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- Let's make a game!
- Epic Battle
- by 1234abcdcba4321
- //Welcome to my game's programming! Comments will be placed so you can understand what everything does!
- Settings :
- prices increase by 100%
- resources are visible by default
- clickables are visible by default
- buildings are visible by default
- upgrades are visible by default
- achievements are hidden by default
- //hide log
- Resources :
- *HP1
- starts at 50
- displayed as Your HP: %a/...
- //Current HP
- *MHP1
- starts at 50
- displayed as .../%a
- //Max HP
- *AHP1
- abstract
- //abstract tool for anti HP (max-current)
- *MWeaponSlot
- starts at 1
- //So I can control when weapons are available on sale.
- named Weapon slot
- displayed as Melee weapon slots left: %a
- Buildings :
- *Info
- "<b>(Not a real building)</b><br><br>You begin with a dagger (25 damage) and 5 darts (10 damage).<br>You can use your melee every turn and as many ranged as you want every turn - But beware, you may run out of ranged uses!<br><b>Achievements:<br>Spawn Slayer:</b> Kill someone in the post after they spawn. (2 pts)<br><b>Matrix:</b> Kill someone after dodging an attack. (4 pts)<br><b>Damage Dealer:</b> Use a broadsword and a sniper in one post. (6 pts)<br><b>Streaker:</b> Kill 10 people in a row. (8 pts)<br><b>Finish em' off:</b> Kill someone who was damaged by a different opponent in the last 2 turns. (6 pts)<br><b>Epic Streaker:</b> Kill 15 people in a row.<br><b>Sniper Elite:</b> Kill 10 people in a row using the sniper.<br><b>Pistol Maniac:</b> Kill 5 people in one turn with the pistol. (10 pts)<br><b>Raging:</b> Harm 6 people in one turn, and kill two of them. (Bonus achieve)<br><b>Man in the Mirror:</b> Kill someone with the reflector. (8 pts)<br><b>HDEB Masteh:</b> Use the Hypo Detanory Explosion Bomb twice. <b>(400 pts)<br>Streaks:</b><br>Once you buy a streak for points, you gain the streak whenever you have enough streak. (For free!)<br>The streak system is how many people you kill without you getting killed."
- //Yep, just something to tell you everything.
- *Saber
- abstract
- //The second weapon. Surprisingly expensive for it's power...
- costs 35 points
- occupies 1 MWeaponSlot
- requires 1 MWeaponSlot
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