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- 2017-01-16 02:07:38.283 - Thread: 1 -> Log Started
- 2017-01-16 02:07:38.284 - Thread: 1 -> Timezone (local - UTC): -6h
- 2017-01-16 02:07:38.284 - Thread: 1 -> App Version: 01_168_006
- 2017-01-16 02:07:38.284 - Thread: 1 -> Steam build: Always true
- 2017-01-16 02:07:38.284 - Thread: 1 -> Is official: True [NO][IS][NAMP]
- 2017-01-16 02:07:38.284 - Thread: 1 -> Environment.ProcessorCount: 4
- 2017-01-16 02:07:38.284 - Thread: 1 -> Environment.OSVersion: Microsoft Windows NT 10.0.14393.0
- 2017-01-16 02:07:38.284 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe"
- 2017-01-16 02:07:38.284 - Thread: 1 -> Environment.Is64BitProcess: True
- 2017-01-16 02:07:38.284 - Thread: 1 -> Environment.Is64BitOperatingSystem: True
- 2017-01-16 02:07:38.285 - Thread: 1 -> Environment.Version: 4.6.2 or later (394802)
- 2017-01-16 02:07:38.285 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64
- 2017-01-16 02:07:38.285 - Thread: 1 -> MainAssembly.ProcessorArchitecture: Amd64
- 2017-01-16 02:07:38.285 - Thread: 1 -> ExecutingAssembly.ProcessorArchitecture: Amd64
- 2017-01-16 02:07:38.285 - Thread: 1 -> IntPtr.Size: 8
- 2017-01-16 02:07:38.285 - Thread: 1 -> Default Culture: en-US
- 2017-01-16 02:07:38.285 - Thread: 1 -> Default UI Culture: en-US
- 2017-01-16 02:07:38.285 - Thread: 1 -> IsAdmin: False
- 2017-01-16 02:07:38.289 - Thread: 1 -> MyConfig.Load() - START
- 2017-01-16 02:07:38.291 - Thread: 1 -> Path: C:\Users\Joel\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2017-01-16 02:07:38.312 - Thread: 1 -> GraphicsRenderer: DirectX 11
- 2017-01-16 02:07:38.312 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
- 2017-01-16 02:07:38.312 - Thread: 1 -> Language: 0
- 2017-01-16 02:07:38.312 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
- 2017-01-16 02:07:38.312 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
- 2017-01-16 02:07:38.312 - Thread: 1 -> FirstTimeRun: False
- 2017-01-16 02:07:38.312 - Thread: 1 -> VideoAdapter: 0
- 2017-01-16 02:07:38.312 - Thread: 1 -> ScreenWidth: 2560
- 2017-01-16 02:07:38.312 - Thread: 1 -> ScreenHeight: 1440
- 2017-01-16 02:07:38.312 - Thread: 1 -> RefreshRate: 74924
- 2017-01-16 02:07:38.312 - Thread: 1 -> WindowMode: 1
- 2017-01-16 02:07:38.312 - Thread: 1 -> VerticalSync: False
- 2017-01-16 02:07:38.312 - Thread: 1 -> HardwareCursor: True
- 2017-01-16 02:07:38.312 - Thread: 1 -> RenderQuality: 1
- 2017-01-16 02:07:38.312 - Thread: 1 -> FieldOfView: 90.04714
- 2017-01-16 02:07:38.312 - Thread: 1 -> VegetationViewDistance: 4007
- 2017-01-16 02:07:38.312 - Thread: 1 -> RenderInterpolation: True
- 2017-01-16 02:07:38.312 - Thread: 1 -> GrassDensity: 4.014896
- 2017-01-16 02:07:38.312 - Thread: 1 -> AmbientOcclusionEnabled:
- 2017-01-16 02:07:38.312 - Thread: 1 -> LowMemSwitchToLow: 0
- 2017-01-16 02:07:38.312 - Thread: 1 -> CubeBuilderBuildingMode: 2
- 2017-01-16 02:07:38.312 - Thread: 1 -> ControlsHints: False
- 2017-01-16 02:07:38.312 - Thread: 1 -> RotationHints: True
- 2017-01-16 02:07:38.312 - Thread: 1 -> AnimatedRotation: True
- 2017-01-16 02:07:38.312 - Thread: 1 -> BuildingSizeHint: True
- 2017-01-16 02:07:38.312 - Thread: 1 -> ShowCrosshair: True
- 2017-01-16 02:07:38.312 - Thread: 1 -> DisableHeadbob: False
- 2017-01-16 02:07:38.312 - Thread: 1 -> CompressSaveGames: False
- 2017-01-16 02:07:38.312 - Thread: 1 -> ShowPlayerNamesOnHud: True
- 2017-01-16 02:07:38.312 - Thread: 1 -> ReleasingAltResetsCamera: True
- 2017-01-16 02:07:38.312 - Thread: 1 -> UiTransparency: 0.7382324
- 2017-01-16 02:07:38.312 - Thread: 1 -> UiBkTransparency: 0.6033528
- 2017-01-16 02:07:38.312 - Thread: 1 -> TextureQuality: 2
- 2017-01-16 02:07:38.312 - Thread: 1 -> FoliageDetails: 3
- 2017-01-16 02:07:38.312 - Thread: 1 -> MinimalHud: False
- 2017-01-16 02:07:38.312 - Thread: 1 -> GameVolume: 1
- 2017-01-16 02:07:38.312 - Thread: 1 -> MusicVolume: 0.236735
- 2017-01-16 02:07:38.312 - Thread: 1 -> VoiceChatVolume: 1
- 2017-01-16 02:07:38.312 - Thread: 1 -> HudWarnings: True
- 2017-01-16 02:07:38.312 - Thread: 1 -> VoiceChat: True
- 2017-01-16 02:07:38.312 - Thread: 1 -> EnableMuteWhenNotInFocus: True
- 2017-01-16 02:07:38.312 - Thread: 1 -> EnableReverb: True
- 2017-01-16 02:07:38.312 - Thread: 1 -> EnableDynamicMusic: True
- 2017-01-16 02:07:38.312 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True
- 2017-01-16 02:07:38.312 - Thread: 1 -> ScreenshotSizeMultiplier: 1
- 2017-01-16 02:07:38.313 - Thread: 1 -> MyConfig.Load() - END
- 2017-01-16 02:07:38.314 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified
- 2017-01-16 02:07:38.743 - Thread: 1 -> WMI {
- 2017-01-16 02:07:38.876 - Thread: 1 -> {
- 2017-01-16 02:07:38.877 - Thread: 1 -> Caption = NVIDIA GeForce GTX 1070
- 2017-01-16 02:07:38.877 - Thread: 1 -> AdapterRam = 4293918720
- 2017-01-16 02:07:38.877 - Thread: 1 -> DriverVersion = 21.21.13.7633
- 2017-01-16 02:07:38.877 - Thread: 1 -> DriverDate = 20161211000000.000000-000
- 2017-01-16 02:07:38.877 - Thread: 1 -> Description = NVIDIA GeForce GTX 1070
- 2017-01-16 02:07:38.877 - Thread: 1 -> DeviceID = VideoController1
- 2017-01-16 02:07:38.877 - Thread: 1 -> Name = NVIDIA GeForce GTX 1070
- 2017-01-16 02:07:38.877 - Thread: 1 -> VideoProcessor = GeForce GTX 1070
- 2017-01-16 02:07:38.877 - Thread: 1 -> VideoArchitecture = 5
- 2017-01-16 02:07:38.877 - Thread: 1 -> PNPDeviceID = PCI\VEN_10DE&DEV_1B81&SUBSYS_143519DA&REV_A1\4&2D78AB8F&0&0008
- 2017-01-16 02:07:38.877 - Thread: 1 -> InstalledDisplayDrivers = C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_3f929cc119e3b994\nvd3dumx,C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_3f929cc119e3b994\nvwgf2umx,C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_3f929cc119e3b994\nvwgf2umx,C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_3f929cc119e3b994\nvwgf2umx,C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_3f929cc119e3b994\nvd3dum,C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_3f929cc119e3b994\nvwgf2um,C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_3f929cc119e3b994\nvwgf2um,C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_3f929cc119e3b994\nvwgf2um
- 2017-01-16 02:07:38.877 - Thread: 1 -> }
- 2017-01-16 02:07:38.877 - Thread: 1 -> }
- 2017-01-16 02:07:38.990 - Thread: 1 -> Steam.IsActive: True
- 2017-01-16 02:07:38.991 - Thread: 1 -> Steam.IsOnline: True
- 2017-01-16 02:07:38.991 - Thread: 1 -> Steam.OwnsGame: True
- 2017-01-16 02:07:38.991 - Thread: 1 -> Steam.UserId: 76561198031627965
- 2017-01-16 02:07:38.991 - Thread: 1 -> Steam.UserName: Matza_JEW
- 2017-01-16 02:07:38.991 - Thread: 1 -> Steam.Branch:
- 2017-01-16 02:07:38.991 - Thread: 1 -> Build date: 2016-12-30 04:44
- 2017-01-16 02:07:38.991 - Thread: 1 -> Build version: 0.1.6208.30127
- 2017-01-16 02:07:39.018 - Thread: 1 -> MySandboxGame.Constructor() - START
- 2017-01-16 02:07:39.018 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64
- 2017-01-16 02:07:39.018 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content
- 2017-01-16 02:07:39.018 - Thread: 1 -> Found processor count: 4
- 2017-01-16 02:07:39.018 - Thread: 1 -> Using processor count: 4
- 2017-01-16 02:07:39.956 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
- 2017-01-16 02:07:39.959 - Thread: 1 -> 35b633ee9fa9d67b72438da0e42315578bf423d6
- 2017-01-16 02:07:40.236 - Thread: 1 -> Loading scenarios
- 2017-01-16 02:07:40.262 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
- 2017-01-16 02:07:40.262 - Thread: 1 -> Preallocate - START
- 2017-01-16 02:07:40.263 - Thread: 1 -> MySpaceBuildComponent - START
- 2017-01-16 02:07:40.263 - Thread: 1 -> MySpaceBuildComponent - END
- 2017-01-16 02:07:40.263 - Thread: 1 -> MySpaceWorldGenerator - START
- 2017-01-16 02:07:40.269 - Thread: 1 -> MySpaceWorldGenerator - END
- 2017-01-16 02:07:40.269 - Thread: 1 -> MyEntities - START
- 2017-01-16 02:07:40.282 - Thread: 1 -> MyEntities - END
- 2017-01-16 02:07:40.282 - Thread: 1 -> MyObjectBuilder_Base - START
- 2017-01-16 02:07:40.282 - Thread: 1 -> MyObjectBuilder_Base - END
- 2017-01-16 02:07:40.282 - Thread: 1 -> MyTransparentGeometry - START
- 2017-01-16 02:07:40.308 - Thread: 1 -> MyTransparentGeometry - END
- 2017-01-16 02:07:40.308 - Thread: 1 -> MyCubeGridDeformationTables - START
- 2017-01-16 02:07:40.313 - Thread: 1 -> MyCubeGridDeformationTables - END
- 2017-01-16 02:07:40.313 - Thread: 1 -> MyMath - START
- 2017-01-16 02:07:40.313 - Thread: 1 -> MyMath - END
- 2017-01-16 02:07:40.313 - Thread: 1 -> MySimpleObjectDraw - START
- 2017-01-16 02:07:40.314 - Thread: 1 -> MySimpleObjectDraw - END
- 2017-01-16 02:07:40.318 - Thread: 1 -> MyDefinitionManager - START
- 2017-01-16 02:07:40.318 - Thread: 1 -> MyDefinitionManager - END
- 2017-01-16 02:07:40.318 - Thread: 1 -> MyCubeGridDefinitions - START
- 2017-01-16 02:07:40.345 - Thread: 1 -> MyCubeGridDefinitions - END
- 2017-01-16 02:07:40.345 - Thread: 1 -> MyAIActionsParser - START
- 2017-01-16 02:07:40.345 - Thread: 1 -> MyAIActionsParser - END
- 2017-01-16 02:07:40.345 - Thread: 1 -> MyMultiplayerBase - START
- 2017-01-16 02:07:40.345 - Thread: 1 -> MyMultiplayerBase - END
- 2017-01-16 02:07:40.345 - Thread: 1 -> MyMultiplayerServerBase - START
- 2017-01-16 02:07:40.345 - Thread: 1 -> MyMultiplayerServerBase - END
- 2017-01-16 02:07:40.345 - Thread: 1 -> MyDedicatedServerBase - START
- 2017-01-16 02:07:40.345 - Thread: 1 -> MyDedicatedServerBase - END
- 2017-01-16 02:07:40.345 - Thread: 1 -> MyMultiplayerClientBase - START
- 2017-01-16 02:07:40.345 - Thread: 1 -> MyMultiplayerClientBase - END
- 2017-01-16 02:07:40.345 - Thread: 1 -> MyMultiplayerLobbyClient - START
- 2017-01-16 02:07:40.345 - Thread: 1 -> MyMultiplayerLobbyClient - END
- 2017-01-16 02:07:40.345 - Thread: 1 -> MyServerDebugCommands - START
- 2017-01-16 02:07:40.349 - Thread: 1 -> MyServerDebugCommands - END
- 2017-01-16 02:07:40.349 - Thread: 1 -> MyClientDebugCommands - START
- 2017-01-16 02:07:40.349 - Thread: 1 -> MyClientDebugCommands - END
- 2017-01-16 02:07:40.349 - Thread: 1 -> MyMultiplayerClient - START
- 2017-01-16 02:07:40.349 - Thread: 1 -> MyMultiplayerClient - END
- 2017-01-16 02:07:40.349 - Thread: 1 -> MyMultiplayerLobby - START
- 2017-01-16 02:07:40.349 - Thread: 1 -> MyMultiplayerLobby - END
- 2017-01-16 02:07:40.349 - Thread: 1 -> MyDedicatedServer - START
- 2017-01-16 02:07:40.349 - Thread: 1 -> MyDedicatedServer - END
- 2017-01-16 02:07:40.349 - Thread: 1 -> MyAiTargetManager - START
- 2017-01-16 02:07:40.349 - Thread: 1 -> MyAiTargetManager - END
- 2017-01-16 02:07:40.349 - Thread: 1 -> MyEntityComponentsDebugDraw - START
- 2017-01-16 02:07:40.349 - Thread: 1 -> MyEntityComponentsDebugDraw - END
- 2017-01-16 02:07:40.349 - Thread: 1 -> MyChatHistory - START
- 2017-01-16 02:07:40.349 - Thread: 1 -> MyChatHistory - END
- 2017-01-16 02:07:40.349 - Thread: 1 -> MySyncDestructions - START
- 2017-01-16 02:07:40.349 - Thread: 1 -> MySyncDestructions - END
- 2017-01-16 02:07:40.349 - Thread: 1 -> MyGuiIngameScriptsPage - START
- 2017-01-16 02:07:40.366 - Thread: 1 -> MyGuiIngameScriptsPage - END
- 2017-01-16 02:07:40.366 - Thread: 1 -> MyGuiScreenAdminMenu - START
- 2017-01-16 02:07:40.366 - Thread: 1 -> MyGuiScreenAdminMenu - END
- 2017-01-16 02:07:40.366 - Thread: 1 -> MyCommandCharacter - START
- 2017-01-16 02:07:40.368 - Thread: 1 -> MyCommandCharacter - END
- 2017-01-16 02:07:40.368 - Thread: 1 -> MyCommandConsole - START
- 2017-01-16 02:07:40.368 - Thread: 1 -> MyCommandConsole - END
- 2017-01-16 02:07:40.368 - Thread: 1 -> MyCommandEntity - START
- 2017-01-16 02:07:40.369 - Thread: 1 -> MyCommandEntity - END
- 2017-01-16 02:07:40.369 - Thread: 1 -> MySyncScenario - START
- 2017-01-16 02:07:40.369 - Thread: 1 -> MySyncScenario - END
- 2017-01-16 02:07:40.369 - Thread: 1 -> MySyncEntity - START
- 2017-01-16 02:07:40.369 - Thread: 1 -> MySyncEntity - END
- 2017-01-16 02:07:40.369 - Thread: 1 -> Preallocate - END
- 2017-01-16 02:07:40.375 - Thread: 1 -> MyCampaignManager.Constructor() - START
- 2017-01-16 02:07:40.384 - Thread: 1 -> MyCampaignManager.Constructor() - END
- 2017-01-16 02:07:40.384 - Thread: 1 -> MySandboxGame.Constructor() - END
- 2017-01-16 02:07:40.386 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START
- 2017-01-16 02:07:40.386 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.6208.30127, Culture=neutral, PublicKeyToken=null
- 2017-01-16 02:07:40.386 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.6208.30127, Culture=neutral, PublicKeyToken=null
- 2017-01-16 02:07:40.386 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll
- 2017-01-16 02:07:40.386 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319
- 2017-01-16 02:07:40.386 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END
- 2017-01-16 02:07:40.387 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START
- 2017-01-16 02:07:40.393 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: System manufacturer
- 2017-01-16 02:07:40.393 - Thread: 1 -> Win32_ComputerSystem.Model: System Product Name
- 2017-01-16 02:07:40.393 - Thread: 1 -> Virtualized: False
- 2017-01-16 02:07:40.396 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz
- 2017-01-16 02:07:40.397 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 34,271,109,120 bytes
- 2017-01-16 02:07:40.397 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
- 2017-01-16 02:07:40.397 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 30,390,169,600 bytes
- 2017-01-16 02:07:40.397 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,736,556,544,000 bytes
- 2017-01-16 02:07:40.399 - Thread: 1 -> Drive C: | Capacity: 239,467,491,328 bytes | Free space: 96,569,339,904 bytes
- 2017-01-16 02:07:40.399 - Thread: 1 -> Drive D: | Capacity: 300,066,795,520 bytes | Free space: 142,617,387,008 bytes
- 2017-01-16 02:07:40.399 - Thread: 1 -> Drive E: | Capacity: 160,041,852,928 bytes | Free space: 102,126,936,064 bytes
- 2017-01-16 02:07:40.399 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END
- 2017-01-16 02:07:40.399 - Thread: 1 -> MySandboxGame.Initialize() - START
- 2017-01-16 02:07:40.463 - Thread: 1 -> MyGuiGameControlsHelpers()
- 2017-01-16 02:07:40.554 - Thread: 1 -> HkGameName: SpaceEngineers Release
- 2017-01-16 02:07:40.566 - Thread: 1 -> MySandboxGame.LoadData() - START
- 2017-01-16 02:07:40.567 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START
- 2017-01-16 02:07:40.624 - Thread: 1 -> 86e170356101ab535ff1f868ca109a2bfceea28d
- 2017-01-16 02:07:40.647 - Thread: 1 -> e8a998f337e7fb892e9a1f0d1f8afb1ad97c23fb
- 2017-01-16 02:07:40.654 - Thread: 1 -> 06d3cd767de26cfad8c55d5a8be81693c99a1ad8
- 2017-01-16 02:07:40.662 - Thread: 1 -> Loading sound definitions
- 2017-01-16 02:07:40.665 - Thread: 1 -> Loading shadow textures definitions
- 2017-01-16 02:07:40.665 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets'
- 2017-01-16 02:07:40.669 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END
- 2017-01-16 02:07:40.675 - Thread: 1 -> MyAudio.LoadData - START
- 2017-01-16 02:07:40.703 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2
- 2017-01-16 02:07:40.780 - Thread: 1 -> MyAudio.LoadData - END
- 2017-01-16 02:07:40.782 - Thread: 1 -> MyConfig.Save() - START
- 2017-01-16 02:07:40.783 - Thread: 1 -> Path: C:\Users\Joel\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2017-01-16 02:07:40.799 - Thread: 1 -> MyConfig.Save() - END
- 2017-01-16 02:07:40.810 - Thread: 1 -> MyGuiManager()
- 2017-01-16 02:07:40.870 - Thread: 1 -> MyScreenManager()
- 2017-01-16 02:07:40.912 - Thread: 1 -> MyConfig.Save() - START
- 2017-01-16 02:07:40.912 - Thread: 1 -> Path: C:\Users\Joel\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2017-01-16 02:07:40.922 - Thread: 1 -> MyConfig.Save() - END
- 2017-01-16 02:07:40.926 - Thread: 1 -> MyGuiManager.LoadContent() - START
- 2017-01-16 02:07:41.603 - Thread: 1 -> MyGuiManager.LoadContent() - START
- 2017-01-16 02:07:41.603 - Thread: 1 -> MyGuiManager.LoadContent() - END
- 2017-01-16 02:07:41.603 - Thread: 1 -> MyGuiManager.LoadContent() - END
- 2017-01-16 02:07:41.715 - Thread: 1 -> MySandboxGame.LoadData() - END
- 2017-01-16 02:07:42.316 - Thread: 8 -> MyDefinitionManager.PrepareBaseDefinitions() - START
- 2017-01-16 02:07:42.316 - Thread: 8 -> MyDefinitionManager.PrepareBaseDefinitions() - END
- 2017-01-16 02:07:42.438 - Thread: 1 -> MySandboxGame.Initialize() - END
- 2017-01-16 02:07:42.440 - Thread: 1 -> Timer Frequency: 3421875
- 2017-01-16 02:07:42.440 - Thread: 1 -> Ticks per frame: 57270
- 2017-01-16 02:09:06.744 - Thread: 8 -> Loading available saves - START
- 2017-01-16 02:09:06.746 - Thread: 8 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Joel\AppData\Roaming\SpaceEngineers\Saves\76561198031627965'
- 2017-01-16 02:09:06.995 - Thread: 8 -> Loading available saves - END
- 2017-01-16 02:09:07.228 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-01-16 02:09:07.228 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-01-16 02:09:14.760 - Thread: 1 -> LoadSandbox() - Start
- 2017-01-16 02:09:14.760 - Thread: 1 -> LoadSession() - Start
- 2017-01-16 02:09:14.760 - Thread: 1 -> C:\Users\Joel\AppData\Roaming\SpaceEngineers\Saves\76561198031627965\[WS] Immersive Engineering
- 2017-01-16 02:09:14.938 - Thread: 1 -> LoadSandbox() - End
- 2017-01-16 02:09:14.943 - Thread: 7 -> Downloading world mods - START
- 2017-01-16 02:09:14.946 - Thread: 7 -> MySteamWorkshop.GetItemsBlocking: getting 27 items
- 2017-01-16 02:09:14.947 - Thread: 7 -> Querying details of file 306137508
- 2017-01-16 02:09:14.948 - Thread: 7 -> Querying details of file 320125359
- 2017-01-16 02:09:14.948 - Thread: 7 -> Querying details of file 403580502
- 2017-01-16 02:09:14.948 - Thread: 7 -> Querying details of file 476660043
- 2017-01-16 02:09:14.948 - Thread: 7 -> Querying details of file 495342714
- 2017-01-16 02:09:14.948 - Thread: 7 -> Querying details of file 600062079
- 2017-01-16 02:09:14.948 - Thread: 7 -> Querying details of file 609123852
- 2017-01-16 02:09:14.949 - Thread: 7 -> Querying details of file 613423549
- 2017-01-16 02:09:14.949 - Thread: 7 -> Querying details of file 646084488
- 2017-01-16 02:09:14.949 - Thread: 7 -> Querying details of file 646348025
- 2017-01-16 02:09:14.949 - Thread: 7 -> Querying details of file 647256866
- 2017-01-16 02:09:14.949 - Thread: 7 -> Querying details of file 652337022
- 2017-01-16 02:09:14.949 - Thread: 7 -> Querying details of file 655001934
- 2017-01-16 02:09:14.949 - Thread: 7 -> Querying details of file 655922051
- 2017-01-16 02:09:14.949 - Thread: 7 -> Querying details of file 685986346
- 2017-01-16 02:09:14.949 - Thread: 7 -> Querying details of file 688819658
- 2017-01-16 02:09:14.949 - Thread: 7 -> Querying details of file 690295204
- 2017-01-16 02:09:14.949 - Thread: 7 -> Querying details of file 692928965
- 2017-01-16 02:09:14.949 - Thread: 7 -> Querying details of file 693607719
- 2017-01-16 02:09:14.949 - Thread: 7 -> Querying details of file 709189094
- 2017-01-16 02:09:14.949 - Thread: 7 -> Querying details of file 714420939
- 2017-01-16 02:09:14.949 - Thread: 7 -> Querying details of file 717678052
- 2017-01-16 02:09:14.949 - Thread: 7 -> Querying details of file 722590372
- 2017-01-16 02:09:14.949 - Thread: 7 -> Querying details of file 725972277
- 2017-01-16 02:09:14.949 - Thread: 7 -> Querying details of file 752672716
- 2017-01-16 02:09:14.949 - Thread: 7 -> Querying details of file 780567859
- 2017-01-16 02:09:14.949 - Thread: 7 -> Querying details of file 837236236
- 2017-01-16 02:09:15.191 - Thread: 1 -> Obtained details: Id=609123852; Result=OK; ugcHandle=365183496877448757; title='[DX11] Hydrogen LCD Percentage Bars'; tags='Mod,block,script,Other'
- 2017-01-16 02:09:15.191 - Thread: 1 -> Obtained details: Id=613423549; Result=OK; ugcHandle=365183496877426483; title='[DX11] Oxygen LCD Percentage Bars'; tags='Mod,block,script,Other'
- 2017-01-16 02:09:15.191 - Thread: 1 -> Obtained details: Id=320125359; Result=OK; ugcHandle=541879712704049818; title='Hi-Tech Camera Overlay (Working!)'; tags='other,Mod'
- 2017-01-16 02:09:15.240 - Thread: 1 -> Obtained details: Id=306137508; Result=OK; ugcHandle=529544672774002484; title='Cover Wall Expansion'; tags='Mod,block'
- 2017-01-16 02:09:15.240 - Thread: 1 -> Obtained details: Id=403580502; Result=OK; ugcHandle=358402530964712933; title='Animated Red Alert LCD Panel'; tags='other,Mod'
- 2017-01-16 02:09:15.240 - Thread: 1 -> Obtained details: Id=600062079; Result=OK; ugcHandle=106232282986812934; title='Ladder - climbable!'; tags='Mod,block,script,Other'
- 2017-01-16 02:09:15.240 - Thread: 1 -> Obtained details: Id=476660043; Result=OK; ugcHandle=686020718149813988; title='LCD Mega Picture Pack 1'; tags='other,Mod,modpack'
- 2017-01-16 02:09:15.240 - Thread: 1 -> Obtained details: Id=646348025; Result=OK; ugcHandle=394456152072379039; title='[DX11] LCD Percentage Bars 1%'; tags='Mod,block,Other'
- 2017-01-16 02:09:15.240 - Thread: 1 -> Obtained details: Id=646084488; Result=OK; ugcHandle=275095970472342428; title='S - Explorer Suit'; tags='Mod,character'
- 2017-01-16 02:09:15.240 - Thread: 1 -> Obtained details: Id=495342714; Result=OK; ugcHandle=394456152072395284; title='[DX11] LCD Jump Drive Percentage Bars'; tags='Mod,block,script,Other'
- 2017-01-16 02:09:15.240 - Thread: 1 -> Obtained details: Id=652337022; Result=OK; ugcHandle=112984788745453317; title='Animated Interaction - Working again!'; tags='Mod,animation,script,Other'
- 2017-01-16 02:09:15.240 - Thread: 1 -> Obtained details: Id=647256866; Result=OK; ugcHandle=275097185821672005; title='S - Worker Suit'; tags='Mod,character'
- 2017-01-16 02:09:15.290 - Thread: 1 -> Obtained details: Id=685986346; Result=OK; ugcHandle=275095970480190899; title='S - Pilot Suit'; tags='Mod,character'
- 2017-01-16 02:09:15.290 - Thread: 1 -> Obtained details: Id=655001934; Result=OK; ugcHandle=486766424836592408; title='[MWI]Telion - Anti-Fighter Turret(Gen2)'; tags='Mod,block'
- 2017-01-16 02:09:15.290 - Thread: 1 -> Obtained details: Id=688819658; Result=OK; ugcHandle=275095970492698492; title='S - Battle Suit'; tags='Mod,character'
- 2017-01-16 02:09:15.440 - Thread: 1 -> Obtained details: Id=655922051; Result=OK; ugcHandle=261593580287448493; title='Nanite Control Factory - Automated Construction'; tags='Mod,block,script'
- 2017-01-16 02:09:15.441 - Thread: 1 -> Obtained details: Id=690295204; Result=OK; ugcHandle=270600779946129657; title='Engineers Defense Kit'; tags='Mod,modpack,Other'
- 2017-01-16 02:09:15.441 - Thread: 1 -> Obtained details: Id=692928965; Result=OK; ugcHandle=275096611235562024; title='S - Urban Suit'; tags='Mod,character'
- 2017-01-16 02:09:15.441 - Thread: 1 -> Obtained details: Id=693607719; Result=OK; ugcHandle=275096611231630613; title='S - Medic Suit'; tags='Mod,character'
- 2017-01-16 02:09:15.441 - Thread: 1 -> Obtained details: Id=722590372; Result=OK; ugcHandle=276226805608449240; title='S - City Suit'; tags='Mod,character'
- 2017-01-16 02:09:15.441 - Thread: 1 -> Obtained details: Id=709189094; Result=OK; ugcHandle=105105992739267440; title='Industrial Cockpits and More!'; tags='Mod,block,modpack'
- 2017-01-16 02:09:15.441 - Thread: 1 -> Obtained details: Id=714420939; Result=OK; ugcHandle=269470216287817974; title='S - Miner Suit'; tags='Mod,character'
- 2017-01-16 02:09:15.441 - Thread: 1 -> Obtained details: Id=717678052; Result=OK; ugcHandle=276226315512793146; title='S - Female03 Suit'; tags='Mod,character'
- 2017-01-16 02:09:15.441 - Thread: 1 -> Obtained details: Id=725972277; Result=OK; ugcHandle=270597859069353653; title='S - Service Unit'; tags='Mod,character'
- 2017-01-16 02:09:15.441 - Thread: 1 -> Obtained details: Id=837236236; Result=OK; ugcHandle=89344222086037087; title='Armor Extension'; tags='Mod,block,development'
- 2017-01-16 02:09:15.441 - Thread: 1 -> Obtained details: Id=780567859; Result=OK; ugcHandle=248088330043626838; title='More Armor Block Variants (Dev) [DX11]'; tags='Mod,block,development'
- 2017-01-16 02:09:15.441 - Thread: 1 -> Obtained details: Id=752672716; Result=OK; ugcHandle=394456152072382552; title='[DX11] LCD Inverted Percentage Bars 1%'; tags='Mod,block,script,Other'
- 2017-01-16 02:09:15.675 - Thread: 7 -> Up to date mod: Id = 306137508, title = 'Cover Wall Expansion'
- 2017-01-16 02:09:15.675 - Thread: 8 -> Up to date mod: Id = 320125359, title = 'Hi-Tech Camera Overlay (Working!)'
- 2017-01-16 02:09:15.925 - Thread: 8 -> Up to date mod: Id = 476660043, title = 'LCD Mega Picture Pack 1'
- 2017-01-16 02:09:15.925 - Thread: 7 -> Up to date mod: Id = 403580502, title = 'Animated Red Alert LCD Panel'
- 2017-01-16 02:09:16.126 - Thread: 8 -> Up to date mod: Id = 495342714, title = '[DX11] LCD Jump Drive Percentage Bars'
- 2017-01-16 02:09:16.126 - Thread: 7 -> Up to date mod: Id = 600062079, title = 'Ladder - climbable!'
- 2017-01-16 02:09:16.327 - Thread: 8 -> Up to date mod: Id = 609123852, title = '[DX11] Hydrogen LCD Percentage Bars'
- 2017-01-16 02:09:16.327 - Thread: 7 -> Up to date mod: Id = 613423549, title = '[DX11] Oxygen LCD Percentage Bars'
- 2017-01-16 02:09:16.562 - Thread: 8 -> Up to date mod: Id = 646084488, title = 'S - Explorer Suit'
- 2017-01-16 02:09:16.562 - Thread: 7 -> Up to date mod: Id = 646348025, title = '[DX11] LCD Percentage Bars 1%'
- 2017-01-16 02:09:16.763 - Thread: 7 -> Up to date mod: Id = 652337022, title = 'Animated Interaction - Working again!'
- 2017-01-16 02:09:16.763 - Thread: 8 -> Up to date mod: Id = 647256866, title = 'S - Worker Suit'
- 2017-01-16 02:09:16.963 - Thread: 7 -> Up to date mod: Id = 655001934, title = '[MWI]Telion - Anti-Fighter Turret(Gen2)'
- 2017-01-16 02:09:16.963 - Thread: 8 -> Up to date mod: Id = 655922051, title = 'Nanite Control Factory - Automated Construction'
- 2017-01-16 02:09:17.197 - Thread: 7 -> Up to date mod: Id = 685986346, title = 'S - Pilot Suit'
- 2017-01-16 02:09:17.197 - Thread: 8 -> Up to date mod: Id = 688819658, title = 'S - Battle Suit'
- 2017-01-16 02:09:17.415 - Thread: 7 -> Up to date mod: Id = 690295204, title = 'Engineers Defense Kit'
- 2017-01-16 02:09:17.415 - Thread: 8 -> Up to date mod: Id = 692928965, title = 'S - Urban Suit'
- 2017-01-16 02:09:17.633 - Thread: 7 -> Up to date mod: Id = 693607719, title = 'S - Medic Suit'
- 2017-01-16 02:09:17.634 - Thread: 8 -> Up to date mod: Id = 709189094, title = 'Industrial Cockpits and More!'
- 2017-01-16 02:09:17.902 - Thread: 7 -> Up to date mod: Id = 714420939, title = 'S - Miner Suit'
- 2017-01-16 02:09:17.902 - Thread: 8 -> Up to date mod: Id = 717678052, title = 'S - Female03 Suit'
- 2017-01-16 02:09:18.151 - Thread: 7 -> Up to date mod: Id = 722590372, title = 'S - City Suit'
- 2017-01-16 02:09:18.151 - Thread: 8 -> Up to date mod: Id = 725972277, title = 'S - Service Unit'
- 2017-01-16 02:09:18.453 - Thread: 8 -> Up to date mod: Id = 780567859, title = 'More Armor Block Variants (Dev) [DX11]'
- 2017-01-16 02:09:18.453 - Thread: 7 -> Up to date mod: Id = 752672716, title = '[DX11] LCD Inverted Percentage Bars 1%'
- 2017-01-16 02:09:18.687 - Thread: 8 -> Up to date mod: Id = 837236236, title = 'Armor Extension'
- 2017-01-16 02:09:18.689 - Thread: 7 -> Mod download time: 3.24 seconds
- 2017-01-16 02:09:18.690 - Thread: 7 -> Downloading world mods - END
- 2017-01-16 02:09:18.705 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-01-16 02:09:18.705 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-01-16 02:09:18.705 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-01-16 02:09:18.706 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-01-16 02:09:18.706 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-01-16 02:09:18.706 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-01-16 02:09:18.706 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-01-16 02:09:18.706 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-01-16 02:09:18.712 - Thread: 1 -> LoadSession() - End
- 2017-01-16 02:09:21.449 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START
- 2017-01-16 02:09:21.449 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END
- 2017-01-16 02:09:21.852 - Thread: 1 -> RunLoadingAction - START
- 2017-01-16 02:09:21.853 - Thread: 1 -> Loading session: C:\Users\Joel\AppData\Roaming\SpaceEngineers\Saves\76561198031627965\[WS] Immersive Engineering
- 2017-01-16 02:09:24.813 - Thread: 1 -> GC Memory: 226,112,056 B
- 2017-01-16 02:09:24.816 - Thread: 1 -> Process Memory: 1,137,270,784 B
- 2017-01-16 02:09:25.169 - Thread: 1 -> MyScriptManager.LoadData() - START
- 2017-01-16 02:09:28.309 - Thread: 1 -> MOD_ERROR: Nanite Control Factory - Automated Construction
- 2017-01-16 02:09:28.309 - Thread: 1 -> in file:
- 2017-01-16 02:09:28.309 - Thread: 1 -> Compilation of C:\Users\Joel\AppData\Roaming\SpaceEngineers\Mods\655922051.sbm_NaniteConstructionSystem failed:
- 2017-01-16 02:09:28.309 - Thread: 1 -> MOD_ERROR: Nanite Control Factory - Automated Construction
- 2017-01-16 02:09:28.309 - Thread: 1 -> in file:
- 2017-01-16 02:09:28.309 - Thread: 1 -> C:\Users\Joel\AppData\Local\Temp\NaniteMining.cs(738,28): Error: 'BoundingBoxD' does not contain a definition for 'Transform' and no extension method 'Transform' accepting a first argument of type 'BoundingBoxD' could be found (are you missing a using directive or an assembly reference?)
- 2017-01-16 02:09:28.309 - Thread: 1 -> MOD_ERROR: Nanite Control Factory - Automated Construction
- 2017-01-16 02:09:28.309 - Thread: 1 -> in file:
- 2017-01-16 02:09:28.309 - Thread: 1 -> C:\Users\Joel\AppData\Local\Temp\NaniteMining.cs(709,28): Error: 'BoundingBoxD' does not contain a definition for 'Transform' and no extension method 'Transform' accepting a first argument of type 'BoundingBoxD' could be found (are you missing a using directive or an assembly reference?)
- 2017-01-16 02:09:28.309 - Thread: 1 -> MOD_ERROR: Nanite Control Factory - Automated Construction
- 2017-01-16 02:09:28.309 - Thread: 1 -> in file:
- 2017-01-16 02:09:28.309 - Thread: 1 -> C:\Users\Joel\AppData\Local\Temp\NaniteAreaBeacon.cs(91,36): Error: 'BoundingBoxD' does not contain a definition for 'Transform' and no extension method 'Transform' accepting a first argument of type 'BoundingBoxD' could be found (are you missing a using directive or an assembly reference?)
- 2017-01-16 02:09:28.794 - Thread: 1 -> Script loaded: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2017-01-16 02:09:28.794 - Thread: 1 -> Script loaded: 652337022.sbm_Interaction, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2017-01-16 02:09:28.794 - Thread: 1 -> Script loaded: 600062079.sbm_Ladder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2017-01-16 02:09:28.794 - Thread: 1 -> MyScriptManager.LoadData() - END
- 2017-01-16 02:09:28.798 - Thread: 1 -> MyDefinitionManager.LoadData() - START
- 2017-01-16 02:09:28.798 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
- 2017-01-16 02:09:28.800 - Thread: 1 -> 35b633ee9fa9d67b72438da0e42315578bf423d6
- 2017-01-16 02:09:28.899 - Thread: 1 -> Loading scenarios
- 2017-01-16 02:09:28.899 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
- 2017-01-16 02:09:28.902 - Thread: 1 -> e01069e3c40f806ccb358e68b43afbfde106f755
- 2017-01-16 02:09:28.915 - Thread: 1 -> 36d9956267094b5caa86b56f663ce74473755b6d
- 2017-01-16 02:09:28.922 - Thread: 1 -> 7a5d0d2b44bff834dae4e429691f1e6f8bbfd309
- 2017-01-16 02:09:28.933 - Thread: 1 -> 54ce9d5f4d056640904d57ada3eec3f18b8fd859
- 2017-01-16 02:09:28.947 - Thread: 1 -> e7fcbab6e6ac4b662801a64685b874ea9c87d255
- 2017-01-16 02:09:28.951 - Thread: 1 -> 76854305a48128cb538585638ddd1aab12aa0fff
- 2017-01-16 02:09:29.017 - Thread: 1 -> bd860ccc90e37928632cc1db19e6ae48ad6e3751
- 2017-01-16 02:09:29.026 - Thread: 1 -> 0ed14f176e4b04004e9eb41337d52134da74b60a
- 2017-01-16 02:09:29.041 - Thread: 1 -> d4edf4db6606ea40afdfd711fa77b8889b76cb06
- 2017-01-16 02:09:29.059 - Thread: 1 -> 123d777e32134beb51c3492bdd46c4a70f48c8d1
- 2017-01-16 02:09:29.089 - Thread: 1 -> 81956197949f96038e2a0813359361565f7e864a
- 2017-01-16 02:09:29.097 - Thread: 1 -> 8654698e1e71b1b523e06e8c53d0c8e1fa5951db
- 2017-01-16 02:09:29.104 - Thread: 1 -> 8c5273a7981007a25fb8c6962d6cc75648092ea1
- 2017-01-16 02:09:29.108 - Thread: 1 -> fe481adea2f9c93788b05e0f49e1d7549cd05c2c
- 2017-01-16 02:09:29.125 - Thread: 1 -> b154811dc8f677b5170fc31452f2a289426c4c82
- 2017-01-16 02:09:29.130 - Thread: 1 -> c0954f8d9fd2ace4d4e02c1d3cac03a66fa3b96d
- 2017-01-16 02:09:29.131 - Thread: 1 -> c079f8994a04263bec303fbed428411076998283
- 2017-01-16 02:09:29.172 - Thread: 1 -> f8bbab3a4860d26e456f4ffdcf72899bf3b320d4
- 2017-01-16 02:09:29.175 - Thread: 1 -> fc68e0390b26d20525b50f3eedaf63d2bba8cc6b
- 2017-01-16 02:09:29.184 - Thread: 1 -> ae8b70b3fda1f3b598485e3fc599ae54f3001a7d
- 2017-01-16 02:09:29.189 - Thread: 1 -> b1a473ba8de84e1792f8453dca2be264941adfdf
- 2017-01-16 02:09:29.201 - Thread: 1 -> 8bceafb02d25cebb3e42be650a04c6e0d500823f
- 2017-01-16 02:09:30.541 - Thread: 1 -> b1f1e601014a21e2cdc08fb68adcb622c1bd76aa
- 2017-01-16 02:09:30.546 - Thread: 1 -> fbf836c175a14349ecada419d03249de32289f89
- 2017-01-16 02:09:30.552 - Thread: 1 -> cc3243abdb47841c4fc23d427a0729cc27d6f803
- 2017-01-16 02:09:30.558 - Thread: 1 -> 1020d03fae31c8934212f0fb544987ef7fab5b72
- 2017-01-16 02:09:30.563 - Thread: 1 -> 457c079a531e00fd27be4c616b970d429026a8b3
- 2017-01-16 02:09:30.571 - Thread: 1 -> 400662f96fa6174cff75b0dac22cda68f0d57a53
- 2017-01-16 02:09:30.574 - Thread: 1 -> 1ecf809ad824eb545ac8723a3f0cb20994b8f1f0
- 2017-01-16 02:09:30.596 - Thread: 1 -> bf73bc3bb067a2d242e08cc34f10d59522fab77d
- 2017-01-16 02:09:30.604 - Thread: 1 -> da7fdd379866262e305022d798b9f39187015cd5
- 2017-01-16 02:09:30.655 - Thread: 1 -> 78c18d7ab9e9098276a9986a0ffa4ecc176e52a2
- 2017-01-16 02:09:30.673 - Thread: 1 -> a7c099e7bdca4d1adbc73f6b032dd6146495da26
- 2017-01-16 02:09:30.677 - Thread: 1 -> c9887121eb2c1dc0aaacd80ed6b7b72541075b50
- 2017-01-16 02:09:30.681 - Thread: 1 -> 3bd32bf34e63406e071f94ec0f8732e3941fc05c
- 2017-01-16 02:09:30.683 - Thread: 1 -> 2a5ea4596b08380a3a395fd8a64d28d6b9db8107
- 2017-01-16 02:09:30.687 - Thread: 1 -> 8fefd9f0bbb4fe4f706ef95b669fbaff0cbf12f8
- 2017-01-16 02:09:30.697 - Thread: 1 -> 35b624c8f9afaa6c5ff7efa590e9423daf15ff26
- 2017-01-16 02:09:30.749 - Thread: 1 -> d9544830258cfa2b18d3787a32fc35ac9c4d6e3a
- 2017-01-16 02:09:30.754 - Thread: 1 -> e91e1b3764f5de3c3a7a5239e6f45e855b1abd0c
- 2017-01-16 02:09:30.781 - Thread: 1 -> c458bca6167abb1096d26bfb1ec7da80e126773e
- 2017-01-16 02:09:30.879 - Thread: 1 -> 046018ee0d0d465c5f16e7be1a143a38cf4dd536
- 2017-01-16 02:09:30.913 - Thread: 1 -> 1f1f15425065b5b998a6d1f26d575d79bd627082
- 2017-01-16 02:09:30.919 - Thread: 1 -> c5beb454416a7a099edb8ecb2a2fe8573d6fd0fd
- 2017-01-16 02:09:30.927 - Thread: 1 -> e4282310f937292e876809d8b0f097d93c57d1db
- 2017-01-16 02:09:30.968 - Thread: 1 -> 9b084bff5c22413190c4a2c29eb16330f5e9c9ee
- 2017-01-16 02:09:30.970 - Thread: 1 -> 116c340d794dfd96382c1de16377372d9a1a2741
- 2017-01-16 02:09:30.974 - Thread: 1 -> ff16618833486ae5ce735fb6f715daa48afc1e62
- 2017-01-16 02:09:30.984 - Thread: 1 -> cb7184441764a14a99936c506d63b2f8997e9b5a
- 2017-01-16 02:09:30.995 - Thread: 1 -> 545df75edf051bf8eca42c8de4dedd966196a174
- 2017-01-16 02:09:31.000 - Thread: 1 -> c56a2aeb461fb956dc92cf2200fcfa016df3c500
- 2017-01-16 02:09:31.022 - Thread: 1 -> 030ee62f3c2e5e9d326eaaafa97494ef1fc5668e
- 2017-01-16 02:09:31.024 - Thread: 1 -> d0a072026eb6f95fc625d184ce31be77ed77ab13
- 2017-01-16 02:09:31.029 - Thread: 1 -> 8f19dfce90dee6da60122bf001e5093704da8165
- 2017-01-16 02:09:31.064 - Thread: 1 -> 2b7e031f19e642bfeb130f08b70ec806576962ad
- 2017-01-16 02:09:31.064 - Thread: 1 -> 299b3cc7557ed8bef59c19abbca35aecad9dc151
- 2017-01-16 02:09:31.068 - Thread: 1 -> 7ddbfbaa6fce49bdb4a40448494d24078e8fb2b4
- 2017-01-16 02:09:31.090 - Thread: 1 -> ace8b55e970e113118cdbb77b41675f2eb5d1520
- 2017-01-16 02:09:31.098 - Thread: 1 -> eb1fd0b896937736df66e0ac71d6c562b20ff780
- 2017-01-16 02:09:31.111 - Thread: 1 -> 0fa331f15dc0f3c23bc954331bcc0f005584bc67
- 2017-01-16 02:09:31.119 - Thread: 1 -> acc0175080c92963d03c3336a936ba39f730e79d
- 2017-01-16 02:09:31.129 - Thread: 1 -> 2cb86ec6c61d26310bffa4ca877898f411f53289
- 2017-01-16 02:09:31.151 - Thread: 1 -> 7d65770a06d65cfb428185faa9aaa74804ee258e
- 2017-01-16 02:09:31.152 - Thread: 1 -> b64f74a7b73ef51f57709e7496e18718291174e3
- 2017-01-16 02:09:31.153 - Thread: 1 -> 6bd15e27974bc6c3edb12e42a00cb1cb4113bcb5
- 2017-01-16 02:09:31.169 - Thread: 1 -> e2c677b9401f3c4381cef5a69df101c024d9ad0c
- 2017-01-16 02:09:31.194 - Thread: 1 -> dab97f9c89e65fd3216d55c7844a74dbfeadbaf5
- 2017-01-16 02:09:31.234 - Thread: 1 -> 35a0c06885d63b89a9189211408c321f6ee242bb
- 2017-01-16 02:09:31.242 - Thread: 1 -> 7dc56676c9b0346352c609c62ab8bebc732ddf43
- 2017-01-16 02:09:31.262 - Thread: 1 -> f1d562f11f614560ed4eb59fcf83a32e69e33127
- 2017-01-16 02:09:31.280 - Thread: 1 -> ff1fcf4a7e626be2857c5c2e1ee99d78df6711be
- 2017-01-16 02:09:31.288 - Thread: 1 -> 17ae38f9548c1d29c685e9f5b24e0a86388b7d37
- 2017-01-16 02:09:31.309 - Thread: 1 -> 1cdc08bfe53395ac21ecd687a32d7cb7393e043b
- 2017-01-16 02:09:31.319 - Thread: 1 -> 18468001e627026f7a89034dfe5bbb3cdb82ab6c
- 2017-01-16 02:09:31.323 - Thread: 1 -> 5d62a6e3b2bc3c523040081117f3499f28562e07
- 2017-01-16 02:09:31.329 - Thread: 1 -> e698787e1640e2cb0ee695cf0152260bf0d091c2
- 2017-01-16 02:09:31.334 - Thread: 1 -> cdcc815bd0b4cd747c4f0383197eccccfb4cf5c7
- 2017-01-16 02:09:31.345 - Thread: 1 -> 695aa4b30422a51d861a5c25da547687b822ca60
- 2017-01-16 02:09:31.347 - Thread: 1 -> 2294a5882395e9cd9d6911a51b9308d4c0f3d208
- 2017-01-16 02:09:31.348 - Thread: 1 -> 3b1d7ed9ae47565979d1bcbd43b555aa6155f20d
- 2017-01-16 02:09:31.349 - Thread: 1 -> dd9c94f77ad81286c80ea8c9f9b292312bb8a38c
- 2017-01-16 02:09:31.350 - Thread: 1 -> cb9e96f778be572ebd75b6b13ae95ed752ed8ffd
- 2017-01-16 02:09:31.350 - Thread: 1 -> 1136f72b02ac516ab782f2e817a4d286c3b1ad6e
- 2017-01-16 02:09:31.351 - Thread: 1 -> 93f335ff66859126a16d1903d10e3bbc22ef1949
- 2017-01-16 02:09:31.351 - Thread: 1 -> ccc1a81032937bdddf4022132ddfa4276b4f0e2f
- 2017-01-16 02:09:31.352 - Thread: 1 -> bba0f9c802864d92b0fc0aa63d7a614ea27d1f19
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- 2017-01-16 02:09:32.463 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc
- 2017-01-16 02:09:32.463 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc
- 2017-01-16 02:09:32.463 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc
- 2017-01-16 02:09:32.464 - Thread: 1 -> Loading respawn ships
- 2017-01-16 02:09:32.464 - Thread: 1 -> Loading spawn groups
- 2017-01-16 02:09:32.472 - Thread: 1 -> List of used mods (27) - START
- 2017-01-16 02:09:32.472 - Thread: 1 -> Id = 780567859, Filename = '780567859.sbm', Name = 'More Armor Block Variants (Dev) [DX11]'
- 2017-01-16 02:09:32.472 - Thread: 1 -> Id = 837236236, Filename = '837236236.sbm', Name = 'Armor Extension'
- 2017-01-16 02:09:32.472 - Thread: 1 -> Id = 690295204, Filename = '690295204.sbm', Name = 'Engineers Defense Kit'
- 2017-01-16 02:09:32.472 - Thread: 1 -> Id = 306137508, Filename = '306137508.sbm', Name = 'Cover Wall Expansion'
- 2017-01-16 02:09:32.472 - Thread: 1 -> Id = 655922051, Filename = '655922051.sbm', Name = 'Nanite Control Factory - Automated Construction'
- 2017-01-16 02:09:32.472 - Thread: 1 -> Id = 655001934, Filename = '655001934.sbm', Name = '[MWI]Telion - Anti-Fighter Turret(Gen2)'
- 2017-01-16 02:09:32.472 - Thread: 1 -> Id = 652337022, Filename = '652337022.sbm', Name = 'Animated Interaction - Working again!'
- 2017-01-16 02:09:32.472 - Thread: 1 -> Id = 709189094, Filename = '709189094.sbm', Name = 'Industrial Cockpits and More!'
- 2017-01-16 02:09:32.472 - Thread: 1 -> Id = 320125359, Filename = '320125359.sbm', Name = 'Hi-Tech Camera Overlay (Working!)'
- 2017-01-16 02:09:32.472 - Thread: 1 -> Id = 403580502, Filename = '403580502.sbm', Name = 'Animated Red Alert LCD Panel'
- 2017-01-16 02:09:32.472 - Thread: 1 -> Id = 646348025, Filename = '646348025.sbm', Name = '[DX11] LCD Percentage Bars 1%'
- 2017-01-16 02:09:32.472 - Thread: 1 -> Id = 495342714, Filename = '495342714.sbm', Name = '[DX11] LCD Jump Drive Percentage Bars'
- 2017-01-16 02:09:32.472 - Thread: 1 -> Id = 752672716, Filename = '752672716.sbm', Name = '[DX11] LCD Inverted Percentage Bars 1%'
- 2017-01-16 02:09:32.472 - Thread: 1 -> Id = 613423549, Filename = '613423549.sbm', Name = '[DX11] Oxygen LCD Percentage Bars'
- 2017-01-16 02:09:32.472 - Thread: 1 -> Id = 609123852, Filename = '609123852.sbm', Name = '[DX11] Hydrogen LCD Percentage Bars'
- 2017-01-16 02:09:32.472 - Thread: 1 -> Id = 600062079, Filename = '600062079.sbm', Name = 'Ladder - climbable!'
- 2017-01-16 02:09:32.472 - Thread: 1 -> Id = 476660043, Filename = '476660043.sbm', Name = 'LCD Mega Picture Pack 1'
- 2017-01-16 02:09:32.472 - Thread: 1 -> Id = 688819658, Filename = '688819658.sbm', Name = 'S - Battle Suit'
- 2017-01-16 02:09:32.472 - Thread: 1 -> Id = 722590372, Filename = '722590372.sbm', Name = 'S - City Suit'
- 2017-01-16 02:09:32.472 - Thread: 1 -> Id = 646084488, Filename = '646084488.sbm', Name = 'S - Explorer Suit'
- 2017-01-16 02:09:32.472 - Thread: 1 -> Id = 717678052, Filename = '717678052.sbm', Name = 'S - Female03 Suit'
- 2017-01-16 02:09:32.472 - Thread: 1 -> Id = 693607719, Filename = '693607719.sbm', Name = 'S - Medic Suit'
- 2017-01-16 02:09:32.472 - Thread: 1 -> Id = 714420939, Filename = '714420939.sbm', Name = 'S - Miner Suit'
- 2017-01-16 02:09:32.472 - Thread: 1 -> Id = 685986346, Filename = '685986346.sbm', Name = 'S - Pilot Suit'
- 2017-01-16 02:09:32.472 - Thread: 1 -> Id = 725972277, Filename = '725972277.sbm', Name = 'S - Service Unit'
- 2017-01-16 02:09:32.472 - Thread: 1 -> Id = 692928965, Filename = '692928965.sbm', Name = 'S - Urban Suit'
- 2017-01-16 02:09:32.472 - Thread: 1 -> Id = 647256866, Filename = '647256866.sbm', Name = 'S - Worker Suit'
- 2017-01-16 02:09:32.472 - Thread: 1 -> List of used mods - END
- 2017-01-16 02:09:32.502 - Thread: 1 -> 5d4bd39145cf1047f0fe9207c35f973f6e21a44b
- 2017-01-16 02:09:32.524 - Thread: 1 -> eaf6a94daf0a26ccffc0204d3dd30c7c33677a3b
- 2017-01-16 02:09:32.600 - Thread: 1 -> Loading category classes
- 2017-01-16 02:09:32.603 - Thread: 1 -> Loading cube blocks
- 2017-01-16 02:09:32.655 - Thread: 1 -> Created definition for: Light Armor Slab Corner
- 2017-01-16 02:09:32.704 - Thread: 1 -> Created definition for: Light Armor Slab Corner
- 2017-01-16 02:09:32.749 - Thread: 1 -> Created definition for: Light Armor Slab Corner Slope
- 2017-01-16 02:09:32.798 - Thread: 1 -> Created definition for: Light Armor Slab Corner 2x1 Slope
- 2017-01-16 02:09:32.845 - Thread: 1 -> Created definition for: Light Armor Half Slab 1x1 Sloped Corner Indent
- 2017-01-16 02:09:32.893 - Thread: 1 -> Created definition for: Light Armor Half Slab 1x1 Sloped Corner Indent
- 2017-01-16 02:09:32.939 - Thread: 1 -> Created definition for: Light Armor Slab Sloped Corner
- 2017-01-16 02:09:32.986 - Thread: 1 -> Created definition for: Light Armor Slab Sloped Corner
- 2017-01-16 02:09:33.032 - Thread: 1 -> Created definition for: Light Armor Half Slab
- 2017-01-16 02:09:33.079 - Thread: 1 -> Created definition for: Light Armor Half Slab
- 2017-01-16 02:09:33.111 - Thread: 1 -> Created definition for: Light Slab and Half Corner
- 2017-01-16 02:09:33.144 - Thread: 1 -> Created definition for: Light Slab and Half Corner
- 2017-01-16 02:09:33.178 - Thread: 1 -> Created definition for: Light Armor Slab Half Slope
- 2017-01-16 02:09:33.209 - Thread: 1 -> Created definition for: Light Armor Slab Half Slope
- 2017-01-16 02:09:33.239 - Thread: 1 -> Created definition for: Light Armor Slab Half Slope Inverted
- 2017-01-16 02:09:33.267 - Thread: 1 -> Created definition for: Light Armor Slab Half Slope Inverted
- 2017-01-16 02:09:33.314 - Thread: 1 -> Created definition for: Light Armor Half Slab 1x1 Slope
- 2017-01-16 02:09:33.361 - Thread: 1 -> Created definition for: Light Armor Half Slab 1x1 Slope
- 2017-01-16 02:09:33.407 - Thread: 1 -> Created definition for: Light Armor Half Slab 1x1 Slope Corner
- 2017-01-16 02:09:33.452 - Thread: 1 -> Created definition for: Light Armor Half Slab 1x1 Slope Corner
- 2017-01-16 02:09:33.498 - Thread: 1 -> Created definition for: Light Armor Corner 2x1 Slope
- 2017-01-16 02:09:33.546 - Thread: 1 -> Created definition for: Light Armor Corner 2x1 Slope
- 2017-01-16 02:09:33.577 - Thread: 1 -> Created definition for: Light Armor Triangular Corner Slope Slab
- 2017-01-16 02:09:33.607 - Thread: 1 -> Created definition for: Light Armor Triangular Corner Slope Slab
- 2017-01-16 02:09:33.639 - Thread: 1 -> Created definition for: Light Armor Triangular Corner Slope Slab Inv
- 2017-01-16 02:09:33.668 - Thread: 1 -> Created definition for: Light Armor Triangular Corner Slope Slab Inv
- 2017-01-16 02:09:33.700 - Thread: 1 -> Created definition for: Light Armor 2x1 Sloped Angled Slab
- 2017-01-16 02:09:33.731 - Thread: 1 -> Created definition for: Light Armor 2x1 Sloped Angled Slab
- 2017-01-16 02:09:33.764 - Thread: 1 -> Created definition for: Light Armor 2x1 Sloped Angled Slab Inv
- 2017-01-16 02:09:33.796 - Thread: 1 -> Created definition for: Light Armor 2x1 Sloped Angled Slab Inv
- 2017-01-16 02:09:33.828 - Thread: 1 -> Created definition for: Light Slab and 2x1 Corner
- 2017-01-16 02:09:33.863 - Thread: 1 -> Created definition for: Light Slab and 2x1 Corner
- 2017-01-16 02:09:33.896 - Thread: 1 -> Created definition for: Light Slab and 2x1 Corner Inv
- 2017-01-16 02:09:33.926 - Thread: 1 -> Created definition for: Light Slab and 2x1 Corner Inv
- 2017-01-16 02:09:33.973 - Thread: 1 -> Created definition for: Light Armor 2x1to2x1 Corner
- 2017-01-16 02:09:34.021 - Thread: 1 -> Created definition for: Light Armor 2x1to2x1 Corner
- 2017-01-16 02:09:34.069 - Thread: 1 -> Created definition for: Light Armor 2x2 to 2x2 Corner Flat
- 2017-01-16 02:09:34.119 - Thread: 1 -> Created definition for: Light Armor Triangular Slab Corner
- 2017-01-16 02:09:34.164 - Thread: 1 -> Created definition for: Light Armor 2x1 Half Corner Slab
- 2017-01-16 02:09:34.211 - Thread: 1 -> Created definition for: Light Armor 2x1 Half Corner Slab
- 2017-01-16 02:09:34.244 - Thread: 1 -> Created definition for: Light Armor Triangular Slab Corner
- 2017-01-16 02:09:34.276 - Thread: 1 -> Created definition for: Light Armor Triangular Slab Corner
- 2017-01-16 02:09:34.306 - Thread: 1 -> Created definition for: Light Armor Twin Slope
- 2017-01-16 02:09:34.339 - Thread: 1 -> Created definition for: Light Armor Twin Slope
- 2017-01-16 02:09:34.371 - Thread: 1 -> Created definition for: Light Armor Twin Corner
- 2017-01-16 02:09:34.402 - Thread: 1 -> Created definition for: Light Armor Twin Corner
- 2017-01-16 02:09:34.432 - Thread: 1 -> Created definition for: Light Armor Twin Slope Flat
- 2017-01-16 02:09:34.461 - Thread: 1 -> Created definition for: Light Armor Twin Slope Flat
- 2017-01-16 02:09:34.494 - Thread: 1 -> Created definition for: Light Armor Twin Corner Flat
- 2017-01-16 02:09:34.524 - Thread: 1 -> Created definition for: Light ArmorTwin Corner Flat
- 2017-01-16 02:09:34.556 - Thread: 1 -> Created definition for: Light Armor Twin Corner Tall
- 2017-01-16 02:09:34.588 - Thread: 1 -> Created definition for: Light Armor Twin Corner Tall
- 2017-01-16 02:09:34.619 - Thread: 1 -> Created definition for: Light Armor Pyramid Cap Slab
- 2017-01-16 02:09:34.649 - Thread: 1 -> Created definition for: Light Armor Pyramid Cap Slab
- 2017-01-16 02:09:34.681 - Thread: 1 -> Created definition for: Light Armor Pyramid Cap
- 2017-01-16 02:09:34.711 - Thread: 1 -> Created definition for: Light Armor Pyramid Cap
- 2017-01-16 02:09:34.743 - Thread: 1 -> Created definition for: Light Armor Pyramid Cap Flat Slab
- 2017-01-16 02:09:34.775 - Thread: 1 -> Created definition for: Light Armor Pyramid Cap Flat Slab
- 2017-01-16 02:09:34.805 - Thread: 1 -> Created definition for: Light Armor Pyramid Cap Flat
- 2017-01-16 02:09:34.837 - Thread: 1 -> Created definition for: Light Armor Pyramid Cap Flat
- 2017-01-16 02:09:34.867 - Thread: 1 -> Created definition for: Light Armor Slab Small Corner
- 2017-01-16 02:09:34.900 - Thread: 1 -> Created definition for: Light Armor Slab Small Corner
- 2017-01-16 02:09:34.945 - Thread: 1 -> Created definition for: Light Armor 2x1 Sloped Angled Slab Cap
- 2017-01-16 02:09:34.991 - Thread: 1 -> Created definition for: Light Armor 2x1 Sloped Angled Slab Cap
- 2017-01-16 02:09:35.021 - Thread: 1 -> Created definition for: Light Armor Slab and Half Slope
- 2017-01-16 02:09:35.053 - Thread: 1 -> Created definition for: Light ArmorSlab and Half Slope
- 2017-01-16 02:09:35.098 - Thread: 1 -> Created definition for: Light Armor Edged Corner Slab
- 2017-01-16 02:09:35.144 - Thread: 1 -> Created definition for: Light Armor Edged Corner Slab
- 2017-01-16 02:09:35.192 - Thread: 1 -> Created definition for: Light Armor Slab Half Sloped Corner
- 2017-01-16 02:09:35.237 - Thread: 1 -> Created definition for: Light Armor Slab Half Sloped Corner
- 2017-01-16 02:09:35.268 - Thread: 1 -> Created definition for: Light Armor Slab Half Slope
- 2017-01-16 02:09:35.299 - Thread: 1 -> Created definition for: Light Armor Slab Half Slope
- 2017-01-16 02:09:35.345 - Thread: 1 -> Created definition for: Light Armor 2x1 to 1x1 Slope
- 2017-01-16 02:09:35.390 - Thread: 1 -> Created definition for: Light Armor 2x1 to 1x1 Slope
- 2017-01-16 02:09:35.435 - Thread: 1 -> Created definition for: Light Armor 2x1 to 1x1 Slope Inverted
- 2017-01-16 02:09:35.481 - Thread: 1 -> Created definition for: Light Armor 2x1 to 1x1 Slope Inverted
- 2017-01-16 02:09:35.513 - Thread: 1 -> Created definition for: Light Armor Triangular Corner Slope
- 2017-01-16 02:09:35.543 - Thread: 1 -> Created definition for: Light Armor Triangular Corner Slope
- 2017-01-16 02:09:35.573 - Thread: 1 -> Created definition for: Light Armor Triangular Corner Slope Inv
- 2017-01-16 02:09:35.606 - Thread: 1 -> Created definition for: Light Armor Triangular Corner Slope Inv
- 2017-01-16 02:09:35.651 - Thread: 1 -> Created definition for: Light Armor 2x1to1x1 Base
- 2017-01-16 02:09:35.696 - Thread: 1 -> Created definition for: Light Armor 2x1to1x1 Base
- 2017-01-16 02:09:35.741 - Thread: 1 -> Created definition for: Light Armor 2x1to1x1 Base Inv
- 2017-01-16 02:09:35.790 - Thread: 1 -> Created definition for: Light Armor 2x1to1x1 Base Inv
- 2017-01-16 02:09:35.820 - Thread: 1 -> Created definition for: Light Armor Inverted Curve
- 2017-01-16 02:09:35.856 - Thread: 1 -> Created definition for: Light Armor Inverted Curve
- 2017-01-16 02:09:35.856 - Thread: 1 -> Created block definitions
- 2017-01-16 02:09:35.856 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Corner Slab_Large
- 2017-01-16 02:09:35.872 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Corner Slope_Large
- 2017-01-16 02:09:35.888 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Half Slab 1x1 Sloped Corner Indent_Large
- 2017-01-16 02:09:35.905 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Half Slab Corner_Large
- 2017-01-16 02:09:35.919 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Half Slab_Large
- 2017-01-16 02:09:35.935 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Slab and Half Corner_Large
- 2017-01-16 02:09:35.951 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Slab Half 2x1Slope_Large
- 2017-01-16 02:09:35.966 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Slab Half 2x1Slope Inverted_Large
- 2017-01-16 02:09:35.982 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Half Slab 1x1 Slope_Large
- 2017-01-16 02:09:35.997 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Half Slab 1x1 Slope Corner_Large
- 2017-01-16 02:09:36.012 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Corner 2x1 Slope_Large
- 2017-01-16 02:09:36.028 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Triangular Corner Slope Slab_Large
- 2017-01-16 02:09:36.044 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Triangular Corner Slope Slab Inv_Large
- 2017-01-16 02:09:36.058 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW 2x1 Sloped Angled Slab_Large
- 2017-01-16 02:09:36.074 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW 2x1 Sloped Angled Slab Inv_Large
- 2017-01-16 02:09:36.089 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Slab and 2x1 Corner_Large
- 2017-01-16 02:09:36.104 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Slab and 2x1 Corner Inv_Large
- 2017-01-16 02:09:36.121 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW 2x1to2x1 Corner_Large
- 2017-01-16 02:09:36.135 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW 2x1 to 2x1 Corner Flat_Large
- 2017-01-16 02:09:36.150 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW 2x1 Half Corner Slab_Large
- 2017-01-16 02:09:36.167 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Triangular Slab Corner_Large
- 2017-01-16 02:09:36.181 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Twin Slope_Large
- 2017-01-16 02:09:36.197 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Twin Corner_Large
- 2017-01-16 02:09:36.212 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Twin Slope Flat_Large
- 2017-01-16 02:09:36.227 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Twin Corner Flat_Large
- 2017-01-16 02:09:36.242 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Twin Corner Tall_Large
- 2017-01-16 02:09:36.258 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Pyramid Cap Slab_Large
- 2017-01-16 02:09:36.278 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Pyramid Cap_Large
- 2017-01-16 02:09:36.294 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Pyramid Cap Flat Slab_Large
- 2017-01-16 02:09:36.311 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Pyramid Cap Flat_Large
- 2017-01-16 02:09:36.326 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Slab Small Corner_Large
- 2017-01-16 02:09:36.342 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW 2x1 Sloped Angled Slab Cap_Large
- 2017-01-16 02:09:36.360 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Slab and Half Slope_Large
- 2017-01-16 02:09:36.374 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Square Corner_Large
- 2017-01-16 02:09:36.390 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Half Slab Sloped Corner_Large
- 2017-01-16 02:09:36.405 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Half Slope_Large
- 2017-01-16 02:09:36.419 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW 2x1to1x1 Slope_Large
- 2017-01-16 02:09:36.434 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW 2x1to1x1 Slope Inverted_Large
- 2017-01-16 02:09:36.450 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Triangular Corner Slope_Large
- 2017-01-16 02:09:36.464 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Triangular Corner Slope Inverted_Large
- 2017-01-16 02:09:36.478 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW 2x1to1x1 Base_Large
- 2017-01-16 02:09:36.494 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW 2x1to1x1 Base Inv_Large
- 2017-01-16 02:09:36.510 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Inverted Curve_Large
- 2017-01-16 02:09:36.524 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Corner Slab_Small
- 2017-01-16 02:09:36.540 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Corner Slope_Small
- 2017-01-16 02:09:36.556 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Half Slab 1x1 Sloped Corner Indent_Small
- 2017-01-16 02:09:36.570 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Half Slab Corner_Small
- 2017-01-16 02:09:36.585 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Half Slab_Small
- 2017-01-16 02:09:36.601 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Slab and Half Corner_Small
- 2017-01-16 02:09:36.615 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Slab Half 2x1Slope_Small
- 2017-01-16 02:09:36.630 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Slab Half 2x1Slope Inverted_Small
- 2017-01-16 02:09:36.645 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Half Slab 1x1 Slope_Small
- 2017-01-16 02:09:36.659 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Half Slab 1x1 Slope Corner_Small
- 2017-01-16 02:09:36.675 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Corner 2x1 Slope_Small
- 2017-01-16 02:09:36.691 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Triangular Corner Slope Slab_Small
- 2017-01-16 02:09:36.707 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Triangular Corner Slope Slab Inv_Small
- 2017-01-16 02:09:36.721 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW 2x1 Sloped Angled Slab_Small
- 2017-01-16 02:09:36.737 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW 2x1 Sloped Angled Slab Inv_Small
- 2017-01-16 02:09:36.753 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Slab and 2x1 Corner_Small
- 2017-01-16 02:09:36.767 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Slab and 2x1 Corner Inv_Small
- 2017-01-16 02:09:36.782 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW 2x1to2x1 Corner_Small
- 2017-01-16 02:09:36.797 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW 2x1 to 2x1 Corner Flat_Small
- 2017-01-16 02:09:36.811 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW 2x1 Half Corner Slab_Small
- 2017-01-16 02:09:36.826 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Triangular Slab Corner_Small
- 2017-01-16 02:09:36.842 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Twin Slope_Small
- 2017-01-16 02:09:36.860 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Twin Corner_Small
- 2017-01-16 02:09:36.874 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Twin Slope Flat_Small
- 2017-01-16 02:09:36.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Twin Corner Flat_Small
- 2017-01-16 02:09:36.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Twin Corner Tall_Small
- 2017-01-16 02:09:36.920 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Pyramid Cap Slab_Small
- 2017-01-16 02:09:36.935 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Pyramid Cap_Small
- 2017-01-16 02:09:36.950 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Pyramid Cap Flat Slab_Small
- 2017-01-16 02:09:36.966 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Pyramid Cap Flat_Small
- 2017-01-16 02:09:36.981 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Slab Small Corner_Small
- 2017-01-16 02:09:36.996 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW 2x1 Sloped Angled Slab Cap_Small
- 2017-01-16 02:09:37.010 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Slab and Half Slope_Small
- 2017-01-16 02:09:37.025 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Square Corner_Small
- 2017-01-16 02:09:37.039 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Half Slab Sloped Corner_Small
- 2017-01-16 02:09:37.055 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Half Slope_Small
- 2017-01-16 02:09:37.070 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW 2x1to1x1 Slope_Small
- 2017-01-16 02:09:37.083 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW 2x1to1x1 Slope Inverted_Small
- 2017-01-16 02:09:37.099 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Triangular Corner Slope_Small
- 2017-01-16 02:09:37.114 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Triangular Corner Slope Inverted_Small
- 2017-01-16 02:09:37.128 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW 2x1to1x1 Base_Small
- 2017-01-16 02:09:37.143 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW 2x1to1x1 Base Inv_Small
- 2017-01-16 02:09:37.157 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Inverted Curve_Small
- 2017-01-16 02:09:37.178 - Thread: 1 -> 6c49d9a64a2755cc8674a271cca6f057374f0123
- 2017-01-16 02:09:37.184 - Thread: 1 -> 4a2e3350d0a3cbbeef5b0c88ce2b39c66adf4700
- 2017-01-16 02:09:37.190 - Thread: 1 -> e0344b01e24cd89998dff8a2b752cbcf16aed703
- 2017-01-16 02:09:37.196 - Thread: 1 -> c63a0f86806f4ade26cdf71c9cfdca760eb71f52
- 2017-01-16 02:09:37.201 - Thread: 1 -> 7645d5163646724ff74b0f1537e60088346b1eed
- 2017-01-16 02:09:37.207 - Thread: 1 -> c5df183fecdb4937caee1bc700912939b7e7b629
- 2017-01-16 02:09:37.213 - Thread: 1 -> 55ab5f1c47691ce69482b8ea209e40613cf8996e
- 2017-01-16 02:09:37.219 - Thread: 1 -> 00255cfd3f3ac73caa266531e337eabfa30de7c5
- 2017-01-16 02:09:37.225 - Thread: 1 -> cc17169f427f7db41ee51ff983d89c6a9e3c0417
- 2017-01-16 02:09:37.230 - Thread: 1 -> 70a04b7a971e1e2d3a831e111d8cd01e3f362db6
- 2017-01-16 02:09:37.236 - Thread: 1 -> 7edd15805893f3a951df08f2b3f428bee0453d6f
- 2017-01-16 02:09:37.241 - Thread: 1 -> 709848de3e194ecb0ea6d815d4bbc0651ae1f014
- 2017-01-16 02:09:37.248 - Thread: 1 -> 0133c4a79e7c2d58ab1039f463df4db1e3062357
- 2017-01-16 02:09:37.254 - Thread: 1 -> b506ad8ac1d34b7fc8256504087f2ede5436b00a
- 2017-01-16 02:09:37.259 - Thread: 1 -> 90c94cfecdd1e6e557844ba77b545f63a4cc2b80
- 2017-01-16 02:09:37.265 - Thread: 1 -> a579b9d11696c90a6f120bef7d140d473813e8de
- 2017-01-16 02:09:37.271 - Thread: 1 -> ceacc84558d2da9577e5eacb0672858b1c6bb145
- 2017-01-16 02:09:37.277 - Thread: 1 -> 0f3d6ddb7ab224e2215e9b72bd2dc1bf8b7b3830
- 2017-01-16 02:09:37.283 - Thread: 1 -> 4097d32a1c5d201a6ab1f2c9620fb09c9f015c25
- 2017-01-16 02:09:37.288 - Thread: 1 -> c205dbd100ea8be6d0ad5f1db2fa7366ad0e260c
- 2017-01-16 02:09:37.294 - Thread: 1 -> 9338ca39493d4a667aa4e68e1bdbfb7c1592b804
- 2017-01-16 02:09:37.301 - Thread: 1 -> f717806aec69ced0a78b3bc2483289d1e79b9c5e
- 2017-01-16 02:09:37.305 - Thread: 1 -> a6575ec02d68fad7fab045f228a277ad23467681
- 2017-01-16 02:09:37.311 - Thread: 1 -> 47a0c36ff4f380a94bb1f2bcdb8c003ef81e9510
- 2017-01-16 02:09:37.336 - Thread: 1 -> Loading blueprint class entries
- 2017-01-16 02:09:37.336 - Thread: 1 -> Loading category classes
- 2017-01-16 02:09:37.336 - Thread: 1 -> Loading blueprint class entries
- 2017-01-16 02:09:37.336 - Thread: 1 -> Loading category classes
- 2017-01-16 02:09:37.336 - Thread: 1 -> Loading blueprint class entries
- 2017-01-16 02:09:37.336 - Thread: 1 -> Loading category classes
- 2017-01-16 02:09:37.336 - Thread: 1 -> Loading blueprint class entries
- 2017-01-16 02:09:37.336 - Thread: 1 -> Loading category classes
- 2017-01-16 02:09:37.336 - Thread: 1 -> Loading blueprint class entries
- 2017-01-16 02:09:37.336 - Thread: 1 -> Loading category classes
- 2017-01-16 02:09:37.336 - Thread: 1 -> Loading blueprint class entries
- 2017-01-16 02:09:37.336 - Thread: 1 -> Loading category classes
- 2017-01-16 02:09:37.337 - Thread: 1 -> Loading blueprint class entries
- 2017-01-16 02:09:37.337 - Thread: 1 -> Loading category classes
- 2017-01-16 02:09:37.337 - Thread: 1 -> Loading blueprint class entries
- 2017-01-16 02:09:37.337 - Thread: 1 -> Loading category classes
- 2017-01-16 02:09:37.338 - Thread: 1 -> Loading cube blocks
- 2017-01-16 02:09:37.349 - Thread: 1 -> Created definition for: Light Armor Corner Inverted Base
- 2017-01-16 02:09:37.360 - Thread: 1 -> Created definition for: Light Armor Corner Inverted Base
- 2017-01-16 02:09:37.372 - Thread: 1 -> Created definition for: Heavy Armor Corner Inverted Base
- 2017-01-16 02:09:37.384 - Thread: 1 -> Created definition for: Heavy Armor Corner Inverted Base
- 2017-01-16 02:09:37.384 - Thread: 1 -> Created block definitions
- 2017-01-16 02:09:37.384 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Corner Inverted Base_Large
- 2017-01-16 02:09:37.388 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Corner Inverted Base_Large
- 2017-01-16 02:09:37.391 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Corner Inverted Base_Small
- 2017-01-16 02:09:37.395 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Corner Inverted Base_Small
- 2017-01-16 02:09:37.399 - Thread: 1 -> Loading cube blocks
- 2017-01-16 02:09:37.410 - Thread: 1 -> Created definition for: Light Armor Corner Split Inverted
- 2017-01-16 02:09:37.421 - Thread: 1 -> Created definition for: Light Armor Corner Split Inverted
- 2017-01-16 02:09:37.433 - Thread: 1 -> Created definition for: Heavy Armor Corner Split Inverted
- 2017-01-16 02:09:37.444 - Thread: 1 -> Created definition for: Heavy Armor Corner Split Inverted
- 2017-01-16 02:09:37.444 - Thread: 1 -> Created block definitions
- 2017-01-16 02:09:37.444 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Corner Inverted Base_Large
- 2017-01-16 02:09:37.447 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Corner Inverted Base_Large
- 2017-01-16 02:09:37.452 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Corner Split Inverted_Large
- 2017-01-16 02:09:37.456 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Corner Split Inverted_Large
- 2017-01-16 02:09:37.459 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Corner Inverted Base_Small
- 2017-01-16 02:09:37.463 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Corner Inverted Base_Small
- 2017-01-16 02:09:37.466 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Corner Split Inverted_Small
- 2017-01-16 02:09:37.470 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Corner Split Inverted_Small
- 2017-01-16 02:09:37.475 - Thread: 1 -> Loading cube blocks
- 2017-01-16 02:09:37.486 - Thread: 1 -> Created definition for: Light Armor Half Corner
- 2017-01-16 02:09:37.497 - Thread: 1 -> Created definition for: Light Armor Half Corner
- 2017-01-16 02:09:37.508 - Thread: 1 -> Created definition for: Heavy Armor Half Corner
- 2017-01-16 02:09:37.519 - Thread: 1 -> Created definition for: Heavy Armor Half Corner
- 2017-01-16 02:09:37.519 - Thread: 1 -> Created block definitions
- 2017-01-16 02:09:37.519 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Corner Inverted Base_Large
- 2017-01-16 02:09:37.523 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Corner Inverted Base_Large
- 2017-01-16 02:09:37.527 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Corner Split Inverted_Large
- 2017-01-16 02:09:37.530 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Corner Split Inverted_Large
- 2017-01-16 02:09:37.535 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Half Corner_Large
- 2017-01-16 02:09:37.538 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Half Corner_Large
- 2017-01-16 02:09:37.542 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Corner Inverted Base_Small
- 2017-01-16 02:09:37.545 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Corner Inverted Base_Small
- 2017-01-16 02:09:37.548 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Corner Split Inverted_Small
- 2017-01-16 02:09:37.552 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Corner Split Inverted_Small
- 2017-01-16 02:09:37.557 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Half Corner_Small
- 2017-01-16 02:09:37.560 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Half Corner_Small
- 2017-01-16 02:09:37.563 - Thread: 1 -> Loading cube blocks
- 2017-01-16 02:09:37.575 - Thread: 1 -> Created definition for: Light Armor Half Corner Inverted
- 2017-01-16 02:09:37.585 - Thread: 1 -> Created definition for: Light Armor Half Corner Inverted
- 2017-01-16 02:09:37.597 - Thread: 1 -> Created definition for: Heavy Armor Half Corner Inverted
- 2017-01-16 02:09:37.608 - Thread: 1 -> Created definition for: Heavy Armor Half Corner Inverted
- 2017-01-16 02:09:37.608 - Thread: 1 -> Created block definitions
- 2017-01-16 02:09:37.608 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Corner Inverted Base_Large
- 2017-01-16 02:09:37.611 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Corner Inverted Base_Large
- 2017-01-16 02:09:37.615 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Corner Split Inverted_Large
- 2017-01-16 02:09:37.619 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Corner Split Inverted_Large
- 2017-01-16 02:09:37.623 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Half Corner_Large
- 2017-01-16 02:09:37.626 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Half Corner_Large
- 2017-01-16 02:09:37.630 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Half Corner Inverted_Large
- 2017-01-16 02:09:37.634 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Half Corner Inverted_Large
- 2017-01-16 02:09:37.638 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Corner Inverted Base_Small
- 2017-01-16 02:09:37.642 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Corner Inverted Base_Small
- 2017-01-16 02:09:37.645 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Corner Split Inverted_Small
- 2017-01-16 02:09:37.649 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Corner Split Inverted_Small
- 2017-01-16 02:09:37.652 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Half Corner_Small
- 2017-01-16 02:09:37.657 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Half Corner_Small
- 2017-01-16 02:09:37.659 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Half Corner Inverted_Small
- 2017-01-16 02:09:37.663 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Half Corner Inverted_Small
- 2017-01-16 02:09:37.668 - Thread: 1 -> Loading cube blocks
- 2017-01-16 02:09:37.679 - Thread: 1 -> Created definition for: Light Armor Half Corner Inverted Base
- 2017-01-16 02:09:37.690 - Thread: 1 -> Created definition for: Light Armor Half Corner Inverted Base
- 2017-01-16 02:09:37.702 - Thread: 1 -> Created definition for: Heavy Armor Half Corner Inverted Base
- 2017-01-16 02:09:37.713 - Thread: 1 -> Created definition for: Heavy Armor Half Corner Inverted Base
- 2017-01-16 02:09:37.713 - Thread: 1 -> Created block definitions
- 2017-01-16 02:09:37.713 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Corner Inverted Base_Large
- 2017-01-16 02:09:37.717 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Corner Inverted Base_Large
- 2017-01-16 02:09:37.721 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Corner Split Inverted_Large
- 2017-01-16 02:09:37.725 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Corner Split Inverted_Large
- 2017-01-16 02:09:37.729 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Half Corner_Large
- 2017-01-16 02:09:37.732 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Half Corner_Large
- 2017-01-16 02:09:37.736 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Half Corner Inverted_Large
- 2017-01-16 02:09:37.739 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Half Corner Inverted_Large
- 2017-01-16 02:09:37.743 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Half Corner Inverted Base_Large
- 2017-01-16 02:09:37.747 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Half Corner Inverted Base_Large
- 2017-01-16 02:09:37.750 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Corner Inverted Base_Small
- 2017-01-16 02:09:37.754 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Corner Inverted Base_Small
- 2017-01-16 02:09:37.758 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Corner Split Inverted_Small
- 2017-01-16 02:09:37.762 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Corner Split Inverted_Small
- 2017-01-16 02:09:37.765 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Half Corner_Small
- 2017-01-16 02:09:37.769 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Half Corner_Small
- 2017-01-16 02:09:37.772 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Half Corner Inverted_Small
- 2017-01-16 02:09:37.777 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Half Corner Inverted_Small
- 2017-01-16 02:09:37.780 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Half Corner Inverted Base_Small
- 2017-01-16 02:09:37.784 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Half Corner Inverted Base_Small
- 2017-01-16 02:09:37.787 - Thread: 1 -> Loading cube blocks
- 2017-01-16 02:09:37.799 - Thread: 1 -> Created definition for: Light Armor Slab 1x1 Corner
- 2017-01-16 02:09:37.810 - Thread: 1 -> Created definition for: Light Armor Slab 1x1 Corner
- 2017-01-16 02:09:37.821 - Thread: 1 -> Created definition for: Heavy Armor Slab 1x1 Corner
- 2017-01-16 02:09:37.833 - Thread: 1 -> Created definition for: Heavy Armor Slab 1x1 Corner
- 2017-01-16 02:09:37.833 - Thread: 1 -> Created block definitions
- 2017-01-16 02:09:37.833 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Corner Inverted Base_Large
- 2017-01-16 02:09:37.838 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Corner Inverted Base_Large
- 2017-01-16 02:09:37.841 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Corner Split Inverted_Large
- 2017-01-16 02:09:37.845 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Corner Split Inverted_Large
- 2017-01-16 02:09:37.850 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Half Corner_Large
- 2017-01-16 02:09:37.855 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Half Corner_Large
- 2017-01-16 02:09:37.859 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Half Corner Inverted_Large
- 2017-01-16 02:09:37.863 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Half Corner Inverted_Large
- 2017-01-16 02:09:37.867 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Half Corner Inverted Base_Large
- 2017-01-16 02:09:37.870 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Half Corner Inverted Base_Large
- 2017-01-16 02:09:37.874 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Slab 1x1 Corner_Large
- 2017-01-16 02:09:37.878 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Slab 1x1 Corner_Large
- 2017-01-16 02:09:37.882 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Corner Inverted Base_Small
- 2017-01-16 02:09:37.886 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Corner Inverted Base_Small
- 2017-01-16 02:09:37.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Corner Split Inverted_Small
- 2017-01-16 02:09:37.893 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Corner Split Inverted_Small
- 2017-01-16 02:09:37.897 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Half Corner_Small
- 2017-01-16 02:09:37.900 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Half Corner_Small
- 2017-01-16 02:09:37.904 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Half Corner Inverted_Small
- 2017-01-16 02:09:37.908 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Half Corner Inverted_Small
- 2017-01-16 02:09:37.912 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Half Corner Inverted Base_Small
- 2017-01-16 02:09:37.915 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Half Corner Inverted Base_Small
- 2017-01-16 02:09:37.919 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Slab 1x1 Corner_Small
- 2017-01-16 02:09:37.923 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Slab 1x1 Corner_Small
- 2017-01-16 02:09:37.926 - Thread: 1 -> Loading cube blocks
- 2017-01-16 02:09:37.937 - Thread: 1 -> Created definition for: Light Armor Slab Corner
- 2017-01-16 02:09:37.949 - Thread: 1 -> Created definition for: Light Armor Slab Corner
- 2017-01-16 02:09:37.961 - Thread: 1 -> Created definition for: Heavy Armor Slab Corner
- 2017-01-16 02:09:37.973 - Thread: 1 -> Created definition for: Heavy Armor Slab Corner
- 2017-01-16 02:09:37.973 - Thread: 1 -> Created block definitions
- 2017-01-16 02:09:37.973 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Corner Inverted Base_Large
- 2017-01-16 02:09:37.976 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Corner Inverted Base_Large
- 2017-01-16 02:09:37.980 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Corner Split Inverted_Large
- 2017-01-16 02:09:37.987 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Corner Split Inverted_Large
- 2017-01-16 02:09:37.991 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Half Corner_Large
- 2017-01-16 02:09:37.995 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Half Corner_Large
- 2017-01-16 02:09:37.999 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Half Corner Inverted_Large
- 2017-01-16 02:09:38.002 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Half Corner Inverted_Large
- 2017-01-16 02:09:38.006 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Half Corner Inverted Base_Large
- 2017-01-16 02:09:38.009 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Half Corner Inverted Base_Large
- 2017-01-16 02:09:38.013 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Slab 1x1 Corner_Large
- 2017-01-16 02:09:38.017 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Slab 1x1 Corner_Large
- 2017-01-16 02:09:38.021 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Slab Corner_Large
- 2017-01-16 02:09:38.024 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Slab Corner_Large
- 2017-01-16 02:09:38.029 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Corner Inverted Base_Small
- 2017-01-16 02:09:38.032 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Corner Inverted Base_Small
- 2017-01-16 02:09:38.036 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Corner Split Inverted_Small
- 2017-01-16 02:09:38.039 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Corner Split Inverted_Small
- 2017-01-16 02:09:38.043 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Half Corner_Small
- 2017-01-16 02:09:38.047 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Half Corner_Small
- 2017-01-16 02:09:38.051 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Half Corner Inverted_Small
- 2017-01-16 02:09:38.054 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Half Corner Inverted_Small
- 2017-01-16 02:09:38.058 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Half Corner Inverted Base_Small
- 2017-01-16 02:09:38.062 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Half Corner Inverted Base_Small
- 2017-01-16 02:09:38.065 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Slab 1x1 Corner_Small
- 2017-01-16 02:09:38.069 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Slab 1x1 Corner_Small
- 2017-01-16 02:09:38.073 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Slab Corner_Small
- 2017-01-16 02:09:38.077 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Slab Corner_Small
- 2017-01-16 02:09:38.081 - Thread: 1 -> Loading cube blocks
- 2017-01-16 02:09:38.093 - Thread: 1 -> Created definition for: Light Armor Slab Slope
- 2017-01-16 02:09:38.104 - Thread: 1 -> Created definition for: Light Armor Slab Slope
- 2017-01-16 02:09:38.115 - Thread: 1 -> Created definition for: Heavy Armor Slab Slope
- 2017-01-16 02:09:38.126 - Thread: 1 -> Created definition for: Heavy Armor Slab Slope
- 2017-01-16 02:09:38.126 - Thread: 1 -> Created block definitions
- 2017-01-16 02:09:38.126 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Corner Inverted Base_Large
- 2017-01-16 02:09:38.131 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Corner Inverted Base_Large
- 2017-01-16 02:09:38.134 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Corner Split Inverted_Large
- 2017-01-16 02:09:38.138 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Corner Split Inverted_Large
- 2017-01-16 02:09:38.141 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Half Corner_Large
- 2017-01-16 02:09:38.145 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Half Corner_Large
- 2017-01-16 02:09:38.149 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Half Corner Inverted_Large
- 2017-01-16 02:09:38.153 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Half Corner Inverted_Large
- 2017-01-16 02:09:38.157 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Half Corner Inverted Base_Large
- 2017-01-16 02:09:38.160 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Half Corner Inverted Base_Large
- 2017-01-16 02:09:38.164 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Slab 1x1 Corner_Large
- 2017-01-16 02:09:38.168 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Slab 1x1 Corner_Large
- 2017-01-16 02:09:38.172 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Slab Corner_Large
- 2017-01-16 02:09:38.176 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Slab Corner_Large
- 2017-01-16 02:09:38.180 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Slab Slope_Large
- 2017-01-16 02:09:38.184 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Slab Slope_Large
- 2017-01-16 02:09:38.189 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Corner Inverted Base_Small
- 2017-01-16 02:09:38.193 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Corner Inverted Base_Small
- 2017-01-16 02:09:38.197 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Corner Split Inverted_Small
- 2017-01-16 02:09:38.201 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Corner Split Inverted_Small
- 2017-01-16 02:09:38.205 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Half Corner_Small
- 2017-01-16 02:09:38.208 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Half Corner_Small
- 2017-01-16 02:09:38.212 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Half Corner Inverted_Small
- 2017-01-16 02:09:38.216 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Half Corner Inverted_Small
- 2017-01-16 02:09:38.219 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Half Corner Inverted Base_Small
- 2017-01-16 02:09:38.223 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Half Corner Inverted Base_Small
- 2017-01-16 02:09:38.226 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Slab 1x1 Corner_Small
- 2017-01-16 02:09:38.231 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Slab 1x1 Corner_Small
- 2017-01-16 02:09:38.235 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Slab Corner_Small
- 2017-01-16 02:09:38.238 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Slab Corner_Small
- 2017-01-16 02:09:38.242 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Slab Slope_Small
- 2017-01-16 02:09:38.246 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Slab Slope_Small
- 2017-01-16 02:09:38.256 - Thread: 1 -> 1c131795f5766772614d2253526b3c61133f1e4e
- 2017-01-16 02:09:38.264 - Thread: 1 -> 54c1bacc55dd69846777b56ff2bb96c1c03af1e6
- 2017-01-16 02:09:38.271 - Thread: 1 -> 26097d2802e755a27296b00e67f04cf8fba064ea
- 2017-01-16 02:09:38.276 - Thread: 1 -> 046e67627894884bec8f2b35bbf82f7eed972c5f
- 2017-01-16 02:09:38.288 - Thread: 1 -> ce5a9d5a221dc3c826d41cf8833772bacc098207
- 2017-01-16 02:09:38.293 - Thread: 1 -> 4da6ca270f3661b9f23ff4f083ecd8fe35b02e5f
- 2017-01-16 02:09:38.298 - Thread: 1 -> 08be4ef60cb8ce3e0a54fa2288a7c41ad2a91b5e
- 2017-01-16 02:09:38.304 - Thread: 1 -> 28e997d8b3f8a90881dc1e17af6013b37fd22aac
- 2017-01-16 02:09:38.315 - Thread: 1 -> b37a7180e95ff86bfb53f841514acaec0a96910d
- 2017-01-16 02:09:38.322 - Thread: 1 -> ff83ea2ed04b2ed73bf6965231da5fd780ed2cbf
- 2017-01-16 02:09:38.327 - Thread: 1 -> ba5ceb92caade2cff2328bd31ac7d9d08a760907
- 2017-01-16 02:09:38.336 - Thread: 1 -> c682d6a69a6d0e77827d6e143eb724ae8ebedf13
- 2017-01-16 02:09:38.341 - Thread: 1 -> 4286d46bcd3e1a70349564241b32ca41ec063c97
- 2017-01-16 02:09:38.345 - Thread: 1 -> 8bd5ac22152ae0c2223b751e333b40e9ea411d32
- 2017-01-16 02:09:38.358 - Thread: 1 -> 04d1cc66435ee089b923fc5e42fac89b60f5cc44
- 2017-01-16 02:09:38.362 - Thread: 1 -> Loading ammo definitions
- 2017-01-16 02:09:38.370 - Thread: 1 -> Loading sound definitions
- 2017-01-16 02:09:38.417 - Thread: 1 -> Loading blueprint class entries
- 2017-01-16 02:09:38.417 - Thread: 1 -> Loading blueprints
- 2017-01-16 02:09:38.521 - Thread: 1 -> Loading category classes
- 2017-01-16 02:09:38.521 - Thread: 1 -> Loading components
- 2017-01-16 02:09:38.527 - Thread: 1 -> Loaded component: MyObjectBuilder_Component/Ven_DemoCharge_Item
- 2017-01-16 02:09:38.532 - Thread: 1 -> Loading ammo magazines
- 2017-01-16 02:09:38.622 - Thread: 1 -> Loading physical items
- 2017-01-16 02:09:38.758 - Thread: 1 -> Loading physical material properties
- 2017-01-16 02:09:38.758 - Thread: 1 -> Loading physical material properties
- 2017-01-16 02:09:38.758 - Thread: 1 -> Loading weapon definitions
- 2017-01-16 02:09:38.760 - Thread: 1 -> Loading cube blocks
- 2017-01-16 02:09:38.771 - Thread: 1 -> Created definition for: Demolitions Charge
- 2017-01-16 02:09:38.781 - Thread: 1 -> Created definition for: Demolitions Charge
- 2017-01-16 02:09:38.781 - Thread: 1 -> Created block definitions
- 2017-01-16 02:09:38.781 - Thread: 1 -> Loading cube block: MyObjectBuilder_Warhead/Ven_DemoCharge
- 2017-01-16 02:09:38.784 - Thread: 1 -> Loading cube block: MyObjectBuilder_Warhead/Ven_DemoCharge_Small
- 2017-01-16 02:09:38.788 - Thread: 1 -> Loading prefab: C:\Users\Joel\AppData\Roaming\SpaceEngineers\Mods\690295204.sbm\Prefabs\The_Lonesome_Drifter.sbc
- 2017-01-16 02:09:38.792 - Thread: 1 -> Loading spawn groups
- 2017-01-16 02:09:38.792 - Thread: 1 -> Spawn group initialization: Could not get prefab The_Lonesome_Drifter
- 2017-01-16 02:09:38.792 - Thread: 1 -> Spawn group initialization: Could not get prefab The_Lonesome_Drifter
- 2017-01-16 02:09:38.792 - Thread: 1 -> Error loading spawn group
- 2017-01-16 02:09:38.792 - Thread: 1 -> mod_warning: Engineers Defense Kit
- 2017-01-16 02:09:38.792 - Thread: 1 -> in file: C:\Users\Joel\AppData\Roaming\SpaceEngineers\Mods\690295204.sbm\Data\SpawnGroups_Ven.sbc
- 2017-01-16 02:09:38.792 - Thread: 1 -> Error loading spawn group
- 2017-01-16 02:09:38.793 - Thread: 1 -> 903e537bb2d23fbb63de01da237536c02cdd15a0
- 2017-01-16 02:09:38.795 - Thread: 1 -> Loading block positions
- 2017-01-16 02:09:38.796 - Thread: 1 -> Loading cube blocks
- 2017-01-16 02:09:38.798 - Thread: 1 -> Created definition for: Corner Cover Wall
- 2017-01-16 02:09:38.800 - Thread: 1 -> Created definition for: Diagonal Cover Wall
- 2017-01-16 02:09:38.802 - Thread: 1 -> Created definition for: Corner Cover Wall
- 2017-01-16 02:09:38.802 - Thread: 1 -> Created block definitions
- 2017-01-16 02:09:38.802 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeCoverWallCorner
- 2017-01-16 02:09:38.802 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeCoverWallDiagonal
- 2017-01-16 02:09:38.803 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CoverWall_2Sides_Large
- 2017-01-16 02:09:38.808 - Thread: 1 -> ff7b3898f52936e4840a696f30c5fe8bcd4f1aec
- 2017-01-16 02:09:38.812 - Thread: 1 -> c471abec1696cdc6edbf540b9eff73649382c596
- 2017-01-16 02:09:38.818 - Thread: 1 -> a5ba3891b60fc9fdbfb4f1b48309b77d0a25b63c
- 2017-01-16 02:09:38.823 - Thread: 1 -> f9228fa4dd8e7021ade2c1afca2cd143ede12110
- 2017-01-16 02:09:38.829 - Thread: 1 -> 69e548f9a8deb04c2015be5ba49349dddc656090
- 2017-01-16 02:09:38.834 - Thread: 1 -> ccd1011770ce4ca509685e100d84339997252ac0
- 2017-01-16 02:09:38.842 - Thread: 1 -> 5e1625bccf4765bf235110798e83a022e9ff0f77
- 2017-01-16 02:09:38.847 - Thread: 1 -> 09b895fe0e0085813052ac9cc4f2b088fbadfc0b
- 2017-01-16 02:09:38.853 - Thread: 1 -> Loading sound definitions
- 2017-01-16 02:09:38.871 - Thread: 1 -> Loading category classes
- 2017-01-16 02:09:38.872 - Thread: 1 -> Loading blueprint class entries
- 2017-01-16 02:09:38.872 - Thread: 1 -> Loading entity components
- 2017-01-16 02:09:38.872 - Thread: 1 -> Loading component containers
- 2017-01-16 02:09:38.872 - Thread: 1 -> Loading transparent material properties
- 2017-01-16 02:09:38.887 - Thread: 1 -> Loading cube blocks
- 2017-01-16 02:09:38.904 - Thread: 1 -> Created definition for: Nanite Control Factory
- 2017-01-16 02:09:38.913 - Thread: 1 -> Created definition for: Nanite Beacon - Deconstruct
- 2017-01-16 02:09:38.923 - Thread: 1 -> Created definition for: Nanite Beacon - Deconstruct
- 2017-01-16 02:09:38.932 - Thread: 1 -> Created definition for: Nanite Beacon - Repair
- 2017-01-16 02:09:38.941 - Thread: 1 -> Created definition for: Nanite Beacon - Repair
- 2017-01-16 02:09:38.951 - Thread: 1 -> Created definition for: Nanite Beacon - Projection
- 2017-01-16 02:09:38.960 - Thread: 1 -> Created definition for: Nanite Beacon - Projection
- 2017-01-16 02:09:38.970 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_OxygenFarm/LargeNaniteBeaconProjection'
- 2017-01-16 02:09:38.970 - Thread: 1 -> Created definition for: Nanite Beacon - Projection
- 2017-01-16 02:09:38.982 - Thread: 1 -> Created definition for: Nanite Ultrasonic Hammer Ore Locator - NUHOL
- 2017-01-16 02:09:38.992 - Thread: 1 -> Created definition for: Nanite Constructor Upgrade
- 2017-01-16 02:09:39.001 - Thread: 1 -> Created definition for: Nanite Deconstructor Upgrade
- 2017-01-16 02:09:39.011 - Thread: 1 -> Created definition for: Nanite Projection Upgrade
- 2017-01-16 02:09:39.020 - Thread: 1 -> Created definition for: Nanite Cleanup Upgrade
- 2017-01-16 02:09:39.029 - Thread: 1 -> Created definition for: Nanite Mining Upgrade
- 2017-01-16 02:09:39.038 - Thread: 1 -> Created definition for: Nanite Medical Upgrade
- 2017-01-16 02:09:39.048 - Thread: 1 -> Created definition for: Nanite Speed Upgrade
- 2017-01-16 02:09:39.057 - Thread: 1 -> Created definition for: Nanite Power Reduction Upgrade
- 2017-01-16 02:09:39.067 - Thread: 1 -> Created definition for: TinyNaniteShipWelder
- 2017-01-16 02:09:39.077 - Thread: 1 -> Created definition for: SmallNaniteShipWelder
- 2017-01-16 02:09:39.082 - Thread: 1 -> Created definition for: TinyNaniteShipGrinder
- 2017-01-16 02:09:39.087 - Thread: 1 -> Created definition for: SmallNaniteShipGrinder
- 2017-01-16 02:09:39.087 - Thread: 1 -> Created block definitions
- 2017-01-16 02:09:39.087 - Thread: 1 -> Loading cube block: MyObjectBuilder_OxygenFarm/LargeNaniteFactory
- 2017-01-16 02:09:39.089 - Thread: 1 -> Loading cube block: MyObjectBuilder_OxygenFarm/LargeNaniteBeaconDeconstruct
- 2017-01-16 02:09:39.091 - Thread: 1 -> Loading cube block: MyObjectBuilder_OxygenFarm/LargeNaniteBeaconConstruct
- 2017-01-16 02:09:39.094 - Thread: 1 -> Loading cube block: MyObjectBuilder_OxygenFarm/LargeNaniteBeaconProjection
- 2017-01-16 02:09:39.097 - Thread: 1 -> Loading cube block: MyObjectBuilder_OreDetector/NaniteUltrasonicHammer
- 2017-01-16 02:09:39.099 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/NaniteConstructUpgrade
- 2017-01-16 02:09:39.101 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/NaniteDeconstructUpgrade
- 2017-01-16 02:09:39.104 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/NaniteProjectionUpgrade
- 2017-01-16 02:09:39.106 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/NaniteCleanupUpgrade
- 2017-01-16 02:09:39.109 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/NaniteMiningUpgrade
- 2017-01-16 02:09:39.111 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/NaniteMedicalUpgrade
- 2017-01-16 02:09:39.113 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/NaniteSpeedUpgrade
- 2017-01-16 02:09:39.116 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/NanitePowerUpgrade
- 2017-01-16 02:09:39.118 - Thread: 1 -> Loading cube block: MyObjectBuilder_OxygenFarm/SmallNaniteBeaconDeconstruct
- 2017-01-16 02:09:39.121 - Thread: 1 -> Loading cube block: MyObjectBuilder_OxygenFarm/SmallNaniteBeaconConstruct
- 2017-01-16 02:09:39.123 - Thread: 1 -> Loading cube block: MyObjectBuilder_OxygenFarm/SmallNaniteBeaconProjection
- 2017-01-16 02:09:39.125 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipWelder/TinyNaniteShipWelder
- 2017-01-16 02:09:39.125 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipWelder/SmallNaniteShipWelder
- 2017-01-16 02:09:39.125 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipGrinder/TinyNaniteShipGrinder
- 2017-01-16 02:09:39.125 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipGrinder/SmallNaniteShipGrinder
- 2017-01-16 02:09:39.128 - Thread: 1 -> 006b62c54fd76103f721b4df0e67bf09139241da
- 2017-01-16 02:09:39.131 - Thread: 1 -> 89683912e57625b1474e4ab305190d789a016aa0
- 2017-01-16 02:09:39.133 - Thread: 1 -> f4ce80e2ab68727b579d55b77968dc666b135b76
- 2017-01-16 02:09:39.135 - Thread: 1 -> bf5b1b0d8d1fe76da2034db153ec22ba464e2ad0
- 2017-01-16 02:09:39.137 - Thread: 1 -> 8ef858f490986a5905809562a18caee1ea8358d8
- 2017-01-16 02:09:39.139 - Thread: 1 -> 4e8a05e6a060dc6b390d518495cf0f81af9a807d
- 2017-01-16 02:09:39.141 - Thread: 1 -> 0435a3a602760454aacdcd932cc041d3865f2525
- 2017-01-16 02:09:39.143 - Thread: 1 -> 3be28ed1651ac773de24fce8c6185a785ec88cbf
- 2017-01-16 02:09:39.146 - Thread: 1 -> 1e04501910a93823993ee35a51fb9b7ab67235e7
- 2017-01-16 02:09:39.148 - Thread: 1 -> Loading ammo magazines
- 2017-01-16 02:09:39.150 - Thread: 1 -> Loading ammo definitions
- 2017-01-16 02:09:39.151 - Thread: 1 -> Loading sound definitions
- 2017-01-16 02:09:39.154 - Thread: 1 -> Loading category classes
- 2017-01-16 02:09:39.154 - Thread: 1 -> Loading blueprint class entries
- 2017-01-16 02:09:39.154 - Thread: 1 -> Loading blueprints
- 2017-01-16 02:09:39.155 - Thread: 1 -> Loading decal global definitions
- 2017-01-16 02:09:39.155 - Thread: 1 -> Loading decal definitions
- 2017-01-16 02:09:39.156 - Thread: 1 -> Loading weapon definitions
- 2017-01-16 02:09:39.156 - Thread: 1 -> Loading cube blocks
- 2017-01-16 02:09:39.162 - Thread: 1 -> Created definition for: [Telion]AF Sphere Turret
- 2017-01-16 02:09:39.162 - Thread: 1 -> Created block definitions
- 2017-01-16 02:09:39.162 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TelionAFGen2
- 2017-01-16 02:09:39.167 - Thread: 1 -> f7e3f2d39552d4ebd2e3a5950375b1ebc1beb9d4
- 2017-01-16 02:09:39.169 - Thread: 1 -> c0abe85372dceefea9935a33b11ac4474ea9b9a6
- 2017-01-16 02:09:39.173 - Thread: 1 -> a669dcdc92ce6d4f89cd34ba9a7f682f3be09396
- 2017-01-16 02:09:39.175 - Thread: 1 -> Loading animations
- 2017-01-16 02:09:39.191 - Thread: 1 -> Loading sound definitions
- 2017-01-16 02:09:39.191 - Thread: 1 -> mod_warning: Animated Interaction - Working again!
- 2017-01-16 02:09:39.191 - Thread: 1 -> in file: C:\Users\Joel\AppData\Roaming\SpaceEngineers\Mods\652337022.sbm\Data\Audio.sbc
- 2017-01-16 02:09:39.191 - Thread: 1 -> Missing file extension of: ARC\PLAYER\ArcPlayIronSightStart3d01.wav, is not contained in expected set.
- 2017-01-16 02:09:39.191 - Thread: 1 -> mod_warning: Animated Interaction - Working again!
- 2017-01-16 02:09:39.191 - Thread: 1 -> in file: C:\Users\Joel\AppData\Roaming\SpaceEngineers\Mods\652337022.sbm\Data\Audio.sbc
- 2017-01-16 02:09:39.191 - Thread: 1 -> Missing file extension of: ARC\PLAYER\ArcPlayIronSightStart2d01.wav, is not contained in expected set.
- 2017-01-16 02:09:39.191 - Thread: 1 -> mod_warning: Animated Interaction - Working again!
- 2017-01-16 02:09:39.191 - Thread: 1 -> in file: C:\Users\Joel\AppData\Roaming\SpaceEngineers\Mods\652337022.sbm\Data\Audio.sbc
- 2017-01-16 02:09:39.191 - Thread: 1 -> Missing file extension of: ARC\PLAYER\ArcPlayIronSightEnd3d01.wav, is not contained in expected set.
- 2017-01-16 02:09:39.191 - Thread: 1 -> mod_warning: Animated Interaction - Working again!
- 2017-01-16 02:09:39.191 - Thread: 1 -> in file: C:\Users\Joel\AppData\Roaming\SpaceEngineers\Mods\652337022.sbm\Data\Audio.sbc
- 2017-01-16 02:09:39.191 - Thread: 1 -> Missing file extension of: ARC\PLAYER\ArcPlayIronSightEnd2d01.wav, is not contained in expected set.
- 2017-01-16 02:09:39.203 - Thread: 1 -> 2207b7abaceab03a817e0517974291578493d1aa
- 2017-01-16 02:09:39.207 - Thread: 1 -> db07165da31c82a7cd823ab382582619116b013e
- 2017-01-16 02:09:39.211 - Thread: 1 -> 8880706331395180bb9e8b35f05050d261d05707
- 2017-01-16 02:09:39.215 - Thread: 1 -> 48186433373027efc47f833f129d40813e8e8821
- 2017-01-16 02:09:39.224 - Thread: 1 -> fd576fa1595d0237c5f35ab850409fc74bb14a6c
- 2017-01-16 02:09:39.230 - Thread: 1 -> Loading animations
- 2017-01-16 02:09:39.234 - Thread: 1 -> Loading category classes
- 2017-01-16 02:09:39.234 - Thread: 1 -> Loading block positions
- 2017-01-16 02:09:39.234 - Thread: 1 -> Loading transparent material properties
- 2017-01-16 02:09:39.240 - Thread: 1 -> Loading cube blocks
- 2017-01-16 02:09:39.254 - Thread: 1 -> Created definition for: Industrial Cockpit One
- 2017-01-16 02:09:39.265 - Thread: 1 -> Created definition for: Industrial Cockpit Thin
- 2017-01-16 02:09:39.277 - Thread: 1 -> Created definition for: Industrial Cockpit Two
- 2017-01-16 02:09:39.289 - Thread: 1 -> Created definition for: Industrial Cockpit Two, Tall
- 2017-01-16 02:09:39.299 - Thread: 1 -> Created definition for: Industrial Flight Seat
- 2017-01-16 02:09:39.309 - Thread: 1 -> Created definition for: Industrial Flight Seat
- 2017-01-16 02:09:39.318 - Thread: 1 -> Created definition for: Industrial Flight Seat Thin
- 2017-01-16 02:09:39.327 - Thread: 1 -> Created definition for: Conveyor Pipe
- 2017-01-16 02:09:39.337 - Thread: 1 -> Created definition for: Conveyor L Joint
- 2017-01-16 02:09:39.347 - Thread: 1 -> Created definition for: Conveyor T Joint
- 2017-01-16 02:09:39.357 - Thread: 1 -> Created definition for: Conveyor HexHub
- 2017-01-16 02:09:39.364 - Thread: 1 -> Created definition for: Conveyor Pipe Single
- 2017-01-16 02:09:39.371 - Thread: 1 -> Created definition for: Conveyor Converter One
- 2017-01-16 02:09:39.378 - Thread: 1 -> Created definition for: Conveyor Converter Two
- 2017-01-16 02:09:39.385 - Thread: 1 -> Created definition for: Conveyor Cockpit Converter
- 2017-01-16 02:09:39.393 - Thread: 1 -> Created definition for: Conveyor Ship Connector
- 2017-01-16 02:09:39.401 - Thread: 1 -> Created definition for: Mini Conveyor Tube
- 2017-01-16 02:09:39.408 - Thread: 1 -> Created definition for: Mini Conveyor Corner
- 2017-01-16 02:09:39.415 - Thread: 1 -> Created definition for: Mini Conveyor T-Joint
- 2017-01-16 02:09:39.422 - Thread: 1 -> Created definition for: Mini Conveyor Hex Joint
- 2017-01-16 02:09:39.429 - Thread: 1 -> Created definition for: Mini Conveyor X-Joint
- 2017-01-16 02:09:39.436 - Thread: 1 -> Created definition for: Mini Conveyor Connection Checker
- 2017-01-16 02:09:39.446 - Thread: 1 -> Created definition for: Industrial Hydrogen Thruster
- 2017-01-16 02:09:39.446 - Thread: 1 -> Created block definitions
- 2017-01-16 02:09:39.446 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Large_Ind_FlightSeat
- 2017-01-16 02:09:39.448 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/IndCockpit1
- 2017-01-16 02:09:39.451 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/IndCockpit_Thin
- 2017-01-16 02:09:39.453 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/IndCockpit2
- 2017-01-16 02:09:39.456 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/IndCockpit2_Tall
- 2017-01-16 02:09:39.458 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Ind_FlightSeat
- 2017-01-16 02:09:39.460 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Ind_FlightSeat_Thin
- 2017-01-16 02:09:39.463 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Cvy_Pipe
- 2017-01-16 02:09:39.465 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Cvy_LJoint
- 2017-01-16 02:09:39.468 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Cvy_TJoint
- 2017-01-16 02:09:39.470 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Cvy_HexHub
- 2017-01-16 02:09:39.472 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Cvy_SinglePipe
- 2017-01-16 02:09:39.475 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Cvy_Converter1
- 2017-01-16 02:09:39.477 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Cvy_Converter2
- 2017-01-16 02:09:39.480 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Cvy_CockpitConverter
- 2017-01-16 02:09:39.482 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipConnector/Ind_Connector
- 2017-01-16 02:09:39.484 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/CvyMini_I_Joint
- 2017-01-16 02:09:39.486 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/CvyMini_L_Joint
- 2017-01-16 02:09:39.489 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/CvyMini_T_Joint
- 2017-01-16 02:09:39.491 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/CvyMini_Hex_Joint
- 2017-01-16 02:09:39.493 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/CvyMini_X_Joint
- 2017-01-16 02:09:39.495 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/CvyMini_C_Joint
- 2017-01-16 02:09:39.499 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/Ind_HThruster_L
- 2017-01-16 02:09:39.504 - Thread: 1 -> e3fd5daab921ffd0f9faf4489a84a2a884af4554
- 2017-01-16 02:09:39.507 - Thread: 1 -> Loading cube blocks
- 2017-01-16 02:09:39.508 - Thread: 1 -> Created definition for: Camera
- 2017-01-16 02:09:39.509 - Thread: 1 -> Created definition for: Camera
- 2017-01-16 02:09:39.509 - Thread: 1 -> Created block definitions
- 2017-01-16 02:09:39.509 - Thread: 1 -> Loading cube block: MyObjectBuilder_CameraBlock/LargeCameraBlock
- 2017-01-16 02:09:39.509 - Thread: 1 -> Loading cube block: MyObjectBuilder_CameraBlock/SmallCameraBlock
- 2017-01-16 02:09:39.513 - Thread: 1 -> 434a3f815669b81a486cb3f396856d86f4227619
- 2017-01-16 02:09:39.520 - Thread: 1 -> Loading LCD texture categories
- 2017-01-16 02:09:39.546 - Thread: 1 -> 06a27951356375e6126a474199430a75c68ed045
- 2017-01-16 02:09:39.568 - Thread: 1 -> Loading LCD texture categories
- 2017-01-16 02:09:39.715 - Thread: 1 -> b4d6533e802626ab0e23c2e3bafb5efc0c9a1ae4
- 2017-01-16 02:09:39.739 - Thread: 1 -> Loading LCD texture categories
- 2017-01-16 02:09:39.910 - Thread: 1 -> 75817ea8b3c8d08a1d564ad3755144958fa080ea
- 2017-01-16 02:09:39.933 - Thread: 1 -> Loading LCD texture categories
- 2017-01-16 02:09:40.085 - Thread: 1 -> 178d249a728c52794029886be55b6a50f6979a83
- 2017-01-16 02:09:40.109 - Thread: 1 -> Loading LCD texture categories
- 2017-01-16 02:09:40.286 - Thread: 1 -> a7dc05493544d9d1331e3dc2c1de3c7e3dfd2597
- 2017-01-16 02:09:40.309 - Thread: 1 -> Loading LCD texture categories
- 2017-01-16 02:09:40.483 - Thread: 1 -> 07da409ff4bd9ab78f46b8ea4a133edcc3822cc6
- 2017-01-16 02:09:40.485 - Thread: 1 -> 22686a2822d6b48d8d6761db1ee00a663a66ef36
- 2017-01-16 02:09:40.487 - Thread: 1 -> c937dac223b19275398408bc0d1e8f5355c7fa0c
- 2017-01-16 02:09:40.516 - Thread: 1 -> 93b9ef31f2911c5d74fac73a0dc5393149c6d390
- 2017-01-16 02:09:40.518 - Thread: 1 -> 412af934c52fd6c6751694fabb0ba882ebbd4384
- 2017-01-16 02:09:40.519 - Thread: 1 -> Loading animations
- 2017-01-16 02:09:40.524 - Thread: 1 -> Loading blueprint class entries
- 2017-01-16 02:09:40.524 - Thread: 1 -> Loading category classes
- 2017-01-16 02:09:40.524 - Thread: 1 -> Loading category classes
- 2017-01-16 02:09:40.525 - Thread: 1 -> Loading cube blocks
- 2017-01-16 02:09:40.529 - Thread: 1 -> Created definition for: Ladder
- 2017-01-16 02:09:40.532 - Thread: 1 -> Created definition for: Ladder
- 2017-01-16 02:09:40.535 - Thread: 1 -> Created definition for: Ladder Segment
- 2017-01-16 02:09:40.539 - Thread: 1 -> Created definition for: Ladder Retractable
- 2017-01-16 02:09:40.542 - Thread: 1 -> Created definition for: Ladder Retractable
- 2017-01-16 02:09:40.542 - Thread: 1 -> Created block definitions
- 2017-01-16 02:09:40.542 - Thread: 1 -> Loading cube block: MyObjectBuilder_TerminalBlock/LargeShipUsableLadder
- 2017-01-16 02:09:40.542 - Thread: 1 -> Loading cube block: MyObjectBuilder_AdvancedDoor/LargeShipUsableLadderRetractable
- 2017-01-16 02:09:40.543 - Thread: 1 -> Loading cube block: MyObjectBuilder_TerminalBlock/SmallShipUsableLadder
- 2017-01-16 02:09:40.543 - Thread: 1 -> Loading cube block: MyObjectBuilder_TerminalBlock/SmallShipUsableLadderSegment
- 2017-01-16 02:09:40.544 - Thread: 1 -> Loading cube block: MyObjectBuilder_AdvancedDoor/SmallShipUsableLadderRetractable
- 2017-01-16 02:09:40.548 - Thread: 1 -> 3fd95d1a926d7c731b462c2183124cdf3a0e52b6
- 2017-01-16 02:09:40.558 - Thread: 1 -> Loading LCD texture categories
- 2017-01-16 02:09:40.598 - Thread: 1 -> 640d4e7a083ea3d42e9477050ffc4183d64e6304
- 2017-01-16 02:09:40.602 - Thread: 1 -> Loading character definitions
- 2017-01-16 02:09:40.609 - Thread: 1 -> 3da6f9e8d25e50394af8cbda59a0814956d4d5b8
- 2017-01-16 02:09:40.613 - Thread: 1 -> Loading character definitions
- 2017-01-16 02:09:40.621 - Thread: 1 -> f2149e8f50b007f9833d9664893f32f9c916c377
- 2017-01-16 02:09:40.625 - Thread: 1 -> Loading character definitions
- 2017-01-16 02:09:40.632 - Thread: 1 -> a052c7bcfecef2e04d957ee819085e4666da973b
- 2017-01-16 02:09:40.635 - Thread: 1 -> Loading character definitions
- 2017-01-16 02:09:40.643 - Thread: 1 -> f57f101bf0965e4f283f3a4ca1074a34f7fbee4f
- 2017-01-16 02:09:40.649 - Thread: 1 -> Loading character definitions
- 2017-01-16 02:09:40.657 - Thread: 1 -> 6a4b87483f775e105f4ef3f44b6b97d707b836f4
- 2017-01-16 02:09:40.661 - Thread: 1 -> Loading character definitions
- 2017-01-16 02:09:40.669 - Thread: 1 -> 4a034b1c6f9879eee55fb80f6a26951fc133bb3c
- 2017-01-16 02:09:40.674 - Thread: 1 -> Loading character definitions
- 2017-01-16 02:09:40.681 - Thread: 1 -> 4da434c8b3f60ad4af4038e113b88e3eff5d37b4
- 2017-01-16 02:09:40.683 - Thread: 1 -> Loading character definitions
- 2017-01-16 02:09:40.691 - Thread: 1 -> ecafbdbdc274738c765abd1c85cd88f51533f69c
- 2017-01-16 02:09:40.696 - Thread: 1 -> Loading character definitions
- 2017-01-16 02:09:40.703 - Thread: 1 -> f5fe1897cc316d6e13ae2d23e79a9b3ce62af8da
- 2017-01-16 02:09:40.708 - Thread: 1 -> Loading character definitions
- 2017-01-16 02:09:40.744 - Thread: 1 -> MyAudio.UnloadData - START
- 2017-01-16 02:09:40.749 - Thread: 1 -> MyAudio.UnloadData - END
- 2017-01-16 02:09:40.749 - Thread: 1 -> MyAudio.LoadData - START
- 2017-01-16 02:09:40.764 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) nition Audio) - Channel #: 2
- 2017-01-16 02:09:41.215 - Thread: 1 -> MyAudio.LoadData - END
- 2017-01-16 02:09:41.257 - Thread: 1 -> MyDefinitionManager.LoadData() - END
- 2017-01-16 02:09:41.260 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2017-01-16 02:09:41.272 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.6208.30126, Culture=neutral, PublicKeyToken=null
- 2017-01-16 02:09:41.272 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2017-01-16 02:09:41.272 - Thread: 1 -> Registered modules from: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2017-01-16 02:09:41.272 - Thread: 1 -> Registered modules from: 652337022.sbm_Interaction, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2017-01-16 02:09:41.278 - Thread: 1 -> Registered modules from: 600062079.sbm_Ladder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2017-01-16 02:09:41.279 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2017-01-16 02:09:41.287 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.6208.30127, Culture=neutral, PublicKeyToken=null
- 2017-01-16 02:09:41.362 - Thread: 1 -> MyTransparentGeometry.LoadData - START
- 2017-01-16 02:09:41.378 - Thread: 12 -> External debugger: listening...
- 2017-01-16 02:09:41.405 - Thread: 1 -> Loading Procedural World Generator: Seed = '317635708' = 317635708, Density = 0.25
- 2017-01-16 02:09:41.425 - Thread: 1 -> MyExplosions.LoadData() - START
- 2017-01-16 02:09:41.431 - Thread: 1 -> MyExplosions.LoadData() - END
- 2017-01-16 02:09:41.431 - Thread: 1 -> MyMissiles.LoadContent() - START
- 2017-01-16 02:09:41.431 - Thread: 1 -> MyMissiles.LoadContent() - END
- 2017-01-16 02:09:41.444 - Thread: 1 -> Pre-loading neutral ship spawn groups...
- 2017-01-16 02:09:41.444 - Thread: 1 -> End pre-loading neutral ship spawn groups.
- 2017-01-16 02:09:41.444 - Thread: 1 -> MyLights.LoadData() - START
- 2017-01-16 02:09:41.445 - Thread: 1 -> MyLights.LoadData() - END
- 2017-01-16 02:09:41.596 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent
- 2017-01-16 02:09:42.006 - Thread: 8 -> Planet init info - MutableStorage:True StorageName:Moon-1091497582d19000 storage?:False
- 2017-01-16 02:09:42.009 - Thread: 8 -> Loading voxel storage from file 'C:\Users\Joel\AppData\Roaming\SpaceEngineers\Saves\76561198031627965\[WS] Immersive Engineering\Moon-1091497582d19000.vx2'
- 2017-01-16 02:09:42.334 - Thread: 7 -> Planet init info - MutableStorage:True StorageName:EarthLike-795411310d120000-0 storage?:False
- 2017-01-16 02:09:42.334 - Thread: 7 -> Loading voxel storage from file 'C:\Users\Joel\AppData\Roaming\SpaceEngineers\Saves\76561198031627965\[WS] Immersive Engineering\EarthLike-795411310d120000-0.vx2'
- 2017-01-16 02:09:42.766 - Thread: 8 -> Info: Planet generator name: Moon
- 2017-01-16 02:09:42.771 - Thread: 8 -> Info: Planet init values: Planet init arguments:
- Storage name: Moon-1091497582d19000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:0 Y:120000 Z:-130000}
- Radius: 0
- AtmosphereRadius: 16625
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: False
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 0.25
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon
- HasAtmosphere = False
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.03, 0.03]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = <null>
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 0.25
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = <null>
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Moon
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = <null>
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2017-01-16 02:09:42.828 - Thread: 8 -> Planet init info - MutableStorage:True StorageName:Alien-982426264d120000 storage?:False
- 2017-01-16 02:09:42.829 - Thread: 8 -> Loading voxel storage from file 'C:\Users\Joel\AppData\Roaming\SpaceEngineers\Saves\76561198031627965\[WS] Immersive Engineering\Alien-982426264d120000.vx2'
- 2017-01-16 02:09:43.584 - Thread: 7 -> Info: Planet generator name: EarthLike
- 2017-01-16 02:09:43.584 - Thread: 7 -> Info: Planet init values: Planet init arguments:
- Storage name: EarthLike-795411310d120000-0
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:-131072 Y:-131072 Z:-131072}
- Radius: 0
- AtmosphereRadius: 105000
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 1
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.01, 0.12]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 1
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = EarthLike
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
- NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2017-01-16 02:09:43.836 - Thread: 7 -> Could not find any sound for 'RealPlayChokeDeath'
- 2017-01-16 02:09:44.100 - Thread: 7 -> Planet init info - MutableStorage:True StorageName:Titan-81491174d19000 storage?:False
- 2017-01-16 02:09:44.100 - Thread: 7 -> Loading voxel storage from file 'C:\Users\Joel\AppData\Roaming\SpaceEngineers\Saves\76561198031627965\[WS] Immersive Engineering\Titan-81491174d19000.vx2'
- 2017-01-16 02:09:44.570 - Thread: 8 -> Info: Planet generator name: Alien
- 2017-01-16 02:09:44.570 - Thread: 8 -> Info: Planet init values: Planet init arguments:
- Storage name: Alien-982426264d120000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:0 Y:0 Z:5600000}
- Radius: 0
- AtmosphereRadius: 105000
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 1.1
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.01, 0.12]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 1.1
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Alien
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2017-01-16 02:09:44.571 - Thread: 8 -> Planet init info - MutableStorage:True StorageName:Mars-22431896d120000 storage?:False
- 2017-01-16 02:09:44.571 - Thread: 8 -> Loading voxel storage from file 'C:\Users\Joel\AppData\Roaming\SpaceEngineers\Saves\76561198031627965\[WS] Immersive Engineering\Mars-22431896d120000.vx2'
- 2017-01-16 02:09:45.159 - Thread: 7 -> Info: Planet generator name: Titan
- 2017-01-16 02:09:45.160 - Thread: 7 -> Info: Planet init values: Planet init arguments:
- Storage name: Titan-81491174d19000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:20000 Y:210000 Z:5780000}
- Radius: 0
- AtmosphereRadius: 16625
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 0.25
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.03, 0.03]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 0.25
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Titan
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2017-01-16 02:09:45.166 - Thread: 7 -> Planet init info - MutableStorage:True StorageName:Europa-1054297677d19000 storage?:False
- 2017-01-16 02:09:45.166 - Thread: 7 -> Loading voxel storage from file 'C:\Users\Joel\AppData\Roaming\SpaceEngineers\Saves\76561198031627965\[WS] Immersive Engineering\Europa-1054297677d19000.vx2'
- 2017-01-16 02:09:45.758 - Thread: 8 -> Info: Planet generator name: Mars
- 2017-01-16 02:09:45.758 - Thread: 8 -> Info: Planet init values: Planet init arguments:
- Storage name: Mars-22431896d120000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:900000 Y:0 Z:1500000}
- Radius: 0
- AtmosphereRadius: 105000
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 0.9
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.01, 0.12]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 0.9
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Mars
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = <null>
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2017-01-16 02:09:45.763 - Thread: 8 -> Loading voxel storage from file 'C:\Users\Joel\AppData\Roaming\SpaceEngineers\Saves\76561198031627965\[WS] Immersive Engineering\Asteroid_3_0_74_2_383733752.vx2'
- 2017-01-16 02:09:46.452 - Thread: 7 -> Info: Planet generator name: Europa
- 2017-01-16 02:09:46.452 - Thread: 7 -> Info: Planet init values: Planet init arguments:
- Storage name: Europa-1054297677d19000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:900000 Y:0 Z:1600000}
- Radius: 0
- AtmosphereRadius: 16625
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 0.25
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.03, 0.06]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 0.25
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Europa
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = <null>
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2017-01-16 02:09:46.527 - Thread: 7 -> Loading voxel storage from file 'C:\Users\Joel\AppData\Roaming\SpaceEngineers\Saves\76561198031627965\[WS] Immersive Engineering\Asteroid_2_1_76_10_1740629307.vx2'
- 2017-01-16 02:09:46.529 - Thread: 7 -> Loading voxel storage from file 'C:\Users\Joel\AppData\Roaming\SpaceEngineers\Saves\76561198031627965\[WS] Immersive Engineering\Asteroid_3_0_74_4_1158345646.vx2'
- 2017-01-16 02:09:47.291 - Thread: 1 -> Checkpoint.CameraAttachedTo: 0
- 2017-01-16 02:09:47.309 - Thread: 1 -> MySession.Static.LogSettings - START
- 2017-01-16 02:09:47.309 - Thread: 1 -> Name = [WS] Immersive Engineering
- 2017-01-16 02:09:47.309 - Thread: 1 -> Description = V1.10d
- 2017-01-16 02:09:47.309 - Thread: 1 -> GameDateTime = 01/03/2081 06:15:29
- 2017-01-16 02:09:47.309 - Thread: 1 -> Password =
- 2017-01-16 02:09:47.309 - Thread: 1 -> CurrentPath = C:\Users\Joel\AppData\Roaming\SpaceEngineers\Saves\76561198031627965\[WS] Immersive Engineering
- 2017-01-16 02:09:47.309 - Thread: 1 -> WorkshopId =
- 2017-01-16 02:09:47.309 - Thread: 1 -> CameraController = MyCockpit {1C95CF5FDE0EBA1} Cockpit
- 2017-01-16 02:09:47.309 - Thread: 1 -> ThumbPath = C:\Users\Joel\AppData\Roaming\SpaceEngineers\Saves\76561198031627965\[WS] Immersive Engineering\thumb.jpg
- 2017-01-16 02:09:47.311 - Thread: 1 -> Settings:
- 2017-01-16 02:09:47.311 - Thread: 1 -> GameMode = Survival
- 2017-01-16 02:09:47.311 - Thread: 1 -> MaxPlayers = 5
- 2017-01-16 02:09:47.311 - Thread: 1 -> OnlineMode = FRIENDS
- 2017-01-16 02:09:47.311 - Thread: 1 -> AutoHealing = True
- 2017-01-16 02:09:47.311 - Thread: 1 -> WeaponsEnabled = True
- 2017-01-16 02:09:47.311 - Thread: 1 -> ThrusterDamage = True
- 2017-01-16 02:09:47.311 - Thread: 1 -> EnableSpectator = True
- 2017-01-16 02:09:47.311 - Thread: 1 -> EnableCopyPaste = False
- 2017-01-16 02:09:47.311 - Thread: 1 -> MaxFloatingObjects = 512
- 2017-01-16 02:09:47.311 - Thread: 1 -> MaxGridSize = 0
- 2017-01-16 02:09:47.311 - Thread: 1 -> MaxBlocksPerPlayer = 0
- 2017-01-16 02:09:47.311 - Thread: 1 -> CargoShipsEnabled = True
- 2017-01-16 02:09:47.311 - Thread: 1 -> EnvironmentHostility = SAFE
- 2017-01-16 02:09:47.311 - Thread: 1 -> ShowPlayerNamesOnHud = True
- 2017-01-16 02:09:47.311 - Thread: 1 -> InventorySizeMultiplier = 3
- 2017-01-16 02:09:47.311 - Thread: 1 -> RefinerySpeedMultiplier = 1
- 2017-01-16 02:09:47.311 - Thread: 1 -> AssemblerSpeedMultiplier = 1
- 2017-01-16 02:09:47.311 - Thread: 1 -> AssemblerEfficiencyMultiplier = 1
- 2017-01-16 02:09:47.311 - Thread: 1 -> WelderSpeedMultiplier = 1
- 2017-01-16 02:09:47.311 - Thread: 1 -> GrinderSpeedMultiplier = 1
- 2017-01-16 02:09:47.311 - Thread: 1 -> ClientCanSave = False
- 2017-01-16 02:09:47.311 - Thread: 1 -> HackSpeedMultiplier = 0.33
- 2017-01-16 02:09:47.311 - Thread: 1 -> PermanentDeath = False
- 2017-01-16 02:09:47.311 - Thread: 1 -> DestructibleBlocks = True
- 2017-01-16 02:09:47.311 - Thread: 1 -> EnableScripts = True
- 2017-01-16 02:09:47.311 - Thread: 1 -> AutoSaveInMinutes = 0
- 2017-01-16 02:09:47.311 - Thread: 1 -> SpawnShipTimeMultiplier = 1
- 2017-01-16 02:09:47.311 - Thread: 1 -> ProceduralDensity = 0.25
- 2017-01-16 02:09:47.311 - Thread: 1 -> ProceduralSeed = 317635708
- 2017-01-16 02:09:47.311 - Thread: 1 -> DestructibleBlocks = True
- 2017-01-16 02:09:47.311 - Thread: 1 -> EnableIngameScripts = True
- 2017-01-16 02:09:47.311 - Thread: 1 -> ViewDistance = 40000
- 2017-01-16 02:09:47.311 - Thread: 1 -> Voxel destruction = True
- 2017-01-16 02:09:47.311 - Thread: 1 -> EnableStructuralSimulation = False
- 2017-01-16 02:09:47.311 - Thread: 1 -> MaxActiveFracturePieces = 50
- 2017-01-16 02:09:47.311 - Thread: 1 -> MySession.Static.LogSettings - END
- 2017-01-16 02:09:47.469 - Thread: 1 -> Session loaded
- 2017-01-16 02:09:47.469 - Thread: 1 -> RunLoadingAction - END
- 2017-01-16 02:09:47.469 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START
- 2017-01-16 02:09:47.475 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END
- 2017-01-16 02:09:47.475 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START
- 2017-01-16 02:09:47.475 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END
- 2017-01-16 02:09:47.481 - Thread: 1 -> Updating continues.
- 2017-01-16 02:09:48.300 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2'
- 2017-01-16 02:09:48.364 - Thread: 1 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2017-01-16 02:09:48.543 - Thread: 1 -> GC Memory: 2,265,876,728 B
- 2017-01-16 02:09:48.922 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-01-16 02:09:48.922 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-01-16 02:09:59.891 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-01-16 02:09:59.891 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-01-16 02:10:01.591 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
- 2017-01-16 02:10:18.557 - Thread: 1 -> GC Memory: 2,632,369,056 B
- 2017-01-16 02:10:48.774 - Thread: 1 -> GC Memory: 2,754,047,232 B
- 2017-01-16 02:10:55.921 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-01-16 02:10:55.922 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-01-16 02:10:58.532 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-01-16 02:10:58.532 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-01-16 02:11:11.689 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2017-01-16 02:11:11.735 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
- 2017-01-16 02:11:11.735 - Thread: 1 -> Next activation in 00:09:57.2682873
- 2017-01-16 02:11:18.786 - Thread: 1 -> GC Memory: 2,755,019,072 B
- 2017-01-16 02:11:48.795 - Thread: 1 -> GC Memory: 2,485,176,272 B
- 2017-01-16 02:12:18.803 - Thread: 1 -> GC Memory: 2,486,919,560 B
- 2017-01-16 02:12:23.419 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-01-16 02:12:23.419 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-01-16 02:12:32.827 - Thread: 1 -> Saving world - START
- 2017-01-16 02:12:32.827 - Thread: 1 -> Making world state snapshot.
- 2017-01-16 02:12:32.827 - Thread: 1 -> Before snapshot.: GC Memory: 2,487,276,024 B
- 2017-01-16 02:12:32.907 - Thread: 1 -> After snapshot.: GC Memory: 2,488,505,776 B
- 2017-01-16 02:12:32.909 - Thread: 1 -> Directory cleanup: GC Memory: 2,488,513,896 B
- 2017-01-16 02:12:32.909 - Thread: 1 -> Saving world - END
- 2017-01-16 02:12:32.913 - Thread: 8 -> Session snapshot save - START
- 2017-01-16 02:12:32.913 - Thread: 8 -> Checking file access for files in target dir.
- 2017-01-16 02:12:32.920 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-01-16 02:12:32.921 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-01-16 02:12:33.232 - Thread: 8 -> Session snapshot save - END
- 2017-01-16 02:12:35.068 - Thread: 1 -> Saving world - START
- 2017-01-16 02:12:35.068 - Thread: 1 -> Making world state snapshot.
- 2017-01-16 02:12:35.068 - Thread: 1 -> Before snapshot.: GC Memory: 2,488,096,248 B
- 2017-01-16 02:12:35.078 - Thread: 1 -> After snapshot.: GC Memory: 2,489,398,544 B
- 2017-01-16 02:12:35.078 - Thread: 1 -> Directory cleanup: GC Memory: 2,489,398,544 B
- 2017-01-16 02:12:35.078 - Thread: 1 -> Saving world - END
- 2017-01-16 02:12:35.078 - Thread: 8 -> Session snapshot save - START
- 2017-01-16 02:12:35.078 - Thread: 8 -> Checking file access for files in target dir.
- 2017-01-16 02:12:35.102 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-01-16 02:12:35.102 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-01-16 02:12:35.154 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-01-16 02:12:35.155 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-01-16 02:12:35.155 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-01-16 02:12:35.155 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-01-16 02:12:35.155 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START
- 2017-01-16 02:12:35.156 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-01-16 02:12:35.156 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-01-16 02:12:35.341 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END
- 2017-01-16 02:12:35.341 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START
- 2017-01-16 02:12:35.342 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END
- 2017-01-16 02:12:35.344 - Thread: 1 -> MySession::Unload START
- 2017-01-16 02:12:35.365 - Thread: 8 -> Session snapshot save - END
- 2017-01-16 02:12:35.365 - Thread: 1 -> AutoSaveInMinutes: 0
- 2017-01-16 02:12:35.365 - Thread: 1 -> MySandboxGame.IsDedicated: False
- 2017-01-16 02:12:35.365 - Thread: 1 -> IsServer: True
- 2017-01-16 02:12:35.570 - Thread: 1 -> MyConfig.Save() - START
- 2017-01-16 02:12:35.571 - Thread: 1 -> Path: C:\Users\Joel\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2017-01-16 02:12:35.582 - Thread: 1 -> MyConfig.Save() - END
- 2017-01-16 02:12:35.743 - Thread: 1 -> Unloading Procedural World Generator
- 2017-01-16 02:12:35.764 - Thread: 1 -> Network readers disposed
- 2017-01-16 02:12:35.766 - Thread: 1 -> Network readers disposed
- 2017-01-16 02:12:35.767 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START
- 2017-01-16 02:12:35.771 - Thread: 1 -> 46a95b4c329910463e1c58ebc9a9144091307981
- 2017-01-16 02:12:35.796 - Thread: 1 -> 28e1b38a647f409c4f77bf8e1c337571b4a2f8f7
- 2017-01-16 02:12:35.800 - Thread: 1 -> c69be60f2e7ad7efb928fdd9885198f8a444c1d4
- 2017-01-16 02:12:35.800 - Thread: 1 -> Loading sound definitions
- 2017-01-16 02:12:35.800 - Thread: 1 -> Loading shadow textures definitions
- 2017-01-16 02:12:35.800 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets'
- 2017-01-16 02:12:35.800 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END
- 2017-01-16 02:12:35.801 - Thread: 1 -> MyAudio.UnloadData - START
- 2017-01-16 02:12:35.804 - Thread: 1 -> MyAudio.UnloadData - END
- 2017-01-16 02:12:35.804 - Thread: 1 -> MyAudio.LoadData - START
- 2017-01-16 02:12:35.819 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) nition Audio) - Channel #: 2
- 2017-01-16 02:12:35.829 - Thread: 1 -> MyAudio.LoadData - END
- 2017-01-16 02:12:36.005 - Thread: 1 -> MySession::Unload END
- 2017-01-16 02:12:37.814 - Thread: 7 -> Loading available saves - START
- 2017-01-16 02:12:37.814 - Thread: 7 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Joel\AppData\Roaming\SpaceEngineers\Saves\76561198031627965'
- 2017-01-16 02:12:37.818 - Thread: 7 -> Loading available saves - END
- 2017-01-16 02:12:38.232 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-01-16 02:12:38.233 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-01-16 02:12:39.370 - Thread: 1 -> LoadSandbox() - Start
- 2017-01-16 02:12:39.371 - Thread: 1 -> LoadSession() - Start
- 2017-01-16 02:12:39.371 - Thread: 1 -> C:\Users\Joel\AppData\Roaming\SpaceEngineers\Saves\76561198031627965\[WS] Immersive Engineering
- 2017-01-16 02:12:39.418 - Thread: 1 -> LoadSandbox() - End
- 2017-01-16 02:12:39.418 - Thread: 7 -> Downloading world mods - START
- 2017-01-16 02:12:39.419 - Thread: 7 -> MySteamWorkshop.GetItemsBlocking: getting 27 items
- 2017-01-16 02:12:39.419 - Thread: 7 -> Querying details of file 306137508
- 2017-01-16 02:12:39.419 - Thread: 7 -> Querying details of file 320125359
- 2017-01-16 02:12:39.419 - Thread: 7 -> Querying details of file 403580502
- 2017-01-16 02:12:39.419 - Thread: 7 -> Querying details of file 476660043
- 2017-01-16 02:12:39.419 - Thread: 7 -> Querying details of file 495342714
- 2017-01-16 02:12:39.420 - Thread: 7 -> Querying details of file 600062079
- 2017-01-16 02:12:39.420 - Thread: 7 -> Querying details of file 609123852
- 2017-01-16 02:12:39.420 - Thread: 7 -> Querying details of file 613423549
- 2017-01-16 02:12:39.420 - Thread: 7 -> Querying details of file 646084488
- 2017-01-16 02:12:39.420 - Thread: 7 -> Querying details of file 646348025
- 2017-01-16 02:12:39.420 - Thread: 7 -> Querying details of file 647256866
- 2017-01-16 02:12:39.420 - Thread: 7 -> Querying details of file 652337022
- 2017-01-16 02:12:39.420 - Thread: 7 -> Querying details of file 655001934
- 2017-01-16 02:12:39.420 - Thread: 7 -> Querying details of file 655922051
- 2017-01-16 02:12:39.420 - Thread: 7 -> Querying details of file 685986346
- 2017-01-16 02:12:39.420 - Thread: 7 -> Querying details of file 688819658
- 2017-01-16 02:12:39.420 - Thread: 7 -> Querying details of file 690295204
- 2017-01-16 02:12:39.420 - Thread: 7 -> Querying details of file 692928965
- 2017-01-16 02:12:39.420 - Thread: 7 -> Querying details of file 693607719
- 2017-01-16 02:12:39.420 - Thread: 7 -> Querying details of file 709189094
- 2017-01-16 02:12:39.421 - Thread: 7 -> Querying details of file 714420939
- 2017-01-16 02:12:39.421 - Thread: 7 -> Querying details of file 717678052
- 2017-01-16 02:12:39.421 - Thread: 7 -> Querying details of file 722590372
- 2017-01-16 02:12:39.421 - Thread: 7 -> Querying details of file 725972277
- 2017-01-16 02:12:39.421 - Thread: 7 -> Querying details of file 752672716
- 2017-01-16 02:12:39.421 - Thread: 7 -> Querying details of file 780567859
- 2017-01-16 02:12:39.421 - Thread: 7 -> Querying details of file 837236236
- 2017-01-16 02:12:39.672 - Thread: 1 -> Obtained details: Id=495342714; Result=OK; ugcHandle=394456152072395284; title='[DX11] LCD Jump Drive Percentage Bars'; tags='Mod,block,script,Other'
- 2017-01-16 02:12:39.672 - Thread: 1 -> Obtained details: Id=600062079; Result=OK; ugcHandle=106232282986812934; title='Ladder - climbable!'; tags='Mod,block,script,Other'
- 2017-01-16 02:12:39.672 - Thread: 1 -> Obtained details: Id=613423549; Result=OK; ugcHandle=365183496877426483; title='[DX11] Oxygen LCD Percentage Bars'; tags='Mod,block,script,Other'
- 2017-01-16 02:12:39.672 - Thread: 1 -> Obtained details: Id=306137508; Result=OK; ugcHandle=529544672774002484; title='Cover Wall Expansion'; tags='Mod,block'
- 2017-01-16 02:12:39.672 - Thread: 1 -> Obtained details: Id=476660043; Result=OK; ugcHandle=686020718149813988; title='LCD Mega Picture Pack 1'; tags='other,Mod,modpack'
- 2017-01-16 02:12:39.672 - Thread: 1 -> Obtained details: Id=609123852; Result=OK; ugcHandle=365183496877448757; title='[DX11] Hydrogen LCD Percentage Bars'; tags='Mod,block,script,Other'
- 2017-01-16 02:12:39.672 - Thread: 1 -> Obtained details: Id=403580502; Result=OK; ugcHandle=358402530964712933; title='Animated Red Alert LCD Panel'; tags='other,Mod'
- 2017-01-16 02:12:39.672 - Thread: 1 -> Obtained details: Id=320125359; Result=OK; ugcHandle=541879712704049818; title='Hi-Tech Camera Overlay (Working!)'; tags='other,Mod'
- 2017-01-16 02:12:39.772 - Thread: 1 -> Obtained details: Id=647256866; Result=OK; ugcHandle=275097185821672005; title='S - Worker Suit'; tags='Mod,character'
- 2017-01-16 02:12:39.772 - Thread: 1 -> Obtained details: Id=646084488; Result=OK; ugcHandle=275095970472342428; title='S - Explorer Suit'; tags='Mod,character'
- 2017-01-16 02:12:39.772 - Thread: 1 -> Obtained details: Id=685986346; Result=OK; ugcHandle=275095970480190899; title='S - Pilot Suit'; tags='Mod,character'
- 2017-01-16 02:12:39.772 - Thread: 1 -> Obtained details: Id=655922051; Result=OK; ugcHandle=261593580287448493; title='Nanite Control Factory - Automated Construction'; tags='Mod,block,script'
- 2017-01-16 02:12:39.772 - Thread: 1 -> Obtained details: Id=688819658; Result=OK; ugcHandle=275095970492698492; title='S - Battle Suit'; tags='Mod,character'
- 2017-01-16 02:12:39.772 - Thread: 1 -> Obtained details: Id=655001934; Result=OK; ugcHandle=486766424836592408; title='[MWI]Telion - Anti-Fighter Turret(Gen2)'; tags='Mod,block'
- 2017-01-16 02:12:39.773 - Thread: 1 -> Obtained details: Id=652337022; Result=OK; ugcHandle=112984788745453317; title='Animated Interaction - Working again!'; tags='Mod,animation,script,Other'
- 2017-01-16 02:12:39.773 - Thread: 1 -> Obtained details: Id=646348025; Result=OK; ugcHandle=394456152072379039; title='[DX11] LCD Percentage Bars 1%'; tags='Mod,block,Other'
- 2017-01-16 02:12:39.873 - Thread: 1 -> Obtained details: Id=692928965; Result=OK; ugcHandle=275096611235562024; title='S - Urban Suit'; tags='Mod,character'
- 2017-01-16 02:12:39.873 - Thread: 1 -> Obtained details: Id=693607719; Result=OK; ugcHandle=275096611231630613; title='S - Medic Suit'; tags='Mod,character'
- 2017-01-16 02:12:39.873 - Thread: 1 -> Obtained details: Id=714420939; Result=OK; ugcHandle=269470216287817974; title='S - Miner Suit'; tags='Mod,character'
- 2017-01-16 02:12:39.873 - Thread: 1 -> Obtained details: Id=717678052; Result=OK; ugcHandle=276226315512793146; title='S - Female03 Suit'; tags='Mod,character'
- 2017-01-16 02:12:39.873 - Thread: 1 -> Obtained details: Id=709189094; Result=OK; ugcHandle=105105992739267440; title='Industrial Cockpits and More!'; tags='Mod,block,modpack'
- 2017-01-16 02:12:39.873 - Thread: 1 -> Obtained details: Id=722590372; Result=OK; ugcHandle=276226805608449240; title='S - City Suit'; tags='Mod,character'
- 2017-01-16 02:12:39.873 - Thread: 1 -> Obtained details: Id=725972277; Result=OK; ugcHandle=270597859069353653; title='S - Service Unit'; tags='Mod,character'
- 2017-01-16 02:12:39.873 - Thread: 1 -> Obtained details: Id=690295204; Result=OK; ugcHandle=270600779946129657; title='Engineers Defense Kit'; tags='Mod,modpack,Other'
- 2017-01-16 02:12:39.973 - Thread: 1 -> Obtained details: Id=780567859; Result=OK; ugcHandle=248088330043626838; title='More Armor Block Variants (Dev) [DX11]'; tags='Mod,block,development'
- 2017-01-16 02:12:39.973 - Thread: 1 -> Obtained details: Id=752672716; Result=OK; ugcHandle=394456152072382552; title='[DX11] LCD Inverted Percentage Bars 1%'; tags='Mod,block,script,Other'
- 2017-01-16 02:12:39.973 - Thread: 1 -> Obtained details: Id=837236236; Result=OK; ugcHandle=89344222086037087; title='Armor Extension'; tags='Mod,block,development'
- 2017-01-16 02:12:40.174 - Thread: 7 -> Up to date mod: Id = 306137508, title = 'Cover Wall Expansion'
- 2017-01-16 02:12:40.174 - Thread: 8 -> Up to date mod: Id = 320125359, title = 'Hi-Tech Camera Overlay (Working!)'
- 2017-01-16 02:12:40.358 - Thread: 7 -> Up to date mod: Id = 403580502, title = 'Animated Red Alert LCD Panel'
- 2017-01-16 02:12:40.358 - Thread: 8 -> Up to date mod: Id = 476660043, title = 'LCD Mega Picture Pack 1'
- 2017-01-16 02:12:40.609 - Thread: 7 -> Up to date mod: Id = 495342714, title = '[DX11] LCD Jump Drive Percentage Bars'
- 2017-01-16 02:12:40.609 - Thread: 8 -> Up to date mod: Id = 600062079, title = 'Ladder - climbable!'
- 2017-01-16 02:12:40.844 - Thread: 8 -> Up to date mod: Id = 613423549, title = '[DX11] Oxygen LCD Percentage Bars'
- 2017-01-16 02:12:40.844 - Thread: 7 -> Up to date mod: Id = 609123852, title = '[DX11] Hydrogen LCD Percentage Bars'
- 2017-01-16 02:12:41.111 - Thread: 8 -> Up to date mod: Id = 646084488, title = 'S - Explorer Suit'
- 2017-01-16 02:12:41.111 - Thread: 7 -> Up to date mod: Id = 646348025, title = '[DX11] LCD Percentage Bars 1%'
- 2017-01-16 02:12:41.346 - Thread: 7 -> Up to date mod: Id = 652337022, title = 'Animated Interaction - Working again!'
- 2017-01-16 02:12:41.346 - Thread: 8 -> Up to date mod: Id = 647256866, title = 'S - Worker Suit'
- 2017-01-16 02:12:41.597 - Thread: 8 -> Up to date mod: Id = 655922051, title = 'Nanite Control Factory - Automated Construction'
- 2017-01-16 02:12:41.597 - Thread: 7 -> Up to date mod: Id = 655001934, title = '[MWI]Telion - Anti-Fighter Turret(Gen2)'
- 2017-01-16 02:12:41.847 - Thread: 8 -> Up to date mod: Id = 685986346, title = 'S - Pilot Suit'
- 2017-01-16 02:12:41.847 - Thread: 7 -> Up to date mod: Id = 688819658, title = 'S - Battle Suit'
- 2017-01-16 02:12:42.082 - Thread: 7 -> Up to date mod: Id = 692928965, title = 'S - Urban Suit'
- 2017-01-16 02:12:42.082 - Thread: 8 -> Up to date mod: Id = 690295204, title = 'Engineers Defense Kit'
- 2017-01-16 02:12:42.299 - Thread: 7 -> Up to date mod: Id = 693607719, title = 'S - Medic Suit'
- 2017-01-16 02:12:42.299 - Thread: 8 -> Up to date mod: Id = 709189094, title = 'Industrial Cockpits and More!'
- 2017-01-16 02:12:42.534 - Thread: 7 -> Up to date mod: Id = 714420939, title = 'S - Miner Suit'
- 2017-01-16 02:12:42.584 - Thread: 8 -> Up to date mod: Id = 717678052, title = 'S - Female03 Suit'
- 2017-01-16 02:12:42.785 - Thread: 7 -> Up to date mod: Id = 722590372, title = 'S - City Suit'
- 2017-01-16 02:12:42.835 - Thread: 8 -> Up to date mod: Id = 725972277, title = 'S - Service Unit'
- 2017-01-16 02:12:42.986 - Thread: 7 -> Up to date mod: Id = 752672716, title = '[DX11] LCD Inverted Percentage Bars 1%'
- 2017-01-16 02:12:43.086 - Thread: 8 -> Up to date mod: Id = 780567859, title = 'More Armor Block Variants (Dev) [DX11]'
- 2017-01-16 02:12:43.237 - Thread: 7 -> Up to date mod: Id = 837236236, title = 'Armor Extension'
- 2017-01-16 02:12:43.237 - Thread: 7 -> Mod download time: 3.26 seconds
- 2017-01-16 02:12:43.237 - Thread: 7 -> Downloading world mods - END
- 2017-01-16 02:12:43.253 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-01-16 02:12:43.253 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-01-16 02:12:43.253 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-01-16 02:12:43.254 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-01-16 02:12:43.254 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-01-16 02:12:43.254 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-01-16 02:12:43.254 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-01-16 02:12:43.254 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-01-16 02:12:43.254 - Thread: 1 -> LoadSession() - End
- 2017-01-16 02:12:44.994 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START
- 2017-01-16 02:12:44.994 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END
- 2017-01-16 02:12:45.395 - Thread: 1 -> RunLoadingAction - START
- 2017-01-16 02:12:45.395 - Thread: 1 -> Loading session: C:\Users\Joel\AppData\Roaming\SpaceEngineers\Saves\76561198031627965\[WS] Immersive Engineering
- 2017-01-16 02:12:47.118 - Thread: 1 -> GC Memory: 613,882,112 B
- 2017-01-16 02:12:47.120 - Thread: 1 -> Process Memory: 4,133,666,816 B
- 2017-01-16 02:12:47.468 - Thread: 1 -> MyScriptManager.LoadData() - START
- 2017-01-16 02:12:48.643 - Thread: 1 -> MOD_ERROR: Nanite Control Factory - Automated Construction
- 2017-01-16 02:12:48.643 - Thread: 1 -> in file:
- 2017-01-16 02:12:48.643 - Thread: 1 -> Compilation of C:\Users\Joel\AppData\Roaming\SpaceEngineers\Mods\655922051.sbm_NaniteConstructionSystem failed:
- 2017-01-16 02:12:48.644 - Thread: 1 -> MOD_ERROR: Nanite Control Factory - Automated Construction
- 2017-01-16 02:12:48.644 - Thread: 1 -> in file:
- 2017-01-16 02:12:48.644 - Thread: 1 -> C:\Users\Joel\AppData\Local\Temp\NaniteAreaBeacon.cs(91,36): Error: 'BoundingBoxD' does not contain a definition for 'Transform' and no extension method 'Transform' accepting a first argument of type 'BoundingBoxD' could be found (are you missing a using directive or an assembly reference?)
- 2017-01-16 02:12:48.644 - Thread: 1 -> MOD_ERROR: Nanite Control Factory - Automated Construction
- 2017-01-16 02:12:48.644 - Thread: 1 -> in file:
- 2017-01-16 02:12:48.644 - Thread: 1 -> C:\Users\Joel\AppData\Local\Temp\NaniteMining.cs(738,28): Error: 'BoundingBoxD' does not contain a definition for 'Transform' and no extension method 'Transform' accepting a first argument of type 'BoundingBoxD' could be found (are you missing a using directive or an assembly reference?)
- 2017-01-16 02:12:48.644 - Thread: 1 -> MOD_ERROR: Nanite Control Factory - Automated Construction
- 2017-01-16 02:12:48.644 - Thread: 1 -> in file:
- 2017-01-16 02:12:48.644 - Thread: 1 -> C:\Users\Joel\AppData\Local\Temp\NaniteMining.cs(709,28): Error: 'BoundingBoxD' does not contain a definition for 'Transform' and no extension method 'Transform' accepting a first argument of type 'BoundingBoxD' could be found (are you missing a using directive or an assembly reference?)
- 2017-01-16 02:12:49.040 - Thread: 1 -> Script loaded: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2017-01-16 02:12:49.040 - Thread: 1 -> Script loaded: 652337022.sbm_Interaction, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2017-01-16 02:12:49.040 - Thread: 1 -> Script loaded: 600062079.sbm_Ladder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2017-01-16 02:12:49.040 - Thread: 1 -> MyScriptManager.LoadData() - END
- 2017-01-16 02:12:49.040 - Thread: 1 -> MyDefinitionManager.LoadData() - START
- 2017-01-16 02:12:49.040 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
- 2017-01-16 02:12:49.041 - Thread: 1 -> 35b633ee9fa9d67b72438da0e42315578bf423d6
- 2017-01-16 02:12:49.136 - Thread: 1 -> Loading scenarios
- 2017-01-16 02:12:49.136 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
- 2017-01-16 02:12:49.139 - Thread: 1 -> e01069e3c40f806ccb358e68b43afbfde106f755
- 2017-01-16 02:12:49.141 - Thread: 1 -> 36d9956267094b5caa86b56f663ce74473755b6d
- 2017-01-16 02:12:49.142 - Thread: 1 -> 7a5d0d2b44bff834dae4e429691f1e6f8bbfd309
- 2017-01-16 02:12:49.144 - Thread: 1 -> 54ce9d5f4d056640904d57ada3eec3f18b8fd859
- 2017-01-16 02:12:49.154 - Thread: 1 -> e7fcbab6e6ac4b662801a64685b874ea9c87d255
- 2017-01-16 02:12:49.158 - Thread: 1 -> 76854305a48128cb538585638ddd1aab12aa0fff
- 2017-01-16 02:12:49.226 - Thread: 1 -> bd860ccc90e37928632cc1db19e6ae48ad6e3751
- 2017-01-16 02:12:49.230 - Thread: 1 -> 0ed14f176e4b04004e9eb41337d52134da74b60a
- 2017-01-16 02:12:49.243 - Thread: 1 -> d4edf4db6606ea40afdfd711fa77b8889b76cb06
- 2017-01-16 02:12:49.264 - Thread: 1 -> 123d777e32134beb51c3492bdd46c4a70f48c8d1
- 2017-01-16 02:12:49.295 - Thread: 1 -> 81956197949f96038e2a0813359361565f7e864a
- 2017-01-16 02:12:49.303 - Thread: 1 -> 8654698e1e71b1b523e06e8c53d0c8e1fa5951db
- 2017-01-16 02:12:49.307 - Thread: 1 -> 8c5273a7981007a25fb8c6962d6cc75648092ea1
- 2017-01-16 02:12:49.309 - Thread: 1 -> fe481adea2f9c93788b05e0f49e1d7549cd05c2c
- 2017-01-16 02:12:49.321 - Thread: 1 -> b154811dc8f677b5170fc31452f2a289426c4c82
- 2017-01-16 02:12:49.322 - Thread: 1 -> c0954f8d9fd2ace4d4e02c1d3cac03a66fa3b96d
- 2017-01-16 02:12:49.323 - Thread: 1 -> c079f8994a04263bec303fbed428411076998283
- 2017-01-16 02:12:49.325 - Thread: 1 -> f8bbab3a4860d26e456f4ffdcf72899bf3b320d4
- 2017-01-16 02:12:49.327 - Thread: 1 -> fc68e0390b26d20525b50f3eedaf63d2bba8cc6b
- 2017-01-16 02:12:49.332 - Thread: 1 -> ae8b70b3fda1f3b598485e3fc599ae54f3001a7d
- 2017-01-16 02:12:49.333 - Thread: 1 -> b1a473ba8de84e1792f8453dca2be264941adfdf
- 2017-01-16 02:12:49.342 - Thread: 1 -> 8bceafb02d25cebb3e42be650a04c6e0d500823f
- 2017-01-16 02:12:49.426 - Thread: 1 -> b1f1e601014a21e2cdc08fb68adcb622c1bd76aa
- 2017-01-16 02:12:49.427 - Thread: 1 -> fbf836c175a14349ecada419d03249de32289f89
- 2017-01-16 02:12:49.430 - Thread: 1 -> cc3243abdb47841c4fc23d427a0729cc27d6f803
- 2017-01-16 02:12:49.433 - Thread: 1 -> 1020d03fae31c8934212f0fb544987ef7fab5b72
- 2017-01-16 02:12:49.435 - Thread: 1 -> 457c079a531e00fd27be4c616b970d429026a8b3
- 2017-01-16 02:12:49.438 - Thread: 1 -> 400662f96fa6174cff75b0dac22cda68f0d57a53
- 2017-01-16 02:12:49.439 - Thread: 1 -> 1ecf809ad824eb545ac8723a3f0cb20994b8f1f0
- 2017-01-16 02:12:49.442 - Thread: 1 -> bf73bc3bb067a2d242e08cc34f10d59522fab77d
- 2017-01-16 02:12:49.445 - Thread: 1 -> da7fdd379866262e305022d798b9f39187015cd5
- 2017-01-16 02:12:49.447 - Thread: 1 -> 78c18d7ab9e9098276a9986a0ffa4ecc176e52a2
- 2017-01-16 02:12:49.465 - Thread: 1 -> a7c099e7bdca4d1adbc73f6b032dd6146495da26
- 2017-01-16 02:12:49.467 - Thread: 1 -> c9887121eb2c1dc0aaacd80ed6b7b72541075b50
- 2017-01-16 02:12:49.471 - Thread: 1 -> 3bd32bf34e63406e071f94ec0f8732e3941fc05c
- 2017-01-16 02:12:49.472 - Thread: 1 -> 2a5ea4596b08380a3a395fd8a64d28d6b9db8107
- 2017-01-16 02:12:49.473 - Thread: 1 -> 8fefd9f0bbb4fe4f706ef95b669fbaff0cbf12f8
- 2017-01-16 02:12:49.474 - Thread: 1 -> 35b624c8f9afaa6c5ff7efa590e9423daf15ff26
- 2017-01-16 02:12:49.478 - Thread: 1 -> d9544830258cfa2b18d3787a32fc35ac9c4d6e3a
- 2017-01-16 02:12:49.481 - Thread: 1 -> e91e1b3764f5de3c3a7a5239e6f45e855b1abd0c
- 2017-01-16 02:12:49.503 - Thread: 1 -> c458bca6167abb1096d26bfb1ec7da80e126773e
- 2017-01-16 02:12:49.603 - Thread: 1 -> 046018ee0d0d465c5f16e7be1a143a38cf4dd536
- 2017-01-16 02:12:49.618 - Thread: 1 -> 1f1f15425065b5b998a6d1f26d575d79bd627082
- 2017-01-16 02:12:49.621 - Thread: 1 -> c5beb454416a7a099edb8ecb2a2fe8573d6fd0fd
- 2017-01-16 02:12:49.626 - Thread: 1 -> e4282310f937292e876809d8b0f097d93c57d1db
- 2017-01-16 02:12:49.637 - Thread: 1 -> 9b084bff5c22413190c4a2c29eb16330f5e9c9ee
- 2017-01-16 02:12:49.638 - Thread: 1 -> 116c340d794dfd96382c1de16377372d9a1a2741
- 2017-01-16 02:12:49.639 - Thread: 1 -> ff16618833486ae5ce735fb6f715daa48afc1e62
- 2017-01-16 02:12:49.640 - Thread: 1 -> cb7184441764a14a99936c506d63b2f8997e9b5a
- 2017-01-16 02:12:49.641 - Thread: 1 -> 545df75edf051bf8eca42c8de4dedd966196a174
- 2017-01-16 02:12:49.642 - Thread: 1 -> c56a2aeb461fb956dc92cf2200fcfa016df3c500
- 2017-01-16 02:12:49.661 - Thread: 1 -> 030ee62f3c2e5e9d326eaaafa97494ef1fc5668e
- 2017-01-16 02:12:49.661 - Thread: 1 -> d0a072026eb6f95fc625d184ce31be77ed77ab13
- 2017-01-16 02:12:49.664 - Thread: 1 -> 8f19dfce90dee6da60122bf001e5093704da8165
- 2017-01-16 02:12:49.694 - Thread: 1 -> 2b7e031f19e642bfeb130f08b70ec806576962ad
- 2017-01-16 02:12:49.695 - Thread: 1 -> 299b3cc7557ed8bef59c19abbca35aecad9dc151
- 2017-01-16 02:12:49.696 - Thread: 1 -> 7ddbfbaa6fce49bdb4a40448494d24078e8fb2b4
- 2017-01-16 02:12:49.716 - Thread: 1 -> ace8b55e970e113118cdbb77b41675f2eb5d1520
- 2017-01-16 02:12:49.719 - Thread: 1 -> eb1fd0b896937736df66e0ac71d6c562b20ff780
- 2017-01-16 02:12:49.723 - Thread: 1 -> 0fa331f15dc0f3c23bc954331bcc0f005584bc67
- 2017-01-16 02:12:49.731 - Thread: 1 -> acc0175080c92963d03c3336a936ba39f730e79d
- 2017-01-16 02:12:49.735 - Thread: 1 -> 2cb86ec6c61d26310bffa4ca877898f411f53289
- 2017-01-16 02:12:49.740 - Thread: 1 -> 7d65770a06d65cfb428185faa9aaa74804ee258e
- 2017-01-16 02:12:49.740 - Thread: 1 -> b64f74a7b73ef51f57709e7496e18718291174e3
- 2017-01-16 02:12:49.743 - Thread: 1 -> 6bd15e27974bc6c3edb12e42a00cb1cb4113bcb5
- 2017-01-16 02:12:49.754 - Thread: 1 -> e2c677b9401f3c4381cef5a69df101c024d9ad0c
- 2017-01-16 02:12:49.772 - Thread: 1 -> dab97f9c89e65fd3216d55c7844a74dbfeadbaf5
- 2017-01-16 02:12:49.813 - Thread: 1 -> 35a0c06885d63b89a9189211408c321f6ee242bb
- 2017-01-16 02:12:49.822 - Thread: 1 -> 7dc56676c9b0346352c609c62ab8bebc732ddf43
- 2017-01-16 02:12:49.840 - Thread: 1 -> f1d562f11f614560ed4eb59fcf83a32e69e33127
- 2017-01-16 02:12:49.856 - Thread: 1 -> ff1fcf4a7e626be2857c5c2e1ee99d78df6711be
- 2017-01-16 02:12:49.856 - Thread: 1 -> 17ae38f9548c1d29c685e9f5b24e0a86388b7d37
- 2017-01-16 02:12:49.876 - Thread: 1 -> 1cdc08bfe53395ac21ecd687a32d7cb7393e043b
- 2017-01-16 02:12:49.883 - Thread: 1 -> 18468001e627026f7a89034dfe5bbb3cdb82ab6c
- 2017-01-16 02:12:49.888 - Thread: 1 -> 5d62a6e3b2bc3c523040081117f3499f28562e07
- 2017-01-16 02:12:49.888 - Thread: 1 -> e698787e1640e2cb0ee695cf0152260bf0d091c2
- 2017-01-16 02:12:49.889 - Thread: 1 -> cdcc815bd0b4cd747c4f0383197eccccfb4cf5c7
- 2017-01-16 02:12:49.891 - Thread: 1 -> 695aa4b30422a51d861a5c25da547687b822ca60
- 2017-01-16 02:12:49.892 - Thread: 1 -> 2294a5882395e9cd9d6911a51b9308d4c0f3d208
- 2017-01-16 02:12:49.893 - Thread: 1 -> 3b1d7ed9ae47565979d1bcbd43b555aa6155f20d
- 2017-01-16 02:12:49.894 - Thread: 1 -> dd9c94f77ad81286c80ea8c9f9b292312bb8a38c
- 2017-01-16 02:12:49.894 - Thread: 1 -> cb9e96f778be572ebd75b6b13ae95ed752ed8ffd
- 2017-01-16 02:12:49.895 - Thread: 1 -> 1136f72b02ac516ab782f2e817a4d286c3b1ad6e
- 2017-01-16 02:12:49.895 - Thread: 1 -> 93f335ff66859126a16d1903d10e3bbc22ef1949
- 2017-01-16 02:12:49.896 - Thread: 1 -> ccc1a81032937bdddf4022132ddfa4276b4f0e2f
- 2017-01-16 02:12:49.897 - Thread: 1 -> bba0f9c802864d92b0fc0aa63d7a614ea27d1f19
- 2017-01-16 02:12:49.905 - Thread: 1 -> 24dc80b36a29594e623db6fa146960ceeb5b9852
- 2017-01-16 02:12:49.912 - Thread: 1 -> a7a9c18b87c21f829b970901088f6d3a914c1a58
- 2017-01-16 02:12:49.917 - Thread: 1 -> a27e4e9743d5e197788b0a3d1046b54961937374
- 2017-01-16 02:12:49.922 - Thread: 1 -> 226caf05981d7d075fae64b374568f0a76ec4c17
- 2017-01-16 02:12:49.933 - Thread: 1 -> 885f1f2c38598993774dfedbb8c88e66fc9d62b1
- 2017-01-16 02:12:49.942 - Thread: 1 -> 1db146926f78cddd7fcabeef5cdb08fdd46cfbf3
- 2017-01-16 02:12:49.943 - Thread: 1 -> 77261f327cb6216f497ff8126372afad6e4208c1
- 2017-01-16 02:12:49.944 - Thread: 1 -> 190d0f5f9a4015573294834e9e067e36b06d89eb
- 2017-01-16 02:12:49.945 - Thread: 1 -> 710fdc74e11a5fcd09c16cde9d1e5d2aef7f6a5b
- 2017-01-16 02:12:49.946 - Thread: 1 -> 31e7c11aa255bc8dd26f1a5c2293a0b59673bf35
- 2017-01-16 02:12:49.947 - Thread: 1 -> 313b3c6a58ef9cb6f313ca927e4ed9920920f420
- 2017-01-16 02:12:49.958 - Thread: 1 -> ea9f213bb2e6d7a518e60a6357545250f5a17b5b
- 2017-01-16 02:12:49.969 - Thread: 1 -> 7f4ee2793bf27174685ea7305a22adaca4f6ff55
- 2017-01-16 02:12:49.972 - Thread: 1 -> 045e848cfd61e436696e35ddb1fa35b3b06991e1
- 2017-01-16 02:12:49.973 - Thread: 1 -> 41f97698465980635eaebd3201f2522830c0bb1d
- 2017-01-16 02:12:49.974 - Thread: 1 -> 84ca8bbfe554d975a4ae677960973b3e57c94404
- 2017-01-16 02:12:49.977 - Thread: 1 -> 25a44dc08a9470563efc6318c0ef81977b7c7c02
- 2017-01-16 02:12:49.985 - Thread: 1 -> 5b73adde30c229c15b86507fa8655e9c6c17ecd9
- 2017-01-16 02:12:49.997 - Thread: 1 -> c3310858f39fd32a822e760671af91e3229d3708
- 2017-01-16 02:12:50.008 - Thread: 1 -> 6d7b7dd7de29edf686fa47d19ceb0a59da923076
- 2017-01-16 02:12:50.011 - Thread: 1 -> c86119191db699af4a5ed5b3af827a8e5965c7cc
- 2017-01-16 02:12:50.014 - Thread: 1 -> 47bf4f686ed8c20b2a97c32a87c17f2cd252905a
- 2017-01-16 02:12:50.017 - Thread: 1 -> 45750c53018f664d7dc8e2e2f72293f2cc46e7a0
- 2017-01-16 02:12:50.018 - Thread: 1 -> b4a9c0862fab6bd08f72d8ccee1516bf45a7d651
- 2017-01-16 02:12:50.020 - Thread: 1 -> d86f4ba951767b8485d35650c64328a35335aeb8
- 2017-01-16 02:12:50.026 - Thread: 1 -> c18598a5d41764585b0a290f969e80518dc933ac
- 2017-01-16 02:12:50.033 - Thread: 1 -> 51d1aafcb3369ae07601f4febbe9d7277c538841
- 2017-01-16 02:12:50.036 - Thread: 1 -> 7e49dc0b732956c9defaeea5faa7299cd92fd935
- 2017-01-16 02:12:50.040 - Thread: 1 -> 7f2393b24dbe9b6e13b8ecf50ef58dd60abfb044
- 2017-01-16 02:12:50.044 - Thread: 1 -> 602fb76d11727ee45f58f7ef97de6e78261f9db0
- 2017-01-16 02:12:50.055 - Thread: 1 -> 9e299314d1974212cef101c4cb494613312b74f9
- 2017-01-16 02:12:50.063 - Thread: 1 -> 82bce7a9e7d2ee8b38c441e1e7871eb92e81b3b2
- 2017-01-16 02:12:50.068 - Thread: 1 -> a9c32df1b7c159e21e93d1685514bcbf37401df1
- 2017-01-16 02:12:50.071 - Thread: 1 -> a8a617d25aa5af9e281d0d73340052bb6f595f41
- 2017-01-16 02:12:50.079 - Thread: 1 -> 417d2784d9baf8eaccec56e2dd65a9281edb7fbd
- 2017-01-16 02:12:50.087 - Thread: 1 -> eeba8a195b72e920029d849ad27439508161a90c
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- 2017-01-16 02:12:50.774 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Military1.sbc
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- 2017-01-16 02:12:50.774 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Military3.sbc
- 2017-01-16 02:12:50.774 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\MinerSmallShip.sbc
- 2017-01-16 02:12:50.774 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Mining1.sbc
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- 2017-01-16 02:12:50.774 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\MoonEasyStation.sbc
- 2017-01-16 02:12:50.774 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\NewLargeShipPrefab.sbc
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- 2017-01-16 02:12:50.774 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\NewStationPrefab.sbc
- 2017-01-16 02:12:50.774 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\NewStationPrefabSurvival.sbc
- 2017-01-16 02:12:50.774 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ore_Detection_Station_mk.1.sbc
- 2017-01-16 02:12:50.774 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Penguin_mk.1.sbc
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- 2017-01-16 02:12:50.774 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Pirate_Base_Medium_mk.1.sbc
- 2017-01-16 02:12:50.774 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Pitbull_Bomber.sbc
- 2017-01-16 02:12:50.774 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Plataforma_1000.sbc
- 2017-01-16 02:12:50.774 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Platform4328.sbc
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- 2017-01-16 02:12:50.774 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\PractiseShip.sbc
- 2017-01-16 02:12:50.774 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Projector_large_ship.sbc
- 2017-01-16 02:12:50.774 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Projector_small_ship.sbc
- 2017-01-16 02:12:50.774 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\PZK_Coockie_monster_hull.sbc
- 2017-01-16 02:12:50.774 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Raefftech_Base_Ship_(outdated).sbc
- 2017-01-16 02:12:50.774 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Raiding_Outpost_mk.1.sbc
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- 2017-01-16 02:12:50.774 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Raven_MkII.sbc
- 2017-01-16 02:12:50.774 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Renaissance.sbc
- 2017-01-16 02:12:50.774 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\RespawnShip.sbc
- 2017-01-16 02:12:50.774 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SF-45.sbc
- 2017-01-16 02:12:50.774 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small Ship 5418.sbc
- 2017-01-16 02:12:50.774 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SmallShip_SingleBlock.sbc
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- 2017-01-16 02:12:50.774 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small_Ship_5727.sbc
- 2017-01-16 02:12:50.774 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spaceport_Terminal.sbc
- 2017-01-16 02:12:50.774 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipAssembler.sbc
- 2017-01-16 02:12:50.774 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipDrill.sbc
- 2017-01-16 02:12:50.774 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipEscapePod.sbc
- 2017-01-16 02:12:50.774 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipRefineryAssembler.sbc
- 2017-01-16 02:12:50.774 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spiteful_Aggressor_mk.1.sbc
- 2017-01-16 02:12:50.774 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spur_mk.1.sbc
- 2017-01-16 02:12:50.774 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Starfury_MkII.sbc
- 2017-01-16 02:12:50.774 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\STARTERSHIP.sbc
- 2017-01-16 02:12:50.774 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Station_8315622.sbc
- 2017-01-16 02:12:50.774 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc
- 2017-01-16 02:12:50.774 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc
- 2017-01-16 02:12:50.774 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The_Pilgrims_Curiosity.sbc
- 2017-01-16 02:12:50.774 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc
- 2017-01-16 02:12:50.774 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc
- 2017-01-16 02:12:50.774 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc
- 2017-01-16 02:12:50.774 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc
- 2017-01-16 02:12:50.774 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc
- 2017-01-16 02:12:50.774 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc
- 2017-01-16 02:12:50.774 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc
- 2017-01-16 02:12:50.774 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc
- 2017-01-16 02:12:50.774 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc
- 2017-01-16 02:12:50.774 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc
- 2017-01-16 02:12:50.774 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc
- 2017-01-16 02:12:50.774 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc
- 2017-01-16 02:12:50.774 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc
- 2017-01-16 02:12:50.774 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc
- 2017-01-16 02:12:50.785 - Thread: 1 -> Loading respawn ships
- 2017-01-16 02:12:50.785 - Thread: 1 -> Loading spawn groups
- 2017-01-16 02:12:50.786 - Thread: 1 -> List of used mods (27) - START
- 2017-01-16 02:12:50.786 - Thread: 1 -> Id = 780567859, Filename = '780567859.sbm', Name = 'More Armor Block Variants (Dev) [DX11]'
- 2017-01-16 02:12:50.786 - Thread: 1 -> Id = 837236236, Filename = '837236236.sbm', Name = 'Armor Extension'
- 2017-01-16 02:12:50.786 - Thread: 1 -> Id = 690295204, Filename = '690295204.sbm', Name = 'Engineers Defense Kit'
- 2017-01-16 02:12:50.786 - Thread: 1 -> Id = 306137508, Filename = '306137508.sbm', Name = 'Cover Wall Expansion'
- 2017-01-16 02:12:50.786 - Thread: 1 -> Id = 655922051, Filename = '655922051.sbm', Name = 'Nanite Control Factory - Automated Construction'
- 2017-01-16 02:12:50.786 - Thread: 1 -> Id = 655001934, Filename = '655001934.sbm', Name = '[MWI]Telion - Anti-Fighter Turret(Gen2)'
- 2017-01-16 02:12:50.786 - Thread: 1 -> Id = 652337022, Filename = '652337022.sbm', Name = 'Animated Interaction - Working again!'
- 2017-01-16 02:12:50.786 - Thread: 1 -> Id = 709189094, Filename = '709189094.sbm', Name = 'Industrial Cockpits and More!'
- 2017-01-16 02:12:50.786 - Thread: 1 -> Id = 320125359, Filename = '320125359.sbm', Name = 'Hi-Tech Camera Overlay (Working!)'
- 2017-01-16 02:12:50.786 - Thread: 1 -> Id = 403580502, Filename = '403580502.sbm', Name = 'Animated Red Alert LCD Panel'
- 2017-01-16 02:12:50.786 - Thread: 1 -> Id = 646348025, Filename = '646348025.sbm', Name = '[DX11] LCD Percentage Bars 1%'
- 2017-01-16 02:12:50.786 - Thread: 1 -> Id = 495342714, Filename = '495342714.sbm', Name = '[DX11] LCD Jump Drive Percentage Bars'
- 2017-01-16 02:12:50.786 - Thread: 1 -> Id = 752672716, Filename = '752672716.sbm', Name = '[DX11] LCD Inverted Percentage Bars 1%'
- 2017-01-16 02:12:50.786 - Thread: 1 -> Id = 613423549, Filename = '613423549.sbm', Name = '[DX11] Oxygen LCD Percentage Bars'
- 2017-01-16 02:12:50.786 - Thread: 1 -> Id = 609123852, Filename = '609123852.sbm', Name = '[DX11] Hydrogen LCD Percentage Bars'
- 2017-01-16 02:12:50.786 - Thread: 1 -> Id = 600062079, Filename = '600062079.sbm', Name = 'Ladder - climbable!'
- 2017-01-16 02:12:50.786 - Thread: 1 -> Id = 476660043, Filename = '476660043.sbm', Name = 'LCD Mega Picture Pack 1'
- 2017-01-16 02:12:50.786 - Thread: 1 -> Id = 688819658, Filename = '688819658.sbm', Name = 'S - Battle Suit'
- 2017-01-16 02:12:50.786 - Thread: 1 -> Id = 722590372, Filename = '722590372.sbm', Name = 'S - City Suit'
- 2017-01-16 02:12:50.786 - Thread: 1 -> Id = 646084488, Filename = '646084488.sbm', Name = 'S - Explorer Suit'
- 2017-01-16 02:12:50.786 - Thread: 1 -> Id = 717678052, Filename = '717678052.sbm', Name = 'S - Female03 Suit'
- 2017-01-16 02:12:50.786 - Thread: 1 -> Id = 693607719, Filename = '693607719.sbm', Name = 'S - Medic Suit'
- 2017-01-16 02:12:50.786 - Thread: 1 -> Id = 714420939, Filename = '714420939.sbm', Name = 'S - Miner Suit'
- 2017-01-16 02:12:50.786 - Thread: 1 -> Id = 685986346, Filename = '685986346.sbm', Name = 'S - Pilot Suit'
- 2017-01-16 02:12:50.786 - Thread: 1 -> Id = 725972277, Filename = '725972277.sbm', Name = 'S - Service Unit'
- 2017-01-16 02:12:50.786 - Thread: 1 -> Id = 692928965, Filename = '692928965.sbm', Name = 'S - Urban Suit'
- 2017-01-16 02:12:50.786 - Thread: 1 -> Id = 647256866, Filename = '647256866.sbm', Name = 'S - Worker Suit'
- 2017-01-16 02:12:50.786 - Thread: 1 -> List of used mods - END
- 2017-01-16 02:12:50.810 - Thread: 1 -> 5d4bd39145cf1047f0fe9207c35f973f6e21a44b
- 2017-01-16 02:12:50.835 - Thread: 1 -> eaf6a94daf0a26ccffc0204d3dd30c7c33677a3b
- 2017-01-16 02:12:50.918 - Thread: 1 -> Loading category classes
- 2017-01-16 02:12:50.919 - Thread: 1 -> Loading cube blocks
- 2017-01-16 02:12:50.970 - Thread: 1 -> Created definition for: Light Armor Slab Corner
- 2017-01-16 02:12:51.023 - Thread: 1 -> Created definition for: Light Armor Slab Corner
- 2017-01-16 02:12:51.073 - Thread: 1 -> Created definition for: Light Armor Slab Corner Slope
- 2017-01-16 02:12:51.124 - Thread: 1 -> Created definition for: Light Armor Slab Corner 2x1 Slope
- 2017-01-16 02:12:51.174 - Thread: 1 -> Created definition for: Light Armor Half Slab 1x1 Sloped Corner Indent
- 2017-01-16 02:12:51.230 - Thread: 1 -> Created definition for: Light Armor Half Slab 1x1 Sloped Corner Indent
- 2017-01-16 02:12:51.284 - Thread: 1 -> Created definition for: Light Armor Slab Sloped Corner
- 2017-01-16 02:12:51.338 - Thread: 1 -> Created definition for: Light Armor Slab Sloped Corner
- 2017-01-16 02:12:51.389 - Thread: 1 -> Created definition for: Light Armor Half Slab
- 2017-01-16 02:12:51.440 - Thread: 1 -> Created definition for: Light Armor Half Slab
- 2017-01-16 02:12:51.474 - Thread: 1 -> Created definition for: Light Slab and Half Corner
- 2017-01-16 02:12:51.509 - Thread: 1 -> Created definition for: Light Slab and Half Corner
- 2017-01-16 02:12:51.543 - Thread: 1 -> Created definition for: Light Armor Slab Half Slope
- 2017-01-16 02:12:51.578 - Thread: 1 -> Created definition for: Light Armor Slab Half Slope
- 2017-01-16 02:12:51.612 - Thread: 1 -> Created definition for: Light Armor Slab Half Slope Inverted
- 2017-01-16 02:12:51.648 - Thread: 1 -> Created definition for: Light Armor Slab Half Slope Inverted
- 2017-01-16 02:12:51.700 - Thread: 1 -> Created definition for: Light Armor Half Slab 1x1 Slope
- 2017-01-16 02:12:51.752 - Thread: 1 -> Created definition for: Light Armor Half Slab 1x1 Slope
- 2017-01-16 02:12:51.805 - Thread: 1 -> Created definition for: Light Armor Half Slab 1x1 Slope Corner
- 2017-01-16 02:12:51.859 - Thread: 1 -> Created definition for: Light Armor Half Slab 1x1 Slope Corner
- 2017-01-16 02:12:51.911 - Thread: 1 -> Created definition for: Light Armor Corner 2x1 Slope
- 2017-01-16 02:12:51.968 - Thread: 1 -> Created definition for: Light Armor Corner 2x1 Slope
- 2017-01-16 02:12:52.003 - Thread: 1 -> Created definition for: Light Armor Triangular Corner Slope Slab
- 2017-01-16 02:12:52.039 - Thread: 1 -> Created definition for: Light Armor Triangular Corner Slope Slab
- 2017-01-16 02:12:52.074 - Thread: 1 -> Created definition for: Light Armor Triangular Corner Slope Slab Inv
- 2017-01-16 02:12:52.108 - Thread: 1 -> Created definition for: Light Armor Triangular Corner Slope Slab Inv
- 2017-01-16 02:12:52.143 - Thread: 1 -> Created definition for: Light Armor 2x1 Sloped Angled Slab
- 2017-01-16 02:12:52.178 - Thread: 1 -> Created definition for: Light Armor 2x1 Sloped Angled Slab
- 2017-01-16 02:12:52.212 - Thread: 1 -> Created definition for: Light Armor 2x1 Sloped Angled Slab Inv
- 2017-01-16 02:12:52.249 - Thread: 1 -> Created definition for: Light Armor 2x1 Sloped Angled Slab Inv
- 2017-01-16 02:12:52.283 - Thread: 1 -> Created definition for: Light Slab and 2x1 Corner
- 2017-01-16 02:12:52.318 - Thread: 1 -> Created definition for: Light Slab and 2x1 Corner
- 2017-01-16 02:12:52.354 - Thread: 1 -> Created definition for: Light Slab and 2x1 Corner Inv
- 2017-01-16 02:12:52.390 - Thread: 1 -> Created definition for: Light Slab and 2x1 Corner Inv
- 2017-01-16 02:12:52.441 - Thread: 1 -> Created definition for: Light Armor 2x1to2x1 Corner
- 2017-01-16 02:12:52.493 - Thread: 1 -> Created definition for: Light Armor 2x1to2x1 Corner
- 2017-01-16 02:12:52.543 - Thread: 1 -> Created definition for: Light Armor 2x2 to 2x2 Corner Flat
- 2017-01-16 02:12:52.596 - Thread: 1 -> Created definition for: Light Armor Triangular Slab Corner
- 2017-01-16 02:12:52.646 - Thread: 1 -> Created definition for: Light Armor 2x1 Half Corner Slab
- 2017-01-16 02:12:52.701 - Thread: 1 -> Created definition for: Light Armor 2x1 Half Corner Slab
- 2017-01-16 02:12:52.734 - Thread: 1 -> Created definition for: Light Armor Triangular Slab Corner
- 2017-01-16 02:12:52.768 - Thread: 1 -> Created definition for: Light Armor Triangular Slab Corner
- 2017-01-16 02:12:52.803 - Thread: 1 -> Created definition for: Light Armor Twin Slope
- 2017-01-16 02:12:52.837 - Thread: 1 -> Created definition for: Light Armor Twin Slope
- 2017-01-16 02:12:52.873 - Thread: 1 -> Created definition for: Light Armor Twin Corner
- 2017-01-16 02:12:52.908 - Thread: 1 -> Created definition for: Light Armor Twin Corner
- 2017-01-16 02:12:52.943 - Thread: 1 -> Created definition for: Light Armor Twin Slope Flat
- 2017-01-16 02:12:52.978 - Thread: 1 -> Created definition for: Light Armor Twin Slope Flat
- 2017-01-16 02:12:53.011 - Thread: 1 -> Created definition for: Light Armor Twin Corner Flat
- 2017-01-16 02:12:53.045 - Thread: 1 -> Created definition for: Light ArmorTwin Corner Flat
- 2017-01-16 02:12:53.080 - Thread: 1 -> Created definition for: Light Armor Twin Corner Tall
- 2017-01-16 02:12:53.111 - Thread: 1 -> Created definition for: Light Armor Twin Corner Tall
- 2017-01-16 02:12:53.145 - Thread: 1 -> Created definition for: Light Armor Pyramid Cap Slab
- 2017-01-16 02:12:53.181 - Thread: 1 -> Created definition for: Light Armor Pyramid Cap Slab
- 2017-01-16 02:12:53.215 - Thread: 1 -> Created definition for: Light Armor Pyramid Cap
- 2017-01-16 02:12:53.249 - Thread: 1 -> Created definition for: Light Armor Pyramid Cap
- 2017-01-16 02:12:53.284 - Thread: 1 -> Created definition for: Light Armor Pyramid Cap Flat Slab
- 2017-01-16 02:12:53.321 - Thread: 1 -> Created definition for: Light Armor Pyramid Cap Flat Slab
- 2017-01-16 02:12:53.357 - Thread: 1 -> Created definition for: Light Armor Pyramid Cap Flat
- 2017-01-16 02:12:53.390 - Thread: 1 -> Created definition for: Light Armor Pyramid Cap Flat
- 2017-01-16 02:12:53.424 - Thread: 1 -> Created definition for: Light Armor Slab Small Corner
- 2017-01-16 02:12:53.459 - Thread: 1 -> Created definition for: Light Armor Slab Small Corner
- 2017-01-16 02:12:53.508 - Thread: 1 -> Created definition for: Light Armor 2x1 Sloped Angled Slab Cap
- 2017-01-16 02:12:53.561 - Thread: 1 -> Created definition for: Light Armor 2x1 Sloped Angled Slab Cap
- 2017-01-16 02:12:53.596 - Thread: 1 -> Created definition for: Light Armor Slab and Half Slope
- 2017-01-16 02:12:53.628 - Thread: 1 -> Created definition for: Light ArmorSlab and Half Slope
- 2017-01-16 02:12:53.680 - Thread: 1 -> Created definition for: Light Armor Edged Corner Slab
- 2017-01-16 02:12:53.732 - Thread: 1 -> Created definition for: Light Armor Edged Corner Slab
- 2017-01-16 02:12:53.785 - Thread: 1 -> Created definition for: Light Armor Slab Half Sloped Corner
- 2017-01-16 02:12:53.834 - Thread: 1 -> Created definition for: Light Armor Slab Half Sloped Corner
- 2017-01-16 02:12:53.870 - Thread: 1 -> Created definition for: Light Armor Slab Half Slope
- 2017-01-16 02:12:53.906 - Thread: 1 -> Created definition for: Light Armor Slab Half Slope
- 2017-01-16 02:12:53.957 - Thread: 1 -> Created definition for: Light Armor 2x1 to 1x1 Slope
- 2017-01-16 02:12:54.015 - Thread: 1 -> Created definition for: Light Armor 2x1 to 1x1 Slope
- 2017-01-16 02:12:54.067 - Thread: 1 -> Created definition for: Light Armor 2x1 to 1x1 Slope Inverted
- 2017-01-16 02:12:54.120 - Thread: 1 -> Created definition for: Light Armor 2x1 to 1x1 Slope Inverted
- 2017-01-16 02:12:54.156 - Thread: 1 -> Created definition for: Light Armor Triangular Corner Slope
- 2017-01-16 02:12:54.191 - Thread: 1 -> Created definition for: Light Armor Triangular Corner Slope
- 2017-01-16 02:12:54.225 - Thread: 1 -> Created definition for: Light Armor Triangular Corner Slope Inv
- 2017-01-16 02:12:54.261 - Thread: 1 -> Created definition for: Light Armor Triangular Corner Slope Inv
- 2017-01-16 02:12:54.313 - Thread: 1 -> Created definition for: Light Armor 2x1to1x1 Base
- 2017-01-16 02:12:54.365 - Thread: 1 -> Created definition for: Light Armor 2x1to1x1 Base
- 2017-01-16 02:12:54.417 - Thread: 1 -> Created definition for: Light Armor 2x1to1x1 Base Inv
- 2017-01-16 02:12:54.468 - Thread: 1 -> Created definition for: Light Armor 2x1to1x1 Base Inv
- 2017-01-16 02:12:54.503 - Thread: 1 -> Created definition for: Light Armor Inverted Curve
- 2017-01-16 02:12:54.537 - Thread: 1 -> Created definition for: Light Armor Inverted Curve
- 2017-01-16 02:12:54.537 - Thread: 1 -> Created block definitions
- 2017-01-16 02:12:54.537 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Corner Slab_Large
- 2017-01-16 02:12:54.558 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Corner Slope_Large
- 2017-01-16 02:12:54.575 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Half Slab 1x1 Sloped Corner Indent_Large
- 2017-01-16 02:12:54.593 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Half Slab Corner_Large
- 2017-01-16 02:12:54.611 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Half Slab_Large
- 2017-01-16 02:12:54.626 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Slab and Half Corner_Large
- 2017-01-16 02:12:54.645 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Slab Half 2x1Slope_Large
- 2017-01-16 02:12:54.661 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Slab Half 2x1Slope Inverted_Large
- 2017-01-16 02:12:54.678 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Half Slab 1x1 Slope_Large
- 2017-01-16 02:12:54.695 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Half Slab 1x1 Slope Corner_Large
- 2017-01-16 02:12:54.711 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Corner 2x1 Slope_Large
- 2017-01-16 02:12:54.726 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Triangular Corner Slope Slab_Large
- 2017-01-16 02:12:54.744 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Triangular Corner Slope Slab Inv_Large
- 2017-01-16 02:12:54.761 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW 2x1 Sloped Angled Slab_Large
- 2017-01-16 02:12:54.780 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW 2x1 Sloped Angled Slab Inv_Large
- 2017-01-16 02:12:54.795 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Slab and 2x1 Corner_Large
- 2017-01-16 02:12:54.812 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Slab and 2x1 Corner Inv_Large
- 2017-01-16 02:12:54.830 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW 2x1to2x1 Corner_Large
- 2017-01-16 02:12:54.845 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW 2x1 to 2x1 Corner Flat_Large
- 2017-01-16 02:12:54.863 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW 2x1 Half Corner Slab_Large
- 2017-01-16 02:12:54.878 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Triangular Slab Corner_Large
- 2017-01-16 02:12:54.894 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Twin Slope_Large
- 2017-01-16 02:12:54.911 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Twin Corner_Large
- 2017-01-16 02:12:54.927 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Twin Slope Flat_Large
- 2017-01-16 02:12:54.946 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Twin Corner Flat_Large
- 2017-01-16 02:12:54.961 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Twin Corner Tall_Large
- 2017-01-16 02:12:54.978 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Pyramid Cap Slab_Large
- 2017-01-16 02:12:54.996 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Pyramid Cap_Large
- 2017-01-16 02:12:55.011 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Pyramid Cap Flat Slab_Large
- 2017-01-16 02:12:55.030 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Pyramid Cap Flat_Large
- 2017-01-16 02:12:55.046 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Slab Small Corner_Large
- 2017-01-16 02:12:55.063 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW 2x1 Sloped Angled Slab Cap_Large
- 2017-01-16 02:12:55.080 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Slab and Half Slope_Large
- 2017-01-16 02:12:55.096 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Square Corner_Large
- 2017-01-16 02:12:55.111 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Half Slab Sloped Corner_Large
- 2017-01-16 02:12:55.128 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Half Slope_Large
- 2017-01-16 02:12:55.145 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW 2x1to1x1 Slope_Large
- 2017-01-16 02:12:55.163 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW 2x1to1x1 Slope Inverted_Large
- 2017-01-16 02:12:55.178 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Triangular Corner Slope_Large
- 2017-01-16 02:12:55.196 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Triangular Corner Slope Inverted_Large
- 2017-01-16 02:12:55.213 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW 2x1to1x1 Base_Large
- 2017-01-16 02:12:55.228 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW 2x1to1x1 Base Inv_Large
- 2017-01-16 02:12:55.248 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Inverted Curve_Large
- 2017-01-16 02:12:55.263 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Corner Slab_Small
- 2017-01-16 02:12:55.279 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Corner Slope_Small
- 2017-01-16 02:12:55.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Half Slab 1x1 Sloped Corner Indent_Small
- 2017-01-16 02:12:55.311 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Half Slab Corner_Small
- 2017-01-16 02:12:55.330 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Half Slab_Small
- 2017-01-16 02:12:55.346 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Slab and Half Corner_Small
- 2017-01-16 02:12:55.363 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Slab Half 2x1Slope_Small
- 2017-01-16 02:12:55.381 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Slab Half 2x1Slope Inverted_Small
- 2017-01-16 02:12:55.396 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Half Slab 1x1 Slope_Small
- 2017-01-16 02:12:55.415 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Half Slab 1x1 Slope Corner_Small
- 2017-01-16 02:12:55.431 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Corner 2x1 Slope_Small
- 2017-01-16 02:12:55.447 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Triangular Corner Slope Slab_Small
- 2017-01-16 02:12:55.466 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Triangular Corner Slope Slab Inv_Small
- 2017-01-16 02:12:55.481 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW 2x1 Sloped Angled Slab_Small
- 2017-01-16 02:12:55.497 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW 2x1 Sloped Angled Slab Inv_Small
- 2017-01-16 02:12:55.514 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Slab and 2x1 Corner_Small
- 2017-01-16 02:12:55.531 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Slab and 2x1 Corner Inv_Small
- 2017-01-16 02:12:55.549 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW 2x1to2x1 Corner_Small
- 2017-01-16 02:12:55.564 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW 2x1 to 2x1 Corner Flat_Small
- 2017-01-16 02:12:55.581 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW 2x1 Half Corner Slab_Small
- 2017-01-16 02:12:55.599 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Triangular Slab Corner_Small
- 2017-01-16 02:12:55.613 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Twin Slope_Small
- 2017-01-16 02:12:55.633 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Twin Corner_Small
- 2017-01-16 02:12:55.648 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Twin Slope Flat_Small
- 2017-01-16 02:12:55.664 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Twin Corner Flat_Small
- 2017-01-16 02:12:55.681 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Twin Corner Tall_Small
- 2017-01-16 02:12:55.697 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Pyramid Cap Slab_Small
- 2017-01-16 02:12:55.716 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Pyramid Cap_Small
- 2017-01-16 02:12:55.731 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Pyramid Cap Flat Slab_Small
- 2017-01-16 02:12:55.748 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Pyramid Cap Flat_Small
- 2017-01-16 02:12:55.766 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Slab Small Corner_Small
- 2017-01-16 02:12:55.781 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW 2x1 Sloped Angled Slab Cap_Small
- 2017-01-16 02:12:55.800 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Slab and Half Slope_Small
- 2017-01-16 02:12:55.816 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Square Corner_Small
- 2017-01-16 02:12:55.833 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Half Slab Sloped Corner_Small
- 2017-01-16 02:12:55.850 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Half Slope_Small
- 2017-01-16 02:12:55.867 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW 2x1to1x1 Slope_Small
- 2017-01-16 02:12:55.883 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW 2x1to1x1 Slope Inverted_Small
- 2017-01-16 02:12:55.901 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Triangular Corner Slope_Small
- 2017-01-16 02:12:55.918 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Triangular Corner Slope Inverted_Small
- 2017-01-16 02:12:55.937 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW 2x1to1x1 Base_Small
- 2017-01-16 02:12:55.952 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW 2x1to1x1 Base Inv_Small
- 2017-01-16 02:12:55.969 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CW Inverted Curve_Small
- 2017-01-16 02:12:55.995 - Thread: 1 -> 6c49d9a64a2755cc8674a271cca6f057374f0123
- 2017-01-16 02:12:56.000 - Thread: 1 -> 4a2e3350d0a3cbbeef5b0c88ce2b39c66adf4700
- 2017-01-16 02:12:56.007 - Thread: 1 -> e0344b01e24cd89998dff8a2b752cbcf16aed703
- 2017-01-16 02:12:56.013 - Thread: 1 -> c63a0f86806f4ade26cdf71c9cfdca760eb71f52
- 2017-01-16 02:12:56.019 - Thread: 1 -> 7645d5163646724ff74b0f1537e60088346b1eed
- 2017-01-16 02:12:56.026 - Thread: 1 -> c5df183fecdb4937caee1bc700912939b7e7b629
- 2017-01-16 02:12:56.032 - Thread: 1 -> 55ab5f1c47691ce69482b8ea209e40613cf8996e
- 2017-01-16 02:12:56.038 - Thread: 1 -> 00255cfd3f3ac73caa266531e337eabfa30de7c5
- 2017-01-16 02:12:56.045 - Thread: 1 -> cc17169f427f7db41ee51ff983d89c6a9e3c0417
- 2017-01-16 02:12:56.051 - Thread: 1 -> 70a04b7a971e1e2d3a831e111d8cd01e3f362db6
- 2017-01-16 02:12:56.057 - Thread: 1 -> 7edd15805893f3a951df08f2b3f428bee0453d6f
- 2017-01-16 02:12:56.064 - Thread: 1 -> 709848de3e194ecb0ea6d815d4bbc0651ae1f014
- 2017-01-16 02:12:56.070 - Thread: 1 -> 0133c4a79e7c2d58ab1039f463df4db1e3062357
- 2017-01-16 02:12:56.077 - Thread: 1 -> b506ad8ac1d34b7fc8256504087f2ede5436b00a
- 2017-01-16 02:12:56.082 - Thread: 1 -> 90c94cfecdd1e6e557844ba77b545f63a4cc2b80
- 2017-01-16 02:12:56.089 - Thread: 1 -> a579b9d11696c90a6f120bef7d140d473813e8de
- 2017-01-16 02:12:56.095 - Thread: 1 -> ceacc84558d2da9577e5eacb0672858b1c6bb145
- 2017-01-16 02:12:56.101 - Thread: 1 -> 0f3d6ddb7ab224e2215e9b72bd2dc1bf8b7b3830
- 2017-01-16 02:12:56.108 - Thread: 1 -> 4097d32a1c5d201a6ab1f2c9620fb09c9f015c25
- 2017-01-16 02:12:56.114 - Thread: 1 -> c205dbd100ea8be6d0ad5f1db2fa7366ad0e260c
- 2017-01-16 02:12:56.119 - Thread: 1 -> 9338ca39493d4a667aa4e68e1bdbfb7c1592b804
- 2017-01-16 02:12:56.126 - Thread: 1 -> f717806aec69ced0a78b3bc2483289d1e79b9c5e
- 2017-01-16 02:12:56.130 - Thread: 1 -> a6575ec02d68fad7fab045f228a277ad23467681
- 2017-01-16 02:12:56.137 - Thread: 1 -> 47a0c36ff4f380a94bb1f2bcdb8c003ef81e9510
- 2017-01-16 02:12:56.164 - Thread: 1 -> Loading blueprint class entries
- 2017-01-16 02:12:56.164 - Thread: 1 -> Loading category classes
- 2017-01-16 02:12:56.164 - Thread: 1 -> Loading blueprint class entries
- 2017-01-16 02:12:56.164 - Thread: 1 -> Loading category classes
- 2017-01-16 02:12:56.164 - Thread: 1 -> Loading blueprint class entries
- 2017-01-16 02:12:56.164 - Thread: 1 -> Loading category classes
- 2017-01-16 02:12:56.164 - Thread: 1 -> Loading blueprint class entries
- 2017-01-16 02:12:56.164 - Thread: 1 -> Loading category classes
- 2017-01-16 02:12:56.164 - Thread: 1 -> Loading blueprint class entries
- 2017-01-16 02:12:56.164 - Thread: 1 -> Loading category classes
- 2017-01-16 02:12:56.164 - Thread: 1 -> Loading blueprint class entries
- 2017-01-16 02:12:56.164 - Thread: 1 -> Loading category classes
- 2017-01-16 02:12:56.165 - Thread: 1 -> Loading blueprint class entries
- 2017-01-16 02:12:56.165 - Thread: 1 -> Loading category classes
- 2017-01-16 02:12:56.165 - Thread: 1 -> Loading blueprint class entries
- 2017-01-16 02:12:56.165 - Thread: 1 -> Loading category classes
- 2017-01-16 02:12:56.166 - Thread: 1 -> Loading cube blocks
- 2017-01-16 02:12:56.178 - Thread: 1 -> Created definition for: Light Armor Corner Inverted Base
- 2017-01-16 02:12:56.191 - Thread: 1 -> Created definition for: Light Armor Corner Inverted Base
- 2017-01-16 02:12:56.203 - Thread: 1 -> Created definition for: Heavy Armor Corner Inverted Base
- 2017-01-16 02:12:56.215 - Thread: 1 -> Created definition for: Heavy Armor Corner Inverted Base
- 2017-01-16 02:12:56.215 - Thread: 1 -> Created block definitions
- 2017-01-16 02:12:56.215 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Corner Inverted Base_Large
- 2017-01-16 02:12:56.219 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Corner Inverted Base_Large
- 2017-01-16 02:12:56.222 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Corner Inverted Base_Small
- 2017-01-16 02:12:56.227 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Corner Inverted Base_Small
- 2017-01-16 02:12:56.231 - Thread: 1 -> Loading cube blocks
- 2017-01-16 02:12:56.243 - Thread: 1 -> Created definition for: Light Armor Corner Split Inverted
- 2017-01-16 02:12:56.258 - Thread: 1 -> Created definition for: Light Armor Corner Split Inverted
- 2017-01-16 02:12:56.270 - Thread: 1 -> Created definition for: Heavy Armor Corner Split Inverted
- 2017-01-16 02:12:56.282 - Thread: 1 -> Created definition for: Heavy Armor Corner Split Inverted
- 2017-01-16 02:12:56.282 - Thread: 1 -> Created block definitions
- 2017-01-16 02:12:56.282 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Corner Inverted Base_Large
- 2017-01-16 02:12:56.286 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Corner Inverted Base_Large
- 2017-01-16 02:12:56.290 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Corner Split Inverted_Large
- 2017-01-16 02:12:56.294 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Corner Split Inverted_Large
- 2017-01-16 02:12:56.298 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Corner Inverted Base_Small
- 2017-01-16 02:12:56.302 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Corner Inverted Base_Small
- 2017-01-16 02:12:56.307 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Corner Split Inverted_Small
- 2017-01-16 02:12:56.310 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Corner Split Inverted_Small
- 2017-01-16 02:12:56.314 - Thread: 1 -> Loading cube blocks
- 2017-01-16 02:12:56.325 - Thread: 1 -> Created definition for: Light Armor Half Corner
- 2017-01-16 02:12:56.339 - Thread: 1 -> Created definition for: Light Armor Half Corner
- 2017-01-16 02:12:56.352 - Thread: 1 -> Created definition for: Heavy Armor Half Corner
- 2017-01-16 02:12:56.366 - Thread: 1 -> Created definition for: Heavy Armor Half Corner
- 2017-01-16 02:12:56.366 - Thread: 1 -> Created block definitions
- 2017-01-16 02:12:56.366 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Corner Inverted Base_Large
- 2017-01-16 02:12:56.370 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Corner Inverted Base_Large
- 2017-01-16 02:12:56.374 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Corner Split Inverted_Large
- 2017-01-16 02:12:56.378 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Corner Split Inverted_Large
- 2017-01-16 02:12:56.381 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Half Corner_Large
- 2017-01-16 02:12:56.387 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Half Corner_Large
- 2017-01-16 02:12:56.390 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Corner Inverted Base_Small
- 2017-01-16 02:12:56.394 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Corner Inverted Base_Small
- 2017-01-16 02:12:56.398 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Corner Split Inverted_Small
- 2017-01-16 02:12:56.402 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Corner Split Inverted_Small
- 2017-01-16 02:12:56.405 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Half Corner_Small
- 2017-01-16 02:12:56.410 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Half Corner_Small
- 2017-01-16 02:12:56.413 - Thread: 1 -> Loading cube blocks
- 2017-01-16 02:12:56.425 - Thread: 1 -> Created definition for: Light Armor Half Corner Inverted
- 2017-01-16 02:12:56.437 - Thread: 1 -> Created definition for: Light Armor Half Corner Inverted
- 2017-01-16 02:12:56.450 - Thread: 1 -> Created definition for: Heavy Armor Half Corner Inverted
- 2017-01-16 02:12:56.462 - Thread: 1 -> Created definition for: Heavy Armor Half Corner Inverted
- 2017-01-16 02:12:56.462 - Thread: 1 -> Created block definitions
- 2017-01-16 02:12:56.462 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Corner Inverted Base_Large
- 2017-01-16 02:12:56.465 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Corner Inverted Base_Large
- 2017-01-16 02:12:56.469 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Corner Split Inverted_Large
- 2017-01-16 02:12:56.473 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Corner Split Inverted_Large
- 2017-01-16 02:12:56.477 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Half Corner_Large
- 2017-01-16 02:12:56.480 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Half Corner_Large
- 2017-01-16 02:12:56.485 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Half Corner Inverted_Large
- 2017-01-16 02:12:56.488 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Half Corner Inverted_Large
- 2017-01-16 02:12:56.492 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Corner Inverted Base_Small
- 2017-01-16 02:12:56.496 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Corner Inverted Base_Small
- 2017-01-16 02:12:56.500 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Corner Split Inverted_Small
- 2017-01-16 02:12:56.503 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Corner Split Inverted_Small
- 2017-01-16 02:12:56.508 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Half Corner_Small
- 2017-01-16 02:12:56.512 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Half Corner_Small
- 2017-01-16 02:12:56.515 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Half Corner Inverted_Small
- 2017-01-16 02:12:56.520 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Half Corner Inverted_Small
- 2017-01-16 02:12:56.523 - Thread: 1 -> Loading cube blocks
- 2017-01-16 02:12:56.535 - Thread: 1 -> Created definition for: Light Armor Half Corner Inverted Base
- 2017-01-16 02:12:56.547 - Thread: 1 -> Created definition for: Light Armor Half Corner Inverted Base
- 2017-01-16 02:12:56.559 - Thread: 1 -> Created definition for: Heavy Armor Half Corner Inverted Base
- 2017-01-16 02:12:56.572 - Thread: 1 -> Created definition for: Heavy Armor Half Corner Inverted Base
- 2017-01-16 02:12:56.572 - Thread: 1 -> Created block definitions
- 2017-01-16 02:12:56.572 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Corner Inverted Base_Large
- 2017-01-16 02:12:56.575 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Corner Inverted Base_Large
- 2017-01-16 02:12:56.579 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Corner Split Inverted_Large
- 2017-01-16 02:12:56.583 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Corner Split Inverted_Large
- 2017-01-16 02:12:56.587 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Half Corner_Large
- 2017-01-16 02:12:56.590 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Half Corner_Large
- 2017-01-16 02:12:56.595 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Half Corner Inverted_Large
- 2017-01-16 02:12:56.598 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Half Corner Inverted_Large
- 2017-01-16 02:12:56.602 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Half Corner Inverted Base_Large
- 2017-01-16 02:12:56.607 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Half Corner Inverted Base_Large
- 2017-01-16 02:12:56.610 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Corner Inverted Base_Small
- 2017-01-16 02:12:56.614 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Corner Inverted Base_Small
- 2017-01-16 02:12:56.617 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Corner Split Inverted_Small
- 2017-01-16 02:12:56.622 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Corner Split Inverted_Small
- 2017-01-16 02:12:56.625 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Half Corner_Small
- 2017-01-16 02:12:56.628 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Half Corner_Small
- 2017-01-16 02:12:56.634 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Half Corner Inverted_Small
- 2017-01-16 02:12:56.638 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Half Corner Inverted_Small
- 2017-01-16 02:12:56.641 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Half Corner Inverted Base_Small
- 2017-01-16 02:12:56.646 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Half Corner Inverted Base_Small
- 2017-01-16 02:12:56.649 - Thread: 1 -> Loading cube blocks
- 2017-01-16 02:12:56.661 - Thread: 1 -> Created definition for: Light Armor Slab 1x1 Corner
- 2017-01-16 02:12:56.673 - Thread: 1 -> Created definition for: Light Armor Slab 1x1 Corner
- 2017-01-16 02:12:56.685 - Thread: 1 -> Created definition for: Heavy Armor Slab 1x1 Corner
- 2017-01-16 02:12:56.697 - Thread: 1 -> Created definition for: Heavy Armor Slab 1x1 Corner
- 2017-01-16 02:12:56.697 - Thread: 1 -> Created block definitions
- 2017-01-16 02:12:56.697 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Corner Inverted Base_Large
- 2017-01-16 02:12:56.701 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Corner Inverted Base_Large
- 2017-01-16 02:12:56.704 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Corner Split Inverted_Large
- 2017-01-16 02:12:56.708 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Corner Split Inverted_Large
- 2017-01-16 02:12:56.712 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Half Corner_Large
- 2017-01-16 02:12:56.716 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Half Corner_Large
- 2017-01-16 02:12:56.720 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Half Corner Inverted_Large
- 2017-01-16 02:12:56.724 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Half Corner Inverted_Large
- 2017-01-16 02:12:56.727 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Half Corner Inverted Base_Large
- 2017-01-16 02:12:56.732 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Half Corner Inverted Base_Large
- 2017-01-16 02:12:56.736 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Slab 1x1 Corner_Large
- 2017-01-16 02:12:56.740 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Slab 1x1 Corner_Large
- 2017-01-16 02:12:56.744 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Corner Inverted Base_Small
- 2017-01-16 02:12:56.747 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Corner Inverted Base_Small
- 2017-01-16 02:12:56.751 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Corner Split Inverted_Small
- 2017-01-16 02:12:56.756 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Corner Split Inverted_Small
- 2017-01-16 02:12:56.760 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Half Corner_Small
- 2017-01-16 02:12:56.763 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Half Corner_Small
- 2017-01-16 02:12:56.768 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Half Corner Inverted_Small
- 2017-01-16 02:12:56.771 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Half Corner Inverted_Small
- 2017-01-16 02:12:56.775 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Half Corner Inverted Base_Small
- 2017-01-16 02:12:56.778 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Half Corner Inverted Base_Small
- 2017-01-16 02:12:56.783 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Slab 1x1 Corner_Small
- 2017-01-16 02:12:56.787 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Slab 1x1 Corner_Small
- 2017-01-16 02:12:56.791 - Thread: 1 -> Loading cube blocks
- 2017-01-16 02:12:56.803 - Thread: 1 -> Created definition for: Light Armor Slab Corner
- 2017-01-16 02:12:56.814 - Thread: 1 -> Created definition for: Light Armor Slab Corner
- 2017-01-16 02:12:56.827 - Thread: 1 -> Created definition for: Heavy Armor Slab Corner
- 2017-01-16 02:12:56.840 - Thread: 1 -> Created definition for: Heavy Armor Slab Corner
- 2017-01-16 02:12:56.840 - Thread: 1 -> Created block definitions
- 2017-01-16 02:12:56.840 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Corner Inverted Base_Large
- 2017-01-16 02:12:56.844 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Corner Inverted Base_Large
- 2017-01-16 02:12:56.848 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Corner Split Inverted_Large
- 2017-01-16 02:12:56.852 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Corner Split Inverted_Large
- 2017-01-16 02:12:56.856 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Half Corner_Large
- 2017-01-16 02:12:56.860 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Half Corner_Large
- 2017-01-16 02:12:56.863 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Half Corner Inverted_Large
- 2017-01-16 02:12:56.867 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Half Corner Inverted_Large
- 2017-01-16 02:12:56.871 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Half Corner Inverted Base_Large
- 2017-01-16 02:12:56.875 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Half Corner Inverted Base_Large
- 2017-01-16 02:12:56.878 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Slab 1x1 Corner_Large
- 2017-01-16 02:12:56.883 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Slab 1x1 Corner_Large
- 2017-01-16 02:12:56.886 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Slab Corner_Large
- 2017-01-16 02:12:56.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Slab Corner_Large
- 2017-01-16 02:12:56.895 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Corner Inverted Base_Small
- 2017-01-16 02:12:56.898 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Corner Inverted Base_Small
- 2017-01-16 02:12:56.902 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Corner Split Inverted_Small
- 2017-01-16 02:12:56.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Corner Split Inverted_Small
- 2017-01-16 02:12:56.910 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Half Corner_Small
- 2017-01-16 02:12:56.913 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Half Corner_Small
- 2017-01-16 02:12:56.918 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Half Corner Inverted_Small
- 2017-01-16 02:12:56.922 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Half Corner Inverted_Small
- 2017-01-16 02:12:56.925 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Half Corner Inverted Base_Small
- 2017-01-16 02:12:56.930 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Half Corner Inverted Base_Small
- 2017-01-16 02:12:56.933 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Slab 1x1 Corner_Small
- 2017-01-16 02:12:56.937 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Slab 1x1 Corner_Small
- 2017-01-16 02:12:56.940 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Slab Corner_Small
- 2017-01-16 02:12:56.945 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Slab Corner_Small
- 2017-01-16 02:12:56.948 - Thread: 1 -> Loading cube blocks
- 2017-01-16 02:12:56.961 - Thread: 1 -> Created definition for: Light Armor Slab Slope
- 2017-01-16 02:12:56.972 - Thread: 1 -> Created definition for: Light Armor Slab Slope
- 2017-01-16 02:12:56.984 - Thread: 1 -> Created definition for: Heavy Armor Slab Slope
- 2017-01-16 02:12:56.996 - Thread: 1 -> Created definition for: Heavy Armor Slab Slope
- 2017-01-16 02:12:56.996 - Thread: 1 -> Created block definitions
- 2017-01-16 02:12:56.996 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Corner Inverted Base_Large
- 2017-01-16 02:12:57.000 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Corner Inverted Base_Large
- 2017-01-16 02:12:57.004 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Corner Split Inverted_Large
- 2017-01-16 02:12:57.008 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Corner Split Inverted_Large
- 2017-01-16 02:12:57.011 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Half Corner_Large
- 2017-01-16 02:12:57.015 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Half Corner_Large
- 2017-01-16 02:12:57.019 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Half Corner Inverted_Large
- 2017-01-16 02:12:57.023 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Half Corner Inverted_Large
- 2017-01-16 02:12:57.026 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Half Corner Inverted Base_Large
- 2017-01-16 02:12:57.031 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Half Corner Inverted Base_Large
- 2017-01-16 02:12:57.035 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Slab 1x1 Corner_Large
- 2017-01-16 02:12:57.038 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Slab 1x1 Corner_Large
- 2017-01-16 02:12:57.043 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Slab Corner_Large
- 2017-01-16 02:12:57.046 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Slab Corner_Large
- 2017-01-16 02:12:57.051 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Slab Slope_Large
- 2017-01-16 02:12:57.055 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Slab Slope_Large
- 2017-01-16 02:12:57.059 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Corner Inverted Base_Small
- 2017-01-16 02:12:57.062 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Corner Inverted Base_Small
- 2017-01-16 02:12:57.067 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Corner Split Inverted_Small
- 2017-01-16 02:12:57.071 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Corner Split Inverted_Small
- 2017-01-16 02:12:57.074 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Half Corner_Small
- 2017-01-16 02:12:57.079 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Half Corner_Small
- 2017-01-16 02:12:57.082 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Half Corner Inverted_Small
- 2017-01-16 02:12:57.086 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Half Corner Inverted_Small
- 2017-01-16 02:12:57.090 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Half Corner Inverted Base_Small
- 2017-01-16 02:12:57.094 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Half Corner Inverted Base_Small
- 2017-01-16 02:12:57.098 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Slab 1x1 Corner_Small
- 2017-01-16 02:12:57.101 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Slab 1x1 Corner_Small
- 2017-01-16 02:12:57.106 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Slab Corner_Small
- 2017-01-16 02:12:57.109 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Slab Corner_Small
- 2017-01-16 02:12:57.113 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Light Armor Slab Slope_Small
- 2017-01-16 02:12:57.117 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Heavy Armor Slab Slope_Small
- 2017-01-16 02:12:57.127 - Thread: 1 -> 1c131795f5766772614d2253526b3c61133f1e4e
- 2017-01-16 02:12:57.135 - Thread: 1 -> 54c1bacc55dd69846777b56ff2bb96c1c03af1e6
- 2017-01-16 02:12:57.143 - Thread: 1 -> 26097d2802e755a27296b00e67f04cf8fba064ea
- 2017-01-16 02:12:57.148 - Thread: 1 -> 046e67627894884bec8f2b35bbf82f7eed972c5f
- 2017-01-16 02:12:57.160 - Thread: 1 -> ce5a9d5a221dc3c826d41cf8833772bacc098207
- 2017-01-16 02:12:57.165 - Thread: 1 -> 4da6ca270f3661b9f23ff4f083ecd8fe35b02e5f
- 2017-01-16 02:12:57.171 - Thread: 1 -> 08be4ef60cb8ce3e0a54fa2288a7c41ad2a91b5e
- 2017-01-16 02:12:57.176 - Thread: 1 -> 28e997d8b3f8a90881dc1e17af6013b37fd22aac
- 2017-01-16 02:12:57.188 - Thread: 1 -> b37a7180e95ff86bfb53f841514acaec0a96910d
- 2017-01-16 02:12:57.196 - Thread: 1 -> ff83ea2ed04b2ed73bf6965231da5fd780ed2cbf
- 2017-01-16 02:12:57.201 - Thread: 1 -> ba5ceb92caade2cff2328bd31ac7d9d08a760907
- 2017-01-16 02:12:57.211 - Thread: 1 -> c682d6a69a6d0e77827d6e143eb724ae8ebedf13
- 2017-01-16 02:12:57.216 - Thread: 1 -> 4286d46bcd3e1a70349564241b32ca41ec063c97
- 2017-01-16 02:12:57.221 - Thread: 1 -> 8bd5ac22152ae0c2223b751e333b40e9ea411d32
- 2017-01-16 02:12:57.235 - Thread: 1 -> 04d1cc66435ee089b923fc5e42fac89b60f5cc44
- 2017-01-16 02:12:57.239 - Thread: 1 -> Loading ammo definitions
- 2017-01-16 02:12:57.247 - Thread: 1 -> Loading sound definitions
- 2017-01-16 02:12:57.296 - Thread: 1 -> Loading blueprint class entries
- 2017-01-16 02:12:57.296 - Thread: 1 -> Loading blueprints
- 2017-01-16 02:12:57.405 - Thread: 1 -> Loading category classes
- 2017-01-16 02:12:57.406 - Thread: 1 -> Loading components
- 2017-01-16 02:12:57.412 - Thread: 1 -> Loaded component: MyObjectBuilder_Component/Ven_DemoCharge_Item
- 2017-01-16 02:12:57.416 - Thread: 1 -> Loading ammo magazines
- 2017-01-16 02:12:57.509 - Thread: 1 -> Loading physical items
- 2017-01-16 02:12:57.651 - Thread: 1 -> Loading physical material properties
- 2017-01-16 02:12:57.652 - Thread: 1 -> Loading physical material properties
- 2017-01-16 02:12:57.652 - Thread: 1 -> Loading weapon definitions
- 2017-01-16 02:12:57.654 - Thread: 1 -> Loading cube blocks
- 2017-01-16 02:12:57.665 - Thread: 1 -> Created definition for: Demolitions Charge
- 2017-01-16 02:12:57.675 - Thread: 1 -> Created definition for: Demolitions Charge
- 2017-01-16 02:12:57.675 - Thread: 1 -> Created block definitions
- 2017-01-16 02:12:57.675 - Thread: 1 -> Loading cube block: MyObjectBuilder_Warhead/Ven_DemoCharge
- 2017-01-16 02:12:57.678 - Thread: 1 -> Loading cube block: MyObjectBuilder_Warhead/Ven_DemoCharge_Small
- 2017-01-16 02:12:57.682 - Thread: 1 -> Loading prefab: C:\Users\Joel\AppData\Roaming\SpaceEngineers\Mods\690295204.sbm\Prefabs\The_Lonesome_Drifter.sbc
- 2017-01-16 02:12:57.686 - Thread: 1 -> Loading spawn groups
- 2017-01-16 02:12:57.686 - Thread: 1 -> Spawn group initialization: Could not get prefab The_Lonesome_Drifter
- 2017-01-16 02:12:57.686 - Thread: 1 -> Spawn group initialization: Could not get prefab The_Lonesome_Drifter
- 2017-01-16 02:12:57.686 - Thread: 1 -> Error loading spawn group
- 2017-01-16 02:12:57.686 - Thread: 1 -> mod_warning: Engineers Defense Kit
- 2017-01-16 02:12:57.686 - Thread: 1 -> in file: C:\Users\Joel\AppData\Roaming\SpaceEngineers\Mods\690295204.sbm\Data\SpawnGroups_Ven.sbc
- 2017-01-16 02:12:57.686 - Thread: 1 -> Error loading spawn group
- 2017-01-16 02:12:57.688 - Thread: 1 -> 903e537bb2d23fbb63de01da237536c02cdd15a0
- 2017-01-16 02:12:57.689 - Thread: 1 -> Loading block positions
- 2017-01-16 02:12:57.690 - Thread: 1 -> Loading cube blocks
- 2017-01-16 02:12:57.692 - Thread: 1 -> Created definition for: Corner Cover Wall
- 2017-01-16 02:12:57.694 - Thread: 1 -> Created definition for: Diagonal Cover Wall
- 2017-01-16 02:12:57.697 - Thread: 1 -> Created definition for: Corner Cover Wall
- 2017-01-16 02:12:57.697 - Thread: 1 -> Created block definitions
- 2017-01-16 02:12:57.697 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeCoverWallCorner
- 2017-01-16 02:12:57.697 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeCoverWallDiagonal
- 2017-01-16 02:12:57.698 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/CoverWall_2Sides_Large
- 2017-01-16 02:12:57.703 - Thread: 1 -> ff7b3898f52936e4840a696f30c5fe8bcd4f1aec
- 2017-01-16 02:12:57.708 - Thread: 1 -> c471abec1696cdc6edbf540b9eff73649382c596
- 2017-01-16 02:12:57.716 - Thread: 1 -> a5ba3891b60fc9fdbfb4f1b48309b77d0a25b63c
- 2017-01-16 02:12:57.721 - Thread: 1 -> f9228fa4dd8e7021ade2c1afca2cd143ede12110
- 2017-01-16 02:12:57.728 - Thread: 1 -> 69e548f9a8deb04c2015be5ba49349dddc656090
- 2017-01-16 02:12:57.733 - Thread: 1 -> ccd1011770ce4ca509685e100d84339997252ac0
- 2017-01-16 02:12:57.741 - Thread: 1 -> 5e1625bccf4765bf235110798e83a022e9ff0f77
- 2017-01-16 02:12:57.745 - Thread: 1 -> 09b895fe0e0085813052ac9cc4f2b088fbadfc0b
- 2017-01-16 02:12:57.751 - Thread: 1 -> Loading sound definitions
- 2017-01-16 02:12:57.771 - Thread: 1 -> Loading category classes
- 2017-01-16 02:12:57.771 - Thread: 1 -> Loading blueprint class entries
- 2017-01-16 02:12:57.771 - Thread: 1 -> Loading entity components
- 2017-01-16 02:12:57.771 - Thread: 1 -> Loading component containers
- 2017-01-16 02:12:57.771 - Thread: 1 -> Loading transparent material properties
- 2017-01-16 02:12:57.787 - Thread: 1 -> Loading cube blocks
- 2017-01-16 02:12:57.804 - Thread: 1 -> Created definition for: Nanite Control Factory
- 2017-01-16 02:12:57.813 - Thread: 1 -> Created definition for: Nanite Beacon - Deconstruct
- 2017-01-16 02:12:57.824 - Thread: 1 -> Created definition for: Nanite Beacon - Deconstruct
- 2017-01-16 02:12:57.834 - Thread: 1 -> Created definition for: Nanite Beacon - Repair
- 2017-01-16 02:12:57.843 - Thread: 1 -> Created definition for: Nanite Beacon - Repair
- 2017-01-16 02:12:57.855 - Thread: 1 -> Created definition for: Nanite Beacon - Projection
- 2017-01-16 02:12:57.865 - Thread: 1 -> Created definition for: Nanite Beacon - Projection
- 2017-01-16 02:12:57.875 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_OxygenFarm/LargeNaniteBeaconProjection'
- 2017-01-16 02:12:57.875 - Thread: 1 -> Created definition for: Nanite Beacon - Projection
- 2017-01-16 02:12:57.888 - Thread: 1 -> Created definition for: Nanite Ultrasonic Hammer Ore Locator - NUHOL
- 2017-01-16 02:12:57.898 - Thread: 1 -> Created definition for: Nanite Constructor Upgrade
- 2017-01-16 02:12:57.908 - Thread: 1 -> Created definition for: Nanite Deconstructor Upgrade
- 2017-01-16 02:12:57.918 - Thread: 1 -> Created definition for: Nanite Projection Upgrade
- 2017-01-16 02:12:57.928 - Thread: 1 -> Created definition for: Nanite Cleanup Upgrade
- 2017-01-16 02:12:57.937 - Thread: 1 -> Created definition for: Nanite Mining Upgrade
- 2017-01-16 02:12:57.947 - Thread: 1 -> Created definition for: Nanite Medical Upgrade
- 2017-01-16 02:12:57.958 - Thread: 1 -> Created definition for: Nanite Speed Upgrade
- 2017-01-16 02:12:57.969 - Thread: 1 -> Created definition for: Nanite Power Reduction Upgrade
- 2017-01-16 02:12:57.978 - Thread: 1 -> Created definition for: TinyNaniteShipWelder
- 2017-01-16 02:12:57.991 - Thread: 1 -> Created definition for: SmallNaniteShipWelder
- 2017-01-16 02:12:57.996 - Thread: 1 -> Created definition for: TinyNaniteShipGrinder
- 2017-01-16 02:12:58.002 - Thread: 1 -> Created definition for: SmallNaniteShipGrinder
- 2017-01-16 02:12:58.002 - Thread: 1 -> Created block definitions
- 2017-01-16 02:12:58.002 - Thread: 1 -> Loading cube block: MyObjectBuilder_OxygenFarm/LargeNaniteFactory
- 2017-01-16 02:12:58.004 - Thread: 1 -> Loading cube block: MyObjectBuilder_OxygenFarm/LargeNaniteBeaconDeconstruct
- 2017-01-16 02:12:58.007 - Thread: 1 -> Loading cube block: MyObjectBuilder_OxygenFarm/LargeNaniteBeaconConstruct
- 2017-01-16 02:12:58.009 - Thread: 1 -> Loading cube block: MyObjectBuilder_OxygenFarm/LargeNaniteBeaconProjection
- 2017-01-16 02:12:58.012 - Thread: 1 -> Loading cube block: MyObjectBuilder_OreDetector/NaniteUltrasonicHammer
- 2017-01-16 02:12:58.014 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/NaniteConstructUpgrade
- 2017-01-16 02:12:58.017 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/NaniteDeconstructUpgrade
- 2017-01-16 02:12:58.019 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/NaniteProjectionUpgrade
- 2017-01-16 02:12:58.022 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/NaniteCleanupUpgrade
- 2017-01-16 02:12:58.024 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/NaniteMiningUpgrade
- 2017-01-16 02:12:58.027 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/NaniteMedicalUpgrade
- 2017-01-16 02:12:58.030 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/NaniteSpeedUpgrade
- 2017-01-16 02:12:58.032 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/NanitePowerUpgrade
- 2017-01-16 02:12:58.034 - Thread: 1 -> Loading cube block: MyObjectBuilder_OxygenFarm/SmallNaniteBeaconDeconstruct
- 2017-01-16 02:12:58.037 - Thread: 1 -> Loading cube block: MyObjectBuilder_OxygenFarm/SmallNaniteBeaconConstruct
- 2017-01-16 02:12:58.040 - Thread: 1 -> Loading cube block: MyObjectBuilder_OxygenFarm/SmallNaniteBeaconProjection
- 2017-01-16 02:12:58.042 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipWelder/TinyNaniteShipWelder
- 2017-01-16 02:12:58.042 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipWelder/SmallNaniteShipWelder
- 2017-01-16 02:12:58.042 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipGrinder/TinyNaniteShipGrinder
- 2017-01-16 02:12:58.042 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipGrinder/SmallNaniteShipGrinder
- 2017-01-16 02:12:58.045 - Thread: 1 -> 006b62c54fd76103f721b4df0e67bf09139241da
- 2017-01-16 02:12:58.048 - Thread: 1 -> 89683912e57625b1474e4ab305190d789a016aa0
- 2017-01-16 02:12:58.050 - Thread: 1 -> f4ce80e2ab68727b579d55b77968dc666b135b76
- 2017-01-16 02:12:58.053 - Thread: 1 -> bf5b1b0d8d1fe76da2034db153ec22ba464e2ad0
- 2017-01-16 02:12:58.056 - Thread: 1 -> 8ef858f490986a5905809562a18caee1ea8358d8
- 2017-01-16 02:12:58.058 - Thread: 1 -> 4e8a05e6a060dc6b390d518495cf0f81af9a807d
- 2017-01-16 02:12:58.060 - Thread: 1 -> 0435a3a602760454aacdcd932cc041d3865f2525
- 2017-01-16 02:12:58.062 - Thread: 1 -> 3be28ed1651ac773de24fce8c6185a785ec88cbf
- 2017-01-16 02:12:58.066 - Thread: 1 -> 1e04501910a93823993ee35a51fb9b7ab67235e7
- 2017-01-16 02:12:58.068 - Thread: 1 -> Loading ammo magazines
- 2017-01-16 02:12:58.072 - Thread: 1 -> Loading ammo definitions
- 2017-01-16 02:12:58.073 - Thread: 1 -> Loading sound definitions
- 2017-01-16 02:12:58.076 - Thread: 1 -> Loading category classes
- 2017-01-16 02:12:58.076 - Thread: 1 -> Loading blueprint class entries
- 2017-01-16 02:12:58.076 - Thread: 1 -> Loading blueprints
- 2017-01-16 02:12:58.077 - Thread: 1 -> Loading decal global definitions
- 2017-01-16 02:12:58.077 - Thread: 1 -> Loading decal definitions
- 2017-01-16 02:12:58.079 - Thread: 1 -> Loading weapon definitions
- 2017-01-16 02:12:58.079 - Thread: 1 -> Loading cube blocks
- 2017-01-16 02:12:58.086 - Thread: 1 -> Created definition for: [Telion]AF Sphere Turret
- 2017-01-16 02:12:58.086 - Thread: 1 -> Created block definitions
- 2017-01-16 02:12:58.086 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TelionAFGen2
- 2017-01-16 02:12:58.090 - Thread: 1 -> f7e3f2d39552d4ebd2e3a5950375b1ebc1beb9d4
- 2017-01-16 02:12:58.092 - Thread: 1 -> c0abe85372dceefea9935a33b11ac4474ea9b9a6
- 2017-01-16 02:12:58.096 - Thread: 1 -> a669dcdc92ce6d4f89cd34ba9a7f682f3be09396
- 2017-01-16 02:12:58.099 - Thread: 1 -> Loading animations
- 2017-01-16 02:12:58.115 - Thread: 1 -> Loading sound definitions
- 2017-01-16 02:12:58.115 - Thread: 1 -> mod_warning: Animated Interaction - Working again!
- 2017-01-16 02:12:58.116 - Thread: 1 -> in file: C:\Users\Joel\AppData\Roaming\SpaceEngineers\Mods\652337022.sbm\Data\Audio.sbc
- 2017-01-16 02:12:58.116 - Thread: 1 -> Missing file extension of: ARC\PLAYER\ArcPlayIronSightStart3d01.wav, is not contained in expected set.
- 2017-01-16 02:12:58.116 - Thread: 1 -> mod_warning: Animated Interaction - Working again!
- 2017-01-16 02:12:58.116 - Thread: 1 -> in file: C:\Users\Joel\AppData\Roaming\SpaceEngineers\Mods\652337022.sbm\Data\Audio.sbc
- 2017-01-16 02:12:58.116 - Thread: 1 -> Missing file extension of: ARC\PLAYER\ArcPlayIronSightStart2d01.wav, is not contained in expected set.
- 2017-01-16 02:12:58.116 - Thread: 1 -> mod_warning: Animated Interaction - Working again!
- 2017-01-16 02:12:58.116 - Thread: 1 -> in file: C:\Users\Joel\AppData\Roaming\SpaceEngineers\Mods\652337022.sbm\Data\Audio.sbc
- 2017-01-16 02:12:58.116 - Thread: 1 -> Missing file extension of: ARC\PLAYER\ArcPlayIronSightEnd3d01.wav, is not contained in expected set.
- 2017-01-16 02:12:58.116 - Thread: 1 -> mod_warning: Animated Interaction - Working again!
- 2017-01-16 02:12:58.116 - Thread: 1 -> in file: C:\Users\Joel\AppData\Roaming\SpaceEngineers\Mods\652337022.sbm\Data\Audio.sbc
- 2017-01-16 02:12:58.116 - Thread: 1 -> Missing file extension of: ARC\PLAYER\ArcPlayIronSightEnd2d01.wav, is not contained in expected set.
- 2017-01-16 02:12:58.127 - Thread: 1 -> 2207b7abaceab03a817e0517974291578493d1aa
- 2017-01-16 02:12:58.133 - Thread: 1 -> db07165da31c82a7cd823ab382582619116b013e
- 2017-01-16 02:12:58.136 - Thread: 1 -> 8880706331395180bb9e8b35f05050d261d05707
- 2017-01-16 02:12:58.142 - Thread: 1 -> 48186433373027efc47f833f129d40813e8e8821
- 2017-01-16 02:12:58.150 - Thread: 1 -> fd576fa1595d0237c5f35ab850409fc74bb14a6c
- 2017-01-16 02:12:58.158 - Thread: 1 -> Loading animations
- 2017-01-16 02:12:58.161 - Thread: 1 -> Loading category classes
- 2017-01-16 02:12:58.161 - Thread: 1 -> Loading block positions
- 2017-01-16 02:12:58.161 - Thread: 1 -> Loading transparent material properties
- 2017-01-16 02:12:58.168 - Thread: 1 -> Loading cube blocks
- 2017-01-16 02:12:58.181 - Thread: 1 -> Created definition for: Industrial Cockpit One
- 2017-01-16 02:12:58.194 - Thread: 1 -> Created definition for: Industrial Cockpit Thin
- 2017-01-16 02:12:58.207 - Thread: 1 -> Created definition for: Industrial Cockpit Two
- 2017-01-16 02:12:58.220 - Thread: 1 -> Created definition for: Industrial Cockpit Two, Tall
- 2017-01-16 02:12:58.229 - Thread: 1 -> Created definition for: Industrial Flight Seat
- 2017-01-16 02:12:58.240 - Thread: 1 -> Created definition for: Industrial Flight Seat
- 2017-01-16 02:12:58.252 - Thread: 1 -> Created definition for: Industrial Flight Seat Thin
- 2017-01-16 02:12:58.263 - Thread: 1 -> Created definition for: Conveyor Pipe
- 2017-01-16 02:12:58.273 - Thread: 1 -> Created definition for: Conveyor L Joint
- 2017-01-16 02:12:58.284 - Thread: 1 -> Created definition for: Conveyor T Joint
- 2017-01-16 02:12:58.295 - Thread: 1 -> Created definition for: Conveyor HexHub
- 2017-01-16 02:12:58.304 - Thread: 1 -> Created definition for: Conveyor Pipe Single
- 2017-01-16 02:12:58.312 - Thread: 1 -> Created definition for: Conveyor Converter One
- 2017-01-16 02:12:58.320 - Thread: 1 -> Created definition for: Conveyor Converter Two
- 2017-01-16 02:12:58.327 - Thread: 1 -> Created definition for: Conveyor Cockpit Converter
- 2017-01-16 02:12:58.335 - Thread: 1 -> Created definition for: Conveyor Ship Connector
- 2017-01-16 02:12:58.343 - Thread: 1 -> Created definition for: Mini Conveyor Tube
- 2017-01-16 02:12:58.350 - Thread: 1 -> Created definition for: Mini Conveyor Corner
- 2017-01-16 02:12:58.358 - Thread: 1 -> Created definition for: Mini Conveyor T-Joint
- 2017-01-16 02:12:58.365 - Thread: 1 -> Created definition for: Mini Conveyor Hex Joint
- 2017-01-16 02:12:58.373 - Thread: 1 -> Created definition for: Mini Conveyor X-Joint
- 2017-01-16 02:12:58.381 - Thread: 1 -> Created definition for: Mini Conveyor Connection Checker
- 2017-01-16 02:12:58.390 - Thread: 1 -> Created definition for: Industrial Hydrogen Thruster
- 2017-01-16 02:12:58.390 - Thread: 1 -> Created block definitions
- 2017-01-16 02:12:58.390 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Large_Ind_FlightSeat
- 2017-01-16 02:12:58.393 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/IndCockpit1
- 2017-01-16 02:12:58.396 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/IndCockpit_Thin
- 2017-01-16 02:12:58.398 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/IndCockpit2
- 2017-01-16 02:12:58.400 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/IndCockpit2_Tall
- 2017-01-16 02:12:58.403 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Ind_FlightSeat
- 2017-01-16 02:12:58.405 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Ind_FlightSeat_Thin
- 2017-01-16 02:12:58.409 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Cvy_Pipe
- 2017-01-16 02:12:58.411 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Cvy_LJoint
- 2017-01-16 02:12:58.413 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Cvy_TJoint
- 2017-01-16 02:12:58.415 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Cvy_HexHub
- 2017-01-16 02:12:58.418 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Cvy_SinglePipe
- 2017-01-16 02:12:58.421 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Cvy_Converter1
- 2017-01-16 02:12:58.423 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Cvy_Converter2
- 2017-01-16 02:12:58.426 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Cvy_CockpitConverter
- 2017-01-16 02:12:58.428 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipConnector/Ind_Connector
- 2017-01-16 02:12:58.430 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/CvyMini_I_Joint
- 2017-01-16 02:12:58.433 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/CvyMini_L_Joint
- 2017-01-16 02:12:58.436 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/CvyMini_T_Joint
- 2017-01-16 02:12:58.438 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/CvyMini_Hex_Joint
- 2017-01-16 02:12:58.440 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/CvyMini_X_Joint
- 2017-01-16 02:12:58.443 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/CvyMini_C_Joint
- 2017-01-16 02:12:58.446 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/Ind_HThruster_L
- 2017-01-16 02:12:58.451 - Thread: 1 -> e3fd5daab921ffd0f9faf4489a84a2a884af4554
- 2017-01-16 02:12:58.455 - Thread: 1 -> Loading cube blocks
- 2017-01-16 02:12:58.456 - Thread: 1 -> Created definition for: Camera
- 2017-01-16 02:12:58.457 - Thread: 1 -> Created definition for: Camera
- 2017-01-16 02:12:58.457 - Thread: 1 -> Created block definitions
- 2017-01-16 02:12:58.457 - Thread: 1 -> Loading cube block: MyObjectBuilder_CameraBlock/LargeCameraBlock
- 2017-01-16 02:12:58.458 - Thread: 1 -> Loading cube block: MyObjectBuilder_CameraBlock/SmallCameraBlock
- 2017-01-16 02:12:58.460 - Thread: 1 -> 434a3f815669b81a486cb3f396856d86f4227619
- 2017-01-16 02:12:58.468 - Thread: 1 -> Loading LCD texture categories
- 2017-01-16 02:12:58.493 - Thread: 1 -> 06a27951356375e6126a474199430a75c68ed045
- 2017-01-16 02:12:58.515 - Thread: 1 -> Loading LCD texture categories
- 2017-01-16 02:12:58.666 - Thread: 1 -> b4d6533e802626ab0e23c2e3bafb5efc0c9a1ae4
- 2017-01-16 02:12:58.690 - Thread: 1 -> Loading LCD texture categories
- 2017-01-16 02:12:58.866 - Thread: 1 -> 75817ea8b3c8d08a1d564ad3755144958fa080ea
- 2017-01-16 02:12:58.889 - Thread: 1 -> Loading LCD texture categories
- 2017-01-16 02:12:59.042 - Thread: 1 -> 178d249a728c52794029886be55b6a50f6979a83
- 2017-01-16 02:12:59.067 - Thread: 1 -> Loading LCD texture categories
- 2017-01-16 02:12:59.248 - Thread: 1 -> a7dc05493544d9d1331e3dc2c1de3c7e3dfd2597
- 2017-01-16 02:12:59.272 - Thread: 1 -> Loading LCD texture categories
- 2017-01-16 02:12:59.455 - Thread: 1 -> 07da409ff4bd9ab78f46b8ea4a133edcc3822cc6
- 2017-01-16 02:12:59.457 - Thread: 1 -> 22686a2822d6b48d8d6761db1ee00a663a66ef36
- 2017-01-16 02:12:59.458 - Thread: 1 -> c937dac223b19275398408bc0d1e8f5355c7fa0c
- 2017-01-16 02:12:59.462 - Thread: 1 -> 93b9ef31f2911c5d74fac73a0dc5393149c6d390
- 2017-01-16 02:12:59.463 - Thread: 1 -> 412af934c52fd6c6751694fabb0ba882ebbd4384
- 2017-01-16 02:12:59.465 - Thread: 1 -> Loading animations
- 2017-01-16 02:12:59.469 - Thread: 1 -> Loading blueprint class entries
- 2017-01-16 02:12:59.469 - Thread: 1 -> Loading category classes
- 2017-01-16 02:12:59.470 - Thread: 1 -> Loading category classes
- 2017-01-16 02:12:59.472 - Thread: 1 -> Loading cube blocks
- 2017-01-16 02:12:59.475 - Thread: 1 -> Created definition for: Ladder
- 2017-01-16 02:12:59.478 - Thread: 1 -> Created definition for: Ladder
- 2017-01-16 02:12:59.482 - Thread: 1 -> Created definition for: Ladder Segment
- 2017-01-16 02:12:59.485 - Thread: 1 -> Created definition for: Ladder Retractable
- 2017-01-16 02:12:59.488 - Thread: 1 -> Created definition for: Ladder Retractable
- 2017-01-16 02:12:59.488 - Thread: 1 -> Created block definitions
- 2017-01-16 02:12:59.488 - Thread: 1 -> Loading cube block: MyObjectBuilder_TerminalBlock/LargeShipUsableLadder
- 2017-01-16 02:12:59.489 - Thread: 1 -> Loading cube block: MyObjectBuilder_AdvancedDoor/LargeShipUsableLadderRetractable
- 2017-01-16 02:12:59.490 - Thread: 1 -> Loading cube block: MyObjectBuilder_TerminalBlock/SmallShipUsableLadder
- 2017-01-16 02:12:59.490 - Thread: 1 -> Loading cube block: MyObjectBuilder_TerminalBlock/SmallShipUsableLadderSegment
- 2017-01-16 02:12:59.491 - Thread: 1 -> Loading cube block: MyObjectBuilder_AdvancedDoor/SmallShipUsableLadderRetractable
- 2017-01-16 02:12:59.495 - Thread: 1 -> 3fd95d1a926d7c731b462c2183124cdf3a0e52b6
- 2017-01-16 02:12:59.505 - Thread: 1 -> Loading LCD texture categories
- 2017-01-16 02:12:59.550 - Thread: 1 -> 640d4e7a083ea3d42e9477050ffc4183d64e6304
- 2017-01-16 02:12:59.554 - Thread: 1 -> Loading character definitions
- 2017-01-16 02:12:59.562 - Thread: 1 -> 3da6f9e8d25e50394af8cbda59a0814956d4d5b8
- 2017-01-16 02:12:59.566 - Thread: 1 -> Loading character definitions
- 2017-01-16 02:12:59.575 - Thread: 1 -> f2149e8f50b007f9833d9664893f32f9c916c377
- 2017-01-16 02:12:59.581 - Thread: 1 -> Loading character definitions
- 2017-01-16 02:12:59.589 - Thread: 1 -> a052c7bcfecef2e04d957ee819085e4666da973b
- 2017-01-16 02:12:59.593 - Thread: 1 -> Loading character definitions
- 2017-01-16 02:12:59.601 - Thread: 1 -> f57f101bf0965e4f283f3a4ca1074a34f7fbee4f
- 2017-01-16 02:12:59.607 - Thread: 1 -> Loading character definitions
- 2017-01-16 02:12:59.615 - Thread: 1 -> 6a4b87483f775e105f4ef3f44b6b97d707b836f4
- 2017-01-16 02:12:59.620 - Thread: 1 -> Loading character definitions
- 2017-01-16 02:12:59.629 - Thread: 1 -> 4a034b1c6f9879eee55fb80f6a26951fc133bb3c
- 2017-01-16 02:12:59.634 - Thread: 1 -> Loading character definitions
- 2017-01-16 02:12:59.642 - Thread: 1 -> 4da434c8b3f60ad4af4038e113b88e3eff5d37b4
- 2017-01-16 02:12:59.644 - Thread: 1 -> Loading character definitions
- 2017-01-16 02:12:59.652 - Thread: 1 -> ecafbdbdc274738c765abd1c85cd88f51533f69c
- 2017-01-16 02:12:59.657 - Thread: 1 -> Loading character definitions
- 2017-01-16 02:12:59.665 - Thread: 1 -> f5fe1897cc316d6e13ae2d23e79a9b3ce62af8da
- 2017-01-16 02:12:59.671 - Thread: 1 -> Loading character definitions
- 2017-01-16 02:12:59.680 - Thread: 1 -> MyAudio.UnloadData - START
- 2017-01-16 02:12:59.683 - Thread: 1 -> MyAudio.UnloadData - END
- 2017-01-16 02:12:59.683 - Thread: 1 -> MyAudio.LoadData - START
- 2017-01-16 02:12:59.697 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) nition Audio) - Channel #: 2
- 2017-01-16 02:13:00.118 - Thread: 1 -> MyAudio.LoadData - END
- 2017-01-16 02:13:00.119 - Thread: 1 -> MyDefinitionManager.LoadData() - END
- 2017-01-16 02:13:00.120 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2017-01-16 02:13:00.122 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.6208.30126, Culture=neutral, PublicKeyToken=null
- 2017-01-16 02:13:00.122 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2017-01-16 02:13:00.122 - Thread: 1 -> Registered modules from: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2017-01-16 02:13:00.122 - Thread: 1 -> Registered modules from: 652337022.sbm_Interaction, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2017-01-16 02:13:00.127 - Thread: 1 -> Registered modules from: 600062079.sbm_Ladder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2017-01-16 02:13:00.128 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2017-01-16 02:13:00.128 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.6208.30127, Culture=neutral, PublicKeyToken=null
- 2017-01-16 02:13:00.134 - Thread: 1 -> MyTransparentGeometry.LoadData - START
- 2017-01-16 02:13:00.135 - Thread: 1 -> Loading Procedural World Generator: Seed = '317635708' = 317635708, Density = 0.25
- 2017-01-16 02:13:00.136 - Thread: 1 -> MyExplosions.LoadData() - START
- 2017-01-16 02:13:00.136 - Thread: 1 -> MyExplosions.LoadData() - END
- 2017-01-16 02:13:00.136 - Thread: 1 -> MyMissiles.LoadContent() - START
- 2017-01-16 02:13:00.136 - Thread: 1 -> MyMissiles.LoadContent() - END
- 2017-01-16 02:13:00.148 - Thread: 1 -> Pre-loading neutral ship spawn groups...
- 2017-01-16 02:13:00.148 - Thread: 1 -> End pre-loading neutral ship spawn groups.
- 2017-01-16 02:13:00.148 - Thread: 1 -> MyLights.LoadData() - START
- 2017-01-16 02:13:00.150 - Thread: 1 -> MyLights.LoadData() - END
- 2017-01-16 02:13:00.242 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent
- 2017-01-16 02:13:00.288 - Thread: 8 -> Planet init info - MutableStorage:True StorageName:Moon-1091497582d19000 storage?:False
- 2017-01-16 02:13:00.288 - Thread: 8 -> Loading voxel storage from file 'C:\Users\Joel\AppData\Roaming\SpaceEngineers\Saves\76561198031627965\[WS] Immersive Engineering\Moon-1091497582d19000.vx2'
- 2017-01-16 02:13:00.301 - Thread: 7 -> Planet init info - MutableStorage:True StorageName:EarthLike-795411310d120000-0 storage?:False
- 2017-01-16 02:13:00.301 - Thread: 7 -> Loading voxel storage from file 'C:\Users\Joel\AppData\Roaming\SpaceEngineers\Saves\76561198031627965\[WS] Immersive Engineering\EarthLike-795411310d120000-0.vx2'
- 2017-01-16 02:13:00.959 - Thread: 8 -> Info: Planet generator name: Moon
- 2017-01-16 02:13:00.959 - Thread: 8 -> Info: Planet init values: Planet init arguments:
- Storage name: Moon-1091497582d19000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:0 Y:120000 Z:-130000}
- Radius: 0
- AtmosphereRadius: 16625
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: False
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 0.25
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon
- HasAtmosphere = False
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.03, 0.03]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = <null>
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 0.25
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = <null>
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Moon
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = <null>
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2017-01-16 02:13:00.969 - Thread: 8 -> Could not find any sound for 'RealPlayChokeDeath'
- 2017-01-16 02:13:00.984 - Thread: 8 -> Planet init info - MutableStorage:True StorageName:Alien-982426264d120000 storage?:False
- 2017-01-16 02:13:00.984 - Thread: 8 -> Loading voxel storage from file 'C:\Users\Joel\AppData\Roaming\SpaceEngineers\Saves\76561198031627965\[WS] Immersive Engineering\Alien-982426264d120000.vx2'
- 2017-01-16 02:13:01.774 - Thread: 7 -> Info: Planet generator name: EarthLike
- 2017-01-16 02:13:01.775 - Thread: 7 -> Info: Planet init values: Planet init arguments:
- Storage name: EarthLike-795411310d120000-0
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:-131072 Y:-131072 Z:-131072}
- Radius: 0
- AtmosphereRadius: 105000
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 1
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.01, 0.12]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 1
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = EarthLike
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
- NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2017-01-16 02:13:01.776 - Thread: 7 -> Planet init info - MutableStorage:True StorageName:Titan-81491174d19000 storage?:False
- 2017-01-16 02:13:01.776 - Thread: 7 -> Loading voxel storage from file 'C:\Users\Joel\AppData\Roaming\SpaceEngineers\Saves\76561198031627965\[WS] Immersive Engineering\Titan-81491174d19000.vx2'
- 2017-01-16 02:13:02.628 - Thread: 8 -> Info: Planet generator name: Alien
- 2017-01-16 02:13:02.628 - Thread: 8 -> Info: Planet init values: Planet init arguments:
- Storage name: Alien-982426264d120000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:0 Y:0 Z:5600000}
- Radius: 0
- AtmosphereRadius: 105000
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 1.1
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.01, 0.12]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 1.1
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Alien
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2017-01-16 02:13:02.632 - Thread: 8 -> Planet init info - MutableStorage:True StorageName:Mars-22431896d120000 storage?:False
- 2017-01-16 02:13:02.632 - Thread: 8 -> Loading voxel storage from file 'C:\Users\Joel\AppData\Roaming\SpaceEngineers\Saves\76561198031627965\[WS] Immersive Engineering\Mars-22431896d120000.vx2'
- 2017-01-16 02:13:03.217 - Thread: 7 -> Info: Planet generator name: Titan
- 2017-01-16 02:13:03.217 - Thread: 7 -> Info: Planet init values: Planet init arguments:
- Storage name: Titan-81491174d19000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:20000 Y:210000 Z:5780000}
- Radius: 0
- AtmosphereRadius: 16625
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 0.25
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.03, 0.03]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 0.25
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Titan
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2017-01-16 02:13:03.224 - Thread: 7 -> Planet init info - MutableStorage:True StorageName:Europa-1054297677d19000 storage?:False
- 2017-01-16 02:13:03.224 - Thread: 7 -> Loading voxel storage from file 'C:\Users\Joel\AppData\Roaming\SpaceEngineers\Saves\76561198031627965\[WS] Immersive Engineering\Europa-1054297677d19000.vx2'
- 2017-01-16 02:13:03.820 - Thread: 8 -> Info: Planet generator name: Mars
- 2017-01-16 02:13:03.820 - Thread: 8 -> Info: Planet init values: Planet init arguments:
- Storage name: Mars-22431896d120000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:900000 Y:0 Z:1500000}
- Radius: 0
- AtmosphereRadius: 105000
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 0.9
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.01, 0.12]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 0.9
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Mars
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = <null>
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2017-01-16 02:13:03.824 - Thread: 8 -> Loading voxel storage from file 'C:\Users\Joel\AppData\Roaming\SpaceEngineers\Saves\76561198031627965\[WS] Immersive Engineering\Asteroid_3_0_74_2_383733752.vx2'
- 2017-01-16 02:13:04.513 - Thread: 7 -> Info: Planet generator name: Europa
- 2017-01-16 02:13:04.513 - Thread: 7 -> Info: Planet init values: Planet init arguments:
- Storage name: Europa-1054297677d19000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:900000 Y:0 Z:1600000}
- Radius: 0
- AtmosphereRadius: 16625
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 0.25
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.03, 0.06]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 0.25
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Europa
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = <null>
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2017-01-16 02:13:04.542 - Thread: 8 -> Loading voxel storage from file 'C:\Users\Joel\AppData\Roaming\SpaceEngineers\Saves\76561198031627965\[WS] Immersive Engineering\Asteroid_2_1_76_10_1740629307.vx2'
- 2017-01-16 02:13:04.542 - Thread: 7 -> Loading voxel storage from file 'C:\Users\Joel\AppData\Roaming\SpaceEngineers\Saves\76561198031627965\[WS] Immersive Engineering\Asteroid_3_0_74_4_1158345646.vx2'
- 2017-01-16 02:13:04.842 - Thread: 1 -> Checkpoint.CameraAttachedTo: 89173029974627626
- 2017-01-16 02:13:04.843 - Thread: 1 -> MySession.Static.LogSettings - START
- 2017-01-16 02:13:04.844 - Thread: 1 -> Name = [WS] Immersive Engineering
- 2017-01-16 02:13:04.844 - Thread: 1 -> Description = V1.10d
- 2017-01-16 02:13:04.844 - Thread: 1 -> GameDateTime = 01/03/2081 06:18:04
- 2017-01-16 02:13:04.844 - Thread: 1 -> Password =
- 2017-01-16 02:13:04.844 - Thread: 1 -> CurrentPath = C:\Users\Joel\AppData\Roaming\SpaceEngineers\Saves\76561198031627965\[WS] Immersive Engineering
- 2017-01-16 02:13:04.844 - Thread: 1 -> WorkshopId =
- 2017-01-16 02:13:04.844 - Thread: 1 -> CameraController = MyCockpit {13CCE65F72ED52A} Cockpit 2
- 2017-01-16 02:13:04.844 - Thread: 1 -> ThumbPath = C:\Users\Joel\AppData\Roaming\SpaceEngineers\Saves\76561198031627965\[WS] Immersive Engineering\thumb.jpg
- 2017-01-16 02:13:04.844 - Thread: 1 -> Settings:
- 2017-01-16 02:13:04.844 - Thread: 1 -> GameMode = Survival
- 2017-01-16 02:13:04.844 - Thread: 1 -> MaxPlayers = 5
- 2017-01-16 02:13:04.844 - Thread: 1 -> OnlineMode = FRIENDS
- 2017-01-16 02:13:04.844 - Thread: 1 -> AutoHealing = True
- 2017-01-16 02:13:04.844 - Thread: 1 -> WeaponsEnabled = True
- 2017-01-16 02:13:04.844 - Thread: 1 -> ThrusterDamage = True
- 2017-01-16 02:13:04.844 - Thread: 1 -> EnableSpectator = True
- 2017-01-16 02:13:04.844 - Thread: 1 -> EnableCopyPaste = False
- 2017-01-16 02:13:04.844 - Thread: 1 -> MaxFloatingObjects = 512
- 2017-01-16 02:13:04.844 - Thread: 1 -> MaxGridSize = 0
- 2017-01-16 02:13:04.844 - Thread: 1 -> MaxBlocksPerPlayer = 0
- 2017-01-16 02:13:04.844 - Thread: 1 -> CargoShipsEnabled = True
- 2017-01-16 02:13:04.844 - Thread: 1 -> EnvironmentHostility = SAFE
- 2017-01-16 02:13:04.844 - Thread: 1 -> ShowPlayerNamesOnHud = True
- 2017-01-16 02:13:04.844 - Thread: 1 -> InventorySizeMultiplier = 3
- 2017-01-16 02:13:04.844 - Thread: 1 -> RefinerySpeedMultiplier = 1
- 2017-01-16 02:13:04.844 - Thread: 1 -> AssemblerSpeedMultiplier = 1
- 2017-01-16 02:13:04.844 - Thread: 1 -> AssemblerEfficiencyMultiplier = 1
- 2017-01-16 02:13:04.844 - Thread: 1 -> WelderSpeedMultiplier = 1
- 2017-01-16 02:13:04.844 - Thread: 1 -> GrinderSpeedMultiplier = 1
- 2017-01-16 02:13:04.844 - Thread: 1 -> ClientCanSave = False
- 2017-01-16 02:13:04.844 - Thread: 1 -> HackSpeedMultiplier = 0.33
- 2017-01-16 02:13:04.844 - Thread: 1 -> PermanentDeath = False
- 2017-01-16 02:13:04.844 - Thread: 1 -> DestructibleBlocks = True
- 2017-01-16 02:13:04.844 - Thread: 1 -> EnableScripts = True
- 2017-01-16 02:13:04.844 - Thread: 1 -> AutoSaveInMinutes = 0
- 2017-01-16 02:13:04.844 - Thread: 1 -> SpawnShipTimeMultiplier = 1
- 2017-01-16 02:13:04.844 - Thread: 1 -> ProceduralDensity = 0.25
- 2017-01-16 02:13:04.844 - Thread: 1 -> ProceduralSeed = 317635708
- 2017-01-16 02:13:04.844 - Thread: 1 -> DestructibleBlocks = True
- 2017-01-16 02:13:04.844 - Thread: 1 -> EnableIngameScripts = True
- 2017-01-16 02:13:04.844 - Thread: 1 -> ViewDistance = 40000
- 2017-01-16 02:13:04.844 - Thread: 1 -> Voxel destruction = True
- 2017-01-16 02:13:04.844 - Thread: 1 -> EnableStructuralSimulation = False
- 2017-01-16 02:13:04.844 - Thread: 1 -> MaxActiveFracturePieces = 50
- 2017-01-16 02:13:04.844 - Thread: 1 -> MySession.Static.LogSettings - END
- 2017-01-16 02:13:04.986 - Thread: 1 -> Session loaded
- 2017-01-16 02:13:04.986 - Thread: 1 -> RunLoadingAction - END
- 2017-01-16 02:13:04.986 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START
- 2017-01-16 02:13:04.987 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END
- 2017-01-16 02:13:04.987 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START
- 2017-01-16 02:13:04.987 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END
- 2017-01-16 02:13:04.987 - Thread: 1 -> Updating continues.
- 2017-01-16 02:13:05.361 - Thread: 1 -> GC Memory: 2,567,134,472 B
- 2017-01-16 02:13:05.622 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-01-16 02:13:05.623 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-01-16 02:13:16.379 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-01-16 02:13:16.379 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-01-16 02:13:17.462 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
- 2017-01-16 02:13:35.375 - Thread: 1 -> GC Memory: 6,449,739,016 B
- 2017-01-16 02:14:04.438 - Thread: 1 -> Saving world - START
- 2017-01-16 02:14:04.438 - Thread: 1 -> Making world state snapshot.
- 2017-01-16 02:14:04.438 - Thread: 1 -> Before snapshot.: GC Memory: 6,461,811,760 B
- 2017-01-16 02:14:04.446 - Thread: 1 -> After snapshot.: GC Memory: 6,464,527,240 B
- 2017-01-16 02:14:04.446 - Thread: 1 -> Directory cleanup: GC Memory: 6,464,535,432 B
- 2017-01-16 02:14:04.446 - Thread: 1 -> Saving world - END
- 2017-01-16 02:14:04.446 - Thread: 7 -> Session snapshot save - START
- 2017-01-16 02:14:04.447 - Thread: 7 -> Checking file access for files in target dir.
- 2017-01-16 02:14:04.468 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-01-16 02:14:04.468 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-01-16 02:14:04.518 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-01-16 02:14:04.519 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-01-16 02:14:04.519 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-01-16 02:14:04.519 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-01-16 02:14:04.519 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START
- 2017-01-16 02:14:04.519 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-01-16 02:14:04.519 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-01-16 02:14:04.881 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END
- 2017-01-16 02:14:04.881 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START
- 2017-01-16 02:14:04.881 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END
- 2017-01-16 02:14:04.881 - Thread: 1 -> MySession::Unload START
- 2017-01-16 02:14:04.912 - Thread: 7 -> Session snapshot save - END
- 2017-01-16 02:14:04.912 - Thread: 1 -> AutoSaveInMinutes: 0
- 2017-01-16 02:14:04.912 - Thread: 1 -> MySandboxGame.IsDedicated: False
- 2017-01-16 02:14:04.912 - Thread: 1 -> IsServer: True
- 2017-01-16 02:14:05.114 - Thread: 1 -> MyConfig.Save() - START
- 2017-01-16 02:14:05.114 - Thread: 1 -> Path: C:\Users\Joel\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2017-01-16 02:14:05.124 - Thread: 1 -> MyConfig.Save() - END
- 2017-01-16 02:14:05.248 - Thread: 1 -> Unloading Procedural World Generator
- 2017-01-16 02:14:05.250 - Thread: 1 -> Network readers disposed
- 2017-01-16 02:14:05.250 - Thread: 1 -> Network readers disposed
- 2017-01-16 02:14:05.250 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START
- 2017-01-16 02:14:05.254 - Thread: 1 -> 46a95b4c329910463e1c58ebc9a9144091307981
- 2017-01-16 02:14:05.267 - Thread: 1 -> 28e1b38a647f409c4f77bf8e1c337571b4a2f8f7
- 2017-01-16 02:14:05.271 - Thread: 1 -> c69be60f2e7ad7efb928fdd9885198f8a444c1d4
- 2017-01-16 02:14:05.272 - Thread: 1 -> Loading sound definitions
- 2017-01-16 02:14:05.272 - Thread: 1 -> Loading shadow textures definitions
- 2017-01-16 02:14:05.272 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets'
- 2017-01-16 02:14:05.272 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END
- 2017-01-16 02:14:05.272 - Thread: 1 -> MyAudio.UnloadData - START
- 2017-01-16 02:14:05.275 - Thread: 1 -> MyAudio.UnloadData - END
- 2017-01-16 02:14:05.275 - Thread: 1 -> MyAudio.LoadData - START
- 2017-01-16 02:14:05.290 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) nition Audio) - Channel #: 2
- 2017-01-16 02:14:05.299 - Thread: 1 -> MyAudio.LoadData - END
- 2017-01-16 02:14:05.457 - Thread: 1 -> MySession::Unload END
- 2017-01-16 02:14:06.867 - Thread: 1 -> Application closed by user
- 2017-01-16 02:14:06.883 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-01-16 02:14:06.884 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-01-16 02:14:06.884 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-01-16 02:14:06.884 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-01-16 02:14:06.884 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-01-16 02:14:06.884 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-01-16 02:14:06.884 - Thread: 1 -> Exiting..
- 2017-01-16 02:14:06.885 - Thread: 1 -> MySandboxGame.UnloadData() - START
- 2017-01-16 02:14:07.086 - Thread: 1 -> MyAudio.UnloadData - START
- 2017-01-16 02:14:07.089 - Thread: 1 -> MyAudio.UnloadData - END
- 2017-01-16 02:14:07.089 - Thread: 1 -> MySandboxGame.UnloadData() - END
- 2017-01-16 02:14:07.680 - Thread: 12 -> External debugger: interrupted.
- 2017-01-16 02:14:07.682 - Thread: 1 -> Steam closed
- 2017-01-16 02:14:07.687 - Thread: 1 -> Log Closed
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