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Notic (Lunatic and Notive Fused)

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Jan 25th, 2019
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  1. -->Made By XDavodioX<--
  2.  
  3. --:Notive_Memer:--
  4.  
  5. --//No leak\\--
  6.  
  7.  
  8.  
  9. warn([[
  10. all of the commands of my script
  11. l - victory if t-pose eat chips
  12. k - kill urself but if t-pose drink soda
  13. j- what huh and if t-pose laugh
  14. h- MEEM and if t-pose AAAAAAAAAAAAAAAA
  15. g- that was fun
  16. f- Xd
  17. r- AAH oh my god aah
  18. t- squat
  19. y- laugh and if t-pose think
  20. u- ooh boi and if t-pose is chew 5 gum
  21. i- fbi open up
  22. o- no u
  23. p - bug
  24. v- game over
  25. c- REEE and if tpose then change music
  26. x- dude shut up and if tpose then waiting
  27. z- dab
  28. e- wtf
  29. q- ur screwed
  30. m- to stop squat,think,waiting,wtf instantly
  31.  
  32. in total= lx2 kx2 jx2 hx2 gx1 fx1 rx1 tx1 yx1 ux2 ix1 ox1 px1 vx1 cx2 xx2 zx1 qx1
  33. ]])
  34.  
  35. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  36. local Player,game,owner = owner,game
  37. local RealPlayer = Player
  38. do
  39.     warn("Notive_Memeboi Made by XDavodioX")
  40.     local rp = RealPlayer
  41.     script.Parent = rp.Character
  42.    
  43.     --RemoteEvent for communicating
  44.     local Event = Instance.new("RemoteEvent")
  45.     Event.Name = "UserInput_Event"
  46.  
  47.     --Fake event to make stuff like Mouse.KeyDown work
  48.     local function fakeEvent()
  49.         local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  50.         t.connect = t.Connect
  51.         return t
  52.     end
  53.  
  54.     --Creating fake input objects with fake variables
  55.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  56.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  57.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  58.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  59.     end}
  60.     --Merged 2 functions into one by checking amount of arguments
  61.     CAS.UnbindAction = CAS.BindAction
  62.  
  63.     --This function will trigger the events that have been :Connect()'ed
  64.     local function te(self,ev,...)
  65.         local t = m[ev]
  66.         if t and t._fakeEvent then
  67.             for _,f in pairs(t.Functions) do
  68.                 f(...)
  69.             end
  70.         end
  71.     end
  72.     m.TrigEvent = te
  73.     UIS.TrigEvent = te
  74.  
  75.     Event.OnServerEvent:Connect(function(plr,io)
  76.         if plr~=rp then return end
  77.         m.Target = io.Target
  78.         m.Hit = io.Hit
  79.         if not io.isMouse then
  80.             local b = io.UserInputState == Enum.UserInputState.Begin
  81.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  82.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  83.             end
  84.             for _,t in pairs(CAS.Actions) do
  85.                 for _,k in pairs(t.Keys) do
  86.                     if k==io.KeyCode then
  87.                         t.Function(t.Name,io.UserInputState,io)
  88.                     end
  89.                 end
  90.             end
  91.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  92.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  93.         end
  94.     end)
  95.     Event.Parent = NLS([==[
  96.     local Player = game:GetService("Players").LocalPlayer
  97.     local Event = script:WaitForChild("UserInput_Event")
  98.  
  99.     local Mouse = Player:GetMouse()
  100.     local UIS = game:GetService("UserInputService")
  101.     local input = function(io,a)
  102.         if a then return end
  103.         --Since InputObject is a client-side instance, we create and pass table instead
  104.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  105.     end
  106.     UIS.InputBegan:Connect(input)
  107.     UIS.InputEnded:Connect(input)
  108.  
  109.     local h,t
  110.     --Give the server mouse data 30 times every second, but only if the values changed
  111.     --If player is not moving their mouse, client won't fire events
  112.     while wait(1/30) do
  113.         if h~=Mouse.Hit or t~=Mouse.Target then
  114.             h,t=Mouse.Hit,Mouse.Target
  115.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  116.         end
  117.     end]==],Player.Character)
  118.  
  119.     ----Sandboxed game object that allows the usage of client-side methods and services
  120.     --Real game object
  121.     local _rg = game
  122.  
  123.     --Metatable for fake service
  124.     local fsmt = {
  125.         __index = function(self,k)
  126.             local s = rawget(self,"_RealService")
  127.             if s then return s[k] end
  128.         end,
  129.         __newindex = function(self,k,v)
  130.             local s = rawget(self,"_RealService")
  131.             if s then s[k]=v end
  132.         end,
  133.         __call = function(self,...)
  134.             local s = rawget(self,"_RealService")
  135.             if s then return s(...) end
  136.         end
  137.     }
  138.     local function FakeService(t,RealService)
  139.         t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  140.         return setmetatable(t,fsmt)
  141.     end
  142.  
  143.     --Fake game object
  144.     local g = {
  145.         GetService = function(self,s)
  146.             return self[s]
  147.         end,
  148.         Players = FakeService({
  149.             LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  150.         },"Players"),
  151.         UserInputService = FakeService(UIS,"UserInputService"),
  152.         ContextActionService = FakeService(CAS,"ContextActionService"),
  153.     }
  154.     rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  155.     g.service = g.GetService
  156.    
  157.     g.RunService = FakeService({
  158.         RenderStepped = _rg:GetService("RunService").Heartbeat,
  159.         BindToRenderStep = function(self,name,_,fun)
  160.  
  161.         end,
  162.         UnbindFromRenderStep = function(self,name)
  163.             self._btrs[name]:Disconnect()
  164.         end,
  165.     },"RunService")
  166.  
  167.     setmetatable(g,{
  168.         __index=function(self,s)
  169.             return _rg:GetService(s) or typeof(_rg[s])=="function"
  170.             and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  171.         end,
  172.         __newindex = fsmt.__newindex,
  173.         __call = fsmt.__call
  174.     })
  175.     --Changing owner to fake player object to support owner:GetMouse()
  176.     game,owner = g,g.Players.LocalPlayer
  177. end
  178. print("Good sir please leak this.")
  179. print("report the audio.")
  180.  
  181. local cansilence = true
  182.  
  183. function SHUTUPXDD()
  184.     if cansilence then
  185.         cansilence = false
  186.         local function search(instance)
  187.             for i,v in pairs(instance:GetChildren()) do
  188.                 search(v)
  189.                 if v.ClassName == "Sound" then
  190.                     if v.Parent ~= game.Players.LocalPlayer.Character then
  191.                         v.Volume = 0
  192.                     end
  193.                 end
  194.             end
  195.         end
  196.         search(workspace)
  197.         wait(3)
  198.         cansilence = false
  199.     end
  200. end
  201.  
  202. game:GetService("RunService").RenderStepped:connect(SHUTUPXDD)
  203.  
  204. Player_Size = 27 --Size of the player.
  205.  
  206. wait()
  207. local Player = owner
  208. local Character = Player.Character
  209. local plr = owner
  210. local Humanoid = Character.Humanoid
  211. local char = plr.Character
  212. local hum = char.Humanoid
  213. local ra = char["Right Arm"]
  214. local la= char["Left Arm"]
  215. local rl= char["Right Leg"]
  216. local ll = char["Left Leg"]
  217. local hed = char.Head
  218. local root = char.HumanoidRootPart
  219. local rootj = root.RootJoint
  220. local tors = char.Torso
  221. local LeftArm = Character["Left Arm"]
  222. local RightArm = Character["Right Arm"]
  223. local LeftLeg = Character["Left Leg"]
  224. local RightLeg = Character["Right Leg"]
  225. local Head = Character.Head
  226. local Torso = Character.Torso
  227. local mouse = plr:GetMouse()
  228. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  229. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  230. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  231. local cam = game.Workspace.CurrentCamera
  232. trazx = Instance.new("ParticleEmitter")
  233. c = game.Players.LocalPlayer.Character
  234. local sine=0
  235. Character.Head.face.Texture = "rbxassetid://620619801"
  236.  
  237. hum.MaxHealth = "Inf"
  238. hum.Health = "Inf"
  239.  
  240. local forcefield = Instance.new("ForceField",char)
  241. forcefield.Name = "feaqurmam"
  242. forcefield.Visible = false
  243. -----------------------------------------------------------
  244. h = char.Head
  245. t = char.Torso
  246. rs = t["Right Shoulder"]
  247. ls = t["Left Shoulder"]
  248. rh = t["Right Hip"]
  249. lh = t["Left Hip"]
  250. nec = t.Neck
  251. rut = char.HumanoidRootPart
  252. rutj = rut.RootJoint
  253. it = Instance.new
  254.  
  255. local txt = Instance.new("BillboardGui", char)
  256. txt.Adornee = char.Head
  257. txt.Name = "_status"
  258. txt.Size = UDim2.new(2, 0, 1.2, 0)
  259. txt.StudsOffset = Vector3.new(-9, 8, 0)
  260. local text = Instance.new("TextLabel", txt)
  261. text.Size = UDim2.new(10, 0, 7, 0)
  262. text.FontSize = "Size24"
  263. text.TextScaled = true
  264. text.TextTransparency = 0
  265. text.BackgroundTransparency = 1
  266. text.TextTransparency = 0
  267. text.TextStrokeTransparency = 1
  268. text.Font = "Cartoon"
  269. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  270. v = Instance.new("Part")
  271. v.Name = "ColorBrick"
  272. v.Parent = Player.Character
  273. v.FormFactor = "Symmetric"
  274. v.Anchored = true
  275. v.CanCollide = false
  276. v.BottomSurface = "Smooth"
  277. v.TopSurface = "Smooth"
  278. v.Size = Vector3.new(10, 5, 3)
  279. v.Transparency = 1
  280. v.CFrame = char.Torso.CFrame
  281. v.BrickColor = BrickColor.new("Really red")
  282. v.Transparency = 1
  283. v.Shape = "Block"
  284. spawn(function()
  285. local TweenService = game:GetService("TweenService")
  286. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  287. local Int = 0
  288. while wait(0.5) do
  289.     if Int == #Colours then Int = 0 end
  290.     Int = Int+1
  291.     TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  292. end
  293. end)
  294. text.Text = "Gay Lunatic"
  295.  
  296.  
  297. local txtd = Instance.new("BillboardGui", char)
  298. txtd.Adornee = char.Head
  299. txtd.Name = "_status"
  300. txtd.Size = UDim2.new(2, 0, 1.2, 0)
  301. txtd.StudsOffset = Vector3.new(-9, 8, 0)
  302. local texth = Instance.new("TextLabel", txtd)
  303. texth.Size = UDim2.new(10, 0, 7, 0)
  304. texth.FontSize = "Size24"
  305. texth.TextScaled = true
  306. texth.TextTransparency = 0
  307. texth.BackgroundTransparency = 1
  308. texth.TextTransparency = 0
  309. texth.TextStrokeTransparency = 1
  310. texth.Font = "ComicSans"
  311. texth.TextStrokeColor3 = Color3.new(0, 0, 0)
  312. v = Instance.new("Part")
  313. v.Name = "ColorBrick"
  314. v.Parent = Player.Character
  315. v.FormFactor = "Symmetric"
  316. v.Anchored = true
  317. v.CanCollide = false
  318. v.BottomSurface = "Smooth"
  319. v.TopSurface = "Smooth"
  320. v.Size = Vector3.new(10, 5, 3)
  321. v.Transparency = 1
  322. v.CFrame = char.Torso.CFrame
  323. v.BrickColor = BrickColor.new("Really red")
  324. v.Transparency = 1
  325. v.Shape = "Block"
  326. spawn(function()
  327. local TweenService = game:GetService("TweenService")
  328. local Colourss = {Color3.fromRGB(72,99,0),Color3.fromRGB(99,21,2),Color3.fromRGB(6,0,99),Color3.fromRGB(99,35,90),Color3.fromRGB(203,213,0)}
  329. local Intt = 0
  330. while wait(0.2) do
  331.     if Intt == #Colourss then Intt = 0 end
  332.     Intt = Intt+1
  333.     TweenService:Create(texth,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
  334. end
  335. end)
  336. texth.Text = ""
  337.  
  338.  
  339. spawn(function()
  340.     while wait() do
  341.         Head.BrickColor = BrickColor.new("Bright yellow")
  342.         RightArm.BrickColor = BrickColor.new("Bright yellow")
  343.         LeftArm.BrickColor = BrickColor.new("Bright yellow")
  344.         Torso.BrickColor = BrickColor.new("Shamrock")
  345.         RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  346.         LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  347.     end
  348. end)
  349. for i,v in pairs(Character:children()) do
  350.     if v:IsA("Hat") then
  351.         v:Destroy()
  352.     end
  353. end
  354. for i,v in pairs(Character:children()) do
  355.     if v:IsA("Accessory") then
  356.         v:Destroy()
  357.     end
  358. end
  359. for i,v in pairs(Character:children()) do
  360.     if v:IsA("Hair") then
  361.         v:Destroy()
  362.     end
  363. end
  364. for i,v in pairs(Character:children()) do
  365.     if v:IsA("Shirt") then
  366.         v:Destroy()
  367.     end
  368. end
  369. for i,v in pairs(Character:children()) do
  370.     if v:IsA("Pants") then
  371.         v:Destroy()
  372.     end
  373. end
  374. for i,v in pairs(Character:children()) do
  375.     if v:IsA("Graphic Shirt") then
  376.         v:Destroy()
  377.     end
  378. end
  379. for i,v in pairs(Character:children()) do
  380.     if v:IsA("GraphicShirt") then
  381.         v:Destroy()
  382.     end
  383. end
  384.  
  385. for _,v in pairs(Character:children()) do
  386. if v:IsA("Shirt") then
  387. v.ShirtTemplate = "rbxassetid://0"
  388. elseif v:IsA("Pants") then
  389. v.PantsTemplate = "rbxassetid://0"
  390. elseif v:IsA("ShirtGraphic") then
  391. v:Remove()
  392. wait(.1)
  393. Torso.roblox:Remove()
  394. elseif v:IsA("Accessory") then
  395. v:Remove()
  396. end
  397. end
  398.  
  399. local Hair = Instance.new("Part")
  400. Hair.Parent = char
  401. Hair.Name = "GreenTopHat"
  402. Hair.Size = Vector3.new(0.1, 0.1, 0.1)
  403. Hair.CFrame = char.Head.CFrame
  404. Hair:BreakJoints()
  405. Hair.CanCollide = false
  406. Hair.BrickColor = BrickColor.new("Medium Stone")
  407. Hair.TopSurface = "Smooth"
  408. Hair.BottomSurface = "Smooth"
  409. Weld = Instance.new("Weld")
  410. Weld.Name = "Weld"
  411. Weld.Part0 = char.Head
  412. Weld.Part1 = Hair
  413. Weld.Parent = char.Head
  414. Weld.C0 = CFrame.new(0, 0.77, 0)*CFrame.fromEulerAnglesXYZ(0.1, 0, 0)
  415. Mesh = Instance.new("SpecialMesh")
  416. Mesh.Parent = Hair
  417. Mesh.MeshId = "http://www.roblox.com/asset/?id=1028713"
  418. Mesh.TextureId = "http://www.roblox.com/asset/?id=1563327"
  419. Mesh.Scale = Vector3.new(1, 1, 1)
  420. -------------------------------------------------------
  421. --Start Good Stuff--
  422. -------------------------------------------------------
  423. CF = CFrame.new
  424. angles = CFrame.Angles
  425. attack = false
  426. timetofly = true
  427. Euler = CFrame.fromEulerAnglesXYZ
  428. Rad = math.rad
  429. IT = Instance.new
  430. BrickC = BrickColor.new
  431. Cos = math.cos
  432. Acos = math.acos
  433. Sin = math.sin
  434. Asin = math.asin
  435. Abs = math.abs
  436. Mrandom = math.random
  437. Floor = math.floor
  438. random = math.random
  439. radian = math.rad
  440. Vec3 = Vector3.new
  441. cFrame = CFrame.new
  442. Euler = CFrame.fromEulerAnglesXYZ
  443. -------------------------------------------------------
  444. --End Good Stuff--
  445. -------------------------------------------------------
  446. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  447. RSH, LSH = nil, nil
  448. RW = Instance.new("Weld")
  449. LW = Instance.new("Weld")
  450. RH = tors["Right Hip"]
  451. LH = tors["Left Hip"]
  452. RSH = tors["Right Shoulder"]
  453. LSH = tors["Left Shoulder"]
  454. RSH.Parent = nil
  455. LSH.Parent = nil
  456. RW.Name = "RW"
  457. RW.Part0 = tors
  458. RW.C0 = CF(1.5, 0.5, 0)
  459. RW.C1 = CF(0, 0.5, 0)
  460. RW.Part1 = ra
  461. RW.Parent = tors
  462. LW.Name = "LW"
  463. LW.Part0 = tors
  464. LW.C0 = CF(-1.5, 0.5, 0)
  465. LW.C1 = CF(0, 0.5, 0)
  466. LW.Part1 = la
  467. LW.Parent = tors
  468. Effects = {}
  469.  
  470. BTAUNT = Instance.new("Sound", tors)
  471. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  472. BTAUNT.Volume = 10
  473. BTAUNT.Pitch = 1
  474. BTAUNT.Looped = false
  475. BTAUNT.TimePosition = 0.2
  476.  
  477. brda = Instance.new("Part",char) brda.Transparency = 1 brda.CanCollide = false brda.Size = Vector3.new(1.248, 1.264, 0.16) brdam = Instance.new("SpecialMesh",brda) brdam.Scale = Vector3.new(0.003, 0.003, 0.003) brdam.MeshType = "FileMesh" brdam.MeshId = "rbxassetid://1614924885" brdam.TextureId = "rbxassetid://1614940093" brdaw = Instance.new("Weld",ra) brdaw.Part0 = ra brdaw.Part1 = brda brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
  478.  
  479. bat = Instance.new("Part", game.Players.LocalPlayer.Character)
  480. bat.Size = Vector3.new(1, 1, 5)
  481. bat.CanCollide = false
  482. bat:BreakJoints()
  483.  
  484. LeDrink = it("Model")
  485. LeDrink.Parent = char
  486. LeDrink.Name = "LeDrink"
  487. RHe = it("Part")
  488. RHe.Parent = LeDrink
  489. RHe.BrickColor = BrickColor.new("Really black")
  490. RHe.Locked = true
  491. RHe.CanCollide = false
  492. RHe.Transparency = 1
  493. PMesh = it("SpecialMesh")
  494. RHe.formFactor =  "Symmetric"
  495. PMesh.MeshType = "FileMesh"
  496. PMesh.MeshId = "rbxassetid://10470609"
  497. PMesh.TextureId = "rbxassetid://111405256"
  498. PMesh.Scale = Vector3.new(1.3, 1.4, 1.3)
  499. PMesh.Parent = RHe
  500. local RWeld = it("Weld")
  501. RWeld.Parent = RHe
  502. RWeld.Part0 = RHe
  503. RWeld.Part1 = ra
  504. RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  505.  
  506. LeChips = it("Model")
  507. LeChips.Parent = char
  508. LeChips.Name = "LeChips"
  509. RHk = it("Part")
  510. RHk.Parent = LeChips
  511. RHk.BrickColor = BrickColor.new("Really black")
  512. RHk.Locked = true
  513. RHk.CanCollide = false
  514. RHk.Transparency = 1
  515. PMeshe = it("SpecialMesh")
  516. RHk.formFactor =  "Symmetric"
  517. PMeshe.MeshType = "FileMesh"
  518. PMeshe.MeshId = "rbxassetid://19106014"
  519. PMeshe.TextureId = "rbxassetid://342435650"
  520. PMeshe.Scale = Vector3.new(1, 1.4, 0.8)
  521. PMeshe.Parent = RHk
  522. local RWelds = it("Weld")
  523. RWelds.Parent = RHk
  524. RWelds.Part0 = RHk
  525. RWelds.Part1 = ra
  526. RWelds.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  527.  
  528. local LeDrink = "wiplolnotyet"
  529. local LeChips = "wipaswelllol"
  530. local Sitt = false
  531.  
  532. -------------------------------------------------------
  533. --Start HeartBeat--
  534. -------------------------------------------------------
  535. ArtificialHB = Instance.new("BindableEvent", script)
  536. ArtificialHB.Name = "Heartbeat"
  537. script:WaitForChild("Heartbeat")
  538.  
  539. frame = 1 / 60
  540. tf = 0
  541. allowframeloss = false
  542. tossremainder = false
  543.  
  544.  
  545. lastframe = tick()
  546. script.Heartbeat:Fire()
  547.  
  548.  
  549. game:GetService("RunService").Heartbeat:connect(function(s, p)
  550.     tf = tf + s
  551.     if tf >= frame then
  552.         if allowframeloss then
  553.             script.Heartbeat:Fire()
  554.             lastframe = tick()
  555.         else
  556.             for i = 1, math.floor(tf / frame) do
  557.                 script.Heartbeat:Fire()
  558.             end
  559.             lastframe = tick()
  560.         end
  561.         if tossremainder then
  562.             tf = 0
  563.         else
  564.             tf = tf - frame * math.floor(tf / frame)
  565.         end
  566.     end
  567. end)
  568. -------------------------------------------------------
  569. --End HeartBeat--
  570. -------------------------------------------------------
  571.  
  572.  
  573. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  574.     coroutine.resume(coroutine.create(function()
  575.         local intensity = 1 * Intensity
  576.         local rotM = 0.01 * Intensity
  577.         for i = 0, Length, 0.1 do
  578.             swait()
  579.             intensity = intensity - 0.05 * Intensity / Length
  580.             rotM = rotM - 5.0E-4 * Intensity / Length
  581.             hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  582.             cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  583.         end
  584.         Humanoid.CameraOffset = Vec3(0, 0, 0)
  585.     end))
  586. end
  587.  
  588.         local joyemoji = Instance.new('ParticleEmitter', tors)
  589.         joyemoji.VelocitySpread = 2000
  590.         joyemoji.Lifetime = NumberRange.new(1)
  591.         joyemoji.Speed = NumberRange.new(40)
  592. joy= {}
  593. for i=0, 19 do
  594.   joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  595. end
  596. joyemoji.Size = NumberSequence.new(joy)
  597.         joyemoji.Rate = 0
  598.         joyemoji.LockedToPart = false
  599.         joyemoji.LightEmission = 0
  600.         joyemoji.Texture = "rbxassetid://1176402123"
  601.         joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  602.  
  603.  
  604.         local LIT = Instance.new('ParticleEmitter', tors)
  605.         LIT.VelocitySpread = 2000
  606.         LIT.Lifetime = NumberRange.new(1)
  607.         LIT.Speed = NumberRange.new(45)
  608. nani= {}
  609. for i=0, 19 do
  610.   nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  611. end
  612. LIT.Size = NumberSequence.new(nani)
  613.         LIT.Rate = 0
  614.         LIT.LockedToPart = false
  615.         LIT.LightEmission = 0
  616.         LIT.Texture = "rbxassetid://1492670151"
  617.         LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  618.  
  619.         local toast = Instance.new('ParticleEmitter', tors)
  620.         toast.VelocitySpread = 2000
  621.         toast.Lifetime = NumberRange.new(1)
  622.         toast.Speed = NumberRange.new(60)
  623. toasterstoasttoast= {}
  624. for i=0, 19 do
  625.   toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  626. end
  627. toast.Size = NumberSequence.new(toasterstoasttoast)
  628.         toast.Rate = 0
  629.         toast.LockedToPart = false
  630.         toast.LightEmission = 0
  631.         toast.Texture = "rbxassetid://436096230"
  632.         toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  633.  
  634.         local ok = Instance.new('ParticleEmitter', tors)
  635.         ok.VelocitySpread = 2000
  636.         ok.Lifetime = NumberRange.new(1)
  637.         ok.Speed = NumberRange.new(50)
  638. cool= {}
  639. for i=0, 19 do
  640.   cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  641. end
  642. ok.Size = NumberSequence.new(cool)
  643.         ok.Rate = 0
  644.         ok.LockedToPart = false
  645.         ok.LightEmission = 0
  646.         ok.Texture = "rbxassetid://636768448"
  647.         ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  648.  
  649. maincolor = BrickC("Really blue")
  650. -------------------------------------------------------
  651. --Start Kyu's shitty stuff--
  652. -------------------------------------------------------
  653. function un_fun()
  654.        attack = true
  655.     hum.WalkSpeed = 0
  656.        BTAUNT:Play()
  657.        repeat
  658.        swait()
  659.        BTAUNT.Parent = tors
  660.        rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  661.     tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  662.     RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  663.     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  664.        RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  665.     LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  666.     until BTAUNT.Playing == false
  667.        attack = false
  668.     hum.WalkSpeed = 40
  669. end
  670.  
  671. function Tauntmelon()
  672.     attack = true
  673.     hum.WalkSpeed = 0
  674.        CreateSound("1486343908", tors, 10, 1)
  675.     for i = 0, 9, 0.1 do
  676.         swait()
  677.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  678.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  679.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  680.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  681.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  682.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  683.     end
  684.     attack = false
  685.     hum.WalkSpeed = 40
  686. end
  687.  
  688. function fbiopenup()
  689.     attack = true
  690.     hum.WalkSpeed = 6
  691.        CreateSound("2156386052", tors, 10, 1)
  692.        Character.Head.face.Texture = "rbxassetid://12117740"
  693.     for i = 0, 5.56, 0.1 do
  694.         swait()
  695.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  696.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  697.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  698.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  699.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  700.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  701.     end
  702.     for i = 0,1.57,0.1 do
  703.         swait()
  704.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  705.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  706.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  707.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  708.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  709.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  710.     end
  711.     for i = 0,1.2,0.1 do
  712.         swait()
  713.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  714.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  715.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  716.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  717.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  718.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  719.     end
  720.     for i = 0,1.2,0.1 do
  721.         swait()
  722.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  723.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  724.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  725.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  726.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  727.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  728.     end
  729.     for i = 0,1.2,0.1 do
  730.         swait()
  731.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  732.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  733.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  734.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  735.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  736.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  737.     end
  738.     for i = 0,1.2,0.1 do
  739.         swait()
  740.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  741.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  742.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  743.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  744.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  745.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  746.     end
  747.     for i = 0,1,0.1 do
  748.         swait()
  749.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  750.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  751.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  752.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  753.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  754.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  755.     end
  756.     for i = 0,1,0.1 do
  757.         swait()
  758.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  759.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  760.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  761.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  762.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  763.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  764.     end
  765.     attack = false
  766.        Character.Head.face.Texture = "rbxassetid://620619801"
  767.     hum.WalkSpeed = 40
  768. end
  769.  
  770. function FindNearestHead(Position, Distance, SinglePlayer)
  771.     if SinglePlayer then
  772.         return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  773.     end
  774.     local List = {}
  775.     for i, v in pairs(workspace:GetChildren()) do
  776.         if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  777.             table.insert(List, v)
  778.         end
  779.     end
  780.     return List
  781. end
  782.  
  783. function SoulSteal(dude)
  784. if dude.Name ~= char then
  785. local bgf = IT("BodyGyro", dude.Head)
  786. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  787. local val = IT("BoolValue", dude)
  788. val.Name = "IsHit"
  789. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  790. local soulst = coroutine.wrap(function()
  791. local soul = Instance.new("Part",dude)
  792. soul.Size = Vector3.new(1,1,1)
  793. soul.CanCollide = false
  794. soul.Anchored = false
  795. soul.Position = torso.Position
  796. soul.Transparency = 1
  797. local PartEmmit1 = IT("ParticleEmitter", soul)
  798. PartEmmit1.LightEmission = 1
  799. PartEmmit1.Texture = "rbxassetid://569507414"
  800. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  801. PartEmmit1.Rate = 250
  802. PartEmmit1.Lifetime = NumberRange.new(1.6)
  803. PartEmmit1.Size = NumberSequence.new({
  804.     NumberSequenceKeypoint.new(0, 1, 0),
  805.     NumberSequenceKeypoint.new(1, 0, 0)
  806. })
  807. PartEmmit1.Transparency = NumberSequence.new({
  808.     NumberSequenceKeypoint.new(0, 0, 0),
  809.     NumberSequenceKeypoint.new(1, 1, 0)
  810. })
  811. PartEmmit1.Speed = NumberRange.new(0, 0)
  812. PartEmmit1.VelocitySpread = 30000
  813. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  814. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  815. local BodPoss = IT("BodyPosition", soul)
  816. BodPoss.P = 3000
  817. BodPoss.D = 1000
  818. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  819. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  820. wait(1.6)
  821. soul.Touched:connect(function(hit)
  822.     if hit.Parent == char then
  823.     soul:Destroy()
  824.     end
  825. end)
  826. wait(1.2)
  827. while soul do
  828.     swait()
  829.     PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  830.     BodPoss.Position = tors.Position
  831. end
  832. end)
  833.     soulst()
  834.     end
  835. end
  836. function FaceMouse()
  837. local   Cam = workspace.CurrentCamera
  838.     return {
  839.         CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  840.         Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  841.     }
  842. end
  843.  
  844. function Eviscerate(dude)
  845.     if dude.Name ~= char then
  846.         local bgf = IT("BodyGyro", dude.Head)
  847.         bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  848.         local val = IT("BoolValue", dude)
  849.         val.Name = "IsHit"
  850.         local ds = coroutine.wrap(function()
  851.             dude:WaitForChild("Head"):BreakJoints()
  852.             wait(0.5)
  853.             target = nil
  854.             coroutine.resume(coroutine.create(function()
  855.                 for i, v in pairs(dude:GetChildren()) do
  856.                     if v:IsA("Accessory") then
  857.                         v:Destroy()
  858.                     end
  859.                     if v:IsA("Humanoid") then
  860.                         v:Destroy()
  861.                     end
  862.                     if v:IsA("CharacterMesh") then
  863.                         v:Destroy()
  864.                     end
  865.                     if v:IsA("Model") then
  866.                         v:Destroy()
  867.                     end
  868.                     if v:IsA("Part") or v:IsA("MeshPart") then
  869.                         for x, o in pairs(v:GetChildren()) do
  870.                             if o:IsA("Decal") then
  871.                                 o:Destroy()
  872.                             end
  873.                         end
  874.                         coroutine.resume(coroutine.create(function()
  875.                             v.Material = "Neon"
  876.                             v.CanCollide = false
  877.                             local PartEmmit1 = IT("ParticleEmitter", v)
  878.                             PartEmmit1.LightEmission = 1
  879.                             PartEmmit1.Texture = "rbxassetid://284205403"
  880.                             PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  881.                             PartEmmit1.Rate = 150
  882.                             PartEmmit1.Lifetime = NumberRange.new(1)
  883.                             PartEmmit1.Size = NumberSequence.new({
  884.                                 NumberSequenceKeypoint.new(0, 0.75, 0),
  885.                                 NumberSequenceKeypoint.new(1, 0, 0)
  886.                             })
  887.                             PartEmmit1.Transparency = NumberSequence.new({
  888.                                 NumberSequenceKeypoint.new(0, 0, 0),
  889.                                 NumberSequenceKeypoint.new(1, 1, 0)
  890.                             })
  891.                             PartEmmit1.Speed = NumberRange.new(0, 0)
  892.                             PartEmmit1.VelocitySpread = 30000
  893.                             PartEmmit1.Rotation = NumberRange.new(-500, 500)
  894.                             PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  895.                             local BodPoss = IT("BodyPosition", v)
  896.                             BodPoss.P = 3000
  897.                             BodPoss.D = 1000
  898.                             BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  899.                             BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  900.                             v.Color = maincolor.Color
  901.                             coroutine.resume(coroutine.create(function()
  902.                                 for i = 0, 49 do
  903.                                     swait(1)
  904.                                     v.Transparency = v.Transparency + 0.08
  905.                                 end
  906.                                 wait(0.5)
  907.                                 PartEmmit1.Enabled = false
  908.                                 wait(3)
  909.                                 v:Destroy()
  910.                                 dude:Destroy()
  911.                             end))
  912.                         end))
  913.                     end
  914.                 end
  915.             end))
  916.         end)
  917.         ds()
  918.     end
  919. end
  920.  
  921. function ragdoll(model)
  922.    local char = model
  923.    torso = char.HumanoidRootPart
  924.    torso2 = char.Torso
  925.    LW.Parent = nil
  926.    RW.Parent = nil
  927.    LH.Parent = nil
  928.    RH.Parent = nil
  929.         if hum ~= nil then
  930.         hum.PlatformStand = true
  931.         end
  932.  
  933.         local Head = char:FindFirstChild("Head")
  934.         if Head then
  935.             local Neck = Instance.new("Weld")
  936.             Neck.Name = "Neck"
  937.             Neck.Part0 = torso
  938.             Neck.Part1 = Head
  939.             Neck.C0 = CFrame.new(0, 1.5, 0)
  940.             Neck.C1 = CFrame.new()
  941.             Neck.Parent = torso
  942.         end
  943.         local Limb = char:FindFirstChild("Right Arm")
  944.         if Limb then
  945.  
  946.             Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  947.             local Joint = Instance.new("Glue")
  948.             Joint.Name = "RightShoulder"
  949.             Joint.Part0 = torso
  950.             Joint.Part1 = Limb
  951.             Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  952.             Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  953.             Joint.Parent = torso
  954.  
  955.             local B = Instance.new("Part")
  956.             B.TopSurface = 0
  957.             B.BottomSurface = 0
  958.             B.formFactor = "Symmetric"
  959.             B.Size = Vector3.new(1, 1, 1)
  960.             B.Transparency = 1
  961.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  962.             B.Parent = char
  963.             local W = Instance.new("Weld")
  964.             W.Part0 = Limb
  965.             W.Part1 = B
  966.             W.C0 = CFrame.new(0, -0.5, 0)
  967.             W.Parent = Limb
  968.  
  969.         end
  970.         local Limb = char:FindFirstChild("Left Arm")
  971.         if Limb then
  972.  
  973.             Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  974.             local Joint = Instance.new("Glue")
  975.             Joint.Name = "LeftShoulder"
  976.             Joint.Part0 = torso
  977.             Joint.Part1 = Limb
  978.             Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  979.             Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  980.             Joint.Parent = torso
  981.  
  982.             local B = Instance.new("Part")
  983.             B.TopSurface = 0
  984.             B.BottomSurface = 0
  985.             B.formFactor = "Symmetric"
  986.             B.Size = Vector3.new(1, 1, 1)
  987.             B.Transparency = 1
  988.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  989.             B.Parent = char
  990.             local W = Instance.new("Weld")
  991.             W.Part0 = Limb
  992.             W.Part1 = B
  993.             W.C0 = CFrame.new(0, -0.5, 0)
  994.             W.Parent = Limb
  995.  
  996.         end
  997.         local Limb = char:FindFirstChild("Right Leg")
  998.         if Limb then
  999.  
  1000.             Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  1001.             local Joint = Instance.new("Glue")
  1002.             Joint.Name = "RightHip"
  1003.             Joint.Part0 = torso
  1004.             Joint.Part1 = Limb
  1005.             Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1006.             Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1007.             Joint.Parent = torso
  1008.  
  1009.             local B = Instance.new("Part")
  1010.             B.TopSurface = 0
  1011.             B.BottomSurface = 0
  1012.             B.formFactor = "Symmetric"
  1013.             B.Size = Vector3.new(1, 1, 1)
  1014.             B.Transparency = 1
  1015.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1016.             B.Parent = char
  1017.             local W = Instance.new("Weld")
  1018.             W.Part0 = Limb
  1019.             W.Part1 = B
  1020.             W.C0 = CFrame.new(0, -0.5, 0)
  1021.             W.Parent = Limb
  1022.  
  1023.         end
  1024.         local Limb = char:FindFirstChild("Left Leg")
  1025.         if Limb then
  1026.  
  1027.             Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  1028.             local Joint = Instance.new("Glue")
  1029.             Joint.Name = "LeftHip"
  1030.             Joint.Part0 = torso
  1031.             Joint.Part1 = Limb
  1032.             Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1033.             Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1034.             Joint.Parent = torso
  1035.  
  1036.             local B = Instance.new("Part")
  1037.             B.TopSurface = 0
  1038.             B.BottomSurface = 0
  1039.             B.formFactor = "Symmetric"
  1040.             B.Size = Vector3.new(1, 1, 1)
  1041.             B.Transparency = 1
  1042.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1043.             B.Parent = char
  1044.             local W = Instance.new("Weld")
  1045.             W.Part0 = Limb
  1046.             W.Part1 = B
  1047.             W.C0 = CFrame.new(0, -0.5, 0)
  1048.             W.Parent = Limb
  1049.  
  1050.         end
  1051.         --[
  1052.         local Bar = Instance.new("Part")
  1053.         Bar.TopSurface = 0
  1054.         Bar.BottomSurface = 0
  1055.         Bar.formFactor = "Symmetric"
  1056.         Bar.Size = Vector3.new(1, 1, 1)
  1057.         Bar.Transparency = 1
  1058.         Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  1059.         Bar.Parent = char
  1060.         local Weld = Instance.new("Weld")
  1061.         Weld.Part0 = torso
  1062.         Weld.Part1 = Bar
  1063.         Weld.C0 = CFrame.new(0, 0.5, 0)
  1064.         Weld.Parent = torso
  1065.         --]]
  1066.  
  1067. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  1068.  
  1069. end
  1070.  
  1071. -------------------------------------------------------
  1072. --End Kyu's shitty stuff--
  1073. -------------------------------------------------------
  1074.  
  1075. -------------------------------------------------------
  1076. --Start Important Functions--
  1077. -------------------------------------------------------
  1078. function swait(num)
  1079.     if num == 0 or num == nil then
  1080.         game:service("RunService").Stepped:wait(0)
  1081.     else
  1082.         for i = 0, num do
  1083.             game:service("RunService").Stepped:wait(0)
  1084.         end
  1085.     end
  1086. end
  1087. function thread(f)
  1088.     coroutine.resume(coroutine.create(f))
  1089. end
  1090. function clerp(a, b, t)
  1091.     local qa = {
  1092.         QuaternionFromCFrame(a)
  1093.     }
  1094.     local qb = {
  1095.         QuaternionFromCFrame(b)
  1096.     }
  1097.     local ax, ay, az = a.x, a.y, a.z
  1098.     local bx, by, bz = b.x, b.y, b.z
  1099.     local _t = 1 - t
  1100.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1101. end
  1102. function QuaternionFromCFrame(cf)
  1103.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1104.     local trace = m00 + m11 + m22
  1105.     if trace > 0 then
  1106.         local s = math.sqrt(1 + trace)
  1107.         local recip = 0.5 / s
  1108.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1109.     else
  1110.         local i = 0
  1111.         if m00 < m11 then
  1112.             i = 1
  1113.         end
  1114.         if m22 > (i == 0 and m00 or m11) then
  1115.             i = 2
  1116.         end
  1117.         if i == 0 then
  1118.             local s = math.sqrt(m00 - m11 - m22 + 1)
  1119.             local recip = 0.5 / s
  1120.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1121.         elseif i == 1 then
  1122.             local s = math.sqrt(m11 - m22 - m00 + 1)
  1123.             local recip = 0.5 / s
  1124.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1125.         elseif i == 2 then
  1126.             local s = math.sqrt(m22 - m00 - m11 + 1)
  1127.             local recip = 0.5 / s
  1128.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1129.         end
  1130.     end
  1131. end
  1132. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1133.     local xs, ys, zs = x + x, y + y, z + z
  1134.     local wx, wy, wz = w * xs, w * ys, w * zs
  1135.     local xx = x * xs
  1136.     local xy = x * ys
  1137.     local xz = x * zs
  1138.     local yy = y * ys
  1139.     local yz = y * zs
  1140.     local zz = z * zs
  1141.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1142. end
  1143. function QuaternionSlerp(a, b, t)
  1144.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1145.     local startInterp, finishInterp
  1146.     if cosTheta >= 1.0E-4 then
  1147.         if 1 - cosTheta > 1.0E-4 then
  1148.             local theta = math.acos(cosTheta)
  1149.             local invSinTheta = 1 / Sin(theta)
  1150.             startInterp = Sin((1 - t) * theta) * invSinTheta
  1151.             finishInterp = Sin(t * theta) * invSinTheta
  1152.         else
  1153.             startInterp = 1 - t
  1154.             finishInterp = t
  1155.         end
  1156.     elseif 1 + cosTheta > 1.0E-4 then
  1157.         local theta = math.acos(-cosTheta)
  1158.         local invSinTheta = 1 / Sin(theta)
  1159.         startInterp = Sin((t - 1) * theta) * invSinTheta
  1160.         finishInterp = Sin(t * theta) * invSinTheta
  1161.     else
  1162.         startInterp = t - 1
  1163.         finishInterp = t
  1164.     end
  1165.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1166. end
  1167. function rayCast(Position, Direction, Range, Ignore)
  1168.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1169. end
  1170. local RbxUtility = LoadLibrary("RbxUtility")
  1171. local Create = RbxUtility.Create
  1172. local insta = true
  1173.  
  1174. -------------------------------------------------------
  1175. --Start Damage Function--
  1176. -------------------------------------------------------
  1177. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1178.     if hit.Parent == nil then
  1179.         return
  1180.     end
  1181.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1182.     for _, v in pairs(hit.Parent:children()) do
  1183.         if v:IsA("Humanoid") then
  1184.             h = v
  1185.         end
  1186.     end
  1187.          if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1188.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  1189.          end
  1190.  
  1191.     if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1192.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1193.             if hit.Parent.DebounceHit.Value == true then
  1194.                 return
  1195.             end
  1196.         end
  1197.          if insta == true then
  1198.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  1199.          end
  1200.         local c = Create("ObjectValue"){
  1201.             Name = "creator",
  1202.             Value = game:service("Players").LocalPlayer,
  1203.             Parent = h,
  1204.         }
  1205.         game:GetService("Debris"):AddItem(c, .5)
  1206.         CreateSound("958257111", hit, 10, 1)
  1207.         local Damage = math.random(minim, maxim)
  1208.         hit.Parent:FindFirstChild("Head"):BreakJoints()
  1209.         local blocked = false
  1210.         local block = hit.Parent:findFirstChild("Block")
  1211.         if block ~= nil then
  1212.             if block.className\4 == "IntValue" then
  1213.                 if block.Value > 0 then
  1214.                     blocked = true
  1215.                     block.Value = block.Value - 1
  1216.                 end
  1217.             end
  1218.         end
  1219.         if blocked == false then
  1220.             h.Health = h.Health - Damage
  1221.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "rekt", 1.5, tors.BrickColor.Color)
  1222.         else
  1223.             h.Health = h.Health - (Damage / 2)
  1224.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "ez kill", 1.5, tors.BrickColor.Color)
  1225.         end
  1226.         if Type == "Knockdown" then
  1227.             local hum = hit.Parent.Humanoid
  1228.             hum.PlatformStand = true
  1229.             coroutine.resume(coroutine.create(function(HHumanoid)
  1230.                 swait(1)
  1231.                 HHumanoid.PlatformStand = false
  1232.             end), hum)
  1233.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1234.             local bodvol = Create("BodyVelocity"){
  1235.                 velocity = angle * knockback,
  1236.                 P = 5000,
  1237.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1238.                 Parent = hit,
  1239.             }
  1240.             local rl = Create("BodyAngularVelocity"){
  1241.                 P = 3000,
  1242.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1243.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1244.                 Parent = hit,
  1245.             }
  1246.             game:GetService("Debris"):AddItem(bodvol, .5)
  1247.             game:GetService("Debris"):AddItem(rl, .5)
  1248.         elseif Type == "Normal" then
  1249.             local vp = Create("BodyVelocity"){
  1250.                 P = 500,
  1251.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  1252.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1253.             }
  1254.             if knockback > 0 then
  1255.                 vp.Parent = hit.Parent.Torso
  1256.             end
  1257.             game:GetService("Debris"):AddItem(vp, .5)
  1258.         elseif Type == "Up" then
  1259.             local bodyVelocity = Create("BodyVelocity"){
  1260.                 velocity = Vector3.new(0, 20, 0),
  1261.                 P = 5000,
  1262.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1263.                 Parent = hit,
  1264.             }
  1265.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1266.         elseif Type == "DarkUp" then
  1267.             coroutine.resume(coroutine.create(function()
  1268.                 for i = 0, 1, 0.1 do
  1269.                     swait()
  1270.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1271.                 end
  1272.             end))
  1273.             local bodyVelocity = Create("BodyVelocity"){
  1274.                 velocity = Vector3.new(0, 20, 0),
  1275.                 P = 5000,
  1276.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1277.                 Parent = hit,
  1278.             }
  1279.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1280.         elseif Type == "Snare" then
  1281.             local bp = Create("BodyPosition"){
  1282.                 P = 2000,
  1283.                 D = 100,
  1284.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1285.                 position = hit.Parent.Torso.Position,
  1286.                 Parent = hit.Parent.Torso,
  1287.             }
  1288.             game:GetService("Debris"):AddItem(bp, 1)
  1289.         elseif Type == "Freeze" then
  1290.             local BodPos = Create("BodyPosition"){
  1291.                 P = 50000,
  1292.                 D = 1000,
  1293.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1294.                 position = hit.Parent.Torso.Position,
  1295.                 Parent = hit.Parent.Torso,
  1296.             }
  1297.             local BodGy = Create("BodyGyro") {
  1298.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1299.                 P = 20e+003,
  1300.                 Parent = hit.Parent.Torso,
  1301.                 cframe = hit.Parent.Torso.CFrame,
  1302.             }
  1303.             hit.Parent.Torso.Anchored = true
  1304.             coroutine.resume(coroutine.create(function(Part)
  1305.                 swait(1.5)
  1306.                 Part.Anchored = false
  1307.             end), hit.Parent.Torso)
  1308.             game:GetService("Debris"):AddItem(BodPos, 3)
  1309.             game:GetService("Debris"):AddItem(BodGy, 3)
  1310.         end
  1311.         local debounce = Create("BoolValue"){
  1312.             Name = "DebounceHit",
  1313.             Parent = hit.Parent,
  1314.             Value = true,
  1315.         }
  1316.         game:GetService("Debris"):AddItem(debounce, Delay)
  1317.         c = Create("ObjectValue"){
  1318.             Name = "creator",
  1319.             Value = Player,
  1320.             Parent = h,
  1321.         }
  1322.         game:GetService("Debris"):AddItem(c, .5)
  1323.     end
  1324. end
  1325. -------------------------------------------------------
  1326. --End Damage Function--
  1327. -------------------------------------------------------
  1328.  
  1329. -------------------------------------------------------
  1330. --Start Damage Function Customization--
  1331. -------------------------------------------------------
  1332. function ShowDamage(Pos, Text, Time, Color)
  1333.     local Rate = (1 / 30)
  1334.     local Pos = (Pos or Vector3.new(0, 0, 0))
  1335.     local Text = (Text or "")
  1336.     local Time = (Time or 2)
  1337.     local Color = (Color or Color3.new(1, 0, 1))
  1338.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1339.     EffectPart.Anchored = true
  1340.     local BillboardGui = Create("BillboardGui"){
  1341.         Size = UDim2.new(3, 0, 3, 0),
  1342.         Adornee = EffectPart,
  1343.         Parent = EffectPart,
  1344.     }
  1345.     local TextLabel = Create("TextLabel"){
  1346.         BackgroundTransparency = 1,
  1347.         Size = UDim2.new(1, 0, 1, 0),
  1348.         Text = Text,
  1349.         Font = "Bodoni",
  1350.         TextColor3 = Color,
  1351.         TextScaled = true,
  1352.         TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1353.         Parent = BillboardGui,
  1354.     }
  1355.     game.Debris:AddItem(EffectPart, (Time))
  1356.     EffectPart.Parent = game:GetService("Workspace")
  1357.     delay(0, function()
  1358.         local Frames = (Time / Rate)
  1359.         for Frame = 1, Frames do
  1360.             wait(Rate)
  1361.             local Percent = (Frame / Frames)
  1362.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1363.             TextLabel.TextTransparency = Percent
  1364.         end
  1365.         if EffectPart and EffectPart.Parent then
  1366.             EffectPart:Destroy()
  1367.         end
  1368.     end)
  1369. end
  1370. -------------------------------------------------------
  1371. --End Damage Function Customization--
  1372. -------------------------------------------------------
  1373.  
  1374. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1375.   for _, c in pairs(workspace:children()) do
  1376.     local hum = c:findFirstChild("Humanoid")
  1377.     if hum ~= nil then
  1378.       local head = c:findFirstChild("Head")
  1379.       if head ~= nil then
  1380.         local targ = head.Position - Part.Position
  1381.         local mag = targ.magnitude
  1382.         if magni >= mag and c.Name ~= plr.Name then
  1383.            
  1384.           Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1385.         end
  1386.       end
  1387.     end
  1388.   end
  1389. end
  1390.  
  1391.  
  1392. CFuncs = {
  1393.     Part = {
  1394.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1395.             local Part = Create("Part")({
  1396.                 Parent = Parent,
  1397.                 Reflectance = Reflectance,
  1398.                 Transparency = Transparency,
  1399.                 CanCollide = false,
  1400.                 Locked = true,
  1401.                 BrickColor = BrickColor.new(tostring(BColor)),
  1402.                 Name = Name,
  1403.                 Size = Size,
  1404.                 Material = Material
  1405.             })
  1406.             RemoveOutlines(Part)
  1407.             return Part
  1408.         end
  1409.     },
  1410.     Mesh = {
  1411.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1412.             local Msh = Create(Mesh)({
  1413.                 Parent = Part,
  1414.                 Offset = OffSet,
  1415.                 Scale = Scale
  1416.             })
  1417.             if Mesh == "SpecialMesh" then
  1418.                 Msh.MeshType = MeshType
  1419.                 Msh.MeshId = MeshId
  1420.             end
  1421.             return Msh
  1422.         end
  1423.     },
  1424.     Mesh = {
  1425.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1426.             local Msh = Create(Mesh)({
  1427.                 Parent = Part,
  1428.                 Offset = OffSet,
  1429.                 Scale = Scale
  1430.             })
  1431.             if Mesh == "SpecialMesh" then
  1432.                 Msh.MeshType = MeshType
  1433.                 Msh.MeshId = MeshId
  1434.             end
  1435.             return Msh
  1436.         end
  1437.     },
  1438.     Weld = {
  1439.         Create = function(Parent, Part0, Part1, C0, C1)
  1440.             local Weld = Create("Weld")({
  1441.                 Parent = Parent,
  1442.                 Part0 = Part0,
  1443.                 Part1 = Part1,
  1444.                 C0 = C0,
  1445.                 C1 = C1
  1446.             })
  1447.             return Weld
  1448.         end
  1449.     },
  1450.     Sound = {
  1451.         Create = function(id, par, vol, pit)
  1452.             coroutine.resume(coroutine.create(function()
  1453.                 local S = Create("Sound")({
  1454.                     Volume = vol,
  1455.                     Pitch = pit or 1,
  1456.                     SoundId = id,
  1457.                     Parent = par or workspace
  1458.                 })
  1459.                 wait()
  1460.                 S:play()
  1461.                 game:GetService("Debris"):AddItem(S, 6)
  1462.             end))
  1463.         end
  1464.     },
  1465.     ParticleEmitter = {
  1466.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1467.             local fp = Create("ParticleEmitter")({
  1468.                 Parent = Parent,
  1469.                 Color = ColorSequence.new(Color1, Color2),
  1470.                 LightEmission = LightEmission,
  1471.                 Size = Size,
  1472.                 Texture = Texture,
  1473.                 Transparency = Transparency,
  1474.                 ZOffset = ZOffset,
  1475.                 Acceleration = Accel,
  1476.                 Drag = Drag,
  1477.                 LockedToPart = LockedToPart,
  1478.                 VelocityInheritance = VelocityInheritance,
  1479.                 EmissionDirection = EmissionDirection,
  1480.                 Enabled = Enabled,
  1481.                 Lifetime = LifeTime,
  1482.                 Rate = Rate,
  1483.                 Rotation = Rotation,
  1484.                 RotSpeed = RotSpeed,
  1485.                 Speed = Speed,
  1486.                 VelocitySpread = VelocitySpread
  1487.             })
  1488.             return fp
  1489.         end
  1490.     }
  1491. }
  1492. function RemoveOutlines(part)
  1493.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1494. end
  1495. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1496.     local Part = Create("Part")({
  1497.         formFactor = FormFactor,
  1498.         Parent = Parent,
  1499.         Reflectance = Reflectance,
  1500.         Transparency = Transparency,
  1501.         CanCollide = false,
  1502.         Locked = true,
  1503.         BrickColor = BrickColor.new(tostring(BColor)),
  1504.         Name = Name,
  1505.         Size = Size,
  1506.         Material = Material
  1507.     })
  1508.     RemoveOutlines(Part)
  1509.     return Part
  1510. end
  1511. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1512.     local Msh = Create(Mesh)({
  1513.         Parent = Part,
  1514.         Offset = OffSet,
  1515.         Scale = Scale
  1516.     })
  1517.     if Mesh == "SpecialMesh" then
  1518.         Msh.MeshType = MeshType
  1519.         Msh.MeshId = MeshId
  1520.     end
  1521.     return Msh
  1522. end
  1523. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1524.     local Weld = Create("Weld")({
  1525.         Parent = Parent,
  1526.         Part0 = Part0,
  1527.         Part1 = Part1,
  1528.         C0 = C0,
  1529.         C1 = C1
  1530.     })
  1531.     return Weld
  1532. end
  1533.  
  1534. -------------------------------------------------------
  1535. --Start Effect Function--
  1536. -------------------------------------------------------
  1537. EffectModel = Instance.new("Model", char)
  1538. Effects = {
  1539.   Block = {
  1540.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1541.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1542.       prt.Anchored = true
  1543.       prt.CFrame = cframe
  1544.       local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1545.       game:GetService("Debris"):AddItem(prt, 10)
  1546.       if Type == 1 or Type == nil then
  1547.         table.insert(Effects, {
  1548.           prt,
  1549.           "Block1",
  1550.           delay,
  1551.           x3,
  1552.           y3,
  1553.           z3,
  1554.           msh
  1555.         })
  1556.       elseif Type == 2 then
  1557.         table.insert(Effects, {
  1558.           prt,
  1559.           "Block2",
  1560.           delay,
  1561.           x3,
  1562.           y3,
  1563.           z3,
  1564.           msh
  1565.         })
  1566.       else
  1567.         table.insert(Effects, {
  1568.           prt,
  1569.           "Block3",
  1570.           delay,
  1571.           x3,
  1572.           y3,
  1573.           z3,
  1574.           msh
  1575.         })
  1576.       end
  1577.     end
  1578.   },
  1579.   Sphere = {
  1580.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1581.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1582.       prt.Anchored = true
  1583.       prt.CFrame = cframe
  1584.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1585.       game:GetService("Debris"):AddItem(prt, 10)
  1586.       table.insert(Effects, {
  1587.         prt,
  1588.         "Cylinder",
  1589.         delay,
  1590.         x3,
  1591.         y3,
  1592.         z3,
  1593.         msh
  1594.       })
  1595.     end
  1596.   },
  1597.   Cylinder = {
  1598.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1599.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1600.       prt.Anchored = true
  1601.       prt.CFrame = cframe
  1602.       local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1603.       game:GetService("Debris"):AddItem(prt, 10)
  1604.       table.insert(Effects, {
  1605.         prt,
  1606.         "Cylinder",
  1607.         delay,
  1608.         x3,
  1609.         y3,
  1610.         z3,
  1611.         msh
  1612.       })
  1613.     end
  1614.   },
  1615.   Wave = {
  1616.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1617.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1618.       prt.Anchored = true
  1619.       prt.CFrame = cframe
  1620.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1621.       game:GetService("Debris"):AddItem(prt, 10)
  1622.       table.insert(Effects, {
  1623.         prt,
  1624.         "Cylinder",
  1625.         delay,
  1626.         x3 / 60,
  1627.         y3 / 60,
  1628.         z3 / 60,
  1629.         msh
  1630.       })
  1631.     end
  1632.   },
  1633.   Ring = {
  1634.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1635.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1636.       prt.Anchored = true
  1637.       prt.CFrame = cframe
  1638.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1639.       game:GetService("Debris"):AddItem(prt, 10)
  1640.       table.insert(Effects, {
  1641.         prt,
  1642.         "Cylinder",
  1643.         delay,
  1644.         x3,
  1645.         y3,
  1646.         z3,
  1647.         msh
  1648.       })
  1649.     end
  1650.   },
  1651.   Break = {
  1652.     Create = function(brickcolor, cframe, x1, y1, z1)
  1653.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1654.       prt.Anchored = true
  1655.       prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1656.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1657.       local num = math.random(10, 50) / 1000
  1658.       game:GetService("Debris"):AddItem(prt, 10)
  1659.       table.insert(Effects, {
  1660.         prt,
  1661.         "Shatter",
  1662.         num,
  1663.         prt.CFrame,
  1664.         math.random() - math.random(),
  1665.         0,
  1666.         math.random(50, 100) / 100
  1667.       })
  1668.     end
  1669.   },
  1670. Spiral = {
  1671.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1672.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1673.       prt.Anchored = true
  1674.       prt.CFrame = cframe
  1675.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1676.       game:GetService("Debris"):AddItem(prt, 10)
  1677.       table.insert(Effects, {
  1678.         prt,
  1679.         "Cylinder",
  1680.         delay,
  1681.         x3,
  1682.         y3,
  1683.         z3,
  1684.         msh
  1685.       })
  1686.     end
  1687.   },
  1688. Push = {
  1689.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1690.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1691.       prt.Anchored = true
  1692.       prt.CFrame = cframe
  1693.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1694.       game:GetService("Debris"):AddItem(prt, 10)
  1695.       table.insert(Effects, {
  1696.         prt,
  1697.         "Cylinder",
  1698.         delay,
  1699.         x3,
  1700.         y3,
  1701.         z3,
  1702.         msh
  1703.       })
  1704.     end
  1705.   }
  1706. }
  1707. -------------------------------------------------------
  1708. --End Effect Function--
  1709. -------------------------------------------------------
  1710.  
  1711. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1712.     local NSound = nil
  1713.     coroutine.resume(coroutine.create(function()
  1714.         NSound = Instance.new("Sound", PARENT)
  1715.         NSound.Volume = VOLUME
  1716.         NSound.Pitch = PITCH
  1717.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1718.         swait()
  1719.         NSound:play()
  1720.         game:GetService("Debris"):AddItem(NSound, 10)
  1721.     end))
  1722.     return NSound
  1723. end
  1724.  
  1725.  
  1726. coroutine.resume(coroutine.create(function()
  1727.     while text ~= nil do
  1728.         swait()
  1729.         text.Rotation = math.random(-1.8,1.8)
  1730.     end
  1731. end))
  1732.  
  1733. angery = false
  1734.  
  1735.  
  1736. -------------------------------------------------------
  1737. --End Important Functions--
  1738. -------------------------------------------------------
  1739.  
  1740. lul = Instance.new("Sound", tors) --le musice
  1741. lul.Pitch = 1
  1742.  
  1743. local mu = math.random(1,14)
  1744. if mu == 1 then
  1745.     lul.SoundId = "rbxassetid://193889412"
  1746. end
  1747. if mu == 2 then
  1748.     lul.SoundId = "rbxassetid://274690929"
  1749. end
  1750. if mu == 3 then
  1751.     lul.SoundId = "rbxassetid://1241998626"
  1752. end
  1753. if mu == 4 then
  1754.     lul.SoundId = "rbxassetid://1878962648"
  1755. end
  1756. if mu == 5 then
  1757.     lul.SoundId = "rbxassetid://185117072"
  1758. end
  1759. if mu == 6 then
  1760.     lul.SoundId = "rbxassetid://295856024"
  1761. end
  1762. if mu == 7 then
  1763.     lul.SoundId = "rbxassetid://2054013600"
  1764. end
  1765. if mu == 8 then
  1766.     lul.SoundId = "rbxassetid://1463709693"
  1767.     lul.Pitch = 1.4
  1768. end
  1769. if mu == 9 then
  1770.     lul.SoundId = "rbxassetid://575705300"
  1771. end
  1772. if mu == 10 then
  1773.     lul.SoundId = "rbxassetid://142924062"
  1774. end
  1775. if mu == 11 then
  1776.     lul.SoundId = "rbxassetid://251072363"
  1777. end
  1778. if mu == 12 then
  1779.     lul.SoundId = "rbxassetid://731061980"
  1780. end
  1781. if mu == 13 then
  1782.     lul.SoundId = "rbxassetid://455682677"
  1783. end
  1784. if mu == 14 then
  1785.     lul.SoundId = "rbxassetid://1283123885"
  1786. end
  1787.  
  1788. lul.Volume = 4.7
  1789. lul.TimePosition = 0
  1790. lul.Looped = true
  1791. lul:Play()
  1792.  
  1793. NEWS = Instance.new("Sound", tors) --O NO
  1794. NEWS.SoundId = "http://www.roblox.com/asset/?id=1864852634"
  1795. NEWS.Volume = 100
  1796. NEWS.Pitch = 1
  1797. NEWS.Looped = false
  1798. NEWS.TimePosition = 1
  1799.  
  1800. AAAAA = Instance.new("Sound", tors) --aaa
  1801. AAAAA.SoundId = "http://www.roblox.com/asset/?id=0"
  1802. AAAAA.Volume = 10
  1803. AAAAA.Pitch = 1
  1804. AAAAA.Looped = false
  1805. AAAAA.TimePosition = 1
  1806.  
  1807. MERKIO = Instance.new("Sound", tors) --why
  1808. MERKIO.SoundId = "http://www.roblox.com/asset/?id=195689102"
  1809. MERKIO.Volume = 10
  1810. MERKIO.Pitch = 1
  1811. MERKIO.Looped = false
  1812. MERKIO.TimePosition = 0
  1813.  
  1814. MERKIO2 = Instance.new("Sound", tors) --why (again)
  1815. MERKIO2.SoundId = "http://www.roblox.com/asset/?id=258246285"
  1816. MERKIO2.Volume = 10
  1817. MERKIO2.Pitch = 1
  1818. MERKIO2.Looped = false
  1819. MERKIO2.TimePosition = 0
  1820.  
  1821. thonks = Instance.new("Sound", tors) --wat?
  1822. thonks.SoundId = "http://www.roblox.com/asset/?id=685766564"
  1823. thonks.Volume = 10
  1824. thonks.Pitch = 1
  1825. thonks.Looped = false
  1826. thonks.TimePosition = 0
  1827.  
  1828. gudsong = Instance.new("Sound", tors) --seizure time
  1829. gudsong.SoundId = "http://www.roblox.com/asset/?id=2027619387"
  1830. gudsong.Volume = 10
  1831. gudsong.Pitch = 1
  1832. gudsong.Looped = true
  1833. gudsong.TimePosition = 6.6
  1834.  
  1835. -------------------------------------------------------
  1836. --Start Music Option--
  1837. -------------------------------------------------------
  1838. ;
  1839. -------------------------------------------------------
  1840. --End Music Option--
  1841. -------------------------------------------------------
  1842. --hi fat >:)
  1843. -------------------------------------------------------
  1844. --Start Attacks N Stuff--
  1845. -------------------------------------------------------
  1846.  
  1847. function THEBESTOVERUSEDJOKEEVER() --oh god why did i make this a thing jeezus help me pls
  1848.     attack = true
  1849.  
  1850.     hum.WalkSpeed = 40
  1851.     lul:Pause()
  1852.         Character.Head.face.Texture = "rbxassetid://620619801"
  1853.         NEWS:Play()
  1854.         repeat
  1855.                 NEWS.Parent = tors
  1856.         swait()
  1857.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1858.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  1859.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1860.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1861.         RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1862.         LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1863.     until NEWS.Playing == false
  1864.         local S = Instance.new("Explosion",workspace)    
  1865.         S.Position = tors.Position
  1866.         S.BlastPressure = 999
  1867.         S.BlastRadius = 45
  1868.         S.ExplosionType = 0
  1869.     attack = false
  1870.     hum.WalkSpeed = 40
  1871.     lul:Resume()
  1872.         Character.Head.face.Texture = "rbxassetid://620619801"
  1873.     attack = false
  1874.     hum.WalkSpeed = 40
  1875. end
  1876.  
  1877. function sneakonehundred()
  1878.     attack = true
  1879.     hum.WalkSpeed = 0.03
  1880.         Character.Head.face.Texture = "rbxassetid://1667792"
  1881.         CreateSound("1542642349", tors, 10, 1.05)
  1882.     for i = 0,20,0.1 do
  1883.         swait()
  1884.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1885.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1886.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1887.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1888.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
  1889.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
  1890.     end
  1891.         CreateSound("753450324", tors, 10, 1.05)
  1892.         wait(0.25)
  1893.         Character.Head.face.Texture = "rbxassetid://1223903433"
  1894.     for i = 0,7,0.1 do
  1895.         swait()
  1896.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1897.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1898.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1899.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1900.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  1901.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  1902.     end
  1903.         Character.Head.face.Texture = "rbxassetid://620619801"
  1904.     attack = false
  1905.     hum.WalkSpeed = 40
  1906. end
  1907.  
  1908. function WRY() --WRYYYYYYY
  1909.     attack = true
  1910.     hum.WalkSpeed = 0.30
  1911.     CreateSound("794081034", hed, 10, 1)
  1912.         Character.Head.face.Texture = "rbxassetid://396389196"
  1913.     for i = 0,2,0.1 do
  1914.         swait()
  1915.         CameraEnshaking(1, 2)
  1916.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1917.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  1918.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1919.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1920.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  1921.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  1922.     end
  1923.     for i = 0,14.7,0.1 do
  1924.         swait()
  1925.         CameraEnshaking(1, 3)
  1926.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  1927.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  1928.         RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  1929.         LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  1930.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  1931.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  1932.     end
  1933.     attack = false
  1934.         Character.Head.face.Texture = "rbxassetid://620619801"
  1935.     hum.WalkSpeed = 40
  1936. end
  1937.  
  1938. function DANCEFORME()
  1939.     attack = true
  1940.     texth.Text = "Squɑƚing."
  1941.     text.Text = ""
  1942.     lul:Pause()
  1943.         Character.Head.face.Texture = "rbxassetid://1676553712"
  1944.         MERKIO:Play()
  1945.         repeat
  1946.     for i = 0,0.37,0.03 do
  1947.         swait()
  1948.                 MERKIO.Parent = tors
  1949.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1950.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1951.         RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1952.         LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1953.         RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  1954.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  1955.     end
  1956.         for i = 0,0.37,0.03 do
  1957.                 swait()
  1958.                 MERKIO.Parent = tors
  1959.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1960.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1961.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1962.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1963.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1964.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  1965.         end
  1966.         until MERKIO.Playing == false
  1967.         MERKIO:Stop()
  1968.         Character.Head.face.Texture = "rbxassetid://620619801"
  1969.     attack = false
  1970.     lul:Resume()
  1971.     texth.Text = ""
  1972.     text.Text = "Noti˅ɐ "
  1973.     hum.WalkSpeed = 40
  1974. end
  1975.  
  1976. function takethat()
  1977.         attack = true
  1978.         hum.WalkSpeed = 0
  1979.         CreateSound("1238240145", tors, 10, 1.05)
  1980.     for i = 0,8.3,0.1 do
  1981.         swait()
  1982.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1983.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  1984.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1985.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1986.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  1987.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  1988.         end
  1989.         CreateSound("135165859", tors, 10, 1.05)
  1990.     for i = 0,6,0.1 do
  1991.         swait()
  1992.             rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1993.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.85)
  1994.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.7)
  1995.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1996.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1997.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7)
  1998.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(-.6), Rad(0 - 4.5 * Sin(sine / 20))), 0.7)
  1999.         end
  2000.         attack = false
  2001.         Character.Head.face.Texture = "rbxassetid://620619801"
  2002.         hum.WalkSpeed = 40
  2003. end
  2004. function thonki()
  2005.         attack = true
  2006.     text.Text = "Thinking..."
  2007.         hum.WalkSpeed = 6.5
  2008.         Character.Head.face.Texture = "rbxassetid://1528105298"
  2009.         thonks:Play()
  2010.     lul:Pause()
  2011.         repeat
  2012.     for i = 0,8.3,0.1 do
  2013.         swait()
  2014.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2015.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2016.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2017.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2018.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2019.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2020.         end
  2021.         until thonks.Playing == false
  2022.         thonks:Stop()
  2023.         attack = false
  2024.     text.Text = "Noti˅ɐ "
  2025.         Character.Head.face.Texture = "rbxassetid://620619801"
  2026.     lul:Resume()
  2027.         hum.WalkSpeed = 40
  2028. end
  2029. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2030. attack = true
  2031.         Character.Head.face.Texture = "rbxassetid://266304560"
  2032.     for i = 0,6,0.1 do
  2033.         swait()
  2034.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2035.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2036.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2037.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2038.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2039.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2040.     end
  2041.     CreateSound("1093102664", hed, 10, 1)
  2042.     CameraEnshaking(3, 8)
  2043.     for i = 0,2,0.1 do
  2044.         swait()
  2045.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2046.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2047.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2048.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2049.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2050.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2051.     end
  2052. Character.Head.face.Texture = "rbxassetid://30128383"
  2053. hum.MaxHealth = 0
  2054. ragdoll(char)
  2055. CreateSound("534269232", hed, 5, 1)
  2056. end
  2057.  
  2058. function dead()
  2059.     attack = true
  2060.     hum.WalkSpeed = 0.20
  2061.     CreateSound("137225991", hed, 10, 1)
  2062.         Character.Head.face.Texture = "rbxassetid://297512410"
  2063.     for i = 0,1.1,0.1 do
  2064.         swait()
  2065.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2066.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2067.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2068.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2069.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2070.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2071.     end
  2072.     for i = 0,1.1,0.1 do
  2073.         swait()
  2074.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2075.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2076.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2077.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2078.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2079.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2080.     end
  2081.     for i = 0,1.1,0.1 do
  2082.         swait()
  2083.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2084.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2085.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2086.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2087.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2088.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2089.     end
  2090.     for i = 0,1.1,0.1 do
  2091.         swait()
  2092.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2093.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2094.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2095.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2096.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2097.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2098.     end
  2099.     for i = 0,1.1,0.1 do
  2100.         swait()
  2101.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2102.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2103.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2104.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2105.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2106.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2107.     end
  2108.     for i = 0,1.1,0.1 do
  2109.         swait()
  2110.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2111.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2112.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2113.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2114.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2115.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2116.     end
  2117.     for i = 0,1.1,0.1 do
  2118.         swait()
  2119.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2120.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2121.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2122.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2123.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2124.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2125.     end
  2126.     for i = 0,1.1,0.1 do
  2127.         swait()
  2128.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2129.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2130.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2131.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2132.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2133.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2134.     end
  2135.     for i = 0,1.1,0.1 do
  2136.         swait()
  2137.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2138.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2139.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2140.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2141.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2142.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2143.     end
  2144.         Character.Head.face.Texture = "rbxassetid://273309187"
  2145.     for i = 0,9,0.1 do
  2146.         swait()
  2147.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  2148.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2149.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2150.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  2151.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  2152.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  2153.     end
  2154.     attack = false
  2155.         Character.Head.face.Texture = "rbxassetid://620619801"
  2156.     hum.WalkSpeed = 40
  2157. end
  2158.  
  2159. function ShutTheHellUp()
  2160.     attack = true
  2161.     hum.WalkSpeed = 2.01
  2162.     CreateSound("336377340", hed, 10, 1)
  2163.     for i = 0,3,0.1 do
  2164.         swait()
  2165.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2166.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2167.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2168.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2169.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2170.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2171.     end
  2172.     for i = 0,1.2,0.1 do
  2173.         swait()
  2174.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2175.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2176.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2177.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2178.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2179.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2180.     end
  2181.     for i = 0,1.2,0.1 do
  2182.         swait()
  2183.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2184.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2185.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2186.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2187.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2188.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2189.     end
  2190.     for i = 0,1.2,0.1 do
  2191.         swait()
  2192.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2193.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2194.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2195.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2196.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2197.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2198.     end
  2199.     for i = 0,1.2,0.1 do
  2200.         swait()
  2201.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2202.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2203.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2204.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2205.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2206.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2207.     end
  2208.     for i = 0,2,0.1 do
  2209.         swait()
  2210.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2211.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2212.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2213.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2214.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  2215.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2216.     end
  2217.     for i = 0,2,0.1 do
  2218.         swait()
  2219.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2220.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2221.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2222.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2223.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2224.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2225.     end
  2226.     hum.WalkSpeed = 40
  2227.     attack = false
  2228. end
  2229.  
  2230. function NO_U()
  2231.     attack = true
  2232.     hum.WalkSpeed = 4.01
  2233.         Character.Head.face.Texture = "rbxassetid://304904077"
  2234.     CreateSound("1543318456", hed, 10, 1)
  2235.     for i = 0,6,0.1 do
  2236.         swait()
  2237.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2238.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2239.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2240.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2241.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2242.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2243.     end
  2244.     for i = 0,3.2,0.1 do
  2245.         swait()
  2246.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2247.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2248.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2249.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2250.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2251.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2252.     end
  2253.     hum.WalkSpeed = 40
  2254.         Character.Head.face.Texture = "rbxassetid://620619801"
  2255.     attack = false
  2256. end
  2257.  
  2258. function EndMySufferingV2()
  2259.     attack = true
  2260.     hum.WalkSpeed = 1.01
  2261.     CreateSound("577475178", hed, 10, 1)
  2262.     for i = 0,18,0.1 do
  2263.         swait()
  2264.     rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  2265.     tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  2266.     RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2267.     LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  2268.     RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  2269.     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  2270.     end
  2271.     attack = false
  2272.     hum.WalkSpeed = 40
  2273. end
  2274.  
  2275. function Victory()
  2276.     attack = true
  2277.     hum.WalkSpeed = 1.01
  2278.         Character.Head.face.Texture = "rbxassetid://616284160"
  2279.         Humanoid.Jump = true
  2280.         CreateSound("130834939", hed, 10, 1)
  2281.         for i = 0,3.7,0.1 do
  2282.         swait()
  2283.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2284.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2285.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2286.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2287.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2288.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2289.         end
  2290.         Humanoid.Jump = true
  2291.         for i = 0,3.7,0.1 do
  2292.         swait()
  2293.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2294.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2295.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2296.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2297.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2298.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2299.         end
  2300.         Humanoid.Jump = true
  2301.         for i = 0,3.7,0.1 do
  2302.         swait()
  2303.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2304.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2305.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2306.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2307.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2308.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2309.         end
  2310.         Humanoid.Jump = true
  2311.         for i = 0,3.7,0.1 do
  2312.         swait()
  2313.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2314.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2315.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2316.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2317.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2318.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2319.         end
  2320.         Humanoid.Jump = true
  2321.         for i = 0,3.7,0.1 do
  2322.         swait()
  2323.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2324.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2325.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2326.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2327.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2328.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2329.         end
  2330.     attack = false
  2331.         Character.Head.face.Texture = "rbxassetid://620619801"
  2332.     hum.WalkSpeed = 40
  2333. end
  2334.  
  2335. function WhatHuh()
  2336.     attack = true
  2337.     hum.WalkSpeed = 1.01
  2338.     CreateSound("130766865", hed, 10, 1)
  2339.         Character.Head.face.Texture = "rbxassetid://276732672"
  2340.     for i = 0,4,0.1 do
  2341.         swait()
  2342.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2343.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2344.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2345.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2346.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2347.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2348.     end
  2349.     for i = 0,6.7,0.1 do
  2350.         swait()
  2351.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2352.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2353.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2354.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2355.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2356.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2357.     end
  2358.     for i = 0,8.1,0.1 do
  2359.         swait()
  2360.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2361.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2362.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2363.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2364.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2365.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2366.     end
  2367.     for i = 0,1,0.1 do
  2368.         swait()
  2369.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2370.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2371.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2372.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2373.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2374.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2375.     end
  2376.     for i = 0,1,0.1 do
  2377.         swait()
  2378.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2379.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2380.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2381.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2382.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2383.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2384.     end
  2385.     for i = 0,4,0.1 do
  2386.         swait()
  2387.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2388.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2389.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2390.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2391.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2392.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2393.     end
  2394.     attack = false
  2395.         Character.Head.face.Texture = "rbxassetid://620619801"
  2396.     hum.WalkSpeed = 40
  2397. end
  2398.  
  2399. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2400. attack = true
  2401.         Character.Head.face.Texture = "rbxassetid://266304560"
  2402.     for i = 0,6,0.1 do
  2403.         swait()
  2404.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2405.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2406.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2407.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2408.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2409.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2410.     end
  2411.     CreateSound("1093102664", hed, 10, 1)
  2412.     CameraEnshaking(3, 8)
  2413.     for i = 0,2,0.1 do
  2414.         swait()
  2415.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2416.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2417.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2418.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2419.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2420.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2421.     end
  2422. Character.Head.face.Texture = "rbxassetid://30128383"
  2423. hum.MaxHealth = 0
  2424. ragdoll(char)
  2425. CreateSound("534269232", hed, 5, 1)
  2426. end
  2427.  
  2428. function AnotherOne() --WhAT ANOTHER ONE
  2429.     attack = true
  2430.     hum.WalkSpeed = 1.01
  2431.     local icri = CreateSound("1205111204", hed, 10, 1)
  2432.     swait(165)
  2433.     local FRAME = tors.CFrame
  2434.     repeat
  2435.         swait()
  2436.                 Character.Head.face.Texture = "rbxassetid://582931093"
  2437.         CameraEnshaking(1, 10)
  2438.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2439.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2440.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2441.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2442.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2443.         tors.CFrame = FRAME * CF(0,1,0)
  2444.         swait()
  2445.         tors.CFrame = FRAME
  2446.     until icri.Playing == false
  2447.         Character.Head.face.Texture = "rbxassetid://620619801"
  2448.     attack = false
  2449.     hum.WalkSpeed = 40
  2450. end
  2451.  
  2452.  
  2453. function NEN()
  2454.     attack = true
  2455.     hum.WalkSpeed = 1.01
  2456.     CreateSound("230292011", hed, 10, 1)
  2457.         Character.Head.face.Texture = "rbxassetid://705269463"
  2458.     for i = 0,4,0.1 do
  2459.         swait()
  2460.         CameraEnshaking(1, 3)
  2461.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2462.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2463.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2464.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2465.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2466.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2467.     end
  2468.     attack = false
  2469.         Character.Head.face.Texture = "rbxassetid://620619801"
  2470.     hum.WalkSpeed = 40
  2471. end
  2472.  
  2473. function Ashes() --Straight from... Whatever it was called.
  2474.         attack = true
  2475.     hum.WalkSpeed = 1.01
  2476.         Character.Head.face.Texture = "rbxassetid://360687027"
  2477.     CreateSound("290084602", tors, 10, 1)
  2478.     for i = 0,6.2,0.1 do
  2479.             swait()
  2480.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2481.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2482.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2483.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2484.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2485.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2486.     end
  2487.     for i = 0,6.2,0.1 do
  2488.             swait()
  2489.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2490.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2491.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2492.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2493.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2494.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2495.     end
  2496.     attack = false
  2497.         Character.Head.face.Texture = "rbxassetid://620619801"
  2498.     hum.WalkSpeed = 40
  2499. end
  2500.  
  2501.  
  2502. function BOI()
  2503.     attack = true
  2504.     hum.WalkSpeed = 1.01
  2505.     CreateSound("390901873", hed, 10, 1)
  2506.         Character.Head.face.Texture = "rbxassetid://282463320"
  2507.     for i = 0,4,0.1 do
  2508.         swait()
  2509.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2510.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2511.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2512.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2513.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2514.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2515.     end
  2516.     for i = 0,4,0.1 do
  2517.         swait()
  2518.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2519.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2520.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2521.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2522.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2523.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2524.     end
  2525.     attack = false
  2526.         Character.Head.face.Texture = "rbxassetid://620619801"
  2527.     hum.WalkSpeed = 40
  2528. end
  2529.  
  2530. function DrinkdaDrink()
  2531.     attack = true
  2532.     RHe.Transparency = 0
  2533.     hum.WalkSpeed = 3
  2534.     local Munch = CreateSound("554208103", hed, 5, 1)
  2535.     swait(2)
  2536.     repeat
  2537.     for i = 0,6,0.1 do
  2538.         swait()
  2539.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2540.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2541.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2542.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2543.         RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2544.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2545.     end
  2546.     until Munch.Playing == false
  2547.     hum.WalkSpeed = 40
  2548.     RHe.Transparency = 1
  2549.     attack = false
  2550. end
  2551.  
  2552. function EatdaChips()
  2553.     attack = true
  2554.     RHk.Transparency = 0
  2555.     hum.WalkSpeed = 3
  2556.     local Muncha = CreateSound("1575472350", hed, 5, 1)
  2557.     swait(2)
  2558.     repeat
  2559.     for i = 0,6,0.1 do
  2560.         swait()
  2561.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2562.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2563.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2564.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2565.         RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2566.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2567.     end
  2568.     until Muncha.Playing == false
  2569.     hum.WalkSpeed = 40
  2570.     RHk.Transparency = 1
  2571.     attack = false
  2572. end
  2573.  
  2574. function Sittyboi()
  2575.     attack = true
  2576.         lul:Pause()
  2577.     text.Text = "Waiting..."
  2578.         AAAAA.SoundId = "rbxassetid://1239136800"
  2579.         AAAAA.TimePosition = 0
  2580.         AAAAA:Play()
  2581.     hum.WalkSpeed = 0
  2582.     repeat
  2583.     swait()
  2584.     for i = 0, 1, 0.1 do
  2585.         swait()
  2586.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2587.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2588.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1)
  2589.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2590.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  2591.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
  2592.     end
  2593.     until AAAAA.Playing == false
  2594.     attack = false
  2595.         AAAAA:Stop()
  2596.         lul:Resume()
  2597.     text.Text = "Noti˅ɐ "
  2598.     hum.WalkSpeed = 40
  2599. end
  2600.  
  2601. function HELP()
  2602.     attack = true
  2603.     hum.WalkSpeed = 1.01
  2604.         Character.Head.face.Texture = "rbxassetid://307972876"
  2605.     CreateSound("1123321019", hed, 10, 1)
  2606.     for i = 0,15,0.1 do
  2607.         swait()
  2608.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2609.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2610.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2611.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2612.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2613.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2614.     end
  2615.     CreateSound("198462271", hed, 10, 1)
  2616.     for i = 0,8,0.1 do
  2617.                 Character.Head.face.Texture = "rbxassetid://341497730"
  2618.         swait()
  2619.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2620.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2621.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2622.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2623.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2624.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2625.     end
  2626.     for i = 0,8,0.1 do
  2627.                 Character.Head.face.Texture = "rbxassetid://341497730"
  2628.         swait()
  2629.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2630.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2631.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2632.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2633.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2634.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2635.     end
  2636.     CreateSound("948494432", hed, 10, 1)
  2637.     for i = 0,7.5,0.1 do
  2638.                 Character.Head.face.Texture = "rbxassetid://249062487"
  2639.         swait()
  2640.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2641.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2642.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2643.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2644.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2645.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2646.     end
  2647.     CreateSound("1542642349", hed, 10, 1)
  2648.     for i = 0,10,0.1 do
  2649.                 Character.Head.face.Texture = "rbxassetid://270636807"
  2650.         swait()
  2651.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2652.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2653.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2654.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2655.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2656.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2657.     end
  2658.     CreateSound("269597232", hed, 10, 1)
  2659.     for i = 0,6,0.1 do
  2660.                 Character.Head.face.Texture = "rbxassetid://265057155"
  2661.         swait()
  2662.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2663.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2664.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2665.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2666.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2667.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2668.     end
  2669.     attack = false
  2670.         Character.Head.face.Texture = "rbxassetid://620619801"
  2671.     hum.WalkSpeed = 40
  2672. end
  2673.  
  2674. danci = false
  2675.  
  2676. function dingidongo() --my head burns
  2677.     attack = true
  2678.     danci = true
  2679.     hum.WalkSpeed = 27.6
  2680.     texth.Text = "Having a Seizure."
  2681.     text.Text = ""
  2682.         gudsong:Play()
  2683.         lul:Pause()
  2684.     gudsong.TimePosition = 6.6
  2685.         Character.Head.face.Texture = "rbxassetid://315792941"
  2686.         repeat
  2687.     for i = 0,1.87,0.23 do
  2688.         swait()
  2689.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2690.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2691.         RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2692.         LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2693.         RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2694.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2695.     end
  2696.     if gudsong.TimePosition == 11.937 then
  2697.         gudsong.TimePosition = 6.6
  2698.     end
  2699.         for i = 0,1.87,0.23 do
  2700.                 swait()
  2701.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2702.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2703.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2704.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2705.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2706.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2707.         end
  2708.         until danci == false
  2709.         gudsong:Stop()
  2710.     attack = false
  2711.     lul:Resume()
  2712.     texth.Text = ""
  2713.     text.Text = "Noti˅ɐ "
  2714.     attack = false
  2715.         Character.Head.face.Texture = "rbxassetid://620619801"
  2716.     hum.WalkSpeed = 40
  2717. end
  2718.  
  2719. function hap() --much hap
  2720.     attack = true
  2721.     hum.WalkSpeed = 0.10
  2722.     CreateSound("363808674", hed, 10, 1)
  2723.         Character.Head.face.Texture = "rbxassetid://315792941"
  2724.     for i = 0,12,0.1 do
  2725.         swait()
  2726.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2727.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2728.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2729.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2730.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2731.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2732.     end
  2733.     CreateSound("233168827", hed, 10, 1)
  2734.         Character.Head.face.Texture = "rbxassetid://335761015"
  2735.     for i = 0,10,0.1 do
  2736.         swait()
  2737.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2738.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2739.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2740.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2741.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2742.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2743.     end
  2744.         CreateSound("363808674", hed, 10, 1)
  2745.     attack = false
  2746.         Character.Head.face.Texture = "rbxassetid://620619801"
  2747.     hum.WalkSpeed = 40
  2748. end
  2749.  
  2750. function Gumilol()
  2751.     attack = true
  2752.     hum.WalkSpeed = 0
  2753.     local Senses = CreateSound("605297168", hed, 6, 1)
  2754.     swait(2)
  2755.     repeat
  2756.         swait()
  2757.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2758.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2759.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2760.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2761.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2762.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  2763.     until Senses.TimePosition > 2.7
  2764.     for i = 0, 3, 0.1 do
  2765.         swait()
  2766.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5)
  2767.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2768.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2769.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2770.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2771.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2772.     end
  2773.     root.Anchored = true
  2774.     repeat
  2775.         swait()
  2776.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5)
  2777.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2778.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2779.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2780.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2781.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2782.     until Senses.Playing == false
  2783.     hum.WalkSpeed = 40
  2784.     attack = false
  2785.     root.Anchored = false
  2786. end
  2787. function oofmyass()
  2788.     attack = true
  2789.     hum.WalkSpeed = 0
  2790.     CreateSound("663306786", tors, 3, 1)
  2791.     for i = 0, 12, 0.1 do
  2792.         swait()
  2793.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  2794.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2795.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2796.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2797.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2798.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2799.     end
  2800.     CreateSound("663307468", tors, 6, 1)
  2801.     for i = 0, 6, 0.1 do
  2802.         swait()
  2803.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2804.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2805.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2806.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2807.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2808.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2809.     end
  2810.     hum.WalkSpeed = 40
  2811.     attack = false
  2812. end
  2813. function WoodyGotWood()
  2814.     attack = true
  2815.     hum.WalkSpeed = 0
  2816.     local Woodlenny = CreateSound("1764642350", hed, 6, 1)
  2817.     swait(2)
  2818.     repeat
  2819.         swait()
  2820.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2)
  2821.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2)
  2822.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2823.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2824.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2)
  2825.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2)
  2826.     until Woodlenny.TimePosition > 3.6
  2827.     root.Anchored = true
  2828.     repeat
  2829.         swait()
  2830.         for i = 0, 2, 0.1 do
  2831.             swait()
  2832.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2833.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2834.             RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2835.             LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2836.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5)
  2837.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2838.         end
  2839.         for i = 0, 1.6, 0.1 do
  2840.             swait()
  2841.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2842.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2843.             RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2844.             LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2845.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5)
  2846.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5)
  2847.         end
  2848.     until Woodlenny.Playing == false
  2849.     hum.WalkSpeed = 40
  2850.     attack = false
  2851.     root.Anchored = false
  2852. end
  2853.  
  2854. function LeChange()
  2855.     attack = true
  2856.     hum.WalkSpeed = 40
  2857.     lul.Pitch = 1
  2858.         lul:Stop()
  2859.     local mue = math.random(1,14)
  2860.     if mue == 1 then
  2861.         lul.SoundId = "rbxassetid://193889412"
  2862.     end
  2863.     if mue == 2 then
  2864.         lul.SoundId = "rbxassetid://274690929"
  2865.     end
  2866.     if mue == 3 then
  2867.         lul.SoundId = "rbxassetid://1241998626"
  2868.     end
  2869.     if mue == 4 then
  2870.         lul.SoundId = "rbxassetid://1878962648"
  2871.     end
  2872.     if mue == 5 then
  2873.         lul.SoundId = "rbxassetid://185117072"
  2874.     end
  2875.     if mue == 6 then
  2876.         lul.SoundId = "rbxassetid://295856024"
  2877.     end
  2878.     if mue == 7 then
  2879.         lul.SoundId = "rbxassetid://2054013600"
  2880.     end
  2881.     if mue == 8 then
  2882.         lul.SoundId = "rbxassetid://1463709693"
  2883.         lul.Pitch = 1.4
  2884.     end
  2885.     if mue == 9 then
  2886.         lul.SoundId = "rbxassetid://575705300"
  2887.     end
  2888.     if mue == 10 then
  2889.         lul.SoundId = "rbxassetid://142924062"
  2890.     end
  2891.     if mue == 11 then
  2892.         lul.SoundId = "rbxassetid://251072363"
  2893.     end
  2894.     if mue == 12 then
  2895.         lul.SoundId = "rbxassetid://731061980"
  2896.     end
  2897.     if mue == 13 then
  2898.         lul.SoundId = "rbxassetid://455682677"
  2899.     end
  2900.     if mue == 14 then
  2901.         lul.SoundId = "rbxassetid://1283123885"
  2902.     end
  2903.     hum.WalkSpeed = 40
  2904.         lul:Play()
  2905.     attack = false
  2906.     root.Anchored = false
  2907. end
  2908.  
  2909. function SCREAM()
  2910.     attack = true
  2911.     hum.WalkSpeed = 70
  2912.     lul:Pause()
  2913.         Character.Head.face.Texture = "rbxassetid://1667792"
  2914.         local A = math.random(1,83)
  2915.         if A == 1 then
  2916.             AAAAA.SoundId = "rbxassetid://580806904"
  2917.             AAAAA.TimePosition = 0
  2918.         end
  2919.         if A == 2 then
  2920.             AAAAA.SoundId = "rbxassetid://569124237"
  2921.             AAAAA.TimePosition = 0
  2922.         end
  2923.         if A == 3 then
  2924.             AAAAA.SoundId = "rbxassetid://824995694"
  2925.             AAAAA.TimePosition = 0
  2926.         end
  2927.         if A == 4 then
  2928.             AAAAA.SoundId = "rbxassetid://619398081"
  2929.             AAAAA.TimePosition = 0
  2930.         end
  2931.         if A == 5 then
  2932.             AAAAA.SoundId = "rbxassetid://561567000"
  2933.             AAAAA.TimePosition = 0
  2934.         end
  2935.         if A == 6 then
  2936.             AAAAA.SoundId = "rbxassetid://780544434"
  2937.             AAAAA.TimePosition = 0
  2938.         end
  2939.         if A == 7 then
  2940.             AAAAA.SoundId = "rbxassetid://1127778994"
  2941.             AAAAA.TimePosition = 0
  2942.         end
  2943.         if A == 8 then
  2944.             AAAAA.SoundId = "rbxassetid://2016152738"
  2945.             AAAAA.TimePosition = 0
  2946.         end
  2947.         if A == 9 then
  2948.             AAAAA.SoundId = "rbxassetid://1649268255"
  2949.             AAAAA.TimePosition = 0
  2950.         end
  2951.         if A == 10 then
  2952.             AAAAA.SoundId = "rbxassetid://318925857"
  2953.             AAAAA.TimePosition = 0
  2954.         end
  2955.         if A == 11 then
  2956.             AAAAA.SoundId = "rbxassetid://1231447409"
  2957.             AAAAA.TimePosition = 0
  2958.         end
  2959.         if A == 12 then
  2960.             AAAAA.SoundId = "rbxassetid://1173662546"
  2961.             AAAAA.TimePosition = 0
  2962.         end
  2963.         if A == 13 then
  2964.             AAAAA.SoundId = "rbxassetid://1731102335"
  2965.             AAAAA.TimePosition = 0
  2966.         end
  2967.         if A == 14 then
  2968.             AAAAA.SoundId = "rbxassetid://597084853"
  2969.             AAAAA.TimePosition = 0
  2970.         end
  2971.         if A == 15 then
  2972.             AAAAA.SoundId = "rbxassetid://255219578"
  2973.             AAAAA.TimePosition = 0
  2974.         end
  2975.         if A == 16 then
  2976.             AAAAA.SoundId = "rbxassetid://968042399"
  2977.             AAAAA.TimePosition = 0
  2978.         end
  2979.         if A == 17 then
  2980.             AAAAA.SoundId = "rbxassetid://2088388847"
  2981.             AAAAA.TimePosition = 0
  2982.         end
  2983.         if A == 18 then
  2984.             AAAAA.SoundId = "rbxassetid://1958305455"
  2985.             AAAAA.TimePosition = 0
  2986.         end
  2987.         if A == 19 then
  2988.             AAAAA.SoundId = "rbxassetid://1171758804"
  2989.             AAAAA.TimePosition = 0
  2990.         end
  2991.         if A == 20 then
  2992.             AAAAA.SoundId = "rbxassetid://1453459167"
  2993.             AAAAA.TimePosition = 0
  2994.         end
  2995.         if A == 21 then
  2996.             AAAAA.SoundId = "rbxassetid://2000897208"
  2997.             AAAAA.TimePosition = 0
  2998.         end
  2999.         if A == 22 then
  3000.             AAAAA.SoundId = "rbxassetid://841541884"
  3001.             AAAAA.TimePosition = 0
  3002.         end
  3003.         if A == 23 then
  3004.             AAAAA.SoundId = "rbxassetid://839044936"
  3005.             AAAAA.TimePosition = 0
  3006.         end
  3007.         if A == 24 then
  3008.             AAAAA.SoundId = "rbxassetid://520168377"
  3009.             AAAAA.TimePosition = 0
  3010.         end
  3011.         if A == 25 then
  3012.             AAAAA.SoundId = "rbxassetid://655669511"
  3013.             AAAAA.TimePosition = 0
  3014.         end
  3015.         if A == 26 then
  3016.             AAAAA.SoundId = "rbxassetid://1125711065"
  3017.             AAAAA.TimePosition = 0
  3018.         end
  3019.         if A == 27 then
  3020.             AAAAA.SoundId = "rbxassetid://482886779"
  3021.             AAAAA.TimePosition = 0
  3022.         end
  3023.         if A == 28 then
  3024.             AAAAA.SoundId = "rbxassetid://470406966"
  3025.             AAAAA.TimePosition = 0
  3026.         end
  3027.         if A == 29 then
  3028.             AAAAA.SoundId = "rbxassetid://363239413"
  3029.             AAAAA.TimePosition = 0
  3030.         end
  3031.         if A == 30 then
  3032.             AAAAA.SoundId = "rbxassetid://1183260037"
  3033.             AAAAA.TimePosition = 0
  3034.         end
  3035.         if A == 31 then
  3036.             AAAAA.SoundId = "rbxassetid://644321050"
  3037.             AAAAA.TimePosition = 0
  3038.         end
  3039.         if A == 32 then
  3040.             AAAAA.SoundId = "rbxassetid://962124783"
  3041.             AAAAA.TimePosition = 0
  3042.         end
  3043.         if A == 33 then
  3044.             AAAAA.SoundId = "rbxassetid://328782098"
  3045.             AAAAA.TimePosition = 0
  3046.         end
  3047.         if A == 34 then
  3048.             AAAAA.SoundId = "rbxassetid://1868475933"
  3049.             AAAAA.TimePosition = 0
  3050.         end
  3051.         if A == 35 then
  3052.             AAAAA.SoundId = "rbxassetid://606775826"
  3053.             AAAAA.TimePosition = 0
  3054.         end
  3055.         if A == 36 then
  3056.             AAAAA.SoundId = "rbxassetid://299132320"
  3057.             AAAAA.TimePosition = 0
  3058.         end
  3059.         if A == 37 then
  3060.             AAAAA.SoundId = "rbxassetid://153109732"
  3061.             AAAAA.TimePosition = 0
  3062.         end
  3063.         if A == 37 then
  3064.             AAAAA.SoundId = "rbxassetid://457506669"
  3065.             AAAAA.TimePosition = 0
  3066.         end
  3067.         if A == 38 then
  3068.             AAAAA.SoundId = "rbxassetid://335628150"
  3069.             AAAAA.TimePosition = 0
  3070.         end
  3071.         if A == 39 then
  3072.             AAAAA.SoundId = "rbxassetid://488032404"
  3073.             AAAAA.TimePosition = 0
  3074.         end
  3075.         if A == 40 then
  3076.             AAAAA.SoundId = "rbxassetid://1375131348"
  3077.             AAAAA.TimePosition = 0
  3078.         end
  3079.         if A == 41 then
  3080.             AAAAA.SoundId = "rbxassetid://1314602285"
  3081.             AAAAA.TimePosition = 0
  3082.         end
  3083.         if A == 42 then
  3084.             AAAAA.SoundId = "rbxassetid://744281932"
  3085.             AAAAA.TimePosition = 0
  3086.         end
  3087.         if A == 43 then
  3088.             AAAAA.SoundId = "rbxassetid://434976383"
  3089.             AAAAA.TimePosition = 0
  3090.         end
  3091.         if A == 44 then
  3092.             AAAAA.SoundId = "rbxassetid://1842306658"
  3093.             AAAAA.TimePosition = 0
  3094.         end
  3095.         if A == 45 then
  3096.             AAAAA.SoundId = "rbxassetid://643472343"
  3097.             AAAAA.TimePosition = 0
  3098.         end
  3099.         if A == 46 then
  3100.             AAAAA.SoundId = "rbxassetid://221258319"
  3101.             AAAAA.TimePosition = 0
  3102.         end
  3103.         if A == 47 then
  3104.             AAAAA.SoundId = "rbxassetid://1679015957"
  3105.             AAAAA.TimePosition = 0
  3106.         end
  3107.         if A == 48 then
  3108.             AAAAA.SoundId = "rbxassetid://567908972"
  3109.             AAAAA.TimePosition = 0
  3110.         end
  3111.         if A == 49 then
  3112.             AAAAA.SoundId = "rbxassetid://717014037"
  3113.             AAAAA.TimePosition = 0
  3114.         end
  3115.         if A == 50 then
  3116.             AAAAA.SoundId = "rbxassetid://744323533"
  3117.             AAAAA.TimePosition = 0
  3118.         end
  3119.         if A == 51 then
  3120.             AAAAA.SoundId = "rbxassetid://889774006"
  3121.             AAAAA.TimePosition = 0
  3122.         end
  3123.         if A == 52 then
  3124.             AAAAA.SoundId = "rbxassetid://167137736"
  3125.             AAAAA.TimePosition = 0
  3126.         end
  3127.         if A == 53 then
  3128.             AAAAA.SoundId = "rbxassetid://251074756"
  3129.             AAAAA.TimePosition = 0
  3130.         end
  3131.         if A == 54 then
  3132.             AAAAA.SoundId = "rbxassetid://977558364"
  3133.             AAAAA.TimePosition = 0
  3134.         end
  3135.         if A == 55 then
  3136.             AAAAA.SoundId = "rbxassetid://328728034"
  3137.             AAAAA.TimePosition = 0
  3138.         end
  3139.         if A == 56 then
  3140.             AAAAA.SoundId = "rbxassetid://1266243649"
  3141.             AAAAA.TimePosition = 0
  3142.         end
  3143.         if A == 57 then
  3144.             AAAAA.SoundId = "rbxassetid://964618925"
  3145.             AAAAA.TimePosition = 0
  3146.         end
  3147.         if A == 58 then
  3148.             AAAAA.SoundId = "rbxassetid://1803630339"
  3149.             AAAAA.TimePosition = 0
  3150.         end
  3151.         if A == 59 then
  3152.             AAAAA.SoundId = "rbxassetid://840189092"
  3153.             AAAAA.TimePosition = 0
  3154.         end
  3155.         if A == 60 then
  3156.             AAAAA.SoundId = "rbxassetid://1559029429"
  3157.             AAAAA.TimePosition = 0
  3158.         end
  3159.         if A == 61 then
  3160.             AAAAA.SoundId = "rbxassetid://1638542850"
  3161.             AAAAA.TimePosition = 0
  3162.         end
  3163.         if A == 62 then
  3164.             AAAAA.SoundId = "rbxassetid://803576871"
  3165.             AAAAA.TimePosition = 0
  3166.         end
  3167.         if A == 63 then
  3168.             AAAAA.SoundId = "rbxassetid://698882646"
  3169.             AAAAA.TimePosition = 0
  3170.         end
  3171.         if A == 64 then
  3172.             AAAAA.SoundId = "rbxassetid://1151976352"
  3173.             AAAAA.TimePosition = 0
  3174.         end
  3175.         if A == 65 then
  3176.             AAAAA.SoundId = "rbxassetid://406116544"
  3177.             AAAAA.TimePosition = 0
  3178.         end
  3179.         if A == 66 then
  3180.             AAAAA.SoundId = "rbxassetid://316022829"
  3181.             AAAAA.TimePosition = 0
  3182.         end
  3183.         if A == 67 then
  3184.             AAAAA.SoundId = "rbxassetid://171914461"
  3185.             AAAAA.TimePosition = 0
  3186.         end
  3187.         if A == 68 then
  3188.             AAAAA.SoundId = "rbxassetid://287491840"
  3189.             AAAAA.TimePosition = 0
  3190.         end
  3191.         if A == 69 then
  3192.             AAAAA.SoundId = "rbxassetid://430752531"
  3193.             AAAAA.TimePosition = 0
  3194.         end
  3195.         if A == 70 then
  3196.             AAAAA.SoundId = "rbxassetid://531023877"
  3197.             AAAAA.TimePosition = 0
  3198.         end
  3199.         if A == 71 then
  3200.             AAAAA.SoundId = "rbxassetid://271588868"
  3201.             AAAAA.TimePosition = 0
  3202.         end
  3203.         if A == 72 then
  3204.             AAAAA.SoundId = "rbxassetid://602958674"
  3205.             AAAAA.TimePosition = 0
  3206.         end
  3207.         if A == 73 then
  3208.             AAAAA.SoundId = "rbxassetid://899472110"
  3209.             AAAAA.TimePosition = 0
  3210.         end
  3211.         if A == 74 then
  3212.             AAAAA.SoundId = "rbxassetid://793986125"
  3213.             AAAAA.TimePosition = 0
  3214.         end
  3215.         if A == 75 then
  3216.             AAAAA.SoundId = "rbxassetid://317643401"
  3217.             AAAAA.TimePosition = 0
  3218.         end
  3219.         if A == 76 then
  3220.             AAAAA.SoundId = "rbxassetid://427265119"
  3221.             AAAAA.TimePosition = 0
  3222.         end
  3223.         if A == 77 then
  3224.             AAAAA.SoundId = "rbxassetid://318250043"
  3225.             AAAAA.TimePosition = 0
  3226.         end
  3227.         if A == 78 then
  3228.             AAAAA.SoundId = "rbxassetid://272135781"
  3229.             AAAAA.TimePosition = 0
  3230.         end
  3231.         if A == 79 then
  3232.             AAAAA.SoundId = "rbxassetid://302662929"
  3233.             AAAAA.TimePosition = 0
  3234.         end
  3235.         if A == 80 then
  3236.             AAAAA.SoundId = "rbxassetid://1226918619"
  3237.             AAAAA.TimePosition = 0
  3238.         end
  3239.         if A == 81 then
  3240.             AAAAA.SoundId = "rbxassetid://973891000"
  3241.             AAAAA.TimePosition = 0
  3242.         end
  3243.         if A == 82 then
  3244.             AAAAA.SoundId = "rbxassetid://1002843959"
  3245.             AAAAA.TimePosition = 0
  3246.         end
  3247.         if A == 83 then
  3248.             AAAAA.SoundId = "rbxassetid://1441494988"
  3249.             AAAAA.TimePosition = 0
  3250.         end
  3251.         AAAAA:Play()
  3252.         repeat
  3253.         swait()
  3254.                 AAAAA.Parent = tors
  3255.             rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3256.     until AAAAA.Playing == false
  3257.     hum.WalkSpeed = 40
  3258.     attack = false
  3259.     lul:Resume()
  3260.     Character.Head.face.Texture = "rbxassetid://620619801"
  3261.     hum.WalkSpeed = 40
  3262. end
  3263.  
  3264. lolxdtest = false --dont remove or script wont work
  3265. MoreTaunts = false
  3266. mouse.KeyDown:connect(function(key)
  3267.     if key == 'm' then
  3268.         MERKIO:Stop()
  3269.         AAAAA:Stop()
  3270.         thonks:Stop()
  3271.         danci = false
  3272.     elseif key == 'n' and angery == true then
  3273.         angery = false
  3274.         MoreTaunts = false
  3275.         print"Back to normal Taunts"
  3276.     end
  3277.     if attack == false then
  3278.         if lolxdtest == false then
  3279.         if key == 'q' then
  3280.             THEBESTOVERUSEDJOKEEVER()
  3281.         elseif key == 'e' then
  3282.             SCREAM()
  3283.         elseif key == 'b' and angery == false then
  3284.             angery = true
  3285.             MoreTaunts = true
  3286.             print"Replaced y,u,h,j,k,x,l with new Taunts"
  3287.         elseif key == 'n' and angery == true then
  3288.             angery = false
  3289.         elseif key == 'r' then
  3290.                         sneakonehundred()
  3291.         elseif key == 't' then
  3292.                         DANCEFORME()
  3293.         elseif key == 'y' and MoreTaunts == false then
  3294.                         takethat()
  3295.         elseif key == 'f' then
  3296.                         Tauntmelon()
  3297.         elseif key == 'z' then
  3298.             EndMySufferingV2()
  3299.         elseif key == 'g' then
  3300.                         un_fun()
  3301.                 elseif key == 'p' then
  3302.                         HELP()
  3303.                 elseif key == 'u' and MoreTaunts == false then
  3304.                         BOI()
  3305.                 elseif key == 'o' then
  3306.                         NO_U()
  3307.                 elseif key == 'f' then
  3308.                         Ashes()
  3309.         elseif key == 'h' and MoreTaunts == false then
  3310.             NEN()
  3311.                 elseif key == 'g' then
  3312.                         AnotherOne()
  3313.                 elseif key == 'k' and MoreTaunts == false then
  3314.                         kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  3315.                 elseif key == 'j' and MoreTaunts == false then
  3316.                         WhatHuh()
  3317.                 elseif key == 'i' then
  3318.                         fbiopenup()
  3319.                 elseif key == 'l' and MoreTaunts == false then
  3320.                         Victory()
  3321.         elseif key == 'z' then
  3322.             EndMySufferingV2()
  3323.         elseif key == 'x' and MoreTaunts == false then
  3324.             ShutTheHellUp()
  3325.         elseif key == 'v' then
  3326.             dead()
  3327.                 elseif key == 'c' and MoreTaunts == false then
  3328.                         WRY()
  3329.         elseif key == "y" and MoreTaunts == true then
  3330.             thonki()
  3331.         elseif key == "u" and MoreTaunts == true then
  3332.             Gumilol()
  3333.         elseif key == "j" and MoreTaunts == true then
  3334.             WoodyGotWood()
  3335.         elseif key == "h" and MoreTaunts == true then
  3336.             oofmyass()
  3337.         elseif key == "k" and MoreTaunts == true then
  3338.             DrinkdaDrink()
  3339.         elseif key == "l" and MoreTaunts == true then
  3340.             EatdaChips()
  3341.         elseif key == "x" and MoreTaunts == true then
  3342.             Sittyboi()
  3343.         elseif key == "c" and MoreTaunts == true then
  3344.             LeChange()
  3345.         end
  3346.         end
  3347.         end
  3348.     end)
  3349.  
  3350. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3351.   local Hitboxpart = Instance.new("Part", EffectModel)
  3352.   RemoveOutlines(Hitboxpart)
  3353.   Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3354.   Hitboxpart.CanCollide = false
  3355.   Hitboxpart.Transparency = 1
  3356.   Hitboxpart.Anchored = true
  3357.   Hitboxpart.CFrame = Pose
  3358.   game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3359.   MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3360. end
  3361. wait2 = false
  3362. combo = 1
  3363.  
  3364.  
  3365.  
  3366.  
  3367. mouse.Button1Down:connect(function(key)
  3368.   if attack == false then
  3369.     attack = true
  3370.     hum.WalkSpeed = 3.01
  3371.     if combo == 1 then
  3372.     for i = 0, 1.2, 0.1 do
  3373.         swait()
  3374.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-65)), 0.3)
  3375.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(-65)), 0.1)
  3376.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  3377.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(40)), 0.3)
  3378.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  3379.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  3380.           end
  3381.         CreateSound("608537390", ra, 3, .8)
  3382.         local sude = Instance.new("Part", ra)
  3383.         sude.Size = Vector3.new(1, 1, 1)
  3384.         sude:BreakJoints()
  3385.         sude.Transparency = 1
  3386.         sude.CanCollide = false
  3387.         local dmgweld = Instance.new("Weld", sude)
  3388.         dmgweld.Part0 = ra
  3389.         dmgweld.Part1 = sude
  3390.         dmgweld.C0 = dmgweld.C0 * CFrame.new(0,0,1.5)
  3391.             local function death(part)
  3392.                 local tor = part.Parent:findFirstChild("Torso")
  3393.                 if tor ~= nil then
  3394.                     CreateSound("1615641704", ra, 7, 1)
  3395.                     local heds = part.Parent:findFirstChild("Head")
  3396.                     local vel = Instance.new("BodyVelocity", tor)
  3397.                     vel.Velocity = tor.CFrame.lookVector * -754
  3398.                     vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3399.                     local vels = Instance.new("BodyVelocity", heds)
  3400.                     vels.Velocity = heds.CFrame.lookVector * -546745
  3401.                     vels.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3402.                     tor:BreakJoints()
  3403.                     if tor then
  3404.                         tor.RotVelocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3405.                         tor.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3406.                     end
  3407.                     wait(1.4)
  3408.                     sude:destroy()
  3409.                 end
  3410.             end
  3411.             sude.Touched:connect(death)
  3412.       for i = 0, 1.2, 0.1 do
  3413.         swait()
  3414.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  3415.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  3416.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  3417.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  3418.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  3419.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  3420.       end
  3421.     end
  3422.     hum.WalkSpeed = 40
  3423.     wait2 = false
  3424.     attack = false
  3425.     end
  3426. end)
  3427.  
  3428. -------------------------------------------------------
  3429. --End Attacks N Stuff--
  3430. -------------------------------------------------------
  3431.  
  3432.  
  3433. while jumping do
  3434.  Humanoid.Jump = true
  3435.  wait(0.9)
  3436. end
  3437.  
  3438.  
  3439.  
  3440.  
  3441. -------------------------------------------------------
  3442. --Start Animations--
  3443. -------------------------------------------------------
  3444. local PlayerSize = 1
  3445. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  3446. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3447. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3448. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3449. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3450. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3451.  
  3452.  
  3453. local equipped = false
  3454. local idle = 0
  3455. local change = 1
  3456. local val = 0
  3457. local toim = 0
  3458. local idleanim = 0.4
  3459. hum.Animator.Parent = nil
  3460. while true do
  3461.     swait()
  3462.     sine = sine + change
  3463.     local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3464.     local velderp = root.Velocity.y
  3465.     hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3466.     if equipped == true or equipped == false then
  3467.         if attack == false then
  3468.             idle = idle + 1
  3469.         else
  3470.             idle = 0
  3471.         end
  3472.         if 1 < root.Velocity.y and hitfloor == nil then
  3473.             Anim = "Jump"
  3474.             if attack == false then
  3475.                 rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3476.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3477.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3478.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3479.                 LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3480.                 RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3481.             end
  3482.         elseif -1 > root.Velocity.y and hitfloor == nil then
  3483.             Anim = "Fall"
  3484.             if attack == false then
  3485.                 rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3486.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3487.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3488.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3489.                 LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3490.                 RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3491.             end
  3492.         elseif torvel < 1 and hitfloor ~= nil then
  3493.             Anim = "Idle"
  3494.             change = .5
  3495.             if attack == false then
  3496. if angery == false then
  3497. VALUE1 = false
  3498.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3499.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3500.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3501.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3502.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3503.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3504. if VALUE1 == false and math.random(1,200) == 1 then
  3505.                 coroutine.resume(coroutine.create(function()
  3506.                     VALUE1 = true
  3507.                 for i = 1, 25 do
  3508.                         swait()
  3509.                     tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(30)),.3)
  3510.                     end
  3511.                     VALUE1 = false
  3512.                    
  3513.                 end))
  3514. end
  3515. elseif angery == true then
  3516.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3517.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3518.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3519.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3520.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3521.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3522. if VALUE1 == false and math.random(1,200) == 1 then
  3523.                 coroutine.resume(coroutine.create(function()
  3524.                     VALUE1 = true
  3525.                     for i = 1, 25 do
  3526.                         swait()
  3527.         FT.Parent = tors
  3528.         RA.Parent = ra
  3529.         LA.Parent = la
  3530.         RL.Parent = rl
  3531.         LL.Parent = ll
  3532.         for _,v in next, char:GetDescendants() do
  3533.             if(v:IsA'DataModelMesh')then
  3534.                 v.Offset = Vector3.new(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
  3535.             end
  3536.         end
  3537.                     tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(0)),.3)
  3538.                     end
  3539.                     VALUE1 = false
  3540.         FT.Parent = nil
  3541.         RA.Parent = nil
  3542.         LA.Parent = nil
  3543.         RL.Parent = nil
  3544.         LL.Parent = nil
  3545.         for _,v in next, char:GetDescendants() do
  3546.             if(v:IsA'DataModelMesh')then
  3547.                 v.Offset = Vector3.new(0,0,0)
  3548.             end
  3549.         end
  3550.                    
  3551.                 end))
  3552.     end
  3553. end
  3554. end
  3555.         elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  3556.             Anim = "Walk"
  3557.             change = 1
  3558.             if attack == false then
  3559.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3560.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3561.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3562.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3563.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3564.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3565.             end
  3566.         end
  3567.     end
  3568.     if 0 < #Effects then
  3569.         for e = 1, #Effects do
  3570.             if Effects[e] ~= nil then
  3571.                 local Thing = Effects[e]
  3572.                 if Thing ~= nil then
  3573.                     local Part = Thing[1]
  3574.                     local Mode = Thing[2]
  3575.                     local Delay = Thing[3]
  3576.                     local IncX = Thing[4]
  3577.                     local IncY = Thing[5]
  3578.                     local IncZ = Thing[6]
  3579.                     if 1 >= Thing[1].Transparency then
  3580.                         if Thing[2] == "Block1" then
  3581.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3582.                             local Mesh = Thing[1].Mesh
  3583.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3584.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3585.                         elseif Thing[2] == "Block2" then
  3586.                             Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3587.                             local Mesh = Thing[7]
  3588.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3589.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3590.                         elseif Thing[2] == "Block3" then
  3591.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3592.                             local Mesh = Thing[7]
  3593.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3594.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3595.                         elseif Thing[2] == "Cylinder" then
  3596.                             local Mesh = Thing[1].Mesh
  3597.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3598.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3599.                         elseif Thing[2] == "Blood" then
  3600.                             local Mesh = Thing[7]
  3601.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3602.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3603.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3604.                         elseif Thing[2] == "Elec" then
  3605.                             local Mesh = Thing[1].Mesh
  3606.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3607.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3608.                         elseif Thing[2] == "Disappear" then
  3609.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3610.                         elseif Thing[2] == "Shatter" then
  3611.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3612.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3613.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3614.                             Thing[6] = Thing[6] + Thing[5]
  3615.                         end
  3616.                     else
  3617.                         Part.Parent = nil
  3618.                         table.remove(Effects, e)
  3619.                     end
  3620.                 end
  3621.             end
  3622.         end
  3623.     end
  3624. end
  3625. -------------------------------------------------------
  3626. --End Animations And Script--
  3627. -------------------------------------------------------
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