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- Program terminated with signal 11, Segmentation fault.
- #0 0x0000000000949141 in intersectRay<VMAP::MapRayCallback> (this=<value optimized out>, pPos=<value optimized out>,
- maxSearchDist=<value optimized out>) at /root/TC/src/shared/vmap/BIH.h:239
- 239 float tf = (intBitsToFloat(tree[node + offsetFront[axis]]) - org[axis]) * invDir[axis];
- #0 0x0000000000949141 in intersectRay<VMAP::MapRayCallback> (this=<value optimized out>, pPos=<value optimized out>,
- maxSearchDist=<value optimized out>) at /root/TC/src/shared/vmap/BIH.h:239
- tn = <value optimized out>
- axis = 2
- offset = 395019672
- offsetFront3 = {4286578688, 4286578688, 4286579048}
- intervalMax = -inf
- offsetFront = {1, 1, 2}
- offsetBack = {4286578688, 2, 1}
- intervalMin = -inf
- org = {x = 16417.0703, y = 17018.6328, z = 73.8727417}
- dir = {x = 0, y = 0, z = -1}
- invDir = {x = inf, y = inf, z = -1}
- offsetBack3 = {363, 4286578688, 4286578688}
- stack = {{node = 363, tnear = -inf, tfar = 5.02604675}, {node = 363, tnear = -inf, tfar = -inf} <repeats 63 times>}
- stackPos = 75
- #1 VMAP::StaticMapTree::getIntersectionTime (this=<value optimized out>, pPos=<value optimized out>,
- maxSearchDist=<value optimized out>) at /root/TC/src/shared/vmap/MapTree.cpp:147
- distance = 10
- #2 VMAP::StaticMapTree::getHeight (this=<value optimized out>, pPos=<value optimized out>,
- maxSearchDist=<value optimized out>) at /root/TC/src/shared/vmap/MapTree.cpp:226
- height = inf
- dir = {x = 0, y = 0, z = -1}
- ray = {m_origin = {x = 5.08671343e-43, y = -inf, z = -inf}, m_direction = {x = 5.08671343e-43, y = -inf, z = -inf},
- m_invDirection = {x = 5.08671343e-43, y = -inf, z = -inf}, classification = 363, ibyj = -inf, jbyi = -inf,
- kbyj = 5.08671343e-43, jbyk = -inf, ibyk = -inf, kbyi = 5.08671343e-43, c_xy = -inf, c_xz = -inf,
- c_yx = 5.08671343e-43, c_yz = -inf, c_zx = -inf, c_zy = 5.08671343e-43}
- #3 0x00000000009338ce in VMAP::VMapManager2::getHeight (this=<value optimized out>, pMapId=<value optimized out>,
- x=<value optimized out>, y=-inf, z=-inf, maxSearchDist=-inf) at /root/TC/src/shared/vmap/VMapManager2.cpp:262
- ---Type <return> to continue, or q <return> to quit---
- pos = {x = 16417.0703, y = 17018.6328, z = 73.8727417}
- height = -inf
- #4 0x0000000000592005 in Map::_getHeight (this=0x7f69b9870000, x=<value optimized out>, y=<value optimized out>,
- z=<value optimized out>, mapHeight=<value optimized out>, maxSearchDist=<value optimized out>)
- at /root/TC/src/game/Map.cpp:1237
- z2 = <value optimized out>
- vmapHeight = <value optimized out>
- vmgr = 0x2
- #5 0x0000000000599c5e in Map::GetHeight (this=0x7f69b9870000, x=<value optimized out>, y=<value optimized out>,
- z=<value optimized out>, pUseVmaps=true, maxSearchDist=<value optimized out>) at /root/TC/src/game/Map.cpp:1284
- vmgr = 0xff80016a
- mapHeight = <value optimized out>
- vmapHeight = <value optimized out>
- #6 0x000000000083611f in FleeingMovementGenerator<Player>::_getPoint (this=0x7f68f67f2b60, owner=<value optimized out>,
- x=@0x7f69d954dbec, y=@0x7f69d954dbe8, z=<value optimized out>) at /root/TC/src/game/FleeingMovementGenerator.cpp:153
- dist = <value optimized out>
- j = 2
- dest_y = 46.2871361
- distance = 6.07053423
- ground = <value optimized out>
- floor = <value optimized out>
- dest_floor = <value optimized out>
- dest_ground = <value optimized out>
- dest_x = <value optimized out>
- dest_z = 69.8727417
- i = 0 '\000'
- temp_y = 48.0339203
- angle = <value optimized out>
- temp_x = 649.594971
- temp_z = 69.8727417
- _map = 0x7f69b9870000
- #7 0x000000000083698c in FleeingMovementGenerator<Player>::_setTargetLocation (this=0x7f68f67f2b60, owner=...)
- at /root/TC/src/game/FleeingMovementGenerator.cpp:46
- x = 647.646912
- y = 44.5403481
- z = 69.7908936
- #8 0x0000000000836c4e in FleeingMovementGenerator<Player>::Update (this=0x7f68f67f2b60, owner=...,
- time_diff=<value optimized out>) at /root/TC/src/game/FleeingMovementGenerator.cpp:265
- No locals.
- #9 0x00000000005c2127 in MotionMaster::UpdateMotion (this=0x7f69c3667078, diff=166)
- at /root/TC/src/game/MotionMaster.cpp:95
- __PRETTY_FUNCTION__ = "void MotionMaster::UpdateMotion(uint32)"
- #10 0x00000000006c0e33 in Player::Update (this=0x7f69c3666b00, p_time=166) at /root/TC/src/game/Player.cpp:1178
- ---Type <return> to continue, or q <return> to quit---
- now = <value optimized out>
- pet = <value optimized out>
- #11 0x00000000005af791 in Map::Update (this=0x7f69cfae0000, t_diff=@0x7f6901303a30) at /root/TC/src/game/Map.cpp:698
- plr = 0x378
- updater = {i_timeDiff = 166}
- grid_object_update = {i_visitor = @0x7f69d954df70}
- world_object_update = {i_visitor = @0x7f69d954df70}
- #12 0x00000000005b1329 in BattleGroundMap::Update (this=0x378, t_diff=@0xff80016a) at /root/TC/src/game/Map.cpp:3087
- No locals.
- #13 0x0000000000883381 in MapInstanced::Update (this=0x7f69b9870000, t=@0x7f6901303a30)
- at /root/TC/src/game/MapInstanced.cpp:66
- i = {<std::tr1::__detail::_Hashtable_iterator_base<std::pair<unsigned int const, Map*>, false>> = {
- _M_cur_node = 0x7f6917e8b778, _M_cur_bucket = 0x7f699567c7a8}, <No data fields>}
- #14 0x00000000005c4db2 in MapUpdateRequest::call (this=0x7f6901303a10) at /root/TC/src/game/MapUpdater.cpp:47
- No locals.
- #15 0x00000000008e32f1 in DelayExecutor::svc (this=0x7f69db15d650) at /root/TC/src/shared/DelayExecutor.cpp:60
- rq = 0x7f6901303a10
- #16 0x00007f69ed881077 in ACE_Task_Base::svc_run (args=<value optimized out>) at ../../ace/Task.cpp:275
- t = 0x7f69db15d650
- svc_status = <value optimized out>
- #17 0x00007f69ed882401 in ACE_Thread_Adapter::invoke (this=0x7f69d9e554e0) at ../../ace/Thread_Adapter.cpp:98
- exit_hook_instance = <value optimized out>
- exit_hook_maybe = {instance_ = 0x0}
- exit_hook_ptr = <value optimized out>
- #18 0x00007f69ecb4973a in start_thread () from /lib/libpthread.so.0
- No symbol table info available.
- #19 0x00007f69ec8bb2fd in clone () from /lib/libc.so.6
- No symbol table info available.
- #20 0x0000000000000000 in ?? ()
- No symbol table info available.
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