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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <!--
  3. // ============================================================
  4. // == X6 MUONLINE SERVER EMULATOR
  5. // == www.igcn.mu
  6. // == www.muemu.tech
  7. // == (C) 2019 IGC-Network | MUEMU (R)
  8. // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  9. // == File is a part of MUEMU MuOnline Server files.
  10. // ============================================================
  11. //
  12. // ### ExpSystem ###
  13. // CalcType: Defines a type of exp calculation to be used
  14. // 0: Static exp only
  15. // ~ NormalExp + EventExp + VipExp + MapBonusExp
  16. // ~ MasterExp + EventExp + VipExp + MapBonusExp
  17. // 1: Static + Dynamic
  18. // ~ NormalExp + DynamicExp + EventExp + VipExp + MapBonusExp
  19. // ~ MasterExp + DynamicExp + EventExp + VipExp + MapBonusExp
  20. // 2: Static * Dynamic
  21. // ~ NormalExp * DynamicExp + EventExp + VipExp + MapBonusExp
  22. // ~ MasterExp * DynamicExp + EventExp + VipExp + MapBonusExp
  23. // 3: Dynamic only
  24. // ~ DynamicExp + EventExp + VipExp + MapBonusExp
  25. // ~ DynamicExp + EventExp + VipExp + MapBonusExp
  26. // DebugMode: If enables will display a log in Game Server, 0/1
  27. //
  28. // ### ExpSystem::StaticExp ###
  29. // Normal: The normal experience multiplier, float
  30. // Master: The master experience multiplier, float
  31. // Event: The event experience bonus, float
  32. // Quest: The quest experience multiplier (quests received from Quests System), float
  33. //
  34. // ### ExpSystem::DynamicExpRangeList ###
  35. // MinReset: Start range of resets count to apply the rule
  36. // MaxReset: End range of resets count to apply the rule
  37. // MinLevel: Start range of level to apply the rule
  38. // MaxLevel: End range of level to apply the rule
  39. // NormalExp: Regular experience multiplier
  40. // MasterExp: Master experience multiplier
  41. //
  42. // STRICTLY NO COMMENTS INSIDE TAGS
  43. //
  44. -->
  45.  
  46. <ExpSystem CalcType="3" DebugMode="0">
  47. <StaticExp Normal="150" Master="5" Event="200" Quest="1.0" />
  48.  
  49. <DynamicExpRangeList> <!-- First rule match a player requirements will be applied, therefore order of entries matters -->
  50. <Range MinReset="0" MaxReset="25" MinLevel="1" MaxLevel="400" NormalExp="150" MasterExp="1.0" />
  51. <Range MinReset="26" MaxReset="50" MinLevel="1" MaxLevel="400" NormalExp="125" MasterExp="1.0" />
  52. <Range MinReset="51" MaxReset="75" MinLevel="1" MaxLevel="400" NormalExp="100" MasterExp="1.0" />
  53. <Range MinReset="76" MaxReset="100" MinLevel="1" MaxLevel="400" NormalExp="75" MasterExp="1.0" />
  54. <Range MinReset="101" MaxReset="125" MinLevel="1" MaxLevel="400" NormalExp="50" MasterExp="1.0" />
  55. </DynamicExpRangeList>
  56. </ExpSystem>
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