R4gn0r0k

import.sc

Feb 4th, 2016
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  1. MISSION_START
  2.  
  3. //IMPORT EXPORT VARIABLES
  4. VAR_INT imported_car import_car_been_created_before import_car_type
  5. VAR_INT imported_car2 import_car_been_created_before2 import_car_type2
  6.  
  7. VAR_INT industrial_garage_slots_filled create_car_pickups_industrial changed_industrial_garage_before
  8. VAR_INT industrial_slot1 industrial_slot2 industrial_slot3 industrial_slot4 industrial_slot5 industrial_slot6 industrial_slot7 industrial_slot8
  9. VAR_INT industrial_slot9 industrial_slot10 industrial_slot11 industrial_slot12 industrial_slot13 industrial_slot14 industrial_slot15 industrial_slot16
  10. VAR_INT securicar_pickup moonbeam_pickup coach_pickup flatbed_pickup linerunner_pickup trashmaster_pickup patriot_pickup whoopee_pickup
  11. VAR_INT blista_pickup mule_pickup yankee_pickup bobcat_pickup dodo_pickup bus_pickup rumpo_pickup pony_pickup
  12. VAR_INT securicar_score_off moonbeam_score_off coach_score_off flatbed_score_off linerunner_score_off trashmaster_score_off patriot_score_off whoopee_score_off
  13. VAR_INT blista_score_off mule_score_off yankee_score_off bobcat_score_off dodo_score_off bus_score_off rumpo_score_off pony_score_off
  14.  
  15.  
  16. VAR_INT suburban_garage_slots_filled create_car_pickups_suburban changed_suburban_garage_before
  17. VAR_INT suburban_slot1 suburban_slot2 suburban_slot3 suburban_slot4 suburban_slot5 suburban_slot6 suburban_slot7 suburban_slot8
  18. VAR_INT suburban_slot9 suburban_slot10 suburban_slot11 suburban_slot12 suburban_slot13 suburban_slot14 suburban_slot15 suburban_slot16
  19. VAR_INT sentinet_pickup cheetah_pickup banshee_pickup idaho_pickup infernus_pickup taxi_pickup kuruma_pickup stretch_pickup
  20. VAR_INT perennial_pickup stinger_pickup manana_pickup landstalker_pickup stallion_pickup injection_pickup cabbie_pickup esperanto_pickup
  21. VAR_INT sentinet_score_off cheetah_score_off banshee_score_off idaho_score_off infernus_score_off taxi_score_off kuruma_score_off stretch_score_off
  22. VAR_INT perennial_score_off stinger_score_off manana_score_off landstalker_score_off stallion_score_off injection_score_off cabbie_score_off esperanto_score_off
  23.  
  24.  
  25. VAR_INT military_car military_car_been_created_before military_car_type3
  26. VAR_INT military_slots_filled create_military_pickups cran_activated_before
  27.  
  28. VAR_INT copcar_pickup swatvan_pickup fbi_pickup tank_pickup firetruck_pickup ambulance_pickup barracks_pickup
  29.  
  30. VAR_INT number_of_packages_collected bonus_weapons_created
  31.  
  32. VAR_INT earned_free_pistol earned_free_uzi earned_free_armour earned_free_shotgun earned_free_grenades
  33. VAR_INT earned_free_molotovs earned_free_ak47 earned_free_sniper earned_free_m16 earned_free_launcher earned_free_flamethrower
  34.  
  35. VAR_INT bonus_gun1 bonus_gun2 bonus_gun3 bonus_gun4 bonus_gun5 bonus_gun6 bonus_gun7 bonus_gun8 bonus_gun9 bonus_gun10 bonus_gunflame
  36. VAR_INT bonus_bribe1 bonus_bribe2 bonus_bribe3 bonus_bribe4 bonus_bribe5 bonus_bribe6 bonus_health bonus_adrenaline
  37. VAR_INT ind_copcar_kills com_copcar_kills sub_copcar_kills total_saved_peds ambulance_pager_flag play_pager_message1 play_pager_message2 play_pager_message3
  38. VAR_INT ind_fires_exting com_fires_exting sub_fires_exting
  39.  
  40. earned_free_pistol = 0
  41. earned_free_uzi = 0
  42. earned_free_armour = 0
  43. earned_free_shotgun = 0
  44. earned_free_grenades = 0
  45. earned_free_molotovs = 0
  46. earned_free_ak47 = 0
  47. earned_free_sniper = 0
  48. earned_free_m16 = 0
  49. earned_free_launcher = 0
  50. earned_free_flamethrower = 0
  51. ind_copcar_kills = 0
  52. com_copcar_kills = 0
  53. sub_copcar_kills = 0
  54. ind_fires_exting = 0
  55. com_fires_exting = 0
  56. sub_fires_exting = 0
  57. total_saved_peds = 0
  58.  
  59. play_pager_message1 = 0
  60. play_pager_message2 = 0
  61. play_pager_message3 = 0
  62. ambulance_pager_flag = 0
  63.  
  64. bonus_weapons_created = 0
  65.  
  66. import_car_been_created_before = 0
  67. import_car_been_created_before2 = 0
  68. military_car_been_created_before = 0
  69.  
  70. industrial_garage_slots_filled = 0
  71. suburban_garage_slots_filled = 0
  72. military_slots_filled = 0
  73.  
  74. create_car_pickups_industrial = 0
  75. create_car_pickups_suburban = 0
  76. create_military_pickups = 0
  77.  
  78. changed_suburban_garage_before = 0
  79. changed_industrial_garage_before = 0
  80. cran_activated_before = 0
  81.  
  82. SCRIPT_NAME import
  83.  
  84. SET_DEATHARREST_STATE OFF
  85.  
  86. //IMPORT EXPORT GARAGE1***************************************************************************************
  87.  
  88. mission_import_start:
  89.  
  90. {
  91. WAIT 100
  92.  
  93. START_NEW_SCRIPT import1_loop
  94. START_NEW_SCRIPT military_crane_loop
  95. START_NEW_SCRIPT import2_loop
  96. START_NEW_SCRIPT check_packages
  97.  
  98. mission_import_start_inner:
  99.  
  100. WAIT 500
  101.  
  102. IF IS_PLAYER_PLAYING player
  103.  
  104. IF IS_COLLISION_IN_MEMORY LEVEL_INDUSTRIAL
  105.  
  106. IF IS_PLAYER_IN_ZONE player REDLIGH
  107.  
  108. IF IS_PLAYER_IN_AREA_3D player 828.9 -283.8 0.0 894.2 -323.5 26.0 FALSE
  109. IF bonus_weapons_created = 0
  110.  
  111. IF earned_free_pistol = 1
  112. CREATE_PICKUP_WITH_AMMO WEAPON_COLT45 PICKUP_ON_STREET_SLOW 90 876.8 -317.1 10.0 bonus_gun1
  113. ENDIF
  114. IF earned_free_uzi = 1
  115. CREATE_PICKUP_WITH_AMMO WEAPON_UZI PICKUP_ON_STREET_SLOW 250 874.8 -317.1 10.0 bonus_gun2
  116. ENDIF
  117. IF earned_free_grenades = 1
  118. CREATE_PICKUP_WITH_AMMO WEAPON_GRENADE PICKUP_ON_STREET_SLOW 10 872.8 -317.1 10.0 bonus_gun3
  119. ENDIF
  120. IF earned_free_shotgun = 1
  121. CREATE_PICKUP_WITH_AMMO WEAPON_SHOTGUN PICKUP_ON_STREET_SLOW 50 870.8 -317.1 10.0 bonus_gun4
  122. ENDIF
  123. IF earned_free_armour = 1
  124. CREATE_PICKUP bodyarmour PICKUP_ON_STREET_SLOW 868.8 -317.1 10.0 bonus_gun5
  125. ENDIF
  126. IF earned_free_molotovs = 1
  127. CREATE_PICKUP_WITH_AMMO WEAPON_MOLOTOV PICKUP_ON_STREET_SLOW 10 866.8 -317.1 10.0 bonus_gun6
  128. ENDIF
  129. IF earned_free_ak47 = 1
  130. CREATE_PICKUP_WITH_AMMO WEAPON_AK47 PICKUP_ON_STREET_SLOW 300 864.8 -317.1 10.0 bonus_gun7
  131. ENDIF
  132. IF earned_free_sniper = 1
  133. CREATE_PICKUP_WITH_AMMO WEAPON_SNIPER PICKUP_ON_STREET_SLOW 50 862.8 -317.1 10.0 bonus_gun8
  134. ENDIF
  135. IF earned_free_m16 = 1
  136. CREATE_PICKUP_WITH_AMMO WEAPON_M16 PICKUP_ON_STREET_SLOW 600 860.8 -317.1 10.0 bonus_gun9
  137. ENDIF
  138. IF earned_free_flamethrower = 1
  139. CREATE_PICKUP_WITH_AMMO WEAPON_FLAME PICKUP_ON_STREET_SLOW 2000 858.8 -317.1 10.0 bonus_gunflame
  140. ENDIF
  141. IF earned_free_launcher = 1
  142. CREATE_PICKUP_WITH_AMMO WEAPON_ROCKET PICKUP_ON_STREET_SLOW 50 856.8 -317.1 10.0 bonus_gun10
  143. ENDIF
  144.  
  145. IF ind_copcar_kills > 9
  146. CREATE_PICKUP BRIBE PICKUP_ON_STREET_SLOW 877.6 -313.8 8.5 bonus_bribe1
  147. ENDIF
  148.  
  149. IF ind_copcar_kills > 19
  150. CREATE_PICKUP BRIBE PICKUP_ON_STREET_SLOW 875.6 -313.8 8.5 bonus_bribe2
  151. ENDIF
  152.  
  153. IF com_copcar_kills > 9
  154. CREATE_PICKUP BRIBE PICKUP_ON_STREET_SLOW 873.6 -313.8 8.5 bonus_bribe3
  155. ENDIF
  156.  
  157. IF com_copcar_kills > 19
  158. CREATE_PICKUP BRIBE PICKUP_ON_STREET_SLOW 871.6 -313.8 8.5 bonus_bribe4
  159. ENDIF
  160.  
  161. IF sub_copcar_kills > 9
  162. CREATE_PICKUP BRIBE PICKUP_ON_STREET_SLOW 869.6 -313.8 8.5 bonus_bribe5
  163. ENDIF
  164.  
  165. IF sub_copcar_kills > 19
  166. CREATE_PICKUP BRIBE PICKUP_ON_STREET_SLOW 867.6 -313.8 8.5 bonus_bribe6
  167. ENDIF
  168.  
  169. IF total_saved_peds > 34
  170. CREATE_PICKUP HEALTH PICKUP_ON_STREET_SLOW 878.9 -299.0 8.2 bonus_health
  171. ENDIF
  172.  
  173. IF total_saved_peds > 69
  174. CREATE_PICKUP ADRENALINE PICKUP_ON_STREET_SLOW 876.9 -299.0 8.2 bonus_adrenaline
  175. ENDIF
  176.  
  177. bonus_weapons_created = 1
  178. ENDIF
  179.  
  180. ELSE // player is not in area (828.9 -283.8 0.0 894.2 -323.5 26.0)
  181.  
  182. IF bonus_weapons_created = 1
  183. GOSUB remove_bonus_pickups
  184. bonus_weapons_created = 0
  185. ENDIF
  186.  
  187. ENDIF // IF IS_PLAYER_IN_AREA_3D player 828.9 -283.8 0.0 894.2 -323.5 26.0 FALSE
  188.  
  189. ELSE // player is not in REDLIGH
  190.  
  191. IF bonus_weapons_created = 1
  192. GOSUB remove_bonus_pickups
  193. bonus_weapons_created = 0
  194. ENDIF
  195.  
  196. ENDIF // IF IS_PLAYER_IN_ZONE player REDLIGH
  197.  
  198. ENDIF // IF IS_COLLISION_IN_MEMORY LEVEL_INDUSTRIAL
  199.  
  200.  
  201. IF IS_COLLISION_IN_MEMORY LEVEL_COMMERCIAL
  202.  
  203. IF IS_PLAYER_IN_ZONE player PARK
  204.  
  205. IF IS_PLAYER_IN_AREA_3D player 39.5 -443.8 53.0 167.5 -484.6 15.0 FALSE
  206. IF bonus_weapons_created = 0
  207.  
  208. IF earned_free_pistol = 1
  209. CREATE_PICKUP_WITH_AMMO WEAPON_COLT45 PICKUP_ON_STREET_SLOW 90 132.7 -477.9 15.9 bonus_gun1
  210. ENDIF
  211. IF earned_free_uzi = 1
  212. CREATE_PICKUP_WITH_AMMO WEAPON_UZI PICKUP_ON_STREET_SLOW 250 132.7 -479.9 15.9 bonus_gun2
  213. ENDIF
  214. IF earned_free_grenades = 1
  215. CREATE_PICKUP_WITH_AMMO WEAPON_GRENADE PICKUP_ON_STREET_SLOW 10 129.1 -477.9 15.9 bonus_gun3
  216. ENDIF
  217. IF earned_free_shotgun = 1
  218. CREATE_PICKUP_WITH_AMMO WEAPON_SHOTGUN PICKUP_ON_STREET_SLOW 50 129.1 -479.9 15.9 bonus_gun4
  219. ENDIF
  220. IF earned_free_armour = 1
  221. CREATE_PICKUP bodyarmour PICKUP_ON_STREET_SLOW 125.6 -477.9 15.9 bonus_gun5
  222. ENDIF
  223. IF earned_free_molotovs = 1
  224. CREATE_PICKUP_WITH_AMMO WEAPON_MOLOTOV PICKUP_ON_STREET_SLOW 10 125.6 -479.9 15.9 bonus_gun6
  225. ENDIF
  226. IF earned_free_ak47 = 1
  227. CREATE_PICKUP_WITH_AMMO WEAPON_AK47 PICKUP_ON_STREET_SLOW 300 122.1 -477.9 15.9 bonus_gun7
  228. ENDIF
  229. IF earned_free_sniper = 1
  230. CREATE_PICKUP_WITH_AMMO WEAPON_SNIPER PICKUP_ON_STREET_SLOW 50 122.1 -479.9 15.9 bonus_gun8
  231. ENDIF
  232. IF earned_free_m16 = 1
  233. CREATE_PICKUP_WITH_AMMO WEAPON_M16 PICKUP_ON_STREET_SLOW 600 118.7 -477.9 15.9 bonus_gun9
  234. ENDIF
  235. IF earned_free_flamethrower = 1
  236. CREATE_PICKUP_WITH_AMMO WEAPON_FLAME PICKUP_ON_STREET_SLOW 2000 118.7 -479.9 15.9 bonus_gunflame
  237. ENDIF
  238. IF earned_free_launcher = 1
  239. CREATE_PICKUP_WITH_AMMO WEAPON_ROCKET PICKUP_ON_STREET_SLOW 50 125.6 -475.9 15.9 bonus_gun10
  240. ENDIF
  241.  
  242. IF ind_copcar_kills > 9
  243. CREATE_PICKUP BRIBE PICKUP_ON_STREET_SLOW 114.5 -458.0 15.5 bonus_bribe1
  244. ENDIF
  245.  
  246. IF ind_copcar_kills > 19
  247. CREATE_PICKUP BRIBE PICKUP_ON_STREET_SLOW 112.5 -458.0 15.5 bonus_bribe2
  248. ENDIF
  249.  
  250. IF com_copcar_kills > 9
  251. CREATE_PICKUP BRIBE PICKUP_ON_STREET_SLOW 110.5 -458.0 15.5 bonus_bribe3
  252. ENDIF
  253.  
  254. IF com_copcar_kills > 19
  255. CREATE_PICKUP BRIBE PICKUP_ON_STREET_SLOW 108.5 -458.0 15.5 bonus_bribe4
  256. ENDIF
  257.  
  258. IF sub_copcar_kills > 9
  259. CREATE_PICKUP BRIBE PICKUP_ON_STREET_SLOW 106.5 -458.0 15.5 bonus_bribe5
  260. ENDIF
  261.  
  262. IF sub_copcar_kills > 19
  263. CREATE_PICKUP BRIBE PICKUP_ON_STREET_SLOW 104.5 -458.0 15.5 bonus_bribe6
  264. ENDIF
  265.  
  266. IF total_saved_peds > 34
  267. CREATE_PICKUP HEALTH PICKUP_ON_STREET_SLOW 94.6 -472.5 15.5 bonus_health
  268. ENDIF
  269.  
  270. IF total_saved_peds > 69
  271. CREATE_PICKUP ADRENALINE PICKUP_ON_STREET_SLOW 92.6 -472.5 15.5 bonus_adrenaline
  272. ENDIF
  273.  
  274. bonus_weapons_created = 1
  275. ENDIF
  276.  
  277. ELSE // player is not in area (39.5 -443.8 53.0 167.5 -484.6 15.0)
  278.  
  279. IF bonus_weapons_created = 1
  280. GOSUB remove_bonus_pickups
  281. bonus_weapons_created = 0
  282. ENDIF
  283.  
  284. ENDIF // IF IS_PLAYER_IN_AREA_3D player 39.5 -443.8 53.0 167.5 -484.6 15.0 FALSE
  285.  
  286. ELSE // player is not in PARK
  287.  
  288. IF bonus_weapons_created = 1
  289. GOSUB remove_bonus_pickups
  290. bonus_weapons_created = 0
  291. ENDIF
  292.  
  293. ENDIF // IF IS_PLAYER_IN_ZONE player PARK
  294.  
  295. ENDIF // IF IS_COLLISION_IN_MEMORY LEVEL_COMMERCIAL
  296.  
  297.  
  298. IF IS_COLLISION_IN_MEMORY LEVEL_SUBURBAN
  299.  
  300. IF IS_PLAYER_IN_ZONE player PROJECT
  301.  
  302. IF IS_PLAYER_IN_AREA_3D player -595.8 -68.2 10.0 -700.7 3.1 30.0 FALSE
  303. IF bonus_weapons_created = 0
  304.  
  305. IF earned_free_pistol = 1
  306. CREATE_PICKUP_WITH_AMMO WEAPON_COLT45 PICKUP_ON_STREET_SLOW 90 -650.5 -24.8 18.8 bonus_gun1
  307. ENDIF
  308. IF earned_free_uzi = 1
  309. CREATE_PICKUP_WITH_AMMO WEAPON_UZI PICKUP_ON_STREET_SLOW 250 -648.5 -24.8 18.8 bonus_gun2
  310. ENDIF
  311. IF earned_free_grenades = 1
  312. CREATE_PICKUP_WITH_AMMO WEAPON_GRENADE PICKUP_ON_STREET_SLOW 10 -646.5 -24.8 18.8 bonus_gun3
  313. ENDIF
  314. IF earned_free_shotgun = 1
  315. CREATE_PICKUP_WITH_AMMO WEAPON_SHOTGUN PICKUP_ON_STREET_SLOW 50 -644.5 -24.8 18.8 bonus_gun4
  316. ENDIF
  317. IF earned_free_armour = 1
  318. CREATE_PICKUP bodyarmour PICKUP_ON_STREET_SLOW -642.5 -24.8 18.8 bonus_gun5
  319. ENDIF
  320. IF earned_free_molotovs = 1
  321. CREATE_PICKUP_WITH_AMMO WEAPON_MOLOTOV PICKUP_ON_STREET_SLOW 10 -640.5 -24.8 18.8 bonus_gun6
  322. ENDIF
  323. IF earned_free_ak47 = 1
  324. CREATE_PICKUP_WITH_AMMO WEAPON_AK47 PICKUP_ON_STREET_SLOW 300 -638.5 -24.8 18.8 bonus_gun7
  325. ENDIF
  326. IF earned_free_sniper = 1
  327. CREATE_PICKUP_WITH_AMMO WEAPON_SNIPER PICKUP_ON_STREET_SLOW 50 -636.5 -24.8 18.8 bonus_gun8
  328. ENDIF
  329. IF earned_free_m16 = 1
  330. CREATE_PICKUP_WITH_AMMO WEAPON_M16 PICKUP_ON_STREET_SLOW 600 -634.5 -24.8 18.8 bonus_gun9
  331. ENDIF
  332. IF earned_free_flamethrower = 1
  333. CREATE_PICKUP_WITH_AMMO WEAPON_FLAME PICKUP_ON_STREET_SLOW 2000 -632.5 -24.8 18.8 bonus_gunflame
  334. ENDIF
  335. IF earned_free_launcher = 1
  336. CREATE_PICKUP_WITH_AMMO WEAPON_ROCKET PICKUP_ON_STREET_SLOW 20 -630.5 -24.8 18.8 bonus_gun10
  337. ENDIF
  338.  
  339. IF ind_copcar_kills > 9
  340. CREATE_PICKUP BRIBE PICKUP_ON_STREET_SLOW -663.0 -28.0 18.3 bonus_bribe1
  341. ENDIF
  342.  
  343. IF ind_copcar_kills > 19
  344. CREATE_PICKUP BRIBE PICKUP_ON_STREET_SLOW -665.0 -28.0 18.3 bonus_bribe2
  345. ENDIF
  346.  
  347. IF com_copcar_kills > 9
  348. CREATE_PICKUP BRIBE PICKUP_ON_STREET_SLOW -667.0 -28.0 18.3 bonus_bribe3
  349. ENDIF
  350.  
  351. IF com_copcar_kills > 19
  352. CREATE_PICKUP BRIBE PICKUP_ON_STREET_SLOW -669.0 -28.0 18.3 bonus_bribe4
  353. ENDIF
  354.  
  355. IF sub_copcar_kills > 9
  356. CREATE_PICKUP BRIBE PICKUP_ON_STREET_SLOW -671.0 -28.0 18.3 bonus_bribe5
  357. ENDIF
  358.  
  359. IF sub_copcar_kills > 19
  360. CREATE_PICKUP BRIBE PICKUP_ON_STREET_SLOW -673.0 -28.0 18.3 bonus_bribe6
  361. ENDIF
  362.  
  363. IF total_saved_peds > 34
  364. CREATE_PICKUP HEALTH PICKUP_ON_STREET_SLOW -654.3 -21.7 18.3 bonus_health
  365. ENDIF
  366.  
  367. IF total_saved_peds > 69
  368. CREATE_PICKUP ADRENALINE PICKUP_ON_STREET_SLOW -654.3 -19.7 18.3 bonus_adrenaline
  369. ENDIF
  370.  
  371. bonus_weapons_created = 1
  372. ENDIF
  373. ELSE // player is not in area (-595.8 -68.2 10.0 -700.7 3.1 30.0)
  374.  
  375. IF bonus_weapons_created = 1
  376. GOSUB remove_bonus_pickups
  377. bonus_weapons_created = 0
  378. ENDIF
  379.  
  380. ENDIF // IF IS_PLAYER_IN_AREA_3D player -595.8 -68.2 10.0 -700.7 3.1 30.0 FALSE
  381.  
  382. ELSE // player is not in PROJECT
  383.  
  384. IF bonus_weapons_created = 1
  385. GOSUB remove_bonus_pickups
  386. bonus_weapons_created = 0
  387. ENDIF
  388.  
  389. ENDIF // IF IS_PLAYER_IN_ZONE player PROJECT
  390.  
  391. ENDIF // IF IS_COLLISION_IN_MEMORY LEVEL_SUBURBAN
  392.  
  393. ENDIF //IS_PLAYER_PLAYING
  394.  
  395. GOTO mission_import_start_inner
  396.  
  397. }
  398.  
  399. MISSION_END
  400.  
  401.  
  402.  
  403. import1_loop:
  404. {
  405. // Should be called in mission_import_start
  406.  
  407. SCRIPT_NAME IMPORT1
  408.  
  409. import1_loop_inner:
  410.  
  411. WAIT 500
  412.  
  413. IF IS_PLAYER_PLAYING Player
  414.  
  415. IF IS_PLAYER_IN_ZONE player PORT_E
  416.  
  417. IF NOT industrial_garage_slots_filled = 16
  418.  
  419. IF HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED collect_all_cars1 1
  420. AND industrial_slot1 = 0
  421. industrial_garage_slots_filled ++
  422. CREATE_OBJECT_NO_OFFSET line 1496.036 -674.578 13.582 securicar_score_off
  423. DONT_REMOVE_OBJECT securicar_score_off
  424. SET_OBJECT_HEADING securicar_score_off 270.0
  425. PLAYER_MADE_PROGRESS 1
  426. industrial_slot1 = 1
  427. ENDIF
  428.  
  429. IF HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED collect_all_cars1 2
  430. AND industrial_slot2 = 0
  431. industrial_garage_slots_filled ++
  432. CREATE_OBJECT_NO_OFFSET line 1496.036 -674.578 13.385 moonbeam_score_off
  433. DONT_REMOVE_OBJECT moonbeam_score_off
  434. SET_OBJECT_HEADING moonbeam_score_off 270.0
  435. PLAYER_MADE_PROGRESS 1
  436. industrial_slot2 = 1
  437. ENDIF
  438.  
  439. IF HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED collect_all_cars1 3
  440. AND industrial_slot3 = 0
  441. industrial_garage_slots_filled ++
  442. CREATE_OBJECT_NO_OFFSET line 1496.036 -674.578 13.18 coach_score_off
  443. DONT_REMOVE_OBJECT coach_score_off
  444. SET_OBJECT_HEADING coach_score_off 270.0
  445. PLAYER_MADE_PROGRESS 1
  446. industrial_slot3 = 1
  447. ENDIF
  448.  
  449. IF HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED collect_all_cars1 4
  450. AND industrial_slot4 = 0
  451. industrial_garage_slots_filled ++
  452. CREATE_OBJECT_NO_OFFSET line 1496.036 -674.578 12.972 flatbed_score_off
  453. DONT_REMOVE_OBJECT flatbed_score_off
  454. SET_OBJECT_HEADING flatbed_score_off 270.0
  455. PLAYER_MADE_PROGRESS 1
  456. industrial_slot4 = 1
  457. ENDIF
  458.  
  459. IF HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED collect_all_cars1 5
  460. AND industrial_slot5 = 0
  461. industrial_garage_slots_filled ++
  462. CREATE_OBJECT_NO_OFFSET line 1496.036 -674.578 12.75 linerunner_score_off
  463. DONT_REMOVE_OBJECT linerunner_score_off
  464. SET_OBJECT_HEADING linerunner_score_off 270.0
  465. PLAYER_MADE_PROGRESS 1
  466. industrial_slot5 = 1
  467. ENDIF
  468.  
  469. IF HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED collect_all_cars1 6
  470. AND industrial_slot6 = 0
  471. industrial_garage_slots_filled ++
  472. CREATE_OBJECT_NO_OFFSET line 1496.036 -674.578 12.549 trashmaster_score_off
  473. DONT_REMOVE_OBJECT trashmaster_score_off
  474. SET_OBJECT_HEADING trashmaster_score_off 270.0
  475. PLAYER_MADE_PROGRESS 1
  476. industrial_slot6 = 1
  477. ENDIF
  478.  
  479. IF HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED collect_all_cars1 7
  480. AND industrial_slot7 = 0
  481. industrial_garage_slots_filled ++
  482. CREATE_OBJECT_NO_OFFSET line 1496.036 -674.578 12.35 patriot_score_off
  483. DONT_REMOVE_OBJECT patriot_score_off
  484. SET_OBJECT_HEADING patriot_score_off 270.0
  485. PLAYER_MADE_PROGRESS 1
  486. industrial_slot7 = 1
  487. ENDIF
  488.  
  489. IF HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED collect_all_cars1 8
  490. AND industrial_slot8 = 0
  491. industrial_garage_slots_filled ++
  492. CREATE_OBJECT_NO_OFFSET line 1496.036 -674.578 12.131 whoopee_score_off
  493. DONT_REMOVE_OBJECT whoopee_score_off
  494. SET_OBJECT_HEADING whoopee_score_off 270.0
  495. PLAYER_MADE_PROGRESS 1
  496. industrial_slot8 = 1
  497. ENDIF
  498.  
  499. IF HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED collect_all_cars1 9
  500. AND industrial_slot9 = 0
  501. industrial_garage_slots_filled ++
  502. CREATE_OBJECT_NO_OFFSET line 1496.036 -675.459 13.582 blista_score_off
  503. DONT_REMOVE_OBJECT blista_score_off
  504. SET_OBJECT_HEADING blista_score_off 270.0
  505. PLAYER_MADE_PROGRESS 1
  506. industrial_slot9 = 1
  507. ENDIF
  508.  
  509. IF HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED collect_all_cars1 10
  510. AND industrial_slot10 = 0
  511. industrial_garage_slots_filled ++
  512. CREATE_OBJECT_NO_OFFSET line 1496.036 -675.474 13.361 mule_score_off
  513. DONT_REMOVE_OBJECT mule_score_off
  514. SET_OBJECT_HEADING mule_score_off 270.0
  515. PLAYER_MADE_PROGRESS 1
  516. industrial_slot10 = 1
  517. ENDIF
  518.  
  519. IF HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED collect_all_cars1 11
  520. AND industrial_slot11 = 0
  521. industrial_garage_slots_filled ++
  522. CREATE_OBJECT_NO_OFFSET line 1496.036 -675.474 13.151 yankee_score_off
  523. DONT_REMOVE_OBJECT yankee_score_off
  524. SET_OBJECT_HEADING yankee_score_off 270.0
  525. PLAYER_MADE_PROGRESS 1
  526. industrial_slot11 = 1
  527. ENDIF
  528.  
  529. IF HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED collect_all_cars1 12
  530. AND industrial_slot12 = 0
  531. industrial_garage_slots_filled ++
  532. CREATE_OBJECT_NO_OFFSET line 1496.036 -675.474 12.966 bobcat_score_off
  533. DONT_REMOVE_OBJECT bobcat_score_off
  534. SET_OBJECT_HEADING bobcat_score_off 270.0
  535. PLAYER_MADE_PROGRESS 1
  536. industrial_slot12 = 1
  537. ENDIF
  538.  
  539. IF HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED collect_all_cars1 13
  540. AND industrial_slot13 = 0
  541. industrial_garage_slots_filled ++
  542. CREATE_OBJECT_NO_OFFSET line 1496.036 -675.474 12.757 dodo_score_off
  543. DONT_REMOVE_OBJECT dodo_score_off
  544. SET_OBJECT_HEADING dodo_score_off 270.0
  545. PLAYER_MADE_PROGRESS 1
  546. industrial_slot13 = 1
  547. ENDIF
  548.  
  549. IF HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED collect_all_cars1 14
  550. AND industrial_slot14 = 0
  551. industrial_garage_slots_filled ++
  552. CREATE_OBJECT_NO_OFFSET line 1496.036 -675.474 12.52 bus_score_off
  553. DONT_REMOVE_OBJECT bus_score_off
  554. SET_OBJECT_HEADING bus_score_off 270.0
  555. PLAYER_MADE_PROGRESS 1
  556. industrial_slot14 = 1
  557. ENDIF
  558.  
  559. IF HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED collect_all_cars1 15
  560. AND industrial_slot15 = 0
  561. industrial_garage_slots_filled ++
  562. CREATE_OBJECT_NO_OFFSET line 1496.036 -675.474 12.322 rumpo_score_off
  563. DONT_REMOVE_OBJECT rumpo_score_off
  564. SET_OBJECT_HEADING rumpo_score_off 270.0
  565. PLAYER_MADE_PROGRESS 1
  566. industrial_slot15 = 1
  567. ENDIF
  568.  
  569. IF HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED collect_all_cars1 16
  570. AND industrial_slot16 = 0
  571. industrial_garage_slots_filled ++
  572. CREATE_OBJECT_NO_OFFSET line 1496.036 -675.474 12.131 pony_score_off
  573. DONT_REMOVE_OBJECT pony_score_off
  574. SET_OBJECT_HEADING pony_score_off 270.0
  575. PLAYER_MADE_PROGRESS 1
  576. industrial_slot16 = 1
  577. ENDIF
  578.  
  579. ELSE
  580.  
  581. //IF industrial_garage_slots_filled = 16
  582.  
  583. IF changed_industrial_garage_before = 0
  584. CHANGE_GARAGE_TYPE collect_all_cars1 GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE
  585. changed_industrial_garage_before = 1
  586. ENDIF
  587.  
  588. pick_up_pick_ups:
  589. WAIT 0
  590.  
  591. IF IS_PLAYER_PLAYING player
  592.  
  593. IF IS_PLAYER_IN_AREA_2D player 1486.9 -686.2 1524.1 -666.8 FALSE
  594.  
  595. IF create_car_pickups_industrial = 0
  596.  
  597. CREATE_PICKUP_WITH_AMMO bonus PICKUP_ONCE 1 1501.0 -683.0 12.1 securicar_pickup
  598. CREATE_PICKUP_WITH_AMMO bonus PICKUP_ONCE 2 1505.0 -683.0 12.1 moonbeam_pickup
  599. CREATE_PICKUP_WITH_AMMO bonus PICKUP_ONCE 3 1509.0 -683.0 12.1 coach_pickup
  600. CREATE_PICKUP_WITH_AMMO bonus PICKUP_ONCE 4 1513.0 -683.0 12.1 flatbed_pickup
  601. CREATE_PICKUP_WITH_AMMO bonus PICKUP_ONCE 5 1517.0 -683.0 12.1 linerunner_pickup
  602.  
  603. CREATE_PICKUP_WITH_AMMO bonus PICKUP_ONCE 6 1521.0 -683.0 12.1 trashmaster_pickup
  604. CREATE_PICKUP_WITH_AMMO bonus PICKUP_ONCE 7 1521.0 -680.0 12.1 patriot_pickup
  605. CREATE_PICKUP_WITH_AMMO bonus PICKUP_ONCE 8 1521.0 -677.0 12.1 whoopee_pickup
  606. CREATE_PICKUP_WITH_AMMO bonus PICKUP_ONCE 9 1521.0 -674.0 12.1 blista_pickup
  607. CREATE_PICKUP_WITH_AMMO bonus PICKUP_ONCE 10 1521.0 -671.0 12.1 mule_pickup
  608. CREATE_PICKUP_WITH_AMMO bonus PICKUP_ONCE 11 1521.0 -668.0 12.1 yankee_pickup
  609.  
  610. CREATE_PICKUP_WITH_AMMO bonus PICKUP_ONCE 12 1517.0 -668.0 12.1 bobcat_pickup
  611. CREATE_PICKUP_WITH_AMMO bonus PICKUP_ONCE 13 1513.0 -668.0 12.1 dodo_pickup
  612. CREATE_PICKUP_WITH_AMMO bonus PICKUP_ONCE 14 1509.0 -668.0 12.1 bus_pickup
  613. CREATE_PICKUP_WITH_AMMO bonus PICKUP_ONCE 15 1505.0 -668.0 12.1 rumpo_pickup
  614. CREATE_PICKUP_WITH_AMMO bonus PICKUP_ONCE 16 1501.0 -668.0 12.1 pony_pickup
  615.  
  616. WAIT 1000
  617. OPEN_GARAGE collect_all_cars1
  618. create_car_pickups_industrial = 1
  619.  
  620. ENDIF
  621.  
  622.  
  623. IF import_car_been_created_before = 0
  624.  
  625. IF HAS_PICKUP_BEEN_COLLECTED securicar_pickup
  626. import_car_type = 118
  627. GOTO load_vehicle
  628. ENDIF
  629.  
  630. IF HAS_PICKUP_BEEN_COLLECTED moonbeam_pickup
  631. import_car_type = 108
  632. GOTO load_vehicle
  633. ENDIF
  634.  
  635. IF HAS_PICKUP_BEEN_COLLECTED coach_pickup
  636. import_car_type = 127
  637. GOTO load_vehicle
  638. ENDIF
  639.  
  640. IF HAS_PICKUP_BEEN_COLLECTED flatbed_pickup
  641. import_car_type = 145
  642. GOTO load_vehicle
  643. ENDIF
  644.  
  645. IF HAS_PICKUP_BEEN_COLLECTED linerunner_pickup
  646. import_car_type = 93
  647. GOTO load_vehicle
  648. ENDIF
  649.  
  650. IF HAS_PICKUP_BEEN_COLLECTED trashmaster_pickup
  651. import_car_type = 98
  652. GOTO load_vehicle
  653. ENDIF
  654.  
  655. IF HAS_PICKUP_BEEN_COLLECTED patriot_pickup
  656. import_car_type = 96
  657. GOTO load_vehicle
  658. ENDIF
  659.  
  660. IF HAS_PICKUP_BEEN_COLLECTED whoopee_pickup
  661. import_car_type = 113
  662. GOTO load_vehicle
  663. ENDIF
  664.  
  665. IF HAS_PICKUP_BEEN_COLLECTED blista_pickup
  666. import_car_type = 102
  667. GOTO load_vehicle
  668. ENDIF
  669.  
  670. IF HAS_PICKUP_BEEN_COLLECTED mule_pickup
  671. import_car_type = 104
  672. GOTO load_vehicle
  673. ENDIF
  674.  
  675. IF HAS_PICKUP_BEEN_COLLECTED yankee_pickup
  676. import_car_type = 146
  677. GOTO load_vehicle
  678. ENDIF
  679.  
  680. IF HAS_PICKUP_BEEN_COLLECTED bobcat_pickup
  681. import_car_type = 112
  682. GOTO load_vehicle
  683. ENDIF
  684.  
  685. IF HAS_PICKUP_BEEN_COLLECTED dodo_pickup
  686. import_car_type = 126
  687. GOTO load_vehicle
  688. ENDIF
  689.  
  690. IF HAS_PICKUP_BEEN_COLLECTED bus_pickup
  691. import_car_type = 121
  692. GOTO load_vehicle
  693. ENDIF
  694.  
  695. IF HAS_PICKUP_BEEN_COLLECTED rumpo_pickup
  696. import_car_type = 130
  697. GOTO load_vehicle
  698. ENDIF
  699.  
  700. IF HAS_PICKUP_BEEN_COLLECTED pony_pickup
  701. import_car_type = 103
  702. GOTO load_vehicle
  703. ENDIF
  704.  
  705. GOTO pick_up_pick_ups
  706.  
  707. load_vehicle:
  708.  
  709. PRINT_NOW (IMPORT1) 5000 2
  710. GOSUB mission_remove_pickups_ind
  711.  
  712. IF IS_PLAYER_PLAYING player
  713. WHILE NOT IS_PLAYER_IN_AREA_2D player 1486.9 -686.2 1495.5 -674.1 FALSE
  714. WAIT 0
  715. IF IS_PLAYER_PLAYING player
  716.  
  717. ENDIF
  718. ENDWHILE
  719. ENDIF
  720.  
  721. IF IS_PLAYER_PLAYING player
  722. SET_PLAYER_CONTROL Player Off
  723. ENDIF
  724.  
  725. CLOSE_GARAGE collect_all_cars1
  726.  
  727. WHILE NOT IS_GARAGE_CLOSED collect_all_cars1
  728. WAIT 0
  729.  
  730. ENDWHILE
  731.  
  732. REQUEST_MODEL import_car_type
  733.  
  734. WHILE NOT HAS_MODEL_LOADED import_car_type
  735. WAIT 0
  736.  
  737. ENDWHILE
  738.  
  739. CREATE_CAR import_car_type 1504.1 -680.1 12.1 imported_car
  740. MARK_MODEL_AS_NO_LONGER_NEEDED import_car_type
  741. SET_CAR_HEADING imported_car 90.0
  742. LOCK_CAR_DOORS imported_car CARLOCK_UNLOCKED
  743. WAIT 1000
  744. OPEN_GARAGE collect_all_cars1
  745. IF IS_PLAYER_PLAYING Player
  746. SET_PLAYER_CONTROL Player On
  747. ENDIF
  748. import_car_been_created_before = 1
  749.  
  750. ENDIF // IF import_car_been_created_before = 0
  751.  
  752. ELSE // player not in area (1486.9 -686.2 1524.1 -666.8)
  753.  
  754. IF create_car_pickups_industrial = 1
  755. CLOSE_GARAGE collect_all_cars1
  756. WHILE NOT IS_GARAGE_CLOSED collect_all_cars1
  757. WAIT 0
  758.  
  759. ENDWHILE
  760.  
  761. GOSUB mission_remove_pickups_ind
  762.  
  763. IF import_car_been_created_before = 1
  764. IF NOT IS_CAR_DEAD imported_car
  765. IF IS_CAR_IN_AREA_2D imported_car 1496.8 -686.2 1523.3 -666.8 FALSE
  766. DELETE_CAR imported_car
  767. ELSE
  768. MARK_CAR_AS_NO_LONGER_NEEDED imported_car
  769. ENDIF
  770. ENDIF
  771. ENDIF
  772.  
  773. import_car_been_created_before = 0
  774. create_car_pickups_industrial = 0
  775. ENDIF
  776.  
  777. ENDIF //IS_PLAYER_IN_AREA_2D
  778.  
  779. ENDIF //IS_PLAYER_PLAYING
  780.  
  781. ENDIF //IF industrial_garage_slots = 16
  782.  
  783. ENDIF // IF IS_PLAYER_IN_ZONE player PORT_E
  784.  
  785. ENDIF // IF IS_PLAYER_PLAYING Player
  786.  
  787. GOTO import1_loop_inner
  788. }
  789.  
  790.  
  791. military_crane_loop:
  792. {
  793. // Should be called in mission_import_start
  794.  
  795. SCRIPT_NAME M_CRANE
  796.  
  797. military_crane_loop_inner:
  798.  
  799. WAIT 500
  800.  
  801. IF IS_PLAYER_PLAYING Player
  802.  
  803. IF IS_PLAYER_IN_AREA_2D player 1548.1 -745.5 1583.0 -675.1 FALSE
  804.  
  805. IF HAS_MILITARY_CRANE_COLLECTED_ALL_CARS
  806.  
  807. IF cran_activated_before = 0
  808. DEACTIVATE_CRANE 1570.3 -675.4
  809. ACTIVATE_CRANE 1570.3 -675.4 1638.7 -687.1 1647.9 -700.1 1571.1 -696.5 16.0 0.0
  810. ADD_SCORE player 200000
  811. PLAYER_MADE_PROGRESS 7
  812. cran_activated_before = 1
  813. ENDIF
  814.  
  815. IF NOT IS_AREA_OCCUPIED 1565.9 -706.7 9.0 1577.2 -686.3 20.0 FALSE TRUE FALSE FALSE FALSE
  816. IF create_military_pickups = 0
  817. AND military_car_been_created_before = 0
  818. CREATE_PICKUP_WITH_AMMO bonus PICKUP_ONCE 39 1571.0 -687.0 11.8 copcar_pickup
  819. CREATE_PICKUP_WITH_AMMO bonus PICKUP_ONCE 35 1571.0 -691.0 11.8 swatvan_pickup
  820. CREATE_PICKUP_WITH_AMMO bonus PICKUP_ONCE 36 1571.0 -694.0 11.8 fbi_pickup
  821. CREATE_PICKUP_WITH_AMMO bonus PICKUP_ONCE 37 1571.0 -697.0 11.8 tank_pickup
  822. CREATE_PICKUP_WITH_AMMO bonus PICKUP_ONCE 38 1571.0 -700.0 11.8 barracks_pickup
  823. CREATE_PICKUP_WITH_AMMO bonus PICKUP_ONCE 34 1571.0 -703.0 11.8 ambulance_pickup
  824. CREATE_PICKUP_WITH_AMMO bonus PICKUP_ONCE 33 1571.0 -706.0 11.8 firetruck_pickup
  825. create_military_pickups = 1
  826. ENDIF
  827. ENDIF
  828.  
  829. //IF IS_PLAYER_IN_AREA_2D player 1558.1 -716.4 1583.0 -675.1 FALSE
  830.  
  831. IF military_car_been_created_before = 0
  832.  
  833. IF HAS_PICKUP_BEEN_COLLECTED copcar_pickup
  834. military_car_type3 = 116
  835. GOTO load_vehicle3
  836. ENDIF
  837.  
  838. IF HAS_PICKUP_BEEN_COLLECTED swatvan_pickup
  839. military_car_type3 = 117
  840. GOTO load_vehicle3
  841. ENDIF
  842.  
  843. IF HAS_PICKUP_BEEN_COLLECTED fbi_pickup
  844. military_car_type3 = 107
  845. GOTO load_vehicle3
  846. ENDIF
  847.  
  848. IF HAS_PICKUP_BEEN_COLLECTED barracks_pickup
  849. military_car_type3 = 123
  850. GOTO load_vehicle3
  851. ENDIF
  852.  
  853. IF HAS_PICKUP_BEEN_COLLECTED tank_pickup
  854. military_car_type3 = 122
  855. GOTO load_vehicle3
  856. ENDIF
  857.  
  858. IF HAS_PICKUP_BEEN_COLLECTED ambulance_pickup
  859. military_car_type3 = 106
  860. GOTO load_vehicle3
  861. ENDIF
  862.  
  863. IF HAS_PICKUP_BEEN_COLLECTED firetruck_pickup
  864. military_car_type3 = 97
  865. GOTO load_vehicle3
  866. ENDIF
  867.  
  868. GOTO military_crane_loop_inner //pick_up_pick_ups3
  869.  
  870. load_vehicle3:
  871.  
  872. GOSUB mission_remove_pickups_military
  873.  
  874. REQUEST_MODEL military_car_type3
  875.  
  876. WHILE NOT HAS_MODEL_LOADED military_car_type3
  877. WAIT 0
  878.  
  879. ENDWHILE
  880.  
  881. CREATE_CAR military_car_type3 1643.2 -693.2 -100.0 military_car
  882. MARK_MODEL_AS_NO_LONGER_NEEDED military_car_type3
  883. SET_CAR_HEADING military_car 0.0
  884. LOCK_CAR_DOORS military_car CARLOCK_UNLOCKED
  885.  
  886. military_car_been_created_before = 1
  887.  
  888. ENDIF
  889.  
  890. ENDIF // IF HAS_MILITARY_CRANE_COLLECTED_ALL_CARS
  891.  
  892. ELSE
  893.  
  894. IF create_military_pickups = 1
  895. GOSUB mission_remove_pickups_military
  896. create_military_pickups = 0
  897. ENDIF
  898.  
  899. IF IS_PLAYER_PLAYING player
  900.  
  901. IF military_car_been_created_before = 1
  902.  
  903. IF IS_CAR_DEAD military_car
  904. military_car_been_created_before = 0
  905. ELSE
  906. IF NOT IS_CAR_IN_AREA_2D military_car 1668.6 -685.7 1548.1 -745.5 FALSE
  907. MARK_CAR_AS_NO_LONGER_NEEDED military_car
  908. military_car_been_created_before = 0
  909. ENDIF
  910.  
  911. IF NOT IS_PLAYER_IN_ZONE player PORT_E
  912. MARK_CAR_AS_NO_LONGER_NEEDED military_car
  913. military_car_been_created_before = 0
  914. ENDIF
  915. ENDIF
  916.  
  917. ENDIF
  918.  
  919. ENDIF
  920.  
  921. ENDIF // IF IS_PLAYER_IN_ZONE player PORT_E
  922.  
  923. ENDIF //IS_PLAYER_PLAYING
  924.  
  925. GOTO military_crane_loop_inner
  926. }
  927.  
  928.  
  929. import2_loop:
  930. {
  931. // Should be called in mission_import_start
  932.  
  933. SCRIPT_NAME IMPORT2
  934.  
  935. import2_loop_inner:
  936.  
  937. WAIT 500
  938.  
  939. IF IS_PLAYER_PLAYING Player
  940.  
  941. //IMPORT EXPORT GARAGE2***************************************************************************************
  942.  
  943. IF IS_PLAYER_IN_ZONE player BIG_DAM
  944.  
  945. IF NOT suburban_garage_slots_filled = 16
  946.  
  947. IF HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED collect_all_cars2 1
  948. AND suburban_slot1 = 0
  949. suburban_garage_slots_filled ++
  950. CREATE_OBJECT_NO_OFFSET line -1106.161 151.191 60.529 sentinet_score_off
  951. DONT_REMOVE_OBJECT sentinet_score_off
  952. SET_OBJECT_HEADING sentinet_score_off 180.0
  953. PLAYER_MADE_PROGRESS 1
  954. suburban_slot1 = 1
  955. ENDIF
  956.  
  957. IF HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED collect_all_cars2 2
  958. AND suburban_slot2 = 0
  959. suburban_garage_slots_filled ++
  960. CREATE_OBJECT_NO_OFFSET line -1106.161 151.191 60.332 cheetah_score_off
  961. DONT_REMOVE_OBJECT cheetah_score_off
  962. SET_OBJECT_HEADING cheetah_score_off 180.0
  963. PLAYER_MADE_PROGRESS 1
  964. suburban_slot2 = 1
  965. ENDIF
  966.  
  967. IF HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED collect_all_cars2 3
  968. AND suburban_slot3 = 0
  969. suburban_garage_slots_filled ++
  970. CREATE_OBJECT_NO_OFFSET line -1106.161 151.191 60.127 banshee_score_off
  971. DONT_REMOVE_OBJECT banshee_score_off
  972. SET_OBJECT_HEADING banshee_score_off 180.0
  973. PLAYER_MADE_PROGRESS 1
  974. suburban_slot3 = 1
  975. ENDIF
  976.  
  977. IF HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED collect_all_cars2 4
  978. AND suburban_slot4 = 0
  979. suburban_garage_slots_filled ++
  980. CREATE_OBJECT_NO_OFFSET line -1106.161 151.191 59.919 idaho_score_off
  981. DONT_REMOVE_OBJECT idaho_score_off
  982. SET_OBJECT_HEADING idaho_score_off 180.0
  983. PLAYER_MADE_PROGRESS 1
  984. suburban_slot4 = 1
  985. ENDIF
  986.  
  987. IF HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED collect_all_cars2 5
  988. AND suburban_slot5 = 0
  989. suburban_garage_slots_filled ++
  990. CREATE_OBJECT_NO_OFFSET line -1106.161 151.191 59.697 infernus_score_off
  991. DONT_REMOVE_OBJECT infernus_score_off
  992. SET_OBJECT_HEADING infernus_score_off 180.0
  993. PLAYER_MADE_PROGRESS 1
  994. suburban_slot5 = 1
  995. ENDIF
  996.  
  997. IF HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED collect_all_cars2 6
  998. AND suburban_slot6 = 0
  999. suburban_garage_slots_filled ++
  1000. CREATE_OBJECT_NO_OFFSET line -1106.161 151.191 59.497 taxi_score_off
  1001. DONT_REMOVE_OBJECT taxi_score_off
  1002. SET_OBJECT_HEADING taxi_score_off 180.0
  1003. PLAYER_MADE_PROGRESS 1
  1004. suburban_slot6 = 1
  1005. ENDIF
  1006.  
  1007. IF HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED collect_all_cars2 7
  1008. AND suburban_slot7 = 0
  1009. suburban_garage_slots_filled ++
  1010. CREATE_OBJECT_NO_OFFSET line -1106.161 151.191 59.298 kuruma_score_off
  1011. DONT_REMOVE_OBJECT kuruma_score_off
  1012. SET_OBJECT_HEADING kuruma_score_off 180.0
  1013. PLAYER_MADE_PROGRESS 1
  1014. suburban_slot7 = 1
  1015. ENDIF
  1016.  
  1017. IF HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED collect_all_cars2 8
  1018. AND suburban_slot8 = 0
  1019. suburban_garage_slots_filled ++
  1020. CREATE_OBJECT_NO_OFFSET line -1106.161 151.191 59.079 stretch_score_off
  1021. DONT_REMOVE_OBJECT stretch_score_off
  1022. SET_OBJECT_HEADING stretch_score_off 180.0
  1023. PLAYER_MADE_PROGRESS 1
  1024. suburban_slot8 = 1
  1025. ENDIF
  1026.  
  1027. IF HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED collect_all_cars2 9
  1028. AND suburban_slot9 = 0
  1029. suburban_garage_slots_filled ++
  1030. CREATE_OBJECT_NO_OFFSET line -1107.042 151.191 60.529 perennial_score_off
  1031. DONT_REMOVE_OBJECT perennial_score_off
  1032. SET_OBJECT_HEADING perennial_score_off 180.0
  1033. PLAYER_MADE_PROGRESS 1
  1034. suburban_slot9 = 1
  1035. ENDIF
  1036.  
  1037. IF HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED collect_all_cars2 10
  1038. AND suburban_slot10 = 0
  1039. suburban_garage_slots_filled ++
  1040. CREATE_OBJECT_NO_OFFSET line -1107.042 151.191 60.309 stinger_score_off
  1041. DONT_REMOVE_OBJECT stinger_score_off
  1042. SET_OBJECT_HEADING stinger_score_off 180.0
  1043. PLAYER_MADE_PROGRESS 1
  1044. suburban_slot10 = 1
  1045. ENDIF
  1046.  
  1047. IF HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED collect_all_cars2 11
  1048. AND suburban_slot11 = 0
  1049. suburban_garage_slots_filled ++
  1050. CREATE_OBJECT_NO_OFFSET line -1107.042 151.191 60.098 manana_score_off
  1051. DONT_REMOVE_OBJECT manana_score_off
  1052. SET_OBJECT_HEADING manana_score_off 180.0
  1053. PLAYER_MADE_PROGRESS 1
  1054. suburban_slot11 = 1
  1055. ENDIF
  1056.  
  1057. IF HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED collect_all_cars2 12
  1058. AND suburban_slot12 = 0
  1059. suburban_garage_slots_filled ++
  1060. CREATE_OBJECT_NO_OFFSET line -1107.042 151.191 59.919 landstalker_score_off
  1061. DONT_REMOVE_OBJECT landstalker_score_off
  1062. SET_OBJECT_HEADING landstalker_score_off 180.0
  1063. PLAYER_MADE_PROGRESS 1
  1064. suburban_slot12 = 1
  1065. ENDIF
  1066.  
  1067. IF HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED collect_all_cars2 13
  1068. AND suburban_slot13 = 0
  1069. suburban_garage_slots_filled ++
  1070. CREATE_OBJECT_NO_OFFSET line -1107.042 151.191 59.697 stallion_score_off
  1071. DONT_REMOVE_OBJECT stallion_score_off
  1072. SET_OBJECT_HEADING stallion_score_off 180.0
  1073. PLAYER_MADE_PROGRESS 1
  1074. suburban_slot13 = 1
  1075. ENDIF
  1076.  
  1077. IF HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED collect_all_cars2 14
  1078. AND suburban_slot14 = 0
  1079. suburban_garage_slots_filled ++
  1080. CREATE_OBJECT_NO_OFFSET line -1107.042 151.191 59.497 injection_score_off
  1081. DONT_REMOVE_OBJECT injection_score_off
  1082. SET_OBJECT_HEADING injection_score_off 180.0
  1083. PLAYER_MADE_PROGRESS 1
  1084. suburban_slot14 = 1
  1085. ENDIF
  1086.  
  1087. IF HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED collect_all_cars2 15
  1088. AND suburban_slot15 = 0
  1089. suburban_garage_slots_filled ++
  1090. CREATE_OBJECT_NO_OFFSET line -1107.042 151.191 59.298 cabbie_score_off
  1091. DONT_REMOVE_OBJECT cabbie_score_off
  1092. SET_OBJECT_HEADING cabbie_score_off 180.0
  1093. PLAYER_MADE_PROGRESS 1
  1094. suburban_slot15 = 1
  1095. ENDIF
  1096.  
  1097. IF HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED collect_all_cars2 16
  1098. AND suburban_slot16 = 0
  1099. suburban_garage_slots_filled ++
  1100. CREATE_OBJECT_NO_OFFSET line -1107.042 151.191 59.079 esperanto_score_off
  1101. DONT_REMOVE_OBJECT esperanto_score_off
  1102. SET_OBJECT_HEADING esperanto_score_off 180.0
  1103. PLAYER_MADE_PROGRESS 1
  1104. suburban_slot16 = 1
  1105. ENDIF
  1106. ELSE
  1107. //IF suburban_garage_slots_filled = 16
  1108.  
  1109. IF changed_suburban_garage_before = 0
  1110. CHANGE_GARAGE_TYPE collect_all_cars2 GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE
  1111. changed_suburban_garage_before = 1
  1112. ENDIF
  1113.  
  1114. pick_up_pick_ups2:
  1115. WAIT 0
  1116.  
  1117. IF IS_PLAYER_PLAYING player
  1118.  
  1119. IF IS_PLAYER_IN_AREA_2D player -1117.4 158.1 -1098.0 121.5 FALSE
  1120.  
  1121. IF create_car_pickups_suburban = 0
  1122.  
  1123. CREATE_PICKUP_WITH_AMMO bonus PICKUP_ONCE 17 -1115.0 145.5 59.0 sentinet_pickup
  1124. CREATE_PICKUP_WITH_AMMO bonus PICKUP_ONCE 18 -1115.0 142.0 59.0 cheetah_pickup
  1125. CREATE_PICKUP_WITH_AMMO bonus PICKUP_ONCE 19 -1115.0 138.5 59.0 banshee_pickup
  1126. CREATE_PICKUP_WITH_AMMO bonus PICKUP_ONCE 20 -1115.0 135.0 59.0 idaho_pickup
  1127. CREATE_PICKUP_WITH_AMMO bonus PICKUP_ONCE 21 -1115.0 131.5 59.0 infernus_pickup
  1128.  
  1129. CREATE_PICKUP_WITH_AMMO bonus PICKUP_ONCE 22 -1115.0 128.0 59.0 taxi_pickup
  1130. CREATE_PICKUP_WITH_AMMO bonus PICKUP_ONCE 23 -1112.0 128.0 59.0 kuruma_pickup
  1131. CREATE_PICKUP_WITH_AMMO bonus PICKUP_ONCE 24 -1109.0 128.0 59.0 stretch_pickup
  1132. CREATE_PICKUP_WITH_AMMO bonus PICKUP_ONCE 25 -1106.0 128.0 59.0 perennial_pickup
  1133. CREATE_PICKUP_WITH_AMMO bonus PICKUP_ONCE 26 -1103.0 128.0 59.0 stinger_pickup
  1134. CREATE_PICKUP_WITH_AMMO bonus PICKUP_ONCE 27 -1100.0 128.0 59.0 manana_pickup
  1135.  
  1136. CREATE_PICKUP_WITH_AMMO bonus PICKUP_ONCE 28 -1100.0 131.5 59.0 landstalker_pickup
  1137. CREATE_PICKUP_WITH_AMMO bonus PICKUP_ONCE 29 -1100.0 135.0 59.0 stallion_pickup
  1138. CREATE_PICKUP_WITH_AMMO bonus PICKUP_ONCE 30 -1100.0 138.5 59.0 injection_pickup
  1139. CREATE_PICKUP_WITH_AMMO bonus PICKUP_ONCE 31 -1100.0 142.0 59.0 cabbie_pickup
  1140. CREATE_PICKUP_WITH_AMMO bonus PICKUP_ONCE 32 -1100.0 145.5 59.0 esperanto_pickup
  1141.  
  1142. WAIT 1000
  1143. OPEN_GARAGE collect_all_cars2
  1144. create_car_pickups_suburban = 1
  1145.  
  1146. ENDIF
  1147.  
  1148.  
  1149. IF import_car_been_created_before2 = 0
  1150.  
  1151. IF HAS_PICKUP_BEEN_COLLECTED sentinet_pickup
  1152. import_car_type2 = 95
  1153. GOTO load_vehicle2
  1154. ENDIF
  1155.  
  1156. IF HAS_PICKUP_BEEN_COLLECTED cheetah_pickup
  1157. import_car_type2 = 105
  1158. GOTO load_vehicle2
  1159. ENDIF
  1160.  
  1161. IF HAS_PICKUP_BEEN_COLLECTED banshee_pickup
  1162. import_car_type2 = 119
  1163. GOTO load_vehicle2
  1164. ENDIF
  1165.  
  1166. IF HAS_PICKUP_BEEN_COLLECTED idaho_pickup
  1167. import_car_type2 = 91
  1168. GOTO load_vehicle2
  1169. ENDIF
  1170.  
  1171. IF HAS_PICKUP_BEEN_COLLECTED infernus_pickup
  1172. import_car_type2 = 101
  1173. GOTO load_vehicle2
  1174. ENDIF
  1175.  
  1176. IF HAS_PICKUP_BEEN_COLLECTED taxi_pickup
  1177. import_car_type2 = 110
  1178. GOTO load_vehicle2
  1179. ENDIF
  1180.  
  1181. IF HAS_PICKUP_BEEN_COLLECTED kuruma_pickup
  1182. import_car_type2 = 111
  1183. GOTO load_vehicle2
  1184. ENDIF
  1185.  
  1186. IF HAS_PICKUP_BEEN_COLLECTED stretch_pickup
  1187. import_car_type2 = 99
  1188. GOTO load_vehicle2
  1189. ENDIF
  1190.  
  1191. IF HAS_PICKUP_BEEN_COLLECTED perennial_pickup
  1192. import_car_type2 = 94
  1193. GOTO load_vehicle2
  1194. ENDIF
  1195.  
  1196. IF HAS_PICKUP_BEEN_COLLECTED stinger_pickup
  1197. import_car_type2 = 92
  1198. GOTO load_vehicle2
  1199. ENDIF
  1200.  
  1201. IF HAS_PICKUP_BEEN_COLLECTED manana_pickup
  1202. import_car_type2 = 100
  1203. GOTO load_vehicle2
  1204. ENDIF
  1205.  
  1206. IF HAS_PICKUP_BEEN_COLLECTED landstalker_pickup
  1207. import_car_type2 = 90
  1208. GOTO load_vehicle2
  1209. ENDIF
  1210.  
  1211. IF HAS_PICKUP_BEEN_COLLECTED stallion_pickup
  1212. import_car_type2 = 129
  1213. GOTO load_vehicle2
  1214. ENDIF
  1215.  
  1216. IF HAS_PICKUP_BEEN_COLLECTED injection_pickup
  1217. import_car_type2 = 114
  1218. GOTO load_vehicle2
  1219. ENDIF
  1220.  
  1221. IF HAS_PICKUP_BEEN_COLLECTED cabbie_pickup
  1222. import_car_type2 = 128
  1223. GOTO load_vehicle2
  1224. ENDIF
  1225.  
  1226. IF HAS_PICKUP_BEEN_COLLECTED esperanto_pickup
  1227. import_car_type2 = 109
  1228. GOTO load_vehicle2
  1229. ENDIF
  1230.  
  1231. GOTO pick_up_pick_ups2
  1232.  
  1233. load_vehicle2:
  1234.  
  1235. PRINT_NOW (IMPORT1) 5000 2
  1236. GOSUB mission_remove_pickups_sub
  1237.  
  1238. IF IS_PLAYER_PLAYING player
  1239. WHILE NOT IS_PLAYER_IN_AREA_2D player -1117.4 158.1 -1105.0 150.9 FALSE
  1240. WAIT 0
  1241. IF IS_PLAYER_PLAYING player
  1242.  
  1243. ENDIF
  1244. ENDWHILE
  1245. ENDIF
  1246.  
  1247. IF IS_PLAYER_PLAYING player
  1248. SET_PLAYER_CONTROL Player Off
  1249. ENDIF
  1250.  
  1251. CLOSE_GARAGE collect_all_cars2
  1252.  
  1253. WHILE NOT IS_GARAGE_CLOSED collect_all_cars2
  1254. WAIT 0
  1255.  
  1256. ENDWHILE
  1257.  
  1258. REQUEST_MODEL import_car_type2
  1259.  
  1260. WHILE NOT HAS_MODEL_LOADED import_car_type2
  1261. WAIT 0
  1262.  
  1263. ENDWHILE
  1264.  
  1265. CREATE_CAR import_car_type2 -1112.0 143.2 59.0 imported_car2
  1266. MARK_MODEL_AS_NO_LONGER_NEEDED import_car_type2
  1267. SET_CAR_HEADING imported_car2 0.0
  1268. LOCK_CAR_DOORS imported_car2 CARLOCK_UNLOCKED
  1269. WAIT 1000
  1270. OPEN_GARAGE collect_all_cars2
  1271. IF IS_PLAYER_PLAYING Player
  1272. SET_PLAYER_CONTROL Player On
  1273. ENDIF
  1274. import_car_been_created_before2 = 1
  1275.  
  1276. ENDIF // IF import_car_been_created_before2 = 0
  1277.  
  1278. ELSE // player not in area (-1117.4 158.1 -1098.0 121.5)
  1279.  
  1280. IF create_car_pickups_suburban = 1
  1281. CLOSE_GARAGE collect_all_cars2
  1282. WHILE NOT IS_GARAGE_CLOSED collect_all_cars2
  1283. WAIT 0
  1284.  
  1285. ENDWHILE
  1286.  
  1287. GOSUB mission_remove_pickups_sub
  1288.  
  1289. IF import_car_been_created_before2 = 1
  1290. IF NOT IS_CAR_DEAD imported_car2
  1291. IF IS_CAR_IN_AREA_2D imported_car2 -1117.4 149.8 -1098.0 121.5 FALSE
  1292. DELETE_CAR imported_car2
  1293. ELSE
  1294. MARK_CAR_AS_NO_LONGER_NEEDED imported_car2
  1295. ENDIF
  1296. ENDIF
  1297. ENDIF
  1298.  
  1299. import_car_been_created_before2 = 0
  1300. create_car_pickups_suburban = 0
  1301. ENDIF
  1302.  
  1303. ENDIF //IS_PLAYER_IN_AREA_2D
  1304.  
  1305. ENDIF //IS_PLAYER_PLAYING
  1306.  
  1307. ENDIF // IF NOT suburban_garage_slots_filled = 16
  1308.  
  1309. ENDIF // IF IS_PLAYER_IN_ZONE player BIG_DAM
  1310.  
  1311. ENDIF //IS_PLAYER_PLAYING
  1312.  
  1313. GOTO import2_loop_inner
  1314. }
  1315.  
  1316.  
  1317. check_packages:
  1318. {
  1319. // Should be called in mission_import_start
  1320.  
  1321. SCRIPT_NAME PACKAGE
  1322.  
  1323. WAIT 300
  1324.  
  1325. GET_COLLECTABLE1S_COLLECTED number_of_packages_collected
  1326.  
  1327. WHILE number_of_packages_collected < 10
  1328. WAIT 500
  1329. GET_COLLECTABLE1S_COLLECTED number_of_packages_collected
  1330. ENDWHILE
  1331.  
  1332. PLAYER_MADE_PROGRESS 1
  1333. ADD_PAGER_MESSAGE ( PAGEB1 ) 140 2 0
  1334. earned_free_pistol = 1
  1335.  
  1336. WHILE number_of_packages_collected < 20
  1337. WAIT 500
  1338. GET_COLLECTABLE1S_COLLECTED number_of_packages_collected
  1339. ENDWHILE
  1340.  
  1341. PLAYER_MADE_PROGRESS 1
  1342. ADD_PAGER_MESSAGE ( PAGEB2 ) 140 2 0
  1343. earned_free_uzi = 1
  1344.  
  1345. WHILE number_of_packages_collected < 30
  1346. WAIT 500
  1347. GET_COLLECTABLE1S_COLLECTED number_of_packages_collected
  1348. ENDWHILE
  1349.  
  1350. PLAYER_MADE_PROGRESS 1
  1351. ADD_PAGER_MESSAGE ( PAGEB5 ) 140 2 0
  1352. earned_free_grenades = 1
  1353.  
  1354. WHILE number_of_packages_collected < 40
  1355. WAIT 500
  1356. GET_COLLECTABLE1S_COLLECTED number_of_packages_collected
  1357. ENDWHILE
  1358.  
  1359. PLAYER_MADE_PROGRESS 1
  1360. ADD_PAGER_MESSAGE ( PAGEB4 ) 140 2 0
  1361. earned_free_shotgun = 1
  1362.  
  1363. WHILE number_of_packages_collected < 50
  1364. WAIT 500
  1365. GET_COLLECTABLE1S_COLLECTED number_of_packages_collected
  1366. ENDWHILE
  1367.  
  1368. PLAYER_MADE_PROGRESS 1
  1369. ADD_PAGER_MESSAGE ( PAGEB3 ) 140 2 0
  1370. earned_free_armour = 1
  1371.  
  1372. WHILE number_of_packages_collected < 60
  1373. WAIT 500
  1374. GET_COLLECTABLE1S_COLLECTED number_of_packages_collected
  1375. ENDWHILE
  1376.  
  1377. PLAYER_MADE_PROGRESS 1
  1378. ADD_PAGER_MESSAGE ( PAGEB6 ) 140 2 0
  1379. earned_free_molotovs = 1
  1380.  
  1381. WHILE number_of_packages_collected < 70
  1382. WAIT 500
  1383. GET_COLLECTABLE1S_COLLECTED number_of_packages_collected
  1384. ENDWHILE
  1385.  
  1386. PLAYER_MADE_PROGRESS 1
  1387. ADD_PAGER_MESSAGE ( PAGEB7 ) 140 2 0
  1388. earned_free_ak47 = 1
  1389.  
  1390. WHILE number_of_packages_collected < 80
  1391. WAIT 500
  1392. GET_COLLECTABLE1S_COLLECTED number_of_packages_collected
  1393. ENDWHILE
  1394.  
  1395. PLAYER_MADE_PROGRESS 1
  1396. ADD_PAGER_MESSAGE ( PAGEB8 ) 140 2 0
  1397. earned_free_sniper = 1
  1398.  
  1399. WHILE number_of_packages_collected < 90
  1400. WAIT 500
  1401. GET_COLLECTABLE1S_COLLECTED number_of_packages_collected
  1402. ENDWHILE
  1403.  
  1404. PLAYER_MADE_PROGRESS 1
  1405. ADD_PAGER_MESSAGE ( PAGEB9 ) 140 2 0
  1406. earned_free_m16 = 1
  1407.  
  1408. WHILE number_of_packages_collected < 100
  1409. WAIT 500
  1410. GET_COLLECTABLE1S_COLLECTED number_of_packages_collected
  1411. ENDWHILE
  1412.  
  1413. PLAYER_MADE_PROGRESS 1
  1414. ADD_PAGER_MESSAGE ( PAGEB10 ) 140 2 0
  1415. earned_free_launcher = 1
  1416.  
  1417. TERMINATE_THIS_SCRIPT
  1418. }
  1419.  
  1420. mission_remove_pickups_ind:
  1421. {
  1422.  
  1423. REMOVE_PICKUP securicar_pickup
  1424. REMOVE_PICKUP moonbeam_pickup
  1425. REMOVE_PICKUP coach_pickup
  1426. REMOVE_PICKUP flatbed_pickup
  1427. REMOVE_PICKUP linerunner_pickup
  1428. REMOVE_PICKUP trashmaster_pickup
  1429. REMOVE_PICKUP patriot_pickup
  1430. REMOVE_PICKUP whoopee_pickup
  1431. REMOVE_PICKUP blista_pickup
  1432. REMOVE_PICKUP mule_pickup
  1433. REMOVE_PICKUP yankee_pickup
  1434. REMOVE_PICKUP bobcat_pickup
  1435. REMOVE_PICKUP dodo_pickup
  1436. REMOVE_PICKUP bus_pickup
  1437. REMOVE_PICKUP rumpo_pickup
  1438. REMOVE_PICKUP pony_pickup
  1439.  
  1440. }
  1441.  
  1442. RETURN
  1443.  
  1444. mission_remove_pickups_sub:
  1445. {
  1446.  
  1447. REMOVE_PICKUP sentinet_pickup
  1448. REMOVE_PICKUP cheetah_pickup
  1449. REMOVE_PICKUP banshee_pickup
  1450. REMOVE_PICKUP idaho_pickup
  1451. REMOVE_PICKUP infernus_pickup
  1452. REMOVE_PICKUP taxi_pickup
  1453. REMOVE_PICKUP kuruma_pickup
  1454. REMOVE_PICKUP stretch_pickup
  1455. REMOVE_PICKUP perennial_pickup
  1456. REMOVE_PICKUP stinger_pickup
  1457. REMOVE_PICKUP manana_pickup
  1458. REMOVE_PICKUP landstalker_pickup
  1459. REMOVE_PICKUP stallion_pickup
  1460. REMOVE_PICKUP injection_pickup
  1461. REMOVE_PICKUP cabbie_pickup
  1462. REMOVE_PICKUP esperanto_pickup
  1463. }
  1464.  
  1465. RETURN
  1466.  
  1467.  
  1468. mission_remove_pickups_military:
  1469. {
  1470.  
  1471. REMOVE_PICKUP copcar_pickup
  1472. REMOVE_PICKUP swatvan_pickup
  1473. REMOVE_PICKUP fbi_pickup
  1474. REMOVE_PICKUP tank_pickup
  1475. REMOVE_PICKUP barracks_pickup
  1476. REMOVE_PICKUP ambulance_pickup
  1477. REMOVE_PICKUP firetruck_pickup
  1478. }
  1479.  
  1480. RETURN
  1481.  
  1482. remove_bonus_pickups:
  1483. {
  1484.  
  1485. REMOVE_PICKUP bonus_gun1
  1486. REMOVE_PICKUP bonus_gun2
  1487. REMOVE_PICKUP bonus_gun3
  1488. REMOVE_PICKUP bonus_gun4
  1489. REMOVE_PICKUP bonus_gun5
  1490. REMOVE_PICKUP bonus_gun6
  1491. REMOVE_PICKUP bonus_gun7
  1492. REMOVE_PICKUP bonus_gun8
  1493. REMOVE_PICKUP bonus_gun9
  1494. REMOVE_PICKUP bonus_gunflame
  1495. REMOVE_PICKUP bonus_gun10
  1496. REMOVE_PICKUP bonus_bribe1
  1497. REMOVE_PICKUP bonus_bribe2
  1498. REMOVE_PICKUP bonus_bribe3
  1499. REMOVE_PICKUP bonus_bribe4
  1500. REMOVE_PICKUP bonus_bribe5
  1501. REMOVE_PICKUP bonus_bribe6
  1502. REMOVE_PICKUP bonus_health
  1503. REMOVE_PICKUP bonus_adrenaline
  1504. }
  1505.  
  1506. RETURN
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