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atari5200

Jul 31st, 2018
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  1. <?xml version="1.0"?>
  2. <gameList>
  3. <game>
  4. <path>./Asteroids (1983) (Atari) (Prototype) (U) [!].zip</path>
  5. <name>ASTEROIDS</name>
  6. <desc>TRAPPED IN SPACE SOMEWHERE BETWEEN THE PLANETS ORTANUS AND EARTH, YOUR SHIP IS SUDDENLY SURROUNDED BY A FIELD OF MASSIVE ASTEROIDS. AND, AS IF THAT WEREN'T ENOUGH EXCITEMENT FOR ONE DAY, A GROUP OF ALIEN SAUCERS STAGE A SURPRISE ATTACK. QUICKLY YOU TAKE OVER THE CONTROLS TO SAVE YOUR SHIP FROM IMMINENT DOOM. YOU MUST THRUST AWAY FROM THE PATH OF THE ONCOMING ASTEROIDS. PUT UP SHIELDS TO PROTECT THE SHIP. HYPERSPACE INTO THIN AIR. FLIP OVER AND GET THE ASTEROIDS ATTACKING FROM BEHIND. IT'S ALL IN YOUR HANDS NOW. GOOD LUCK!</desc>
  7. <image>./downloaded_images/Asteroids (1983) (Atari) (Prototype) (U) [!]-image.png</image>
  8. <video>./downloaded_videos/Asteroids (USA) (Proto).mp4</video>
  9. <rating>0</rating>
  10. <releasedate>19830101T000000</releasedate>
  11. <developer>ATARI</developer>
  12. <publisher>ATARI</publisher>
  13. <genre>SHOOTER</genre>
  14. <players>4+</players>
  15. <kidgame>true</kidgame>
  16. </game>
  17. <game>
  18. <path>./Congo Bongo (1983) (Sega) (U).zip</path>
  19. <name>CONGO BONGO</name>
  20. <desc>AN EXTREMELY FAITHFUL PORT OF THE FAMOUS JUMP-N-RUN PLATFORM ARCADE GAME. RUN, JUMP, AND CLIMB YOUR WAY THROUGH A DANGEROUS JUNGLE WHILE AVOIDING VARIOUS ANIMALS AND PROJECTILES.
  21.  
  22. INCLUDES THE INTRODUCTORY ANIMATIONS AND FEATURES THE ARCADE VERSION'S SLIDING SCREEN TRANSITIONS.</desc>
  23. <image>./downloaded_images/Congo Bongo (1983) (Sega) (U)-image.png</image>
  24. <video>./downloaded_videos/Congo Bongo (USA).mp4</video>
  25. <rating>0.4</rating>
  26. <releasedate>19830101T000000</releasedate>
  27. <developer>SEGA</developer>
  28. <publisher>SEGA</publisher>
  29. <genre>ACTION</genre>
  30. <players>1-2</players>
  31. <kidgame>true</kidgame>
  32. </game>
  33. <game>
  34. <path>./Dig Dug (1983) (Atari) (U).zip</path>
  35. <name>DIG DUG</name>
  36. <desc>DIE SPIELFIGUR GRÄBT SICH DURCH DIE ERDE UND MUSS MIT HILFE EINER PUMPE DIE WIDERSACHER ZUM PLATZEN BRINGEN. DIE ALTERNATIVE IST ES SIE MIT EINEM FELS ZU ZERQUETSCHEN. NEBEN DEN NORMALEN FEINDEN, DEN POOKAS, WELCHE BEI BERÜHRUNG TÖTEN, GIBT ES AUCH NOCH BESONDERS FIESE, FYGAR GENANNT. DIE FYGARS KÖNNEN FEUER SPEIEN, SOGAR DURCH DAS ERDREICH HINDURCH. GIBT MAN EINEM POOKA ODER FYGAR GENUG ZEIT, SO VERWANDELN SIE SICH IN EINEN GEIST UND DAS ERDREICH IST FÜR SIE KEIN HINDERNISS MEHR. ERREICHEN SIE DABEI EINEN TUNNEL, SO NEHMEN SIE WIEDER GESTALT AN.
  37. MAN SCHAUT AUF EINEN QUERSCHNITT EINES STÜCKS ERDREICH. DARIN SIND HOHLRÄUME, IN DENEN SICH GEGNER BEFINDEN. AUßERDEM GIBT ES STEINE DIE HERUNTERFALLEN, WENN DIE ERDE UNTER IHNEN WEGGEGRABEN WIRD. </desc>
  38. <image>./downloaded_images/Dig Dug (1983) (Atari) (U)-image.png</image>
  39. <video>./downloaded_videos/Dig Dug (USA).mp4</video>
  40. <rating>0.7</rating>
  41. <releasedate>19830101T000000</releasedate>
  42. <developer>NAMCO</developer>
  43. <publisher>ATARI</publisher>
  44. <genre>ACTION</genre>
  45. <players>1-2</players>
  46. <kidgame>true</kidgame>
  47. </game>
  48. <game>
  49. <path>./Frogger (1983) (Parker Brothers) (U).zip</path>
  50. <name>FROGGER</name>
  51. <desc>YOUR TASK IN THIS ARCADE CONVERSION IS TO GUIDE A FROG ACROSS A TREACHEROUS ROAD AND RIVER, AND TO SAFETY AT THE TOP OF THE SCREEN. BOTH THESE SECTIONS ARE FRAUGHT WITH A VARIETY OF HAZARDS, EACH OF WHICH WILL KILL THE FROG AND COST YOU A LIFE IF CONTACT IS MADE.
  52.  
  53. THE ROAD IS FULL OF CARS AND TRUCKS, AT VARIABLE SPEEDS. THE RIVER WATER ITSELF IS FATAL, AS ARE THE SNAKES WHICH HOVER WITHIN ON LATER LEVELS. FROGGER MUST USE THE ARRANGEMENT OF LOGS, TURTLES (WHICH ARE ONLY THERE FOR A SHORT TIME) AND ALLIGATORS (BUT STAY AWAY FORM THEIR FACES), AND THEN JUMP INTO ONE OF THE OPEN HOME-CELLS, IDEALLY ONE CONTAINING A FLY FOR EXTRA POINTS. ONCE ALL HOLES HAVE BEEN FILLED, YOU MOVE ONTO THE NEXT, HARDER, LEVEL.</desc>
  54. <image>./downloaded_images/Frogger (1983) (Parker Brothers) (U)-image.png</image>
  55. <video>./downloaded_videos/Frogger (USA).mp4</video>
  56. <rating>0</rating>
  57. <releasedate>19830101T000000</releasedate>
  58. <developer>KONAMI</developer>
  59. <publisher>PARKER BROTHERS</publisher>
  60. <genre>ACTION</genre>
  61. <players>1-2</players>
  62. <kidgame>true</kidgame>
  63. </game>
  64. <game>
  65. <path>./Frogger 2 - Threedeep! (1984) (Parker Brothers) (U).zip</path>
  66. <name>Frogger 2 - Threedeep! (1984) (Parker Brothers) (U)</name>
  67. <image>./downloaded_images/Frogger 2 - Threedeep! (1984) (Parker Brothers) (U)-image.png</image>
  68. <video>./downloaded_videos/Frogger II - Threeedeep! (USA).mp4</video>
  69. <rating>0</rating>
  70. <releasedate>20010101T000000</releasedate>
  71. <developer></developer>
  72. <publisher></publisher>
  73. <genre></genre>
  74. <players></players>
  75. <kidgame>true</kidgame>
  76. </game>
  77. <game>
  78. <path>./Galaxian (1982) (Atari) (U).zip</path>
  79. <name>GALAXIAN</name>
  80. <desc>GALAXIAN IS A SHOOT 'EM UP IN WHICH THE PLAYER IS AT THE BOTTOM OF THE SCREEN, WITH AN ARRANGEMENT OF ALIENS AT THE TOP. THE PLAYER MOVES LEFT AND RIGHT TO AIM AT AN ALIEN, THEN SHOOTS A BULLET UP THE SCREEN, AND THE ALIEN IT HITS IS KILLED. THE ALIENS ARE CLASSED AS DRONES, EMISSARIES, HORNETS AND COMMANDERS, WITH THOSE HIGHER UP THE SCREEN SCORING MORE POINTS WHEN DESTROYED. AT SET INTERVALS AN ENEMY WILL MOVE DOWN THE SCREEN TOWARDS YOU, ESCORTING A BOMBER, WHICH IS A MOMENT OF HIGH DANGER. CLEAR A WAVE AND ANOTHER IS GENERATED.</desc>
  81. <image>./downloaded_images/Galaxian (1982) (Atari) (U)-image.png</image>
  82. <video>./downloaded_videos/Galaxian (USA).mp4</video>
  83. <rating>0.8</rating>
  84. <releasedate>19820101T000000</releasedate>
  85. <developer>NAMCO</developer>
  86. <publisher>ATARI</publisher>
  87. <genre>ACTION</genre>
  88. <players>1-2</players>
  89. <kidgame>true</kidgame>
  90. </game>
  91. <game>
  92. <path>./Gyruss (1982) (Parker Brothers) (U).zip</path>
  93. <name>GYRUSS</name>
  94. <desc>THE ENTIRE SOLAR SYSTEM IS BEING ATTACKED BY THE VICIOUS GYRUSIANS, AND IT'S UP TO YOU TO SAVE THE DAY! YOU WILL NEED TO FLY YOUR SPACESHIP TO EACH OF THE NINE PLANETS AND THEN CLEAR THREE STAGES OF ENEMIES TO RID THAT PLANET OF THE GYRUSIANS. YOU START THE GAME WITH A SINGLE CANON, AND CAN GAIN A DOUBLE CANON AFTER SHOOTING A POWER UP SATELITE. AFTER CLEARING EACH PLANET, THERE IS ANOTHER BONUS STAGE WHERE ADDITIONAL WEAPONS AND BONUS POINTS CAN BE COLLECTED. GYRUSS IS AN ARCADE ACTION SHOOTER, HOWEVER INSTEAD OF PILOTING YOUR SPACESHIP HORIZONTALLY OR VERTICALLY, YOU MOVE IN A CIRCLE AROUND THE PERIMETER OF THE SCREEN. THE NES VERSION OF GYRUSS ADDS TO THE ORIGINAL ARCADE VERSION ADDITIONAL MUSIC, ADDITIONAL WEAPONS, NEW ENEMIES, AND A LARGE BOSS AT THE END OF EACH LEVEL.</desc>
  95. <image>./downloaded_images/Gyruss (1982) (Parker Brothers) (U)-image.png</image>
  96. <video>./downloaded_videos/Gyruss (USA).mp4</video>
  97. <rating>0.45</rating>
  98. <releasedate>19840101T000000</releasedate>
  99. <developer>KONAMI</developer>
  100. <publisher>PARKER BROTHERS</publisher>
  101. <genre>SHOOTER / RUN AND SHOOT</genre>
  102. <players>1-2</players>
  103. <kidgame>true</kidgame>
  104. </game>
  105. <game>
  106. <path>./Jr Pac-Man (1984) (Atari) (U).zip</path>
  107. <name>JR. PAC-MAN</name>
  108. <desc>JR.PAC-MAN WAS NEVER RELEASED FOR THE ATARI 5200, HOWEVER A PROTOTYPE DOES EXIST. IN THIS PAC-MAN SPIN OFF YOU NOW TAKE CONTROL OF JUNIOR WHO HAS TO CONTEND WITH MUCH MORE THAN HIS PARENTS DID! THE MAZES ARE SO LARGE NOW THEY REQUIRE THE SCREEN TO SCROLL. ON TOP OF THAT THE ITEMS THAT APPEAR WILL CAUSE THE DOTS TO ENLARGE. THIS GIVES JUNIOR MORE POINTS WHEN HE EATS THEM BUT ALSO SLOWS HIM DOWN A BIT MAKING IT DIFFICULT TO AVOID THE GHOSTS. WHAT'S WORSE IS IF THEY HIT A POWER PELLET THEY WILL DESTROY IT!
  109.  
  110. LIKE OTHER PAC-MAN GAMES INTERMISSIONS ARE SHOWN BETWEEN LEVELS. THEY MAINLY HAVE TO DO WITH JUNIOR AND A GHOST GIRL FALLING IN LOVE DESPITE THEIR PARENTS DISAPPROVAL.</desc>
  111. <image>./downloaded_images/Jr Pac-Man (1984) (Atari) (U)-image.png</image>
  112. <video>./downloaded_videos/Jr. Pac-Man (USA) (Proto).mp4</video>
  113. <rating>0</rating>
  114. <releasedate>19840101T000000</releasedate>
  115. <developer></developer>
  116. <publisher>ATARI</publisher>
  117. <genre></genre>
  118. <players></players>
  119. <kidgame>true</kidgame>
  120. </game>
  121. <game>
  122. <path>./Kangaroo (1982) (Atari) (U).zip</path>
  123. <name>KANGAROO</name>
  124. <desc>BABY ROO HAS BEEN KIDNAPPED BY MONKEYS, AND IT'S UP TO MAMA ROO TO COME TO THE RESCUE! YOUR KANGAROO STARTS OUT AT THE BOTTOM OF THE SCREEN. YOU NEED TO GUIDE THE KANGAROO UP THE VARIOUS LADDERS AND PLATFORMS TO THE TOP WHERE BABY ROO IS BEING HELD CAPTIVE. THE MONKEYS WILL BE TRYING TO STOP YOU BY THROWING OR DROPPING APPLES AND KNOCKING YOU OFF THE PLATFORMS. YOUR KANGAROO HAS BOXING GLOVES, HOWEVER, AND CAN KNOCK OUT THE MONKEYS WITH A SINGLE PUNCH! ALONG THE WAY VARIOUS TYPES OF FRUIT CAN BE COLLECTED TO EARN BONUS POINTS.</desc>
  125. <image>./downloaded_images/Kangaroo (1982) (Atari) (U)-image.png</image>
  126. <video>./downloaded_videos/Kangaroo (USA).mp4</video>
  127. <rating>0.6</rating>
  128. <releasedate>19830101T000000</releasedate>
  129. <developer>SUN ELECTRONICS CORP.</developer>
  130. <publisher>ATARI</publisher>
  131. <genre>ACTION</genre>
  132. <players>1-2</players>
  133. <kidgame>true</kidgame>
  134. </game>
  135. <game>
  136. <path>./Montezuma's Revenge (1984) (Parker Brothers) (U).zip</path>
  137. <name>MONTEZUMA'S REVENGE</name>
  138. <desc>YOU PLAY AS A TREASURE HUNTER NAMED PANAMA JOE, WHOSE GOAL IS TO FIND AN ANCIENT TREASURE HIDDEN BY AZTEC WARRIOR DEEP INSIDE CATACOMBS. BUT BEWARE, THE CATACOMBS ARE A LARGE MAZE INHABITED BY MONSTERS. BOUNCING AND ROLLING SKULLS, DANCING SPIDERS, DISAPPEARING AND RE-APPEARING CHAINS AND TONS OF FIRE AWAIT YOU. YOU'LL HAVE TO FIND MANY KEYS AND UNLOCK DOORS IN ORDER TO REACH YOUR GOAL. PANAMA JOE CAN JUMP AND CLIMB LADDERS, BUT DOESN'T HAVE MUCH TO OFFER IN TERMS OF COMBAT. THAT'S WHY THE MONSTERS IN THE GAME SHOULD BE AVOIDED: A COLLISION WITH AN ENEMY LEADS TO A PREMATURE DEATH.</desc>
  139. <image>./downloaded_images/Montezuma's Revenge (1984) (Parker Brothers) (U)-image.png</image>
  140. <video>./downloaded_videos/Montezuma's Revenge featuring Panama Joe (USA).mp4</video>
  141. <rating>0.6</rating>
  142. <releasedate>19840101T000000</releasedate>
  143. <developer>PARKER BROTHERS</developer>
  144. <publisher>PARKER BROTHERS</publisher>
  145. <genre>ACTION</genre>
  146. <kidgame>true</kidgame>
  147. </game>
  148. <game>
  149. <path>./Moon Patrol (1983) (Atari) (U).zip</path>
  150. <name>MOON PATROL</name>
  151. <desc>THE MOON IS UNDER ATTACK FROM A HORDE OF ALIENS, AND YOU MUST STOP THEM IN YOUR ARMED BUGGY. DRIVE ALONG THE SURFACE SHOOTING THE ALIENS AND AVOIDING THEIR BULLETS. THE SURFACE IS NOT FLAT, THERE ARE CRATERS AND ROCKS TO AVOID CONTACT WITH, AND LANDMINES ON THE SURFACE. FLYING SAUCERS CREATE NEW CRATERS WHEN THEY CRASH. THE 25 RESTART POINTS ARE LETTER-CODED.</desc>
  152. <image>./downloaded_images/Moon Patrol (1983) (Atari) (U)-image.png</image>
  153. <video>./downloaded_videos/Moon Patrol (USA).mp4</video>
  154. <rating>0.9</rating>
  155. <releasedate>19830101T000000</releasedate>
  156. <developer>IREM</developer>
  157. <publisher>ATARI</publisher>
  158. <genre>ACTION</genre>
  159. <players>1-2</players>
  160. <kidgame>true</kidgame>
  161. <playcount>1</playcount>
  162. <lastplayed>20180730T183111</lastplayed>
  163. </game>
  164. <game>
  165. <path>./Ms. Pac-Man (1982) (Atari) (U).zip</path>
  166. <name>MS. PAC-MAN</name>
  167. <desc>IN 1982, A SEQUEL TO THE INCREDIBLY POPULAR PAC-MAN WAS INTRODUCED IN THE FORM OF HIS GIRLFRIEND, MS. PAC-MAN. THIS SEQUEL CONTINUED ON THE "EAT THE DOTS/AVOID THE GHOSTS" GAMEPLAY OF THE ORIGINAL GAME, BUT ADDED NEW FEATURES TO KEEP THE TITLE FRESH.
  168.  
  169. LIKE HER BOYFRIEND, MS. PAC-MAN ATTEMPTS TO CLEAR FOUR VARIOUS AND CHALLENGING MAZES FILLED WITH DOTS AND EVER-MOVING BOUNCING FRUIT WHILE AVOIDING INKY, BLINKY, PINKY AND SUE, EACH WITH THEIR OWN PERSONALITIES AND TACTICS. ONE TOUCH FROM ANY OF THESE GHOSTS MEANS A LOSS OF LIFE FOR MS. PAC-MAN.
  170.  
  171. MS. PAC-MAN CAN TURN THE TABLES ON HER PURSUERS BY EATING ONE OF THE FOUR ENERGIZERS LOCATED WITHIN THE MAZE. DURING THIS TIME, THE GHOSTS TURN BLUE, AND MS. PAC-MAN CAN EAT THEM FOR BONUS POINTS (RANGING FROM 200, 400, 800 AND 1600, PROGRESSIVELY). THE ENERGIZER POWER ONLY LASTS FOR A LIMITED AMOUNT OF TIME, AS THE GHOST'S EYES FLOAT BACK TO THEIR CENTER BOX, AND REGENERATE TO CHASE AFTER MS. PAC-MAN AGAIN.
  172.  
  173. SURVIVE A FEW ROUNDS OF GAMEPLAY, AND THE PLAYER WILL BE TREATED TO HUMOROUS INTERMISSIONS SHOWING THE GROWING ROMANTIC RELATIONSHIP BETWEEN PAC-MAN AND MS. PAC-MAN, LEADING ALL THE WAY UP TO THE ARRIVAL OF "JUNIOR".</desc>
  174. <image>./downloaded_images/Ms. Pac-Man (1982) (Atari) (U)-image.png</image>
  175. <video>./downloaded_videos/Ms. Pac-Man (USA).mp4</video>
  176. <rating>0.7</rating>
  177. <releasedate>19830101T000000</releasedate>
  178. <developer>GENERAL COMPUTER CORPORATION
  179. MIDWAY</developer>
  180. <publisher>ATARI</publisher>
  181. <genre>ACTION</genre>
  182. <players>1-2</players>
  183. <kidgame>true</kidgame>
  184. </game>
  185. <game>
  186. <path>./Pac-Man (1982) (Atari) (U).zip</path>
  187. <name>PAC-MAN</name>
  188. <desc>ONE OF THE MOST POPULAR AND INFLUENTIAL GAMES OF THE 1980'S, PAC-MAN STARS A LITTLE, YELLOW DOT-MUNCHER WHO WORKS HIS WAY AROUND TO CLEAR A MAZE OF THE VARIOUS DOTS AND FRUIT WHICH INHABIT THE BOARD.
  189.  
  190. PAC-MAN'S GOAL IS CONTINUALLY CHALLENGED BY FOUR GHOSTS: THE SHY BLUE GHOST BASHFUL (INKY), THE TRAILING RED GHOST SHADOW (BLINKY), THE FAST PINK GHOST SPEEDY (PINKY), AND THE FORGETFUL ORANGE GHOST POKEY (CLYDE). ONE TOUCH FROM ANY OF THESE GHOSTS MEANS A LOSS OF LIFE FOR PAC-MAN.
  191.  
  192. PAC-MAN CAN TURN THE TABLES ON HIS PURSUERS BY EATING OF THE FOUR ENERGIZERS LOCATED WITHIN THE MAZE. DURING THIS TIME, THE GHOSTS TURN BLUE, AND PAC-MAN CAN EAT THEM FOR BONUS POINTS. THIS ONLY LASTS FOR A LIMITED AMOUNT OF TIME, AS THE GHOST'S EYES FLOAT BACK TO THEIR CENTER BOX, AND REGENERATE TO CHASE AFTER PAC-MAN AGAIN.
  193.  
  194. SURVIVE A FEW ROUNDS OF GAMEPLAY, AND BE TREATED TO HUMOROUS INTERMISSIONS BETWEEN PAC-MAN AND THE GHOSTS.</desc>
  195. <image>./downloaded_images/Pac-Man (1982) (Atari) (U)-image.png</image>
  196. <video>./downloaded_videos/Pac-Man (USA).mp4</video>
  197. <rating>0.8</rating>
  198. <releasedate>19820101T000000</releasedate>
  199. <developer>NAMCO</developer>
  200. <publisher>ATARI</publisher>
  201. <genre>ACTION</genre>
  202. <players>1-2</players>
  203. <kidgame>true</kidgame>
  204. </game>
  205. <game>
  206. <path>./Pitfall! (1982) (Activision) (U).zip</path>
  207. <name>PITFALL!</name>
  208. <desc>PITFALL! IS A PLATFORM ACTION GAME. YOU PLAY PITFALL HARRY WHO IS ON A QUEST TO LOCATE TREASURE DEEP IN THE JUNGLE. WITH A LITTLE LUCK YOU'LL BE ABLE TO FIND MONEY BAGS, SILVER BARS, GOLD BARS, AND DIAMOND RINGS. BUT MANY OBSTACLES WILL GET IN THE WAY, SOME OF WHICH MERELY DEDUCT POINTS FROM YOUR SCORE, WHILE OTHERS ARE FATAL. ROLLING LOGS AND FALLING DOWN A HOLE WILL DEDUCT POINTS, AND SCORPIONS, ALLIGATORS, SNAKES, BOTTOMLESS PITS, SWAMPS, AND FIRES WILL CAUSE PITFALL HARRY TO LOSE A LIFE. YOU HAVE 20 MINUTES TO TRY TO COLLECT ALL OF THE TREASURES ON THE NUMEROUS SCREENS, IF YOU CAN LIVE THAT LONG!</desc>
  209. <image>./downloaded_images/Pitfall! (1982) (Activision) (U)-image.png</image>
  210. <video>./downloaded_videos/Pitfall! (USA).mp4</video>
  211. <rating>0.75</rating>
  212. <releasedate>19840101T000000</releasedate>
  213. <developer>ACTIVISION</developer>
  214. <publisher>ACTIVISION</publisher>
  215. <genre>ACTION</genre>
  216. <kidgame>true</kidgame>
  217. </game>
  218. <game>
  219. <path>./Pole Position (1983) (Atari) (U).zip</path>
  220. <name>POLE POSITION</name>
  221. <desc>POLE POSITION IS THE CONVERSION OF THE ARCADE RACING GAME. ENTER THE GRAND PRIX, RACE AGAINST OTHER RACING CARS TO ACHIEVE THE HIGHEST SCORE POSSIBLE IN THE SHORTEST AMOUNT OF TIME.
  222.  
  223. BEFORE THE PLAYER CAN ENTER THE GRAND PRIX, THE PLAYER MUST FIRST QUALIFY BY COMPETING IN THE QUALIFYING LAP WITHIN 73 SECONDS OR LESS. IF THE PLAYER HOWEVER, DOES NOT QUALIFY IN THE QUALIFYING LAP, THE PLAYER MAY CONTINUE TO RACE UNTIL THE RACE TIMER RUNS AFTER 90 SECONDS. THE PLAYER WILL SCORE 50 POINT PER 5 METERS AND ADDITIONALLY 50 POINTS FOR EVERY RACING CAR PASSED. WHEN THE TIME RUNS OUT - GAME OVER. THE PLAYER WILL HAVE TO RESTART THE QUALIFYING LAP.
  224.  
  225. QUALIFYING WILL ENABLE THE PLAYER TO START IN ONE OF THE EIGHT AVAILABLE POSITIONS. THE FASTER THE LAP TIME WAS, THE BETTER THE STARTING POSITION IN ADDITION TO BONUS SCORE POINTS. THE NUMBER ONE STARTING POSITION, IS THE POLE POSITION.
  226.  
  227. DURING THE GRAND PRIX, THE PLAYER WILL COMPETE AGAINST THE RACE TIMER AS WELL AS AGAINST OTHER RACING CARS. IF THE PLAYER FAILS TO BEAT THE RACE TIMER IN ANY LAP, THE PLAYER DROPS OUT OF THE RACE - GAME OVER. COMPLETING THE RACE BY REACHING FINISHING LINE WILL GRANT THE PLAYER 200 POINTS PER EACH SECOND LEFT ON THE RACE TIMER, BONUS SCORE FOR DISTANCE COVERED, AND PASSING BONUS POINTS.
  228.  
  229. SCORING
  230.  
  231. 1. EVERY 5 METERS DRIVEN: 50 POINTS
  232. PASSING CAR BONUS: 50 POINTS PER RACING CAR
  233. TIME BONUS: 200 POINTS PER SECOND LEFT ON THE RACE TIMER
  234.  
  235. POSITIONS
  236.  
  237. 1. POLE POSITION - LAP TIME: 58"50 SECONDS - 4,000 POINTS
  238. 2ND POSITION - LAP TIME: 60"00 SECONDS - 2,000 POINTS
  239. 3RD POSITION - LAP TIME: 62"00 SECONDS - 1,400 POINTS
  240. 4TH POSITION - LAP TIME: 64"00 SECONDS - 1,000 POINTS
  241. 5TH POSITION - LAP TIME: 66"00 SECONDS - 800 POINTS
  242. 6TH POSITION - LAP TIME: 68"00 SECONDS - 600 POINTS
  243. 7TH POSITION - LAP TIME: 70"00 SECONDS - 400 POINTS
  244. 8TH POSITION - LAP TIME: 73"00 SECONDS - 200 POINTS</desc>
  245. <image>./downloaded_images/Pole Position (1983) (Atari) (U)-image.png</image>
  246. <video>./downloaded_videos/Pole Position (USA).mp4</video>
  247. <rating>0.75</rating>
  248. <releasedate>19830101T000000</releasedate>
  249. <developer>NAMCO</developer>
  250. <publisher>ATARI</publisher>
  251. <genre>RENNEN, FAHREN</genre>
  252. <kidgame>true</kidgame>
  253. </game>
  254. <game>
  255. <path>./Zaxxon (1984) (Sega) (U) [b1].zip</path>
  256. <name>ZAXXON</name>
  257. <desc>THE ZAXXON DEFENCE SYSTEM MUST BE DESTROYED IN THIS ISOMETRIC-VIEWED SHOOT 'EM UP WHICH WAS ORIGINALLY HUGELY SUCCESSFUL IN THE ARCADES. THE GAME HAS 3 STAGES, FIRST TAKING YOU THROUGH ASTEROID CITY, WHICH IS HEAVILY PROTECTED BY AIRCRAFT, GUNS AND MISSILES. MANY BARRIERS ARE ALARMED, LEAVING YOU WITH LIMITED SPACE TO PROGRESS THROUGH, AND FIRE MUST CONSTANTLY BE DODGED.
  258.  
  259. STAGE TWO IS A SPACE SHOOT OUT AGAINST HORDES OF ENEMY AIRCRAFT - THOSE YOU FAILED TO DESTROY IN THE FIRST PART OF THE TASK. COMPLETE THIS AND YOU REACH THE FINAL BATTLE WITH ZAXXON, WITH THE GAME LOOPING WITH INCREASED DIFFICULTY IF YOU CAN SURVIVE THE FIRST TIME. THERE ARE 3 DISTINCT SKILL LEVELS, WHILE CONTROLS INVOLVE USING FORWARD TO DIVE AND BACK TO CLIMB, IN THE MANNER OF FLIGHT SIMULATION.</desc>
  260. <image>./downloaded_images/Zaxxon (1984) (Sega) (U) [b1]-image.png</image>
  261. <video>./downloaded_videos/Zaxxon (USA).mp4</video>
  262. <rating>0.6</rating>
  263. <releasedate>19840101T000000</releasedate>
  264. <developer>SEGA</developer>
  265. <publisher>SEGA</publisher>
  266. <genre>ACTION</genre>
  267. <players>1-2</players>
  268. <kidgame>true</kidgame>
  269. </game>
  270. </gameList>
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