paxxytdi

TD-ovi 3(NEW)

Oct 21st, 2023 (edited)
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  1. new Text:BJ_GLOBAL_TEXTDRAW[104];
  2. new PlayerText:BJ_PLAYER_TEXTDRAW[MAX_PLAYERS][25];
  3. BJ_GLOBAL_TEXTDRAW[0] = TextDrawCreate(546.200012, 66.400002, "LD_SPAC:white");
  4. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[0], 0.480000, 1.120000);
  5. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[0], 61.500000, 8.800000);
  6. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[0], 1);
  7. TextDrawColor(BJ_GLOBAL_TEXTDRAW[0], 0x000000FF);
  8. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[0], 0x80808080);
  9. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[0], 0);
  10. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[0], 0);
  11. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[0], 0x000000FF);
  12. TextDrawFont(BJ_GLOBAL_TEXTDRAW[0], 4);
  13. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[0], 0);
  14. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[0], 0);
  15. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[0], 0.000000, 0.000000, 0.000000, 1.000000);
  16. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[0]);
  17. BJ_GLOBAL_TEXTDRAW[1] = TextDrawCreate(548.200012, 68.599998, "LD_SPAC:white");
  18. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[1], 0.480000, 1.120000);
  19. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[1], 57.599998, 5.000000);
  20. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[1], 1);
  21. TextDrawColor(BJ_GLOBAL_TEXTDRAW[1], 0x5A0C0EFF);
  22. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[1], 0x80808080);
  23. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[1], 0);
  24. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[1], 0);
  25. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[1], 0x000000FF);
  26. TextDrawFont(BJ_GLOBAL_TEXTDRAW[1], 4);
  27. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[1], 0);
  28. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[1], 0);
  29. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[1], 0.000000, 0.000000, 0.000000, 1.000000);
  30. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[1]);
  31. BJ_GLOBAL_TEXTDRAW[2] = TextDrawCreate(22.966703, 435.011322, "box");
  32. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[2], 0.000000, 0.666665);
  33. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[2], 18.900003, 0.000000);
  34. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[2], 1);
  35. TextDrawColor(BJ_GLOBAL_TEXTDRAW[2], 0x1882C5FF);
  36. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[2], 1);
  37. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[2], 0x00FF00FF);
  38. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[2], 0);
  39. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[2], 0);
  40. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[2], 0x000000FF);
  41. TextDrawFont(BJ_GLOBAL_TEXTDRAW[2], 1);
  42. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[2], 1);
  43. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[2], 0);
  44. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[2], 0.000000, 0.000000, 0.000000, 1.000000);
  45. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[2]);
  46. BJ_GLOBAL_TEXTDRAW[3] = TextDrawCreate(297.166809, 398.440826, "ld_beat:chit");
  47. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[3], 0.480000, 1.120000);
  48. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[3], 49.000000, 57.000000);
  49. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[3], 1);
  50. TextDrawColor(BJ_GLOBAL_TEXTDRAW[3], 0xFFFFFFFF);
  51. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[3], 0x80808080);
  52. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[3], 0);
  53. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[3], 0);
  54. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[3], 0x000000FF);
  55. TextDrawFont(BJ_GLOBAL_TEXTDRAW[3], 4);
  56. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[3], 0);
  57. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[3], 0);
  58. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[3], 0.000000, 0.000000, 0.000000, 1.000000);
  59. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[3]);
  60. BJ_GLOBAL_TEXTDRAW[4] = TextDrawCreate(319.400238, 397.537201, "LD_CARD:cd11s");
  61. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[4], 0.480000, 1.120000);
  62. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[4], 10.000000, 18.000000);
  63. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[4], 1);
  64. TextDrawColor(BJ_GLOBAL_TEXTDRAW[4], 0xFFFFFFFF);
  65. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[4], 0x80808080);
  66. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[4], 0);
  67. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[4], 0);
  68. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[4], 0x000000FF);
  69. TextDrawFont(BJ_GLOBAL_TEXTDRAW[4], 4);
  70. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[4], 0);
  71. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[4], 0);
  72. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[4], 0.000000, 0.000000, 0.000000, 1.000000);
  73. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[4]);
  74. BJ_GLOBAL_TEXTDRAW[5] = TextDrawCreate(72.033340, 434.425934, "$");
  75. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[5], 0.162330, 0.687407);
  76. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[5], 1280.000000, 1280.000000);
  77. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[5], 1);
  78. TextDrawColor(BJ_GLOBAL_TEXTDRAW[5], 0x000000FF);
  79. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[5], 0x80808080);
  80. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[5], 0);
  81. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[5], 0);
  82. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[5], 0x000000FF);
  83. TextDrawFont(BJ_GLOBAL_TEXTDRAW[5], 1);
  84. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[5], 1);
  85. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[5], 0);
  86. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[5], 0.000000, 0.000000, 0.000000, 1.000000);
  87. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[5]);
  88. BJ_GLOBAL_TEXTDRAW[6] = TextDrawCreate(539.365723, 433.837250, "box");
  89. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[6], 0.000000, 0.666665);
  90. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[6], 524.000000, 0.000000);
  91. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[6], 1);
  92. TextDrawColor(BJ_GLOBAL_TEXTDRAW[6], 0x1882C5FF);
  93. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[6], 1);
  94. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[6], 0x00FF00FF);
  95. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[6], 0);
  96. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[6], 0);
  97. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[6], 0x000000FF);
  98. TextDrawFont(BJ_GLOBAL_TEXTDRAW[6], 1);
  99. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[6], 1);
  100. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[6], 0);
  101. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[6], 0.000000, 0.000000, 0.000000, 1.000000);
  102. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[6]);
  103. BJ_GLOBAL_TEXTDRAW[7] = TextDrawCreate(621.167053, 434.852051, "box");
  104. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[7], 0.000000, 0.700001);
  105. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[7], 561.000244, 0.000000);
  106. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[7], 1);
  107. TextDrawColor(BJ_GLOBAL_TEXTDRAW[7], 0x18181850);
  108. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[7], 1);
  109. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[7], 0x6F6F6F50);
  110. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[7], 0);
  111. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[7], 0);
  112. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[7], 0x000000FF);
  113. TextDrawFont(BJ_GLOBAL_TEXTDRAW[7], 1);
  114. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[7], 1);
  115. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[7], 0);
  116. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[7], 0.000000, 0.000000, 0.000000, 1.000000);
  117. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[7]);
  118. BJ_GLOBAL_TEXTDRAW[8] = TextDrawCreate(593.200195, 434.811279, "129512512");
  119. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[8], 0.111331, 0.629333);
  120. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[8], 1280.000000, 1280.000000);
  121. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[8], 1);
  122. TextDrawColor(BJ_GLOBAL_TEXTDRAW[8], 0xFFFFFFFF);
  123. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[8], 0x80808080);
  124. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[8], 0);
  125. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[8], 0);
  126. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[8], 0x000000FF);
  127. TextDrawFont(BJ_GLOBAL_TEXTDRAW[8], 2);
  128. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[8], 1);
  129. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[8], 0);
  130. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[8], 0.000000, 0.000000, 0.000000, 1.000000);
  131. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[8]);
  132. BJ_GLOBAL_TEXTDRAW[9] = TextDrawCreate(562.066589, 433.096252, "LD_BEAT:chit");
  133. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[9], 0.480000, 1.120000);
  134. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[9], 8.000000, 10.000000);
  135. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[9], 1);
  136. TextDrawColor(BJ_GLOBAL_TEXTDRAW[9], 0x00FF00FF);
  137. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[9], 0x80808080);
  138. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[9], 0);
  139. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[9], 0);
  140. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[9], 0x000000FF);
  141. TextDrawFont(BJ_GLOBAL_TEXTDRAW[9], 4);
  142. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[9], 0);
  143. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[9], 0);
  144. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[9], 0.000000, 0.000000, 0.000000, 1.000000);
  145. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[9]);
  146. BJ_GLOBAL_TEXTDRAW[10] = TextDrawCreate(564.099976, 434.825928, "G");
  147. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[10], 0.162330, 0.687407);
  148. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[10], 1280.000000, 1280.000000);
  149. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[10], 1);
  150. TextDrawColor(BJ_GLOBAL_TEXTDRAW[10], 0x000000FF);
  151. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[10], 0x80808080);
  152. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[10], 0);
  153. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[10], 0);
  154. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[10], 0x1C202DFF);
  155. TextDrawFont(BJ_GLOBAL_TEXTDRAW[10], 1);
  156. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[10], 1);
  157. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[10], 0);
  158. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[10], 0.000000, 0.000000, 0.000000, 1.000000);
  159. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[10]);
  160. BJ_GLOBAL_TEXTDRAW[11] = TextDrawCreate(0.000012, 427.133362, "ld_beat:chit");
  161. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[11], 0.480000, 1.120000);
  162. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[11], 16.000000, 20.000000);
  163. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[11], 1);
  164. TextDrawColor(BJ_GLOBAL_TEXTDRAW[11], 0x00FF00FF);
  165. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[11], 0x80808080);
  166. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[11], 0);
  167. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[11], 0);
  168. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[11], 0x000000FF);
  169. TextDrawFont(BJ_GLOBAL_TEXTDRAW[11], 4);
  170. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[11], 0);
  171. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[11], 0);
  172. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[11], 0.000000, 0.000000, 0.000000, 1.000000);
  173. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[11]);
  174. BJ_GLOBAL_TEXTDRAW[12] = TextDrawCreate(3.800055, 423.200104, "");
  175. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[12], 0.480000, 1.120000);
  176. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[12], 19.000000, 28.000000);
  177. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[12], 1);
  178. TextDrawColor(BJ_GLOBAL_TEXTDRAW[12], 0x1C202DFF);
  179. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[12], 0x80808080);
  180. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[12], 0);
  181. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[12], 0);
  182. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[12], 0xFFFFFF00);
  183. TextDrawFont(BJ_GLOBAL_TEXTDRAW[12], 5);
  184. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[12], 0);
  185. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[12], 0);
  186. TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[12], 2965);
  187. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[12], 90.000000, 0.000000, 180.000000, 1.000000);
  188. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[12]);
  189. BJ_GLOBAL_TEXTDRAW[13] = TextDrawCreate(3.933331, 430.692657, "B");
  190. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[13], 0.298999, 1.230815);
  191. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[13], 1280.000000, 1280.000000);
  192. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[13], 1);
  193. TextDrawColor(BJ_GLOBAL_TEXTDRAW[13], 0x000000FF);
  194. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[13], 0x80808080);
  195. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[13], 0);
  196. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[13], 0);
  197. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[13], 0x000000FF);
  198. TextDrawFont(BJ_GLOBAL_TEXTDRAW[13], 0);
  199. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[13], 1);
  200. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[13], 0);
  201. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[13], 0.000000, 0.000000, 0.000000, 1.000000);
  202. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[13]);
  203. BJ_GLOBAL_TEXTDRAW[14] = TextDrawCreate(617.300354, 423.496582, "");
  204. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[14], 0.480000, 1.120000);
  205. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[14], 19.000000, 28.000000);
  206. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[14], 1);
  207. TextDrawColor(BJ_GLOBAL_TEXTDRAW[14], 0x1C202DFF);
  208. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[14], 0x80808080);
  209. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[14], 0);
  210. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[14], 0);
  211. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[14], 0xFFFFFF00);
  212. TextDrawFont(BJ_GLOBAL_TEXTDRAW[14], 5);
  213. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[14], 0);
  214. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[14], 0);
  215. TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[14], 2965);
  216. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[14], 90.000000, 0.000000, 0.000000, 1.000000);
  217. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[14]);
  218. BJ_GLOBAL_TEXTDRAW[15] = TextDrawCreate(623.433655, 427.362915, "ld_beat:chit");
  219. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[15], 0.480000, 1.120000);
  220. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[15], 16.000000, 20.000000);
  221. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[15], 1);
  222. TextDrawColor(BJ_GLOBAL_TEXTDRAW[15], 0x00FF00FF);
  223. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[15], 0x80808080);
  224. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[15], 0);
  225. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[15], 0);
  226. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[15], 0x000000FF);
  227. TextDrawFont(BJ_GLOBAL_TEXTDRAW[15], 4);
  228. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[15], 0);
  229. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[15], 0);
  230. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[15], 0.000000, 0.000000, 0.000000, 1.000000);
  231. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[15]);
  232. BJ_GLOBAL_TEXTDRAW[16] = TextDrawCreate(627.632935, 430.581421, "J");
  233. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[16], 0.298999, 1.230815);
  234. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[16], 1280.000000, 1280.000000);
  235. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[16], 1);
  236. TextDrawColor(BJ_GLOBAL_TEXTDRAW[16], 0x000000FF);
  237. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[16], 0x80808080);
  238. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[16], 0);
  239. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[16], 0);
  240. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[16], 0x000000FF);
  241. TextDrawFont(BJ_GLOBAL_TEXTDRAW[16], 0);
  242. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[16], 1);
  243. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[16], 0);
  244. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[16], 0.000000, 0.000000, 0.000000, 1.000000);
  245. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[16]);
  246. BJ_GLOBAL_TEXTDRAW[17] = TextDrawCreate(348.600616, 430.707581, "box");
  247. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[17], 0.000000, 1.466668);
  248. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[17], 620.500122, 0.000000);
  249. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[17], 1);
  250. TextDrawColor(BJ_GLOBAL_TEXTDRAW[17], 0xFFFFFFFF);
  251. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[17], 1);
  252. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[17], 0x1B1D27FF);
  253. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[17], 0);
  254. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[17], 0);
  255. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[17], 0x000000FF);
  256. TextDrawFont(BJ_GLOBAL_TEXTDRAW[17], 1);
  257. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[17], 1);
  258. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[17], 0);
  259. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[17], 0.000000, 0.000000, 0.000000, 1.000000);
  260. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[17]);
  261. BJ_GLOBAL_TEXTDRAW[18] = TextDrawCreate(19.833961, 430.992767, "box");
  262. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[18], 0.000000, 1.466668);
  263. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[18], 291.900055, 0.000000);
  264. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[18], 1);
  265. TextDrawColor(BJ_GLOBAL_TEXTDRAW[18], 0xFFFFFFFF);
  266. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[18], 1);
  267. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[18], 0x1B1D27FF);
  268. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[18], 0);
  269. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[18], 0);
  270. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[18], 0x000000FF);
  271. TextDrawFont(BJ_GLOBAL_TEXTDRAW[18], 1);
  272. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[18], 1);
  273. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[18], 0);
  274. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[18], 0.000000, 0.000000, 0.000000, 1.000000);
  275. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[18]);
  276. BJ_GLOBAL_TEXTDRAW[19] = TextDrawCreate(348.633362, 439.460236, "box");
  277. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[19], 0.000000, 0.466666);
  278. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[19], 621.000000, 0.000000);
  279. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[19], 1);
  280. TextDrawColor(BJ_GLOBAL_TEXTDRAW[19], 0x00FF00FF);
  281. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[19], 1);
  282. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[19], 0x202430FF);
  283. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[19], 0);
  284. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[19], 0);
  285. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[19], 0x000000FF);
  286. TextDrawFont(BJ_GLOBAL_TEXTDRAW[19], 1);
  287. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[19], 1);
  288. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[19], 0);
  289. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[19], 0.000000, 0.000000, 0.000000, 1.000000);
  290. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[19]);
  291. BJ_GLOBAL_TEXTDRAW[20] = TextDrawCreate(19.500315, 438.526184, "box");
  292. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[20], 0.000000, 0.566667);
  293. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[20], 292.000000, 0.000000);
  294. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[20], 1);
  295. TextDrawColor(BJ_GLOBAL_TEXTDRAW[20], 0x202430FF);
  296. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[20], 1);
  297. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[20], 0x202430FF);
  298. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[20], 0);
  299. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[20], 0);
  300. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[20], 0x000000FF);
  301. TextDrawFont(BJ_GLOBAL_TEXTDRAW[20], 1);
  302. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[20], 1);
  303. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[20], 0);
  304. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[20], 0.000000, 0.000000, 0.000000, 1.000000);
  305. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[20]);
  306. BJ_GLOBAL_TEXTDRAW[21] = TextDrawCreate(69.733337, 432.911041, "LD_BEAT:chit");
  307. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[21], 0.480000, 1.120000);
  308. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[21], 8.000000, 10.000000);
  309. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[21], 1);
  310. TextDrawColor(BJ_GLOBAL_TEXTDRAW[21], 0x00FF00FF);
  311. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[21], 0x80808080);
  312. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[21], 0);
  313. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[21], 0);
  314. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[21], 0x000000FF);
  315. TextDrawFont(BJ_GLOBAL_TEXTDRAW[21], 4);
  316. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[21], 0);
  317. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[21], 0);
  318. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[21], 0.000000, 0.000000, 0.000000, 1.000000);
  319. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[21]);
  320. BJ_GLOBAL_TEXTDRAW[22] = TextDrawCreate(72.033340, 434.425934, "$");
  321. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[22], 0.162330, 0.687407);
  322. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[22], 1280.000000, 1280.000000);
  323. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[22], 1);
  324. TextDrawColor(BJ_GLOBAL_TEXTDRAW[22], 0x000000FF);
  325. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[22], 0x80808080);
  326. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[22], 0);
  327. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[22], 0);
  328. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[22], 0x000000FF);
  329. TextDrawFont(BJ_GLOBAL_TEXTDRAW[22], 1);
  330. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[22], 1);
  331. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[22], 0);
  332. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[22], 0.000000, 0.000000, 0.000000, 1.000000);
  333. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[22]);
  334. BJ_GLOBAL_TEXTDRAW[23] = TextDrawCreate(621.366211, 435.081818, "box");
  335. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[23], 0.000000, 0.666665);
  336. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[23], 617.399902, 0.000000);
  337. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[23], 1);
  338. TextDrawColor(BJ_GLOBAL_TEXTDRAW[23], 0x1882C5FF);
  339. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[23], 1);
  340. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[23], 0x00FF00FF);
  341. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[23], 0);
  342. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[23], 0);
  343. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[23], 0x000000FF);
  344. TextDrawFont(BJ_GLOBAL_TEXTDRAW[23], 1);
  345. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[23], 1);
  346. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[23], 0);
  347. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[23], 0.000000, 0.000000, 0.000000, 1.000000);
  348. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[23]);
  349. BJ_GLOBAL_TEXTDRAW[24] = TextDrawCreate(621.167053, 434.852051, "box");
  350. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[24], 0.000000, 0.700001);
  351. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[24], 561.000244, 0.000000);
  352. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[24], 1);
  353. TextDrawColor(BJ_GLOBAL_TEXTDRAW[24], 0x18181850);
  354. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[24], 1);
  355. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[24], 0x6F6F6F50);
  356. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[24], 0);
  357. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[24], 0);
  358. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[24], 0x000000FF);
  359. TextDrawFont(BJ_GLOBAL_TEXTDRAW[24], 1);
  360. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[24], 1);
  361. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[24], 0);
  362. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[24], 0.000000, 0.000000, 0.000000, 1.000000);
  363. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[24]);
  364. BJ_GLOBAL_TEXTDRAW[25] = TextDrawCreate(562.066589, 433.096252, "LD_BEAT:chit");
  365. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[25], 0.480000, 1.120000);
  366. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[25], 8.000000, 10.000000);
  367. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[25], 1);
  368. TextDrawColor(BJ_GLOBAL_TEXTDRAW[25], 0x00FF00FF);
  369. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[25], 0x80808080);
  370. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[25], 0);
  371. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[25], 0);
  372. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[25], 0x000000FF);
  373. TextDrawFont(BJ_GLOBAL_TEXTDRAW[25], 4);
  374. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[25], 0);
  375. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[25], 0);
  376. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[25], 0.000000, 0.000000, 0.000000, 1.000000);
  377. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[25]);
  378. BJ_GLOBAL_TEXTDRAW[26] = TextDrawCreate(564.099976, 434.825928, "G");
  379. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[26], 0.162330, 0.687407);
  380. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[26], 1280.000000, 1280.000000);
  381. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[26], 1);
  382. TextDrawColor(BJ_GLOBAL_TEXTDRAW[26], 0x000000FF);
  383. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[26], 0x80808080);
  384. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[26], 0);
  385. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[26], 0);
  386. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[26], 0x1C202DFF);
  387. TextDrawFont(BJ_GLOBAL_TEXTDRAW[26], 1);
  388. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[26], 1);
  389. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[26], 0);
  390. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[26], 0.000000, 0.000000, 0.000000, 1.000000);
  391. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[26]);
  392. BJ_GLOBAL_TEXTDRAW[27] = TextDrawCreate(319.900269, 398.437256, "LD_CARD:cd11s");
  393. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[27], 0.480000, 1.120000);
  394. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[27], 9.000000, 17.000000);
  395. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[27], 1);
  396. TextDrawColor(BJ_GLOBAL_TEXTDRAW[27], 0x00FF00FF);
  397. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[27], 0x80808080);
  398. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[27], 0);
  399. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[27], 0);
  400. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[27], 0x000000FF);
  401. TextDrawFont(BJ_GLOBAL_TEXTDRAW[27], 4);
  402. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[27], 0);
  403. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[27], 0);
  404. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[27], 0.000000, 0.000000, 0.000000, 1.000000);
  405. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[27]);
  406. BJ_GLOBAL_TEXTDRAW[28] = TextDrawCreate(320.333588, 399.566925, "LD_CARD:cd11s");
  407. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[28], 0.480000, 1.120000);
  408. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[28], 8.000000, 16.000000);
  409. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[28], 1);
  410. TextDrawColor(BJ_GLOBAL_TEXTDRAW[28], 0xFFFFFFFF);
  411. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[28], 0x80808080);
  412. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[28], 0);
  413. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[28], 0);
  414. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[28], 0x000000FF);
  415. TextDrawFont(BJ_GLOBAL_TEXTDRAW[28], 4);
  416. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[28], 0);
  417. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[28], 0);
  418. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[28], 0.000000, 0.000000, 0.000000, 1.000000);
  419. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[28]);
  420. BJ_GLOBAL_TEXTDRAW[29] = TextDrawCreate(326.400085, 394.918640, "LD_CARD:cd11s");
  421. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[29], 0.480000, 1.120000);
  422. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[29], 8.000000, 24.000000);
  423. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[29], 1);
  424. TextDrawColor(BJ_GLOBAL_TEXTDRAW[29], 0xFFFFFFFF);
  425. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[29], 0x80808080);
  426. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[29], 0);
  427. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[29], 0);
  428. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[29], 0x000000FF);
  429. TextDrawFont(BJ_GLOBAL_TEXTDRAW[29], 4);
  430. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[29], 0);
  431. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[29], 0);
  432. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[29], 0.000000, 0.000000, 0.000000, 1.000000);
  433. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[29]);
  434. BJ_GLOBAL_TEXTDRAW[30] = TextDrawCreate(327.066986, 395.707520, "LD_CARD:cd11s");
  435. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[30], 0.480000, 1.120000);
  436. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[30], 7.000000, 25.000000);
  437. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[30], 1);
  438. TextDrawColor(BJ_GLOBAL_TEXTDRAW[30], 0x00FF00FF);
  439. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[30], 0x80808080);
  440. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[30], 0);
  441. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[30], 0);
  442. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[30], 0x000000FF);
  443. TextDrawFont(BJ_GLOBAL_TEXTDRAW[30], 4);
  444. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[30], 0);
  445. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[30], 0);
  446. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[30], 0.000000, 0.000000, 0.000000, 1.000000);
  447. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[30]);
  448. BJ_GLOBAL_TEXTDRAW[31] = TextDrawCreate(327.700073, 396.892670, "LD_CARD:cd1c");
  449. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[31], 0.480000, 1.120000);
  450. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[31], 6.000000, 18.000000);
  451. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[31], 1);
  452. TextDrawColor(BJ_GLOBAL_TEXTDRAW[31], 0xFFFFFFFF);
  453. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[31], 0x80808080);
  454. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[31], 0);
  455. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[31], 0);
  456. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[31], 0x000000FF);
  457. TextDrawFont(BJ_GLOBAL_TEXTDRAW[31], 4);
  458. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[31], 0);
  459. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[31], 0);
  460. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[31], 0.000000, 0.000000, 0.000000, 1.000000);
  461. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[31]);
  462. BJ_GLOBAL_TEXTDRAW[32] = TextDrawCreate(297.166809, 398.440826, "ld_beat:chit");
  463. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[32], 0.480000, 1.120000);
  464. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[32], 49.000000, 57.000000);
  465. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[32], 1);
  466. TextDrawColor(BJ_GLOBAL_TEXTDRAW[32], 0xFFFFFFFF);
  467. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[32], 0x80808080);
  468. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[32], 0);
  469. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[32], 0);
  470. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[32], 0x000000FF);
  471. TextDrawFont(BJ_GLOBAL_TEXTDRAW[32], 4);
  472. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[32], 0);
  473. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[32], 0);
  474. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[32], 0.000000, 0.000000, 0.000000, 1.000000);
  475. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[32]);
  476. BJ_GLOBAL_TEXTDRAW[33] = TextDrawCreate(300.166809, 402.103790, "ld_beat:chit");
  477. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[33], 0.480000, 1.120000);
  478. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[33], 43.000000, 50.000000);
  479. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[33], 1);
  480. TextDrawColor(BJ_GLOBAL_TEXTDRAW[33], 0x00FF00FF);
  481. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[33], 0x80808080);
  482. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[33], 0);
  483. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[33], 0);
  484. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[33], 0x000000FF);
  485. TextDrawFont(BJ_GLOBAL_TEXTDRAW[33], 4);
  486. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[33], 0);
  487. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[33], 0);
  488. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[33], 0.000000, 0.000000, 0.000000, 1.000000);
  489. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[33]);
  490. BJ_GLOBAL_TEXTDRAW[34] = TextDrawCreate(324.733368, 428.263092, "");
  491. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[34], 0.480000, 1.120000);
  492. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[34], 10.000000, 14.000000);
  493. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[34], 1);
  494. TextDrawColor(BJ_GLOBAL_TEXTDRAW[34], 0x00FF00FF);
  495. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[34], 0x80808080);
  496. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[34], 0);
  497. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[34], 0);
  498. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[34], 0xFFFFFF00);
  499. TextDrawFont(BJ_GLOBAL_TEXTDRAW[34], 5);
  500. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[34], 0);
  501. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[34], 0);
  502. TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[34], 19933);
  503. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[34], 0.000000, -45.000000, 180.000000, 1.000000);
  504. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[34]);
  505. BJ_GLOBAL_TEXTDRAW[35] = TextDrawCreate(307.500031, 409.800140, "ld_beat:chit");
  506. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[35], 0.480000, 1.120000);
  507. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[35], 28.000000, 36.000000);
  508. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[35], 1);
  509. TextDrawColor(BJ_GLOBAL_TEXTDRAW[35], 0x00FF00FF);
  510. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[35], 0x80808080);
  511. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[35], 0);
  512. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[35], 0);
  513. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[35], 0x000000FF);
  514. TextDrawFont(BJ_GLOBAL_TEXTDRAW[35], 4);
  515. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[35], 0);
  516. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[35], 0);
  517. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[35], 0.000000, 0.000000, 0.000000, 1.000000);
  518. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[35]);
  519. BJ_GLOBAL_TEXTDRAW[36] = TextDrawCreate(302.099915, 404.366760, "ld_beat:chit");
  520. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[36], 0.480000, 1.120000);
  521. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[36], 39.000000, 46.000000);
  522. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[36], 1);
  523. TextDrawColor(BJ_GLOBAL_TEXTDRAW[36], 0x1C202DFF);
  524. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[36], 0x80808080);
  525. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[36], 0);
  526. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[36], 0);
  527. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[36], 0x000000FF);
  528. TextDrawFont(BJ_GLOBAL_TEXTDRAW[36], 4);
  529. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[36], 0);
  530. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[36], 0);
  531. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[36], 0.000000, 0.000000, 0.000000, 1.000000);
  532. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[36]);
  533. BJ_GLOBAL_TEXTDRAW[37] = TextDrawCreate(309.000061, 411.559570, "ld_beat:chit");
  534. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[37], 0.480000, 1.120000);
  535. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[37], 25.000000, 31.000000);
  536. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[37], 1);
  537. TextDrawColor(BJ_GLOBAL_TEXTDRAW[37], 0xFFFFFFFF);
  538. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[37], 0x80808080);
  539. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[37], 0);
  540. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[37], 0);
  541. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[37], 0x000000FF);
  542. TextDrawFont(BJ_GLOBAL_TEXTDRAW[37], 4);
  543. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[37], 0);
  544. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[37], 0);
  545. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[37], 0.000000, 0.000000, 0.000000, 1.000000);
  546. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[37]);
  547. BJ_GLOBAL_TEXTDRAW[38] = TextDrawCreate(308.366638, 411.829620, "");
  548. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[38], 0.480000, 1.120000);
  549. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[38], 10.000000, 14.000000);
  550. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[38], 1);
  551. TextDrawColor(BJ_GLOBAL_TEXTDRAW[38], 0x00FF00FF);
  552. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[38], 0x80808080);
  553. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[38], 0);
  554. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[38], 0);
  555. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[38], 0xFFFFFF00);
  556. TextDrawFont(BJ_GLOBAL_TEXTDRAW[38], 5);
  557. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[38], 0);
  558. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[38], 0);
  559. TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[38], 19933);
  560. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[38], 0.000000, -45.000000, 180.000000, 1.000000);
  561. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[38]);
  562. BJ_GLOBAL_TEXTDRAW[39] = TextDrawCreate(308.199921, 428.648315, "");
  563. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[39], 0.480000, 1.120000);
  564. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[39], 10.000000, 14.000000);
  565. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[39], 1);
  566. TextDrawColor(BJ_GLOBAL_TEXTDRAW[39], 0x00FF00FF);
  567. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[39], 0x80808080);
  568. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[39], 0);
  569. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[39], 0);
  570. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[39], 0xFFFFFF00);
  571. TextDrawFont(BJ_GLOBAL_TEXTDRAW[39], 5);
  572. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[39], 0);
  573. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[39], 0);
  574. TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[39], 19933);
  575. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[39], 0.000000, 45.000000, 180.000000, 1.000000);
  576. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[39]);
  577. BJ_GLOBAL_TEXTDRAW[40] = TextDrawCreate(324.000061, 411.585236, "");
  578. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[40], 0.480000, 1.120000);
  579. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[40], 10.000000, 14.000000);
  580. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[40], 1);
  581. TextDrawColor(BJ_GLOBAL_TEXTDRAW[40], 0x00FF00FF);
  582. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[40], 0x80808080);
  583. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[40], 0);
  584. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[40], 0);
  585. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[40], 0xFFFFFF00);
  586. TextDrawFont(BJ_GLOBAL_TEXTDRAW[40], 5);
  587. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[40], 0);
  588. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[40], 0);
  589. TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[40], 19933);
  590. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[40], 0.000000, 45.000000, 180.000000, 1.000000);
  591. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[40]);
  592. BJ_GLOBAL_TEXTDRAW[41] = TextDrawCreate(308.099976, 411.203827, "ld_beat:chit");
  593. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[41], 0.480000, 1.120000);
  594. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[41], 27.000000, 33.000000);
  595. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[41], 1);
  596. TextDrawColor(BJ_GLOBAL_TEXTDRAW[41], 0x1C202DFF);
  597. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[41], 0x80808080);
  598. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[41], 0);
  599. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[41], 0);
  600. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[41], 0x000000FF);
  601. TextDrawFont(BJ_GLOBAL_TEXTDRAW[41], 4);
  602. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[41], 0);
  603. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[41], 0);
  604. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[41], 0.000000, 0.000000, 0.000000, 1.000000);
  605. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[41]);
  606. BJ_GLOBAL_TEXTDRAW[42] = TextDrawCreate(311.433350, 414.822388, "ld_beat:chit");
  607. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[42], 0.480000, 1.120000);
  608. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[42], 20.000000, 25.000000);
  609. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[42], 1);
  610. TextDrawColor(BJ_GLOBAL_TEXTDRAW[42], 0xFFFFFFFF);
  611. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[42], 0x80808080);
  612. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[42], 0);
  613. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[42], 0);
  614. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[42], 0x000000FF);
  615. TextDrawFont(BJ_GLOBAL_TEXTDRAW[42], 4);
  616. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[42], 0);
  617. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[42], 0);
  618. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[42], 0.000000, 0.000000, 0.000000, 1.000000);
  619. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[42]);
  620. BJ_GLOBAL_TEXTDRAW[43] = TextDrawCreate(313.433258, 416.396423, "ld_beat:chit");
  621. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[43], 0.480000, 1.120000);
  622. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[43], 16.000000, 22.000000);
  623. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[43], 1);
  624. TextDrawColor(BJ_GLOBAL_TEXTDRAW[43], 0x1C202DFF);
  625. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[43], 0x80808080);
  626. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[43], 0);
  627. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[43], 0);
  628. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[43], 0x000000FF);
  629. TextDrawFont(BJ_GLOBAL_TEXTDRAW[43], 4);
  630. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[43], 0);
  631. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[43], 0);
  632. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[43], 0.000000, 0.000000, 0.000000, 1.000000);
  633. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[43]);
  634. BJ_GLOBAL_TEXTDRAW[44] = TextDrawCreate(292.966675, 434.726044, "box");
  635. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[44], 0.000000, 0.666665);
  636. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[44], 289.000000, 0.000000);
  637. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[44], 1);
  638. TextDrawColor(BJ_GLOBAL_TEXTDRAW[44], 0x1882C5FF);
  639. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[44], 1);
  640. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[44], 0x00FF00FF);
  641. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[44], 2);
  642. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[44], 0);
  643. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[44], 0x000000FF);
  644. TextDrawFont(BJ_GLOBAL_TEXTDRAW[44], 1);
  645. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[44], 1);
  646. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[44], 0);
  647. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[44], 0.000000, 0.000000, 0.000000, 1.000000);
  648. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[44]);
  649. BJ_GLOBAL_TEXTDRAW[45] = TextDrawCreate(310.400238, 409.192688, "B");
  650. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[45], 0.514998, 2.471110);
  651. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[45], 47.000000, 0.000000);
  652. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[45], 1);
  653. TextDrawColor(BJ_GLOBAL_TEXTDRAW[45], 0x00FF00FF);
  654. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[45], 0x80808080);
  655. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[45], 0);
  656. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[45], 1);
  657. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[45], 0x1C202DFF);
  658. TextDrawFont(BJ_GLOBAL_TEXTDRAW[45], 0);
  659. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[45], 1);
  660. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[45], 0);
  661. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[45], 0.000000, 0.000000, 0.000000, 1.000000);
  662. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[45]);
  663. BJ_GLOBAL_TEXTDRAW[46] = TextDrawCreate(318.000000, 418.148315, "J");
  664. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[46], 0.547666, 2.006515);
  665. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[46], 47.000000, 0.000000);
  666. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[46], 1);
  667. TextDrawColor(BJ_GLOBAL_TEXTDRAW[46], 0xFFFFFFFF);
  668. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[46], 0x80808080);
  669. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[46], 0);
  670. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[46], 1);
  671. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[46], 0x1C202DFF);
  672. TextDrawFont(BJ_GLOBAL_TEXTDRAW[46], 0);
  673. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[46], 1);
  674. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[46], 0);
  675. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[46], 0.000000, 0.000000, 0.000000, 1.000000);
  676. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[46]);
  677. BJ_GLOBAL_TEXTDRAW[47] = TextDrawCreate(292.166901, 434.252045, "box");
  678. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[47], 0.000000, 0.700001);
  679. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[47], 233.000000, 0.000000);
  680. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[47], 1);
  681. TextDrawColor(BJ_GLOBAL_TEXTDRAW[47], 0x18181850);
  682. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[47], 1);
  683. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[47], 0x6F6F6F50);
  684. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[47], 0);
  685. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[47], 0);
  686. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[47], 0x000000FF);
  687. TextDrawFont(BJ_GLOBAL_TEXTDRAW[47], 1);
  688. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[47], 1);
  689. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[47], 0);
  690. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[47], 0.000000, 0.000000, 0.000000, 1.000000);
  691. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[47]);
  692. BJ_GLOBAL_TEXTDRAW[48] = TextDrawCreate(234.466675, 432.411072, "LD_BEAT:chit");
  693. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[48], 0.480000, 1.120000);
  694. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[48], 8.000000, 10.000000);
  695. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[48], 1);
  696. TextDrawColor(BJ_GLOBAL_TEXTDRAW[48], 0x00FF00FF);
  697. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[48], 0x80808080);
  698. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[48], 0);
  699. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[48], 0);
  700. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[48], 0x000000FF);
  701. TextDrawFont(BJ_GLOBAL_TEXTDRAW[48], 4);
  702. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[48], 0);
  703. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[48], 0);
  704. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[48], 0.000000, 0.000000, 0.000000, 1.000000);
  705. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[48]);
  706. BJ_GLOBAL_TEXTDRAW[49] = TextDrawCreate(236.333328, 434.740753, "HJ");
  707. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[49], 0.108332, 0.586368);
  708. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[49], 1280.000000, 1280.000000);
  709. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[49], 1);
  710. TextDrawColor(BJ_GLOBAL_TEXTDRAW[49], 0x000000FF);
  711. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[49], 0x80808080);
  712. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[49], 0);
  713. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[49], 0);
  714. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[49], 0x000000FF);
  715. TextDrawFont(BJ_GLOBAL_TEXTDRAW[49], 1);
  716. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[49], 1);
  717. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[49], 0);
  718. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[49], 0.000000, 0.000000, 0.000000, 1.000000);
  719. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[49]);
  720. BJ_GLOBAL_TEXTDRAW[50] = TextDrawCreate(243.533371, 434.311188, "Stocar");
  721. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[50], 0.111331, 0.629333);
  722. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[50], 1280.000000, 1280.000000);
  723. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[50], 1);
  724. TextDrawColor(BJ_GLOBAL_TEXTDRAW[50], 0xFFFFFFFF);
  725. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[50], 0x80808080);
  726. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[50], 0);
  727. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[50], 0);
  728. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[50], 0x000000FF);
  729. TextDrawFont(BJ_GLOBAL_TEXTDRAW[50], 2);
  730. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[50], 1);
  731. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[50], 0);
  732. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[50], 0.000000, 0.000000, 0.000000, 1.000000);
  733. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[50]);
  734. BJ_GLOBAL_TEXTDRAW[51] = TextDrawCreate(406.933472, 434.466949, "box");
  735. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[51], 0.000000, 0.700001);
  736. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[51], 349.099945, 0.000000);
  737. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[51], 1);
  738. TextDrawColor(BJ_GLOBAL_TEXTDRAW[51], 0x18181850);
  739. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[51], 1);
  740. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[51], 0x6F6F6F50);
  741. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[51], 0);
  742. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[51], 0);
  743. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[51], 0x000000FF);
  744. TextDrawFont(BJ_GLOBAL_TEXTDRAW[51], 1);
  745. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[51], 1);
  746. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[51], 0);
  747. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[51], 0.000000, 0.000000, 0.000000, 1.000000);
  748. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[51]);
  749. BJ_GLOBAL_TEXTDRAW[52] = TextDrawCreate(351.999878, 434.722473, "box");
  750. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[52], 0.000000, 0.666665);
  751. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[52], 347.699860, 0.000000);
  752. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[52], 1);
  753. TextDrawColor(BJ_GLOBAL_TEXTDRAW[52], 0x1882C5FF);
  754. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[52], 1);
  755. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[52], 0x00FF00FF);
  756. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[52], 2);
  757. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[52], 0);
  758. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[52], 0x000000FF);
  759. TextDrawFont(BJ_GLOBAL_TEXTDRAW[52], 1);
  760. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[52], 1);
  761. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[52], 0);
  762. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[52], 0.000000, 0.000000, 0.000000, 1.000000);
  763. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[52]);
  764. BJ_GLOBAL_TEXTDRAW[53] = TextDrawCreate(397.433319, 432.740692, "LD_BEAT:chit");
  765. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[53], 0.480000, 1.120000);
  766. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[53], 8.000000, 10.000000);
  767. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[53], 1);
  768. TextDrawColor(BJ_GLOBAL_TEXTDRAW[53], 0x00FF00FF);
  769. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[53], 0x80808080);
  770. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[53], 0);
  771. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[53], 0);
  772. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[53], 0x000000FF);
  773. TextDrawFont(BJ_GLOBAL_TEXTDRAW[53], 4);
  774. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[53], 0);
  775. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[53], 0);
  776. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[53], 0.000000, 0.000000, 0.000000, 1.000000);
  777. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[53]);
  778. BJ_GLOBAL_TEXTDRAW[54] = TextDrawCreate(399.033325, 435.070343, "HH");
  779. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[54], 0.108332, 0.586368);
  780. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[54], 1280.000000, 1280.000000);
  781. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[54], 1);
  782. TextDrawColor(BJ_GLOBAL_TEXTDRAW[54], 0x000000FF);
  783. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[54], 0x80808080);
  784. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[54], 0);
  785. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[54], 0);
  786. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[54], 0x000000FF);
  787. TextDrawFont(BJ_GLOBAL_TEXTDRAW[54], 1);
  788. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[54], 1);
  789. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[54], 0);
  790. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[54], 0.000000, 0.000000, 0.000000, 1.000000);
  791. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[54]);
  792. BJ_GLOBAL_TEXTDRAW[55] = TextDrawCreate(353.600037, 434.296448, "SVIM_LEVELIMA_X3");
  793. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[55], 0.111331, 0.629333);
  794. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[55], 1280.000000, 1280.000000);
  795. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[55], 1);
  796. TextDrawColor(BJ_GLOBAL_TEXTDRAW[55], 0xFFFFFFFF);
  797. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[55], 0x80808080);
  798. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[55], 0);
  799. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[55], 0);
  800. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[55], 0x000000FF);
  801. TextDrawFont(BJ_GLOBAL_TEXTDRAW[55], 2);
  802. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[55], 1);
  803. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[55], 0);
  804. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[55], 0.000000, 0.000000, 0.000000, 1.000000);
  805. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[55]);
  806. BJ_GLOBAL_TEXTDRAW[56] = TextDrawCreate(430.500031, 435.755615, "POSJETITE_NAS_FORUM_WWW.BJ-RPG.COM/FORUM");
  807. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[56], 0.107331, 0.467554);
  808. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[56], 1280.000000, 1280.000000);
  809. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[56], 1);
  810. TextDrawColor(BJ_GLOBAL_TEXTDRAW[56], 0xFFFFFFFF);
  811. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[56], 0x80808080);
  812. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[56], 0);
  813. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[56], 0);
  814. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[56], 0x000000FF);
  815. TextDrawFont(BJ_GLOBAL_TEXTDRAW[56], 2);
  816. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[56], 1);
  817. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[56], 0);
  818. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[56], 0.000000, 0.000000, 0.000000, 1.000000);
  819. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[56]);
  820. BJ_GLOBAL_TEXTDRAW[57] = TextDrawCreate(164.333252, 432.463104, "box");
  821. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[57], 0.000000, 0.291667);
  822. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[57], 163.000000, 0.000000);
  823. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[57], 1);
  824. TextDrawColor(BJ_GLOBAL_TEXTDRAW[57], 0x1882C5FF);
  825. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[57], 1);
  826. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[57], 0x00FF00FF);
  827. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[57], 2);
  828. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[57], 0);
  829. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[57], 0x000000FF);
  830. TextDrawFont(BJ_GLOBAL_TEXTDRAW[57], 1);
  831. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[57], 1);
  832. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[57], 0);
  833. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[57], 0.000000, 0.000000, 0.000000, 1.000000);
  834. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[57]);
  835. BJ_GLOBAL_TEXTDRAW[58] = TextDrawCreate(164.333252, 439.363525, "box");
  836. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[58], 0.000000, 0.291667);
  837. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[58], 163.000000, 0.000000);
  838. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[58], 1);
  839. TextDrawColor(BJ_GLOBAL_TEXTDRAW[58], 0x1882C5FF);
  840. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[58], 1);
  841. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[58], 0x00FF00FF);
  842. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[58], 2);
  843. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[58], 0);
  844. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[58], 0x000000FF);
  845. TextDrawFont(BJ_GLOBAL_TEXTDRAW[58], 1);
  846. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[58], 1);
  847. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[58], 0);
  848. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[58], 0.000000, 0.000000, 0.000000, 1.000000);
  849. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[58]);
  850. BJ_GLOBAL_TEXTDRAW[59] = TextDrawCreate(208.600189, 432.392975, "box");
  851. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[59], 0.000000, 0.266667);
  852. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[59], 163.000000, 0.000000);
  853. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[59], 1);
  854. TextDrawColor(BJ_GLOBAL_TEXTDRAW[59], 0x18181850);
  855. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[59], 1);
  856. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[59], 0x6F6F6F50);
  857. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[59], 0);
  858. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[59], 0);
  859. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[59], 0x000000FF);
  860. TextDrawFont(BJ_GLOBAL_TEXTDRAW[59], 1);
  861. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[59], 1);
  862. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[59], 0);
  863. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[59], 0.000000, 0.000000, 0.000000, 1.000000);
  864. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[59]);
  865. BJ_GLOBAL_TEXTDRAW[60] = TextDrawCreate(208.600189, 439.593414, "box");
  866. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[60], 0.000000, 0.266667);
  867. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[60], 163.000000, 0.000000);
  868. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[60], 1);
  869. TextDrawColor(BJ_GLOBAL_TEXTDRAW[60], 0x18181850);
  870. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[60], 1);
  871. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[60], 0x6F6F6F50);
  872. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[60], 0);
  873. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[60], 0);
  874. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[60], 0x000000FF);
  875. TextDrawFont(BJ_GLOBAL_TEXTDRAW[60], 1);
  876. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[60], 1);
  877. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[60], 0);
  878. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[60], 0.000000, 0.000000, 0.000000, 1.000000);
  879. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[60]);
  880. BJ_GLOBAL_TEXTDRAW[61] = TextDrawCreate(141.731873, 432.463104, "box");
  881. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[61], 0.000000, 0.291667);
  882. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[61], 140.398621, 0.000000);
  883. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[61], 1);
  884. TextDrawColor(BJ_GLOBAL_TEXTDRAW[61], 0x1882C5FF);
  885. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[61], 1);
  886. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[61], 0x00FF00FF);
  887. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[61], 2);
  888. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[61], 0);
  889. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[61], 0x000000FF);
  890. TextDrawFont(BJ_GLOBAL_TEXTDRAW[61], 1);
  891. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[61], 1);
  892. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[61], 0);
  893. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[61], 0.000000, 0.000000, 0.000000, 1.000000);
  894. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[61]);
  895. BJ_GLOBAL_TEXTDRAW[62] = TextDrawCreate(141.731873, 439.563538, "box");
  896. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[62], 0.000000, 0.291667);
  897. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[62], 140.398621, 0.000000);
  898. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[62], 1);
  899. TextDrawColor(BJ_GLOBAL_TEXTDRAW[62], 0x1882C5FF);
  900. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[62], 1);
  901. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[62], 0x00FF00FF);
  902. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[62], 2);
  903. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[62], 0);
  904. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[62], 0x000000FF);
  905. TextDrawFont(BJ_GLOBAL_TEXTDRAW[62], 1);
  906. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[62], 1);
  907. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[62], 0);
  908. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[62], 0.000000, 0.000000, 0.000000, 1.000000);
  909. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[62]);
  910. BJ_GLOBAL_TEXTDRAW[63] = TextDrawCreate(143.100204, 431.989441, "box");
  911. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[63], 0.000000, 0.333332);
  912. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[63], 97.000000, 0.000000);
  913. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[63], 1);
  914. TextDrawColor(BJ_GLOBAL_TEXTDRAW[63], 0x18181850);
  915. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[63], 1);
  916. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[63], 0x6F6F6F50);
  917. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[63], 0);
  918. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[63], 0);
  919. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[63], 0x000000FF);
  920. TextDrawFont(BJ_GLOBAL_TEXTDRAW[63], 1);
  921. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[63], 1);
  922. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[63], 0);
  923. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[63], 0.000000, 0.000000, 0.000000, 1.000000);
  924. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[63]);
  925. BJ_GLOBAL_TEXTDRAW[64] = TextDrawCreate(143.100204, 439.489899, "box");
  926. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[64], 0.000000, 0.333332);
  927. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[64], 97.000000, 0.000000);
  928. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[64], 1);
  929. TextDrawColor(BJ_GLOBAL_TEXTDRAW[64], 0x18181850);
  930. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[64], 1);
  931. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[64], 0x6F6F6F50);
  932. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[64], 0);
  933. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[64], 0);
  934. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[64], 0x000000FF);
  935. TextDrawFont(BJ_GLOBAL_TEXTDRAW[64], 1);
  936. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[64], 1);
  937. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[64], 0);
  938. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[64], 0.000000, 0.000000, 0.000000, 1.000000);
  939. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[64]);
  940. BJ_GLOBAL_TEXTDRAW[65] = TextDrawCreate(99.633354, 430.763031, "REKORD:");
  941. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[65], 0.085997, 0.591997);
  942. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[65], 1280.000000, 1280.000000);
  943. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[65], 1);
  944. TextDrawColor(BJ_GLOBAL_TEXTDRAW[65], 0xFFFFFFFF);
  945. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[65], 0x80808080);
  946. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[65], 0);
  947. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[65], 0);
  948. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[65], 0x000000FF);
  949. TextDrawFont(BJ_GLOBAL_TEXTDRAW[65], 1);
  950. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[65], 1);
  951. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[65], 0);
  952. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[65], 0.000000, 0.000000, 0.000000, 1.000000);
  953. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[65]);
  954. BJ_GLOBAL_TEXTDRAW[66] = TextDrawCreate(99.600014, 437.963470, "ONLINE:");
  955. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[66], 0.090663, 0.608591);
  956. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[66], 1280.000000, 1280.000000);
  957. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[66], 1);
  958. TextDrawColor(BJ_GLOBAL_TEXTDRAW[66], 0xFFFFFFFF);
  959. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[66], 0x80808080);
  960. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[66], 0);
  961. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[66], 0);
  962. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[66], 0x000000FF);
  963. TextDrawFont(BJ_GLOBAL_TEXTDRAW[66], 1);
  964. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[66], 1);
  965. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[66], 0);
  966. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[66], 0.000000, 0.000000, 0.000000, 1.000000);
  967. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[66]);
  968. BJ_GLOBAL_TEXTDRAW[67] = TextDrawCreate(132.766785, 430.492706, "600");
  969. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[67], 0.085997, 0.591997);
  970. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[67], 1280.000000, 1280.000000);
  971. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[67], 1);
  972. TextDrawColor(BJ_GLOBAL_TEXTDRAW[67], 0xFFFFFFFF);
  973. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[67], 0x80808080);
  974. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[67], 0);
  975. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[67], 0);
  976. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[67], 0x000000FF);
  977. TextDrawFont(BJ_GLOBAL_TEXTDRAW[67], 2);
  978. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[67], 1);
  979. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[67], 0);
  980. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[67], 0.000000, 0.000000, 0.000000, 1.000000);
  981. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[67]);
  982. BJ_GLOBAL_TEXTDRAW[68] = TextDrawCreate(133.066803, 437.544556, "300");
  983. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[68], 0.085997, 0.591997);
  984. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[68], 1280.000000, 1280.000000);
  985. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[68], 1);
  986. TextDrawColor(BJ_GLOBAL_TEXTDRAW[68], 0xFFFFFFFF);
  987. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[68], 0x80808080);
  988. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[68], 0);
  989. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[68], 0);
  990. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[68], 0x000000FF);
  991. TextDrawFont(BJ_GLOBAL_TEXTDRAW[68], 2);
  992. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[68], 1);
  993. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[68], 0);
  994. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[68], 0.000000, 0.000000, 0.000000, 1.000000);
  995. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[68]);
  996. BJ_GLOBAL_TEXTDRAW[69] = TextDrawCreate(79.166962, 434.866852, "box");
  997. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[69], 0.000000, 0.700001);
  998. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[69], 20.000000, 0.000000);
  999. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[69], 1);
  1000. TextDrawColor(BJ_GLOBAL_TEXTDRAW[69], 0x18181850);
  1001. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[69], 1);
  1002. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[69], 0x6F6F6F50);
  1003. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[69], 0);
  1004. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[69], 0);
  1005. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[69], 0x000000FF);
  1006. TextDrawFont(BJ_GLOBAL_TEXTDRAW[69], 1);
  1007. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[69], 1);
  1008. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[69], 0);
  1009. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[69], 0.000000, 0.000000, 0.000000, 1.000000);
  1010. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[69]);
  1011. BJ_GLOBAL_TEXTDRAW[70] = TextDrawCreate(22.966703, 435.011322, "box");
  1012. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[70], 0.000000, 0.666665);
  1013. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[70], 18.900003, 0.000000);
  1014. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[70], 1);
  1015. TextDrawColor(BJ_GLOBAL_TEXTDRAW[70], 0x1882C5FF);
  1016. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[70], 1);
  1017. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[70], 0x00FF00FF);
  1018. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[70], 0);
  1019. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[70], 0);
  1020. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[70], 0x000000FF);
  1021. TextDrawFont(BJ_GLOBAL_TEXTDRAW[70], 1);
  1022. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[70], 1);
  1023. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[70], 0);
  1024. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[70], 0.000000, 0.000000, 0.000000, 1.000000);
  1025. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[70]);
  1026. BJ_GLOBAL_TEXTDRAW[71] = TextDrawCreate(464.400024, 439.733276, "RANDOM_PORUKE");
  1027. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[71], 0.112998, 0.380443);
  1028. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[71], 1280.000000, 1280.000000);
  1029. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[71], 1);
  1030. TextDrawColor(BJ_GLOBAL_TEXTDRAW[71], 0x808080FF);
  1031. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[71], 0x80808080);
  1032. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[71], 0);
  1033. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[71], 0);
  1034. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[71], 0x000000FF);
  1035. TextDrawFont(BJ_GLOBAL_TEXTDRAW[71], 2);
  1036. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[71], 1);
  1037. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[71], 0);
  1038. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[71], 0.000000, 0.000000, 0.000000, 1.000000);
  1039. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[71]);
  1040. BJ_GLOBAL_TEXTDRAW[72] = TextDrawCreate(211.000137, 415.574249, "");
  1041. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[72], 0.480000, 1.120000);
  1042. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[72], 39.000000, 43.000000);
  1043. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[72], 1);
  1044. TextDrawColor(BJ_GLOBAL_TEXTDRAW[72], 0xFFFFFFFF);
  1045. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[72], 0x80808080);
  1046. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[72], 0);
  1047. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[72], 0);
  1048. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[72], 0xFFFFFF00);
  1049. TextDrawFont(BJ_GLOBAL_TEXTDRAW[72], 5);
  1050. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[72], 0);
  1051. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[72], 0);
  1052. TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[72], 19177);
  1053. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[72], 0.000000, 90.000000, 90.000000, 1.000000);
  1054. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[72]);
  1055. BJ_GLOBAL_TEXTDRAW[73] = TextDrawCreate(539.200134, 416.203735, "");
  1056. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[73], 0.480000, 1.120000);
  1057. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[73], 39.000000, 43.000000);
  1058. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[73], 1);
  1059. TextDrawColor(BJ_GLOBAL_TEXTDRAW[73], 0xFFFFFFFF);
  1060. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[73], 0x80808080);
  1061. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[73], 0);
  1062. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[73], 0);
  1063. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[73], 0xFFFFFF00);
  1064. TextDrawFont(BJ_GLOBAL_TEXTDRAW[73], 5);
  1065. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[73], 0);
  1066. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[73], 0);
  1067. TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[73], 19177);
  1068. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[73], 0.000000, 90.000000, 90.000000, 1.000000);
  1069. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[73]);
  1070. BJ_GLOBAL_TEXTDRAW[74] = TextDrawCreate(389.300140, 416.188934, "");
  1071. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[74], 0.480000, 1.120000);
  1072. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[74], 39.000000, 43.000000);
  1073. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[74], 1);
  1074. TextDrawColor(BJ_GLOBAL_TEXTDRAW[74], 0x00FF00FF);
  1075. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[74], 0x80808080);
  1076. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[74], 0);
  1077. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[74], 0);
  1078. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[74], 0xFFFFFF00);
  1079. TextDrawFont(BJ_GLOBAL_TEXTDRAW[74], 5);
  1080. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[74], 0);
  1081. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[74], 0);
  1082. TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[74], 19177);
  1083. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[74], 0.000000, -90.000000, 90.000000, 1.000000);
  1084. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[74]);
  1085. BJ_GLOBAL_TEXTDRAW[75] = TextDrawCreate(61.566830, 416.018494, "");
  1086. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[75], 0.480000, 1.120000);
  1087. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[75], 39.000000, 43.000000);
  1088. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[75], 1);
  1089. TextDrawColor(BJ_GLOBAL_TEXTDRAW[75], 0x00FF00FF);
  1090. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[75], 0x80808080);
  1091. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[75], 0);
  1092. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[75], 0);
  1093. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[75], 0xFFFFFF00);
  1094. TextDrawFont(BJ_GLOBAL_TEXTDRAW[75], 5);
  1095. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[75], 0);
  1096. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[75], 0);
  1097. TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[75], 19177);
  1098. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[75], 0.000000, -90.000000, 90.000000, 1.000000);
  1099. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[75]);
  1100. BJ_GLOBAL_TEXTDRAW[76] = TextDrawCreate(223.500244, 434.114655, "ld_beat:chit");
  1101. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[76], 0.480000, 1.120000);
  1102. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[76], 5.000000, 6.000000);
  1103. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[76], 1);
  1104. TextDrawColor(BJ_GLOBAL_TEXTDRAW[76], 0xFFFFFFFF);
  1105. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[76], 0x80808080);
  1106. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[76], 0);
  1107. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[76], 0);
  1108. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[76], 0x000000FF);
  1109. TextDrawFont(BJ_GLOBAL_TEXTDRAW[76], 4);
  1110. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[76], 0);
  1111. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[76], 0);
  1112. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[76], 0.000000, 0.000000, 0.000000, 1.000000);
  1113. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[76]);
  1114. BJ_GLOBAL_TEXTDRAW[77] = TextDrawCreate(220.000031, 434.614685, "ld_beat:chit");
  1115. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[77], 0.480000, 1.120000);
  1116. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[77], 4.000000, 5.000000);
  1117. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[77], 1);
  1118. TextDrawColor(BJ_GLOBAL_TEXTDRAW[77], 0xFFFFFF90);
  1119. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[77], 0x80808080);
  1120. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[77], 0);
  1121. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[77], 0);
  1122. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[77], 0x000000FF);
  1123. TextDrawFont(BJ_GLOBAL_TEXTDRAW[77], 4);
  1124. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[77], 0);
  1125. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[77], 0);
  1126. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[77], 0.000000, 0.000000, 0.000000, 1.000000);
  1127. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[77]);
  1128. BJ_GLOBAL_TEXTDRAW[78] = TextDrawCreate(217.233170, 435.214722, "ld_beat:chit");
  1129. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[78], 0.480000, 1.120000);
  1130. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[78], 3.000000, 4.000000);
  1131. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[78], 1);
  1132. TextDrawColor(BJ_GLOBAL_TEXTDRAW[78], 0xFFFFFF50);
  1133. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[78], 0x80808080);
  1134. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[78], 0);
  1135. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[78], 0);
  1136. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[78], 0x000000FF);
  1137. TextDrawFont(BJ_GLOBAL_TEXTDRAW[78], 4);
  1138. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[78], 0);
  1139. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[78], 0);
  1140. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[78], 0.000000, 0.000000, 0.000000, 1.000000);
  1141. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[78]);
  1142. BJ_GLOBAL_TEXTDRAW[79] = TextDrawCreate(551.800720, 434.644318, "ld_beat:chit");
  1143. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[79], 0.480000, 1.120000);
  1144. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[79], 5.000000, 6.000000);
  1145. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[79], 1);
  1146. TextDrawColor(BJ_GLOBAL_TEXTDRAW[79], 0xFFFFFFFF);
  1147. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[79], 0x80808080);
  1148. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[79], 0);
  1149. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[79], 0);
  1150. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[79], 0x000000FF);
  1151. TextDrawFont(BJ_GLOBAL_TEXTDRAW[79], 4);
  1152. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[79], 0);
  1153. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[79], 0);
  1154. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[79], 0.000000, 0.000000, 0.000000, 1.000000);
  1155. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[79]);
  1156. BJ_GLOBAL_TEXTDRAW[80] = TextDrawCreate(548.233215, 435.444244, "ld_beat:chit");
  1157. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[80], 0.480000, 1.120000);
  1158. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[80], 4.000000, 5.000000);
  1159. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[80], 1);
  1160. TextDrawColor(BJ_GLOBAL_TEXTDRAW[80], 0xFFFFFF90);
  1161. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[80], 0x80808080);
  1162. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[80], 0);
  1163. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[80], 0);
  1164. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[80], 0x000000FF);
  1165. TextDrawFont(BJ_GLOBAL_TEXTDRAW[80], 4);
  1166. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[80], 0);
  1167. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[80], 0);
  1168. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[80], 0.000000, 0.000000, 0.000000, 1.000000);
  1169. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[80]);
  1170. BJ_GLOBAL_TEXTDRAW[81] = TextDrawCreate(545.132935, 435.899963, "ld_beat:chit");
  1171. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[81], 0.480000, 1.120000);
  1172. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[81], 3.000000, 4.000000);
  1173. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[81], 1);
  1174. TextDrawColor(BJ_GLOBAL_TEXTDRAW[81], 0xFFFFFF50);
  1175. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[81], 0x80808080);
  1176. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[81], 0);
  1177. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[81], 0);
  1178. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[81], 0x000000FF);
  1179. TextDrawFont(BJ_GLOBAL_TEXTDRAW[81], 4);
  1180. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[81], 0);
  1181. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[81], 0);
  1182. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[81], 0.000000, 0.000000, 0.000000, 1.000000);
  1183. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[81]);
  1184. BJ_GLOBAL_TEXTDRAW[82] = TextDrawCreate(83.466660, 438.559357, "box");
  1185. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[82], 0.000000, -0.266667);
  1186. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[82], 89.800003, 0.000000);
  1187. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[82], 1);
  1188. TextDrawColor(BJ_GLOBAL_TEXTDRAW[82], 0x1882C5FF);
  1189. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[82], 1);
  1190. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[82], 0x00FF00FF);
  1191. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[82], 0);
  1192. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[82], 0);
  1193. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[82], 0x000000FF);
  1194. TextDrawFont(BJ_GLOBAL_TEXTDRAW[82], 1);
  1195. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[82], 1);
  1196. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[82], 0);
  1197. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[82], 0.000000, 0.000000, 0.000000, 1.000000);
  1198. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[82]);
  1199. BJ_GLOBAL_TEXTDRAW[83] = TextDrawCreate(411.433167, 439.003693, "box");
  1200. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[83], 0.000000, -0.266667);
  1201. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[83], 418.299835, 0.000000);
  1202. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[83], 1);
  1203. TextDrawColor(BJ_GLOBAL_TEXTDRAW[83], 0x1882C5FF);
  1204. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[83], 1);
  1205. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[83], 0x00FF00FF);
  1206. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[83], 0);
  1207. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[83], 0);
  1208. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[83], 0x000000FF);
  1209. TextDrawFont(BJ_GLOBAL_TEXTDRAW[83], 1);
  1210. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[83], 1);
  1211. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[83], 0);
  1212. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[83], 0.000000, 0.000000, 0.000000, 1.000000);
  1213. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[83]);
  1214. BJ_GLOBAL_TEXTDRAW[84] = TextDrawCreate(418.399536, 435.285217, "ld_beat:chit");
  1215. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[84], 0.480000, 1.120000);
  1216. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[84], 5.000000, 5.000000);
  1217. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[84], 1);
  1218. TextDrawColor(BJ_GLOBAL_TEXTDRAW[84], 0x00FF00FF);
  1219. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[84], 0x80808080);
  1220. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[84], 0);
  1221. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[84], 0);
  1222. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[84], 0x000000FF);
  1223. TextDrawFont(BJ_GLOBAL_TEXTDRAW[84], 4);
  1224. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[84], 0);
  1225. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[84], 0);
  1226. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[84], 0.000000, 0.000000, 0.000000, 1.000000);
  1227. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[84]);
  1228. BJ_GLOBAL_TEXTDRAW[85] = TextDrawCreate(90.232857, 434.970367, "ld_beat:chit");
  1229. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[85], 0.480000, 1.120000);
  1230. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[85], 5.000000, 5.000000);
  1231. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[85], 1);
  1232. TextDrawColor(BJ_GLOBAL_TEXTDRAW[85], 0x00FF00FF);
  1233. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[85], 0x80808080);
  1234. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[85], 0);
  1235. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[85], 0);
  1236. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[85], 0x000000FF);
  1237. TextDrawFont(BJ_GLOBAL_TEXTDRAW[85], 4);
  1238. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[85], 0);
  1239. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[85], 0);
  1240. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[85], 0.000000, 0.000000, 0.000000, 1.000000);
  1241. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[85]);
  1242. BJ_GLOBAL_TEXTDRAW[86] = TextDrawCreate(82.033356, 432.881531, "#bjack");
  1243. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[86], 0.086998, 0.492444);
  1244. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[86], 1280.000000, 1280.000000);
  1245. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[86], 1);
  1246. TextDrawColor(BJ_GLOBAL_TEXTDRAW[86], 0x808080FF);
  1247. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[86], 0x80808080);
  1248. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[86], 0);
  1249. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[86], 0);
  1250. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[86], 0x000000FF);
  1251. TextDrawFont(BJ_GLOBAL_TEXTDRAW[86], 1);
  1252. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[86], 1);
  1253. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[86], 0);
  1254. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[86], 0.000000, 0.000000, 0.000000, 1.000000);
  1255. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[86]);
  1256. BJ_GLOBAL_TEXTDRAW[87] = TextDrawCreate(409.833344, 433.325897, "#bjack");
  1257. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[87], 0.086998, 0.492444);
  1258. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[87], 1280.000000, 1280.000000);
  1259. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[87], 1);
  1260. TextDrawColor(BJ_GLOBAL_TEXTDRAW[87], 0x808080FF);
  1261. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[87], 0x80808080);
  1262. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[87], 0);
  1263. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[87], 0);
  1264. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[87], 0x000000FF);
  1265. TextDrawFont(BJ_GLOBAL_TEXTDRAW[87], 1);
  1266. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[87], 1);
  1267. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[87], 0);
  1268. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[87], 0.000000, 0.000000, 0.000000, 1.000000);
  1269. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[87]);
  1270. BJ_GLOBAL_TEXTDRAW[88] = TextDrawCreate(595.666748, 3.333312, "01:26:30");
  1271. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[88], 0.270999, 1.313776);
  1272. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[88], 1280.000000, 1280.000000);
  1273. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[88], 1);
  1274. TextDrawColor(BJ_GLOBAL_TEXTDRAW[88], 0x000000FF);
  1275. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[88], 0x80808080);
  1276. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[88], 0);
  1277. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[88], 0);
  1278. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[88], 0x000000FF);
  1279. TextDrawFont(BJ_GLOBAL_TEXTDRAW[88], 3);
  1280. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[88], 1);
  1281. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[88], 0);
  1282. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[88], 0.000000, 0.000000, 0.000000, 1.000000);
  1283. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[88]);
  1284. BJ_GLOBAL_TEXTDRAW[89] = TextDrawCreate(592.700012, 13.288866, "22/10/2023");
  1285. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[89], 0.120333, 0.799407);
  1286. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[89], 1280.000000, 1280.000000);
  1287. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[89], 1);
  1288. TextDrawColor(BJ_GLOBAL_TEXTDRAW[89], 0x000000FF);
  1289. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[89], 0x80808080);
  1290. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[89], 0);
  1291. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[89], 0);
  1292. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[89], 0x000000FF);
  1293. TextDrawFont(BJ_GLOBAL_TEXTDRAW[89], 2);
  1294. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[89], 1);
  1295. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[89], 0);
  1296. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[89], 0.000000, 0.000000, 0.000000, 1.000000);
  1297. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[89]);
  1298. BJ_GLOBAL_TEXTDRAW[90] = TextDrawCreate(582.666504, 17.437008, "B");
  1299. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[90], 0.400000, 1.600000);
  1300. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[90], 1280.000000, 1280.000000);
  1301. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[90], 1);
  1302. TextDrawColor(BJ_GLOBAL_TEXTDRAW[90], 0x00FF00FF);
  1303. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[90], 0x80808080);
  1304. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[90], 0);
  1305. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[90], 1);
  1306. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[90], 0x1C202DFF);
  1307. TextDrawFont(BJ_GLOBAL_TEXTDRAW[90], 0);
  1308. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[90], 1);
  1309. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[90], 0);
  1310. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[90], 0.000000, 0.000000, 0.000000, 1.000000);
  1311. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[90]);
  1312. BJ_GLOBAL_TEXTDRAW[91] = TextDrawCreate(593.599976, 17.881451, "lack");
  1313. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[91], 0.400000, 1.600000);
  1314. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[91], 1280.000000, 1280.000000);
  1315. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[91], 1);
  1316. TextDrawColor(BJ_GLOBAL_TEXTDRAW[91], 0xFFFFFFFF);
  1317. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[91], 0x80808080);
  1318. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[91], 0);
  1319. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[91], 1);
  1320. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[91], 0x1C202DFF);
  1321. TextDrawFont(BJ_GLOBAL_TEXTDRAW[91], 0);
  1322. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[91], 1);
  1323. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[91], 0);
  1324. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[91], 0.000000, 0.000000, 0.000000, 1.000000);
  1325. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[91]);
  1326. BJ_GLOBAL_TEXTDRAW[92] = TextDrawCreate(595.600281, 26.177721, "Jack");
  1327. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[92], 0.400000, 1.600000);
  1328. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[92], 1280.000000, 1280.000000);
  1329. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[92], 1);
  1330. TextDrawColor(BJ_GLOBAL_TEXTDRAW[92], 0x1C202DFF);
  1331. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[92], 0x80808080);
  1332. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[92], 0);
  1333. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[92], 1);
  1334. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[92], 0xFFFFFFFF);
  1335. TextDrawFont(BJ_GLOBAL_TEXTDRAW[92], 0);
  1336. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[92], 1);
  1337. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[92], 0);
  1338. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[92], 0.000000, 0.000000, 0.000000, 1.000000);
  1339. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[92]);
  1340. BJ_GLOBAL_TEXTDRAW[93] = TextDrawCreate(612.833069, 17.396290, "");
  1341. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[93], 0.480000, 1.120000);
  1342. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[93], 17.000000, 17.000000);
  1343. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[93], 1);
  1344. TextDrawColor(BJ_GLOBAL_TEXTDRAW[93], 0xFF0000FF);
  1345. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[93], 0x80808080);
  1346. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[93], 0);
  1347. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[93], 0);
  1348. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[93], 0xFFFFFF00);
  1349. TextDrawFont(BJ_GLOBAL_TEXTDRAW[93], 5);
  1350. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[93], 0);
  1351. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[93], 0);
  1352. TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[93], 1240);
  1353. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[93], 0.000000, -30.000000, 0.000000, 1.000000);
  1354. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[93]);
  1355. BJ_GLOBAL_TEXTDRAW[94] = TextDrawCreate(348.099976, 424.255585, "WWW.BJ.RPG.COM");
  1356. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[94], 0.122331, 0.546370);
  1357. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[94], 1280.000000, 1280.000000);
  1358. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[94], 1);
  1359. TextDrawColor(BJ_GLOBAL_TEXTDRAW[94], 0xC0C0C0FF);
  1360. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[94], 0x80808080);
  1361. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[94], 0);
  1362. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[94], 0);
  1363. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[94], 0x000000FF);
  1364. TextDrawFont(BJ_GLOBAL_TEXTDRAW[94], 1);
  1365. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[94], 1);
  1366. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[94], 0);
  1367. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[94], 0.000000, 0.000000, 0.000000, 1.000000);
  1368. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[94]);
  1369. BJ_GLOBAL_TEXTDRAW[95] = TextDrawCreate(556.933960, 116.692802, "box");
  1370. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[95], 0.000000, 1.466667);
  1371. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[95], 642.000000, 0.000000);
  1372. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[95], 1);
  1373. TextDrawColor(BJ_GLOBAL_TEXTDRAW[95], 0xFFFFFFFF);
  1374. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[95], 1);
  1375. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[95], 0x1B1D27FF);
  1376. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[95], 0);
  1377. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[95], 0);
  1378. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[95], 0x000000FF);
  1379. TextDrawFont(BJ_GLOBAL_TEXTDRAW[95], 1);
  1380. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[95], 1);
  1381. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[95], 0);
  1382. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[95], 0.000000, 0.000000, 0.000000, 1.000000);
  1383. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[95]);
  1384. BJ_GLOBAL_TEXTDRAW[96] = TextDrawCreate(556.966553, 125.726822, "box");
  1385. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[96], 0.000000, 0.466666);
  1386. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[96], 829.000000, 0.000000);
  1387. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[96], 1);
  1388. TextDrawColor(BJ_GLOBAL_TEXTDRAW[96], 0x1882C5FF);
  1389. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[96], 1);
  1390. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[96], 0x202430FF);
  1391. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[96], 0);
  1392. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[96], 0);
  1393. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[96], 0x000000FF);
  1394. TextDrawFont(BJ_GLOBAL_TEXTDRAW[96], 1);
  1395. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[96], 1);
  1396. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[96], 0);
  1397. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[96], 0.000000, 0.000000, 0.000000, 1.000000);
  1398. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[96]);
  1399. BJ_GLOBAL_TEXTDRAW[97] = TextDrawCreate(558.699890, 119.881851, "box");
  1400. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[97], 0.000000, 0.866666);
  1401. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[97], 558.000000, 0.000000);
  1402. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[97], 1);
  1403. TextDrawColor(BJ_GLOBAL_TEXTDRAW[97], 0x1882C5FF);
  1404. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[97], 1);
  1405. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[97], 0x00FF00FF);
  1406. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[97], 0);
  1407. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[97], 0);
  1408. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[97], 0x000000FF);
  1409. TextDrawFont(BJ_GLOBAL_TEXTDRAW[97], 1);
  1410. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[97], 1);
  1411. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[97], 0);
  1412. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[97], 0.000000, 0.000000, 0.000000, 1.000000);
  1413. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[97]);
  1414. BJ_GLOBAL_TEXTDRAW[98] = TextDrawCreate(638.468689, 119.663116, "box");
  1415. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[98], 0.000000, 0.899999);
  1416. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[98], 557.499878, 0.000000);
  1417. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[98], 1);
  1418. TextDrawColor(BJ_GLOBAL_TEXTDRAW[98], 0x18181850);
  1419. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[98], 1);
  1420. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[98], 0x6F6F6F50);
  1421. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[98], 0);
  1422. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[98], 0);
  1423. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[98], 0x000000FF);
  1424. TextDrawFont(BJ_GLOBAL_TEXTDRAW[98], 1);
  1425. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[98], 1);
  1426. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[98], 0);
  1427. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[98], 0.000000, 0.000000, 0.000000, 1.000000);
  1428. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[98]);
  1429. BJ_GLOBAL_TEXTDRAW[99] = TextDrawCreate(556.200195, 109.525932, "BJACK_GUIDE");
  1430. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[99], 0.146329, 0.691555);
  1431. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[99], -128.000000, 0.000000);
  1432. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[99], 1);
  1433. TextDrawColor(BJ_GLOBAL_TEXTDRAW[99], 0xFFFFFFFF);
  1434. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[99], 0x80808080);
  1435. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[99], 0);
  1436. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[99], 1);
  1437. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[99], 0x1C202DFF);
  1438. TextDrawFont(BJ_GLOBAL_TEXTDRAW[99], 1);
  1439. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[99], 1);
  1440. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[99], 0);
  1441. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[99], 0.000000, 0.000000, 0.000000, 1.000000);
  1442. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[99]);
  1443. BJ_GLOBAL_TEXTDRAW[100] = TextDrawCreate(560.133301, 118.451874, "DA_VIDITE_LISTU_ZADATAKA");
  1444. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[100], 0.103996, 0.513185);
  1445. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[100], 1280.000000, 1280.000000);
  1446. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[100], 1);
  1447. TextDrawColor(BJ_GLOBAL_TEXTDRAW[100], 0xFFFFFFFF);
  1448. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[100], 0x80808080);
  1449. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[100], 0);
  1450. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[100], 0);
  1451. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[100], 0x000000FF);
  1452. TextDrawFont(BJ_GLOBAL_TEXTDRAW[100], 2);
  1453. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[100], 1);
  1454. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[100], 0);
  1455. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[100], 0.000000, 0.000000, 0.000000, 1.000000);
  1456. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[100]);
  1457. BJ_GLOBAL_TEXTDRAW[101] = TextDrawCreate(559.799988, 123.829636, "/ZADACI");
  1458. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[101], 0.103996, 0.513185);
  1459. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[101], 1280.000000, 1280.000000);
  1460. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[101], 1);
  1461. TextDrawColor(BJ_GLOBAL_TEXTDRAW[101], 0xC0C0C0FF);
  1462. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[101], 0x80808080);
  1463. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[101], 0);
  1464. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[101], 0);
  1465. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[101], 0x000000FF);
  1466. TextDrawFont(BJ_GLOBAL_TEXTDRAW[101], 1);
  1467. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[101], 1);
  1468. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[101], 0);
  1469. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[101], 0.000000, 0.000000, 0.000000, 1.000000);
  1470. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[101]);
  1471. BJ_GLOBAL_TEXTDRAW[102] = TextDrawCreate(325.000061, 428.177765, "");
  1472. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[102], 0.480000, 1.120000);
  1473. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[102], 10.000000, 14.000000);
  1474. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[102], 1);
  1475. TextDrawColor(BJ_GLOBAL_TEXTDRAW[102], 0x00FF00FF);
  1476. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[102], 0x80808080);
  1477. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[102], 0);
  1478. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[102], 0);
  1479. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[102], 0xFFFFFF00);
  1480. TextDrawFont(BJ_GLOBAL_TEXTDRAW[102], 5);
  1481. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[102], 0);
  1482. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[102], 0);
  1483. TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[102], 19933);
  1484. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[102], 0.000000, -45.000000, 0.000000, 1.000000);
  1485. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[102]);
  1486. BJ_GLOBAL_TEXTDRAW[103] = TextDrawCreate(318.000000, 418.148315, "J");
  1487. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[103], 0.547666, 2.006515);
  1488. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[103], 47.000000, 0.000000);
  1489. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[103], 1);
  1490. TextDrawColor(BJ_GLOBAL_TEXTDRAW[103], 0xFFFFFFFF);
  1491. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[103], 0x80808080);
  1492. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[103], 0);
  1493. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[103], 1);
  1494. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[103], 0x1C202DFF);
  1495. TextDrawFont(BJ_GLOBAL_TEXTDRAW[103], 0);
  1496. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[103], 1);
  1497. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[103], 0);
  1498. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[103], 0.000000, 0.000000, 0.000000, 1.000000);
  1499. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[103]);
  1500. BJ_PLAYER_TEXTDRAW[playerid][0] = CreatePlayerTextDraw(playerid, 23.599989, 434.940796, "128.152$");
  1501. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][0], 0.111331, 0.629333);
  1502. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][0], 1280.000000, 1280.000000);
  1503. PlayerTextDrawAlignment(playerid, BJ_PLAYER_TEXTDRAW[playerid][0], 1);
  1504. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][0], 0xFFFFFFFF);
  1505. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][0], 0x80808080);
  1506. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][0], 0);
  1507. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][0], 0);
  1508. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][0], 0x000000FF);
  1509. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][0], 2);
  1510. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][0], 1);
  1511. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][0], 0);
  1512. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][0], 0.000000, 0.000000, 0.000000, 1.000000);
  1513. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][0]);
  1514. BJ_PLAYER_TEXTDRAW[playerid][1] = CreatePlayerTextDraw(playerid, 593.200195, 434.811279, "0g");
  1515. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][1], 0.111331, 0.629333);
  1516. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][1], 1280.000000, 1280.000000);
  1517. PlayerTextDrawAlignment(playerid, BJ_PLAYER_TEXTDRAW[playerid][1], 1);
  1518. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][1], 0xFFFFFFFF);
  1519. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][1], 0x80808080);
  1520. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][1], 0);
  1521. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][1], 0);
  1522. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][1], 0x000000FF);
  1523. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][1], 2);
  1524. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][1], 1);
  1525. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][1], 0);
  1526. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][1], 0.000000, 0.000000, 0.000000, 1.000000);
  1527. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][1]);
  1528. BJ_PLAYER_TEXTDRAW[playerid][2] = CreatePlayerTextDraw(playerid, 122.599953, 406.792450, "");
  1529. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][2], 0.480000, 1.120000);
  1530. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][2], 59.000000, 65.000000);
  1531. PlayerTextDrawAlignment(playerid, BJ_PLAYER_TEXTDRAW[playerid][2], 1);
  1532. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][2], 0xFFFFFFFF);
  1533. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][2], 0x80808080);
  1534. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][2], 0);
  1535. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][2], 0);
  1536. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][2], 0xFFFFFF00);
  1537. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][2], 5);
  1538. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][2], 0);
  1539. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][2], 0);
  1540. PlayerTextDrawSetPreviewModel(playerid, BJ_PLAYER_TEXTDRAW[playerid][2], 26);
  1541. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][2], 0.000000, 0.000000, 0.000000, 1.000000);
  1542. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][2]);
  1543. BJ_PLAYER_TEXTDRAW[playerid][3] = CreatePlayerTextDraw(playerid, 165.400040, 430.563080, "User_Name");
  1544. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][3], 0.085997, 0.591997);
  1545. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][3], 1280.000000, 1280.000000);
  1546. PlayerTextDrawAlignment(playerid, BJ_PLAYER_TEXTDRAW[playerid][3], 1);
  1547. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][3], 0xFFFFFFFF);
  1548. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][3], 0x80808080);
  1549. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][3], 0);
  1550. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][3], 0);
  1551. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][3], 0x000000FF);
  1552. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][3], 2);
  1553. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][3], 1);
  1554. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][3], 0);
  1555. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][3], 0.000000, 0.000000, 0.000000, 1.000000);
  1556. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][3]);
  1557. BJ_PLAYER_TEXTDRAW[playerid][4] = CreatePlayerTextDraw(playerid, 165.366714, 437.744568, "49 MIN");
  1558. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][4], 0.085997, 0.591997);
  1559. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][4], 1280.000000, 1280.000000);
  1560. PlayerTextDrawAlignment(playerid, BJ_PLAYER_TEXTDRAW[playerid][4], 1);
  1561. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][4], 0xFFFFFFFF);
  1562. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][4], 0x80808080);
  1563. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][4], 0);
  1564. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][4], 0);
  1565. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][4], 0x000000FF);
  1566. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][4], 2);
  1567. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][4], 1);
  1568. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][4], 0);
  1569. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][4], 0.000000, 0.000000, 0.000000, 1.000000);
  1570. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][4]);
  1571. BJ_PLAYER_TEXTDRAW[playerid][5] = CreatePlayerTextDraw(playerid, 262.332977, 424.570465, "Temple");
  1572. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][5], 0.122331, 0.546370);
  1573. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][5], 1280.000000, 1280.000000);
  1574. PlayerTextDrawAlignment(playerid, BJ_PLAYER_TEXTDRAW[playerid][5], 1);
  1575. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][5], 0xC0C0C0FF);
  1576. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][5], 0x80808080);
  1577. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][5], 0);
  1578. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][5], 0);
  1579. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][5], 0x000000FF);
  1580. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][5], 1);
  1581. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][5], 1);
  1582. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][5], 0);
  1583. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][5], 0.000000, 0.000000, 0.000000, 1.000000);
  1584. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][5]);
  1585. BJ_PLAYER_TEXTDRAW[playerid][6] = CreatePlayerTextDraw(playerid, 557.000000, 377.000000, "_");
  1586. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][6], 0.610000, 4.400001);
  1587. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][6], 516.000000, 126.000000);
  1588. PlayerTextDrawAlignment(playerid, BJ_PLAYER_TEXTDRAW[playerid][6], 2);
  1589. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][6], 0xFFFFFFFF);
  1590. PlayerTextDrawUseBox(playerid, BJ_PLAYER_TEXTDRAW[playerid][6], 1);
  1591. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][6], 0x00000099);
  1592. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][6], 1);
  1593. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][6], 0);
  1594. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][6], 0x000000FF);
  1595. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][6], 1);
  1596. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][6], 1);
  1597. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][6], 0);
  1598. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][6], 0.000000, 0.000000, 0.000000, 1.000000);
  1599. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][6]);
  1600. BJ_PLAYER_TEXTDRAW[playerid][7] = CreatePlayerTextDraw(playerid, 589.000000, 408.000000, "_");
  1601. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][7], 0.610000, 0.800000);
  1602. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][7], 546.000000, 58.000000);
  1603. PlayerTextDrawAlignment(playerid, BJ_PLAYER_TEXTDRAW[playerid][7], 2);
  1604. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][7], 0xFFFFFFFF);
  1605. PlayerTextDrawUseBox(playerid, BJ_PLAYER_TEXTDRAW[playerid][7], 1);
  1606. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][7], 0x000000FF);
  1607. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][7], 1);
  1608. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][7], 0);
  1609. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][7], 0x000000FF);
  1610. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][7], 1);
  1611. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][7], 1);
  1612. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][7], 0);
  1613. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][7], 0.000000, 0.000000, 0.000000, 1.000000);
  1614. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][7]);
  1615. BJ_PLAYER_TEXTDRAW[playerid][8] = CreatePlayerTextDraw(playerid, 596.000000, 408.000000, "_");
  1616. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][8], 0.610000, 0.800000);
  1617. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][8], 546.000000, 45.000000);
  1618. PlayerTextDrawAlignment(playerid, BJ_PLAYER_TEXTDRAW[playerid][8], 2);
  1619. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][8], 0xFFFFFFFF);
  1620. PlayerTextDrawUseBox(playerid, BJ_PLAYER_TEXTDRAW[playerid][8], 1);
  1621. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][8], 0x0F0F0FFF);
  1622. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][8], 1);
  1623. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][8], 0);
  1624. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][8], 0x000000FF);
  1625. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][8], 1);
  1626. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][8], 1);
  1627. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][8], 0);
  1628. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][8], 0.000000, 0.000000, 0.000000, 1.000000);
  1629. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][8]);
  1630. BJ_PLAYER_TEXTDRAW[playerid][9] = CreatePlayerTextDraw(playerid, 589.000000, 394.000000, "_");
  1631. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][9], 0.610000, 0.800000);
  1632. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][9], 546.000000, 58.000000);
  1633. PlayerTextDrawAlignment(playerid, BJ_PLAYER_TEXTDRAW[playerid][9], 2);
  1634. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][9], 0xFFFFFFFF);
  1635. PlayerTextDrawUseBox(playerid, BJ_PLAYER_TEXTDRAW[playerid][9], 1);
  1636. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][9], 0x000000FF);
  1637. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][9], 1);
  1638. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][9], 0);
  1639. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][9], 0x000000FF);
  1640. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][9], 1);
  1641. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][9], 1);
  1642. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][9], 0);
  1643. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][9], 0.000000, 0.000000, 0.000000, 1.000000);
  1644. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][9]);
  1645. BJ_PLAYER_TEXTDRAW[playerid][10] = CreatePlayerTextDraw(playerid, 596.000000, 394.000000, "_");
  1646. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][10], 0.610000, 0.800000);
  1647. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][10], 546.000000, 45.000000);
  1648. PlayerTextDrawAlignment(playerid, BJ_PLAYER_TEXTDRAW[playerid][10], 2);
  1649. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][10], 0xFFFFFFFF);
  1650. PlayerTextDrawUseBox(playerid, BJ_PLAYER_TEXTDRAW[playerid][10], 1);
  1651. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][10], 0x0F0F0FFF);
  1652. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][10], 1);
  1653. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][10], 0);
  1654. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][10], 0x000000FF);
  1655. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][10], 1);
  1656. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][10], 1);
  1657. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][10], 0);
  1658. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][10], 0.000000, 0.000000, 0.000000, 1.000000);
  1659. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][10]);
  1660. BJ_PLAYER_TEXTDRAW[playerid][11] = CreatePlayerTextDraw(playerid, 534.500000, 339.000000, "MODELAUTO");
  1661. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][11], 0.500000, 5.199998);
  1662. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][11], 46.000000, 66.000000);
  1663. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][11], 0xFFFFFFFF);
  1664. PlayerTextDrawUseBox(playerid, BJ_PLAYER_TEXTDRAW[playerid][11], 1);
  1665. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][11], 0x00000000);
  1666. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][11], 1);
  1667. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][11], 0);
  1668. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][11], 0x00000000);
  1669. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][11], 5);
  1670. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][11], 1);
  1671. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][11], 0);
  1672. PlayerTextDrawSetPreviewModel(playerid, BJ_PLAYER_TEXTDRAW[playerid][11], 522);
  1673. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][11], -10.000000, 0.000000, 90.000000, 1.000000);
  1674. PlayerTextDrawSetPreviewVehCol(playerid, BJ_PLAYER_TEXTDRAW[playerid][11], 1, 1);
  1675. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][11]);
  1676. BJ_PLAYER_TEXTDRAW[playerid][12] = CreatePlayerTextDraw(playerid, 525.000000, 408.000000, "_");
  1677. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][12], 0.610000, 0.800000);
  1678. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][12], 546.000000, 58.000000);
  1679. PlayerTextDrawAlignment(playerid, BJ_PLAYER_TEXTDRAW[playerid][12], 2);
  1680. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][12], 0xFFFFFFFF);
  1681. PlayerTextDrawUseBox(playerid, BJ_PLAYER_TEXTDRAW[playerid][12], 1);
  1682. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][12], 0x000000FF);
  1683. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][12], 1);
  1684. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][12], 0);
  1685. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][12], 0x000000FF);
  1686. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][12], 1);
  1687. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][12], 1);
  1688. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][12], 0);
  1689. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][12], 0.000000, 0.000000, 0.000000, 1.000000);
  1690. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][12]);
  1691. BJ_PLAYER_TEXTDRAW[playerid][13] = CreatePlayerTextDraw(playerid, 518.000000, 408.000000, "_");
  1692. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][13], 0.610000, 0.800000);
  1693. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][13], 546.000000, 45.000000);
  1694. PlayerTextDrawAlignment(playerid, BJ_PLAYER_TEXTDRAW[playerid][13], 2);
  1695. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][13], 0xFFFFFFFF);
  1696. PlayerTextDrawUseBox(playerid, BJ_PLAYER_TEXTDRAW[playerid][13], 1);
  1697. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][13], 0x0F0F0FFF);
  1698. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][13], 1);
  1699. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][13], 0);
  1700. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][13], 0x000000FF);
  1701. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][13], 1);
  1702. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][13], 1);
  1703. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][13], 0);
  1704. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][13], 0.000000, 0.000000, 0.000000, 1.000000);
  1705. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][13]);
  1706. BJ_PLAYER_TEXTDRAW[playerid][14] = CreatePlayerTextDraw(playerid, 516.000000, 392.000000, "12");
  1707. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][14], 0.289999, 1.399999);
  1708. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][14], 1280.000000, 1280.000000);
  1709. PlayerTextDrawAlignment(playerid, BJ_PLAYER_TEXTDRAW[playerid][14], 2);
  1710. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][14], 0x00FF00FF);
  1711. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][14], 0x80808080);
  1712. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][14], 1);
  1713. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][14], 0);
  1714. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][14], 0x000000FF);
  1715. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][14], 3);
  1716. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][14], 1);
  1717. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][14], 0);
  1718. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][14], 0.000000, 0.000000, 0.000000, 1.000000);
  1719. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][14]);
  1720. BJ_PLAYER_TEXTDRAW[playerid][15] = CreatePlayerTextDraw(playerid, 525.000000, 395.000000, "KM/H");
  1721. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][15], 0.149998, 1.000000);
  1722. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][15], 1280.000000, 1280.000000);
  1723. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][15], 0x00FF00FF);
  1724. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][15], 0x80808080);
  1725. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][15], 1);
  1726. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][15], 0);
  1727. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][15], 0x000000FF);
  1728. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][15], 2);
  1729. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][15], 1);
  1730. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][15], 0);
  1731. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][15], 0.000000, 0.000000, 0.000000, 1.000000);
  1732. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][15]);
  1733. BJ_PLAYER_TEXTDRAW[playerid][16] = CreatePlayerTextDraw(playerid, 556.500000, 390.000000, "MODELGORIVO");
  1734. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][16], 0.500000, 1.000000);
  1735. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][16], 15.000000, 14.000000);
  1736. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][16], 0xFFFFFFC8);
  1737. PlayerTextDrawUseBox(playerid, BJ_PLAYER_TEXTDRAW[playerid][16], 1);
  1738. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][16], 0x00000000);
  1739. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][16], 1);
  1740. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][16], 0);
  1741. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][16], 0x00000000);
  1742. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][16], 5);
  1743. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][16], 1);
  1744. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][16], 0);
  1745. PlayerTextDrawSetPreviewModel(playerid, BJ_PLAYER_TEXTDRAW[playerid][16], 1650);
  1746. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][16], 0.000000, 0.000000, 180.000000, 1.000000);
  1747. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][16]);
  1748. BJ_PLAYER_TEXTDRAW[playerid][17] = CreatePlayerTextDraw(playerid, 560.500000, 406.000000, "MODELKILOMETRI");
  1749. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][17], 0.500000, 1.000000);
  1750. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][17], 9.000000, 10.000000);
  1751. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][17], 0xFFFFFFC8);
  1752. PlayerTextDrawUseBox(playerid, BJ_PLAYER_TEXTDRAW[playerid][17], 1);
  1753. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][17], 0x00000000);
  1754. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][17], 1);
  1755. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][17], 0);
  1756. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][17], 0x00000000);
  1757. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][17], 5);
  1758. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][17], 1);
  1759. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][17], 0);
  1760. PlayerTextDrawSetPreviewModel(playerid, BJ_PLAYER_TEXTDRAW[playerid][17], 1073);
  1761. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][17], 0.000000, 0.000000, 90.000000, 1.000000);
  1762. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][17]);
  1763. BJ_PLAYER_TEXTDRAW[playerid][18] = CreatePlayerTextDraw(playerid, 540.500000, 405.000000, "MODELINFO");
  1764. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][18], 0.500000, 1.000000);
  1765. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][18], 18.000000, 12.000000);
  1766. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][18], 0xFFFFFFC8);
  1767. PlayerTextDrawUseBox(playerid, BJ_PLAYER_TEXTDRAW[playerid][18], 1);
  1768. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][18], 0x00000000);
  1769. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][18], 1);
  1770. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][18], 0);
  1771. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][18], 0x00000000);
  1772. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][18], 5);
  1773. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][18], 1);
  1774. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][18], 0);
  1775. PlayerTextDrawSetPreviewModel(playerid, BJ_PLAYER_TEXTDRAW[playerid][18], 1239);
  1776. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][18], 0.000000, 0.000000, 0.000000, 1.000000);
  1777. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][18]);
  1778. BJ_PLAYER_TEXTDRAW[playerid][19] = CreatePlayerTextDraw(playerid, 574.000000, 408.000000, "N/A km");
  1779. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][19], 0.119998, 0.699998);
  1780. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][19], 1280.000000, 1280.000000);
  1781. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][19], 0xFFFFFFFF);
  1782. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][19], 0x80808080);
  1783. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][19], 0);
  1784. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][19], 0);
  1785. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][19], 0x1E5096FF);
  1786. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][19], 2);
  1787. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][19], 1);
  1788. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][19], 0);
  1789. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][19], 0.000000, 0.000000, 0.000000, 1.000000);
  1790. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][19]);
  1791. BJ_PLAYER_TEXTDRAW[playerid][20] = CreatePlayerTextDraw(playerid, 574.000000, 394.000000, "29 L");
  1792. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][20], 0.119998, 0.699998);
  1793. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][20], 1280.000000, 1280.000000);
  1794. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][20], 0xFFFFFFFF);
  1795. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][20], 0x80808080);
  1796. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][20], 0);
  1797. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][20], 0);
  1798. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][20], 0x1E5096FF);
  1799. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][20], 2);
  1800. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][20], 1);
  1801. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][20], 0);
  1802. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][20], 0.000000, 0.000000, 0.000000, 1.000000);
  1803. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][20]);
  1804. BJ_PLAYER_TEXTDRAW[playerid][21] = CreatePlayerTextDraw(playerid, 617.000000, 394.000000, "DIZEL");
  1805. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][21], 0.119998, 0.699998);
  1806. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][21], 1280.000000, 1280.000000);
  1807. PlayerTextDrawAlignment(playerid, BJ_PLAYER_TEXTDRAW[playerid][21], 3);
  1808. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][21], 0xFFFFFFFF);
  1809. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][21], 0x80808080);
  1810. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][21], 0);
  1811. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][21], 0);
  1812. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][21], 0x1E5096FF);
  1813. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][21], 2);
  1814. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][21], 1);
  1815. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][21], 0);
  1816. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][21], 0.000000, 0.000000, 0.000000, 1.000000);
  1817. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][21]);
  1818. BJ_PLAYER_TEXTDRAW[playerid][22] = CreatePlayerTextDraw(playerid, 495.500000, 403.000000, "MODELSVJETLA");
  1819. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][22], 0.500000, 1.000000);
  1820. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][22], 16.000000, 15.000000);
  1821. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][22], 0x000000FF);
  1822. PlayerTextDrawUseBox(playerid, BJ_PLAYER_TEXTDRAW[playerid][22], 1);
  1823. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][22], 0x00000000);
  1824. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][22], 1);
  1825. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][22], 0);
  1826. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][22], 0x00000000);
  1827. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][22], 5);
  1828. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][22], 1);
  1829. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][22], 0);
  1830. PlayerTextDrawSetPreviewModel(playerid, BJ_PLAYER_TEXTDRAW[playerid][22], 19154);
  1831. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][22], 0.000000, 0.000000, 0.000000, 1.000000);
  1832. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][22]);
  1833. BJ_PLAYER_TEXTDRAW[playerid][23] = CreatePlayerTextDraw(playerid, 502.500000, 403.000000, "MODELSVJETLA2");
  1834. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][23], 0.500000, 1.000000);
  1835. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][23], 16.000000, 15.000000);
  1836. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][23], 0x000000FF);
  1837. PlayerTextDrawUseBox(playerid, BJ_PLAYER_TEXTDRAW[playerid][23], 1);
  1838. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][23], 0x00000000);
  1839. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][23], 1);
  1840. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][23], 0);
  1841. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][23], 0x00000000);
  1842. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][23], 5);
  1843. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][23], 1);
  1844. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][23], 0);
  1845. PlayerTextDrawSetPreviewModel(playerid, BJ_PLAYER_TEXTDRAW[playerid][23], 19154);
  1846. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][23], 0.000000, 0.000000, 0.000000, 1.000000);
  1847. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][23]);
  1848. BJ_PLAYER_TEXTDRAW[playerid][24] = CreatePlayerTextDraw(playerid, 548.200012, 68.599998, "LD_SPAC:white");
  1849. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][24], 0.480000, 1.120000);
  1850. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][24], 57.599998, 5.000000);
  1851. PlayerTextDrawAlignment(playerid, BJ_PLAYER_TEXTDRAW[playerid][24], 1);
  1852. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][24], 0xB4191DFF);
  1853. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][24], 0x80808080);
  1854. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][24], 0);
  1855. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][24], 0);
  1856. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][24], 0x000000FF);
  1857. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][24], 4);
  1858. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][24], 0);
  1859. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][24], 0);
  1860. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][24], 0.000000, 0.000000, 0.000000, 1.000000);
  1861. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][24]);
  1862.  
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