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- _______________________________________________________________________________
- | This is a list of the things One Vision changes. |
- | Version: 0.92 |
- | |
- | |
- | (B) Fixed big |
- | (+) Buff |
- | (-) Nerf |
- | (·) Tweaking (neither buff nor nerf, detail changes) |
- | [+] New content (units, upgrades, abilities , buildings) |
- | [-] Removed content (units, upgrades, abilities , buildings) |
- | |
- | Graphical additions and changes are not mentioned in the changelog |
- | |
- | If a line happens to have no symbol it is simply part of the line above it |
- | Symbols like ** or -#- are just headlines for factions. |
- |_______________________________________________________________________________|
- =========================================================================================================================================
- ** All Factions **
- =========================================================================================================================================
- (+) Lowered cost of epic units to 5500$ (from 6000$) and build time to 55s (from 60s).
- (+) All epic unit facilities provide 4 repair drones (from 3).
- Increased repair radius to 390 (from 340).
- [+] Every player support power now also states its recharge time.
- =========================================================================================================================================
- ** GDI Factions **
- =========================================================================================================================================
- -----------------------------------------------------------------------------------------------------------------------------------------
- -#- All GDI factions
- -----------------------------------------------------------------------------------------------------------------------------------------
- (+) Lowred cooldown of the Airborne to 1m (from 2m).
- This merely adjusted the cooldown of ZOCOM and Steel Talons to that of the RRF.
- (+) Increased health of Rigs to 2500 (from 2000).
- Increased anti-air missile volley size to 4 (from 2), lowered damage to 120 (from 150).
- Fixed anti-aircraft rocket speed.
- (+) Slightly increased acceptable weapon delta of Watchtowers (they can aim at more targets without rotating the turret).
- (+) Increased range of APCs to 265 (from 250).
- Slightly increased acceptable weapon delta.
- (+) Increased range of Mammoth Tanks to 315 (from 300).
- This applies to all Mammoth Tanks weapons.
- Increased speed to 47 (from 45).
- Mammoth tanks heal themselves out of combat. They restore 2000 HP in one minute (max HP is 11500).
- Reason for the self-healing was an emphasis on its role as damage-sponge and a reference Mammoth Tanks in past CnC titles.
- (+) Changed the War Factory's power consumption to 6 (from 7).
- Now, it is the same as all other factions.
- (+) Increased damage of Missile Squads to 270 (from 235).
- Lowered health to 250 (from 265).
- Increased range to 340 (from 325).
- (·) Lowered range of Light Infantry Scouts to 270 (from 280).
- Lowered delay between shots to 1.3 (from 2.1).
- Lowered health to 85 (from 125).
- Increased pre-attack cooldown to 0.45 (from 0.35).
- (·) Improved turret rotation and aiming capabilities of Slingshots.
- Lowered range of Slingshots to 365 (from 375).
- (-) Lowered speed of Riflemen Squads to 52 (from 55).
- (-) Lowered range of Hammerheads to 275 (from 300).
- Lowered health of Hammerheads to 2400 (from 2500).
- Lowered cost of Hammerheads to 1400$ (from 1500$).
- -----------------------------------------------------------------------------------------------------------------------------------------
- -#- Steel Talons
- -----------------------------------------------------------------------------------------------------------------------------------------
- (+) Increased range of Combat Engineers to 150 (from 125).
- (+) Increased repair drone range of MRTs to 280 (from 240).
- Increased speed of repair drone to 115 (from 110).
- Increased health to 3100 (from 3000).
- Increased upgraded health to 3800 (from 3600).
- Infantry cannot shoot out of the MRT anymore.
- Increased passenger slots to 2.
- Lowered speed to 68 (from 72).
- (·) Lowered cost of the "Talon Armor Upgrade" to 2000$ (from 2500$).
- Lowered research time to 60s (from 1:15s).
- The upgrade does not grant a second passenger slot anymore.
- The upgrade also affects MRTs now.
- (-) Lowered damage of Pitbulls with "AP Rockets" to 285 (from 300).
- [+] Added the Bootcamps upgrade. This makes T1 and T2 infantry come trained with veteran status.
- It can be researched at the Command Post and costs 2500$.
- -----------------------------------------------------------------------------------------------------------------------------------------
- -#- ZOCOM
- -----------------------------------------------------------------------------------------------------------------------------------------
- (+) Renamed Aurora to Shockwave.
- Lowered delay between shots and lowered minimum range.
- (+) Lowered cost of the "Echo Division" upgrade to 1500$ (from 2000$).
- Lowered research time to 45s (from 60s).
- (+) Engineers can be upgraded with Tiberium Field Suits.
- (+) Increased weapon range of Rocket Harvesters to 250 (from 200).
- (+) The MARV can now garrison Echo Troopers.
- (+) Removed delay between shots of the Aurora.
- (+) Missile Squads now benefit from the "Echo Division" upgrade.
- This adds an Echo Trooper to the squad similar to Nod Confessors.
- (+) Increased damage of the Red Arrows' Sonic Cannon to 400 (from 350).
- Increased damage of Rocket Launchers to 220 (from 200).
- (+) Increased range of Echo Troopers in Riflemen and Missile Squads to 320 (from 280).
- -----------------------------------------------------------------------------------------------------------------------------------------
- -#- RRF (Rapid Reaction Force)
- -----------------------------------------------------------------------------------------------------------------------------------------
- (+) Increased speed of Kodiak to 50 (from 46).
- (·) Lowered cost of the "Sonic Propulsions" upgrade to 2500$ and research time to 1:15s (from 1:30s).
- Lowered speed bonus to 15% (from 20%).
- (·) Lowered extra speed of aircraft with "Carbon Fiber" to +15% (from +25%).
- Improved damage reduction to 75% (from 80%).
- =========================================================================================================================================
- ** Nod Factions**
- =========================================================================================================================================
- -----------------------------------------------------------------------------------------------------------------------------------------
- -#- All Nod Factions
- -----------------------------------------------------------------------------------------------------------------------------------------
- (B) Fixed a bug that made Nod Construction Yards immune to EMP.
- (+) Lowered cooldown of the "Decoy Disruption Tower" special power to 1m 30s (from 3m).
- (+) Increased the damage of the Shadow Team's explosive charge to 2050 (from 1800).
- Now, 2 unranked Shadow Teams can destroy a power plant.
- (+) Increased health of the Secret Shrine to 3500 (from 3000).
- (+) Increased health of Stealth Tanks to 2000$ (from 1875).
- Lowered damage taken by rockets to 70% (from 75%).
- Increased the Stealth Tank's/Aggressor's bonus damage to aircraft to 200% (from 150%).
- Note that Tiberium Core Missiles/Thermobaric Warheads already deal 200% damage to aircraft.
- (-) Scorpion Tanks upgraded with Dozer Blades now take 35% damage from mines.
- (-) Changed the War Factory's power consumption to 6 (from 5).
- Now, it is the same as all other factions.
- [+] Added the Master Computer Countermeasures as support power on the left side bar.
- Increased reload time to 1:30s (from 30s).
- -----------------------------------------------------------------------------------------------------------------------------------------
- -#- Black Hand
- -----------------------------------------------------------------------------------------------------------------------------------------
- (B) Emissaries had the wrong cost. Fixed cost to 1300$.
- (B/+) Confessor Cabals had a slightly shorter range than intended.
- Increased range to 250 (from 245).
- (+) The Redeemer can now garrison Black Templars.
- (+) Fanatics can be upgraded with Consecrated Shells.
- (-) Lowered damage of Siege Cadres to vehicles to 50% (from 80%).
- (-) Lowered health of Rocket Indoctrines to 250 (from 280).
- (-) Removed the leadership buff of Purifiers to nearby infantry units.
- (-) Fixed Exp for Confessor Cabals.
- They required too much Exp to gain veterancy and awarded too much Exp when killed.
- [+] Replaced the Commando with the High Confessor.
- -----------------------------------------------------------------------------------------------------------------------------------------
- -#- Renegades
- -----------------------------------------------------------------------------------------------------------------------------------------
- (B) Fixed stealth detection of Commandos. Like all other Commandos, it now has a stealth detection range of 400.
- (B) Confessors of Militant squads can now gain veterancy.
- (+) Increased speed of Militants to 53 (from 50).
- Increased squad size to 9 (from 8).
- Lowered DPS to 14 (from 22).
- (+) Increased damage of Militants to 5 (from 4).
- (+) Increased range of Confessors with Charged Particle Beams to 340 (from 300).
- In comparison, the range of the Confessor without the upgrade is 325.
- (+) Increased damage radius of Dawnbringer Devices to 180 (from 100).
- Increased damage radius when upgraded to to 300 (from 200).
- (-) Lowered radius of Hallucinogenic Grenades to 20 (from 30).
- Lowered effect time to 4s (from 5s).
- Lowered reload time to 1.25s (from 2.25s).
- (-) Lowered health of Rocket Militants to 180 (from 200).
- Lowered speed of Rocket Militants to 53 (from 55).
- -----------------------------------------------------------------------------------------------------------------------------------------
- -#- Marked of Kane
- -----------------------------------------------------------------------------------------------------------------------------------------
- (B/+) Fixed the Basilisk upgrade weapon. It had the same weapon as the Mantis.
- Increased damage radius of Basilisks to 10 (from 3).
- (+) Increased turret turn rate of Liquifier Tanks to 110 (from 90).
- (-) Lowered health of Drone Buggies to 1600 (from 1700).
- Lowered damage when upgraded to 110 (from 115).
- (-) Lowered speed of Mantis to 105 (from 115).
- Lowered damage to 225 (from 245) and increased reload time to 4.1 seconds (from 4 seconds).
- Lowered upgraded damage to 320 (from 340) and increased reload time to 4.1 seconds (from 3.65 seconds).
- Slightly lowered armor to cannon, rocket and grenade damage.
- Lowered vision range to 350 (from 400).
- =========================================================================================================================================
- ** Scrin Factions **
- =========================================================================================================================================
- -----------------------------------------------------------------------------------------------------------------------------------------
- -#- All Scrin
- -----------------------------------------------------------------------------------------------------------------------------------------
- (B) Fixed attack damage of Seekers with "Dissolver Warpray Cannon".
- Now, Seekers deal 95 damage (from 68).
- (B) Fixed armor of Devourer Tanks.
- They used to take more damage from rocket damage than cannon damage.
- (+) Devourers and Reaper Tripods charge Tiberium 33% faster.
- (+) Lowered damage of all Shock Trooper weapons by 20%.
- In return, Shock Troopers deal "cannon" damage.
- They will deal more damage to structures, heavy and light vehicles.
- In return, they deal less damage to aircraft and medium armor vehicles.
- (+) Lowered "Conversion Reserves" ability cooldown to 6s (from 10s).
- (+) Increased health of the Stasis Chamber to 3250 (from 3000).
- (+) Increased health of Gunwalkers to 2600 (from 2500) and of Shard Walkers to 2900 (from 2800).
- Increased damage taken by rockets to 66% (from 60%).
- This was an adjustment to the rocket resistance of Buggies.
- (-) Lowered health of Corrupters to 3200 (from 3400).
- (-) Lowered damage of Ravagers to 65 (from 70).
- Lowered damage of Ravagers with Blue Shards to 115 (from 125).
- Lowered damage to vehicles to 75% (from 100%).
- Lowered damage to structures to 18% (from 20%).
- (-) Lowered speed of Leeches to 68 (from 72).
- -----------------------------------------------------------------------------------------------------------------------------------------
- -#- Traveler-59
- -----------------------------------------------------------------------------------------------------------------------------------------
- (+) Lowered cooldown of the Temporal Worm hole to 4m (from 6m).
- -----------------------------------------------------------------------------------------------------------------------------------------
- -#- Reaper-17
- -----------------------------------------------------------------------------------------------------------------------------------------
- (+) Lowered "Shard Pack" upgrade cost to 2000$ (from 2500$).
- Lowered upgrade time to 60s (from 75s).
- (+) Lowered the cost of Devourer Tank's "Eviscerator Artillery" mutation to 150$ (from 250$).
- Lowered mutation time to 3s (from 5s).
- (·) Removed the "Shard Pack" upgrade from Disintegrators.
- Instead, Disintegrators can be upgraded with the "Amplified Ichor Conversion" upgrade.
- This increases the damage to 115 (from 90).
- (-) Lowered shield health of Tripods to 2000 (from 2500).
- -----------------------------------------------------------------------------------------------------------------------------------------
- -#- Messenger-8
- -----------------------------------------------------------------------------------------------------------------------------------------
- (+) Increased damage of upgraded Disintegrators to 120 (from 105).
- Increased weapon range to 200 (from 185).
- (+) Lowered the cost of the Forcefield Generators upgrade to 3500$ (from 4000$).
- Increased research time to 3:15s (from 3:00s).
- (-) Lowered damage of upgraded Corrupters to 45 (from 50).
- Lowered bonus damage to structures when upgraded with "Corrosive Ichor" to 135% (from 150%).
- (-) Lowered shield health of Tripod Annihilators to 2000 (from 2500).
- (-) Lowered shield health of Devastator Warships to 2000 (from 2500).
- [-] Removed the Extraction Node special power.
- [-] Removed the Emergency repair special power.
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