Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- <html>
- <canvas id="gameCanvas" width="1350" height="640"></canvas>
- <script>
- var canvas;
- var canvasContext;
- var ballX = 50;
- var ballY = 50;
- var ballSpeedX = 10;
- var ballSpeedY = 5;
- var player1Score = 0
- var player2Score = 0
- const WINNING_SCORE = 3;
- var showingWinScreen = false;
- var paddle1Y = 250;
- var paddle2Y = 250;
- const PADDLE_THICKNESS = 10;
- const PADDLE_HEIGHT = 100;
- //// document.onkeydown = checkKey;
- var holdUpP1 = false;
- var holdDownP1 = false;
- var holdUpP2 = false;
- var holdDownP2 = false;
- function pressKey(e) {
- e = e || window.event;
- keySet(e.keyCode,true);
- }
- function releaseKey(e) {
- e = e || window.event;
- keySet(e.keyCode,false);
- }
- function keySet(whichKey,stateHeld) {
- if (whichKey == '38') {
- holdUpP2 = stateHeld;
- } else if (whichKey == '40') {
- holdDownP2 = stateHeld;
- } else if (whichKey == '87') {
- holdUpP1 = stateHeld;
- } else if (whichKey == '83') {
- holdDownP1 = stateHeld;
- }
- }
- function applyKeyAction() {
- if(holdUpP1) {
- paddle1Y -= 10;
- }
- if(holdDownP1) {
- paddle1Y += 10;
- }
- if(holdUpP2) {
- paddle2Y -= 10;
- }
- if(holdDownP2) {
- paddle2Y += 10;
- }
- }
- function handleMouseClick(evt) {
- if (showingWinScreen) {
- player1Score = 0;
- player2Score = 0;
- showingWinScreen = false;
- }
- }
- window.onload = function() {
- console.log("Hello World!");
- canvas = document.getElementById('gameCanvas');
- canvasContext = canvas.getContext('2d');
- var framesPerSecond = 30
- setInterval(function() {
- moveEverything();
- drawEverything();
- }, 1000 / framesPerSecond);
- canvas.addEventListener('mousedown', handleMouseClick);
- document.addEventListener('keydown', pressKey);
- document.addEventListener('keyup', releaseKey);
- (e);
- }
- function ballReset() {
- if (player1Score >= WINNING_SCORE ||
- player2Score >= WINNING_SCORE) {
- showingWinScreen = true
- }
- ballSpeedX = -ballSpeedX;
- ballX = canvas.width / 2;
- ballY = canvas.height / 2;
- }
- function moveEverything() {
- if (showingWinScreen) {
- return;
- }
- applyKeyAction();
- ballX += ballSpeedX;
- ballY += ballSpeedY;
- if (ballX < 0) {
- if (ballY > paddle1Y &&
- ballY < paddle1Y + PADDLE_HEIGHT) {
- ballSpeedX = -ballSpeedX;
- var deltaY = ballY - (paddle1Y + PADDLE_HEIGHT / 2);
- ballSpeedY = deltaY * 0.35;
- } else {
- player2Score += 1;
- ballReset();
- }
- }
- if (ballX > canvas.width) {
- if (ballY > paddle2Y &&
- ballY < paddle2Y + PADDLE_HEIGHT) {
- ballSpeedX = -ballSpeedX;
- var deltaY = ballY - (paddle2Y + PADDLE_HEIGHT / 2);
- ballSpeedY = deltaY * 0.35;
- } else {
- player1Score++;
- ballReset();
- }
- }
- if (ballY < 0) {
- ballSpeedY = -ballSpeedY;
- }
- if (ballY > canvas.height) {
- ballSpeedY = -ballSpeedY;
- }
- }
- function drawNet() {
- for (var i = 0; i < canvas.height; i += 40) {
- colorRect(canvas.width / 2 - 1, i, 2, 20, 'white');
- }
- }
- function drawEverything() {
- // background
- colorRect(0, 0, canvas.width, canvas.height, 'black');
- if (showingWinScreen) {
- canvasContext.fillStyle = 'white';
- if (player1Score >= WINNING_SCORE) {
- canvasContext.fillText("Player 1 Won", 645, 200);
- } else if (player2Score >= WINNING_SCORE) {
- canvasContext.fillText("Player 2 Won", 645, 200);
- }
- canvasContext.fillText("Click to continue", 637, 480);
- return;
- }
- // net
- drawNet();
- // left player paddle
- colorRect(0, paddle1Y, PADDLE_THICKNESS, PADDLE_HEIGHT, 'white');
- // right computer paddle
- colorRect(canvas.width - PADDLE_THICKNESS, paddle2Y, PADDLE_THICKNESS, PADDLE_HEIGHT, 'white');
- // ball
- colorCircle(ballX, ballY, 10, 'white');
- canvasContext.fillText(player1Score, 100, 100);
- canvasContext.fillText(player2Score, canvas.width - 100, 100);
- }
- function colorCircle(centerX, centerY, radius, drawColor) {
- canvasContext.fillStyle = drawColor;
- canvasContext.beginPath();
- canvasContext.arc(centerX, centerY, radius, 0, Math.PI * 2, true);
- canvasContext.fill();
- }
- function colorRect(leftX, topY, width, height, drawColor) {
- canvasContext.fillStyle = drawColor;
- canvasContext.fillRect(leftX, topY, width, height);
- }
- </script>
- </html>
Advertisement
Add Comment
Please, Sign In to add comment