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Feb 25th, 2020
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  1. [Startup]
  2. ;ShowFlag.GameplayDebug=0 // no surface water, no heatstroke
  3. ShowFlag.Materials=0 // no tek helmet/rifle/railgun, no owl, invisible water/z
  4. foliage.UseOcclusionType=0 // no bushes, no tree leaves, no paerls, no ab rocks
  5. ;ShowFlag.GlobalIllumination=0 // no underwater; no sfx (yuti buff, reaper stun, flamed dinos, pig heal, drop light
  6. ;ShowFlag.Splines=0 // no fog, sandstorm; no sfx (yuti buff, reaper stun, flamed dinos, pig heal, drop light
  7. ;foliage.CullAll=1 // only terrain + structure / scout only
  8. ShowFloatingDamageText=True // damage numbers
  9. FogDensity=0.0
  10. FrameRateCap=144
  11. FrameRateMinimum=144
  12. MaxES2PixelShaderAdditiveComplexityCount=45
  13. MaxPixelShaderAdditiveComplexityCount=128
  14. MaxSmoothedFrameRate=144
  15. MinDesiredFrameRate=70
  16. MinSmoothedFrameRate=5
  17. NearClipPlane=12.0
  18. ShowFlag.AmbientOcclusion=0
  19. ShowFlag.AntiAliasing=0
  20. ShowFlag.Atmosphere=0
  21. ShowFlag.AtmosphericFog=0
  22. ShowFlag.AudioRadius=0
  23. ShowFlag.Brushes=0 // no harvestable bushes
  24. ShowFlag.BSP=0
  25. ShowFlag.BSPSplit=0
  26. ShowFlag.BSPTriangles=0
  27. ShowFlag.BillboardSprites=0
  28. ShowFlag.BuilderBrush=0
  29. ShowFlag.CameraAspectRatioBars=0
  30. ShowFlag.CameraFrustums=0
  31. ShowFlag.CameraImperfections=0
  32. ShowFlag.CameraInterpolation=0
  33. ShowFlag.CameraSafeFrames=0
  34. ShowFlag.ColorGrading=0
  35. ShowFlag.CompositeEditorPrimitives=0
  36. ShowFlag.Constraints=0
  37. ShowFlag.Cover=0
  38. ShowFlag.Decals=0
  39. ShowFlag.DeferredLighting=0
  40. ShowFlag.DepthOfField=0
  41. ShowFlag.Diffuse=0
  42. ShowFlag.DirectLighting=0
  43. ShowFlag.DirectionalLights=0
  44. ShowFlag.DistanceCulledPrimitives=0
  45. ShowFlag.DistanceFieldAO=0
  46. ShowFlag.DynamicShadows=0
  47. ShowFlag.Editor=0
  48. ShowFlag.EyeAdaptation=0
  49. ;ShowFlag.Fog=0 // no fog, no dedi box numbers
  50. ShowFlag.Game=0
  51. ShowFlag.LOD=0
  52. ShowFlag.Landscape=0
  53. ShowFlag.LargeVertices=0
  54. ShowFlag.LensFlares=0
  55. ShowFlag.LevelColoration=0
  56. ShowFlag.LightComplexity=0
  57. ShowFlag.LightInfluences=0
  58. ShowFlag.LightMapDensity=0
  59. ShowFlag.LightRadius=0
  60. ShowFlag.LightShafts=0
  61. ShowFlag.Lighting=0
  62. ShowFlag.LpvLightingOnly=0
  63. ;ShowFlag.Materials=0 // tek helmet
  64. ShowFlag.MeshEdges=0
  65. ShowFlag.MotionBlur=0
  66. ShowFlag.OnScreenDebug=0
  67. ShowFlag.OverrideDiffuseAndSpecular=0
  68. ShowFlag.Paper2DSprites=0
  69. ShowFlag.Particles=0
  70. ShowFlag.Pivot=0
  71. ShowFlag.PointLights=0
  72. ShowFlag.PostProcessMaterial=0
  73. ShowFlag.PostProcessing=0
  74. ShowFlag.PrecomputedVisibility=0
  75. ShowFlag.PreviewShadowsIndicator=0
  76. ShowFlag.ReflectionEnvironment=0
  77. ShowFlag.ReflectionOverride=0
  78. ShowFlag.Refraction=0
  79. ShowFlag.SelectionOutline=0
  80. ShowFlag.ShaderComplexity=0
  81. ShowFlag.ShadowFrustums=0
  82. ShowFlag.ShadowsFromEditorHiddenActors=0
  83. ShowFlag.SkeletalMeshes=0
  84. ShowFlag.SkyLighting=0
  85. ShowFlag.Snap=0
  86. ShowFlag.Specular=0
  87. ShowFlag.SpotLights=0
  88. ShowFlag.StaticMeshes=0
  89. ShowFlag.StationaryLightOverlap=0
  90. ShowFlag.StereoRendering=0
  91. ShowFlag.SubsurfaceScattering=0
  92. ShowFlag.TemporalAA=0
  93. ShowFlag.Tessellation=0
  94. ShowFlag.TestImage=0
  95. ShowFlag.TextRender=0
  96. ShowFlag.TexturedLightProfiles=0
  97. ShowFlag.Tonemapper=0
  98. ShowFlag.Translucency=0
  99. ShowFlag.VectorFields=0
  100. ShowFlag.VertexColors=0
  101. ShowFlag.Vignette=0
  102. ShowFlag.VisualizeAdaptiveDOF=0
  103. ShowFlag.VisualizeBuffer=0
  104. ShowFlag.VisualizeDOF=0
  105. ShowFlag.VisualizeDistanceFieldAO=0
  106. ShowFlag.VisualizeHDR=0
  107. ShowFlag.VisualizeLPV=0 // no KO black screen
  108. ShowFlag.VisualizeLightCulling=0
  109. ShowFlag.VisualizeMotionBlur=0
  110. ShowFlag.VisualizeOutOfBoundsPixels=0
  111. ShowFlag.VisualizeSSR=0
  112. ShowFlag.VisualizeSenses=0
  113. ShowFlag.VolumeLightingSamples=0
  114. ShowFlag.Wireframe=0
  115. SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=60),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=70))
  116. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  117. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  118. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  119. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  120. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=linear,MipFilter=point)
  121. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  122. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=8,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  123. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  124. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  125. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  126. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  127. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  128. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  129. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  130. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  131. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  132. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  133. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  134. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  135. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  136. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  137. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  138. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  139. bDisablePhysXHardwareSupport=True
  140. bFirstRun=False
  141. bSmoothFrameRate=true
  142. r.AOTrimOldRecordsFraction=0
  143. r.AmbientOcclusionLevels=0
  144. r.Atmosphere=0
  145. r.BloomQuality=0
  146. r.ClearWithExcludeRects=0
  147. r.CompileShadersForDevelopment=0
  148. ;r.CustomDepth=0 // no tek helmet
  149. r.DefaultFeature.AmbientOcclusion=False
  150. r.DefaultFeature.AntiAliasing=0
  151. r.DefaultFeature.AutoExposure=False
  152. r.DefaultFeature.Bloom=False
  153. r.DefaultFeature.LensFlare=False
  154. r.DefaultFeature.MotionBlur=False
  155. r.DepthOfFieldQuality=0
  156. r.DetailMode=0
  157. r.EarlyZPass=0
  158. r.ExposureOffset=0.3
  159. r.HZBOcclusion=0
  160. r.LensFlareQuality=0
  161. r.LightFunctionQuality=0
  162. r.LightShaftQuality=0
  163. r.LightShafts=0
  164. r.MaxAnisotropy=0
  165. r.MotionBlurQuality=0
  166. r.PostProcessAAQuality=0
  167. r.ReflectionEnvironment=0
  168. r.RefractionQuality=0
  169. r.SSAOSmartBlur=0
  170. r.SSR.Quality=0
  171. r.SSS.SampleSet=0
  172. r.SSS.Scale=0
  173. r.SceneColorFringe.Max=0
  174. r.SceneColorFringeQuality=0
  175. r.Shadow.CSM.MaxCascades=1
  176. r.Shadow.CSM.TransitionScale=0
  177. r.Shadow.DistanceScale=0.1
  178. r.Shadow.MaxResolution=2
  179. r.Shadow.MinResolution=2
  180. r.Shadow.RadiusThreshold=0.1
  181. r.ShadowQuality=0
  182. r.TonemapperQuality=0
  183. r.TriangleOrderOptimization=1
  184. r.TrueSkyQuality=0
  185. r.UpsampleQuality=0
  186. r.ViewDistanceScale=0
  187. r.oneframethreadlag=1
  188. t.maxfps=200
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