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- on damage of a player:
- attacker is player
- set {_attack} to a random integer between 1 and 2
- if {_attack} is 1:
- message "&a>>&c%damage%&aダメージを与えた!" to attacker
- if {_attack} is 2:
- message "&a>>&c%damage%&aダメージを与えた!" to attacker
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