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lafur Mar 22nd, 2019 123 Never
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end -- > CREATED BY WULFBUG9 2014
  6. -- > Seriously, I made this. (wulfbug9)
  7. -- > I'm releasing a ton of my other scripts on this pastebin, too. So go check them out.
  8. function rand(a)return (math.random()-.5)*2*a end
  9. function q(f,arg)return coroutine.resume(coroutine.create(f),unpack(arg or {}))end
  10. function fade(p,s)q(function(part,start)for i=start,1,.05 do part.Transparency = part.Transparency+0.05 wait(1/30)end end,{p,s})end
  11. function appear(p,s)q(function(part,start)for i=start,0,-.05 do part.Transparency = part.Transparency-0.05 wait(1/30)end end,{p,s})end
  12. function Part(Name,Parent,Size,CFrame,Color,Trans,Anch,Can,Mat,Ref)
  13.     local p = Instance.new("Part",Parent)p.Name = Name
  14.     p.FormFactor = "Custom"p.Size = Size
  15.     p.Anchored = Anch p.CFrame = CFrame
  16.     p.BrickColor = BrickColor.new(Color)p.Transparency = Trans
  17.     p.TopSurface = 0 p.CanCollide = Can
  18.     p.BottomSurface = 0 p.Material = Mat
  19.     p.Reflectance = Ref or 0;p:BreakJoints()
  20.     p.Locked = true;return p
  21. end
  22. function WedgePart(Name,Parent,Size,CFrame,Color,Trans,Anch,Can,Mat,Ref)
  23.     local p = Instance.new("WedgePart",Parent)p.Name = Name
  24.     p.FormFactor = "Custom"p.Size = Size
  25.     p.Anchored = Anch p.CFrame = CFrame
  26.     p.BrickColor = BrickColor.new(Color)p.Transparency = Trans
  27.     p.TopSurface = 0 p.CanCollide = Can
  28.     p.BottomSurface = 0 p.Material = Mat
  29.     p.Reflectance = Ref or 0;p:BreakJoints()
  30.     p.Locked = true;return p
  31. end
  32. function CornerWedgePart(Name,Parent,Size,CFrame,Color,Trans,Anch,Can,Mat,Ref)
  33.     local p = Instance.new("CornerWedgePart",Parent)p.Name = Name;p.Size = Size
  34.     p.Anchored = Anch p.CFrame = CFrame
  35.     p.BrickColor = BrickColor.new(Color)p.Transparency = Trans
  36.     p.TopSurface = 0 p.CanCollide = Can
  37.     p.BottomSurface = 0 p.Material = Mat
  38.     p.Reflectance = Ref or 0;p:BreakJoints()
  39.     p.Locked = true;return p
  40. end
  41. function Mesh(Parent,Type,Scale,ID,TID)
  42.     local m = Instance.new("SpecialMesh",Parent)m.MeshType = Type
  43.     m.Scale = Scale or Vector3.new(1,1,1)
  44.     if ID then m.MeshId = ID end if TID then m.TextureId = TID end
  45.     return m
  46. end
  47. function Weld(p1,p2,c0,c1)
  48.     local w = Instance.new("Weld",p1)w.Part0 = p1;w.Part1 = p2
  49.     w.C0,w.C1 = c0 or CFrame.new(),c1 or CFrame.new()
  50.     return w
  51. end
  52. function cslerp(c1,c2,t)
  53.     local function s(a,b,c)return (1-c)*a+(c*b)end
  54.     local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  55.     local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  56.     for i,v in pairs(com1)do com1[i] = s(v,com2[i],t)end
  57.     return CFrame.new(com1[1],com1[2],com1[3])*CFrame.Angles(select(4,unpack(com1)))
  58. end
  59. local char
  60. ---------------------------------------------
  61. player = game:service("Players").LocalPlayer
  62. repeat wait() char = player.Character until char
  63. pcall(function()char:FindFirstChild("Animate"):Destroy()end)
  64. root = char:WaitForChild("HumanoidRootPart")
  65. torso = char:WaitForChild("Torso")
  66. humanoid = char:WaitForChild("Humanoid")
  67. mouse = player:GetMouse()
  68. step = game:service("RunService").Stepped
  69. asset = "http://www.roblox.com/asset/?id="
  70. meshes = {["blast"] = 20329976,["ring"] = 3270017,["spike"] = 1033714,["cone"] = 1082802,["crown"] = 20329976,["cloud"] = 1095708,["diamond"] = 9756362}
  71. sounds = {["explode"] = 130792180;}
  72. colour = "White"
  73. scolour = tostring(BrickColor.random())--"Lime green"
  74. Attacking = false
  75. local bv,bp,bg
  76. hover = 10
  77. carspeed = 60
  78. keysdown = {}
  79. c0ls = CFrame.new(-1,0.5,0)*CFrame.Angles(math.pi/6,0,0)
  80. c0rs = CFrame.new(1,0.5,0)*CFrame.Angles(math.pi/6,0,0)
  81. c1ls = CFrame.new(0.5,0.5,0)
  82. c1rs = CFrame.new(-0.5,0.5,0)
  83. c0tw = CFrame.new(0,0,0)
  84. c1tw = CFrame.new(0,0,0)
  85. rs = Weld(torso,char:WaitForChild("Right Arm"),c0rs,c1rs)
  86. ls = Weld(torso,char:WaitForChild("Left Arm"),c0ls,c1ls)
  87. tw = Weld(root,torso,c0tw,c1tw)
  88. ---------------------------------------------
  89. function Smoke(origin,color)
  90.     local p = Part("Effect",workspace,Vector3.new(2,2,2),origin*CFrame.new(rand(10),-1,rand(10)),color or "Black",.1,false,false,"SmoothPlastic")
  91.     local m = Mesh(p,"Sphere",Vector3.new(1.25,1.25,1.25))
  92.     local bp = Instance.new("BodyPosition",p)bp.D = 100 bp.P = 100 bp.position = p.Position+Vector3.new(0,7,0)
  93.     q(function(pa,me)
  94.         fade(pa,.1)
  95.         for i=25,100 do
  96.             me.Scale = me.Scale+Vector3.new(0.15,0.1,0.15)
  97.             wait(1/30)
  98.         end
  99.         pa:Destroy()
  100.     end,{p,m})
  101. end
  102. function crownExplode(origin,color,size)
  103.     local p = Part("Effect",workspace,Vector3.new(size,size,size),origin,color,.2,true,false,"SmoothPlastic")
  104.     local m = Mesh(p,"FileMesh",Vector3.new(size/2,size/2,size/2),asset..meshes["crown"])
  105.     q(function(pa,me)
  106.         for i=.2,1,.025 do
  107.             me.Scale = me.Scale+Vector3.new(0.75,0.75,0.75)
  108.             pa.Transparency = i
  109.             wait(1/30)
  110.         end
  111.         pa:Destroy()
  112.     end,{p,m})
  113. end
  114. function quickSound(id,v)
  115.     local s = Instance.new("Sound",workspace)
  116.     s.SoundId = id
  117.     s.PlayOnRemove = true
  118.     s.Volume = v or 1
  119.     delay(0.025,function()s:remove()end)
  120. end
  121. function checkDmgArea(origin,dmg,d)
  122.     for i,v in pairs(workspace:children())do
  123.         if v~=char and v:FindFirstChild("Torso") then
  124.             local h;
  125.             for _,k in pairs(v:children())do if k:IsA("Humanoid") then h = k end end
  126.             local dist = (origin.p - v:FindFirstChild("Torso").CFrame.p).magnitude
  127.             if dist < d and h~=nil then
  128.                 h.Health = h.Health - dmg
  129.             end
  130.         end
  131.     end
  132. end
  133. function Shoot(start,dmg)
  134.     dmg = dmg or 15
  135.     local vel = start.lookVector
  136.     local p = Part("Bullet",workspace,Vector3.new(4,4,4),start,"Black",0,true,false,"SmoothPlastic")
  137.     local m = Mesh(p,"Sphere")
  138.     local num = 0
  139.     local ign = char:children()
  140.     local connect
  141.     connect = step:connect(function()
  142.         num = num + 1
  143.         local pp = p.Position
  144.         local h,po
  145.         vel = vel - Vector3.new(0,math.min(999.5,vel.magnitude/50),0)
  146.         repeat
  147.             local r = Ray.new(pp,vel.unit*math.min(999.5,vel.magnitude/100+4))
  148.             h,po = workspace:FindPartOnRayWithIgnoreList(r,ign)
  149.             if h then
  150.                 if h.CanCollide then break
  151.                 else table.insert(ign,h)h = nil
  152.                 end
  153.             else break
  154.             end
  155.         until false
  156.         p.CFrame = CFrame.new(po,po+vel)
  157.         q(function(b)
  158.             local a = b:Clone()
  159.             a.Parent = workspace
  160.             for i=1,-.05,-.05 do
  161.                 wait()
  162.                 a:FindFirstChild("Mesh").Scale = Vector3.new(i,i,i)
  163.                 a.Transparency = a.Transparency + .05
  164.             end
  165.             a:Destroy()
  166.         end,{p})
  167.         if h or num > 300 then
  168.             local cf = p.CFrame
  169.             for i=1,3 do Smoke(cf*CFrame.new(0,4,0),"Black")end
  170.             crownExplode(CFrame.new(cf.x,cf.y,cf.z),"Black",2)
  171.             quickSound(asset..sounds["explode"],2)
  172.             checkDmgArea(cf,dmg,10)
  173.             p:Destroy()
  174.             connect:disconnect()
  175.         end
  176.     end)
  177. end
  178. function Fire()
  179.     Attacking = true
  180.     for i=1,10 do
  181.         wait(1/30)
  182.         local speed = i/10
  183.         rs.C0 = cslerp(rs.C0,c0rs*CFrame.Angles(-math.pi/2.5,0,0),speed)
  184.         ls.C0 = cslerp(ls.C0,c0ls*CFrame.Angles(-math.pi/2.5,0,0),speed)
  185.         tw.C0 = cslerp(tw.C0,c0tw*CFrame.Angles(0,math.pi/2,0),speed)
  186.     end
  187.     local b = Part("Bullet",char,Vector3.new(4,4,4),torso.CFrame,"Black",0,false,false,"SmoothPlastic")
  188.     Mesh(b,"Sphere")
  189.     local w = Weld(torso,b,CFrame.new(0,0,-.5))
  190.     for i=1,5 do
  191.         wait(1/30)
  192.         local speed = i/5
  193.         rs.C0 = cslerp(rs.C0,c0rs*CFrame.Angles(math.pi/2.5,0,0),speed)
  194.         ls.C0 = cslerp(ls.C0,c0ls*CFrame.Angles(math.pi/2.5,0,0),speed)
  195.         tw.C0 = cslerp(tw.C0,c0tw,speed)
  196.         w.C0 = cslerp(w.C0,CFrame.new(0,5,-3),speed)
  197.     end
  198.     Shoot(b.CFrame,52.5)
  199.     b:Destroy()
  200.     for i=1,10 do
  201.         wait(1/30)
  202.         local speed = i/20
  203.         rs.C0 = cslerp(rs.C0,c0rs,speed)
  204.         ls.C0 = cslerp(ls.C0,c0ls,speed)
  205.         tw.C0 = cslerp(tw.C0,c0tw,speed)
  206.     end
  207.     Attacking = false
  208. end
  209. ---------------------------------------------
  210. pcall(function()char:FindFirstChild("CAR"):Destroy()end)
  211. model = Instance.new("Model",char)
  212. model.Name = "CAR"
  213. base = Part("P",model,Vector3.new(6,6,6),torso.CFrame*CFrame.new(6,6,0),colour,0,false,false,"Plastic")
  214. torso.CFrame = base.CFrame
  215. basem = Mesh(base,"Sphere",Vector3.new(1,.5,1))
  216. side = Part("P",model,Vector3.new(6,2,6),torso.CFrame*CFrame.new(6,6,0),colour,0,false,false,"Plastic")
  217. sidem = Mesh(side,"FileMesh",Vector3.new(5.375,5.375,20),asset..meshes["ring"])
  218. sidew = Weld(base,side,CFrame.new(0,1,0)*CFrame.Angles(math.pi/2,0,0))
  219. side2 = Part("P",model,Vector3.new(6,2,6),torso.CFrame*CFrame.new(6,6,0),scolour,0,false,false,"Plastic")
  220. side2m = Mesh(side2,"FileMesh",Vector3.new(5.375,5.375,5),asset..meshes["ring"])
  221. side2w = Weld(side,side2,CFrame.new(0,0,-1.25))
  222. under = Part("P",model,Vector3.new(2,6,2),torso.CFrame*CFrame.new(6,6,0),scolour,0,false,false,"Plastic")
  223. underm = Mesh(under,"FileMesh",Vector3.new(2,6,2),asset..meshes["spike"])
  224. underw = Weld(base,under,CFrame.new(0,-1,0)*CFrame.Angles(math.pi,0,0))
  225. prop = Part("P",model,Vector3.new(0.5,0,4),torso.CFrame*CFrame.new(6,6,0),scolour,0,false,false,"Plastic")
  226. propm = Mesh(prop,"Sphere")
  227. propw = Weld(under,prop,CFrame.new(0,2.25,0))
  228. torweld = Weld(base,root,CFrame.new(0,3,-1))
  229. bp = Instance.new("BodyPosition")
  230. bp.maxForce = Vector3.new(0,1/0,0)
  231. bv = Instance.new("BodyVelocity")
  232. bv.maxForce = Vector3.new(1/0,0,1/0)
  233. bg = Instance.new("BodyGyro")
  234. bg.maxTorque = Vector3.new(1/0,1/0,1/0)
  235. humanoid.WalkSpeed = 0
  236. ---------------------------------------------
  237. mouse.KeyDown:connect(function(key)
  238.     key:lower()
  239.     keysdown[key] = true
  240. end)
  241. mouse.KeyUp:connect(function(key)
  242.     key:lower()
  243.     keysdown[key] = false
  244. end)
  245. mouse.Button1Down:connect(function()
  246.     if not Attacking then
  247.         Fire()
  248.     end
  249. end)
  250. local function bn(key) return keysdown[key]and 1 or 0 end
  251. ---------------------------------------------
  252. step:connect(function()
  253.     hover = hover-bn("e")+bn("q")
  254.     bp.Parent,bg.Parent,bv.Parent = base,base,base
  255.     bp.position = Vector3.new(0,math.sin(tick())+hover,0)
  256.     bg.cframe = workspace.CurrentCamera.CoordinateFrame
  257.     local vel = workspace.CurrentCamera.CoordinateFrame:vectorToWorldSpace(Vector3.new(0-bn("a")+bn("d"),0,0-bn("w")+bn("s")))*Vector3.new(1,0,1)
  258.     bv.velocity = (vel.magnitude > 0 and vel.unit*carspeed)or Vector3.new(0,0,0)
  259.     propw.C0 = propw.C0*CFrame.Angles(0,.2,0)
  260. end)
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