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Jul 10th, 2017
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  1. package muin.vanillaextras.init;
  2.  
  3. import muin.vanillaextras.blocks.blockclear_glass;
  4.  
  5. import net.minecraft.block.Block;
  6. import net.minecraft.client.Minecraft;
  7. import net.minecraft.client.renderer.block.model.ModelResourceLocation;
  8. import net.minecraft.item.Item;
  9. import net.minecraft.item.ItemBlock;
  10. import net.minecraftforge.fml.common.registry.GameRegistry;
  11.  
  12.  
  13. public class ModBlocks {
  14.  
  15. public static Block clear_glass;
  16.  
  17. public static void init() {
  18. clear_glass = new blockclear_glass();
  19.  
  20. }
  21.  
  22. public static void register() {
  23. registerBlock(clear_glass);
  24.  
  25. }
  26.  
  27. public static void registerRenders() {
  28. registerRender(clear_glass);
  29. }
  30.  
  31. private static void registerBlock(Block block) {
  32. GameRegistry.register(block);
  33. ItemBlock item = new ItemBlock(block);
  34. item.setRegistryName(block.getRegistryName());
  35. GameRegistry.register(item);
  36. }
  37.  
  38.  
  39. private static void registerRender(Block block) {
  40. Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(Item.getItemFromBlock(block), 0, new ModelResourceLocation(block.getRegistryName(), "inventory"));
  41.  
  42. }
  43. }
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