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- <?xml version="1.0" encoding="utf-8"?>
- <!--
- // ============================================================
- // == X6 MUONLINE SERVER EMULATOR
- // == www.igcn.mu
- // == www.muemu.tech
- // == (C) 2019 IGC-Network | MUEMU (R)
- // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- // == File is a part of MUEMU MuOnline Server files.
- // ============================================================
- //
- // ### ExpSystem ###
- // CalcType: Defines a type of exp calculation to be used
- // 0: Static exp only
- // ~ NormalExp + EventExp + VipExp + MapBonusExp
- // ~ MasterExp + EventExp + VipExp + MapBonusExp
- // 1: Static + Dynamic
- // ~ NormalExp + DynamicExp + EventExp + VipExp + MapBonusExp
- // ~ MasterExp + DynamicExp + EventExp + VipExp + MapBonusExp
- // 2: Static * Dynamic
- // ~ NormalExp * DynamicExp + EventExp + VipExp + MapBonusExp
- // ~ MasterExp * DynamicExp + EventExp + VipExp + MapBonusExp
- // 3: Dynamic only
- // ~ DynamicExp + EventExp + VipExp + MapBonusExp
- // ~ DynamicExp + EventExp + VipExp + MapBonusExp
- // DebugMode: If enables will display a log in Game Server, 0/1
- //
- // ### ExpSystem::StaticExp ###
- // Normal: The normal experience multiplier, float
- // Master: The master experience multiplier, float
- // Event: The event experience bonus, float
- // Quest: The quest experience multiplier (quests received from Quests System), float
- //
- // ### ExpSystem::DynamicExpRangeList ###
- // MinReset: Start range of resets count to apply the rule
- // MaxReset: End range of resets count to apply the rule
- // MinLevel: Start range of level to apply the rule
- // MaxLevel: End range of level to apply the rule
- // NormalExp: Regular experience multiplier
- // MasterExp: Master experience multiplier
- //
- // STRICTLY NO COMMENTS INSIDE TAGS
- //
- -->
- <ExpSystem CalcType="3" DebugMode="0">
- <StaticExp Normal="150" Master="5" Event="200" Quest="1.0" />
- <DynamicExpRangeList> <!-- First rule match a player requirements will be applied, therefore order of entries matters -->
- <Range MinReset="0" MaxReset="25" MinLevel="1" MaxLevel="400" NormalExp="150" MasterExp="1.0" />
- <Range MinReset="26" MaxReset="50" MinLevel="1" MaxLevel="400" NormalExp="125" MasterExp="1.0" />
- <Range MinReset="51" MaxReset="75" MinLevel="1" MaxLevel="400" NormalExp="100" MasterExp="1.0" />
- <Range MinReset="76" MaxReset="100" MinLevel="1" MaxLevel="400" NormalExp="75" MasterExp="1.0" />
- <Range MinReset="101" MaxReset="125" MinLevel="1" MaxLevel="400" NormalExp="50" MasterExp="1.0" />
- </DynamicExpRangeList>
- </ExpSystem>
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