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- # «NUCLEAR THRONE SUMMER GAMES: PLASMA BALL RUN»
- ## 1. Game Board and Cell Types
- | Color | Purpose | Effect on Stop |
- |-----------|-----------------|-----------------------------------------|
- | **White** | Regular | Nothing happens |
- | **Yellow**| Boss Cell | *During the next duel*, you choose the format (rapid / nomelee / speedrun).<br>Otherwise — they can agree or choose the random format.|
- | **Orange**| Chaos Wheel | On resolve, the wheel spins: "skip Weekly Challenge reward," "+1 step," "-1 step," "auto-win/auto-lose round 1," etc. |
- | **Red** | Stop Cell | The player skips the next Weekly Challenge **and** both upcoming duels |
- | **Green** | Luck Wheel | Same as orange, but only positive events in the sector |
- | **Gray** | Lore Cell "Vault" | After a duel: the player can take/remove a **crown** (§ 5) and, if this is the first visited vault and no one else has been here yet, receives **proto-mutant remains** |
- ---
- ## 2. Movement
- 1. **Move length** is determined _after_ each duel by rolling **d3** for both players.
- 2. After getting the result (1–3), the player moves forward. Remaining steps can be _voluntarily_ forfeited to end the turn on any cell.
- 3. You can skip "Duel's day" and get technical defeat instead (d3 roll)
- ---
- ## 3. Duels
- - Held on **weekends**.
- - Players within **closest** distance are randomly paired. If the number of players is odd, the lone player gets `+2` steps and rests.
- - The battle format is determined by the cell color (see § 1).
- - From round 2 of each battle, a random **modifier** is added.
- - Winner rolls d5 instead of d3
- ---
- ## 4. Bonus Dice
- - **Weekly Challenge** and **Daily/Weekly** rewards: Top-10 in **Daily/Weekly** gives the player **bonus-d3** roll.
- - It will be automatically added on **Friday** before duel formation.
- ---
- ## 5. Crowns
- | Crown | Effect |
- |---------------|----------------------------------------------------------------------------|
- | **Haste** | `+1` to all rolls, but **auto-defeat** in round 1 of each duel |
- | **Luck** | On defeat — mandatory `+1` step w/o roll; on victory — get random "green" bonus |
- | **Hatred** | All cells for the player are considered orange, except yellow |
- | **Love** | Effects of orange cells are **doubled** |
- | **Blood** | `+1` to all rolls; **does not** receive bonus-d3 from Weekly/Daily |
- - On the first visit to a vault, the player draws **2 random** crowns and keeps one.
- - On any gray cell, the crown can be **changed** or **removed**.
- ---
- ## 6. Proto-Mutant Remains
- - Entering any vault gives the player **remains** of the proto-mutant.
- - If the player is the leader, they have -1 to their non-weekly-bonus rolls when possessing **remains**.
- - Defeating the owner of remains allows the player to take them, but the defeated player loses their remains.
- - At the end of the campaign, players with the **highest number** of remains are rewarded.
- ---
- ## 7. Weekly Timeline
- ```text
- Saturday — Duels
- ↓ Resolve (orange/green wheels)
- Sunday — Duels
- ↓ Resolve
- Mon–Fri — Weekly Challenge
- ↓ Resolve
- (Cycle repeats)
- ```
- ## 8. Duels Rules
- ## 8.1. General Rules
- - Use NTT v100.029, 4:3 aspect ratio and 30fps, 0% freezeframes
- - Using mods that aren't listed or aren't of the same version is forbidden and will result in disqualification. Also you can't use any commands for exception of "/loadmod", "/loadloc" and etc. This rule does not apply to purely cosmetic mods.
- - Each participant must turn on the timer in the game settings.
- - As all matches will be streamed live on Twitch, players must be able to stream Nuclear Throne.
- - Players may be late for a match no more than 15 minutes. Otherwise, they will be given a technical defeat.
- - Every round the Wheel with modifiers will be spun.
- - If a modifier contradicts the rules, the modifier's rule overrides it.
- ## 8.2. Speedrun
- - Bo5 format
- - Mods required: `tournament`.
- - Each round players must play a character that they have not played in that match.
- - The round ends when one of the players reaches the goal of the round.
- - Proto Chests and the use of starting loadouts are prohibited.
- - Restarting is prohibited
- Description of each round's objectives:
- 1, 2 - Sit the Throne
- 3, 4 - Captain
- 5 - All Bosses
- ## 8.3. `NoMelee` Crown Clash
- - Bo3 format
- - Mods required: 'nomelee', `grillskills`.
- - Before the first round starts, both players must ban one character that no one will be able to use in the current match.
- - Each round players must play a character that they have not played in that match.
- - Each round 2 weapon mutations will be chosen by random (except long arms). Enable them using the mod.
- - Winner is decided by the "Time Rule".
- - Proto Chests are prohibited.
- - Crown of Blood must be taken ASAP (at 1-2 L1 or 3-2 L1).
- ## 8.4. `Rapid` Crown Clash
- - Bo3 format
- - Mods required: `seed`, `grillskills`, `ntsg_rapid`, 'lesslag' (optional).
- - Before the first round starts, both players must ban one character that no one will be able to use in the current match.
- - Each round players must play a character that they have not played in that match.
- - Players must start with Crown of Destiny. Golden Weapons are allowed. Protochest is prohibited.
- - Winner is decided by the "Time Rule".
- ## 8.5. The "Time Rule":
- When one of the players dies:
- - Add 10 minutes to the dead player's in-game timer; the living player has until this time to reach the stage where the dead player died.
- - If the living player dies on this stage, the dead player wins.
- - If the living player beats this stage, the living player wins.
- - If both players die on 1-1, the one who died first wins the round.
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