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  1. #===============================================================================================================
  2. # NeverSink's Indepth Loot Filter - for Path of Exile
  3. #===============================================================================================================
  4. # VERSION: 5.43
  5. # TYPE: 5-UBER-STRICT
  6. # STYLE: PURPLE
  7. # AUTHOR: NeverSink
  8. # BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.5)
  9. #
  10. #------------------------------------
  11. # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR:
  12. #------------------------------------
  13. #
  14. # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz
  15. # GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter
  16. # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN
  17. #
  18. #------------------------------------
  19. # INSTALLATION / UPDATE :
  20. #------------------------------------
  21. #
  22. # 0) It's recommended to check for updates once a month or at least before new leagues, to receive economy finetuning and new features!
  23. # 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
  24. # 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
  25. #
  26. #------------------------------------
  27. # CONTACT - if you want to get notifications about updates or just get in touch:
  28. #------------------------------------
  29. # PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
  30. #
  31. # TWITTER: @NeverSinkGaming
  32. # REDDIT: NeverSinkDev
  33. # GITHUB: NeverSinkDev
  34. # EMAIL : NeverSinkGaming-at-gmail.com
  35.  
  36. #===============================================================================================================
  37. #[WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
  38. #===============================================================================================================
  39. #
  40. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful)
  41. # [[0200]] Recipes, Magic and Normal items (endgame!)
  42. # [0201] 6-Linked items
  43. # [0202] Shaper and Elder Items
  44. # [0203] 5-Linked items
  45. # [0204] 6-Socket Items
  46. # [0205] Exclusive bases: Stygian Vise
  47. # [0206] Abyss Jewels (Rare and Magic)
  48. # [0207] Exclusive bases: Atlas bases, talismans (includes Rare rarity)
  49. # [0208] Corrupted Amulets
  50. # [0209] Chancing items
  51. # [0210] FLASKS (Endgame rules)
  52. # [0211] Add your own crafting rules here
  53. # [0212] 86+ Endgame crafting rules
  54. # [0213] 83/84+ Endgame crafting rules
  55. # [0214] 60+ Crafting rules for 60++ trinkets
  56. # [0215] Warband items
  57. # [0216] Remaining crafting rules - add your own bases here!
  58. # [0217] Chisel recipe items
  59. # [0218] Fishing Rod
  60. # [0219] SRS Crude Bow
  61. # [0220] Chromatic recipe items ("RGB Recipe")
  62. # [0221] Endgame-start 4-links
  63. # [0222] Animate Weapon script - deactivated by default
  64. # [0223] W-soc offhand weapons
  65. # [0224] Sacrificial Garb
  66. # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  67. # [[0400]] Currency - PART 1 - Common currency
  68. # [[0500]] OVERRIDE AREA 2 - Override the default rare rulesets here
  69. # [[0600]] RARE ITEMS (ENDGAME)
  70. # [0601] Rare crafting bases
  71. # [0602] T1 rare items
  72. # [0603] T2 rare items
  73. # [0604] Breach Rings
  74. # [0605] Amulets, Jewels, Rings, Belts
  75. # [0606] 1H Daggers
  76. # [0607] 1H Claws
  77. # [0608] 1H Wands
  78. # [0609] 1H Foils
  79. # [0610] 1H Swords
  80. # [0611] 1H Maces
  81. # [0612] 1H Axes
  82. # [0613] 1H Sceptres
  83. # [0614] 2H Staves
  84. # [0615] 2H Swords, Axes, Maces
  85. # [0616] 2H Bows
  86. # [0617] AR: Gloves, Boots, Helmets
  87. # [0618] AR: Body Armors
  88. # [0619] OH: Shields
  89. # [0620] OH: Quivers
  90. # [[0700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  91. # [[0800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  92. # [[0900]] Gems
  93. # [0901] Value gems
  94. # [0902] Other gems
  95. # [[1000]] UTILITY FLASKS (Levelling Rules)
  96. # [[1100]] HIDE LAYER 3: Random Endgame Flasks
  97. # [[1200]] Maps, fragments and labyrinth items
  98. # [1201] Unique Maps
  99. # [1202] Labyrinth items, Offerings
  100. # [1203] Shaped Maps
  101. # [1204] Top tier maps (T15-16)
  102. # [1205] High tier maps(T11-14)
  103. # [1206] Mid tier maps (T6-10)
  104. # [1207] Low tier maps (T1-T5)
  105. # [1208] Map fragments
  106. # [[1300]] Currency - PART 2 - Rare currency
  107. # [1301] Regular Rare Currency
  108. # [1302] Top Currency
  109. # [1303] Essence Tier List
  110. # [1304] Special items
  111. # [[1400]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  112. # [1401] Exceptions to prevent ident. mistakes
  113. # [1402] T1 - Top tier cards
  114. # [1403] T2 - Great cards
  115. # [1404] T3 - Decent cards
  116. # [1405] T5 - Format trash tier cards... before
  117. # [1406] T4 - ...showing the remaining cards
  118. # [[1500]] Currency - PART 4 - remaining items
  119. # [[1600]] Leaguestones - Tierlists
  120. # [[1700]] Uniques!
  121. # [1701] Exceptions
  122. # [1702] Harbinger - Pieces
  123. # [1703] Tier 1 uniques
  124. # [1704] Tier 2 uniques
  125. # [1705] Multi-Unique bases.
  126. # [1706] Prophecy-Material Uniques
  127. # [1707] Random Uniques
  128. # [[1800]] Quest Items and Shaper Orbs
  129. # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  130. # [[2000]] Leveling - Flasks
  131. # [2001] Hide outdated flasks
  132. # [2002] Hybrid flasks (normal)
  133. # [2003] Life Flasks - Normal (Kudos to Antnee)
  134. # [2004] Mana Flasks - Magic (Kudos to Antnee)
  135. # [2005] Show remaining flasks
  136. # [[2100]] Leveling - Merged Rules
  137. # [[2200]] Leveling - RGB Recipes
  138. # [[2300]] Leveling - RARES
  139. # [2301] Leveling rares - specific items
  140. # [2302] Leveling rares - Progression
  141. # [2303] Leveling rares - remaining rules
  142. # [[2400]] Leveling - Useful items
  143. # [2401] Linked gear - 4links
  144. # [2402] Linked gear - Caster Weapon Configuration
  145. # [2403] Linked gear - 3links
  146. # [2404] Extra Highlight: Boots
  147. # [2405] Optional Recipes
  148. # [2406] Act 1
  149. # [2407] Act 2+3
  150. # [2408] Act 4+5+6
  151. # [2409] Jewellery - Regular Highlight
  152. # [2410] Quivers - Progression
  153. # [2411] Magic Gear
  154. # [2412] 20% quality items for those strange people who want them
  155. # [[2500]] Leveling - normal and magic item progression
  156. # [2501] Progression - Part 1 1-30
  157. # [2502] Progression - Part 2 30-40
  158. # [2503] Progression - Part 4 40-65
  159. # [2504] Normal items - First 12 levels - exceptions
  160. # [2505] Magic items - general highlight
  161. # [[2600]] HIDE LAYER 5 - Remaining Items
  162. # [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen
  163. # [[2800]] Special thanks to!
  164.  
  165. #===============================================================================================================
  166. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful)
  167. #===============================================================================================================
  168.  
  169. #===============================================================================================================
  170. # [[0200]] Recipes, Magic and Normal items (endgame!)
  171. #===============================================================================================================
  172.  
  173. #------------------------------------
  174. # [0201] 6-Linked items
  175. #------------------------------------
  176. # Extremely rare, valuable drops. At worst a divine orb.
  177.  
  178. Show # 6-Links
  179. LinkedSockets 6
  180. Rarity <= Rare
  181. SetFontSize 45
  182. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  183. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  184. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  185. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  186.  
  187. #------------------------------------
  188. # [0202] Shaper and Elder Items
  189. #------------------------------------
  190.  
  191. Show #$ %SHELDER
  192. ElderItem True
  193. ItemLevel >= 85
  194. BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Profane Wand" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb"
  195. Rarity <= Rare
  196. SetFontSize 45
  197. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  198. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  199. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  200. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  201.  
  202. Show
  203. ShaperItem True
  204. ItemLevel >= 85
  205. BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Profane Wand" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb"
  206. Rarity <= Rare
  207. SetFontSize 45
  208. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  209. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  210. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  211. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  212.  
  213. Show #$ %SHELDER
  214. ElderItem True
  215. ItemLevel >= 80
  216. BaseType "Stygian Vise" "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
  217. Rarity <= Rare
  218. SetFontSize 45
  219. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  220. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  221. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  222. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  223.  
  224. Show
  225. ShaperItem True
  226. ItemLevel >= 80
  227. BaseType "Stygian Vise" "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
  228. Rarity <= Rare
  229. SetFontSize 45
  230. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  231. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  232. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  233. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  234.  
  235. Show #$ %SHELDER
  236. ElderItem True
  237. ItemLevel >= 86
  238. Class "Boots" "Gloves" "Belt" "Ring" "Amulet" "Helmet" "Dagger" "Sceptre" "Wand"
  239. Rarity <= Rare
  240. SetFontSize 45
  241. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  242. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  243. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  244. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  245.  
  246. Show
  247. ShaperItem True
  248. ItemLevel >= 86
  249. Class "Boots" "Gloves" "Belt" "Ring" "Amulet" "Helmet" "Dagger" "Sceptre" "Wand"
  250. Rarity <= Rare
  251. SetFontSize 45
  252. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  253. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  254. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  255. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  256.  
  257. Show #$ %SHELDER
  258. ElderItem True
  259. ItemLevel >= 80
  260. Rarity <= Rare
  261. SetFontSize 45
  262. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  263. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  264. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  265. PlayAlertSound 3 300 # DROPSOUND: ShaperElder
  266.  
  267. Show
  268. ShaperItem True
  269. ItemLevel >= 80
  270. Rarity <= Rare
  271. SetFontSize 45
  272. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  273. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  274. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  275. PlayAlertSound 3 300 # DROPSOUND: ShaperElder
  276.  
  277. Show #$ %SHELDER
  278. ElderItem True
  279. Rarity <= Rare
  280. SetFontSize 45
  281. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  282. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  283. SetBackgroundColor 50 130 165 # BACKGROUND: ShaperElder
  284. PlayAlertSound 3 300 # DROPSOUND: ShaperElder
  285.  
  286. Show
  287. ShaperItem True
  288. Rarity <= Rare
  289. SetFontSize 45
  290. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  291. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  292. SetBackgroundColor 50 130 165 # BACKGROUND: ShaperElder
  293. PlayAlertSound 3 300 # DROPSOUND: ShaperElder
  294.  
  295. #------------------------------------
  296. # [0203] 5-Linked items
  297. #------------------------------------
  298. # Very useful at the start of the league. Otherwise often trash. Still, highlight material.
  299. # There’s a lot of exceptions we can introduce here, such as 6S, high value bases, but this
  300. # Is a rare occurrence, so we won’t be doing it for performance reasons.
  301.  
  302. #Show
  303. # LinkedSockets 5
  304. # ItemLevel >= 65
  305. # Rarity < Unique
  306. # SetFontSize 42
  307. # SetBorderColor 0 255 255 255
  308. # PlayAlertSound 2 300
  309.  
  310. #------------------------------------
  311. # [0204] 6-Socket Items
  312. #------------------------------------
  313. # Can be sold for 7 jeweller orbs. We also highlight the ilvl83/84 ones that are OK for crafting.
  314. # Chances are high that people will want to buy those.
  315.  
  316. # Show # 6-Sockets %TB-6S-Rare-Armors
  317. # Sockets 6
  318. # ItemLevel >= 84
  319. # BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Vaal Regalia" "Zodiac Leather"
  320. # Rarity <= Rare
  321. # SetFontSize 45
  322. # SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  323. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  324. # PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  325.  
  326. # Show # 6-Sockets %TB-6S-Rare-Weapons
  327. # Sockets 6
  328. # ItemLevel >= 83
  329. # BaseType "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Exquisite Blade"
  330. # Rarity <= Rare
  331. # SetFontSize 45
  332. # SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  333. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  334. # PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  335.  
  336. Show # 6-Sockets
  337. Sockets 6
  338. ItemLevel >= 75
  339. Rarity = Rare
  340. SetFontSize 45
  341. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  342. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  343. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  344. PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments
  345.  
  346. Show # 6-Sockets
  347. Sockets 6
  348. Rarity <= Rare
  349. SetFontSize 45
  350. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  351. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  352. PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments
  353.  
  354. #------------------------------------
  355. # [0205] Exclusive bases: Stygian Vise
  356. #------------------------------------
  357.  
  358. Show #$ %TB-Vise
  359. ItemLevel >= 86
  360. BaseType "Stygian Vise"
  361. Rarity <= Rare
  362. SetFontSize 45
  363. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  364. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  365. SetBackgroundColor 255 125 0 255 # BACKGROUND: Atlas bases
  366. PlayAlertSound 2 300 # DROPSOUND: T1 Drop
  367.  
  368. Show #$ %TB-Vise
  369. ItemLevel >= 75
  370. BaseType "Stygian Vise"
  371. Rarity <= Rare
  372. SetFontSize 45
  373. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  374. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  375. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  376.  
  377. Show #$ %TB-Vise %H5
  378. BaseType "Stygian Vise"
  379. Rarity <= Rare
  380. SetFontSize 42
  381. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  382. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  383.  
  384. #------------------------------------
  385. # [0206] Abyss Jewels (Rare and Magic)
  386. #------------------------------------
  387.  
  388. Show #$trinkets, jewels - 84+
  389. ItemLevel >= 84
  390. Class "Abyss Jewel"
  391. Rarity = Rare
  392. SetFontSize 45
  393. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel: Rare
  394. SetBorderColor 240 30 0 255 # BORDERCOLOR: Abyss84
  395. SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare
  396. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  397.  
  398. Show #$trinkets, jewels - 84+
  399. ItemLevel >= 84
  400. Class "Abyss Jewel"
  401. Rarity <= Magic
  402. SetFontSize 45
  403. SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
  404. SetBorderColor 240 30 0 255 # BORDERCOLOR: Abyss84
  405. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
  406.  
  407. Show #$trinkets, jewels
  408. Class "Abyss Jewel"
  409. Rarity = Rare
  410. SetFontSize 45
  411. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel: Rare
  412. SetBorderColor 75 240 75 250 # BORDERCOLOR: Abyss
  413. SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare
  414.  
  415. Hide #$trinkets, jewels %H5
  416. Class "Abyss Jewel"
  417. Rarity <= Magic
  418. SetFontSize 42
  419. SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
  420. SetBorderColor 75 240 75 250 # BORDERCOLOR: Abyss
  421. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
  422.  
  423. #------------------------------------
  424. # [0207] Exclusive bases: Atlas bases, talismans (includes Rare rarity)
  425. #------------------------------------
  426. # These bases are valuable crafting due to their rarity and strong implicit.
  427.  
  428. Show #$crafting %TB-Top-Atlas-Bases
  429. ItemLevel >= 86
  430. BaseType "Steel Ring" "Opal Ring"
  431. Rarity <= Rare
  432. SetFontSize 45
  433. SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases
  434. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  435. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  436. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  437.  
  438. Show #$crafting %TB-Top-Atlas-Bases
  439. BaseType "Steel Ring" "Opal Ring"
  440. Rarity <= Rare
  441. SetFontSize 45
  442. SetTextColor 255 255 255 # TEXTCOLOR: Atlas cosmetic highlight
  443. SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight
  444. SetBackgroundColor 255 125 0 255 # BACKGROUND: Atlas bases
  445. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  446.  
  447. Show #$crafting %TB-Atlas-Bases
  448. ItemLevel >= 86
  449. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
  450. Rarity <= Rare
  451. SetFontSize 45
  452. SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases
  453. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  454. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  455.  
  456. Show #$crafting %TB-Atlas-Bases %D5
  457. ItemLevel >= 75
  458. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
  459. Rarity = Rare
  460. SetFontSize 42
  461. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  462. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  463. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  464.  
  465. #Show
  466. # BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
  467. # Rarity <= Rare
  468. # SetFontSize 42
  469. # SetBorderColor 255 125 0 255
  470.  
  471. Show # %TB-Talisman %D5
  472. Class Amulets
  473. BaseType "Talisman"
  474. Rarity < Unique
  475. SetFontSize 40
  476. SetBorderColor 109 200 130 255 # BORDERCOLOR: Cosmetic: Talisman
  477. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  478. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  479.  
  480. #------------------------------------
  481. # [0208] Corrupted Amulets
  482. #------------------------------------
  483. # Corrupted amulets for rare lab shrines (to turn them rare)
  484.  
  485. # Show
  486. # Corrupted True
  487. # Class Amulet Belt
  488. # Rarity = Normal
  489. # SetFontSize 36
  490. # SetBorderColor 129 15 213 200
  491.  
  492. #------------------------------------
  493. # [0209] Chancing items
  494. #------------------------------------
  495. # You can add your own items here. The items in this section have a dropsound
  496.  
  497. # LEGACY UNIQUES: THESE UNIQUES CAN ONLY BE CHANCED IN THE CORRECT ZANA-LEAGUE MODS
  498. # Agate Amulet - ANARCHY ONLY - can be chance to voll's in anarchy maps
  499. # Leather belt - NEMESIS only - can be chanced into a headhunter belt!
  500.  
  501. # EXAMPLE OF NON LEGACY UNIQUES:
  502. # Prophecy wand - Void Battery
  503. # Judgement Staff - Hegemony's/Pledge of Hands
  504.  
  505. # TO ADD AN ITEM ATTACH IT'S NAME TO THE BASAETYPE'S IN ONE OF THE 2 ENTRIES BELOW.
  506. # Example, to add Agate amulet:
  507. # BaseType "Sorcerer Boots"
  508.  
  509. #Show
  510. # BaseType "Glorious Plate" "Close Helmet" "Occultist's Vestment"
  511. # Rarity Normal
  512. # SetFontSize 38
  513. # SetTextColor 255 255 255 255
  514. # SetBorderColor 0 210 0 210
  515. # PlayAlertSound 7 300
  516. # Corrupted False
  517.  
  518. #Show
  519. # Corrupted False
  520. # BaseType "Leather Belt"
  521. # Rarity Normal
  522. # SetTextColor 255 255 255 255
  523. # SetBorderColor 0 150 0 150
  524.  
  525. #Show
  526. # Corrupted False
  527. # BaseType "Ebony Tower Shield" "Glorious Plate" "Gold Amulet" "Rawhide Tower Shield" "Sorcerer Boots" "Full Wyrmscale"
  528. # Rarity Normal
  529. # SetTextColor 255 255 255 255
  530. # SetBorderColor 0 150 0 150
  531.  
  532. #------------------------------------
  533. # [0210] FLASKS (Endgame rules)
  534. #------------------------------------
  535.  
  536. #Show
  537. # Quality = 20
  538. # ItemLevel > 65
  539. # BaseType "Flask"
  540. # Rarity <= Magic
  541. # SetFontSize 40
  542. # SetBorderColor 250 250 250
  543. # SetBackgroundColor 75 75 75 255
  544.  
  545. #Show
  546. # Quality >= 15
  547. # ItemLevel > 65
  548. # BaseType "Flask"
  549. # Rarity <= Magic
  550. # SetFontSize 36
  551. # SetBorderColor 150 150 150
  552. # SetBackgroundColor 75 75 75 255
  553.  
  554. #Show
  555. # Quality >= 1
  556. # ItemLevel > 65
  557. # BaseType "Flask"
  558. # Rarity <= Magic
  559. # SetBorderColor 0 0 0
  560. # SetBackgroundColor 75 75 75 255
  561.  
  562. #Show
  563. # ItemLevel < 72
  564. # ItemLevel > 65
  565. # Class "Life Flasks"
  566. # BaseType "Divine" "Eternal"
  567. # Rarity <= Magic
  568. # SetBorderColor 120 0 0
  569.  
  570. #Show
  571. # ItemLevel < 72
  572. # ItemLevel > 65
  573. # Class "Mana Flasks"
  574. # BaseType "Divine" "Eternal"
  575. # Rarity <= Magic
  576. # SetBorderColor 0 0 120
  577.  
  578. #Show
  579. # ItemLevel > 65
  580. # Class "Utility Flasks"
  581. # Rarity <= Magic
  582. # SetFontSize 36
  583. # SetBorderColor 50 200 125
  584. # SetBackgroundColor 25 100 75
  585.  
  586. #------------------------------------
  587. # [0211] Add your own crafting rules here
  588. #------------------------------------
  589. # Please use ItemLevel >= 65 if you DON'T want your rules to affect Leveling progression.
  590. # Example: To highlight all white "Vaal Claw" and "Gemini Claw" in the endgame, uncomment the following section (remove the '#')
  591.  
  592. # Show
  593. # BaseType "Gemini Claw" "Vaal Claw"
  594. # ItemLevel >= 65
  595. # Rarity = Normal
  596. # SetBorderColor 0 255 255 255
  597. # SetFontSize 40
  598.  
  599. #------------------------------------
  600. # [0212] 86+ Endgame crafting rules
  601. #------------------------------------
  602.  
  603. Show #$crafting 86
  604. ItemLevel >= 86
  605. BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone Ring" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Prismatic" "Unset Ring" "Gold Ring" "Citrine Amulet" "Turquoise Amulet" "Agate Amulet" "Coral Ring" "Moonstone Ring" "Leather Belt" "Heavy Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Rustic Sash" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
  606. Rarity < Rare
  607. SetFontSize 42
  608. SetBorderColor 255 125 0 255 # BORDERCOLOR: Crafting: T0
  609. PlayAlertSound 16 300
  610.  
  611. #------------------------------------
  612. # [0213] 83/84+ Endgame crafting rules
  613. #------------------------------------
  614. # These entries are non-exclusive bases that are popular for crafting
  615.  
  616. # Show #$crafting %TB-T1-Crafting %D5
  617. # ItemLevel >= 84
  618. # BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet"
  619. # Rarity < Rare
  620. # SetFontSize 40
  621. # SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  622.  
  623. #Show
  624. # ItemLevel >= 84
  625. # Class Rings Amulet Belts
  626. # BaseType "Ruby" "Sapphire" "Topaz" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  627. # Rarity < Rare
  628. # SetFontSize 38
  629. # SetBorderColor 255 255 0 190
  630.  
  631. #Show
  632. # ItemLevel >= 83
  633. # BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil"
  634. # Rarity < Rare
  635. # SetFontSize 36
  636. # SetBorderColor 255 255 0 190
  637.  
  638. #Show
  639. # ItemLevel >= 84
  640. # BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb"
  641. # Rarity < Rare
  642. # SetFontSize 36
  643. # SetBorderColor 255 255 0 190
  644.  
  645. #Show
  646. # ItemLevel >= 84
  647. # BaseType "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
  648. # Rarity < Rare
  649. # SetFontSize 36
  650. # SetBorderColor 255 255 0 190
  651.  
  652. #------------------------------------
  653. # [0214] 60+ Crafting rules for 60++ trinkets
  654. #------------------------------------
  655. # This section handles the crafting bases for the entry level endgame
  656.  
  657. Hide #$trinkets, jewels %H4
  658. Class Jewel
  659. Rarity <= Magic
  660. SetFontSize 40
  661. SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
  662. SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels
  663. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
  664.  
  665. #Show
  666. # ItemLevel >= 75
  667. # Class Rings Amulet Belts
  668. # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
  669. # Rarity Normal
  670. # SetFontSize 36
  671. # SetBorderColor 255 190 0 150
  672.  
  673. #Show
  674. # ItemLevel >= 75
  675. # Class Rings Amulet Belts
  676. # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  677. # Rarity Normal
  678. # SetTextColor 200 200 200 210
  679. # SetBorderColor 255 190 0 150
  680.  
  681. #Show
  682. # ItemLevel >= 65
  683. # ItemLevel < 75
  684. # Class Rings Amulet Belts
  685. # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
  686. # Rarity Normal
  687. # SetBorderColor 0 0 0
  688.  
  689. #Show
  690. # ItemLevel >= 65
  691. # ItemLevel < 75
  692. # Class Rings Amulet Belts
  693. # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
  694. # Rarity Normal
  695. # SetTextColor 200 200 200 210
  696. # SetBorderColor 0 0 0
  697.  
  698. #Show
  699. # ItemLevel >= 65
  700. # Class Rings Amulets Belts
  701. # Rarity Magic
  702. # SetFontSize 28
  703. # SetBorderColor 0 0 0
  704. # SetBackgroundColor 0 0 0 185
  705.  
  706. #------------------------------------
  707. # [0215] Warband items
  708. #------------------------------------
  709. # This section handles warband items, with special warband mods.
  710. # We're showing identified items of the right level, this may cause the filter to highlight a few other items
  711. # If you want to see the other items: click alt.
  712.  
  713. #Show
  714. # Corrupted False
  715. # Identified True
  716. # ItemLevel = 82
  717. # Class "Helmets" "Boots"
  718. # Rarity Magic
  719. # SetFontSize 34
  720. # SetBorderColor 129 15 213 200
  721.  
  722. #Show
  723. # Corrupted False
  724. # Identified True
  725. # ItemLevel = 84
  726. # Class "Daggers" "Wands" "Sceptres"
  727. # Rarity Magic
  728. # SetFontSize 34
  729. # SetBorderColor 129 15 213 200
  730.  
  731. Hide # %TC-Ele-Warband-Bases
  732. Corrupted False
  733. Identified True
  734. ItemLevel > 68
  735. Class "Helmets" "Boots"
  736. Rarity Magic
  737. SetFontSize 34
  738. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  739.  
  740. Hide # %TC-Chaos-Warband-Bases
  741. Corrupted False
  742. Identified True
  743. ItemLevel > 68
  744. Class "Daggers" "Wands" "Sceptres"
  745. Rarity Magic
  746. SetFontSize 34
  747. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  748.  
  749. #------------------------------------
  750. # [0216] Remaining crafting rules - add your own bases here!
  751. #------------------------------------
  752. # This section handles additional crafting bases.
  753.  
  754. #Show
  755. # BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow"
  756. # Rarity < Rare
  757. # SetBorderColor 0 0 0
  758.  
  759. #------------------------------------
  760. # [0217] Chisel recipe items
  761. #------------------------------------
  762. # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel
  763.  
  764. #Show
  765. # Quality = 20
  766. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  767. # Rarity < Unique
  768. # SetFontSize 38
  769. # SetBorderColor 250 250 250
  770. # SetBackgroundColor 75 75 75 255
  771.  
  772. #Show
  773. # Corrupted False
  774. # Quality > 17
  775. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  776. # Rarity Magic
  777. # SetFontSize 36
  778. # SetBorderColor 150 150 150
  779. # SetBackgroundColor 75 75 75 255
  780.  
  781. #Show
  782. # Corrupted False
  783. # Quality > 14
  784. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  785. # Rarity Normal
  786. # SetFontSize 36
  787. # SetBorderColor 150 150 150
  788. # SetBackgroundColor 75 75 75 255
  789.  
  790. #Show
  791. # Corrupted False
  792. # Quality > 11
  793. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  794. # Rarity Magic
  795. # SetFontSize 36
  796. # SetBorderColor 0 0 0
  797. # SetBackgroundColor 75 75 75 255
  798.  
  799. #Show
  800. # Corrupted False
  801. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  802. # Rarity Normal
  803. # SetFontSize 36
  804. # SetBorderColor 0 0 0
  805. # SetBackgroundColor 75 75 75 255
  806.  
  807. #------------------------------------
  808. # [0218] Fishing Rod
  809. #------------------------------------
  810. # Give a man a fish and he won't be hungry for a day, teach a man to fish and GGG will ban you for disclosing fishing secrets.
  811.  
  812. Show # %TC-Secret
  813. Class "Fishing Rod"
  814. SetFontSize 45
  815. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  816. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  817. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  818. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  819.  
  820. #------------------------------------
  821. # [0219] SRS Crude Bow
  822. #------------------------------------
  823. # Crude bows are a meta weapon for SRS summoners, so we'll highlight them no matter the rarity post level 49
  824.  
  825. #Show
  826. # ItemLevel >= 50
  827. # BaseType "Crude Bow"
  828. # Rarity <= Rare
  829. # SetFontSize 42
  830. # SetBorderColor 25 235 25 255
  831.  
  832. #------------------------------------
  833. # [0220] Chromatic recipe items ("RGB Recipe")
  834. #------------------------------------
  835. # These items have a RGB link and sell for a chromatic orb each.
  836.  
  837. Hide #$rgb, small %H3
  838. SocketGroup RGB
  839. Width <= 2
  840. Height <= 2
  841. ItemLevel >= 65
  842. Rarity < Rare
  843. SetFontSize 36
  844. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  845. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  846.  
  847. Hide #$rgb, small %H3
  848. SocketGroup RGB
  849. Width <= 1
  850. Height <= 3
  851. ItemLevel >= 65
  852. Rarity < Rare
  853. SetFontSize 36
  854. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  855. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  856.  
  857. Hide #$rgb, bulky %H1
  858. SocketGroup RGB
  859. Width >= 2
  860. Height >= 4
  861. ItemLevel >= 65
  862. Rarity < Rare
  863. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  864. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  865.  
  866. Hide #$rgb %H2
  867. SocketGroup RGB
  868. ItemLevel >= 65
  869. Rarity < Rare
  870. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  871. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  872.  
  873. #------------------------------------
  874. # [0221] Endgame-start 4-links
  875. #------------------------------------
  876.  
  877. #Show
  878. # LinkedSockets >= 4
  879. # ItemLevel < 72
  880. # DropLevel >= 65
  881. # Class "Boots" "Gloves" "Body Armour" "Helmets"
  882. # Rarity < Rare
  883. # SetBorderColor 0 0 0
  884. # SetBackgroundColor 0 0 0 165
  885.  
  886. #------------------------------------
  887. # [0222] Animate Weapon script - deactivated by default
  888. #------------------------------------
  889. # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
  890.  
  891. #Show
  892. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  893. # Rarity Normal
  894. # SetBackgroundColor 0 0 0 255
  895. # SetTextColor 150 0 0 255
  896. # SetBorderColor 150 0 0 255
  897. # SetFontSize 20
  898.  
  899. #Show
  900. # Class "Bows" "Wands"
  901. # Rarity Normal
  902. # SetBackgroundColor 0 0 0 255
  903. # SetTextColor 150 0 0 255
  904. # SetBorderColor 150 0 0 255
  905. # SetFontSize 20
  906.  
  907. #Show
  908. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  909. # Rarity Magic
  910. # SetBackgroundColor 0 0 0 255
  911. # SetTextColor 150 0 0 255
  912. # SetBorderColor 150 0 0 255
  913. # SetFontSize 20
  914. # Identified True
  915.  
  916. #Show
  917. # Class "Bows" "Wands"
  918. # Rarity Magic
  919. # SetBackgroundColor 0 0 0 255
  920. # SetTextColor 150 0 0 255
  921. # SetBorderColor 150 0 0 255
  922. # SetFontSize 20
  923. # Identified True
  924.  
  925. #------------------------------------
  926. # [0223] W-soc offhand weapons
  927. #------------------------------------
  928. # Useful for gem Leveling.
  929.  
  930. # Corrupted items with white sockets for offhand gem Leveling.
  931. Show # %D5 %TC-Offslot-Gem-Leveling
  932. Sockets >= 3
  933. SocketGroup WWW
  934. Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  935. Rarity <= Rare
  936. SetFontSize 42
  937. SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight
  938.  
  939. # Corrupted items with white sockets for offhand gem Leveling.
  940. #Show # %D2 %TC-Offslot-Gem-Leveling
  941. # Sockets >= 3
  942. # SocketGroup W
  943. # Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  944. # Rarity < Rare
  945. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  946.  
  947. #------------------------------------
  948. # [0224] Sacrificial Garb
  949. #------------------------------------
  950. # Generally not useful, but very specific drop-location, some people still might want to see it
  951.  
  952. #Show
  953. # BaseType "Sacrificial Garb"
  954. # Rarity <= Rare
  955. # SetTextColor 255 255 255 255
  956. # SetBorderColor 0 150 0 150
  957.  
  958. #===============================================================================================================
  959. # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  960. #===============================================================================================================
  961.  
  962. Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
  963. ItemLevel >= 65
  964. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  965. Rarity < Rare
  966. SetFontSize 18
  967. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  968. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  969.  
  970. #===============================================================================================================
  971. # [[0400]] Currency - PART 1 - Common currency
  972. #===============================================================================================================
  973. # We'll keep this section up here to boost the performance.
  974.  
  975. Show # %H5 %TB-Currency-T4
  976. Class Currency
  977. BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb" "Silver Coin" "Glassblower's Bauble"
  978. SetFontSize 42
  979. SetTextColor 210 178 135 255 # TEXTCOLOR: Low currency T1
  980. SetBorderColor 213 159 100 200 # BORDERCOLOR: T1 LOW currency
  981. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  982.  
  983. Hide # %H4 %TB-Currency-T5
  984. Class Currency
  985. BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard"
  986. SetFontSize 42
  987. SetTextColor 170 158 130 # TEXTCOLOR: Default Currency
  988. SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency
  989. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  990.  
  991. Hide # %RF1 %H3 %TB-Currency-T7
  992. Class Currency
  993. BaseType "Portal Scroll"
  994. SetFontSize 36
  995. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  996. SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll
  997. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  998.  
  999. Hide # %H2 %TB-Currency-T6
  1000. Class Currency
  1001. BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard"
  1002. SetFontSize 40
  1003. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  1004. SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency
  1005. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1006.  
  1007. Hide # %RF1 %H2 %TB-Currency-T8
  1008. Class Currency
  1009. BaseType "Scroll of Wisdom"
  1010. SetFontSize 36
  1011. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  1012. SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency
  1013. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1014.  
  1015. #===============================================================================================================
  1016. # [[0500]] OVERRIDE AREA 2 - Override the default rare rulesets here
  1017. #===============================================================================================================
  1018.  
  1019. # Example: This section displays 20% quality rares (between lvl 60 and 74), it's disabled by default, remove
  1020. # The #'s in front of the next lines to enable it and show the items with a Cyan border.
  1021.  
  1022. # Show
  1023. # Rarity Rare
  1024. # Quality = 20
  1025. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1026. # Rarity Rare
  1027. # ItemLevel >= 60
  1028. # SetFontSize 42
  1029. # SetBorderColor 0 255 255 255
  1030. # SetBackgroundColor 35 100 20 255
  1031.  
  1032. #===============================================================================================================
  1033. # [[0600]] RARE ITEMS (ENDGAME)
  1034. #===============================================================================================================
  1035.  
  1036. #------------------------------------
  1037. # [0601] Rare crafting bases
  1038. #------------------------------------
  1039.  
  1040. Show #$topcrafting, ilvl84 %D5 %TB-T1-Crafting
  1041. ItemLevel >= 86
  1042. BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone Ring" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Prismatic" "Unset Ring" "Gold Ring" "Citrine Amulet" "Turquoise Amulet" "Agate Amulet" "Coral Ring" "Moonstone Ring" "Leather Belt" "Heavy Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Rustic Sash" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
  1043. Rarity Rare
  1044. SetFontSize 45
  1045. SetTextColor 255 125 0 # TEXTCOLOR: Rares - Level - 86+
  1046. SetBorderColor 255 125 0 255 # BORDERCOLOR: Crafting: T0
  1047. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  1048.  
  1049. Show #$topcrafting, ilvl84 %D5 %TB-T1-Crafting
  1050. ItemLevel >= 84
  1051. BaseType "Onyx Amulet" "Diamond" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Two-Stone Ring"
  1052. Rarity Rare
  1053. SetFontSize 42
  1054. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  1055. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  1056. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  1057.  
  1058. Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl
  1059. ItemLevel >= 84
  1060. Class Rings Amulet Belts
  1061. BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  1062. Rarity Rare
  1063. SetFontSize 42
  1064. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  1065. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  1066. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  1067.  
  1068. #Show
  1069. # ItemLevel >= 84
  1070. # BaseType "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
  1071. # Rarity Rare
  1072. # SetFontSize 42
  1073. # SetTextColor 255 190 0
  1074. # SetBorderColor 255 255 0 190
  1075. # SetBackgroundColor 35 100 20 255
  1076.  
  1077. #Show
  1078. # ItemLevel >= 84
  1079. # BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb"
  1080. # Rarity Rare
  1081. # SetFontSize 42
  1082. # SetTextColor 255 190 0
  1083. # SetBorderColor 255 255 0 190
  1084. # SetBackgroundColor 35 100 20 255
  1085.  
  1086. #Show
  1087. # ItemLevel >= 83
  1088. # BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw"
  1089. # Rarity Rare
  1090. # SetFontSize 42
  1091. # SetTextColor 255 190 0
  1092. # SetBorderColor 255 255 0 190
  1093. # SetBackgroundColor 35 100 20 255
  1094.  
  1095. #------------------------------------
  1096. # [0602] T1 rare items
  1097. #------------------------------------
  1098.  
  1099. #Show
  1100. # ItemLevel >= 75
  1101. # BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil"
  1102. # Rarity Rare
  1103. # SetFontSize 42
  1104. # SetBorderColor 180 180 180 255
  1105. # SetBackgroundColor 35 100 20 255
  1106. # SetTextColor 255 190 0
  1107.  
  1108. #Show
  1109. # ItemLevel >= 65
  1110. # BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil"
  1111. # Rarity Rare
  1112. # SetFontSize 42
  1113. # SetBorderColor 180 180 180 255
  1114. # SetBackgroundColor 35 100 20 255
  1115.  
  1116. #Show
  1117. # ItemLevel >= 75
  1118. # BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler"
  1119. # Rarity Rare
  1120. # SetFontSize 42
  1121. # SetBorderColor 180 180 180 255
  1122. # SetBackgroundColor 35 100 20 255
  1123. # SetTextColor 255 190 0
  1124.  
  1125. #Show
  1126. # ItemLevel >= 65
  1127. # BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler"
  1128. # Rarity Rare
  1129. # SetFontSize 42
  1130. # SetBorderColor 180 180 180 255
  1131. # SetBackgroundColor 35 100 20 255
  1132.  
  1133. #Show
  1134. # ItemLevel >= 75
  1135. # BaseType "Siege Axe" "Sambar Sceptre" "Opal Sceptre"
  1136. # Rarity Rare
  1137. # SetFontSize 42
  1138. # SetBorderColor 0 0 0 255
  1139. # SetBackgroundColor 35 100 20 255
  1140. # SetTextColor 255 190 0
  1141.  
  1142. #Show
  1143. # ItemLevel >= 65
  1144. # BaseType "Siege Axe" "Sambar Sceptre" "Opal Sceptre"
  1145. # Rarity Rare
  1146. # SetFontSize 42
  1147. # SetBorderColor 0 0 0 255
  1148. # SetBackgroundColor 35 100 20 255
  1149.  
  1150. #Show
  1151. # ItemLevel >= 75
  1152. # BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield"
  1153. # Rarity Rare
  1154. # SetFontSize 42
  1155. # SetBorderColor 0 0 0 255
  1156. # SetBackgroundColor 35 100 20 255
  1157. # SetTextColor 255 190 0
  1158.  
  1159. #Show
  1160. # ItemLevel >= 65
  1161. # BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield"
  1162. # Rarity Rare
  1163. # SetFontSize 42
  1164. # SetBorderColor 0 0 0 255
  1165. # SetBackgroundColor 35 100 20 255
  1166.  
  1167. #------------------------------------
  1168. # [0603] T2 rare items
  1169. #------------------------------------
  1170.  
  1171. #Show
  1172. # ItemLevel >= 75
  1173. # BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Engraved Wand" "Opal Wand" "Kris" "Vaal Rapier" "Fancy Foil" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean"
  1174. # Rarity Rare
  1175. # SetFontSize 40
  1176. # SetBorderColor 180 180 180 255
  1177. # SetBackgroundColor 10 60 25 255
  1178. # SetTextColor 255 190 0
  1179.  
  1180. #Show
  1181. # ItemLevel >= 65
  1182. # BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Engraved Wand" "Opal Wand" "Kris" "Vaal Rapier" "Fancy Foil" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean"
  1183. # Rarity Rare
  1184. # SetFontSize 40
  1185. # SetBorderColor 180 180 180 255
  1186. # SetBackgroundColor 10 60 25 255
  1187.  
  1188. #Show
  1189. # ItemLevel >= 75
  1190. # BaseType "Vaal Axe" "Harbinger Bow"
  1191. # Rarity Rare
  1192. # SetFontSize 40
  1193. # SetBorderColor 0 0 0 255
  1194. # SetBackgroundColor 10 60 25 255
  1195. # SetTextColor 255 190 0
  1196.  
  1197. #Show
  1198. # ItemLevel >= 65
  1199. # BaseType "Vaal Axe" "Harbinger Bow"
  1200. # Rarity Rare
  1201. # SetFontSize 40
  1202. # SetBorderColor 0 0 0 255
  1203. # SetBackgroundColor 10 60 25 255
  1204.  
  1205. #Show
  1206. # ItemLevel >= 75
  1207. # BaseType "Vaal Sceptre" "Void Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet"
  1208. # Rarity Rare
  1209. # SetFontSize 40
  1210. # SetBorderColor 0 0 0 255
  1211. # SetBackgroundColor 10 60 25 255
  1212. # SetTextColor 255 190 0
  1213.  
  1214. #Show
  1215. # ItemLevel >= 65
  1216. # BaseType "Vaal Sceptre" "Void Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet"
  1217. # Rarity Rare
  1218. # SetFontSize 40
  1219. # SetBorderColor 0 0 0 255
  1220. # SetBackgroundColor 10 60 25 255
  1221.  
  1222. #Show
  1223. # ItemLevel >= 75
  1224. # BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots"
  1225. # Rarity Rare
  1226. # SetFontSize 40
  1227. # SetBorderColor 180 180 180 255
  1228. # SetBackgroundColor 10 60 25 255
  1229. # SetTextColor 255 190 0
  1230.  
  1231. #Show
  1232. # ItemLevel >= 65
  1233. # BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots"
  1234. # Rarity Rare
  1235. # SetFontSize 40
  1236. # SetBorderColor 180 180 180 255
  1237. # SetBackgroundColor 10 60 25 255
  1238.  
  1239. #Show
  1240. # ItemLevel >= 75
  1241. # BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield"
  1242. # Rarity Rare
  1243. # SetFontSize 40
  1244. # SetBorderColor 0 0 0 255
  1245. # SetBackgroundColor 10 60 25 255
  1246. # SetTextColor 255 190 0
  1247.  
  1248. #Show
  1249. # ItemLevel >= 65
  1250. # BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield"
  1251. # Rarity Rare
  1252. # SetFontSize 40
  1253. # SetBorderColor 0 0 0 255
  1254. # SetBackgroundColor 10 60 25 255
  1255.  
  1256. #------------------------------------
  1257. # [0604] Breach Rings
  1258. #------------------------------------
  1259.  
  1260. Hide #$great, tiny, breach %H4
  1261. ItemLevel >= 75
  1262. Class Rings
  1263. BaseType "Breach"
  1264. Rarity <= Rare
  1265. SetFontSize 36
  1266. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  1267. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  1268. SetBackgroundColor 0 0 70 # BACKGROUND: Breach
  1269.  
  1270. Hide #$great, tiny, breach %H4
  1271. Class Rings
  1272. BaseType "Breach"
  1273. Rarity <= Rare
  1274. SetFontSize 36
  1275. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  1276. SetBackgroundColor 0 0 70 # BACKGROUND: Breach
  1277.  
  1278. #------------------------------------
  1279. # [0605] Amulets, Jewels, Rings, Belts
  1280. #------------------------------------
  1281.  
  1282. #Amulets, rings, belts and jewels don't care much about the droplevel
  1283. #Also they're small, making them the ideal loottype. Always highlight them
  1284.  
  1285. Show #$trinkets, jewels, tiny %TC-Rare-Jewels
  1286. Class Jewel
  1287. Rarity Rare
  1288. SetFontSize 45
  1289. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel: Rare
  1290. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  1291. SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare
  1292.  
  1293. Hide #$great, tiny %TB-Rare-Trinkets-T2 %UP %H4
  1294. ItemLevel >= 75
  1295. Class Rings Amulets Belts
  1296. BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet"
  1297. Rarity Rare
  1298. SetFontSize 40
  1299. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  1300. SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  1301. SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2
  1302.  
  1303. Hide
  1304. ItemLevel >= 65
  1305. Class Rings Amulets Belts
  1306. BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet"
  1307. Rarity Rare
  1308. SetFontSize 40
  1309. SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  1310. SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2
  1311.  
  1312. Show #$great, tiny %TC-Rare-Trinkets %UP %D5
  1313. ItemLevel >= 75
  1314. Class Rings Amulets Belts
  1315. Rarity Rare
  1316. SetFontSize 42
  1317. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  1318. SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  1319. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  1320.  
  1321. Show
  1322. ItemLevel >= 65
  1323. Class Rings Amulets Belts
  1324. Rarity Rare
  1325. SetFontSize 42
  1326. SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  1327. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  1328.  
  1329. #------------------------------------
  1330. # [0606] 1H Daggers
  1331. #------------------------------------
  1332.  
  1333. #Show
  1334. # ItemLevel >= 75
  1335. # DropLevel >= 56
  1336. # Class Daggers
  1337. # Rarity Rare
  1338. # SetFontSize 34
  1339. # SetBorderColor 210 210 210
  1340. # SetBackgroundColor 0 0 0 219
  1341. # SetTextColor 255 190 0
  1342.  
  1343. #Show
  1344. # ItemLevel >= 65
  1345. # DropLevel >= 56
  1346. # Class Daggers
  1347. # Rarity Rare
  1348. # SetFontSize 34
  1349. # SetBorderColor 210 210 210
  1350. # SetBackgroundColor 0 0 0 219
  1351.  
  1352. #Show
  1353. # ItemLevel >= 75
  1354. # Class Daggers
  1355. # Rarity Rare
  1356. # SetFontSize 30
  1357. # SetBorderColor 210 210 210
  1358. # SetBackgroundColor 0 0 0 120
  1359. # SetTextColor 255 190 0
  1360.  
  1361. #Show
  1362. # ItemLevel >= 65
  1363. # Class Daggers
  1364. # Rarity Rare
  1365. # SetFontSize 30
  1366. # SetBorderColor 210 210 210
  1367. # SetBackgroundColor 0 0 0 120
  1368.  
  1369. #------------------------------------
  1370. # [0607] 1H Claws
  1371. #------------------------------------
  1372.  
  1373. #Show
  1374. # ItemLevel >= 75
  1375. # DropLevel >= 55
  1376. # Class Claws
  1377. # Rarity Rare
  1378. # SetFontSize 34
  1379. # SetBorderColor 210 210 210
  1380. # SetBackgroundColor 0 0 0 219
  1381. # SetTextColor 255 190 0
  1382.  
  1383. #Show
  1384. # ItemLevel >= 65
  1385. # DropLevel >= 55
  1386. # Class Claws
  1387. # Rarity Rare
  1388. # SetFontSize 34
  1389. # SetBorderColor 210 210 210
  1390. # SetBackgroundColor 0 0 0 219
  1391.  
  1392. #Show
  1393. # ItemLevel >= 75
  1394. # Class Claws
  1395. # Rarity Rare
  1396. # SetFontSize 30
  1397. # SetBorderColor 210 210 210
  1398. # SetBackgroundColor 0 0 0 120
  1399. # SetTextColor 255 190 0
  1400.  
  1401. #Show
  1402. # ItemLevel >= 65
  1403. # Class Claws
  1404. # Rarity Rare
  1405. # SetFontSize 30
  1406. # SetBorderColor 210 210 210
  1407. # SetBackgroundColor 0 0 0 120
  1408.  
  1409. #------------------------------------
  1410. # [0608] 1H Wands
  1411. #------------------------------------
  1412.  
  1413. #Show
  1414. # ItemLevel >= 75
  1415. # DropLevel >= 59
  1416. # Class Wands
  1417. # Rarity Rare
  1418. # SetFontSize 34
  1419. # SetBorderColor 210 210 210
  1420. # SetBackgroundColor 0 0 0 219
  1421. # SetTextColor 255 190 0
  1422.  
  1423. #Show
  1424. # ItemLevel >= 65
  1425. # DropLevel >= 59
  1426. # Class Wands
  1427. # Rarity Rare
  1428. # SetFontSize 34
  1429. # SetBorderColor 210 210 210
  1430. # SetBackgroundColor 0 0 0 219
  1431.  
  1432. #Show
  1433. # ItemLevel >= 75
  1434. # Class Wands
  1435. # Rarity Rare
  1436. # SetFontSize 30
  1437. # SetBorderColor 210 210 210
  1438. # SetBackgroundColor 0 0 0 120
  1439. # SetTextColor 255 190 0
  1440.  
  1441. #Show
  1442. # ItemLevel >= 65
  1443. # Class Wands
  1444. # Rarity Rare
  1445. # SetFontSize 30
  1446. # SetBorderColor 210 210 210
  1447. # SetBackgroundColor 0 0 0 120
  1448.  
  1449. #------------------------------------
  1450. # [0609] 1H Foils
  1451. #------------------------------------
  1452.  
  1453. #Show
  1454. # Height = 4
  1455. # ItemLevel >= 75
  1456. # DropLevel >= 58
  1457. # Class "One Hand Swords"
  1458. # Rarity Rare
  1459. # SetFontSize 34
  1460. # SetBorderColor 210 210 210
  1461. # SetBackgroundColor 0 0 0 219
  1462. # SetTextColor 255 190 0
  1463.  
  1464. #Show
  1465. # Height = 4
  1466. # ItemLevel >= 65
  1467. # DropLevel >= 58
  1468. # Class "One Hand Swords"
  1469. # Rarity Rare
  1470. # SetFontSize 34
  1471. # SetBorderColor 210 210 210
  1472. # SetBackgroundColor 0 0 0 219
  1473.  
  1474. #Show
  1475. # Height = 4
  1476. # ItemLevel >= 75
  1477. # Class "One Hand Swords"
  1478. # Rarity Rare
  1479. # SetFontSize 30
  1480. # SetBorderColor 210 210 210
  1481. # SetBackgroundColor 0 0 0 120
  1482. # SetTextColor 255 190 0
  1483.  
  1484. #Show
  1485. # Height = 4
  1486. # ItemLevel >= 65
  1487. # Class "One Hand Swords"
  1488. # Rarity Rare
  1489. # SetFontSize 30
  1490. # SetBorderColor 210 210 210
  1491. # SetBackgroundColor 0 0 0 120
  1492.  
  1493. #------------------------------------
  1494. # [0610] 1H Swords
  1495. #------------------------------------
  1496.  
  1497. #Show
  1498. # Height < 4
  1499. # ItemLevel >= 75
  1500. # DropLevel >= 56
  1501. # Class "One Hand Swords"
  1502. # Rarity Rare
  1503. # SetFontSize 34
  1504. # SetBorderColor 0 0 0
  1505. # SetBackgroundColor 0 0 0 219
  1506. # SetTextColor 255 190 0
  1507.  
  1508. #Show
  1509. # Height < 4
  1510. # ItemLevel >= 65
  1511. # DropLevel >= 56
  1512. # Class "One Hand Swords"
  1513. # Rarity Rare
  1514. # SetFontSize 34
  1515. # SetBorderColor 0 0 0
  1516. # SetBackgroundColor 0 0 0 219
  1517.  
  1518. #Show
  1519. # Height < 4
  1520. # ItemLevel >= 75
  1521. # Class "One Hand Swords"
  1522. # Rarity Rare
  1523. # SetFontSize 30
  1524. # SetBorderColor 0 0 0
  1525. # SetBackgroundColor 0 0 0 120
  1526. # SetTextColor 255 190 0
  1527.  
  1528. #Show
  1529. # Height < 4
  1530. # ItemLevel >= 65
  1531. # Class "One Hand Swords"
  1532. # Rarity Rare
  1533. # SetFontSize 30
  1534. # SetBorderColor 0 0 0
  1535. # SetBackgroundColor 0 0 0 120
  1536.  
  1537. #------------------------------------
  1538. # [0611] 1H Maces
  1539. #------------------------------------
  1540.  
  1541. #Show
  1542. # ItemLevel >= 75
  1543. # DropLevel >= 62
  1544. # Class "One Hand Maces"
  1545. # Rarity Rare
  1546. # SetFontSize 34
  1547. # SetBorderColor 0 0 0
  1548. # SetBackgroundColor 0 0 0 219
  1549. # SetTextColor 255 190 0
  1550.  
  1551. #Show
  1552. # ItemLevel >= 65
  1553. # DropLevel >= 62
  1554. # Class "One Hand Maces"
  1555. # Rarity Rare
  1556. # SetFontSize 34
  1557. # SetBorderColor 0 0 0
  1558. # SetBackgroundColor 0 0 0 219
  1559.  
  1560. #Show
  1561. # ItemLevel >= 75
  1562. # Class "One Hand Maces"
  1563. # Rarity Rare
  1564. # SetFontSize 30
  1565. # SetBorderColor 0 0 0
  1566. # SetBackgroundColor 0 0 0 120
  1567. # SetTextColor 255 190 0
  1568.  
  1569. #Show
  1570. # ItemLevel >= 65
  1571. # Class "One Hand Maces"
  1572. # Rarity Rare
  1573. # SetFontSize 30
  1574. # SetBorderColor 0 0 0
  1575. # SetBackgroundColor 0 0 0 120
  1576.  
  1577. #------------------------------------
  1578. # [0612] 1H Axes
  1579. #------------------------------------
  1580.  
  1581. #Show
  1582. # ItemLevel >= 75
  1583. # DropLevel >= 57
  1584. # Class "One Hand Axes"
  1585. # Rarity Rare
  1586. # SetFontSize 34
  1587. # SetBorderColor 0 0 0
  1588. # SetBackgroundColor 0 0 0 219
  1589. # SetTextColor 255 190 0
  1590.  
  1591. #Show
  1592. # ItemLevel >= 65
  1593. # DropLevel >= 57
  1594. # Class "One Hand Axes"
  1595. # Rarity Rare
  1596. # SetFontSize 34
  1597. # SetBorderColor 0 0 0
  1598. # SetBackgroundColor 0 0 0 219
  1599.  
  1600. #Show
  1601. # ItemLevel >= 75
  1602. # Class "One Hand Axes"
  1603. # Rarity Rare
  1604. # SetFontSize 30
  1605. # SetBorderColor 0 0 0
  1606. # SetBackgroundColor 0 0 0 120
  1607. # SetTextColor 255 190 0
  1608.  
  1609. #Show
  1610. # ItemLevel >= 65
  1611. # Class "One Hand Axes"
  1612. # Rarity Rare
  1613. # SetFontSize 30
  1614. # SetBorderColor 0 0 0
  1615. # SetBackgroundColor 0 0 0 120
  1616.  
  1617. #------------------------------------
  1618. # [0613] 1H Sceptres
  1619. #------------------------------------
  1620.  
  1621. #Show
  1622. # ItemLevel >= 75
  1623. # DropLevel >= 55
  1624. # Class "Sceptres"
  1625. # Rarity Rare
  1626. # SetFontSize 34
  1627. # SetBorderColor 0 0 0
  1628. # SetBackgroundColor 0 0 0 219
  1629. # SetTextColor 255 190 0
  1630.  
  1631. #Show
  1632. # ItemLevel >= 65
  1633. # DropLevel >= 55
  1634. # Class "Sceptres"
  1635. # Rarity Rare
  1636. # SetFontSize 34
  1637. # SetBorderColor 0 0 0
  1638. # SetBackgroundColor 0 0 0 219
  1639.  
  1640. #Show
  1641. # ItemLevel >= 75
  1642. # Class "Sceptres"
  1643. # Rarity Rare
  1644. # SetFontSize 30
  1645. # SetBorderColor 0 0 0
  1646. # SetBackgroundColor 0 0 0 120
  1647. # SetTextColor 255 190 0
  1648.  
  1649. #Show
  1650. # ItemLevel >= 65
  1651. # Class "Sceptres"
  1652. # Rarity Rare
  1653. # SetFontSize 30
  1654. # SetBorderColor 0 0 0
  1655. # SetBackgroundColor 0 0 0 120
  1656.  
  1657. #------------------------------------
  1658. # [0614] 2H Staves
  1659. #------------------------------------
  1660.  
  1661. #Show
  1662. # ItemLevel >= 75
  1663. # DropLevel >= 68
  1664. # Class "Staves"
  1665. # Rarity Rare
  1666. # SetFontSize 34
  1667. # SetBorderColor 0 0 0
  1668. # SetBackgroundColor 0 0 0 219
  1669. # SetTextColor 255 190 0
  1670.  
  1671. #Show
  1672. # ItemLevel >= 65
  1673. # DropLevel >= 68
  1674. # Class "Staves"
  1675. # Rarity Rare
  1676. # SetFontSize 34
  1677. # SetBorderColor 0 0 0
  1678. # SetBackgroundColor 0 0 0 219
  1679.  
  1680. #Show
  1681. # ItemLevel >= 75
  1682. # Class "Staves"
  1683. # Rarity Rare
  1684. # SetFontSize 30
  1685. # SetBorderColor 0 0 0
  1686. # SetBackgroundColor 0 0 0 120
  1687. # SetTextColor 255 190 0
  1688.  
  1689. #Show
  1690. # ItemLevel >= 65
  1691. # Class "Staves"
  1692. # Rarity Rare
  1693. # SetFontSize 30
  1694. # SetBorderColor 0 0 0
  1695. # SetBackgroundColor 0 0 0 120
  1696.  
  1697. #------------------------------------
  1698. # [0615] 2H Swords, Axes, Maces
  1699. #------------------------------------
  1700.  
  1701. #Show
  1702. # ItemLevel >= 75
  1703. # DropLevel >= 63
  1704. # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
  1705. # Rarity Rare
  1706. # SetFontSize 34
  1707. # SetBorderColor 0 0 0
  1708. # SetBackgroundColor 0 0 0 219
  1709. # SetTextColor 255 190 0
  1710.  
  1711. #Show
  1712. # ItemLevel >= 65
  1713. # DropLevel >= 63
  1714. # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
  1715. # Rarity Rare
  1716. # SetFontSize 34
  1717. # SetBorderColor 0 0 0
  1718. # SetBackgroundColor 0 0 0 219
  1719.  
  1720. #Show
  1721. # ItemLevel >= 75
  1722. # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
  1723. # Rarity Rare
  1724. # SetFontSize 30
  1725. # SetBorderColor 0 0 0
  1726. # SetBackgroundColor 0 0 0 120
  1727. # SetTextColor 255 190 0
  1728.  
  1729. #Show
  1730. # ItemLevel >= 65
  1731. # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
  1732. # Rarity Rare
  1733. # SetFontSize 30
  1734. # SetBorderColor 0 0 0
  1735. # SetBackgroundColor 0 0 0 120
  1736.  
  1737. #------------------------------------
  1738. # [0616] 2H Bows
  1739. #------------------------------------
  1740.  
  1741. #Show
  1742. # ItemLevel >= 75
  1743. # DropLevel >= 57
  1744. # Class "Bows"
  1745. # Rarity Rare
  1746. # SetFontSize 34
  1747. # SetBorderColor 0 0 0
  1748. # SetBackgroundColor 0 0 0 219
  1749. # SetTextColor 255 190 0
  1750.  
  1751. #Show
  1752. # ItemLevel >= 65
  1753. # DropLevel >= 57
  1754. # Class "Bows"
  1755. # Rarity Rare
  1756. # SetFontSize 34
  1757. # SetBorderColor 0 0 0
  1758. # SetBackgroundColor 0 0 0 219
  1759.  
  1760. #Show
  1761. # ItemLevel >= 75
  1762. # Class "Bows"
  1763. # Rarity Rare
  1764. # SetFontSize 30
  1765. # SetBorderColor 0 0 0
  1766. # SetBackgroundColor 0 0 0 120
  1767. # SetTextColor 255 190 0
  1768.  
  1769. #Show
  1770. # ItemLevel >= 65
  1771. # Class "Bows"
  1772. # Rarity Rare
  1773. # SetFontSize 30
  1774. # SetBorderColor 0 0 0
  1775. # SetBackgroundColor 0 0 0 120
  1776.  
  1777. #------------------------------------
  1778. # [0617] AR: Gloves, Boots, Helmets
  1779. #------------------------------------
  1780.  
  1781. #Show
  1782. # ItemLevel >= 75
  1783. # DropLevel >= 20
  1784. # Class "Gloves" "Boots" "Helmets"
  1785. # Rarity Rare
  1786. # SetFontSize 34
  1787. # SetBorderColor 210 210 210
  1788. # SetBackgroundColor 0 0 0 219
  1789. # SetTextColor 255 190 0
  1790.  
  1791. #Show
  1792. # ItemLevel >= 65
  1793. # DropLevel >= 20
  1794. # Class "Gloves" "Boots" "Helmets"
  1795. # Rarity Rare
  1796. # SetFontSize 34
  1797. # SetBorderColor 210 210 210
  1798. # SetBackgroundColor 0 0 0 219
  1799.  
  1800. #Show
  1801. # ItemLevel >= 75
  1802. # Class "Gloves" "Boots" "Helmets"
  1803. # Rarity Rare
  1804. # SetFontSize 30
  1805. # SetBorderColor 210 210 210
  1806. # SetBackgroundColor 0 0 0 120
  1807. # SetTextColor 255 190 0
  1808.  
  1809. #Show
  1810. # ItemLevel >= 65
  1811. # Class "Gloves" "Boots" "Helmets"
  1812. # Rarity Rare
  1813. # SetFontSize 30
  1814. # SetBorderColor 210 210 210
  1815. # SetBackgroundColor 0 0 0 120
  1816.  
  1817. #------------------------------------
  1818. # [0618] AR: Body Armors
  1819. #------------------------------------
  1820.  
  1821. #Show
  1822. # ItemLevel >= 75
  1823. # DropLevel >= 55
  1824. # Class "Body Armour"
  1825. # Rarity Rare
  1826. # SetFontSize 34
  1827. # SetBorderColor 0 0 0
  1828. # SetBackgroundColor 0 0 0 219
  1829. # SetTextColor 255 190 0
  1830.  
  1831. #Show
  1832. # ItemLevel >= 65
  1833. # DropLevel >= 55
  1834. # Class "Body Armour"
  1835. # Rarity Rare
  1836. # SetFontSize 34
  1837. # SetBorderColor 0 0 0
  1838. # SetBackgroundColor 0 0 0 219
  1839.  
  1840. #Show
  1841. # ItemLevel >= 75
  1842. # Class "Body Armour"
  1843. # Rarity Rare
  1844. # SetFontSize 30
  1845. # SetBorderColor 0 0 0
  1846. # SetBackgroundColor 0 0 0 120
  1847. # SetTextColor 255 190 0
  1848.  
  1849. #Show
  1850. # ItemLevel >= 65
  1851. # Class "Body Armour"
  1852. # Rarity Rare
  1853. # SetFontSize 30
  1854. # SetBorderColor 0 0 0
  1855. # SetBackgroundColor 0 0 0 120
  1856.  
  1857. #------------------------------------
  1858. # [0619] OH: Shields
  1859. #------------------------------------
  1860.  
  1861. #Show
  1862. # Width <= 2
  1863. # Height <= 2
  1864. # ItemLevel >= 75
  1865. # DropLevel >= 58
  1866. # Class "Shields"
  1867. # Rarity Rare
  1868. # SetFontSize 34
  1869. # SetBorderColor 210 210 210
  1870. # SetBackgroundColor 0 0 0 219
  1871. # SetTextColor 255 190 0
  1872.  
  1873. #Show
  1874. # Width <= 2
  1875. # Height <= 2
  1876. # ItemLevel >= 65
  1877. # DropLevel >= 58
  1878. # Class "Shields"
  1879. # Rarity Rare
  1880. # SetFontSize 34
  1881. # SetBorderColor 210 210 210
  1882. # SetBackgroundColor 0 0 0 219
  1883.  
  1884. #Show
  1885. # Width <= 2
  1886. # Height <= 2
  1887. # ItemLevel >= 75
  1888. # Class "Shields"
  1889. # Rarity Rare
  1890. # SetFontSize 30
  1891. # SetBorderColor 210 210 210
  1892. # SetBackgroundColor 0 0 0 120
  1893. # SetTextColor 255 190 0
  1894.  
  1895. #Show
  1896. # Width <= 2
  1897. # Height <= 2
  1898. # ItemLevel >= 65
  1899. # Class "Shields"
  1900. # Rarity Rare
  1901. # SetFontSize 30
  1902. # SetBorderColor 210 210 210
  1903. # SetBackgroundColor 0 0 0 120
  1904.  
  1905. #Show
  1906. # ItemLevel >= 75
  1907. # DropLevel > 62
  1908. # Class "Shields"
  1909. # Rarity Rare
  1910. # SetFontSize 34
  1911. # SetBorderColor 0 0 0
  1912. # SetBackgroundColor 0 0 0 219
  1913. # SetTextColor 255 190 0
  1914.  
  1915. #Show
  1916. # ItemLevel >= 65
  1917. # DropLevel > 62
  1918. # Class "Shields"
  1919. # Rarity Rare
  1920. # SetFontSize 34
  1921. # SetBorderColor 0 0 0
  1922. # SetBackgroundColor 0 0 0 219
  1923.  
  1924. #Show
  1925. # ItemLevel >= 75
  1926. # Class "Shields"
  1927. # Rarity Rare
  1928. # SetFontSize 30
  1929. # SetBorderColor 0 0 0
  1930. # SetBackgroundColor 0 0 0 120
  1931. # SetTextColor 255 190 0
  1932.  
  1933. #Show
  1934. # ItemLevel >= 65
  1935. # Class "Shields"
  1936. # Rarity Rare
  1937. # SetFontSize 30
  1938. # SetBorderColor 0 0 0
  1939. # SetBackgroundColor 0 0 0 120
  1940.  
  1941. #------------------------------------
  1942. # [0620] OH: Quivers
  1943. #------------------------------------
  1944.  
  1945. #Show
  1946. # ItemLevel >= 75
  1947. # Class "Quivers"
  1948. # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
  1949. # Rarity Rare
  1950. # SetFontSize 34
  1951. # SetBorderColor 0 0 0
  1952. # SetBackgroundColor 0 0 0 219
  1953. # SetTextColor 255 190 0
  1954.  
  1955. #Show
  1956. # ItemLevel >= 65
  1957. # Class "Quivers"
  1958. # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
  1959. # Rarity Rare
  1960. # SetFontSize 34
  1961. # SetBorderColor 0 0 0
  1962. # SetBackgroundColor 0 0 0 219
  1963.  
  1964. #Show
  1965. # ItemLevel >= 75
  1966. # Class "Quivers"
  1967. # Rarity Rare
  1968. # SetFontSize 30
  1969. # SetBorderColor 0 0 0
  1970. # SetBackgroundColor 0 0 0 120
  1971. # SetTextColor 255 190 0
  1972.  
  1973. #Show
  1974. # ItemLevel >= 65
  1975. # Class "Quivers"
  1976. # Rarity Rare
  1977. # SetFontSize 30
  1978. # SetBorderColor 0 0 0
  1979. # SetBackgroundColor 0 0 0 120
  1980.  
  1981. #===============================================================================================================
  1982. # [[0700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  1983. #===============================================================================================================
  1984. # Hide remaining rares
  1985.  
  1986. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1987. Width <= 1
  1988. Height <= 4
  1989. ItemLevel >= 75
  1990. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1991. Rarity = Rare
  1992. SetFontSize 24
  1993. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  1994. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1995. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1996.  
  1997. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1998. Width <= 1
  1999. Height <= 4
  2000. ItemLevel >= 65
  2001. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  2002. Rarity = Rare
  2003. SetFontSize 24
  2004. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2005. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  2006.  
  2007. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  2008. Width <= 2
  2009. Height <= 2
  2010. ItemLevel >= 75
  2011. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  2012. Rarity = Rare
  2013. SetFontSize 24
  2014. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  2015. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2016. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  2017.  
  2018. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  2019. Width <= 2
  2020. Height <= 2
  2021. ItemLevel >= 65
  2022. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  2023. Rarity = Rare
  2024. SetFontSize 24
  2025. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2026. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  2027.  
  2028. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  2029. ItemLevel >= 75
  2030. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  2031. Rarity = Rare
  2032. SetFontSize 20
  2033. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  2034. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  2035. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  2036.  
  2037. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  2038. ItemLevel >= 65
  2039. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  2040. Rarity = Rare
  2041. SetFontSize 20
  2042. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  2043. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  2044.  
  2045. #===============================================================================================================
  2046. # [[0800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  2047. #===============================================================================================================
  2048.  
  2049. #===============================================================================================================
  2050. # [[0900]] Gems
  2051. #===============================================================================================================
  2052.  
  2053. #------------------------------------
  2054. # [0901] Value gems
  2055. #------------------------------------
  2056.  
  2057. Show # %TB-Qual-Top-Gem
  2058. Quality >= 15
  2059. Class Gems
  2060. BaseType "Empower" "Enlighten"
  2061. SetFontSize 45
  2062. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  2063. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  2064. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2065. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2066.  
  2067. Show
  2068. Quality >= 20
  2069. Class Gems
  2070. SetFontSize 45
  2071. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  2072. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  2073. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2074. PlayAlertSound 3 300 # DROPSOUND: Uniques
  2075.  
  2076. Show # Drop only good gems %TB-Top-Gem
  2077. Class Gems
  2078. BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Grace" "Item Quantity" "Vaal Breach"
  2079. SetFontSize 45
  2080. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  2081. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  2082. PlayAlertSound 3 300 # DROPSOUND: Uniques
  2083.  
  2084. Show
  2085. Quality >= 15
  2086. Class Gems
  2087. SetFontSize 45
  2088. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  2089. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  2090. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2091.  
  2092. #------------------------------------
  2093. # [0902] Other gems
  2094. #------------------------------------
  2095.  
  2096. Hide # %H5
  2097. Quality >= 1
  2098. Class Gems
  2099. SetFontSize 40
  2100. SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
  2101.  
  2102. Show # Drop only meh gems %TB-DropOnly-Gem %D5
  2103. Class Gems
  2104. BaseType "Detonate Mines" "Added Chaos Damage" "Vaal" "Enhance"
  2105. SetFontSize 40
  2106. SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
  2107.  
  2108. Hide # %H2
  2109. Class Gems
  2110. SetFontSize 36
  2111. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2112.  
  2113. #===============================================================================================================
  2114. # [[1000]] UTILITY FLASKS (Levelling Rules)
  2115. #===============================================================================================================
  2116.  
  2117. Show #$flask, utility, lvl, top %TB-T1-Leveling-Flask %REMS1
  2118. Quality >= 1
  2119. ItemLevel <= 65
  2120. BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask"
  2121. Rarity <= Magic
  2122. SetFontSize 45
  2123. SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks
  2124. SetBackgroundColor 25 100 75 # BACKGROUND: Recipes
  2125.  
  2126. Show #$flask, utility, lvl %TB-T1-Leveling-Flask %REMS1
  2127. ItemLevel <= 65
  2128. BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask"
  2129. Rarity <= Magic
  2130. SetFontSize 45
  2131. SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks
  2132. SetBackgroundColor 25 100 75 # BACKGROUND: Recipes
  2133.  
  2134. #===============================================================================================================
  2135. # [[1100]] HIDE LAYER 3: Random Endgame Flasks
  2136. #===============================================================================================================
  2137.  
  2138. Hide #$flask
  2139. ItemLevel >= 69
  2140. BaseType Flask
  2141. Rarity <= Magic
  2142. SetFontSize 20
  2143. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2144.  
  2145. #===============================================================================================================
  2146. # [[1200]] Maps, fragments and labyrinth items
  2147. #===============================================================================================================
  2148.  
  2149. #------------------------------------
  2150. # [1201] Unique Maps
  2151. #------------------------------------
  2152.  
  2153. Show # Maps:Unique - T1 - only museum is needed, but legacy might have some surprises.
  2154. Class Maps
  2155. BaseType "Chateau Map" "Museum Map" "Courtyard Map"
  2156. Rarity Unique
  2157. SetFontSize 45
  2158. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2159. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2160. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2161. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2162.  
  2163. Show # Maps:Unique
  2164. Class Maps
  2165. Rarity Unique
  2166. SetFontSize 45
  2167. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2168. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2169.  
  2170. #------------------------------------
  2171. # [1202] Labyrinth items, Offerings
  2172. #------------------------------------
  2173.  
  2174. Show # %TB-OfferingToTheGoddess
  2175. BaseType "Offering to the Goddess"
  2176. SetFontSize 45
  2177. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2178. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2179. SetBackgroundColor 50 0 180 255 # BACKGROUND: Fragments - valuable
  2180. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2181.  
  2182. Show
  2183. Class "Labyrinth"
  2184. SetFontSize 45
  2185. SetTextColor 74 230 58 # TEXTCOLOR: Labyrinth, Quest, Shaper Orbs
  2186. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  2187.  
  2188. #------------------------------------
  2189. # [1203] Shaped Maps
  2190. #------------------------------------
  2191.  
  2192. Show # ShapedMap T15
  2193. ShapedMap True
  2194. DropLevel >= 77
  2195. Class Maps
  2196. SetFontSize 45
  2197. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2198. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2199. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2200. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  2201.  
  2202. Show # ShapedMap T11-14
  2203. ShapedMap True
  2204. DropLevel >= 73
  2205. Class Maps
  2206. SetFontSize 45
  2207. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2208. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2209. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  2210. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  2211.  
  2212. Show # ShapedMap T6-10
  2213. ShapedMap True
  2214. Class Maps
  2215. SetFontSize 42
  2216. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2217. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2218.  
  2219. #------------------------------------
  2220. # [1204] Top tier maps (T15-16)
  2221. #------------------------------------
  2222.  
  2223. Show # Maps:T16
  2224. DropLevel >= 83
  2225. Class Maps
  2226. SetFontSize 45
  2227. SetTextColor 100 0 122 255 # TEXTCOLOR: Cosmetic: T16 guardian maps
  2228. SetBorderColor 100 0 255 255 # BORDERCOLOR: Cosmetic: T16 guardian maps
  2229. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2230. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2231.  
  2232. Show # Maps:T15
  2233. DropLevel >= 82
  2234. Class Maps
  2235. SetFontSize 45
  2236. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2237. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2238. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2239. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  2240.  
  2241. #------------------------------------
  2242. # [1205] High tier maps(T11-14)
  2243. #------------------------------------
  2244.  
  2245. Show # Maps:T14
  2246. DropLevel >= 81
  2247. Class Maps
  2248. SetFontSize 45
  2249. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2250. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2251. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  2252. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  2253.  
  2254. Show # Maps:T13
  2255. DropLevel >= 80
  2256. Class Maps
  2257. SetFontSize 45
  2258. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2259. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2260. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  2261. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  2262.  
  2263. Show # Maps:T12
  2264. DropLevel >= 79
  2265. Class Maps
  2266. SetFontSize 45
  2267. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2268. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2269. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  2270. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  2271.  
  2272. Show # Maps:T11
  2273. DropLevel >= 78
  2274. Class Maps
  2275. SetFontSize 45
  2276. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2277. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2278. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  2279. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  2280.  
  2281. #------------------------------------
  2282. # [1206] Mid tier maps (T6-10)
  2283. #------------------------------------
  2284.  
  2285. Show # Maps:T10
  2286. DropLevel >= 77
  2287. Class Maps
  2288. SetFontSize 45
  2289. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2290. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2291.  
  2292. #------------------------------------
  2293. # T9 - Maps
  2294. #------------------------------------
  2295.  
  2296. Show # Maps:T9 - OnLevel
  2297. ItemLevel < 83
  2298. DropLevel >= 76
  2299. Class Maps
  2300. SetFontSize 40
  2301. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2302. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2303.  
  2304. #Show
  2305. # ShapedMap True
  2306. # DropLevel >= 76
  2307. # Class Maps
  2308. # SetFontSize 42
  2309. # SetBackgroundColor 0 0 0 255
  2310. # PlayAlertSound 4 300
  2311.  
  2312. Hide # Maps:T9 %H4
  2313. DropLevel >= 76
  2314. Class Maps
  2315. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2316. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2317. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2318.  
  2319. #------------------------------------
  2320. # T8 - Maps
  2321. #------------------------------------
  2322.  
  2323. Show # Maps:T8 - OnLevel %D5
  2324. ItemLevel < 82
  2325. DropLevel >= 75
  2326. Class Maps
  2327. SetFontSize 40
  2328. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2329. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2330.  
  2331. #Show
  2332. # ShapedMap True
  2333. # DropLevel >= 75
  2334. # Class Maps
  2335. # SetFontSize 42
  2336. # SetBackgroundColor 0 0 0 255
  2337. # PlayAlertSound 4 300
  2338.  
  2339. Hide # Maps:T8 %H4
  2340. DropLevel >= 75
  2341. Class Maps
  2342. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2343. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2344. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2345.  
  2346. #------------------------------------
  2347. # T7 - Maps
  2348. #------------------------------------
  2349.  
  2350. Show # Maps:T7 - OnLevel %D5
  2351. ItemLevel < 81
  2352. DropLevel >= 74
  2353. Class Maps
  2354. SetFontSize 40
  2355. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2356. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2357.  
  2358. #Show
  2359. # ShapedMap True
  2360. # DropLevel >= 74
  2361. # Class Maps
  2362. # SetFontSize 42
  2363. # SetBackgroundColor 0 0 0 255
  2364. # PlayAlertSound 4 300
  2365.  
  2366. Hide # Maps:T7 %H4
  2367. DropLevel >= 74
  2368. Class Maps
  2369. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2370. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2371. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2372.  
  2373. #------------------------------------
  2374. # T6 - Maps
  2375. #------------------------------------
  2376.  
  2377. Show # Maps:T6 - OnLevel %D5
  2378. ItemLevel < 80
  2379. DropLevel >= 73
  2380. Class Maps
  2381. SetFontSize 40
  2382. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2383. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2384.  
  2385. #Show
  2386. # ShapedMap True
  2387. # DropLevel >= 73
  2388. # Class Maps
  2389. # SetFontSize 42
  2390. # SetBackgroundColor 0 0 0 255
  2391. # PlayAlertSound 4 300
  2392.  
  2393. Hide # Maps:T6 %H4
  2394. DropLevel >= 73
  2395. Class Maps
  2396. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2397. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2398. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2399.  
  2400. #------------------------------------
  2401. # [1207] Low tier maps (T1-T5)
  2402. #------------------------------------
  2403.  
  2404. Show # Maps:T5 - OnLevel %D5
  2405. ItemLevel < 79
  2406. DropLevel >= 72
  2407. Class Maps
  2408. SetFontSize 38
  2409. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2410. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2411.  
  2412. Hide # Maps:T5 %H3
  2413. DropLevel >= 72
  2414. Class Maps
  2415. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2416. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2417. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2418.  
  2419. #------------------------------------
  2420. # T4 - Maps
  2421. #------------------------------------
  2422.  
  2423. Show # Maps:T4 - OnLevel %H5
  2424. ItemLevel < 78
  2425. DropLevel >= 71
  2426. Class Maps
  2427. SetFontSize 38
  2428. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2429. PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
  2430.  
  2431. Hide # Maps:T4 %H3
  2432. DropLevel >= 71
  2433. Class Maps
  2434. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2435. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2436. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2437.  
  2438. #------------------------------------
  2439. # T3 - Maps
  2440. #------------------------------------
  2441.  
  2442. Show # Maps:T3 - OnLevel %H5
  2443. ItemLevel < 77
  2444. DropLevel >= 70
  2445. Class Maps
  2446. SetFontSize 38
  2447. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2448. PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
  2449.  
  2450. Hide # Maps:T3 %H3
  2451. DropLevel >= 70
  2452. Class Maps
  2453. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2454. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2455. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2456.  
  2457. #------------------------------------
  2458. # T2 - Maps
  2459. #------------------------------------
  2460.  
  2461. Show # Maps:T2 - OnLevel %H5
  2462. ItemLevel < 76
  2463. DropLevel = 69
  2464. Class Maps
  2465. SetFontSize 38
  2466. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2467. PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
  2468.  
  2469. Hide # Maps:T2 %H3
  2470. DropLevel = 69
  2471. Class Maps
  2472. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2473. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2474. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2475.  
  2476. #------------------------------------
  2477. # T1 - Maps
  2478. #------------------------------------
  2479.  
  2480. Show # Maps:T1 - OnLevel %H5
  2481. ItemLevel < 75
  2482. DropLevel < 69
  2483. Class Maps
  2484. SetFontSize 38
  2485. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2486. PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
  2487.  
  2488. Hide # Maps:T1 %H3
  2489. DropLevel < 69
  2490. Class Maps
  2491. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2492. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2493. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2494.  
  2495. # This should never happen. If you find pink maps, you probably deleted/commented sections above
  2496. # Instead of switching their "Show" to "Hide"
  2497. Show # Safetyline / Missing map
  2498. Class Maps
  2499. SetFontSize 45
  2500. SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE
  2501. SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE
  2502. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2503.  
  2504. #------------------------------------
  2505. # [1208] Map fragments
  2506. #------------------------------------
  2507.  
  2508. Show # "Ancient Reliquary Key" - the following section handles it (it's classified as a "Misc Map Items" by GGG). No it's not hidden, stop asking me, crazy people.
  2509. Class "Misc Map Items"
  2510. SetFontSize 45
  2511. SetTextColor 230 120 0 255 # TEXTCOLOR: Relic Keys, Breachstones
  2512. SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones
  2513. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2514. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2515.  
  2516. Show # %TB-Fragments-T1
  2517. Class "Map Fragments"
  2518. BaseType "Mortal Hope" "Mortal Ignorance"
  2519. SetFontSize 45
  2520. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2521. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2522. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2523. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2524.  
  2525. Show # %TB-Fragments-T2
  2526. Class "Map Fragments"
  2527. BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone"
  2528. SetFontSize 45
  2529. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2530. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2531. SetBackgroundColor 50 0 180 255 # BACKGROUND: Fragments - valuable
  2532. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2533.  
  2534. Show # %TB-Fragments-Vessel
  2535. Class "Map Fragments"
  2536. BaseType "Divine Vessel"
  2537. SetFontSize 45
  2538. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2539. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2540. SetBackgroundColor 50 0 180 255 # BACKGROUND: Fragments - valuable
  2541. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2542.  
  2543. Show
  2544. Class "Map Fragments"
  2545. SetFontSize 42
  2546. SetTextColor 180 0 0 255 # TEXTCOLOR: Map fragments
  2547. SetBorderColor 180 0 0 255 # BORDERCOLOR: Fragments: Random
  2548. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2549. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2550.  
  2551. # Just in case
  2552. Show
  2553. Class "Pantheon Soul"
  2554. SetFontSize 45
  2555. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2556. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2557. SetBackgroundColor 50 0 180 255 # BACKGROUND: Fragments - valuable
  2558. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2559.  
  2560. #===============================================================================================================
  2561. # [[1300]] Currency - PART 2 - Rare currency
  2562. #===============================================================================================================
  2563.  
  2564. #------------------------------------
  2565. # [1301] Regular Rare Currency
  2566. #------------------------------------
  2567.  
  2568. Show # %TB-Currency-T1.5
  2569. Class Currency
  2570. BaseType "Master Cartographer's Sextant" "Journeyman Cartographer's Sextant" "Harbinger's Orb" "Orb of Annulment" "Ancient Orb"
  2571. SetFontSize 45
  2572. SetTextColor 29 0 67 255 # TEXTCOLOR: Cosmetic: T1.5 Currency
  2573. SetBorderColor 29 0 67 255 # BORDERCOLOR: Cosmetic: T1.5 Currency
  2574. SetBackgroundColor 249 137 25 255 # BACKGROUND: T1.5 Currency
  2575. PlayAlertSound 10 300 # DROPSOUND: Value Drop: Currency, fragments
  2576.  
  2577. Show # %TB-Currency-T2
  2578. Class Currency
  2579. BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring"
  2580. SetFontSize 45
  2581. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2582. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2583. SetBackgroundColor 249 150 25 255 # BACKGROUND: T2 Currency
  2584. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2585.  
  2586. Show # %TB-Currency-T3
  2587. Class Currency
  2588. BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" "Orb of Horizons" "Orb of Binding"
  2589. SetFontSize 45
  2590. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2591. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2592. SetBackgroundColor 213 159 0 255 # BACKGROUND: T3 Currency
  2593. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2594.  
  2595. Show # %TB-Currency-Harbinger-ShardsT1
  2596. Class Currency
  2597. BaseType "Annulment Shard" "Harbinger's Shard" "Ancient Shard" "Exalted Shard"
  2598. SetFontSize 45
  2599. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2600. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2601. SetBackgroundColor 80 95 210 255 # BACKGROUND: Harbinger Item - Shard
  2602. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2603.  
  2604. Hide # %TB-Currency-Harbinger-ShardsT2 %H4
  2605. Class Currency
  2606. BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" "Regal Shard" "Chaos Shard"
  2607. SetFontSize 42
  2608. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2609. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2610. SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old
  2611.  
  2612. #------------------------------------
  2613. # [1302] Top Currency
  2614. #------------------------------------
  2615.  
  2616. Show #$top %TB-Currency-T1
  2617. Class Currency
  2618. BaseType "Mirror of Kalandra" "Exalted Orb" "Divine Orb" "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather"
  2619. SetFontSize 45
  2620. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  2621. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  2622. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2623. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2624.  
  2625. #------------------------------------
  2626. # [1303] Essence Tier List
  2627. #------------------------------------
  2628.  
  2629. Show # %TB-Essence-T1
  2630. Class Currency
  2631. BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
  2632. SetFontSize 45
  2633. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2634. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2635. SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
  2636. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2637.  
  2638. Show
  2639. Class Currency
  2640. BaseType "Screaming Essence of"
  2641. SetFontSize 45
  2642. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2643. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2644. SetBackgroundColor 15 180 200 255 # BACKGROUND: Essence LVL5
  2645. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2646.  
  2647. Show
  2648. Class Currency
  2649. BaseType "Wailing Essence of"
  2650. SetFontSize 42
  2651. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2652. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2653. SetBackgroundColor 30 159 200 255 # BACKGROUND: Essence LVL4
  2654. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2655.  
  2656. Show
  2657. Class Currency
  2658. BaseType "Weeping Essence of"
  2659. SetFontSize 40
  2660. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2661. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2662. SetBackgroundColor 30 159 200 225 # BACKGROUND: Essence LVL3
  2663. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2664.  
  2665. Show
  2666. Class Currency
  2667. BaseType "Muttering Essence of"
  2668. SetFontSize 40
  2669. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2670. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2671. SetBackgroundColor 30 159 200 200 # BACKGROUND: Essence LVL2
  2672.  
  2673. Show
  2674. Class Currency
  2675. BaseType "Whispering Essence of"
  2676. SetFontSize 38
  2677. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2678. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2679. SetBackgroundColor 30 159 200 175 # BACKGROUND: Essence LVL1
  2680.  
  2681. #------------------------------------
  2682. # [1304] Special items
  2683. #------------------------------------
  2684.  
  2685. Show # Blessing T1
  2686. Class Currency
  2687. BaseType "Blessing of Chayula" "Blessing of Uul-Netol"
  2688. SetFontSize 45
  2689. SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency
  2690. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  2691. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2692. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2693.  
  2694. Show # Blessing T2
  2695. Class Currency
  2696. BaseType "Blessing of Xoph" "Blessing of Esh" "Blessing of Tul"
  2697. SetFontSize 45
  2698. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2699. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2700. SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
  2701. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2702.  
  2703. Show # Splinter
  2704. Class Currency
  2705. BaseType "Splinter of Chayula"
  2706. SetFontSize 45
  2707. SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter
  2708. SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula Indicator
  2709. SetBackgroundColor 0 0 70 # BACKGROUND: Breach
  2710. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2711.  
  2712. Show # Splinter %HS4
  2713. Class Currency
  2714. BaseType "Splinter of Xoph" "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol"
  2715. SetFontSize 42
  2716. SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter
  2717. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  2718. SetBackgroundColor 0 0 70 # BACKGROUND: Breach
  2719.  
  2720. Show
  2721. Class Currency
  2722. BaseType "Perandus Coin"
  2723. SetFontSize 42
  2724. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coins
  2725. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  2726.  
  2727. Show # %TB-Currency-NonDrop1
  2728. Class Currency
  2729. BaseType "Unshaping Orb" "Cartographer's Seal"
  2730. SetFontSize 42
  2731. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2732. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2733. SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
  2734. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2735.  
  2736. Show # %TB-Currency-NonDrop2
  2737. Class Currency
  2738. BaseType "Prophecy"
  2739. SetFontSize 42
  2740. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2741. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2742. SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
  2743. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2744.  
  2745. #===============================================================================================================
  2746. # [[1400]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  2747. #===============================================================================================================
  2748.  
  2749. #------------------------------------
  2750. # [1401] Exceptions to prevent ident. mistakes
  2751. #------------------------------------
  2752.  
  2753. Show # %TB-Divination-Exception
  2754. Class "Divination"
  2755. BaseType "The Wolf's Shadow"
  2756. SetFontSize 38
  2757. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2758. SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
  2759. SetBackgroundColor 170 230 230 200 # BACKGROUND: T4 Divination
  2760. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2761.  
  2762. #------------------------------------
  2763. # [1402] T1 - Top tier cards
  2764. #------------------------------------
  2765.  
  2766. Show # %TB-Divination-T1
  2767. Class "Divination"
  2768. BaseType "Abandoned Wealth" "House of Mirrors" "Hunter's Reward" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Brittle Emperor" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Formless Sea" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Spark and the Flame" "The Wind" "The Wolven King's Bite" "Wealth and Power"
  2769. SetFontSize 45
  2770. SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card
  2771. SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  2772. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2773. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2774.  
  2775. #------------------------------------
  2776. # [1403] T2 - Great cards
  2777. #------------------------------------
  2778.  
  2779. Show # %TB-Divination-T2
  2780. Class "Divination"
  2781. BaseType "Bowyer's Dream" "Chaotic Disposition" "Emperor of Purity" "Heterochromia" "Last Hope" "Left to Fate" "Saint's Treasure" "The Cartographer" "The Chains that Bind" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Hoarder" "The Offering" "The Saint's Treasure" "The Sephirot" "The Soul" "The Standoff" "The Thaumaturgist" "The Throne" "The Valkyrie" "The Vast" "The Void" "The Wolf" "Time-Lost Relic"
  2782. SetFontSize 45
  2783. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2784. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  2785. SetBackgroundColor 170 230 230 255 # BACKGROUND: T2 Divination
  2786. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2787.  
  2788. #------------------------------------
  2789. # [1404] T3 - Decent cards
  2790. #------------------------------------
  2791.  
  2792. Show # %TB-Divination-T3
  2793. Class "Divination"
  2794. BaseType "Earth Drinker" "Humility" "Jack in the Box" "Lucky Deck" "No Traces" "Scholar of the Seas" "Standoff" "The Cursed King" "The Dark Mage" "The Fletcher" "The Forsaken" "The Inventor" "The Jester" "The Polymath" "The Porcupine" "The Risk" "The Trial" "The Valley of Steel Boxes" "The Warlord" "The Wrath" "The Wretched" "Valley of Steel Boxes" "Wolven King's Bite"
  2795. SetFontSize 42
  2796. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2797. SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  2798. SetBackgroundColor 170 230 230 220 # BACKGROUND: T3 Divination
  2799. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2800.  
  2801. #------------------------------------
  2802. # [1405] T5 - Format trash tier cards... before
  2803. #------------------------------------
  2804.  
  2805. Hide # %H3 %TB-Divination-T5
  2806. Class "Divination"
  2807. BaseType "A Mother's Parting Gift" "Carrion Crow" "Cartographer's Delight" "Death" "Dying Anguish" "Hermit" "King's Blade" "Lantador's Lost Love" "Metalsmith's Gift" "Other Cheek" "Prosperity" "Rain of Chaos" "Shard of Fate" "Struck by Lightning" "The Blazing Fire" "The Conduit" "The Eye of the Dragon" "The Feast" "The Incantation" "The Lich" "The Lover" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scholar" "The Sigil" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Wolverine" "Thunderous Skies" "Volatile Power"
  2808. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2809. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2810. SetBackgroundColor 170 230 230 180 # BACKGROUND: T5 Divination
  2811.  
  2812. #------------------------------------
  2813. # [1406] T4 - ...showing the remaining cards
  2814. #------------------------------------
  2815.  
  2816. Show # %HS4
  2817. Class "Divination"
  2818. SetFontSize 40
  2819. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2820. SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
  2821. SetBackgroundColor 170 230 230 200 # BACKGROUND: T4 Divination
  2822.  
  2823. #===============================================================================================================
  2824. # [[1500]] Currency - PART 4 - remaining items
  2825. #===============================================================================================================
  2826.  
  2827. Hide # %H2 %TB-Currency-T8
  2828. Class Currency
  2829. BaseType "Scroll Fragment"
  2830. SetFontSize 28
  2831. SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4
  2832. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2833.  
  2834. Hide # %H3
  2835. Class Currency
  2836. SetFontSize 36
  2837. SetTextColor 170 158 130 # TEXTCOLOR: Default Currency
  2838. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2839.  
  2840. #===============================================================================================================
  2841. # [[1600]] Leaguestones - Tierlists
  2842. #===============================================================================================================
  2843.  
  2844. Show # %TB-Leaguestone-Value
  2845. ItemLevel >= 67
  2846. Class Leaguestone
  2847. BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
  2848. Rarity = Magic
  2849. SetFontSize 45
  2850. SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic
  2851. SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic
  2852. SetBackgroundColor 90 240 140 255 # BACKGROUND: LeagueStone T1
  2853. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2854.  
  2855. Show
  2856. Class Leaguestone
  2857. Rarity >= Magic
  2858. SetFontSize 42
  2859. SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic
  2860. SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic
  2861. SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2
  2862. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2863.  
  2864. Show # %TB-Leaguestone-Value
  2865. ItemLevel >= 67
  2866. Class Leaguestone
  2867. BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
  2868. Rarity = Normal
  2869. SetFontSize 42
  2870. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2871. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2872. SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2
  2873. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2874.  
  2875. Show # %HS4
  2876. Class Leaguestone
  2877. Rarity = Normal
  2878. SetFontSize 40
  2879. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2880. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2881. SetBackgroundColor 70 160 100 230 # BACKGROUND: LeagueStone T3
  2882.  
  2883. #===============================================================================================================
  2884. # [[1700]] Uniques!
  2885. #===============================================================================================================
  2886.  
  2887. #------------------------------------
  2888. # [1701] Exceptions
  2889. #------------------------------------
  2890.  
  2891. Show
  2892. SocketGroup WWWWWW
  2893. BaseType "Simple Robe"
  2894. Rarity Unique
  2895. SetFontSize 45
  2896. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2897. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2898. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2899. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2900.  
  2901. Show # 6-Links
  2902. LinkedSockets 6
  2903. Rarity Unique
  2904. SetFontSize 45
  2905. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2906. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2907. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2908. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2909.  
  2910. #------------------------------------
  2911. # [1702] Harbinger - Pieces
  2912. #------------------------------------
  2913.  
  2914. Show # Harbinger League Pieces
  2915. Class Piece
  2916. SetFontSize 45
  2917. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2918. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2919. SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Item - Pieces
  2920. PlayAlertSound 3 300 # DROPSOUND: Uniques
  2921.  
  2922. #------------------------------------
  2923. # [1703] Tier 1 uniques
  2924. #------------------------------------
  2925.  
  2926. Show # %TB-Uniques-T1
  2927. BaseType "Arcanist Slippers" "Callous Mask" "Carnal Sceptre" "Cedar Tower Shield" "Clasped Mitts" "Clutching Talisman" "Crusader Boots" "Cutlass" "Ezomyte Tower Shield" "Full Wyrmscale" "Gladiator Plate" "Glorious Plate" "Grand Mana Flask" "Greatwolf Talisman" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Rawhide Tower Shield" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sanctified Mana Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Vaal Spirit Shield" "Void Axe" "Wereclaw Talisman"
  2928. Rarity Unique
  2929. SetFontSize 45
  2930. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2931. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2932. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2933. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2934.  
  2935. #------------------------------------
  2936. # [1704] Tier 2 uniques
  2937. #------------------------------------
  2938.  
  2939. Show # 5-Links
  2940. LinkedSockets = 5
  2941. Rarity Unique
  2942. SetFontSize 45
  2943. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2944. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2945. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2946. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2947.  
  2948. Show # %TB-Uniques-T2
  2949. BaseType "Abyssal Axe" "Arcanist Gloves" "Bismuth Flask" "Cardinal Round Shield" "Citadel Bow" "Citrine Amulet" "Demon Dagger" "Destiny Leather" "Ezomyte Burgonet" "Granite Flask" "Highborn Staff" "Imperial Maul" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Jewelled Foil" "Jingling Spirit Shield" "Maelstr" "Murder Boots" "Necromancer Silks" "Nubuck Gloves" "Penetrating Arrow Quiver" "Regicide Mask" "Sacrificial Garb" "Sharkskin Tunic" "Thorium Spirit Shield" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Ursine Pelt" "Vaal Mask" "Varnished Coat" "Wyrmscale Doublet" "Zealot Gloves"
  2950. Rarity Unique
  2951. SetFontSize 45
  2952. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2953. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2954. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2955. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2956.  
  2957. #------------------------------------
  2958. # [1705] Multi-Unique bases.
  2959. #------------------------------------
  2960. # These bases have multiple uniques. One of the uniques, is a high value one
  2961. # While others are cheap. We give them a high quality display, while making a normal unique
  2962. # Sound to prevent false excitement.
  2963.  
  2964. Show # %TB-Uniques-T2-MultiBase
  2965. BaseType "Carved Wand" "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Gold Ring" "Imperial Bow" "Nightmare Bascinet" "Onyx Amulet" "Sorcerer Boots" "Stibnite Flask" "Unset Ring"
  2966. Rarity Unique
  2967. SetFontSize 42
  2968. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2969. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2970. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2971. PlayAlertSound 3 300 # DROPSOUND: Uniques
  2972.  
  2973. #------------------------------------
  2974. # [1706] Prophecy-Material Uniques
  2975. #------------------------------------
  2976.  
  2977. Show # %TB-Uniques-Fated
  2978. BaseType "Coral Amulet" "Coral Ring" "Crude Bow" "Death Bow" "Fire Arrow Quiver" "Gilded Sallet" "Goathide Gloves" "Iron Hat" "Iron Ring" "Iron Staff" "Jade Amulet" "Jade Hatchet" "Long Bow" "Ornate Sword" "Painted Buckler" "Plank Kite Shield" "Plate Vest" "Royal Bow" "Scholar Boots" "Serrated Arrow Quiver" "Sledgehammer" "Spiraled Wand" "Vine Circlet" "War Buckler" "Woodsplitter"
  2979. Rarity Unique
  2980. SetFontSize 42
  2981. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2982. SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques
  2983. SetBackgroundColor 15 0 25 255 # BACKGROUND: Uniques: Prophecy Base
  2984. PlayAlertSound 3 300 # DROPSOUND: Uniques
  2985.  
  2986. #------------------------------------
  2987. # [1707] Random Uniques
  2988. #------------------------------------
  2989.  
  2990. Show # T3
  2991. Rarity Unique
  2992. SetFontSize 42
  2993. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2994. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2995. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2996. PlayAlertSound 3 300 # DROPSOUND: Uniques
  2997.  
  2998. #===============================================================================================================
  2999. # [[1800]] Quest Items and Shaper Orbs
  3000. #===============================================================================================================
  3001.  
  3002. Show
  3003. Class Quest
  3004. BaseType "Shaper's Orb"
  3005. SetFontSize 45
  3006. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  3007. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3008.  
  3009. Show
  3010. Class Quest
  3011. SetFontSize 45
  3012. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  3013.  
  3014. #===============================================================================================================
  3015. # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  3016. #===============================================================================================================
  3017.  
  3018. #===============================================================================================================
  3019. # [[2000]] Leveling - Flasks
  3020. #===============================================================================================================
  3021.  
  3022. #------------------------------------
  3023. # [2001] Hide outdated flasks
  3024. #------------------------------------
  3025.  
  3026. Hide #$flask, lvl
  3027. Quality = 0
  3028. ItemLevel >= 35
  3029. Class "Life Flask" "Mana Flask"
  3030. BaseType Small Medium Large Greater Grand
  3031. SetFontSize 20
  3032. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3033.  
  3034. Hide #$flask, lvl
  3035. Quality = 0
  3036. ItemLevel >= 53
  3037. Class "Life Flask" "Mana Flask"
  3038. BaseType Giant Colossal Sacred
  3039. SetFontSize 20
  3040. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3041.  
  3042. Hide #$flask, lvl
  3043. Quality = 0
  3044. ItemLevel >= 67
  3045. Class "Life Flask" "Mana Flask"
  3046. BaseType Hallowed Sanctified Divine Eternal
  3047. SetFontSize 20
  3048. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3049.  
  3050. #------------------------------------
  3051. # [2002] Hybrid flasks (normal)
  3052. #------------------------------------
  3053.  
  3054. #Show
  3055. # ItemLevel <= 15
  3056. # Class "Hybrid Flask"
  3057. # BaseType "Small"
  3058. # SetFontSize 42
  3059. # SetBorderColor 100 0 100
  3060. # SetBackgroundColor 0 0 0 255
  3061.  
  3062. #Show
  3063. # ItemLevel <= 25
  3064. # Class "Hybrid Flask"
  3065. # BaseType "Medium"
  3066. # SetFontSize 42
  3067. # SetBorderColor 100 0 100
  3068. # SetBackgroundColor 0 0 0 255
  3069.  
  3070. #Show
  3071. # ItemLevel <= 35
  3072. # Class "Hybrid Flask"
  3073. # BaseType "Large"
  3074. # SetFontSize 42
  3075. # SetBorderColor 100 0 100
  3076. # SetBackgroundColor 0 0 0 255
  3077.  
  3078. #Show
  3079. # ItemLevel <= 45
  3080. # Class "Hybrid Flask"
  3081. # BaseType "Colossal"
  3082. # SetFontSize 42
  3083. # SetBorderColor 100 0 100
  3084. # SetBackgroundColor 0 0 0 255
  3085.  
  3086. #Show
  3087. # ItemLevel <= 55
  3088. # Class "Hybrid Flask"
  3089. # BaseType "Sacred"
  3090. # SetFontSize 42
  3091. # SetBorderColor 100 0 100
  3092. # SetBackgroundColor 0 0 0 255
  3093.  
  3094. #Show
  3095. # ItemLevel <= 67
  3096. # Class "Hybrid Flask"
  3097. # BaseType "Hallowed"
  3098. # SetFontSize 42
  3099. # SetBorderColor 100 0 100
  3100. # SetBackgroundColor 0 0 0 255
  3101.  
  3102. #------------------------------------
  3103. # [2003] Life Flasks - Normal (Kudos to Antnee)
  3104. #------------------------------------
  3105.  
  3106. Show #$flask, lvl %D5
  3107. ItemLevel <= 5
  3108. Class "Life Flasks"
  3109. BaseType "Small"
  3110. SetFontSize 42
  3111. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3112. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3113.  
  3114. Show #$flask, lvl %D5
  3115. ItemLevel <= 9
  3116. ItemLevel >= 3
  3117. Class "Life Flasks"
  3118. BaseType "Medium"
  3119. SetFontSize 42
  3120. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3121. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3122.  
  3123. Show #$flask, lvl %D5
  3124. ItemLevel <= 13
  3125. ItemLevel >= 5
  3126. Class "Life Flasks"
  3127. BaseType "Large"
  3128. SetFontSize 42
  3129. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3130. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3131.  
  3132. Show #$flask, lvl %D5
  3133. ItemLevel <= 19
  3134. ItemLevel >= 12
  3135. Class "Life Flasks"
  3136. BaseType "Greater"
  3137. SetFontSize 42
  3138. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3139. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3140.  
  3141. Show #$flask, lvl %D5
  3142. ItemLevel <= 24
  3143. ItemLevel >= 18
  3144. Class "Life Flasks"
  3145. BaseType "Grand"
  3146. SetFontSize 42
  3147. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3148. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3149.  
  3150. Show #$flask, lvl %D5
  3151. ItemLevel <= 30
  3152. ItemLevel >= 24
  3153. Class "Life Flasks"
  3154. BaseType "Giant"
  3155. SetFontSize 42
  3156. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3157. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3158.  
  3159. Show #$flask, lvl %D5
  3160. ItemLevel <= 37
  3161. ItemLevel >= 30
  3162. Class "Life Flasks"
  3163. BaseType "Colossal"
  3164. SetFontSize 42
  3165. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3166. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3167.  
  3168. Show #$flask, lvl %D5
  3169. ItemLevel <= 42
  3170. ItemLevel >= 36
  3171. Class "Life Flasks"
  3172. BaseType "Sacred"
  3173. SetFontSize 42
  3174. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3175. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3176.  
  3177. Show #$flask, lvl %D5
  3178. ItemLevel <= 48
  3179. ItemLevel >= 42
  3180. Class "Life Flasks"
  3181. BaseType "Hallowed"
  3182. SetFontSize 42
  3183. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3184. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3185.  
  3186. Show #$flask, lvl %D5
  3187. ItemLevel <= 55
  3188. ItemLevel >= 48
  3189. Class "Life Flasks"
  3190. BaseType "Sanctified"
  3191. SetFontSize 42
  3192. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3193. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3194.  
  3195. Show #$flask, lvl %D5
  3196. ItemLevel <= 67
  3197. ItemLevel >= 60
  3198. Class "Life Flasks"
  3199. BaseType "Divine"
  3200. SetFontSize 42
  3201. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3202. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3203.  
  3204. Show #$flask, lvl %D5
  3205. ItemLevel <= 70
  3206. ItemLevel >= 65
  3207. Class "Life Flasks"
  3208. BaseType "Eternal"
  3209. SetFontSize 42
  3210. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3211. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3212.  
  3213. #------------------------------------
  3214. # [2004] Mana Flasks - Magic (Kudos to Antnee)
  3215. #------------------------------------
  3216.  
  3217. Show #$flask, lvl %D5
  3218. ItemLevel <= 5
  3219. Class "Mana Flasks"
  3220. BaseType "Small"
  3221. SetFontSize 42
  3222. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3223. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3224.  
  3225. Show #$flask, lvl %D5
  3226. ItemLevel <= 8
  3227. ItemLevel >= 3
  3228. Class "Mana Flasks"
  3229. BaseType "Medium"
  3230. SetFontSize 42
  3231. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3232. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3233.  
  3234. Show #$flask, lvl %D5
  3235. ItemLevel <= 12
  3236. ItemLevel >= 5
  3237. Class "Mana Flasks"
  3238. BaseType "Large"
  3239. SetFontSize 42
  3240. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3241. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3242.  
  3243. Show #$flask, lvl %D5
  3244. ItemLevel <= 18
  3245. ItemLevel >= 12
  3246. Class "Mana Flasks"
  3247. BaseType "Greater"
  3248. SetFontSize 42
  3249. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3250. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3251.  
  3252. Show #$flask, lvl %D5
  3253. ItemLevel <= 24
  3254. ItemLevel >= 18
  3255. Class "Mana Flasks"
  3256. BaseType "Grand"
  3257. SetFontSize 42
  3258. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3259. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3260.  
  3261. Show #$flask, lvl %D5
  3262. ItemLevel <= 30
  3263. ItemLevel >= 24
  3264. Class "Mana Flasks"
  3265. BaseType "Giant"
  3266. SetFontSize 42
  3267. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3268. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3269.  
  3270. Show #$flask, lvl %D5
  3271. ItemLevel <= 37
  3272. ItemLevel >= 30
  3273. Class "Mana Flasks"
  3274. BaseType "Colossal"
  3275. SetFontSize 42
  3276. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3277. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3278.  
  3279. Show #$flask, lvl %D5
  3280. ItemLevel <= 42
  3281. ItemLevel >= 36
  3282. Class "Mana Flasks"
  3283. BaseType "Sacred"
  3284. SetFontSize 42
  3285. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3286. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3287.  
  3288. Show #$flask, lvl %D5
  3289. ItemLevel <= 48
  3290. ItemLevel >= 42
  3291. Class "Mana Flasks"
  3292. BaseType "Hallowed"
  3293. SetFontSize 42
  3294. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3295. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3296.  
  3297. Show #$flask, lvl %D5
  3298. ItemLevel <= 55
  3299. ItemLevel >= 48
  3300. Class "Mana Flasks"
  3301. BaseType "Sanctified"
  3302. SetFontSize 42
  3303. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3304. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3305.  
  3306. Show #$flask, lvl %D5
  3307. ItemLevel <= 67
  3308. ItemLevel >= 60
  3309. Class "Mana Flasks"
  3310. BaseType "Divine"
  3311. SetFontSize 42
  3312. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3313. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3314.  
  3315. Show #$flask, lvl %D5
  3316. ItemLevel <= 70
  3317. ItemLevel >= 65
  3318. Class "Mana Flasks"
  3319. BaseType "Eternal"
  3320. SetFontSize 42
  3321. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3322. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3323.  
  3324. #------------------------------------
  3325. # [2005] Show remaining flasks
  3326. #------------------------------------
  3327.  
  3328. Show #$flask, recipe, glass, top %D5
  3329. Quality = 20
  3330. ItemLevel <= 65
  3331. BaseType "Flask"
  3332. Rarity <= Magic
  3333. SetFontSize 42
  3334. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  3335. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3336.  
  3337. #Show
  3338. # Quality >= 15
  3339. # ItemLevel <= 65
  3340. # BaseType "Flask"
  3341. # Rarity <= Magic
  3342. # SetFontSize 42
  3343. # SetBorderColor 150 150 150
  3344. # SetBackgroundColor 75 75 75 255
  3345.  
  3346. #Show
  3347. # Quality > 1
  3348. # ItemLevel <= 65
  3349. # BaseType "Flask"
  3350. # Rarity <= Magic
  3351. # SetFontSize 36
  3352. # SetBorderColor 0 0 0
  3353. # SetBackgroundColor 75 75 75 255
  3354.  
  3355. #Show
  3356. # ItemLevel <= 65
  3357. # Class "Utility Flasks"
  3358. # Rarity <= Magic
  3359. # SetFontSize 36
  3360. # SetBorderColor 50 200 125
  3361. # SetBackgroundColor 25 100 75
  3362.  
  3363. #Show
  3364. # BaseType Flask
  3365. # Rarity <= Magic
  3366. # SetFontSize 36
  3367. # SetBorderColor 0 0 0
  3368.  
  3369. #===============================================================================================================
  3370. # [[2100]] Leveling - Merged Rules
  3371. #===============================================================================================================
  3372.  
  3373. Show # 5-Links %D5
  3374. LinkedSockets 5
  3375. Rarity < Unique
  3376. SetFontSize 45
  3377. SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L
  3378. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3379. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3380.  
  3381. Show #$rgb, lvl, %REMS1 %D5 %RVR
  3382. LinkedSockets = 4
  3383. SocketGroup RGB
  3384. Class "Gloves" "Boots" "Helmets" "Body Armour"
  3385. Rarity = Normal
  3386. SetFontSize 42
  3387. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3388. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
  3389. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3390.  
  3391. Show
  3392. LinkedSockets = 4
  3393. SocketGroup RGB
  3394. Class "Gloves" "Boots" "Helmets" "Body Armour"
  3395. Rarity = Magic
  3396. SetFontSize 42
  3397. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3398. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
  3399. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3400.  
  3401. Show #$rgb, lvl, exception %REMS1 %D5
  3402. LinkedSockets = 4
  3403. SocketGroup RGB
  3404. Class "Gloves" "Boots" "Helmets" "Body Armour"
  3405. Rarity Rare
  3406. SetFontSize 42
  3407. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
  3408. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3409.  
  3410. #===============================================================================================================
  3411. # [[2200]] Leveling - RGB Recipes
  3412. #===============================================================================================================
  3413.  
  3414. #Show
  3415. # SocketGroup RGB
  3416. # Width <= 2
  3417. # Height <= 2
  3418. # SetFontSize 40
  3419. # SetBorderColor 150 150 150
  3420. # SetBackgroundColor 75 75 75 255
  3421.  
  3422. #Show
  3423. # SocketGroup RGB
  3424. # Width <= 1
  3425. # Height <= 3
  3426. # SetFontSize 40
  3427. # SetBorderColor 150 150 150
  3428. # SetBackgroundColor 75 75 75 255
  3429.  
  3430. #Show
  3431. # SocketGroup RGB
  3432. # Width >= 2
  3433. # Height >= 4
  3434. # SetBorderColor 0 0 0
  3435. # SetBackgroundColor 75 75 75 255
  3436.  
  3437. #Show
  3438. # SocketGroup RGB
  3439. # SetFontSize 36
  3440. # SetBorderColor 0 0 0
  3441. # SetBackgroundColor 75 75 75 255
  3442.  
  3443. #===============================================================================================================
  3444. # [[2300]] Leveling - RARES
  3445. #===============================================================================================================
  3446.  
  3447. #------------------------------------
  3448. # [2301] Leveling rares - specific items
  3449. #------------------------------------
  3450.  
  3451. Show #$Leveling, small, autosmall, bhg, great %REMS1 %D5
  3452. LinkedSockets >= 4
  3453. Rarity Rare
  3454. SetFontSize 45
  3455. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
  3456. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3457.  
  3458. Show #$Leveling, small, autosmall, bhg, great %REMS1 %D5
  3459. Class "Rings" "Amulets" "Belts"
  3460. Rarity Rare
  3461. SetFontSize 45
  3462. SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  3463. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3464.  
  3465. Show #$Leveling, small, autosmall, bhg, great %D5
  3466. ItemLevel < 30
  3467. Class "Boots"
  3468. Rarity Rare
  3469. SetFontSize 45
  3470. SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
  3471. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3472.  
  3473. Show #$Leveling, small, autosmall, bhg, great %D5
  3474. Height = 2
  3475. Class "Boots" "Helmets" "Gloves" "Shields"
  3476. Rarity Rare
  3477. SetFontSize 42
  3478. SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
  3479. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3480.  
  3481. Show #$Leveling, good, exception %D5
  3482. Class "Sceptres" "Daggers" "Wands"
  3483. Rarity Rare
  3484. SetFontSize 42
  3485. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3486. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3487.  
  3488. #------------------------------------
  3489. # [2302] Leveling rares - Progression
  3490. #------------------------------------
  3491.  
  3492. #Show
  3493. # Width <= 1
  3494. # Height <= 3
  3495. # ItemLevel <= 12
  3496. # Rarity Rare
  3497. # SetFontSize 42
  3498. # SetBorderColor 150 150 150
  3499. # SetBackgroundColor 10 60 25 255
  3500.  
  3501. #Show
  3502. # Width <= 2
  3503. # Height <= 2
  3504. # ItemLevel <= 12
  3505. # Rarity Rare
  3506. # SetFontSize 42
  3507. # SetBorderColor 150 150 150
  3508. # SetBackgroundColor 10 60 25 255
  3509.  
  3510. #Show
  3511. # ItemLevel <= 12
  3512. # Rarity Rare
  3513. # SetFontSize 42
  3514. # SetBorderColor 0 0 0
  3515. # SetBackgroundColor 10 60 25 255
  3516.  
  3517. #Show
  3518. # Width <= 2
  3519. # Height <= 2
  3520. # ItemLevel < 15
  3521. # DropLevel > 5
  3522. # Rarity Rare
  3523. # SetFontSize 36
  3524. # SetBorderColor 150 150 150
  3525. # SetBackgroundColor 10 60 25 255
  3526.  
  3527. #Show
  3528. # Width <= 1
  3529. # Height <= 3
  3530. # ItemLevel < 15
  3531. # DropLevel > 5
  3532. # Rarity Rare
  3533. # SetFontSize 36
  3534. # SetBorderColor 150 150 150
  3535. # SetBackgroundColor 10 60 25 255
  3536.  
  3537. #Show
  3538. # ItemLevel < 15
  3539. # DropLevel > 5
  3540. # Rarity Rare
  3541. # SetFontSize 36
  3542. # SetBorderColor 0 0 0
  3543. # SetBackgroundColor 10 60 25 255
  3544.  
  3545. #Show
  3546. # Width <= 2
  3547. # Height <= 2
  3548. # ItemLevel < 20
  3549. # DropLevel > 10
  3550. # Rarity Rare
  3551. # SetFontSize 36
  3552. # SetBorderColor 150 150 150
  3553. # SetBackgroundColor 10 60 25 255
  3554.  
  3555. #Show
  3556. # Width <= 1
  3557. # Height <= 3
  3558. # ItemLevel < 20
  3559. # DropLevel > 10
  3560. # Rarity Rare
  3561. # SetFontSize 36
  3562. # SetBorderColor 150 150 150
  3563. # SetBackgroundColor 10 60 25 255
  3564.  
  3565. #Show
  3566. # ItemLevel < 20
  3567. # DropLevel > 10
  3568. # Rarity Rare
  3569. # SetFontSize 36
  3570. # SetBorderColor 0 0 0
  3571. # SetBackgroundColor 10 60 25 255
  3572.  
  3573. #Show
  3574. # Width <= 2
  3575. # Height <= 2
  3576. # ItemLevel < 25
  3577. # DropLevel > 15
  3578. # Rarity Rare
  3579. # SetFontSize 36
  3580. # SetBorderColor 150 150 150
  3581. # SetBackgroundColor 10 60 25 255
  3582.  
  3583. #Show
  3584. # Width <= 1
  3585. # Height <= 3
  3586. # ItemLevel < 25
  3587. # DropLevel > 15
  3588. # Rarity Rare
  3589. # SetFontSize 36
  3590. # SetBorderColor 150 150 150
  3591. # SetBackgroundColor 10 60 25 255
  3592.  
  3593. #Show
  3594. # ItemLevel < 25
  3595. # DropLevel > 15
  3596. # Rarity Rare
  3597. # SetFontSize 36
  3598. # SetBorderColor 0 0 0
  3599. # SetBackgroundColor 10 60 25 255
  3600.  
  3601. #Show
  3602. # Width <= 2
  3603. # Height <= 2
  3604. # ItemLevel < 30
  3605. # DropLevel > 20
  3606. # Rarity Rare
  3607. # SetFontSize 36
  3608. # SetBorderColor 150 150 150
  3609. # SetBackgroundColor 10 60 25 255
  3610.  
  3611. #Show
  3612. # Width <= 1
  3613. # Height <= 3
  3614. # ItemLevel < 30
  3615. # DropLevel > 20
  3616. # Rarity Rare
  3617. # SetFontSize 36
  3618. # SetBorderColor 150 150 150
  3619. # SetBackgroundColor 10 60 25 255
  3620.  
  3621. #Show
  3622. # ItemLevel < 30
  3623. # DropLevel > 20
  3624. # Rarity Rare
  3625. # SetFontSize 36
  3626. # SetBorderColor 0 0 0
  3627. # SetBackgroundColor 10 60 25 255
  3628.  
  3629. #Show
  3630. # Width <= 2
  3631. # Height <= 2
  3632. # ItemLevel < 35
  3633. # DropLevel > 25
  3634. # Rarity Rare
  3635. # SetFontSize 36
  3636. # SetBorderColor 150 150 150
  3637. # SetBackgroundColor 10 60 25 255
  3638.  
  3639. #Show
  3640. # Width <= 1
  3641. # Height <= 3
  3642. # ItemLevel < 35
  3643. # DropLevel > 25
  3644. # Rarity Rare
  3645. # SetFontSize 36
  3646. # SetBorderColor 150 150 150
  3647. # SetBackgroundColor 10 60 25 255
  3648.  
  3649. #Show
  3650. # ItemLevel < 35
  3651. # DropLevel > 25
  3652. # Rarity Rare
  3653. # SetFontSize 36
  3654. # SetBorderColor 0 0 0
  3655. # SetBackgroundColor 10 60 25 255
  3656.  
  3657. #Show
  3658. # Width <= 2
  3659. # Height <= 2
  3660. # ItemLevel < 40
  3661. # DropLevel > 30
  3662. # Rarity Rare
  3663. # SetFontSize 36
  3664. # SetBorderColor 150 150 150
  3665. # SetBackgroundColor 10 60 25 255
  3666.  
  3667. #Show
  3668. # Width <= 1
  3669. # Height <= 3
  3670. # ItemLevel < 40
  3671. # DropLevel > 30
  3672. # Rarity Rare
  3673. # SetFontSize 36
  3674. # SetBorderColor 150 150 150
  3675. # SetBackgroundColor 10 60 25 255
  3676.  
  3677. #Show
  3678. # ItemLevel < 40
  3679. # DropLevel > 30
  3680. # Rarity Rare
  3681. # SetFontSize 36
  3682. # SetBorderColor 0 0 0
  3683. # SetBackgroundColor 10 60 25 255
  3684.  
  3685. #Show
  3686. # Width <= 2
  3687. # Height <= 2
  3688. # ItemLevel < 45
  3689. # DropLevel > 35
  3690. # Rarity Rare
  3691. # SetFontSize 36
  3692. # SetBorderColor 150 150 150
  3693. # SetBackgroundColor 10 60 25 255
  3694.  
  3695. #Show
  3696. # Width <= 1
  3697. # Height <= 3
  3698. # ItemLevel < 45
  3699. # DropLevel > 35
  3700. # Rarity Rare
  3701. # SetFontSize 36
  3702. # SetBorderColor 150 150 150
  3703. # SetBackgroundColor 10 60 25 255
  3704.  
  3705. #Show
  3706. # ItemLevel < 45
  3707. # DropLevel > 35
  3708. # Rarity Rare
  3709. # SetFontSize 36
  3710. # SetBorderColor 0 0 0
  3711. # SetBackgroundColor 10 60 25 255
  3712.  
  3713. #Show
  3714. # Width <= 1
  3715. # Height <= 3
  3716. # ItemLevel < 50
  3717. # DropLevel > 40
  3718. # Rarity Rare
  3719. # SetFontSize 36
  3720. # SetBorderColor 150 150 150
  3721. # SetBackgroundColor 10 60 25 255
  3722.  
  3723. #Show
  3724. # Width <= 2
  3725. # Height <= 2
  3726. # ItemLevel < 50
  3727. # DropLevel > 40
  3728. # Rarity Rare
  3729. # SetFontSize 36
  3730. # SetBorderColor 150 150 150
  3731. # SetBackgroundColor 10 60 25 255
  3732.  
  3733. #Show
  3734. # ItemLevel < 50
  3735. # DropLevel > 40
  3736. # Rarity Rare
  3737. # SetFontSize 36
  3738. # SetBorderColor 0 0 0
  3739. # SetBackgroundColor 10 60 25 255
  3740.  
  3741. #Show
  3742. # Width <= 2
  3743. # Height <= 2
  3744. # ItemLevel < 55
  3745. # DropLevel > 45
  3746. # Rarity Rare
  3747. # SetFontSize 36
  3748. # SetBorderColor 150 150 150
  3749. # SetBackgroundColor 10 60 25 255
  3750.  
  3751. #Show
  3752. # Width <= 1
  3753. # Height <= 3
  3754. # ItemLevel < 55
  3755. # DropLevel > 45
  3756. # Rarity Rare
  3757. # SetFontSize 36
  3758. # SetBorderColor 150 150 150
  3759. # SetBackgroundColor 10 60 25 255
  3760.  
  3761. #Show
  3762. # ItemLevel < 55
  3763. # DropLevel > 45
  3764. # Rarity Rare
  3765. # SetFontSize 36
  3766. # SetBorderColor 0 0 0
  3767. # SetBackgroundColor 10 60 25 255
  3768.  
  3769. #Show
  3770. # Width <= 2
  3771. # Height <= 2
  3772. # ItemLevel < 60
  3773. # DropLevel > 50
  3774. # Rarity Rare
  3775. # SetFontSize 36
  3776. # SetBorderColor 150 150 150
  3777. # SetBackgroundColor 10 60 25 255
  3778.  
  3779. #Show
  3780. # Width <= 1
  3781. # Height <= 3
  3782. # ItemLevel < 60
  3783. # DropLevel > 50
  3784. # Rarity Rare
  3785. # SetFontSize 36
  3786. # SetBorderColor 150 150 150
  3787. # SetBackgroundColor 10 60 25 255
  3788.  
  3789. #Show
  3790. # ItemLevel < 60
  3791. # DropLevel > 50
  3792. # Rarity Rare
  3793. # SetFontSize 36
  3794. # SetBorderColor 0 0 0
  3795. # SetBackgroundColor 10 60 25 255
  3796.  
  3797. #Show
  3798. # Width <= 2
  3799. # Height <= 2
  3800. # DropLevel > 55
  3801. # Rarity Rare
  3802. # SetFontSize 36
  3803. # SetBorderColor 150 150 150
  3804. # SetBackgroundColor 10 60 25 255
  3805.  
  3806. #Show
  3807. # Width <= 1
  3808. # Height <= 3
  3809. # DropLevel > 55
  3810. # Rarity Rare
  3811. # SetFontSize 36
  3812. # SetBorderColor 150 150 150
  3813. # SetBackgroundColor 10 60 25 255
  3814.  
  3815. #Show
  3816. # DropLevel > 55
  3817. # Rarity Rare
  3818. # SetFontSize 36
  3819. # SetBorderColor 0 0 0
  3820. # SetBackgroundColor 10 60 25 255
  3821.  
  3822. #------------------------------------
  3823. # [2303] Leveling rares - remaining rules
  3824. #------------------------------------
  3825.  
  3826. #Show
  3827. # Width <= 1
  3828. # Height <= 3
  3829. # Rarity Rare
  3830. # SetFontSize 36
  3831. # SetBorderColor 150 150 150
  3832. # SetBackgroundColor 0 0 0 219
  3833.  
  3834. #Show
  3835. # Width <= 2
  3836. # Height <= 2
  3837. # Rarity Rare
  3838. # SetFontSize 36
  3839. # SetBorderColor 150 150 150
  3840. # SetBackgroundColor 0 0 0 219
  3841.  
  3842. #Show
  3843. # Rarity Rare
  3844. # SetBorderColor 0 0 0
  3845. # SetBackgroundColor 0 0 0 219
  3846.  
  3847. #===============================================================================================================
  3848. # [[2400]] Leveling - Useful items
  3849. #===============================================================================================================
  3850.  
  3851. #------------------------------------
  3852. # [2401] Linked gear - 4links
  3853. #------------------------------------
  3854.  
  3855. Show #$lvl, links %D5 %RVR %REMS1
  3856. LinkedSockets >= 4
  3857. Rarity = Normal
  3858. SetFontSize 42
  3859. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3860. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
  3861. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3862.  
  3863. Show
  3864. LinkedSockets >= 4
  3865. Rarity = Magic
  3866. SetFontSize 42
  3867. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3868. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
  3869. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3870.  
  3871. #------------------------------------
  3872. # [2402] Linked gear - Caster Weapon Configuration
  3873. #------------------------------------
  3874.  
  3875. #Show
  3876. # LinkedSockets = 3
  3877. # SocketGroup BB
  3878. # ItemLevel <= 40
  3879. # Class "Sceptres" "Wands" "Daggers"
  3880. # Rarity = Normal
  3881. # SetFontSize 42
  3882. # SetBorderColor 0 120 120 255
  3883. # SetBackgroundColor 0 0 0 255
  3884. # SetTextColor 255 255 255 255
  3885.  
  3886. #Show
  3887. # LinkedSockets = 3
  3888. # SocketGroup BB
  3889. # ItemLevel <= 40
  3890. # Class "Sceptres" "Wands" "Daggers"
  3891. # Rarity = Magic
  3892. # SetFontSize 42
  3893. # SetBorderColor 0 120 120 255
  3894. # SetBackgroundColor 0 0 0 255
  3895. # SetTextColor 25 95 235 255
  3896.  
  3897. #------------------------------------
  3898. # [2403] Linked gear - 3links
  3899. #------------------------------------
  3900.  
  3901. #Show
  3902. # LinkedSockets >= 3
  3903. # ItemLevel <= 24
  3904. # Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3905. # Rarity = Normal
  3906. # SetFontSize 42
  3907. # SetBorderColor 0 120 120 255
  3908. # SetBackgroundColor 0 0 0 255
  3909. # SetTextColor 255 255 255 255
  3910.  
  3911. #Show
  3912. # LinkedSockets >= 3
  3913. # ItemLevel <= 24
  3914. # Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3915. # Rarity = Magic
  3916. # SetFontSize 42
  3917. # SetBorderColor 0 120 120 255
  3918. # SetBackgroundColor 0 0 0 255
  3919. # SetTextColor 25 95 235 255
  3920.  
  3921. #Show
  3922. # LinkedSockets >= 3
  3923. # ItemLevel <= 36
  3924. # Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3925. # Rarity <= Magic
  3926. # SetFontSize 36
  3927. # SetBorderColor 0 120 120 255
  3928. # SetBackgroundColor 0 0 0 255
  3929.  
  3930. #Show
  3931. # LinkedSockets >= 3
  3932. # ItemLevel <= 12
  3933. # Rarity = Normal
  3934. # SetFontSize 42
  3935. # SetBorderColor 0 120 120 255
  3936. # SetBackgroundColor 0 0 0 255
  3937. # SetTextColor 255 255 255 255
  3938.  
  3939. #Show
  3940. # LinkedSockets >= 3
  3941. # ItemLevel <= 12
  3942. # Rarity = Magic
  3943. # SetFontSize 42
  3944. # SetBorderColor 0 120 120 255
  3945. # SetBackgroundColor 0 0 0 255
  3946. # SetTextColor 25 95 235 255
  3947.  
  3948. #------------------------------------
  3949. # [2404] Extra Highlight: Boots
  3950. #------------------------------------
  3951.  
  3952. #Show
  3953. # ItemLevel <= 12
  3954. # Class "Boots"
  3955. # Rarity = Magic
  3956. # SetFontSize 42
  3957. # SetTextColor 25 95 235 255
  3958. # SetBorderColor 100 100 100 255
  3959. # SetBackgroundColor 0 0 0 255
  3960.  
  3961. #Show
  3962. # ItemLevel <= 24
  3963. # Class "Boots"
  3964. # Rarity = Magic
  3965. # SetFontSize 36
  3966. # SetTextColor 25 95 235 255
  3967. # SetBorderColor 100 100 100 255
  3968.  
  3969. #------------------------------------
  3970. # [2405] Optional Recipes
  3971. #------------------------------------
  3972.  
  3973. #Show
  3974. # BaseType "Bone Spirit Shield"
  3975. # ItemLevel < 40
  3976. # SetBorderColor 100 100 100 255
  3977.  
  3978. #------------------------------------
  3979. # [2406] Act 1
  3980. #------------------------------------
  3981. # Early on we focus on flat wins
  3982. # Iron Rings, Leather Belts and Corals help the leveling progression a lot
  3983. # We also want to highlight all elemental resist rings for the +1 Recipe
  3984.  
  3985. #Show
  3986. # ItemLevel <= 12
  3987. # BaseType "Iron Ring" "Rustic Sash"
  3988. # Rarity = Normal
  3989. # SetFontSize 42
  3990. # SetBorderColor 100 100 100 255
  3991. # SetBackgroundColor 0 0 0 255
  3992. # SetTextColor 255 255 255 255
  3993.  
  3994. #Show
  3995. # ItemLevel <= 12
  3996. # BaseType "Iron Ring" "Rustic Sash"
  3997. # Rarity = Magic
  3998. # SetFontSize 42
  3999. # SetBorderColor 100 100 100 255
  4000. # SetBackgroundColor 0 0 0 255
  4001. # SetTextColor 25 95 235 255
  4002.  
  4003. #Show
  4004. # ItemLevel <= 16
  4005. # BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" "Ruby Ring" "Topaz Ring"
  4006. # Rarity = Normal
  4007. # SetFontSize 42
  4008. # SetBorderColor 100 100 100 255
  4009. # SetBackgroundColor 0 0 0 255
  4010. # SetTextColor 255 255 255 255
  4011.  
  4012. #Show
  4013. # ItemLevel <= 16
  4014. # BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" "Ruby Ring" "Topaz Ring"
  4015. # Rarity = Magic
  4016. # SetFontSize 42
  4017. # SetBorderColor 100 100 100 255
  4018. # SetBackgroundColor 0 0 0 255
  4019. # SetTextColor 25 95 235 255
  4020.  
  4021. #Show
  4022. # ItemLevel <= 12
  4023. # Class "Rings" "Amulets" "Belts"
  4024. # Rarity <= Magic
  4025. # SetFontSize 42
  4026. # SetBorderColor 100 100 100 255
  4027. # SetBackgroundColor 0 0 0 255
  4028.  
  4029. # Racers have found that a healthy mix of EV/AR gear can help facetank brutus easy - even on lower levels
  4030.  
  4031. #Show
  4032. # ItemLevel <= 8
  4033. # BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
  4034. # Rarity = Normal
  4035. # SetFontSize 36
  4036. # SetTextColor 255 255 255 255
  4037. # SetBorderColor 0 0 0
  4038.  
  4039. #Show
  4040. # ItemLevel <= 8
  4041. # BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
  4042. # Rarity = Magic
  4043. # SetFontSize 36
  4044. # SetTextColor 25 95 235 255
  4045. # SetBorderColor 0 0 0
  4046.  
  4047. #Show
  4048. # ItemLevel <= 12
  4049. # Class "Sceptres" "Wands" "Daggers"
  4050. # Rarity = Magic
  4051. # SetFontSize 36
  4052. # SetTextColor 25 95 235 255
  4053. # SetBorderColor 50 50 50
  4054. # SetBackgroundColor 0 0 0 255
  4055.  
  4056. #------------------------------------
  4057. # [2407] Act 2+3
  4058. #------------------------------------
  4059. # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out.
  4060.  
  4061. #Show
  4062. # ItemLevel <= 32
  4063. # BaseType "Topaz Ring" "Two-Stone Ring"
  4064. # Rarity = Normal
  4065. # SetFontSize 36
  4066. # SetBorderColor 100 100 100 255
  4067. # SetBackgroundColor 0 0 0 255
  4068. # SetTextColor 255 255 255 255
  4069.  
  4070. #Show
  4071. # ItemLevel <= 32
  4072. # BaseType "Topaz Ring" "Two-Stone Ring"
  4073. # Rarity = Magic
  4074. # SetFontSize 36
  4075. # SetBorderColor 100 100 100 255
  4076. # SetBackgroundColor 0 0 0 255
  4077. # SetTextColor 25 95 235 255
  4078.  
  4079. #Show
  4080. # ItemLevel <= 36
  4081. # Class "Sceptres" "Wands" "Daggers"
  4082. # Rarity = Magic
  4083. # SetBorderColor 50 50 50
  4084.  
  4085. #------------------------------------
  4086. # [2408] Act 4+5+6
  4087. #------------------------------------
  4088. # Act 4-6 have a highly varying damage composition
  4089. # However several of the strongest elemental attacks are fire-typed
  4090.  
  4091. #Show
  4092. # ItemLevel <= 50
  4093. # ItemLevel >= 32
  4094. # BaseType "Ruby Ring" "Two-Stone Ring"
  4095. # Rarity = Normal
  4096. # SetFontSize 36
  4097. # SetBorderColor 100 100 100 255
  4098. # SetBackgroundColor 0 0 0 255
  4099. # SetTextColor 255 255 255 255
  4100.  
  4101. #Show
  4102. # ItemLevel <= 50
  4103. # ItemLevel >= 32
  4104. # BaseType "Ruby Ring" "Two-Stone Ring"
  4105. # Rarity = Magic
  4106. # SetFontSize 36
  4107. # SetBorderColor 100 100 100 255
  4108. # SetBackgroundColor 0 0 0 255
  4109. # SetTextColor 25 95 235 255
  4110.  
  4111. #------------------------------------
  4112. # [2409] Jewellery - Regular Highlight
  4113. #------------------------------------
  4114.  
  4115. # Worthwhile rings + Onyx - focus on resists for quick enchanting.
  4116.  
  4117. #Show
  4118. # BaseType "Topaz Ring" "Ruby Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring" "Onyx Amulet"
  4119. # Rarity <= Magic
  4120. # SetFontSize 36
  4121. # SetBorderColor 50 50 50
  4122.  
  4123. # Worthwhile belts
  4124.  
  4125. #Show
  4126. # ItemLevel <= 32
  4127. # BaseType "Leather Belt" "Rustic Sash" "Heavy Belt"
  4128. # Rarity <= Magic
  4129. # SetFontSize 36
  4130. # SetBorderColor 50 50 50
  4131.  
  4132. # Worthwhile amulets - only stat amulets to help with stats
  4133.  
  4134. #Show
  4135. # ItemLevel <= 32
  4136. # BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Turquoise Amulet" "Citrine Amulet" "Onyx Amulet" "Agate Amulet"
  4137. # Rarity <= Magic
  4138. # SetFontSize 36
  4139. # SetBorderColor 50 50 50
  4140.  
  4141. #------------------------------------
  4142. # [2410] Quivers - Progression
  4143. #------------------------------------
  4144.  
  4145. # Quivers - early gear acquisition
  4146.  
  4147. #Show
  4148. # ItemLevel <= 8
  4149. # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver"
  4150. # Rarity <= Magic
  4151. # SetFontSize 36
  4152. # SetBorderColor 0 0 0
  4153.  
  4154. # Quivers - possible upgrades
  4155.  
  4156. #Show
  4157. # ItemLevel <= 24
  4158. # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver"
  4159. # Rarity <= Magic
  4160. # SetBorderColor 0 0 0
  4161. # SetBackgroundColor 0 0 0 185
  4162.  
  4163. # Quivers - first appearance of broadhead arrow quivers
  4164.  
  4165. #Show
  4166. # ItemLevel < 35
  4167. # BaseType "Broadhead Arrow Quiver"
  4168. # Rarity <= Magic
  4169. # SetFontSize 36
  4170. # SetBorderColor 0 0 0
  4171.  
  4172. #Show
  4173. # ItemLevel <= 48
  4174. # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver"
  4175. # Rarity <= Magic
  4176. # SetBorderColor 0 0 0
  4177. # SetBackgroundColor 0 0 0 185
  4178.  
  4179. #------------------------------------
  4180. # [2411] Magic Gear
  4181. #------------------------------------
  4182.  
  4183. #Show
  4184. # ItemLevel <= 32
  4185. # Class Rings Amulets Belts
  4186. # Rarity Magic
  4187. # SetFontSize 36
  4188. # SetBorderColor 50 50 50
  4189.  
  4190. #------------------------------------
  4191. # [2412] 20% quality items for those strange people who want them
  4192. #------------------------------------
  4193.  
  4194. #Show
  4195. # Quality = 20
  4196. # Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields"
  4197. # Rarity <= Magic
  4198. # ItemLevel <= 60
  4199. # SetBorderColor 0 0 0
  4200. # SetBackgroundColor 75 75 75 255
  4201.  
  4202. #===============================================================================================================
  4203. # [[2500]] Leveling - normal and magic item progression
  4204. #===============================================================================================================
  4205.  
  4206. #------------------------------------
  4207. # [2501] Progression - Part 1 1-30
  4208. #------------------------------------
  4209.  
  4210. #Show
  4211. # ItemLevel <= 9
  4212. # DropLevel >= 5
  4213. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4214. # Rarity <= Magic
  4215. # SetBorderColor 0 0 0
  4216. # SetBackgroundColor 0 0 0 185
  4217.  
  4218. #Show
  4219. # ItemLevel <= 11
  4220. # DropLevel >= 8
  4221. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4222. # Rarity <= Magic
  4223. # SetBorderColor 0 0 0
  4224. # SetBackgroundColor 0 0 0 185
  4225.  
  4226. #Show
  4227. # ItemLevel <= 14
  4228. # DropLevel >= 11
  4229. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4230. # Rarity <= Magic
  4231. # SetBorderColor 0 0 0
  4232. # SetBackgroundColor 0 0 0 185
  4233.  
  4234. #Show
  4235. # ItemLevel <= 16
  4236. # DropLevel >= 13
  4237. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4238. # Rarity <= Magic
  4239. # SetBorderColor 0 0 0
  4240. # SetBackgroundColor 0 0 0 185
  4241.  
  4242. #Show
  4243. # ItemLevel <= 18
  4244. # DropLevel >= 16
  4245. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4246. # Rarity <= Magic
  4247. # SetBorderColor 0 0 0
  4248. # SetBackgroundColor 0 0 0 185
  4249.  
  4250. #Show
  4251. # ItemLevel <= 20
  4252. # DropLevel >= 18
  4253. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4254. # Rarity <= Magic
  4255. # SetBorderColor 0 0 0
  4256. # SetBackgroundColor 0 0 0 185
  4257.  
  4258. #Show
  4259. # ItemLevel <= 22
  4260. # DropLevel >= 20
  4261. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4262. # Rarity <= Magic
  4263. # SetBorderColor 0 0 0
  4264. # SetBackgroundColor 0 0 0 185
  4265.  
  4266. #Show
  4267. # ItemLevel <= 24
  4268. # DropLevel >= 22
  4269. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4270. # Rarity <= Magic
  4271. # SetBorderColor 0 0 0
  4272. # SetBackgroundColor 0 0 0 185
  4273.  
  4274. #Show
  4275. # ItemLevel <= 26
  4276. # DropLevel >= 24
  4277. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4278. # Rarity <= Magic
  4279. # SetBorderColor 0 0 0
  4280. # SetBackgroundColor 0 0 0 185
  4281.  
  4282. #Show
  4283. # ItemLevel <= 28
  4284. # DropLevel >= 26
  4285. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4286. # Rarity <= Magic
  4287. # SetBorderColor 0 0 0
  4288. # SetBackgroundColor 0 0 0 185
  4289.  
  4290. #Show
  4291. # ItemLevel <= 30
  4292. # DropLevel >= 28
  4293. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4294. # Rarity <= Magic
  4295. # SetBorderColor 0 0 0
  4296. # SetBackgroundColor 0 0 0 185
  4297.  
  4298. #------------------------------------
  4299. # [2502] Progression - Part 2 30-40
  4300. #------------------------------------
  4301.  
  4302. #Show
  4303. # ItemLevel <= 32
  4304. # DropLevel >= 30
  4305. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4306. # Rarity <= Magic
  4307. # SetBorderColor 0 0 0
  4308. # SetBackgroundColor 0 0 0 185
  4309.  
  4310. #Show
  4311. # ItemLevel <= 34
  4312. # DropLevel >= 32
  4313. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4314. # Rarity <= Magic
  4315. # SetBorderColor 0 0 0
  4316. # SetBackgroundColor 0 0 0 185
  4317.  
  4318. #Show
  4319. # ItemLevel <= 36
  4320. # DropLevel >= 34
  4321. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4322. # Rarity <= Magic
  4323. # SetBorderColor 0 0 0
  4324. # SetBackgroundColor 0 0 0 185
  4325.  
  4326. #Show
  4327. # ItemLevel <= 40
  4328. # DropLevel >= 38
  4329. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4330. # Rarity <= Magic
  4331. # SetBorderColor 0 0 0
  4332. # SetBackgroundColor 0 0 0 185
  4333.  
  4334. #------------------------------------
  4335. # [2503] Progression - Part 4 40-65
  4336. #------------------------------------
  4337.  
  4338. #Show
  4339. # ItemLevel <= 42
  4340. # DropLevel >= 40
  4341. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4342. # Rarity = Normal
  4343. # SetBorderColor 0 0 0
  4344. # SetBackgroundColor 0 0 0 185
  4345.  
  4346. #Show
  4347. # ItemLevel <= 44
  4348. # DropLevel >= 42
  4349. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4350. # Rarity = Normal
  4351. # SetBorderColor 0 0 0
  4352. # SetBackgroundColor 0 0 0 185
  4353.  
  4354. #Show
  4355. # ItemLevel <= 46
  4356. # DropLevel >= 44
  4357. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4358. # Rarity = Normal
  4359. # SetBorderColor 0 0 0
  4360. # SetBackgroundColor 0 0 0 185
  4361.  
  4362. #Show
  4363. # ItemLevel <= 48
  4364. # DropLevel >= 46
  4365. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4366. # Rarity = Normal
  4367. # SetBorderColor 0 0 0
  4368. # SetBackgroundColor 0 0 0 185
  4369.  
  4370. #Show
  4371. # ItemLevel <= 50
  4372. # DropLevel >= 48
  4373. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4374. # Rarity = Normal
  4375. # SetBorderColor 0 0 0
  4376. # SetBackgroundColor 0 0 0 185
  4377.  
  4378. #Show
  4379. # ItemLevel <= 52
  4380. # DropLevel >= 50
  4381. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4382. # Rarity = Normal
  4383. # SetBorderColor 0 0 0
  4384. # SetBackgroundColor 0 0 0 185
  4385.  
  4386. #Show
  4387. # ItemLevel <= 54
  4388. # DropLevel >= 52
  4389. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4390. # Rarity = Normal
  4391. # SetBorderColor 0 0 0
  4392. # SetBackgroundColor 0 0 0 185
  4393.  
  4394. #Show
  4395. # ItemLevel <= 56
  4396. # DropLevel >= 54
  4397. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4398. # Rarity = Normal
  4399. # SetBorderColor 0 0 0
  4400. # SetBackgroundColor 0 0 0 185
  4401.  
  4402. #Show
  4403. # ItemLevel <= 58
  4404. # DropLevel >= 56
  4405. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4406. # Rarity = Normal
  4407. # SetBorderColor 0 0 0
  4408. # SetBackgroundColor 0 0 0 185
  4409.  
  4410. #Show
  4411. # ItemLevel <= 60
  4412. # DropLevel >= 58
  4413. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4414. # Rarity = Normal
  4415. # SetBorderColor 0 0 0
  4416. # SetBackgroundColor 0 0 0 185
  4417.  
  4418. #Show
  4419. # ItemLevel <= 62
  4420. # DropLevel >= 60
  4421. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4422. # Rarity = Normal
  4423. # SetBorderColor 0 0 0
  4424. # SetBackgroundColor 0 0 0 185
  4425.  
  4426. #Show
  4427. # ItemLevel <= 64
  4428. # DropLevel >= 62
  4429. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4430. # Rarity = Normal
  4431. # SetBorderColor 0 0 0
  4432. # SetBackgroundColor 0 0 0 185
  4433.  
  4434. #Show
  4435. # ItemLevel <= 66
  4436. # DropLevel >= 64
  4437. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4438. # Rarity = Normal
  4439. # SetBorderColor 0 0 0
  4440. # SetBackgroundColor 0 0 0 185
  4441.  
  4442. #------------------------------------
  4443. # [2504] Normal items - First 12 levels - exceptions
  4444. #------------------------------------
  4445.  
  4446. Hide #$start, lvl, bulky %H1
  4447. ItemLevel <= 4
  4448. Class "Body Armours"
  4449. Rarity Normal
  4450. SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases
  4451. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4452. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4453.  
  4454. #Show
  4455. # Width <= 1
  4456. # Height <= 4
  4457. # ItemLevel <= 4
  4458. # Rarity Normal
  4459. # SetFontSize 36
  4460. # SetTextColor 200 200 200 210
  4461. # SetBorderColor 50 50 50
  4462.  
  4463. #Show
  4464. # Width <= 2
  4465. # Height <= 2
  4466. # ItemLevel <= 4
  4467. # Rarity Normal
  4468. # SetFontSize 36
  4469. # SetTextColor 200 200 200 210
  4470. # SetBorderColor 50 50 50
  4471.  
  4472. #Show
  4473. # ItemLevel <= 4
  4474. # Rarity Normal
  4475. # SetTextColor 200 200 200 210
  4476. # SetBorderColor 0 0 0
  4477.  
  4478. #------------------------------------
  4479. # [2505] Magic items - general highlight
  4480. #------------------------------------
  4481.  
  4482. # Highlight small magic items until level 24 for Trans-Selling
  4483.  
  4484. #Show
  4485. # Width <= 1
  4486. # Height <= 4
  4487. # ItemLevel <= 24
  4488. # Rarity Magic
  4489. # SetFontSize 36
  4490. # SetBorderColor 50 50 50
  4491.  
  4492. #Show
  4493. # Width <= 2
  4494. # Height <= 2
  4495. # ItemLevel <= 24
  4496. # Rarity Magic
  4497. # SetFontSize 36
  4498. # SetBorderColor 50 50 50
  4499.  
  4500. # Until level 12 - show all blue items, no matter what
  4501.  
  4502. #Show
  4503. # ItemLevel <= 12
  4504. # Rarity Magic
  4505. # SetBorderColor 0 0 0
  4506.  
  4507. # Later on keep them shown, but really small
  4508.  
  4509. #Show
  4510. # Width <= 1
  4511. # Height <= 4
  4512. # Rarity Magic
  4513. # ItemLevel <= 32
  4514. # SetFontSize 28
  4515. # SetBorderColor 50 50 50
  4516. # SetBackgroundColor 0 0 0 185
  4517.  
  4518. #Show
  4519. # Width <= 2
  4520. # Height <= 2
  4521. # Rarity Magic
  4522. # ItemLevel <= 32
  4523. # SetFontSize 28
  4524. # SetBorderColor 50 50 50
  4525. # SetBackgroundColor 0 0 0 185
  4526.  
  4527. #===============================================================================================================
  4528. # [[2600]] HIDE LAYER 5 - Remaining Items
  4529. #===============================================================================================================
  4530.  
  4531. Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
  4532. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets" "Jewel"
  4533. SetFontSize 26
  4534. SetBorderColor 0 0 0 150 # BORDERCOLOR: Cosmetic: Leveling-Trash
  4535. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4536.  
  4537. #===============================================================================================================
  4538. # [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen
  4539. #===============================================================================================================
  4540.  
  4541. Show # SafetyLine!
  4542. SetFontSize 45
  4543. SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE
  4544. SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE
  4545.  
  4546. #===============================================================================================================
  4547. # [[2800]] Special thanks to!
  4548. #===============================================================================================================
  4549. #
  4550. # COMMUNITY:
  4551. # Special thanks to the supporters, stream-viewers and my guild :)
  4552. # Everyone who provided feedback on my thread/github and on reddit.
  4553. #
  4554. # GRINDING GEAR GAMES:
  4555. # Bex - Awesome. Also compiled information for smooth updating during league starts!
  4556. # Jonathan - Thank you for going into the detail on the filter algorithm. Also for the filter algorithm!
  4557. # Chris - The man.
  4558. #
  4559. # FRIENDS:
  4560. # Haggis & Tobnac - I'd need to a document to list all the things they've assisted with. Also members of the "Filterblade" project!
  4561. # C4pture - Good friend, helped out a lot and is nice enough to only annoy me 75% of the time. He has a straaange cat.
  4562. # MrPing - Helped out a ton with testing recently.
  4563. # Victoria - <3
  4564. #
  4565. # SUGGESTIONS / HELP:
  4566. # Antnee - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
  4567. # Ghudda - I took his script as a template. It made learning the syntax even easier.
  4568. # Malchron - consulted me on some complicated topics
  4569. # ZiggyD - tested the filter during the 2.0 beta
  4570. # Helmannn - tested the filter during the Ascendancy Alpha!
  4571. # StarRune - Found several flaws and improvement possibilities. Thanks!
  4572. # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
  4573. #
  4574. # Script by NeverSink
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