Geekboy

Untitled

Feb 1st, 2012
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  1. NanamiP1U:
  2.  ; This attack sends a single shot out in a arch with the shape of
  3.  ;                _----_
  4.  ;               |      |
  5.  ;                \    /
  6.  ;                 \  /
  7.  ;                  \/
  8.  ;                   X
  9.  ; where X is nanami
  10.  ; it follows this path unless 2nd is released in which it takes the most linear path back to nanmi from its current
  11.  ; position
  12.  ;
  13.  ; This attack also starts the arc in a different direction based on which direction you were traveling last
  14.  ;
  15.  ; This has a look up table at Nanami45LUT that is aligned on the LUT page
  16.  ; This LUT contains the offsets from the firing position of nanami that makes it have this proper arc
  17.  ; by doing it this way its much faster and causes less of a headache.
  18.  ; When second is released we will be having the bullet come back to nanami this will be done with a arctan look up.
  19.  ; going to see if i cant get away with reusing some of iambians enimy routines here have to lookinto the track function
  20.  ; - 5 minutes later -
  21.  ; we can use the call r.arctan to get the angle and return it in C
  22.  ;
  23.  ; TTl of bullet.
  24.  ; i have no clue how to do this other than doing blatant collision detection with your self ask iambian
  25.  
  26.  
  27. NanamiP1F:
  28.  
  29. NanamiP2U:
  30.  ; This attack sends 2 orbs shot out in a arch with the shape of roughly
  31.  ;                 ____
  32.  ;              _--    --_
  33.  ;             |  _----_  |
  34.  ;             \ |      | /
  35.  ;              \ \    / /
  36.  ;               - \  / -
  37.  ;                \ \/ /
  38.  ;                   X
  39.  ; where X is nanami
  40.  ; they travel at 40 and 50D respectively
  41.  ; it follows this path unless 2nd is released in which it takes the most linear path back to nanmi from its current
  42.  ; position
  43.  ;
  44.  ; This attack also starts the arc in a different direction based on which direction you were traveling last
  45.  ;
  46.  ; This has a look up table at Nanami40LUT and Nanami50LUT that is aligned on the LUT page
  47.  ; This LUT contains the offsets from the firing position of nanami that makes it have this proper arc
  48.  ; by doing it this way its much faster and causes less of a headache.
  49.  ; When second is released we will be having the bullet come back to nanami this will be done with a arctan look up.
  50.  ; going to see if i cant get away with reusing some of iambians enimy routines here have to lookinto the track function
  51.  ; - 5 minutes later -
  52.  ; we can use the call r.arctan to get the angle and return it in C
  53.  ;
  54.  ; TTl of bullet.
  55.  ; i have no clue how to do this other than doing blatant collision detection with your self ask iambian
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