darkdraconx

1st OStim v7d ending scene crash-2023-09-13-10-45-50-REPORT

Sep 16th, 2023
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  1. CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.2.0) / 2023.09.10
  2. ---------------------------------------------------------------------------
  3. If you are asking others for assistance / help, ALWAYS provide the crashlog as well!
  4. #####################################################################################
  5.  
  6. Crashlog Tool: CrashLoggerSSE v1-10-0-0 Sep 5 2023 01:25:07
  7. Game Version: 1.6.659
  8. Script Extender: 1.6.659
  9.  
  10.  
  11. ################################################################################
  12. RAM
  13. ################################################################################
  14. RAM Total: 15.91 GB
  15. RAM Used: 6.29 GB
  16. RAM Free: 9.62 GB
  17.  
  18. Analysis RAM (all good):
  19. It is absolute unlikely that the crash was due to RAM.
  20.  
  21.  
  22.  
  23. ################################################################################
  24. Mod Count:
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  26. Light: 24 Regular: 137 Total: 161
  27.  
  28.  
  29. ################################################################################
  30. Header indicators:
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  32. Memory: 0x7FF8ADDF140A count: (3)
  33. File: VCRUNTIME140.dll count: (4)
  34. Address: 000140A count: (3)
  35. Assembler: mov ecx, [rdx] count: (2)
  36.  
  37. [0] 0x7FF8ADDF140A VCRUNTIME140.dll+000140A -//- count: (1)
  38. R9 0x7FF8ADDF140A (void* -> VCRUNTIME140.dll+000140A mov ecx, [rdx]) -//- count: (1)
  39. VCRUNTIME140.dll 0x7FF8ADDF0000 -//- count: (1)
  40.  
  41.  
  42.  
  43. ################################################################################
  44. Solutions
  45. ################################################################################
  46.  
  47. SkyrimSE.exe: count: (25)
  48. This file on its own is not the cause, however, we'll do further parsing...
  49.  
  50. Could not find any known issues related to SkyrimSE.exe.
  51. SkyrimSE.exe _might_ be listed for the sole reason of... you're playing this game!!
  52. --------------------------------------------------------------------------------
  53.  
  54. NiNode: count: (6)
  55. Ninodes are related to skeletons. It could be a wrong loadorder for skeleton based mods.
  56. If you use HDT/SMP, make sure to load it like: Body (CBBE or BH/UNP) -> FNIS/Nemesis -> DAR -> HDT -> XP32
  57. Also make sure that you've chosen the HDT/SMP variant of xpmsse.
  58. If you find a mod name in the following list, try disabling it and rerun FNIS or Nemesis.
  59. --------------------------------------------------------------------------------
  60. RTTIName: "NiNode" count: (6)
  61. FormID: 0x000C841C count: (6)
  62. Checking TESObjectREFR: {} count: (6)
  63. File: "Skyrim.esm" count: (6)
  64. Flags: 0x00000009 kDestructible | kInitialized count: (6)
  65.  
  66. --------------------------------------------------------------------------------
  67.  
  68. Modified by: count: (2)
  69. These are only listed as additional hints for probably debugging. If you have no other indicators, this might be worth investigating.
  70. If you do have other indicators, try to solve those first!
  71. That said, it is common to have 2-4 mods listed in a row, however,
  72. lists of 5 or more _might_ cause issues by the sheer amount of what possibly could be overwritten several times.
  73.  
  74.  
  75. Chance: LOW (4)
  76. Modified by: Skyrim.esm -> Update.esm -> HearthFires.esm -> Unofficial Skyrim Special Edition Patch.esp -> BreezehomeChildBeds.esp -//- count: (2)
  77.  
  78.  
  79. ################################################################################
  80. Success Statistic: (this has been detected/handled, does not mean it's the cause)
  81. ################################################################################
  82. Issues Found: 3
  83. Issues Solved: 3
  84.  
  85. ################################################################################
  86. DEBUG State:
  87. ################################################################################
  88. Culprit list content: (just a list)
  89. SkyrimSE.exe, NiNode, Modified by,
  90.  
  91. ################################################################################
  92. Random 'Fallback' Checks
  93. ################################################################################
  94.  
  95. How to read these results?
  96. - They are simple keywords that may appear when you have a lot of issues.
  97. - They do NOT have to mean anything.
  98. - Only if the "regular" results / solutions do not help, they might provide an indication to the reason for this crash.
  99.  
  100.  
  101. File: "MrissiTailOfTroubles.esp" -//- count: (9)
  102. File: "BreezehomeChildBeds.esp" -//- count: (2)
  103. File: "Clutter\GlazedCandles01.nif" -//- count: (4)
  104. File: "Skyrim.esm" -//- count: (14)
  105.  
  106.  
  107. Name: "M'rissi" -//- count: (6)
  108. Name: "Breezehome" -//- count: (3)
  109. GetFullName: "Breezehome" -//- count: (1)
  110. Name: "GlazedCandles01:6" -//- count: (2)
  111. RTTIName: "BSTriShape" -//- count: (1)
  112. Full Name: "" -//- count: (4)
  113. Name: "GlazedCandles01" -//- count: (5)
  114. RTTIName: "BSFadeNode" -//- count: (3)
  115. ExtraData[0] Name: "BSX" -//- count: (3)
  116. RTTIName: "NiNode" -//- count: (6)
  117. RTTIName: "BSMultiBoundNode" -//- count: (3)
  118. Name: "ObjectLODRoot" -//- count: (3)
  119. Name: "shadow scene node" -//- count: (3)
  120. RTTIName: "ShadowSceneNode" -//- count: (3)
  121. Name: "WorldRoot Node" -//- count: (3)
  122. RTTIName: "SceneGraph" -//- count: (3)
  123.  
  124.  
  125. FormID: 0x271AEF15 -//- count: (6)
  126. FormID: 0x2700AA19 -//- count: (3)
  127. EditorID: "WhiterunBreezehome" -//- count: (2)
  128. FormID: 0x000165A8 -//- count: (2)
  129. FormID: 0x00000DB1 -//- count: (4)
  130. FormID: 0x000C841C -//- count: (9)
  131. FormID: 0x000CB455 -//- count: (1)
  132.  
  133.  
  134. [ 6] ccBGSSSE001-Fish.esm -//- count: (1)
  135. [ 9] ccBGSSSE016-Umbra.esm -//- count: (1)
  136. [ A] ccBGSSSE031-AdvCyrus.esm -//- count: (1)
  137. [ B] ccBGSSSE067-DaedInv.esm -//- count: (1)
  138. [ C] ccBGSSSE025-AdvDSGS.esm -//- count: (1)
  139. [FE: 0] ccBGSSSE002-ExoticArrows.esl -//- count: (1)
  140. [FE: 1] ccBGSSSE003-Zombies.esl -//- count: (1)
  141. [FE: 2] ccBGSSSE004-RuinsEdge.esl -//- count: (1)
  142. [FE: 3] ccBGSSSE005-Goldbrand.esl -//- count: (1)
  143. [FE: 4] ccBGSSSE006-StendarsHammer.esl -//- count: (1)
  144. [FE: 5] ccBGSSSE007-Chrysamere.esl -//- count: (1)
  145. [FE: 6] ccBGSSSE010-PetDwarvenArmoredMudcrab.esl -//- count: (1)
  146. [FE: 7] ccBGSSSE011-HrsArmrElvn.esl -//- count: (1)
  147. [FE: 8] ccBGSSSE012-HrsArmrStl.esl -//- count: (1)
  148. [FE: 9] ccBGSSSE014-SpellPack01.esl -//- count: (1)
  149. [FE: A] ccBGSSSE019-StaffofSheogorath.esl -//- count: (1)
  150. [FE: B] ccBGSSSE020-GrayCowl.esl -//- count: (1)
  151. [FE: C] ccBGSSSE021-LordsMail.esl -//- count: (1)
  152. [FE: 10] ccBGSSSE018-Shadowrend.esl -//- count: (1)
  153. [FE: 11] ccBGSSSE035-PetNHound.esl -//- count: (1)
  154. [FE: 16] ccBGSSSE037-Curios.esl -//- count: (1)
  155. [FE: 17] ccBGSSSE034-MntUni.esl -//- count: (1)
  156.  
  157.  
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