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Dec 7th, 2019
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  1. - Kick could be more pronounced, consider the use of compression to add more depth, while perhaps using multiband compression, instead, to compress the lower frequencies whilst keeping the higher frequencies of the kick. What you'd like to really pronounce is that click of the kick too. I also suggest, perhaps using or finding a different kick sample, as the one currently being used doesn't quite match up to the genre, as it's very acoustic.
  2. - From the very beginning, it can also sound quite bare to some, to perhaps use some more percussion to really envelope and add more depth.
  3. - Using effects such as downrisers more, at the very start can also add more disparity between sounds.
  4. - 7 Seconds in, the clap that is introduced sounds very dry and dull, so the best thing to do first, would be to either EQ/attenuate lower mid and mid frequencies by -6dB, boosting around 17kHz by 3dB and maybe higher-mids should be boosted too, but use your ears to figure it out.
  5. - Either send the clap, 7 seconds in, to a reverb aux channel or insert a reverb plugin on to your clap track and possibly some delay with minimal tail.
  6. - When the drop comes in at 0:29, it really lacks power due to the lack of dynamic range between the part before. It just stays at the same level, whereas you should have the drop to be significantly louder than parts before it.
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  8. Bit of gratitude but it was good that you mixed to -5.9dB headroom, but I also notice that you've used a limiter, which really kills a lot of the higher frequencies. Best to mix to -6dB or -8dB, instead of using a limiter.
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  10. - During the drop, I hear whitenoise that's played consistently but due to the high frequencies it carries, the continous playing of it can really fatigue the ears, especially at the mastering stage. Best to either cut off some frequencies from 20kHz by -2dB or reduce the volume of the whitenoise itself by -3dB.
  11. - To be blunt, the drop is also quite underwhelming due to the fact of the lack of elements being used to create energy. Simplistic is fine, but sadly the sound design is quite mellow, for a house track.
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  13. Overall, good idea that can really be worked upon, and you did a great job with the bass levels. They're not overpowering nor barely pushing through :)
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