Zeether

Scopedog CMD

Jul 6th, 2016
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  1. ;-| Button Remapping |-----------------------------------------------------
  2. ; This section lets you remap the player's buttons (to easily change the
  3. ; button configuration). The format is:
  4. ; old_button = new_button
  5. ; If new_button is left blank, the button cannot be pressed.
  6. [Remap]
  7. x = x
  8. y = y
  9. z = z
  10. a = a
  11. b = b
  12. c = c
  13. s = s
  14.  
  15. ;-| Default Values |-------------------------------------------------------
  16. [Defaults]
  17. ; Default value for the "time" parameter of a Command. Minimum 1.
  18. command.time = 15
  19.  
  20. ; Default value for the "buffer.time" parameter of a Command. Minimum 1,
  21. ; maximum 30.
  22. command.buffer.time = 1
  23.  
  24.  
  25. ;-| Super Motions |--------------------------------------------------------
  26. ;The following two have the same name, but different motion.
  27. ;Either one will be detected by a "command = TripleKFPalm" trigger.
  28. ;Time is set to 20 (instead of default of 15) to make the move
  29. ;easier to do.
  30. ;
  31. [Command]
  32. name = "TripleKFPalm"
  33. command = ~D, DF, F, D, DF, F, x
  34. time = 20
  35.  
  36. [Command]
  37. name = "TripleKFPalm" ;Same name as above
  38. command = ~D, DF, F, D, DF, F, y
  39. time = 20
  40.  
  41. [Command]
  42. name = "SmashKFUpper"
  43. command = ~D, DB, B, D, DB, B, x;~F, D, DF, F, D, DF, x
  44. time = 20
  45.  
  46. [Command]
  47. name = "SmashKFUpper" ;Same name as above
  48. command = ~D, DB, B, D, DB, B, y;~F, D, DF, F, D, DF, y
  49. time = 20
  50.  
  51. ;-| Special Motions |------------------------------------------------------
  52. [Command]
  53. name = "upper_x"
  54. command = ~F, D, DF, x
  55.  
  56. [Command]
  57. name = "upper_y"
  58. command = ~F, D, DF, y
  59.  
  60. [Command]
  61. name = "upper_xy"
  62. command = ~F, D, DF, x+y
  63.  
  64. [Command]
  65. name = "QCF_x"
  66. command = ~D, DF, F, x
  67.  
  68. [Command]
  69. name = "QCF_y"
  70. command = ~D, DF, F, y
  71.  
  72. [Command]
  73. name = "QCF_xy"
  74. command = ~D, DF, F, x+y
  75.  
  76. [Command]
  77. name = "QCB_x"
  78. command = ~D, DB, B, x
  79.  
  80. [Command]
  81. name = "QCB_b"
  82. command = ~D, DB, B, x
  83.  
  84. [Command]
  85. name = "QCB_y"
  86. command = ~D, DB, B, y
  87.  
  88. [Command]
  89. name = "QCB_xy"
  90. command = ~D, DB, B, x+y
  91.  
  92. [Command]
  93. name = "FF_ab"
  94. command = F, F, a+b
  95.  
  96. [Command]
  97. name = "F_a"
  98. command = F, a
  99.  
  100. [Command]
  101. name = "F_b"
  102. command = F, b
  103.  
  104. [Command]
  105. name = "F_y"
  106. command = F+y
  107.  
  108. ;-| Double Tap |-----------------------------------------------------------
  109. [Command]
  110. name = "FF" ;Required (do not remove)
  111. command = F, F
  112. time = 10
  113.  
  114. [Command]
  115. name = "BB" ;Required (do not remove)
  116. command = B, B
  117. time = 10
  118.  
  119. ;-| 2/3 Button Combination |-----------------------------------------------
  120. [Command]
  121. name = "recovery";Required (do not remove)
  122. command = x+y
  123. time = 1
  124.  
  125. ;-| Dir + Button |---------------------------------------------------------
  126. [Command]
  127. name = "down_a"
  128. command = /$D,a
  129. time = 1
  130.  
  131. [Command]
  132. name = "down_b"
  133. command = /$D,b
  134. time = 1
  135.  
  136. ;-| Single Button |---------------------------------------------------------
  137. [Command]
  138. name = "a"
  139. command = a
  140. time = 1
  141.  
  142. [Command]
  143. name = "b"
  144. command = b
  145. time = 1
  146.  
  147. [Command]
  148. name = "c"
  149. command = c
  150. time = 1
  151.  
  152. [Command]
  153. name = "x"
  154. command = x
  155. time = 1
  156.  
  157. [Command]
  158. name = "y"
  159. command = y
  160. time = 1
  161.  
  162. [Command]
  163. name = "z"
  164. command = z
  165. time = 1
  166.  
  167. [Command]
  168. name = "start"
  169. command = s
  170. time = 1
  171.  
  172. ;-| Hold Dir |--------------------------------------------------------------
  173. [Command]
  174. name = "holdy";Required (do not remove)
  175. command = ~F+y
  176. time = 1
  177. [Command]
  178. name = "holdfwd";Required (do not remove)
  179. command = /$F
  180. time = 1
  181.  
  182. [Command]
  183. name = "holdback";Required (do not remove)
  184. command = /$B
  185. time = 1
  186.  
  187. [Command]
  188. name = "holdup" ;Required (do not remove)
  189. command = /$U
  190. time = 1
  191.  
  192. [Command]
  193. name = "holddown";Required (do not remove)
  194. command = /$D
  195. time = 1
  196. [Command]
  197. name = "shoryu1"
  198. command = ~F, D, DF, a
  199. time = 15
  200.  
  201. ;---|AI Commands|-----------------------------------------------------------
  202. [Command]
  203. Name = "AI_00"
  204. Command = a, a
  205. Time = 0
  206. [Command]
  207. Name = "AI_01"
  208. Command = a, b
  209. Time = 0
  210. [Command]
  211. Name = "AI_02"
  212. Command = a, c
  213. Time = 0
  214. [Command]
  215. Name = "AI_03"
  216. Command = a, x
  217. Time = 0
  218. [Command]
  219. Name = "AI_04"
  220. Command = a, y
  221. Time = 0
  222. [Command]
  223. Name = "AI_05"
  224. Command = a, z
  225. Time = 0
  226. [Command]
  227. Name = "AI_06"
  228. Command = a, s
  229. Time = 0
  230. [Command]
  231. Name = "AI_07"
  232. Command = b, a
  233. Time = 0
  234. [Command]
  235. Name = "AI_08"
  236. Command = b, b
  237. Time = 0
  238. [Command]
  239. Name = "AI_09"
  240. Command = b, c
  241. Time = 0
  242. [Command]
  243. Name = "AI_10"
  244. Command = b, x
  245. Time = 0
  246. [Command]
  247. Name = "AI_11"
  248. Command = b, y
  249. Time = 0
  250. [Command]
  251. Name = "AI_12"
  252. Command = b, z
  253. Time = 0
  254. [Command]
  255. Name = "AI_13"
  256. Command = b, s
  257. Time = 0
  258. [Command]
  259. Name = "AI_14"
  260. Command = c, a
  261. Time = 0
  262. [Command]
  263. Name = "AI_15"
  264. Command = c, b
  265. Time = 0
  266. [Command]
  267. Name = "AI_16"
  268. Command = c, c
  269. Time = 0
  270. [Command]
  271. Name = "AI_17"
  272. Command = c, x
  273. Time = 0
  274. [Command]
  275. Name = "AI_18"
  276. Command = c, y
  277. Time = 0
  278. [Command]
  279. Name = "AI_19"
  280. Command = c, z
  281. Time = 0
  282. [Command]
  283. Name = "AI_20"
  284. Command = c, s
  285. Time = 0
  286. [Command]
  287. Name = "AI_21"
  288. Command = x, a
  289. Time = 0
  290. [Command]
  291. Name = "AI_22"
  292. Command = x, b
  293. Time = 0
  294. [Command]
  295. Name = "AI_23"
  296. Command = x, c
  297. Time = 0
  298. [Command]
  299. Name = "AI_24"
  300. Command = x, x
  301. Time = 0
  302. [Command]
  303. Name = "AI_25"
  304. Command = x, y
  305. Time = 0
  306. [Command]
  307. Name = "AI_26"
  308. Command = x, z
  309. Time = 0
  310. [Command]
  311. Name = "AI_27"
  312. Command = x, s
  313. Time = 0
  314. [Command]
  315. Name = "AI_28"
  316. Command = y, a
  317. Time = 0
  318. [Command]
  319. Name = "AI_29"
  320. Command = y, b
  321. Time = 0
  322. [Command]
  323. Name = "AI_30"
  324. Command = y, c
  325. Time = 0
  326. [Command]
  327. Name = "AI_31"
  328. Command = y, x
  329. Time = 0
  330. [Command]
  331. Name = "AI_32"
  332. Command = y, y
  333. Time = 0
  334. [Command]
  335. Name = "AI_33"
  336. Command = y, z
  337. Time = 0
  338. [Command]
  339. Name = "AI_34"
  340. Command = y, s
  341. Time = 0
  342. [Command]
  343. Name = "AI_35"
  344. Command = s, a
  345. Time = 0
  346. [Command]
  347. Name = "AI_36"
  348. Command = s, b
  349. Time = 0
  350. [Command]
  351. Name = "AI_37"
  352. Command = s, c
  353. Time = 0
  354. [Command]
  355. Name = "AI_38"
  356. Command = s, x
  357. Time = 0
  358. [Command]
  359. Name = "AI_39"
  360. Command = s, y
  361. Time = 0
  362. [Command]
  363. Name = "AI_40"
  364. Command = s, z
  365. Time = 0
  366. [Command]
  367. Name = "AI_41"
  368. Command = s, s
  369. Time = 0
  370. [Command]
  371. Name = "AI_42"
  372. Command = U, U
  373. Time = 0
  374. [Command]
  375. Name = "AI_43"
  376. Command = U, F
  377. Time = 0
  378. [Command]
  379. Name = "AI_44"
  380. Command = U, D
  381. Time = 0
  382. [Command]
  383. Name = "AI_45"
  384. Command = U, B
  385. Time = 0
  386. [Command]
  387. Name = "AI_46"
  388. Command = F, U
  389. Time = 0
  390. [Command]
  391. Name = "AI_47"
  392. Command = F, F
  393. Time = 0
  394. [Command]
  395. Name = "AI_48"
  396. Command = F, D
  397. Time = 0
  398. [Command]
  399. Name = "AI_49"
  400. Command = F, B
  401. Time = 0
  402. [Command]
  403. Name = "AI_50"
  404. Command = a, a, a
  405. Time = 0
  406. [Command]
  407. Name = "AI_51"
  408. Command = a, b, a
  409. Time = 0
  410. [Command]
  411. Name = "AI_52"
  412. Command = a, c, a
  413. Time = 0
  414. [Command]
  415. Name = "AI_53"
  416. Command = a, x, a
  417. Time = 0
  418. [Command]
  419. Name = "AI_54"
  420. Command = a, y, a
  421. Time = 0
  422. [Command]
  423. Name = "AI_55"
  424. Command = a, z, a
  425. Time = 0
  426. [Command]
  427. Name = "AI_56"
  428. Command = a, s, a
  429. Time = 0
  430. [Command]
  431. Name = "AI_57"
  432. Command = b, a, a
  433. Time = 0
  434. [Command]
  435. Name = "AI_58"
  436. Command = b, b, a
  437. Time = 0
  438. [Command]
  439. Name = "AI_59"
  440. Command = b, c, a
  441. Time = 0
  442. [Command]
  443. Name = "AI_60"
  444. Command = b, x, a
  445. Time = 0
  446. [Command]
  447. Name = "AI_61"
  448. Command = b, y, a
  449. Time = 0
  450. [Command]
  451. Name = "AI_62"
  452. Command = b, z, a
  453. Time = 0
  454. [Command]
  455. Name = "AI_63"
  456. Command = b, s, a
  457. Time = 0
  458. [Command]
  459. Name = "AI_64"
  460. Command = c, a, a
  461. Time = 0
  462. [Command]
  463. Name = "AI_65"
  464. Command = c, b, a
  465. Time = 0
  466. [Command]
  467. Name = "AI_66"
  468. Command = c, c, a
  469. Time = 0
  470. [Command]
  471. Name = "AI_67"
  472. Command = c, x, a
  473. Time = 0
  474. [Command]
  475. Name = "AI_68"
  476. Command = c, y, a
  477. Time = 0
  478. [Command]
  479. Name = "AI_69"
  480. Command = c, z, a
  481. Time = 0
  482. [Command]
  483. Name = "AI_70"
  484. Command = c, s, a
  485. Time = 0
  486. [Command]
  487. Name = "AI_71"
  488. Command = x, a, a
  489. Time = 0
  490. [Command]
  491. Name = "AI_72"
  492. Command = x, b, a
  493. Time = 0
  494. [Command]
  495. Name = "AI_73"
  496. Command = x, c, a
  497. Time = 0
  498. [Command]
  499. Name = "AI_74"
  500. Command = x, x, a
  501. Time = 0
  502. [Command]
  503. Name = "AI_75"
  504. Command = x, y, a
  505. Time = 0
  506. [Command]
  507. Name = "AI_76"
  508. Command = x, z, a
  509. Time = 0
  510. [Command]
  511. Name = "AI_77"
  512. Command = x, s, a
  513. Time = 0
  514. [Command]
  515. Name = "AI_78"
  516. Command = y, a, a
  517. Time = 0
  518. [Command]
  519. Name = "AI_79"
  520. Command = y, b, a
  521. Time = 0
  522. [Command]
  523. Name = "AI_80"
  524. Command = y, c, a
  525. Time = 0
  526. [Command]
  527. Name = "AI_81"
  528. Command = y, x, a
  529. Time = 0
  530. [Command]
  531. Name = "AI_82"
  532. Command = y, y, a
  533. Time = 0
  534. [Command]
  535. Name = "AI_83"
  536. Command = y, z, a
  537. Time = 0
  538. [Command]
  539. Name = "AI_84"
  540. Command = y, s, a
  541. Time = 0
  542. [Command]
  543. Name = "AI_85"
  544. Command = s, a, a
  545. Time = 0
  546. [Command]
  547. Name = "AI_86"
  548. Command = s, b, a
  549. Time = 0
  550. [Command]
  551. Name = "AI_87"
  552. Command = s, c, a
  553. Time = 0
  554. [Command]
  555. Name = "AI_88"
  556. Command = s, x, a
  557. Time = 0
  558. [Command]
  559. Name = "AI_89"
  560. Command = s, y, a
  561. Time = 0
  562. [Statedef -1]
  563. [State -1]
  564. type = ChangeState
  565. value = 25555
  566. trigger1 = statetype != A
  567. trigger1 = var(9) && var(15)
  568. trigger1 = life <= 360
  569. trigger1 = ctrl
  570. [State -1, Crouching Light Punch]
  571. type = ChangeState
  572. value = 3005
  573. triggerall = command = "shoryu1"
  574. triggerall = var(59) <= 0
  575. trigger1 = statetype != A
  576. trigger1 = ctrl
  577. trigger2 = (stateno = [3000,3004]) && movecontact
  578. trigger3 = (stateno = [200,210]) && movecontact
  579. trigger4 = (stateno = [400,620]) && movecontact
  580. trigger5 = (stateno = 3006) && movecontact
  581. [State -1]
  582. type = ChangeState
  583. value = 4300
  584. triggerall = var(49) <= 0
  585. triggerall = command = "start"
  586. triggerall = command = "holddown"
  587. triggerall = power>=2000
  588. trigger1 = statetype != A
  589. trigger1 = ctrl
  590. [State -1]
  591. type = ChangeState
  592. value = 3010
  593. triggerall = command = "x"
  594. triggerall = power>=1000
  595. triggerall = var(59) <= 0
  596. trigger1 = stateno = [150,155]
  597. trigger1 = statetype != A
  598. [State -1, Run Back]
  599. type = ChangeState
  600. value = 14100
  601. triggerall = power >= ifelse(life<=lifemax*0.5,2000,3000)
  602. triggerall = command = "start"
  603. triggerall = var(59) <= 0
  604. trigger1 = ctrl
  605. trigger1 = statetype != A
  606. [State -1, Kung Fu Throw]
  607. type = ChangeState
  608. value = 206
  609. triggerall = command = "b"
  610. triggerall = statetype != A
  611. triggerall = ctrl
  612. triggerall = stateno = 100
  613. triggerall = var(59) <= 0
  614. trigger1 = command = "holdfwd"
  615. [State -1, Kung Fu Throw]
  616. type = ChangeState
  617. value = 800
  618. triggerall = command = "b"
  619. triggerall = statetype != A
  620. triggerall = ctrl
  621. triggerall = stateno != 100
  622. triggerall = var(59) <= 0
  623. trigger1 = command = "holdfwd"
  624. [State -1, Kung Fu Throw]
  625. type = ChangeState
  626. value = 830
  627. triggerall = command = "b"
  628. triggerall = statetype != A
  629. triggerall = ctrl
  630. triggerall = var(59) <= 0
  631. trigger1 = command = "holdback"
  632. [State -1, Run Back]
  633. type = ChangeState
  634. value = 4200
  635. triggerall = power>=1000
  636. triggerall = command = "z"
  637. triggerall = command = "holdfwd"
  638. triggerall = var(59) <= 0
  639. trigger1 = ctrl
  640. trigger1 = statetype != A
  641. [State -1, Run Back]
  642. type = ChangeState
  643. value = 4100
  644. triggerall = power>=1000
  645. triggerall = command = "z"
  646. triggerall = command = "holddown"
  647. triggerall = var(59) <= 0
  648. trigger1 = ctrl
  649. trigger1 = statetype != A
  650. [State -1, Run Back]
  651. type = ChangeState
  652. value = 4000
  653. triggerall = command = "z"
  654. triggerall = power>=1000
  655. triggerall = var(59) <= 0
  656. trigger1 = ctrl
  657. trigger1 = statetype != A
  658.  
  659. [State -1, Run Back]
  660. type = ChangeState
  661. value = 215
  662. triggerall = command = "y"
  663. triggerall = var(59) <= 0
  664. trigger1 = (stateno = 100)
  665. trigger2 = (stateno = 105)
  666.  
  667. [State -1, Crouching Light Punch]
  668. type = ChangeState
  669. value = 410
  670. triggerall = command = "b"
  671. triggerall = command = "holddown"
  672. triggerall = var(59) <= 0
  673. trigger1 = statetype = C
  674. trigger1 = ctrl
  675. [State -1, Crouching Light Punch]
  676. type = ChangeState
  677. value = 400
  678. triggerall = command = "a"
  679. triggerall = command = "holddown"
  680. triggerall = var(59) <= 0
  681. trigger1 = statetype = C
  682. trigger1 = ctrl
  683.  
  684. [State -1]
  685. type = ChangeState
  686. value = 300
  687. triggerall = command = "c"
  688. triggerall = var(59) <= 0
  689. trigger1 = statetype != A
  690. trigger1 = ctrl
  691. [State -1]
  692. type = ChangeState
  693. value = 240
  694. triggerall = command = "x"
  695. triggerall = command = "holdback"
  696. triggerall = var(59) <= 0
  697. trigger1 = statetype != A
  698. trigger1 = ctrl
  699. trigger2 = (stateno = 210) && time > 40
  700. trigger3 = (stateno = 215) && time > 40
  701. trigger4 = (stateno = 220) && time > 40
  702. [State -1]
  703. type = ChangeState
  704. value = 230
  705. triggerall = command = "x"
  706. triggerall = command = "holddown"
  707. triggerall = var(59) <= 0
  708. trigger1 = statetype != A
  709. trigger1 = ctrl
  710. trigger2 = (stateno = 210) && time > 40
  711. trigger3 = (stateno = 215) && time > 40
  712. trigger4 = (stateno = 220) && time > 40
  713. trigger5 = (stateno = 225) && time > 40
  714. [State -1, Crouching Light Punch]
  715. type = ChangeState
  716. value = 3003
  717. triggerall = command = "x"
  718. triggerall = command = "holdup"
  719. triggerall = var(59) <= 0
  720. trigger1 = (stateno = 3000) && movecontact
  721. [State -1, Crouching Light Punch]
  722. type = ChangeState
  723. value = 3004
  724. triggerall = command = "x"
  725. triggerall = command = "holddown"
  726. triggerall = var(59) <= 0
  727. trigger1 = (stateno = 3000) && movecontact
  728. [State -1, Crouching Light Punch]
  729. type = ChangeState
  730. value = 3006
  731. triggerall = command = "x"
  732. triggerall = var(59) <= 0
  733. trigger1 = (stateno = [3001,3002]) && movecontact
  734. trigger2 = time >= 30
  735. trigger2 = (stateno = 3000) && movecontact
  736. [State -1, Crouching Light Punch]
  737. type = ChangeState
  738. value = 3000
  739. triggerall = command = "x"
  740. triggerall = var(59) <= 0
  741. trigger1 = statetype != A
  742. trigger1 = ctrl
  743. trigger2 = (stateno = 300) && time >= 15
  744. trigger3 = (stateno = 100)
  745. trigger4 = (stateno = 205) && time >= 19
  746.  
  747. [State -1]
  748. type = ChangeState
  749. value = 225
  750. triggerall = command = "y"
  751. triggerall = command = "holdback"
  752. triggerall = var(59) <= 0
  753. trigger1 = statetype != A
  754. trigger1 = ctrl
  755. trigger2 = (stateno = 210) && time > 40
  756. trigger3 = (stateno = 215) && time > 40
  757. trigger4 = (stateno = 220) && time > 40
  758.  
  759. [State -1]
  760. type = ChangeState
  761. value = 220
  762. triggerall = command = "y"
  763. triggerall = command = "holddown"
  764. triggerall = var(59) <= 0
  765. trigger1 = statetype != A
  766. trigger1 = ctrl
  767. trigger2 = (stateno = 210) && time > 40
  768. trigger3 = (stateno = 215) && time > 40
  769. trigger4 = (stateno = 225) && time > 40
  770.  
  771. [State -1, Run Back]
  772. type = ChangeState
  773. value = 215
  774. triggerall = command = "y"
  775. triggerall = command = "holdfwd"
  776. triggerall = var(59) <= 0
  777. trigger1 = statetype != A
  778. trigger1 = ctrl
  779. trigger2 = (stateno = 210) && time > 40
  780. trigger3 = (stateno = 220) && time > 40
  781. trigger4 = (stateno = 225) && time > 40
  782. ;Run Fwd
  783. ;ダッシュ
  784. [State -1, Run Fwd]
  785. type = ChangeState
  786. value = 100
  787. triggerall = var(59) <= 0
  788. trigger1 = command = "FF"
  789. trigger1 = statetype = S
  790. trigger1 = ctrl
  791.  
  792. ;---------------------------------------------------------------------------
  793. ;Run Back
  794. ;後退ダッシュ
  795. [State -1, Run Back]
  796. type = ChangeState
  797. value = 105
  798. triggerall = var(59) <= 0
  799. trigger1 = command = "BB"
  800. trigger1 = statetype = S
  801. trigger1 = ctrl
  802.  
  803. [State -1, Stand Strong Punch]
  804. type = ChangeState
  805. value = 200
  806. triggerall = command = "a"
  807. triggerall = command != "holddown"
  808. triggerall = var(59) <= 0
  809. trigger1 = statetype = S
  810. trigger1 = ctrl
  811. trigger2 = stateno = 200
  812. trigger2 = time > 10
  813. [State -1, Stand Strong Punch]
  814. type = ChangeState
  815. value = 205
  816. triggerall = command = "b"
  817. triggerall = command != "holddown"
  818. triggerall = var(59) <= 0
  819. trigger1 = statetype = S
  820. trigger1 = ctrl
  821. trigger2 = stateno = 200
  822. trigger2 = time >= 10
  823.  
  824. [State -1, Run Back]
  825. type = ChangeState
  826. value = 210
  827. triggerall = var(59) <= 0
  828. trigger1 = command = "y"
  829. trigger1 = statetype != A
  830. trigger1 = ctrl
  831.  
  832. [State -1, Crouching Light Punch]
  833. type = ChangeState
  834. value = 605
  835. triggerall = command = "y"
  836. triggerall = command = "holddown"
  837. triggerall = var(59) <= 0
  838. trigger1 = statetype = A
  839. trigger1 = ctrl
  840. [State -1, Crouching Light Punch]
  841. type = ChangeState
  842. value = 600
  843. triggerall = command = "y"
  844. triggerall = var(59) <= 0
  845. trigger1 = statetype = A
  846. trigger1 = ctrl
  847.  
  848. [State -1, Crouching Light Punch]
  849. type = ChangeState
  850. value = 3100
  851. triggerall = command = "x"
  852. triggerall = var(59) <= 0
  853. trigger1 = statetype = A
  854. trigger1 = ctrl
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