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- ;-| Button Remapping |-----------------------------------------------------
- ; This section lets you remap the player's buttons (to easily change the
- ; button configuration). The format is:
- ; old_button = new_button
- ; If new_button is left blank, the button cannot be pressed.
- [Remap]
- x = x
- y = y
- z = z
- a = a
- b = b
- c = c
- s = s
- ;-| Default Values |-------------------------------------------------------
- [Defaults]
- ; Default value for the "time" parameter of a Command. Minimum 1.
- command.time = 15
- ; Default value for the "buffer.time" parameter of a Command. Minimum 1,
- ; maximum 30.
- command.buffer.time = 1
- ;-| Super Motions |--------------------------------------------------------
- ;The following two have the same name, but different motion.
- ;Either one will be detected by a "command = TripleKFPalm" trigger.
- ;Time is set to 20 (instead of default of 15) to make the move
- ;easier to do.
- ;
- [Command]
- name = "TripleKFPalm"
- command = ~D, DF, F, D, DF, F, x
- time = 20
- [Command]
- name = "TripleKFPalm" ;Same name as above
- command = ~D, DF, F, D, DF, F, y
- time = 20
- [Command]
- name = "SmashKFUpper"
- command = ~D, DB, B, D, DB, B, x;~F, D, DF, F, D, DF, x
- time = 20
- [Command]
- name = "SmashKFUpper" ;Same name as above
- command = ~D, DB, B, D, DB, B, y;~F, D, DF, F, D, DF, y
- time = 20
- ;-| Special Motions |------------------------------------------------------
- [Command]
- name = "upper_x"
- command = ~F, D, DF, x
- [Command]
- name = "upper_y"
- command = ~F, D, DF, y
- [Command]
- name = "upper_xy"
- command = ~F, D, DF, x+y
- [Command]
- name = "QCF_x"
- command = ~D, DF, F, x
- [Command]
- name = "QCF_y"
- command = ~D, DF, F, y
- [Command]
- name = "QCF_xy"
- command = ~D, DF, F, x+y
- [Command]
- name = "QCB_x"
- command = ~D, DB, B, x
- [Command]
- name = "QCB_b"
- command = ~D, DB, B, x
- [Command]
- name = "QCB_y"
- command = ~D, DB, B, y
- [Command]
- name = "QCB_xy"
- command = ~D, DB, B, x+y
- [Command]
- name = "FF_ab"
- command = F, F, a+b
- [Command]
- name = "F_a"
- command = F, a
- [Command]
- name = "F_b"
- command = F, b
- [Command]
- name = "F_y"
- command = F+y
- ;-| Double Tap |-----------------------------------------------------------
- [Command]
- name = "FF" ;Required (do not remove)
- command = F, F
- time = 10
- [Command]
- name = "BB" ;Required (do not remove)
- command = B, B
- time = 10
- ;-| 2/3 Button Combination |-----------------------------------------------
- [Command]
- name = "recovery";Required (do not remove)
- command = x+y
- time = 1
- ;-| Dir + Button |---------------------------------------------------------
- [Command]
- name = "down_a"
- command = /$D,a
- time = 1
- [Command]
- name = "down_b"
- command = /$D,b
- time = 1
- ;-| Single Button |---------------------------------------------------------
- [Command]
- name = "a"
- command = a
- time = 1
- [Command]
- name = "b"
- command = b
- time = 1
- [Command]
- name = "c"
- command = c
- time = 1
- [Command]
- name = "x"
- command = x
- time = 1
- [Command]
- name = "y"
- command = y
- time = 1
- [Command]
- name = "z"
- command = z
- time = 1
- [Command]
- name = "start"
- command = s
- time = 1
- ;-| Hold Dir |--------------------------------------------------------------
- [Command]
- name = "holdy";Required (do not remove)
- command = ~F+y
- time = 1
- [Command]
- name = "holdfwd";Required (do not remove)
- command = /$F
- time = 1
- [Command]
- name = "holdback";Required (do not remove)
- command = /$B
- time = 1
- [Command]
- name = "holdup" ;Required (do not remove)
- command = /$U
- time = 1
- [Command]
- name = "holddown";Required (do not remove)
- command = /$D
- time = 1
- [Command]
- name = "shoryu1"
- command = ~F, D, DF, a
- time = 15
- ;---|AI Commands|-----------------------------------------------------------
- [Command]
- Name = "AI_00"
- Command = a, a
- Time = 0
- [Command]
- Name = "AI_01"
- Command = a, b
- Time = 0
- [Command]
- Name = "AI_02"
- Command = a, c
- Time = 0
- [Command]
- Name = "AI_03"
- Command = a, x
- Time = 0
- [Command]
- Name = "AI_04"
- Command = a, y
- Time = 0
- [Command]
- Name = "AI_05"
- Command = a, z
- Time = 0
- [Command]
- Name = "AI_06"
- Command = a, s
- Time = 0
- [Command]
- Name = "AI_07"
- Command = b, a
- Time = 0
- [Command]
- Name = "AI_08"
- Command = b, b
- Time = 0
- [Command]
- Name = "AI_09"
- Command = b, c
- Time = 0
- [Command]
- Name = "AI_10"
- Command = b, x
- Time = 0
- [Command]
- Name = "AI_11"
- Command = b, y
- Time = 0
- [Command]
- Name = "AI_12"
- Command = b, z
- Time = 0
- [Command]
- Name = "AI_13"
- Command = b, s
- Time = 0
- [Command]
- Name = "AI_14"
- Command = c, a
- Time = 0
- [Command]
- Name = "AI_15"
- Command = c, b
- Time = 0
- [Command]
- Name = "AI_16"
- Command = c, c
- Time = 0
- [Command]
- Name = "AI_17"
- Command = c, x
- Time = 0
- [Command]
- Name = "AI_18"
- Command = c, y
- Time = 0
- [Command]
- Name = "AI_19"
- Command = c, z
- Time = 0
- [Command]
- Name = "AI_20"
- Command = c, s
- Time = 0
- [Command]
- Name = "AI_21"
- Command = x, a
- Time = 0
- [Command]
- Name = "AI_22"
- Command = x, b
- Time = 0
- [Command]
- Name = "AI_23"
- Command = x, c
- Time = 0
- [Command]
- Name = "AI_24"
- Command = x, x
- Time = 0
- [Command]
- Name = "AI_25"
- Command = x, y
- Time = 0
- [Command]
- Name = "AI_26"
- Command = x, z
- Time = 0
- [Command]
- Name = "AI_27"
- Command = x, s
- Time = 0
- [Command]
- Name = "AI_28"
- Command = y, a
- Time = 0
- [Command]
- Name = "AI_29"
- Command = y, b
- Time = 0
- [Command]
- Name = "AI_30"
- Command = y, c
- Time = 0
- [Command]
- Name = "AI_31"
- Command = y, x
- Time = 0
- [Command]
- Name = "AI_32"
- Command = y, y
- Time = 0
- [Command]
- Name = "AI_33"
- Command = y, z
- Time = 0
- [Command]
- Name = "AI_34"
- Command = y, s
- Time = 0
- [Command]
- Name = "AI_35"
- Command = s, a
- Time = 0
- [Command]
- Name = "AI_36"
- Command = s, b
- Time = 0
- [Command]
- Name = "AI_37"
- Command = s, c
- Time = 0
- [Command]
- Name = "AI_38"
- Command = s, x
- Time = 0
- [Command]
- Name = "AI_39"
- Command = s, y
- Time = 0
- [Command]
- Name = "AI_40"
- Command = s, z
- Time = 0
- [Command]
- Name = "AI_41"
- Command = s, s
- Time = 0
- [Command]
- Name = "AI_42"
- Command = U, U
- Time = 0
- [Command]
- Name = "AI_43"
- Command = U, F
- Time = 0
- [Command]
- Name = "AI_44"
- Command = U, D
- Time = 0
- [Command]
- Name = "AI_45"
- Command = U, B
- Time = 0
- [Command]
- Name = "AI_46"
- Command = F, U
- Time = 0
- [Command]
- Name = "AI_47"
- Command = F, F
- Time = 0
- [Command]
- Name = "AI_48"
- Command = F, D
- Time = 0
- [Command]
- Name = "AI_49"
- Command = F, B
- Time = 0
- [Command]
- Name = "AI_50"
- Command = a, a, a
- Time = 0
- [Command]
- Name = "AI_51"
- Command = a, b, a
- Time = 0
- [Command]
- Name = "AI_52"
- Command = a, c, a
- Time = 0
- [Command]
- Name = "AI_53"
- Command = a, x, a
- Time = 0
- [Command]
- Name = "AI_54"
- Command = a, y, a
- Time = 0
- [Command]
- Name = "AI_55"
- Command = a, z, a
- Time = 0
- [Command]
- Name = "AI_56"
- Command = a, s, a
- Time = 0
- [Command]
- Name = "AI_57"
- Command = b, a, a
- Time = 0
- [Command]
- Name = "AI_58"
- Command = b, b, a
- Time = 0
- [Command]
- Name = "AI_59"
- Command = b, c, a
- Time = 0
- [Command]
- Name = "AI_60"
- Command = b, x, a
- Time = 0
- [Command]
- Name = "AI_61"
- Command = b, y, a
- Time = 0
- [Command]
- Name = "AI_62"
- Command = b, z, a
- Time = 0
- [Command]
- Name = "AI_63"
- Command = b, s, a
- Time = 0
- [Command]
- Name = "AI_64"
- Command = c, a, a
- Time = 0
- [Command]
- Name = "AI_65"
- Command = c, b, a
- Time = 0
- [Command]
- Name = "AI_66"
- Command = c, c, a
- Time = 0
- [Command]
- Name = "AI_67"
- Command = c, x, a
- Time = 0
- [Command]
- Name = "AI_68"
- Command = c, y, a
- Time = 0
- [Command]
- Name = "AI_69"
- Command = c, z, a
- Time = 0
- [Command]
- Name = "AI_70"
- Command = c, s, a
- Time = 0
- [Command]
- Name = "AI_71"
- Command = x, a, a
- Time = 0
- [Command]
- Name = "AI_72"
- Command = x, b, a
- Time = 0
- [Command]
- Name = "AI_73"
- Command = x, c, a
- Time = 0
- [Command]
- Name = "AI_74"
- Command = x, x, a
- Time = 0
- [Command]
- Name = "AI_75"
- Command = x, y, a
- Time = 0
- [Command]
- Name = "AI_76"
- Command = x, z, a
- Time = 0
- [Command]
- Name = "AI_77"
- Command = x, s, a
- Time = 0
- [Command]
- Name = "AI_78"
- Command = y, a, a
- Time = 0
- [Command]
- Name = "AI_79"
- Command = y, b, a
- Time = 0
- [Command]
- Name = "AI_80"
- Command = y, c, a
- Time = 0
- [Command]
- Name = "AI_81"
- Command = y, x, a
- Time = 0
- [Command]
- Name = "AI_82"
- Command = y, y, a
- Time = 0
- [Command]
- Name = "AI_83"
- Command = y, z, a
- Time = 0
- [Command]
- Name = "AI_84"
- Command = y, s, a
- Time = 0
- [Command]
- Name = "AI_85"
- Command = s, a, a
- Time = 0
- [Command]
- Name = "AI_86"
- Command = s, b, a
- Time = 0
- [Command]
- Name = "AI_87"
- Command = s, c, a
- Time = 0
- [Command]
- Name = "AI_88"
- Command = s, x, a
- Time = 0
- [Command]
- Name = "AI_89"
- Command = s, y, a
- Time = 0
- [Statedef -1]
- [State -1]
- type = ChangeState
- value = 25555
- trigger1 = statetype != A
- trigger1 = var(9) && var(15)
- trigger1 = life <= 360
- trigger1 = ctrl
- [State -1, Crouching Light Punch]
- type = ChangeState
- value = 3005
- triggerall = command = "shoryu1"
- triggerall = var(59) <= 0
- trigger1 = statetype != A
- trigger1 = ctrl
- trigger2 = (stateno = [3000,3004]) && movecontact
- trigger3 = (stateno = [200,210]) && movecontact
- trigger4 = (stateno = [400,620]) && movecontact
- trigger5 = (stateno = 3006) && movecontact
- [State -1]
- type = ChangeState
- value = 4300
- triggerall = var(49) <= 0
- triggerall = command = "start"
- triggerall = command = "holddown"
- triggerall = power>=2000
- trigger1 = statetype != A
- trigger1 = ctrl
- [State -1]
- type = ChangeState
- value = 3010
- triggerall = command = "x"
- triggerall = power>=1000
- triggerall = var(59) <= 0
- trigger1 = stateno = [150,155]
- trigger1 = statetype != A
- [State -1, Run Back]
- type = ChangeState
- value = 14100
- triggerall = power >= ifelse(life<=lifemax*0.5,2000,3000)
- triggerall = command = "start"
- triggerall = var(59) <= 0
- trigger1 = ctrl
- trigger1 = statetype != A
- [State -1, Kung Fu Throw]
- type = ChangeState
- value = 206
- triggerall = command = "b"
- triggerall = statetype != A
- triggerall = ctrl
- triggerall = stateno = 100
- triggerall = var(59) <= 0
- trigger1 = command = "holdfwd"
- [State -1, Kung Fu Throw]
- type = ChangeState
- value = 800
- triggerall = command = "b"
- triggerall = statetype != A
- triggerall = ctrl
- triggerall = stateno != 100
- triggerall = var(59) <= 0
- trigger1 = command = "holdfwd"
- [State -1, Kung Fu Throw]
- type = ChangeState
- value = 830
- triggerall = command = "b"
- triggerall = statetype != A
- triggerall = ctrl
- triggerall = var(59) <= 0
- trigger1 = command = "holdback"
- [State -1, Run Back]
- type = ChangeState
- value = 4200
- triggerall = power>=1000
- triggerall = command = "z"
- triggerall = command = "holdfwd"
- triggerall = var(59) <= 0
- trigger1 = ctrl
- trigger1 = statetype != A
- [State -1, Run Back]
- type = ChangeState
- value = 4100
- triggerall = power>=1000
- triggerall = command = "z"
- triggerall = command = "holddown"
- triggerall = var(59) <= 0
- trigger1 = ctrl
- trigger1 = statetype != A
- [State -1, Run Back]
- type = ChangeState
- value = 4000
- triggerall = command = "z"
- triggerall = power>=1000
- triggerall = var(59) <= 0
- trigger1 = ctrl
- trigger1 = statetype != A
- [State -1, Run Back]
- type = ChangeState
- value = 215
- triggerall = command = "y"
- triggerall = var(59) <= 0
- trigger1 = (stateno = 100)
- trigger2 = (stateno = 105)
- [State -1, Crouching Light Punch]
- type = ChangeState
- value = 410
- triggerall = command = "b"
- triggerall = command = "holddown"
- triggerall = var(59) <= 0
- trigger1 = statetype = C
- trigger1 = ctrl
- [State -1, Crouching Light Punch]
- type = ChangeState
- value = 400
- triggerall = command = "a"
- triggerall = command = "holddown"
- triggerall = var(59) <= 0
- trigger1 = statetype = C
- trigger1 = ctrl
- [State -1]
- type = ChangeState
- value = 300
- triggerall = command = "c"
- triggerall = var(59) <= 0
- trigger1 = statetype != A
- trigger1 = ctrl
- [State -1]
- type = ChangeState
- value = 240
- triggerall = command = "x"
- triggerall = command = "holdback"
- triggerall = var(59) <= 0
- trigger1 = statetype != A
- trigger1 = ctrl
- trigger2 = (stateno = 210) && time > 40
- trigger3 = (stateno = 215) && time > 40
- trigger4 = (stateno = 220) && time > 40
- [State -1]
- type = ChangeState
- value = 230
- triggerall = command = "x"
- triggerall = command = "holddown"
- triggerall = var(59) <= 0
- trigger1 = statetype != A
- trigger1 = ctrl
- trigger2 = (stateno = 210) && time > 40
- trigger3 = (stateno = 215) && time > 40
- trigger4 = (stateno = 220) && time > 40
- trigger5 = (stateno = 225) && time > 40
- [State -1, Crouching Light Punch]
- type = ChangeState
- value = 3003
- triggerall = command = "x"
- triggerall = command = "holdup"
- triggerall = var(59) <= 0
- trigger1 = (stateno = 3000) && movecontact
- [State -1, Crouching Light Punch]
- type = ChangeState
- value = 3004
- triggerall = command = "x"
- triggerall = command = "holddown"
- triggerall = var(59) <= 0
- trigger1 = (stateno = 3000) && movecontact
- [State -1, Crouching Light Punch]
- type = ChangeState
- value = 3006
- triggerall = command = "x"
- triggerall = var(59) <= 0
- trigger1 = (stateno = [3001,3002]) && movecontact
- trigger2 = time >= 30
- trigger2 = (stateno = 3000) && movecontact
- [State -1, Crouching Light Punch]
- type = ChangeState
- value = 3000
- triggerall = command = "x"
- triggerall = var(59) <= 0
- trigger1 = statetype != A
- trigger1 = ctrl
- trigger2 = (stateno = 300) && time >= 15
- trigger3 = (stateno = 100)
- trigger4 = (stateno = 205) && time >= 19
- [State -1]
- type = ChangeState
- value = 225
- triggerall = command = "y"
- triggerall = command = "holdback"
- triggerall = var(59) <= 0
- trigger1 = statetype != A
- trigger1 = ctrl
- trigger2 = (stateno = 210) && time > 40
- trigger3 = (stateno = 215) && time > 40
- trigger4 = (stateno = 220) && time > 40
- [State -1]
- type = ChangeState
- value = 220
- triggerall = command = "y"
- triggerall = command = "holddown"
- triggerall = var(59) <= 0
- trigger1 = statetype != A
- trigger1 = ctrl
- trigger2 = (stateno = 210) && time > 40
- trigger3 = (stateno = 215) && time > 40
- trigger4 = (stateno = 225) && time > 40
- [State -1, Run Back]
- type = ChangeState
- value = 215
- triggerall = command = "y"
- triggerall = command = "holdfwd"
- triggerall = var(59) <= 0
- trigger1 = statetype != A
- trigger1 = ctrl
- trigger2 = (stateno = 210) && time > 40
- trigger3 = (stateno = 220) && time > 40
- trigger4 = (stateno = 225) && time > 40
- ;Run Fwd
- ;ダッシュ
- [State -1, Run Fwd]
- type = ChangeState
- value = 100
- triggerall = var(59) <= 0
- trigger1 = command = "FF"
- trigger1 = statetype = S
- trigger1 = ctrl
- ;---------------------------------------------------------------------------
- ;Run Back
- ;後退ダッシュ
- [State -1, Run Back]
- type = ChangeState
- value = 105
- triggerall = var(59) <= 0
- trigger1 = command = "BB"
- trigger1 = statetype = S
- trigger1 = ctrl
- [State -1, Stand Strong Punch]
- type = ChangeState
- value = 200
- triggerall = command = "a"
- triggerall = command != "holddown"
- triggerall = var(59) <= 0
- trigger1 = statetype = S
- trigger1 = ctrl
- trigger2 = stateno = 200
- trigger2 = time > 10
- [State -1, Stand Strong Punch]
- type = ChangeState
- value = 205
- triggerall = command = "b"
- triggerall = command != "holddown"
- triggerall = var(59) <= 0
- trigger1 = statetype = S
- trigger1 = ctrl
- trigger2 = stateno = 200
- trigger2 = time >= 10
- [State -1, Run Back]
- type = ChangeState
- value = 210
- triggerall = var(59) <= 0
- trigger1 = command = "y"
- trigger1 = statetype != A
- trigger1 = ctrl
- [State -1, Crouching Light Punch]
- type = ChangeState
- value = 605
- triggerall = command = "y"
- triggerall = command = "holddown"
- triggerall = var(59) <= 0
- trigger1 = statetype = A
- trigger1 = ctrl
- [State -1, Crouching Light Punch]
- type = ChangeState
- value = 600
- triggerall = command = "y"
- triggerall = var(59) <= 0
- trigger1 = statetype = A
- trigger1 = ctrl
- [State -1, Crouching Light Punch]
- type = ChangeState
- value = 3100
- triggerall = command = "x"
- triggerall = var(59) <= 0
- trigger1 = statetype = A
- trigger1 = ctrl
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