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  1.  _______________________________________________________________________________
  2. | This is a list of the things One Vision changes.                              |
  3. | Version: 0.92                                                                 |
  4. |                                                                               |
  5. |                                                                               |
  6. | (B) Fixed big                                                                 |
  7. | (+) Buff                                                                      |
  8. | (-) Nerf                                                                      |
  9. | (·) Tweaking (neither buff nor nerf, detail changes)                         |
  10. | [+] New content (units, upgrades, abilities , buildings)                      |
  11. | [-] Removed content (units, upgrades, abilities , buildings)                  |
  12. |                                                                               |
  13. | Graphical additions and changes are not mentioned in the changelog            |
  14. |                                                                               |
  15. | If a line happens to have no symbol it is simply part of the line above it    |
  16. | Symbols like ** or -#- are just headlines for factions.                       |
  17. |_______________________________________________________________________________|
  18. =========================================================================================================================================
  19.  ** All Factions **
  20. =========================================================================================================================================
  21.  
  22.    (+)  Lowered cost of epic units to 5500$ (from 6000$) and build time to 55s (from 60s).
  23.  
  24.    (+)  All epic unit facilities provide 4 repair drones (from 3).
  25.         Increased repair radius to 390 (from 340).
  26.  
  27.    [+]  Every player support power now also states its recharge time.
  28.  
  29. =========================================================================================================================================
  30.   ** GDI Factions **
  31. =========================================================================================================================================
  32. -----------------------------------------------------------------------------------------------------------------------------------------
  33.  -#- All GDI factions
  34. -----------------------------------------------------------------------------------------------------------------------------------------
  35.  
  36.    (+)  Lowred cooldown of the Airborne to 1m (from 2m).
  37.         This merely adjusted the cooldown of ZOCOM and Steel Talons to that of the RRF.
  38.  
  39.    (+)  Increased health of Rigs to 2500 (from 2000).
  40.         Increased anti-air missile volley size to 4 (from 2), lowered damage to 120 (from 150).
  41.         Fixed anti-aircraft rocket speed.
  42.  
  43.    (+)  Slightly increased acceptable weapon delta of Watchtowers (they can aim at more targets without rotating the turret).
  44.  
  45.    (+)  Increased range of APCs to 265 (from 250).
  46.         Slightly increased acceptable weapon delta.
  47.  
  48.    (+)  Increased range of Mammoth Tanks to 315 (from 300).
  49.         This applies to all Mammoth Tanks weapons.
  50.         Increased speed to 47 (from 45).
  51.         Mammoth tanks heal themselves out of combat. They restore 2000 HP in one minute (max HP is 11500).
  52.         Reason for the self-healing was an emphasis on its role as damage-sponge and a reference Mammoth Tanks in past CnC titles.
  53.  
  54.    (+)  Changed the War Factory's power consumption to 6 (from 7).
  55.         Now, it is the same as all other factions.
  56.  
  57.    (+)  Increased damage of Missile Squads to 270 (from 235).
  58.         Lowered health to 250 (from 265).
  59.         Increased range to 340 (from 325).
  60.  
  61.    (·) Lowered range of Light Infantry Scouts to 270 (from 280).
  62.         Lowered delay between shots to 1.3 (from 2.1).
  63.         Lowered health to 85 (from 125).
  64.         Increased pre-attack cooldown to 0.45 (from 0.35).
  65.  
  66.    (·) Improved turret rotation and aiming capabilities of Slingshots.
  67.         Lowered range of Slingshots to 365 (from 375).
  68.  
  69.    (-)  Lowered speed of Riflemen Squads to 52 (from 55).
  70.  
  71.    (-)  Lowered range of Hammerheads to 275 (from 300).
  72.         Lowered health of Hammerheads to 2400 (from 2500).
  73.         Lowered cost of Hammerheads to 1400$ (from 1500$).
  74.  
  75. -----------------------------------------------------------------------------------------------------------------------------------------
  76.  -#- Steel Talons
  77. -----------------------------------------------------------------------------------------------------------------------------------------
  78.  
  79.    (+)  Increased range of Combat Engineers to 150 (from 125).
  80.  
  81.    (+)  Increased repair drone range of MRTs to 280 (from 240).
  82.         Increased speed of repair drone to 115 (from 110).
  83.         Increased health to 3100 (from 3000).
  84.         Increased upgraded health to 3800 (from 3600).
  85.         Infantry cannot shoot out of the MRT anymore.
  86.         Increased passenger slots to 2.
  87.         Lowered speed to 68 (from 72).
  88.  
  89.    (·) Lowered cost of the "Talon Armor Upgrade" to 2000$ (from 2500$).
  90.         Lowered research time to 60s (from 1:15s).
  91.         The upgrade does not grant a second passenger slot anymore.
  92.         The upgrade also affects MRTs now.
  93.  
  94.    (-)  Lowered damage of Pitbulls with "AP Rockets" to 285 (from 300).
  95.  
  96.    [+]  Added the Bootcamps upgrade. This makes T1 and T2 infantry come trained with veteran status.
  97.         It can be researched at the Command Post and costs 2500$.
  98.  
  99. -----------------------------------------------------------------------------------------------------------------------------------------
  100.  -#- ZOCOM
  101. -----------------------------------------------------------------------------------------------------------------------------------------
  102.  
  103.    (+)  Renamed Aurora to Shockwave.
  104.         Lowered delay between shots and lowered minimum range.
  105.  
  106.    (+)  Lowered cost of the "Echo Division" upgrade to 1500$ (from 2000$).
  107.         Lowered research time to 45s (from 60s).
  108.  
  109.    (+)  Engineers can be upgraded with Tiberium Field Suits.
  110.  
  111.    (+)  Increased weapon range of Rocket Harvesters to 250 (from 200).
  112.  
  113.    (+)  The MARV can now garrison Echo Troopers.
  114.  
  115.    (+)  Removed delay between shots of the Aurora.
  116.  
  117.    (+)  Missile Squads now benefit from the "Echo Division" upgrade.
  118.         This adds an Echo Trooper to the squad similar to Nod Confessors.
  119.  
  120.    (+)  Increased damage of the Red Arrows' Sonic Cannon to 400 (from 350).
  121.         Increased damage of Rocket Launchers to 220 (from 200).
  122.  
  123.    (+)  Increased range of Echo Troopers in Riflemen and Missile Squads to 320 (from 280).
  124.  
  125. -----------------------------------------------------------------------------------------------------------------------------------------
  126.  -#- RRF (Rapid Reaction Force)
  127. -----------------------------------------------------------------------------------------------------------------------------------------
  128.  
  129.    (+)  Increased speed of Kodiak to 50 (from 46).
  130.  
  131.    (·) Lowered cost of the "Sonic Propulsions" upgrade to 2500$ and research time to 1:15s (from 1:30s).
  132.         Lowered speed bonus to 15% (from 20%).
  133.  
  134.    (·) Lowered extra speed of aircraft with "Carbon Fiber" to +15% (from +25%).
  135.         Improved damage reduction to 75% (from 80%).
  136.  
  137. =========================================================================================================================================
  138.   ** Nod Factions**
  139. =========================================================================================================================================
  140. -----------------------------------------------------------------------------------------------------------------------------------------
  141.  -#- All Nod Factions
  142. -----------------------------------------------------------------------------------------------------------------------------------------
  143.  
  144.    (B)  Fixed a bug that made Nod Construction Yards immune to EMP.
  145.  
  146.    (+)  Lowered cooldown of the "Decoy Disruption Tower" special power to 1m 30s (from 3m).
  147.  
  148.    (+)  Increased the damage of the Shadow Team's explosive charge to 2050 (from 1800).
  149.         Now, 2 unranked Shadow Teams can destroy a power plant.
  150.  
  151.    (+)  Increased health of the Secret Shrine to 3500 (from 3000).
  152.  
  153.    (+)  Increased health of Stealth Tanks to 2000$ (from 1875).
  154.         Lowered damage taken by rockets to 70% (from 75%).
  155.         Increased the Stealth Tank's/Aggressor's bonus damage to aircraft to 200% (from 150%).
  156.         Note that Tiberium Core Missiles/Thermobaric Warheads already deal 200% damage to aircraft.
  157.  
  158.    (-)  Scorpion Tanks upgraded with Dozer Blades now take 35% damage from mines.
  159.  
  160.    (-)  Changed the War Factory's power consumption to 6 (from 5).
  161.         Now, it is the same as all other factions.
  162.  
  163.    [+]  Added the Master Computer Countermeasures as support power on the left side bar.
  164.         Increased reload time to 1:30s (from 30s).
  165.  
  166. -----------------------------------------------------------------------------------------------------------------------------------------
  167.  -#- Black Hand
  168. -----------------------------------------------------------------------------------------------------------------------------------------
  169.  
  170.    (B)  Emissaries had the wrong cost. Fixed cost to 1300$.
  171.  
  172.   (B/+) Confessor Cabals had a slightly shorter range than intended.
  173.         Increased range to 250 (from 245).
  174.  
  175.    (+)  The Redeemer can now garrison Black Templars.
  176.  
  177.    (+)  Fanatics can be upgraded with Consecrated Shells.
  178.  
  179.    (-)  Lowered damage of Siege Cadres to vehicles to 50% (from 80%).
  180.  
  181.    (-)  Lowered health of Rocket Indoctrines to 250 (from 280).
  182.  
  183.    (-)  Removed the leadership buff of Purifiers to nearby infantry units.
  184.  
  185.    (-)  Fixed Exp for Confessor Cabals.
  186.         They required too much Exp to gain veterancy and awarded too much Exp when killed.
  187.  
  188.    [+]  Replaced the Commando with the High Confessor.
  189.  
  190. -----------------------------------------------------------------------------------------------------------------------------------------
  191.  -#- Renegades
  192. -----------------------------------------------------------------------------------------------------------------------------------------
  193.  
  194.    (B)  Fixed stealth detection of Commandos. Like all other Commandos, it now has a stealth detection range of 400.
  195.  
  196.    (B)  Confessors of Militant squads can now gain veterancy.
  197.  
  198.    (+)  Increased speed of Militants to 53 (from 50).
  199.         Increased squad size to 9 (from 8).
  200.         Lowered DPS to 14 (from 22).
  201.  
  202.    (+)  Increased damage of Militants to 5 (from 4).
  203.  
  204.    (+)  Increased range of Confessors with Charged Particle Beams to 340 (from 300).
  205.         In comparison, the range of the Confessor without the upgrade is 325.
  206.  
  207.    (+)  Increased damage radius of Dawnbringer Devices to 180 (from 100).
  208.         Increased damage radius when upgraded to to 300 (from 200).
  209.  
  210.    (-)  Lowered radius of Hallucinogenic Grenades to 20 (from 30).
  211.         Lowered effect time to 4s (from 5s).
  212.         Lowered reload time to 1.25s (from 2.25s).
  213.  
  214.    (-)  Lowered health of Rocket Militants to 180 (from 200).
  215.         Lowered speed of Rocket Militants to 53 (from 55).
  216.  
  217. -----------------------------------------------------------------------------------------------------------------------------------------
  218.  -#- Marked of Kane
  219. -----------------------------------------------------------------------------------------------------------------------------------------
  220.  
  221.   (B/+) Fixed the Basilisk upgrade weapon. It had the same weapon as the Mantis.
  222.         Increased damage radius of Basilisks to 10 (from 3).
  223.  
  224.    (+)  Increased turret turn rate of Liquifier Tanks to 110 (from 90).
  225.  
  226.    (-)  Lowered health of Drone Buggies to 1600 (from 1700).
  227.         Lowered damage when upgraded to 110 (from 115).
  228.  
  229.    (-)  Lowered speed of Mantis to 105 (from 115).
  230.         Lowered damage to 225 (from 245) and increased reload time to 4.1 seconds (from 4 seconds).
  231.         Lowered upgraded damage to 320 (from 340) and increased reload time to 4.1 seconds (from 3.65 seconds).
  232.         Slightly lowered armor to cannon, rocket and grenade damage.
  233.         Lowered vision range to 350 (from 400).
  234.  
  235. =========================================================================================================================================
  236.  ** Scrin Factions **
  237. =========================================================================================================================================
  238. -----------------------------------------------------------------------------------------------------------------------------------------
  239.  -#- All Scrin
  240. -----------------------------------------------------------------------------------------------------------------------------------------
  241.  
  242.    (B)  Fixed attack damage of Seekers with "Dissolver Warpray Cannon".
  243.         Now, Seekers deal 95 damage (from 68).
  244.  
  245.    (B)  Fixed armor of Devourer Tanks.
  246.         They used to take more damage from rocket damage than cannon damage.
  247.  
  248.    (+)  Devourers and Reaper Tripods charge Tiberium 33% faster.
  249.  
  250.    (+)  Lowered damage of all Shock Trooper weapons by 20%.
  251.         In return, Shock Troopers deal "cannon" damage.
  252.         They will deal more damage to structures, heavy and light vehicles.
  253.         In return, they deal less damage to aircraft and medium armor vehicles.
  254.  
  255.    (+)  Lowered "Conversion Reserves" ability cooldown to 6s (from 10s).
  256.  
  257.    (+)  Increased health of the Stasis Chamber to 3250 (from 3000).
  258.  
  259.    (+)  Increased health of Gunwalkers to 2600 (from 2500) and of Shard Walkers to 2900 (from 2800).
  260.         Increased damage taken by rockets to 66% (from 60%).
  261.         This was an adjustment to the rocket resistance of Buggies.
  262.  
  263.    (-)  Lowered health of Corrupters to 3200 (from 3400).
  264.  
  265.    (-)  Lowered damage of Ravagers to 65 (from 70).
  266.         Lowered damage of Ravagers with Blue Shards to 115 (from 125).
  267.         Lowered damage to vehicles to 75% (from 100%).
  268.         Lowered damage to structures to 18% (from 20%).
  269.  
  270.    (-)  Lowered speed of Leeches to 68 (from 72).
  271.  
  272. -----------------------------------------------------------------------------------------------------------------------------------------
  273.  -#- Traveler-59
  274. -----------------------------------------------------------------------------------------------------------------------------------------
  275.  
  276.    (+)  Lowered cooldown of the Temporal Worm hole to 4m (from 6m).
  277.  
  278. -----------------------------------------------------------------------------------------------------------------------------------------
  279.  -#- Reaper-17
  280. -----------------------------------------------------------------------------------------------------------------------------------------
  281.  
  282.    (+)  Lowered "Shard Pack" upgrade cost to 2000$ (from 2500$).
  283.         Lowered upgrade time to 60s (from 75s).
  284.  
  285.    (+)  Lowered the cost of Devourer Tank's "Eviscerator Artillery" mutation to 150$ (from 250$).
  286.         Lowered mutation time to 3s (from 5s).
  287.  
  288.    (·) Removed the "Shard Pack" upgrade from Disintegrators.
  289.         Instead, Disintegrators can be upgraded with the "Amplified Ichor Conversion" upgrade.
  290.         This increases the damage to 115 (from 90).
  291.  
  292.    (-)  Lowered shield health of Tripods to 2000 (from 2500).
  293.  
  294. -----------------------------------------------------------------------------------------------------------------------------------------
  295.  -#- Messenger-8
  296. -----------------------------------------------------------------------------------------------------------------------------------------
  297.  
  298.    (+)  Increased damage of upgraded Disintegrators to 120 (from 105).
  299.         Increased weapon range to 200 (from 185).
  300.  
  301.    (+)  Lowered the cost of the Forcefield Generators upgrade to 3500$ (from 4000$).
  302.         Increased research time to 3:15s (from 3:00s).
  303.  
  304.    (-)  Lowered damage of upgraded Corrupters to 45 (from 50).
  305.         Lowered bonus damage to structures when upgraded with "Corrosive Ichor" to 135% (from 150%).
  306.  
  307.    (-)  Lowered shield health of Tripod Annihilators to 2000 (from 2500).
  308.  
  309.    (-)  Lowered shield health of Devastator Warships to 2000 (from 2500).
  310.  
  311.    [-]  Removed the Extraction Node special power.
  312.  
  313.    [-]  Removed the Emergency repair special power.
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