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Oct 17th, 2019
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  1. Kerbal Space Program 1.8: “Moar Boosters!!!” is now available!
  2.  
  3. =============================v1.8.0===========================
  4. 1.8.0 Changelog - BaseGame ONLY (see below for MH and BG changelog)
  5. +++ Improvements
  6. * Upgrade KSP to Unity 2019.2.2f1 version.
  7. * Standalone Windows build now uses DX11 Graphics API. Many visual improvements to shaders and FX.
  8. * Implement Unity Incremental Garbage Collection.
  9. * Implement new celestial body shaders and textures for Mun, Minmus, Duna, Ike, Eve, Gilly.
  10. * Update Main Menu Mun terrain shader.
  11. * Add Terrain Shader Quality graphics setting.
  12. * Improve the TrackingStation load time.
  13. * Implement ability to edit Action Groups in flight.
  14. * Performance improvements to the VAB/SPH scenes.
  15. * Performance improvements in the flight scene.
  16. * Performance improvements in the Tracking Station scene.
  17. * Add ability to edit resource values in PAWs using the key input.
  18. * Add Warp to node button on dV readout in NavBall display.
  19. * Add enable/disable wheel motor Actions to all wheels.
  20. * Add ability to limit the maximum size of PAWs via settings.cfg.
  21. * Improve the Action Groups/Sets UI.
  22. * Add PAW_PREFERRED_HEIGHT to settings.cfg for players to set a prefered max height.
  23. * Made staging and docking UI available in map view
  24. * Pinned labels in map view now persist pinned even when leaving and re-entering map view
  25. * "Delete All" functionality for messages app has been implemented.
  26. * Improve the KSC grass and asphalt texture and shader to reduce tilling.
  27. * Improve textures for the VAB building on level one.
  28. * Model revamp for the level one and level two Research and Development nissen huts.
  29. * Increased precision for eccentricity in advanced orbit info display.
  30. * Upgrade VPP and improve wheel and landing leg function.
  31. * Expose global kerbal EVA Physics material via setting.
  32. * Add do not show again option to re-runnable science experiments.
  33. * Add actions for same vessel interactions functionality.
  34. * Implement per-frame damage threshold on destructible buildings.
  35. * Add vessel name title to flag PAWs.
  36. * Add a confirm dialog with the option of “Don’t display again” when a kerbal removes a science experiment data.
  37. * Disable Pixelperfect on UI Canvases to improve performance - available to configure via settings.cfg.
  38. * Increase precision for numerical editing of maneuver nodes.
  39. * Kerbal position on ladders and command pods improved.
  40. * Add ability for users to add their own loading screen pictures to the game. Folder is KSP/UserLoadingScreens
  41.  
  42. +++ Localization
  43. * Fix incorrect naming of The Sun.
  44. * Fix Action Sets text in VAB/SPH for some languages.
  45. * Fix Text in dV KSPedia pages in Japanese.
  46. * Fix Chinese Localizations.
  47. * Fix dV readout for Chinese language.
  48.  
  49. +++ Parts
  50. New Parts:
  51. * S2-33 “Clydesdale” Solid Fuel Booster.
  52. * S2-17 “Thoroughbred” Solid Fuel Booster.
  53. * F3S0 “Shrimp” Solid Fuel Booster.
  54. * FM1 “Mite” Solid Fuel Booster.
  55. * Protective Rocket Nosecone Mk5A (“Black and White” and “Gray and Orange”).
  56. * Add rock/dirt debris FX to the Drill-O-Matic and Drill-O-Matic Junior.
  57. Updated Parts (reskinned):
  58. * Service Bay (1.25m).
  59. * Service Bay (2.5m).
  60. Color Variants:
  61. * Protective Rocket Nose Cone Mk7 (New “Orange” color variant)
  62. * Protective Rocket Nose Cone Mk12 (New “Orange” color variant)
  63.  
  64. +++ Bugfixes
  65. * #bringbackthesandcastle - Fix the Mun sandcastle easter egg from not appearing.
  66. * Fix Maneuver editor so that the mouse wheel adjusts the node now in the contrary direction (same behavior as dragging down/up).
  67. * Fix a null reference error when player threw away a vessel with fuel flow overlay turned on in the editor.
  68. * Fix an input lock when switching between Editing the vessel and the Action groups menu.
  69. * Fix user created vessels disappearing from the vessel spawn dialog.
  70. * Fix the random selection of Mun vs Orbit scene when returning to Main Menu.
  71. * Fix input field rounding on Maneuver Node editor fields.
  72. * Fix a Null reference in the Editor when selecting a part and opening the Action Part Menu.
  73. * Fix pressing Enter key confirms the game quick save dialog.
  74. * Fix PAWs will now scale downwards from the header keeping more consistency on the fields.
  75. * Fix an input lock issue where some PAW buttons disappeared when editing a numeric slider field.
  76. * Fix Menu Navigation was missing in the quicksave dialog.
  77. * Fix Mini Settings had some items that would be skipped when navigating with the arrow keys.
  78. * Fix for remove from symmetry causing NRE in flight scene.
  79. * Fix the FL-A10 collider no longer mismatching its geometry.
  80. * Fix Control Surface and Aero Toggle Deploy Action not working in all situations.
  81. * Joysticks and gamepads on Linux are again recognized and usable.
  82. * Fix Action Groups UI and Color issues.
  83. * Fix the LV-T30 Reliant Liquid Fuel Engine ́s bottom attach node.
  84. * Fix a texture seam on the Probodobodyne Stayputnik.
  85. * Fix a z-fighting issue on the destroyed VAB at level 3.
  86. * Fix the Z-4K Rechargeable Battery Bank ́s bottom attach node.
  87. * Fix the concrete tiling texture of the SPH at level 3.
  88. * Fix a grass texture seam in front of the VAB at level 3.
  89. * Fix missing texture and animation on the level one Administration Building flag.
  90. * Smoothened Kerbal IVA expression transitions to avoid strange twitching.
  91. * Make the LV-TX87 Bobcat exhaust FX more appropriate.
  92. * Fix kerbal portraits when launching vessel with multiple kerbals in external command chairs.
  93. * Fix drills operating when not in contact with the ground.
  94. * Fix thrust center on the Mainsale engine.
  95. * Add bulkhead profile to LV-T91 Cheetah, LV-TX87 Bobcat, RK-7 Kodiak and RE-I12 Skiff.
  96. * Fix re-rooting of surface attach nodes.
  97. * Fix kerbal IVA expression animations transitions.
  98. * Fix shadows at KSC and in flight.
  99. * Fix “sinker” warning during game load.
  100. * Fix lengthy Map Transition when lots of vessels in the save.
  101. * Fix overlap in vessel type information window.
  102. * Fix a Null Reference when copying parts with alternative colours.
  103. * Fix an error where the custom crafts were not loaded in the Load Craft dialog after navigating the tabs.
  104. * Fix a null reference when clicking the Remove Symmetry button on some parts.
  105. * Motorized wheels no longer keep generating torque even when the motor is set to ‘Disabled’
  106. * Re-centered an off center scrollbar in the mini settings dialog.
  107. * Rebalance decoupler, MK1-3, MK1 lander can, MK2 lander can, separators costs, crash tolerances, weight.
  108.  
  109. +++ Mods
  110. * Target framework now .NET 4.x.
  111. * DXT3 DDS formatted textures are not supported by Unity or KSP any more. You must convert to DXT5.
  112. * Added UIPartActionWindow.UpdateWindowHeight to allow mods to dynamically set the PAW max height
  113. * MapviewCanvasUtil.GetNodeCanvasContainer created as more performant method than MapViewCanvasUtil.ResetNodeCanvasContainer. Use the rest one only when you need to force a scale reset
  114. * ModuleResourceAutoShiftState added that can be used for startup/restart of parts based on resource availability.
  115. * VesselValues are now cached per frame. Can use ResetValueCache() to reset the cache.
  116.  
  117. 1.8.0 Changelog - Making History DLC ONLY
  118. +++ Improvements
  119. * User can now click and drag and release to connect two nodes in the mission builder.
  120.  
  121. +++ Parts
  122. New Parts:
  123. * THK “Pollux” Solid Fuel Booster
  124. Updated Parts (reskinned):
  125. * Kerbodyne S3-14400 Tank
  126. * Kerbodyne S3-7200 Tank
  127. * Kerbodyne S3-3600 Tank
  128.  
  129. +++ Bugfixes
  130. * Craft Thumbnails are not shown/generated for stock missions.
  131. * Fix Kerbals spawning on EVA in missions spawning on their sides (very briefly).
  132. * Fix Intermediate and Advanced Tutorial becoming stuck.
  133. * Fix Typos in some part descriptions.
  134. * Fix vessel width and height restrictions on Woomerang and Dessert in career games.
  135. * Fix camera becoming stuck if in IVA mode when a vessel spawns in a mission set to change focus to that vessel.
  136. * Fix hatch entry colliders on the M.E.M. lander can.
  137.  
  138. +++ Missions
  139.  
  140. +++Miscellaneous
  141.  
  142. +++ Mods
  143. 1.8.0 Changelog - Breaking Ground DLC ONLY
  144. +++ Improvements
  145. * Add renaming of Deployed Science Stations.
  146. * Add alternators (producing electric charge) on LiquidFuel Robotic Rotors.
  147. * Add propeller blade AoA, lift and airspeed readouts to their PAWs.
  148. * Add Reset to built position button in PAWs of Robotic parts which causes them to reset their Angle, RPM or Extension.
  149. * Add shutdown/restart function to robotics parts based on resource availability.
  150. * Add preset curves functionality to the KAL controller.
  151. * Add part highlighting on mouseover in KAL.
  152. * Improve Robotic Part Resource usage info in editor.
  153. * Add interact button to open PAW for Deployable Science parts.
  154. * Added new KSPedia slides for Grip Pads, Propellers and Track Editor.
  155. * Improve Robotics Parts Resource usage to use less resources when moving slower.
  156. * The PAW button “Reset to Launch Position” for robotic parts now reads as, “Reset to build:” + Angle, RPM or Extension depending on the robotic part to avoid confusion.
  157.  
  158. +++ Localization
  159. * Fix description text on R7000 Turboshaft Engine in English.
  160. * Fix localization of resource name in robotic part PAWs.
  161. * Fix KAL help texts.
  162.  
  163. +++ Parts
  164. New Parts with Variants:
  165. * S-062 Fan Shroud
  166. * S-12 Fan Shroud
  167. * S-25 Fan Shroud
  168. * R-062 Ducted Fan Blade
  169. * R-12 Ducted Fan Blade
  170. * R-25 Ducted Fan Blade
  171. * Readjusted the liftCurve, liftMachCurve and dragCurve values on the propellers and helicopter blades.
  172. Rebalanced Robotic Resource Consumption values:
  173. * G-00 Hinge
  174. * G-L01 Alligator Hinge
  175. * G-11 Hinge
  176. * G-L12 Alligator Hinge
  177. * G-W32 Hinge
  178. * Rotation Servo M-06
  179. * Rotation Servo M-12
  180. * Rotation Servo M-25
  181. * Rotation Servo F-12
  182. * EM-16 Light Duty Rotor
  183. * EM-32 Standard Rotor
  184. * EM-64 Heavy Rotor
  185. * EM-16S Light Duty
  186. * Rotor, EM-32S Standard Rotor
  187. * EM-64S Heavy Rotor
  188. * 1P4 Telescoping Hydraulic Cylinder
  189. * 3P6 Hydraulic Cylinder
  190. * 3PT Telescoping Hydraulic Cylinder
  191. * R121 Turboshaft Engine
  192. * R7000 Turboshaft Engine
  193.  
  194. +++ Bugfixes
  195. * Fix Deployed Science Log and Message system spam.
  196. * Fix Deployed Science parts sometimes exploding when coming off rails if in contact with another part (kerbal, etc).
  197. * Fix Deployed science parts being visible during the astronaut complex when opening that scene from the Editor.
  198. * Fix Robotic Parts using EC when moving to initially set position on launch.
  199. * Fix slider numeric values in some PAW fields could go out of range.
  200. * Fix autostrut processing for some use cases regarding root part being robotic part.
  201. * Fix autostrut delay when vessel comes off rails for vessel with robotic parts.
  202. * Fix Actions at the end of KAL track not firing in Play Once mode.
  203. * Fix separation of the blades when attached to an active rotor.
  204. * Fix rotation of cargo parts in extended tooltips.
  205. * Fix cargo part icons appearing in Astronaut Complex when pinned.
  206. * Fix drag on pistons.
  207. * Fix cargo parts now rotate at the same speed as in the Editor on the inventory grid during Flight.
  208. * Fix mirroring of hinges and rotation servos.
  209. * Fix KAL Window not closing when vessel goes outta range.
  210. * Fix incorrect naming of the Sun in science experiments.
  211. * Fix mirrored attaching to rotor side nodes.
  212.  
  213. +++ Miscellaneous
  214.  
  215. +++ Modding
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