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nyaago50000

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Mar 10th, 2018
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  1. on damage of a player:
  2. attacker is player
  3. set {_attack} to a random integer between 1 and 2
  4. if {_attack} is 1:
  5. message "&a>>&c%damage%&aダメージを与えた!" to attacker
  6. if {_attack} is 2:
  7. message "&a>>&c%damage%&aダメージを与えた!" to attacker
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