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- James:
- Your game looks like it is coming along great. Do you have a dedicated designer for it yet?
- If not, get one. You need someone who can stay objective about the fun whilst you and your pal focus on programming and art.
- Phi:
- Yeah we've expanded a bit and have a full team now. It's a great feeling :)
- James:
- Hey man, sitting here with Reso adoring the GIFs of your game, wondering if you’re interested in him doing some music for it. He needs a game project for his portfolio.
- Here’s a link containing some of his more appropriate stuff for your aesthetic. If you like it, I’ll intro!
- Hope you’re well sir!
- Phi:
- Great to hear from you! Reso's work sounds amazing, unfortunately I already have a dedicated sound design + composer on my core team.
- We're working out some pretty technically complicated stuff with our adaptive music system for Recompile, so it's really hard to bring in additional composers.
- Also - we're definitely going for a more cinematic style with a huge emphasis on musical storytelling, so I don't think it would be a right fit.
- I wish Reso the best of luck with finding games projects for his portfolio.
- Hope you're well :)
- James:
- I read up more about your team after I sent the mail and saw that you have a composer onboard. You’re all set for indie superstardom – I’m being serious.
- All you need to do now is make sure it’s fucking fun. I don’t see a designer on your core team btw?
- Phi:
- That's me :) It's a passion and hobby, if not a professional skill. Recompile is a way for me to practice design, for better or for worse!
- Of course I'll be relying on lots of feedback and guidance from the experts ;)
- We'll see how it goes!
- James:
- Ok man, I’m absolutely certain you don’t want to hear this, but there’s a good chance you’re going to be too close to the game to make ruthless decisions for the good of the game.
- Take a moment to imagine yourself ten years from now. You’re looking back on your life, realising that this game was your golden ticket.
- Don’t fuck it up by making the game too hard, too easy, too samey – too easy to make these mistakes when you’re too close to it.
- Right, I’ll mind my own fucking business now :p
- Phi:
- Haha, I understand what you mean though!
- Thankfully my team are always constantly knocking my ideas down and making me change stuff against my personal feelings.
- It's great and actually eases a huge burden on my part.
- I don't mind fucking up. Every game I make is better than the last, and I always cringe at the decisions I made with my old stuff.
- The game isn't the golden ticket, its the journey past, present and future. We'll be fine :)
- I do appreciate your sentiment.
- Keep in touch!
- James:
- Sounds good, the fact you’re changing stuff against your preference gives me confidence 😊
- You’re right that it’s a journey, but it is possible to catch a jet in first class whilst others are searching their pockets for bus fare. You’ve hit on something that has everyone’s attention, EDGE included.
- That’s a golden ticket my friend.
- Our first Golden ticket was Velocity. We had doors of opportunity fly open as a result of that game because it got a 9 in EDGE. We had an opportunity to give ourselves very different lives with Velocity 2X, and we did – it allowed us to buy a home and live comfortably. We continue making cool stuff after 15 years in business because we know how to spot the golden tickets :p
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