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fragtastic's Quake Live autoexec.cfg

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  1. //
  2. //
  3. // ���������������������������������������������������������������������������ͻ
  4. // � fragtastic's Quake Live autoexec.cfg �
  5. // ���������������������������������������������������������������������������ͻ
  6. // � �
  7. // � Last updated: 08/09/2015 �
  8. // � �
  9. // ���������������������������������������������������������������������������ļ
  10. //
  11. //
  12. // ������������������������������������ Notes ��������������������������������ͻ
  13. //
  14. // For the unfamiliar, this autoexec.cfg file will help you take a
  15. // stock installation of Quake Live and customize it to provide an
  16. // improved experience while playing. Many of these options are very
  17. // detailed and cannot be found in the menus of the game.
  18. //
  19. // Every player has their own preferences when it comes to their config
  20. // so take the values here with a grain of salt. What works for me may
  21. // not work for you.
  22. //
  23. // To use these settings, make sure the file is named autoexec.cfg to
  24. // ensure that the game automatically loads it. The next step is
  25. // dependent on whether or not you launch Quake Live from Steam or the
  26. // standalone client. You will need to move it to the appropriate
  27. // directory in order for the game to find it.
  28. //
  29. // Steam Users: \Steam\SteamApps\common\Quake Live\<SteamID64>\baseq3
  30. // W7/W8 Users: %AppData%\..\LocalLow\id Software\quakelive\home\baseq3
  31. // XP Users: %appdata%\id Software\quakelive\home\baseq3
  32. //
  33. // The CVAR (command variable) explanations wouldn't be possible without
  34. // the help of http://www.regurge.at/ql - make sure to check the site
  35. // out for lots of other commands and helpful explanations. The appendix
  36. // also contains a lot of useful things like color codes, crosshair chart,
  37. // and lots more.
  38. //
  39. // Need help? Want to yell at me for my stupid choice in CVAR values?
  40. // Add me in game as a friend with username fragtastic!
  41. //
  42. // ���������������������������������������������������������������������������ͼ
  43.  
  44. seta cg_autoswitch "0" // 0 prevents the auto-switch that happens when you pick up a new weapon
  45. seta cg_bob "0" // 0 prevents view bobbing while moving around in-game
  46. seta cg_brassTime "0" // 0 is the time in ms that bullets/shells are shown before disappearing
  47. seta cg_bubbleTrail "0" // 0 removes bubble trails drawn by projectiles entering the water
  48. seta cg_buzzerSound "1" // 1 enables the end-game buzzer sound in all game types
  49. seta cg_chatbeep "0" // 0 disables the sound that plays when a chat message appears in-game
  50. seta cg_crosshairBrightness "1.0" // 1.0 is the brightest your crosshair can be
  51. seta cg_crosshairColor "25" // 25 is the value for a white crosshair color
  52. seta cg_crosshairHealth "0" // 0 prevents the crosshair from changing colors based on your health
  53. seta cg_crosshairHitColor "4" // 4 is the value for a red crosshair color when you hit your enemy
  54. seta cg_crosshairHitStyle "2" // 2 colorizes the crosshair to the color designated by cg_crosshairHitColor
  55. seta cg_crosshairHitTime "200" // 200 is the time in ms that the crosshair hit effect is displayed for
  56. seta cg_crosshairPulse "0" // 0 prevents the crosshair from pulsing when items are picked up
  57. seta cg_crosshairSize "25" // 25 is the size in px of the crosshair
  58. seta cg_damageplum "0" // 0 removes the damage dealt numbers shown above your enemy when you hit them
  59. seta cg_deadBodyColor "0x404040FF" // 0x404040FF is the hexidecimal color value for dark gray
  60. seta cg_deadBodyDarken "1" // 1 darkens the bright model corpses
  61. seta cg_draw3dIcons "1" // 1 displays 3D HUD icons instead of 2D. (Not available in default HUD)
  62. seta cg_drawAmmoWarning "2" // 2 displays a small-sized text warning for 'low ammo' and 'out of ammo'
  63. seta cg_drawAttacker "0" // 0 prevents the display of name/icon of the last player to damage you
  64. seta cg_drawCrosshair "6" // 6 is the dot crosshair
  65. seta cg_drawCrosshairNames "2" // 2 displays the names of teammates and works with cg_drawCrosshairTeamHealth
  66. seta cg_drawCrosshairTeamHealth "1" // 1 displays teammate health/armor under their name when targeted
  67. seta cg_drawFPS "1" // 1 displays the current frames per second that your video card is producing
  68. seta cg_drawFriend "1" // 1 displays a persistent marker over your teammates to find them in game
  69. seta cg_drawGun "3" // 3 draws a semi-transparent gun model
  70. seta cg_drawtargetnames "1" // 1 displays the names of enemies when targeted
  71. seta cg_drawTeamOverlay "1" // 1 displays the team overlay in the top-right of view
  72. seta cg_enemyColor "" // Left blank intentionally for default colors
  73. seta cg_enemyHeadColor "0x00FF00FF" // 0x00FF00FF is the hexidecimal color value for bright green (enemy heads)
  74. seta cg_enemyLowerColor "0x00FF00FF" // 0x00FF00FF is the hexidecimal color value for bright green (enemy legs)
  75. seta cg_enemyUpperColor "0x00FF00FF" // 0x00FF00FF is the hexidecimal color value for bright green (enemy torsos)
  76. seta cg_followKiller "1" // 1 follows the killer while spectating a game
  77. seta cg_errordecay "0" // 0 turns off prediction smoothing and shows actual position (can be jerky)
  78. seta cg_forceEnemyModel "keel/bright" // keel/bright is the name of the model and brightskin used for enemies
  79. seta cg_forceEnemyWeaponColor "1" // 1 overrides the weapon color chosen and replaces it with cg_enemyUpperColor
  80. seta cg_forceTeamModel "visor/bright" // visor/bright is the name of the model and brightskin used for teammates
  81. seta cg_forceTeamWeaponColor "1" // 1 overrides the weapon color chosen and replaces it with cg_teamUpperColor
  82. seta cg_fov "110" // 90 is the widest field of view you can have in game
  83. seta cg_gibs "0" // 0 removes the animated gibs
  84. seta cg_hitBeep "2" // 2 provides detailed sounds when you damage an opponent
  85. seta cg_impactMarkTime "0" // 0 removes bullet impact marks from appearing on the map
  86. seta cg_impactSparks "0" // 0 removes the enemy spark when they are hit by non-explosive weapons
  87. seta cg_itemFx "7" // 7 allows the items rendered on the map to bounce/rotate/scale in 3D
  88. seta cg_kickScale "0" // 0 prevents the screen from shaking when hit
  89. seta cg_lagometer "2" // 2 displays the netgraph with your estimated ping
  90. seta cg_levelTimerDirection "0" // 0 counts up to the time limit on the timer (good for doing duel math)
  91. seta cg_lightningImpact "0" // 0 removes the effect that lightning has on map surfaces
  92. seta cg_lightningStyle "4" // 4 makes the lightning stream very thin to help see enemies clearly
  93. seta cg_marks "0" // 0 removes projectile decal marks on walls
  94. seta cg_muzzleFlash "0" // 0 turns off the muzzle flash when you fire your weapon
  95. seta cg_nopredict "0" // 0 turns server-player prediction on and is commonly accepted as best practice ******************
  96. seta cg_plasmaStyle "1" // 1 turns off the particle trail for the plasma rifle
  97. seta cg_playerLean "0" // 0 disables player lean caused by high velocities
  98. seta cg_predictItems "0" // 0 turns off client prediction for picking up items
  99. seta cg_predictLocalRailshots "1" // 1 provides responsive notification of rail shots/impacts (bad for high ping)
  100. seta cg_railStyle "1" // 1 draws a rail core rail trail instead of a spiral
  101. seta cg_railTrailTime "1400" // 1400 is the time in ms that that rail trails are displayed for (length of a reload)
  102. seta cg_rocketStyle "1" // 1 removes the fire plume when rockets are fired
  103. seta cg_selfOnTeamOverlay "0" // 0 removes your name and health information from the team overlay
  104. seta cg_shadows "0" // 0 removes shadows drawn underneath players
  105. seta cg_simpleItems "1" // 1 replaces the 3D items with 2D icons
  106. seta cg_smoke_SG "0" // 0 removes smoke puffs when firing the shotgun
  107. seta cg_smokeRadius_RL "0" // 0 removes rocket smoke plumes
  108. seta cg_smokeRadius_GL "0" // 0 removes grenade and proximity mine smoke plumes
  109. seta cg_smokeRadius_NG "0" // 0 removes nailgun smoke plumes
  110. seta cg_smokeRadius_dust "0" // 0 removes smoke plumes from ground dust
  111. seta cg_smokeRadius_flight "0" // 0 removes smoke plumes in flight trails
  112. seta cg_smokeRadius_haste "0" // 0 removes smoke plumes in haste trails
  113. seta cg_smoothClients "0" // 0 prevents player movement smoothing when they experience packet loss
  114. seta cg_speedometer "0" // 0 hides the speedometer displaying your movement speed in ups
  115. seta cg_switchOnEmpty "1" // 1 automatically switches your weapon when you run out of ammo
  116. seta cg_switchToEmpty "0" // 0 prevents you from switching to a weapon without ammo
  117. seta cg_teamChatBeep "1" // 1 enables the chat beep for team chat messages only
  118. seta cg_teamColor "" // Left blank intentionally for default colors
  119. seta cg_teamHeadColor "0x000099FF" // 0x000099FF is the hexidecimal color value for medium blue (team heads)
  120. seta cg_teamLowerColor "0x000099FF" // 0x000099FF is the hexidecimal color value for medium blue (team legs)
  121. seta cg_teamUpperColor "0x000099FF" // 0x000099FF is the hexidecimal color value for medium blue (team torsos)
  122. seta cg_trueLightning "1" // 1 forces the lightning gun shaft to be rigid and inflexible
  123. seta cg_trueShotgun "1" // 1 draws the true shotgun collision pattern instead of a random/inaccurate scatter
  124. seta cg_waterWarp "0" // 0 removes the visual warp effect while underwater
  125. seta cg_weaponColor_grenade "0x0000FFFF" // 0x0000FFFF is the hexidecimal color value for bright green (enemy grenade color)
  126. seta cg_zoomfov "40" // 40 is the field of view when zoomed in
  127. seta cg_zoomToggle "0" // 0 prevents toggling (zoom will only be enabled when they key is actively held down)
  128. seta cg_zoomScaling "0" // 0 prevents a smooth re-draw transition and immediately switches to your cg_zoomfov value
  129.  
  130. seta cl_allowDownload "1" // 1 enables downloads of missing files from the server
  131. seta cl_demoRecordMessage "0" // 0 hides the message that a demo is being recorded
  132. seta cl_maxpackets "125" // 125 is the maximum number of updates you send to the server
  133. seta cl_mouseAccel "0" // 0 turns off mouse acceleration completely
  134. seta cl_packetdup "1" // 1 helps send a small amount of duplicate packets to avoid packet loss
  135. seta cl_pitchspeed "140" // 140 sets the pitch speed for +lookup and +lookdown
  136. seta cl_timeNudge "0" // 0 provides accurate responsiveness for <60ms ping, you can artificially add or remove latency to make up for smoothness
  137. seta cl_yawspeed "140" // 140 sets turn speed when using +left and +right
  138.  
  139. seta color1 "15" // 15 is the color value for medium blue (color of the rail core, same as team)
  140. seta color2 "15" // 15 is the color value for medium blue (color of the rail beam, same as team)
  141.  
  142. seta com_allowConsole "1" // 1 enables quick console use when bound to a keyboard key instead of Ctrl + Alt + bound key
  143. seta com_maxfps "250" // 250 sets the maximum frames per second rendered by the graphics card (try 125 if card is struggling)
  144.  
  145. seta con_background "1" // 1 enables the animated console background
  146. seta con_speed "99" // 99 speeds up the opening/closing scroll action of the console
  147.  
  148. seta in_mouse "2" // 2 uses the raw mouse input without interference from Windows settings or DirectX
  149.  
  150. seta m_filter "0" // 0 removes mouse movement smoothing
  151. seta m_forward "0.25" // 0.25 back and forward player movement speed in relation to mouse movement
  152. seta m_pitch "0.022" // 0.022 vertical view movement sensitivity
  153. seta m_side "0.25" // 0.25 strafe player movement speed in relation to mouse movement
  154. seta m_yaw "0.022" // 0.022 horizontal view movement sensitivity
  155.  
  156. seta model "visor/sport" // visor/sport is my in-game player model of choice
  157.  
  158. seta name "^7fragtastic" // ^7fragtastic is my in-game player name styled white
  159.  
  160. seta r_allowExtensions "1" // 1 enables all OpenGL extensions
  161. seta r_allowSoftwareGL "0" // 0 disables the use of the OpenGL drivers provided by the OS
  162. seta r_aspectratio "0" // 0 is the aspect ratio setting for 4:3 resolutions
  163. // 0 = 4:3, 1 = 16:9, 2 = 16:10, 3 = 5:4
  164. seta r_colorbits "32" // 32 sets the video color depth to 32 ******************** used to be 16
  165. seta r_customheight "768" // 768 is the height in pixels when r_mode is -1
  166. seta r_customwidth "1024" // 1024 is the width in pixels when r_mode is -1
  167. seta r_depthbits "32" // 32 is the Z-buffer depth (16 can result in artifacts) *************** used to be 24
  168. seta r_detailtextures "0" // 0 disables the usage of detail texturing
  169. seta r_displayRefresh "100" // 100 is the monitor refresh rate measured in hertz (set to 60 for most unless you have a nice 120/144hz monitor)
  170. seta r_drawSun "0" // 0 disables the way in which lighting of models and objects is handled by simulating sunlight
  171. seta r_dynamiclight "0" // 0 disables dynamic lights
  172. seta r_enableBloom "0" // 0 disables light bloom effects
  173. seta r_enableColorCorrect "0" // 0 disables color correcting effects
  174. seta r_enablePostProcess "0" // 0 disables post-processing
  175. seta r_ext_compiled_vertex_array "1" // 1 enables hardware compiled vertex array rendering
  176. seta r_ext_compressed_textures "1" // 1 enables texture compression
  177. seta r_ext_gamma_control "1" // 1 enables the user of external gamma controls
  178. seta r_ext_multitexture "1" // 1 enables external hardware multi-texturing
  179. seta r_ext_texture_env_add "1" // 1 enabels additive blending when using multi-texturing
  180. seta r_facePlaneCull "1" // 1 enabels brush face culling providing a performance boost
  181. seta r_fastsky "0" // 0 enables sky boxes and portal camera views
  182. seta r_flares "0" // 0 disables projectile flares and lightning effects
  183. seta r_fullbright "0" // 0 renders the textures on the map at normal brightness
  184. seta r_fullscreen "1" // 1 enables full-screen view
  185. seta r_gamma "1.0" // 1.0 sets the amount of luminance applied to the in-game display
  186. seta r_ignorehwgamma "1" // 1 ignores the hardware gamma settings
  187. seta r_inBrowserMode "9" // 9 sets resolution when in windowed mode ************************** what is 9?
  188. seta r_inGameVideo "1" // 1 enables in-game videos
  189. seta r_intensity "1" // 1 is the default value for the level of brightness added to textures/models
  190. seta r_lightmap "0" // 0 disables the light data lighting model
  191. seta r_lodbias "-2" // -2 is the lowest amount of geometric detail
  192. seta r_lodCurveError "250" // 250 is the default level of detail curve error
  193. seta r_lodscale "10" // 10 is the default value on the level of detail scale
  194. seta r_mapOverBrightBits "2" // 2 is the default value for ambient lighting and radiance on the map (10 is brightest)
  195. seta r_mapOverBrightCap "255" // 255 is the default value (150 if maps are too bright)
  196. seta r_mode "-1" // -1 allows you to set the resolution in detail with r_customWidth and r_customHeight
  197. seta r_nocull "0" // 0 enables the culling of textures
  198. seta r_nocurves "0" // 0 enables curved surfaces
  199. seta r_overBrightBits "0" // 0 removes ambient lighting applied to in-game entities and objects
  200. seta r_picmip "6" // 0 is the highest level of texture color/detail (does not affect FPS, personal preference; 16 is lowest level of detail)
  201. seta r_postProcessActive "0" // 0 forces post processing to be inactive
  202. seta r_roundImagesDown "1" // 1 is the default amount for the engine to round images down by
  203. seta r_simpleMipMaps "0" // 0 disables simple MIP mapping
  204. seta r_smp "1" // 1 enables symmetric multiprocessing acceleration when you have a multi-core CPU
  205. seta r_stencilbits "0" // 0 is the default value for the stencil buffer size
  206. seta r_stereo "0" // 0 is the default value for the disabled stereo separation (not what you think it means, not 3D audio)
  207. seta r_subdivisions "80" // 80 replaces curved surfaces with angled surfaces for performance
  208. seta r_swapInterval "0" // 0 disables forced v-sync
  209. seta r_teleporterflash "0" // 0 removes the annoying screen flash whenever you enter a teleporter
  210. seta r_texturebits "32" // 32 sets the texture quality level
  211. seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST" // GL_LINEAR_MIPMAP_NEAREST is the texture filter for bilinear textures
  212. seta r_vertexlight "1" // 1 enables vertex lighting
  213.  
  214. seta rate "25000" // 25000 is the maximum bytes per second download speed for QL
  215.  
  216. seta s_ambient "0" // 0 disables ambient sound effects
  217. seta s_doppler "0" // 0 disables doppler sound effects
  218. seta s_musicvolume "0" // 0 disables the background music
  219. seta s_volume "1.0" // 1.0 sets the volume of sound effects
  220.  
  221. seta sensitivity "1.6" // 1.6 is the value I use for mouse sensitivity
  222. seta sex "male" // male is player gender
  223.  
  224. seta ui_bigFont "0.4" // 0.4 is the default size for the large fonts in the UI
  225. seta ui_smallFont "0.25" // 0.25 is the default size for the small fonts in the UI
  226.  
  227. bind "ESCAPE" "togglemenu"
  228. bind "`" "toggleconsole"
  229. bind "TAB" "+scores"
  230. bind "F1" "vote yes"
  231. bind "F2" "vote no"
  232. bind "F3" "readyup"
  233. bind "F5" "record" // record starts recording a demo
  234. bind "F6" "stoprecord"
  235. bind "F11" "socialScreenshot"
  236. bind "F12" "screenshotjpeg"
  237. bind "MOUSE1" "+attack"
  238. bind "MOUSE2" "+zoom"
  239. bind "MWHEELDOWN" "weapprev"
  240. bind "MWHEELUP" "weapnext"
  241. bind "MOUSE3" "+button2" // +button2 is the use item button
  242. bind "G" "dropweapon"
  243. bind "H" "dropflag"
  244. bind "W" "+forward"
  245. bind "S" "+back"
  246. bind "A" "+moveleft"
  247. bind "D" "+moveright"
  248. bind "SPACE" "+moveup"
  249. bind "C" "+movedown"
  250. bind "SHIFT" "+speed" // +speed allows you to walk silently
  251. bind "T" "messagemode" // messagemode is public chat
  252. bind "Y" "messagemode2" // messagemode2 is team chat
  253.  
  254. bind Z "weapon 1" // Gauntlet
  255. bind X "weapon 3" // Shotgun
  256. bind R "weapon 5" // Rocket launcher
  257. bind E "weapon 6" // Lightning gun
  258. bind B "weapon 7" // Railgun
  259. bind Q "weapon 8" // Plasma rifle
  260.  
  261. vid_restart
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