DrFetus

7th Dragon 2020 Destroyer Skill Data

Apr 9th, 2020 (edited)
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  1. Innate Ability
  2. ==============
  3. All of the Destroyer's attacks, including their normal attacks, have a 100% base chance to inflict 1 D-Depth for 3 turns. Enemies almost always have a 0.5 or a 0.45 multiplier to D-Depth, so in practice, that chance becomes 50% or 45%. Increasing the D-Depth counter refreshes the duration of the status, however the most amount of D-Depth any enemy can be inflicted with is 3. After that, D-Depth will be impossible to reinflict until the ailment wears off.
  4.  
  5. Some attacks have a D-Depth requirement, requiring you to use them on targets with a certain amount of D-Depth. But that can only prevent the initial use. After the command is input, nothing can stop that attack from coming out. (i.e. if the targeted enemy dies, the attack could get redirected towards an enemy that does not have any D-Depth without consequences.)
  6.  
  7. Tier 1 Skills
  8. =============
  9. LIFE Bonus
  10. Type: Passive
  11.  
  12. Increases max Life.
  13.  
  14. Lv1: 1.1x Life multiplier. Costs 150 SP.
  15. Lv2: 1.15x Life multiplier. Costs 550 SP.
  16. Lv3: 1.2x Life multiplier. Costs 1500 SP.
  17. Lv4: 1.25x Life multiplier. Costs 3000 SP.
  18. Lv5: 1.3x Life multiplier. Costs 5500 SP.
  19.  
  20. Forward Punch
  21. Type: Active
  22.  
  23. [D-Depth 1 Skill] Hits one enemy with melee ATK-based non-elemental damage.
  24.  
  25. Costs 4 Mana at all levels. Fills up 5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1.1 at all levels. Has an accuracy multiplier of 1.5 at all levels.
  26.  
  27. Lv1: 2.5x damage multiplier. Initial skill.
  28. Lv2: 2.6x damage multiplier. Costs 130 SP.
  29. Lv3: 2.7x damage multiplier. Costs 300 SP.
  30. Lv4: 2.8x damage multiplier. Costs 550 SP.
  31. Lv5: 3x damage multiplier. Costs 1200 SP.
  32.  
  33. Depth Charge
  34. Type: Active
  35.  
  36. Places a buff on the Destroyer that increases their ATK-based damage output for a certain number of turns. Also permanently makes most of their attacks guaranteed to inflict 1 D-Depth for the rest of the battle.
  37.  
  38. Costs 3 Mana at all levels. Has a speed multiplier of 1 at all levels.
  39.  
  40. NOTE: Does not add to the amount of D-Depth applied for skills that already inflict it. Depth Charge just makes the infliction rate guaranteed.
  41.  
  42. Lv1: Multiplies ATK damage dealt by 1.1x. Lasts for 4 turns. Costs 200 SP.
  43. Lv2: Multiplies ATK damage dealt by 1.15x. Lasts for 4 turns. Costs 650 SP.
  44. Lv3: Multiplies ATK damage dealt by 1.2x. Lasts for 5 turns. Costs 1300 SP.
  45. Lv4: Multiplies ATK damage dealt by 1.25x. Lasts for 5 turns. Costs 2800 SP.
  46. Lv5: Multiplies ATK damage dealt by 1.3x. Lasts for 6 turns. Costs 4500 SP.
  47.  
  48. Jab
  49. Type: Active
  50.  
  51. Hits one enemy with melee ATK-based non-elemental damage, and is guaranteed to inflict 1 D-Depth for 3 turns.
  52.  
  53. Costs 4 Mana at all levels. Fills up 2% of the EX Gauge per hit at all levels. Has a speed multiplier of 1.2 at all levels. Has an accuracy multiplier of 1.5 at all levels.
  54.  
  55. Lv1: 1.2x damage multiplier. Costs 150 SP.
  56. Lv2: 1.4x damage multiplier. Costs 250 SP.
  57. Lv3: 1.6x damage multiplier. Costs 450 SP.
  58. Lv4: 1.8x damage multiplier. Costs 700 SP.
  59. Lv5: 2x damage multiplier. Costs 1000 SP.
  60.  
  61. Counter Stance
  62. Type: Active
  63.  
  64. Places the Destroyer in a counter stance that increases their chances of being targeted this turn. Whenever the Destroyer gets targeted, they'll counterattack the attacker with melee ATK-based non-elemental damage.
  65.  
  66. Costs 0 Mana at all levels. Fills up 1.5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 1.5 at all levels. Has a priority level of 2 at all levels.
  67.  
  68. NOTE: There is no cap on the amount of counterattacks that can activate per turn. Separate actions can trigger multiple counterattacks, though attacks that just hit multiple times will only trigger one. The target chance increase only works if the enemy tries to go after a preferred or random target. If they specifically decide to target any other party member for whatever reason, the target redirection component will not work.
  69.  
  70. Lv1: 1.25x damage multiplier. 60% target rate. Costs 75 SP.
  71. Lv2: 1.5x damage multiplier. 65% target rate. Costs 500 SP.
  72. Lv3: 1.75x damage multiplier. 70% target rate. Costs 1000 SP.
  73. Lv4: 2x damage multiplier. 75% target rate. Costs 1200 SP.
  74. Lv5: 2.5x damage multiplier. 80% target rate. Costs 1500 SP.
  75.  
  76. Tier 2 Skills
  77. =============
  78. MANA Bonus
  79. Type: Passive
  80.  
  81. Increases max Mana.
  82.  
  83. Lv1: 1.1x Mana multiplier. Costs 300 SP.
  84. Lv2: 1.15x Mana multiplier. Costs 750 SP.
  85. Lv3: 1.2x Mana multiplier. Costs 2000 SP.
  86. Lv4: 1.25x Mana multiplier. Costs 4000 SP.
  87. Lv5: 1.3x Mana multiplier. Costs 6000 SP.
  88.  
  89. Double Hook
  90. Type: Active
  91.  
  92. [D-Depth 2 Skill] Hits one enemy with melee ATK-based non-elemental damage, and places debuffs on the enemy that decreases the amount of ATK and MAT damage they deal for 3 turns.
  93.  
  94. Costs 6 Mana at all levels. Fills up 5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 1.5 at all levels.
  95.  
  96. Lv1: 3.5x damage multiplier. Multiplies ATK and MAT damage dealt by 0.95x. Costs 300 SP.
  97. Lv2: 3.75x damage multiplier. Multiplies ATK and MAT damage dealt by 0.93x. Costs 550 SP.
  98. Lv3: 4x damage multiplier. Multiplies ATK and MAT damage dealt by 0.9x. Costs 1500 SP.
  99. Lv4: 4.5x damage multiplier. Multiplies ATK and MAT damage dealt by 0.88x. Costs 3500 SP.
  100. Lv5: 5x damage multiplier. Multiplies ATK and MAT damage dealt by 0.85x. Costs 5000 SP.
  101.  
  102. Spinedge Blow
  103. Type: Active
  104.  
  105. [D-Depth 2 Skill] Hits one enemy with melee ATK-based non-elemental damage, and places debuffs on the enemy that increases the amount of ATK and MAT damage they take for 3 turns.
  106.  
  107. Costs 6 Mana at all levels. Fills up 5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 1.5 at all levels.
  108.  
  109. Lv1: 3.5x damage multiplier. Multiplies ATK and MAT damage taken by 1.05x. Costs 300 SP.
  110. Lv2: 3.75x damage multiplier. Multiplies ATK and MAT damage taken by 1.08x. Costs 550 SP.
  111. Lv3: 4x damage multiplier. Multiplies ATK and MAT damage taken by 1.12x. Costs 1500 SP.
  112. Lv4: 4.5x damage multiplier. Multiplies ATK and MAT damage taken by 1.16x. Costs 3500 SP.
  113. Lv5: 5x damage multiplier. Multiplies ATK and MAT damage taken by 1.2x. Costs 5000 SP.
  114.  
  115. Fang Breaker
  116. Type: Active
  117.  
  118. Places the Destroyer in a counter stance that increases their chances of being targeted this turn. Whenever the Destroyer gets targeted by fang attacks, they'll have a chance to evade the attack, and counterattack the attacker with melee ATK-based non-elemental damage. If the attack does not get evaded, the damage is reduced instead.
  119.  
  120. Costs 0 Mana at all levels. Fills up 5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 1.5 at all levels. Has a priority level of 2 at all levels.
  121.  
  122. NOTE: There is no cap on the amount of counterattacks that can activate per turn. Separate actions can trigger multiple counterattacks, though attacks that just hit multiple times will only trigger one. Multi-hit attacks roll the evasion chance for each attack. This evasion chance is completely separate from any accuracy calculations. The target chance increase only works if the enemy tries to go after a preferred or random target. If they specifically decide to target any other party member for whatever reason, the target redirection component will not work.
  123.  
  124. Lv1: 3.5x damage multiplier. 60% target rate. 65% evasion chance. Damage taken multiplied by 0.55. Costs 250 SP.
  125. Lv2: 4x damage multiplier. 65% target rate. 70% evasion chance. Damage taken multiplied by 0.50. Costs 550 SP.
  126. Lv3: 4.5x damage multiplier. 70% target rate. 75% evasion chance. Damage taken multiplied by 0.45. Costs 1200 SP.
  127. Lv4: 5x damage multiplier. 75% target rate. 80% evasion chance. Damage taken multiplied by 0.40. Costs 2500 SP.
  128. Lv5: 5.5x damage multiplier. 80% target rate. 85% evasion chance. Damage taken multiplied by 0.35. Costs 5000 SP.
  129.  
  130. Claw Smasher
  131. Type: Active
  132.  
  133. Places the Destroyer in a counter stance that increases their chances of being targeted this turn. Whenever the Destroyer takes damage from claw attacks, they'll have a chance to evade the attack, and counterattack the attacker with melee ATK-based non-elemental damage. If the attack does not get evaded, the damage is reduced instead.
  134.  
  135. Costs 0 Mana at all levels. Fills up 5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 1.5 at all levels. Has a priority level of 2 at all levels.
  136.  
  137. NOTE: There is no cap on the amount of counterattacks that can activate per turn. Separate actions can trigger multiple counterattacks, though attacks that just hit multiple times will only trigger one. Multi-hit attacks roll the evasion chance for each attack. This evasion chance is completely separate from any accuracy calculations. The target chance increase only works if the enemy tries to go after a preferred or random target. If they specifically decide to target any other party member for whatever reason, the target redirection component will not work.
  138.  
  139. Lv1: 3.5x damage multiplier. 60% target rate. 65% evasion chance. Damage taken multiplied by 0.55. Costs 250 SP.
  140. Lv2: 4x damage multiplier. 65% target rate. 70% evasion chance. Damage taken multiplied by 0.50. Costs 550 SP.
  141. Lv3: 4.5x damage multiplier. 70% target rate. 75% evasion chance. Damage taken multiplied by 0.45. Costs 1200 SP.
  142. Lv4: 5x damage multiplier. 75% target rate. 80% evasion chance. Damage taken multiplied by 0.40. Costs 2500 SP.
  143. Lv5: 5.5x damage multiplier. 80% target rate. 85% evasion chance. Damage taken multiplied by 0.35. Costs 5000 SP.
  144.  
  145. Breath Render
  146. Type: Active
  147.  
  148. Places the Destroyer in a counter stance that increases their chances of being targeted this turn. Whenever the Destroyer takes damage from breath attacks, they'll have a chance to evade the attack, and counterattack the attacker with melee ATK-based non-elemental damage. If the attack does not get evaded, the damage is reduced instead.
  149.  
  150. Costs 0 Mana at all levels. Fills up 5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 1.5 at all levels. Has a priority level of 2 at all levels.
  151.  
  152. NOTE: There is no cap on the amount of counterattacks that can activate per turn. Separate actions can trigger multiple counterattacks, though attacks that just hit multiple times will only trigger one. Multi-hit attacks roll the evasion chance for each attack. This evasion chance is completely separate from any accuracy calculations. The target chance increase only works if the enemy tries to go after a preferred or random target. If they specifically decide to target any other party member for whatever reason, the target redirection component will not work.
  153.  
  154. Lv1: 3.5x damage multiplier. 60% target rate. 65% evasion chance. Damage taken multiplied by 0.55. Costs 250 SP.
  155. Lv2: 4x damage multiplier. 65% target rate. 70% evasion chance. Damage taken multiplied by 0.50. Costs 550 SP.
  156. Lv3: 4.5x damage multiplier. 70% target rate. 75% evasion chance. Damage taken multiplied by 0.45. Costs 1200 SP.
  157. Lv4: 5x damage multiplier. 75% target rate. 80% evasion chance. Damage taken multiplied by 0.40. Costs 2500 SP.
  158. Lv5: 5.5x damage multiplier. 80% target rate. 85% evasion chance. Damage taken multiplied by 0.35. Costs 5000 SP.
  159.  
  160. Parry Shield
  161. Type: Active
  162.  
  163. Reduces the amount of non-elemental damage the party takes this turn.
  164.  
  165. Has a speed multiplier of 1 at all levels. Has a priority level of 2 at all levels.
  166.  
  167. NOTE: Lasts for the extra turn phase as well. Party members that are revived during the turn this skill is active will not benefit from this skill.
  168.  
  169. Lv1: Costs 2 Mana. Damage taken multiplied by 0.75. Costs 300 SP.
  170. Lv2: Costs 3 Mana. Damage taken multiplied by 0.73. Costs 600 SP.
  171. Lv3: Costs 4 Mana. Damage taken multiplied by 0.7. Costs 1500 SP.
  172. Lv4: Costs 5 Mana. Damage taken multiplied by 0.68. Costs 2000 SP.
  173. Lv5: Costs 6 Mana. Damage taken multiplied by 0.65. Costs 3000 SP.
  174.  
  175. Tier 3 Skills
  176. =============
  177. Mach Drop
  178. Type: Active
  179.  
  180. Hits one enemy with melee ATK-based non-elemental damage, and is guaranteed to inflict 2 D-Depth for 3 turns.
  181.  
  182. Costs 4 Mana at all levels. Fills up 3% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 1.5 at all levels.
  183.  
  184. Lv1: 2.5x damage multiplier. Costs 2000 SP.
  185. Lv2: 2.75x damage multiplier. Costs 2500 SP.
  186. Lv3: 3x damage multiplier. Costs 4500 SP.
  187. Lv4: 3.25x damage multiplier. Costs 5500 SP.
  188. Lv5: 3.5x damage multiplier. Costs 6500 SP.
  189.  
  190. Quintet
  191. Type: Active
  192.  
  193. [D-Depth 3 Skill] Hits one enemy with melee ATK-based non-elemental damage.
  194.  
  195. Costs 8 Mana at all levels. Fills up 3% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 1.5 at all levels.
  196.  
  197. Lv1: 6x damage multiplier. Costs 2000 SP.
  198. Lv2: 6.5x damage multiplier. Costs 2500 SP.
  199. Lv3: 7x damage multiplier. Costs 4500 SP.
  200. Lv4: 8x damage multiplier. Costs 5500 SP.
  201. Lv5: 9x damage multiplier. Costs 9999 SP.
  202.  
  203. Otoshi Mae Joto
  204. Type: Passive
  205.  
  206. When the Destroyer takes damage, they have a 12% chance to dish out a counterattack that deals melee ATK-based non-elemental damage to their attacker at the end of the turn, and is guaranteed to inflict 1 D-Depth for 3 turns. If the attacker is an invalid target for whatever reason, then a random enemy is attacked instead.
  207.  
  208. Fills up 3% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Cannot miss at all levels.
  209.  
  210. NOTE: Any damage can trigger this. Poison and Bleed damage can activate this passive even if the enemy never attacked this turn. Cannot trigger Destroy React as this activates at the end of the turn.
  211.  
  212. Lv1: 2x damage multiplier. Costs 1000 SP.
  213. Lv2: 2.5x damage multiplier. Costs 1500 SP.
  214. Lv3: 3x damage multiplier. Costs 2000 SP.
  215. Lv4: 3.5x damage multiplier. Costs 2500 SP.
  216. Lv5: 4x damage multiplier. Costs 3000 SP.
  217.  
  218. Fiend Shifter
  219. Type: Active
  220.  
  221. Places the Destroyer in a counter stance that increases their chances of being targeted this turn. Whenever an ailment is attempted to be inflicted on the Destroyer they'll have a chance to nullify the ailment, and counterattack the attacker with melee ATK-based non-elemental damage.
  222.  
  223. Costs 0 Mana at all levels. Fills up 5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 1.5 at all levels. Has a priority level of 2 at all levels.
  224.  
  225. NOTE: There is no cap on the amount of counterattacks that can activate per turn. Separate actions can trigger multiple counterattacks, though attacks that just hit multiple times will only trigger one. Multi-hit attacks roll the evasion chance for each attack. This evasion chance is completely separate from any accuracy calculations. The target chance increase only works if the enemy tries to go after a preferred or random target. If they specifically decide to target any other party member for whatever reason, the target redirection component will not work. If the ailment is attached to an attack, then only the ailment itself will be attempted to be nullified. The actual damage dealt can never be nullified.
  226.  
  227. Lv1: 3.5x damage multiplier. 60% target rate. 65% chance to nullify ailments. Costs 1500 SP.
  228. Lv2: 4x damage multiplier. 65% target rate. 70% chance to nullify ailments. Costs 2500 SP.
  229. Lv3: 4.5x damage multiplier. 70% target rate. 75% chance to nullify ailments. Costs 3500 SP.
  230. Lv4: 5x damage multiplier. 75% target rate. 80% chance to nullify ailments. Costs 5000 SP.
  231. Lv5: 5.5x damage multiplier. 80% target rate. 85% chance to nullify ailments. Costs 6500 SP.
  232.  
  233. Destroy React
  234. Type: Active
  235.  
  236. Places a buff on the Destroyer for a certain number of turns. While the buff is active, if they inflict D-Depth on an enemy, they will have a chance to gain an extra turn.
  237.  
  238. Costs 0 Mana at all levels. Has a speed multiplier of 1 at all levels.
  239.  
  240. NOTE: All react skills can only activate up to 3 times at most in a given turn. Otoshi Mae Joto cannot activate this skill because it activates too late.
  241.  
  242. Lv1: 50% activation rate. Lasts for 4 turns. Costs 500 SP.
  243. Lv2: 55% activation rate. Lasts for 4 turns. Costs 1000 SP.
  244. Lv3: 60% activation rate. Lasts for 5 turns. Costs 1500 SP.
  245. Lv4: 65% activation rate. Lasts for 5 turns. Costs 2000 SP.
  246. Lv5: 70% activation rate. Lasts for 5 turns. Costs 2500 SP.
  247.  
  248. Destroy On Sight
  249. Type: Active
  250.  
  251. At the start of the battle, the Destroyer has a 35% chance to deal ranged ATK-based non-elemental damage to all enemies, which is guaranteed to inflict 1 D-Depth for 3 turns.
  252.  
  253. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 1.5 at all levels.
  254.  
  255. Lv1: 0.5x damage multiplier. Costs 1000 SP.
  256. Lv2: 0.75x damage multiplier. Costs 1500 SP.
  257. Lv3: 1x damage multiplier. Costs 2000 SP.
  258. Lv4: 1.25x damage multiplier. Costs 2500 SP.
  259. Lv5: 1.5x damage multiplier. Costs 3000 SP.
  260.  
  261. Death's Door
  262. Type: Active
  263.  
  264. Places a buff on the Destroyer. While the buff is active, if the Destroyer dies, they are instantly revived with a certain amount of Life. The buff lasts until the Destroyer dies. At levels 3 and above, this skill gains priority.
  265.  
  266. Costs 0 Mana at all levels. Has a speed multiplier of 1 at all levels.
  267.  
  268. NOTE: Doesn't actually let the party member die, as any other buffs will stay on them, and any counterattacks that were queued up will still activate. Also does not trigger skills that activate on party member deaths as a result.
  269.  
  270. Lv1: Revives at 1 Life. Costs 1500 SP.
  271. Lv2: Revives at 35 Life. Costs 2000 SP.
  272. Lv3: Revives at 35 Life. Has a priority level of 2. Costs 2500 SP.
  273. Lv4: Revives at 65 Life. Has a priority level of 2. Costs 3000 SP.
  274. Lv5: Revives at 100 Life. Has a priority level of 2. Costs 5000 SP.
  275.  
  276. Tier 4 Skills
  277. =============
  278. Drill Crawler
  279. Type: Active
  280.  
  281. [D-Depth 3 Skill] Hits one enemy with melee ATK-based non-elemental damage and heals the Destroyer for a portion of the damage dealt.
  282.  
  283. Costs 12 Mana at all levels. Fills up 3.5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 1.5 at all levels.
  284.  
  285. Lv1: 6x damage multiplier. 10% of damage dealt as healing. Costs 7500 SP.
  286. Lv2: 6.25x damage multiplier. 12% of damage dealt as healing. Costs 8000 SP.
  287. Lv3: 6.5x damage multiplier. 15% of damage dealt as healing. Costs 8500 SP.
  288. Lv4: 6.75x damage multiplier. 17% of damage dealt as healing. Costs 9000 SP.
  289. Lv5: 7x damage multiplier. 20% of damage dealt as healing. Costs 9500 SP.
  290.  
  291. Hard Target
  292. Type: Active
  293.  
  294. Places the Destroyer in a counter stance that increases their chances of being targeted this turn. Whenever the Destroyer gets targeted, they'll counterattack the attacker with melee ATK-based non-elemental damage, and is guaranteed to inflict 1 D-Depth for 3 turns.
  295.  
  296. Costs 3 Mana at all levels. Fills up 1.5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 1.5 at all levels. Has a priority level of 2 at all levels.
  297.  
  298. NOTE: There is no cap on the amount of counterattacks that can activate per turn. Separate actions can trigger multiple counterattacks, though attacks that just hit multiple times will only trigger one. The target chance increase only works if the enemy tries to go after a preferred or random target. If they specifically decide to target any other party member for whatever reason, the target redirection component will not work.
  299.  
  300. Lv1: 3x damage multiplier. 60% target rate. Costs 3000 SP.
  301. Lv2: 3.25x damage multiplier. 65% target rate. Costs 3500 SP.
  302. Lv3: 3.5x damage multiplier. 70% target rate. Costs 4000 SP.
  303. Lv4: 3.75x damage multiplier. 75% target rate. Costs 4500 SP.
  304. Lv5: 4x damage multiplier. 80% target rate. Costs 5000 SP.
  305.  
  306. Rage Bomber
  307. Type: Active
  308.  
  309. Hits one enemy with melee ATK-based non-elemental damage. The lower the Destroyer's Life% is, the more damage they deal. There are 4 Life thresholds at which the game decides how much damage the Destroyer deals. The ranges are 100% to 50.1%, 50% to 30.1%, 30% to 10.1%, and 10% to 0%.
  310.  
  311. Costs 16 Mana at all levels. Fills up 3% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 1.5 at all levels. Moves last.
  312.  
  313. NOTE: Using EX on a level 4 or 5 version of this skill while the Destroyer is at very low Life will result in it dealing more damage than Skyhigh Meteor.
  314.  
  315. Lv1: 2.5x/3.5x/4.5x/9x damage multiplier. Costs 5500 SP.
  316. Lv2: 3.25x/4.25x/5.25x/10.5x damage multiplier. Costs 6500 SP.
  317. Lv3: 4x/5x/6x/12x damage multiplier. Costs 7500 SP.
  318. Lv4: 4.75x/5.75x/6.75x/13.5x damage multiplier. Costs 8500 SP.
  319. Lv5: 5.5x/6.5x/7.5x/15x damage multiplier. Costs 9500 SP.
  320.  
  321. EX Skill: Skyhigh Meteor
  322. ========================
  323. Hits all enemies with melee ATK-based non-elemental damage, and is guaranteed to inflict 3 D-Depth for 3 turns. Has a damage multiplier of 13x. (Actually 19.5x due to the boost from EX.)
  324.  
  325. Costs 24 Mana. Has a speed multiplier of 1. Has an accuracy multiplier of 1.5. Costs 9900 SP.
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