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Feb 20th, 2020
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  1. Standing here is a quadrupedal steampunk dragon, 25ft/7.6m in length, 8ft/2.4m to the shoulder. However, this one appears... pixellated? Indeed, he's rendered as a 16-bit sprite in the world, standing out from his higher resolution surroundings. Observers looking from different angles render the sprite at different angles, and there's gorgeous detail in the artwork - with shaded textures and paneling, an emotive face and a palette that adjusts to the local lighting's colour balance. Despite the unusual art style, it remains an object taking up 3D space - touching and stroking where it is will cause a bit of a staticy fuzz feel from the forcefield feedback and the appropriate pixels will shimmer, and it 'feels' 3D, not flat nor jagged.
  2. -0-
  3. Design wise, he is stylized in a chibi and slightly toony fashion, helping smaller details like facial features and hands and feet to stand out instead of being washed away in low resolution. He has a glossy metal plated chassis with a paint coat of purple, highlighting the underbelly and trim in gold so as to break up the image and help distinguish edges and smaller features. His head has an axebeak shape, narrowing on the sides and overhanging the lower jaw, steam puffing in palette-cycling bursts that procedurally fan out and break up into evaporating pixels. Emotive, expressive eyes have black sclera and glowing gold pupils, two horns curving back in a gentle S shape, spiral-seamed and tapering to tips, earfins and spines flaring and splaying to emote. When the jaws part, between silver fangs you can see a mouth cannon lolling out, as though it were a stiff tongue.
  4. -1-
  5. A silver scarf is tied on around the neck, and flutters to show the wind. A silver boiler grate on the chest crackles with an inner fire, depicted next to gauges and handles. Draconic wings, all pressurized steam pipe struts and sails, rest above the dragon's flanks, or unfurl to deploy silver propeller props at full splay, matching the one mounted on the tail in place of a tailspade. Brown messenger bags are mounted on the flanks, embossed with golden 'DA-252' lettering, and golden foreclaws can comfortably reach back to manipulate them, displaying a full range of motion. Curved exhaust pipes run from the sides of the back behind the wings to flare upwards and puff simulated smoke clouds behind a saddle where a rider could potentially sit, with control yokes and windshield. When flying, bursts of wind rush dramatically to highlight motion.
  6. -2-
  7. Instead of speaking, the dragon opens a textbox above its head, with an emotion-showing portrait and titled 'DA-252 Patashu', printing text over a shaded purple gradient background faintly emblazoned with a shield crest of a top-down golden dragon, wings spread, two wind-gusts below the wingspan. Other amusing gameified interactions can be seen, too - such as the dragon's title and status printed in text above its body, resource meters showing up when contextually relevant (S.I. or structural integrity, fuel, steam pressure, water, wind power - even humorous ones like 'confidence' or 'confusion'), flame and other emissions are simulated as pixel-level procedural generation, damage numbers and status notifications might bounce into the air and even background-altering splashes, cutscenes and camera control are possible. It's clear a great deal of care went into the spritework for this robot!
  8. -3-
  9. tl;dr: Quadrupedal steampunk dragon rendered as a 16-bit sprite in your vision despite taking 3D space, chibi/toony, speaks in textboxes with emoting portraits.
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  11. morph sprite
  12. Patashu > CONTINUE [Welcome back, DA-252 Patashu! Game resumed.] A 16-Bit Dragon Steambot Sprite chuffs and poses, proudly entering the 3D world.
  13. say New morph! I finally figured out The Angle for it.
  14. You project a textbox, "New morph! I finally figured out The Angle for it."
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