name="aim_accel_turnrate_lerp_cover_ads" | desc="Which input graph to use
  696. Dvar Type : Float  | name="aim_slowdown_region_width" | desc="The screen width of the aim slowdown region
  697. Dvar Type : Float  | name="aim_slowdown_region_height" | desc="The screen height of the aim assist slowdown region
  698. Dvar Type : Float  | name="aim_slowdown_pitch_scale" | desc="The screen height of the aim assist slowdown region
  699. Dvar Type : Float  | name="aim_slowdown_pitch_scale_ads" | desc="The screen height of the aim assist slowdown region
  700. Dvar Type : Float  | name="aim_slowdown_yaw_scale" | desc="The screen height of the aim assist slowdown region
  701. Dvar Type : Float  | name="aim_slowdown_yaw_scale_ads" | desc="The screen height of the aim assist slowdown region
  702. Dvar Type : Float  | name="aim_autoaim_lerp" | desc="The rate in degrees per second that the auto aim will converge to its target
  703. Dvar Type : Float  | name="aim_autoaim_region_width" | desc="The width of the auto aim region in virtual screen coordinates (0 - 640)
  704. Dvar Type : Float  | name="aim_autoaim_region_height" | desc="The height of the auto aim region in virtual screen coordinates (0 - 480)
  705. Dvar Type : Float  | name="aim_autoaim_delta_epsilon" | desc="The angular delta within which the autoaim will be considered complete
  706. Dvar Type : Float  | name="aim_automelee_lerp" | desc="The rate in degrees per second that the auto melee will converge to its target
  707. Dvar Type : Float  | name="aim_automelee_region_width" | desc="The width of the auto melee region in virtual screen coordinates (0 - 640)
  708. Dvar Type : Float  | name="aim_automelee_region_height" | desc="The height of the auto melee region in virtual screen coordinates (0 - 480)
  709. Dvar Type : Float  | name="aim_automelee_range" | desc="The range of the auto melee
  710. Dvar Type : Float  | name="aim_autobayonet_range" | desc="The range of the auto bayonet
  711. Dvar Type : Float  | name="aim_lockon_deflection" | desc="The amount of stick deflection for the lockon to activate
  712. Dvar Type : Float  | name="aim_lockon_strengthPitch" | desc="The amount of aim assistance given by the target lock on (pitch)
  713. Dvar Type : Float  | name="aim_lockon_strengthYaw" | desc="The amount of aim assistance given by the target lock on (yaw)
  714. Dvar Type : Float  | name="aim_lockon_region_width" | desc="The width of the auto aim region in virtual screen coordinates(0-640)
  715. Dvar Type : Float  | name="aim_lockon_region_height" | desc="The height of the auto aim region in virtual screen coordinates(0-480)
  716. Dvar Type : Float  | name="aim_lockon_reduction" | desc="Amount of reduction to apply based on player speed
  717. Dvar Type : Float  | name="aim_lockon_reduction_player_speed_min" | desc="Player speed at which to begin lockon reduction
  718. Dvar Type : Float  | name="aim_lockon_reduction_player_speed_max" | desc="Player speed at which full lockon reduction is applied
  719. Dvar Type : Float  | name="cover_aim_turnrate_pitch" | desc="Player speed at which full lockon reduction is applied
  720. Dvar Type : Float  | name="cover_aim_turnrate_pitch_ads" | desc="Player speed at which full lockon reduction is applied
  721. Dvar Type : Float  | name="cover_aim_turnrate_pitch_sniper" | desc="Player speed at which full lockon reduction is applied
  722. Dvar Type : Float  | name="cover_aim_turnrate_yaw" | desc="Player speed at which full lockon reduction is applied
  723. Dvar Type : Float  | name="cover_aim_turnrate_yaw_ads" | desc="Player speed at which full lockon reduction is applied
  724. Dvar Type : Float  | name="cover_aim_turnrate_yaw_sniper" | desc="Player speed at which full lockon reduction is applied
  725. Dvar Type : Float  | name="cover_aim_turnrate_yaw_dash" | desc="Player speed at which full lockon reduction is applied
  726. Dvar Type : Float  | name="cover_aim_slowdown_pitch_scale" | desc="Which input graph to use for cover
  727. Dvar Type : Float  | name="cover_aim_slowdown_pitch_scale_ads" | desc="Which input graph to use for cover
  728. Dvar Type : Float  | name="cover_aim_slowdown_yaw_scale" | desc="Which input graph to use for cover
  729. Dvar Type : Float  | name="cover_aim_slowdown_yaw_scale_ads" | desc="Which input graph to use for cover
  730. Dvar Type : Float  | name="aim_target_sentient_radius" | desc="The radius used to calculate target bounds for a sentient(actor or player)
  731. Dvar Type : Float  | name="cover_stick_entry_duration_min" | desc="Time pushing toward cover it takes to enter
  732. Dvar Type : Float  | name="cover_stick_entry_cos_min" | desc="Min cosine of angle between stick dir and toward cover dir for push into cover
  733. Dvar Type : Float  | name="cover_stick_exit_duration_min" | desc="Time pulling from cover it takes to exit
  734. Dvar Type : Float  | name="cover_stick_exit_cos_min" | desc="Min cosine of angle between stick dir and away from cover dir for pull out of cover
  735. Dvar Type : Float  | name="cover_surface_offset" | desc="How far player root is physically from cover surface
  736. Dvar Type : Float  | name="cover_surface_offset_draw" | desc="How far player root is rendered from cover surface
  737. Dvar Type : Float  | name="cover_surface_offset_exit" | desc="Offset from cover surface for determining player exit cover destination
  738. Dvar Type : Float  | name="cover_test_offset_ahead" | desc="Offset from cover surface for determining player exit cover destination
  739. Dvar Type : Float  | name="cover_test_offset_ahead_aim_lc" | desc="Offset from cover surface for determining player exit cover destination
  740. Dvar Type : Float  | name="cover_test_offset_behind" | desc="Offset from cover surface for determining player exit cover destination
  741. Dvar Type : Float  | name="cover_test_offset_ahead_peek" | desc="Offset from cover surface for determining player exit cover destination
  742. Dvar Type : Float  | name="cover_test_offset_ahead_aim_lc_peek" | desc="Offset from cover surface for determining player exit cover destination
  743. Dvar Type : Float  | name="cover_test_offset_ahead_anim" | desc="Offset from cover surface for determining player exit cover destination
  744. Dvar Type : Float  | name="cover_test_offset_ahead_aim_lc_anim" | desc="Offset from cover surface for determining player exit cover destination
  745. Dvar Type : Float  | name="cover_test_offset_behind_anim" | desc="Offset from cover surface for determining player exit cover destination
  746. Dvar Type : Float  | name="cover_trace_dist" | desc="Distance of cover-scanning traces
  747. Dvar Type : Float  | name="cover_test_height_knee" | desc="Trace height low
  748. Dvar Type : Float  | name="cover_test_height_stand_min" | desc="Trace height high
  749. Dvar Type : Float  | name="cover_test_height_low_cover" | desc="Trace height just too high for low cover
  750. Dvar Type : Float  | name="cover_entry_side_dist_min" | desc="Minimum distance that cover must extend to either side of entry nearest position
  751. Dvar Type : Float  | name="cover_entry_test_dist_delta" | desc="Side distance increments by this delta during enter-cover automatic peek tests
  752. Dvar Type : Float  | name="cover_surface_variance_max" | desc="Max surface variance
  753. Dvar Type : Float  | name="cover_next_surf_width_min" | desc="Min width of next cover surface
  754. Dvar Type : Float  | name="cover_offset_side_peek" | desc="Peek mode distance from corner along right axis
  755. Dvar Type : Float  | name="cover_offset_side_aim" | desc="Aim mode distance from corner along right axis
  756. Dvar Type : Float  | name="cover_offset_side_aim_next" | desc="Aim position from next surface corner (around corner aiming)
  757. Dvar Type : Float  | name="cover_offset_side_corner_trans" | desc="Corner trans final position from next surface corner
  758. Dvar Type : Float  | name="cover_around_corner_midway_offset" | desc="Offset from next corner to imaginary edge when midway around corner
  759. Dvar Type : Float  | name="cover_view_rel_input_scale" | desc="How view-relative is the stick input? 0 = not at all, 1 = fully view-relative
  760. Dvar Type : Float  | name="cover_push_angle_tol_max_fwd" | desc="Angle tolerance plus/minus for forward stick push to register
  761. Dvar Type : Float  | name="cover_push_angle_tol_max_fwd_aim" | desc="Angle tolerance plus/minus for forward push while in low cover aim
  762. Dvar Type : Float  | name="cover_push_angle_tol_max_side" | desc="Angle tolerance plus/minus for side stick push to register
  763. Dvar Type : Float  | name="cover_push_angle_tol_max_side_aim" | desc="Angle tolerance plus/minus for side stick push to register
  764. Dvar Type : Float  | name="cover_facing_chg_angle_tol_toward_surf" | desc="Angle tolerance plus/minus for side stick push to register
  765. Dvar Type : Float  | name="cover_facing_chg_angle_tol_from_surf" | desc="Angle tolerance plus/minus for side stick push to register
  766. Dvar Type : Float  | name="cover_movement_scale_stnd" | desc="Minimum rightmove value from stick to strafe while aiming over low cover
  767. Dvar Type : Float  | name="cover_movement_scale_crch" | desc="Minimum rightmove value from stick to strafe while aiming over low cover
  768. Dvar Type : Float  | name="cover_movement_scale_aim_stnd" | desc="Minimum rightmove value from stick to strafe while aiming over low cover
  769. Dvar Type : Float  | name="cover_movement_scale_aim_crch" | desc="Minimum rightmove value from stick to strafe while aiming over low cover
  770. Dvar Type : Float  | name="cover_movement_scale_old" | desc="Minimum rightmove value from stick to strafe while aiming over low cover
  771. Dvar Type : Float  | name="cover_corner_cos_min" | desc="Corner must be at least this sharp to peek at or transition around
  772. Dvar Type : Float  | name="cover_mode_enter_angle_for_anims" | desc="angle to determine which enter cover anim to play
  773. Dvar Type : Float  | name="cover_mode_move_aim_angle_max" | desc="angle to determine which enter cover anim to play
  774. Dvar Type : Float  | name="cover_mode_move_aim_angle_max_over_low_cover" | desc="angle to determine which enter cover anim to play
  775. Dvar Type : Float  | name="cover_mode_move_aim_view_slide_ang_max" | desc="angle range for sliding of side offsets of camera in move aim mode
  776. Dvar Type : Float  | name="cover_mode_move_aim_alpha_slide_ang_min" | desc="min angle range for sliding of player alpha level in move aim mode
  777. Dvar Type : Float  | name="cover_mode_move_aim_alpha_slide_ang_max" | desc="max angle range for sliding of player alpha level in move aim mode
  778. Dvar Type : Float  | name="cover_aim_next_surf_angle_delta_max" | desc="max angle range for sliding of player alpha level in move aim mode
  779. Dvar Type : Float  | name="cover_aim_next_surf_angle_delta_max_blind_fire" | desc="max angle range for sliding of player alpha level in move aim mode
  780. Dvar Type : Float  | name="cover_aim_around_corner_angle_max" | desc="max angle range for sliding of player alpha level in move aim mode
  781. Dvar Type : Float  | name="cover_aim_around_corner_angle_max_thin_wall" | desc="max angle range for sliding of player alpha level in move aim mode
  782. Dvar Type : Float  | name="cover_wall_thickness_max" | desc="How wide we can assume next edge will be and still be able to aim around it
  783. Dvar Type : Float  | name="cover_wall_lip_width_max" | desc="Use for corner transitions to help determine entry point
  784. Dvar Type : Float  | name="cover_peek_to_aim_delay" | desc="Use for corner transitions to help determine entry point
  785. Dvar Type : Float  | name="cover_peek_to_aim_delay2" | desc="Use for corner transitions to help determine entry point
  786. Dvar Type : Float  | name="cover_invalid_aim_yaw_delay" | desc="time that must pass in aim when yaw is invalid (i.e. into wall) before going to peek
  787. Dvar Type : Float  | name="cover_low_cover_facing_chg_delay" | desc="Delay after aim-low-cover to move transition for facing chg (to prevent view tracking from changing facing)
  788. Dvar Type : Float  | name="cover_walk_anim_fac_stnd" | desc="Delay after aim-low-cover to move transition for facing chg (to prevent view tracking from changing facing)
  789. Dvar Type : Float  | name="cover_walk_anim_fac_crch" | desc="Delay after aim-low-cover to move transition for facing chg (to prevent view tracking from changing facing)
  790. Dvar Type : Float  | name="cover_walk_anim_fac_stnd_un" | desc="Delay after aim-low-cover to move transition for facing chg (to prevent view tracking from changing facing)
  791. Dvar Type : Float  | name="cover_walk_anim_fac_crch_un" | desc="Delay after aim-low-cover to move transition for facing chg (to prevent view tracking from changing facing)
  792. Dvar Type : Float  | name="cover_strafe_right_move_anim_fac" | desc="Factor for converting right move value into rate of change of normalized low cover strafe anim time
  793. Dvar Type : Float  | name="cover_pos_lerp_duration_peek" | desc="duration of lerp to peek position
  794. Dvar Type : Float  | name="cover_pos_lerp_duration_aim" | desc="duration of lerp to aim position
  795. Dvar Type : Float  | name="cover_blind_fire_wait_initial" | desc="Initial delay going into blind fire before allowing transition out.
  796. Dvar Type : Float  | name="cover_blind_fire_wait" | desc="Delay after each fire in blind fire mode, before allowing transition out
  797. Dvar Type : Float  | name="cover_blind_fire_spread_factor" | desc="spread muliplied by this if blind firing
  798. Dvar Type : Float  | name="cover_shotgun_fire_partial_anim_speed_scaler" | desc="spread muliplied by this if blind firing
  799. Dvar Type : Float  | name="cover_shotgun_fire_anim_speed_scaler" | desc="spread muliplied by this if blind firing
  800. Dvar Type : Float  | name="cover_model_yaw_lerp_rate" | desc="character model's aiming yaw lerp rate in angles per second
  801. Dvar Type : Float  | name="cover_enter_cover_mid_cos_min" | desc="min cos of angle between inverted surface normal and player dir entering cover to use middle idle
  802. Dvar Type : Float  | name="cover_exit_cover_offset_stnd" | desc="Temporary (?) - number of client frames to hide model and keep old cam after exit cover
  803. Dvar Type : Float  | name="cover_exit_cover_offset_crch" | desc="Temporary (?) - number of client frames to hide model and keep old cam after exit cover
  804. Dvar Type : Float  | name="cover_tween_dur_total_autoaim_trans" | desc="duration of transition from move to aim
  805. Dvar Type : Float  | name="cover_tween_dur_delay_autoaim_trans" | desc="duration of transition from move to aim
  806. Dvar Type : Float  | name="cover_aim_around_anim_angle_min" | desc="Angle threshold for return to regular aim anim from around-corner aim anim
  807. Dvar Type : Float  | name="cover_aim_around_anim_angle_max" | desc="Angle threshold for to go to around-corner aim anim from regular aim anim
  808. Dvar Type : Float  | name="cover_dash_finish_duration" | desc="Length of time we remain in dash finish
  809. Dvar Type : Float  | name="cover_dash_recover_duration" | desc="Length of time we remain in dash recover
  810. Dvar Type : Float  | name="cover_walk_speed_min_stnd" | desc="Length of time we remain in dash recover
  811. Dvar Type : Float  | name="cover_walk_speed_min_crch" | desc="Length of time we remain in dash recover
  812. Dvar Type : Float  | name="cover_walk_speed_max_stnd" | desc="Length of time we remain in dash recover
  813. Dvar Type : Float  | name="cover_walk_speed_max_crch" | desc="Length of time we remain in dash recover
  814. Dvar Type : Float  | name="cover_jog_speed_min_stnd" | desc="Length of time we remain in dash recover
  815. Dvar Type : Float  | name="cover_jog_speed_min_crch" | desc="Length of time we remain in dash recover
  816. Dvar Type : Float  | name="cover_jog_speed_max_stnd" | desc="Length of time we remain in dash recover
  817. Dvar Type : Float  | name="cover_jog_speed_max_crch" | desc="Length of time we remain in dash recover
  818. Dvar Type : Float  | name="cover_aim_walk_anim_speed_fac_stnd" | desc="Length of time we remain in dash recover
  819. Dvar Type : Float  | name="cover_aim_walk_anim_speed_fac_crch" | desc="Length of time we remain in dash recover
  820. Dvar Type : Float  | name="cover_walk_anim_speed_fac_stnd" | desc="Length of time we remain in dash recover
  821. Dvar Type : Float  | name="cover_walk_anim_speed_fac_crch" | desc="Length of time we remain in dash recover
  822. Dvar Type : Float  | name="cover_jog_anim_speed_fac_stnd" | desc="Length of time we remain in dash recover
  823. Dvar Type : Float  | name="cover_jog_anim_speed_fac_crch" | desc="Length of time we remain in dash recover
  824. Dvar Type : Float  | name="cover_dash_dist_min" | desc="?
  825. Dvar Type : Float  | name="cover_dash_dist_max" | desc="?
  826. Dvar Type : Float  | name="cover_dash_dist_min_actual" | desc="Min dist of cover dash from current camera pos to desired cover surface
  827. Dvar Type : Float  | name="cover_dash_dist_max_actual" | desc="Min dist of cover dash from current camera pos to desired cover surface
  828. Dvar Type : Float  | name="cover_dash_dist_max_actual_1st" | desc="Min dist of cover dash from current camera pos to desired cover surface
  829. Dvar Type : Float  | name="cover_dash_same_surf_dist_min" | desc="Min dist of dash to coplanar surface
  830. Dvar Type : Float  | name="cover_dash_dist_collide_min" | desc="Where to start collision test along ray from view origin
  831. Dvar Type : Float  | name="cover_dash_test_height_max" | desc="How high from near ground can test point on surface be
  832. Dvar Type : Float  | name="cover_dash_ground_test_spacing" | desc="Spacing along trace vector of ground tests for dash
  833. Dvar Type : Float  | name="cover_dash_ground_test_delta_max" | desc="Maximum difference in elevation between current player origin and next surface near position
  834. Dvar Type : Float  | name="cover_dash_extents_xy" | desc="Maximum difference in elevation between current player origin and next surface near position
  835. Dvar Type : Float  | name="cover_dash_extents_z_min" | desc="Maximum difference in elevation between current player origin and next surface near position
  836. Dvar Type : Float  | name="cover_dash_extents_z_max" | desc="Maximum difference in elevation between current player origin and next surface near position
  837. Dvar Type : Float  | name="cover_dash_max_speed" | desc="Time window for pushing cover dash button again after releasing it to do cover dash
  838. Dvar Type : Float  | name="cover_dash_start_speed" | desc="Time window for pushing cover dash button again after releasing it to do cover dash
  839. Dvar Type : Float  | name="cover_dash_max_speed_coplaner" | desc="Time window for pushing cover dash button again after releasing it to do cover dash
  840. Dvar Type : Float  | name="cover_dash_max_speed_coplaner_short" | desc="Time window for pushing cover dash button again after releasing it to do cover dash
  841. Dvar Type : Float  | name="cover_dash_max_speed_coplaner_long" | desc="Time window for pushing cover dash button again after releasing it to do cover dash
  842. Dvar Type : Float  | name="cover_dash_accel" | desc="Time window for pushing cover dash button again after releasing it to do cover dash
  843. Dvar Type : Float  | name="cover_dash_accel_coplaner" | desc="Time window for pushing cover dash button again after releasing it to do cover dash
  844. Dvar Type : Float  | name="cover_dash_decel" | desc="Decel of dash
  845. Dvar Type : Float  | name="cover_dash_anim_fac" | desc="Factor multiplied with dash speed to get anim speed
  846. Dvar Type : Float  | name="cover_dash_avoid_speed" | desc="Speed to slide to avoid collision
  847. Dvar Type : Float  | name="cover_dash_avoid_speed_initial" | desc="Slide to avoid collision speed during initial collision
  848. Dvar Type : Float  | name="cover_dash_coplanar_gap_dist_min" | desc="Minimum width of gap that can be covered by coplanar dash
  849. Dvar Type : Float  | name="cover_dash_coplanar_gap_dist_max" | desc="Maximum width of gap that can be covered by coplanar dash
  850. Dvar Type : Float  | name="cover_dash_coplanar_short_dist" | desc="Maximum width of gap that can be covered by coplanar dash
  851. Dvar Type : Float  | name="cover_dash_coplanar_long_dist" | desc="Maximum width of gap that can be covered by coplanar dash
  852. Dvar Type : Float  | name="cover_dash_coplanar_exit_anim_speed" | desc="speed of coplanar exit animation.
  853. Dvar Type : Float  | name="cover_dash_coplanar_exit_distance" | desc="distance to start the coplanar exit anim from.
  854. Dvar Type : Float  | name="cover_dash_finish_test_dist" | desc="Maximum distance from destination to enter dash finish mode
  855. Dvar Type : Float  | name="cover_view_dash_fov" | desc="dash fov while in cover
  856. Dvar Type : Float  | name="cover_anim_fade_time_stance" | desc="Time between stopping cover dash and exiting cover.
  857. Dvar Type : Float  | name="cover_anim_fade_time_mid_to_lr_crch" | desc="Time between stopping cover dash and exiting cover.
  858. Dvar Type : Float  | name="cover_anim_fade_time_mid_to_lr_stnd" | desc="Time between stopping cover dash and exiting cover.
  859. Dvar Type : Float  | name="cover_anim_fade_time_r_to_l_idle_crch" | desc="Time between stopping cover dash and exiting cover.
  860. Dvar Type : Float  | name="cover_anim_fade_time_r_to_l_idle_stnd" | desc="Time between stopping cover dash and exiting cover.
  861. Dvar Type : Float  | name="cover_anim_fade_time_r_to_l_walk_crch" | desc="Time between stopping cover dash and exiting cover.
  862. Dvar Type : Float  | name="cover_anim_fade_time_r_to_l_walk_stnd" | desc="Time between stopping cover dash and exiting cover.
  863. Dvar Type : Float  | name="cover_anim_fade_time_idle_to_walk_crch" | desc="Time between stopping cover dash and exiting cover.
  864. Dvar Type : Float  | name="cover_anim_fade_time_walk_to_idle_crch" | desc="Time between stopping cover dash and exiting cover.
  865. Dvar Type : Float  | name="cover_anim_fade_time_move_to_peek_crch" | desc="Time between stopping cover dash and exiting cover.
  866. Dvar Type : Float  | name="cover_anim_fade_time_move_to_peek_stnd" | desc="Time between stopping cover dash and exiting cover.
  867. Dvar Type : Float  | name="cover_anim_fade_time_peek_to_aim_old" | desc="Time between stopping cover dash and exiting cover.
  868. Dvar Type : Float  | name="cover_anim_fade_time_peek_to_aim_trans" | desc="Time between stopping cover dash and exiting cover.
  869. Dvar Type : Float  | name="cover_anim_fade_time_peek_to_aim" | desc="Time between stopping cover dash and exiting cover.
  870. Dvar Type : Float  | name="cover_anim_fade_time_peek_to_blind_crch" | desc="Time between stopping cover dash and exiting cover.
  871. Dvar Type : Float  | name="cover_anim_fade_time_peek_to_blind_stnd" | desc="?
  872. Dvar Type : Float  | name="cover_anim_fade_time_crch_to_lc_aim" | desc="?
  873. Dvar Type : Float  | name="cover_anim_fade_time_crch_to_lc_blind" | desc="?
  874. Dvar Type : Float  | name="cover_anim_fade_time_corner_trans" | desc="?
  875. Dvar Type : Float  | name="cover_anim_fade_time_dash" | desc="?
  876. Dvar Type : Float  | name="cover_anim_fade_time_loco_idle_to_walk" | desc="?
  877. Dvar Type : Float  | name="cover_anim_fade_time_loco_idle_to_jog" | desc="?
  878. Dvar Type : Float  | name="cover_anim_fade_time_loco_walk_to_jog" | desc="?
  879. Dvar Type : Float  | name="cover_anim_fade_time_loco_jog_to_walk" | desc="?
  880. Dvar Type : Float  | name="cover_anim_fade_time_loco_walk_to_idle" | desc="?
  881. Dvar Type : Float  | name="cover_anim_fade_time_loco_jog_to_idle" | desc="?
  882. Dvar Type : Float  | name="cover_anim_fade_time_loco_idle_to_aimidle" | desc="?
  883. Dvar Type : Float  | name="cover_blend_moveidle2moveidlefadetime" | desc="?
  884. Dvar Type : Float  | name="cover_blend_moveaimidle2moveaimidlefadetime" | desc="?
  885. Dvar Type : Float  | name="cover_blend_entercoverfadetime" | desc="?
  886. Dvar Type : Float  | name="cover_blend_dashentercoverfadetime" | desc="?
  887. Dvar Type : Float  | name="cover_blend_peektodashfadetime" | desc="?
  888. Dvar Type : Float  | name="cover_blend_entercovertoidlefadetime" | desc="?
  889. Dvar Type : Float  | name="cover_blend_idletowalkfadetime" | desc="?
  890. Dvar Type : Float  | name="cover_blend_walktoidlefadetime" | desc="?
  891. Dvar Type : Float  | name="cover_blend_walktowalkfadetime" | desc="?
  892. Dvar Type : Float  | name="cover_blend_stancefadetime" | desc="?
  893. Dvar Type : Float  | name="cover_blend_todashfadetime" | desc="?
  894. Dvar Type : Float  | name="cover_blend_fromdashfadetime" | desc="?
  895. Dvar Type : Float  | name="cover_blend_peektoaimfadetime" | desc="?
  896. Dvar Type : Float  | name="cover_blend_moveidletoaimfadetime" | desc="?
  897. Dvar Type : Float  | name="cover_blend_peektomoveidlefadetime" | desc="?
  898. Dvar Type : Float  | name="cover_blend_moveidletopeekfadetime" | desc="?
  899. Dvar Type : Float  | name="cover_anim_dur_crch_r_to_l_walk" | desc="?
  900. Dvar Type : Float  | name="cover_anim_dur_peek_to_aim" | desc="?
  901. Dvar Type : Float  | name="cover_view_non_ads_scope_fov" | desc="non-ads fov while in cover, but aiming around back (used to match fov of other weapons without scopes)
  902. Dvar Type : Float  | name="cover_view_ads_fov_non_aim" | desc="ads fov while not aiming in cover
  903. Dvar Type : Float  | name="cover_view_track_tgt_dist_min" | desc="Min target distance for view angle tracking (see cg_view)
  904. Dvar Type : Float  | name="cover_view_track_tgt_dist_max" | desc="Max target distance for view angle tracking (see cg_view)
  905. Dvar Type : Float  | name="cover_view_lc_pitch_clamped_max" | desc="If clamping initial view pitch in aim over low cover, use this max (+ = low pitch)
  906. Dvar Type : Float  | name="cover_view_base_height_crch" | desc="If clamping initial view pitch in aim over low cover, use this max (+ = low pitch)
  907. Dvar Type : Float  | name="cover_view_base_height_stnd" | desc="If clamping initial view pitch in aim over low cover, use this max (+ = low pitch)
  908. Dvar Type : Float  | name="cover_view_move_base_fwd" | desc="If clamping initial view pitch in aim over low cover, use this max (+ = low pitch)
  909. Dvar Type : Float  | name="cover_view_move_base_up" | desc="If clamping initial view pitch in aim over low cover, use this max (+ = low pitch)
  910. Dvar Type : Float  | name="cover_view_move_cam_fwd_crch" | desc="If clamping initial view pitch in aim over low cover, use this max (+ = low pitch)
  911. Dvar Type : Float  | name="cover_view_move_cam_fwd_stnd" | desc="If clamping initial view pitch in aim over low cover, use this max (+ = low pitch)
  912. Dvar Type : Float  | name="cover_view_move_cam_up_crch" | desc="If clamping initial view pitch in aim over low cover, use this max (+ = low pitch)
  913. Dvar Type : Float  | name="cover_view_move_cam_up_stnd" | desc="If clamping initial view pitch in aim over low cover, use this max (+ = low pitch)
  914. Dvar Type : Float  | name="cover_view_peek_base_fwd" | desc="If clamping initial view pitch in aim over low cover, use this max (+ = low pitch)
  915. Dvar Type : Float  | name="cover_view_peek_base_rt_crch" | desc="If clamping initial view pitch in aim over low cover, use this max (+ = low pitch)
  916. Dvar Type : Float  | name="cover_view_peek_base_rt_stnd" | desc="If clamping initial view pitch in aim over low cover, use this max (+ = low pitch)
  917. Dvar Type : Float  | name="cover_view_peek_base_rt_crch_blind" | desc="If clamping initial view pitch in aim over low cover, use this max (+ = low pitch)
  918. Dvar Type : Float  | name="cover_view_peek_base_rt_stnd_blind" | desc="If clamping initial view pitch in aim over low cover, use this max (+ = low pitch)
  919. Dvar Type : Float  | name="cover_view_peek_base_up_crch" | desc="If clamping initial view pitch in aim over low cover, use this max (+ = low pitch)
  920. Dvar Type : Float  | name="cover_view_peek_base_up_stnd" | desc="If clamping initial view pitch in aim over low cover, use this max (+ = low pitch)
  921. Dvar Type : Float  | name="cover_view_peek_cam_fwd_crch" | desc="?
  922. Dvar Type : Float  | name="cover_view_peek_cam_fwd_stnd" | desc="?
  923. Dvar Type : Float  | name="cover_view_peek_cam_rt" | desc="?
  924. Dvar Type : Float  | name="cover_view_peek_cam_up_crch" | desc="?
  925. Dvar Type : Float  | name="cover_view_peek_cam_up_stnd" | desc="?
  926. Dvar Type : Float  | name="cover_view_aim_base_fwd_crch" | desc="?
  927. Dvar Type : Float  | name="cover_view_aim_base_fwd_stnd" | desc="?
  928. Dvar Type : Float  | name="cover_view_aim_base_rt_crch" | desc="?
  929. Dvar Type : Float  | name="cover_view_aim_base_rt_stnd" | desc="?
  930. Dvar Type : Float  | name="cover_view_aim_base_up_crch" | desc="?
  931. Dvar Type : Float  | name="cover_view_aim_base_up_stnd" | desc="?
  932. Dvar Type : Float  | name="cover_view_aim_base_ads_fwd_crch" | desc="?
  933. Dvar Type : Float  | name="cover_view_aim_base_ads_fwd_stnd" | desc="?
  934. Dvar Type : Float  | name="cover_view_aim_base_ads_rt_crch" | desc="?
  935. Dvar Type : Float  | name="cover_view_aim_base_ads_rt_stnd" | desc="?
  936. Dvar Type : Float  | name="cover_view_aim_base_ads_up_crch" | desc="?
  937. Dvar Type : Float  | name="cover_view_aim_base_ads_up_stnd" | desc="?
  938. Dvar Type : Float  | name="cover_view_aim_cam_fwd_crch" | desc="?
  939. Dvar Type : Float  | name="cover_view_aim_cam_fwd_stnd" | desc="?
  940. Dvar Type : Float  | name="cover_view_aim_cam_fwd_crch_un" | desc="?
  941. Dvar Type : Float  | name="cover_view_aim_cam_fwd_stnd_un" | desc="?
  942. Dvar Type : Float  | name="cover_view_aim_cam_rt_crch" | desc="?
  943. Dvar Type : Float  | name="cover_view_aim_cam_rt_stnd" | desc="?
  944. Dvar Type : Float  | name="cover_view_aim_cam_up_crch" | desc="?
  945. Dvar Type : Float  | name="cover_view_aim_cam_up_stnd" | desc="?
  946. Dvar Type : Float  | name="cover_view_aim_cam_ads_fwd_crch" | desc="?
  947. Dvar Type : Float  | name="cover_view_aim_cam_ads_fwd_stnd" | desc="?
  948. Dvar Type : Float  | name="cover_view_aim_cam_ads_rt_crch" | desc="?
  949. Dvar Type : Float  | name="cover_view_aim_cam_ads_rt_stnd" | desc="?
  950. Dvar Type : Float  | name="cover_view_aim_cam_ads_up_crch" | desc="?
  951. Dvar Type : Float  | name="cover_view_aim_cam_ads_up_stnd" | desc="?
  952. Dvar Type : Float  | name="cover_view_lc_base_fwd" | desc="?
  953. Dvar Type : Float  | name="cover_view_lc_base_rt" | desc="?
  954. Dvar Type : Float  | name="cover_view_lc_base_up" | desc="?
  955. Dvar Type : Float  | name="cover_view_lc_base_ads_fwd" | desc="?
  956. Dvar Type : Float  | name="cover_view_lc_base_ads_rt" | desc="?
  957. Dvar Type : Float  | name="cover_view_lc_base_ads_lt" | desc="?
  958. Dvar Type : Float  | name="cover_view_lc_base_ads_up" | desc="?
  959. Dvar Type : Float  | name="cover_view_lc_cam_fwd" | desc="?
  960. Dvar Type : Float  | name="cover_view_lc_cam_rt" | desc="?
  961. Dvar Type : Float  | name="cover_view_lc_cam_lt" | desc="?
  962. Dvar Type : Float  | name="cover_view_lc_cam_up" | desc="?
  963. Dvar Type : Float  | name="cover_view_lc_cam_ads_fwd" | desc="?
  964. Dvar Type : Float  | name="cover_view_lc_cam_ads_rt" | desc="?
  965. Dvar Type : Float  | name="cover_view_lc_cam_ads_lt" | desc="?
  966. Dvar Type : Float  | name="cover_view_lc_cam_ads_up" | desc="?
  967. Dvar Type : Float  | name="cover_view_lc_bf_cam_fwd" | desc="?
  968. Dvar Type : Float  | name="cover_view_lc_bf_cam_rt" | desc="?
  969. Dvar Type : Float  | name="cover_view_lc_bf_cam_up" | desc="?
  970. Dvar Type : Float  | name="cover_view_dash_base_fwd" | desc="?
  971. Dvar Type : Float  | name="cover_view_dash_base_up" | desc="?
  972. Dvar Type : Float  | name="cover_view_dash_cam_fwd" | desc="?
  973. Dvar Type : Float  | name="cover_view_dash_cam_up" | desc="?
  974. Dvar Type : Float  | name="cover_view_dash_coplanar_base_fwd_crch" | desc="?
  975. Dvar Type : Float  | name="cover_view_dash_coplanar_base_fwd_stnd" | desc="?
  976. Dvar Type : Float  | name="cover_view_dash_coplanar_base_rt_crch" | desc="?
  977. Dvar Type : Float  | name="cover_view_dash_coplanar_base_rt_stnd" | desc="?
  978. Dvar Type : Float  | name="cover_view_dash_coplanar_base_up_crch" | desc="?
  979. Dvar Type : Float  | name="cover_view_dash_coplanar_base_up_stnd" | desc="?
  980. Dvar Type : Float  | name="cover_view_dash_coplanar_cam_fwd_crch" | desc="?
  981. Dvar Type : Float  | name="cover_view_dash_coplanar_cam_fwd_stnd" | desc="?
  982. Dvar Type : Float  | name="cover_view_dash_coplanar_cam_rt_crch" | desc="?
  983. Dvar Type : Float  | name="cover_view_dash_coplanar_cam_rt_stnd" | desc="?
  984. Dvar Type : Float  | name="cover_view_dash_coplanar_cam_up_crch" | desc="?
  985. Dvar Type : Float  | name="cover_view_dash_coplanar_cam_up_stnd" | desc="?
  986. Dvar Type : Float  | name="cover_tween_dur_total_move_to_peek" | desc="?
  987. Dvar Type : Float  | name="cover_tween_dur_rampup_move_to_peek" | desc="?
  988. Dvar Type : Float  | name="cover_tween_dur_rampdown_move_to_peek" | desc="?
  989. Dvar Type : Float  | name="cover_tween_dur_total_peek_to_move" | desc="?
  990. Dvar Type : Float  | name="cover_tween_dur_rampup_peek_to_move" | desc="?
  991. Dvar Type : Float  | name="cover_tween_dur_rampdown_peek_to_move" | desc="?
  992. Dvar Type : Float  | name="cover_tween_dur_total_peek_to_aim" | desc="?
  993. Dvar Type : Float  | name="cover_tween_dur_rampup_peek_to_aim" | desc="?
  994. Dvar Type : Float  | name="cover_tween_dur_rampdown_peek_to_aim" | desc="?
  995. Dvar Type : Float  | name="cover_tween_dur_total_aim_to_peek" | desc="?
  996. Dvar Type : Float  | name="cover_tween_dur_rampup_aim_to_peek" | desc="?
  997. Dvar Type : Float  | name="cover_tween_dur_rampdown_aim_to_peek" | desc="?
  998. Dvar Type : Float  | name="cover_tween_dur_total_aac_to_peek" | desc="?
  999. Dvar Type : Float  | name="cover_tween_dur_rampup_aac_to_peek" | desc="?
  1000. Dvar Type : Float  | name="cover_tween_dur_rampdown_aac_to_peek" | desc="?
  1001. Dvar Type : Float  | name="cover_tween_dur_total_enter_cover_crch" | desc="?
  1002. Dvar Type : Float  | name="cover_tween_dur_rampup_enter_cover_crch" | desc="?
  1003. Dvar Type : Float  | name="cover_tween_dur_rampdown_enter_cover_crch" | desc="?
  1004. Dvar Type : Float  | name="cover_tween_dur_total_enter_cover_stnd" | desc="?
  1005. Dvar Type : Float  | name="cover_tween_dur_rampup_enter_cover_stnd" | desc="?
  1006. Dvar Type : Float  | name="cover_tween_dur_rampdown_enter_cover_stnd" | desc="?
  1007. Dvar Type : Float  | name="cover_tween_dur_total_exit_cover_crch" | desc="?
  1008. Dvar Type : Float  | name="cover_tween_dur_rampup_exit_cover_crch" | desc="?
  1009. Dvar Type : Float  | name="cover_tween_dur_rampdown_exit_cover_crch" | desc="?
  1010. Dvar Type : Float  | name="cover_tween_dur_delay_exit_cover_meleed" | desc="?
  1011. Dvar Type : Float  | name="cover_tween_dur_total_exit_cover_stnd" | desc="?
  1012. Dvar Type : Float  | name="cover_tween_dur_rampup_exit_cover_stnd" | desc="?
  1013. Dvar Type : Float  | name="cover_tween_dur_rampdown_exit_cover_stnd" | desc="?
  1014. Dvar Type : Float  | name="cover_tween_dur_total_corner_trans" | desc="?
  1015. Dvar Type : Float  | name="cover_tween_dur_rampup_corner_trans" | desc="?
  1016. Dvar Type : Float  | name="cover_tween_dur_rampdown_corner_trans" | desc="?
  1017. Dvar Type : Float  | name="cover_tween_dur_delay_corner_trans" | desc="?
  1018. Dvar Type : Float  | name="cover_tween_yaw_offset_corner_trans" | desc="?
  1019. Dvar Type : Float  | name="cover_tween_yaw_offset_corner_trans_concave" | desc="?
  1020. Dvar Type : Float  | name="cover_tween_yaw_offset_autoaim" | desc="?
  1021. Dvar Type : Float  | name="cover_tween_dur_total_corner_trans_aim" | desc="?
  1022. Dvar Type : Float  | name="cover_tween_dur_rampup_corner_trans_aim" | desc="?
  1023. Dvar Type : Float  | name="cover_tween_dur_rampdown_corner_trans_aim" | desc="?
  1024. Dvar Type : Float  | name="cover_tween_dur_delay_corner_trans_aim" | desc="?
  1025. Dvar Type : Float  | name="cover_tween_dur_total_dash" | desc="?
  1026. Dvar Type : Float  | name="cover_tween_dur_rampup_dash" | desc="?
  1027. Dvar Type : Float  | name="cover_tween_dur_rampdown_dash" | desc="?
  1028. Dvar Type : Float  | name="cover_tween_dur_delay_dash" | desc="?
  1029. Dvar Type : Float  | name="cover_tween_dur_total_move_aim_facing" | desc="?
  1030. Dvar Type : Float  | name="cover_tween_dur_rampup_move_aim_facing" | desc="?
  1031. Dvar Type : Float  | name="cover_tween_dur_rampdown_move_aim_facing" | desc="?
  1032. Dvar Type : Float  | name="cover_tween_dur_total_stance_chg" | desc="?
  1033. Dvar Type : Float  | name="cover_tween_dur_rampup_stance_chg" | desc="?
  1034. Dvar Type : Float  | name="cover_tween_dur_rampdown_stance_chg" | desc="?
  1035. Dvar Type : Float  | name="cover_tween_dur_total_mode_chg" | desc="?
  1036. Dvar Type : Float  | name="cover_tween_dur_rampup_mode_chg" | desc="?
  1037. Dvar Type : Float  | name="cover_tween_dur_rampdown_mode_chg" | desc="?
  1038. Dvar Type : Float  | name="cover_minimum_dash_time" | desc="seconds the player is required to dash for
  1039. Dvar Type : Float  | name="cover_allowed_dash_time" | desc="seconds the player is allowed to dash for
  1040. Dvar Type : Float  | name="cover_allowed_dash_wait_time" | desc="seconds the player must wait after dashing before dashing again
  1041. Dvar Type : Float  | name="cover_link_tolerance_for_push_dir" | desc="Tolerance cone for figuring out when player is pressing analog stick towards a cover link target. Use cos( angle ) value.  So if you want 15 degrees, change this to cos( 15 ) = 0.965
  1042. Dvar Type : Float  | name="jump_height" | desc="The maximum height of a player's jump
  1043. Dvar Type : Float  | name="jump_stepSize" | desc="The maximum step up to the top of a jump arc
  1044. Dvar Type : Float  | name="jump_ladderPushVel" | desc="The velocity of a jump off of a ladder
  1045. Dvar Type : Float  | name="jump_spreadAdd" | desc="The amount of spread scale to add as a side effect of jumping
  1046. Dvar Type : Float  | name="?" | desc="?
  1047. Dvar Type : Float  | name="bg_viewKickScale" | desc="The scale to apply to the damage done to caluclate damage view kick
  1048. Dvar Type : Float  | name="bg_viewKickMax" | desc="The maximum view kick
  1049. Dvar Type : Float  | name="bg_viewKickMin" | desc="The minimum view kick
  1050. Dvar Type : Float  | name="bg_viewKickRandom" | desc="The random direction scale view kick
  1051. Dvar Type : Float  | name="player_view_pitch_up" | desc="Maximum angle that the player can look up
  1052. Dvar Type : Float  | name="player_view_pitch_down" | desc="Maximum angle that the player can look down
  1053. Dvar Type : Float  | name="player_cover_view_pitch_up" | desc="Maximum angle that the player can look up while in cover
  1054. Dvar Type : Float  | name="player_cover_view_pitch_down" | desc="Maximum angle that the player can look down while in cover
  1055. Dvar Type : Float  | name="player_ladder_view_pitch_up" | desc="Maximum angle that the player can look up while on a ladder
  1056. Dvar Type : Float  | name="player_ladder_view_pitch_down" | desc="Maximum angle that the player can look down while on a ladder
  1057. Dvar Type : Float  | name="player_mantle_view_pitch_up" | desc="Maximum angle that the player can look up while on a mantle
  1058. Dvar Type : Float  | name="player_mantle_view_pitch_down" | desc="Maximum angle that the player can look down while on a mantle
  1059. Dvar Type : Float  | name="player_pipe_view_pitch_up" | desc="Maximum angle that the player can look up while on a pipe
  1060. Dvar Type : Float  | name="player_pipe_view_pitch_down" | desc="Maximum angle that the player can look down while on a pipe
  1061. Dvar Type : Float  | name="bg_prone_yawcap" | desc="The maximum angle that a player can look around quickly while prone
  1062. Dvar Type : Float  | name="bg_foliagesnd_minspeed" | desc="The speed that a player must be going to make minimum noise while moving through foliage
  1063. Dvar Type : Float  | name="bg_foliagesnd_maxspeed" | desc="The speed that a player must be going to make maximum noise while moving through foliage
  1064. Dvar Type : Float  | name="bg_fallMotionBlurMinHeight" | desc="The height that a player will start witnessing motion blur if they fall
  1065. Dvar Type : Float  | name="bg_fallMotionBlurMaxAtVel" | desc="The range over which motion blur will go from 0 to max
  1066. Dvar Type : Float  | name="bg_fallMotionBlurMaxVecMod" | desc="Max size for extra modifier to the blur motion vector
  1067. Dvar Type : Float  | name="bg_fallDamageMinHeight" | desc="The height that a player will start to take minimum damage if they fall
  1068. Dvar Type : Float  | name="bg_fallDamageMaxHeight" | desc="The height that a player will take maximum damage when falling
  1069. Dvar Type : Float  | name="inertiaMax" | desc="Maximum player inertia
  1070. Dvar Type : Float  | name="inertiaAngle" | desc="The cosine of the angle at which inertia occurs
  1071. Dvar Type : Float  | name="friction" | desc="Player friction
  1072. Dvar Type : Float  | name="stopspeed" | desc="The player deceleration
  1073. Dvar Type : Float  | name="bg_swingSpeed" | desc="The rate at which the player's legs swing around when strafing(multi-player only)
  1074. Dvar Type : Float  | name="bg_bobAngleScaleDucked" | desc="?
  1075. Dvar Type : Float  | name="bg_bobAngleScaleStanding" | desc="?
  1076. Dvar Type : Float  | name="bg_bobAngleScaleSprinting" | desc="?
  1077. Dvar Type : Float  | name="bg_bobMax" | desc="The maximum allowed bob amplitude
  1078. Dvar Type : Float  | name="bg_swayScale" | desc="The turning weapon sway amplitude
  1079. Dvar Type : Float  | name="bg_aimSpreadMoveSpeedThreshold" | desc="When player is moving faster than this speed, the aim spread will increase
  1080. Dvar Type : Float  | name="player_breath_hold_time" | desc="The maximum time a player can hold his breath
  1081. Dvar Type : Float  | name="player_breath_gasp_time" | desc="The amount of time a player will gasp once they can breath again
  1082. Dvar Type : Float  | name="player_breath_fire_delay" | desc="The amount of time subtracted from the player remaining breath time when a weapon is fired
  1083. Dvar Type : Float  | name="player_breath_gasp_scale" | desc="Scale value to apply to the target waver during a gasp
  1084. Dvar Type : Float  | name="player_breath_hold_lerp" | desc="The interpolation rate for the target waver amplitude when holding breath
  1085. Dvar Type : Float  | name="player_breath_gasp_lerp" | desc="The interpolation rate for the target waver amplitude when gasping
  1086. Dvar Type : Float  | name="player_breath_snd_lerp" | desc="The interpolation rate for the player hold breath sound
  1087. Dvar Type : Float  | name="player_breath_snd_delay" | desc="The delay before playing the breathe in sound
  1088. Dvar Type : Float  | name="player_pain_snd_delay" | desc="The delay between consecutive plays of  the pain sound
  1089. Dvar Type : Float  | name="player_move_factor_on_torso" | desc="The contribution movement direction has on player torso direction(multi-player only)
  1090. Dvar Type : Float  | name="player_runbkThreshhold" | desc="The speed threshold before a player is considered to be running backwards
  1091. Dvar Type : Float  | name="player_runThreshhold" | desc="The speed threshold before a player is considered to be running forwards
  1092. Dvar Type : Float  | name="player_sprintThreshhold" | desc="The speed threshhold before a player is considered to be sprinting
  1093. Dvar Type : Float  | name="player_moveThreshhold" | desc="The speed at which the player is considered to be moving for the purposes of view model bob and multiplayer model movement"
  1094. Dvar Type : Float  | name="player_footstepsThreshhold" | desc="The minimum speed at which the player makes loud footstep noises
  1095. Dvar Type : Float  | name="player_strafeAnimCosAngle" | desc="Cosine of the angle which player starts using strafe animations
  1096. Dvar Type : Float  | name="player_strafeSpeedScale" | desc="Cosine of the angle which player starts using strafe animations
  1097. Dvar Type : Float  | name="player_backSpeedScale" | desc="The scale applied to the player speed when moving backwards
  1098. Dvar Type : Float  | name="player_crouchSpeedScale" | desc="The scale applied to the player speed when moving backwards
  1099. Dvar Type : Float  | name="player_walkSpeedScale" | desc="The scale applied to the player speed when moving backwards
  1100. Dvar Type : Float  | name="player_runSpeedScale" | desc="The scale applied to the player speed when moving backwards
  1101. Dvar Type : Float  | name="player_spectateSpeedScale" | desc="The scale applied to the player speed when spectating
  1102. Dvar Type : Float  | name="player_sprintSpeedScale" | desc="The scale applied to the player speed when sprinting
  1103. Dvar Type : Float  | name="player_sprintTime" | desc="The base length of time a player can sprint
  1104. Dvar Type : Float  | name="player_sprintRechargePause" | desc="The length of time the meter will pause before starting to recharge after a player sprints
  1105. Dvar Type : Float  | name="player_sprintStrafeSpeedScale" | desc="The speed at which you can strafe while sprinting
  1106. Dvar Type : Float  | name="player_sprintCameraBob" | desc="The speed the camera bobs while you sprint
  1107. Dvar Type : Float  | name="poison_camRollAngleMax" | desc="Max camera roll representing amount poison is affecting player movement
  1108. Dvar Type : Float  | name="poison_chanceSway" | desc="Chance of a new sway (#/sec)
  1109. Dvar Type : Float  | name="poison_speedMaxMult" | desc="poison effect scales up to this player forwardmove value (0-127)
  1110. Dvar Type : Float  | name="poison_overCompThreshhold" | desc="pct controller to the side to be considered compensating (0-1)
  1111. Dvar Type : Float  | name="poison_overCompFrac" | desc="percent chance of overcompensation jerk (0-1)
  1112. Dvar Type : Float  | name="poison_yawmove" | desc="players last yaw move (-1,1)
  1113. Dvar Type : Float  | name="poison_pitchmove" | desc="players last pitch move (-1,1)
  1114. Dvar Type : Float  | name="poison_movespeed" | desc="players last move (travel) speed
  1115. Dvar Type : Float  | name="poison_moveside" | desc="players last right/left move portion of poison_movespeed (-1,1)
  1116. Dvar Type : Float  | name="poison_moveforward" | desc="players last fore/back move portion of poison_movespeed (-1,1)
  1117. Dvar Type : Float  | name="wind_gust_chance" | desc="frequency of gusts (#/sec)
  1118. Dvar Type : Float  | name="player_dmgtimer_timePerPoint" | desc="The time in milliseconds that the player is slowed down per point of damage
  1119. Dvar Type : Float  | name="player_dmgtimer_maxTime" | desc="The maximum time that the player is slowed due to damage
  1120. Dvar Type : Float  | name="player_dmgtimer_minScale" | desc="The minimum scale value to slow the player by when damaged
  1121. Dvar Type : Float  | name="bg_shock_screenBlurBlendTime" | desc="The amount of time in seconds for the shellshock effect to blend
  1122. Dvar Type : Float  | name="bg_shock_screenBlurBlendFadeTime" | desc="The amount of time in seconds for the shellshock effect to fade
  1123. Dvar Type : Float  | name="bg_shock_screenFlashWhiteFadeTime" | desc="In seconds, how soon from the end of the effect to start blending out the whiteout layer.
  1124. Dvar Type : Float  | name="bg_shock_screenFlashShotFadeTime" | desc="In seconds, how soon from the end of the effect to start blending out the screengrab layer.
  1125. Dvar Type : Float  | name="bg_shock_viewKickPeriod" | desc="The period of the shellshock view kick effect
  1126. Dvar Type : Float  | name="bg_shock_viewKickRadius" | desc="Shell shock kick radius
  1127. Dvar Type : Float  | name="bg_shock_viewKickFadeTime" | desc="The time for the shellshock kick effect to fade
  1128. Dvar Type : Float  | name="bg_shock_soundFadeInTime" | desc="Shell shock sound fade in time in seconds
  1129. Dvar Type : Float  | name="bg_shock_soundFadeOutTime" | desc="Shell shock sound fade out time in seconds
  1130. Dvar Type : Float  | name="bg_shock_soundLoopFadeTime" | desc="Shell shock sound loop fade time in seconds
  1131. Dvar Type : Float  | name="bg_shock_soundLoopEndDelay" | desc="Sound loop end offset time from the end of the shellshock in seconds
  1132. Dvar Type : Float  | name="bg_shock_soundDryLevel" | desc="Shell shock sound dry level
  1133. Dvar Type : Float  | name="bg_shock_soundWetLevel" | desc="Shell shock sound wet level
  1134. Dvar Type : Float  | name="bg_shock_soundModEndDelay" | desc="The delay from the end of the shell shock to the end of the sound modification
  1135. Dvar Type : Float  | name="bg_shock_lookControl_maxpitchspeed" | desc="Maximum pitch movement rate while shellshocked in degrees per second
  1136. Dvar Type : Float  | name="bg_shock_lookControl_maxyawspeed" | desc="Maximum yaw movement rate while shell shocked in degrees per second
  1137. Dvar Type : Float  | name="bg_shock_lookControl_mousesensitivityscale" | desc="Sensitivity scale to apply to a shellshocked player
  1138. Dvar Type : Float  | name="bg_shock_lookControl_fadeTime" | desc="The time for the shellshock player control to fade in seconds
  1139. Dvar Type : Float  | name="player_meleeRange" | desc="The maximum range of the player's mellee attack
  1140. Dvar Type : Float  | name="player_meleeWidth" | desc="The width of the player's melee attack
  1141. Dvar Type : Float  | name="player_meleeHeight" | desc="The height of the player's melee attack
  1142. Dvar Type : Float  | name="player_meleeChargeScale" | desc="Scales the target dist to determine the melee charge velocity
  1143. Dvar Type : Float  | name="player_burstFireCooldown" | desc="Seconds after a burst fire before weapons can be fired again.
  1144. Dvar Type : Float  | name="bullet_penetrationMinFxDist" | desc="Min distance a penetrated bullet must travel before it'll trigger the effects
  1145. Dvar Type : Float  | name="stealth_level" | desc="The opacity of the stance icon to indicate stealth
  1146. Dvar Type : Float  | name="bg_quick_kill_range_stand" | desc="Standing Quick Kill range (inches)
  1147. Dvar Type : Float  | name="bg_quick_kill_range_move" | desc="Moving Quick Kill range (inches)
  1148. Dvar Type : Float  | name="bg_melee_kill_range_stand" | desc="Standing Melee Kill range (inches)
  1149. Dvar Type : Float  | name="bg_quick_kill_angle_range" | desc="Quick Kill Angle (radians)
  1150. Dvar Type : Float  | name="bg_melee_kill_angle_range" | desc="Melee Kill Angle (radians)
  1151. Dvar Type : Float  | name="sniper_zoom_speed" | desc="Speed at which Sniper scope can zoom in and out
  1152. Dvar Type : Float  | name="bg_quick_kill_favored_camera" | desc="Which Camera is favored by Quick Kill (0-4)
  1153. Dvar Type : Float  | name="bg_quick_kill_favored_camera_weight" | desc="Percentage scale (0-100) how favored the camera is for QK
  1154. Dvar Type : Float  | name="qk_fov_tweak" | desc="Quick Kill - FOV change during button prompt. 1 to 100
  1155. Dvar Type : Float  | name="cg_laser_override_brightness" | desc="Brightness value to override all lasers with
  1156. Dvar Type : Float  | name="qk_timescale_tweak" | desc="Adjust the speed at which quick kill animations play
  1157. Dvar Type : Float  | name="bg_quick_kill_fov_time" | desc="FOV adjustment speed for note tracks. Less = slower.
  1158. Dvar Type : Float  | name="bg_quick_kill_timescale_value" | desc="Quick Kill - Timescale amount during slowdown. 1.0 = full speed, 0.01 = 1% speed
  1159. Dvar Type : Float  | name="bg_quick_kill_bar_duration" | desc="Duration (seconds) of how long the bar will be up on screen (max: 5.0 seconds)
  1160. Dvar Type : Float  | name="bg_quick_kill_button_duration" | desc="Duration (seconds) of how long the button will be up on screen (max: 5.0 seconds)
  1161. Dvar Type : Float  | name="interaction_exit_frame_count" | desc="Time (seconds) to delay activating the camera after an interaction ends
  1162. Dvar Type : Float  | name="cg_interactionuifadetime" | desc="Interaction UI Fade Out Time (seconds)
  1163. Dvar Type : Float  | name="movebody_check_radius" | desc="The radius to check for bodies to move
  1164. Dvar Type : Float  | name="movebody_check_height" | desc="The height to check for bodies to move
  1165. Dvar Type : Float  | name="movebody_grab_radius" | desc="The radius to check for bodies to grab
  1166. Dvar Type : Float  | name="movebody_grab_angle" | desc="The full angle of the arc to check for bodies to grab
  1167. Dvar Type : Float  | name="movebody_speed_scale" | desc="The amount to scale the movement speed when moving bodies
  1168. Dvar Type : Float  | name="movebody_rumble_speed" | desc="The player move speed at which the movebody rumble activates
  1169. Dvar Type : Float  | name="movebody_min_lookdown_angle" | desc="The degrees needed to look-down to initiate a body drag
  1170. Dvar Type : Float  | name="perk_weapReloadMultiplier" | desc="PERK_FASTRELOAD percentage of weapon reload time to use
  1171. Dvar Type : Float  | name="perk_weapRateMultiplier" | desc="PERK_RATEOFFIRE percentage of weapon firing rate to use
  1172. Dvar Type : Float  | name="perk_bulletPenetrationMultiplier" | desc="PERK_EXTRABP percentage of extra bullet penetration
  1173. Dvar Type : Float  | name="perk_damageScale" | desc="PERK_EXTRA_HEALTH actually scales damage down
  1174. Dvar Type : Float  | name="perk_flakVestScale" | desc="PERK_FLAK_VEST scales all bullet damage down if in cover
  1175. Dvar Type : Float  | name="perk_flakJacketScale" | desc="PERK_FLACK_JACKET scales all bullet damage down
  1176. Dvar Type : Float  | name="perk_blindFoldScale" | desc="PERK_BLIND_FIRE_ACCURACY scales down spread when firing blind from cover
  1177. Dvar Type : Float  | name="perk_hipFireScale" | desc="PERK_HIP_FIRE_ACCURACY scales down spread when firing from the hip
  1178. Dvar Type : Float  | name="perk_weapSpreadStability" | desc="PERK_STABILITY Percentage of weapon spread to use
  1179. Dvar Type : Float  | name="perk_weapSpreadGloves" | desc="PERK_GLOVES Percentage of weapon spread to use
  1180. Dvar Type : Float  | name="perk_extraBulletDamage" | desc="PERK_EXTRA_DAMAGE increases bullet damage
  1181. Dvar Type : Float  | name="perk_explosionDamageScale" | desc="PERK_EXPLOSIVE_DMG increases grenade/explosive damage
  1182. Dvar Type : Float  | name="perk_quickKillRadiusScale" | desc="PERK_QUICK_KILL_RADIUS increases the quick kill activation radius
  1183. Dvar Type : Float  | name="perk_enduranceSpeedScale" | desc="PERK_ENDURANCE increases bond movement speed of all types
  1184. Dvar Type : Float  | name="perk_weapSpreadMultiplier" | desc="Percentage of weapon spread to use
  1185. Dvar Type : Float  | name="perk_extraBreath" | desc="Number of extra seconds a player can hold his breath
  1186. Dvar Type : Float  | name="perk_parabolicRadius" | desc="Parabolic perk's effective radius
  1187. Dvar Type : Float  | name="perk_parabolicAngle" | desc="Parabolic perk's effective FOV angle
  1188. Dvar Type : Float  | name="trav_teleport_dist" | desc="The movement distance beyond which the EF_TELEPORT bit will be toggled
  1189. Dvar Type : Float  | name="trav_no_exit_time" | desc="The player will not exit this traversal for at least this amount of time after starting
  1190. Dvar Type : Float  | name="trav_view_yawcap" | desc="The angle at which to restrict a sideways turn during traversals
  1191. Dvar Type : Float  | name="trav_ladder_up_speed" | desc="Desired speed multiplier for climbing ladders going up
  1192. Dvar Type : Float  | name="trav_ladder_down_speed" | desc="Desired speed multiplier for climbing ladders going down
  1193. Dvar Type : Float  | name="trav_pipe_up_speed" | desc="Desired speed multiplier for climbing pipes going up
  1194. Dvar Type : Float  | name="trav_pipe_down_speed" | desc="Desired speed multiplier for climbing pipes going down
  1195. Dvar Type : Float  | name="trav_climb_up_var_speed_min" | desc="Min climb up speed multiplier from controller input
  1196. Dvar Type : Float  | name="trav_climb_down_var_speed_min" | desc="Min climb down speed multiplier from controller input
  1197. Dvar Type : Float  | name="trav_climb_speed_lerp" | desc="Lerp factor for climbing speed
  1198. Dvar Type : Float  | name="mantle_check_angle" | desc="The minimum angle from the player to a mantle surface to allow a mantle
  1199. Dvar Type : Float  | name="bal_move_speed" | desc="Desired speed in units/sec for balance traversals
  1200. Dvar Type : Float  | name="bal_move_level" | desc="The threshhold at which the player advances or retreats during a balance traversal
  1201. Dvar Type : Float  | name="bal_wobble_sensitivity" | desc="The rate at which the player loses balance on a balance traversal
  1202. Dvar Type : Float  | name="bal_wobble_accel" | desc="The multiplier with which the player loses balance from simply already being off balance on a balance traversal
  1203. Dvar Type : Float  | name="bal_wobble_decel" | desc="The multiplier with which the player regains balance on a balance traversal by pressing forward
  1204. Dvar Type : Float  | name="bal_wobble_idle_chance" | desc="The chance per second that the idle wobble (safe) animation will play
  1205. Dvar Type : Float  | name="ledge_peek_dist" | desc="How far ahead of the player checked for end of ledge surface
  1206. Dvar Type : Float  | name="lowAmmoWarningPulseFreq" | desc="Frequency of the pulse (oscilation between the 2 colors)
  1207. Dvar Type : Float  | name="lowAmmoWarningPulseMax" | desc="Min of oscilation range: 0 is color1 and 1.0 is color2.  Can be < 0, and the wave will clip at 0.
  1208. Dvar Type : Float  | name="lowAmmoWarningPulseMin" | desc="Max of oscilation range: 0 is color1 and 1.0 is color2.  Can be > 1.0, and the wave will clip at 1.0.
  1209. Dvar Type : Float  | name="compassSize" | desc="Scale the compass
  1210. Dvar Type : Float  | name="compassZoom" | desc="Zoom the compass
  1211. Dvar Type : Float  | name="compassMaxRange" | desc="The maximum range from the player in world space that objects will be shown on the compass
  1212. Dvar Type : Float  | name="compassMinRange" | desc="The minimum range from the player in world space that objects will appear on the compass
  1213. Dvar Type : Float  | name="compassMinRadius" | desc="The minimum radius from the center of the compass that objects will appear.
  1214. Dvar Type : Float  | name="compassSoundPingFadeTime" | desc="The time in seconds for the sound overlay on the compass to fade
  1215. Dvar Type : Float  | name="compassFriendlyWidth" | desc="The time in seconds for the sound overlay on the compass to fade
  1216. Dvar Type : Float  | name="compassFriendlyHeight" | desc="The time in seconds for the sound overlay on the compass to fade
  1217. Dvar Type : Float  | name="compassPlayerWidth" | desc="The time in seconds for the sound overlay on the compass to fade
  1218. Dvar Type : Float  | name="compassPlayerHeight" | desc="The time in seconds for the sound overlay on the compass to fade
  1219. Dvar Type : Float  | name="compassECoordCutoff" | desc="Left cutoff for the scrolling east-west coords
  1220. Dvar Type : Float  | name="compassTickertapeStretch" | desc="How far the tickertape should stretch from its center.
  1221. Dvar Type : Float  | name="compassRadarPingFadeTime" | desc="How long an enemy is visible on the compass after it is detected by radar
  1222. Dvar Type : Float  | name="compassRadarUpdateTime" | desc="Time between radar updates
  1223. Dvar Type : Float  | name="compassRadarLineThickness" | desc="Thickness, relative to the compass size, of the radar texture that sweeps across the map
  1224. Dvar Type : Float  | name="compassObjectiveWidth" | desc="Thickness, relative to the compass size, of the radar texture that sweeps across the map
  1225. Dvar Type : Float  | name="compassObjectiveHeight" | desc="Thickness, relative to the compass size, of the radar texture that sweeps across the map
  1226. Dvar Type : Float  | name="compassObjectiveArrowWidth" | desc="Thickness, relative to the compass size, of the radar texture that sweeps across the map
  1227. Dvar Type : Float  | name="compassObjectiveArrowHeight" | desc="Thickness, relative to the compass size, of the radar texture that sweeps across the map
  1228. Dvar Type : Float  | name="compassObjectiveArrowOffset" | desc="The offset of the objective arrow inward from the edge of the compass map
  1229. Dvar Type : Float  | name="compassObjectiveArrowRotateDist" | desc="Distance from the corner of the compass map at which the objective arrow rotates to 45 degrees
  1230. Dvar Type : Float  | name="compassObjectiveMaxRange" | desc="The maximum range at which an objective is visible on the compass
  1231. Dvar Type : Float  | name="compassObjectiveMinAlpha" | desc="The minimum alpha for an objective at the edge of the compass
  1232. Dvar Type : Float  | name="compassObjectiveRingSize" | desc="The maximum objective ring sige when a new objective appears on the compass
  1233. Dvar Type : Float  | name="compassObjectiveTextScale" | desc="Scale to apply to hud objectives
  1234. Dvar Type : Float  | name="compassObjectiveTextHeight" | desc="Objective text height
  1235. Dvar Type : Float  | name="compassObjectiveIconWidth" | desc="Objective text height
  1236. Dvar Type : Float  | name="compassObjectiveIconHeight" | desc="Objective text height
  1237. Dvar Type : Float  | name="compassObjectiveNearbyDist" | desc="When an objective is closer than this distance (in meters), an "Objective Nearby" type of indicator is shown.
  1238. Dvar Type : Float  | name="compassObjectiveMinDistRange" | desc="The distance that objective transition effects play over, centered on compassObjectiveNearbyDist.
  1239. Dvar Type : Float  | name="compassObjectiveDetailDist" | desc="When an objective is closer than this distance (in meters), the icon will not be drawn on the tickertape.
  1240. Dvar Type : Float  | name="compassObjectiveMinHeight" | desc="The minimum height that an objective is considered to be on this level
  1241. Dvar Type : Float  | name="compassObjectiveMaxHeight" | desc="The maximum height that an objective is considered to be on this level
  1242. Dvar Type : Float  | name="cg_hudMapRadarLineThickness" | desc="Thickness, relative to the map width, of the radar texture that sweeps across the full screen map
  1243. Dvar Type : Float  | name="cg_hudMapFriendlyWidth" | desc="Thickness, relative to the map width, of the radar texture that sweeps across the full screen map
  1244. Dvar Type : Float  | name="cg_hudMapFriendlyHeight" | desc="Thickness, relative to the map width, of the radar texture that sweeps across the full screen map
  1245. Dvar Type : Float  | name="cg_hudMapPlayerWidth" | desc="Thickness, relative to the map width, of the radar texture that sweeps across the full screen map
  1246. Dvar Type : Float  | name="cg_hudMapPlayerHeight" | desc="Thickness, relative to the map width, of the radar texture that sweeps across the full screen map
  1247. Dvar Type : Float  | name="cg_hudMapBorderWidth" | desc="The size of the full map's border, filled by the CG_PLAYER_FULLMAP_BORDER ownerdraw
  1248. Dvar Type : Float  | name="cg_fov" | desc="The field of view angle in degrees
  1249. Dvar Type : Float  | name="cg_fovScale" | desc="Scale applied to the field of view
  1250. Dvar Type : Float  | name="cg_fovMin" | desc="The minimum possible field of view
  1251. Dvar Type : Float  | name="cg_viewHeadFadeDistMin" | desc="Dist from cam to player's head within which we fade in/out the head, show the body
  1252. Dvar Type : Float  | name="cg_viewHeadFadeDistMax" | desc="Dist from cam to player's head within which we fade in/out the head and body
  1253. Dvar Type : Float  | name="cg_viewHeadFadeRate" | desc="Rate at which we fade the head and body
  1254. Dvar Type : Float  | name="cg_mikeViewPosX" | desc="Rate at which we fade the head and body
  1255. Dvar Type : Float  | name="cg_mikeViewPosY" | desc="Rate at which we fade the head and body
  1256. Dvar Type : Float  | name="cg_mikeViewPosZ" | desc="Offset camera along camera's z axis
  1257. Dvar Type : Float  | name="cg_mikeViewAngX" | desc="Rotate camera along camera's x axis
  1258. Dvar Type : Float  | name="cg_mikeViewAngY" | desc="Rotate camera along camera's y axis
  1259. Dvar Type : Float  | name="cg_mikeViewAngZ" | desc="Rotate camera along camera's z axis
  1260. Dvar Type : Float  | name="cg_hudDamageIconWidth" | desc="The width of the damage icon
  1261. Dvar Type : Float  | name="cg_hudDamageIconHeight" | desc="The height of the damage icon
  1262. Dvar Type : Float  | name="cg_hudDamageIconOffset" | desc="The offset from the center of the damage icon
  1263. Dvar Type : Float  | name="cg_hudGrenadeIconMaxRangeFrag" | desc="The minimum distance that a grenade has to be from a player in order to be shown on the grenade indicator
  1264. Dvar Type : Float  | name="cg_hudGrenadeIconMaxRangeFlash" | desc="The minimum distance that a flashbang has to be from a player in order to be shown on the grenade indicator
  1265. Dvar Type : Float  | name="cg_hudGrenadeIconMaxHeight" | desc="The minimum height difference between a player and a grenade for the grenade to be shown on the grenade indicator
  1266. Dvar Type : Float  | name="cg_hudGrenadeIconOffset" | desc="The offset from the center of the screen for a grenade icon
  1267. Dvar Type : Float  | name="cg_hudGrenadeIconHeight" | desc="The height of the grenade indicator icon
  1268. Dvar Type : Float  | name="cg_hudGrenadeIconWidth" | desc="The width of the grenade indicator icon
  1269. Dvar Type : Float  | name="cg_hudGrenadePointerHeight" | desc="The height of the grenade indicator pointer
  1270. Dvar Type : Float  | name="cg_hudGrenadePointerWidth" | desc="The width of the grenade indicator pointer
  1271. Dvar Type : Float  | name="cg_hudGrenadePointerPulseFreq" | desc="The number of times per second that the grenade indicator flashes in Hertz
  1272. Dvar Type : Float  | name="cg_hudGrenadePointerPulseMax" | desc="The maximum alpha of the grenade indicator pulse. Values higher than 1 will cause the indicator to remain at full brightness for longer
  1273. Dvar Type : Float  | name="cg_hudGrenadePointerPulseMin" | desc="The minimum alpha of the grenade indicator pulse. Values lower than 0 will cause the indicator to remain at full transparency for longer
  1274. Dvar Type : Float  | name="cg_centerPrintY" | desc="Y coordinate of center printed text
  1275. Dvar Type : Float  | name="cg_hudProneY" | desc="Virtual screen y coordinate of the prone blocked message
  1276. Dvar Type : Float  | name="cg_mapLocationSelectionCursorSpeed" | desc="Speed of the cursor when selecting a location on the map
  1277. Dvar Type : Float  | name="cg_hudSplitscreenCompassScale" | desc="Scale value to apply to the compass in splitscreen
  1278. Dvar Type : Float  | name="cg_hudSplitscreenCompassElementScale" | desc="Scale value to apply to compass elements in splitscreen
  1279. Dvar Type : Float  | name="cg_hudSplitscreenStanceScale" | desc="Scale value to apply to the stance HUD element in splitscreen
  1280. Dvar Type : Float  | name="cg_hudSplitscreenScoreboardScale" | desc="Scale value to apply to the scoreboard in splitscreen
  1281. Dvar Type : Float  | name="cg_hudSplitscreenBannerScoreboardScale" | desc="Scale value to apply to the splitscreen banner scoreboard
  1282. Dvar Type : Float  | name="cg_splitscreenSpectatorScaleIncrease" | desc="Scale value to apply to the spectator message in splitscreen
  1283. Dvar Type : Float  | name="cg_crosshairAlpha" | desc="The alpha value of the crosshair
  1284. Dvar Type : Float  | name="cg_crosshairAlphaMin" | desc="The minimum alpha value of the crosshair when it fades in
  1285. Dvar Type : Float  | name="cg_gun_x" | desc="x position of the viewmodel
  1286. Dvar Type : Float  | name="cg_gun_y" | desc="y position of the viewmodel
  1287. Dvar Type : Float  | name="cg_gun_z" | desc="z position of the viewmodel
  1288. Dvar Type : Float  | name="cg_gun_move_f" | desc="Weapon movement forward due to player movement
  1289. Dvar Type : Float  | name="cg_gun_move_r" | desc="Weapon movement right due to player movement
  1290. Dvar Type : Float  | name="cg_gun_move_u" | desc="Weapon movement up due to player movement
  1291. Dvar Type : Float  | name="cg_gun_ofs_f" | desc="Forward weapon offset when prone/ducked
  1292. Dvar Type : Float  | name="cg_gun_ofs_r" | desc="Right weapon offset when prone/ducked
  1293. Dvar Type : Float  | name="cg_gun_ofs_u" | desc="Up weapon offset when prone/ducked
  1294. Dvar Type : Float  | name="cg_gun_rot_p" | desc="Pitch gun rotation with movement
  1295. Dvar Type : Float  | name="cg_gun_rot_y" | desc="Yaw gun rotation with movement
  1296. Dvar Type : Float  | name="cg_gun_rot_r" | desc="Gun roll rotation with movement
  1297. Dvar Type : Float  | name="cg_gun_move_rate" | desc="The base weapon movement rate
  1298. Dvar Type : Float  | name="cg_gun_move_minspeed" | desc="The minimum weapon movement rate
  1299. Dvar Type : Float  | name="cg_gun_rot_rate" | desc="The base weapon rotation rate
  1300. Dvar Type : Float  | name="cg_gun_rot_minspeed" | desc="The minimum weapon rotation speed
  1301. Dvar Type : Float  | name="cg_centertime" | desc="The time for a center printed message to fade
  1302. Dvar Type : Float  | name="cg_bobWeaponAmplitude" | desc="The weapon bob amplitude
  1303. Dvar Type : Float  | name="cg_bobWeaponRollAmplitude" | desc="The amplitude of roll for weapon bobbing
  1304. Dvar Type : Float  | name="cg_bobWeaponMax" | desc="The maximum weapon bob
  1305. Dvar Type : Float  | name="cg_bobWeaponLag" | desc="The lag on the weapon bob
  1306. Dvar Type : Float  | name="cg_errordecay" | desc="Decay for predicted error
  1307. Dvar Type : Float  | name="cg_spinin_distance" | desc="The distance the camera will orbit the player during the spin-in effect
  1308. Dvar Type : Float  | name="cg_spinin_accel" | desc="Camera rotation rate acceleration through spinin effect
  1309. Dvar Type : Float  | name="cg_firstPersonTracerChance" | desc="The probability that a bullet is a tracer round for your bullets
  1310. Dvar Type : Float  | name="cg_laserRange" | desc="The maximum range of a laser beam
  1311. Dvar Type : Float  | name="cg_laserRangePlayer" | desc="The maximum range of the player's laser beam
  1312. Dvar Type : Float  | name="cg_laserRangePlayerCover" | desc="The maximum range of the player's laser beam while in cover
  1313. Dvar Type : Float  | name="cg_laserRadius" | desc="The size (radius) of a laser beam
  1314. Dvar Type : Float  | name="cg_laserLightRadius" | desc="The radius of the light at the far end of a laser beam
  1315. Dvar Type : Float  | name="cg_laserLightBeginOffset" | desc="How far from the true beginning of the beam the light at the beginning is.
  1316. Dvar Type : Float  | name="cg_laserLightEndOffset" | desc="How far from the true end of the beam the light at the end is.
  1317. Dvar Type : Float  | name="cg_laserEndOffset" | desc="How far from the point of collision the end of the beam is.
  1318. Dvar Type : Float  | name="cg_laserFlarePct" | desc="Percentage laser widens over distance from viewer.
  1319. Dvar Type : Float  | name="cg_tracerchance" | desc="The probability that a bullet is a tracer round
  1320. Dvar Type : Float  | name="cg_tracerwidth" | desc="The width of the tracer round
  1321. Dvar Type : Float  | name="cg_tracerSpeed" | desc="The speed of a tracer round in units per second
  1322. Dvar Type : Float  | name="cg_tracerlength" | desc="The length of a tracer round
  1323. Dvar Type : Float  | name="cg_tracerScale" | desc="Scale the tracer at a distance, so it's still visible
  1324. Dvar Type : Float  | name="cg_tracerScaleMinDist" | desc="The minimum distance to scale a tracer
  1325. Dvar Type : Float  | name="cg_tracerScaleDistRange" | desc="The range at which a tracer is scaled to its maximum amount
  1326. Dvar Type : Float  | name="cg_tracerScrewDist" | desc="The length a tracer goes as it completes a full corkscrew revolution
  1327. Dvar Type : Float  | name="cg_tracerScrewRadius" | desc="The radius of a tracer's corkscrew motion
  1328. Dvar Type : Float  | name="cg_thirdPersonRange" | desc="The range of the camera from the player in third person view
  1329. Dvar Type : Float  | name="cg_thirdPersonAngle" | desc="The angle of the camera from the player in third person view
  1330. Dvar Type : Float  | name="cg_subtitleMinTime" | desc="The minimum time that the subtitles are displayed on screen in seconds
  1331. Dvar Type : Float  | name="cg_voiceDistLimit" | desc="Distance inside which you can hear enemy voice
  1332. Dvar Type : Float  | name="cg_youInKillCamSize" | desc="Size of the 'you' Icon in the kill cam
  1333. Dvar Type : Float  | name="cg_scriptIconSize" | desc="Size of Icons defined by script
  1334. Dvar Type : Float  | name="cg_connectionIconSize" | desc="Size of the connection icon
  1335. Dvar Type : Float  | name="cg_voiceIconSize" | desc="Size of the 'voice' icon
  1336. Dvar Type : Float  | name="cg_headIconMinScreenRadius" | desc="The minumum radius of a head icon on the screen
  1337. Dvar Type : Float  | name="cg_overheadNamesMaxDist" | desc="The maximum distance for showing friendly player names
  1338. Dvar Type : Float  | name="cg_overheadNamesSize" | desc="The maximum size to show friendly names
  1339. Dvar Type : Float  | name="cg_viewZSmoothing" | desc="How much to smooth the Z component of the camera movement
  1340. Dvar Type : Float  | name="cg_viewZSmoothingMin" | desc="Threshhold for the minimum smoothing distance it must move to smooth
  1341. Dvar Type : Float  | name="cg_viewZSmoothingMax" | desc="Threshhold for the maximum smoothing distance we'll do
  1342. Dvar Type : Float  | name="cg_viewZSmoothingTime" | desc="Amount of time to spread the smoothing over
  1343. Dvar Type : Float  | name="mike_view" | desc="MikeA Test View
  1344. Dvar Type : Float  | name="mike_view_reset" | desc="Reset MikeA Test View
  1345. Dvar Type : Float  | name="cg_gunsway" | desc="Apply gun sway to view
  1346. Dvar Type : Float  | name="cg_gunswayHorizScale" | desc="Gun sway horizontal scale
  1347. Dvar Type : Float  | name="cg_gunswayVertScale" | desc="Gun sway vertical scale
  1348. Dvar Type : Float  | name="cg_gunswayLerpSpeed" | desc="Gun sway lerp speec
  1349. Dvar Type : Float  | name="cg_gunswayMaxAngle" | desc="Gun sway max angle
  1350. Dvar Type : Float  | name="cg_customCameraLagValue" | desc="Custom camera camera lag value
  1351. Dvar Type : Float  | name="hud_fadeout_speed" | desc="The speed that the HUD will fade at
  1352. Dvar Type : Float  | name="hud_fade_ammodisplay" | desc="The time for the ammo display to fade in seconds
  1353. Dvar Type : Float  | name="hud_fade_healthbar" | desc="The time for the health bar to fade in seconds
  1354. Dvar Type : Float  | name="hud_fade_compass" | desc="The time for the compass to fade in seconds
  1355. Dvar Type : Float  | name="hud_fade_stance" | desc="The time for the stance to fade in seconds
  1356. Dvar Type : Float  | name="hud_fade_offhand" | desc="The time for the offhand weapons to fade in seconds
  1357. Dvar Type : Float  | name="hud_fade_sprint" | desc="The time for the sprint meter to fade in seconds
  1358. Dvar Type : Float  | name="hud_health_startpulse_injured" | desc="The health level at which to start the 'injured' pulse effect
  1359. Dvar Type : Float  | name="hud_health_startpulse_critical" | desc="The health level at which to start the 'critical' pulse effect
  1360. Dvar Type : Float  | name="hud_health_pulserate_injured" | desc="The pulse rate of the 'injured' pulse effect
  1361. Dvar Type : Float  | name="hud_health_pulserate_critical" | desc="The pulse rate of the 'critical' pulse effect
  1362. Dvar Type : Float  | name="hud_healthOverlay_pulseStart" | desc="The percentage of full health at which the low-health warning overlay begins flashing
  1363. Dvar Type : Float  | name="hud_healthOverlay_phaseTwo_toAlphaMultiplier" | desc="Alpha multiplier for the second health overlay phase (percentage of the pulse peak)
  1364. Dvar Type : Float  | name="hud_healthOverlay_phaseThree_toAlphaMultiplier" | desc="Alpha multiplier for the third health overlay phase (percentage of the pulse peak)
  1365. Dvar Type : Float  | name="hud_healthOverlay_phaseEnd_toAlpha" | desc="Alpha multiplier to fade to before turning off the overlay (percentage of the pulse peak)
  1366. Dvar Type : Float  | name="cg_healthBackgroundTransparency" | desc="The translucency of the background of the health bar
  1367. Dvar Type : Float  | name="cg_scoreboardPingWidth" | desc="Width of the ping graph as a % of the scoreboard
  1368. Dvar Type : Float  | name="cg_scoreboardPingHeight" | desc="Height of the ping graph as a % of the scoreboard row height
  1369. Dvar Type : Float  | name="cg_scoreboardRankFontScale" | desc="Scale of rank font
  1370. Dvar Type : Float  | name="cg_scoreboardWidth" | desc="Width of the scoreboard
  1371. Dvar Type : Float  | name="cg_scoreboardHeight" | desc="Height of the scoreboard
  1372. Dvar Type : Float  | name="cg_scoreboardTextOffset" | desc="Scoreboard text offset
  1373. Dvar Type : Float  | name="cg_scoreboardHeaderFontScale" | desc="Scoreboard header font scale
  1374. Dvar Type : Float  | name="vehDriverViewDist" | desc="How far away the driver's view is from the focus point
  1375. Dvar Type : Float  | name="vehDriverViewFocusRange" | desc="How far the driver's view focus will travel vertically
  1376. Dvar Type : Float  | name="heli_barrelRotation" | desc="How much to rotate the turret barrel when a helicopter fires
  1377. Dvar Type : Float  | name="heli_barrelMaxVelocity" | desc="How much to rotate the turret barrel when a helicopter fires
  1378. Dvar Type : Float  | name="heli_barrelSlowdown" | desc="How much to rotate the turret barrel when a helicopter fires
  1379. Dvar Type : Float  | name="nightVisionFadeInOutTime" | desc="How long the fade to/from black lasts when putting on or removing night vision goggles.
  1380. Dvar Type : Float  | name="nightVisionPowerOnTime" | desc="How long the black-to-nightvision fade lasts when turning on the goggles.
  1381. Dvar Type : Float  | name="darknessVisionFadeInOutTime" | desc="Vision set transition time when entering/exiting darkness.
  1382. Dvar Type : Float  | name="cg_secondaryVisionSet" | desc="Ratio of secondary vision set to primary vision set when secondary set is enabled.
  1383. Dvar Type : Float  | name="cg_water_fx_character_height" | desc="?
  1384. Dvar Type : Float  | name="cg_water_fx_water_depth_for_splash" | desc="?
  1385. Dvar Type : Float  | name="cg_water_fx_character_depth_for_wading" | desc="?
  1386. Dvar Type : Float  | name="cg_water_fx_min_velocity_for_wading" | desc="?
  1387. Dvar Type : Float  | name="cg_water_fx_character_depth_for_foot_splash" | desc="?
  1388. Dvar Type : Float  | name="hud_flash_time_offhand" | desc="Offhand weapons flash duration on changing weapon
  1389. Dvar Type : Float  | name="hud_flash_period_offhand" | desc="Offhand weapons flash period on changing weapon
  1390. Dvar Type : Float  | name="con_inputBoxColor" | desc="?
  1391. Dvar Type : Float  | name="?" | desc="?
  1392. Dvar Type : Float  | name="?" | desc="?
  1393. Dvar Type : Float  | name="?" | desc="?
  1394. Dvar Type : Float  | name="?" | desc="?
  1395. Dvar Type : Float  | name="con_errormessagetime" | desc="Onscreen time for error messages in seconds
  1396. Dvar Type : Float  | name="con_minicontime" | desc="Onscreen time for minicon messages in seconds
  1397. Dvar Type : Float  | name="con_MiniConSplitscreenScale" | desc="Splitscreen scale value for the mini console
  1398. Dvar Type : Float  | name="cl_analog_attack_threshold" | desc="The threshold before firing
  1399. Dvar Type : Float  | name="cl_timeout" | desc="Seconds with no received packets until a timeout occurs
  1400. Dvar Type : Float  | name="cl_connectTimeout" | desc="Timeout time in seconds while connecting to a server
  1401. Dvar Type : Float  | name="cl_yawspeed" | desc="Max yaw speed in degrees for game pad and keyboard
  1402. Dvar Type : Float  | name="cl_pitchspeed" | desc="Max pitch speed in degrees for game pad
  1403. Dvar Type : Float  | name="cl_yawspeed_ads" | desc="Max ads yaw speed in degrees for game pad and keyboard
  1404. Dvar Type : Float  | name="cl_pitchspeed_ads" | desc="Max ads pitch speed in degrees for game pad
  1405. Dvar Type : Float  | name="cl_anglespeedkey" | desc="Multiplier for max angle speed for game pad and keyboard
  1406. Dvar Type : Float  | name="sensitivity" | desc="Mouse sensitivity
  1407. Dvar Type : Float  | name="cl_mouseAccel" | desc="Mouse acceleration
  1408. Dvar Type : Float  | name="m_pitch" | desc="Default pitch
  1409. Dvar Type : Float  | name="m_yaw" | desc="Default yaw
  1410. Dvar Type : Float  | name="m_forward" | desc="Forward speed in units per second
  1411. Dvar Type : Float  | name="m_side" | desc="Sideways motion in units per second
  1412. Dvar Type : Float  | name="input_viewSensitivity" | desc="Sideways motion in units per second
  1413. Dvar Type : Float  | name="input_coverViewSensitivity" | desc="Sideways motion in units per second
  1414. Dvar Type : Float  | name="vehDriverViewHeightMin" | desc="Min orbit altitude for driver's view
  1415. Dvar Type : Float  | name="vehDriverViewHeightMax" | desc="Max orbit altitude for driver's view
  1416. Dvar Type : Float  | name="party_vetoPercentRequired" | desc="The fraction of the waiting players who need to veto for a map to be skipped
  1417. Dvar Type : Float  | name="safeArea_horizontal" | desc="Horizontal safe area as a fraction of the screen width
  1418. Dvar Type : Float  | name="safeArea_vertical" | desc="Vertical safe area as a fraction of the screen height
  1419. Dvar Type : Float  | name="cg_hudLegacySplitscreenScale" | desc="Screen scale for hud elements in splitscreen
  1420. Dvar Type : Float  | name="dynEnt_bulletForce" | desc="Force applied from bullet hit
  1421. Dvar Type : Float  | name="dynEnt_explodeForce" | desc="Force applied from explosion hit
  1422. Dvar Type : Float  | name="dynEnt_explodeUpbias" | desc="Upward bias applied to force directions from explosion hits
  1423. Dvar Type : Float  | name="dynEnt_explodeSpinScale" | desc="Scale of the random offset from the center of mass for explosion forces.
  1424. Dvar Type : Float  | name="dynEnt_explodeMinForce" | desc="Force below which dynents won't even bother waking up
  1425. Dvar Type : Float  | name="dynEntPieces_impactForce" | desc="Force applied when breakable is destroyed
  1426. Dvar Type : Float  | name="dynEnt_damageRadiusScale" | desc="Scale applied to radius for radius damage
  1427. Dvar Type : Float  | name="fx_debugBolt" | desc="Debug effects bolt
  1428. Dvar Type : Float  | name="fx_visMinTraceDist" | desc="Minimum visibility trace size
  1429. Dvar Type : Float  | name="custom_camera_awareness_max_range" | desc="Custom camera for the awareness system search range
  1430. Dvar Type : Float  | name="custom_camera_awareness_lerp_to_time" | desc="Time for custom camera lerp towards object
  1431. Dvar Type : Float  | name="custom_camera_awareness_lerp_back_time" | desc="Time for custom camera lerp from object
  1432. Dvar Type : Float  | name="custom_camera_vehicle_pos_lag" | desc="Time for custom camera lerp from object
  1433. Dvar Type : Float  | name="custom_camera_vehicle_pos_lag_max" | desc="Time for custom camera lerp from object
  1434. Dvar Type : Float  | name="custom_camera_vehicle_angle_lag" | desc="Time for custom camera lerp from object
  1435. Dvar Type : Float  | name="custom_camera_vehicle_rail_angle_factor" | desc="Time for custom camera lerp from object
  1436. Dvar Type : Float  | name="custom_camera_vehicle_angle_lag_max" | desc="Time for custom camera lerp from object
  1437. Dvar Type : Float  | name="custom_camera_vehicle_angle_offset_max" | desc="Time for custom camera lerp from object
  1438. Dvar Type : Float  | name="custom_camera_vehicle_angle_offset_speed" | desc="Time for custom camera lerp from object
  1439. Dvar Type : Float  | name="custom_camera_vehicle_angle_offset_accel" | desc="Time for custom camera lerp from object
  1440. Dvar Type : Float  | name="custom_camera_vehicle_angle_offset_decel" | desc="Time for custom camera lerp from object
  1441. Dvar Type : Float  | name="g_gravity" | desc="Game gravity in inches per second per second
  1442. Dvar Type : Float  | name="g_knockback" | desc="Maximum knockback
  1443. Dvar Type : Float  | name="g_dropForwardSpeed" | desc="Forward speed of a dropped item
  1444. Dvar Type : Float  | name="g_dropUpSpeedBase" | desc="Base component of the initial vertical speed of a dropped item
  1445. Dvar Type : Float  | name="g_dropUpSpeedRand" | desc="Random component of the initial vertical speed of a dropped item
  1446. Dvar Type : Float  | name="g_dropHorzSpeedRand" | desc="Random component of the initial horizontal speed of a dropped item
  1447. Dvar Type : Float  | name="g_clonePlayerMaxVelocity" | desc="Maximum velocity in each axis of a cloned player (for death animations)"
  1448. Dvar Type : Float  | name="g_voteAbstainWeight" | desc="How much an abstained vote counts as a 'no' vote
  1449. Dvar Type : Float  | name="g_friendlyfireDist" | desc="Maximum range for disabling fire at a friendly
  1450. Dvar Type : Float  | name="g_friendlyNameDist" | desc="Maximum range for seeing a friendly's name
  1451. Dvar Type : Float  | name="player_maxGrenadeCatchHeight" | desc="The maximum height difference from grenade to player viewheight at which the player can catch a grenade
  1452. Dvar Type : Float  | name="player_throwbackInnerRadius" | desc="The radius to a live grenade player must be within initially to do a throwback
  1453. Dvar Type : Float  | name="player_throwbackOuterRadius" | desc="The radius player is allow to throwback a grenade once the player has been in the inner radius
  1454. Dvar Type : Float  | name="g_minGrenadeDamageSpeed" | desc="Minimum speed at which getting hit be a grenade will do damage (not the grenade explosion damage)
  1455. Dvar Type : Float  | name="missileHellfireMaxSlope" | desc="This limits how steeply the hellfire missile can turn upward when climbing
  1456. Dvar Type : Float  | name="missileHellfireUpAccel" | desc="The rate at which the hellfire missile curves upward
  1457. Dvar Type : Float  | name="missileJavClimbHeightDirect" | desc="In direct-fire mode, how far above the target the rocket will aim for when climbing.
  1458. Dvar Type : Float  | name="missileJavClimbHeightTop" | desc="In top-fire mode, how far above the target the rocket will aim for when climbing.
  1459. Dvar Type : Float  | name="missileJavClimbAngleDirect" | desc="In direct-fire mode, the minimum angle between the rocket and target until the rocket stops climbing.  Smaller angles make for higher climbs.
  1460. Dvar Type : Float  | name="missileJavClimbAngleTop" | desc="In top-fire mode, the minimum angle between the rocket and target until the rocket stops climbing.  Smaller angles make for higher climbs.
  1461. Dvar Type : Float  | name="missileJavClimbCeilingDirect" | desc="In direct-fire mode, how high the missile needs to reach before it descends.
  1462. Dvar Type : Float  | name="missileJavClimbCeilingTop" | desc="In top-fire mode, how high the missile needs to reach before it descends.
  1463. Dvar Type : Float  | name="missileJavTurnRateDirect" | desc="In direct-fire mode, how sharp the rocket can turn, in angles/sec.
  1464. Dvar Type : Float  | name="missileJavTurnRateTop" | desc="In top-fire mode, how sharp the rocket can turn, in angles/sec.
  1465. Dvar Type : Float  | name="missileJavAccelClimb" | desc="Rocket acceleration when climbing.
  1466. Dvar Type : Float  | name="missileJavAccelDescend" | desc="Rocket acceleration when descending towards target.
  1467. Dvar Type : Float  | name="missileJavSpeedLimitClimb" | desc="Rocket's speed limit when climbing.
  1468. Dvar Type : Float  | name="missileJavSpeedLimitDescend" | desc="Rocket's speed limit when descending towards target.
  1469. Dvar Type : Float  | name="missileJavTurnDecel" | desc="Rocket's speed limit when descending towards target.
  1470. Dvar Type : Float  | name="missileJavClimbToOwner" | desc="Rocket's speed limit when descending towards target.
  1471. Dvar Type : Float  | name="vehHelicopterMaxSpeed" | desc="Maximum horizontal speed of the player helicopter (in MPH)
  1472. Dvar Type : Float  | name="vehHelicopterMaxSpeedVertical" | desc="Maximum vertical speed of the player helicopter (in MPH)
  1473. Dvar Type : Float  | name="vehHelicopterMaxAccel" | desc="Maximum horizontal acceleration of the player helicopter (in MPH per second)
  1474. Dvar Type : Float  | name="vehHelicopterMaxAccelVertical" | desc="Maximum vertical acceleration of the player helicopter (in MPH per second)
  1475. Dvar Type : Float  | name="vehHelicopterMaxYawRate" | desc="Maximum yaw speed of the player helicopter
  1476. Dvar Type : Float  | name="vehHelicopterMaxYawAccel" | desc="Maximum yaw acceleration of the player helicopter
  1477. Dvar Type : Float  | name="vehHelicopterMaxPitch" | desc="Maximum pitch of the player helicopter
  1478. Dvar Type : Float  | name="vehHelicopterMaxRoll" | desc="Maximum roll of the player helicopter
  1479. Dvar Type : Float  | name="vehHelicopterLookaheadTime" | desc="How far ahead (in seconds) the player helicopter looks ahead, to avoid hard collisions.  (Like driving down the highway, you should keep 2 seconds distance between you and the vehicle in front of you)
  1480. Dvar Type : Float  | name="vehHelicopterHoverSpeedThreshold" | desc="The speed below which the player helicopter begins to jitter the tilt, for hovering
  1481. Dvar Type : Float  | name="vehHelicopterRightStickDeadzone" | desc="Dead-zone for the axes of the right thumbstick.  This helps to better control the two axes separately.
  1482. Dvar Type : Float  | name="vehHelicopterStrafeDeadzone" | desc="Dead-zone so that you can fly straight forward easily without accidentally strafing (and thus rolling).
  1483. Dvar Type : Float  | name="vehHelicopterDecelerationFwd" | desc="Set the deceleration of the player helicopter (as a fraction of acceleration) in the direction the chopper is facing.  So 1.0 makes it equal to the acceleration.
  1484. Dvar Type : Float  | name="vehHelicopterDecelerationSide" | desc="Set the side-to-side deceleration of the player helicopter (as a fraction of acceleration).  So 1.0 makes it equal to the acceleration.
  1485. Dvar Type : Float  | name="vehHelicopterYawOnLeftStick" | desc="The yaw speed created by the left stick when pushing the stick diagonally (e.g., moving forward and strafing slightly).
  1486. Dvar Type : Float  | name="vehHelicopterTiltSpeed" | desc="The rate at which the player helicopter's tilt responds
  1487. Dvar Type : Float  | name="vehHelicopterTiltFromAcceleration" | desc="The amount of tilt caused by acceleration
  1488. Dvar Type : Float  | name="vehHelicopterTiltFromDeceleration" | desc="The amount of tilt caused by deceleration
  1489. Dvar Type : Float  | name="vehHelicopterTiltFromVelocity" | desc="The amount of tilt caused by the current velocity
  1490. Dvar Type : Float  | name="vehHelicopterTiltFromControllerAxes" | desc="The amount of tilt caused by the desired velocity (i.e., the amount of controller stick deflection)
  1491. Dvar Type : Float  | name="vehHelicopterTiltFromFwdAndYaw" | desc="The amount of roll caused by yawing while moving forward.
  1492. Dvar Type : Float  | name="vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt" | desc="The forward speed (as a fraction of top speed) at which the tilt due to yaw reaches is maximum value.
  1493. Dvar Type : Float  | name="vehHelicopterJitterJerkyness" | desc="Specifies how jerky the tilt jitter should be
  1494. Dvar Type : Float  | name="vehHelicopterTiltMomentum" | desc="The amount of rotational momentum the helicopter has with regards to tilting.
  1495. Dvar Type : Float  | name="scr_vehicle_velocity_lerp" | desc="?
  1496. Dvar Type : Float  | name="scr_vehicle_powerslide_velocity_lerp" | desc="?
  1497. Dvar Type : Float  | name="scr_vehicle_velocity_lerp_accel" | desc="?
  1498. Dvar Type : Float  | name="scr_vehicle_velocity_lerp_decel" | desc="?
  1499. Dvar Type : Float  | name="scr_vehicle_powerslide_decel_factor" | desc="?
  1500. Dvar Type : Float  | name="scr_vehicle_brake_decel_factor" | desc="?
  1501. Dvar Type : Float  | name="scr_vehicle_gas_accel_factor" | desc="?
  1502. Dvar Type : Float  | name="scr_vehicle_grind_decel_mph" | desc="?
  1503. Dvar Type : Float  | name="scr_vehicle_grind_min_speed_mph" | desc="?
  1504. Dvar Type : Float  | name="scr_vehicle_max_rail_turn_offset" | desc="?
  1505. Dvar Type : Float  | name="scr_vehicle_powerslide_turn_offset" | desc="?
  1506. Dvar Type : Float  | name="scr_vehicle_turn_back_percent" | desc="?
  1507. Dvar Type : Float  | name="scr_vehicle_turn_back_rate" | desc="?
  1508. Dvar Type : Float  | name="scr_vehicle_turn_rate" | desc="?
  1509. Dvar Type : Float  | name="scr_vehicle_turn_rate_accel" | desc="?
  1510. Dvar Type : Float  | name="scr_vehicle_turn_rate_decel" | desc="?
  1511. Dvar Type : Float  | name="scr_vehicle_turn_rate_low" | desc="?
  1512. Dvar Type : Float  | name="scr_vehicle_turn_rate_low_accel" | desc="?
  1513. Dvar Type : Float  | name="scr_vehicle_turn_rate_low_decel" | desc="?
  1514. Dvar Type : Float  | name="scr_vehicle_turn_rate_high" | desc="?
  1515. Dvar Type : Float  | name="scr_vehicle_turn_rate_high_accel" | desc="?
  1516. Dvar Type : Float  | name="scr_vehicle_turn_rate_high_decel" | desc="?
  1517. Dvar Type : Float  | name="scr_vehicle_turn_rate_mph" | desc="?
  1518. Dvar Type : Float  | name="scr_vehicle_turn_rate_low_mph" | desc="?
  1519. Dvar Type : Float  | name="scr_vehicle_turn_rate_high_mph" | desc="?
  1520. Dvar Type : Float  | name="scr_vehicle_turn_rate_control_exponential" | desc="?
  1521. Dvar Type : Float  | name="scr_vehicle_powerslide_turn_rate" | desc="?
  1522. Dvar Type : Float  | name="scr_vehicle_powerslide_turn_rate_accel" | desc="?
  1523. Dvar Type : Float  | name="scr_vehicle_powerslide_turn_rate_decel" | desc="?
  1524. Dvar Type : Float  | name="scr_vehicle_powerslide_turn_rate_low" | desc="?
  1525. Dvar Type : Float  | name="scr_vehicle_powerslide_turn_rate_low_accel" | desc="?
  1526. Dvar Type : Float  | name="scr_vehicle_powerslide_turn_rate_low_decel" | desc="?
  1527. Dvar Type : Float  | name="scr_vehicle_powerslide_turn_rate_high" | desc="?
  1528. Dvar Type : Float  | name="scr_vehicle_powerslide_turn_rate_high_accel" | desc="?
  1529. Dvar Type : Float  | name="scr_vehicle_powerslide_turn_rate_high_decel" | desc="?
  1530. Dvar Type : Float  | name="scr_vehicle_powerslide_turn_rate_mph" | desc="?
  1531. Dvar Type : Float  | name="scr_vehicle_powerslide_turn_rate_low_mph" | desc="?
  1532. Dvar Type : Float  | name="scr_vehicle_powerslide_turn_rate_high_mph" | desc="?
  1533. Dvar Type : Float  | name="scr_vehicle_powerslide_turn_rate_control_exponential" | desc="?
  1534. Dvar Type : Float  | name="scr_vehicle_collision_min_relative_speed_MPH" | desc="?
  1535. Dvar Type : Float  | name="scr_vehicle_collision_max_relative_speed_MPH" | desc="?
  1536. Dvar Type : Float  | name="scr_vehicle_collision_jolt_intensity" | desc="?
  1537. Dvar Type : Float  | name="scr_vehicle_collision_jolt_speed_frac" | desc="?
  1538. Dvar Type : Float  | name="scr_vehicle_collision_wheel_force" | desc="?
  1539. Dvar Type : Float  | name="scr_vehicle_collision_wheel_force_duration" | desc="?
  1540. Dvar Type : Float  | name="scr_vehicle_collision_wheel_force_inner_radius" | desc="?
  1541. Dvar Type : Float  | name="scr_vehicle_collision_wheel_force_outer_radius" | desc="?
  1542. Dvar Type : Float  | name="scr_vehicle_collision_NPC_min_relative_speed_MPH" | desc="?
  1543. Dvar Type : Float  | name="scr_vehicle_collision_NPC_max_relative_speed_MPH" | desc="?
  1544. Dvar Type : Float  | name="scr_vehicle_collision_NPC_jolt_intensity" | desc="?
  1545. Dvar Type : Float  | name="scr_vehicle_collision_NPC_jolt_speed_frac" | desc="?
  1546. Dvar Type : Float  | name="scr_vehicle_collision_NPC_wheel_force" | desc="?
  1547. Dvar Type : Float  | name="scr_vehicle_collision_NPC_wheel_force_duration" | desc="?
  1548. Dvar Type : Float  | name="scr_vehicle_collision_NPC_wheel_force_inner_radius" | desc="?
  1549. Dvar Type : Float  | name="scr_vehicle_collision_NPC_wheel_force_outer_radius" | desc="?
  1550. Dvar Type : Float  | name="scr_vehicle_collision_height" | desc="?
  1551. Dvar Type : Float  | name="scr_vehicle_collision_distance" | desc="?
  1552. Dvar Type : Float  | name="scr_vehicle_collision_turn_rate" | desc="?
  1553. Dvar Type : Float  | name="scr_vehicle_accel_mph" | desc="?
  1554. Dvar Type : Float  | name="scr_vehicle_decel_mph" | desc="?
  1555. Dvar Type : Float  | name="scr_vehicle_return_accel_mph" | desc="?
  1556. Dvar Type : Float  | name="scr_vehicle_return_decel_mph" | desc="?
  1557. Dvar Type : Float  | name="scr_vehicle_drift_factor" | desc="?
  1558. Dvar Type : Float  | name="scr_vehicle_speed_drift_factor" | desc="?
  1559. Dvar Type : Float  | name="scr_vehicle_angle_drift_factor" | desc="?
  1560. Dvar Type : Float  | name="scr_vehicle_slam_pre_distance" | desc="?
  1561. Dvar Type : Float  | name="scr_vehicle_slam_pre_steer_factor" | desc="?
  1562. Dvar Type : Float  | name="scr_vehicle_slam_pre_turn_rate" | desc="?
  1563. Dvar Type : Float  | name="scr_vehicle_slam_distance" | desc="?
  1564. Dvar Type : Float  | name="scr_vehicle_slam_steer_factor" | desc="?
  1565. Dvar Type : Float  | name="scr_vehicle_slam_turn_rate" | desc="?
  1566. Dvar Type : Float  | name="scr_vehicle_slam_post_distance" | desc="?
  1567. Dvar Type : Float  | name="scr_vehicle_slam_post_steer_factor" | desc="?
  1568. Dvar Type : Float  | name="scr_vehicle_slam_post_turn_rate" | desc="?
  1569. Dvar Type : Float  | name="scr_vehicle_slam_collision_wheel_force" | desc="?
  1570. Dvar Type : Float  | name="scr_vehicle_turn_factor" | desc="?
  1571. Dvar Type : Float  | name="scr_vehicle_sync_accel_factor" | desc="?
  1572. Dvar Type : Float  | name="scr_vehicle_wheel_rotation_factor" | desc="?
  1573. Dvar Type : Float  | name="scr_vehicle_wheel_rotation_speed" | desc="?
  1574. Dvar Type : Float  | name="scr_vehicle_suspension_min_accel" | desc="?
  1575. Dvar Type : Float  | name="scr_vehicle_suspension_max_accel" | desc="?
  1576. Dvar Type : Float  | name="scr_vehicle_suspension_min_turn" | desc="?
  1577. Dvar Type : Float  | name="scr_vehicle_suspension_max_turn" | desc="?
  1578. Dvar Type : Float  | name="scr_vehicle_suspension_pitch_factor" | desc="?
  1579. Dvar Type : Float  | name="scr_vehicle_suspension_pitch_accel_factor" | desc="?
  1580. Dvar Type : Float  | name="scr_vehicle_suspension_roll_factor" | desc="?
  1581. Dvar Type : Float  | name="scr_vehicle_suspension_roll_accel_factor" | desc="?
  1582. Dvar Type : Float  | name="scr_vehicle_steer_angle" | desc="?
  1583. Dvar Type : Float  | name="scr_vehicle_steer_factor" | desc="?
  1584. Dvar Type : Float  | name="scr_vehicle_steer_factor_accel" | desc="?
  1585. Dvar Type : Float  | name="vehTextureScrollScale" | desc="Scale vehicle texture scroll scale by this amount (debug only)
  1586. Dvar Type : Float  | name="vehTestHorsepower" | desc="Scale vehicle texture scroll scale by this amount (debug only)
  1587. Dvar Type : Float  | name="vehTestWeight" | desc="lbs
  1588. Dvar Type : Float  | name="vehTestMaxMPH" | desc="lbs
  1589. Dvar Type : Float  | name="timescale" | desc="Scale time of each frame
  1590. Dvar Type : Float  | name="?" | desc="External Dvar
  1591. Dvar Type : Float  | name="sv_kickBanTime" | desc="Time in seconds for a player to be banned from the server after being kicked
  1592. Dvar Type : Float  | name="ui_smallFont" | desc="Small font scale
  1593. Dvar Type : Float  | name="ui_bigFont" | desc="Big font scale
  1594. Dvar Type : Float  | name="ui_extraBigFont" | desc="Extra big font scale
  1595. Dvar Type : Float  | name="ui_buildSize" | desc="Font size to use for the build number
  1596. Dvar Type : Float  | name="ui_borderLowLightScale" | desc="Scales the border color for the lowlight color on certain UI borders
  1597. Dvar Type : Float  | name="phys_impact_intensity_limit" | desc="Lower limit for the intensity of the impact sounds that the engine triggers.
  1598. Dvar Type : Float  | name="phys_impact_silence_window" | desc="The length of the silence window. When a body triggers an impact sound it will not trigger new sounds for the duration of this silence window.
  1599. Dvar Type : Float  | name="phys_impact_distance_cutoff" | desc="Disable effects that are further than distance_cutoff value. Uses the distance /in inches/ to the closes active player.
  1600. Dvar Type : Float  | name="phys_reeval_frequency" | desc="Controls how often the engine reevalutes the piority of the physics object. If the object has low priority /its too far or smth/ we dont play effect.
  1601. Dvar Type : Float  | name="phys_gravity" | desc="Physics gravity in units/sec^2.
  1602. Dvar Type : Float  | name="phys_bulletUpBias" | desc="Up Bias for the direction of the bullet impact.
  1603. Dvar Type : Float  | name="phys_bulletSpinScale" | desc="Scale of the effective offset from the center of mass for the bullet impacts.
  1604. Dvar Type : Float  | name="phys_ragdoll_joint_damp_scale" | desc="Sets the phys joint damp for ragdolls.
  1605. Dvar Type : Float  | name="phys_frictionScale" | desc="Scales the amount of physics friction globally.
  1606. Dvar Type : Float  | name="phys_dragLinear" | desc="The amount of linear drag, applied globally
  1607. Dvar Type : Float  | name="phys_dragAngular" | desc="The amount of angular drag, applied globally
  1608. Dvar Type : Float  | name="phys_waterDragLinear" | desc="The amount of linear drag for buoyant objects
  1609. Dvar Type : Float  | name="phys_waterDragAngular" | desc="The amount of angular drag for buoyant objects
  1610. Dvar Type : Float  | name="gpad_button_lstick_deflect_max" | desc="?
  1611. Dvar Type : Float  | name="gpad_button_rstick_deflect_max" | desc="?
  1612. Dvar Type : Float  | name="gpad_button_deadzone" | desc="Game pad button deadzone threshhold
  1613. Dvar Type : Float  | name="gpad_stick_deadzone_min" | desc="Game pad minimum stick deadzone
  1614. Dvar Type : Float  | name="gpad_stick_deadzone_max" | desc="Game pad maximum stick deadzone
  1615. Dvar Type : Float  | name="gpad_stick_pressed" | desc="Game pad stick pressed threshhold
  1616. Dvar Type : Float  | name="gpad_stick_pressed_hysteresis" | desc="Game pad stick pressed no-change-zone around gpad_stick_pressed to prevent bouncing
  1617. Dvar Type : Float  | name="ps3_voiceSpeakerGain" | desc="Gain applied to incoming speaker voice audio samples before mixing
  1618. Dvar Type : Float  | name="snd_volume" | desc="Game sound master volume
  1619. Dvar Type : Float  | name="snd_musicvolume" | desc="Music volume (final music volume is additionally affected by snd_volume
  1620. Dvar Type : Float  | name="snd_omnidirectionalPercentage" | desc="Percentage of sound volume that is 'directionless'
  1621. Dvar Type : Float  | name="ragdoll_explode_force" | desc="Explosive force applied to ragdolls
  1622. Dvar Type : Float  | name="ragdoll_explode_upbias" | desc="Upwards bias applied to ragdoll explosion effects
  1623. Dvar Type : Float  | name="ragdoll_bullet_force" | desc="Bullet force applied to ragdolls
  1624. Dvar Type : Float  | name="ragdoll_bullet_upbias" | desc="Upward bias applied to ragdoll bullet effects
  1625. Dvar Type : Float  | name="ragdoll_hitBoneForceScale" | desc="force scale applied to ragdoll hit bone
  1626. Dvar Type : Float  | name="ragdoll_bullet_force_min" | desc="force min value
  1627. Dvar Type : Float  | name="ragdoll_bullet_force_max" | desc="force max value
  1628. Dvar Type : Float  | name="ragdoll_bullet_distance_min" | desc="ragdoll death distance to attacker min value
  1629. Dvar Type : Float  | name="ragdoll_bullet_distance_max" | desc="ragdoll death distance to attacker max value
  1630. Dvar Type : Float  | name="ragdoll_filter_tau" | desc="Ragdoll low pass filter constant (values nearer to 1 reduce jitter but cause sponginess)
  1631. Dvar Type : Float  | name="ragdoll_jitter_scale" | desc="Scale up or down the effect of physics jitter on ragdolls
  1632. Dvar Type : Float  | name="ragdoll_self_collision_scale" | desc="Scale the size of the collision capsules used to prevent ragdoll limbs from interpenetrating
  1633. Dvar Type : Float  | name="ik_camera_z_offset_1st_person" | desc="Offset the view when in 1st person by this value
  1634. Dvar Type : Float  | name="ik_recoil_hip_force" | desc="Offset the view when in 1st person by this value
  1635. Dvar Type : Float  | name="ik_recoil_hip_force_decel" | desc="Offset the view when in 1st person by this value
  1636. Dvar Type : Float  | name="ik_recoil_hip_return_base_rate" | desc="Offset the view when in 1st person by this value
  1637. Dvar Type : Float  | name="ik_recoil_hip_return_max_rate" | desc="Offset the view when in 1st person by this value
  1638. Dvar Type : Float  | name="ik_recoil_hip_angular_cap" | desc="Offset the view when in 1st person by this value
  1639. Dvar Type : Float  | name="ik_recoil_ads_force" | desc="Offset the view when in 1st person by this value
  1640. Dvar Type : Float  | name="ik_recoil_ads_force_decel" | desc="Offset the view when in 1st person by this value
  1641. Dvar Type : Float  | name="ik_recoil_ads_return_base_rate" | desc="Offset the view when in 1st person by this value
  1642. Dvar Type : Float  | name="ik_recoil_ads_return_max_rate" | desc="Offset the view when in 1st person by this value
  1643. Dvar Type : Float  | name="ik_recoil_ads_angular_cap" | desc="Offset the view when in 1st person by this value
  1644. Dvar Type : Float  | name="ik_recoil_torso_amp" | desc="?
  1645. Dvar Type : Float  | name="ik_bob_pelvis_scale_1st" | desc="Movement bob pelvis amplification, 1st person
  1646. Dvar Type : Float  | name="ik_bob_pelvis_scale_3rd" | desc="Movement bob pelvis amplification, 3rd person
  1647. Dvar Type : Float  | name="ik_bob_weapon_scale_1st" | desc="Movement bob weapon amplification, 1st person
  1648. Dvar Type : Float  | name="ik_bob_weapon_scale_3rd" | desc="Movement bob weapon amplification, 3rd person
  1649. Dvar Type : Float  | name="ik_wrist_left_twist_rot_up" | desc="Movement bob weapon amplification, 3rd person
  1650. Dvar Type : Float  | name="ik_wrist_left_twist_rot_dn" | desc="Movement bob weapon amplification, 3rd person
  1651. Dvar Type : Float  | name="ik_wrist_left_twist_rot_mid" | desc="Movement bob weapon amplification, 3rd person
  1652. Dvar Type : Float  | name="ik_wrist_right_twist_rot_up" | desc="?
  1653. Dvar Type : Float  | name="ik_wrist_right_twist_rot_dn" | desc="?
  1654. Dvar Type : Float  | name="ik_wrist_right_twist_rot_mid" | desc="?
  1655. Dvar Type : Float  | name="sf_objective_duration" | desc="How long should objectives stay on screen?
  1656. Dvar Type : Float  | name="sf_objectiveupdate_duration" | desc="How long should objective updates (CP reached / OBJ complete) stay on screen?
  1657. Dvar Type : Float  | name="?" | desc="?
  1658. Dvar Type : Enum   | name="bg_shock_screenType" | desc="Shell shock screen effect type
  1659. Dvar Type : Enum   | name="bg_shock_soundRoomType" | desc="Shell shock sound room type
  1660. Dvar Type : Enum   | name="trav_debug3D" | desc="Show onscreen debug information for traversals
  1661. Dvar Type : Enum   | name="cg_drawFPS" | desc="Draw frames per second
  1662. Dvar Type : Enum   | name="snd_drawInfo" | desc="Draw debugging information for sounds
  1663. Dvar Type : Enum   | name="cg_viewPlayerFade" | desc="Player body part fade mode
  1664. Dvar Type : Enum   | name="g_entinfo" | desc="Display entity information
  1665. Dvar Type : Enum   | name="lb_filter" | desc="Filter applied to the leaderboard display: ('none','friends')
  1666. Dvar Type : Enum   | name="lb_type" | desc="Leaderboard type to display
  1667. Dvar Type : Enum   | name="snd_draw3D" | desc="Draw the position and info of world sounds
  1668. Dvar Type : Enum   | name="snd_speakerConfiguration" | desc="Speaker configuration
  1669. Dvar Type : Enum   | name="snd_panConfiguration" | desc="Speaker panning configuration
  1670. Dvar Type : Enum   | name="?" | desc="?
  1671. Dvar Type : Color  | name="lowAmmoWarningColor1" | desc="Color 1 of 2 to oscilate between
  1672. Dvar Type : Color  | name="lowAmmoWarningColor2" | desc="Color 2 of 2 to oscilate between
  1673. Dvar Type : Color  | name="lowAmmoWarningNoReloadColor1" | desc="Like lowAmmoWarningColor1, but when no ammo to reload with.
  1674. Dvar Type : Color  | name="lowAmmoWarningNoReloadColor2" | desc="lowAmmoWarningColor2, but when no ammo to reload with.
  1675. Dvar Type : Color  | name="cg_hudStanceFlash" | desc="The background color of the flash when the stance changes
  1676. Dvar Type : Color  | name="cg_ScoresPing_HighColor" | desc="Color for high ping
  1677. Dvar Type : Color  | name="cg_ScoresPing_MedColor" | desc="Color for medium ping
  1678. Dvar Type : Color  | name="cg_ScoresPing_LowColor" | desc="Color for low ping
  1679. Dvar Type : Color  | name="cg_ScoresPing_BgColor" | desc="Background color of ping
  1680. Dvar Type : Color  | name="cg_scoreboardMyColor" | desc="The local player's font color when shown in scoreboard
  1681. Dvar Type : Color  | name="g_ScoresPing_HighColor" | desc="Color for high ping
  1682. Dvar Type : Color  | name="g_ScoresPing_MedColor" | desc="Color for medium ping
  1683. Dvar Type : Color  | name="g_ScoresPing_LowColor" | desc="Color for low ping
  1684. Dvar Type : Color  | name="g_ScoresColor_Allies" | desc="Color for low ping
  1685. Dvar Type : Color  | name="g_ScoresColor_Axis" | desc="Color for low ping
  1686. Dvar Type : Color  | name="g_ScoresColor_Spectator" | desc="Color for low ping
  1687. Dvar Type : Color  | name="g_ScoresColor_Free" | desc="Color for low ping
  1688. Dvar Type : Color  | name="g_ScoresColorOdd_Allies" | desc="Color for low ping
  1689. Dvar Type : Color  | name="g_ScoresColorOdd_Axis" | desc="Color for low ping
  1690. Dvar Type : Color  | name="g_ScoresColorOdd_Spectator" | desc="Color for low ping
  1691. Dvar Type : Color  | name="g_ScoresColorOdd_Free" | desc="Color for low ping
  1692. Dvar Type : Color  | name="g_TeamColor_MyTeam" | desc="Player team color
  1693. Dvar Type : Color  | name="g_TeamColor_EnemyTeam" | desc="Enemy team color
  1694. Dvar Type : Color  | name="g_TeamColor_Spectator" | desc="Spectator team color
  1695. Dvar Type : Color  | name="g_TeamColor_Free" | desc="Free Team color
  1696. Dvar Type : Color  | name="ui_playerPartyColor" | desc="The local player's font color when shown in lobbies and parties
  1697. Dvar Type : Color  | name="?" | desc="?
  1698. Dvar Type : String | name="bg_shock_soundLoop" | desc="Shellshock loop alias
  1699. Dvar Type : String | name="bg_shock_soundLoopSilent" | desc="The sound that gets blended with the shellshock loop alias
  1700. Dvar Type : String | name="bg_shock_soundEnd" | desc="Shellshock end sound alias
  1701. Dvar Type : String | name="bg_shock_soundEndAbort" | desc="Shellshock aborted end sound alias
  1702. Dvar Type : String | name="phone_context_available" | desc="Set to text to be displayed or 'no' when no mode available.
  1703. Dvar Type : String | name="bg_qk_rewardtype" | desc="Reward type for getting the good quick kill
  1704. Dvar Type : String | name="perk_grenadeDeath" | desc="Name of the grenade weapon to drop
  1705. Dvar Type : String | name="lowAmmoWarningText" | desc="The text shown when the player's ammo is low
  1706. Dvar Type : String | name="lowAmmoWarningNoReloadText" | desc="Like lowAmmoWarningText but when no ammo to reload with.
  1707. Dvar Type : String | name="cg_viewModelWeapBone" | desc="Which bone the player's weapon is attached to.
  1708. Dvar Type : String | name="cg_viewPlayerBone" | desc="Bone on player's character model to draw axes.
  1709. Dvar Type : String | name="cg_weaponleftbone" | desc="Left hand weapon bone name
  1710. Dvar Type : String | name="cg_weaponrightbone" | desc="Right handed weapon bone name
  1711. Dvar Type : String | name="weapimage_bottom" | desc="Image for bottom box in carousel
  1712. Dvar Type : String | name="weapimage_middle" | desc="Image for middle box in carousel
  1713. Dvar Type : String | name="weapimage_top" | desc="Image for top box in carousel
  1714. Dvar Type : String | name="weapimage_temp" | desc="Image for temp box in carousel
  1715. Dvar Type : String | name="weapimage_op2" | desc="Current weapon for op2 box in carousel
  1716. Dvar Type : String | name="weapimage_op1" | desc="Current weapon for op1 box in carousel
  1717. Dvar Type : String | name="weapname_bottom" | desc="Name of current weapon for bottom box in carousel
  1718. Dvar Type : String | name="weapname_middle" | desc="Name of current weapon for middle box in carousel
  1719. Dvar Type : String | name="weapname_top" | desc="Name of current weapon for top box in carousel
  1720. Dvar Type : String | name="weapname_temp" | desc="temp name of weapon
  1721. Dvar Type : String | name="weapname_op1" | desc="Name of current weapon for op1 box
  1722. Dvar Type : String | name="weapname_op2" | desc="Name of current weapon for op2 box
  1723. Dvar Type : String | name="weapon_displayname" | desc="Display name of current selection in carousel.
  1724. Dvar Type : String | name="weaponammo_bottom" | desc="Ammo remaining: bottom
  1725. Dvar Type : String | name="weaponammo_middle" | desc="Ammo remaining: middle
  1726. Dvar Type : String | name="weaponammo_top" | desc="Ammo remaining: top
  1727. Dvar Type : String | name="cg_slot1PrimaryWeaponName" | desc="slot1 primary weapon name
  1728. Dvar Type : String | name="cg_slot1SecondaryWeaponName" | desc="slot1 secondary weapon name
  1729. Dvar Type : String | name="cg_slot1GrenadeName" | desc="slot1 Grenade name
  1730. Dvar Type : String | name="cg_slot1Gadget1Name" | desc="slot1 Gadget 1 name
  1731. Dvar Type : String | name="cg_slot1Gadget2Name" | desc="slot1 Gadget 2 name
  1732. Dvar Type : String | name="cg_slot1PrimaryAttachmentName" | desc="slot1 Primary Attachment name
  1733. Dvar Type : String | name="cg_slot1SecondaryAttachmentName" | desc="slot1 Secondary Attachment name
  1734. Dvar Type : String | name="cg_slot2PrimaryWeaponName" | desc="slot2 primary weapon name
  1735. Dvar Type : String | name="cg_slot2SecondaryWeaponName" | desc="slot2 secondary weapon name
  1736. Dvar Type : String | name="cg_slot2GrenadeName" | desc="slot2 Grenade name
  1737. Dvar Type : String | name="cg_slot2Gadget1Name" | desc="slot2 Gadget 1 name
  1738. Dvar Type : String | name="cg_slot2Gadget2Name" | desc="slot2 Gadget 2 name
  1739. Dvar Type : String | name="cg_slot2PrimaryAttachmentName" | desc="slot2 Primary Attachment name
  1740. Dvar Type : String | name="cg_slot2SecondaryAttachmentName" | desc="slot2 Secondary Attachment name
  1741. Dvar Type : String | name="cg_slot3PrimaryWeaponName" | desc="slot3 primary weapon name
  1742. Dvar Type : String | name="cg_slot3SecondaryWeaponName" | desc="slot3 secondary weapon name
  1743. Dvar Type : String | name="cg_slot3GrenadeName" | desc="slot3 Grenade name
  1744. Dvar Type : String | name="cg_slot3Gadget1Name" | desc="slot3 Gadget 1 name
  1745. Dvar Type : String | name="cg_slot3Gadget2Name" | desc="slot3 Gadget 2 name
  1746. Dvar Type : String | name="cg_slot3PrimaryAttachmentName" | desc="slot3 Primary Attachment name
  1747. Dvar Type : String | name="cg_slot3SecondaryAttachmentName" | desc="slot3 Secondary Attachment name
  1748. Dvar Type : String | name="cg_slot4PrimaryWeaponName" | desc="slot4 primary weapon name
  1749. Dvar Type : String | name="cg_slot4SecondaryWeaponName" | desc="slot4 secondary weapon name
  1750. Dvar Type : String | name="cg_slot4GrenadeName" | desc="slot4 Grenade name
  1751. Dvar Type : String | name="cg_slot4Gadget1Name" | desc="slot4 Gadget 1 name
  1752. Dvar Type : String | name="cg_slot4Gadget2Name" | desc="slot4 Gadget 2 name
  1753. Dvar Type : String | name="cg_slot4PrimaryAttachmentName" | desc="slot4 Primary Attachment name
  1754. Dvar Type : String | name="cg_slot4SecondaryAttachmentName" | desc="slot4 Secondary Attachment name
  1755. Dvar Type : String | name="cg_slot5PrimaryWeaponName" | desc="slot5 primary weapon name
  1756. Dvar Type : String | name="cg_slot5SecondaryWeaponName" | desc="slot5 secondary weapon name
  1757. Dvar Type : String | name="cg_slot5GrenadeName" | desc="slot5 Grenade name
  1758. Dvar Type : String | name="cg_slot5Gadget1Name" | desc="slot5 Gadget 1 name
  1759. Dvar Type : String | name="cg_slot5Gadget2Name" | desc="slot5 Gadget 2 name
  1760. Dvar Type : String | name="cg_slot5PrimaryAttachmentName" | desc="slot5 Primary Attachment name
  1761. Dvar Type : String | name="cg_slot5SecondaryAttachmentName" | desc="slot5 Secondary Attachment name
  1762. Dvar Type : String | name="cg_slot6PrimaryWeaponName" | desc="slot6 primary weapon name
  1763. Dvar Type : String | name="cg_slot6SecondaryWeaponName" | desc="slot6 secondary weapon name
  1764. Dvar Type : String | name="cg_slot6GrenadeName" | desc="slot6 Grenade name
  1765. Dvar Type : String | name="cg_slot6Gadget1Name" | desc="slot6 Gadget 1 name
  1766. Dvar Type : String | name="cg_slot6Gadget2Name" | desc="slot6 Gadget 2 name
  1767. Dvar Type : String | name="cg_slot6PrimaryAttachmentName" | desc="slot6 Primary Attachment name
  1768. Dvar Type : String | name="cg_slot6SecondaryAttachmentName" | desc="slot6 Secondary Attachment name
  1769. Dvar Type : String | name="?" | desc="?
  1770. Dvar Type : String | name="activeAction" | desc="Action to execute in first frame
  1771. Dvar Type : String | name="cl_menu_skin" | desc="Used by script to set a skin for the menus (mainly for what team the player is on).
  1772. Dvar Type : String | name="cl_objective_text" | desc="Used to communicate with the menus what the objective for the game mode is
  1773. Dvar Type : String | name="cl_motdString" | desc="Draw cover hints.
  1774. Dvar Type : String | name="name" | desc="Player name
  1775. Dvar Type : String | name="password" | desc="?
  1776. Dvar Type : String | name="nextdemo" | desc="The next demo to play
  1777. Dvar Type : String | name="motd" | desc="Show blood
  1778. Dvar Type : String | name="?" | desc="?
  1779. Dvar Type : String | name="con_default_console_filter" | desc="Default channel filter for the console destination.
  1780. Dvar Type : String | name="party_vetoStatus" | desc="Veto progress (localized )
  1781. Dvar Type : String | name="party_gametype" | desc="Current gametype
  1782. Dvar Type : String | name="party_gamesize" | desc="Current maximum game size
  1783. Dvar Type : String | name="party_mapname" | desc="Current map name
  1784. Dvar Type : String | name="party_kickplayerquestion" | desc="String to store the question about kicking the selected player
  1785. Dvar Type : String | name="party_lobbyPlayerCount" | desc="Number of players currently in the party/lobby in lobby format (x/y players)
  1786. Dvar Type : String | name="party_partyPlayerCount" | desc="Number of players currently in the party/lobby in party format (x players in y's party)
  1787. Dvar Type : String | name="party_hostname" | desc="The name of the host player
  1788. Dvar Type : String | name="party_mappacks" | desc="The string for the current combination of map packs in use
  1789. Dvar Type : String | name="mapname" | desc="Current map name
  1790. Dvar Type : String | name="sv_mapname" | desc="The current map name
  1791. Dvar Type : String | name="g_gametype" | desc="The current campaign
  1792. Dvar Type : String | name="g_log" | desc="Log file name
  1793. Dvar Type : String | name="g_password" | desc="Password
  1794. Dvar Type : String | name="g_banIPs" | desc="IP addresses to ban from playing
  1795. Dvar Type : String | name="g_motd" | desc="The message of the day
  1796. Dvar Type : String | name="g_ScoresBanner_Allies" | desc="Shader name for the allied scores banner
  1797. Dvar Type : String | name="g_ScoresBanner_Axis" | desc="Shader name for the axis scores banner
  1798. Dvar Type : String | name="g_ScoresBanner_None" | desc="Shader name for the scores of players with no team
  1799. Dvar Type : String | name="g_ScoresBanner_Spectators" | desc="Shader name for the scores of players who are spectators
  1800. Dvar Type : String | name="g_TeamName_Allies" | desc="Allied team name
  1801. Dvar Type : String | name="g_TeamName_Axis" | desc="Axis team name
  1802. Dvar Type : String | name="g_TeamIcon_Allies" | desc="Allied team icon
  1803. Dvar Type : String | name="g_TeamIcon_Axis" | desc="Axis team icon
  1804. Dvar Type : String | name="g_roundEndReason" | desc="Which reason string to display on round end summary
  1805. Dvar Type : String | name="?" | desc="Script defined user info dvar
  1806. Dvar Type : String | name="mapname" | desc="The current map name
  1807. Dvar Type : String | name="com_errorMessage" | desc="Most recent error message
  1808. Dvar Type : String | name="com_errorTitle" | desc="Title of the most recent error message
  1809. Dvar Type : String | name="consoleGame" | desc="True if running on a console
  1810. Dvar Type : String | name="ps3Game" | desc="True if running on PS3
  1811. Dvar Type : String | name="version" | desc="Game version
  1812. Dvar Type : String | name="shortversion" | desc="Short game version
  1813. Dvar Type : String | name="g_gametype" | desc="Game Type
  1814. Dvar Type : String | name="g_gametype" | desc="Current game type
  1815. Dvar Type : String | name="mapname" | desc="Current map name
  1816. Dvar Type : String | name="sv_hostname" | desc="Host name of the server
  1817. Dvar Type : String | name="sv_allowedClan1" | desc="?
  1818. Dvar Type : String | name="sv_allowedClan2" | desc="?
  1819. Dvar Type : String | name="sv_mapRotation" | desc="List of maps for the server to play
  1820. Dvar Type : String | name="sv_mapRotationCurrent" | desc="Current map in the map rotation
  1821. Dvar Type : String | name="nextmap" | desc="Next map to play
  1822. Dvar Type : String | name="ui_customModeName" | desc="Custom game mode name
  1823. Dvar Type : String | name="ui_customModeEditName" | desc="Name to give the currently edited custom game mode when editing is complete
  1824. Dvar Type : String | name="ui_customClassName" | desc="Custom Class name
  1825. Dvar Type : String | name="server1" | desc="?
  1826. Dvar Type : String | name="server2" | desc="?
  1827. Dvar Type : String | name="server3" | desc="?
  1828. Dvar Type : String | name="server4" | desc="?
  1829. Dvar Type : String | name="server5" | desc="?
  1830. Dvar Type : String | name="server6" | desc="?
  1831. Dvar Type : String | name="server7" | desc="?
  1832. Dvar Type : String | name="server8" | desc="?
  1833. Dvar Type : String | name="server9" | desc="?
  1834. Dvar Type : String | name="server10" | desc="?
  1835. Dvar Type : String | name="server11" | desc="?
  1836. Dvar Type : String | name="server12" | desc="?
  1837. Dvar Type : String | name="server13" | desc="?
  1838. Dvar Type : String | name="server14" | desc="?
  1839. Dvar Type : String | name="server15" | desc="?
  1840. Dvar Type : String | name="server16" | desc="?
  1841. Dvar Type : String | name="ui_gametype" | desc="Current game type
  1842. Dvar Type : String | name="ui_mapname" | desc="Current map name
  1843. Dvar Type : String | name="ui_showMenuOnly" | desc="If set, only menus using this name will draw.
  1844. Dvar Type : String | name="selectedFriendName" | desc="The name of the currently selected friend in your online friends list
  1845. Dvar Type : String | name="e:/nerve/jb/src/src/universal/dvar.cpp" | desc="External Dvar
  1846. Dvar Type : String | name="e:/nerve/jb/src/src/universal/dvar.cpp" | desc="External Dvar
  1847. Dvar Type : String | name="e:/nerve/jb/src/src/universal/dvar.cpp" | desc="External Dvar
  1848. Dvar Type : String | name="?" | desc="External Dvar
  1849. Dvar Type : String | name="?" | desc="External Dvar
  1850. Dvar Type : String | name="?" | desc="External Dvar
  1851. Dvar Type : String | name="?" | desc="External Dvar
  1852. Dvar Type : String | name="?" | desc="External Dvar
  1853. Dvar Type : String | name="?" | desc="External Dvar
  1854. Dvar Type : String | name="?" | desc="External Dvar
  1855. Dvar Type : String | name="?" | desc="External Dvar
  1856. Dvar Type : String | name="gpad_buttonsConfig" | desc="Game pad button configuration
  1857. Dvar Type : String | name="gpad_sticksConfig" | desc="Game pad stick configuration
  1858. Dvar Type : String | name="inviteText" | desc="Text to display for the game invite
  1859. Dvar Type : String | name="clanName" | desc="Your clan abbreviation
  1860. Dvar Type : String | name="net_ip" | desc="Network IP Address
  1861. Dvar Type : String | name="?" | desc="?
  1862. Dvar Type : Vec4   | name="bg_shadowEntityNum" | desc="Positional offset from tag_aim for camera on turrets
  1863. Dvar Type : Vec4   | name="bg_shadowEntityNum" | desc="bg_turret_camera_angles
  1864. Dvar Type : Vec4   | name="hud_healthOverlay_phaseEnd_pulseDuration" | desc="The color of the sprint meter when the sprint meter is full
  1865. Dvar Type : Vec4   | name="hud_healthOverlay_phaseEnd_pulseDuration" | desc="The color of the sprint meter when the sprint meter is empty
  1866. Dvar Type : Vec4   | name="hud_healthOverlay_phaseEnd_pulseDuration" | desc="The color of the sprint meter when the sprint meter is disabled
  1867. Dvar Type : Vec4   | name="hud_healthOverlay_phaseEnd_pulseDuration" | desc="The color of the health bar at  1%-33% health
  1868. Dvar Type : Vec4   | name="hud_healthOverlay_phaseEnd_pulseDuration" | desc="The color of the health bar at 33%-66% health
  1869. Dvar Type : Vec4   | name="hud_healthOverlay_phaseEnd_pulseDuration" | desc="The color of the health bar at 33%-66% health
  1870. Dvar Type : Vec4   | name="con_inputBoxColor" | desc=" %f %f %f
  1871. Dvar Type : Vec4   | name="con_inputBoxColor" | desc="con_inputHintBoxColor
  1872. Dvar Type : Vec4   | name="con_inputBoxColor" | desc="Color of the console output slider bar
  1873. Dvar Type : Vec4   | name="con_inputBoxColor" | desc="Color of the console slider
  1874. Dvar Type : Vec4   | name="con_inputBoxColor" | desc="Color of the console output
  1875. Dvar Type : Vec4   | name="con_typewriter_decayduration" | desc="Color of typewritten "updated objective" text.
  1876. Dvar Type : Vec4   | name="con_typewriter_decayduration" | desc="Color of typewritten "completed objective" text.
  1877. Dvar Type : Vec4   | name="con_typewriter_decayduration" | desc="Color of typewritten "completed objective" text.
  1878. Dvar Type : Vec4   | name="ui_cinematicsTimestamp" | desc="The local player's font color when shown in lobbies and parties
  1879. Dvar Type : Vec4   | name="?" | desc="?
  1880. Dvar Type : Vec3   | name="poison_timeRampUp" | desc="Chance of a new sway (#/sec)
  1881. Dvar Type : Vec3   | name="poison_timeMaintain" | desc="Chance of a new sway (#/sec)
  1882. Dvar Type : Vec3   | name="poison_timeRampDown" | desc="Chance of a new sway (#/sec)
  1883. Dvar Type : Vec3   | name="poison_speedGoal" | desc="Chance of a new sway (#/sec)
  1884. Dvar Type : Vec3   | name="wind_gust_duration" | desc="frequency of gusts (#/sec)
  1885. Dvar Type : Vec3   | name="wind_gust_multiplier" | desc="frequency of gusts (#/sec)
  1886. Dvar Type : Vec3   | name="bal_wobble_levels" | desc="The threshhold at which the player advances or retreats during a balance traversal
  1887. Dvar Type : Vec3   | name="bal_force_freq_range" | desc="The chance per second that the idle wobble (safe) animation will play
  1888. Dvar Type : Vec3   | name="bal_force_duration_range" | desc="The chance per second that the idle wobble (safe) animation will play
  1889. Dvar Type : Vec3   | name="bal_force_magnitude_range" | desc="The chance per second that the idle wobble (safe) animation will play
  1890. Dvar Type : Vec3   | name="compassCoords" | desc="The time in seconds for the sound overlay on the compass to fade
  1891. Dvar Type : Vec3   | name="dynEntPieces_velocity" | desc="?
  1892. Dvar Type : Vec3   | name="dynEntPieces_angularVelocity" | desc="?
  1893. Dvar Type : Vec3   | name="ik_weapon_offset_vec" | desc="?
  1894. Dvar Type : Vec3   | name="ik_weapon_offset_reload_vec" | desc="?
  1895. Dvar Type : Vec3   | name="ik_weapon_offset_ads_vec" | desc="?
  1896. Dvar Type : Vec3   | name="ik_weapon_offset_ads_3rd_vec" | desc="?
  1897. Dvar Type : Vec3   | name="ik_weapon_offset_ang" | desc="?
  1898. Dvar Type : Vec3   | name="ik_weapon_offset_reload_ang" | desc="?
  1899. Dvar Type : Vec3   | name="ik_weapon_offset_ads_ang" | desc="?
  1900. Dvar Type : Vec3   | name="ik_weapon_offset_ads_3rd_ang" | desc="?
  1901. Dvar Type : Vec3   | name="ik_recoil_torso_spine1" | desc="Offset the view when in 1st person by this value
  1902. Dvar Type : Vec3   | name="ik_recoil_torso_spine2" | desc="Offset the view when in 1st person by this value
  1903. Dvar Type : Vec3   | name="ik_recoil_torso_spine3" | desc="Offset the view when in 1st person by this value
  1904. Dvar Type : Vec3   | name="ik_recoil_torso_neck" | desc="Offset the view when in 1st person by this value
  1905. Dvar Type : Vec3   | name="ik_recoil_torso_head" | desc="Offset the view when in 1st person by this value
  1906. Dvar Type : Vec3   | name="ik_weapon_pitch_up_offset" | desc="?
  1907. Dvar Type : Vec3   | name="ik_weapon_pitch_down_offset_stand" | desc="?
  1908. Dvar Type : Vec3   | name="ik_weapon_pitch_down_offset_crouch" | desc="?
  1909. Dvar Type : Vec3   | name="ik_pelvis_stand_pitch_up_offset" | desc="?
  1910. Dvar Type : Vec3   | name="ik_pelvis_stand_pitch_down_offset" | desc="?
  1911. Dvar Type : Vec3   | name="ik_pelvis_crouch_pitch_up_offset" | desc="?
  1912. Dvar Type : Vec3   | name="ik_pelvis_crouch_pitch_down_offset" | desc="?
  1913. Dvar Type : Vec3   | name="ik_wrist_left_clavicle_rot_up" | desc="Movement bob weapon amplification, 3rd person
  1914. Dvar Type : Vec3   | name="ik_wrist_left_clavicle_rot_dn" | desc="Movement bob weapon amplification, 3rd person
  1915. Dvar Type : Vec3   | name="ik_wrist_left_clavicle_rot_mid" | desc="Movement bob weapon amplification, 3rd person
  1916. Dvar Type : Vec3   | name="ik_wrist_left_shoulder_rot_up" | desc="Movement bob weapon amplification, 3rd person
  1917. Dvar Type : Vec3   | name="ik_wrist_left_shoulder_rot_dn" | desc="Movement bob weapon amplification, 3rd person
  1918. Dvar Type : Vec3   | name="ik_wrist_left_shoulder_rot_mid" | desc="Movement bob weapon amplification, 3rd person
  1919. Dvar Type : Vec3   | name="ik_wrist_right_clavicle_rot_up" | desc="Movement bob weapon amplification, 3rd person
  1920. Dvar Type : Vec3   | name="ik_wrist_right_clavicle_rot_dn" | desc="Movement bob weapon amplification, 3rd person
  1921. Dvar Type : Vec3   | name="ik_wrist_right_clavicle_rot_mid" | desc="Movement bob weapon amplification, 3rd person
  1922. Dvar Type : Vec3   | name="ik_wrist_right_shoulder_rot_up" | desc="Movement bob weapon amplification, 3rd person
  1923. Dvar Type : Vec3   | name="ik_wrist_right_shoulder_rot_dn" | desc="?
  1924. Dvar Type : Vec3   | name="ik_wrist_right_shoulder_rot_mid" | desc="?
  1925. Dvar Type : Vec3   | name="ik_weapon_drop_wall_offset" | desc="?
  1926. Dvar Type : Vec3   | name="?" | desc="?
  1927. Dvar Type : Vec2   | name="bg_bobAmplitudeSprinting" | desc="@@
  1928. Dvar Type : Vec2   | name="bg_bobAmplitudeStandingPersBond" | desc="@@
  1929. Dvar Type : Vec2   | name="bg_bobAmplitudeStandingWalkPersBond" | desc="@@
  1930. Dvar Type : Vec2   | name="bg_bobAmplitudeStanding" | desc="@@
  1931. Dvar Type : Vec2   | name="bg_bobAmplitudeDucked" | desc="@@
  1932. Dvar Type : Vec2   | name="bg_bobAmplitudeProne" | desc="@@
  1933. Dvar Type : Vec2   | name="cg_debugInfoCornerOffset" | desc="Draw frames per second
  1934. Dvar Type : Vec2   | name="cg_hudGrenadePointerPivot" | desc="?
  1935. Dvar Type : Vec2   | name="cg_hudChatPosition" | desc="?
  1936. Dvar Type : Vec2   | name="cg_hudSayPosition" | desc="?
  1937. Dvar Type : Vec2   | name="ui_buildLocation" | desc="?
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