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- import winsound, time
- def kick():
- kick = "kick.wav"
- winsound.PlaySound(kick, winsound.SND_FILENAME|winsound.SND_ASYNC)
- def snare():
- snare = "snare.wav"
- winsound.PlaySound(snare, winsound.SND_FILENAME|winsound.SND_ASYNC)
- def crash():
- crash = "crash.wav"
- winsound.PlaySound(crash, winsound.SND_FILENAME|winsound.SND_ASYNC)
- def hihat():
- hihat = "hihat.wav"
- winsound.PlaySound(hihat, winsound.SND_FILENAME|winsound.SND_ASYNC)
- def tom():
- death = "tom.wav"
- winsound.PlaySound(tom, winsound.SND_FILENAME|winsound.SND_ASYNC)
- while True:
- choice = input("1 = Kick, 2 = Snare, 3 = Crash, 4 = HiHat, 5 = TomTom, 0 = Exit")
- if choice == "1":
- kick()
- elif choice == "2":
- snare()
- elif choice == "3":
- crash()
- elif choice == "4":
- hihat()
- elif choice == "5":
- tom()
- elif choice == "0":
- break
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