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- "VertexlitGeneric"
- {
- "$baseTexture" "models\weapons\v_models\Thanez_AK\Upper"
- "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
- "$detailscale" "5"
- "$detailblendfactor" .01
- "$detailblendmode" 6
- "$yellow" "0"
- "$phong" "1"
- "$phongexponent" "6"
- "$phongboost" "3"
- "$phongfresnelranges" "[.25 1 4]"
- "$basemapalphaphongmask" "1"
- ">=DX90"
- {
- "$envmap" "env_cubemap"
- }
- "<DX90"
- {
- "$envmap" "effects/goldcube"
- }
- "$envmaptint" "[1.5 1.2 .2]"
- // Rim lighting parameters
- "$rimlight" "1" // To enable rim lighting (requires phong)
- "$rimlightexponent" "4" // Exponent for phong component of rim lighting
- "$rimlightboost" "2" // Boost for ambient cube component of rim lighting
- // Cloaking
- "$cloakPassEnabled" "1"
- "Proxies"
- {
- "weapon_invis"
- {
- }
- "AnimatedTexture"
- {
- "animatedtexturevar" "$detail"
- "animatedtextureframenumvar" "$detailframe"
- "animatedtextureframerate" 30
- }
- "BurnLevel"
- {
- "resultVar" "$detailblendfactor"
- }
- "YellowLevel"
- {
- "resultVar" "$yellow"
- }
- "Equals"
- {
- "srcVar1" "$yellow"
- "resultVar" "$color2"
- }
- }
- }
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