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a bizzare day

Vzurxy Jul 14th, 2019 716 Never
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  1. This game makes it so easy to exploit your stands, all you need to know is debug.setupvalue and you're able to make a script for any stand on this game, I've made a script for GER and TWOH to spam literally everything and fun as fuck. The Local Scripts are in your backpack, have a look through the functions and have fun! :)
  2.  
  3. If your game freezes while using a move, reset and re-execute.
  4.  
  5. Here's the unlimited health script:
  6. Quote:
  7. game:GetService("ReplicatedStorage").Stand:FireServer("GoldExperienceRequiemStand", math.huge, math.huge) -- This works for any stand.
  8.  
  9. Here's an unlimited barrage script:
  10. Quote:
  11. for i,v in pairs(game.Lighting:GetChildren()) do if v:IsA("LocalScript") then warn(v.Name) end end
  12.  
  13.  
  14. local StandName = "" -- Check the output, filter only warning, and find your stand's localscript, then put the name here.
  15.  
  16. local env = getsenv(game.Players.LocalPlayer.Backpack[StandName])
  17.  
  18. while wait() do
  19.    debug.setupvalue(env.barrage, 'barragecooldown', false)
  20.    debug.setupvalue(env.barrage, 'EHMMM', 0)
  21.     debug.setupvalue(env.barrage, 'activu', false)
  22. end
  23.  
  24. Here's a script to get Gold Experience (Can take a while, just wait until it stops respawning you.):
  25. Quote:
  26. repeat
  27.    game.ReplicatedStorage.Roka:FireServer()
  28.    game.ReplicatedStorage.Arrow:FireServer()
  29.    wait(1)
  30. until game.Players.LocalPlayer.Backpack:FindFirstChild("Gold Experience")
  31.  
  32. Here's a script to have a requiem arrow (Only works with stands that have Requiem):
  33. Quote:
  34. game.ReplicatedStorage.RequiemArrow:FireServer()
  35.  
  36. Here's my custom GER script (Basically makes your GER OP as shit):
  37. Quote:
  38. local env = getsenv(game.Players.LocalPlayer.Backpack.GoldExperienceRequiem)
  39.  
  40. game:GetService("ReplicatedStorage").Stand:FireServer("GoldExperienceRequiemStand", math.huge, math.huge)
  41.  
  42. while wait() do
  43.   debug.setupvalue(env.barrage, 'barragecooldown', false)
  44.   debug.setupvalue(env.barrage, 'EHMMM', 0)
  45.    debug.setupvalue(env.barrage, 'activu', false)
  46.    debug.setupvalue(env.movement, 'movementcooldown', false)
  47.    debug.setupvalue(env.resettozero, 'zerocooldown', false)
  48.    debug.setupvalue(env.resettozero, 'rtzcooldown', false)
  49.    debug.setupvalue(env.scorpionshot, 'scorpioncooldown', false)
  50.    debug.setupvalue(env.healothers, 'healcooldown', false)
  51.    debug.setupvalue(env.selfheal, 'selfhealcooldown', false)
  52.    local oldhito = env.hito
  53.    local oldhito2 = env.hito2
  54.    local oldhito3 = env.hito3
  55.    local oldhealo = env.healo
  56.    local oldheals = env.heal
  57.    env.hito = function(partoz, partcfr, magn, dmg, ...) dmg = math.huge return oldhito(partoz, partcfr, magn, dmg, ...) end
  58.    env.hito2 = function(partoz, partcfr, magn, dmg, ...) dmg = math.huge return oldhito2(partoz, partcfr, magn, dmg, ...) end
  59.    env.hito3 = function(partoz, partcfr, magn, dmg, ...) dmg = math.huge return oldhito3(partoz, partcfr, magn, dmg, ...) end
  60.    env.heal = function(pcfr,heal,...) heal = math.huge return oldheals(pcfr,heal,...) end
  61.    env.healo = function(partoz, partcfr, magn, dmg, ...) dmg = math.huge return oldhealo(partoz,partcfr,magn,dmg,...) end
  62. end
  63.  
  64. This and many other Jojo games are so easy to exploit it's not funny.
  65. Vouch if you used and enjoyed! :)
  66.  
  67. GAME
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