Advertisement
ManlyMemeScripter

Bom

Oct 19th, 2019
617
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. --[[qaeo baeo haeo]]--
  2. wait(1 / 60)
  3. Effects = { }
  4. local Player = game.Players.THECREATOR20029
  5. local Character = game.Players.THECREATOR20029.Character
  6. local Humanoid = Character.Humanoid
  7. local mouse = Player:GetMouse()
  8. local m = Instance.new('Model', Character)
  9. m.Name = "WeaponModel"
  10. Character["Left Arm"]:remove()
  11. Character["Right Arm"]:remove()
  12. Character["Left Leg"]:remove()
  13. Character["Right Leg"]:remove()
  14. local Head = Character.Head
  15. local Torso = Character.Torso
  16. local cam = game.Workspace.CurrentCamera
  17. local RootPart = Character.HumanoidRootPart
  18. local RootJoint = RootPart.RootJoint
  19. local equipped = false
  20. local attack = false
  21. local Anim = 'Idle'
  22. local idle = 0
  23. local attacktype = 1
  24. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  25. local velocity = RootPart.Velocity.y
  26. local sine = 0
  27. local change = 1
  28. local mana = 0
  29. local it =Instance.new
  30. vt=Vector3.new
  31. local grabbed = false
  32. local cf = CFrame.new
  33. local mr = math.rad
  34. local angles = CFrame.Angles
  35. local ud = UDim2.new
  36. local c3 = Color3.new
  37. for i,v in pairs(Character:GetChildren()) do
  38. if v:IsA("Accessory") then
  39. v:Destroy()
  40. end
  41. end
  42. local NeckCF = cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  43. Humanoid.Animator:Destroy()
  44. Character.Animate:Destroy()
  45. Head.Transparency = 1
  46. Torso.Transparency = 1
  47. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  48. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  49. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  50.  
  51. Head.face:remove()
  52. function clerp(a, b, t)
  53. return a:lerp(b, t)
  54. end
  55.  
  56.  
  57. local RbxUtility = LoadLibrary("RbxUtility")
  58. local Create = RbxUtility.Create
  59.  
  60. function RemoveOutlines(part)
  61. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  62. end
  63.  
  64. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  65. local Part = Create("Part"){
  66. Parent = Parent,
  67. Reflectance = Reflectance,
  68. Transparency = Transparency,
  69. CanCollide = false,
  70. Locked = true,
  71. BrickColor = BrickColor.new(tostring(BColor)),
  72. Name = Name,
  73. Size = Size,
  74. Material = Material,
  75. }
  76. RemoveOutlines(Part)
  77. return Part
  78. end
  79.  
  80. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  81. local Msh = Create(Mesh){
  82. Parent = Part,
  83. Offset = OffSet,
  84. Scale = Scale,
  85. }
  86. if Mesh == "SpecialMesh" then
  87. Msh.MeshType = MeshType
  88. Msh.MeshId = MeshId
  89. end
  90. return Msh
  91. end
  92.  
  93. --[[Credits to SazErenos for his Artificial Heartbeat]]--
  94.  
  95. ArtificialHB = Instance.new("BindableEvent", script)
  96. ArtificialHB.Name = "Heartbeat"
  97.  
  98. script:WaitForChild("Heartbeat")
  99.  
  100. frame = 1 / 30
  101. tf = 0
  102. allowframeloss = false
  103. tossremainder = false
  104. lastframe = tick()
  105. script.Heartbeat:Fire()
  106.  
  107. game:GetService("RunService").Heartbeat:connect(function(s, p)
  108. tf = tf + s
  109. if tf >= frame then
  110. if allowframeloss then
  111. script.Heartbeat:Fire()
  112. lastframe = tick()
  113. else
  114. for i = 1, math.floor(tf / frame) do
  115. script.Heartbeat:Fire()
  116. end
  117. lastframe = tick()
  118. end
  119. if tossremainder then
  120. tf = 0
  121. else
  122. tf = tf - frame * math.floor(tf / frame)
  123. end
  124. end
  125. end)
  126.  
  127. function swait(num)
  128. if num == 0 or num == nil then
  129. ArtificialHB.Event:wait()
  130. else
  131. for i = 0, num do
  132. ArtificialHB.Event:wait()
  133. end
  134. end
  135. end
  136.  
  137.  
  138. function CreateWeld(Parent, Part0, Part1, C0, C1)
  139. local Weld = Create("Weld"){
  140. Parent = Parent,
  141. Part0 = Part0,
  142. Part1 = Part1,
  143. C0 = C0,
  144. C1 = C1,
  145. }
  146. return Weld
  147. end
  148.  
  149. function rayCast(Position, Direction, Range, Ignore)
  150. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  151. end
  152.  
  153. function CreateSound(id, par, vol, pit)
  154. coroutine.resume(coroutine.create(function()
  155. local sou = Instance.new("Sound", par or workspace)
  156. sou.Volume = vol
  157. sou.Pitch = pit or 1
  158. sou.SoundId = id
  159. swait()
  160. sou:play()
  161. game:GetService("Debris"):AddItem(sou, 6)
  162. end))
  163. end
  164.  
  165.  
  166. Handle=CreatePart(m,Enum.Material.Plastic,0.10000000149012,0,"Really black","Handle",Vector3.new(1, 1, 1))
  167. HandleWeld=CreateWeld(m,Character["Torso"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0199661255, -0.0400784016, 0.15832901, 1, -5.67096185e-006, -2.38577304e-005, 5.6816225e-006, 0.999999344, 0.000446140766, 2.38577395e-005, -0.000446140766, 0.999999344))
  168. Tock=CreatePart(m,Enum.Material.Plastic,0,0,"Medium stone grey","Tock",Vector3.new(1, 1, 1))
  169. TockWeld=CreateWeld(m,Handle,Tock,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-006, -0.699996948, 7.00950623e-005, 1, 2.04636308e-011, 7.80528353e-008, -7.29414751e-008, 1.35121719e-010, 0.999998868, -2.04636308e-011, -0.999998868, -1.35550668e-010))
  170. CreateMesh("CylinderMesh",Tock,"","",Vector3.new(0, 0, 0),Vector3.new(0.150000006, 0.75, 1))
  171. Tick=CreatePart(m,Enum.Material.Plastic,0,0,"Medium stone grey","Tick",Vector3.new(1, 1, 1))
  172. TickWeld=CreateWeld(m,Tock,Tick,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.300003052, 0.200067759, 0, 7.80528353e-008, 0.999998868, -1.35550668e-010, 2.04636308e-011, 1.35121719e-010, -0.999998868, -1, 7.29414751e-008, 2.04636308e-011))
  173. CreateMesh("SpecialMesh",Tick,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=3270017",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.400000006, 1.20000005))
  174. Tick=CreatePart(m,Enum.Material.Plastic,0,0,"Medium stone grey","Tick",Vector3.new(1, 1, 1))
  175. TickWeld=CreateWeld(m,Tock,Tick,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.300003052, -0.199929476, -3.81469727e-006, 7.80528353e-008, 0.999998868, -1.35550668e-010, 2.04636308e-011, 1.35121719e-010, -0.999998868, -1, 7.29414751e-008, 2.04636308e-011))
  176. CreateMesh("SpecialMesh",Tick,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=3270017",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.400000006, 1.20000005))
  177. CreateMesh("SpecialMesh",Handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1.5, 1.5, 1.5))
  178. Part=CreatePart(m,Enum.Material.Plastic,0,0,"Institutional white","Part",Vector3.new(0.540000021, 0.200000003, 0.460000038))
  179. PartWeld=CreateWeld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0200805664, -0.737700462, 0, -2.19000867e-007, -0.422617674, 0.906307518, -2.3091161e-007, 0.906307518, 0.422617704, -1, -1.16742285e-007, -2.98621671e-007))
  180. CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  181. LeftPeg=CreatePart(m,Enum.Material.Plastic,0,0,"Bright yellow","LeftPeg",Vector3.new(1, 0.560000002, 1))
  182. LeftPegWeld=CreateWeld(m,Handle,LeftPeg,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.399997711, 0.779884815, 7.62939453e-006, 1, -4.36907612e-008, -4.11564542e-008, 4.372896e-008, 0.999999404, 1.54743116e-008, 4.62659955e-008, -1.53474389e-008, 0.999999404))
  183. CreateMesh("SpecialMesh",LeftPeg,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 0.75, 0.949999988))
  184. Part=CreatePart(m,Enum.Material.Plastic,0.10000000149012,0,"Institutional white","Part",Vector3.new(0.200000003, 1.13999999, 0.590000033))
  185. PartWeld=CreateWeld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.219978333, -0.00736188889, 0.492553711, 1, 5.67091502e-006, -1.42244971e-007, -5.44018985e-006, 0.965925276, 0.258818746, 1.60760464e-006, -0.258818775, 0.965925276))
  186. CreateMesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.649999976, 1))
  187. Part=CreatePart(m,Enum.Material.Plastic,0.10000000149012,0,"Institutional white","Part",Vector3.new(0.200000003, 1.13999999, 0.590000033))
  188. PartWeld=CreateWeld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.189998627, -0.00735902786, 0.49256134, 1, 5.67091502e-006, -1.42244971e-007, -5.44018985e-006, 0.965925276, 0.258818746, 1.60760464e-006, -0.258818775, 0.965925276))
  189. CreateMesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.649999976, 1))
  190. Poot=CreatePart(m,Enum.Material.Plastic,0,0,"Mid gray","Part",Vector3.new(0.200000003, 0.219999999, 0.200000003))
  191. PartWeld=CreateWeld(m,Handle,Poot,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.502023697, -1.00622749, 0, -9.02868123e-006, -0.81915164, 0.573576152, 2.20012589e-006, 0.573576152, 0.81915164, -1, 8.65777929e-006, -3.37895472e-006))
  192. CreateMesh("CylinderMesh",Poot,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.5))
  193. Part=CreatePart(m,Enum.Material.Plastic,0,0,"Mid gray","Part",Vector3.new(0.200000003, 0.219999999, 0.200000003))
  194. PartWeld=CreateWeld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0188560486, -0.944825172, 0, -1.92190091e-005, -0.422617674, 0.906307518, 1.27690937e-005, 0.906307518, 0.422617704, -1, 1.96949968e-005, -1.20244413e-005))
  195. CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.5))
  196. RightPeg=CreatePart(m,Enum.Material.Plastic,0,0,"Bright yellow","RightPeg",Vector3.new(1, 0.570000052, 1))
  197. RightPegWeld=CreateWeld(m,Handle,RightPeg,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.400005341, 0.784877062, 1.14440918e-005, 1, -4.36907612e-008, -4.11564542e-008, 4.372896e-008, 0.999999404, 1.54743116e-008, 4.62659955e-008, -1.53474389e-008, 0.999999404))
  198. CreateMesh("SpecialMesh",RightPeg,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 0.75, 0.949999988))
  199. Part=CreatePart(m,Enum.Material.Plastic,0,0,"Mid gray","Part",Vector3.new(0.200000003, 0.219999999, 0.200000003))
  200. PartWeld=CreateWeld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.853747368, -0.98065567, 3.81469727e-006, -4.15784598e-008, -0.965925038, 0.258818835, 1.37861207e-008, 0.258818835, 0.965925038, -1, 4.36907612e-008, -2.55568011e-009))
  201. CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.5))
  202.  
  203. function boom()
  204. attack = true
  205. d=Instance.new("Fire",Poot)
  206. d.Heat=0
  207. d.Size=2
  208. CreateSound("http://www.roblox.com/asset/?id=138931042",Torso,1,1)
  209. for i = 0, 1, 0.05 do
  210. swait()
  211. if Torsovelocity > 2 then
  212. RightPegWeld.C0 = clerp(RightPegWeld.C0, CFrame.new(0,0, 0+.2* math.cos(sine / 3)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  213. LeftPegWeld.C0 = clerp(LeftPegWeld.C0, CFrame.new(0,0, 0-.2* math.cos(sine / 3)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  214. else
  215. RightPegWeld.C0 = clerp(RightPegWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  216. LeftPegWeld.C0 = clerp(LeftPegWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  217. end
  218. Handle.BrickColor=BrickColor.new("Bright red")
  219. TockWeld.C0 = clerp(TockWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0+j)), .3)
  220. end
  221. for i = 0, 1, 0.05 do
  222. swait()
  223. if Torsovelocity > 2 then
  224. RightPegWeld.C0 = clerp(RightPegWeld.C0, CFrame.new(0,0, 0+.2* math.cos(sine / 3)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  225. LeftPegWeld.C0 = clerp(LeftPegWeld.C0, CFrame.new(0,0, 0-.2* math.cos(sine / 3)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  226. else
  227. RightPegWeld.C0 = clerp(RightPegWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  228. LeftPegWeld.C0 = clerp(LeftPegWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  229. end
  230. Handle.BrickColor=BrickColor.new("Black")
  231. TockWeld.C0 = clerp(TockWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0+j)), .3)
  232. end
  233. for i = 0, 1, 0.1 do
  234. swait()
  235. if Torsovelocity > 2 then
  236. RightPegWeld.C0 = clerp(RightPegWeld.C0, CFrame.new(0,0, 0+.2* math.cos(sine / 3)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  237. LeftPegWeld.C0 = clerp(LeftPegWeld.C0, CFrame.new(0,0, 0-.2* math.cos(sine / 3)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  238. else
  239. RightPegWeld.C0 = clerp(RightPegWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  240. LeftPegWeld.C0 = clerp(LeftPegWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  241. end
  242. Handle.BrickColor=BrickColor.new("Bright red")
  243. TockWeld.C0 = clerp(TockWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0+j)), .3)
  244. end
  245. for i = 0, 1, 0.1 do
  246. swait()
  247. if Torsovelocity > 2 then
  248. RightPegWeld.C0 = clerp(RightPegWeld.C0, CFrame.new(0,0, 0+.2* math.cos(sine / 3)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  249. LeftPegWeld.C0 = clerp(LeftPegWeld.C0, CFrame.new(0,0, 0-.2* math.cos(sine / 3)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  250. else
  251. RightPegWeld.C0 = clerp(RightPegWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  252. LeftPegWeld.C0 = clerp(LeftPegWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  253. end
  254. Handle.BrickColor=BrickColor.new("Black")
  255. TockWeld.C0 = clerp(TockWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0+j)), .3)
  256. end
  257. for i = 0, 1, 0.2 do
  258. swait()
  259. if Torsovelocity > 2 then
  260. RightPegWeld.C0 = clerp(RightPegWeld.C0, CFrame.new(0,0, 0+.2* math.cos(sine / 3)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  261. LeftPegWeld.C0 = clerp(LeftPegWeld.C0, CFrame.new(0,0, 0-.2* math.cos(sine / 3)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  262. else
  263. RightPegWeld.C0 = clerp(RightPegWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  264. LeftPegWeld.C0 = clerp(LeftPegWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  265. end
  266. Handle.BrickColor=BrickColor.new("Bright red")
  267. TockWeld.C0 = clerp(TockWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0+j)), .3)
  268. end
  269. for i = 0, 1, 0.2 do
  270. swait()
  271. if Torsovelocity > 2 then
  272. RightPegWeld.C0 = clerp(RightPegWeld.C0, CFrame.new(0,0, 0+.2* math.cos(sine / 3)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  273. LeftPegWeld.C0 = clerp(LeftPegWeld.C0, CFrame.new(0,0, 0-.2* math.cos(sine / 3)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  274. else
  275. RightPegWeld.C0 = clerp(RightPegWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  276. LeftPegWeld.C0 = clerp(LeftPegWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  277. end
  278. Handle.BrickColor=BrickColor.new("Black")
  279. TockWeld.C0 = clerp(TockWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0+j)), .3)
  280. end
  281. for i = 0, 1, 0.5 do
  282. swait()
  283. if Torsovelocity > 2 then
  284. RightPegWeld.C0 = clerp(RightPegWeld.C0, CFrame.new(0,0, 0+.2* math.cos(sine / 3)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  285. LeftPegWeld.C0 = clerp(LeftPegWeld.C0, CFrame.new(0,0, 0-.2* math.cos(sine / 3)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  286. else
  287. RightPegWeld.C0 = clerp(RightPegWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  288. LeftPegWeld.C0 = clerp(LeftPegWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  289. end
  290. Handle.BrickColor=BrickColor.new("Bright red")
  291. TockWeld.C0 = clerp(TockWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0+j)), .3)
  292. end
  293. for i = 0, 1, 0.5 do
  294. swait()
  295. if Torsovelocity > 2 then
  296. RightPegWeld.C0 = clerp(RightPegWeld.C0, CFrame.new(0,0, 0+.2* math.cos(sine / 3)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  297. LeftPegWeld.C0 = clerp(LeftPegWeld.C0, CFrame.new(0,0, 0-.2* math.cos(sine / 3)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  298. else
  299. RightPegWeld.C0 = clerp(RightPegWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  300. LeftPegWeld.C0 = clerp(LeftPegWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  301. end
  302. Handle.BrickColor=BrickColor.new("Black")
  303. TockWeld.C0 = clerp(TockWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0+j)), .3)
  304. end
  305. for i = 0, 1, 0.5 do
  306. swait()
  307. if Torsovelocity > 2 then
  308. RightPegWeld.C0 = clerp(RightPegWeld.C0, CFrame.new(0,0, 0+.2* math.cos(sine / 3)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  309. LeftPegWeld.C0 = clerp(LeftPegWeld.C0, CFrame.new(0,0, 0-.2* math.cos(sine / 3)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  310. else
  311. RightPegWeld.C0 = clerp(RightPegWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  312. LeftPegWeld.C0 = clerp(LeftPegWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  313. end
  314. Handle.BrickColor=BrickColor.new("Bright red")
  315. TockWeld.C0 = clerp(TockWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0+j)), .3)
  316. end
  317. for i = 0, 1, 0.5 do
  318. swait()
  319. if Torsovelocity > 2 then
  320. RightPegWeld.C0 = clerp(RightPegWeld.C0, CFrame.new(0,0, 0+.2* math.cos(sine / 3)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  321. LeftPegWeld.C0 = clerp(LeftPegWeld.C0, CFrame.new(0,0, 0-.2* math.cos(sine / 3)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  322. else
  323. RightPegWeld.C0 = clerp(RightPegWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  324. LeftPegWeld.C0 = clerp(LeftPegWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  325. end
  326. Handle.BrickColor=BrickColor.new("Black")
  327. TockWeld.C0 = clerp(TockWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0+j)), .3)
  328. end
  329. CreateSound("http://www.roblox.com/asset/?id=282185588",Torso,1,1)
  330. gg=Instance.new("Explosion")
  331. gg.Parent=Torso
  332. gg.Position=Torso.Position
  333. attack = false
  334. end
  335.  
  336. --[[Attacks]]--
  337.  
  338. mouse.Button1Down:connect(function()
  339. if attack == true and attacktype == 1 then
  340. boom()
  341. end
  342. end)
  343.  
  344.  
  345. Humanoid.WalkSpeed=10
  346. --[[ Movement Detection ]]--
  347. j=1
  348. while true do
  349. swait()
  350. if j == 360 then
  351. j=1
  352. else
  353. j=j+5
  354. end
  355. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  356. velocity = RootPart.Velocity.y
  357. sine = sine + change
  358. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  359. if equipped == true or equipped == false then
  360. if RootPart.Velocity.y > 1 and hit == nil then
  361. Anim = "Jump"
  362. if attack == false then
  363.  
  364. RightPegWeld.C0 = clerp(RightPegWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  365. LeftPegWeld.C0 = clerp(LeftPegWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  366. TockWeld.C0 = clerp(TockWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0+j)), .3)
  367. end
  368. elseif RootPart.Velocity.y < -1 and hit == nil then
  369. Anim = "Fall"
  370. if attack == false then
  371.  
  372. RightPegWeld.C0 = clerp(RightPegWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  373. LeftPegWeld.C0 = clerp(LeftPegWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  374. TockWeld.C0 = clerp(TockWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0+j)), .3)
  375. end
  376. elseif Torsovelocity < 1 and hit ~= nil then
  377. Anim = "Idle"
  378. if attack == false then
  379. change = 1
  380. RightPegWeld.C0 = clerp(RightPegWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  381. LeftPegWeld.C0 = clerp(LeftPegWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  382. TockWeld.C0 = clerp(TockWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0+j)), .3)
  383. end
  384. elseif Torsovelocity > 2 and hit ~= nil then
  385. Anim = "Walk"
  386. if attack == false then
  387. RightPegWeld.C0 = clerp(RightPegWeld.C0, CFrame.new(0,0, 0+.2* math.cos(sine / 3)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  388. LeftPegWeld.C0 = clerp(LeftPegWeld.C0, CFrame.new(0,0, 0-.2* math.cos(sine / 3)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  389. TockWeld.C0 = clerp(TockWeld.C0, CFrame.new(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(0+j)), .3)
  390. end
  391. end
  392. end
  393. if #Effects > 0 then
  394. for e = 1, #Effects do
  395. if Effects[e] ~= nil then
  396. local Thing = Effects[e]
  397. if Thing ~= nil then
  398. local Part = Thing[1]
  399. local Mode = Thing[2]
  400. local Delay = Thing[3]
  401. local IncX = Thing[4]
  402. local IncY = Thing[5]
  403. local IncZ = Thing[6]
  404. if Thing[1].Transparency <= 1 then
  405. if Thing[2] == "Block1" then
  406. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  407. Mesh = Thing[1].Mesh
  408. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  409. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  410. elseif Thing[2] == "Block2" then
  411. Thing[1].CFrame = Thing[1].CFrame
  412. Mesh = Thing[7]
  413. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  414. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  415. elseif Thing[2] == "Cylinder" then
  416. Mesh = Thing[1].Mesh
  417. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  418. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  419. elseif Thing[2] == "Blood" then
  420. Mesh = Thing[7]
  421. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0)
  422. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  423. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  424. elseif Thing[2] == "Elec" then
  425. Mesh = Thing[1].Mesh
  426. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  427. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  428. elseif Thing[2] == "Disappear" then
  429. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  430. elseif Thing[2] == "Shatter" then
  431. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  432. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  433. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  434. Thing[6] = Thing[6] + Thing[5]
  435. end
  436. else
  437. Part.Parent = nil
  438. table.remove(Effects, e)
  439. end
  440. end
  441. end
  442. end
  443. end
  444. end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement