SunKing

townyconfig

May 4th, 2013
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  1. #
  2. # The language file you wish to use
  3.  
  4. version:
  5. # This is the current version of Towny. Please do not edit.
  6. version: 0.82.1.0
  7. # This is for showing the changelog on updates. Please do not edit.
  8. last_run_version: 0.82.1.0
  9. # Minimum required version of CraftBukkit. Please do not edit.
  10. bukkit_version: '2602'
  11. # If enabled we will not check the CraftBukkit version at startup.
  12. bypass_version_check: 'false'
  13.  
  14.  
  15. # The language file you wish to use
  16. language: english.yml
  17.  
  18.  
  19. ############################################################
  20.  
  21. # +------------------------------------------------------+ #
  22.  
  23. # | Permission nodes | #
  24.  
  25. # +------------------------------------------------------+ #
  26.  
  27. ############################################################
  28.  
  29.  
  30.  
  31. # Possible permission nodes
  32.  
  33. #
  34.  
  35. # towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
  36.  
  37. # towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
  38.  
  39. # towny.top : User can access the command towny top
  40.  
  41. # towny.town.* : User has access to all town permission nodes.
  42.  
  43. # towny.town.new :User is able to create a town
  44.  
  45. # towny.town.delete :User is able to delete their town
  46.  
  47. # towny.town.claim : User is able to expand his town with /town claim
  48.  
  49. # towny.town.plot : User is able to use the /plot commands
  50.  
  51. # towny.town.resident : User is able to join towns upon invite.
  52.  
  53. # towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
  54.  
  55. # towny.town.toggle.pvp
  56.  
  57. # towny.town.toggle.public
  58.  
  59. # towny.town.toggle.explosions
  60.  
  61. # towny.town.toggle.fire
  62.  
  63. # towny.town.toggle.mobs
  64.  
  65. # towny.nation.* : User has access to all town permission nodes.
  66.  
  67. # towny.nation.new :User is able to create a nation
  68.  
  69. # towny.nation.delete :User is able to delete their nation (if king)
  70.  
  71. # towny.nation.rename :User is able to rename their nation (if king/assistant)
  72.  
  73. # towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King)
  74.  
  75. # towny.wild.*: User is able to build/destroy in wild regardless.
  76.  
  77. # towny.wild.build
  78.  
  79. # towny.wild.destroy
  80.  
  81. # towny.wild.switch
  82.  
  83. # towny.wild.item_use
  84.  
  85. # towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
  86.  
  87. # towny.wild.build.[block id]
  88.  
  89. # towny.wild.destroy.[block id]
  90.  
  91. # towny.wild.switch.[block id]
  92.  
  93. # towny.wild.item_use.[block id]
  94.  
  95. #
  96.  
  97. # towny.claimed.* : User can build/destroy/switch/item_use in all towns.
  98.  
  99. # towny.claimed.build : User can build in all towns.
  100.  
  101. # towny.claimed.destroy : User can destroy in all towns.
  102.  
  103. # towny.claimed.switch : User can switch in all towns.
  104.  
  105. # towny.claimed.item_use : User can use use items in all towns.
  106.  
  107. # towny.claimed.alltown.* : User is able to edit specified/all block types in all towns.
  108.  
  109. # towny.claimed.alltown.build.[block id]
  110.  
  111. # towny.claimed.alltown.destroy.[block id]
  112.  
  113. # towny.claimed.alltown.switch.[block id] : User can switch specified/all block types in all towns.
  114.  
  115. # towny.claimed.alltown.item_use.[block id]
  116.  
  117. # towny.claimed.owntown.* : User is able to edit specified/all block types in their own town.
  118.  
  119. # towny.claimed.owntown.build.[block id]
  120.  
  121. # towny.claimed.owntown.destroy.[block id] : (handy to allow clearing of snow '78')
  122.  
  123. # towny.claimed.owntown.switch.[block id]
  124.  
  125. # towny.claimed.owntown.item_use.[block id]
  126.  
  127. #
  128.  
  129. # towny.town.spawn.*: Grants all Spawn travel nodes
  130.  
  131. # towny.town.spawn.town : Ability to spawn to your own town.
  132.  
  133. # towny.town.spawn.nation : Ability to spawn to other towns in your nation.
  134.  
  135. # towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
  136.  
  137. # towny.town.spawn.public : Ability to spawn to unaffilated public towns.
  138.  
  139. #
  140.  
  141. # these will be moved to permissions nodes at a later date
  142. permissions:
  143. town_creation_admin_only: 'false'
  144. nation_creation_admin_only: 'false'
  145.  
  146.  
  147. ############################################################
  148.  
  149. # +------------------------------------------------------+ #
  150.  
  151. # | Town and Nation levels | #
  152.  
  153. # +------------------------------------------------------+ #
  154.  
  155. ############################################################
  156.  
  157.  
  158. levels:
  159.  
  160.  
  161. # default Town levels.
  162. town_level:
  163. - upkeepModifier: 1.0
  164. namePostfix: ' Ruins'
  165. mayorPrefix: 'Spirit '
  166. mayorPostfix: ''
  167. townBlockLimit: 1
  168. namePrefix: ''
  169. numResidents: 0
  170. - upkeepModifier: 1.0
  171. namePostfix: ' (Settlement)'
  172. mayorPrefix: 'Hermit '
  173. mayorPostfix: ''
  174. townBlockLimit: 16
  175. namePrefix: ''
  176. numResidents: 1
  177. - upkeepModifier: 1.0
  178. namePostfix: ' (Hamlet)'
  179. mayorPrefix: 'Chief '
  180. mayorPostfix: ''
  181. townBlockLimit: 32
  182. namePrefix: ''
  183. numResidents: 2
  184. - upkeepModifier: 1.0
  185. namePostfix: ' (Village)'
  186. mayorPrefix: 'Baron Von '
  187. mayorPostfix: ''
  188. townBlockLimit: 96
  189. namePrefix: ''
  190. numResidents: 6
  191. - upkeepModifier: 1.0
  192. namePostfix: ' (Town)'
  193. mayorPrefix: 'Viscount '
  194. mayorPostfix: ''
  195. townBlockLimit: 160
  196. namePrefix: ''
  197. numResidents: 10
  198. - upkeepModifier: 1.0
  199. namePostfix: ' (Large Town)'
  200. mayorPrefix: 'Count Von '
  201. mayorPostfix: ''
  202. townBlockLimit: 224
  203. namePrefix: ''
  204. numResidents: 14
  205. - upkeepModifier: 1.0
  206. namePostfix: ' (City)'
  207. mayorPrefix: 'Earl '
  208. mayorPostfix: ''
  209. townBlockLimit: 320
  210. namePrefix: ''
  211. numResidents: 20
  212. - upkeepModifier: 1.0
  213. namePostfix: ' (Large City)'
  214. mayorPrefix: 'Duke '
  215. mayorPostfix: ''
  216. townBlockLimit: 384
  217. namePrefix: ''
  218. numResidents: 24
  219. - upkeepModifier: 1.0
  220. namePostfix: ' (Metropolis)'
  221. mayorPrefix: 'Lord '
  222. mayorPostfix: ''
  223. townBlockLimit: 448
  224. namePrefix: ''
  225. numResidents: 28
  226.  
  227.  
  228. # default Nation levels.
  229. nation_level:
  230. - capitalPostfix: ''
  231. upkeepModifier: 1.0
  232. namePostfix: ' (Nation)'
  233. kingPrefix: 'Leader '
  234. townBlockLimitBonus: 10
  235. namePrefix: 'Land of '
  236. numResidents: 0
  237. capitalPrefix: ''
  238. kingPostfix: ''
  239. - capitalPostfix: ''
  240. upkeepModifier: 1.0
  241. namePostfix: ' (Nation)'
  242. kingPrefix: 'Count '
  243. townBlockLimitBonus: 20
  244. namePrefix: 'Federation of '
  245. numResidents: 10
  246. capitalPrefix: ''
  247. kingPostfix: ''
  248. - capitalPostfix: ''
  249. upkeepModifier: 1.0
  250. namePostfix: ' (Nation)'
  251. kingPrefix: 'Duke '
  252. townBlockLimitBonus: 40
  253. namePrefix: 'Dominion of '
  254. numResidents: 20
  255. capitalPrefix: ''
  256. kingPostfix: ''
  257. - capitalPostfix: ''
  258. upkeepModifier: 1.0
  259. namePostfix: ' (Nation)'
  260. kingPrefix: 'King '
  261. townBlockLimitBonus: 60
  262. namePrefix: 'Kingdom of '
  263. numResidents: 30
  264. capitalPrefix: ''
  265. kingPostfix: ''
  266. - capitalPostfix: ''
  267. upkeepModifier: 1.0
  268. namePostfix: ' Empire'
  269. kingPrefix: 'Emperor '
  270. townBlockLimitBonus: 100
  271. namePrefix: 'The '
  272. numResidents: 40
  273. capitalPrefix: ''
  274. kingPostfix: ''
  275. - capitalPostfix: ''
  276. upkeepModifier: 1.0
  277. namePostfix: ' Realm'
  278. kingPrefix: 'God Emperor '
  279. townBlockLimitBonus: 140
  280. namePrefix: 'The '
  281. numResidents: 60
  282. capitalPrefix: ''
  283. kingPostfix: ''
  284.  
  285.  
  286. ############################################################
  287.  
  288. # +------------------------------------------------------+ #
  289.  
  290. # | Town Claim/new defaults | #
  291.  
  292. # +------------------------------------------------------+ #
  293.  
  294. ############################################################
  295.  
  296.  
  297. town:
  298. # Default public status of the town (used for /town spawn)
  299. default_public: 'true'
  300. # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  301. default_open: 'false'
  302. # Limits the maximum amount of bonus blocks a town can buy.
  303. max_purchased_blocks: '0'
  304. # maximum number of plots any single resident can own
  305. max_plots_per_resident: '100'
  306. # Maximum number of towns allowed on the server.
  307. town_limit: '3000'
  308.  
  309.  
  310. # Minimum number of plots any towns home plot must be from the next town.
  311.  
  312. # This will prevent someone founding a town right on your doorstep
  313. min_distance_from_town_homeblock: '5'
  314.  
  315.  
  316. # Maximum distance between homblocks.
  317.  
  318. # This will force players to build close together.
  319. max_distance_between_homeblocks: '0'
  320.  
  321.  
  322. # The maximum townblocks available to a town is (numResidents * ratio).
  323.  
  324. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  325. town_block_ratio: '8'
  326. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  327.  
  328. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  329.  
  330. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  331.  
  332. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  333. town_block_size: '16'
  334.  
  335.  
  336.  
  337.  
  338. ############################################################
  339.  
  340. # +------------------------------------------------------+ #
  341.  
  342. # | Default new world settings | #
  343.  
  344. # +------------------------------------------------------+ #
  345.  
  346. ############################################################
  347.  
  348.  
  349.  
  350. # These flags are only used at the initial setp of a new world.
  351.  
  352.  
  353.  
  354. # Once Towny is running each world can be altered from within game
  355.  
  356. # using '/townyworld toggle'
  357.  
  358.  
  359. new_world_settings:
  360.  
  361. pvp:
  362. # Set if PVP is enabled in this world
  363. world_pvp: 'true'
  364. # force_pvp_on is a global flag and overrides any towns flag setting
  365. force_pvp_on: 'false'
  366.  
  367. mobs:
  368. # world_monsters_on is a global flag setting per world.
  369. world_monsters_on: 'true'
  370. # force_town_monsters_on is a global flag and overrides any towns flag setting
  371. force_town_monsters_on: 'false'
  372.  
  373. explosions:
  374. # Allow explosions in this world
  375. world_explosions_enabled: 'true'
  376. # force_explosions_on is a global flag and overrides any towns flag setting
  377. force_explosions_on: 'false'
  378.  
  379. fire:
  380. # Allow fire to be lit and spread in this world.
  381. world_firespread_enabled: 'true'
  382. # force_fire_on is a global flag and overrides any towns flag setting
  383. force_fire_on: 'false'
  384.  
  385.  
  386. # Prevent Endermen from picking up and placing blocks.
  387. enderman_protect: 'true'
  388. # Disable players trampling crops
  389. disable_player_crop_trampling: 'true'
  390. # Disable creatures trampling crops
  391. disable_creature_crop_trampling: 'true'
  392.  
  393.  
  394. # World management settings to deal with un/claiming plots
  395. plot_management:
  396.  
  397. block_delete:
  398. enabled: 'true'
  399. # These items will be deleted upon a plot being unclaimed
  400. unclaim_delete: 26,50,55,63,64,68,70,71,72,75,76,93,94
  401.  
  402. mayor_plotblock_delete:
  403. enabled: 'true'
  404. # These items will be deleted upon a mayor using /plot clear
  405.  
  406. # To disable deleting replace the current entries with NONE.
  407. mayor_plot_delete: WALL_SIGN,SIGN_POST
  408.  
  409. revert_on_unclaim:
  410. # *** WARNING***
  411.  
  412. # If this is enabled any town plots which become unclaimed will
  413.  
  414. # slowly be reverted to a snapshot taken before the plot was claimed.
  415.  
  416. #
  417.  
  418. # Regeneration will only work if the plot was
  419.  
  420. # claimed under version 0.76.2, or
  421.  
  422. # later with this feature enabled
  423.  
  424. #
  425.  
  426. # If you allow players to break/build in the wild the snapshot will
  427.  
  428. # include any changes made before the plot was claimed.
  429. enabled: 'true'
  430. speed: 1s
  431. # These block types will NOT be regenerated
  432. block_ignore: 14,21,22,41,42,48,50,52,56,57,63,68,89
  433.  
  434. wild_revert_on_mob_explosion:
  435. # Enabling this will slowly regenerate holes created in the
  436.  
  437. # wilderness by monsters exploding.
  438. enabled: 'true'
  439. entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,TNTPrimed
  440. delay: 20s
  441.  
  442.  
  443.  
  444.  
  445. ############################################################
  446.  
  447. # +------------------------------------------------------+ #
  448.  
  449. # | Global town settings | #
  450.  
  451. # +------------------------------------------------------+ #
  452.  
  453. ############################################################
  454.  
  455.  
  456. global_town_settings:
  457. # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  458. friendly_fire: 'true'
  459. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  460. health_regen:
  461. speed: 3s
  462. enable: 'true'
  463. # Allow towns to claim outposts (a townblock not connected to town).
  464. allow_outposts: 'true'
  465. # Allow the use of /town spawn
  466. allow_town_spawn: 'true'
  467. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  468. allow_town_spawn_travel: 'true'
  469. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  470. allow_town_spawn_travel_nation: 'true'
  471. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  472. allow_town_spawn_travel_ally: 'true'
  473. # If non zero it delays any spawn request by x seconds.
  474. teleport_warmup_time: '0'
  475. # Respawn the player at his town spawn point when he/she dies
  476. town_respawn: 'false'
  477. # Town respawn only happens when the player dies in the same world as the town's spawn point.
  478. town_respawn_same_world_only: 'false'
  479. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  480.  
  481. # Allowed options: unclaimed,enemy,neutral
  482. prevent_town_spawn_in: enemy
  483. # Enables the [~Home] message.
  484.  
  485. # If false it will make it harder for enemies to find the home block during a war
  486. show_town_notifications: 'true'
  487.  
  488.  
  489.  
  490.  
  491. ############################################################
  492.  
  493. # +------------------------------------------------------+ #
  494.  
  495. # | Plugin interfacing | #
  496.  
  497. # +------------------------------------------------------+ #
  498.  
  499. ############################################################
  500.  
  501.  
  502. plugin:
  503.  
  504.  
  505. # Valid load and save types are: flatfile, mysql, sqlite, h2.
  506. database:
  507. database_load: flatfile
  508. database_save: flatfile
  509.  
  510.  
  511. # SQL database connection details (IF set to use SQL).
  512. sql:
  513. hostname: localhost
  514. port: '3306'
  515. dbname: towny
  516. table_prefix: towny_
  517. username: root
  518. password: ''
  519.  
  520.  
  521. # Flatfile backup settings.
  522. daily_backups: 'true'
  523. backups_are_deleted_after: 90d
  524.  
  525.  
  526. # Valid entries are: zip, none.
  527. flatfile_backup: zip
  528.  
  529. interfacing:
  530.  
  531. tekkit:
  532. # Add any fake players for client/server mods (aka Tekkit) here
  533. fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  534.  
  535.  
  536. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  537. using_essentials: 'false'
  538.  
  539.  
  540. # This will attempt to use Register (if present)
  541.  
  542. # Then it will attempt to access iConomy 5.01 directly
  543.  
  544. # Enable if you have either iConomy 5.01, or Register.jar to
  545.  
  546. # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
  547.  
  548. # https://github.com/iConomy/Register/tree/master/dist
  549. using_economy: 'true'
  550.  
  551.  
  552. # Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
  553.  
  554. # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
  555. using_questioner:
  556. enable: 'true'
  557. # The command to accept invitations.
  558. accept: accept
  559. # The command to refuse invitations.
  560. deny: deny
  561.  
  562.  
  563. # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  564.  
  565. # False to disable permission checks and rely on Towny settings.
  566. using_permissions: 'true'
  567.  
  568. day_timer:
  569. # The number of hours in each "day".
  570.  
  571. # You can configure for 10 hour days. Default is 24 hours.
  572. day_interval: 1d
  573. # The time each "day", when taxes will be collected.
  574.  
  575. # MUST be less than day_interval. Default is 12h (midday).
  576. new_day_time: 12h
  577.  
  578.  
  579. # Lots of messages to tell you what's going on in the server with time taken for events.
  580. debug_mode: 'false'
  581.  
  582.  
  583. # Spams the player named in dev_name with all messages related to towny.
  584. dev_mode:
  585. enable: 'false'
  586. dev_name: ElgarL
  587.  
  588.  
  589. # Record all messages to the towny.log
  590. logging: 'true'
  591. # If true this will cause the log to be wiped at every startup.
  592. reset_log_on_boot: 'true'
  593.  
  594.  
  595.  
  596.  
  597. ############################################################
  598.  
  599. # +------------------------------------------------------+ #
  600.  
  601. # | Filters colour and chat | #
  602.  
  603. # +------------------------------------------------------+ #
  604.  
  605. ############################################################
  606.  
  607.  
  608. filters_colour_chat:
  609. # This is the name given to any NPC assigned mayor.
  610. npc_prefix: NPC
  611. # Regex fields used in validating inputs.
  612. regex:
  613. name_filter_regex: '[ /]'
  614. name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  615. name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
  616.  
  617. modify_chat:
  618. # Maximum length of Town and Nation names.
  619. max_name_length: '20'
  620. # Maximum length of titles and surnames.
  621. max_title_length: '10'
  622.  
  623.  
  624.  
  625.  
  626. ############################################################
  627.  
  628. # +------------------------------------------------------+ #
  629.  
  630. # | block/item/mob protection | #
  631.  
  632. # +------------------------------------------------------+ #
  633.  
  634. ############################################################
  635.  
  636.  
  637. protection:
  638.  
  639.  
  640. # Items that can be blocked within towns via town/plot flags
  641.  
  642. # 259 - flint and steel
  643.  
  644. # 325 - bucket
  645.  
  646. # 326 - water bucket
  647.  
  648. # 327 - lava bucket
  649.  
  650. # 351 - bone/bonemeal
  651.  
  652. # 359 - shears
  653.  
  654. # 368 - ender pearl
  655.  
  656. # 374 - glass bottle
  657.  
  658. # 385 - fire charge
  659. item_use_ids: 259,325,326,327,351,359,368,374,385
  660.  
  661.  
  662. # Items which can be blocked or enabled via town/plot flags
  663.  
  664. # 25 - noteblock
  665.  
  666. # 54 - chest
  667.  
  668. # 61 - furnace
  669.  
  670. # 62 - lit furnace
  671.  
  672. # 64 - wooden door
  673.  
  674. # 69 - lever
  675.  
  676. # 70 - stone pressure plate
  677.  
  678. # 71 - iron door
  679.  
  680. # 72 - wooden pressure plate
  681.  
  682. # 77 - stone button
  683.  
  684. # 96 - trap door
  685.  
  686. # 84 - jukebox
  687.  
  688. # 93/94 - redstone repeater
  689. switch_ids: 23,25,54,61,62,64,69,70,71,72,77,96,84,93,94,107
  690.  
  691.  
  692. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  693.  
  694. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  695.  
  696. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  697.  
  698.  
  699.  
  700. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  701. town_mob_removal_entities: Monster,WaterMob,Flying,Slime
  702.  
  703.  
  704. # Prevent the spawning of villager babies in towns.
  705. town_prevent_villager_breeding: 'false'
  706.  
  707.  
  708. # Globally remove living entities in all worlds that have their flag set.
  709. world_mob_removal_entities: Monster,WaterMob,Flying,Slime
  710.  
  711.  
  712. # Prevent the spawning of villager babies in the world.
  713. world_prevent_villager_breeding: 'false'
  714.  
  715.  
  716. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  717.  
  718. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  719.  
  720. # NEVER set below 1.
  721. mob_removal_speed: 5s
  722.  
  723.  
  724. # Prevent fly and double block jump cheats.
  725. cheat_protection: 'true'
  726.  
  727.  
  728. # The amount of time it takes for a protected block to regenerate. Use zero for no delay.
  729. regen_delay: 0s
  730.  
  731.  
  732.  
  733.  
  734. ############################################################
  735.  
  736. # +------------------------------------------------------+ #
  737.  
  738. # | Wilderness settings | #
  739.  
  740. # +------------------------------------------------------+ #
  741.  
  742. ############################################################
  743.  
  744.  
  745.  
  746. # These Settings defaults only. They are copied to each worlds data files upon first detection
  747.  
  748. # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  749.  
  750.  
  751. unclaimed:
  752. unclaimed_zone_build: 'false'
  753. unclaimed_zone_destroy: 'false'
  754. unclaimed_zone_item_use: 'false'
  755. unclaimed_zone_ignore: 6,14,15,16,17,18,21,31,37,38,39,40,50,56,65,66,73,74,81,82,83,86,89
  756. unclaimed_zone_switch: 'false'
  757.  
  758.  
  759.  
  760.  
  761. ############################################################
  762.  
  763. # +------------------------------------------------------+ #
  764.  
  765. # | Town Notifications | #
  766.  
  767. # +------------------------------------------------------+ #
  768.  
  769. ############################################################
  770.  
  771.  
  772.  
  773. # This is the format for the notifications sent as players move between plots.
  774.  
  775. # Empty a particular format for it to be ignored.
  776.  
  777.  
  778.  
  779. # Example:
  780.  
  781. # [notification.format]
  782.  
  783. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  784.  
  785. # ... [notification.plot.format]
  786.  
  787. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  788.  
  789. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  790.  
  791.  
  792. notification:
  793. format: '&6 ~ %s'
  794. splitter: '&7 - '
  795. area_wilderness: '&2%s'
  796. area_town: '&6%s'
  797. owner: '&a%s'
  798. no_owner: '&a%s'
  799. plot:
  800. splitter: ' '
  801. format: '%s'
  802. homeblock: '&b[Home]'
  803. outpostblock: '&b[Outpost]'
  804. forsale: '&e[For Sale: %s]'
  805. type: '&6[%s]'
  806.  
  807.  
  808.  
  809.  
  810. ############################################################
  811.  
  812. # +------------------------------------------------------+ #
  813.  
  814. # | Default Town/Plot flags | #
  815.  
  816. # +------------------------------------------------------+ #
  817.  
  818. ############################################################
  819.  
  820.  
  821.  
  822.  
  823. default_perm_flags:
  824.  
  825.  
  826. # Default permission flags for residents plots within a town
  827.  
  828. #
  829.  
  830. # Can allies/friends/outsiders perform certain actions in the town
  831.  
  832. #
  833.  
  834. # build - place blocks and other items
  835.  
  836. # destroy - break blocks and other items
  837.  
  838. # itemuse - use items such as furnaces (as defined in item_use_ids)
  839.  
  840. # switch - trigger or activate switches (as defined in switch_ids)
  841. resident:
  842. friend:
  843. build: 'true'
  844. destroy: 'true'
  845. item_use: 'true'
  846. switch: 'true'
  847. ally:
  848. build: 'false'
  849. destroy: 'false'
  850. item_use: 'false'
  851. switch: 'false'
  852. outsider:
  853. build: 'false'
  854. destroy: 'false'
  855. item_use: 'false'
  856. switch: 'false'
  857.  
  858.  
  859. # Default permission flags for towns
  860.  
  861. # These are copied into the town data file at creation
  862.  
  863. #
  864.  
  865. # Can allies/outsiders/residents perform certain actions in the town
  866.  
  867. #
  868.  
  869. # build - place blocks and other items
  870.  
  871. # destroy - break blocks and other items
  872.  
  873. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  874.  
  875. # switch - trigger or activate switches (as defined in switch_ids)
  876. town:
  877. default:
  878. pvp: 'true'
  879. fire: 'false'
  880. explosion: 'false'
  881. mobs: 'false'
  882. resident:
  883. build: 'true'
  884. destroy: 'true'
  885. item_use: 'true'
  886. switch: 'true'
  887. ally:
  888. build: 'false'
  889. destroy: 'false'
  890. item_use: 'false'
  891. switch: 'false'
  892. outsider:
  893. build: 'false'
  894. destroy: 'false'
  895. item_use: 'false'
  896. switch: 'false'
  897.  
  898.  
  899.  
  900.  
  901. ############################################################
  902.  
  903. # +------------------------------------------------------+ #
  904.  
  905. # | Resident settings | #
  906.  
  907. # +------------------------------------------------------+ #
  908.  
  909. ############################################################
  910.  
  911.  
  912. resident_settings:
  913. # player is flagged as inactive after 1 hour (default)
  914. inactive_after_time: 1h
  915. # if enabled old residents will be kicked and deleted from a town
  916.  
  917. # after Two months (default) of not logging in
  918. delete_old_residents:
  919. enable: 'false'
  920. deleted_after_time: 60d
  921. delete_economy_account: 'true'
  922. # The name of the town a resident will automatically join when he first registers.
  923. default_town_name: ''
  924.  
  925.  
  926.  
  927.  
  928. ############################################################
  929.  
  930. # +------------------------------------------------------+ #
  931.  
  932. # | Economy settings | #
  933.  
  934. # +------------------------------------------------------+ #
  935.  
  936. ############################################################
  937.  
  938.  
  939. economy:
  940.  
  941. spawn_travel:
  942. # Cost to use /town spawn
  943. price_town_spawn_travel: '0.0'
  944. # Cost to use '/town spawn [town]' to another town in your nation.
  945. price_town_nation_spawn_travel: '5.0'
  946. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  947. price_town_ally_spawn_travel: '10.0'
  948. # Cost to use /town spawn [town]
  949.  
  950. # This is paid to the town you goto.
  951. price_town_public_spawn_travel: '10.0'
  952.  
  953.  
  954. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  955. price_nation_neutrality: '100.0'
  956.  
  957. new_expand:
  958. # How much it costs to start a nation.
  959. price_new_nation: '1000.0'
  960. # How much it costs to start a town.
  961. price_new_town: '250.0'
  962. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  963. price_outpost: '500.0'
  964. # The price for a town to expand one townblock.
  965. price_claim_townblock: '25.0'
  966. # How much it costs a player to buy extra blocks.
  967. price_purchased_bonus_townblock: '25.0'
  968.  
  969. price_death: '1.0'
  970.  
  971. banks:
  972. # Maximum amount of money allowed in town bank
  973.  
  974. # Use 0 for no limit
  975. town_bank_cap: '0.0'
  976. # Set to true to allow withdrawls from town banks
  977. town_allow_withdrawls: 'true'
  978. # Maximum amount of money allowed in nation bank
  979.  
  980. # Use 0 for no limit
  981. nation_bank_cap: '0.0'
  982. # Set to true to allow withdrawls from nation banks
  983. nation_allow_withdrawls: 'true'
  984. closed_economy:
  985. # The name of the account that all money that normally disappears goes into.
  986. server_account: towny-server
  987. # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  988.  
  989. # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  990.  
  991. # This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  992. enabled: 'false'
  993.  
  994. daily_taxes:
  995. # Enables taxes to be collected daily by town/nation
  996.  
  997. # If a town can't pay it's tax then it is kicked from the nation.
  998.  
  999. # if a resident can't pay his plot tax he loses his plot.
  1000.  
  1001. # if a resident can't pay his town tax then he is kicked from the town.
  1002.  
  1003. # if a town or nation fails to pay it's upkeep it is deleted.
  1004. enabled: 'true'
  1005. # Maximum tax amount allowed when using flat taxes
  1006. max_tax_amount: '1000.0'
  1007. # maximum tax percentage allowed when taxing by percentages
  1008. max_tax_percent: '25'
  1009. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  1010.  
  1011. # all of it's member town are kicked and the Nation is removed.
  1012. price_nation_upkeep: '100.0'
  1013. # The server's daily charge on each town. If a town fails to pay this upkeep
  1014.  
  1015. # all of it's residents are kicked and the town is removed.
  1016. price_town_upkeep: '10.0'
  1017. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  1018.  
  1019. # calculated by (number of claimed plots X price_town_upkeep).
  1020. town_plotbased_upkeep: 'false'
  1021. # If enabled and you set a negative upkeep for the town
  1022.  
  1023. # any funds the town gains via upkeep at a new day
  1024.  
  1025. # will be shared out between the plot owners.
  1026. use_plot_payments: 'false'
  1027.  
  1028.  
  1029.  
  1030.  
  1031. ############################################################
  1032.  
  1033. # +------------------------------------------------------+ #
  1034.  
  1035. # | War settings | #
  1036.  
  1037. # +------------------------------------------------------+ #
  1038.  
  1039. ############################################################
  1040.  
  1041.  
  1042. war:
  1043. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  1044. nation_can_be_neutral: 'true'
  1045.  
  1046.  
  1047.  
  1048.  
  1049. ############################################################
  1050.  
  1051. # +------------------------------------------------------+ #
  1052.  
  1053. # | Economy Transfers During War settings | #
  1054.  
  1055. # +------------------------------------------------------+ #
  1056.  
  1057. ############################################################
  1058.  
  1059.  
  1060. economy:
  1061. enemy:
  1062. # Amount charged to place a warflag (payed to server).
  1063. place_flag: '10'
  1064. # Amount payed from the flagbearer to the defender after defending the area.
  1065. defended_attack: '10'
  1066. # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  1067.  
  1068. # and the attacker can't pay, the attack is canceled.
  1069. townblock_won: '10'
  1070. # Same as townblock_won but for the special case of winning the homeblock.
  1071. homeblock_won: '100'
  1072.  
  1073.  
  1074.  
  1075.  
  1076. ############################################################
  1077.  
  1078. # +------------------------------------------------------+ #
  1079.  
  1080. # | War Event settings | #
  1081.  
  1082. # +------------------------------------------------------+ #
  1083.  
  1084. ############################################################
  1085.  
  1086.  
  1087.  
  1088. # This is started with /townyadmnin toggle war
  1089.  
  1090.  
  1091.  
  1092. # In peace time War spoils are accumulated from towns and nations being
  1093.  
  1094. # deleted with any money left in the bank.
  1095.  
  1096. #
  1097.  
  1098. # These funds are increased during a war event upon a player death.
  1099.  
  1100. # An additional bonus to the war chest is set in base_spoils.
  1101.  
  1102. #
  1103.  
  1104. # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  1105.  
  1106. # The war is won when the only nations left in the battle are allies, or only a single nation.
  1107.  
  1108. #
  1109.  
  1110. # The winning nations share half of the war spoils.
  1111.  
  1112. # The remaining half is paid to the town which took the most town blocks, and lost the least.
  1113.  
  1114.  
  1115. event:
  1116. warning_delay: '30'
  1117. #If false all towns not in nations can be attacked during a war event.
  1118. towns_are_neutral: 'true'
  1119.  
  1120.  
  1121. # If true and the monarch/king dies the nation is removed from the war.
  1122. remove_on_monarch_death: 'false'
  1123. # If enabled players will be able to break/place blocks in enemy plots during a war.
  1124. allow_block_griefing: 'true'
  1125.  
  1126.  
  1127. # A townblock takes damage every 5 seconds that an enemy is stood in it.
  1128. block_hp:
  1129. town_block_hp: '60'
  1130. home_block_hp: '120'
  1131.  
  1132. eco:
  1133. # This amount is new money injected into the economy with a war event.
  1134. base_spoils: '100.0'
  1135. # This amount is taken from the losing town for each plot lost.
  1136. wartime_town_block_loss_price: '100.0'
  1137. # This amount is taken from the player if they die during the event
  1138. price_death_wartime: '200.0'
  1139.  
  1140. points:
  1141. points_townblock: '1'
  1142. points_town: '10'
  1143. points_nation: '100'
  1144. points_kill: '1'
  1145.  
  1146.  
  1147. # The minimum height at which a player must stand to count as an attacker.
  1148. min_height: '60'
  1149.  
  1150.  
  1151. ############################################################
  1152.  
  1153. # +------------------------------------------------------+ #
  1154.  
  1155. # | Flag war settings | #
  1156.  
  1157. # +------------------------------------------------------+ #
  1158.  
  1159. ############################################################
  1160.  
  1161.  
  1162. enemy:
  1163. # If false, players won't be able to place war flags, effectively disabling warzones.
  1164. allow_attacks: 'false'
  1165. # If true, enemy's can only attack the edge plots of a town with war flags.
  1166. only_attack_borders: 'true'
  1167. # This many people must be online in target town in order to place a war flag in their domain.
  1168. min_players_online_in_town: '2'
  1169. # This many people must be online in target nation in order to place a war flag in their domain.
  1170. min_players_online_in_nation: '3'
  1171. max_active_flags_per_player: '1'
  1172. flag:
  1173. waiting_time: 1m
  1174. # This is the block a player must place to trigger the attack event.
  1175. base_block: fence
  1176. # This is the block a player must place to trigger the attack event.
  1177. light_block: torch
  1178. beacon:
  1179. # Must be smaller than half the size of town_block_size.
  1180. radius: '3'
  1181. # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  1182.  
  1183. # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  1184. height_above_flag:
  1185. min: '3'
  1186. max: '64'
  1187. draw: 'true'
  1188. wireframe_block: glowstone
  1189. ############################################################
  1190.  
  1191. # +------------------------------------------------------+ #
  1192.  
  1193. # | Warzone Block Permissions | #
  1194.  
  1195. # +------------------------------------------------------+ #
  1196.  
  1197. ############################################################
  1198.  
  1199.  
  1200. warzone:
  1201. # List of materaials that can be modified in a warzone.
  1202.  
  1203. # '*' = Allow all materials.
  1204.  
  1205. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  1206.  
  1207. # Eg: '*,-chest,-furnace'
  1208. editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  1209. item_use: 'true'
  1210. switch: 'true'
  1211. # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  1212. fire: 'true'
  1213. explosions: 'true'
  1214. explosions_break_blocks: 'true'
  1215. # TODO: Blocks will not regen as of yet. Stay tuned for later changes.
  1216.  
  1217. # Only under affect when explosions_break_blocks is true.
  1218. explosions_regen_blocks: 'true'
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