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Hamtaro Mafia: Final Draft

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Jun 25th, 2017
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  1. [CENTER][SIZE="5"][B]Hamtaro - The Stolen Sunflower Seeds (Mafia #XXX)[/B][/SIZE][CENTER]
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  3. [B]Our Story So Far...:[/B]
  4. The Ham-Ham Clubhouse, central hangout spot for all the coolest Ham-Hams. It is here, in the most unlikely of places, where tragedy strikes. One fateful day, Oxnard sprinted into the clubhouse faster than any of the other Ham-Hams had ever seen...which still wasn’t very fast. Tears were streaming down his face. He could barely speak to get the news out: his prized stash of sunflower seeds was gone. And no, he hadn’t eaten them all, which was a perfectly logical assumption to make but alas untrue. Someone had stolen them.
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  6. The whole clubhouse was in shock. Who would do such a thing? No one would admit to the crime, and accusations began to fly around the room. It was Hamtaro who pointed out that, given the tremendous size of Oxnard’s sunflower seed stash, this was a job too big for one Ham to do alone. There must be collusion afoot here. Boss, attempting to take charge, as usual, then issued an ultimatum: if the perpetrators didn’t come clean now, then they would be banished from the Clubhouse. Little did he know, he was playing right into the hands of the criminals, who had a greater goal in mind: to take over the Clubhouse for themselves. Will goodness and order prevail? Or will this rogue group of Ham-Hams seize power? Only time will tell...
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  8. [b]Overview:[/b]
  9. Hamtaro - The Stolen Sunflower Seeds is a Mafia variant. It is played between two teams: the uninformed majority and the informed minority. At the beginning of the game, each player is told their [B]role[/B] by the Game Host.
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  11. The [b]Heroic Ham-Hams[/b] are told they are innocent and are told of their role. They do not know who are the other Heroic Ham-Hams (unless otherwise stated) and are only aware of their own role. To win, the [b]Tricky Thieves[/b] must be completely banished. During the day phase, all players (Tricky Thieves included) can vote on a single person to be banished from the Ham-Ham Clubhouse.
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  13. The [b]Tricky Thieves[/b] are told their involvement in this underhanded plot to take over the Clubhouse and their role, in addition to the roles of all other Tricky Thieves. They must work together to carefully get rid of the Heroic Ham-Hams until they are the main voting bloc within the the Clubhouse (and voting during the day phase is made irrelevant). Afterwards, they will take control of the Clubhouse, and they will be victorious. During the night phase of the game, Team Plasma can work together to lure another person out of the Clubhouse using sunflower seeds. What, did you think these hamsters were going to kill each other? That’s just sick.
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  16. [B]Night and Day Phase:[/B]
  17. The game will begin during day. During day phases, everybody will be able to use the thread to communicate and discuss who among them is guilty and banished from the Clubhouse. When a player receives a simple majority of votes at any one point in time, they are removed from play. Players may rescind their vote at any time and cast it for someone else (so long as it is day phase). They cannot rescind their vote after a majority is reached against one player. If a majority of votes is not reached against one player by the end of the day phase, no one is banished. Players may also choose to cast their vote as Deadline, causing it to not count until the end of the day phase.
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  19. During the night phase, discussion in the thread is prohibited. The Tricky Thieves can collude via approved Quick Topics and can message the Game Host there the individual they want to lure out of the Clubhouse. Roles (such as Nurse Joy, Looker, and Professor Kukui) may additionally be used during this time.
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  21. At the beginning of the next day phase, if a person was lured out, their name and role is identified by the Game Host and the process starts anew. Alignments will not be revealed.
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  23. [B][U][CENTER]The Ham-Hams[/CENTER][/U][/B]
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  25. [B]Hamtaro:[/B] As the protagonist we all need but don’t deserve, you may visit a target each night and find out if they are innocent or guilty. Cannot be one of the Tricky Thieves.
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  27. [B]Oxnard:[/B] As the victim of this crime, you are very vigilant right now, and you’ve always been a very loyal friend.. You may visit a target each night and protect them from being lured out of the clubhouse. Cannot be one of the Tricky Thieves.
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  29. [B]Bijou:[/B] As a hamster who has a huge crush on Hamtaro, you know him very well. If aligned with the Heroic Ham-Hams, you will know the identity of Hamtaro. If aligned with the Tricky Thieves, you will appear innocent if investigated by him.
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  31. [B]Boss:[/B] As self-proclaimed leader of the Ham-Hams, you may use your influence to select the lynch target whenever no majority is reached. This is done privately and does not reveal your role to everyone else.
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  33. [B]Cappy:[/B] As a hamster who loves to wear saucepans as hats, you may visit a target each night to give them a saucepan hat to wear. This causes all night actions targeting that player (except for lures by the Tricky Thieves) to fail, due to being unable to recognize them while wearing the saucepan hat. You may not target yourself, because everyone already recognizes you in a saucepan hat.
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  35. [B]Maxwell:[/B] As the most intelligent of the Ham-Hams, you are very perceptive. As such, you will be informed each night of the alignment of the player who was banished that day.
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  37. [B]Panda:[/B] As a skilled carpenter, you are able to build many useful contraptions and gadgets. You have thus built a trap to protect yourself at night. There is a 50% chance that night actions targeting you will fail, and if they do fail, you will learn the role of the one who targeted you.
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  39. [B]Pashmina:[/B] As Penelope’s older sister, you are very protective of her. If Penelope is banished or lured out, Pashmina will become enraged and banish another player that night, before any other night actions happen. Pashmina and Penelope are always aligned together.
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  41. [B]Penelope:[/B] As Pashmina’s younger sister, she is very protective of you. If Pashmina is banished or lured out, Penelope will become distressed and start to cry, preventing any night actions from occurring that night. Pashmina and Penelope are always aligned together.
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  43. [B]Dexter:[/B] As a dapper and sophisticated hamster, you like to help others. Each night, you can visit a target player, and if they have a night action, it is guaranteed to succeed. This does not apply to lures by the Tricky Thieves.
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  45. [B]Howdy:[B] As a wisecracking shopkeep hamster, you like playing jokes. When you are banished or lured out, you can choose to reveal as a role other than your own.
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  47. [B]Sandy:[/B] As Stan’s twin sister, you are often mistaken for him. Upon being banished or lured out, your role will be revealed as “Sandy/Stan”. You also are wonderfully talented with your ribbon baton, and can use it each night to tie up another player. This player will be unable to post the following day, but will still be able to vote using his or her QT.
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  49. [B]Stan:[/B] As Sandy’s twin brother, you are often mistaken for her. Upon being banished or lured out, your role will be revealed as “Sandy/Stan”. You also are a total flirt and love to play the maracas for the ladies. You might also be satanic. Once per game, you may play your maracas and cause an earthquake, forcing another player out of the clubhouse at night.
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  51. [B]Jingle:[/B] As a hamster who’s rather musically talented, you may visit a target each night and serenade them with your beautiful music, preventing them from using their night action that night.
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  53. [B]Snoozer:[/B] As a hamster who’s always sleeping for some reason, you sometimes have interesting dreams. Each night, you’ll have a dream about two players and a certain role, which one of the two players has.
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  56. [B]Sign-ups will be accepted until DATE. If we reach 000 players before this time, I may add more roles given demonstrated interest.[/B][/QUOTE]
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  58. Potential role additions:
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  60. [B]Pepper:[/B] As Oxnard’s wife, you know him very well. If aligned with the Heroic Ham-Hams, you will know the identity of Oxnard. If aligned with the Tricky Thieves, once per game you may guarantee a lure to succeed on a target, even if Oxnard is protecting the target.
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  62. [B]Sparkle:[/B] As a self-obsessed pop star hamster, you had nothing to do with any of this but you love to be the center of attention. Each night, you may visit another player to convert them into your fan. They will not be informed of the change in alignment. Once per game, you can force your fans to vote however you wish. Attempts to convert Hamtaro or Bijou will fail. You are neither Heroic Ham-Hams nor Tricky Thieves, and will appear innocent if investigated by Hamtaro.
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  64. [B]Harmony:[/B] As an angel Ham-Ham that exists for some reason, you love to see people in love. Once per game, you may pair two players up, and if one is banished or lured out, the other will follow him or her out of the clubhouse, madly in love.
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  66. [B]Spat:[/B] As a devil Ham-Ham that exists for some reason, you hate to see people in love. You may visit a player each night and randomly redirect their night action to another player.
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  68. [B]Flora:[/B] As a nurse hamster, you love to help keep everyone healthy. You may visit a player each night and protect them from being lured out of the clubhouse. However, due to your large needle, your target will be scared and will not perform their night action that night.
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  70. [B]Elder Ham:[/B] As a super old hamster who shouldn’t even be alive, you… I don’t know you’re just here for some reason. Due to your narcolepsy, you don’t sleep well at night and will randomly visit a player each night. This visit does nothing.
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